#dnd-discussion
1 messages · Page 388 of 1
Witchlight is on our list of main contenders
So far the big contenders are
Princes of the Apocalypse
Wild Beyond the Witchlight
Phandelver and Below: the Shattered Obelisk
I don't know how dangerous PotA is
i think that one suffers from it being too sandboxy
I've heard others say the same
hi chat
i rly like it but thats probably cus im running it more like a combat challenge and less like a normal campaign
If i ever run PotA, im making it a megadungeon
Chat what’s the best class to play for a stereotypical new yorker guy I need help with this character
My friend just passed Persuasion check against the undead.
Guess he is a Necrotiator.
Ba Tum Tss
-# I thought this was funny
My dexterity dumped fighter facing down a Glyph of disintergration (It was dispeled luckily)
how dexterity dumped?
you make it a low stat
heavy armour + strength based fighter and you don't really need dex for too much
Hi
-# me too... Im not cut out to be a bard
Im trying to find a gothic dnd
Curse of Strahd
I mean for someone to play with
Hey having a sense of humor is CRUCIAL for playing a bard!
Thanks
Good luck! :)
Oh I meant speed potion with action surge
Potion of Haste can be given to anyone, and it restricts that action to only one attack
Ohh I thought it also allowed the triple attack
All fun and games until multiple encounters per day
Because I'm not a coward
I'm so happy. My group was given a quest to prevent something from getting stolen.
...So they're Home Alone'ing the battlemap. They're setting up like marbles and broken glass and like a can of paint suspended by a string that also has a candle that can be lit to burn away the string.
chef's kiss
Haste specifically doesn't, so no
When hallucinatory terrain finally becomes useful
Makes sense, ideal for classes that doesn't have additional attacks nor actions
"Steve, can presdigitation like make an anvil?"
"Eh, sorry. Not really. It'll be 'low quality'."
"...but it can light a candle, right???"
Oh, just good stuff.
I tried paladin for a bit and like... you guys find this class fun? This feels like a fighter that can give second wind to other players.
I dont need a qood quality anvil to smash someone's brain in ACME style
I know, I know. That's where I have to be "mean" DM. It's a cantrip. I'm not gonna let that fly. :(
If im playing paladin, im doing it for reasons other than purely using the Attack action
Paladins are awesome, love playing them
Such a sick support martial
But yes, i find it fun. Because its not a fighter.
I like battlemaster
Everyone loves battlemaster
The core fantasy/goal of a paladin is just different to a fighter
disarming attack is the fan favorite
Tokii, dont be a contrarian /j
I'm playing a Dragonborn Battlemaster Fighter rn 😎
i need to try it
Everytime it's my battlemaster's turn the enemy's hp just gets a dent in it
Literally right now too, at the moment
His name is Orizontas
Oh right, its Monday
Tokii? Playing fighter? More likely than you may think.
"Goading, Savage Attack, Cleave"
Oh I can't bear running battlemaster without great weapon mastery, I neeeeed that super big damage
They just reached level 4 and took Sentinel
It's even funnier when you realize that d&d rounds are 6 seconds long. So when a level 20 fighter with haste and action surge makes their attacks, that's 12 attacks in 6 seconds 😅
ACtually 10 since I forgot haste doesn't trigger additional attacks
Samurai my beloved (they can get 12)
It seems funny, a shame that i think that work too much around the maneuvers and dont give you any good passive feature
9 attacks in 6 seconds*
Haste isn’t a full four attacks
I thought bonus actions were included
11 if you are an orc and land 1 critic in each wave
Oh I see 🤔
Eitherway level 11+ battlemaster is one hell of a crackhead
Action 1:
- Attack X4
- Probably Nick if youre running it
Action 2:
- Attack x4
- Maaaybe Cleave
Bonus Action:
- Dual Wielder/Great Weapon Master/Polearm Master
That ngl, its what make it so strong.
If you manage to get into the distance to attack an enemy, you obliterate it.
The problem is that, reaching
That’d bring it up to 10 (which is still comically high)
Then Samurai can trade an Advantage for another attack
Samurai?
So if you have lucky or any advantage from allies
You could attack 13 times in one turn.
Samurai subclass from Zanathar's
Oh, that's why I've never heard of it
Xanathar
doing around 20 damage per attack landing every one of them, do around 260 damage.
Barbarian and Monk are my favorite martials personally
In One Turn.
Great weapon master attacking 10 times in 6 seconds, makes me wonder how tf all those attacks are missing
Oh and if you use any weapon with light you can do 1 extra attack, so 15
laughs in Wall of Force
they are good
One tank through HP
Another through Effects and mobility
Monks aren’t really tanking
Another day, another new bard for me to create
I'll need to play paladin a bit more to understand what the big deal is about it
Dodge Tank maybe, if they're in the front
Paladins are awesome if you play with a more support-focused mindset
In some way they kinda do, a "soft tank" like some would say
Paladin is a Hard tank for example
Spells + Aura of Protection
Also tanking
i prefer sponging
Never heard of the term
The mobility of monks makes them much better at skirmishing and ducking in and out of combat. More akin to a rogue. They’re not fully in the back avoiding all damage, but if you don’t have to be, you don’t want to be tanking all the hits
call me bob, the way i keep getting soaked with damage
Damage sponge?
Paladins are... weird.
The only thing i appreciate for balancing is they arent so good with range weapons in theory
And they "shouldnt" had too much mobility
It's morning in here, my faculties are not in full operation
Cant smite on range =/= bad with ranged weapons
The cleric starting to make you pay 1gp per heal and he donate it to some temple
Paladin is my favorite class 🔥 put simply, paladin is a mix of fighter and cleric, with a baby version of rogue sneak attack using spell slots (divine smite)
All of this not to say they can’t do it. Just that it’s not quite as strong out the gate
not for that, i mean in general
So far I've only played 2014 clerics
Mmm yummy
Honestly the genie paladin subclass would actually be a good dexadin
Oh....
Rapier + Shield, and then a crossbow for ranged
Im playing a dexadin rn, although shes a dual wielder
but she wont mind a bow... i should probably pick up a longbow
wait, paladin get 1 less ASI?
No, they don’t?
Or im mixxing//getting a misconception for playing too much fighter?
They get as much as any other non-fighter/rogue
Too much fighter yeah
Damn...
Fighter gets the most ASIs
Fighter get two extra. Rogues get one extra
at lvl 11 paladin get free radiant damage
Monk get at some level force damage
6, its good tho, knowing you dont use any weapon, force damage to such class is okey
Ooh my but but hello hi 
6
danke!
Magic items can expedite that
how so?
Wraps of unarmed power switch your unarmed strikes to force damage
Mornin folks
Good morning
In 2014 it’s also not force damage, it’s just magical bludgeoning
Morning Nugget
Good morning nugget!
Wait, monk at lvl 10 can do 4 attacks with 1d8x4 force damage...in best scenario 32force damage
Morning!
without counting critics
Monks are GOATED
At level 10 you can have a dex 20 for 52 max damage.
Kinda, they are okey
Got a giant buff in 2024 which is great
most martials had some buffs and most casters got a lil nerf
and some a buff
appreciated because any love to martials is welcome
Monk got the biggest buff out of any of the martials
By far yeah
Monks win the 2024 most improved award
More damage, better deflection, a good deal more focus points, good subclasses, more attacks, the ability to use more abilities without focus
Better damage as well, now being force damage
The two subclasses I want reprinted most are Kensei and Astral Self
I would be interested to see how they deal with Astral Self seeing how Force damage is part of the base class. Actually, some things from the sub are part of the base class now
Kensei did disappoint me when I played it, that’s one of the subclasses that had a couple lackluster features
I feel like it’d be better in 2024 with the amount of bonus focus monks get now
There’s a few features in there that just don’t make a lot of sense anymore
The only thing that’s quite redundant that i can remember is the force damage, what else?
True. I’d personally like them to get weapon mastery (monks don’t need it but it’d be fitting in my mind)
Weapon mastery on a monk is so much fun.
Somewhat, Deflect Energy
On Astral Self, you reduce MA die + misc bonus to reduce a damage type that isnt BPS as a Reaction
Ah, here it is
Deflect Energy. When you take acid, cold, fire, force, lightning, or thunder damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier (minimum reduction of 1).
