#dnd-discussion
1 messages · Page 332 of 1
one of the dark marks give it to you for free
and they could have it in a lead lined bottle
I have never used detect poison before. Never even prepped it
Yeah but you need to be close for that and they need to be thinking about it
you can dig dipper into its thoughts
and i feel like murder is something that looms large in its mind
Which only works on a single creature per casting; causes them to instantly know you're doing it; and is a wild thing to be doing to random people if you don't know they're the killer
it's a mureder mystery; there's likely several possible suspects
it only ends if they pass the wisdom save
and the vast majority of civilized places have laws against doing exactly that
read it again; in both 5e and 5.5e, pass or fail, they know you cast it on them if you delve deeper
im saying that you can dig deeper on mutiple creatures
https://www.dndbeyond.com/spells/2619099-detect-thoughts
On a failed save, you discern the target’s reasoning, emotions, and something that looms large in its mind (such as a worry, love, or hate). On a successful save, the spell ends. Either way, the target knows that you are probing into its mind..., a
You can always use force
What class is Dolly Dimpley in D&D?
Break bones works good on anyone
I wanna play oneee
doesnt mena they will tell you the truth
also i feel like if your trying to solve a murder then detect thoughts being illegal should be allowed
Logical, she does punch Charlie.
i mean it is decntly strong but it has a lot going against it as well
It may be my new fave class
imo the school of hard knocks and the haymaker are the strongest they get and thats about it
for incredibly good reason 
the class is pushed as hell, even for #third-party
I LOVE it
its alright
it looks broken on paper but it really isnt
basically every 'downside' the class has is solved by another of its features
Yup
it doesnt have a way to rid all exhastion levels
i legit will not play at a table it's being run in
It ignores thrm
So, my Drow is about to have to interact with his kind once more after a few hundred years of escaping Menzo... :]
Them*
thats only while its 4th level ability is active
doesnt matter if it can just straight up ignore them in combat
then you have to drag them around outside of combat which is a massive pain
Any why wouldnt it be?
Worst part
It might be a Drow Matron Mother 😭
cause now you have to deal with exhastion out of combat
Out of combat? You mean resting?
no like literally anything else
yeah its a strong class but again its pretty limited in what it can do
ie exploring and social interaction
you can only get 1 long rest
no, now the party has to deal with a useless anchor that can move maybe 5~10 feet per turn and has -8~10 to all skill checks and saving throws
Ah yes the two states of D&D initiative and long rest lmao literally nothing else exists
Yup pretty much
or spam Greater Restoration at exhorbinant cost
Clanker...
and if you have 2 or 3 levels of exhastion?
Just wait till next combat and use the ability
You've got big problems if you're getting Exhaustion that high.
Its accumulative problems as well because you can recover the ability for a extra exhaustion level but then that makes you suffer for longer after combat. Which is a pretty steep cost.
spamming a 5th makes a class op 🇸🇧
problem is getting there when you move half as quickly as the party and are stranded in the middle of the woods
who would have guessed
Its what that class does
🤷♂️
They're a solid class but I don't think ban worthy, still considerably weaker than like insert any caster name.
i still dont know why people still say pugilist is broken
It is and thats why I love it
how through?
its just a slightly better monk that doesnt have to roll dice
at level 5
Every subclass of pugilist can replace a full class
Max Damage is an inherently busted mechanic, is usualy why.
because it's all in on one pillar of play and then burdens the rest of the party with lugging them around for the other 2/3rds of the game; has three times the resources of every other class; and has no downside in combat
i guess? but there max damage is mainly
2/3rds?
Mainly what?
other then that its just kinda of a decent class
on to hits
I don't think its even better than monk honestly. Subclass to subclass more than anything. Max damage is cool for sure but you're risking some of your very limited resource to attempt that and if you fail you end up going into the exhaustion looping.
Our sessions are basically talk for a few minutes, combat
i am looking to make my first paladin is devoition really seen that much better and more fun than the other subclasses?
yeah pugilist rly isnt allat especially in terms of combat
the three pillars of play are Combat, Exploration, and Social
play what you think would be fun
Oh yeah we basically just combat
One or 2 playes do the social
I tried that with a divination wizard and didn't have fun so now I wanna see what people say about the class
It sounds like a terribly unfun game you're in Plague
the problem is keeping you alive and slowing all travel down for days due to exhaustion levels
Weeee dont really do travel time
ah that's valid, personally i'm not a big fan of devotion tbh, oathbreaker and conquest are my favourites
Especially as you've already said you've mentally checked out of it completely
Its just okay you left at sunrise and its roughly noon now
Pretty much every control caster is leagues better imo if we're talking just direct combat effectiveness honestly. I love martial classes though aesthetic wise
puglist compared to most isnt even the strongest marital imo
No its amazing. I love it
the main reason i like martials more is cus of how they interact with multiclassing, i think its really cool
Combat is my fave part
yet another reason DMs handwaving one of the three foundational pillars of the game utterly breaks class balance 
damn I was looking a devotion and glory lol
yeah because ranged martials exist
Its definitely top 3 imo, has excellent damage output too
Technically top 2, as Oathbreaker often gets the ban
Bonk will be an oath of the watchers paladin
I'd agree, I think it's probably fighter for me.
why does oath breaker get banned?
Oathbreaker gets a ban because it's Edgy and often ill-fitting
you know you can break your oath for a good reason
Its pretty busted from my understanding
It'll be even worse in 2024 going by the UA
like the oath breaker from bg3
why does it get banned? also whats the other 1?
yeah i like them but thats 100% justified ngl
i mean it is called an evil subclass
I havnt even hear of the pillars before now lol
like from the book its in
Heard*
Ancients is such a strong subclass in 2024
By dnd rules you need to be evil to be an Oathbreaker, tables are not so comfortable with an evil character
#1 is Watchers
i feel like genie is pretty strong too
Oh yeah we arent allowed to be evil
thats not true
You can be evil but imo its usually cuz people roleplay evil wrong
Oh yeah 100% genie is fantastic
We expect people like Astarion or Minthara, not a Bhaalist murder hobo
5e removed aliment restrictions
Okay gtg guys have fun, I have an hour drive ahead of me...yay
genielocks are genuinely one of my most favorite patron options
aliment is just kinda a useless thing now
It's not mechancially required, but it is pretty baked into the class from the word go that it's capital E Evil.
Not in the context of Oathbreaker
yes!!!!!
"An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power... A paladin must be evil and at least 3rd level to become an Oathbreaker." -- DMG
"An oathbreaker is a paladin who breaks their sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart been extinguished. Only darkness remains."
again you can break your oath for a good reason
RAW a Paladin has to be evil
CME being on the genie pally is so nice.
In practice it requires DM approval
i like the genie bottle thing
Again Breaking an Oath doesn't ALWAYS make you an Oathbreaker Paladin.
which are the strongest subclasses?
2024 or 2014
2024
chrono wizard by far
Strongest subclasses for what?
Which is where the bans come from, because severe oathbreaking procedure usually requires the DM forcing the Paladin to switch class or go Oathbreaker
for a paly
genie
watchers
2024 paly
Ancients is up there
anicent
Generally Barbarians focus on Strength, so probably a Barbarian subclass.
Ancient is really fun if you have some form of ranged damage follow up
genie being able to grapple and restrain someone is still wild to me
Genie, ancients, vengeance imo. In terms of just strong
watchers is the best one by a decent margin
they have a strong cd and the best aura
its how me and a wizrd killed a lich in a 2v1
ANyone with arms and a decent strength score can do that?
Venge got done dirty imo for something that sounds this cool
Ah dang chat moving
is watchers 2024?
yeah i gotta bounce gang
I wish the aura was nicer
it is now
it's 2014 but its allowed to be ported, same as ancients (unless that got added and i forgot lol)
Genie Paladin can grapple and restrain using the earth, and do it at range, too!
since watchers is consdiered 3rd partyish content
again its how me and a wizard killed a lich
it's in tce what
Since 2024 Paladins can Divine Smite with a thrown Trident or Javelin.
