#dnd-discussion
1 messages · Page 435 of 1
I had a West marches player who had an OG kenku, dude nailed his mimicry and wasn't hyper annoying with it for the memes. One of the funniest players I had.
That's what Mordenkainens basically did.
Yeah, thats the case now lol
It can be done. But it requires going into it with a concerted effort beyond, funny meme
The book that was recommended here?
what do you think
I never heard of the book before this convo
But I never heard the name Mordenkainens anywhere on a book either
It's a book that collected a large amount of player species, kenku included.
They can speak, it probably sounds like awful squawks but is still intelligible Common. They get Mimicry as a extra bonus now, so they can still communicate (thank god lol)
That sounds much better ye
How would you run a "Trial by Combat" scenario?
Party vs Enemies of equal amount
One champion of the party vs One champion from the enemy
or 1v1 for all party members
I didn't know that book existed until 35 mins ago and I certainly didn't know it had playable races redone
Side note, does anybody know where to claim the Play Along packs for Ravenloft
We have 2 Mordy books, we got Mordenkainen's Tome of Foes, which is basically Volo's Guide to Monsters but for some of the weirder kinds of monsters. Githyanki and Duergar. We get a handful of Demon Lords and Archdevils as monster stat blocks here, as well.
Mordenkainen Presents: Monsters of the Multiverse is the other book, and it just combines Volo's Guide to Monsters and Mordenkainen's Tome of Foes with some updates to Species and Monster design. Its a collection of like 30 Species options and like 300-400 Monsters. Its like a Monster Manual 2.
30!
It also has some statblocks from modules that were made in between
not 30 factorial!
Soon?
maybe
OO they are basically 5.5e compatible! Aren't they? I didn't expect that seeing the book is older
If it hasnt been reprinted, its fair use in 5.5
Volo's Guide to Monsters, and Tome of Foes are out of print, and WOTC even labels digital versions as Legacy Content. There are no places to get those books first hand.
For most lore and mechanical purposes, both books have been superseded by Mordenkainen Presents Monsters of the Multiverse.
Ironically, without the yar har I wouldn't be this hyped to buy a book I heard of for a few minutes
But that's an instant get then
Yurp, they're from like... 2022 or something, so 5.5 came out real quick after. Basically nothing there (Goliath, Aasimar, Shifter, Changeling nonwithstanding) has gotten a 2024 reprint yet, and tbh I think it'll be a lil while.
Only the first one should be free to download on Beyond; the rest should be tied to preorder status for the digital Ravenloft package
It makes me sad, Tome of Foes had really good elf lore. Especially about gender fluidity. ❤️
Yeah, it is very lore light relative to Volo's Guide to Monsters
ic. I have preordered the digital ver, just wondering if you can like, actually see the encounters or something. doesnt seem to be clickable
It is primarily a "Here's a bunch of player options and monsters" book, the lore is very slim
Its probably just a bit early in the morning
I got a session in two hours... really nervous
never played a Paladin, or really any strength based martial before
Dexterity is just too good
sweats in Dexadin Genie paladin
Real, Dexadin here
but now I'm playing a Strength based Paladin, Oath of The Ancients
Another race I didn't dare touch (other than Evil ones) were Lizardfolk as the book recommended going full stoic and alien. Mordenkainen makes them sound a LOT more player-friendly
It’s probably being released on Pacific time, which means maybe in a few hours
I can see why Wizards canned it somewhat
Just Smite when you want to hit hard. That's literally it.
Yeah, they're like natural guardians now. Perfect for a Druid or Ranger PC
Always use your smite slots when you hit!
or even a Cleric of Nature
Laughs in homebrew lore for lizardfolk in my setting making them great for enemy and PC alike
COLOURFUL LIZARD BOYS
So you're saying... expend resources at the first encounter!
/j
-# How will I ever play a Lizardfolk in FR without it :(
oh, also this book has Centaurs, Minotairs, Fairies. It actually goes hard af
... speaking of which, i gotta give more love to the rest of the fiends in MoTM
Also the Fey. Fey are my most unused creature type aside from Abberations
I wonder how bad Volo's was for the playerbase. I'd probably kept playing if playable races were written like this the first time
Oh, disclaimer tho. They were doing some real weird experimenting with what a Race or Species or Lineage option was at this time. You'll notice that Sea Elves and Deep Gnomes and Duergar are their own species option instead of a subrace for a parent race option. They were still figuring stuff out
(they are listed to still count as their parent species)
They also buffed some races it seems however
yeah, they have all the stuff from being an Elf or Dwarf or Gnome, they get affected by the same stuff too (like the Axe of the Dwarvish Lords still reads a Duergar as a Dwarf). They're just not a subrace anymore
welp, im off to hunting for heads in for a Icewind Dale game...
yeah, power crept over 5e's timeline in a way that was all around enjoyable for players and DMs so eventually WOTC embraced that. Your species started giving you more stuff/more notable stuff in MMM
The most notable change is that a lot of stuff that was 1/Day is now Prof Bonus/Day
Tbh Volo's just felt worse than Variant Human, and tbh I thought other races weren't that bad. Halflings were really good it felt like.
Thusfar I guess it technically is power creep but it's hard using that word
Until MMM, You'd be hard pressed to get me to not play a Half-Elf
Even the flying races sound like they got even better. Was that really a requirement?
Also I'm going over this as if this is all new off the press but I understand everyone else knew of these changes already oops
The monsters in MMM answer this question. The vast majority of monsters in MMM have ranged attacks if they didnt before. The 5.5 Monster Manual also addressed this by giving damn near everything a ranged option.
The Tarrasque now has a "Yell really hard!" attack
Oh ye I noticed actually. T1 does this badly but still has some. T2 already is full of them meanwhile
All in all, Flying is almost a way to become a flying pincushion by enemies now
as it should be. Less cover from up above
Wait so Flight is also less busted as a spell?
For utility its absolutely wonderful
In combat, you're gonna fly up 50 feet, get impaled by 6 javelins, lose concentration, and eat dirt on the floor
First it was even amazing for combat. Including for Touch shenanigans
I got invited to a game and that was the fasted game I ever left
instant red flags?
They had spell casting "rules" and one of them was if you casted a leveled spell you had to wait a number of rounds equal to spell level to cast another leveled spell
LMAO oh my god 😭
That is one way of balancing the caster-martial disparity I guess
FIREBALL alright now im useless for 3 rounds
You can always cast a cantrip like... bonfire... 😭
Finally
Also damn Warlocks would be OP there
I verified my phone
Did it only go one way? Or could the level 5 Wizard keep casting Fire Bolt every 0 turns instead?
presumably you'd have to Firebolt while ur levelled spell cools down
Even before 2024 a majority of monsters had some method of hitting flying enemies. Spells, attacks, their own flight, etc
Allowing for Cantrip nukes (infinite castings per round) sounds really fun for a one-shot
Per round specifically
wouldnt it just be a combatless one shot?
There was a thing for that too
combat would occur, a spellcaster PC's turn would happen, they'd dump a billion cantrips onto every enemy, and combat would end within the turn
Not the first thing I did that actually, those can be really fun
I'd recommend trying a horror one-shot where the players WILL die CoC-style
After you casted a cantrip you had to roll a ability check if you failed you cant cast the cantrip until long rest
Blegh. That idea sucks. Whoever goes first in initiative would win.
was madness rewritten for 2024's dmg?? i can't find it
"Infinite castings per round" is possibly the least balanced thing to be proposed
Fear and Mental Stress, we no longer have Short/Long/Indefinite Madnesses iirc
Wish logic for your Cantrips sounds REALLY funny on paper and I feel like your DM overcooked
thank you. looking through, it doesn't do what i need it to. i'll probably fall back to the indefinite madness from 2014's dmg
we kinda do, but not a specific table. there's like 3 generic effects that last different times
Dm cooked so hard he cooked himself
Wasn't 2014 Madness like, if you witness a party member of yours die you have to roll a wisdom save?
I once had a boss that was a crazy old man who inflicted madness with his bite
How can a horror oneshot not have any combat in it? purely roleplay? where when initiative is rolled your casters just mag dump on the enemies?
it doesn't really specify, more give you a few vague examples of when and where to apply it. there's no concrete rulings on when to apply madness
It was hysterical
i only really needed the d100 indefinite madness table for curse of strahd
Here's 2014's rules on Going Mad:
Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here instead of the spell effects in the Player’s Handbook. Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness. Some artifacts can also break the psyche of a character who uses or becomes attuned to them.
Resisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw. If your game includes the Sanity score (see chapter 9, “Dungeon Master’s Workshop”), a creature makes a Sanity saving throw instead.
They really arent concrete on What Makes You Go Mad
only guidance for how to do it when it happens
One shots is when you go wild I meant. I couldn't have tried this as I didn't have that idea yet...
If you implement that idea to oneshots then combat would be pointless, imo.
That's not too bad for one though?
no, like, it's a really bad idea. It would not only make combat pointless, it would make other players feel like it's unfair.
The martials get screwed over by that, and the caster who's first in initiative would kill everything all by themself
Infinite is Infinite
They can roll over and over again and kill a tarrasque if they manage to roll a higher initiative over it!
I feel like you're used to way different people and what's possible
Go on, then, explain how this wouldn't throw martials into the dirt?
That's because it was kind of a half-baked idea
I am already a little mad
if theres no combat it's useless, if there is combat, there's no combat
By giving premade casters and letting them kill everything while eating falafel
They won't kill everything. The PC that rolls first in initiative does.
Yes
??? So you don't see the issue with that?
Is there an illusionist I could base a statblock off of?
I still fail to see the issue
Chat I need a quick idea for a stall mission for my players cuz I’m a dm and gonna take a bit longer to get back home to the stuff for the main story so I just need a good like stall mission for them
The issue with infinite damage per round…???
The others would feel left out, and combat would just be one person killing everything in one turn. It wouldn't feel like combat.
Money gets stolen give them a fetch quest
"there's a [monster] in the sewers, and it's been stealing all our stuff"
I roll to hit with firebolt miss I do it again miss again miss again hit, 1 point of damage.
They’re currently going form cave to cave but it could be anything that would stray them away form reaching the other cave
How is giving encounters players steamroll over for an hour not fun though for one time?
You go to talk to the npc but suddenly you realize it is actually a 20 foot tall demon wearing a fake moustache, roll initiative
A scream I dont remember what it is but there’s a dnd enemy that draw in its prey by producing screams that sound as if it came from a a loved one
The players don't steamroll it, only ONE player does.
Any weapons recommendation to give it to players such as bow and swords that aint too broken
And you're also taking away their right to play what they want by instead giving them premade statblocks
If you're going RAW, sure
Because there's no point to an encounter if "Okay so you litteraly can't lose, why exactly are we bothering to roll again?" is the default.
?? what do you mean RAW? this is a thing you proposed!
I can have the new npc that they found in the prison follow it and they gotta rescue him again and stuff
False hydra them
Being able to infinitely cast a cantrip on your turn = "Screw martials." and "Litteraly can't lose, so why are we rolling again?"
I am NOT that good as a dm😭
OH IDEA
have they taken a short or long rest since in the cave?
hey who was asking about madness? there is a good homebrew system you can use in Giffglyph's Darker Dungeons, i think on itch.io
Along with that, why not let Martials swing their sword infinite times too? do you see how ridiculous that sounds?
Seems pretty good
When was this?
Sorry, I don't mean to get frustrated. It just feels so unbalanced, and not well thought out.
I loved spending my evening running a tavern without any fights or exploration. I have played enough games with wacky premises like everyone is the same class at level 5 for a session. I see no issue with premade character sheets or even ignoring rules for a one-shot if you know your players love some wacky stuff
We played like 2 weeks ago
Was there a session after that?
Not since
PERFECT ok let me cook
Sure, if you wanna read a book, if you wanna run "Tavern simulator" for a oneshot, go ahead, but then why the infinite castings of cantrips?
Combat, as stated before, is useless then, why even propose it if you say you run combatless oneshots?
@visual dew first are any of your players immune to magical sleep?
"Oh yeah, you guys can cast infinite cantrips on your turn in combat, but like... we don't have encounters of combat"
No they’re level 2 at the moment lol
You are aware of the word "one" in one shots? You seem to really think I follow these rules in a campaign where I want the stakes go be high or that balancing the three pillars is a requirement for an idea you can get wasted over
Racial features grant them what are the players races
Honestly it’s not that I’m late I just got to the park and the wether is too nice so ima do it form here lol
I have a elf orc and human
Pretty simple group
2024 or 2014
Yes, I know what a oneshot is. Still, I am begging you to give me a reason why this would work in a scenario where combat is present, and where combat isn't present
Guess in the three hours of the oneshot, that one player who rolls terrible in initiative just don't do anything with their cantrips
We playing e5
Frick the elf ruins my plan
So once they fell asleep nobody realized it but a nightmare beholder put them to sleep and what they have been doing since then is just one big nightmare
This they face no consequences but your elf is immune to magical sleep
Again, I don't mean to get frustrated but this seems unecessary at best and game breaking at worst
guys would you play an aberrant soul as a monoclass or dip into warlock 3?
Don’t have to be sepesific If he says anything about being ammune I’m gonna improvise
its subjective, but my hang up is more just that I don't really see how that would make the game more fun. yeah i get one shots are an opportunity to let players do stuff that might be crazy in a long campaign, but the more incredible your power is in your power trip, the faster it wears off, or just isn't fun at all
MonoClass
It's fun to just kill everything which is supposed to be impossible for a night where you go and destroy the most comically evil children's cartoon evilman
Well he was already asleep so technically it works @visual dew
Plus it’s his first time playing dnd anyway he won’t know
If it's fun playing a level 20 one-shot, it shouldn't be less fun playing one with much faster combat
Assuming they didn’t have shifts for who is awake
Or rather, no combat and storytelling focus
... haha guys, we're level one and we killed a tarrasque. well no, actually, only one player killed the tarrasque, you wanna know why? because they were up in initiative first and we can cast an infinite number of times.
Well combat but not mechanical
Nope
It seems like you want a different system than D&D
That’s my plan yitsuki and you can go anywhere with the nightmare if you are feeling evil they could be forced to slaughter 12 orphans each (don’t do this please)
Guys that was a great oneshot, I just stood around for three hours because I rolled horribly in initiative and just watched you all having fun.
Tbh just make-believe is what I've aimed for a few times before and it still works well
Thanks for the idea that gentle orc ain’t gonna be left sane after this
those things dont seem equivalent. Level 20 characters dont just press a button and dr manhattan whats in front of them. a level 20 combat can still last more than 1 turn, also it gives you more things you dont have access to
With D&D as coating
NO OLEASE SOARE THE OLAYERS ITS THEIR FIRST TIME IM THE DM OF “MERCY” BUT NOT EVIL
So it's whatever the hell I want the game?
Well ye, it's been before
Right, my friend, that isn't D&D.
That's why I keep mentioning one shots specifically. You can go wild then
Use what you want and build around what you want
This is a warm up campaign for my real one later on so they better get ready for a lot of trauma
You know, I can't change your mind, I can't possibly let you see what I see. Good day, I am not breaking my mind over this.
I'm afraid we both have that issue, clashing against each other
My next one is gonna be a mix of silly and horror with the switch being very quick
but how is having a kill button encouraging build diversity?
I understand where you're coming from "Fun over everything" but the things you propose don't seem fun, at all
also, if you want to go wild and have a fun build, don't you wanna. have combat?
you seem to be flip flopping by saying this speeds up combat but also makes combat more fun
Long as people are having a blast, it could be my communication or it could be just having way different tastes in what can be fun
For what it’s worth, I do think what you described could be pulled off beautifully with FATE / FATE Accelerated. Non D&D topic of course, but I could see that working out great.
Let's say you were a player, right? and this whole game your party keeps on killing everything before you can do anything, you basically just sit for 3 hours and nothing else. Is that fun?
Not the way you seem to imagine such thing going
But that is how it will go for someone.
@small jacinth Like for example the first town they go to outside the main starter area is a village called happy vill but after a short stay and they get invited to the “fun festival fair” and they see the people who fail at a game getting torn to shreds and hung up instead of the games it’s gonna be a big switch lol
We prioritize the fun of everyone at the table, yes, but with that thing you proposed, it's making one person be in the spotlight and no one else.
no one else gets to act, no one else gets to have a say, etc.
