#dnd-discussion
1 messages · Page 424 of 1
charisma can also be physical if youre pretty enough
Then I was talking about making the ultimate monk using whatever rule set he was using
a nice face cant fight against someone with a charming way to talk
Face meet fist*
then yeah, a monk with all 18 would be dangerous, too much knowing they only need to rely on themselves
other martials kinda need equipment
sadly and fortunately
Not all 18 your strength int and charisma would all be 5
But your con wisdom and dex would be 18s
D...Damn...
so 3 stats 18 and 3stats are 5...
Pretty much the way they are running point buy
Do you prefer point buy, standard array or roll?
Point buy or rolled
rolled most of the time, i like the luck
Point buy if i can try some risky stuff
I find rolled (with some slight adjustments) to be more fun
which roll rules do you go with?
Hate being split between character ideas. On one hand I have my high elf superiority complex sorcere with wild magic subclass as her whole flaw, she never trained to control her magic taking it for granted making it unstable and then there's the monk noblewoman (kinda inspired by scarlet from may I ask you one final thing) a noblewoman who loves punching people, especially arrogant nobles, who after beating up her betrothed because of an incident was told by her parents she needs some time.. away from... everyone so she doesn't cause more international incidents with her fists, she's elements subclass (also have a character that's eithe scribe or chronurgy wizard who is obsessed with adventure and learning new spells)
3 rolls, you can pick any of them for your Pc character.
Trying to pick the closest numbers to each other between the other teammates
Is it weird to make dex based fighter?
I use the following:
No matter what, minimum total of 72. (I roll digitally, and just manually set the minimum)
You get one reroll, but if you choose to use it, you have to take the new roll.
No really it's very vaiable
I've done it before. It's a ton of fun
Nah dex fighters can be fun. I have a fair share of them. from dueling style characters to duel wielding characters
So if we all got lets say 66/72/61/70
We would go with that, low stats
but if we got all above 80, we go all high stats.
best way of making a ranged fighter is via dex
Yes
I thinking of gladiator type of fighter with duel wielding swords wtyle
Nope, be free to use them and enjoy, dext have some funny weapons
what the ranger wished they could be. eldritch knight with a longbow xD
Battlemaster fighter dex archer is a fun build
so a shortsword and a Scimitar? You can do like some european duelist and go a rapier // shortsword
Mark is that invincible
its finnese and have a lil higher dice ( 1d8)
and apply vex too
so first attack with it and then re attack with the other stuff
I was thinking of 2 short swords actually. But can you make bonus action attack with them?
do you play 5.5 or 5 ruless?
but yes it's light weapon so you can make a bonus attack with it with your off hand
5 rules
You can
It also my friend first ever dming so congrats her 
in 5.5 though we now have "nick" for certain weapons like scimitars that gives you this for free without expending bonus aciton
I wanyed to make a human fighter. To make example that it quite easy to make basic things interesting
I hate the Nick prop because so many people don’t get it
Oof 2014 Fighter. Good luck.
It’s rough
Also what archetype would i pick. Champion seems kinda boring
get a magic weapon soon then if you play 2014 rules
its just one more extra attack, isnt it?
Not everyone can just get a magic weapon
Nope, it is the same attack.
Champion is nice, solid most of the time
Battlemaster is funny in general
Banneret is the support fighter
Cavalier
“Well just buy a moon touched weapon” where are you gonna buy a moon touched wewpon!
It just doesn't spend a bonus action
Well 2014 really sucks as a martial if you run into monsters with non magic weapon resistences - that was though removed form most monsters in the new MM
yeah, just an extra attack that doesnt take your bonus action for it
so instead of doing only 2 attacks you could do 3
Bannert fighter is trash
I just wanna be gladiator type of fighter. Fighting in rome coliseum or simillar
The extra attack can only be done once per turn
So the only advantage of Nick ia that it frees up your bonus action
It's a nice additon for the rogue
its okey, its a " supportish" subclass in a martial so...
So, ranger can cast Hunter's Mark and then two weapon fight I the same round
It’s not even okish it’s just plane bad
it wont be SO GOOD like a supportish caster//hybrid
Also it stacks very well with the Dual Wielder feat
You do not get and "extra" extra attack
Dual wielder feat is meh
Because then you got 2 extra attacks
Not how dual wielder works
Helps play the fantasy of the dude with a bunch of little hits
Has anyone ever had to deal with the Inevitable
Since you still don’t add your mods to the bonus action attack
Dual Weilder is a mediocre feat
It just allows your off hand wewpon to be able to not have the light prop
lets make it easier for understand, i am in front of an enemy, i ATTACK.
lvl 5 fighter so i get 2 attacks at base.
In my turn, how much attacks i could do?
So it wouldn’t work with Nick at all
3 attacks
Thanks.
2 woth your main weapon, 1 with the off hand
- nick(?)
I don’t think Fran understand how Nick works either 
Its what im trying. Can cool down?.
I’m cryin
Thanks.
Nick makes it so that you do not need to spend your bonus action to make the extra attack you already had
Sorry for asking or some stuff ike that.
if you action surge is it then 5 in total?
No
wdym?
Wait
Explode violently
Maybe yes
Nick lets you make the bonus action of the light property as a part of the attack action, which frees up your bonus action and lets you use your bonus action on the dual wielder attack (which is a different attack).
You could get extra attack
because you don't get an extra bonus action from action surge
Please refer to this link to learn how Nick works because it often confuses people: #character-discussion message
Thank you
But yeah the Dual Wielder feat is kinda trash too
It should have just had the fighting style built into it base imo
For a whole feat... it's not the greatest
Thanks, because it seems that not being able to understand something well its object of laugh.
Do you think adding the fighting style would make it better?
Aka you get to add your modifier to the extra attack's damage
? its a whole extra attack
That at max does like an extra d4 6 or 8
Dual wielder just allows you to add your prof modifier
The extra attack from the light property can only be made once per turn
Not once per action
wrong
No it does not. Please read the rules again: #character-discussion message
Therefore, action surge cannot double the extra attack
It adds allows you to add your damage to the bonus action attack
Yeah, a whole extra attack with some classes its a lot
Ranger could proc one more time HM
Some fighter could reach that little damage left in the enemy to finally kill it
ETc. etc. etc.
Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative.
Two Weapon Fighting Style
yes
Defensive duelist is kinda goated isnt it?
The fact that it’s a whole feat is makes it kinda mid
Defensive Duelist is one of the best feats
Even if it take your reaction, its a whole defensive thing with no limit of charges
I would say, Mage Slayer is too
You get to add a whole other attack and it can be with a non-Light weapon. It's not bad, it's just not great by itself.
