#dnd-discussion
1 messages · Page 319 of 1
It will be a while since i havent technically had a session 1 ehat i did was a prequel like a backstory session for one of the players . But i will definitely use it and i even have an idea of how
Beautiful
I'm running rise of tiamat rn so I'm not sure how viable it is for me
But in my one shot maybe
Its dnd . Its always viable😈
Just throw in an ability for some npc to summon a lich that turns on them
I may find a way
But I can only use it once because I got one of the same players in my one shot who's also in my rise of tiamat campaign
Thats the advantage i have as a new dm ig
All my ideas(even the stolen ones) will be new to my players
Use it soon and then pull it out again like 10 years later on the same people
Like REMEMBER THIS??
I did this but in a very unusual and not so... Orthdox way
Oh??
Like our group plays a lot of cricket
Oh ok ok
We r all childhood frnds
So about 11 years ago i hit a shot into one of the guys groin(accident ofc) and like 3 months ago it happened again in the same ground
😂
So we like tried to laugh it off but we had to basically carry him home after that😂
OHH it was badd
Yeaaa
Not like a little hit?? Damnnn
Good evening
Hiiii
Rip your friend honestly
🌙 sleep well
Naaa he tuffed it out . Lets just say he had prior experience going through it
Good night
XD
Hey guys
One question, I wanted to make a character that is similar to Zero from Drakengard.
Any idea what I can do for multiclass ideas?
#character-discussion might be better, can you break down Zero's characteristics there
Okay so a little random but I gotta know. I’m not very good at accents but I really like getting into character. My character that I’m debuting in 2 days is a triton woman who leaves her city to go to the surface. She has the far traveler feat, given that tritons don’t usually leave home especially to go onto the surface. I will love all suggestions, but the one I choose will be one that I know my dm won’t be able to keep a straight face.
So I need help picking spells for my cleric that just entered level 5
It's not a super big deal for a Cleric. You can swap all your spells every day so you won't get stuck with any spell too long, might as well try them all out.
I mean what should I have prepared before a session for example
But in general for a full caster I will give my usual advice:
Full casters have access to the biggest toolkit in the game, which makes spell choice probably one of the more complex character building exercises in D&D. My guidelines are usually this:
- At least one combat Cantrip
- At least one Utility (non-combat solution) Cantrip
- A handful of powerful Concentration spells targeting more than one enemy Saving Throw
- At least one powerful Concentration Support spell
- A handful of useful non-Concentration spells that you can apply after you get your Concentration spell up (An Attack spell and various defense spells like Shield and Absorb Elements)
This way you have an answer to a lot of situations you may face. This may not all be possible at level 1, but after a few levels a full caster wants to be a Swiss Army Knife of spells to solve any problem the group may face.
Pack Spirit Guardians somewhere its your bread and butter
I just got access to it!
But it's the only 3rd level spell I can add unless I remove any of my existing ones (I have beacon of hope and revivify auto) but that means unless I remove an existing spell, I can't add dispel magic
And I need dispel magic
Remove an existing spell in that case, what spells do you have atm
Cleric's level 2 spells are weaker in general compared to the sheer value their level 1 and 3 spells bring
I'm torn between removing Conmand, Detect Magic, Enhance Ability or one of Cure wounds/healing word (I probably won't cause Life domain)
Hmm .. you do know you can have a whole list of just 3rd level spells if you wanted to, right?
Well... I only have 2 3rd level slots now I think
I wish I could remove beacon of hope because it seems useless but life domain
Yeah, but the number of spells you prepare aren't limited by your spell slots.
Any spell given to you by your subclass don't count against the number of spells you can prepare.
But leveling up only gave me one additional number to prepare
Which should I remove
Take out Enhance Ability and replace with Spirit Guardians
I've added spirit guardians.
Yeah, and you don't have to take any 1st level spells if you don't want to, for example.
It was my 1 new
And you can unprepare all of your spells and reprepare all different ones every day.
Except for the ones from your subclass.
It's a west marches style campaign so its more per session but I get you. So no need to have a consistent list then?
Should I remove Enhance Ability for Dispel magic then
Every Long Rest, then. And yes, no need to have any consistent spells. Take the ones that are either useful or that you want to try out.
Sure
Alright got it!
I just want to make sure you understand how Cleric spellcasting works.
You are not stuck with any of your prepared spells. You have access to all Cleric spells every long rest. Of the levels that you can normally cast.
Ohhhh yeah I get it now. I thought I'd have to stick with them and only those. Seems I can change and use any.
It's one of the strengths of Cleric.
Thanks. I don't think I've been effective so far so hoping third level spells fix that
Third levels spells are a spike in power for full casters.
Every 2 spell levels usually for clerics is a power spike ime
So I'm looking for advice building a spellcaster build, preferably wizard, that can just spam a bunch of spells per turn. I'm mainly trying to nail the kind of magic user who's fingertips (or arcane focus of choice) is always shooting whimsical lightshows of sparkling fireworks, colorful warp-blast, lighting bolts, etc.
Isn't that more of a Sorc thing
sorcerer with the sage/acolyte background with magic initiate wizard would be my recommendation
Yeah. Other than Aid and spiritual weapon, I don't have other 2nd levels
Ye wizards don't spam spells, and even then, spell spamming on the same turn is not easily doable
Particular subclass?
"Constantly sparkling with magic" is flavor while "casting many spells per turn" is mechanics. You can get the flavor without the mechanics.
Casting many spells per turn would rely on homebrew buffs at the start of the game.
If you want to constantly be having sparklemagic then it's as easy as taking and using Prestidigitation all the time.
Or honestly ... just adding the flavor even without the spell.
Just say that you constantly radiate magic. As long as the DM is cool with it, it becomes true.
Depending on the ruleset you can cast 2 a turn with either multiclassing ('14) or items that cast spells ('24) and quicken spell.
and the DM shouldn't obstruct your roleplay, so that would usually fly
Flavor is always free as long as it stays flavor.
||What book has adamantine weapons. I bought one but can't add it to D&D beyond. Only saw adamantine armor. I think I have access to all the books||
Well it's about having the right fit. If everyone has agreed to play a serious noir game set in the backstreets of Waterdeep, your sparkle fizzy pony friendship character isn't a fit and the DM can rightly say no.
DMG
Probably bugged
Only adamantine plate and chain mail and armor. But might be bugged
true, but just radiating a sparkly magical aura should always be allowed in my opinion
vigorous notetaking yes...
True.
I have restrictions for my games roleplay wise but it's pretty much "no joke characters"
"Always" is a big word. It's about asking and communicating.
So this is an "ask your DM" situation.
Comedy and absurdity is great and expected. But I don't need poopfart the crappedinhispants, the Lizardfolk Bard
Lmaooo yeah
I couldn't make a joke character if my life depended on it. Even my characters that sound like joke characters I take completely seriously.
I sometimes make joke characters for one shots
Like John Dungeon the Human Fighter with the stat spread of 20,18,18,7,6,5
My Glory Paladin who was a complete narcissist, for example. The personality I decided on was Condescending Gym Bro. I even had a Manual of Gainful Exercise that I proselytized from.
Oh I think I remember that paladin 
Dipped Bard so I could use "Remember to always stretch before battle" as his Bardic Inspiration.
Still took him completely seriously. He believed he was the literal Son of the Sun and was meant to save the world and that he was naturally owed devotion and worship.
Raised by a cult.
