#dnd-discussion
1 messages · Page 403 of 1
So you can teach players a good lesson.
have y'all seen the mini mind flayers they're so funny
Well it's multiattack doesn't stun
Its only the Mind Blast that stuns
The arcane tentacles instead teleport the person they hit
Sora, I'm trying to remember something you said, giving bosses Domain Expansions(?)
Clorota
Let me check if my first printing of the MM had it
Guess I got it mixed with regular flayer.
Probably always been teleport and misremembered
Ah the old one did stun but didn't have multiattack
A colony of mindflayers without an elder brain would be an interesting concept
They exist
They grow a new elder brain usually
Do you guys have a favorite out of your players
realizing im about to run 8 campaigns
8???
we dont talk about the f word when it comes to players
Nothing I hate more than players who refuse to interact with the game.
Hehe
wait what
Depends on how wide the hooks are, sometimes I feel a little dense
The lesson that happened is the 2 players ended up coincidentally dying due to events that weren't planned
frankenstein
Unarmed halfling man being beaten to death by a thug in broad daylight in front of his family
Players said "it's probably part of their culture"
It's totally me
And let him get beat to death.
I'm the favorite
Thats actually kind of nuts, are they heroic adventurers??
Not really, I appreciate them all equally, I divided my appreciation into 5 quadrants, each quadrant has 20 appreciation points, if one of them ever gets 100 appreciation points, I might toss them a magic item /j
The first day they were in the city half of them immediately went to their rooms around noon and wouldn't leave till next morning either.
- Titanic Upheaval
- Dragonlance: Shadow of the Dragon Queen
- Baldur's Gate: Descent into Avernus
- Waterdeep
LegendsMenaces - Tales of Alltherisheim
- Terrors of Icewind Dale (potentially)
- Orien Trails
No they weren't adventurers.
wait im missing one
Let's just say 3 nat 1s led to them being dragged to hell. Only one made it out by sheer luck of a nat20 and help from a close companion and their relationship to them
Lol menaces
They were npcs.
oh no, just 7 campaigns
They sound like Pod People.
They'd only do stuff if I actually forced them.
Pod people is a funny term
they chose to be menaces in the first session
Waterdeep Menaces is probably the best named campaign you have tbh lol
How? 😭
And any time they faced any difficulty they groaned and sighed.
When they dont do stuff it only it's the difficulty
THEY did
I was tryna be a fella
half of them are modules
That sounds not fun, for the dm at all. I'm sorry for your loss
Just throw something at them that forces them to do stuff or realize they have to
I'm lopped in with the menaces
i could not run more than 3 homebrew campaigns i thinks
Yep that's when I added "won't do anything" to my boot list
Man if I saw a person get beat at least throw a rock or something and run
or perhaps, the menaces are trapped with you
And also "angry when dm doesn't dm the way I do or my other dms do"
Sora, I'm so mad!1!!111!!!1
Why don't you dm like
MATT MERCER!?!1!?1! /joking
I'm lucky to say i haven't had a bad dm, or I have low expectations
quite lucky
I have had some... not so fun DMs
Yeah, i'm in a home game with a couple friends and it's a little rail-roady but I can't blame the guy because he hasn't DMed in years
Ti and Nealen being two of the few.
It's still fun at the end of the day as well, which is what matters
awww
A lot of my DMs would just have royally bad homebrew that made the game either very funny or very miserable.
Had some very amazing DMs as well, being in their games was inspiring, amazing quality and kept me engaged all throughout it
There were the DMs that would never run sessions whether that was if 1 person cancelled they wouldn't run or they would "not have enough time to prep" for several weeks in a row.
That 1 person cancelled one was egregious cause it was a 6 PC party, and the cancellers would cancel to watch Dim20
shudders yeesh...
It isn’t hard to make a session in 30 minutes
They just love the idea of playing DnD, not actually playing it
I could tell the DM didn't wanna cancel, but didn't have the backbone to just run regardless.
Wouldn’t be that hard to read the page of a monster than make an adventure off of it
So I never held it against her. Just really didn't like the people canceling playing DnD to watch DnD they could watch later.
the episode is not going anywhere, why 😭
Guess the game was there to pass the time until a new season or something
Game ended cause DMs schedule got changed and nothing else worked cause "I watch other liveplays"
I don't consider myself an amazing player, but you gotta at least put some effort. The DM has done oodles of legwork for you to enjoy yourself. It's not hard to engage with what's being told
What I've learned from the player side as well as seeing from dm perspective. The dice, and characters choices decide how everytbing goes
My take is it depends on the game.
Linear games you can afford to just hop on the minecart and enjoy the ride.
Linear games are their own brand of fun. I struggle at sandbox-ish games
But Sandbox games, players need to be much more engaging.
I love the sandbox games
Realistically the best way for a Sandbox game to succeed is to have at least one player who will take the initiative
I'd love to try my hand at another sandbox game, but I haven't gotten the chance
Cause passive players more often than not will just follow what they do.
Personally I like sandbox games that still have 1 primary goal
Like ToA.
Like Breath of the Wild is very sandbox but makes sure there is 1 big goal you work towards.
Another example being Lord of the Rings too
It's a sandbox but the 1 primary goal is ||end the death curse||
Makes sense, the most recent one i played was RotFM
One big goal with little things that can help you along the way
Can someone help me in optimization
Yeah, it was cool, but I definitely struggled as a player
To where there can be some side quest and maybe items to lead you back onto the path
How you reach that point is up to you
Yay
It's partially why I think CoS has the most horror stories.
Just be a werewolf in straud
CoS was another one i played, peak. I love the overarching doom of strahd
Cause the reality is, a noticeable large amount of DnD players lack the ability to use their player agency.
And in a sandbox you need to use your agency to make meaningful progress
Like if you ask "what does your character do during this?" They just stare at you.
Then eventually say "nothing." Something that's effectively nothing. Or "uhhhh"
I like that question, just wish I was a bit more thoughtful
Which the something that's effectively nothing I can work with
I love game developing delimmas. Skyrim as an example. Stormcloaks or the imperial. Kill or let paathronax live
Like "cleaning my blade" aight you're doing that nice.
Saying nothing is a little weird, If I can't find something interest to say i'd give the mundane action at least
Go to a tavern or something man, engage with the locals
Even if there's no mechanics attached depending on what it is, I'll reward it.