Needs work
Especially since it’s a +4 level feat
It is bad
It’s ight
Which does get you a +1 to an ability.
yeah it got a lot better in 24 with the big buffs to finesse weapons
Strength or dex
And with That Defensive duelist you could proc Riposte mane... damn... maneuver take your reaction already
Compare it with a fighter with Dueling Style (shield and sword)
dpr calcs massively favour dual wielding which makes sense cus youre giving up a shield to do it
it is also higher damage though
But it is not a good fighting style
the DnD dilemma build your charachter because you find it cool or to make it vaiable gameplay wise
Damage isn't everything. Durability is also important
yeah i did say that
Wizard: both
Good think I can take advantage of TWF and Dual Wielding while also wearing a shield.
juggling lol
Nope
thri kreen?
Throwing weapons!
true, but there is no better durability than killing the enemy faster than it could damage you
looking forward to the necromancer rework
As long as I throw my weapon away, my hand will be free to draw another weapon!
And neither twf nor Dual wielding actually care about "off" hand.
You can either tank 5 rounds or short it to 2//3 if dealt enough damage.
Depend of the situation mostly
Necromancer needed one
At base it requires a Weapon Mastery and that's about it.
And you need the nick property
Right, Weapon Mastery.
Party had to surrender to the enemy, they are now in custody 😭
If you want it to be giga upgraded you need a fighting style and a feat
But the whole thing add a lot of numbers so... for something like a martial and being able to deal 1 more tic of damage
Then you might want to get Dual Weilder
While a guy with sword and board doesn't really need anything for that to work
from 40 to 50 its a big difference
If you go something like champion where your critics have a 10% chance, welp
+2 points to AC is crazy in a game with such a small range of AC
10 to 15
That is just too good of an advantage to start with
and shieldmaster its goated
Yeah
but fortunately, fighter would have that
Options at the end of the day
You can tank, do lots of range damage, big chunks of damage or many attacks
or you can go unar NO ONE GO UNARMED WITH FIGHTER!!
me starting with 18 ac
Then, you can go two weapons. But you need to invest in it just to keep up with the others.
That is exactly what I am saying
Cultist enemies throwing eldritch blasts
Natural armor is great
One reason I loved playing custom Linage was to get the unarmed fighting style for my monks
in AD&D, yes I know I am old, TWF was the best there was
idk, im kinda sad of that one
You can twf and use a shield, so it's not like they're mutually exclusive.
because in one part, your options are javelins, daggers and maybe tridents
But if you miss and the situations is problematic, you will lose that weapons
YOu need another light weapon to make the extra attack no?
Yeah, if you throw the weapon you can draw another one as part of your Attack Action in 2024.
if throwing weapon style was a +4 instead of +2 i would say its kinda okey
I use tridents and light hammers as my Paladin. It was very fun. Had a shield and threw three attacks. Could have been four with Dual Wielder, but I wanted to Smite.
You need two light weapons to do the extra attack
Yeah, and if you throw your light weapon, you can draw another onw for the Light Weapon property.
A trident too but you would need a friendly artificer to get you some return weapon
Throwing weapons isn´t really a viable option is it?
When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d6 plus your Strength modifier instead of the normal damage of an Unarmed Strike. If you aren't holding any weapons or a Shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 Bludgeoning damage to one creature Grappled by you.
If you have Nick Mastery it is part of your Attack Action.
But you can only draw 1 as a free action
What are your options of weapons and way to play them?
Through I think it’s stuck to strength now?
They are! It does help if you have stuff that adds damage to every hit, like Radiant Strikes form Paladin 11.
You can draw a new weapon with each attack as part of your Attack Action in 2024.
Nvm it can use either or
YOu can only draw one weapon as a free action
wait, light prop wont let you draw and attack?
No
You can do that ONLY ONCE PER TURN
You can draw weapons as part of an attack as long as you're only stowing one for it.
it was thrown prop, mb
Read the 2024 rules, the Attack Action lets you draw or stow with each attack in the Attack action
Granted using unarmed fighting with monk back then was almost needed
Unless you have Dual Wielder then you can stow two
Hold on, I'll get the rules linked.
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
so in theory, i would be able to draw 4 daggers and throw them
Yes
same with javelins and spears
Dio build
Assuming you're throwing them and drawing them as you're throwing them.
mmmh, ok I had missed that in the Thrown Weapon description
And if you add Sap mastery you would be able to apply disadvantage on enemies
still, you can run out of weapons quite easily
its why i said daggers, cheap and easy to carry lots of them
Throwables are very cheap tbh
but with tridents and spears there is some lil problems
But yeah returning weapons are a must to avoid annoyances.
monk starting with 4 daggers
If you have one that you Yes or Yes want it back
Not my bag sorry
you can´t carry as many daggers as arrows for instance
for level 1 characters it is going to be a problem
Not how carrying works
Daggers are very light.
They exist on your body but as long as you can carry them
So, as I was saying, in AD&D TWF was extremely good. 1 extra attack every round, no drawbacks
Attack Action rules: "You can either equip or unequip one weapon when you make an attack as part of this action. You do so either before or after the attack. If you equip a weapon before an attack, you don’t need to use it for that attack. Equipping a weapon includes drawing it from a sheath or picking it up. Unequipping a weapon includes sheathing, stowing, or dropping it."
then since 3rd edition Wizards has been trying to nerf TWF one way or the other
In 2024 you can draw or stow a weapon with each attack in the Attack Action.
true, but you dont need that much daggers
Or the idea would be throwing the 4 daggers to an enemy and run to it to pick them up
If not return or if i dont remember bad there was a magic item that give you 2 magic daggers that dissapear after used and recharge
2024 dual wielding is pretty damn good
Dio build
Oh boy, looks like it's a court session next session
thrown prop give you a free draw too with each weapon
like poison?
Nerf it so badly until the point that no one even take it like a real option....
yep+
Sadge
Poison is in a weird placein 5.5e
So uhh... how do you exactly plan a court session?
The poisons are not worth using, but poison damage itself is good against over 3/4ths of the Monster Manual
now i cant remember this magic item that give you 2 daggers
But DMs only use the remainder that are immune to poison 9/10
So, like I said. I used twf on my Paladin with basically nothign but Weapon Mastery and it worked fine. Had a shield on the whole time, too. And the extra damage from Radiant Strikes made it worth it even without the Two Weapon Fighting Style since I took Defense.