So lemme describe specifically what I'm going for; My caster is a killed and studied mage that constantly juggles an arsenal of flashy magic artifacts, spell scrolls of or other learned spells for a variety of scenarios. A sort of wizard MacGyver.
That'll be his name: Monkeywrench MacGyver.
That doesn't sound like a level 1 character
Ok so you don't mean juggling in a literal sense, though.
Definitely not a level 1 pc
ofc
Unless this is not for a level 1 campaign go for it
what level?
Even level 5 ain't having artifacts barring certain modules.
free hands? what are those?
Every Wizard is a magical Macgyver eventually. And magical items aren't something you can necessarily depend on getting, unless the DM has said they are giving them to you.
Magical MacGyver makes me think Artificer.
But the idea of a Wizard who approaches magic like a technician is an interesting one.
"I've got just the tool for that" but magical.
Ooh, a Wizard who actually uses all the material components, instead of just a focus.
Like MacGyver pulling off things with bubble gum and paperclips.
Artificer would be very cool
"Oh hey, a batcave! Gime a second ... aaand Fireball"
So honestly what sounds most appealing here is lean to lean into the base versatility of the Wizard while utilizing Prestidigitation for more flavor flare.
Yeah that sounds neat! A flashy and flamboyant Wizard. Maybe Enchanter or Illusionist?
Turns out my character isn't proficient in any of the adamantine weapons then. Only Simole weapons, crossbows, shortswords and rapiers.
Maybe I can ask the DM to homebrew me an adamantine shortsword
Sold on the idea! Thank you all for the advice.
What do adamantine weapons even do actually
Every hit is a critical
Auto crits on objects specifically
And the armor protects you from critical hits
I was about to say
That I know of
Objects being... not humanoids right?
It usually means something that doesn't move
You can't stab a dragon expecting it to crit
I see. But it can break anything needed to break
I dunno what the rules are for constructs that being said but even then that's a very specific enemy type you're fighting
What do you need to break so desperately that you would need a damage bonus to break it
And is this worth however much gp you spend on it
||I thought it was a critical when it reached the AC. The Objects part skipped me|| Nothing
Objects only count as inanimate I'm pretty sure
Yeah I thought as much
Well since I'm not proficient, I might as well not get it since I can't use it. 500GP back
Yeah grab better armor or a +1 weapon or something
Honestly I feel like adamantine weapons should lower the critical criteria by 1 given the armor basically does the opposite, though I guess then they'd need to be more expensive
I can. I have two +4 crossbows and a +4 shortsword. Maybe I can get something stronger though
Uhh +4 weapons don't exist
Sorry?
+3 weapons are already super rare grade lol
I dont think we're talking about +4 to hit are we...?
No we're talking about the weapon grade
...I'm still new
So weapons with a plus sign behind are enchanted, meaning that they can both pierce through non magical resistance and give +1-3 attack rolls/damage rolls depending on the number behind it
+1 are uncommons, +2 are rares, +3 are super rares
Oops. My bad. Are they all magical weapons?
Yes, so long as there's a plus sign behind it, they count as magical weapons for the sake of calculating resistances
(do note non magical resistance basically doesn't exist in 2024 if you're playing with that ruleset)
And the game is designed to basically stay within that +1-3 range as a philosophy called Bounded Accuracy.
The game had a big update in 2024, so the community is still getting used to the current rules.
We're using 2014. My group really hates 2024 for some reason
Ah I see. Then yeah getting a magic weapon should be a priority
People have their preferences, but hate does sound like a strong word.
Are the magic weapons available on the d&d beyond books?
Not really hate but they get irked about it
Sure, DDB basically lists all official stuff
Yes, but you have to buy anything that isn't in the free Basic Rules if you want to use them on the character builder.
Our campaign has most of everything purchased thankfully
Well to each their own. I've switched over and haven't looked back.
Speaking of magic items am I the only one who thinks the prices on some stuff is insane?
In game price is almost meaningless.
Yeah. If you look at the suggested gold loot in the DMG, it does quickly make sense. Adventurers get rich.
I mean 40k gold for a potion of speed
The crafting prices is where things get absurd and stupid.
DMs control 1) what items are available for purchase, 2) how much gold the party has access to, and 3) how each merchant sets their prices. Those facts combined mean that gold value doesn't mean anything except an arbitrary way for a DM to control how much they want to give you at once.
"Want to craft a 9th level spell scroll? Hope you've got a litteral year and several kingdoms worth of gold!"
Nah, those are fine
That's neat
20k, but yeah it's a lot
This actually lol
And the times too, if you don't do long traveling times you will basically never be able to craft a magic item or even a scroll
Being anything that's not a creature
Time is another thing the DM controls, they can give you as little or as much as they wish.
Or an area.
Adamantine Weapons are mainly for cutting down doors and stuff
And dont' even get me started on Xanathar's "Roll random complications every week, which always runs a 10% chance of screwing you over completey! We really thought this through! Lol, that's a lie."
Creatures, areas, objects. The three main things that can be targets of stuff.
2014's Crafting rules were a Dumpster fire
Tbh a 10% chance to screw up at your 9 to 5 at the docks is funny
Not when you have to roll 10 of them, and the majority of them waste more time and money :V
If I'm going to give a complcation, it's gonna mean something.
Complications on crafting I for sure didn't like but on other downtime I think it's funny
I mean yeah obviously the DM controls what they get but like
Which is why prices in game are meaningless.
It also feels immersive.
Your character is busy fighting monsters all the time, they don't know about OSHA regulations.
is there any lore reason on how a gnome fighter could hit as strong as a human one?
The problem howeve is that most complications stem from random "Actually you're an idiot. Spend more time and gold." "Actually a Patent Troll screw you." "Actually the local Populace are idiots and thing you're Building Mecha Cthulu to eat them."
The Complications in 2014 were all almost universally Bad and stupid
Maybe don't try to build mecha cthulhu to eat them
You're there to work your 9 to 5 part timer. Not rule the world.
I've seen a lot of +1 magic weapons. What's the difference though. Other than the attack bonus
I mean well quite frankly I think size does not matter very much when you're being cut up by a longsword
Except all your doing is making a magic ring. :V And you rolled a number on some dice, so now the locals are mystically jumpy paranoid morons because raisins
No, lore doesn't really delve into fantasy physiology really.
I was thinking about this when I was considering a halfling barbarian
There's nothing that can convince me that anything of particular worth could be salvaged from 5E's Mediocre at best crafting rules. :V
Lore basically says anyone can be a hero of any kind. So a gnome can be a fiercely powerful warrior if they wish because a PC is a Hero.
You also get a +1 to damage, but other than that not much except your damage counts as magical
Sounds like something Sauron would say
Does magical damage add an advantage?
In 14 it does
No, it just lets you play the game at later levels
In 2014 it is almost required at higher levels because many monsters simply take less damage from weapons unless they are enchanted.
Most monsters in 14 either resist or immune to non-magical physical damage in 2014 past a certain level.
Magical Damage bypasses NOn-magical weapon resistance.
Cause if you don't have it your damage will be either halved or entirely nullified
Which was common in 2014
I dont even think a person the size of a gnome could even cut trough skin with a longsword swing
What?
Well good thing it's fantasy and we don't have to worry about that.
Non-magical Weapon Resistance was a bit of a nothing burger however past like level 5 however.
In '24 magic weapons aren't needed for this reason.