Iirc Astral Self doesn’t specify it needs to be an attack roll, which deflect attack needs
Yeap, but its definitely derived from
It’s also a case of, even if it’s technically an upgrade, it’s such a sidegrade that the benefit isn’t super meaningful
It does still feel like a dead feature
Its also... a flat d10 + Wis. On a 24 monk, thats only up to +7
With deflect attack... it can go so much higher
I’ve got a +11 at level 7 rn on base deflect
Tbf it’s funny to be practically immune to fireball, but i see your point
Augh, I love being a fighter but also being able to give my party temp HP
Battlemaster Rally and Purple Dragon Conmadant and I'm handing it out like candy today 🔥
(On top of evasion and proficiency and advantage in saves later on by expensing focus)
Which is good
Because everyone else is a Caster (and we have a Rogue)
the martials, the casters, oh and the rogue
just a quick question - i'm a first time DM. Campaign and planning is fine. Only got 2 players so i have NPC companions to help when needed to cover all the skills they might need if they can't think of a way around things. With these NPCs i've been making them as normal DND characters giving them sheets and feats etc is this normal/correct?
Fighter, Bard, Wizard and Rogue
If we had a Cleric instead of a Bard, it'd be the OG party lol
Not great practice. Tasha’s Cauldron of Everything iirc has really good rules for sidekick npcs
Not really
helo
Unless you think they'll get into combat it's not really necesarry to make sheets
Hello
tbh best ways to account for less players are to let them play multiple characters (whether pcs or sidekicks) or just tone down fights
dmpcs very easily take the focus away from the actual player characters
Yeah I wouldn’t run them at player characters
I would also keep their story involvement minimal
Or get more players
They’re side characters, the plot is not about them
even as npcs tbh having only half of the party be players can make things kinda weird
Our wizard just got oneshot .w.
He's still alive, but he got swallowed by a Remorhaz
yeah i try to keep them out of fights or send htem off before then as i don't want to take that victory from the players. I'm playing with a Barb and a Cleric so when they wanted to "sneak" somewhere it was near impossible - which i can roll with but they asked - is there a rogue in the organisation we can have help us
Yeah it does
It’s also really really hard to roleplay multiple characters as the DM
I critted my wizard for 65 damage
yeah thats why we run silvery barbs 
Fantastic
Good
Wizard was critted and swallowed by a Remorazz or however its spelled
now hes in the stomach downed with 1 failed save from the stomach acid
PC death incoming
thanks for the advice - i will reduce their involvement, except one who has strong story links.
I do struggle with combat for just 2 players because it's action economy and then i find it just goes "Barb attacks" "enemy A attacks back" "Barb attacks again" repeat. i try to add environmental factors in which has been successful at times. But when it's "You go to take down the gang" a gang of 2-3 people isn't really a gang is it, but a gang of 10 is too much for 2 players to handle
Is there any way to reduce the size of a creature/animal permanently?
True Polymorph?
Cut them in half
makes me wonder if theres another way cus i saw some stupid rules shenanigans with enlarge reduce recently
But.... 9th level spell.....
It’s not a super common effect
Not a lot of ways to permanently affect a creature’s physiology
Dang, I'm tryna get a camel for a small sized person
I haven’t looked at the rules in a while, what’s stopping you from just riding a camel normally?
I don't wanna use a ladder
You probably don’t need to use a ladder if you don’t want to
This feels like a superficial problem to have
uh oh
Anyone know if there's a way to make dnd beyond recognize you have physical copies of the books it has? I got like 7 physical books but I cant use 90% of the character creation stuff in them because that's behind paying for a digital version of the same book.
Siiiigh
I miss playing a barbarian rogue when I first started DND
Lowkey didn't connect that I was able to use uncanny Dodge with rage until the last 3 sessions of campaign back then, would love to do it again cause it's so cool
It does not work that way - they're different products (like buying a Nintendo game doesn't give you the Playstation version).
?books
There are four ways to access content on D&D Beyond that you may have in your physical books:
- Purchase the full digital book from the marketplace
- Purchase a digital/physical bundle from the marketplace
- Join a D&D Beyond campaign with someone who already owns the book where content sharing has been enabled
- Use the homebrew tools to copy the content from your physical book into D&D Beyond (Note: Do not publish any content copied in this way; it is for personal use only)
How do I post in #looking-for-players
Read #find-a-game carefully - the instructions are listed there
The bot commands start with /looking-for
Thank you, I overlooked that part
Wizards alive
they managed to do enough to get hit to be spat out but now the rogues eaten
the Rogue will be fine, he's gonna dig out of the stomach on his own
Now I'm trying to decide if I want to try and shrink a camel, or get some sort of construct/living stone foo dog mount
Why are those the only options
What small character are you playing?
Summon a Giant Fly
Nobody died but was brutal
Im working on using homebrew to add plasmoids, for traits do I do the whole description or is it possible to use the original version? (Ive learned that homebrew gives limited access to things dnd beyond doesn't know you own, like the plasmoid species group)
Hi chat. 🙂
Hi
hey, does the 2024 ruel set have any m,ore books, cause i noticed wizards ndont have conjuratio anymore
Official 5.5 books are as follows.
Core Rule Books
Dragon Delves
Forgotten Realms: Adventures In Faerun
Forgotten Realms: Heroes of Faerun
Eberron: Forge of the Artificer
New Wizards Subclasses have been teased for this fall's Arcana Unleashed Book.
Subclasses like conjuration that haven’t been reprinted are also considered backwards compatible, most (but not necessarily all) DMs will let you play the 2014 version with a 2024 character
Yeah I have the 5.5E core books and Xanathar's guide and I noted a good eight of the subclasses in Xanathars have UA updates for them so far.
Session was fun
Almost killed two PCs with Remorazs
Usually I ignore enemy terrain but I didn't realize they were actually Arctic enemies (PCs first session in the tundra/arctic side of the country)
Wizardlock is such a silly build
Pros: You will never run out of spell points
Cons: 
This is what I've been doing. My rule rn is basically "2014 is cool until there's a 2024 version, then we'll switch and see how that is"
even then, thats not set in stone. if 2024 Samurai comes out and it sucks, then we can always use the 2014 version
My rule is 2014 if it's not reprinted
But the 2014 version of samurai seems mediocre as well though. Maybe I'm missing something, but it seems to have the same issue as the 2014 arcane archer, too few uses and recharges on a long rest.
Well it came out in the same book
XGE was when WotC started turning around on their idea of 5e
It was also before they knew a lot of resource use issues
And started thinking that not just some classes deserved good options but all did.
XGE was when they started making what would become 5.5e
Yeah XGtE had them rewriting the DMG already in it
When they decided that players should be able to play any class they want and not feel left behind.
When DMs should have tools to better help them.
When monsters should be able to defend themselves.
Tashas was when the two first ones took shape
And Mordys Multiverse was when monsters started fighting back.
Not as well as 5.5 but a start
Then they had some bad ideas and good ones since that they abandoned fortunately and unfortunately
Good being Mythic phases for enemies. (Basically phase 2 fights)
Bad being the multiple reactions instead of legendary actions system
These last two messages are subjective tho
Yeah its whatever, I just needed an example of a subclass that is in 5e but not yet in 5.5
I love the whole Mythic stuff. I'm real sad it isn't part of core 5.5
Its a great design space to make monsters in. Plus I would've loved to see thek go hog on the Tarrasque with a Mythic Trait
Ye I wanna incorporate it for my worlds bbegs and most powerful
Including the Tarrasque.
When the players get the Lich to 0hp and his soul cage breaks and full heals him, then he holds up his hands and says "domain expansion." - homebrew nightmare
In my opinion, doing a multi-react thing instead of legendary actions could be a reasonable middle ground between none at all and full fledged legendary actions disconnected to the actions of the party.
It's a good addition, but a poor replacement.
Adding the multi-reactions version of "psuedo legendary actions" would be good, as a design element
replacing all appearances of legendary actions with them, yeah that'd be bad.
Yeah Vecna with 3 uses of a Counterspell a round that can't be counterspelled that completely negate 4th or lower spells and do damage to you
worth it imo
Ngl, mind flayers would probably give the best tongue, as well as manipulate your mind to make it feel even better
Speaking of Vecna. My EoR game hit level 17
Now my Scion Rogue does a minimum of 27 on sneak attack or a 54 on a crit sneak attack.