Poisoner existing for less of 20 enemies is criminal
Pierce resistance, yeah, when? 🥀
The fact nearly 400 of the 500 enemies in the MM aren't immune but majority of dms use the 112 that are nearly exclusively is more annoying to me imo
Because it’s funny
Nah its usually cause its easy
You don't need to come up with reasons to mindlessly slaughter undead, constructs or fiends
Yep
But in other way, wont deny that when a DM use the other many kinds, more humanoids and stuff like that poison can be giga useful
and the story too
Yeah but its an uncommon to rare occurrence
I like to set themes for what players are gonna fight
Like if you see one fiend it’s most likely gonna be humanoids and fiends
NO, you need to read several things to understand one thing. Unfortunately, 2024 is like that
It's a wonder of nature when the average dm uses a humanoid or humanoidlike (other than goblins at level 1 and 2) or a dragon or something
The attack action is one but then you need to go to the Utilize action where it says
Yeah, going against the evil bad old people kicker necromancer is funny
But trying to dismantle a whole plan from a human who had to see his whole kingdom slaughtered and betrayed by the monsters he once took like refugees and helped them, making his way up through sacrifices and becoming a ruthless general. Once a kind king.
Me when bg
There’s literally a half orge
DMs don’t use plenty of monsters
wait am I missing something or can you start level 1 with 24 AC without effort if you just have Shield and Bark Skin?
Oozes giants PLANTS
Bark skin is a 2nd level spell
oh right... I forget that sometimes during character creation
Bark skin doesn’t stack with other things
it doesn't work with hard +AC?
It just sets your ac to 16
that too, it sets your AC to a static number
Utilize
PHB'24
p377
You normally interact with an object while doing something else, such as when you draw a sword as part of the Attack action. When an object requires an action for its use, you take the Utilize action.
so, drawing a weapon is also Utilize
then
ufff
Hm interesting
you need to go to page 19 to read:
aren't a shield and shield both adding AC? shouldn't Bark Skin work like a piece of armor or the barbarian feat?
Interacting with Objects
p19
Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections.
No, cause of how barkskin works
No bark skin is just a flat number
And you can’t stack shields
sorry, wrong text
Time-Limited Object Interactions
p20
When time is short, such as in combat, interactions with objects are limited: one free interaction per turn. That interaction must occur during a creature's movement or action. Any additional interactions require the Utilize action, as explained in "Combat" later in this chapter.
SO, you cannot draw unlimited weapons
I knew that was the case
it's either your shield or the spell? may I ask where that's in the ruling?
I would say that Thrown Weapons are not the exception
Yes, you can use a shield while under the effects of Barkskin in D&D 5e, but it often provides no additional benefit. Barkskin sets your minimum Armor Class (AC) to 16. If your base AC + shield is 16 or lower, your AC becomes 16; if your AC + shield is 17 or higher, you use that higher number
bark skin I get though that was confusing for sure to interpret it like that
Bark skin doesn’t stack with anything
well Bark Skin is "Armor Class of 17" so that's a bit difficult to beat
a somewhat crappy spell
but damn
you could easily get to 17
It’s mainly used for Druids while shape
if you are a guardian Druid
you can always draw a Thrown weapon when you attack with it
Since you can still concentration on spells
if you have the hand free
no, drawing a weapon is still a Utilize Action. you only get one of those free per turn
I am so excited to host a corrupt courtroom case in D&D
Specific Beats General
So yes, you can draw it as part of the action but you can only do it once per turn
always a fun one
Time-Limited Object Interactions
p20
When time is short, such as in combat, interactions with objects are limited: one free interaction per turn. That interaction must occur during a creature's movement or action. Any additional interactions require the Utilize action, as explained in "Combat" later in this chapter.
if you read utilize it also includes drawing a weapon
Equipping and Unequipping Weapons. You can either equip or unequip one weapon when you make an attack as part of this action. You do so either before or after the attack. If you equip a weapon before an attack, you don’t need to use it for that attack. Equipping a weapon includes drawing it from a sheath or picking it up. Unequipping a weapon includes sheathing, stowing, or dropping it.
so, yes, you can draw a weapon once per turn
for free I mean
but if you draw another you need to spend an action
just checking to make sure I didn't cheat even more though, under Moon Druid features is
Until you leave the form, your AC equals 13 plus your Wisdom modifier if that total is higher than the Beast’s AC.
Beast's AC is otherwise the same as base AC you get from armor right? so Shield actually works?
Which ruleset are you referring to?
2024 is one per attack during the Attack Action, +1 from the Free Interaction
you need to read Attack Action, Utilize Action and then page 19
You can’t even cast shield IN wild shape
and Thrown goes over that limit anyway, as an exception
allowing you to draw for BA attacks as long as you're doing a ranged attack
I would argue not
Unless your level 18 was it?
it's literally what Thrown says
not what I asked
Then thats a you problem.
Exceptions trump general rules
it also says that in attack action
What are you asking then?
but you need to read it all to get the full picture
Thrown is the most specific property here
if it does give +AC
as it only applies to specific weapons
Does what give Ac?
Shield
A normal shield?
while transformed
No why would it?
the spell, like you assumed my level of
assuming your form can weild a shield yes
You can’t don/doff armor while wild shaped
wait so when does Shield apply? if you have no armor on you?
so, you are probably limited to some form of primate
What shield are you talking about
the spell
the spell... the one you assumed I meant when saying "You can’t even cast shield IN wild shape"
the one we were talking about when talking about Bark Skin
f you could cast it, then yes, it stacks with wild shape
if you're level 18 and have it through Magic Initiate or something
Bark skin works in wild shape but it doesn’t stack cause flat ac
if you are a level 18 druid, who acquired Shield via some mean like a feat, then yes. Shield stacks
That works yeah
A bit
fair then
everyone is just talking in circles
You just keep saying shield and not which one
Shield just needs to be clarified from a shield, tbh
The utilize action actually excludes things like drawing a swords, stating it's specifically a part of the attack action. The utilize action, in its text, specifies that it's specifically for objects which require an action to use.
I understand what you're implying but it's not true to the wording of the action. If you could only draw or stow one weapon as a part of the attack action, it'd specify that you can only draw or stow a weapon once per turn. The wording of the attack action is that when you make an attack w/ the attack action, you can equip or unequip one weapon. No mention of the amount of times per turn you can do this, just once per attack.
when the "no you can't cast it" was said, I did hope that meant I was clear enough oops
Yup! I need some advice!
the SRD also supports this
No, utilize action specifically INCLUDE drawing a sword as an example
Utilize
PHB'24
p377
You normally interact with an object while doing something else, such as when you draw a sword as part of the Attack action. When an object requires an action for its use, you take the Utilize action.
Ended the session, party got arrested, all magic items and weapons confiscated, court trial next session
so drawing a sword is Utilize Action
That's saying that normal object interactions like drawing swords fall under other actions, and that the utilize action is specifically for using a sword.