They're wanted cause they're fun and nice to have.
Since magical weapons were handed out like candy
physics wise
Ahh physics. Physics is nice, but it's not true in my fantasy games.
gnomes could be real the goverment just hides it
I think you're unerestimating A: how cutting works B: How little force it takes to swing a sword properly?
Number 1 I don't think that's true at all. Number 2 if in a world of meteor swarm and Dragons gnomes are your problem then I don't even know
...
They're not 100 Pound blunt objects.
... how did we get to government conspiracies that fast!?
Swords are like a few pounds, they're not even actually all that heavy
Trolling and shitposting, that's how.
Oh. sigh I fall for it all the time since I take almost everything seriously.
Got it! Definitely switching to magical then
I don't think we should call all 3 foot people gnomes
I like the removal of non-magical in '24 cause it let's martials use multiple weapons without any issues.
I feel like you don't have to start worrying about it until Tier 3 maybe?
Me too! No more speedbump to builds in requiring magical weapons.
is making one joke trolling and shitposting? I dont meant to make anyone mad
Tier 3 is like level 7 right?
Idk I have 2100 gold and I need to get something
Level 11
I don't even know why they designed it like that in the first place the 2024 MM really improved on that imo
Oh wow
Cause it was a holdover from older editions
In older editions a lot of monsters couldn't be hurt at all without magic weapons, ethereal enemies like Ghosts ect. For example.
Was that a joke? Sorry, I am bad with jokes.
And nobodies mad? I just consider "Lol gubbment hiding Gnomes are real." to be prime shit-posting.
I just dont want people to hate me
I mean we just nearly died to an earth elemental. Been on high alert
I love you stranger
Though it has its own issues like minimal lore but that's the new design philosophy I suppose
Depends on what you face in earlier tiers, there's probably some things in Tier 1 with Resistance to Non-magical weapons, and definitely some in Tier 2.
Well that's mainly cause the original books were designed with Forgotten Realms being the standard setting I believe.
In Tier 1? That seems like bad design.
Where as it's now more setting agnostic.
Yes, but it's WOTC, they've fumbled alot over the years.
Yeah, now I'm seeing them shift to a much more open standard
Good thing they removed that, imo.
Cause for example, in FR, Metallic and Chromatic Dragons are inherently natured with occasional exceptions but in Eberron every dragon is a free willed individual.
I still can't believe Shadows are only CR 1/2
Just kill them.
Wait was Ebberon not part of the FR?
No, they're entirely different worlds.
FR is just one planet and it's moon.
Wait is FR just Faerun
Toril, or Abeir Toril?
Oh right Abeir
Officially pretty much.
There's other places but they weren't made by Ed and were made very problematic so WotC just barely acknowledges them.
Swarms of them, bad iniative rolls, no save on strength drain, resistant to non magical attacks. Depend on exactly when and where and how you encounter them detirmines whether it's a Cake Walk, or "Oh wow he just instantly died. Okay, that's a thing."
Always have a pocket level 3 Light Cleric and a pocket level 3 Div wizard with a 20 portent for their initiative
Actually I have a question for y'all might be more of a DM thing but how do you implement older monsters into 2024?
Some big "Git gud" Energy.
I mean it's true.
Getting hit is a choice you make.
You just use the statblocks from 2014. There were no mechanical changes to monsters and how they function.
If you want it enough, that dm roll will be a 1 every time.
If you're talking about things from PRevious editions however, different story, and not my wheelhouse.
'24 Monsters have more HP and Prof/Expertise in initiative which is the change I make for older 5e statblocks.
"it rolled a 20, guess you chose to be hit." ???
Typically I max out the old statblocks HP on their hit die and give them prof/expertise in initiative and that works well
True. On some level, you wanted that crit.
For example, in my Tuesday game, I've only critted once in 10 sessions and it was on a 5hp trash mob.
It's because if I critted too much, the adventure would be over.
Alright I'm growing bored of the bit. I'm actually getting kinda ticked cause I only roll 19s.
Tho it was funny to hit a poor Zombie Ogre for 1d6 + 6 + 2d4 + 6 + 20d6
Where the hell are the 20d6 coming from 😭
Level 15 Rogue and it was with a Vicious dagger
16d6 from sneak attack and 4d6 from vicious dice
Ohhh rogue character yeah makes sense
Tho at least at level 20 I might get to autocrit the final boss
Yikes I hope he's gonna have quite a bit of hp
For that juicy 2d4 + 6 + 24d6 with all my sneak attack dice being a minimum of 3 for 72 damage minimum, which I hope I don't roll minimum but hey that's nice anyways.
Inb4 you roll all 1's
tomorrows dnd
Running mad mage with 7 players, hopefully my scaling the hp is enough
I’ve done it.
I prepped mostly for session tommorow. It’s on the rails— but boy am I proud of what I was able to write.
Twinzies
Starting Mad Mage or What floor?
With 7 Players you should be plenty fine.
doing dungeon of the mad mage starting at floor 1
Pretty sure most adventures have like 4/5 people in mind.
their characters are made
I scaled all health up 25% should be enough
also added some monsters but not too much
Gotcha. I had a group go to just below a notable landmark— then we kinda wanted something else than a dungeon crawl for abit.
Theres some fun and funny stuff in the first few levels.
I am going to roll on all my goblins for nilbogisum
Ye if it happens it happens. 72 damage minimum is still very fun
should add chaos
The bigger priority is my rogue surviving the adventure so she can achieve her last goal for life.
Ever have a character die in a single-digit-number of sessions and that immediately has rippling consequences for character arcs for the foreseeable future
only one of my players rolled a 18 but only after he rolled a bloody 5 for a stat
I remember attuning to an artifact in the dungeon— and the barbarian gave me impromptu surgery in my torso region. 
I had a PC get donjond in the 1st session and it's been the background driving factor of the campaign even tho the players gone.
Ah, that's much worse.
My guy just died and is likely going to get even more dark-bargain'd into being an undead 'puppet' to do some probably evil thing in exchange for getting his flesh-and-blood life back after the deed...
sorry "species"
Wasn't mercy monk kinda busted?
I offered a deal like that once but it made a player leave.
I think the most interesting is I have 1 player going wizard/ranger moon elf
Even tho it was just an offer.
Mercy Monk was decent. I wouldn't say busted
It even got some minor buffs and it's good
they got greater mark of healing
I mean I've just heard it somewhere, no idea how true that is
Seems like a very hard split to manage
they are relitivly a new player at my table this is his first character he made
I thought I'd be feeling more nervous about what Im trying to do but not so much.
13 minimum in Dex, Intel and Wisdom.
nah— I’d Win.
he is playing a npc character in lost mines with us so im excited to see what he can make
Running paid games, the idea terrified me, but after talking about it with someone I feel pretty fine.
one of my players has been dming since life happened so I have a wonderful dnd group
I'm the one who offered like 3 avenues for "How do we not immediately lose all this writing and really twist the moral knife in this good nigh-pacifistic nature-loving bogborn (trollkin)"
And it seems like the undead-loan before getting a proper revival in exchange for a morally dubious deed, is the most interesting option for my DM.