Cause all 1s and 2s are 3s
It's a degree of reactions being reactions, for better or worse, they depend on and interact with the decisions the party makes.
Legendary Actions, for better or worse once again, don't depend on, but of course simultaneously don't interact with the decisions the party makes.
Designers having a choice of which system to use, like using the reactions for something not exactly a "full legendary", would be better than never exploring it further or completely replacing the old legendary system for it.
Ye another thing about that system is Vecna losing counterspell cause he got hit by a 2014 shocking grasp
The man who stalemated the lady of pain brought low by a magical taser.
This is also one of the reasons why putting vecna in only that system was a letdown
If it was legendary actions, and one of them could restore his reaction, and had that as a reaction, then coolio
shocking grasp would still disable the reaction, but not manage to disable all their other "3 a round" sourced things he can do.
Ye that period was a dark time for high level monsters
When Perkins the Butcher and Crawford the Evil gave them vulnerability to magic tasers. /hj
Agreed. I think multiple Reactions is genuinely great (especially for monsters with multiple heads), but I absolutely do not want that replacing Legendary Actions
I think they were in Planescape, Quests and Vecna
I think BoMT used Legendary Actions even tho it was within that era.
What should I use my ASI on as a stars druid? I already have 20 wis
Theres so many to choose from
Out of those last 4 books, Vecna got the most hate by far and honestly kinda deserved from what I can sus out.
My DMs had to make quite a bit of changes iirc
Like I say, the design element would be great as an option for monster design, an intermediary between a Marilith reacting on every single turn with the Reactive trait, or a Dragon having full-blown Legendary Actions.
Imagine a new book of monsters coming out, and some of them have multi-reactions, and some of them have regular Legendary Actions.
Deservedly so
Hot take (probably not I’m not sure peoples opinions on it) wild magic is way too rare and nowhere near as chaotic as it should be
yup! the dream!
way too rage?
tame?
Cause Planescape got like high mixed positive cause it was simplified but good enough for beginners and solid C for vets
Rare sorry
A really common house rule is escalating chance 
BoMT got mixed to positive cause it added a lot of good stuff but was too expensive and had bad formatting.
Quests was the best received one naturally cause it was old adventures with only statblocks altered for 5e.
I gave a boss a bunch of reactions around (I think six?), and then essentially let him trigger multiple on one trigger. What that looked like is, he could parry the same attack multiple times, each parry adding more to his AC until he could make it miss. I also let him do this with opportunity attacks - multiple reactions would essentially add more damage dice to the OA. It was a ton of fun for what was essentially a summoner enemy.
That was a lot of fun
Then Vecna
Made him super reactive
The absolute bomb that ended 5e on a bad note
wild magic being rare is a product of your dm, you can roll on the table every turn if they let you
Cause WotC didn't wanna make Vecna dangerous or add any meat to any of the chapters.
Just "hey you're here! Here's named guy! Now you're here!"
There's always the aspect of, it's nice to have a monster which isn't completely routine, where it has an option of whether to do one thing or another
But too little routine slows things down a lot more, as I have found out 
Like I'm enjoying EoR but it's cause I got a great dm whose made some fun changes and a great group.
And I've never been multiverse hopping so that key jangling works for me.
I really wanna run a Vecna-based game at some point but yeah I would probably ditch a lot of the multiverse jumping and would also just retool Vecna’s stat block
Or find a better third party option
Oh yeah you gotta giga buff him
His stat block is rough
Dude is nothing but a pinata to level 20 PCs unless they're 3 casters and 1 melee martial
So he can just fly above and keep counterspelling the casters.
What the hell is a Skald
A Bard
What kind
Ancient Scandinavian Bard or Poet to be exact
Its not really hidden. Its more trying to figure out pricing and everything like that considering its a market open to everything out in the open. With 4 sections. A mercenary, information broker, and trades and sales. The center is the neutral zone where they deal with areas of friction or just have it settled in the arena where all fights are to the death. Plus the annual tournament for who is to become the champion and runner ups
My party just stole 24000 gold from some sleeping giants in a campaign that started last month. It's so crazy we're average level 3 and don't know what to do with the gold.
Oooh
You could buy armor and weapons, spell components, animals/mounts/vehicles
Potions, poisons, spell scrolls.
Gamble. /silly
Custom armor and weapons
2024 PHB is much better about having listed prices for almost everything you can buy short of magic items
Our explorations around the starting hub uncovered three werebear lairs around the forest. I convinced them to be friendly to us
Makes sense for werebears they're not usually evil from what I understand
The DMG also has placeholders for magic items. 24000gp would net you a comically large amount of uncommon items, or up to 6 rare items (on average, and depending on stock. Not every DM uses this pricing and not every DM allows you to buy every item)
Magic items are pretty rare in setting. So are werebears but the dm that was running said it was a few random rolls that brought them all together
I cast iron deficiency
I'm thinking of buying my own house
Getting a party home base of some kind is always fun! (Bastions mayhaps, if dm allows?)
i cast wet socks
Yeah it’s not like the DMG has a section about building a player home that levels up with you after all.
Jokes on you i dont wear socks rn
I cast manual blinking and breathing
Get counterspelled
okay your evil
thats it i cast:
Ingrown tooth.
actually you know what, everyone here is getting fumbled
You wanna go there? Alr i cast warm pillow on both sides
I cast my line
I cast Increasing Gas Prices
I cast “Awareness of Wasting time on phone”
Counterspelled once again i dont own a car!
With the same spell casted twice, only the more potent one takes effect
Wasted spell slot
XD
Okay well this just reminds me to get ready for a meeting i have soon
I cast tiny toes
I cast iron
no, I CAST AUDIBLE KNEES
I fish up the cast iron
not the cast iron
How will you fare against this spell?
I cast Notice Your Nose
I cast feeblemind on myself. I am no longer susceptible to such magics
On god I need a 10/10 dark elf baddie
I cast wet sleeves everytime you wash your hands
Counterspell
as long as you arent fishing bears
counterspelled, i dont wear sleeves its SPRING/SUMMER
Screw it, 500 mindflayers, counter all this.
I CAST TANGLED TENTACLES
Antimagic field, remember?
Anywho, how’s dnd been for you folks
pretty good
Our dnd groups goin kinda bad. I mean not bad as in smth problematic. Rather that we are havin issues with our dms
TERRIBLE /silly
next week i run as dm again for my group
That’s not good
currently fighting a big bad in a falling elevator that will crash at the bottom in 5 more rounds
Yeah dms have personal problems yknow
So they have to take a break
Feather fall would be nice just about now
When casting ray of sickness do you add your casting modifier? i searched it up but i couldnt find an answer
if only they decided to take it XD
No
thank you
Doesn’t say it does so it doesn’t
Update on BG3
I’m so glad I got it. Y’all were absolutely right
As someone who has a pattern of buying games only to stop playing after a few days, I’ve somehow been playing BG3 daily for 2 weeks straight lol
But I’m still in the area where the Druids are somehow
You mean for the damage?
ive started another wizard war in another dnd server
A wizard war?
Some campaigns have CRAZY amounts of gold for some reason. The best thing is to adjust the prices of the campaign to their first big haul.
Well, ig that doesn't help spell component prices...
But you can just adjust the component prices in the markets when they buy them.
go to the casino
This just makes their gold meaningless
Getting more gold means a lot less if things auto adjust to being expensive once I get a bunch of it
how did you guys haul 480lbs of solid gold???
hmm that's almost exactly 1 horse carrying capacity
Moments like this are why I'm considering tracking carry weight
I track it when I have to
If you play on a VTT, doing it will exclusively improve your experience imo
i guess ime
I've always felt like it could have a lot of value to add
My biggest hangup has always been the situation if needing to rule a weight for something on the spot that doesn't have a listed weight and the implications of that
I can't say I've ever tracked weight past "that is 1 cubic foot of steel, you are not picking up 500 lbs in your hand"
Only if you keep doing it.
Think about it this way: if a country were to suddenly have a SHITTON more currency in circulation, would the surrounding countries not adjust their conversion rates?
I think doing it in general devalues it. If you have a greasy merchant who knows that the party just came into a bunch of gold and then over charges them as a roleplay conflict sure, but I wouldn't have merchants automatically adjust to this solely because they have more gold.