I love the taverns or places where gossip is. You find some fun gimmicks there
Ah man, this makes me want to play a sandbox game again
Places where npcs gather can be a boon of adventure hooks for dms to toss out
There's a lot of fun to be had, since there isn't always a sense of urgency on sandbox. Urgency comes with an objective
Problem is. When I play my head goes through what my current character is doing and in te background how others would react
And some mini quest aid the main goal
Or harm it
I prefer sandbox to linear
Idk, I think they both have merit, can't really put one over the other
They do. There are somw very fun linear ones to. I like those for testing new classes
i need a name for a drake companion
What kind of drake is it
rangers drake
Those are really not Dilemas. It's "Support the racist idiots who think they can Solo no less then two Empires at once. Or you know, join the side that has an actual chance lol." And "Kill this wise and regretful Dragon who's been repenting longer then the Blades have existed as an Orgnization or else we're not going to help you." So, not really great examples to be honest. But that's mostly just bad Bethesda writing.
places to start dnd campaigns that aren't a tavern?
On the way to a destination as part of a Caravan.
in the middle of a kaiju fight
this might be a stupid question, but what is that?
oh shit that is sick
Mothra woke up angry.
i read that as mythra for some reason and i was like: thats her natural state of being
the campaign im trying to plan right now is 1. my second campaign ever and 2. a pirate/underwater campaign so I think maybe I could do kraken fights? or maybe two ships fighting and they happen to be on either of them
A mimic shaped like a tavern.
This is a boss fight
LOL
Put in vampirates
"In media res" is always good. Start right in the action! "You slam a portcullis down, stopping the dozens of Lizardfolk chasing you down a staircase, you're in the second level of the Temple of Elemental Evil, what do you do?" kicks your players into high gear and gets them ready
i now need my fix of ixalan, thanks
I was actually debating whether or not vampires/dhampirs would be allowed
Strictly speaking that's more of a Spelljammer thing.
There is a rotting skeleton corpse at a table
oh. well, i still want my vampire conquistadors
The bar keep says "Oh he's waiting for someone" if anyone asks
All interactions with the skeleton show its dead.
Next time the party arrive its gone.
nobody epects the daywalker inquisition
Nobody expects Ixalan to have been a magic Dyson Sphere.
Vampirates are cool same with orcsairs
A ship
An apartment
In the middle of combat
Ask Reddit
Jurrasic Park
Rave Party
A fancy ballroom
Instead of having quests given by sketchy old men sitting in taverns, just have an adventurers guild, where a guildmaster assigns you a bounty or quest along with the rest of the party members to work together. Party members may not like it but that's the rules and they'll have to get along to get the reward.
a Graveyard
If you reenact the opening to Skyrim, you deserve to be flogged by your group.
In Sora's game and I was playing a thief and he asked the party "Why are you in this graveyard right now?".
My answer was "Grave robbing"
A Kraken might be too powerful for the start of a campaign
If it’s attacking a town, that’d be fine since towns aren’t on the water
If it’s a ship, you might just TPK in the first session
an honest man
Yeah what kind of campaign starts with a dragon attack on the town? Hahaha
Hides my campaign
you're right
laketown be like:
I was thinking more the "You start tied up on a cart, on the way to a lovely execution, starring you!"
not in a cell lol
Yeah you’re 100% right here. A kraken early on is basically a welcome to the campaign everyone dies moment
"Hey you, you're finally awake, caught trying to cross the border, right?"
my boyfriend dm'd an evil campaign and we started in cells on a blimp airship and our first task was to break out. I'd argue that was pretty fun, but because this isn't an evil campaign idk how good of an idea it is here
or a set piece/environmental hazard
normalize monsters as environmental hazards!
ive started multiple campaigns being imprisoned without my gear and i find it to be not fun at all
yeah it does prolly get old after a while. fair fair
Man i cannot decide what weapon to use for my character
what class and race?
Shortsword, Longsword, and a Greatsword
Its a Doctor and Human be becoming a Scarecrow
I can choose any melee weapon I want
needle daggers
I was thinking about Sythe, but not sure
Scythes are probably closer to one of the polearms actually.
Scythe are Glaives mechinally
Scythes are... not so good weapons...
Just like Katana=Longsword
scythes are mechanically awful but so cool when it comes to flavor
youre not stopping me from playing my ffxiv reaper
I like my pointy sticks and Greatswords
Spears, Lances, Giant Slabs of Metal that go CLANG
only party poopers dog on scythes for being impractical
Reminds me Ima put Scythes as weapons in my world.
Scythes aren't good
Scythes are Glaives Mechanically
Two very conflicting statements imho
Oh so Glaives are the one you can reflavor for scythes?
Glaives are cracked
Yeah
i think dogging on them for being impractical is fine as long as you recognize theyre just as valid for a character based on cool factor alone
Makes sense, they have Graze don't they?
That's the mastery I think would fit a Scythe too
Nope, they get graze, sadly
Glaives historically are scythes originally
glaives are the most crackable d&d weapon
😭
😦 wait
But, Graze is still a pretty decent mastery if you have Great Weapon Master
hell, they're good for being a reach weapon in general
Yeah I said Graze lol
i’m just saying if a glaive was a person they would be really hot
They're the only heavy pole arm right?
OH, I thought you said Cleave lol
What about Graze for GWM?
thats what I said smh
Cleave could be fun for a scythe tho
There's an echo in here
pikes and halberds are staring daggers
GWM doesn’t interact with Graze
Like what does GWM do for Graze?
Nothing
Pikes are big so true, and figured about halberd but wasn't sure
Because they don’t have anything that align besides a bonus action attack
Yep.
Graze damage can’t be boosted by anything but Rage damage because that’s the only damage bonus that doesn’t rely on ‘hitting’ that I can think of and even then Graze is only ‘okay’
Graze is cool flavoring
Fun fact Cleave says you don’t get to add your ability mod to the damage.
Nothing about modifiers that aren’t related to Ability mods.
I think all masteries are pretty good in some way
I'm glad masteries are a thing in general, wish they got stronger though
I think if they scaled like cantrips we may as well just play 4e lol
I love that an Eldritch knight can give someone a -30ft to speed
All roads lead back to 4e
The promised land.
While already in melee at lv 11+ (or 5+ with action surge) but you’re already still in melee anyways
Good song
My favorite part of having a Battlemaster fighter
I cast minor illusion
been watching "How to create interesting bosses" videos, and, I gotta say, the advice? very split, "Use your Legendary Resistances" "Don't give them Legendary Resistances, it will make the PC feel like they wasted their turn", etc.