Remove initiative rolling and rolling for separate uses for one?
How did you get that from what I said?
Well that's the solution
I feel bad for your players
That's not a solution.
There's no first player or combat taking over a few seconds then though
So say, you have 5 players, and combat lasts... 10 minutes or so
1 player gets to have fun for 10 minutes, and then for the next 40 minutes they sit around doing nothing
I’m filtering the stuff cuz I’m in here but it’s gonna be graphic
that is still not letting them have their turn.
That was already graphic even for me as a player and dm
is that the campaign they signed up for?
also like, if you are forced to roll to hit and damage infinite times until something's dead, i think that invalidates the speeding up combat angle
Have you never ran an encounter where you let players narrate what they're doing simultaneously rather than running combat order? And have everything hit? Like then clearing up a monster camp near a village as a side quest
No initiative, battle map or rolling
Oh also the main problem in the campaign is a virus that came into the world when a god from a separate world tried to join this one when his creatures ended up slaughtering eachother and going extinct trying to find a new start but whatever he creates here turns into a rotten unstable monster with a really short life span that can spread its illness to others basically mutating they’re body into grotesque forms that just seak yk death not only for others but for themselves
Just proper theatre of mind and a quick job
...No that sounds... not earned
Still fun
It would feel much better for them to do it themselves.
not for longer than like, a minute. because that's not combat
yes I told them it’s gonna be super graphic they’re okay with it lol plus they’re my irl friends
Okay that's great then!
Just don’t know how I’m gonna start off the campaign without going too intense in the beginning
I feel like the oneshots I played myself alone might be wilder than what is the norm as I did not expect stuff like this
Narrated make-believe is something I expected to be a bit more normal for specifically those games which last an hour tops
well yeah, but if you're talking about running combat in a one shot. I expect we're both talking about combat
Oneshots lasting for only one hour?
I genuinely lose half my expectations when someone mentions homebrew as those can go really wild too
Also D&D is very far from "narrated make-believe"... sort of
Thats our average combat encounter 😂
Lmao one time a combat encounter of mine was 3 hours
One hour game is pretty crazy, maybe with a very small party that doesn’t roleplay
And super simple combat
except they only roleplay
because they don't roll initiative or do anything, just say what they do.
Two hours is already the norm for sessions and when I run it like that, my players never complained
One hour game is kinda crazy tbh
like yeah if youre constrained for time you can shorten up combat, but i still dont get how the solution to that is something as specific as infinite cantrips. just make all monsters die in one hit or something
have they played D&D before?
1-2 hours is short as hell
One has
2 hours is the organised play standard tho
no wonder this game is so alien to us
eugh... you remind me of my first DM, no offense
Our default is 4 hours +run over, last time we played 5.5 hours
my average is 3 hours, i have one game that goes for 4 hours
I remember my first time playing “the DMs first time too” he said it’s gonna be pretty short so we might finish the first part in like 45-60 mins let’s just say we spend 11 hours outside 😭
When I started playing again, it was AL first and you just play a module for 2 hours and then if you want you can swap places or stay
I feel like 3 hours is more the standard than 2
oneshot I played at lasted for 6 hours
ive always thought 3 is the standard yeah
We finished the first act atleast lol
it isn't
I start to understand how my interpretation of the game is more alien then
AL is a very different feel form a home game or even a non AL LGS game
“Okay guys, you have interrogated every single random villager you found in the tavern and they all know nothing except that someone went missing and the corn crop is going to be rough this year. Can we please go outside and look for the missing person now?”
Player wants to roll a perception check to look for more villagers to talk to in the tavern
also that al thing doesnt sound like a 2 hour session. sounds like a halfway point for a 4 hour session that you can dip in or out of
I play at the LGS under AL rules
Honestly. You should maybe find a different system that works for the game you want to run, because D&D is NOT that
again, AL is a very different beast
In your opinion, which barbarian is the most “Just cannot die”
Also, we do have an AL section
Zealot (2014)
Has there been any talk about updating older modules to add the works with 5.5 tag/label
Their capstone is called Rage Beyond Death for a reason
Zealot
Reborn Zealot
Do Zealots need to worship a god or can they also be cursed by one?
Flavor is free
They need to worship a god the same way paladins do (they really dont)
…………..
Why reborn
It means do whatever you like best for your character
Because they didn't die, at least not permanently :)
I assume Adv on Death saves.
Rage Beyond Death still has ya rolling them iirc
Cough cough Yes! Exactly my point! well done Ti
LOL To make a long story short it was a prison escape and the guards weren’t just regular humans each a diffrent race and blah blah and I didn’t have powers at the time I just had high charisma and we needed to find a way out of this huge prison (3 players btw)
Also I was schizophrenic so that was funny
Yeh but you dont die until ejd of rage and reviving is 'free", at level 14 a lvl 3 spell slot for revivify aint too far fetched
Aasimar my beloved
yeah, but also, Reborn is cool
Hate to be that guy again but... Mental illnesses aren't for flavoring D&D characters
im kobold 
Totally true
pat pat
Youre a strong kobold
Can Kobold beat the tarrasque
Who's a good kobold?
yes watch me
I don’t believe they meant it in the way you thought they did.
I never had an issue with this I think. Is that a common rule?
Common courtesy
Oh oops
I mean idk if it’s any better but I did make my entire backstory and power system around the illness also did my research on it with some help form a friend to go in depth it wasn’t just like “oh I’m a crazy girl haha”
The actor from Fantastic Beasts is hot so that was my Druid personality
Mental Illnesses typically aren't just a hat you wear willy nilly yeah
Bear totem warrior or ancestral guardian are pretty durable.
If the table is fine with it its okay but it can fall under bad taste for some people 'pretending' how someone with a certain illness would act
Yep people portraying mental illness who do not have it or aren't a professional in it makes for ripe stereotypes.
It’s actually one of the only things keeping her from losing her body and soul from the entity she made a deal with (as a warlock)
I understand where your coming from that’s the reason I tried to do my research first
Even then reading it and living it offer completly different perspectives on the issue
I didn't get into issues with it so now I wonder if I secretly caused some concern then... At about a dozen different tables too
A dozen tables? At that point id be more concerned why youre playing that many characters like that
One of them, my Druid
It can be done I won't say it's impossible. Not every specialist in the field of mental illness personally is mentally ill.
But my point is you are inviting yourself to skip and frollock in a mine field.
Which is also why session 0 is important
My example was AL so no session 0...
Ill be honest i have no clue how AL works
I once had a player character who wanted to play a multiple personality warlock.
Well low and behold. Another player's father suffered from DID and it was not a fun time. None of us could have known that. But now I am far more cautious around such concepts now.
—
As for AL play. Most of AL play is you show up with a pre made character do a one session adventure with a GM and players that you are not guaranteed to see ever again.
I see
Very table dependent. I think there’s ways to do stuff respectfully and tastefully.
Premade is the norm in T1 but that's a third of tables
Usually you bring your own and keep track of stuff you gained between tables
Premade not as in the GMs you a sheet. But that you show up with a char sheet.
Ofcourse no matter what you play you should play it tastefully
Oh right sorry. When I think premade I was thinking the actual sheets they give so new players can just join at the LGS
Especially if youre playing into characteristics you the player dont have yourself
If regular DND play is Split Screen multiplayer
AL is Xbox Live Match Making.
I'm starting to see the issues with playing a mental illness character. It's like Evil being banned even though I can easily think of a nondestructive way to depict an Evil rogue
The blanket distrust/dislike of evil is because it usually ends up with a selfish character who is too much of a pain for the DM or other players to deal with
Oh ye easily
And I can see how bad you can fumble playing a mental disability as well
Well any disability
Our level 12 party just almost got TPK'd by 2 mind flayers
Another one
We kept failing against mind blast, and they kept rolling 5 and 6s
You can't hit a Mind Flayer with a 6?
We only got out because wizard scattered us out and then wall of forced, and we dimension doored out of there
5 or 6 on refreshing mind blast
Yeah those things are cruel lol
Fought one in a one-shot once, spent the rest of that session stunned (:
Yup, I was stunned For 13 Rounds!
Oh! I didn't know and that sounds awful!
