#homebrew

1 messages · Page 15 of 1

slender olive
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Give it batteries

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A motor

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And stick a ring on it with a triangular star

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Also call it Mercedes Benz for absolutely no reason

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Sherlock Holmes but it's Batman

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And Robin is Watson

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And make it D&D

amber hollow
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Nothing reflected... what's to hit

slender olive
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Maybe the mirror is a host?

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It's like a virus that only infects shiny objects

amber hollow
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My idea is more a spirit, that tends to reside around places with reflective stuff in order to show up in reflections. Perhaps it wants to show up, but not be seen. And of course, adventurers notice, draw its ire

slender olive
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I was thinking more so a mimic, or maybe even a ghost

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Posessing the object

amber hollow
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A spirit showing up in reflections

slender olive
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Works

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Ghost of the Mirror

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Make it a class too

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Or subclass

amber hollow
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ehhhh seems far too gimmicky

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I'm already on a backlog of like 3 subclasses dndLol

slender olive
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Not enough hmm

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Need more ahmmmm

native grove
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okay i think i decided. Their eye rays will be charming, psychic damage+confusing, ice+brief slowness and acid+melt armor.

spring tusk
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would yall consider Godrick, The Grafted to be a Monstrosity or an Undead?

coral delta
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Monstrosity. A Chimera is a monstrosity, after all

spring tusk
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what about the Tree Sentinel?

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not a monstrosity- effectively just an armored human on top of a giant warhorse,

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but humanoids are typically medium

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and giant doesnt feel like it fits

coral delta
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Ogres are Giants.

spring tusk
coral delta
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They're not that much larger than humans, so I think that fits.

spring tusk
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thats also how they explain Goliath's being giants but being medium sized

coral delta
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Sure, but none of that lore exists in Elden Ring. You're just looking for the closest comparison between creature types. If you don't like the idea of a Humanoid that big, Giant is your next best option.

spring tusk
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so maybe just like- yeah, i'll just do a Large Humanoid

plucky coral
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hello all I had a question I will be starting dming pretty soon once this campaign I’m in ends, I wanted to ask a question regarding lucky as a feat. I have seen one of my fellow players use it and it’s quite frustrating cause it’s always after damage or other things have already happened that he remembers to use it so I wanna change it. Give me options but what do you all think of instead it’s a literal lucky stroke, ie he can say he wishes he was lucky and I will give him a good event or something similar. It won’t just be disadvantage or advantage but literally giving him the lucky stroke he needs

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example if you are lucky great you just ran into the only potion seller on the island and he has tonics for you for free cause he’s being audited and has to offload the things - players get 6 random positive potions two negative no idea which are which

coral delta
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It's considerably, considerably harder to write a feature that grants roleplay opportunities instead of mechanical effects.

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If your player is having issues with timing on his use of Lucky, as a DM I'd recommend just telling him "unfortunately, it's too late. Try to remember next time."

plucky coral
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How about the fact he is a wild sorcerer. I’m not a dm yet I haven’t dmed and I will be soon I just want to try and avoid that

coral delta
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I'm not entirely sure what his subclass has to do with this. Could you clarify?

elfin pivot
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hey guys

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i made like a boss for my level 2 party (consisting of a paladin, a wizard, a warlock and a rogue). I was wondering if it's like balanced for the gang lol.

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i cant send the stat block here it seems

coral delta
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You can't send pictures here, but you can send links.

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For example, you could upload your picture to an image hosting website like imgur, or send a link directly if your stat is block is hosted on a website like dmsguild

elfin pivot
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I made it on like crittersdb

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Can i send like a link from there?

coral delta
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I'm not familiar with the website myself, but maybe!

elfin pivot
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okay here you go

amber hollow
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I had an idea
"Almost 7 Seconds Of Bad Luck. Whenever a creature within a mile of the mirrorgast breaks a mirror, that creature has Disadvantage on D20 Tests until the end of their next turn."
just felt funny

coral delta
elfin pivot
amber hollow
coral delta
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I think its heal is way too little. 1d6 HP is 4 HP on average, and it requires it to not take one of its offensive options to benefit.

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Lastly, this creature definitely needs a reliable long range option. Thorn Whip isn't going to cut it against a Wizard and a Warlock.

amber hollow
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Technically it's 3.5 hp per d6 - imagine you roll a statistical average over 2 times, that's 7 points

coral delta
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Don't feel like you have to stick to the same options players have. Long range attacks can be anything.

elfin pivot
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But yea he's a tad bit too weak

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Any ideas to compensate for his weaknesses?

coral delta
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Minions, positioning, and environmental hazards/defenses will make a huge difference in how difficult an encounter is

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But assuming a straight on battle, increased health and ranged attacks are both things that will level the playing field for this boss

frail axle
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Hi, sorry I am appearing right out of the blue but I need some opinions on a feature for a subclass I'm working on for sorcerers

primal osprey
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Fire away

elfin pivot
remote lance
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New ≠ stupid

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Especially in a game like dnd

coral delta
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Consider reinforcements if it seems like they're having too easy of a time. Alternatively, consider doubling the creature's health as well, if it's too easy.

outer stream
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guys, i made some magic and cursed objects for the next mission which will be undead themed. what do you guys think about them?

  • Undead general's staff
    ---3d4 necrotic dmg + 2 wisdom
  • Centipede sword
    ---2d8 piercing dmg. ignores covers. the sword makes the player bond with it so the player won't throw it away, while dealing the player 1d4 dmg for every attack roll with it scored over 15.
  • Meat shield
    ---can store 2 attacks and release the added dmg as an attack. storing the attacks damages the shield and it has 76 hp. unhealable
  • Crossbow of holy sickness
    ---(there's a switch to switch modes)
    ---sick variant.2d4 acid dmg. with every critical hit it stuns the enemy as he gets sick. every successful attack with this crossbow makes the wielder slightly sicker
    ---holy variant. 2d4 force dmg. has a force firecracker like effect, but each shot makes the player loose sanity
  • Dragon skull helm
    ---+1AC + fire resistance
  • Corpse eating axe
    ---2d10 slashing dmg. feeds of killed enemies. +3 strength. talks to player to kill. even other players
  • Spine breaker
    ---1d1 bludgeoning dmg. once per long rest after killing with this weapon, enemies in a 10ft radius make a wisdom saving throw(13) or be pushed away 10ft and become frightnened. successing the check doesn't frighten
  • Fungi dagger
    ---1d4 piercing dmg 1d4 poison dmg
  • Forest fungi cloak
    ---you become silent when wearing it. footsteps also. the longer you wear it the quieter you are without it. your voice, your footsteps, etc
  • Forgotten man helm
    ---+2 intelligence. you start forgetting as you wear it. your spell slots disappear, you deal less dmg
elfin pivot
# remote lance Especially in a game like dnd

You're right! None of them have barely heard about DND before, let alone having played it lol, but time and time again they've been surprising me with their little RP stuff and all. I'm just worried about making that boss fight too frustrating with additional difficulty lol.

elfin pivot
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Thank you! 😁

frail axle
# primal osprey Fire away

6th Level: Seething Riposte (Abyssal)

When a creature successfully hits you and is within 5ft, you can use your reaction to make a melee attack or melee spell attack with advantage on the attacker. On a hit you add fire damage equal to your charisma bonus (minimum of 1) to your damage rolls

primal osprey
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Sounds good

frail axle
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Ty

primal osprey
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Would be horrifying with high level cantrips

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I like it

coral delta
frail axle
true forge
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Booming blade?

coral delta
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"Make a melee spell attack" doesn't allow a player to cast a spell by default. You'd need to specify "... use your reaction to make a melee [weapon] attack or [cast a spell that makes a melee spell attack] with advantage on the attacker."

frail axle
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But it does say that it uses a reaction

spring tusk
coral delta
spring tusk
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what do we think of this Tree Sentinel?

glad veldt
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So I'm trying to create a good system that can be easily referred to when giving magic items different effects.

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I've had help identifying what peices there are to magic items but I need a good way of specifically introducing limits.

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Power, Scope, and I don't have a name for the third one.

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But in a nutshell How powerful an effect is, in what circumstances it can be used, and how often it can be used.

slender olive
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Shiny Armor

Illusion cantrip

Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 minute

You wrap yourself in a shimmering illusion. For the spell’s duration, your clothing or armor appears as any set of light or medium armor you describe. The illusion covers only your body, not your weapons or gear, and cannot copy heavy armor or magical armor. While active, you do not feel the armor; it is only a visual illusion. A creature can use its action to examine you and attempt a Wisdom (Perception) check against your spell save DC. On a success, it sees through the illusion, noticing it is not real. The spell ends early if you dismiss it (no action required).

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Do I make it concentration or not?

coral delta
slender olive
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It's a cantrip

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Maybe I should put something in my server nickname

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There we go

coral delta
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Oh, I glossed right over that one

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It's fine then. I don't see any way it could be misused, even without concentration.