And my party called me paranoid when I was making a backup character idea or worrying over dying really early 
I try not to think about backup characters cause sometimes I'll wanna play them instead
I gave all my players 1 uncommon item and 2 random commons
I can’t stop making characters— I love them all. 
since they are starting at level 5
I have some players who have a few too many backup characters
|| My current big interesting dude in my campaign is a repurposed character from another campaign we didn’t finish— morally dubious dude that became a Dark Lord of his own Dreadplane||
I love character ideas— ones I get to play and repurpose esspecially
I kinda don't have that issue because I have a LOT of writing and characterization in my guy already, which is why both of us leapt at the chance of "How do we make this continue his story with some moral-knife-twisting..."
Like so far my backup idea is "bat guy monster-hunter with a big bowgun"
Nice.
They seem to think I want to kill them at every turn despite the fact that only one character died throughout the entire campaign.
I realized something I think is very important for my desire to run a paid game. And it's that I take all my games I run seriously like I'm being paid for it so the only real difference is this one actually will be.
Also I literally didn't even get to use my subclass this was the first fight at level 3 and I was downed right before my turn where I was going to do some things with it
like the only subclass thing I had ever done so far was "talk to a rogue's daggers with Weapon Whisperer, they were calm" and that was it 
That's pretty unfortunate 
Like don't get me wrong there's no malice between us it was just a
"Interesting."
"I am dead."
And both of us immediately started cooking how to wrench out some moral conflict and some pain 
My rogues endgame for if she survives the campaign is probably my silliest character epilogue.
I've already started imagining my guy's epilogue becoming a semi-demonic nature cryptid 
Her goal is to just flatout quit afterwards
Reasonable retirement plan
Level 20 housewife ending, pure cinema.
My guy in the prior campaign became an earth elemental spirit manipulating gravity to continue aiding his mining company
and then he kinda just became one with nature
The law of gravity returned to nature instead of in the hands of a dwarf 
It'll be funny to imagine Bane looking at his former most accomplished Scion rogue ruling the city housewife world with an iron skillet.
But yeah, true. Pure cinema.
Next campaign you get to find the "retired level 20" just cooking up some stew lol
The Black Pan of Bane
But the worst part of all of what's going on with my dead guy?
Next week has a schedule issue so it's delayed by a week. I have to wait an entire fortnight instead of just a regular week.
Ah that always sucks.
Call me the owner of a french bakery because pain
It wasn't level 20, but I basically had a Housewife ending in my second campaign (That was ended prematurely due to the group being a bad fit. leading to burnout.) Fairy Rune Knight completed her quest for a Trinket someone stole from Titania, went back to the Feywild with a Centaur Knight she won a contest again earlier in the campaign, started proper courtship.
On the other hand tomorrow I run a combat months in the making with a few sneaky sorts and some automation on the map
snipers can be fun
As long as they're not Memetic Min-Maxed snipers from hell
Nobody likes 1200 Feet away EB Snipers
Nah, it's more the "has a magitech railgun but is perched on top of a precarious tower" sniper. They also set thunder traps.
The sniper enemy always has to be squishiest, that's like the law or something 
My party has killed this ogre zombie thrice now and it keeps on reviving itself 😭
I love the zombies’ ability to bring themselves back
I remember in one campaign the party faced zombies at level 1 and they were actually intimidating while not being too big of a challenge
How did your session go yesterday
Rolled a lot of natural 1
Oh nooooooo
The dice gods were cruel :(
Amazing session I DMed today
brainstorming some ways to deal with a fiend in 5e2024, so far diving intervention for planar binding would control it, but is there a way to permanently kill it from there?
if i told it to die, sent it back to its home plane, would it then die there permanently?
i guess my concern is would planar binding end if i send it back to its home plane by killing it
I’d try use some sort of planar travel with banishment to banish the fiend, then teleport after it and finish it there
gonna be 11th level max so i dont think i get plane shift at that point
Yes
Oh darn :(
A party in my game once killed Asmodeus using something similar
i suppose banishment would work though
planar binding, banish it, then cast sending to order it to kill itself
Hmm yeah, I think that would work
does banishment incapacitate if it doesnt go to the harmless demiplane?
doesnt seem like it
For anyone curious they got him low, he knew he wouldn’t fully die since they were fighting in the material plane, but then the cleric cast gate behind him with the destination being the nine hells, then the Barb barely rolled high enough to kick him through, and the wizard cast disintegrate to finish him off
Oh actually if they can revive themselves… it technically doesn’t end
My bad
So duration based spell persist even if the creature dies
Crawford said that the effect of spells are usually suspended (because they are dead) until they become a valid target again (alive)
Okay during the time the spell persists for, the spell continues and will be active on the creature once it is a valid target again, right?
Ye?
Just checking because for a second I read what you said as they just... persist. Indefinitely. Same page, though, so whatever
Congrats 🎉🥳
on Cloud 9 right now. too bad gotta wait a week for next session
Well done man🥳 .you worked hard for this enjoy ur moment of triumph
That is a week to prep to have an even better session next time
Yeah!, one of my players said "It feels like the sessions are getting better and better" and I was so shocked 😭
What is leveling like in the dnd verse as a character. Like. Is it just symbolic or do you genuinely get XP and new passives and do you know it? Or is like it. To symbolize the fact your character is more experienced and smarter or stronger or whatever
I wouldn't get too deep with it - D&D is a game and leveling up is a mechanic to allow characters to get more features, improve ability scores, etc.
Idk I’m just bored and ask stuff
How folks decide to describe that in game is up to the table/group.
How do I get the little rainbow & you have?
It's just a general matter of "as someone gets more experienced they get better" and mechanically, better is represented by bigger numbers and more things they can do
id:customize and pick a server flair
Thx
It's not a videogame come to life. People learn and train over time to gain skills. That's why I prefer using training time with or without tutors in older editions. Modern games for some goshforsaken reason have a time pressure overhanging huge level advancement and it kind of ruins that aspect of versimilitude
Ooh, fun tidbit, my DM is doing a thing where, to actually get the level up (whenever we reach XP threshold), gotta train for X amount of days, where X is the new level. So levelling up to 3, means train for 3 days.
Kind DM. I use 2 weeks*level with a tutor and double without (it's actually not that long in a lifetime but still a solid 5-10%)
Looking at my dnd searches again
Realize that I'm mostly jumping into random servers most of the time. How do you all make close connections so easily?
I just chilled here, complimented people, and was nice enough
Then got invited to a game (that I unfortunately had to decline)
By developing interpersonal skills over a lifetime. Something which can be accelerated with therapy or a moderate level of effort in reading targeted therapy books and working through targeted therapy workbooks. Perhaps you need to work through some social anxiety books, perhaps you need to work through some social therapy books, etc. Maybe also you have a number of negative learned internalizations of the world around you that need specifically targeted. Perhaps you engage in too much negative self talk and it is having long term consequences on your life and you really need to develop tools in order to stop internalizing so much negativity
I mean in games as well. It could also be being in sessions that haven't lasted past 3 months, but
It wasn't exactly easy. It took a long time.
Same answer then. I chilled there, complimented people, and was nice enough that they wanted to keep me around.
Mostly tried to have others around me feel valued/respected/comfortable.
i meant as in the spell will persist in its duration not indefinitely, well if you have indefinite planar bind it might as well be permanent on a creature that can respawn
I usually just feel like that is a good effort, but doesn't really change much
Might be a "but what do I know?" moment
Yeah, we're on the same page, lol. That's just why I checked.
Because you're internalizing negativity instead of positivity, you are engaging in negative self talk. Seek help.