Impressed you survived 13 rounds
Man, I need to actually throw some mindflayers at my main party at some point. For some reason I have't done that yet lol
I was furthest from them at the beginning, and ranger temp HP
10d10 with advantage melee attack is fun
I got 1 roll above a 10 in the first 26 rolls
plus stun
Evil being banned is sometimes a comfort thing but is more often a this character can’t reliably work together with the party or fit into the campaign narrative thing
Thats just impressive tbh
To prevent conflicts between players, I'd never argue against this rule. I saw how bad it can get and I only ever played with this rule
Because oof some people are rough
huh
Its really funny though, our barbarian couldn't make the session, and I told him after what happened, and he just said "Cause y'all need the big tank, yall are weak casters" mind you, he is bear totem pole barbarian with -2 to int
Barbarian would be the first one stunned lol
Exactly, and bear totem doesnt resist psychic
Thats a nasty one
But also a stunned barbarian is really easy to take out of rage, just dont attack them
*for 1 round, then go ham
Have an ally do dsmage at that point if neccessary. Though other issue is stunned or paralyzed also gives advantage on all attacks
Anyways, was really fun, we teleported back to start of Dungeon, and then tried taking a different path, and went in a circle to where we had ended the previous session
And then ended the session
So it looks like we did absolutely nothing
Just do a unarmed strike by someone with +1 strength
Didnt die, thats something
Actually, my Mindflayer experience in Baldur's Gate was so bad that I'm actually surprised now I read their stat block. They don't zap Intelligence anymore?
Never done a totem barbajran. Granted barbarians are also weak to intellect eaters to
The real barbarians have 2 int and are immune to them
Barbarian with 20 int: "Trust me they'll NEVER expect it"
Or just go dead to a failed throw
And requires greater restoration to bring them back to consciousness
I'm sorry to ask maybe a stupid question but where's their -5 Int on hit ability?
My barbarian has durable, savage attacker, and mage slayer as feats
No tough
Does anyone have access to the Ravenloft pack yet on Beyond?
Yeah sup
new UA! Villains 2!
Mage slayer in specific wad to once a long rest pass a failed wisdom or in saving throw. Whichever it is
Villians 2, badguy boogaloo
Just run a campaign around the adams family being the villains
True
How did you get access to it? I can click it in my Library but it won’t open
....this is so much more clever than what i said
you have to claim it first, I think: https://www.dndbeyond.com/claim/source/dungeon-masters-zombie-clot-play-along-pack
Thanks so much; didn’t see where to claim it
Wasn’t it once a short rest too?
It would be odd if they removed the reducing intelligence on intellect devours
I have my ways
Barbarian wont get new subs people in shambles rn
Yall I need a little help
So Im wanting to run BG:DiA for 2024 and theres a few old monster that still have resistant to non magical BPS should I leave it as is or should I change it?
Thats a choice you need to make
There's no right or wrong answer
I have done it extensively both ways and the game runs fine either way
found out about my party
Human, Human, Tiefling, Tiefling, Dhamphir
Hm
Guess do the WoTC thing remove it and bump the hp up a little bit
That seems to be the move
how many of them have a dead parent/s in their backstory?
as for the holly phant its keeping its BPS resistance
None
that's unusual
one of these things is not like the other
I still think its funny that the hollyphant is just immune to all spells
Not even the Rakshasa could do that
Read the rest
, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them
What are their classes?
Still 5th level or lower
yeah? Its still immune to 5th and lower spells
I... don't know
Fair enough, I was just curious
Granted since it counts as an aura it also extends to allies so it can be a bad as well
its a double edged Shield with Hollyphants
Thank god they only come from one book
Human Fighter, Human Paladin, Tiefling Sorcerer, Dhamphir don't know and Tiefling don't know
i used one called Melon in my Sunday game. She was severely outmatched in a dragon cult dungeon
Hell yeah
Celesitals in dnd are usually very broken
One celestial I think is really funny is in the 2024 MM is the Empyrean
Cause if you get hit by its weapon itll ask if you wanna be stunned if you say no you just take an extra 21 force damage
I think its also the only creature with a weapon that can bypass Resistance or Immunity.
"Stop resisting!" Bash bash bash
What are people’s favorite 5e setting? I want to get a vibe of which settings are worth building a campaign on?
Any. Build for you. There are always players for something. Personally I like the idea of a spelljammer game.
So far both of the guidances I've given have rolled max!
Tip your deity.
Thank Chauntea!
you typically show no signs of injury. When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. interesting take players handbook
About to start the final session of my first ever campaign
Good luck!
Thx
It's part 3 of our BBEG fight
We got the whole party healed up and everyone got things set up and ready so we're as ready as we can be
Holaaa
Anyone here seen the original DnD cartoon?
yeah its pretty bad
We've started the fight wish us luck
Is there a way to tell the volume of the dragon magazine after Dragon Magazine Issue 30 Vol 4.4?
Good luck storming the castle!
Me when I lie
Huh?
... what
huh?
Huh.
gotta restrain those bandits somehow I guess... 
Well that is inappropriate for this space.
Meabhy, no
sry need to confirm this for science. :3
Hey, someone told me you shouldn't ask such strange questions in here because there's people here than can be as young as the requirements for making an account for Discord, so. Not all adults here, thanks for showing up though! 🙂
pretty sure most dnd players never even have heard the term
This is a discord where minors are prevalent. Don't say things you would not say to your school teacher or professor.
removed :),
Who the hell starts a conversation like that? I just sat down! /ref
Ref indeed, that’s a technical foul for sure
Thank you for removing. 🙂
I wrote in 4 threads and messaged their authors but got only 1 response so far and we are not fit together 😢
Let's get back to DnD topics.
Like how Drizzt do'Urden is the worst best friend in the realms. And Wulfgar deserves better than all of the companions of the hall.
and how we need more common magic items
Is Drizzt still even in Icewind Dale actually
Bruh what did bro say? now im curious
why is he a worst best friend?
Paraphrased Drizzt: "Dang Wulfgar you are suffering from your time trapped in the Abyss? You should take some time for yourself. Also, I am in love with your ex-fiance. Lol."
This is why Jarlaxle is better
I'm excited for my upcoming game. We're starting at level 5, and the party roster is fun. And ridiculous.
Insane reactions.. fine fine
it is an ex, why does it matter
bro it is not allowed and yo uask what it was
Paraphrased Catti-brie: "Hey welcome back Wulfgar that cute girl delly is really good for you Drizzt and I are so happy for you. Btw have you seen my cursed possession blade? I left it in Delly's and the babies room."
Drizzt didn't wait for the bedroom to even cool down before sliding into those DMs
We have a Path of the Belly Brewer Barbarian Lizardman who calls himself Morgo the Great. He has 7 points in Wisdom.
That can't possibly go wrong
Also Drizzt was a fully formed adult and watched Catti-brie and Wulfgar grow up.
There was a couple of books where Salvatore has something mentally going on and he decided to make Wulfgar's life objectively terrible in ways that were 100% not his fault lmao
my great regret is tossing all those novels in the donate bin
mari Kwando is not the way
Had a fun session
Marie Kondo does not spark joy 
I said "Do your worst" to my DM, he did his worst
rolled nearly max damage against me which gave me a little scare
I never listened to Maroon Condo, I couldn't possibly part with my old character sheets or tattered books
... Maroon Condo?
Mondo # 5?
Mondo.. Monado?
Finally got to see my entire party
Umbra - Tiefling Bard
Line - Dhampir Ranger
Anton - Human Fighter
Salmon - Tiefling Sorcerer
Don John N. Duragon - Human Paladin
Two of those are very humorous
is it Salmon and Don John
Anton out here fighting all the humans
I love taking a pick at some feats
John Wizards
John Dungeons and Dragons!?
John of the Coast
So, John is to blame for martials sucking
sure is
John is a Paladin
Of course he is
Hey now this is the only time I play Paladins
and it's a Strength based paladin... eugh...
You- You're John Dungeon & Dragons??
I seem to mostly play Charisma classes despite despising Charisma skills XD
Don John N Duragon.
I have a druidlock and a bardlock in semi-active rotation
I have several Bards, Sorcerers, and Warlocks... but only two Paladins.