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I'd honestly bump the 1min to 10min or 1hr.

pliant zealot
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So would it be okay to post in this chat a homebrew that we have found and want to verify balance ?

pliant zealot
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Yes so some one else's homebrew that they posted to a reddit at one point. It looks really good, though I cant find much conversation about how its been played in games

pliant zealot
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Word. I was just making sure... now I gotta wait 10 min so I can post links even though ive been in this discord before xD

pliant zealot
floral igloo
floral igloo
broken summit
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My little homebrew for gun rogue subclass

heady stream
heady stream
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I might have posted an earlier version a few weeks back

midnight elk
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Should I keep hand drawing my homebrews or program an app to draw them on my computer?

heady stream
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whatever works better for you

halcyon flint
silver iron
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I'm making a character using the Pirate background, but with the Strike of the Giant feature from Giant Foundling. Basically he's going to be a child raised by a giant and then he joins a pirate crew to see the world.

Originally I was thinking about having his guardian be a Reef Giant who teaches him how to swim well and defend himself; However, Zakharan giants don't seem to have elemental traits for the Giant Foundling background to draw from.

Which brings us to homebrew. I like Fire Strike & Ember of the Fire Giant, but fire doesn't feel fitting for the character. So, I was wondering if it would make sense for a fire giant to have an offshoot species that lives near hydrothermal vents & underwater volcanoes, thus changing from fire to boiling water or steam?

midnight elk
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You could even have it be a tribe of giants that were rejected for being the offspring of fire and water giants as they are mortal enemies.

silver iron
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is there water giants or are you referring to storm or reef giants?

midnight elk
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I just used water as a general term

silver iron
# midnight elk Sorry I meant storm or reef.

yeah storm giant would probably be the best option for this character's origin, but I just like the Fire stuff more (Also with my character being a pugilist the Ember's blinding gives even more of a dirty fighting vibe). Storm strike's disadvantage on attacks isn't bad, but Soul of the Storm Giant's aura seems meh.

spring tusk
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Connect yourself to fire giants and then just flavor the fire as being boiling water or steam

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Works with the blinding feature too

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Boiling water in the eyes hurts

silver iron
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yeah, I guess I don't need to make a whole new giant type, it could just be a solitary Fire Giant who likes swimming around his tropical island

arctic tulip
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yo i wanna make a character based on senku from dr stone, does anyone know a homebrew class that would work for this?

brave moat
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do official D&D 5e 2024 creatures still follow the same idea that their hit dice is dictated by their size? Or are they slowly getting out of that?

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its hard to give humanoid NPCs a lot of HP when their hit dice has to be a d8

arctic tulip
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none, to put it simply he has a minecraft crafting guide in his mind cuz hes smart

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like hes in a world where there is 0 modern things but he knows how to progress to everything he needs

remote lance
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Artificer sounds best

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Probably with a sage background or some tools

tepid violet
faint sonnet
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Got around to writing a proof of concept for the idea I mentioned here, and I'm still a bit unsure on the result, but I like it quite a bit, considering it feels much more...active. Necessary context is that it's meant to replace every Lightning damage cantrip, so it becomes the de-facto normal way to deal Lightning damage. (Flavor text will also come later when I determine the exact narrative visuals I want from it.)

Electrify
Wreath your hand with electricity.

Casting Time: Action
Range: Self
Components: V, S
Duration: 1 hour

You draw charge from the nearby air into your hand, causing it to crackle with electricity. The electricity lasts for 1 hour but doesn’t harm you. For the duration, you sense the location of any metallic objects within 30 feet of yourself. If you touch a metallic object, you can determine what metal(s) it is made from.

When you cast this spell, or as a Magic Action on a later turn, you can cause one of the following effects with the electricity, after which the spell ends.

Lightning Bolt (Primal Only). You project the electricity into the air and a bolt of energy strikes downwards at a space of your choice within 60 feet. A creature in that space must make a Dexterity saving throw or take 1d6 Lightning damage. If you are outdoors, each creature in or within 5 feet of that space takes an additional 1d4 Thunder damage.

Magnetism. You can pull a Tiny or Small object made of metal to your hand from up to 30 feet away.

Shocking Grasp. Make a melee spell attack against a creature within reach. On a hit, the target takes 1d8 Lightning damage and can’t make Opportunity Attacks until the start of its next turn.

Voltaic Lash (Arcane Only). Choose a creature within 30 feet. The target must succeed on a Strength saving throw or take 1d6 Lightning damage and be pulled up to 10 feet closer to you. If you pull the creature to a space within 5 feet of you, it takes an additional 1d6 Thunder damage.

Cantrip Upgrade. The Lightning damage increases when you reach levels 5 (2d6 or 2d8), 9 (3d6 or 3d8), 13 (4d6 or 4d8), and 17 (5d6 or 5d8).
meager flume
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Ok hear me out would it be possible to make a gun that you shoot dead body's out of "not caring about logic"

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And the whole thing is buffed by a bloodstone

lavish hull
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I got the go ahead to create a future homebrew weapon i'd love my character to earn in the future but I need help as I never homebrewed anything before! For context it's a vampiric scythe. It absorbs blood to later deal extra damage OR heal the wielder. I wanted it to evolve kind of like the Vestiges of Divergence. Hate to admit it but I used Chat GPT for ideas, but I dont want to rely on it for a final product because I know it's not gonna be good lol 😅 if you can help, please DM! (If you cant DM for whatever reason lmk)

polar stag
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Odd it usually shows a preview

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Anyhow was wondering if yall had any suggestions on wording changes or maybe something that isn't really reaching the power level ove set

golden temple
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embeds aren't allowed so it doesn't show,,

polar stag
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Man

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Ok wait ill take some screenshot

golden temple
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yyou can have it be called path of the rager,,

polar stag
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Oh its called Path of the Party

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I can't share screen shots

golden temple
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yyes ik i was recommending a different name-

polar stag
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Path of the Party Rager does have a nice ring to it

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Can I just post it here in its entirety

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Like am I allowed to do that?

sturdy knoll
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If it's not your own creation, best to just link to it or where one can purchase it (if it's not free content)

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If it's your own work, you can use a reputable file/image hosting service and link to it that way and share the link here (make sure to explain what the link is when sharing)

polar stag
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It is a google doc of a subclass i made for Barbarian

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Im posting here to get yalls thoughts on it

midnight elk
polar stag
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Oh so google docs links do work

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I've been goofing recently

sturdy knoll
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It won't provide an embed visual but yes, Google Doc links work

halcyon flint
midnight elk
halcyon flint
midnight elk
halcyon flint
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That what i was gonna say but I couldn't spell resistance for the life of me 😭🙏

mighty hamlet
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Hello?

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I had one question if anyone is available to answer.

scenic urchin
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is the answer shooting lightning from your hands while cackling? because thats my number 1 solution to many problems

halcyon flint
scenic urchin
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honorable mention goes to "put a dungeon inside a dragon"

mighty hamlet
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The description of Dragonborn’s are humanoid beings with a dragonic ancestry, right?

halcyon flint
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Yeah

mighty hamlet
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So doesn’t that mean you could multi race with any other humanoid creature and still be a Dragonborn?

scenic urchin
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multi racing isn't a thing by default, you'd have to homebrew one up

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which ... well ... this is the place for that

halcyon flint
mighty hamlet
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I had a small idea for a moon elf dragonborn, I’d like some feedback and some ideas if you have any.

royal zodiac
mighty hamlet
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I guess you could say that, I haven’t thought of it that much.

royal zodiac
halcyon flint
mighty hamlet
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Well I was reading and it says they love learning magic, both arcane and divine.

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So I was thinking a possible combination of Druid and a magic class.

royal zodiac
halcyon flint
royal zodiac
mighty hamlet
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I don’t know what “skin it” means.

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I’m still partially new.

royal zodiac
mighty hamlet
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Oh, that makes sense.

halcyon flint
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I love the ranger gets like a paragraph and a half cus they're just so underwhelming basic game:]

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Still one of my favorite classes lmao

royal zodiac
mighty hamlet
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Yeah.

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Thanks.

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But speaking on the line of Dragonborn’s, have you ever thought about a Dragonborn and a warforge?

scenic urchin
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like a warforged that's shaped like a dragonborn?

royal zodiac
mighty hamlet
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A mechanical dragon or reptile.

halcyon flint
mighty hamlet
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Robo has the right idea.

halcyon flint
smoky sand
mighty hamlet
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That’s fair case.

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Very fair.

halcyon flint
mighty hamlet
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Also robo, I was doing a bit more searching and found a humanoid known as a shade.

smoky sand
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its balanced

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somewhat

mighty hamlet
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I saw that the shade has an innate connection to shadowy illusionary magic.

halcyon flint
# smoky sand somewhat

Yeah definitely ^^ I'd personally just give the wizard something else
And give the barb another extra attack:]

smoky sand
mighty hamlet
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Robo, if you were to have two different races using a Dragonborn a shade would actually be quite good. Shadow illusionary magic and both dark vision and breath attacks.

smoky sand
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i know i wanna give blade singer unarmored defense where its 10+ dex mod + int mod and mage armor for them is 13 + dex mod + int mod

halcyon flint
smoky sand
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for a while

royal zodiac
mighty hamlet
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I don’t find it overly broken, but different DMs would have different rules and preferences.