Thats not gonna happen over one adventuring party finding gold in a giant camp, and even if it did it would happen after they spent the gold not before it
It doesn't necessarily need to be caused by them. Perhaps an event in world can explain how giants get 24000 gold to begin with.
Or just don't give your players 24k gold if you're gonna turn around and make it meaningless
Because that amount of gold is obviously not going to go well when you have a cleric who can cast revivify for 1000gp
Yeah, but we're past that now.
if you don't play on a VTT you just need to abstract it a bit to make the numbers smaller and easier to manage
They wouldn't be asking if it didn't already happen.
i advocate the minecraft method. 1 slot = 5 lbs, you can stack some items multiple-to-a-slot
If my players did something that RAW would result in them getting a big one time payout of gold, I'm going to eat then enjoy that.
The players having a bunch of gold isn't going to ruin the game
The only way that would happen is if they were only motivated by gold and now won't follow the adventure
handwave a couple items' weight (rule of thumb: if it's 2lbs or lighter and it's practically never a possibly interesting logistical question how much they can carry, handwave it)
(so don't handwave food, oil, etc. but feel free to handwave the tinderbox)
Neither would adjusting the conversion rate. My DM did that when my party got 64,000 gold collectively, he hadn't realized just how much was given at the end of the campaign (it was one of the books). Tracking carrying capacity is super annoying, and we basically all agreed we didn't want to play a logistics game.
He adjusted the rates at the shop, and we were STILL able to get some pretty broken equipment for our level.
I would just do nothing
We started another campaign after the first one for context
I wouldn't have let them find 24k gold if I was worried about it
Thats fair, I don't like doing irl weight to D&D weight (cuz like... i dont want to regular Google shit while playing D&D). I usually just wing it, keeping most stuff between 1-10 pounds.
That's the thing, the DM didn't realize how much there was.
Until we were mid session.
It was poor planning but it happens.
with Minecraft Inventory you can say "0 slots" for trivial trinkets and "1 slot" for non-trivial things! try Minecraft Inventory today
Egregious stuff like "lifting a statue" might get a few hundred pounds added to it, but usually 1-10 is a safe bet
It was 16k in gp, but there was around 48k in sellables that he didn't account for, and he agreed on session 0 to not consider carry weight as long as things didn't get out of hand.
Coin weight is a tricksy one
It doesn't make the gold meaningless if you can still buy things with it.
I like coin weight (cuz I've got a VTT that does it for me) cuz it encourages people to toy around with the currency system of D&D in a way I enjoy.
What makes the gold meaningless is if you have so much of it, that you can clear any shop you go to. The DM might as well just give you the items then. And with that much gold, you're basically clearing out any generated shop table.
I like giving out XYZ Gold worth of Copper, because thats considerably heavier and thus a new kind of issue confounds the party. "How do we store our wealth?"
Yeah, if everything in the world is suddenly 10x more expensive because the players found thousands of gold, then you're making the gold mean a lot less and they're not going to be motivated by it or excited by it anymore
Not unless you adjust the rates. People are still motivated by yen in Japan even though their currency is inflated as shit. Why would a campaign be any different? What motivates the players is difficult, but achievable or costly prices.
Yeah idk. If you give people more gold, but adjust gold's buying power to match then whats the point of this process
I just don't see the point of giving them a reward and then making it not matter. I wouldn't give my players a Flametongue Greatsword and then suddenly make every enemy immune to fire damage
also frankly for verisimilitude purposes the PHB prices are already too large
Yeah I wish Copper and Silver had like... relevance in the PHB prices
im sorry you're not convincing me plate armor should cost damn near half its weight in gold
I think it's an understandeable DM reflex to try and "run with" any mistakes made. But I think it's probably healthier for the game overall if you end up doing a "ok, this didn't work out, lets undo this".
yeah, openly admitting mistakes and retconning is fine in moderation...
Raising the prices of everything because the players have a lot of gold < raising the difficulty of encounters to accommodate for all the cool new gear the players bought with their large amounts of gold
This is a false dichotomy; adjusting something to be balanced does not mean it will suddenly be worthless.
In this case it quite literally would
you are, quite literally, making the gold worth less
No... it wouldn't... only if you raise the prices so high they can't afford anything.
in the most direct and literal sense of worth
I mean we don't have to hyperbolize it to crazy levels. Even very inflated gold prices can still work. Different D&D groups sometimes have quite different price ranges.
But that doesn't mean I don't recommend sticking to the book prices.
hey, i used a space
Well, isn't adjusting how much you give them in the first place also making it worthless? With your logic, I could say I adjust the amount given to be like halved. How is adjusting it from the other side any different?
obviously the answer to this is to spend days trying to revise the prices with obsessive historical research and then toss up your hands because oh my God, medieval economies are complicated and then just use the book prices because none of your players care about it as much as you do
icl the book prices for magic items do warrant bloating party funds to some extent
but fwiw dividing prices by about 4 is a good rule of thumb. not always accurate (plate armor is still wildly inflated) but gets you closer
If you go by how much gold the DMG recommend giving out, nah, we're good. 
That being said, if you're buying very rare magic items, mundane items prices probably stopped mattering much to you.
If the item costs 5 gold when they have 20 and you suddenly make it 500 when they have 2000, then you're making the gold as a reward matter a lot less.
Got five minutes to read it, excellent thinking. Thanks for the link!
It depends on how you go about doing it and how generous the DM is
Depends on groups. If there's a magic shop, its quite easy!
Isn't that a trope?
We talking about economics again?
A DM gave their players 24k gold. Deadbunny recommended making everything proportionally more expensive to accommodate for this. I am saying that this makes gold less valuable as a reward and they shouldn't do it.
oh shit you aren't kidding, the DMG has Remorhazes walking around with 2d10×10 Platinum Pieces.
My only questions are where were they stored? and what do they smell like?
In their backpack and they smell like platinum
Probably a former adventurer in its stomach 
An average of 110 platinum...
Could just be in a belt pouch
why does the ancient 3000-year old barrow have perfectly minted currency of the kingdom that arose only 150 years ago everywhere? dont think about it
The 150-year-old kingdom started using monster money as currency
Like, why is gold even valuable to humans at all?
this is when u get real with it and have the party melt it down into platinum bars to be able to use it
50pp per bar baby!!!
I gave my 6th level players 10k gold and changed the prices of nothing and they still haven't done a whole lot with it
Ah, yeah. Let them buy a nice house, get on the Bastion property ladder. Or some expensive spell parts or items. Not just anything, availability is a factor, but if they're rich, there should be options.
And probably taxes. And con artists. And thieves.
They would do even less with it if I made everything more expensive.
dum dum dum turns out platinum was considered worthless in Europe for a very long time because they thought it was basically just silver that was near-impossible to melt by ordinary methods
My group got like 300k gp each and I designed an airship
it has a super high melting point
Tungsten coins
yeah but this is D&D. Kill something on a forge and infuse its essence into it or whatever. Get you a dope ass super forge for free.
this did inspire a campaign detail where platinum coins were a symbol of an empire's vast power because they meant that they could afford to use magical super-hot-fire to smelt platinum
Invest in a shipping company. Gear up the milita and hire experts to train them. Give some to worthy causes. You know what a temple of Ilmater could do with a hundred gold?
so they're associated with the ancient fallen empires of my setting
My go-to is always Electrum Pieces for "this is some Old Shit"
Nice detail.
Rusted copper
copper rusts quickly tbh
most of the copper coins players carry around should already have a patina
rusted copper might just be chunks of rust amongst other coins
That's good adventuring right there.
electrum should be way more common in d&d i feel
I even wrote a story about how my character got the airship
You ever play/run Curse of Strahd? You(r players) will hate Electrum by the end lmao
it's a naturally occurring alloy that historically was quite commonly used for coinage
i played it, didn't run it. the game blew up due to personal drama
So like, there's lots of things to put money into
On a totally different note, I really do want to try running a DnD Roguelite campaign. I think it could be fun.
I've currently got my party doing a bunch of stupid little expenditures. One of them regular pays rent (60GP/mo), two of them frequently send mail (2CP/mile), they all drink (4CP-2SP/person). I enjoy it very much, I think penny-pinching is a quintessential part of low-level D&D.