Monsters usually got magic resistance for a ton of advantage on saves against spells.
But got nothing for Masteries or Maneuvers
That's when I click off those vids
Easy do what Flee, Mortals does
Give a debuff when they use their Legendary resistances
Yeah I think... I'm gonna do it my way
Like maybe a dragon’s scale gets blown off lowering their AC to do a LR
What debuff what does it do?
Definitely interesting
Serious hard hitting debuffs
Yeah, thats an awesome idea.
how hard
Or a Mummy Lord has to remove a curse it placed to do an LR
Like -10 to AC, no hit bonus, no movement speed
Oh god
8th level caster (Bard) (+ minions) vs Level 5 Party, should be fair
I wouldnt do all that
I think players have it easy enough.
Especially with how easy it is to burn through legendary resistances in 5.5e
gotta walk a fine line of "this was an amazing boss" vs "this is bs"
Legendary resistance is there for a reason
Flee Mortals was made in 5e14 where burning LRs wasn't nearly as easy.
Yeah
Now PCs can burn all of a monsters LRs in less than a single round
Bard playing in a Cathedral... what kinda Lair Actions can I even put... 
"Just this once, okay?"
I once played a Paladin in 2024 who burned all 3 of a monster's legendary resistances on his turn
Yeah LRs are hardly an obstacle now.
What is your guys favorite and least favorite constructs?
Hard to say... I like Flesh Golems
I don't think monsters need to be rendered inert for using them.
And removing them entirely is just ridiculous. Cause their "replacement" is just LRs with extra steps.
Monsters are suppose to be more deadly
I had players do a triple counter spell on Acererak when he did a Power Word Kill
Three way domain expansion
Then poor dude couldn't fight anymore cause he had the 5 LR debuff.
Which is disadvantage on all d20 tests, 1s in all stats.
alright so they dropped the pretense of 2024 not being 5,5...
Least favourite are modrons, and my favourite is the lord of blades
oh yeah... every time I look at art of modrons I just shudder
Some monsters even got more legendary resistance
Favourite in the MM is iron golems
The visual of 3 powerful mages needing to work together to stop Acererak was very cool
Couldn't of had that without Legendary Resistances.
I guess I could ask, what were your favorite boss fight mechanics in D&D?
Speaking of Modrons I need to figure out a use for them in my campaigns.
I still want a vecna statblock in 5.5e
Mythic Actions.
Same here
I mean a warforged would count as a construct right?
It's one of the things Perks and Craw abandoned that I really liked.
So I still use them
Mythic actions/Second phase boss fights should have stayed
So Second Phases?
Yep
More big bosses should have got them
Instead we got Vecna who doesn't have legendary actions
right, trying to find a way to do that since this Bard will be fighting inside of a Cathedral
"he got 3 reations at least"
that makes him worse
back in my day we had god vecna and he threatened the lady of pain!
It sucks that Vecna was the most notable case of "I don't wanna work at wotc anymore replace me" products.
It's hilarious how we went from Vecna Eve of WotCs ruin to Goated Delves and Goated Realms
Most iof the demon lords were just utterly forgotten about
Hoping for some good new statblocks for the demon lords in Lolth Presents: The Monsters in MY Multiverse
Vecna Presents: “How things could have been if you let me win” /jk
real
Vecna to WotC: "it would be so awesome! It would be so cool!"
You take 8d10 psychic damage when you become attuned to the artifact.
I hate that I understand this reference
I will give Eve of Ruin a few things tho
so...... I am doing my first proper campaign as a DM, we are doing icespire from the 2014 starter pack and things have been going well overall but we have not really had many people using spells tied to lengths of time and I know they will be a topic soon, specifically the shorter time ones like 10 mins, how do people usually handle that sort of thing? like especially in combat?
It has a ||Spelljammer|| chapter.
The alt cover is really nice.
It's one of many bad dnd modules that's made good with a good dm.
like I know some spells even go lower than that
A round in combat is 6 seconds.
a round (everyone taking their turns) is 6 seconds
both covers r really good imo
a minute is 10 rounds of combat
So a 1 minute spell lasts 10 rounds.
Each time you become attuned to the artifact, you age 3d10 years. You must succeed on a DC 10 Constitution saving throw or die from the shock
I really love the Major Detrimental Properties table
The artifact generation tables are pretty fun.
I guess 1 minute spells would be most of my concern as most combat doesn't even last that long huh...
Nope
I do wish artifacts in general were more useed
Most combats last from 2 to 3 turns up to 5 on average.
They use time for in-world-fiction reasons, but 1 Minute long spells basically just mean "it lasts for a fight and ends when the fight ends" and 10 Minute long spells basically mean "it lasts for a fight or two, but not usually more than that"
Some can go on longer but never long enough for a 10 minute or longer spell to run out.
I like making builds that end combat as fast as possible or that just buff the ever living FU out of everyone
aka peace cleric/bless
Buffers are fun to play.
Cleric/wizard dip is the only reason id still wanna do a 2014 builds
honestly the 10 minute ones would kind of concern me a lot outside of combat I guess at that point? but I guess there is no way to learn other than by dealing with things X/
cause its up there in terms of strength
Long lasting spells aren't much of an issue
You can guess that if a party spends a short rest any spell that lasts up to an hour is over.
me casting spells that last 8 hours
Those ones are a bit more awkward but I also use a calendar module in foundry that tracks time.
I am mainly familiar with 2014 content and my players are using 2024 sheets so that has been a bit stressful tbh, like the changes are a lot more than I thought, like one of my players is running a ranger and imo it is way better but also I have had to read a lot of stuff over again because it doesn't work like I remember, also stuff like wild shape for druids etc
outside of combat, time flows weirdly, you aren't meant to keep track of rounds and stuff. I always assume doing things like Ability Checks takes up a considerable amount of time. Like an Investigation/Perception roll takes like a Minute or more in my mind.