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Because the concept doesn’t seem overly OP.

scenic urchin
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i'm open to mix and matching for a custom race but thats something I would check with your DM first before going down the road

mighty hamlet
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Okay.

midnight elk
smoky sand
royal zodiac
mighty hamlet
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Hey Robo, if you were to combine the two, what would be the best class or combination of classes.

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Wait…. Peasant cannon?!

royal zodiac
midnight elk
mighty hamlet
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Wow.

royal zodiac
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Maybe ork and tabaxi

midnight elk
royal zodiac
smoky sand
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idk

royal zodiac
smoky sand
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is that basically the peasant railgun?

royal zodiac
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I forgot the name Xd

midnight elk
mighty hamlet
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Anyway, back to the question, what would be the best class to a person who could use shadow illusionary magic, as well as a breath attack.

smoky sand
# midnight elk Even better. TAKE MY MONEY

basically, the concept is you hand the first peasant a spear or something and everyone uses their reaction to move it forward and every 10 feet is an additional 1d6 damage

royal zodiac
# midnight elk Even better. TAKE MY MONEY

Basically it's when you use a combination of prepared actions with a bunch of commoners you can throw an object at the speed of light if you have enough of them in a straight line.

mighty hamlet
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Monk isn’t bad Loveand, but shade Dragonborn monk?

mighty hamlet
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Are you sure? I believe the professionals, I just can’t help but find it an interesting choice.

royal zodiac
mighty hamlet
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I think monk would work, I just found it interesting.

midnight elk
midnight elk
smoky sand
mighty hamlet
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So, Robo. Going down the line of the character list, is there anything I could be missing?

royal zodiac
midnight elk
smoky sand
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Everyone else got something plus feats

royal zodiac
midnight elk
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Easy

mighty hamlet
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Alright.

royal zodiac
smoky sand
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okay so... do you know whats even better than peasant railgun?

midnight elk
mighty hamlet
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Do you know any DMs that would be open to something like this?

smoky sand
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Werewolf railgun

royal zodiac
royal zodiac
smoky sand
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Trebuchet werewolves and watch the destruction because theyre immune to bludgeoning damage that isnt magical or silver

mighty hamlet
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Does anyone know an open DM?

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I’ve never actually done a campaign before.

smoky sand
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Homebrew... what counts

royal zodiac
royal zodiac
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Idk

smoky sand
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New homebrew idea! werewolves are immune to fall damage if what theyre falling on is not magical or silver

royal zodiac
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Maybe it would be very OP to be able to throw yourself from a 2km ravine and not take damage xd

midnight elk
graceful matrix
mighty hamlet
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Technically loveand is right.

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If it’s not magical or silver then it shouldn’t technically damage them.

midnight elk
scenic urchin
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no no, werewolves take fall damage

mighty hamlet
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Acid is back.

midnight elk
scenic urchin
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i ate a potato

midnight elk
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Acid gun

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gun that shoots acid

mighty hamlet
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Isn’t that already a thing?

royal zodiac
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Maybe

mighty hamlet
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Acid breath or poison shot or something, a poison spell?

midnight elk
mighty hamlet
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He’s persistent at least.

midnight elk
graceful matrix
royal zodiac
graceful matrix
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Lol

midnight elk
mighty hamlet
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Does anyone know a DM? Or at least where to talk to one?

mighty hamlet
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Wow, that’s oddly convenient.

midnight elk
scenic urchin
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never tried that

smoky sand
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Whats your favorite homebrew rule?

rotund dirge
shut night
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Does anybody have a template or a formula for when a player character is killed and animated as a zombie? It doesn't feel right to just have it be the Zombie stat block, but they also naturally wouldn't have all of their abilities

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Specifically with said zombified PC being intended to be hostile to or similarly employed against the other player characters

shut night
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I don't mean for them being reanimated and playing as themselves still they'd become an enemy, they're being killed and raised as a straight up zombie

stone fjord
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I have a six sided die from a god. The name of the effect for 2 is "Whimsical Woe", any ideas for a good effect? Preferably some kind of debuff against the enemy that might apply to allies if it rolls badly. Not status conditions though.

true forge
shut night
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No, I'm not using PC sheets as enemies they are very imbalanced when used as enemies

true forge
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could just nerf them maybe? the time being dead removed something? idk, im not good at this sort of thing :P

shut night
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You don't understand

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They're not playing the character anymore they're dead, they're done

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Death saves failed they are no more; and a necromancer is raising their body as a zombie to fight the rest of the party

true forge
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oh no thats not what i meant, i meaning you use the sheet and play it as a monster (or add the class features and stuff onto a monster)

stone fjord
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Hmmm

shut night
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Yes I've already said that's not what I'm talking abuot, I said before that I mean when the PC is killed and their corpse animated as a zombie by an evil creature

stone fjord
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You could custom build a zombie statblock for them

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Remove some spells and give them undead fortitude,

lucid cradle
stone fjord
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Make them a high level undead

lucid cradle
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you'll likely have to go through some monsters with similar CRs of what youre going for and adjust accordingly

stone fjord
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I would use their character sheet, pick and choose bits and pieces like memories of their levels or certain features

lucid cradle
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but it depends from character to character, like for example I dont think a paladin would retain any spells since they're dead and their oath is gone

stone fjord
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And put it onto a strong Undead monstert statblock

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Anybody got a good idea for a debuff effect, but not conditions?

true forge
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its it for a subclass, item, ect ect

shut night
stone fjord
shut night
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Otto's dance consumes your movement speed at the start of your turn

stone fjord
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I meant on the fail

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On a failed save, the target has the Charmed condition for the duration. While Charmed, the target dances comically, must use all its movement to dance in place, and has Disadvantage on Dexterity saving throws and attack rolls, and other creatures have Advantage on attack rolls against it. On each of its turns, the target can take an action to collect itself and repeat the save, ending the spell on itself on a success.

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I like yours though

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It does fit the whimsy

languid crow
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what are saytr traits? im making a forest goddes who was a saytr and im gonna give her goat stats

mystic tusk
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If you were to make a dragon stat block that can scale with player level would you add spell slots to the dragon to avoid being able to be super over powered?

faint sonnet
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@stuck raptor, bonfire came back (kinda).

Ignite
You create a flame in your hands.

Casting Time: Action
Range: Self
Components: V, S
Duration: 1 hour

You create a flame that hovers in your hand and emits Bright Light in a 10-foot-radius and Dim Light for an additional 10 feet. The flame lasts for the duration and provides warmth but doesn’t harm you.

When you cast this spell, or as a Magic Action on a later turn, you can cause one of the following effects with the flame, after which the spell ends.

Balefire (Primal Only). You create a sudden fire in a space on the ground within 60 feet. A creature in that space must make a Dexterity saving throw or take 1d8 Fire damage. A flammable object in the space has the Burning condition if it isn’t being worn or carried.

Kindle. You instantaneously light a candle, a torch, or a small campfire within 60 feet.

Searing Palm. Make a melee spell attack against a creature within reach. On a hit, the target takes 1d10 Fire damage and has the Burning condition.

Fire Bolt (Arcane Only). Choose a creature or object within 90 feet. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage. A flammable object hit by this spell has the Burning condition if it isn’t being worn or carried.

Cantrip Upgrade. The Fire damage increases when you reach levels 5 (2d8 or 2d10), 9 (3d8 or 3d10), 13 (4d8 or 4d10), and 17 (5d8 or 5d10).
unique parrot
mystic tusk
#

Ally

#

Once per day does sound easier

unique parrot
#

Is it a class/subclass feature or separate?

mystic tusk
#

Separate

#

The idea is the dragon scales with the party gets more Hp or damage dice as they level

unique parrot
#

Spell slots or per day is typical (2014 they had some that used slots, it’s all per day casting in 2024 iirc)

unique parrot
#

Although it’s made to not outshine player characters

mystic tusk
#

I was thinking of giving them cantrips of the dragon types element

#

Or the idea of a lesser dragon the npc can turn into this form twice a day like a wild shape and like a mini dragon more humanoid just gives them wings and a breath attack

tacit leaf
faint sonnet
heady stream
south hound
#

okay so im mkaing a Homebrew Warlock subclass called Pestilent patron, which in short is simply you become a servant of my Pestilent dragon lord(god) malados the dragon god of sickness disease and death, think nurgle but a dragon, agaisnt an entire dinosaur pantheon of sauron gods, im not exactly sure what spells to give the subclass i wanted to see what you guys thought,

true forge
rotund dirge
#

I think that depends

#

The third-party Crooked Moon book has 2 Warlock subclasses, the Great Fool Patron and the Horned King Patron

#

They're both based on a single creature each

#

It's not the usual for PHB, but since it's homebrew, it's not a problem

#

Also, i think it makes sense if it's a setting specific subclass

boreal ingot
#

Oy

#

Im looking for a homebrew about spell breakers

true forge
#

if we remove CM from it

rotund dirge
#

Great Fool is heavily about clowns, so it wouldn't really make sense

rotund dirge
rotund dirge
boreal ingot
rotund dirge
#

A bug or horned creature definitely wouldn't fit dndLol

true forge
#

(the name without knowing the creature is very misleading)

rotund dirge
rotund dirge
true forge
#

was going to suggest that lol

#

wait it was spelldrinker wasnt it?

boreal ingot
true forge
#

not spellbreaker?

boreal ingot
#

You guys are awesome

#

I’ve managed to find one for dnd 3.5

#

And two for 5e

rotund dirge
true forge
#

thought so lol

rotund dirge
#

I think i remember the name Spellbreaker from somewhere else

true forge
#

oh yeah

boreal ingot
#

I can’t post links for like 25 minutes now

true forge
#

Inquisitive cleric aswell

rotund dirge
true forge
#

lol

rotund dirge
#

Which is odd because i've never played Warcraft

boreal ingot
#

Here’s the 5e one

#

3.5 one has a problem of having dead levels

#

But the 5e is more generic

#

Not necessarily a bad thing

rotund dirge
true forge
#

dont use dandwiki please

boreal ingot
#

Why?

rotund dirge
#

Broken

true forge
#

it is filled with questionable balanced brews

boreal ingot
#

As in unbalanced?