I got a broom of flying and a magic jar spell scroll at level 8. I also got Adamantine armor, and a scroll of Revivify for 500gp. All from a randomly generated loot table.
That was with the altered rates.
Bastion are a solid money-sink if you've got players who give a shit about the Basic Facilities
"Yeah, so, funny story, a dragonborn (looks at party member 1) and an aasimar (looks at party member 2) were recently seen leaving Baron Haroldson's estate, over the wall, with a sack of jewellery and personal items and well, we thought your party might have something they'd like to tell us having been spending big all over town. You wouldn't mind coming to answer some questions?"
3.5e had those psionic tattoos. Those were good.
Level 8? Seems legit.
I DID have to pick and choose my items. If they weren't adjusted, we could have just bought everything and completely destroy the setting.
That wasn't even the most broken things available, there was this cloak with like tons of magic patches, a ring of invisibility, a ring of spell storing (something I already had), other things that were pretty insane from what I remember, it was nuts.
I couldn't afford a lot of the extra expensive stuff, but it gave me something to save for.
might be better with older edition or osr games
d&d 5e is not very lethal + it takes a long time to make new characters
I mostly play 3.5e
3.5e is even worse on the long-time-to-make-new-characters front
it's a tad more lethal, though, but not that much at higher levels
It's pretty easy if you're used to it
And the game can be plenty lethal if you want it to be
how does speak with animals even work? youre telling me all animals on the hypothetical globe have the same language?
no variety in culture?
and imma go a step further
how come people dont use speak with animals to learn new languages in dnd
Cat isn't as commonly spoken as Elvish.
but even within the world of animals
animals weirdly enuogh have accents
Each animal talk in his own "language"
Of course! I would've expect a doberman and a poodle to have the same accent.
i think its a weird topic to begin with
but just o be safe
the assumption is that there is little to no variety within animal kingdom
to guarantee diffrent langauges
and same works for species
correct?
It's not rather that you learn the language that animals speak, because they speak different ones, you are simply able to converse with them and have them understand you. That's the specific verbiage and it doesn't specify any languages.
is it reduntant for a character to have two different AOE debuffs if those debuffs do different things?
got you
Different debuffs = more versatility
If i where to put a dnd character backstory in this server where would I put it
Double checking
I find it a bit too punishing - the 3.5 i mean 🙂
Can my lv 3 party of 4 spellcasting low health players face off against 3 ogres?
Potentially very swingy. If they get a good initiative roll and blast out spells, they might do well. But if the ogres manage to get close, it could get real deadly real fast.
should i start off my new players at level 3? (as a first time dm)
If the players are also new, I'd start at level 1. Otherwise 3 isn't a bad option.
Orges have a +6 javelin attack that does 2d6+4 piercing. Range isn't an issue.
Why do some people think that "believing in yourself" and "being nice to the dice" is genuine advice?
Like, I don't really care how much I try to make good decisions in and out of battle. If Fate wants me and my cleric to be paralyzed, downed, and killed without anything we could do, then why look at me like I could have done something?
I keep my dice in a Tupperware takeout box and my dice have been nothing but good to me
This is virtual, though
i am going only off of the phb but because of their custom backstory it's basically quasi homebrew, i am thinking of balancing them somehow, any tips?
But like. People really love to give me semi unsolicited advice in a game largely centered around luck
I'd focus on the book options as a first time DM. But if you're looking specifically for homebrew advice, you can ask in #homebrew
thanks
If you miss, you miss. If you fail the save to be paralyzed, probably go get some food. You'll be away for a while anyways
I wouldn't recommend three ogres. Three ogres would easily overwhelm a party of 4 level 3 spell casters. For that reason, I would recommend either some changes to the stat block or lessening three to two ogres.
Even worse is the feeling when you looked at the main "face" of the party amd ask them why we didn't use up the resources we kept for a rainy day?
Summoning whistles? Explosive barrels? Important spells?
That sounds rough. Sorry that happened.
It's not the end of the world, as there are great experiences and hopefully more to come
But why am I always having to choose between no DnD and a less than stellar DnD experience? Give me a break already, life
Yeah, sorry to hear that.
Someone hasnt been giving their dice the love they deserve
I'd says "Go to the underworld", but I'm already there listening to this
Hehehee
Clearly not the best listener either
Players shouldn't be blaming each other for something in combat. People play DND to have fun and deciding to place blame only ruins the experience.
As long as you're not an active detriment of course.
I am of course being cheeky. Sometimes the dice dont play nice,and it can really suck
So who exactly should I blame for those wasted combat scenarios?
Nobody, ideally
Where we save something important for a rainy day only to try and run away from said rainy day fights
Poor fortune is what it is. You're a team. You win as a team and die as a team.
Are you looking for advice or just looking to vent?
Honestly, probably vent
This is a situation relatively outside of my control
Only thing I can do is make sure this doesn't happen from here on out. Take the important items and use them when needed instead of being yet anotber victim of Master Ball syndrome
Id take some time to get access to some items that protect against paralysis effect, like rings of free movement or scrolls of dispell magic
No such luck. The paralysis were from a bunch of claw attacks
And Lesser Restoration becomes useless if the caster gets Paralyzed
There is a myriad of ways, both raw and not, to be prepare next time. You can learn from the experience... Or not.
If these experiences have all stemmed from the same group, maybe there is something you could do.
There was a saving throw, right?
Not the same group, actually
welp
Yes, but I can't exactly help with that. If I get hit at 21 AC and get paralyzed, that's game
Far from it, actually. Everyone in the party was capable of spellcasting (should also mention this was actually a BG3 game)
Ahh, then I don't know a darn thing 'bout BG3
I being a Gloomstalker Ranger that consistently gets unlucky
Life Cleric ally that can never seem to concentrate on Spirit Guardians
I mean you could take something to help with saving throws. I took Lucky as a starting feat to help with saving throws for my Wizard since I have a low wisdom score, my table kinda plays with a mix of 2014 and 2024 rules so I have the 2014 version where it doesn't require any actions or anything.
I only could get Sharpshooter so far
Wait, so this has all been about an experience you had playing Baldurs Gate 3?
I know it's probably late now, but you could in the future.
I think they meant the BG3 based DnD campaign?
There is BG3 related contwnt iirc
I don't know
Always has been
Crit fails hand crossbow
. . .
No, the game
are molotovs a good idea for dnd
You're complaining about literal npc reactions... am I understanding this correctly?
NPC reactions?
What was not clear about that message
Any idea as long as people are having fun is a good idea. Go for it.
At times, yes
It's a multiplayer game. But that relativizes a lot about how that interaction ended with dead pcs. Because you can just reload.
It's never that easy
It would also be #dnd-media
Bunch of enemies spawn in the area around you. Trying to be far away means not guarding the NPC, her getting taken away, and losing quite a bit
Isobel fight?
Spoilers. Staying vague for a reason
But I can explain more in #baldurs-gate-3-spoilers if needed
We're all being a bit disingenuous. Having a bad video game experience isn't comparable to DND, even if it's a similar system, but having a poor experience is bad.
Sure but, you can just reload?
And if youre playing honor mode... Well, you're playing honor mode
I don't have reloading weapons. I just said that as a meme reference
No, as in your save.
Reload the save
We have several times
is there any class that just blows things up with bombs or something
thinking artificier but what subclass
I always just get surrounded, paralyzed, and down
Same with Shadowheart who, despite having an amulet that instantly stabilizes her at the end of her turn, doesn't do so
Any class with aoe spells can be flavored to be bombs.
Artillery?
If you want artificer I would recommend artillerist. A while ago I made a sorcerer build for my good friend because he wanted to be someone from an anime who shouts "EXPLOSION" or something adjacent. I forget a lot of specifics for the build, but it was primitive how it simply turned spell slots into level 3 spell slots for fireball maximization.
I mean I'm the dm if I want them to not have spears they don't have spears 😅
Lmao I think I know the anime
artillerist sounds COOL
Person I'm playing with is a bit confusing. Plays a tiefling sword bard (somewhat unsurprisingly) and is somewhat trying my patience with a 3/2 Tempest Cleric and Wizard with Gale
Trying your patience? Whats wrong with playing their characters how they want?