Watchers is cool but its not my favorite in terms of power, it always felt more supportive heavy.
yeah it is, thats what makes it the strongest one
Support is also power and strength.
oh wait im thinking of open sea
The initiative is big for a class that has to dump dex and work with -1 initiative
the channel divinity also gives you a diet aop for tier 1
aura of protection is still one of paladins strongest features
Sure, of a different kind though. There is a distinction
If damage output is the goal I think Oathbreaker or Devotion fits the bill better
Watchers is my favorite Paladin subclasses
best aura combined with arguably the best cd makes it pretty cleanly the best
aura pretty much fixes your -1 to a +4 in dex if you have a +5 in chrisma
Watcher is who you truly play if you want to b the Doomslayer
same as how all of chron's features are top tier
watchers spells are kinda boring
I mean, yeah.. but they're still good lol
Watchers is pretty damn strong if you know you're dealing with Extraplanar threats
I think genie has my favorite aura, but that might just be because the games I'm a player in the DM really likes his elemental themed monsters
Being a new dm is tough 
There's some value spells in there at least, who doesn't love detect magic, counterspell, see invis
valuable but not very exciting
is great weapon master still the move in 2024?
to take at 4
yeah, but kinda worth ngl.
im going to run a COS someday to learn a bit
doing modules and oneshots for trying mechanics and finally doing the campaign i want.
Some sort of The Long Dark + DnD
Yes but can be creative and play villains lol
Ohhhu that sounds fun
That too but sometimes I realize i run on improv a lot lol
me when the players pour holy water on the flaming rapier, revealing it to be a lich king in disguise
With how many High fantasy tropes originate from DND I am honestly surprised that the game doesn’t operate based off of play mana system for spells
That makes me wonder where did the mana system originate from? My guess is Diablo or Warcraft or something.
DND uses spell slots, which I believe were based on some spell systems made by Jack Vance which is why it's called Vancian magic. IIRC the vancian magic system also used to rely on the idea that mages forget their spells every time they cast them and have to relearn them each day, explaining DND's extremely weird and confusing spell slots system where you memorize spells each day
Though DND did invent the beholder, which is weird to me cause it feels like a much more classic monster than that
You get lower highs from it, but you no longer suffere the penalty to hit. So depends on how much you craved the big numbers.
It's not bad, but the added damage is...less then impressive, vastly more consistent though.
It's also a half feat
Do people actually enjoy rolled stats?
like all feats now
Do people enjoy the other ways of making stats?
I personally don't love it myself, but every game I've ever been in uses them, and I always take it simply because rolled stats on average give you better results than point buy
i do!
thats how the majority of people do it afaik
I see a pretty even mix of point buy vs rolled
is polearm master better now?
an owl House fan? In this economy?
Polearm master technically functions pretty similarly but it no longer pairs with sentinel (which is a good thing imo)
im watching it rn :3
it is technically not as good as it was though
For me it’s just like, imbalance between players that causes issues.
It just feels bad when one player starts with 18-20 and another has 16 in their highest stat
My current character has 3 18’s with his lowest stat being a 10
Although to be fair, it now adds a +1 to your strength which is very nice
despise rolled stats 
much rather Standard Array or Point Buy
Most DMs I know also allow people with really terrible rolls to reroll, or make a rolling system that gaurantees everyone at least a few high stats. My issue with that is that it seems like we should've just been using a higher level point buy instead of insisting on rolling dice for it if the only goal was to all be stronger than intended
so what do most palys take for lvl 4?
Yeah, if the goal is just higher stats, just use a higher level point buy.
I do think a rolled stat system does need a couple of things to work well:
- Some kind of rule to invalidate really bad rolls (I use a minimum total system)
- Some a choice to just use point buy instead
People love dice, and I have to roll with it. A lot of my players seemed a little surprised at me asking them to use point buy, people assume rolling is the default
I generally just ask to use standard array at rolled tables and it tends to be approved XD
Whatever they feel like.
it varies from player to player. There's no one must-take feat, it varies based on your loadout and stats.
My problem is if the stats of rolling are always gonna be better, and statistically they almost always will be, taking point buy instead for myself while the others roll is active self sabotage
5E is a game that works perfectly fine without having to worry about min-maxing everything.
Generally I'd say try to
- Round out your strength to an even number
- If it's already even, round your charisma to an even number
- If both are already even, then take any feat that increases your strength, or take an ASI to bump strength
- If both are odd, take an ASI to round both off
I think people just like gambling. I don’t think it’s actually more fun to play with rolled stats
Especially at level 4, I can't discount the value in bumping charisma for the not-so-distant aura of protection
In early dnd characters died a LOT. So you made new characters a LOT.
But when you have the same character for years, rolling feels like a bad idea
I think it's slightly more fun to play with rolled stats because good and bad stats give me more ideas to work with for charecter creation.
Something that preferably rounds out their primary stat if that started odd and that either lets them do one thing exceptionally well, that mitigates deficiencies, or that adds something new they wern't able to do before that complements their existing kit
Yeah but just recently I roll all bad stats. Sure, you can have fun without minmaxxing, but if my highest stat is a 12 and the other players have 18s at level 3 in a heavily combat focused game like the one I'm in is, I'm gonna suffer
The thing about having bad stat charecters, is that the DM isn't holding a gun to your head, forcing you to keep that charecter alive for an indetimined period of time. You can play with a death wish.
fortunately, the DM gave me a pity reroll to get a more normal array because my bad rolls were so bad it was a statistical anomaly, but that further proves my point that people just ignore the bad rolls anyways
My does Rolled stats, and lets their players do three sets of them, and you get to pick which one to take. To mitagate the occasional "Woops all below 10, multiple at 3."
or just retire them; it's not on you that the DM enforces no rerolls or whatever other nonsense they want to add to the randomized stats system
I think this becomes a failing on the DM's part, for not including proper systems for rolling characters.
When I have my players roll stats, if the total of the roll is less than 72, you scrap the roll and try again. Once you've got a roll of 72 or higher, you still get one free reroll (also that is also higher than 72). It keeps things consistent and means that all players have done pretty well with stats.
I once had a player like that in the group, but it’s not something they communicated with the rest of the party and nearly got everyone killed.
It created a bad vibe
I feel like a point buy system that just allows a higher and lower stat distribution would be easier than coming up with a mathmetical formula, but I guess both lead to roughly the same outcome
It leads to a little more randomness and variance, which I always think is fun
Imo resorting back to standard array should be an option as a failsafe
I just think you need some guard rails to prevent against atrocious rolls
I don’t think players actually know what they want. I don’t think most players actually want a sandbox. Or to play with variance in their character creation.
They’re things that sound fun, but usually feel bad
I do agree
Oh no you rolled bad, do you wanna keep your stats or stick with standard array
I've also seen mentioned a funky hybrid system where the whole table rolls and then they do a pointbuy for everyone equal to the highest total rolled
If there’s no chance of having bad stats, then why even roll?
I haven't seen this exact system done but I did once see a DM who had everyone roll stats, and then each player can choose from each roll
The "bad" stats is simply not having better stats than your fellow PCs
How do you get perms to send images?
a lot of Rolled Stat purists see Standard aray as being 'bad stats'
that's the neat part; you don't XD
Man I wanted to show off my dm screen and ask for feedback
I also like rolled stats because it can make bad stats. I have two players with 7s in their stats. I think a player for a mini campaign once had a 5. And it was a ton of fun!
upload the image to a reputable image sharing site like imigur and then post the link
Ok imgur links wont be deleted
you might be able to in #dnd-arts-and-crafts
I think a lot of this depends on how long the campaign is. I’d play this in a one shot or short campaign, but many of the campaigns I run are over a year long.
My real wish is that the official point buy let me be more of a little min maxxy goblin and allowed me to intentionally lower some stats very low, like having a super low 6 in a stat for example, in exchange for getting to start with a higher number like an 18
Like, lower my barbarian's intelligence down to 6 so I can start with a 17 or 18 in strength
Chat rate my dm screen https://imgur.com/a/DEfDk94
I've been running the campaign with 7s for nearly a year now. It hasn't come up as a giant issue for anyone. It of course varies from player to player, but that's why I give players a free reroll
truly spellbind(er)ing
but I assume for the sake of complexity and a fear players would potentially lower their numbers to like, animal level intelligence of 3, they can't let numbers go below a certain threshhold, even though rolling already allows that?
Lmao i think it works
First time dming
I am not putting 60 dollars into 3 sheets of paper man
It looks great
I can spend it on dice minis allat but never 3 sheets of paper
to be fair there's nice wood ones too
Thats true
Another interesting thing to consider is how players will use their stats.