I love me a Charisma character. ☆Warlocks☆ Playing a Fighter with the Hero subclass from Chaosium's Cthulu by Torchlight currently. I get to use my Charisma to boss the party around 😎
I hate having a negative dex... so much 😭
Though I know vaguely how to play everything not a paladin, or barbarian c:
rolled a 5 in initiative
needs Alert
"I don't need Alert" I said, "my dex is fine" I said
I have 10 dex on my main :x
mostly because she's half MAD between Wis and Cha q_q
I went with Dexterity for my Fighter and armed him with a rapier, a shield, and half plate armor. More defense than offense.
10s in STR, INT, and WIS. 14 CON and 16 for both DEX and CHA.
something like 8,10,13,12,16,16
It's gonna be fun to poke poke monsters while yelling at the Barbarian and Warlock
she doesn't hit 20 wis until she gets her boon 
also max of third level spell slots at level 10 >.>
incredibly fun to play in tier 2 and beyond though, but tier 1 can be a little repetitive with mostly just Eldritch Blast spam (but that's warlock in general for you so
)
My guy will have a lot of fun options for Reactions and Bonus Actions. Giving people movement and attacks in exchange for their Reactions, granting Heroic Inspiration, countering Legendary Actions, blasting people with Temp HP...
Excitement.
up to 12 cantrips by level ~15 (11 by 9ish), EBARB <3, loads of prepared spells, wildshape/wild companion, and a pair of third level slots that come back on a SR (with most of her better spells being third level anyway)
incredibly mobile when she needs to be and has a tool for almost every situation
Based.
commonly using action, bonus action, movement, and reation most turn cycles c:
It's fun to have a character that can take advantage of every action available to them during their turn
she also hands out a lot of prone
sets things up nicely for the martials to wail on people
Tidal Wave and Water Walk + Maelstrom are very fun tools c:
also Plant Growth + like Hunger of Hadar 
I went with a mix of Zhentarim Ruffian/Zhentarim Tactics and Sentinel to help him control the field with opportunity attacks. Best I could do with a Dex Fighter focused on AC and party support.
I hope the XGE spells are reprinted in the magic book later this year
Since it has most of the Natural Disaster spells
could really benefit from the new trigger verbage
Our druid got absorbed but didn't get killed
Ran a module a bit ago that had like 24 Vampire Spawn in a room and the DM ruled Malestrom as running water 
We had them taking 20 radiant (sunlight) and 20 acid (running water) at the beginning of their turns while also sat in a bunch of additional AoEs XD
it was glorious
Hi
Oh heck a nitro user more than 6 years
Im seeing a real one for the firat time
First*
I've been looking into a cool system whereby casters that both know a spell of the same level can expend two lower level spell slots together to produce the effect of the spell being cast at a higher level spell slot. The more casters, the more lower level spell slots, the higher the spell level of the effect produced.
I think I picked bad cantrips for my character
Like Circle Casting?
Ruby nitro user💀
that's literally like 80% of circle casting XD
I never seen more than diamond nitro users
Ye I'd be Opal but I lost my original account due to a phone breaking and unable to get the 2FA back.
Also how to get Hypesquad balancy?
I did not know the name, for I am bad at looking at headers. Neat, Circle Casting
Or is it disabled on discord?
The gif on ur bio is from anime named tokyo ghoul yes?
The white rose
Looks like
was an old, old program they had were users were put into like three groups or something; not sure if it's still a thing
Its nkt exist
Indeed it is, good spot
What’re good uses for mage hand?
I'm a grandpa discord user
oppening/triggering things remotely that doen't require checks
grabbing things from far off
etc
Oh i thought ur woman ;-;
I remember when it came out and it was a godsend cause other stuff at the time sucked.
Sorry
ye, vent was ass and skype was... yeah
Say your character's party is locked behind bars and the keys to their cell are just across the room. Mage Hand~! Or maybe your character is in combat, and one of their allies manages to disarm an enemy of their really cool weapon. Mage Hand~!
Ahh I see!
Or maybe I can hold a piece of dynamite or other explosive out infront of an enemy’s face
So long as it weighs 10 lbs. or less, absolutely.
I have a dumb D&D question regarding the Immovable rod.
If you were to swing the rod, and then press its button on the apex of the swing you'd go flying as the momentum would continue going.
What happens to the momentum after you unlock it from its place, will the momentum on the rod continue and go flying or will it just drop on the floor?
I'd interpret it as it dropping on the ground instead of the momentum being carried over
Yeah games not a physics simulator.
gurps fixes this
I don't think the average dnd player could handle gurps
A different TTRPG system
Generic Universal Role-Playing System
/rj it's a dnd homebrew 
Yo chat how do I get into a game
Luck and persistence.
I'm new to this stuff and always wanted to try
/uj it's a generic system
alot of its appeal comes from the fact that it's modular. it's got a ton of rulebooks you can plug and play
I tried playing it locally but I got turned down once and didn't really find anyone else that even knows about dnd
Ye irl play is especially more luck dependent.
so like, if you want dungeon fantasy, you can use the GURPS Fantasy and Magic sourcebooks for something like D&D, or GURPS Space and High-Tech for science fiction
So it's a game engine
yeah
it's not as much of a TTRPG system as it is a toolkit you use to make your own TTRPG
Once you're ready to play, head over to #find-a-game, one of the many LFG discord servers, r/lfg on reddit, or your friendly local game store. If you'd like a printable character sheet, those can be found here.
Keep in mind that getting into a game as a player is not easy
might take maybe like a week or so to find a suitable table depending on time zone
Y'all we've done enough damage to our boss that it's finally stopped healing it's wounds instantly and it's almost down!!!!
The player to dm ratio is around 1:1000
far more players than DMs
Dawg I live in romania we got NO game stores
And not all DMs are recruiting nor running games.
Is there like a pdf I can scribble over
would try r/lfg then as they tend to have far more games based in europe
though the odd posting does happen here as well
could also try libraries, game cafes, community centers, etc.
doesn't necessarialy have to be an LGS, it's basically just shorthand for 'check listings in your area'
It's still very rural out here
Especially in the area I live
regardless, keep checking here in #looking-for-players and on r/lfg and you'll find one eventually
Thats very generous
Hello all, I am new to 5.5e and want to know is the new hold monster work on undead now? Thank you.
https://www.dndbeyond.com/spells/2619152-hold-monster
"Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration."
So yes, unless they're immune to Paralysis.
Ye true. It's probably moreso 1:1,000,000
Thank you!
Categorically yes but some are specificly immune
yooooo can people give me a list of items that cause the frightened condition?
Let's talk about Silvery Barbs
I'm thinking about giving the resident power player at my table Silvery Barbs always prepared without counting against his prepared spells
Because I've always heard oh it's so OP it's so game breaking, but have never found that to be the case in my experience
So I wanna give him Silvery Barbs and see if he can make me annoyed by it
in the Mobs page of the DMG, it says to use the Size of Emanations rather than radius
is... is that not the same thing
Do it.
We did it!!
Good eveniong dnd discussion, am drinbkinbg
For the first 18 sessions of my dark harvest game silvery barbs allways had me roll higher
thank god SB just takes the lower
that seems statistically unlikely :V
I really just don't see how it's overpowered
gotta get some lotto tickets then
If it forced them to fail the attack/save and then gave advantage to someone else I'd see it but the fact it just makes them reroll seems fine to me
its mostly been the most effective to negate crits in my experience
That's only time I ever see it getting used
It's not, unless you run weak adventuring days and casters can use it every turn with no sweat
So at a casual table that does not run hard days, it seems OP
Or dont offer up reasons to use other Reaction spells
Something I saw somebody say in another server is that Silvery Barbs punishes bad DMing habits and that's why it feels OP to some peoples
Like, if youre not forcing casters to pick between Absorb Elements, Shield, Counterspell, or SB, what are ye doing
Being:
Single creature combats
Short adventuring days
And not capitalizing on players using up resources/reactions
Yes exactly.