#

Aight

true forge
#

OP, underpowered, just weird

boreal ingot
#

So, is there a tested and balanced one?

true forge
#

Preserve and Raze

6th level Circle of the Creator feature

The earth hears your call. While you are in your Aspect of the Earth form, you emit a 10 foot aura which rocks and stones hover around you. Once per turn if an allied creature enters this aura or starts their turn within it, they gain temp HP equal to your Wisdom modifier. If a hostile creature enters this aura, they must make a Dexterity saving throw against your Spell Save DC. On a fail, that creature is restrained until the end of your next turn.

i think this works

rotund dirge
#

I don't get why allies would get THP from rocks

boreal ingot
#

Bruh

true forge
boreal ingot
#

I can’t write website name

#

I got timed out twice

rotund dirge
true forge
#

well, wouldnt you be effected by it?

#

as you are an allied creature (tbh i forget lol)

rotund dirge
#

Don't you also get the THP from the current feature?

boreal ingot
rotund dirge
#

Though i think it's fine, it's not the first time i've seen THP being associated with rock/stone/earth

boreal ingot
#

Completely incomprehensible

true forge
boreal ingot
#

Then GM binder just 505 lol

true forge
#

resistance to B P or S by spending a WS charge along with other benefits

#

for a minute

rotund dirge
#

It's just that AC feels more like a "permanent" defense, like an armor of rocks, while THP feels more like a "fragile" one, like Armor of Agathys, which shatters

true forge
#

so works for me :)

rotund dirge
#

np then lol

true forge
#

time for big upgrade to the form for 10th level :D

#

and big is fun

nova basin
#

Easiest way to visualize it is rocks floating around you blocking attacks or projectiles

#

Or you could go the esoteric route but it's flavor at that point

#

Oh yall just had this convo oops

rotund dirge
#

Yeah lol

rotund dirge
#

Since there aren't too many spells of that theme

nova basin
#

Comes down to flavor

#

Blade ward could be rocks

#

Armor of agathys could be rocks if your dm is cool

#

Specifically earthen spells are pretty lacking tho, yeah

#

Very polarized on fun for flavor vs high level crazy stuff

rotund dirge
#

I was making spell lists for each element and even stuff like Shield of Faith, Entangle and Spike Growth became part of the Earth list

mighty hamlet
rotund dirge
#

Wdym?

mighty hamlet
#

Well I just think you should make sure that the spell is said element and not something else.

rotund dirge
#

For these specific spells i mentioned, they clearly aren't spells themed around Earth, but could easily be reflavored as such

#

That's why i added them to a separate list called "Pseudo-Earth Spells" dndLol

smoky sand
#

would a spell be op if it dealt 1d12 of all types of damage?

#

its gonna be 4th-5th level and it increases by 1d12 for each level above the base level spell slot

frank berry
#

Do you mean like one cast doing 1d12 fire + 1d12 cold + 1d12 poison, etc. etc. resulting in what, 13d12 damage?

frank berry
#

Yes, that would be pretty op for that level

#

Not to mention potentially annoying to go through each time

#

Also not sure how upcasting would work. If it just adds 1d12 to each damage type, you'd literally be doubling the spell's damage, making it absolutely busted

smoky sand
#

so if I made it 1st level spell, it would be too OP if cast at 9th level?

frank berry
#

It would be op to cast even at 1st level

#

Average of 78 damage (ignoring potential resistance or weakness) is ridiculous

smoky sand
#

Would it be bad if I said i made an item that can make anything deal max damage and ignore resistances and treat immunities as resistance?

rotund dirge
frank berry
#

I feel at that point you wouldn't really be playing D&D, and instead you've just given the players a gun that is infinitely better than any character feature they would have, making it meaningless

#

Oh yeah it would sound pretty fitting as a gimmicky 9th level spell

smoky sand
#

excellent... then its settled. it will be a gimmicky 9th level spell

rotund dirge
#

Maybe a 1d4 instead, but i don't think 13d6 is too bad

#

Considering most creatures at that point will resist at least one of those damage types

#

Sometimes they will be completely immune

sweet heart
#

is there a way to source homebrew classes into dnd beyond

sturdy knoll
#

What do you mean?

#

Like full classes? Not likely until the developers have found a reasonable solution to "make a whole class without needing backend database access and tooling"

sweet heart
wet yarrow
#

Other VTTs are likely the way to go if you want to do that. Foundry comes to mind.

sweet heart
sturdy knoll
#

Yeah - I'd suggest a different tool then (or even paper/PDF sheet).
The DnDBeyond devs are aware of the community desire to create/manage full classes (not just subclasses) in homebrew.

#

Just not possible right now.

wet yarrow
#

That makes sense, but I think DDB is pretty closed off atm.

#

Ye.

sweet heart
#

good to know

sweet heart
wet yarrow
#

Though I wouldnt be surprised if moving forward Maps and DDB expand on functionality and tool access

sturdy knoll
#

Quite possible - I do think one of the biggest roadblocks is that to create a whole new class, the DDB devs have to create things at a database level that the DDB homebrew tools can't.

wet yarrow
#

Yeah. I imagine there's some tricky backend stuff to get around.

true forge
rotund dirge
#

No lol

true forge
#

Circle Spells

2nd-level Circle of the Creator feature
:
Your connection to the earth and the very lands of which nature grows grants you access to some spells when you reach certain levels in this class, as shown on the Circle of the Creator Spells table.
:
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of the Creator Spells
Druid Level Spells
1st Catapult,Earth Tremor
3rd Earthbind, Maximilian’s Earthen Grasp
5th Erupting Earth,Wall of Sand
7th Hallucinatory Terrain, Summon Elemental (Earth only)
9th Passwall,Transmute Rock
#

these spells are from a different subclass of mine, but they fit so :P

#

if only land druid wasnt a thing, other wise that would of been the name for this thing lol

bitter whale
#

im making a fire paladin subclass - oath of clensing, and am wandering what would be a good 1st level spell to give it in the expanded spellist. So far i was thinking one utility spell like detect poison and disease, and one combat spell like burning hands, or hellish rebuke mabey ? but these spells seem a bit underwhelming, so do you have any suggestions what could be better ?

true forge
#

although one is a cantrip, and the other is a 2nd level spell from memory

bitter whale
#

ye i need a first level spell that would fit the subclass

#

mabey absorb elements ?

true forge
#

hmmmm

rotund dirge
#

Faerie Fire

true forge
#

oh right

#

forgot about that

rotund dirge
true forge
rotund dirge
#

An Earth Druid would probably just shape the terrain rather than mimic it

true forge
#

well they will/are

#

10th level is something to do with altering the battlefield/earth

#

Rolling Stone

10th level Circle of the Creator feature

You become a force to be reckoning with. While in your Aspect of the Earth form, you gain the following benefits.

  • You can make 2 attacks with an Earthen Weapon instead of one when you take the Attack action.
  • You gain an increase to your AC equal to half your Wisdom modifier
  • You can take the Dash action as a bonus action, when you move after you dash, you leave a 5 foot wide trail of magical rock behind you which lasts until the start of your next turn. When a creature walks over this trail, they must make a Strength saving throw against your Spell Save DC. on a fail, the creature cannot go past the trail for the rest of their turn and takes 1d10 bludgeoning damage, as the rocks you kick up force the creature to be pushed away.

i think thats worded good?

#

should do something about jumping....

peak inlet
#

but since I’m assuming you only want wording recommendations, I would say instead of “reckoning” you should use “reckoned” and for the 3rd effect, I would say you gotta set their speed to 0 or knock them prone on a fail instead

#

because “cannot go past the trail” doesn’t really mean anything in terms of game language

#

I also think 1d10 is pretty low for a level 10 feature

peak inlet
true forge
#

Ah, it did copy and paste the thing from another sub i did before

true forge
peak inlet
#

something like a free shield would work better

#

imo

#

Druids also get shields and Barkskin

true forge
#

That doesn't mean they have to use them :P

peak inlet
#

yeh, but this stacks with them

true forge
#

Anyway, one of the features is tied to your Earthen Weapon's range, so its better to use reach weapons

peak inlet
#

can’t you just use a Light Crossbow?

true forge
#

Which, the only 1 handed with reach is a whip, which isnt the best

true forge
peak inlet
#

I feel like that restricts builds too much

#

but it’s your subclass so idk

true forge
#

...