I’d be less inclined to give rolled stats to players who min/maxx rather than players who just good around and build creatively
Don't call me out
Look i already told yall how bad my rolls are I need all the bonus I can get my hands on
We minmaxxers have been oppressed for far too long /s
I do both simultaniously 
I run a deep Druid/Warlock multiclass
Chat yall think I’m prepped for my first dm 🙏
My minis otw
My map
My dm screen includes confitions, actions, storytelling components, stats of creatures
Min maxing? I need a +5 to hit min dc checks
Honestly rolling stars are just fun to do, but they're simply worse in basically all cases
which is why I don't like them q_q
I like the consistancy and there to be parity between PCs at the table
Statistically they are actually better than standard array or point buy on average
lol, I’ve seen other people say the opposite here tonight
Chat yall got any ideas on how to make this map reusable?
laminate it and use dry erase markers or physical tokens
put it in rotation with several other similar maps
do a mix of grid an hex for bonus points, and measures for larger maps/encounters c:
I wonder if you could draft ability scores.
Like, create 5 sets of each ability score. Each at different levels. And then people take turns choosing one
Average roll of 3 d6 is 10.5 that is a heck of a lot better than having an 8
That's funny but, I don't think being able to have a character that has 3 negative stats and a character that has 3 +3 or higher modifiers in the same party can be called better
Is it worth it to invest into those battlegrids on chessex?
Thats just point buy lol
probs a better question for #dm-discussion
It’s because many DMs won’t let their players have bad scores. They create a parachute system
I let my players re roll any stat below a 10 unless they want it for thematics
Had someone roll like two 18s and a 17 publically in a campaign I'm in q_q
That would create very powerful characters
Thats good though
They are the luteral heros of the story? Thats the point?
dude started level 1 with 20 strength and has more wisdom than my druid XD
The one thing I think is insane is when people roll their stats on their own, alone.
Plus weak players means I have to pull punches
Thats.. good though?
I let my players do it
Imma go to bed now
just feels off when the fighter has better wisdom skill bonuses than the wisdom class >.>
Gn everyone
Hey he is a wise fighter🤷♂️. Im a paladin who has the lowest charisma at the table
May nat 20s be many and nat 1's be many few
I mean sure great for the Player but once that player is just better in skills than most of the party it gets less fun imo
That happens anyway
Our sorcerer has skilled and a luck stons
Stone*
Like I'm literally worse at the thing my class is supposed to be good in than the fighter so I'm just kind of sitting there for survival checks and things she is literally built around being good in thematically
Idk, I don’t see the fun in one player ALWAYS being better/stronger because they rolled better at the start of the game.
Everyone should have a chance to shine
We have pur sorcerer do every single check
just subverts like half my character 
she's built around the exploration pillar and isn't really being given a chance to do things within it
and it's hell getting a DM to run exploration in the first place >.>
Mulligan?
I don't think that's a good thing personally but if your group likes it who am I to judge
Why wouldnt we want to pass checks? Lol. We all roll it. But the sorcerer basically never fails
Just to let other people do things
She will at least once we're higher level and I can actually access her relevant spells 
the early game is where most of my fun is rolls based so will just have to wait until tier 2
I have to tell the dm my roll was yet again sub 10.. for the 20th time that session lol
anyway I'm off; need to sleep, have to wake up for muster on a session in like ~7ish hours
I’ve got two finals tomorrow, I should sleep
Yikes, good luck
I technically have the best persuasion and sleight of hand at the table but I have never passed one of those checks. So yeah ima let the sorcerer do it
I’m a business major. Most of my classes are kind of a joke, loll
And goodnight you 2
I actually stopped using action surge because im just gonna miss my attacks anyway🤣
What does the rest of the party do out of combat?
Uhhhh look for loot?
Doesn't that also require checks?
Yeah, but if the sorcerer passes it he just points it out to us
Are your games mainly combat?
Uh yeah normally an hour or 2 of the three hour session is combat
And the rest is sorcerer doing everything?
Pretty much. I mean sometimes someone just rolls better than him
But between giving himself advantage and having a luckstone he normally outrolls
So whenever you make a check everyone rolls dice and the highest one is picked?
Curious. Never saw anyone play dnd like that
Well the party is all together and after the same goal so... why wouldnt we?
I dont really contribute much. Im basically only good as a punching bag
Highest health and ac in the party and I roll like crap
First it's kind of like giving you super advantage as you choose like the highest of 4/5 rolls. Also sometimes it can be nice for a player to get to shine and feel important
Well if there are 6 people in the room...why would all 6 check for traps?
In my games different party members also have their own goals they're trying to achieve but that's not necessarily ig
Or look for hidden paths?, or keep watch for enemies
We all have separate individual goals, it just surviving tends to be a common one
Perhaps one of them lived almost their entire life in a temple, locked away from the rest of the world and wouldn't even think that a basement could be trapped?
I honestly think the intent of DND is that only the proficient people attempt checks, or even just one person attempt certain checks, but in most campaigns I'm in they let the entire party roll even if a character has no reason to even be able to attempt something and it's basically mega super advantage with 4-6 people rolling until one person inevitably succeeds
Also letting everyone roll kind of trivialises stuff as you won't fail a check ever
I hit my party with 8 AOEs today so thats fun
That is so not true
I have to actively crack down on the whole party wanting to roll every time something is happening
That's why i wouldn't let it
My character has an 8 in intelligence and I rolled my 8th ever nat 20 on a history check. I was the only one that passed besides the sorcerer
They are a team. Thats called teamwork
That's great to hear! I'm just saying that if everyone rolls, at least one person will always pass the roll
Why is the 8 int barbarian rolling with everyone else to determine if they recall the arcane lore around this enemy they're facing?
Im not a barbarian
That was an example
Just, purely based on odds, if 5 people roll for every check that comes up individually every single time, at least one person will always pass, and sometimes there needs to be an actual chance of failure
And because they also want to see if they remember anything. Maybe in passing or a remore they heard at the bar but didnt think any of at the time
That philosphy is fine too, but I find that gating information behind a check just means one of 5 players is always going to succeed and relay that information to everyone anyways
Well yeah. Thats how a team works? A good party comp should be able to do that
Ok, but sometimes I want the party to have even a chance at failure
Then raise the dc
Ig everyone can enjoy the game however they want. But from my experience failure in dnd can be as fun as success
As someone who basically always fails... I do not hold this philosophy
Also, another issue I've found is that players always want to roll before the DM has even told them to roll for anything, they call out the specific skill they want to do instead of asking if they can do something and letting the DM determine if it even makes sense for them to be able to attempt it or use the skill they want
Maybe the team isn't a very good team? Maybe they just started working together? Some party members could still have gripes between eich other. Someone may not care about what's in that book they just found or in picking the pockets of that guy or looking around for an ambush
There's a different between failing/winning half for half and mostly winning/losing
Well ig we havnt pick pocketed anyone before. Or.. found a book
I play a sorcerer so i also mostly succeed my rolls but I've had a lot of fun last session partly because i failed some rolls
Just some examples
Our checks are basically can we find our way to this place, can we sneak, do we notice traps, levers ext, and do we find loot
Perception I'm usually fine with, I just try to avoid letting every single character roll for, say, recognizing a specific faction's insignia that only a few characters would logically have a chance at knowing
Pretty sure that encompasses all the checks we have made in the last 12 sessions
Yeah that hasnt come up
For mysteries and other information related plots, having crucial information gated behind skill checks is not good if not getting the information would stall the momentum of the game. I suggest Failing Forward, meaning that gaining the information will happen, even if they fail the roll, but failure just imposes complications, difficulties, and consequences.
Well that's the thing, I just don't gate crucial information behind checks in the first place
If my campaign can't continue if everyone fails a check, that's a pretty big problem
Exactly.
Now that I have had be a problem in the past lol. Had a dm quit on us because we failed to progress several session in a row from failing to notice things, or not thinking to look for super specific things... or failing rolls when only one party member thought to look
That's more investigation anyway. Perception doesn't tell you the meaning of anything.
Yep, all relevant.
Perception would be noticing they have an insignia to begin with
Investigation would be actively searching for an insignia if it isnt blazenly presented
Perception is being able to notice things, but not what any of those things mean. Investigation deduces meaning out of clues, but doesn't help you notice clues in the first place.
Perception has both an active and a passive version, so that's not the difference between it and Investigation. Investigation also has an active and passive version.
Perception will let you notice clues in the crime scene, Investigation pieces together what happened from those clues.
And the passive version of both sets the floor for what "jumps out" at the character without them even trying to look for it.
I think one of the hardest things to do as a DM is to tell a player they can’t roll for something.
I try to offer alternatives, but sometimes you just have to say no.
Additionally, I think part of being a good team is letting another player have a moment without jumping in.