"Normally, X is true. In cases where it is not, use Utilize" is what that says
Then you need to read page 19
Time-Limited Object Interactions
p20
When time is short, such as in combat, interactions with objects are limited: one free interaction per turn. That interaction must occur during a creature's movement or action. Any additional interactions require the Utilize action, as explained in "Combat" later in this chapter.
if drawing a sword is utilize action, and you only get one fre interaction per turn then you can only draw one weapon per turn
examples of free interaction are drawing a sword or equiping a thrown weapon
you only get one of them per turn
you cannot draw or equip an unlimited number of weapons per turn
Drawing a sword isn't utilize action though. The utilize action description specifies it's a part of the attack action. It's not a free interaction in and of itself - the action it takes is the attack action.
it's not unlimited, it's equal to the number of attacks you have per turn
The text of the utilize action quite literally says "You normally interact with an object while doing something else, such as when you draw a sword as part of the Attack action. "
Time-Limited Object Interactions
p20
When time is short, such as in combat, interactions with objects are limited: one free interaction per turn. That interaction must occur during a creature's movement or action. Any additional interactions require the Utilize action, as explained in "Combat" later in this chapter.
You've posted it three times
because people aren´t read ing it
The action now allows you to equip or unequip one weapon with each attack you make with the action.
The SRD on The Attack Action
you might want to read the attack action
That's not relevant because drawing a sword uses the attack action. The attack action isn't just making the attacks - it also includes drawing weapons.
Read the attack action rules I linked here again: #dnd-discussion message
I already read the attack action rules
When you take the Attack Action you can draw or stow a weapon for EACH attack.
and if you stop at that it would seem that you can draw or equip one weapon per attack
but
specific beats general
We've given you supporting quotes and rulings from the developers
if you read further in the extracts I pasted above. you will see this is only meant to be 1 per turn
meant? no
The attack action specifically applies an exception where it allows additional object interactions (which is drawing a weapon) for each attack.
the SRD says one per attack
free interactions
thats assuming a lot from the devs lol
in plain english
That is in addition.
because you you only read one paragraph
No, go ask #dnd-rules
those 3 paragraphs together mean you can only have 1 free interaction per turn
which is a different thing to your normal drawing as part of the Attack Action
Nope. Please go ask #dnd-rules if you don't believe me.
(we need a pinned link to the SRD here because I don't think I can post it myself)
The draws and stows from the Attack Action are in addition to the one free one per turn.
the free one is mostly for Casters because True Strike doesn't let them draw at all
and other similar spells
Drawing your sword as a part of the attack action doesn't use your free object interaction, because it's already using your attack action to do so.
Specific beats general. The attack action overrides the general rule, (the general rule being that you can normally only draw a weapon once on your turn). See PHB Chapter 1, Rhythm of play "Exceptions supersede general rules".
Anyway gtg to bed, chat please help wunderbar.
obviously Martials can benefit too
"When an exception and a general rule disagree, the exception wins. For example, if a feature says you can make melee attacks using your Charisma, you can do so, even though that statement disagrees with the general rule." pretty aptly summarises the interaction here between the attack action, utilize action, and free object interactions, which is that a general rule is presented (you can only draw one weapon per turn, using your object interaction) and then it's overriden by the specific rule (when you take the attack action, you can draw or stow one weapon with each attack you make)
Now can we talk about Disarming action, because at this point im half convinced i dream it up and it doesnt actually exist
Iirc it's not a real action someone can take. A DM might allow it, but that'd be optional - iirc you need spells and features like command or disarming strike to do it.
So i did dream it up, shame since its a very effective anti caster tool
honestly i wish it was real since it actually incentivises casters to not stand in the melee range
the main incentive is disadvantage on ranged attacks
and attacks of opportunity when they try to step away
Also getting hit, risks of counterspell, etc. At higher levels those start to fall away of course
Doesn’t exist, but in 2024 it is explicitly RAW for a player to Improvise an action; that is, describe something they could reasonably do as an Action, and let the DM decide if it’s possible and how to determine if it succeeds
, i think its really funny how the TV show invincible has brought up the talk about powerscaling so much that it got some dnd youtubers i watch to talk about it
Bc yeah, dnd powerscaling is real wonky
Lore vs mechanics are very different things
DnD kind of has an okayish system for power scaling because there’s numbers you can point to to at least vibe check it. I don’t think it’s remotely as bad as invincible’s power scaling is. That said I’d love to hear more on it
But they also should compliment eachother, not detriment eachother
But unfortunately i don’t know an actual solution to it
The basic one everyone brings up is the Terrasque
In RAW, they suck
That’s probably a fair example
But another basic answer is how the players get so insanely strong and are “the only ones who can save the world”
Or just how some statblocks are insanely underwhelming or overwhelming compared to their lore
Most of these really come up for 2014, i dont know enough about 2024
And yeah, its sorta a consequence of the gamey-ness of dnd
This isn’t a rebuttal so much as an aside, and it’s also based on 2024 as that’s what I and my circle exclusively play.
I will say, a lot of the people who talk about the tarrasque being easily beatable by an aaracokra at level 1 is ignoring the fact that the aarakocra can’t actually meaningfully stop the tarrasque. A tarrasque can cover something insane like 240ft a round, with a base move speed of 60ft. That aarakocra might be able to kill the tarrasque if it was standing still, the challenge of the tarrasque is that it’s gonna do so much destruction before you get a chance to bring it down
That’s really to me the end boss of white room arguments, is being able to admit that a tarrasque would not be entirely and completely countered by an aarakocra with a longbow and that it’s by no means a won fight
Absolutely and i do agree with you, but the fact that it CAN do it
Oh I agree it’s a total oversight that they don’t have a ranged attack and if I ever run one I will be rectifying that
Well when it comes to DnD, the problem with power scaling would be spell casting
since its way weaker than you would think
Yesnt
The outcomes of tearing a rift in spacetime to destroy the core of a dragon dealing like, 60 damage is def underwhelming
I see that less as a reflection of the spell and more a reflection of the dragon
It can withstand the spells that tear through mortals. Just like it can tear through mortals. It can lay low trained soldiers in a single breath
like you have an earthquake spell... that leaves no lasting damage since the effect of the spell returns everything to normal after like 30s
Very few of the spell effects are actually pernament
I’d consider killing someone pretty darn permanent
Theres killing and then theres killing
... its DnD, do you really consider death pernament
For the enemies? Sure
Powerscaling issue moment again
John the Bandit is gonna come back as the BBEG
But eh, it’s on the level of pheonix downs ig
Phoenix Downs only work for the people that bought them 
My b, didnt know my feathers understood the nature of capitalsm
(or 0HP is just down but not dead, and the enemies finish you off when everyone is down I guess)
ignore the times you gain a new party member and they still work on them /s
Ofc the answer to the revival problem is just make diamonds super rare
Or at least, diamonds of that value
And also mortal injuries which cannot be revived
The answer to Level 1 Aaracockra is the 2024 Tarrasque
If they wanna be within range to hit it from the air, they need to be at least 150ft to have any moderate chance of doing anything
which the '24 Tarrasques aoe roar is a 150ft cone
Roar, one dead birdie
cause itd have to roll min damage on a 12d12 to down a level 1 pc, let alone kill them outright
"you are Deafened, but surprisingly not Frightened, because you're dead."