#

Its a gish druid

#

Ive said that lol

peak inlet
#

but Druids have Shillelagh, they’re much more built towards a one-handed combat style

#

Shillelagh + Shield

#

that’s already built-in

#

it’s fine to allow more stuff

#

but you’re making it sound like they’re only ever going to use Two-Handed Reach weapons

true forge
#

Earthen Armoury

2nd-level Circle of the Creator feature
:
Your druidic duties requires you to be protected, the earth provides. When you arent wearing any armour, your AC equals 13 + your Wisdom modifier.
:
In addition, you gain proficiency in martial melee weapons. Also you can, as an action while holding a simple or martial melee weapon, causing the earth to surround the weapon, turing it into a Earthen Weapon. This weapon now uses your Wisdom modifier instead of your Strength or Dexterity modifier for attack and damage rolls. The weapon cannot willing leave your hands and as a bonus action, you can summon the weapon back to your hands as long as it is in the same plane of existence as you.
:
You can spend a bonus action to turn the weapon back to normal.

Aspect of the Earth

2nd-level Circle of the Creator feature
:
Your connection to the lands has altered you. As a bonus action and spending 1 Wildshape charge, you can cause all the nearby rocks and stones to condense around your body, becoming the Aspect of the Earth. During this minute, you gain the following benefits:

  • You gain resistance to bludgeoning, slashing or piercing damage, you choose when you enter this form.
  • Your melee weapon attacks deal an extra 1d6 bludgeoning damage on hit.
  • As an action, you can send a Rock Blast forwards, causing all creatures within the range of your Earthen Weapon to make a Dexterity saving throw against your Spell Save DC, on a fail, the creature takes 1d6 bludgeoning damage and the creature cannot take reactions till the end of its next turn.
true forge
peak inlet
#

does 2014 Druid not get Warden?

true forge
#

But now its based off a more general thing

true forge
peak inlet
#

alright

true forge
#

Now you can see why it is melee weapon only right?

peak inlet
#

I mean you could also just use the AoE option and ignore the melee thing

#

nvm

#

you can’t turn it into an Earthen weapon

#

I would probably replace the whole Earthen Weapon thing with a Shillelagh upgrade

true forge
#

Thats very 2024 coded lol

peak inlet
#

fair enough, I’m 2024

#

so I’m probably thinking mostly in terms of 2024

true forge
#

Prob

#

Might make rock blast into an attack action thing

#

Mainly to work with extra attack thingie

faint sonnet
stuck raptor
torn fjord
#

I'm looking to make some homebrew temporary curses that affect the player characters' minds.

some stuff like a Curse of Selfishness that makes it so that for one day, no one but you can benefit from any beneficial spells you cast, or a Curse of the Clean Freak, which compels you to ensure all your equipment is in pristine condition, and desperately avoid any blood or other mess getting on you

I'd like to have enough of these to make at least a d6 table. Anyone have some suggestions?

faint sonnet
torn fjord
#

a Curse of Forgetfulness could be good, probably would give disadvantage on concentration checks, but idk about the others there. ideally these curses need to have an effect on both roleplay and combat

faint sonnet
#

Ahh, didn't know you wanted stuff to have an effect on both combat and roleplay.

torn fjord
#

yeah, that was my bad for not clarifying

#

here's what I've got so far

Curse of Selfishness

  • You can't target anyone other than yourself with a beneficial spell or feature, and any that would affect allies in range instead grant only you their benefit.

Curse of the Clean Freak

  • You're compelled to ensure all of your possessions are in pristine condition, prioritizing this over anything short of an immediate danger to yourself or your allies. In combat, you have disadvantage on any attack that might risk dirtying your equipment.

Curse of the Bizarre Star

  • You feel compelled to dramatically pose at certain moments, even if it would normally be unwise to do so. You have disadvantage on Stealth and Persuasion checks, and advantage on Intimidation checks. During combat, at the end of your turn, roll a d6. On a 1, you have a -2 penalty to your AC until the start of your next turn.

Curse of Forgetfulness

  • You find that you have trouble remembering things, both recent and long past. You have disadvantage on History checks, and on concentration saving throws.
torn fjord
#

i just need flavor text for the Curse of Selfishness, and then two more curses to fill the d6 table

smoky sand
#

are you familiar with mario kart world by chance? its because i do have an idea

torn fjord
#

haven't played it and have no intentions to, but I'm vaguely familiar

smoky sand
#

Well, one of the items causes racers to become other racers. my curse would be kinda like that where you do become a different species for 1d4 turns

torn fjord
#

I can see where that might affect roleplay, but mechanically changing into a different race is very complex and doesn't really have much impact beyond changing your racial features

smoky sand
#

my other curse idea atm is being under the effects of hunters mark/Hex for 1d6 turns

tacit leaf
#

@rotund dirge If you're interested

#

oh no, reading it now and it is not my best

rotund dirge
#

As a magic action

Minor spelling mistake

rotund dirge
# tacit leaf

I really like it, it feels draconic (it even has a Breath Weapon!) without being too similar to Sorcerer

#

I just think the capstone is a little out of place, idk

tacit leaf
#

Yeah the idea was like "summon the hoard", but it has a little too much going on

rotund dirge
#

I think the idea is cool

#

But then, you have this:

#
  • You can make creatures Charmed
  • You can use the Majestify option without costs
  • Majestify conditions: Charmed or Frightened
tacit leaf
#

There's definitely an overlap, I didn't catch that

#

I think at the time I was thinking "charm the people in it, then if there are enemies outside the hoard, you can blast them with free mastifys" but that's a niche scenario

rotund dirge
#

Also, the Majestify option doesn't have a limit, so with the capstone, you can use Eldritch Blast and use it with 4 different creatures in a single turn

rotund dirge
tacit leaf
#

or you just spam Empower

rotund dirge
#

Enpower is once per turn tho

tacit leaf
#

oh right

#

lemme uh

smoky sand
#

Would you homebrew capstones if theyre underwhelming

tacit leaf
tacit leaf
smoky sand
# tacit leaf for what class/subclass?

ranger in general, horizon walker and monster slayer but i might rework some of the subclass features so theyre on the same level as at least swarmkeeper

rotund dirge
#

It's more about the 4 elements than the 5* D&D ones

-# *Acid, Fire, Cold, Lighting and Thunder

tacit leaf
#

yea for sure

crisp horizon
#

how do you add Unarmored Defense as a feature to a subclass in ddb

tacit leaf
#

I think in Elemental Attunement you don't need the table, because you can use any of them any time anyway, and there's no interaction between the damage types and the corresponding element mechanically.

Going in I thought the damage types would matter because they aligned with different elements.

Overall though I really like it. It feels more flavourful than OneDnD Elements monk, and has some utility that corresponds to actual elements, rather than just chromatic damage types

rotund dirge
#

They kinda do

tacit leaf
#

What i mean is you can delete the table, just list the damage types without the elemental attributions and the subclass functions the same

rotund dirge
#

Here a few things i think i should change:

  • Making Greater Manipulation part of the Manipulate Elements feature
  • Making each Elemental Burst option have its own set AoE instead of choosing in the moment of the casting, but allowing the Avatar of the Elements to also mix and match, just like the damage types
  • Giving each element a different capstone effect rather than a generic, universal one
#

So it would be like:

Option 1 -Avatar of the Elements
Option 2 - Fire Capstone
Option 3 - Etc

tacit leaf
#

for simplicity, I'd keep the shapes the same as it is. moment-to-moment having to remember which damage type does which shape is a layer of complexity i think the subclass doesn't need

#

but I'd absolutely move greater manipulation down to level 3 yeah

rotund dirge
#

But now that you say it, it actually makes sense

tacit leaf
#

Level 17: Cantrip Upgrade
doesn't have the same impact as
Level 3: Cantrip Upgrade

rotund dirge
#

What capstone effect woud you give to each element?

#

The only ideas i have are generic themes, like:

Water: ?
Earth: Control or Defense
Fire: Damage
Air: Movement

stuck raptor
#

Healing/support/control

tacit leaf
#

water sometimes defaults to either pushing or slowing movement

rotund dirge
#

I think i should leave Water as control and Earth as defense, yeah

#

I kinda understand Water as healing like most people flavor it but it feels weird

stuck raptor
#

Ask Avatar

#

buit i think its because of how associated water is to. Well, life

#

without it, most Earth organisms just die

rotund dirge
#

Yeah, i know

But i don't usually look at characters with Water powers and go "they sure look like good healers"

#

Maybe Percy Jackson who can heal himself while in water

nova basin
#

Katara? Nami?

rotund dirge
#

Oh, Nami is a good one

smoky sand
#

would it be homebrew if i gave Bladesinger and hexlock unarmored defense similar to Dance bard, monks, and barbarians?

rotund dirge
#

Yeah

nova basin
#

Homebrew and probably broken

stuck raptor
#

not really?