Yeah, I've had players who are good people, but struggle with the fact they aren't the focus of every scene and have to remind themselves to give the less talkative players the spotlight
Point to the RULES about how the game is supposed to be played.
- DM describes scene
- Players describe character actions
- DM narrates result and maybe calls for a roll IF they think it needs one
Players do not call for rolls, only the DM does.
I have honestly had more fun rolling less and more often just telling the players "yeah your character knows what a vampire/werewolf is"
Yes, I like this, too. For the mechanics minded people, I often just use the Passive versions of all the Skills. With Advantage (flat +5) for stuff that they should know from their backstory.
I mean if your character were to logically know, yeah. And I think most DMs were to accept that if you have good reasoning
Like, the monster hunter dhampir of the group was literally born to a vampire in vampire society, so I just said yeah she would know the usual basic info
i'm making a serer w sum frens for random D&D like but not so complex more chill stuff
but i neither hav enough experience nor enouh ppl in there
wat should i do?
Hang around here and make friends, then when you're close enough with them to direct message, try inviting them to your server. Also #looking-for-community.
i have like 2 rs on 2 days every week
Yesssss. This is underutilized.
My Druid does not need to roll for basic Nature Facts
Players enjoy it when their characters just know basic info that they really should. I generally also accept that both in and out of character, people would know what a beholder or a dragon is
and lots of other basic information like that
anyone know a campaign video that start at lvl with a druid in the part i can watch
MTG opened my eyes by directly printing a card called "Monster Manual".
Honestly why does a beholder seem like common knowledge? Aren't they underdark residents?
With one card, it told me:
"Dude, adventurers know about tales of Beholders and Oozes. Leave the Nature and History checks to variant species nobody would've heard of in the world."
I mean of course everyone knows dragons, they're kinda hard not to know about. They're pretty grandiose
Chromatic dragons do look pretty
Wait thats so genius 😭
If you have a Druid, Ranger, or Wizard in a party, chances are the character gained a passing knowledge about common overworld creatures.
Do you have a Warlock? Think about their patron; they might've picked up a thing or two about their patron's specific creature type.
Is there anything specific in a PC's backstory that would give them expertise in some creature types? Maybe they're an artificer that has heard stories of Constructs, or a subclass provides historical studies in Giants.
That leaves Nature and History checks to respectively tease specific abilities or provide noncombat solutions. :)
I like using the passive version of those checks to determine what they just know about the world without even trying.
Does a druid need to be a part of a circle?
yep, it's your subclass
that's up to you (and possibly your dm) to decide
most of the time people just do it like any other subclass
Isn't a circle like a community of druids? I feel like that's a bit different then learning how to be a thief or choosing your favourite school of magic
I'm probably misunderstanding something about circles
The roleplay aspect can be as simple as "I've gained new insights". The main flavor is a community, sure, but in actual play it's just a subclass like any other.
If you want to play it out more, you can always talk with your DM about it.
Alrighty, thanks for explaining!
what would be a good goob/slime thing to has as a warlock familiar if my patron is the slime god?
Juiblex
Did you just answer your own question
that was just me clarificating
Oh woops I was looking at the weird page and got confused.
Familiar as in a CR 0 or?
I wanna play DND 2024 but there are so many things to learn as I only used to play 2014. @_@
bro, why moved abilities score bonus from race to background?
They wanted your background to be more representative of your skills rather than your genetics probably. Which makes sense for the most part, take two people put one in a manual labor job and one at a desk job for 10 years, manual labor guy is probably gonna be more physically strong.
There's a background section?
Not any more than being a player if you don't want it to be. You can still make use of free to use content and content sharing with your group.
They're going for a more freedom approach in 2024 which honestly I like
Same as in '14 like 'Acolyte' or 'Soldier' and so on, but they give you stat boosts.
So only about a hundo and 80% of ur sanity
Noted
Yeah its part of the character creation process, species, background, class etc.
(this assumes each player has 5 dice sets on average )
Honestly, Tasha introduced floating ASI anyway, so it was being disconnected fromspecies which makes things more customizable.
Asi?
Ability Score Increase
I don't quite think that's what woke means
freedom approach?
Isn't 5e 2014 already got enough of freedom?
I am curious.
Honestly complaining that now you can play any species and be able to boost the stats that would benefit your class, rather than pick 'X' because it gives the best boost for your class?
So many things changed...
It's actually a pretty small change, especially across all the changes like Tasha's and such.
You still get your ASI.
It is nice to have the freedom to make a more charismatic orc or a stronger halfling, decoupling it from species was a good move imo.
Also yeah to be fair tashas decoupled it already for the most part.
I mean honestly it's like the one change that was really apparent would come
Back then backgrounds were just completely for flavor
Yeah, later on in 2014 they started adding backgrounds that came with feats like the ones in planescape, glory of giants and the deck of many things book. Now they've got origin feats and asi in 2024.
Moving ASI's to backgrounds made total sense because of the multiversal emphasis they were going for meaning that any member of any species could be of any culture rather than illogically having to be tied to one specific kind of culture. The bigger question is if they were going to move ASI's to Backgrounds, why didn't they go all the way and just let you assign stats in a fully custom way instead of restricting you to three stats per Background.
Luckily, fully custom Backgrounds is totally RAW in the free Basic Rules. So you just ask your DM to use those rules and everything's good.
My guess is the intent is the basic backgrounds make sense for what they are and if you want something custom you use custom
Many many things changed and imo over 90% of the changes were for the better. A handful of the remaining percentage were side grades and I only have a gripe with a few things.
Like a fantasy Farmer being strong, healthy, tough and a little wise makes sense to me
Since dnd settings usually don't have modern farming equipment. You got your back and a hoe
What if you were the stay at home farmer who crafted and cooked? Skilled or Crafter might make more sense.
Then custom, but that wouldnt likely be a normal thing, wouldnt be much of a farmer if you didnt farm tho, you'd be from a farmer's family.
Or you just take the artisan background and say you grew up on a farm and instead of the field work, you learned how to keep the equipment in top shape and helped with the food cooking/processing from nearby town or something.
I mean a farm is a whole unit, everyone on the farm contributes to the running of the farm even if you don't do the agricultural work.
But that's details, I suppose. Still I feel like fully custom should really have been the default.
Probably isnt so you cant just make the perfect background, or so new players have something easy to use
"Alright, I'm a paladin, but i wanna crit fish so im gonna take Dex, Con, Cha for my abilities, Persuasion and Stealth for my skills, calligraphers tools so i can make smite scrolls, and the lucky feat" as an example of the former
For a First Level Sorcerer
What Options for Level 1 can I take?
But its probably the latter moreso
Have you read the Player’s Handbook?
By this I mean Level 1 Spells
I'd read the players handbook
What do you suggest tho?
Full casters have access to the biggest toolkit in the game, which makes spell choice probably one of the more complex character building exercises in D&D. My guidelines are usually this:
- At least one combat Cantrip
- At least one Utility (non-combat solution) Cantrip
- A handful of powerful Concentration spells targeting more than one enemy Saving Throw
- At least one powerful Concentration Support spell
- A handful of useful non-Concentration spells that you can apply after you get your Concentration spell up (An Attack spell and various defense spells like Shield and Absorb Elements)
This way you have an answer to a lot of situations you may face. This may not all be possible at level 1, but after a few levels a full caster wants to be a Swiss Army Knife of spells to solve any problem the group may face.
There should be a spell list at the end of the class section.
Its a Warforged
Reading the free rules
Ah, Ok!
I'll check again and come back
Idr the Sorcerer spell list off the top of my head but I would highly recommend Magic Missile.
Mage Armour potentially as well, but with Warforged that might be less of an issue.
There's a beauty in restriction.
Also probably to help with a character idea
If you just get given a table of options a lot of new people are gonna be sitting there going "uhhhh" for awhile
Yeah. A quick setup:
Standard Array & here's your bonus. You get three points, & can place in three spots based on your background (cap at 2.)
It'd be over in a minute.
I couldn't even watch a supposed "class ranking" video for 5 seconds without being immediately disappointed in Ranger being dead last
Honestly, I don't know if that is more surprising than the fact that Barbarian was ranked FOURTH
Man with big stick go bonk
I avoid those altogether based on bias and metrics alone.
Apparently, it was also based on things like flavor and ease to pick up
I could make a Greatclubbing Sorcerer spamming True Strike & quicken it and be happy.
Those are also pretty subjective tbf
So then the question arises: how does a class that demands 4 of the 6 stats to not be terrible and has less than ideal subclasses be easier to pick up than fighter?