One monster fights
One fight per long rest
It's the cure for one-itus
I am doing witchlight carnival and I am a level 4 Ranger with Longbow and Shortbow Proficiency with Bracers of Archery, Archery Feat, and Sharpshooter feat, I also am a Fey Wanderer meaning I get the +4 on my already wild damage, and I also have Hail of Thorns on top of that
😭
I lose my bow and I am dead basically
so what I'm gathering is ... "for dms that think silvery barbs is overpowered ... skill issue"
yeap
I wouldn't put it that way but I wouldn't call that an incorrect way to put it
Yes
It's not even a skill things it's a preference thing
Those DMs prefer to run their games in a way that vastly empowers casters and silvery barbs in particular
Those bad habits cause a lot of problems that they by and large acknowledge as problems
also the number one place where martials and casters tend to really gap
Or the DM can use the longer rests optional rule (I say as I have one combat a day and don’t use that rule)
I definitely appreciate having martials around as a Caster when I'm playing under a DM who runs proper adventuring days
so because of an earlier convo and learning Volo's was fully superseded, I opened it up and I found a grammer error at the start of Chapter 2 😭
utterly worthless
ugh i hate bad grammer
it, is indeed the worse..
As long as I understand what someone is saying I don't care about grammar
in all fairness, I do criticize books which cost a week of groceries (at the time) when made by a massive corporation
I feel like you're allowed to nitpick premium media like that
Guys I am new to dnd and got into it 2 months ago lol
Fav Classes are Ranger and Cleric, favorite subclass is war cleric
I’m looking for a little advice for my game. Most of my players want to leave the city and branch out to a new area, while one of my players wants to stay because he has a wife and kid there, which makes sense to me. It was originally a city-based campaign and was meant to take place in this city, which is why he created a family there. However, the campaign has gone on much longer than it was supposed to, because the players wanted to keep playing.
Lowkey cant find any dnd games that arent 18+ 💔
You can have them make a new PC, nothing wrong with peaceful retirement
tbh i'm not sure why having a wife and kids would preclude going on adventures
Is having him make a new character fair. It feels like I'd be forcing it on him
If you plan on taking the rest of the party outside of the city into broader adventuring and his character would refuse, then respectfully retiring his character and having him make a new one isn't unreasonable
... Responsibilities and fear of dying?
the alternative is... none, is there? though ask him first anyway
being unmarried doesn't change that equation >_>
half of the campaigns i've been in, including the one i'm in right now, had at least one char with a family, shrug
first off, before asking places like this to have your ideas validated, I'd recommend taking two steps back and talk one-on-one, as you'd need to anyway in this instance
You can ask him whether he wants to make a new character or come up with a reason why his current character wants to keep adventuring
since spellcasting got an interesting change with circle casting, is it too game changing to officially incorporate the manuever/exploits rules that alot of martial homebrew reworks do in a future book?
my issue with this is, as the GM said, the campaign was originally focused on the city, and thus the player made a PC that would engage with the city setting as much as possible, and now the group would be potentially throwing said PC under the bus because the scope of the campaign suddenly changed from what was discussed at session 0
i think that should be kept in mind as well

I had a player once convince a local blacksmith to hire them full time and then iwas like ok Theo you have retired from adventuring to be an apprentice blacksmith, who is your new charicter
We have no idea what's coming in new books
ik they arent afraid to add optional rules that shake up the power balance of the game, like dragonmarks and circle casting, so im hoping they can port this over.
its super easy to say yes since none of us are even remotely attached to that process lol
i too would be a bit miffed if i created a character whose background and story is contingent on the city only to suddenly switch the scope of the story mid-campaign to an entirely different setting
Unrelated but people playing as existing fictional characters is such a massive peeve of mine
Like it really bothers me, it completely ruins my ability to be invested in the game in almost any capacity
You mean people that join in as Aragorn from lotr?
If it's a non serious one shot with no real broader consequence it's whatever
I don't care then
But if it's a campaign it completely ruins it for me
The game becomes a joke game in my eyes
this is my character yuta okkotsu
Any existing fictional character being 1 to 1 ported into the game
Taking inspiration is fine, making something based on something else is fine
1 to 1 ports are cheap, i at least reimagine it under dnd lore and make it a different char.
But someone being like "This is my character Naruto he's literally Naruto from Naruto" completely ruins the game for me
I’m running a seafaring campaign and one of my players decided to play Zoro from One Piece, name and everything. I am slowly trying to shift him away from that. First, we changed his name to Zowo
The game would be ruined for me I wouldn't be able to treat it seriously
that ... uh ... doesn't sound like an improvement
I would likely end up leaving if it's not a group I'm friends with already
It just eats away at my ability to care about the game and it's story and what's happening in it
We’re working on it
He wants to be the next hokage
My party as a whole today in the whole session did a little over 3500 damage
Boom u got pc motivation lol
It's not about motivation
Or the quality of their roleplaying or storytelling
They're playing as an existing fictional character and it's taken me out of the game by virtue of that being the case
insert meme about flex tape here
They could write Shakespeare as that character I wouldn't care
This is all from my perspective as a player
one of my players did a marvel rivals daredevil rip off, named Kade, born blind, originally used 2 billy clubs but recently recieved a dragons wrath weapon 3 section staff from the captive shadow dragon kept within the orb that he has been attuned to ever since his master Yinglong entrusted it to him. I like it alot, and being able to compare to the flashy designs of marvel rivals daredevil is helpful in visualizing.
If somebody showed up to my table where I'm the DM with an existing character that was just a 1 to 1 rip from an existing thing, I would genuinely feel insulted/disrespected.
hes a newb and i helped him make the char, and usually the common approach ive seen is referencing something u like.
This would be fine with me because he's taking inspiration and at least changing stuff
Instead of being like "My character is Daredevil he's literally Daredevil"
I don't feel insulted or disrespected like that, I don't mind when folks take inspiration as long as they followed the charicter creation rules I put out
But if someone tries to force in some homebrew junk that's a problem
I'm not talking about taking inspiration I'm talking 1 to 1 playing as the existing fictional character
That's what bothers me
here is my magus class homebrew
no other class gonna do that
Yeah, I had an artificer that was a 1 to one tony stark named tiny stark as a gnome
Damn
iron man is my main inspiration for armorer artificer
And it only really bothers me in serious campaigns if it's a goofy fun one shot that isn't a broader serious thing then I don't care
Artificer go brr try next decade perhaps
I just generally find that backstories are irrelevant so it dosent matter what they brings
what did a person play that inspired this chat
i just think that the 1 to 1, taking motives and play style and all is a bit lazy
A Phoenix Wright character in a superhero TTRPG I play
It feels to me like they're not respecting the game they're joining
We find ourselves on the journy togeather, not before
If the DM is making a serious mystery campaign and we all make actual characters for that campaign and then the last guy shows up with Norville "Shaggy" Rogers I'm immediately thinking in my head "sick I don't care anymore this game is a joke now"
It's definitely a ME issue
I'm running the game for my players, my friends. If they're being lazy, it hurts them more than me when they're "not respecting the game"
And I know it's unreasonable of me
There's nothing inherently wrong with people playing characters like this
I just have an inability to get over it
it's a valid emotion
I do my best to work in player Backstories. I don't mind one bit swapping a module baddie with an NPC from a backstory. Backstory has to be semi relevant. Though.
If we're adventuring in Neverwinter and your backstory is that you are a lost kazakoran Prince. We might not touch that one.
To me working in backstory is a good way to make a player feel like a participant in the world beyond just an game adventurer
yea most of these convos are ppl arguing over things that arent inherently wrong just that u hate. like me i hate RAW spamming dms who refuse to do anything that isnt explicitly stated in the book. Like im playing a druid, but i want to learn spells, technically i cant do that, but the question is why? game mechanic wise is cus its a part of the wizard identity to learn and master magic, but why does the ritual casting wisdom based caster whose identity also includes living in large druid circles under archdruids who impart wisdom not be able to learn ANYTHING. Or when I play a monk, whose whole description is Monk weapon is learning mastery of a weapon, but u dont learn weapon masteries. Ik game mechanic wise is cus martials need stuff to balance amongst each other. Same w Valor Bards, in what world can u be trained in martial weapons and medium armor, and care about combat, but have neither WM or a fighting style?
It's the difference between Geralt of Rivia and Oblivion's Hero of Kvatch
That's funny because I'm a strictly RAW DM, I'm very iron fisted when it comes to Rool of Cool
As far as Raw goes. I'm a firm believer that limitations and restrictions breed creativity. Putting down boundaries on what a character can and cannot do can foster a better experience
yes!