And uh, that little birdie ain't passing a DC:27 Constitution Saving Throw unless he has at least Bless casted on him and has con save prof.
And even if by some miracle he saved and the Tarrasque rolled min damage.
The Tarrasque has a burrow speed.
It also has resistance to BPS damage so you're doing at most 9 or 10 damage on the .25 chance you hit it if you stay out of range and fire at disadvantage.
It was funny cause Perkins even directly addressed this during the 5.5e core rules interviews before they released saying "you know the level 1 Aarakocra with a bow thing? Good luck."
Is the tarrasque too weak for CR30? I always hear that tossed around
The 2014 one was.
ah ok, new one better then I assume
By a landslide.
The Tarrasque has a history in dnd of being an actual walking calamity you should never fight
But 5es Tarrasque, they didn't wanna hurt the PCs.
Like most of the '14 MM, it was designed to be a helpless punching bag that the dm should know how to make otherwise.
It'll certainly keep its spot in history as the Tarrasque that needed homebrew to make it dangerous to the players.
Cause the one way to run the '14 Tarrasque was to just have it slaughter NPCs while the players flew high above it so society would paint the heroes as cowards and put the blame on them.
If a player found a dead tortle shell and want to turn it into a shield, in your perspective how many AC that can be applicable to that shield
Like most '14 monsters, it didn't have a ranged attack
I'd probably just let them turn it into a normal shield. Just turtle themed 😛
In older editions it didn't but it had several other things going for it.
Such as needing a Wish spell to have a chance to kill it permanently
Regeneration of HP
+2 then alr thx mate
4th Edition Tarrasque had Earthbind Aura
Which was a permanent aura around it that forced fliers into range of it.
Anyway does tarrasque have a counterspell?
It's not an intelligent being capable of spellcasting
However, it has a carapace that can reflect spells at the caster
earthbind is pretty cool
Yeah it was the biggest effect in 4th edition
I consider it the most "based" Tarrasque.
Cause the 4e design team was like "Alright no more wish to kill it. But yall are never flying above it either."
you had to fight it huh, yeah thats really cool
When they made 5.5e they realized what MCDM realized about 5e
My bard is going to teach goblins how to use glitter and give it to them
"4e fixes this"
Judgement
So the 5.5 Tarrasque has a legendary action that let's it move up to its speed and cause all fliers within a 60ft emanation of it to drop prone.
It also forcibly ends caster concentration.
speaking of Tarrasque
It does what now?
you can make a fake one with Major Image right? 4x4 is 20ft
obviously it won't attack, but would make an amusing distraction
When the Tarrasque get that ability
What are you talking about
5.5 Tarrasque
it has climbing speed too, that's a terrifying thought '
The 2024 monster manual?
World Shaking Movement
yes
World-Shaking Movement. The tarrasque moves up to its Speed. At the end of this movement, the tarrasque creates an instantaneous shock wave in a 60-foot Emanation originating from itself. Creatures in that area lose Concentration and, if Medium or smaller, have the Prone condition. The tarrasque can’t take this action again until the start of its next turn.
So not just fliers but anyone within 60ft
amusingly this would mean a nearby Titan spits up whatever it has swallowed
if they print as in UA
Interesting
Yet another 4e W
I mean unless they have a hover speed
Which hover speed ain't as common as just fly speed
Broom of flying:
I'm genuinely curious how big the tarrasque is, because i definitely feel some monsters are much bigger than they appear
Can’t really prone it since it’s not a creature
Admittedly if you're within the range for World-Shaking movement you're in the range of its Roar
50ft tall
70ft long iirc.
They also gave it prof in every saving throw
It also has a burrow speed so if you just fly above it, it can just go underground.
So it’s more likely to succeed
it looks like it's much bigger than 50 ft though in the art tbh
4x4 minimum, possibly bigger
true
You underestimate how big 50tt tall is
Maybe?
the 24 MM doesn't say specifically per creature
Lore suggest is the best we got
Keep in mind the Tarrasque sort of walks like a T-Rex so it is hunched down a lot.
I do remember that in 5e the biggest creatures that players can fight are the Scions
The strongest and tallest one being 80ft tall
The artwork looks way bigger than 50ft tall lol
Perspective also.
The scion of storm was it?
Artists rendition
Scion of Stronmaus
But yeah 50ft tall, 70ft long according to lore.
I'm not even gonna lie, i really do love the tarrasque as a monster. It has such a cool title too, The Shape of Calamity
Artists rendition typically makes them look bigger than they are.
When really they're about as big as a Brachiosaurus or something.
Tarrqause are just really fat dinosaurs
Move like T-Rex's so they're hunched down too.
Both being said to rival gods
Monsters like those and the Tarrasque are a bit of a pain.
In there own perspective
Cause if you wanna run one lore accurate size, you need a giant map which can be too much for most peoples PCs or tables.
I like that the greatwyrms and Scions are each a two phase boss fight
Yeah they were made when they were doing 2 phase monster testing.
Nothing to get the blood pumping than "Now what about phase 2?"
I still use Mythic Actions for my HB monsters
With more mechanics!
I like them.
Mythic actions are so awesome
Really drives home just how “epic” of a boss you are fighting
Kinda sad that Bigby’s and fizbans are the only two phase boss monsters we got
Like the highest CR unit for one of my HB monster groups has a Mythic Phase called Runic Rage where they get improved actions and spellcasting which I find cool.
Theros was when they were made so there's a couple in there too
Is there?
Oh yeah those guys
I still need to know where the hell a dragon turtle came from as well
But yeah they removed mythics to cut down monster statblock size.
Just like humans they are another wonder of dnd
Cause they were moving towards the 3 reaction system and no legendary monsters.
Vecna got caught in that cross fire 
Ravenloft's Dullahan monster had Mythic actions too. I really wish they put Mythic stuff into the 5.5 MM
Oh yeah the Dullahan
Mythic actions were to separate the good from the great and its one of the things I miss from 5e
“You may be legendary but I am MYTHIC”
But yeah they got removed cause apparently too many people complained that it made things too complicated which led to the 3 reaction system being devised I think.
the monsters with the Titan tag would all be cooler with a Mythic phase
Giants are so under used in dnd already
There’s a lot of creature types that are super unused in dnd ngl
Giants plants and oozes
Kraken Mythic where its tentacles all become individual entities with their own attacks while the Kraken casts spells.