Everything gives temp hp now
idk but it legit sent me into pausing combat to read up and try and understand the hp change XD
you and your wild shape hp are shared
You'll get it down. It's not a very massive changeup
yeah, in that case its a Temp HP buff, but then ur actual health still matters. Druids no longer have multiple health bars like a boss monster in a video game
It's the main reason why I wanna play more druid
yeah just small stuff like that leading to me going in thinking things work a certain way and then they don't X/
Give me 4 billion hp
I do feel a bit sad that they didn't bring over artificers to 5.5 yet though... unless they did and I just have not heard about it yet
and by a bit I mean a lot
They did
ya
Its just in a diff book
D: oh really? I guess I have been tuned out for a while
forge of the artificer i believe
Eberron: Forge of the Artificer came out a few months ago, it had a 5.5 update for Artificer with an additional subclass: Cartographer
And I doubt itll be reprinted
Yeah been 5 months since it came out
Why would Tashas be reprinted already
D: did they also re do warforged?! I love MTG so I am about to check this out XD
Yep
yup, they're Constructs now
It was always weird that warforged have construt nature but were still humanoids
Heroforge is a lifesend, I usually suck at describing my npcs well im glad it exist
It should get some type of offical sponsor by wotc its sweet
also Eberron: Forge has 5.5 Half-Elves (Khorovar), Kalashtar became Aberrations, Shifter was... unchanged from MMM
It's cause old wotc wanted to keep PC species mostly humanoid.
2014 was deathly scared of making PC races non humanoid
Kalashtar are Aberrations now too right?
yup
Yeah for a good reason
Making a few Fey was as ambitious as they'd get.
They sacrificed the non humanoids for awesome combat mechanics
I kinda really like nuWOTC
2014 is so good for combat rules
Anything else?
Ehhhhhh
What combat mechanics
They abandoned all the interesting ones and tried to abandon the rest of them.
I do like some combat mechanies like giving certain monsters weaknesses
Classes were more fun in 2014 especially martials
What
Eh... no
Big no
Like the froghemoth
of all of the takes, that is the wildest ive ever heard
They literally have less features than the ones in 24
I still mourn free anti poison on paladin every day like a lost family member
Me too.
I like that they were like "DnD has awesome settings. We should use them." And contacted Tracy Hickman and Luke Gygax for more Greyhawk and Dragonlance.
This is what i do when i throw a higher cr creature at a lower level party
Shock Susceptibility. If the froghemoth takes lightning damage, it suffers two effects until the end of its next turn: its speed is halved, and it has disadvantage on Dexterity saving throws.
I mean I am far from afraid of just admitting I prefer 2014 rules because I know them way better X/
Like 2024 has its faults, don't get me wrong, but Martials in 2024 are like strictly better we gotta get real
neither 2014 or 2024 is better then one another
Meanwhile the old dudes watching as WotC doesn't just focus on setting agnostic nothing burgers going "noooo!"
Oh definitely not 2024 is significantly better in every way
Combat is just more fun in '14
Yeah no.
how?
The best book is whatever the game needs
eh
They also have pretty decent new stuff, I like the new batch of evil subclasses
weapon masteries alone make martials more fun
Like look at 14 Monk vs 24. These guys are not in the same realm
I didn't really care for anything outside of that and djinn paladin
ive had more fun with 24 monsters than 14 monsters
Combat in '14 was a mess and had loads of issues.
14 monk was the worst class in 5e
Yeah I hated dming '14 it was so damn boring as a dm.
Ranger worse
Not really
and the monsters were just weaker
#buffranger
Rangers not worse lol
no way they were worse than Monk lol
Nope even ranger was better then monk
in 2014 ranger waaas a lot more powerful
It's literally Tashas without the bad features.
the fun part about the rules is you can just pick and choose which ones you like from each version
cause glom stalk
If we're pushing an agenda, I concur though
it was definitely better but far more situational
Oh yea I forgot about the only good ranger subclass
Tasha's Ranger was quite good.
i love 2014 ranger theming
ignore favored x and its still fine
although from what I have seen I kind of feel like 2024 classes overall seem.... stronger? or more dynamic/easier to pilot in broader setups leaving them feeling stronger? like I honestly feel like my players are doing way better in the sessions compared to if they had been using 2014 rules? like I have played this campaign as a player with 2014 rules and idk it is just a feeling I have had
Im glad you understand, ranger is completely fine and is in a good spot but im pushing agenda so
Then they made it Tashas in 2024 but better.
#buffranger
2024 did a good job and making everyone able to do things on their turn
And it had multiple good Subclasses
Trying (and failing) to find an irl dnd campaign rn aughhhh
idk i do remember feeling stronger/cooler/better when I switched from Ranger to Monk
Like HM in 2024 is just a better version of Favored Foe from Tashas ranger.
yeah but thats ignoring their core mechanic. its like saying "oh ignore metamagic on a sorcerer and its good (if metamagic was bad)"
Honeslt gloam ranger was way better then anything ranger could do
Barbarians being able to use rage out of combat will be my favorite upgrade
By a very big landslide HM is better than Favored Foe
it was a ribbon feature
yeah like the ranger class seems way better in 2024
I can use strength to stealth, like come on
your core mechanic is martial stuff + spellcasting
Ranger is still meh
by and large, 5.5 classes are stronger than 5e classes. to compensate for this, monsters are terrifying in 5.5
D&D Weekend Thought Exercise – Weekly News Wrap-Up – AI Energy Demand
Reuters reported on April 10, 2026 that major tech companies were putting financial weight behind next-generation nuclear power because AI demand is driving huge energy needs; Reuters also reported investor pressure on Amazon, Microsoft, and Google over the water and power use of U.S. data centers.
Question: In D&D, if a city suddenly had access to powerful new magic or intelligence that could transform society but required enormous energy and resources, who should decide whether that power is worth the cost?
oh boy
see netheril
thats not really a unique mechanic if other classes get the same things
more specifically, dont see them
Netheril which was destroying the world with magic pollution which made the Phaerimm start wiping them out
wizard, cleric, sorceror, warlock, druid whose core mechanic is spellcasting
i meant unique
actually, no, it was the phaerimm who cause the arounach desert
thats different from core...
What do you mean unique?
Well the desert but the Netherese flying cities were causing enviromental damage on toril in general with their magic pollution
yeah that is what I thought, like my players are using them in a 2014 campaign and shredding through combat that should really have challenged them by older standards.... like I have been upping the threat more and more but like at first I would have a player or two functionally do nothing before it ended
yeah, and it was the phaerimm who caused it to go faster, if not cast the thing in the first place.