That's exactly how I feel about it
I find doing cool things within the bounds of RAW to be much more satisfying than being like "DM may I pretty please do this thing that would be cool"
I agre
It's like how building a big elaborate structure in Minecraft is a lot more impressive in Survival than it is in Creative
Its why I like level 1 a lot. The lack of easy solutions breeds the most creativity
It's one of the reasons hidden in there that people have issues with the amount of utility casters can exploit.
It feels bad as a martial to some people that the wizard can warp reality and do consistent big damage.
I'm not saying other case is true or accurate. I'm not making a case for either one
for me its the opposite lol, i patch in so much homebrew it makes playing base dnd feel weird. Rule of Cool for me has limits, but ive never really seen insane request that didnt get fixed with a check to see if they can that accurately places how hard it would be to do that.
For me if it's Homebrew items or monsters that's different. But when it comes to Homebrew like classes or features, if I don't make it, it's going through a thorough review
Mainly because a lot of Homebrew options while they can be fun are attempting to turn D&D into a different kind of game. And at that point I'd just rather go play that RPG
i dont like homebrew classes, but features and subclasses are my fav.
See I barely allowed any Homebrew subclasses, especially if they weren't setting specific, mainly because the game has over 120 subclasses already. If you can't find your niche within this, we got a problem
I don't allow any homebrew at my games if it wasn't something I made myself for a specific purpose, and rarely allow third party content
i haven't ever been asked by a player to use a homebrew class, but i reckon it's a case-by-case thing. some homebrew is really interesting and well balanced! some is bad
dunno about some
for a game with 12 core classes and 120 subclasses it's quite funny how it does not have a proper arcane spellblade character fantasy option lol
Hexblade and Bladesinger?
well actually, i ran a one-shot and allowed a player to play a bloodhunter. but like, bloodhunter is well written and decently balanced so i have no qualms with it
I like that when my player says "I'm playing an Orc Gloomstalker Ranger" I know almost everything that character is capable of with that information alone
Indeed.
I'd classify bloodhunter as a third party thing A company produced it.
It's why I only allow my own homebrew and third party I own
the first time i ever played dnd, we were all green as all hell and i didn't know to have a distinction between official and homebrew content. i just assumed looking up "dnd classes" would give me things i wanna see. so I played a really terribly balanced class, and i only realized how bad it was when i found it again a year or two ago
bladesinger is a fullcaster that ironically wants to spend less time being in melee anyway
hexblade meanwhile has that whole patron baggage which makes it not entirely compatible with the typical fantasy of a spellblade, which is just a mix of fighter and wizard but as a monoclass
Cause I can say off the top of my head from my Blood Magic HB
Homing Bloodmass 1st level hemalurgy does 3d4 + 6 damage to the caster then does 2d4+2 damage to each target hit by the spells three projectiles.
But I can't say what Dungeon Dad's Bloody Tidal Wave from some dmsguild product.
The only time I'd really allow third party stuff is if a player showed up to my IRL game with the physical third party book wanting to play something from it
ppl keep trying to put Kensei monk on me when i say i want a "armorless sword saint" but 2014 version literally incentivizes u to hold it while u unarmed strike. Tbh samurai could be close, but if u give them a unarmored defense and deflect atk then u will have ppl saying "UR STEALING FROM MONKS"
Barbarian
Longsword Barbarian
You're not raging you're locked in and super focused
i might as well mention eldritch knight as well cuz that subclass is absolutely doodoo at the whole "spell" half of being a spellblade, considering they're a third caster
But why would you create a mix of a fighter and a wizard when that already exists in the bladesinger or the Eldritch Knight?
Mono classes are not meant to be two classes stuck into a blender. The base class has to be a unique identity.
only monks can deflect atks, and that to me is the greatest sin.
Parrying and deflecting with ur blade are key to that sword saint theme, and yes ik u can "flavor ur misses" as that but mechanics beat reflavor to me.
level 1 Barb doesn't feel the strongest but it's really fun to do if you wanna force unarmored defense in early
Fair enough
Defensive Duelist feat I guess
It's always important to remember that HP is not a measure of health points. It's more stamina than anything
I feel like that feat is not very good though personally
Depending on your dex and con yeah medium armor is better
beat me to it, i was gonna say either Defensive dualist is undermined by the existence of deflect atks.
you are misconstruing my words when i say "mix of fighter and wizard"
you know i do not mean literally as in mixing their in-game mechanics and class features as much as i am referring to a hybrid of their class fantasies
My Changeling Berserker Barbarian is wearing an Adamantine Breastplate
and my issue with bladesinger and eldritch knight is that their respective class fantasies leans heavily into being a wizard and fighter, respectively, instead of being a "third option"
I prefer the humble Fighter Wizard multiclass
Yeah, the multi-class option is the avenue. Having a mono class that mixes both martial and Arcane attributes equally. Would have to be weaker at each side than the fighter or the wizard. Otherwise it'd be too powerful.
Still gotta work on my Barbarian Wizard character I was making
also is limited to finesse weapons. and yes ik u can use str on a finesse weapon but i dont want to use lower scaling finesse weapons. (tbh it should be available to all melee weapons (and not kept behind a feat))
Wanting a monoclass character that is good at martial fighting and good at casting spells, is having cake and eating it too
Which obviously if there's a demand for it. People can go make it and run with it, but I personally don't believe it should be a default option in the game.
Has War Wizard been reprinted in any of the recent UAs?
no 😔
Not that I am aware of.
Good I need War Wizard for my Barbarian Wizard
half-casters
i've also never once mentioned that i want a monoclass that is both as good at fighting as a fighter and as good at casting as a wizard. where are you getting this? the only thing i said is that i want a hybrid or mix of their class fantasies and having a "third option" arcane spellblade option that eldritch knight and bladesinger can't quite provide since both lean too heavily into their respective base class fantasies
Half-casters are in their own lane.
i’m not sure what you (or people in general really) mean by this sometimes. i wouldn’t houserule that Druids can learn new spells (that’s not how Druid magic works) but there’s plenty of stuff I don’t need the rules to tell me they can do to let my players do them. They can try to paint a rope grey and tie it between two pitons in a stone room to try to trick an enemy to tripping over it like a tripwire, or something.
and sometimes people use “rule of cool” to refer to that, but my principle is much more “rule of of course you can do that you have hands”
it wouldn’t automatically succeed but if it’s dark in the room, sufficiently distracting, etc. sure there’s a chance
Sure. Usually "rule of cool" means it automatically works or works under any circumstances.
I don’t think something should happen because it’s cool, but things should absolutely be able to happen if they make sense
or at least have a chance to
Wonder how an all paladin/cleric party would go
how are we defining rule of cool
Or rather an all radiant party
Rule of cool itself is very awkward
Alot of people allow it to basically turn their games into ruleless wastelands.
idk i think there’s an attitude that sometimes the rules of an RPG are exhaustive or rule actions “in” and if an action isn’t explicitly listed then it’s a really hard sell that you should be able to attempt it
and my attitude is more, you can try anything you’d be able to try irl
Like people in other dnd places sometimes will wanna kill you if you say you don't let your casters do water in lungs and stuff.
Twilight domain cleric, oath breaker paladin, oath of vengeance paladin
the rules are just guidelines for adjudicating especially common uncertainties
One quick way to get banned off some dnd places is saying "I don't let my casters use irl physics"
i mean, irl physics in what sense
Or that you won't let a barbarian break a mountain in half
In "I wanna autowin this encounter and you're a bad dm if you don't let me" sense
because i let everyone use irl physics sometimes, because if people can lean on what they know about how the real world works, it’s easier for them to make decisions in universe
The more complicated the process the higher the DC is
ik druids "draw their magic from nature or a deity" but how exactly does that translate into them not being able to find another way of applying that magic through a new/different spell as long as its within the nature, animals and elements theme. (ignoring that u can also reflavor a spell into becoming these things.)