#

+INT to whatever base AC they have is already a lot stronger

rotund dirge
# rotund dirge Oh, Nami is a good one

But i was doing about making something that interacts with Monk features, like:

Water: Stunning Strike?
Earth: Patient Defense or Deflect Attacks/Energy
Fire: Flurry of Blows
Air: Step of the Wind or Feather Fall

nova basin
#

10+dex+casting stat is crazy and you know that

stuck raptor
#

specially when you realize bladesingers can still use studded leather

#

and its +x versions

smoky sand
#

can bladesingers use martial weapons?

stuck raptor
smoky sand
#

its so i know what not to buff already

nova basin
#

Sure but unarmored defense is a solid option until you get bonus armors

stuck raptor
#

Ehhh, outside of monk, most are better trying to get med armor

heady stream
smoky sand
#

im going under the assumption that someone isnt using +x armor.

nova basin
#

Rock go bonk

#

Water redirection themes

smoky sand
#

also i have this unarmored defense work with Mage armor and shields

#

I might do something similar to sorcerers tbh

nova basin
#

Shields sure but wdym work with mage armor

#

That sets your ac, it's not a bonus

smoky sand
#

ooof

#

Well, i know what im doing

#

are bladesingers proficient with shields? because if not, im adding that to my homebrew

#

theyre not? okay

peak inlet
faint sonnet
#

That feel when you find a word that means EXACTLY what you need super quickly feels_ChefKiss

#

Last step for Earth is figuring out a small QOL ability that isn't about controlling existing earth thonk

#

For a bit of context, it should be on par with pulling a small metallic object to your hand from a distance or lighting something like a torch from range.

tacit leaf
faint sonnet
# tacit leaf what are the 'abilities' of the cantrip thus far?
Excavate
You pull soil or rock from the ground into your hand, causing it to constantly shift and reform.

Casting Time: Action
Range: Self
Components: V, S
Duration: 1 hour

You must be within 30 feet of the ground to cast this spell. For the duration, you have Tremorsense with a range of 10 feet and you can sense when you walk over underground water or minerals no deeper than 10 feet below the surface.

When you cast this spell, or as a Magic Action on a later turn, you can cause one of the following effects, after which the spell ends.

Upbreak (Primal Only). Choose a space on the ground within 60 feet. A creature in that space must make a Strength saving throw or take 1d8 Bludgeoning damage and be pushed up to 5 feet in a direction of your choice.

You don’t need to see the space and it can be behind Full Cover, but a manufactured barrier that extends underground blocks the spell.

Engrave. You can carve out part of a stone object or surface within reach. You can carve out no more than 1 cubic foot of material, and you can carve no deeper than 3 inches.

Earthen Strike. Make a melee spell attack against a creature on the ground within reach. On a hit, the target takes 1d6 Bludgeoning damage and has the Prone condition.

Stoneshot (Arcane Only). Make a ranged spell attack against a creature or object within 90 feet. On a hit, the target takes 1d8 Bludgeoning damage and is pushed 10 feet away from you.

Cantrip Upgrade. The Bludgeoning damage increases when you reach levels 5 (2d6 or 2d8), 9 (3d6 or 3d8), 13 (4d6 or 4d8), and 17 (5d6 or 5d8).
tacit leaf
#

could be summoning a Tiny clay object, but actually that's crazy above what the other QoLs do

#

clearing 5-foot square of difficult terrain made of stone or dirt?

#

oh wait no existing stone

faint sonnet
#

To give a bit of elaboration (and why it's difficult to figure out): The idea is that there will be at least two spells for each of these themes, with the first spell being about "creating" the element/theme and being more combat oriented. The second spell for each theme will be more hard utility and focus around controlling the already existing element/theme.

#

How I have it described in my notes is:

Cantrip: Creation / Manipulation

tacit leaf
#

maybe you can create the tiny object, but it disappears at the end of the turn after you make it, and/or its noticeably soft so using it for keys or damage-dealing doesn't work

faint sonnet
#

Yeah, using the spell's earth that was yoinked is definitely something I've been mulling over and just trying to figure out if/how to work with it.

tacit leaf
#

with the idea you can use it to communicate visual ideas through sculpture. although that's too weak

#

you could actually pull a list of objects from the PHB equipment section

#

to restrict it a lil', but then within those objects people have creativity

#

Ball Bearings, Bucket, Caltrops, Crowbar etc.
things you could feasibly make from stone

dull bobcat
#

Coming here from #dm-discussion
Im trying to stat an Ancient Gold Dragon Dracolitch Demigod who is the patron of my party's warlock

sturdy pasture
faint sonnet
sturdy pasture
#

Also, another question. If I make a Ring of Spell Storing have their stored spell vanish on a long rest is that enough to drop it to an Uncommon magic item?

grim lark
#

Here's my attempt at a v. Rare/legendary combat potion(that I still need a name for)

This ~~ potion ~~ is a combination of all the local street drugs. It comes in with 3 doses. You can take up to three at a time for maximum effect, or just one or two to save later. The effects last for one minute after the first dose. The effects for each dose are as follows:

Regardless of how many doses you take, you must make a DC 15 Con save¹ or you treat each creature within sight as a hostile enemy.

1 dose benefits: gain 10 temporary hp and the benefits of a rage(+2 rage damage)
1 dose side effects: lose 1d6 hp at the start of your turn, if you have no temporary hp, lose 2d6 hp instead.

2 doses benefits: whenever you make a melee attack, add 1d6 of the weapons damage type.
2 doses side effects: attacks against you have advantage.

3 doses benefits: when you take the attack action, you gain an additional attack(yes, it stacks)
3 doses side effects: at the end of your turn, if you did not attack the closest enemy, you become paralyzed until the start of your turn.

¹ the DC does increase by +2 for each dose beyond the first.

dull bobcat
tacit leaf
#

also just to clarify, they're evil af right?

lean elk
#

If they are gonna fight dear god

tacit leaf
#

this is also very true. some things are just simply not fightable in campaign

faint sonnet
# sturdy pasture

I wouldn't expect True Strike to cause an issue if you get rid of the requirement to use a weapon, especially because it's more of a nerf than a buff in most use cases.

lean elk
#

Ancient Gold Dragon Dracolich Demigod just sounds like something that would be so strong a statblock becomes a restriction for them

sturdy pasture
stuck raptor
#

You could just turn a Gold Metallic Greatywrm Undead

#

and add some spells

lean elk
#

Yeah thats the other easy approach

#

All these things have blocks, just mash em together haha

sturdy pasture
faint sonnet
sturdy pasture
#

Nice! Initially I was going to limit it too, so I wasn't too far off. Thanks Tamms ^^

smoky sand
peak inlet
grim lark
peak inlet
#

but if you don’t have a Warlock and you make it 3 spell levels, it can be Uncommon imo

#

or if you make it specifically only work with regular spell slots and not pact slots

full moon
#

bit of a long post, sorry:

hey peoples, i have a question for y'all, how do you implement crafting in your games?

  • my dm and I are having an issue of making crafting worth the time investment, but also not being overpowered, and also balancing what enemies would also have access to,
    • his argument is that nothing the players make will ever be unique, as there are beings who are more component, powerful, and resource rich than the party crafters, so anything we make should already be available to the enemies we face,
    • my argument is that innovation should come from the players, as if everything is already made, then crafting loses its meaning if we can just buy everything eventually, since it already exists,
      we both agree with each other on a certain level, but with the crafting rules in the 2014 PHB and XGtE being so poor quality, we're trying to implement the DM's crafting logic into the game, and while its not an issue for now, he's afraid of the chance of his players exploiting his crafting system, which i don't want to happen.

i'm playing lvl 6 artificer, so with the recent expertise in all tools, the discussion is still at its infancy, but i'm honestly starting to think that crafting just isn't worth the hassle, how have y'all implemented crafting that's worked for your games?

peak inlet
#

Artificers are different

#

I allow Artificers to create a magic item using blueprints (similar to wizards with spell scrolls)

#

so I can still control what they have access to in terms of permanent magic items

sturdy pasture
peak inlet
full moon
peak inlet
sturdy pasture
#

Yeah they don't

#

I'll allow it like that. It's unlikely the monk will ever get it also, so I'm not too worried with her

peak inlet
#

the price will always be half the usual price

#

you need a pressurized container, if you’re not using the correct container, I will always make it fail

#

that’s an example

#

you can talk to an expert and run an innovation through them, in which case they will give you tips on what holes to plug and then the idea is out there

#

meaning the expert will probably sell it, giving enemies access to it as well

mellow galleon
#

I'm making a legendary item for the purpose of simulating strahds abilitys so far I got cloak of bat as base with mist step and fire ball dc18 upcast able with 12 charges I intend for it to be legendary

peak inlet
#

are you using charges based on spell level?

mellow galleon
#

Ya 1 for base +1 time lvl for up cast

peak inlet
#

give it less charges probably

mellow galleon
peak inlet
#

but I would assume there has to be some vampire mechanic you can also lift

mellow galleon
#

The targeted player to own this is alread a dmpire

faint sonnet
peak inlet
rotund dirge
peak inlet
#

if it’s a cantrip I would probably suggest making the writing barely clear

#

you can recast it, this technically does allow you to dig a hole to look through a door or something

tender narwhal
#

if you were to make a subclass that is like the knight from hollow knight (with his dream nail and shadows and stuff) , which class would it be for? (my current idea is for warlock, or for rogue, or maybe even a martial sorcerer subclass)

peak inlet
#

21

rotund dirge
faint sonnet
# peak inlet why 3 inches?