No, I mean like
There's being a good person and eventually having them see that
But it doesn't really lead into a deeper connection that lasts
From what I've seen
Maybe I can eventually search for in person DnD in the future
Yes, but you are getting in your own way with a level of negativity in there that is discoloring your image of the relationships around you. Seek help.
-_-
You do do a lot of negative self talk.
And your mindset does get in the way of things sometimes
-# though does telling people to seek help count as professional advice?
Idk anymore, it’s late and I’m tired
No, but it is not exactly the most productive
There's something to be said for how much easier it was as a kid to just say, "Hey do you want to be friends?" and that was that.
I mean it could help
Hang out in a server for a prolonged period of time, blend into the community, make your due contributions to stand out in some way, profit
This is what I did
The “standing out in some way” just happened to be dad jokes
This is just a learned behavior. It's easier to obtain than it is to overcome. Get therapy, find some reputable workbooks or texts, right now you are in a rut and without using the tools that exist around you it is amazingly difficult to get out of.
This is exactly what I did over in #character-discussion
Tell me about it. One of the friends that actually stuck with me was just someone I met in kindergarten. Chilled for a bit as kids and met up every so often. Was the first and almost only guy to actually wish me a happy birthday
Too bad we don't really talk that often
Goes to show you that at it's heart it's very simple.
Find someone who you vibe with, then say "Hey, you're cool! Wanna be friends?"
As a kid, sure. But this was also way before social media and whatnot
Btw by making one's contributions, it can easily be negative too -- Everything is tracked in some form
In a big server like this it might be harder as well due to sheer number of people. Smaller servers usually facilitate making friends a bit easier due to more interaction with specific individuals
The truth of it is still there. Humans are still humans.
Not just the numbers. How easily someone can just jump ship and move on plays a part
Or sometimes just hanging out in a specific channel rather than general. Like I said before, some of the channels here have very different cultures to other channels.
This is definitely true
True
And people jump around. I often peek into here and often don't feel like it's a discussion I want to have. But that's fine.
For example, I chill in here, #character-discussion and #dnd-newcomers . Though idk which one I had the most impact in
Agree and disagree with that. Look at Ophidimancer, already starting to like him, and The Voice of (cant recall, sorry) already like them and.... Regular contribution and just being around can actually be really fast to developing bonds, I've only been here a couple days
I'm mostly in #character-discussion myself.
Aww, shucks! ❤️
Ophid was one of the first people I recall chatting with on the server
It's definitely harder to stick out, but don't underestimate the power that a single message can have on someone just by happenstance.
Deva (hello) and Star, and Ti, and Mr Smith (god he gives good advice), and Urizt once or twice were the first I met iirc
At least they were the ones that left the most impression
Most of them probably just cuz they were relatively consistent
So hanging around the server and helping people/asking questions can help
Oh, right, @blissful ibex is an absolute darling contributer who carries the weight of a village around here in helpfulness.
I see
Wait public call-outs aren’t allowed damn it
Lez move on
Well tbh as it should, its easier on the psyche to jump ship and go
Oh shoot, they aren't. Even positive ones?
No need to be that attached to one single server, especially something as huge as this
I don’t particularly remember
Is it a call out if it's positive? Hmm .. I guess it would be.
Not too much of a comment there
I will say that I highly respect the folks who get into very heated debates and remain calm even while disagreeing with people and since we can't call out people I will say that it's a theoretical user called Hamms?
Uh huh
What do you guys mean no callouts? Because I'm not seeing it in the rules
Its somewhere, if the person is not present with us within a tight time frame we simply cannot mention them at all, nada
I could’ve sworn…
Oh maybe it’s only if it’s under “harassment”
Dunno the time frame but its strict enough to not mess around with personally
It’s under rule one, it seems as long as it’s postitive it should be safe
Ahh here it is: [Attempting to publicly accuse, call out, or "name and shame" another user, even when well-intentioned.](#1133103676718854254 message)
Well, whatever the case may be, there is a session 1 I have in 2 hours
Ah there it is
So no positive stuff then right
Boo, ahh well.
Cuz positive stuff is well intentioned
Like, "beware of that Smith, he doesn't let you roll stats. Such a dictator."
... This almost feels like deciphering PHB rules for funny exploits
Indeed, ah well
Oh hi Mr Smith
We geeks are nothing if not pedantic.
Reminds me of the video Level 3 made about that
Wait, what’s the definition of “call out”?
Actually probably shouldn’t push this and should go to #moderator-support . Actually I’ll do that now
Ahoy.
I'm standing by my callouts, if it's wrong I'll get warned
Guess I'll go do my own thing for a bit
Conjuration Wizard exploits is where its at
Either mid or the absolute best depending on how far you can get away with things
I think its this one, Just FYI
- Attempting to publicly accuse, call out, or "name and shame" another user, even when well-intentioned.
You'd be surprised. Still works.
Then here's hoping it still does. I mean that I experience such
Getting out of my comfort zone and talking to people, helped a ton
Honestly all it takes is being nice and you'll get friends
when a warlock uses beast speech eldritch invocation, do they need to know speak to animals or they can just cast it even without knowing?
The feature allows them to cast it without knowing/preparing the Spell
It's a tricky situation, to be honest. Where I know that is true for most people, but not exactly how it went for myself. It could be chalked up to a bad streak, but you can only do that for so long before someone understandably thinks that common denominator is the problem
So like... that is the mostly universal truth on how it works, but unfortunately it is not the universal experience
Had a coworker who kept hopping job to job because they felt mistreated.
In fact, they had no spine to stand up for themselves.
I told them any boss they go to next will probably be the same thing.
So yeah, a little bit of a common denominator situation
They say people don't change. I disagree. It's a matter of changing it from 'thinking' to 'doing' to 'being'.
- I move.
- Main Action.
- I end my turn.
In '24, yes
In '14, no (unless its Natural Weapon)
Well yes cuz there's also no one formula to making friends
Not sure what you mean by this. It's a little confusing
Being nice on average does help, as does not being a debbie downer
So you have just received advice which you, yourself, consider generally good and how it works often. Then you twisted the situation into a negative which reinforces negative veiwpoints within yourself. This is part of negative self talk.
I'm saying, do you. Be you. And people will see you as 'you'.
I should add, Own yourself
Probably should say what I wanted to in DMs, if that's all right
For you, sure thing
While Unarmed Strikes are Melee Weapon Attacks, '14 Divine Smite has an attachment stating 'weapon's damage'.
And in '14, they make it very clear, Unarmed Strikes are not 'Weapons'. To be fair, that's still the case in '24 BUT Smites added they can be used with Unarmed Strikes
I see, thanks shye
'14 Dragonborn with Dragon Hide Feat can bridge that gap.
And '14 Druid's attacks in Wild Shape and '14 Paladin's Divine Smite slaps hard
In '24, you have to be a level 19 character to do the same Divine Smite in Wild Shape...
yup, have to have limits on wild shape to not completely break things 
perhaps
...maybe...?
I'm undead, does that count?
anybody alive? recommend some fighting music pls (first time running family session)
damn i was thinking (why is this big server dead)
There's lots of lengthy DND music compositions on YouTube
sounds funny but im too new to get the reference... sadly
Death Ward is a spell that allows you to remain at 1 hp the first time you fall to 0 hp
The buff disappears after
guys is there a substantial difference between 5 and 5.5?
XD
So how's that supposed to work if you get your head lopped clean off, or Disintegrated? 