Some people can play a control mage really well out the gate, others cant comprehend how to play a fighter
Ranking the flavor of a class doesn't have any sense
Because barbarian is literally just rage and bonk
Does a tier list tell us more about the maker's own preferences or what they think the current zietgeist is, I wonder?
It's also pretty subjective. I'd personally put Sorc low down in my list of classes I like to play, but one of my players loves sorcs.
Fighter doesn't need as varied of investments and has quite clear cut subclasses without all being underwhelming
Probably the only question worth asking when it comes to them
Martials are just nice to play. Less things to worry about.
But at the same time... I feel like he didn't know what he was talking about
DnDtubers often don't
Yes
In 2024, does the Rage defenses change?
A lot of dndtubers kinda just scream at the camera what they think is right and it works cause they make sure to hit the good algorithm points
You have the same resistances
Such as H*rny bard, Ranger bad, WotC bad, I broke my dm, I broke the game
Not to mention the grabby thumbnails and titles
You're more likely to get misinformation from dndtubers than not
Because if not, he did mess up pretty badly because the "Three most common types of damage" are non magical only
God I hate that stereotype of bards
Better or worse than the "wizard/druid who may or may not be stalling out everyone"?
Theres even one dude, cant remember his name but he's popped up on my random shorts and he brags that hes never read the rules
At least he's honest tho
Its already a drag when players don't read, like, what do you mean what does your spell do?
Some just make mistakes, but a lot of them haven't read the rules and don't care to, and will die on the hill that they're right about whatever they're yapping about
I guess what I'm trying to say about Barbarians are that they are easy to pick up, but like
Only level 5 one shot campaigns. The moment it's long term and past tier 2, barb falls off hard
I'd rather everyone just play a human fighter if they don't read the rules. 
Eldritch Knight 
Then they get magic~
"I don't need to read the rules, I learned from dndshorts"
Oh gosh 
...I think that was the channel that did the ranking too
cast Power Word Read
yeah I wouldnt take those videos seriously
Yep... it was,
can't say anything about the guy himself but his content is very much the example of "dont listen to whatever he's yapping about"
You are legally allowed to focus fire that person for one combat encounter at that point
Couldn't they at least have the decency to do a good intro first before jumping on the "Ranger bad" bandwagon?
Best way to form your opinions about a class is to play it yourself.
Nah algorithms focus on whats said in the first 10 to 30 seconds
so gotta get the keywords out
Dndshorts, monkeydm and rpgbot gives the worst advice for classes
Glad I never watched those guys
Theres a bald dude who does shorts and he will defend the stance that his clearly breaking the rules shorts work in actual play
Okay, I get that, but you could have at least done something like "Just to be clear, I rank classes on more than just power. It is also going to be the designs, roleplay potential, and the learning curve"
Ranger being dead last wasn't even FIVE SECONDS
Or straight up Rules As I Made Up/homebrew
The game is simple as it is.
Like Ginny D at least admits she'll do clickbait for algorithms which is why I like her.
I dont play by raw or rai, i play railt (rules as i like them)
So true
I play RAWETA
RAIRT
rules as I remember them
Rules As What Engages The Algorithm
RAWMMTM, the ultimate rules
Rules As What My Mom Told Me
Unarguable rules
Well my mom said it worked this way not your way
RWR (Rules? What rules?)
Who added rules into my flirting with friends simulator
For that your mother had to play dnd
I think it's really based to get your kids into the game
Wdym theres rules and other players in my freeform power fantasy solo rp
I am curious though, what's everyone's favorite house rules here?
No joke, when my mum in my game told the party 'We're not allowed to hurt the wolves' that was a rule. Weren't allowed to.
Animal lover?
Very 
Even reading this made me cringe from imagining me doing that
I have a DM and player just like that, they work with animals so I don't use any animal as an encounter in my games with them
It was animals and children for me, discussed on session zero
Playing D&D with my kids is a blast - and sometimes the younger ones come up with some amazing or silly things (or both!) that just make it fun for everyone in the game to realize... that yes, this is a game.
It’s not a rule so much as an option but I love rolling with emphasis. It’s best made with luck checks or bold plays. You roll 2d20, and you take the result that’s further from 10 (and then add any modifiers). The idea is you roll one when the outcome could either be really good or really bad.
Fair enough, i dont either but its always funny thinking about what youre actually doing if the dm adds a romantic interest to your character
Favoring high over low? E.g. 15 wins over 5
Really? mine's rolling death saving throws in private
Haven’t had it come up yet but I probably would
I don’t mind that one when done well, it’s a cool rule, I’ve sometimes seen some DMs take it too far
Sounds interesting enough, is it a dm call or can a player decide to roll with emphasis?
It’s solely something I call for as a DM, and only in very rare cases. It’s for those big campaign-shaping rolls - rolling to convince a king, or to perform a huge ritual, or something similar.
Something where the result of this might shape multiple sessions to come and where success or failure are both interesting, but a mediocre roll isn’t
how do you mean?
Telegraphing. Not sure if it's homebrew but it feels more narrative
Never heard of that, what is it?
I often see a lot of DMs get given an inch with that rule, and use it to run a marathon (so to speak). A lot of rules are inspired by that one, but start to verge on unfun for the players.
Some egregious ones see players roll death saves and not get to see what they roll, or even have the DM roll the death save themselves. To me, that goes too far, and it usually stems from DMs who use that rule as a basis
I will say, that rule itself in its execution can be fun! I just sometimes see that rule get extended too far
The dragon rears back, taking a mighty breath you say at the start of the round. Player One, it's your initiative, what do you do?
Like if the Dragon recharged their Breathe Attack, I'd narrative say, "You notice dragon is inhaling a large amount of air and puffing up their chest."
Dragon's next turn, Breathe Attack.
Unless they narrative stop it... somehow
Interesting... ✍️ I'm gonna use that
Is that not just a way of narrating combat?
Okay like that, makes sense actually
My players typically play MMOs and D&D doesn't have aggro, so we make it ourselves narratively I guess
Implementing Facing Rules
I mean as with any rule it should be discussed with the table, completely blind saves can be fun I imagine if the players are into a more extreme playstyle
You're giving the hint ( telegraphing ) that the dragon will do a breath attack, right at the start of the round before it gets a go.
It becomes very reactive that the players can do something about it, though it's how I DM at least, I know it's not the norm
For sure. I’ll also shout that a lot of my distaste for these rules is that they weren’t discussed in session 0 and some of them were even added halfway through the campaign
So, anyways
I heard a few people talking about 3.5e before. A little curious what's so great about it?
I try to get the players to role play their actions rather than, I attack, or Attack Action. Give them a little narrative descriptive weight to their actions in response to mines
IIRC it was a lot more customizable?
the only person I know who plays 3.5e here is LadyIsLay
The leveling system functioned a lot differently, there were basically certain jobs instead of subclasses you needed to fulfill specific requirements for? Something along those lines. I'm unsure
Yeah, more classes, prestige classes and a metric ton of feats, on top of being the first to support the OGL
Oh, yeah... she did tell me about that before, didn't she?
She invited you to a game then 
#dnd-elder-editions can fill you in there.
If you want to look into a modernised version of 3.5, you’re looking at Pathfinder
I couldn't really attend at the time. Work like balance was terrible and out of my control
I doubt we'll ever get a version similar to 3.5 again
Pathfinder fixe-
I meant of dnd
Tbf, every edition is pretty radically different from the last, even if it still keeps the core of D&D intact.
wonder what 6e will be like
Just hope it's not like 2024
I like 5.5e
Was 4th edition very different? That's like the one Edition I don't hear anything about it
2024 always felt like a sidegrade more than an upgrade
Yeah, 4e is vastly different from every other edition.
That's literally the direction they're going in though
For 6e? I doubt it
Can a warlock have someone else as their warlock ?
4e is not for me, WOTC errata'd certain jank
6e will probably almost entirely move away from the FR if the current stuff is well received
I want 6e to be like 3.5e, keeping the same mechanical jank and all
Care to elaborate for the uninformed?
Unless they were to double down on the FR again which wouldn't make any sense
Oh not me, I played 3.5 and I didn't like the amount or the wonkiness of the crunch.
I think there is a fan made subclass where your patron is yourself from the future, but with the core books, no.
5E is basically the crunchiest game I can tolerate so if it gets to be a lot of subsystems and tables like 3.5 I won't play it.
It has a lot of broken stuff like Illithid Savant which lets you gain the abilities of the creatures you kill, essentially just a milder Pun-Pun
The only problem is that you have to be a Mind Flayer, which they have yuge level penalties
3.5 had rules for everything, maybe not quite the level that GURPS could get to, but still quite a lot. I played it and coudl do it, but I didn't like it.