2014 lovers when i use the conjure animals spell for the 3rd time today
Well maybe those mages shouldve used green energy magic
Only thing about 2024 thats really super interesting to me, is the fact they have paladin a djinn subclass, I really hope this means we can get a djinn cleric
they have been happy overall but like I feel like if I don't/didn't increase the challange certain people would just feel left out so it has been a concern
maybe learn to recycle your foci
Djinn is just the most fun faith related thing to me, who doesnt love genies
People that love 2014 always ignore the faults of 2014 aka any conjure spell
Genies are super fun
2024 is the only reason im still playing dnd tbh
Lets slow down combat:
2014 was just boring to dm, and miserable as a player cause if i wanted some level power i had to play select things and if i played for fun id be a side character
Theres only a few things I don't like from 24
I summon 8 cows above the big bad
But compared to the things I like its manageable
make sure you update ur adventure's monsters too, 5.5 adventurers need the tougher monsters. At higher levels, most monsters just inflict Conditions onto a PC, and some of them are shut-downs. Cloud Giant was a big one when the 2024 MM released, they have a ranged attack that Incapacitates.
yeah cause a lot of monsters in 2014 are just weaker
cause Stranger Things, and CR started "saving" it
I strangers things rep went way down ngl
For barely any damage lol
i'm assuming BG3 was a big boon for dnd also
Ye the writers forgot what they were writing about
BG3 was basically the "fix" to the damage they did with the OGL shenanigans
yeah that was definitely a boost
but tbh, I think by BG3's release, they were already talking about 5.5
I wasn't playing at the time so i wasn't sure of the impact
so much so that ppl thought BG3 was gonna be our first test drive of the 5.5 rules
And by 'Fix' it means an influx of people who didn't know
Yeah they knew with all the new people coming in, the old books needed fixed
nah main thing you could do was conjure animals to summon 8 raptors
Which is silly since it was in development ages before 5.5 publically was.
shepard druid in shambles rn
Then they were testing removing legendary creatures at the time
WHAT ah hell nah
honestly I had been going out of my way sticking to the 2014 ones because I didn't know enough about changed but knowing this now I will be.... also looking over the new artificers and I hop they kept the armorer but have yet to see it X/
Ye the "3 reactions" period started in 2023 iirc
BoMT is the only book of the last couple years of BadTCs reign with legendary actions and stuff
all the Tasha's subclasses got a 5.5 update
The ones that needed some minor changes anyway
Like Mercy Monk got a minor buff, stars did too
Not strictly true. Rune Knight definitely hasn't been touched yet
They didnt reprint the ones that were already perfect
honestly Tasha's was my favourite expansion along with Ebbaron
One thing they shouldve reprinted was the Gunner feat
cause they changed firearms to Martial Weapons but didnt change Sharpshooter to work with them since they didnt reprint Gunner
this was in reply to a statement about the Armorer Artificer and was meant with that context in mind
And its the only Tashas feat they didnt reprint that wasnt gonna be reprinted anyways due to the design changes
So poor 5.5 gun users have to carry several firearms
Sharpshooter covers that in 2024. It would have been entirely redundant?
It does?
Loading property
ah I heard that also applies to hand crossbow users who want to min max their builds... like swapping hand crossbows out being the best setup?
yeah the loading property
Yes. It covers All Ranged Weapons.
2024 sharpshooter doesnt
Berserker Barbarian i think might have gotten the biggest upgrade in 5.5
Losing the bad exhaustion mechanic
Monk class be like:
I can't imagine why hand crossbows would be better to do this with than a gun tbh
The fighter with 8 Muskets on his back
Firing in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with Ranged weapons.
The only thing Sharpshooter doesn't do, that Gunner Feat did, is the loading property. Otherwise they're one-to-one except Sharpshooter aplies to all ranged weapons.
ah I didn't mean over guns but I meant for a hand crossbow build it being best to have as many as you have attacks for
Ye which since Guns have the loading property you need as many Guns as you do attacks
Since Gunner wasnt reprinted, unless you have an artificer enchant your gun
And self-loading enchanted weapons are not exactly rare so...I don't see it as a problem.
And if you really, really, really, absolutely, positively have to have it instantly...be an Artificer.
Those are only in eberron tho right?
p sure for hand crossbows the same loading mechanic is why people say 2024 having multiple like a pirate is ideal
lmao no, every setting has weapons that ignore loading properties by creating their own ammo.
Crossbows and weapons from the Renaissance Items are loading weapons
morden fire arms have the reloading
Topaz Annihilator, Lucent Destroyer are the only other magic guns that i can remember that make their own ammo
I dont think they're in the 5.5e dmg is what I mean
repeating weapons are from the eberron book but there is nothing about them inherently tied to the setting
True
I think you're intended to spend 12k gold on 8 Muskets so you can just double musket
Through that brings of the question if you are facing a Pirate caption does she need to reload?
Nah monsters got the gunner feat reprinted for them
monsters do the amount of attacks the block says they do
To me it just seems like an oversight
regardless of player limitations
Monsters do not need to follow the property since Multiattack overrides that
they put all the Tashas feats in the PHB except the stuff that they took away in general like robbing some casters spells and abilities
if you like, you can imagine the captain has the feat or a ton loaded pistols
With one exception being Gunner
oh wow I already like a some of the changes I am seeing to artificer.....
Then they put the firearms into the PHB as core weapons with martial proficiency, but no way to ignore loading then repeated enchantment weapons in eberron which might make a dm go "well thats eberron you dont get those here."
I still think its funny that one devil can now just cast 2 fireballs as apart of the same action
"oh you counter spelled the first now what about the second"
madara
its kinda weird how guns are just worse in 5.5e than crossbows or longbows
The pit fiend
yeah, i nailed the neighbor's dog instead of the ruffian down teh staircase
Ye they made them core but made them worse
It stills very funny that some monsters can cast two spells
i dont recall monsters who can use Spellcasting twice
like, I get that early guns should have some sort of trade-off, but without the ability to ignore loading and no gun being heavy, they are just not worth it
It was Perks and Craws last hail mary to anger me purely out of spite
unless you mean action + BA
Hellfire Spellcasting (Recharge 4–6). The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21). It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire.
two spells
oh my god
so tell me do you counter the fireball or the hold monster
Mightve did it to avoid "guns dont belong in muh medieval fantasy" people from complaining
By making them not worth using at all
I felt like pistols and muskets were in a good spot after tashas
Ignoring that the fact a Musket is 1500gp is what should be the balancing aspect over its slightly less damage crossbow cousin
And a Pistol is 400gp
a musket was just a ranged battle axe was it not?
Ranged greataxe
in terms of damage I mean
its a d12
Greataxe yeah
Well fortunately the two Gun haters are gone so hopefully someday theyll be given the love they deserve
what about three guns?