The goal is that it's comparably useful to pulling a metallic object into your hand from 30 feet away or lighting a fire or torch.

rotund dirge
peak inlet
#

you gotta heavily limit it and probably have it so you don’t have many spell slots

#

I do have a class that does something similar, I have also seen someone here have a similar thing

#

you can make it so non-damaging spells of 1st level can be cast as ritual

#

probably at 11th level

#

make it after you get 3rd level spells when you usually would get a spell level increase for other casters, that’s my recommendation

faint sonnet
peak inlet
#

but I would also say you can put it at level 9, 10 or 13

rotund dirge
#

1 - :(
2 - :)
3 - :D

rotund dirge
faint sonnet
#

The one thing I'd probably push back on is the WIS Unarmed Strikes and WIS Grapples.

rotund dirge
#

I imagined that would be a little too much

peak inlet
#

oh, I def disagree with WIS unarmed strikes and grapples

#

the fact they scale off 2 stats does balance out a lot of the weird stuff they have

rotund dirge
#

But then i'd probably have to compensate for it somehow since the official subclass also has the push/pull effect on Unarmed Strikes

faint sonnet
peak inlet
faint sonnet
peak inlet
#

10 per long rest?

scenic urchin
#

thats just sorcerer points isn't it...?

peak inlet
#

I would still limit it to 1st and 2nd level spells

#

3rd level spells are a bit… interesting

faint sonnet
rotund dirge
faint sonnet
peak inlet
#

you gotta look at your 3rd level spell list to decide.

faint sonnet
peak inlet
#

I can see it working for Fly and some other stuff that would possibly be an issue usually

#

but you can use this on Hypnotic Pattern and Haste

#

Blink is a bit iffy, Haste is def iffy

#

the others should be fine

#

fair enough

rotund dirge
peak inlet
#

I’m still gonna be worried about Haste, but Blink is fine at that point

scenic urchin
#

whats wrong with haste

#

its powerful at level 5, not so much at level 19

peak inlet
#

so I wouldn’t know

mystic tusk
#

Most campaigns stop at 12 or 15

scenic urchin
#

well, for comparison eldritich knights can get haste at level 14

peak inlet
#

if it’s 2024, I wouldn’t put it at 19 either because it’s the Epic Boon level

scenic urchin
#

haste doesnt make sense as a ritual

peak inlet
#

that’s what I’m saying

scenic urchin
#

10 minutes of downtime to cast a 1 minute spell...?

mystic tusk
#

Haste is meant for a quick cast to give more actions in combat

scenic urchin
#

thats useless

#

I thought it was just a spell

peak inlet
#

but you can prep before a battle

#

you can totally plan it out

scenic urchin
#

what battle is gonna wait 10 minutes for you to get prepped

mystic tusk
#

Strahd maybe

scenic urchin
#

strahd: checks pocketwatch, sighs

mystic tusk
peak inlet
#

I’m playing Keys from the Golden Vault rn, and you can definitely choose when you want to trigger combats when they’re more optional or if you prep correctly

#

most of the large battles in the homebrew campaigns also give me enough time to prep whatever I want basically

scenic urchin
#

which adventure in keys of the golden vault?

peak inlet
faint sonnet
# rotund dirge 1st look: Interesting, but why does it upgrade like a half caster rather than th...
  1. I'm conceptually splitting the game into 5 tiers that line up with proficiency bonus increases, as opposed to the pseudo arbitrary...levels, idk?
  2. A big goal of the rework is unifying themes of spellcasting so that certain themes aren't left behind. For this purpose, all cantrips of a certain damage type/theme are being unified into one of two categories. Category one is "creation" and represents a sort of "summoning" of that element/theme in a way that allows it to be used for harm. Category two is "manipulation" and represents taking existing parts of that element/theme and changing them. This cantrip is the "creation" one, as even the carving portion is using that summoned material to affect something else, as opposed to affecting that other thing directly.
scenic urchin
#

i dont want to read the whole book just to get an idea ... >_>

peak inlet
#

it does waste precious time if you were the only one there, but since you have teammates, they can still do stuff while you’re ritual casting

peak inlet
#

obviously though, it’s a level 1 adventure

rotund dirge
peak inlet
#

but that’s also the case with later ones as well

rotund dirge
#

I know you're really good when it comes to HB stuff but i don't think i've ever read anything from you besides Duali-T lol

faint sonnet
rotund dirge
#

got it

peak inlet
faint sonnet
scenic urchin
#

i'm looking at the map and the adventure and I dont see what you're talking about, i'll just have to take your word for it

#

there are hiding spots but none of them appear to be soundproof...

faint sonnet
# rotund dirge got it

Once I get all of the damage type cantrips done, I'll likely publish the document with a [WIP] tag on it.

peak inlet
peak inlet
scenic urchin
#

||if you're in the attic you're not really in an ambush position...||

faint sonnet
stuck raptor
#

Immolation, Hold Person

rotund dirge
# faint sonnet Once I get all of the damage type cantrips done, I'll likely publish the documen...

I'm glad you sent Earth here, because when i was making my Monk subclass, i started by trying to make a Way of the Four Elements rework

I tried to give it cantrips somehow, but then i realized there are almost NO cantrips with the earth/rock themes, besides Mold Earth and Magic Stone... which doesn't even scale.

Then i got mad because i realized that there were almost no earth spells as a whole

#

I know there are, but it's like 18 spells compared to Fire's 30

faint sonnet
rotund dirge
#

One example is that there are a lot more "Ice" spells than "Water" ones

faint sonnet
#

It's the exact same reason why I made a rework of Fighting Styles: I was working on Monk and realized that the class felt empty without something that differentiated martials on a more fundamental level.

#

I even ended up merging Acid and Poison into a single damage type because thinking of what a high level Acid caster and a high level Poison caster would do ends up with almost the same fantasy.

#
  • Air covers lightning, thunder, and wind.
  • Earth covers dirt and stone and such but doesn't cover plants.
  • Fire covers fire, duh.
  • Water covers water and ice.
rotund dirge
#

I think it's interesting because i can see why Poison and Acid are different damage types

#

One affects living creatures and the other doesn't, for example

#

I'd say Poison is more similar to Necrotic than Acid, considering it affects life and health

faint sonnet
#

The main reason is that a lot of acid is poison dndLol

peak inlet
#

eats a lemon
takes acid damage

faint sonnet
#

They aren't at all mutually exclusive labels, as something like battery acid is super duper acidic, which makes it super duper poisonous.

peak inlet
#

I don’t like Acid and Poison being separate ngl megu

rotund dirge
#

I can't imagine a spider doing Acid damage though

faint sonnet
#

Oh, definitely. I renamed it to "Toxic damage".

peak inlet
#

Poison splits into Acid and Necrotic

faint sonnet
#

I am keeping in that certain aspects of Toxic damage don't do anything to Constructs and Undead, though.

peak inlet
#

I also think Poison damage is horrible and just seems like an afterthought in general when they designed the game

faint sonnet
peak inlet
#

the 2024 Poisoner feat is the worst designed feat in the game

faint sonnet
# rotund dirge _Certain_ aspects like?

Stuff like poisonous gas. An old bit of wording I have for one of the cantrips is:

When you cast this spell, or as a Magic action on a later turn, you can condense the acid and launch it at a point within 60 feet, where it bursts into a 5-foot-radius Sphere of poisonous gas. Each creature in the Sphere must succeed on a Constitution saving throw or take 1d6 Toxic damage. Constructs and Undead automatically succeed on this save.

rotund dirge
peak inlet
rotund dirge
#

A damage type that i do think is funny is Radiant, which is usually flavored as "good damage" (e.g. Paladin) but in reality it's just light

peak inlet
#

also, having Poisoned and Poison is pretty annoying

peak inlet
#

like the organic-only parts of a combined version should just be thrown into Poisoned as a condition

#

whether it’s tick damage, a single instance of extra damage, or something else

#

I don’t like the current Poisoned condition either if that’s not obvious

faint sonnet
#

The other thing that I think people will find really spicy is that most of the damage types are only Arcane and Primal, and I'm going back to the player working with the DM to pick what non-Divine themes work based on the deity they are associated with.

rotund dirge
#

When i started playing, i thought Poisoned would actually be tick damage

peak inlet
#

it seems much more relevant for getting drunk but not for getting poisoned by a dagger

rotund dirge
#

But once i found out what it was, i thought

"That's all?"