Rules and classes are revised but they're designed to work in tandem with one another so whichever one you use is up to preference
Spectral tendrils pull your limbs back together
A wizard did it
Or I guess in the case of Disintegrate your body just reforms itself somehow
There are people who will argue that either side is objectively better, but i personally prefer 5.5
I dunno I'm no holy magic specialist 
It's usually slightly dead until around noon or later in most of the US.
Disintegrate literally states that nothing short of Wish or True Resurrection can restore your lost form 
ah i see... beautiful for an impromptu 3 am discussion for me (coming from eastern asia)
Actually wait I don't think that'd apply, cuz the disintegrate effect only works when you're actually at 0 hp
"The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends."
You technically never hit 0 hp with Death Ward
So whatever on kill consequences is a safe
yes and no: both PCs and the monsters are markedly stronger and you get more level to level as a player in 5.5e
They also removed a lot of things that bogged down combat like multi-summons and contested checks
But since chopping off one's limbs doesn't necessarily drop them to 0 hp, the limb would just be dragged back to the body I think
alr thanks
However you want to describe it, maybe a flash of light interposes between you and your certain death and it never happens in the first place, leaving you shaken. HP isn't meat points after all. Maybe a spectral version of you dies in your place, the Death Ward having given you one death for free.
Death Ward makes it so you don't die in the first place.
My Druidlock gets it at level 12 if I'm allowed to use her actual druid subclass c:
Death Ward negates instant death effects to, so the Singular case of Instant Decapitation (Looking at you Snicker-Snack), just doesn't occur and Death Ward pops, thus no beheaded. Or a more amusing possibility, your head does come off, but to no detriment at all.
Or to just keep things simple. We already have one spellcasting class cliche of "taking ages to plan out their current turn only to accomplish the norm/disruption"
Warlock is the best class to play with no one can prove me wrong!
nuh uh, cleric slams
at least you have to prepare wildshape forms on 5.5e which speeds things up drastically XD
Cleric? Seriously, what are you gonna do? "Heal the party" hahaha!
Druidlock is better >:3
Requires warlock.
nice argument unfortunately i have the light domain so FIREBALL
They're firmly capable of laying down serious damage too ya know.
it does, but it's better than base warlock c:
Yea but warlock is cool!
I have fathomless so Lightning Bolt XD
also counterspell
It is. Why?
especially on the starting level, it's just so devastating as a class, and it also have some of the best support spell in the game
Mhh nice tactic unfortunately, Eldritch blast.
Power Naps, Dress Up Doll via Invocations.
EBARB go brrrrr
That reminds me, I spit on whoever spearheaded the design change to Melee Cantrips requiring costed weapons. Let summoned weapons be good.
Ah i see the most beloved cantrip in the game, i unfortunately have to remind you about the anti-magic field, on hand to hand combat is he really better than the far superior cleric?
unfortunately, it doesn't dispel plant growth if the plant growth goes off first 
multiclassing is for the weaks
says the one who has to dash to get only 15ft of movement while the martials pick them off with bows c:
imagine needing to move
misty step entering the chat
Not if you're also under Hunger of Hadar c:
alright to reply to u i will use the best argument i have... FIREBALL
I'm hearing a lot of precast prep time in this hypothetical
counterspell c:
neither of you can see through hunger
you can in 5.5e
if you're outside it at least
the area cannot be illuminated at all. though technically you can see inside with darkvision
one of my favorite changes 
No it's just poorly written
Counterspell your counterspell:3
yep, Darkvision sees areas of complete darkness as dim light 
Alright you won on the magical offensive point of view, but what about support, nothing can really reach a cleric balance between great support and good source of damage in the caster classes
Bard
rude! /lh XD
So his fireball is casted and we are blown to shreds
No because he cant see any point to target with fireball
Yeah, more utility than support, though I run Preservation Druid which filches several spells off of cleric like Bless, Sanctuary, Beacon of Hope, Aura of Life, Death Ward, and Hallow c:
What if we are in a dungeon and he just makes the fireball also hit him and all of the party
I mean, he could always target himself with fireball 
That's what I said! I like you dude now.
irrelevant. he has to targeta point he can see and he cant see himself either
Fireball isn't LoS, You just Target a point in range, not one that you see
oh weird. it doesnt say point you can see anymore
cwel
2014 Wild Magic, baby
the inferior wild magic table
I disagree
I agree
My DM wants my wild magic sorcerer to blow up so bad he made a custom item that, if used more than once a day, spells 'disaster'
your DM is just mean
It is worse in terms of optimization, but then is it really Wild Magic?
It's ok we all want him to blow up
The sorcerer, I mean
I do not wish my DM to blow up
also have decent access to heal spells and stuff like Aid and whatnot
Another fellow warlock i see :3
LOL
someone who actually likes the ranger, i bow before your greatness
Ironically I have the warlock symbol but I've probably played warlock the least amount of times
Thematically it's my favorite class though
Bloodline's ranger had a terrible party though q_q
Do you mean the good Wild Magic (Barb) or the bad Wild Magic (Sorc) 
well same thing with me and the cleric, i didn't play it much, but man the concept of being a fanboy that actually hurt or heal people, depending on the people, it's just amazing to me
Cuz Wild Magic Barb is pretty legit
Light and darkness-
no, don't say that
That's what Celestial Warlock is for 
Fun class, overlooked one from the game "changing"
Sorc
Ranger is great! I'm having a great time on my Beast Master.
I love the 2014 Wild Magic Table
Yeah that is more of a meme subclass than serious
Wild Magic Barb however continues to cook
but at least it did improve a slightly bit in the new 2024 version or not?
Effectiveness scales based on spellcasters in the team too
My wild magic sorcerer turned blue last session 😭
Both of my other team members could've taken remove curse. They did Not LMAO
We love being mean to him
Not sure, I don't play 2024 much. Most of the problems just come from the campaign and party itself
Are you talking about Ranger? Because yes there were improvements for sure.
oh cool, I want to grasp as much good information on the 2024 edition as i can to convince myself to buy it LOL
that's the type of spell you just grab a scroll of 
Ranger '24 is largely similar to Tasha's Ranger, but with a few things streamlined. A few of the bandaids that Tasha's did to fix the awkward features were normalized and made a better integrated part of the class.
Gloom Stalker got dethroned at last, long live the queen
(Until the reprint, Swarmkeeper takes its place)
Oh that's funny you assume my DM would provide a scroll of remove curse (I'm joking he probably WILL it'll just be a few sessions because we love torturing my wild magic sorcerer)
It's not technically a whole new edition, seeing as you can use most of the 2014 stuff with it. But overall I would say that the many small changes in it were over 90% improvements.
Preventative Spells are my goto picks, sorry not sorry
you can just buy them in any city or large town, they're like 300 gp RAW in 5.5e
Hard to prevent a curse XD
Also you can read it for yourself, the basic rules are free: https://www.dndbeyond.com/sources/dnd/br-2024
Aha! That's where you're wrong! We're on the lamb as the country we're in is run by cultists!
It's also a homebrew campaign so y'know
It's silly we're having fun. Also my character is a fairy so he just made a lateral move from green to blue so ,
I'm fairly sure remove curse as a scroll is more than 300 cuz the material component
Identify would probs come the closest to that
D&D curses are a curse in of themselves
Identify very specifically cannot find a curse
It's fun cause i have the monster manual from 2014, but never bought the player handbook, i just learned everything i needed online, on videos ect., but searching spell online all the time became a bit annoying, so i'm thinking of buying my first edition, if the 2024 is better, i might aswell choose that
still got a lot of features at first level of the subclass
Speed, intative upgrade and damage feature that scale
That's why we have a squire!