I’ve played I like 23ish games and I’ve fought a total of 2 plant monsters
Colossus Mythic where it supercharges itself, giving it a permanent "reckless attack" state for some rounds until it dies on its own from overclockinhg
I just realized, were plants ever given a titan creature?
I really like the idea of a kraken's tentacles becoming seperate monsters
Tarrasque Mythic where it gets Earthbind aura of 1200ft emanation.
no not yet
Lmao never
Nope
wait until the ancient giant tree start walking
They are the most forgotten creature type in dnd imo
Awaken:
I've been trying to find a good third party bestiary cause I want more plant enemies
Biolante from Godzilla would be a good inspiration. Maybe a Yggdrasil Blight would be the choice for D&D
yeah those, but i mean fr Giant.
That’s why I keep saying we should get a Druid subclass that lets you wildshape into plants
Yggdrasil Blight would've been perfect I think.
Actually give plants some love
But nah we need more Fiends and more Undead.
just has a cosmic plant horror that assimilates people and releases spores to attract more victims
We have ENOUGH undeads
Titan plant Deku tree lol
Fiends too
Plants and Oozes are super underutilized
in california there is a giant tree that would work for example, its called Hyperion
Literally
Screw it. Just make the Gravemind from Halo as a Plant Titan
That’s why plant Druid should be a thing
Something like that for awaken, would be a collosal plant creature
It fits with the themes
where's our man the blight druid at
Since the Flood from Halo are very Plant-like.
in concept like poison ivy from dc?
YES
What other creature types are missing a Titan? Unironically Fiends and Undead
they would be mushrooms
absolute poison ivy?
na, but in general poison ivy
And it'd be easy to make statblocks for them
That’s like spores Druid already
Critical role book, iirc lol
Chat, is it a red flag that the DM only improvs and never plans?
Just have a template for it.
"Use this statblock, but change Creature type to Plant and add Fire Vulnerability."
kinda
do you wish they'd plan more instead of improv?
thats giving me an idea for a spore druid/path of the beast barbarian
Not every plant is vulnerable to fire weirdly enough
Changeling so that their form is never constant
Hear me out, they lean into it and the thunder breath gets upgraded into a full on Godzilla atomic breath
I'm talking about using the Flood from Halo in dnd.
They're a Plant-like parasite that's only fear is Fire and it hurts them especially more than bullets do.
I would prefer that he wouldn't make everything up on the spot
DND vs the flood
It is why Halo actually had genuine horror to it at one point.
That reminds me one of my thursday crews is about to have a HW2: Awakening the nightmare moment
That first mission they were introduced literally scared the crap out of me as a kid.
And it still gives me creeps
Leads to wasted time and prone to poor performance
Just leave
Oh hell yeah
I mean if you’re bothered by it, talk to your DM about it
Poor duergar, they didn't realize they were opening a literal virus into the realms
having to fight the flood as a dnd character is kinda peak ngl
I had a Spelljammer game I wanted to do at one point with the flood
I wouldn’t frame it exactly as “I don’t like that you improvise sessions”, rather, just explain that sessions feel like they’re wasting time and sessions are frustrating.
It might also just be that you have a different style to the DM
But yeah talk to the DM about it
It starts with the PCs having to escape the Rock of Bral after a flood spore crashs on it.
I should add some kind of a virus to my campaign
Though ironically my flood campaign is just my alt thurs because they're dealing with a fungal plague in the feywild. But it's more A Plague Tale/Last of Us
Actually no I’ve already got so much going on
Honestly role playing is fun but I wanna get into more fights for the sake of it
It could be a smaller thing that exists in the world for a mini canon one shot or side quest
I do think that DMs who wanna make RP (as in, conversations etc) more common really should just put in more legwork to make them rewarding. So many DMs just go “ok RP time” and then give absolutely no goals, challenges, or rewards.
This is so real through
Everyone can do a little improv on the spot, but the problem is when everything is on the spot
For added context, I entered this campaign because a friend told me this was available and they were looking for another person. Already a little bit concerned about the DM not even being above 18, but giving them a chance nonetheless (possibly against my better judgement)
Killed you and brought you back as a Zombie that would constantly mutter your deepest secrets
Through I only do “ok rp time” when I’m setting up a map or something
Ngl I like stuff like the cordyceps because it's interesting how it can mutate different creatures
Rn I'm finding maps for my upcoming horror game and I found some bloodborne ones that now I wanna change the intro quest
Even just giving something to bounce off of is somewhat uncommon.
I wanna make a crazy character in dnd but how would I go about that without making them evil
“Ok RP time” is alright in moderation but I’ve played more than a few DnD sessions where it feels like we’re just dropped into a setting with no real tension. There’s nothing to engage with, because everything either A) is fine and will continue to be fine, or B) all of the problems can only be solved by leaving and doing combat
Mentally deranged in a good way
Oh that’s awful
Combat is the best solution
Krieg from borderlands 2
you make them crazy in such a way that does not make them evil. additionally, maybe reexamine some personal biases
He's an actual psycho, but does the killing in the name of good.
I don’t even think combat is necessarily always the best or most fun solution. Legitimately finding solutions through social navigation is awesome, more DMs just need to put some work into setting it up
Gimme an example
I believe that combat should be the only solution always.
Because then I don't have to think of that much crap
Me when I have to fight to death every second of the day
An old lady tried to ask me for gold so I punched her in the face
Truee
Idk why but I like the idea of hitting someone so hard they fly 5-15 feet away
Gojo from JJK could be a good example of crazy but not the bad guy. He sometimes looks like it and acts like it but it's towards the actual almost comically irredeemably evil bad guys.
Could you stack tavern brawler and crusher
You ever watch Doom Patrol? That was a cast of characters all of whom were varying levels of crazy, but they were not evil people. Drax from Guardians of the Galaxy is crazy but not evil. Fallout 4's Mama Murphy mostly uses her craziness to try to divine the future.
Oh yeah
Tbh all adventurers have some level of crazy to them
Also yeah those are pretty good examples lol
I made a decently insane sorcerer who loves gambling
Cause being willing to put your life on the line for anything other than self preservation requires just a bit of crazy at least.
No sane person goes adventuring lol
Aka they exposed them self to pure magic to but the magic was too wild to tame
Yup
So now they use there magic for fun of it
Fey wild shard still has to be my favorite item of all time
Let me show you how many times I can really gamble
I don't want to call the shot too early, but I am not feeling this campaign
Join a different one
How long have you been in the campaign?