The Three musketeers
Idk how a gun is inconceivable, its not like they're automatics lol
you stole what I was gonna say
A lot of people think dnd is LotR or game of thrones
you just do what edward kenway does in AC 4 just have a bunch on you and then just swtich between them
And not a renaissance era isekai where a modern man makes a musket and an airship
Me when I pay 12k gold for 8 muskets so i can use my action surge
Start them in a forest or maybe a reason they all end up somewhere. Maybe they were all targets to be killed an now being used to gain their freedom
Its like that Looney toons gif
or 3200GP for 8 Pistols
I think it would be pretty cool tbh. "Do you have a loadin feat" nah i just switch between weapons that are loaded ez
I think thats what they intend
"you wanna use guns? gotta spend the whole campaign saving up for enough of them."
weird thing is in 5.5 pirates come with guns so you can just loot one
True
if the dm remembers to give the loot enemies drop
And if the dm realizes dnd is renaissance high fantasy generally so guns exist and not "historical fantasy"
There used to be a rule that "stuff enemies wear is not as good quality"
in case you run into an enemy with plate armor
sometimes Ill be real sometimes ill listen to my players aka asking "can i get an item that does this" i listen
I think the loot they have on the statblock is what they have thats still usable
I think it's fair as long you don't start hoarding every item they carry
but thats more my go to "you can use it but selling it wont be the purchase price"
Like Bandit Captains, the Pistol they carry is whats still usable after a fight
from 4d10 to 1d10 👅
yeah even after they're gone they still hurt us by making guns useless before they left
DM agreed to let me play Merfolk under a condition i sing 1 song every 5 sessions
wait no i was thinking of the admiral
they did that to themselves
there pistil does 4d10+6
but yeah the stat block does have a "gear" tab
Skills Acrobatics +10, Athletics +6, Perception +6
Gear Pistol, Scimitar
Senses Passive Perception 16
Languages Common plus one other language
CR 12 (XP 8,400; PB +4)
I think the Gear tab is what the "Individual" treasure type is
But i probably missed something
Generally i take that tab as whats left usable
I wish more humanoids had that
I killed one of my wizard players with a pirate admiral crit once
was brutal
Monsters have proficiency with their equipment. If a monster has equipment that can be given away or retrieved, the items are listed in the Gear entry. The monster’s stat block might include special flourishes that happen when the monster uses an item, and the stat block might ignore Player’s Handbook rules for that item. When used by someone else, a retrievable item uses its Player’s Handbook rules, ignoring any special flourishes in the stat block.
she shot him in the head doing 70 damage to his max 60
crunchy crits are not for the faint of hard
i usually reserve myself to just killing their characters
Does standing up after being knocked down take an action
no?
take your movement
no, it just takes half your movement I belive
Oh my dm told me it took my action
could be wrong or it could be like that in his campaign.
Anyone can make mistakes
That’s true
she did a lot of damage and then shot him twice while he was on the ground
that does not excuse killing a player for immersion sake, you were supposed to kill their character
you die in the game you die in real life
why are we playing SAO
Its typically half movement speed
Taking an action to stand is ROUGH and maybe you should talk to your dm about it
I prefer gun gale
You are the character, if you die you face Death Itself
i wish, but my dm dont let me challenget it
I might do that in my games now
do people ever share their map?
The first time you die you get to fight the avatar of death if you win you get a free revive
is there like a channel where people share it
thanks
na, after some time and after X event, so its kinda justified you got death attention and will let you challenge it
and you will want to hold more that high lvl character than anything else
true it is pretty hard to fight it with it having 20 but its hp is half the hitpoints of the summoner so
so if you spawn it at level 1 and get really lucky you one shot it with a sword
the thing is, i would like it to be a challenge too.
Give an aspect to death and make it feel powerful
It is a punishment from the deck
And the mere fact that is fighting you is because you amuse it or smt like that or for that "help" you did before
a what?
deck of many things
Medium Undead, Neutral Evil
Armor Class 20
Hit Points 1 (1d4)
Speed 60 ft., fly 60 ft. (hover)
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Paralyzed, Petrified, Poisoned, Unconscious
oh, i was thinking of making some sort of homebrew (or find some chart for it in another book because i would be surprised if anyone didnt thought of making death an enemy to fight it)
No its offical
Should I tell my DM my character's weakness or nah?
are they lore weaknesses or
Are we talking a mechanical weakness or something you want to include flavorwise
This is why i used the Grim Champions
Mechanical. He's just struggling to make the encounters actually difficult for me.
that also works but i want the player to stand a chance lol
I guess
they drew the deck, they got the deck
fair
Idk though maybe he just doesn't like my character as a DM. I'm a chaotic good wizard so Chronos is generally a good guy but MAN does he play dirty when it comes to combats.
its always fun when i tell me level 10 fighter to roll a wisdom save i know he doesnt have mage slayer
yeah, something like this.
A challenge but not impossible
CR 15 isnt too high
See that's why I took Lucky over Warcaster. While warcaster is good for maintaining concentration, Lucky is better for saving throws and I can just keep my distance for the most part to avoid being damaged altogether.
And if damage does get through I can reroll my concentration save
For saving throws I just do peace cleric+bless
1 level of peace cleric?
so now you can add 2d4 and advantage
That does seem pretty good. I do have a Paladin PM with bless. Maybe I'll ask them for bless
If I have a war hammer, and I use the push ability to knock a monster away, does that give the whole party an attack of oppurtunity?
no
forced movement does provoke Oppurtiny attacks
Forced movement doesnt provoke OA
Where is advantage coming from?
lucky
Oh.
Yall why can a misquito fly but a fly can't misquito
Very hard to fail a saving throw
It does or doesn't?
My DM is playing with 2014 rules so I have gotten out of the mindset of thinking it's advantage.
I got two different answers!
It doesnt
Ah okay, sadge
Where did you get the other anwser?
I think you forgot to add n't
Yeah
oh
I thought I could do a giga brain play
I'm getting the urge to DM. I so badly want to make a homebrew encounter with the 4 horseman
Hellooooo
That sounds sick asf
If a creature sucessfully saves against a Dragonborn's breath, does that create attacks of oppurtunity?
Since they like, dodged it?
No
No?
Your still in the same space
Idk I thought saves meant they moved out of the way
Again, might wanna read the OA rules
No your still in the same spot
Movement is Movement, Saves are Saves. Saves May involve the FLAVOR or them dodging out of the way, but Mechanically they don't budge an inch
and thus, do not trigger AOO
Ah okay, got confused by the flavor
level 7 rogue/monk staring dead on as they take no damgea from a fireball
Just make sure death always sounds like theyre speaking in caps lock
There's a distinct disconnect between the Flavor/Fluff of a thing, and what Mechanically is going on.