I just tell people no and to learn the rules unless it's something harmless.
druids can already select from their full spell list every day
peasant railcannon
I mean if we’re on a 50' cliff, a group of enemies is below, and we have a 500lb boulder a few inches from the edge, rolling it off should deal some improvised damage to some of them (if it’s positioned right)
Oh yeah that I'd allow
There's just a lot of nonsense that a portion of the community enables and demonizes you if you don't under the "rule of cool" umbrella.
i guess i think the issue there is that it’s nonsense
not that it’s not in the rules or not RAW
if that makes sense
Then use the spell reverse gravity. Have the enemies float up then let them fall down after releasing the spell
If it makes sense then it'd allowed. If its dumb no
We had a fun crazy end to our fight none of our players actually landed the final blow on our boss
I mean the spell accounts for that iirc.
They keep going until they hit something and when the spell ends they fall.
Or better yet one persoj cast reverse gravity and another place stink cloud and another place the thorny ground slell below
So each step they take in the area deals 1d4 damage and its a 20 ft square just like stinking cloud is
ik that there are mechanics to how each caster gets their spells, and the rate of how they can change them. But what i dont like is how they cannot learn anything outside of their own spell list. Like if a circle of the land or sea druid wants Witch bolt or chromatic orb or frost fingers as a early level elemental spell, then beside of MI u cant really get them, and forget about beyond level 1. Druids are the "elemental" casters but get most of their elemental spells from subclass based prepared spells that borrow from the other casters.
Depending on druids you can maybe give them more specialties depending on setting kinda like how kelith was set up
Would a hollyphant be strong enough as a celestial patron or nah
ask your DM
Just run it for the fun of it
its the same CR as a Unicorn, which is another celestial option reccomended
If dm is good with it. Not all deities have to be strong enough
maybe, and if not just ask ur dm to upscale the hollyphant.
Would be interesting to play one where your the first clergy of the deity who isn't known yet. They just came to power
Fiendish elephant called a Hellephant
This is a hollyphant upscale.
The Elephant Fiend is called Maelephant
I ❤️ Ranger
unfortunately that doesnt solve the problem fully cus yes that is a good way to explain how ppl get their level ups and spells, but what i mean is how to get things that druids or any caster doesnt already have in their lists that would make sense for them to have.
druids aren’t elemental casters, they’re primal holy casters
like clerics, they pray for preparing their spells (at least they did in earlier editions; the flavor was stripped out of spell preparation a bit in this edition)
ik, im just saying that its weird that its a part of the game in the first place.
druid was a cleric/priest based class originally remember
So what was the point of adding the nature domain
Dont think ill get a good answer
this is a sign that we should go back to only having 4 classes 
Filling out domains
It's cool as hell :3
paladins would be under priest 
weren't they a fighter sub
Yes they were
but i think it'd make sense for them to be priest so each category would have 3 classes
Fighter Barbarian Monk
Rogue Ranger Bard
Cleric Druid Paladin
Wizard Sorcerer Warlock
yippee
The best classes
Fighting Man
Magic User
Thief
Elf
Dwarf
Fighter man. Fighter man
Mm my favorite
I sure cant wait to play oathman
Back when the Class Groups were out, they told us what Class Group each class would be:
Expert: Artificer, Bard, Ranger, Rogue
Priest: Cleric, Druid, Paladin
Mage: Sorcerer, Warlock, Wizard
Warrior: Barbarian, Fighter Monk
so like yeag ur spot on with it
Oh hey OneD&D’s class groups
its crazy that the class that references nature magic, elements and elemental destruction so many times in its description would have less effective elemental spells then the other casters. unforunately ur right that theres description and practice, where yea they play more like "primal" holy casters, but thats weird.
maybe wotc should hire me
i can fix dnd 5e
technically speaking, primal is under divine
About 4 years too late on that one bucko
i like to see druids like people who can sense the nature magic and use it, like rangers
It was Experts, Priests, Warriors, Mages
i dont think it was until recently that they were seperated
Artificer was one of the experts
true, i always loved merging spiritual and elemental magics to explain how they are stronger than normal.
Yea that was also at the time they stressed they were holding Artificer back and then released it a 6 months to a year later lol
well i mean, ur not learning stuff out of thin air, just like a wizard has to find a source to learn, i would expect any other caster to at least see it, or seek it out.
Well it said “artificer from the book Eberron Rising from the Last War”
2 years nearly now since the 2024 Handbook dropped
Actually it’s been a thing at least as early as 4th edition
only 2 decades grabs cane to lean on
When they made Player’s Handbook 2: Primal, Arcane, and Divine Heroes
I guess it’s a way to say Divine Magic is outer planes and primal magic material plane maybe?
it dosent need fixing it works great
Man it's been three days and they still haven't updated the international site for D&D Beyond. I mean how are folks suppose to pre order their newest product...
Hello, I’m new to this server. How do dnd games work here?
We don't host D&D games here
But if you're new to D&D check out #learn-to-play and #dnd-newcomers
And then if you're ready to find a group to play with, read #find-a-game
Ah, I was hoping to find a group to play with and dm for people
i’ve met some awesome people on this server, DJ. lots are newbie friendly, so i’m sure you’ll find a great party in no time
Then read #find-a-game to learn how to use our Looking For Game channels
Gotchu
From local shops ideally
It's coming up to 3 weeks and the site still hasn't been updated.
I can't get the ultimate bundle from the local shops. Which means I'll end up missing out on exculsive content.
Nothing is exclusive about that bundle everything will be sold separately
And I don't know where you live but the import duties and slow shipping internationally made me never want to buy direct from dnd beyond
It's murder how slow the internatanal shipping is
Faster to wait and get it all from local shops
i am new to dnd it is very fun
Digital Pre-order Bonus: the Mists of Ravenloft Digital Dice Set, Dungeon Masters: Ravenloft Play-Along Pack, and D&D Encounters: Shadows of Sithicus mini-adventure.
The dungeon master pack is allready out, the mini adventure will be available separately, you got me on the digital dice tho
I'm looking forward to the ravenloft book coming out
Me too they are setting aside the alt art for me at the shop
The dungeon master pack isn't out. Only the first part is claimable. After that's claimed. You have to have pre ordered to be able to claim each part every week.
Welp, if only they valued the international market enough to have that setup for yall, sorry
Yeah, it's weird because it was set up for the forgotten realms.
Cus since i want almost all casters to be able to “learn” a spell as long as its fitting, i would always be playing wizard. Its one of those cases where a feature is being gate kept for the sake of balace when really alot more ppl should be getting it.
Sorcerors own metamagic, and sorry wizard despite the fact alot of other famous wizards make or alter spells to become their own, u will never be able to do that cus thats a sorceror feature.
Sorry all other casters, u will never learn a spell outside of ur class list no matter how fitting cus its a wizard feature.
Sorry barbs rogues and gishes, despite how ur consider either martials or have been using weapons for a long time, ur not allowed to have WM or fighting styles cus its a part of certain martials features.
Funny enough my gestalt idea was circle of land x evoker wizard for this exact case.
oh true, barbarians dont get fighting style
Ppl want martials to parry and strike back, sry its a monk feature.
Gish who wants to use their spellcasting mod for melee atks, better play bladelock, bladesinger, use shillelagh, or only really get 1 atk cus of true strike.
Unarmed barbarian? Cant use unarmed fighting style so stuck with d4’s with tavern brawler.
Notably wizards do get ways that alters their spells. That’s called their Subclass.
Yeah that's all fine.
Battlemaster also gets riposte, unarmed barb works with beast barb.
Casters don't need buffs
while other casters change in many ways
Warlock get a certain list of extra spells
Sorc get lot of features with some stuff and some spells
Artificer determinate its whole style in the subclass
in general is kinda supportish but can be a backline dps or a frontline tank
I mean like the creation of spells or altering spells like with things like anything named after otiluke, tasha, jallarzi etc.
love the idea of battlemaster, but would love to have access to some maneuvers already at base and battle master only upgrade them
without having to grab that fighting style
hello, lads, lassies, and lotherwise. how are we doing on this fine thursday evening
or perhaps not the evening, depending on your time zones
Tired, waiting with a lot of excitment the next weekend session
Tbh the spellcasting melee atks mod was cus of issues with valor bard , beastmaster ranger, and paladin issues for me for with dealing with scaling a physical stat vs a spell stat and how that interacts with the scaling of ur features.
Yep and RAW works great
ditto
The dm delayed it at surprise so i asked in return for it a Bottle of Boundless Coffee (Rp purpose)
currently sitting and listening in on a wm roleplay session