Remove Curse is V,S
there is no material component?
You don't have to go into it blind or rely on youtubers whoare often wrong, you can read the rules yourself for free. https://www.dndbeyond.com/sources/dnd/br-2024
you are right, but having it physically is always better
what's the point of it that if you can just identify an item automatically on a short rest then 
But in terms of learning the rules, you can try before you buy.
Knowing what I know now, going in blind has its blindspots.
Like in UNO where no one told me you could challenge a Draw 4!
because that only works if you attune to it. also i was thinking greater restoration mb
it explicitly doesn't require attunement https://www.dndbeyond.com/sources/dnd/br-2024/equipment#IdentifyingaMagicItem
The Identify spell is the fastest way to reveal an item’s properties. Alternatively, you can focus on one magic item during a Short Rest while being in physical contact with the item. At the end of the rest, you learn its properties and how to use them (but not any curse the item might bear).
Oh yeah but its definitely a lot worse now, 2014 Swarmkeeper is probably better than 2024 Gloom Stalker kinda thing
Interesting. Anyways the point is knowing right away and you cant use that short rest to also attune if you decide the item is worth it after
Previously Gloom Stalker was its own thing
It was?
thanks for the advices man
To be fair, identify also works for creatures to determine spells on them, as well as the uses of magical objects that are not magic items
I really enjoyed pre-Tasha Ranger. Beast Master
see y'all
personally hunter was always my favourite ranger sub
Wow .. that's rare.
i like Hunter 2014, it give some nice features for either range or close combat. Mostly offensive to a class that already is often utility
2014 ranger did set a record for most useless 1st level
they broke the barrage attack Hunter gets going from 5e to 5.5e q_q
By that I mean like, the difference between Gloom Stalker (#1) and Swarmkeeper (#2) is a lot larger than let's say Swarmkeeper and Hunter (#3)
oh no what happened to it
Give it a go! Change your beast. Let's them free & pick up a new one, typically the Spider or Rat in the corner of the Tavern
Hey I am relatively new to D&D, and I am looking to take part in a new campaign where can I find groups of people to play with. There is currently 2 of us looking
Gloom Stalker single handedly saved Ranger's reputation in 2014 to some extent
they nixed it, its gone 
😭 why thats so undeserved
I'm not a fan of the whole spirit animal companion
the thing that made ranger insanely good was pass without trace but most parties dont wanna always play for stealth (me included)
so yeah short of that gloom kinda carries
Gloom also synergizes best with PWT too
Ye, It's the only spell I generally cast off of Staff of the Woodlands XD
Get like 5 attacks in by sneaking up on someone before the enemy can even take a turn
Basically everything dies
the busted 6 way multiclass is so peak
It is an artstyle
Surprised just gives enemies disadvantage on the initiative roll, and being hidden now just makes you invisible which also gives you advantage on the roll; they got rid of surprise rounds in 5.5e
yeah completely warranted nerf lmao surprise was so busted
Taken out back and shot, Funny Stalker 
hello fellow nerds :3! /j
Also led to tpk
Find a non attunement item in dungeon. No idea what it does. Identify makes it usable right away.
Oh and by the way it also has a magical tracking effect on it.
But ye, My Druidlock gets both PWT and then gets silence via Fathomless Patron
if you had a party going for surprise every encounter it just makes pwt the best spell in the game
really good at setting up some shenanigans
ooo nice!
yeah... lets say favored foe and natural explorer were...a thing
i love playing low wis druids ngl
generally in exchange for high cha and warlock levels
Enjoyable than whatever came after it, even if it is harder to use if at all
i start her with 16 in both
high Cha druid is incredibly uncommon XD
Optional features saved Ranger from two dead class traits
its what i live for
and thats why tasha's is everyone's (or like most maybe idk) favourite book
Its my favourite cuz customizable origins!!
has 18 wis and a 5/5 class split by level 10
real but I especially love playing as tieflings and half elves!
No more +2/+1 in weird stats I don't need
its my favourite cus genie warlock
God I love characters with charisma and intelligence. I always find them disused, my only gripe is the skill system in 5e. It was much easier to invest a few points in 3e than it is now
if you were lucky to remember them and using them in some moment in the campaign
its so unusual to see someone have more than 2 levels in a warlock multiclass having the short rest level 3 spells is awesome
Yup. I use the tools I'm given
But i get it
She has a +1 int and can apply her Wis to Arcana and Nature checks so she sort of plays as if being high Int as well c:
Any place here to join champaigns to gain acces to books so i could make a character and leave?
(On dnd beyond)
Gives her more slots for Conjure animals, and Sleet Storm, Lightning Bolt, Counterspell, and Hunger of Hadar are all amazing spells <3
You can build one without that with free rules
Not on dndbeyond
Just be aware that asking for this is against ToS for the server
You can use the free rules to build a character in both D&D beyond and in roll 20
Didnt know, thats why i asked if there is a place for this on the server
And get one rogue subclass
exactly!! i get that nothing is as good as spell slot progression but spamming stuff like that is cool as hell
Yup
especially plant growth ill always be amazed that its non concentration
Zzzzz
Here's the links:
dnd beyond character builder
roll20
Gang
It wasnt that complicated pf a question
Im asking if anyone has a campaign on dndbeyond so i might had more books/choices to choose from
Well more like if there was a place on this server to ask for that
I don't think we can help you circumvent paying for content, but if you do join a campaign with content sharing you can make your character there.
If you have the physical books, you CAN use the homebrew tools on DND beyond to port the content onto DND beyond
there isn't
she's got a really nice spell list 
At level 10, assuming she got her Staff of the Woodlands: (Less one cantrip if I had to sub out Telekinetic for Mounted Combatant)
Cantrips: Control Flames, Create Bonfire, Druidcraft, Eldritch Blast, Elementalism, Guidance, Mage Hand, Mending, Message, Minor Illusion, Prestidigitation, Ray of Frost
1st Level: Absorb Elements, Animal Friendship, Bless, Create/Destroy Water, Detect Magic, Find Familiar*, Fog Cloud, Goodberry, Identify, Sanctuary Speak with Animals, Tenser's Floating Disk, Thunder Wave, Unseen Servant
2nd Level: Aid, Barkskin, Gust of Wind, Invisibility, Locate Animals or Plants, Suggestion, Lesser Restoration, Pass Without Trace, Protection from Poison, Silence, Warding Wind,
3rd Level: Aura of Vitality, Beacon of Hope, Conjure Animals, Counterspell, Dispel Magic, Hunger of Hadar, Lightning Bolt, Plant Growth, Revivify, Sleet Storm, Speak With Plants,
5th Level: Awaken
6th Level: Wall of Thorns
Homebrew is also paid sadly, but thanks for the answer 🫡
damn thats a lot of spells
though roll 20 makes this process líne 20x easier XD
LOL I'm so used to DND beyond man 😭
Also I have the Beyond 20 extension which works in foundry too so it's kinda nicer?
I've never got on with the Charactermancer. Not sure why.
google doc sheet
broken strat
Y'all just living life on the edge
How does Foundry treat you? I have been screwed by it on like half my characters now
wdym
Not sure what you mean? If you're asking as a DM I've never used foundry on that side of the table before, but as a player both foundry games I've played have been pretty good? It's just you can't port your actual character sheet very easily
Me not being able to fathom typing in all my dice rolls LOL
Is it that hard?