That one person who couldnt understand what an anti magic zone was comes to mind 😭
What's so hard about understanding that?
Would OA rules be in my handbook?
Yes :>
Tbf some stuff can be confusing whether its countered by amf or noy
He was saying that a dragon fire breath wouldnt work in a anti magic zone because some random lore \
even tho it would
Dragon breath isn't magic
Or dead magic zone I mean
why would it not be
Well, it can be magic.
In one of the books it says it kinda is
I know that sounds cliche but hear me out it's ALL about the execution and is cliche for a reason.
For my original ideas, I have a beholder that uses sonar based blindsight instead of regular vision. Imagine their terror when I say "You use Fog Cloud. But the Beholder can still see you..."
Dragon's are distinctly potent magical creatures.
It was saying that a dragons breath was connected to the weave
or a beholders flight
It's not arcane or divine magic, but it's still magic that's kereska's business
Ah
Breath Weapons aren't consider magical effects regardless
The problem with those arguments is that Dragons, functionally, are there own walking sources of power.
the draconic goddess of magic gave the dragons their breaths
And so don't...turn off, if you fling anti-magic at them.
or something like that, idr the details
The Weave is an essential element of the universe, running through everything in unseen threads. Some creatures, objects, and locations have deep, intrinsic ties to the Weave and can perform extraordinary feats that come naturally to them (a beholder's flight, a vampire's charming gaze, a dragon's breath weapon, and so forth).
(...)
What about an anti magic zone with a beholder?
Dragon breaths don't say magical in the description of the attack so they're not magical 🗿
Again this was someone mixxing up lore and mechs
in lore a dragons breath weapon is "magical"
2024 Adult Red Dragon:
"Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage."
2014 Adult Red Dragon:
"Fire Breath (Recharge 5-6): The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one."
If the statblock doesn't say it works as a magical effect, it doesn't work like magic.
I always just thought it was an inherited skill
Just liek a beholders flight or a vampire charming gaze
In world, its slightly and inherently magical yes
Dragon breath had an inherently magical nature to it.[6][13] Some believed that the magic permeating the Prime Material plane empowered it.[13] Others believed that the different species of chromatics,[6][14] as well as metallics,[6] were each imbued with elemental magic and their breath weapon was a manifestation of that elemental energy.
but mechs wise it isnt
That's poor logic to use however, since there's plenty of Definitely magical effects that don't say anything about magic in their text (Because WOTC hates Text Bloat, except for when they don't. LOOKING AT YOU 2024 WISH)
If you charm/taunt an enemy, and they walk towards you and away from an ally, does that provoke an OA? That's not "forced," movement right?
...
The other thing I've always found interest about dragons is how their layers and environments change into the nature over time if they stay long enough
I mean i doubt an enemy would just walk away from you willing
through there is a spell that does cause forced movement using there movement
Fear
no
If you're like, Commanding them to do something, counts as Forced Movement, if they're going it of their own free will, not Forced Movement.
Dissonant Whispers
So a taunt works but not a charm
Just as the pc can choose to move away from an enemy and take the damage from reactions or remain snd not take it
Dissonant Whispers and Command would trigger OA
Dissonant Whispers notably, is a thing that can make a creature use its movement that ISN'T Forced movement
Correct.
it uses its reaction and movement to run away
OAs work if you use an action or movement to move
Yeah, nothing in Dissonant Whispers or Command say the movement is forced and doesn't provoke oppritunity attacks
Most forced movement effects will state it.
Charm creates a temporary ally. Each time they're hit they have a chance to break free from it
They absolutely do, and that's the most fun thing about them
The point, was that Generally, Charm effects = Forced movement :V
they use there reaction to move so it checks
You can make an Opportunity Attack when a creature that you can see leaves your reach using its action, its Bonus Action, its Reaction, or one of its speeds.
And you picked an example that isn't forced movement 🤔
jackpotttt
not inherently
Whatever goats your float my guy.
That's weird to me because within universe, someone who is charmed and someone who is taunted is the same, just mechcanically different. But DnD isn't suopposed to be a perfect simulator anyway
Sorry for trying to correct ig
Taunted isnt a thing except for Kender's Taunt
Yeah there's no mechanics for Taunting, even Compelled Duel isn't even a taunt
Oh
Or is it only on the characters turns that they have a chance to roll a wisdom saving throw to break the effect. Im assuming spell dependent
Compelled Duel is hilariously bad, and only good for maybe preventing a guy form just...walking out of combat. That's about it.
Usually taunts in dnd are the creature having disadvantage on attack rolls on targets that aren't the tauntee
Never realized there wasn't a taunt
And wouldn't prevent them just...Teleporting, only walking.
The aura of it though is unmatched
So really the only way to "taunt," usually is to just insult and hope the DM gives you a favorable outcome via enraging the opponent?
Yurp
Most dms would allow using the influence action to taunt
Though there are some spells and features which encourage the enemy to attack you
Doesn't mean they will
Crown Paladin does compelled duel better than the spell does lol
"Champion Challenge. As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can't willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you."
Its also more than one fella
Crown paladin stays winning
Crown Paladins are badass, lets be real
What about abilities that make the opponent fear you and thus move away? Like that one paladin spell that works on only fiends and stuff
read
Anything that applies the fear condition
Which is a lot
I read it, really! Even read the handbook
what's the general time range for an undead (like a lich or similar undying undead) to reform after being killed?
Turn the Undead
Liches do 1d10 days iirc
others are dependant on how they die and what they turn into
do mummy lords reform, or are they down-and-out?
vampire killed you? You need to be drained and buried, with the next night being your rebirth as a spawn
they reform if their heart is alive
ah alright, thank you
Would you guys say a cold enviorment typically invites higher level enemies than other enviroments?
Youre getting smited to hell and back
Harsher climates usually mean sturdier beasts
I'll be back in 1d10 days just you wait
also smaller beasties
What if there was a Feat that let you Opportunity Attack on Forced Movement?
True, most things will adapt
Small Beasts can be meancing
Looks at the humble Honey Badger
Do swamps or caves have more dangerous creatures on average?
Foxes, some rodents exist in cold areas
i made a fatal mistake of asking the party to do something a week prior to the session
one person did it.
I'd say swamps?
The humble cr30 stoat
In real life, swamps, in DnD, caves
Caves have Mind Flayers and Beholders
What was it?