I would like a bit more crunch to make things more consistent, but for the most part 5e strikes the right balance for me.
So many different derived stats.
Weren't those editions also famous for being absolute character killers?
Not 3.5.
No, you are thinking of OSR stuff like 1e or 2e
In 3.5 if you knew aaaallll the books you could put together god level characters, but if you didn't know everything you were just as liable to put together a useless character, everything was a trap.
Of course, I didn't know aaalllll the books so I can't say as to what percentage of things were traps.
"Everything" is an exaggeration on my part.
I loved 3.5, but there was the 'Timmy Card' design where it intentionally encouraged the 'meta game mastery' similar to MTG's deck building, where you were supposed to figure out which feats/options and so on would be suboptimal. You could accidently build a poor character or lock yourself out of things by not planning ahead.
Beholder Mages can have all its spells on its eye stalks be Wish
It also had the biggest martial/caster divide.
I find this to be not player friendly. It was more so that people could show their geek mastery of the subject and was a bit pay to win since you had to collect the right books, and there were a lot of books.
I speculate 6e moves into a modular design: Spells in three buckets (Divine, Primal, Arcane) and weapons in three or more categories and two tiers (Simple & Martial).
Then you basically just 'make' your class by the type of magic and weapon. By having a certain amount of Spells, you unlock a rank bonus. Same with weapons.
-# Might as well make my own game...
Which is why I doubt 6e will be like 3.5e, they seem to be trying to make themselves much more player friendly
I feel like D&D will never move away from Class archetypes because that's sort of what D&D is
5/5.5e is even larger, at least 3.5e martials can be strong and has tome of battle
the wait between sessions are killing me 😔
Or at least if it is there will be major changes
I thought about that as I wrote. Had it never moved away from class?
Is there even a hint that they're making another edition? Because I haven't heard it.
Nope. 3.5 in someways was the closest you'll get to more modular progression based on more specific classes, feat trees, and skils.
I mean unless they're just continously going to bring out the year x rules there will be a new edition
D&D at it's creation was emulating popular achetypes in fantasy media.
As someone who comes to D&D from classless systems, I don't see D&D ever moving away from classes. Other systems do it better anyway.
Hmm, not my question, though?
There's not a hint that I know of no. But it's basically expected
I think this is more speculative far future stuff, rather than based on any news.
I mean in 8-10 years, maybe there will be a new edition
'If D&D made a new edition, what big changes might happen?'
Ahh, ok. I guess I'll dip since I don't have any interest in that kind of speculation. 
I would hope they would do a complete makeover thats still dnd, like the switch from adnd 2e to 3e.
5e doesnt need two remasters
I think classes, d20 system, and the six stat system are kinda baked in there.
Alignment might disappear entirely. Might loose or gain a base class. Magic might split into Primal/Arcane/Divine again instead of the classic Arcane/Divine (Or no split, almost as it is now)
Big fan of the boggle very good creature
What is the usual time between system releases anyway?
not really a fixed schedule
'Only ⅓ of all classes can use Spells? Half casters gone full martial~ Highest leveled Spells are 4th level'
its based on how well the current edition is selling and player sentiment
Honestly I’ve been liking the 2024 stuff
5e is the longest running one so far.
How well can you even theorise 6e, did the people from 3.5e have any ideas what 5e would look like
It probably won't end for a few years either
Nah 3.5e people probably theorized 4e more
I honestly wouldn’t mind seeing a little less focus on classes and a little more modularity with features. I doubt it’d happen though
Ive heard much great stuff about 4e but fair
4e was just unfortunate.
Too many screwups at a corporate level and other non-game related events/issues
my favourite is 5e (ive only played it and 5.5)
I do like the pf2e approach to multi-classing. much easier to balance and to integrate into character progression
Same lol
lmao real
Same
5e and 5.5e are by default most popular as they were the newest editions out during the dnd boom
ive never seen someone mention it i only see postings of 3.5 and 5e games
i thought 4th edition was skipped like the iphone 9
lmao
It's cause people say 4e bad to new people.
Just like how new people now start with 5.5 instead of 5 usually most new players the last decade probably started with 5e
4e had some great monster designs and fun combat.
But it changed a lot of the lore, making it harder for people to convert games across from older editions, and had issues like the GSL (a more restrictive version of the OGL) pushing away 3rd party content creators and their VTT falling through due to very sad circumstances.
Or Windows 9 i think
I think 4e still has a small but active playerbase, but they stick more to their own spaces i think
Ye the Forgotten Realms 4e changes were the most egregious
They made one writer quit fantasy writing for good
Their FR novels never finished.
I do recommend stealing 4e monster designs though. Very cool.
And 4e inspired other TTRPGs like Draw Steel, which are fun.
I couldn't imagine a legacy DM with a menagerie of MM of old
Flee Mortals is the 4e monster design if you've ever seen or used it
Fantastic book
You can also thank 4e for making Dragonborn and Tiefling PHB, and Warlock, and ritual spells...
Pretty sure a lot of it is legally distinct 4e monsters.
Like the Tarrasque in it.
It has a special name but it's the same statblock adjusted for 5e
With its notably greatest feature to ever grace a tarrasque
The definitely not a beholder they have as a named enemy is pretty great.
Thank you 4e for my hexadin
Oh and the Feywild and Shadowfell being what they are. 4e had some great feywild stuff.
Thank you again then for shadar-kai 
Nothing better than telling players who say they're gonna fly above a tarrasque and shoot it that they're now dropping into its mouth
I also maintain any self respecting tarrasque will eventually figure out how to use a house as an improvised thrown weapon
5.5e did the 2nd best addition which was give it an aoe
6e will give the tarrasque a gun.
If players won't stop it, have it roar and destroy a neighborhood
I cast full automatic shotgun
Writing this down….
Have it eat some houses then spit it out like an anti-air cannon
Cast Satellite Ballistic
Random anecdote on this topic- Fallout's Deathclaw is the 2e Tarrasque.
The new monster hunting book got me wondering what does kelemvor think of that sort of thing the plant species would do cause it’s technically not necromancy?
It would also be fun to pair it with maybe a Roc or Dragon or another flying enemy that can take down aerial threats but I also recognize that takes some amount of narrative setup to achieve
Godzilla v mothra you say
Wanted to ask a quick question
For the spellcasting part of War Caster, is the requirement of them being the only target limited to the spell itself or the target? Like, would Thunderwave work?
||My campaign is eventually gonna culminate with a pretty technologically savvy nation unleashing the tarrasque to use it as a weapon to win a war, so I can’t wait to pair the tarrasque with some airships|| spoilers my players dearest
What was the 2e version like?
Well it looked like the Deathclaw. It's bite would also pretty much kill any PC.
Try in #dnd-rules
The Tarrasque was something the dm threw at you so you could make new characters /j
Reflects most magic spells, fear aura, insane damage, insane HP,- Immune to psionics to nope that powergame.
It was pretty much guaranteed to hit you. I think it could only miss on a nat 1.
Tarrasque in older editions was kinda like Atom Smasher in cyberpunk ttrpg
"How do I fight it?"
"You don't."
the way they did adam smasher dirty in the game makes me mad ngl
The numbers won't seem like much now but in 2e, yeah them dealing on average 65+ in a single turn (and more if they charged, and also would cut limbs off on a hit).
It would eat your PCs. Considering the fighter at lvl 20 might have 90hp on average
Meanwhile it had 300hp.
If it's looks, maybe. But I beg to differ on it probably being a 1:1 comparison
Which is the mechanical effect of being without a limb?
I'm saying visually:
Was it always a big scaly lizard thing? Nope. My initial design for this terrible creature was a the apex predator of the wasteland, a mix of wolverine and brown bear, mutated by the FEV. It could survive any environment and feared nothing; a legendary force of nature that struck terror into the hearts of men! Unfortunately, the artists took one look at my concept sketch and said, 'Dude, that's way too much hair.' It was true. The Wolverine-bear was very furry, and there was just no way around it. So here's what happened: the newly formed Black Isle started work on what would be Planescape: Torment. One of the first art pieces was a monstrous creature called a Tarrasque. It was sculpted in clay and was then point-by-painstaking-point digitized into a 3D model. As Planescape moved forward, it turned out that the Tarrasque wouldn't actually be featured in its design, leaving that tasty model in disuse. Thus, the furry wolverine-bear became a hairless reptilian biped. (Take a look at page 339 of the D&D second edition Monster Manual. Holy cats! It's a Deathclaw!)”