Sounds like you would have more fun playing on your own
And I have a bard who's goal is to rizz up every creature in dnd so one of the ogres will not fight cuz bro has +5 in charisma so its a pretty unstable party for my 1st campaign
Weird goal, but to each their own
Ik right 😂
Imagine if someone had most, if not all the solutions to your problems but chose to do something different because "Trust me, he will get more powerful later on"
And this is not mentioning the items she took that would have saved our skin on difficult fights, but insisted that we just avoid them altogether
Yeah, personally I heavily dislike it as it reinforces the stereotype of bards
So I have to manage this party with a dude who roled a 69 on a d100 for his bounty for rizzing up the queen, a guy who resolves aml problems with violence, a manipulator and a shady dude
More respectable than my bards. All my high charisma characters turn into massive liars. "I'm the smartest man ever!" "Well, he does seem pretty convincing..." >8 intelligence.
Dude if you dont wanna play with him stop torturing yourself
If anything, you're upsetting me more by insinuating that ny only 2 choices are plaging by myself and micromanaging everything
Or letting her play as she wants: not inherently bad, but sets me up for having to be the solution to the problems I never asked for
You asked for it by playing a singleplayer game with other people
There's definitely a grey area where you convey your feelings in a productive way. I doubt your friend would be comfortable making the game unenjoyable for you, so it's most likely unintentional.
You mentioned before you were just looking to vent. If I can? Usually when you want to vent, it's best to let it all out and then move on as quickly as possible. If you spend too long on it, you aren't venting, just boiling yourself.
I'm not talking about "respect", I'm talking about the stereotype that says all bards want to get it on with dragons and every single living creature
Expect the chaos of other people. Thats what makes dnd work as a game in the first place
If your Bard's a manipulator? Sure! Sounds like an interesting character
Chances are, this is mostly just unintentional. Still very unfortunate, though. Can name several fights that would have been a cakewalk if I could use an item that she insisted we actually hang on to
Silver lining, it'll only happen once as long as I remember the details
Warlocks pretending to be other classes can also be pretty fun liars. I currently have a changling level 5 warlock who pretends to be a different person each session; I simply like testing my vocal range with voices and use it as more or less a testing ground for different characters. Bless, Norman Miller the Changling.
Communication is key. I can only urge you enough to talk to the other person, but the decision is up to you.
You're basically right on this. But is it really a meaningful vent if this will probably happen again with a different group in the near future?
So, yeah....my DM has spoken. I'm effectively rested for a week in any quest due to bleed
Changelings peak
I think it's okay.....I need to rethink on my roleplay in the future
What do you mean? Like your character is on break because your character is injured?
Bleed is a condition when both chara and player are mixed
Like the Undertale character?
I don't understand
I did not expect an undertale reference with my D&D today
No, it's related to the player's real life emotional state
I know ball. Did you see how fast I clocked that the BG3 fight talked about was the Isobel one?
Sure. You can always vent when you need to. Things in D&D can get frustrating. It happens. Earlier on you said that overall, you're having a good time (paraphrasing a bit). So a quick vent to just take off the pressure of a couple of bad dice rolls or bad party decisions can be helpful to get back to focusing on the fun parts.
Now, if you aren't having fun or you want something to change, yeah, that's where we go to the communication bit - and of course we can help you if you need it. But again, that's only if you actually want to do something instead of just vent your frustrations.
hi chat i wawa
Is the dude there suffering from bleed too?
Mmm, I guess. I just hate how often things apply to me like "It is possible to make no mistakes and still lose"
You want to know something even worse about me trying to avoid getting paralyzed?
Bleed may happen. It happens to me too
Hello
thats why i simply play a character with no blood /silly
I don't fully understand what "bleed" means, you feel as if you're the character?
Anyone read the new evil UA options? Just hoping they eventually make ASIs and feats separate.
If you don't understand....good. It means you're good in maintaining your mental states in D&D
Okay, I'm starting to piece it, is it when an emotional thing happens in a campaign to your character and you need to take a break from the game to collect yourself?
If you understand....it may happen to you in the past
It may happen to me in the past?
Or get a DM who understands the terms explain it to you
Yeah, you've got it. And IMO it's a pretty neutral thing.
Like when your PC gets angry or frustrated, you as a player, might also feel angry or frustrated. And the extent that you feel that is how much the character's emotions are "bleeding" into you.
Ohh yeah, sounds reasonable to take a break from the game because of that!
Despite having 21 AC and a magic item letting me cast shield
Did it crit you? wth
I either still got crit from the boss
Or he had an ability to make me get hit regardless and lose concentration
In my case, DM wants me to not apply for any campaign for a week
Because the moment Spirit Guardians was up with my cleric
Bam. Crit fail on the save
Haven't played in AGES outside of a single short-lived test campaign me and an IRL friend ran to test out some new stuff, cant wait to get back into the whole swing of things.
Happens. A few Fridays ago, my DM got a 1/400 to crit me. Still hit a mirror image because I am a G, but things happen. First ever session of DND my character died, happens.
Can't let one combat being a poor experience bring you down.
Yep. It and the things paralyzing me simply do not care
For those curious
16 base, +3 from Dex, +2 from shield
I mean sometimes it goes like that
Only the game could let me have this sort of good armor and then decide it actually doesn't matter
A 26 AC isn’t unhittable
Depends on the + to hit
No, but the fact that I was ACTIVELY FEARING a 5% is quite telling
What do you mean by actively fearing a 5%
the Nat 20(?)
Assuming it's just proficiency and stat?
Usually it is
+5
That’s a pretty weak monster to go up against a player with a 26 AC
Basically very close to act 2. Or already there
Either way, it's only 21 without shield
That fight is Act 2.
Pfff. "Only". Really, Bloodline?
Sometimes a combat doesn’t go great
Sometimes combats go amazing
That’s how it goes
Usually if they go amazing, it's because I made the right play and actually thought ahead
I’ve had players utterly curbstomp some encounters and fall flat on their face the next encounter
Like if we were going to be ambushed by many strong, but frail enemies
Bam. Spirit Guardians
how would you guys do a dnd nuzlocke
Hey folks please use the most appropriate channel for a discussion - e.g. if you're playing Bladurs Gate 3 and want to disucss it, please use #baldurs-gate-3-spoilers
Explain 👀
We all did lol
well im not sure thats why im asking people, it sounds like a cool concept 
Nuzlocke is where you get a random pokemon, and if that one dies it's gone forever right?
i dont think you could tbh
I tried to explain that before
yep
I wasn’t present, I just jumped in partway through the conversation
or... D&D on its own already has permadeath, so what would change
Okay well please take any further discussion of it to the right channel please.
Maybe you could have weapons totally randomized, or loot randomized - and every time someone nears death, a random singular item (be it as little as a piece of gold, or as much as an entire weapon or amulet) disappears?
Alright fellas, who's ready for a 13 player game where if you down, you've got a band of loyalty? Let's see who's here after 20 levels.
Perhaps running a module but you only get 1 magic item per location?
Player character dies, remove player, bring in new player? 
Ah there it is. THATS our Nuzlocke
I would assume a DnD Nuzlocke would just be, whenever your PC dies, any character creation options you chose for them are permanently locked out
that too!
Ooh interesting. The party has to share, too
Human Fighter dies? well now no one, including the player can choose the species "Human" or the class "Fighter"
This gets fun when we get to spellcasters
I actually want to try that wth
I've got to say, I think my 13 starting players all different classes with bands of loyalty would be the funniest.
Greg dies the first session.
Year and a half later at session 83, Stephen dies.
Seems fun
Yeah im actually digging this
You maybe even have spellcasters willfully limiting their spell list to keep things open for future characters
Nuzlocked Spells too 
Revivify BANNED! Resurrection BANNED!
oh yeah, and why not weapons too
Oh, like if someone dies while holding that weapon, that weapon is locked?
Yeah
Feats are locked too, as are fighting styles.
Ohh sorry, the human fighter used a longsword back in session 3, then died, so you can't pick up the +3 Longsword
Weapons, armor, and the one shield are limited.
Definitely gotta be 2014 rules or youre gonna run out of species fast
"Craig! I wanted War-Caster!"
Or that longsword in general
I would assume it’s using backwards compatibility rules
Or that +3 dagger
"Too bad Joe! I have to maintain con so my Warlock doesn't immediately become useless!"
"You can have RESILENT!"