Umber Hulks love Caves
And they can borrow through solid stone
Really?! Any old cave can have extraterrestrial threats?
Do we consider the underdark a cave in this?
I asked them what their characters would be doing in the 1 week they had to prepare for a town to be attacked by a horde of monsters. the one person who responded just monologued the entire time
Umberhulks are not extraterrestrial
God forbid they gave homes
Mind Flayers are right?
I know
I was mentioning it before DUI, at least, my message appeared before theirs on my screen
Umber Hulks should be used more
Have a discussion with everyone and make it clear the expected amount of work for them to put in, and let the monologue guy to tune it down a little
It's nothing but caves, so, I'd dare say yes?
im saying that to DUI
Actually that is an interesting question, what ecosystem is the most dangerous in dnd?
Either the Underdark or Abyss
Look, eldritch beings from beyond the Material Plane don't Care where they show up, only that you're tasty and delicious.
Abyss, Carceri, Nine Hells, a lot of the lower planes in general
True, the other planes win by a landslide
Can't mountains have those super strong giants with ice/lightning powers?
Storm Giants love remote areas
You an find anything anywhere, it's entirely DM dependent.
I don't think the mountain is gonna stop them
No I mean like as a habitat
Some storm giants go out of their way to find the highest mountains to ponder and meditate
Tibetan Monk style
Location data on various monsters is just Usually where it's apropriate for them to show up, their preffered habitats etc etc.
Monk storm giant with flurry of blows and step of the wind
I have very little knowledge but I imagined Storm Giants are stronger than most things even in outer planes
theyre only CR 13
Stronger than a Mind Flayer sure, but not invincible against all threats from the outer planes
You'd be quite wrong, because there are enormously scary things in the Outer Planes
Hell, most adult dragons are stronger than them
I… think so? It does have a lot of caves
theyre especially weak against Blue Dragons, since they deal so much lightning damage
Never going to the far realm again
A Storm Giant isn't gonna tussle with Cthulu and win
thats how you end up with that Kraken storm giant
I don't know, it's a really big guy
Storm giant riding a kraken
only 25-30 feet tall
Krakens hate them
And there are equally if not Bigger 'Guys' in the Outer Planes
is there anyone who knows how 3.5e works, who could help me build my first char in a dc call?
The Astral Dreadnaught would like to know your location
remember, Krakens are sapeitnt and intelligent
Hey thays pretty big
Cthulhu is like
Bigger than two Tarrasques
I'm sure if they talked it out they'd be best friends
Click click giant crab claws the size of huge ships
ctuhullu is s big as he needs to be, because hes an Great Old One
theyre beyond our understanding of physics
Cthulu wins.
... i dunno, theres 100 giants
Great Old One's are functionally Equivalant to gods for the "You can't take him in a fight."
1 billion lions joke aside, there are statblocks for giants who are corrupted by krakens
What about enough storm giants to create a universe collapsing black hole
Oh wait that's awesome
Also a powerful storm giant was once kidnapped by a kraken's cult
Jokes on you, DND doesn't run our physics, therfore no black hole, therefore Cthulu Wins Again
Dang
Guys the kraken won't be able to do much to us on this island!
The humble 42 Storm giants its corrupted:
You'd need at least 101
thats how you get a woman who hates dalmati- i mean giants who wants to turn them into clothes
Is there anything from the normal planes that can be teleported into the outter planes and do a lot of damage?
what
Idk
oh, Tarrasque
101 giants would make a lot of clothes
A cloud giants hair would make for some rather nice fluff
I mean something very big
Dragons would probably hurt a lot of the other planes' denizens
Preferably angry
Tarrasque
Always bet on tarrasque
unless you have a flying fighter with a lot of patience and a +1 longbow
Solution? Two tarrasques
just need more arrows and time
also, what the hell is it with these bots lately????
Wait could someone therotically cast fly on a tarrasque?
yeah
They keep trying to summon cthulu or something
Is Jormungander in DND
I have a brilliant and potentially very funny idea
Does it rhyme with grug?
I don't think so?
He'd mess up the outer planes if he's real
their is a bean wyrm in a magic the gathering themed dnd monster pack dlc on beyond thats pretty close
Flying tarrasque sure does
Its the world serpent trying to get in
Monstrous Compendium Vol. Four: Eldraine Creatures Beanstalk Wurm is what you want if your wanting a wolld seperent like monster
Woah that's cool
So, what is the intented gameplay behind Arteficer Cartographer
support
support, teleporting, point and click adventure
Well yes the increased mobility im assuming will be useful for support, but arteficer spell list is kind of...
like its supports skills let it easily heal or apply buff effect to the people it creates maps for
Arti is support and utility. Cartographer leans heavily into that
did they add more spells that support that kind of gameplay?
3 Faerie Fire, Guiding Bolt, Healing Word
5 Locate Object, Mind Spike
9 Call Lightning, Clairvoyance
13 Banishment, Locate Creature
17 Scrying, Teleportation Circle
hmm, frankly i don't know what i wanted anymore
Wait, i can finally learn Vortex Warp
Sure it is, all of Norse myth is
fair enough, forgot Tyr is the same as he was in our world, but he (World Serpent) not like, mentioned all too much, interestingly. The Olympians got more presence than he does
Ok so
thoughts on mimics that are like everyday objects you HAVE to use eventually?
like bin mimic, toilet mimic etc
:D
thats their reccomended and most common use
I still think zone of truth is very weird
Why so? I took it last level up but havent got to use it yet
How does it know what is and isnt true
Its what the speaker believes to be true
and that could be a lie no?
Yes
Magic.
example being if I in my heart of hearts really believed that the dnd earth was flat would the zone force me to till your truth or my own
If e.g. the rogue killed the mayor but you dont know that. When asked did the rogue do it you can say no
You would be allowed to say the earth is flat
i finally pulled off ready action correctly!! but our campaign ended 🙁
The same thing could apply to almost anything
Correct
If i stab someone and truely believe I didnt stab them zone would think I was telling a truth
If your mind got wiped of you stabbing them then yes that is the truth in your mind
Its not the truth you have to say, its your truth
If zone of truth was absolute you could ask any question to someone in there and youd be able to get a correct answer
'Where is x right now' to a random peasant would let you know where that person is. 'How do i kill x' to a talking bird could give you some weakness to tiamat. Ext
What did I walk in on?
How stupid the zone of truth spell is
Zone of truth, no more lies from now on