— Scott Campbell, Origins of Fallout No Mutants Allowed
It says specifically must only target that creature
You know I'm not sure in 2e. Possibly DM Fiat along with the 'well now you can't weild X' or 'Guess you can't stand anymore'.
I’ll also add, creatures getting hit in a radius generally aren’t targeting a creature so they aren’t eligible. Fireball isn’t targeting a creature if it hits one creature, it’s targeting an area
Also I find it funny that thw swor of sharpness in 2e (which the tarrasque's bite acts as) says it severs extremities like tails, arms,** necks**, legs - but not the head.
The neck goes but the head falls and attaches to the torso keeping them alive
That's some Norse Loki nonsense when he made that deal with the dwarves that made Mjolnir (and a few others). "I said I'd let you take my head, but not my neck so you cant actually behead me!"
Nearly Headless Nick's origin story.
"Nearly Headless? How can you be nearly headless?"
"Got hit by a sword of sharpness and rolled neck. After an hour of arguing rules, this was the result."
"I'm still dead."
this is axe erasure smh. it was thirty...seven(?) times!
This is definitely a #dnd-rules question, but fully RAW, it must have a creature target and only target that creature. Technically targeting an area isn't targeting only that single creature, but I've seem DMs who will let you get away with it if it doesn't hit any other creature.
I suppose that would make sense: however, one counterpoint. Trying to take one down early game in DnD is a speed run for your next 4d6k3
For FNV, if my sole purpose for a character was to kill a Deathclaw Mother, I could hypothetically not just kill, but one shot at level 3 with surprising odds (max level for comparison is 30, 50 with DLC)
Damage calculations in that game are funny
Is being merciless a character flaw?
i suppose so, depends on the campaign setting lowkenuinely
The same way a character taking lawful good to the extreme is
Being reserved and not explaining how your character reacts to things and behaves can just lead to minimal and un engaging roleplay and that’s more a meta issue
For those curious, the TLDR is that critical damage is added before multipliers, so it basically comes down to getting a good damage weapon early game and then adding a ton of multipliers (headshot, sneak attack, hollow point, consumables, etc)
soryy wrong channel 😅
Yeah that's kinda the issue I'm afraid of
Could there be a way to make it work?
Explaining body language (especially if you aren’t in person to just act it out) can help as well as making sure you know how they’ll act during situations. I have a monk dragonborn that isn’t usually very talkative but he’s a man of action and straightforwardness so he just does things and will speak up when he has an option or question
That sounds increadible! Thanks a lot for the help!
A Flaw should be designed in such a way that it drives narrative conflict in order to forward the story, but not in a way that it disrupts the flow of the game or makes other players (not characters) uncomfortable.
A great example was when he fought a whole bunch of yuan ti and they kept using suggestion to make me stop grappling and dragging them all over the fight. Made every save so at each ‘suggested command’ he said no and resumed punching them in the face
Ik, that's probably the biggest difficulty with making a flaw
Reserved is probably more a personality trait then a flaw
There's something called Knife Theory. It's the idea that you want to design your character in such a way to give your DM knives made especially to stab your character.
That’s just called ‘giving your character trauma’
It doesn't always have to be past trauma either. You can have an especially loved NPC that is also a knife.
I think of giving my character mercilessness and arachnophobia as i think these could fit a drow escape and both give the dm some tools to push the character and give them something to overcome
Ok, but is it something that will be fun for the other players to behold and interact with?
We have a player who's character essentially never reacts to stuff around unless the dm asks her specifically what her character is doing so i think it'll be fine
But I'll still dwell on it for now
I have a campaign going to level 9 at the max, will the 2024 Healer feat as supplemental+emergency healing be good enough? We have 6 people, 1 of which is a cleric.
The party has a monk, barb, ranger, cleric, sorcerer, and I. The sorcerer will be in and out so we needed a dedicated arcane caster so I also became a sorcerer. I don't want to do divine sorcerer either, so I went with wild magic. Either way, 6 people is a lot for 1 healer and no partial healers.
Or should I just suck it up and do a bard? Despite not really wanting to play a bard when we are stopping at level 9.
It probably sounds better in theory then it would be in practice
Any ideas or will the Healer Feat suffice?
We have 5 people, all 5 of which are dps charisma casters up until now and none of us except my character who got insanely unlucky have died
It's a "challenging" dm who throws insane encounters at us. Otherwise I wouldn't worry as much about party comp.
You already have Ranger and cleric for potential healing, healer should suffice
Do you want to heal?
Not really tbh
Then don’t heal
Then don't take it
ive seen parties without any healers
Then grabbing magic initiate cleric and healing word could be useful
its not that crazy not to have healers
The best way to prevent death is to stop the enemy from killing you. Take damage spells or, especially, CC spells
it just means the DM will most likely give you some more access to healing items
Alright. I just feel pressured because the Cleric has been complaining. 😅
unless its a very challenging game, where the DM will punish party comp
Ask the ranger to grab a healing spell when they can
The Cleric don't need to heal either
It is
If you want a heal that won't disrupt your action economy much, magic initiate cleric and healing word is a bonus action heal to get a downed ally back up
considering the party comp is the result of what each player wants to play though, that seems a bit annoying to me
So the game doesnt require you to have specific roles filled.. you could have no healing classes or feats. It just means people have to learn to play a little differently, a little more purposefully.
Play what you want to play not what you think thr group needs.. like, unless the dm is saying you need a dedicated arcane caster, a healer, tank etc...
"oh none of you liked the idea of playing a healer? well you will lose now" is a rough take on the game to me
I did forget that rangers have the choice to heal tho. I'll bring that up if I need to. Or I'll just magic initiate healing word it.
Thank yall for the advice
Or both. Either way it’s better than healer imo
If there is no healer it's on the DM to compensate
Is there really a way to punish not having a healer in 2024?
by just running the game as normal id say
imo the DM should make a game that is fun for the party comp, not demand a party comp for a fair game
And specifically not giving magic healing items
or tldr as lord kas said
Dm made it clear in session 0 that this was gonna be tough. I have a druid currently but our sorcerer comes and goes. We had a really rough time without him and realized we might need a blaster.
That's primarily the context
Druid is an amazing healer baseline
the game being tough as a blanket statement does not mean he wont compensate for your comp not having healers btw
but i trust you know your DM better than i do
I agree. But not a great blaster. XD
if i said the game will be tough, i would still balance that toughness around whatever comp they bring
They can do pretty good sustained dpr and control
that means a party without a healer would get a game that is tough for them, not the game that would have been tough for the nonheal party comp
I made the choice to play a moon druid 💔
I mean they’re still a full caster, they hit relatively hard
Great!
but its fine anyway, its just a kinda meta approach to me
Bc I was under the assumption we had a blaster xD
I’ve had a party where the Druid was the main blaster and they did fine
Unless you guys think it might be a better idea to just change my druid subclass.
Only if you want to
Druid can fill almost any roll in the party and be decent at it.
Agreed. Moon is fine
Why is it on you to totally change concept and not say, the monk or ranger? The barb can "tank", so why doesnt the other melee or ranger switch?
Because they don't want to and I like to fill in gaps.
oh if you enjoy it thats your call
If you want a damage druid iirc stars is pretty good for that
i was taking this as "one player is having their fantasy denied because the game is meant to be tough" which is silly because it is an above table problem that shouldnt affect ingame
Dnd really doesnt care that much about party balance
Yeah if that’s the case go ham, if you want to change it then do that. And I second stars, LOVE me a stars Druid
Sea can be great front line damage and control
Stars a good blaster?
Buffed healing, damage and concentration
id say not that much but having no healers in a game where the dm didnt plan on giving out any healing as well will probably end up in a lot of dead characters
Not half bad
They get additional damage and heals as a bonus action iirc
if you have no way of bringing downed people back, that is just a very big thing
Or a minimum 10 on concentration
Its up to the dm to compensate that with healing potions and scrolls of revivify
Its an incredibly easy fix
i agree but IF the DM was not doing that, DnD would certainly care
And in terms of long term damage for low cost, Call Lightning is a good choice
Yup, great subclass! I was going to choose it until i realised spikegrowth works with forced movement
healing is whatever, its about the revives
Alright so my two options:
Sorcerer, grab magic initiate for healing word.