Oh yeah, Magic Items, nuzlock them
Surely this is ran in ToA
You attuned to the Cloak of Billowing then died? ooh, sorry no one can pick that cloak up from your corpse
What would be the optimal party build that could suffer a tpk and then have a playable party afterwards
Rogue, Ranger, Bard, Barbarian
Yeah that tracks
Isn't that definitionally impossible? Everyone's dead 
Could throw warlock in there for another caster.
wizard, cleric, druid, free
Bard - Healer, Controller, Buff and Debuffs
Barbarian - Martial Tank
Ranger - Ranger things
Rogue - Rogue Things
then backup party warlock sorc bard ranger
I actually really do not think you want more casters because they would end up using more spells and more classes
Oh, we're limiting spells too? Oh this is baller.
oh of course we are
the last classes to wait/save would definitely be Clerics, Warlocks, and Wizards
nah bard
all of a sudden rogue-like takes on even more meaning....
they only start working at 10th anyways
I still think ignoring the 9 Hells that a 13 player session would be, having everyone there at the beginning with bands of loyalty would be brilliant.
I wouldn't run multiple full casters just because you have so many spells gone early out the gate
One spell per day. One spell can only appear on one spell list.
Lmao, with these rules "What spells are you gonna pick", when the Wizards, Druids, and Clerics have already picked them
Bard, Barbarian, Ranger, and Rogue is a good early team, if they TPK, still got amazing options
Is the D&D plot always weird?
anyways i reckon a nuzlocke would be
- no two characters can have the same class
- if a character dies, the party is just down one member permanently
- for a hardcore nuzlocke, you ban long rests including the effects of levelling up
is there anyone here who's extremely knowledgeable about getting past glyph of warding movement restrictions?
bag of holding, genie's vessel, any other movable demiplane
Not at all.
I would nix that second rule unless your starting party is stupid big
Why wouldn't we start off with a good team? I know I've had DMs that if you die, you're the same level as your previous character, but I've also had some where you start from level 1.
No. Some are very straight forward like "help the tavern get rid of it's giant rat porblem".
in the event of a TPK, at level one, just one crit means you're dead
well you wouldn't want it to be your main campaign or wtv, its meant to be a challenge with high stakes
If anything, I suspect you'll find people argue from different points of view and it depends on interpretation whether or not certain interactions work.
I wanna actually shout paladin as a really good early class that comes with built in non-spell party healing to negate cure wounds and healing word. It can take a lot of its own class features without having tons of stuff that other classes would rely on.
Ah, downed. You can get fixed up.
Now I feel like Truman's "Dad" in the Truman Show movie because my DM wants me to refrain from taking any of his West Marches quest for a week
true but then losing your pallie before level 6 is sad
Depends on what is critting you, your class, etc. but my point is whether or not the DM starts your new character from level 1 or the same level as your previous dead character. I've had it both ways.
it is but the alternative is losing some really big healing spells and classes early on
so what? i would have something in the bag of holding pre prepared with my spell of choice, hop in, have a party member point that bag at the thing i want to obliterate, give the activation word, and thats it?
Sure, but that means someone is going to have to pick up "Cure Wounds", and if that person dies, no more Cure Wounds for the rest of the campaign
Sure but if they cant make a new character doesn't that kinda take away from the "you cant choose these options again" thing?
Alright....
Even worse if it's Healing Word or Spare the Dying
I guess if it's West Marches, it will be definitely weird in terms of story line
The issue I find with cleric and druid out the gate is if you kill them, that's two incredibly good healing classes gone.
Better to play the official materials if I care about plot
still means you cant double up on the really strong classes like wizard and lock and armor dips are much more limited
That's why Bard as the starting healer
Bards get barely anything, and with these rules they wouldn't have great options to pick from Magical Secrets because of the limited spells
I could see a bard working
How are we limiting spells?
I agree that only one character can learn a specific spell, but not limited casting on said spell.
I still stand by
Ranger, Rogue, Bard, Barbarian
Yes, only one character can learn a specific spell
and they can't change that out :)
Getting stabilised is a DC 10 check.
I mean, personally I run level one opposition as doing average damage, with a crit being the max on their standard dice. But level one is hazardous, sure.
(I will say, for classes that prepare spells, but otherwise know their entire spell list, it's whatever they prepare (clerics, druids, etc). For classes like wizard who learn spells and add them to their spellbook, it's any spell they learn at all.
I mean, yea, but you'll have to spend an action to do that, + if you're still in combat that's a waste of a turn for a player who won't even get up
I know the Truman Show, but perhaps you should explain what the reference means for the group?
essentially, if you pick a spell at any points, it's gone. Nobody else can ever gain that spell.
Now, we're ignoring the evil idea of limiting backgrounds. Sorry your ability scores are so poor.
"What the hell Mickey?!, I wanted Mirror Image!"
I still think you could kind of be okay with this but it's mean
Starting to see the appeal behind spellcasters a bit more. In the sense that you can be trusted with the responsibility behind casting spells because Seluné knows nobody else can
His "dad" has been missing for years, but suddenly is brought back by the producer as nonsensical plot device
I don't want that to happen to me
There's definitely a slippery slope of where the idea is novel vs pure evil.
oh this idea simply is pure evil and should not be played in a serious campaign
I don't want myself to feel like an outcast due to that treatment
What's that got to do with not going on a quest for a week?
"You took... Snilloc's... Snowball Swarm? I'm going to down you, I'm going to down you!"
Or worse....I may not get any quest for more than a week
"You all may level up"
"Dibs on Spray of Cards!"
"Ah dang it!"
They are currently running a storyline that I joined before. The quest when I experience bleeding
I would recommend spinning a wheel to determine who gets what. Whoever wants Elf gets put on the wheel, whoever it lands on gets it!
Right.
Why a wheel? leave it up to the dice gods
Okay, I want to run this now
RNG, RNG. Potato, potatuah.
Curse of Strahd Nuzlocke lmao 
"You have my sword... and or my axe... and or my bow... or whatever I get left with!"
Now you have to limit the roleplay by limiting character traits.
thirteen lives
Bonus points if you extend it to verbiage. Can't use the word 'and' because David used it 3 hours ago at the start of the session.
Split up between a party of 4 or 5
I would definitely go with 4
definitely
Heck, might remove Artificer so it's a nice, clean, 3 lives per player
five is decadent for the quantity of options off the table at the start
Can you split up who can take what action per round? Only one player can use help, one attack, one magic, one utilize, etc.
I wouldn't go that far
Too Evil
leave it at character creation
"Big Fan of you"
-Tiamat
You people are too reasonable for my taste. I would give every player a band of loyalty and let the game run!
"Guess my Elf only speaks draconic because Steve stole Common and Elvish"
Starting to realize something
Probably the biggest thing that stops me from being a wizard or Warlock is that playing Ranger is quite fun when everything works
How would they communicate?
Well, that, and Invocations/Pacts/Subclasses/Patron make my head spin
That's where the fun begins.
Only one character can have comprehend languages too!
wizards and warlocks are also like, just a class. It is entirely and completely valid to not play them. I can't say I'm desperate to play them either
Universal Translator 😭
My charisma character doesn't have any prof in charisma skills because our fighter wanted to be good at negotiating.
The general idea is that I trust myself with picking and casting spells more than others
But why I don't do it is that I have more Fun as a stealthy Ranger shooting things down left and right
But then someone else takes the Wizard and makes them this strange Wizard Tempest Cleric borderline abomination
(One would also think that given the long rest frequencies, portent dice would be a godsend for someone like me)
I honestly think in any average dnd game, the power of a build isn't something that needs to be heavily considered. What's fun and compliments the character you want to play is much more important
Usually the DM also scales their mons against how powerful your characters/party is anyway
The imperative word is usually. Of course there are screw around and show up moments where a level 5 party is facing an iron golem
Or lets the party find ways around it in creative ways
i made my own campaign; scenarios and everything. But i somehow manage to get half of it deleted, should i just wing it? or use a pre-made encounter?
I'm not saying like the level of power gaming and ultra optimized builds
But I lowkey wish I could be both the sniper of tbe party and also the competent spellcaster at the same time
And no. Eldritch Blast doesn't count
Thats role playing for you
Everyone has their moments though, we had a really smart barbarian last session
For the first time ever, I rolled for my race and subclass for my next character. I got a Kalashtar Sorcerer. The heck is a Kalashtar?