Best way to cast fireball at level 3
You cast a random spell. If the spell normally requires Concentration, it doesn’t require Concentration in this case; the spell lasts for its full duration. Roll 1d10 to determine the spell: on a 1, Confusion; on a 2, Fireball;
First session, but the potential problem-
Meet potential man!
...did he really say this will be a high level encounter at level 1?
Idk what the statblock with a giant spider is
cr 30 giant spider
Giant enemy spider
That’s a completely fine encounter for level 1s
thats an old reference good lord
He might mean it’s in the high difficulty bracket for level 1s, which means it’s completely winnable
It’s CR 1 for those of you who are curious
The giant enemy spider
Yeah more than fine for a hard encounter for a level 1 party
Ride it out I say. Every DM has off weeks, see how the next session or 2 goes. I especially know that introducing new players and characters is a tough week - at least for me, it’s tough.
You would know all about them wouldn’t you
Yeah I had a bad session last wednesday
Me being Tasha the witch never has bad sessions
Was too overstimmed all day and couldn't really function right mentally.
I mean, I'm seeing things like how the lack of planning is for the longer term, like how things are added as it goes
I don’t think a lack of planning and a willingness to change plans on the fly is a bad thing
Well planning isn't always good either. It's about striking a balance mainly.
I did it in my most recent session on both counts and I thought it made for a great time
I don't really plan my sessions. I use random encounter tables and build from what I'd built so far.
Never in my 26 years of living did I think someone would say planning ahead isn’t good
Planning ahead can be detrimental.
How so?
I don’t think planning ahead is bad, it’s just not the only option always especially for DnD. Having some flexibility is fun
This is not planning just about anything
For example if I plan ahead, I usually won't end up doing it compared to actually just doing it.
ngl players usually do the things you least expect
I feel like going in without a plan has gotten more people killed the going in with one
Could you elaborate?
What’s it been like so far? I’m curious now, because I’ve seen two types of “improv” games and I’m curious which of the two this is
There's a thing called overpreppi g
Not to say that planning also hasn’t gotten people killed
It's where a DM burns themselves out trying to keep prepping for every single possibility.
Nah.
DM's own words. From what I'm seeing, it's the equivalent of winging it. Making it all up on the spot
Not a big fan of winging it
Sometimes planning super rigidly in the future locks you into ideas and you spend ages trying to make those ideas work, long past where they make sense. You get railroady, and start making awkward story decisions to justify your ideas
Depending on the idea can be very limiting resourcewise as well
I don’t necessarily think that’s a bad thing if everyone is on board. I’ve had a lot of fun just spitballing one shots with friends.
Like I did a linear game involving a necromantic cult so most enemies were Cultists and Undead so there was most of the MM going unused which made encounters rely on my HB and unique factors to keep them interesting.
Ang it’s 12 am already
Idk most of the players stick to the path I set for them if they go off I just look up another adventurer they could go on
You aren’t American like I thought
fair enough. I'd say if you are making things on the spot, write them down cause if anything contradicts later it will ruin immersion
Oh totally
I personally try and hit a balance
Ha nope
Of course I improvise stuff every session, and also every session I prepare content. It’s about what works for you
I still need to make an oni pugilist/monk someday
I think the best games are somewhere in the middle
I sometimes forget to note things I make up down
Or barbarian
And only remember cause of luck.
i wanna play the pugilist, too bad its hb
I mean some games might allow it
not the ones im at
Talk to your DM about it
Fair enough
I like the idea of it but it’s way to memory heavy to keep track of
It gets like an ability every other level
Heyo
This is not a one shot
To be fair there are classes like monk which also have that
I just wish unarmed fighting was better
Oh sure but I think the basic principle can apply
Yeah but pugilist has it really bad
Like reallllly bad
I’ve also got other personal issues with the design of the pugilist
Trying to remember every little thing you can do
It’s got way too much specific flavour baked in imo, like old monk did
It overwhelms me who plays wizard
Is there a place I could go to bounce ideas for a magic item?
I want to create a “party” magic item, which everyone in the party has access to, because it fits the theme of my campaign and sounds fun, it idk about the mechanics of the thing and I need some wisdom
I just am not feeling it. It doesn't really help that both DM and a player is under 18
Party magic item?
Hey that’s fair
Yes?
Wdym?
Idk what to call it
Like a magic item that everyone can use or
Good example: spider is not going to shoot a web at the spellcaster because DM is "too lazy to learn how the recharge works"
Yeah, that’s the ifea.
uh hello! im new to dnd
Son..
That’s very vague
The item is currently a “cursed” item which is absorbing spells on a low con save from the party, but it’s also a puzzle which they are working on solving. I want the next step to grant them access to a new ability, but since solving has been a party effort I want it to be a “party” item
Sorry typing slow lol
Thats just ridiculous
Ok still very vague through what does the ability do
It's literally just roll a damn d6
I figure it would give anyone in the party a once a day reaction to nullify a spell.
I can’t I ate them all…
hard candy
But that’s the problem I’ve not seen anything like this so I’m kinda shooting in the dark.
Ranges from mildly useful to down rigjt broken
Is it an action or reaction?
Yeah, I think it's time I disengage and start preparing to cast Find Greater DnD Table
Reaction, because it needs to be on an enemies turn
That also needs the enemy to cast a spell which not a lot of enemies do
Most prefer just stabbing you
Kinda? I run a very enemy pc heavy game, so a lot of enemies cast spell. Could also be an arcane ability
Oof, I gotta run now. I’ll be back later. Please @ me at the end of your response!
That’s what they all say..
Another thing I forgot about until now
The entire campaign would be streamed on Twitch
That's a rough one.
Decided to just dip from the campaign and eventually look for a new one
I feel like people just say that just because
Yeah, being too lazy to learn how to play the game won't go well for a liveplay from some I'm assuming nobody
Ah that makes sense
Which it took me 10 seconds just now, and I already understood how the recharge works
Yeah its just roll a d6 at the start of their turn and they recharge on a number they say they do
I'd say it's easier to forget to roll recharge than it is to not know how it works.
This was just not knowing how it works
Which is just crazy
And if memory serves, this was against a Dex based Cleric
Recharge 4-6
5-6 for a Giant Spider
Everything is online
cast find greater table but don’t disengage quite yet
Too late
does anyone do their own pricing for magic items? 19'000 for a +2 weapon seems crazy to
Magic items base dnd don’t really have a set price
is there a recomonded guideline or something i can folllow, i dont wanna pull a nuymber out my ass
Xanathar!
being a dm?
😐
unnecessary, but okey.