Or change my druid to a stars druid for some extra power + sticking with my current character.
its just about the revives, nothing else
Btw healing got buffed in 2024, just saying in case
if hitting 0 gives you a greater than 50% chance of losing a character, that is rough
In either case I’d stick with whichever case involves keeping your character
It’s less about how strong any individual healing spell is, just how the game is balanced
outofcombat prayer of healing is pretty strong
Agreed
20d6 healing is wonderful
Most healings great out of combat
True. Though bringing allies from downed as a ba is nice
I speak only on combat
I would say Mercy Monk, but honestly
Not great in 2014. 2024 giving Monks a good upgrade is probably one of the only few things that actually makes me play 2024
Monks are fun in both versions imo, and mercy is a great pick for 2014
But yeah 2024 monk is peak
They can be, but they're got problems
Weaker Martial die, no Medicine and Insight Prof either
The latter two are far less important for me, but yeah they’re problems nonetheless.
Skill Proficiencies are fairly easy to pick up outside of Class.
Oh, yeah. I forgot Wis and Dex still pulls through for that
What about a divine warlock as a healer and dps?
True, but it's the fact you get them just by picking uo the subclass
Meaning you only need to go 2 levels to get basically a skilled feat for free
Skilled feat with a very niche skill, but yes
Which is kinda still a ribbon ability, but yeah it's not bad.
Elaborate
Ngl medicine is a bit underrated as a skill
Monk in 2014 has very sparse resource economy. It made you need to be very tactical with how you spent it.
They simply run out of ki too fast with how much they want to spend it
Monk '24 has more options that don't cost Focus, giving you a lot of options that don't cost a resource.
It also doesn't help that Dash and Disengage are not free BAs at level 2 in 2014
And the deflect reaction is weaker
And that monks don’t get their focus back on initiative once per long rest
No, but talking about the group I was just talking about with my sorcerer problem:
Our monk is the worst. He will go into a bunch of enemies and stand there, going down over and over again. Trying to tank but failing miserably.
And the DM has and will finish him off so half the time as a moon druid, I'm running over to cure wounds the frickin dude.
But so much was changed for the better in the new rules. Monk being tweaked is just one of the good changes.
It's fairly frustrating xD
If only we got healing word in wild shape.
There's only so much the class can do if the player doesn't know how to use it.
-# or if only he decided to play monk a little better
Raise that with the monk
So yeah. If you ask me
If most of the 2024 buffs were applied to 2014 and more homebrew classes were made for 2014 in mind
Picking up 2024 would likely not happen for me
I will. He got angry at us because the first mission, he ended up dying (we revived him). And now he holds a grudge icly. But at the same time, his monk goes in and goes dumb things.
So I may just bring it up in character.
Cuz it feels more like a character problem perhaps
This feels like something that can be brought up in or out of character, so I’d say that’s fine
You're describing what they did with Tasha's which was good, but was still just a bandaid. The update made all those improvements more streamlined because they were in the mechanics from the getgo.
I told myself if he does it again tho, I'm leaving him for the Cleric to deal with unless I have the action economy to bring him up. If he dies, then he dies. 🤣
is it possible to fire muskets with animate objects?
I don't understand the question, but I'm betting the answer is probably no.
Not RAW no
dang, but what if I prepare evryting and the gun just need to pull the trigger?
“If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack”
Oh Animate Objects the spell. So you want to animate a musket and have it shoot itself?
Well, no. Deflect, TotSaM, and the Level 20 were different, and none of those were Tasha
yes
No, the spell only does what it says it does.
dang
Nothing here mentions you can use the object to attack in any way but slamming
ToTSam?!
Tongue of the Sun and Moon?
Tongue of the Sun and Moon
no way to make a musket shoot without the character holding it?
You basically become a universal language translator. That's it.
Anyway, besides the monk improvements, a lot of the other changes in 2024 really are good quality of life changes and make things run smoother.
Agreed
Another thing is that the deflect mechanic is much better in 2024
Not to my knowledge
I see thank you
Agreed
Certainly, upgrading to be able to deflect elemental attacks as well is great.
It’s also very fun thematically
2014 is ranged weapon attacks only, 2024 is both melee and ranged physical attack rolls
Level 13 iirc replaces TotSaM with an upgrade that changes it to any damage types for attack rolls
Tho i dont know if im a fan of some of the monster ability choices
What I meant was that putting a patch on 2014 was what Tasha's did, and while it was decent, it is better that there was a ground-up overhaul of the base system. Trying to put so many changes in as "optional" leads to something very messy.
I don't think this is something that can be fixed but Imma just post it here anyways because this makes me mad: Why do cats suck in dnd? like these aren't even cats their creatures that have the ability to (kinda) jump good and that's it, it's dumb why would you ever want to become a cat in dnd? the answer is you don't because cat's aren't cats, they don't have the cat weakness or strengths they have nothing in fact, being a cat in dnd sucks, you can't even balance well or something, if you want to be a cat, don't just become like a fox or something at least then you'd get a burrow speed!? WHY DO FOX'S GET BURROW SPEED WHEN CAT'S CAN'T EVEN LAND ON THEIR FEET, it makes no sense I hate it.
now the fox I'm looking at isn't from 2024 so maybe they'd nerf that aswell but my point still stands cat's deserve more, so why not give them more.
for starters give them the ability to sense the heart of another creature within 30 feet of them if they can hear the other creatures heart beat, and the other creature isn't on the other side of a wall in another closed off room, make it so if someone pinches' the back of their necks they instinctively can not move and gain the stunned condition, LET THEN REDUCE FALL DAMAGE, BY REMOVING 10 FEET FROM THE FALL (I'd do 30 but I'm trying to be reasonable.)
now this might all sound OP, but the thing is this does nothing to raise their CR by any amount these buffs turns them into actual cats.
Now I'm bias. I'll admit. But come on, these creature were once celebrated like as gods and they holds great significance to us as a spices they deserver their flowers just like dogs do... and speaking of dogs- really no dogs in dnd at all, I'm a cat glazer and this saddens me greatly, dogs are cherished in all walks of life, I cannot think of a single culture that have history with dogs! and there Zero Beast Dogs in dnd? sure they are objectively worse then cats (joke) but still at least let us cat fans a creature to lord our Greatness over, bird don't count (there no birds in dnd ether lol) like don't some rangers like get a dog? do they just have to make it up as they go? what about the puglist? why are there zero cannon dogs in dnd? this is crazy, what is the DnD lore for this did ever have a dog? were their just wolves, dogs never happened? if so why did cat's happen, I think Wolves missed a meeting or something.
But I don't know again I'm not like a dog guy, so I don't really care about dog stuff, what do you dog fellows thing about this, do you dog dudes want dogs in dnd?
I feel like there are a lot more “if you get hit, get effected no save” abilities which i dont like
Holy text wall
The lich is the easy target of that criticism
That's certainly some passion behind "Make cats not suck in D&D."
Auto paralysis isnt fun :(
They're fun imo if it's a minor effect like ray of frost
Agreed!
I just dont like the ones that go “you got hit, dont play the game”
Oof, something's that auto fully incapasitates a character isn't fun
Hmm ... it does make things very dangerous and makes recovery abilities more valuable. I dunno, I might like it.
Yeah the “you got hit so take a time out” is bad, but “you got hit, deal with this for a bit” is fine
Honestly, I just cross my fingers that 6e is when they start actually putting in work for this
But knowing the people behind it and things today being the posterboy for definition of insanity...
I really doubt it. I want to believe, but it's probably delusional at this point
They added that within 2024, I assume mostly to make monsters feel more threatening
Stuff that doesn't take away your turn but hinders you for more turns could be better and more fun
I mean I certainly felt good when I was able to BA Lesser Recovery the Paladin when a lich paralyzed her.
I doubt we'll see a 6e for the next decade or so
Personally I’ve never had an issue with it cuz I don’t play high enough levels for it hat to occur
But like ... what don't you like about the 2024 update?
Then maybe that'll be some time for them to actually stand in their billion dollar corner and think about their actions for a while
I like stuff that still lets you mitigate the problem, ray of frost you can still teleport/dash
Grapple you can try and escape, ignore it, or teleport
And they definitely are.
In some attacks I understand it... But the lich with the instant paralyze on a hit... Was that necessary?
Sure it makes it more dangerous
But like…. I feel they coulda done it in a less cheesy way
From a first glance, it spends too much time trying to replace when ut should have been time trying to compliment 14
Everyone wants to swing for an Attack Roll
6e is the half life 3 of dnd
Just add an extra 2d10 to all their attacks
It could have been what Tasha did and made most of the changes optional and not trying to separate itself from 14