There are feats that let you take spells as a martial or weapons as a caster.
They’re a species from eberron, pretty cool
I already have Sharpshooter for Ranger. And yes, it's -5 +10
benevolent spirits iirc
I mean it sounds like you’ve got everything you want
I looked up art. I just seen somewhat tribal looking humans lol
Until we get swiftly overwhelmed and Spirit Guardians won't do. Then, as much as I wish I want to say otherwise, I would have killed for a good fireball
I think I really need an "All Evil" campaign, Suicide Squad style
Sometimes that’s character creation for you. Can’t always get everything
I feel like, I lost spotlights so many times in heroic campaigns
Well, hopefully an explanation for what they're doing to the wizard can be one of them because believing is such a fickle thing
Have you got the overall concept in mind and something to start with?
Could be interesting but you'd need good players to be with
Usually it’s best to let other people do as they choose
At my expense...?
The teams expense?
It could be just the bad side of me talking, but some people clearly should have their freedom questioned. Potentially revoked (half joking)
The fun of DnD is that everyone gets to bring their own character to the group. If you want to play without needing to factor in other people’s choices, there are a number of video games I’d recommend
No, it isn't that serious. Not yet, at least
Uh what. That is ominous.
What was the expected hardcore level discussed at Session 0?
I also know a number of people who would consider playing a ranger to similarly not be a super optimal call. I don’t agree with those takes, what I want to illustrate is that judging people based on how optimal their characters are is rarely good behaviour and table etiquette.
I mean like not having the 2 primary spellcasters
I’ve also played with people who make characters based on what’s optimal and people who make characters based on what’s fun/fits the character and I very much preferred the latter
Are you still discussing your BG3 game?
Do you really think I have any power to do anything more than that, jfc
Broader experiences, for the most part
It’s not necessarily about the power, it’s really just about being mindful of your fellow players and empowering their choices.
Team comp isn't necessary in most D&D play. In general we should let people play what they want. Especially as another player at the table, it's not really your job to be worried about balance.
Let the DM wory about that.
You weren't here when I explained the chaos
If not, just reach out in #baldurs-gate-3-spoilers
Which should be self explanatory for some things
Wait this is for BG3?
Yes. Playing with someone else. Very rough start for act 2
Well the considerations for a video game are different.
Oops, wrong ping
I will broadly say, even in bg3 the main idea of being a considerate and respectful fellow player still applies here
But I’ll also leave it there because this is DnD discussion
Ah! Now this makes more sense. Options are more limited in a video game, the computer doesn't care what you're bringing, it'll still put the same enemies out. Talk with that player, or turn down the difficulty and have fun with the story.
I am a little embarrassed to say that this is Balanced difficulty
Dreading that I'm doing this poorly given the circumstances
How does one make arcane trickster better, in all the games I play I feel like im lacking
What are you generally doing?
Arcane trickster is overal pretty favored considering rogues I thought
General combat loop is:
Turn 1: Throw a concentration control spell then hide or otherwise position yourself for next turn
Turn 2: Snipe with Sneak Attack and using positioning to keep yourself, and your concentration, safe
Repeat Turn 2 until the enemies drop. Substitute in a non-concentration spell if necessary.
If you have a good DM who includes objectives in each encounter besides just making all the enemies lose their HP, you have some great tools to address those kinds of things. If you need to get X to/from Y, you have the tools to be able to grab things and weave yourself through combat pretty safely and be the runner for stuff.
evidentally not enough 🤣😭
Why do you think so
Okay, but specifics, please. What do you feel is lacking? Or is this coming from somebody else?
Nah it's mostly coming from me, I akways firget concentration spells are a thing instead of just sneak attacks lol
You're a gish, get those concentration spells up!
Are you using 2014 or 2024 rules?
Plenty of spells that are useful outside of combat too
I forgot True Strike existed omfg
Hey fellas I’m making a new character, anyone know any fun classes or archetypes to start with?
I always have fun as cleric.
I need to remember Mage Hand isnt the only existing thief adjacent thing
Invisibility is a classic for a Rogue. Not needing the full caster to concentrate on it is a big help sometimes
yes i do :)
All the classes are so much fun, but i love love LOVE playing pugilist fighters/barbarians. Thuggishly wresting foes to the ground is great fun
I love casters personally
I’ve never played a Druid I might give them a go
Kick it off then. If you've got a three adventure arc to start with, that'll give you time to remake or recover the rest. Also consider making backups of your notes - two cloud accounts and an offline copy, if they're digital. Email them to yourself or something. Dump them in a Padlet or use Obsidian.
Yes, True Strike what makes AT kind of the most damaging Rogue at the moment.
bro i wrote them down physically 😭 this time
the remaining ones
Couldn't any rogue use True Strike with MI?
Hello nice to meet you. I’m new around here especially these parts and I’ve been a fan of D&D for a while and I’ve been in campaigns, but let’s just say I have a bit of a problem with my indecisiveness plus the hard time of making decisions but however, through where these people that kindly put me in in their campaigns and I had a blast and I get to see them in physical person which also helped my first character that they made, and this was premade so I can get to understand it was a rogue halfling and the other players we had was a elf that was an Eldritch knight fighter a dwarf wizard a rogue haling, which was me and I loved it then finally to round it all up a human cleric
I have been in a total of 2 campaigns also new around here if and also new to the game I know some basics I would love to join some campaigns and can’t wait to play
#find-a-game is the place
Should I make a Spare Character for my campaign in case my Original Character Dies?
I mean, I believe they wont die, but as a Contingency?
You can but generally id keep it as an idea not a fully fleshed out character. What can happen is especially if youve been playing your old character for a while you start looking forward to all the new cool stuff your new character can do and might lose some interest in the charactee youre playing
Oh Ok
So instead of fully writing Bob the wildfire druid with these specific spells, these feats, these stats, this backstory just think if I die i think it would be cool to play a wildfire druid
I'll keep that in mind
Hmm Ok
-# My party's A bit Cursed lmao
It will make it easier to make a new character quickly as you know roughly what you want and doesnt steal attention from your current charactee
-# 6 Players, Two Artificiers, A Druid, Bard, Sorcerer, Wizard
All the magic
Huh... Ok!
Thanks!
-# Too much Magic
Lmao
-# Thats my thought with Guns
Tho we do have a...
lot of utility Spells...
-# My Character's Only Dmg Dealing Spells are Mind Sliver, Ray of Frost and Sorcerous Burst
-# Others are barely 5
-# Atleast 2, Max 5
-# This will be fun lmao
I noticed that it is a popular trend for some dms to obsess over "traumatising the player/character" but I don't really get it
Lot of the time that traumatization comes at the express request from the player
How long do ya'll think I can hide the fact that my CoS character is Strahd's son? Like, it shouldn't be too hard if I'm careful, but also, it's gonna be pretty obvious if he starts walking on walls and biting people. For the record, he's a Dham and not a vampire
idk, personal experience tells me otherwise
Just don't have him start biting people lol
and i might have gone into some instagram rabbit hole about it
Well obviously I'm not going to do it in broad daylight, but I'd be a fool to not use one of my racial abilities
Wolframite... I'm sorry to say that I don't think there's any interpretation of Strahd where he'd have a kid given the whole point of him is that he doesn't have his love interest.
Realistically it's based in the principle that if nothing bad happened, you don't have an interesting story. And I'm not here to debate whether that's true or not. But a story where nothing bad happens to the characters is in my opinion going to be far less interesting than just one where the character is fine all of the time.
People are allowed to Homebrew their stories. If they oked it with their dungeon master then it works
Let's be real, Strahd wouldn't have any kids even if he did have his love interest, given his intent on obtaining her is to immediately ||seal her away forever||.
there is that too, I suppose.
Talked to the DM and we've decided that his mother was a ||previous incarnation of Tatyana|| who was killed by hired vampire hunters a little earlier on in Strahd's reign
I... still don't think that's how it'd work out if I'm totally honest, but hey. The GM allowed it, who am I to argue
You'd be surprised at Racial abilities that go unused.
For example
Lots of people go Lizardfolk for the Unarmored Defense, which is built with Dexterity.
They have a Strength Bite unarmed attack that gives them so temp hp, but that isn't often used from my understanding and personal experience