+2 weapon is 4,000gp as it's a rare (unless your DM decides otherwise)
there are some guidelines for magic items prices in the official books, but be warned that magic items are terribly balanced against each other in terms of scaling power to rarity. If you like numbers with a bit more thought put into them, there are homebrew lists on the net
i figured lol, thanks to the both of you, i like the guideline sent, i only need to adjust slightly if the rare weapon is really good or really buns
https://docs.google.com/spreadsheets/d/11-45kA6qWTFV_rDYkD49B_EQfF0kPrW2tXwQcNs1jVM if you like to compare prices
+2 rod of the pact keeper my beloved
I only need a fey wild shard
For 4 minutes and level seconds the wild magic sorcerer is effectively immortal
I know metagaming bad, but is there anything against metaconditioning? (For example, pulling the dm aside to tell them something you’re gonna do, and keeping a recording of that for proof later in hopes that they forget)
We tend to call that openly communicating with your fellow players
Ok more context is needed
Like in the current campaign I’m in, my character witnessed a party member blank out and have an amnesia episode right as they were about to tell my character something important that happened, ooc I know what happened (bad guy interference), but in character I don’t, and my character is paranoid as hell so he’s gonna start keeping a logbook just in case he blanks out like that too, I want to make the dm aware of its existence but not bring further attention to it
Yeah, that’s just communicating with your DM
Yeah, just felt weird cuz while its all justifiable in-character, my motivation for this move was kinda influenced by meta stuff
It’s not the end of the world if you can justify why your character would want to take these actions
Not all metagaming is bad
Good, I’ve just been burned by overly sensitive groups in the past (like hair-trigger levels) and needed an outside opinion on my course of action
Im actually gonna be keeping a physical logbook too
Some metagaming is normal
For example, if I’m playing a Wizard with proficiency in Arcana and the DM asks for an Arcana roll, I know out-of-character that I’ll likely have a better chance at success than the INT-dump Barbarian. That’s a form of metagaming that actually helps the party and encourages positive play.
Is there a way to do a point buy system in the species homebrewer in dndbeyond?
That'd just be part of the character builder
Stats aren’t associated with species anymore, so I don’t think the DDB species homebrewer supports it
It’s associated with Backgrounds now
How is it meta stuff? Your character saw a party member, someone they rely on to stay alive, have sudden amnesia. Clearly they are either being influenced or they have a huge problem with their brain. That is worth keeping notes on and monitoring
Fair, i was just being paranoid
Like, consider things strictly from the point of view of your character. Hell, I've played characters whose reaction to such an event would be "I can't keep adventuring with that person"
No I want to make a species where people get 6 points and can use the points for features
When characters adventure together, they are trusting each other with their lives. Someone who just blanks out in the middle of a conversation, suddenly forgetting what they were about to say? In what world would anyone ever trust that person in a life or death situation where a decision has to be made in a split second?
Monitoring them is the least you can do. I'd just have them checked under every possible divination spell, every dispel and restoration.
I think their hesitation is more so based around having out-of-character knowledge of some sort of thing the DM is referencing
Considering that in the prior session, said character who blanked saved my character from near instant death
But again, the character has valid motive to keep tabs on their fellow party member, regardless of whether the player is aware of what the DM is referencing or not
Yeah, the dm didn’t do a breakaway for a scene with just the guy who blanked, so we were all present in the call for something only our monk saw
Still, you understand what I mean, right? Even with just the informations your character has, this is cause for concern
Yeah, thanks for reaffirming my plan
what spells, besides disguise self, would physically alter your appearance? i'd like to have a mind flayer disguising itself as a human
Seeming does it fir a group
i'm hoping there's a spell like alter self that lasts longer than an hour
Alter self.
Oh sorry, you already had that one
Oh, you want spells that physically alter the caster?
pretty much yeah, anything like alter self that would last longer but still be dismissable by the caster
Alter self mainly
I think there is a potion for it?
Shapechange. True Polymorph.
only other one I can think of is true poly at 9th level, which lasts until dispelled if you keep it for the whole hr
unfortunately it's 9th lvl
And of course an easier way is have it turn someone into a thrall and do it for them
shapechange only lasts an hour as well iirc
How about a Hat of Disguise?
the context is that i've got a mind flayer who is hiring the adventurers to ferry him through the astral plane, but he can't have them find out he's a mind flayer
So I do have to ask: Why do you want that illithid to not use disguise self? It would work well enough
my issue with disguise self is that you can't change your form too heavily, and any physical alterations are just illusionary
i'm just looking for something more concrete so it doesn't bring up an argument about the spell's rules at the table
alter self seems best, and i can just have it recast every hour
seems like the only permanent option is true poly, for your purposes at least
just make sure the flayer gets time to himself once an hour, and has a viable excuse whenever detect magic goes up (or don't and let chaos ensue)
sounds good, thank you!
Hat of Disguise paired with Belt of Dwarvenkind
They are still human shapped
Could just have their tentacles disguised as a Beard
Old wizard with a very big beard.
Explains why he is so smart and the long growth on his face
@stiff rock how do you feel about giving him powerful magical item?
i have perfect solution
a little magic item called "Crown of Lies"
it has a feature called "Perfect Disguise"
The module specific magic item from the Domains of Dread I see.
possibly giving out an artifact to a 4th level party sounds a little worrying lol. i'll stick with alter self
that one is from Vecna - Eve of Ruin
thank you for the recommendation though
to be honest understandable, if its not a BBEG you might now want to put an artefact for him in the game
otherwise you will have to account for this artefact being somewhere out there
i'm running a oneshot
it's also from eve of ruin, so it'll likely never ever come up outside of that lol
aye fair enough
What are yalls thoughts on conquest paladin?
Yes I know
an evil paladin, its great
Trying to avoid spoilers due to it's existance is kinda one
Pretty good! Played one and it was very effective.
Huh thx
Falls behind the support compared to Paladins but has pretty good control.
Thinking of multiclassing a bard into one to make it an evil bard lol
so I have a question
Can anybody please get a direct message me that is a moderator please I do need some assistance
I don't think you need to multiclass to become an evil bard
Cause even then that is just a Bard + Evil paladin too.
are there any types of undeath that are similar to being a zombie but also make the user have most of their faculties?
Ghouls and Mummies
Revenants too but thats more being angry
I believe Flameskulls too
I'm tryna write an npc with something like that which happened to them against their will
I highly appreciate you thank you so much
WHY IS Cthulhu A CR 25??????? WHAT??? not my bro getting the Vecna Treatment
Actually its Ghasts
Ghasts are more mentally aware than Ghouls. Basically the smart (smelly) ghouls
they want to be allowed to die and as such want to join the party
My dm fell asleep mid session 😭
until they come in contact with a cleric the party is travelling to
Ah easy do a Flameskull then
Flameskulls are a constant respawning undead with their mental faculties and made by wizards.
a deathlock comes to mind as well, that may fit?
^ flameskull sounds most appropriate though
not sure how I missed the flameskulls