#

Poisoned should be called "Weakened" tbh

#

That's a lot more accurate

peak inlet
rotund dirge
peak inlet
#

why not make a DoT condition that just has (damage die, damage type) in parentheses

faint sonnet
peak inlet
#

which is pretty annoying

rotund dirge
#

I'd say Primal since it's easy to associate poison with animals

#

Although slashing is also very animal-like

peak inlet
#

I don’t think Primal means animals megu

#

or wait, that’s Primordial

faint sonnet
#

The only mundane damage type that has a cantrip is Bludgeoning (primarily because of earth, but will also somewhat be water) for me.

peak inlet
#

I’m dyslexic mb

rotund dirge
#

If you consider those damage types i mentioned as "Elemental", then Poison would indeed fall into Mundane

peak inlet
rotund dirge
faint sonnet
digital jetty
rotund dirge
#

There is a Smite that deals Force damage

#

It's the one that stuns

primal osprey
#

And banishing smite

peak inlet
#

Eldritch Smite aeblobnod

primal osprey
rotund dirge
#

And Conquest Paladin has ways to deal Psychic damage

#

Idk about Cleric though

primal osprey
#

Yeah I don’t think cleric has common psychic attacks

#

I know they can sometimes have force bc of arcana clerics having magic missile

peak inlet
rotund dirge
#

Tbh, i think the best separation would be:

Mundane: BPS, Poison
Elemental: Fire, Cold, Thunder, Lightning, Acid
Magical: Force, Radiant, Psychic, Necrotic

primal osprey
peak inlet
#

it seems closer to Magical

rotund dirge
#

It is "explosion"/"sonic" damage, so it's not magical

peak inlet
#

explosions get Force though

rotund dirge
#

Force is pure magical energy

peak inlet
#

Thunder is just very fast air

rotund dirge
#

Air is not magical :)

peak inlet
#

but it doesn’t create extra air

#

it just makes the air move faster

#

if it created the air, it would be elemental

faint sonnet
# digital jetty Divine gets force and psychic?

Spiritual Weapon and Blade Barrier are the only existing Force damage spells that Clerics have, but I'm also moving towards pushing Divine classes to be more associated with their deity, such that it's worthwhile for me to distinguish that neutral deities would be more associated with force or psychic damage than radiant or necrotic. The psychic one is a gonna be a relatively big change, I admit, though I could honestly plan for the future and leave Psychic damage as potentially in the realm of Arcane and a potential psychic class.

rotund dirge
peak inlet
#

Spiritual Weapon is Force?

rotund dirge
#

Sometimes, Fire damage is also "very high temperature" rather than "creating fire"

faint sonnet
peak inlet
#

damn, I guess my cleric is getting severely nerfed

digital jetty
#

Thunder is sonic damage. It is pretty reliable as in there are few monsters that resist it. I could see it in any of the 3 categories.

rotund dirge
peak inlet
#

I think of Thunder as a mini-Force

faint sonnet
rotund dirge
#

Got it

peak inlet
#

Psychic is Force but only for non-mechanical/non-brain stuff

faint sonnet
#

My Divine-focused Psychic theme is titled "Censure".

peak inlet
#

gotta hit that sweet spot between big brain and no brain

rotund dirge
#

Honestly, i think "Force" is the only truly Arcane damage type

peak inlet
#

her name is ||[censored]|| and she’s currently tormenting my group because they’re underaged in a casino

digital jetty
rotund dirge
#

Psychic for Far Realms makes sense due to Eldritch Horrors and all

faint sonnet
rotund dirge
#

I never really understood why Spiritual Weapon is a Cleric exclusive spell in first place

#

Yes, i know the name of the spell is Spiritual Weapon, but mechanically, it doesn't make sense

faint sonnet
#

It's legacy, basically.

#

Iirc it was originally ONLY a hammer.

rotund dirge
#

It should 100% be an Arcane/generic spell so gishes could benefit from it

digital jetty
#

The theme is like hand of god thing. I believe it god used to get a favorite weapon and spiritual weapon would be like your god helping you.

#

To me it feels very specific to clerics

faint sonnet
#

Oh, it's definitely thematically specific, though it's a bit odd when you have stuff like Mordy's sword and Blade of Disaster that aren't at all Divine.

digital jetty
#

Yeah mechanically they are similar.

rotund dirge
#

In 5e it just feels out of place

digital jetty
#

Would you prefer to make it generic and give the spell to everyone?

rotund dirge
#

That's exactly what i said right above your message dndLol

#

Something like "Spectral Weapon" or "Arcane Weapon" fits more a generic theme, like Mage Armor, than a Divine caster

digital jetty
#

I feel like people don’t like spells being “overused”

peak inlet
rotund dirge
#

It's as generic to me as idk, Bigby's Hand

peak inlet
#

I can’t tell if I overtuned it and flooded the whole place

faint sonnet
digital jetty
faint sonnet
#

Interesting question: Does poison gas feel more Primal or Arcane?

peak inlet
#

that sounds Mundane

rotund dirge
peak inlet
#

maybe slightly more Primal?

rotund dirge
digital jetty
faint sonnet
#

In favor of Primal: Many natural things make poisonous gas.
In favor of Arcane: Societies hate poisonous gas and have largely banned it.

rotund dirge
#

I don't think i understand the 2nd point

digital jetty
#

primal: herbalism > poison
Arcane: alchemy > poison

rotund dirge
#

That's a nice explanation

#

Though Alchemy probably achieves it through natural means, like Herbalism

digital jetty
#

They are the same thing

faint sonnet
#

Poisonous gas has proven to be ridiculously useful at taking lives when manufactured, so it has a track record for being worthwhile as a weapon.

tacit leaf
rotund dirge
wet yarrow
#

Poison to me is a delivery method.

#

Like toxic or venomous, it's less a source of its own.

#

I would say that the nature of acid and poison to me has always felt necrotic, and thus divine.

#

But I have admittedly odd associations lol

faint sonnet
wet yarrow
#

Or Eldritch, for that matter.

#

Since its kind of "The oxygen of death"

faint sonnet
#

Arcane is "manufactured", whereas Primal is "natural".

wet yarrow
#

Well, birds dont taste spicy.

#

So I'd say primal.

#

Poison is only poison to the poisoned, etc.

digital jetty
#

I heard a marine biologist interviewed about a new study on fish migration and then I heard an interview from a local fisherman. They both knew the same thing. One of them had a masters degree and the other had generational knowledge

#

Wizard is the marine biologist, a ranger is the fisherman

faint sonnet
#

Though it does make sense that Arcane focuses more on covering someone in Acid. That's not very common in nature.

rotund dirge
tacit leaf
#

Poison is so broad it's hard to pin down. There's the arcane manufacture of it, the implied association with the infernal, the natural gases aspect. But at the end of the day most poisons in the hit TTRPG Dungeons and Dragons®™ are natural. So ig Primal. even if druids don't actually get all the poison-y spells

smoky sand
#

Monster Slayer gets PB d6 on the first attack that hits each turn on the creature they mark as their Slayer’s Prey and gains Mage Slayer as part of Magic-User’s Nemesis. Supernatural Defense’s dice is now a d10. Slayer’s Counter now makes the attack a critical hit if the attack connects with the target.
Is this balanced?

digital jetty
#

Gas does seem more arcane

faint sonnet
peak inlet
#

Level 3 Barbarian Subclass Feature: Cryptid

You thrive in the fears and nightmares of other creatures, you can take on forms that strike fear in others.

You can cast Alter Self without components. You can cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest or after expending a use of your Rage.
Whenever you start casting the spell, you can modify it so it doesn’t require concentration. If you do so, the spell’s duration becomes 1 minute for that casting. When cast in this way, you can choose multiple modifications of different types rather than one. If you cast Alter Self again or activate Rage, the effects of the previous Alter Self end.
While your Rage is active, you gain the effects of Alter Self using Strength as your spellcasting modifier.

rotund dirge
peak inlet
#

I have never had this style of feature for martials before

faint sonnet
tacit leaf
digital jetty
faint sonnet
rotund dirge
tacit leaf
#

oh im talking about the ones that seem pseudo-poison flavoured druid DOES get (contagion, blight) which like.

why is the disease spell doing soul damage besides getting around immunities

faint sonnet
#

The good news is that of the 6 spells that have a decent focus on Acid damage (again, not Prismatic), Wizard doesn't get all of them.

tacit leaf
#

also, why in the oakfather's name do druids not get Stinking Cloud

#

you're telling me druids don't get the skunk spell

faint sonnet
#

(Does it make sense why I merged Acid and Poison together now?)

rotund dirge
tacit leaf
#

I'm still not fully on board, but I understand why

faint sonnet
#

Between two damage types, there are about 11 spells that reliably do that damage type, with one of those damage types having essentially no mundane way to deal it and the other being stupidly expensive to deal in a mundane way.

tacit leaf
#

there are some really stupid spell list decisions. my number one problem with spell lists will be sorcerers not getting wall of ice.

like. what is my silver draconic sorcerer supposed to do. and why do druids ALSO not get it?? why is wall of ice unique to WIZARDS???