No but I'm just spoiled by this point
Okay. I mostly mean like I came in playing an Abjuration Wizard and it couldn't handle the Arcane Ward ability, couple other things but that is the one that really drove me up a wall
I might be mistaken, but to the extent of my searching, nobody has made a list of dnd publications, I find that odd, considering the age and popularity of the game
dndbeyond makes it very easy for players to play dnd to the point they would probably be lost trying to play pen and paper
OHHHHH yeah idk, I think it's all a lot on the DM's coding it in end? I haven't played a spellcaster in foundry yet lol
What do you mean a list? Every list I have ever wanted, I have found
yeah arcane ward is weird cus it doesnt either of the established health pools
Correct. So being next to a Twilight Cleric turned into a nightmare of things overwriting eachother
i gotta say for a defensive wizard sub war is definitely my favourite
All of the official rulebooks, modules, adventures, and magazines in one place
I'm using that to make mine, but that's just the rulebooks, there's tons of dnd content not included there
Such as?
Adventures, Dungeon magazine, Charity rewards, UAs, etc.
Ahh. That's getting into the weeds.
Oh I had tons of fun as a War Wizard.
I've been trying to find/make this list since I saw a video about the first time separate rules for women were introduced to the game, in some obscure issue of Dragon
yeah... that was a thing 
Pretty sure there is a wiki around that at LEAST lists the articles in each of the Dragon magazines. I've used it to hunt down some of the naming articles
Yeah the Eberon Fandom has dragon magazines on it. Just googled Dragon Magazine 324 Fandom, and so does the Forgotten Realms wiki
cant you use 2 hand crossbows and attack with one action and one bonus action without the crossbow expert feat ?
5e or 5.5e?
5e i didnt knew there was a difference
Dunno, I dropped hasbro so not sure what 5.5e is doing
2014 // 2024 in theory
Hai :3
I'm back :3
me too, hi there.
Any favorite spell?
Never used a magician
Only barbarian
i meant the crossbow expert feat being different in 5.5e and 5e
it now add the damage in extra attack? or its something new?
Bai :3
yeah turns out i dont need two weapon fighting if i have crossbow expert since it adds the modifier to the extra attack
Current rules... looks like yes. That's the 2024 update, also called 5.5.
So it says in the loading property that you can only fire 1 piece of ammunition from it when you use an action, bonus action, or reaction to fire it. Sounds like a Sage Advice situation because "or" is a bit vague
try to dont feed him, no gifs and images. He got kinda overweight and is in diet now in day
I think that is the part that excludes Extra Attack. But #dnd-rules would know for sure.
(Am curious so have asked. Sounds like fun and a possible build for a rogue.)
And with the feat I've definitely seen that you don't need a free hand somewhere (I think it was sage advice)
Okay 2024 says you don't need a hand free (with the feat)
so if im not having a stroke, it basically makes it so that if im using 2 hand crossbows i dont need two weapon fighting since it basically gives the same thing to the crossbows
Yes.
In fact the wording in 2024 makes it redundant if you have both.
Here we are, from Reddit: Note that crossbows have the ammunition property, which states (among other things):
Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon)
So if they are wielding two hand crossbows, they can't load either of them, so they could only fire each one once. If you're playing with the 5e24 rules the Crossbow Expert feat will bypass this restriction, but the 5e14 version of the same feat does not.
Also, if drawing the ammunition is part of the attack, then you can't fire them once, either.
Well if you juggled them maybe. Let's see. Hand crossbow in one hand, free hand to draw and fire, then use stow the crossbow. Next attack you draw the crossbow and use your free hand to draw the ammo. Ok yeah you could do it, you just need to have Extra Attack and juggle.
This relies on 2024 rules for drawing and stowing as part of your Attack Action.
also can i use the gloomstalkers (5e) extra attack with the off hand crossbow ? (i know wont be able to use my bonus action to attack without the feat)
If you can draw it, or it's already in your hands, you can attack with it
Are knights more often fighters or paladins?
Fighters
Both. "Knight" is a flavor and a profession. You could make one of any class, but they probably more stereotypically wear armor, shields, and ride mounts.
Paladins are nerds
Knights are a position of nobility which in the feudal system implied they have land and are expected to defend it, usually under the authority of a monarch.
Galahad was a paladin, the rest of the round table I believe were fighters.
Is origin of paladins just knights under king Charlemagne?
Or hire some mercenaries to defend it while they stand around court being posh
Well yeah, an army under your leadership is also you defending your land.
Perhaps, but remember that D&D Paladins are not really connected to anything with historical accuracy nor are they meant to be.
A perfect situation to use the Bastion Ruleset c:
Mostly just loosely based
It's a neat addition!
nobility is administration
paying for mercenaries and giving them the order to defend an area is absolutely you protecting the area
Just a minor bit of humor poking fun at a romanticized concept of what a knight is.
i wish we forgot about reality and people just believed in the romantics
And even if you're off at court and participating in tourneys or something, it was often so you could make money from either the crown or your winnings to fund said army.
I mean you live your fantasies, I'll live mine, there's room for both
also taxes in grain and such collected from your holdings
if you're landed at least
Personally its a bit of both
The major difference is how they gain their power I suppose
Ranger works as well
Still kind of prefer the OSE Advanced class of Knight for that role. But as a background you could probably pull it off with any of them as a rank/title
but then i keep reading about how knights and samurai arent the super amazing cool guys i want them to be
Oh no, not at all.
I felt like Rangers are less knights but more assassins at best on that regard, no subclass is stereotypically screaming knightly behavior, just that they have specific targets they excel at taking out to keep the peace
Like the difference between a special intelligence agency agent vs a cop or soldier
Knight is a profession and a bit of an aesthetic. I could make one of every class.
Then make your own world where they are. As we grow older we get more jaded, we learn things. But D&D is fantasy it doean't need to mirror reality
Cavalier Fighter 
For ranger, Beast Master, Drakewarden or Monster Slayer
And then we have the subclasses that are literally called Knights.
Hunter could also work
Of the ten Fighter subclasses, six of them have something to do with knighthood 
Conquest Paladins are alternatively called Hell Knights.
Uh, what? I see only Banneret and Cavalier that could be considered knights
As in, the social institution of knighthood
Rune Knight, Eldritch Knight
Samurai, kindof
After that, yeah maybe rune knight and eldritch knight and echo knight. But that's not really related to knighthood
Aaaand we have 6
Eldritch Knight, Rune Knight, Samurai (essentially Japanese knights irl), Echo Knight
Cavalier too!
I was gonna list the missing ones lol
Are we qualifying something as "knight" because it's called a knight or because it's meant to evoke a playstyle reminiscent of actual historical knighthood?
Both
Yes.
Not knowing enough about actual historical knighthood to say, so I'm gonna say being called a knight and the stereotypical portrayal of knighthood from popular media.
Fair enough
All things considered I'm going to guess that it's mostly wrong.
Well if we really want to be fair... Knighthood is a social status, a duty and a title.
So that means that it's entirely unrelated to class.
You can have a wizard wearing wizard robe being a knight.
That's what I said!
Great minds do think alike
Yeah, and that's why I said any of them could be. It's also why I find it funny to say "Or they just pay mercenaries and go be posh at court"
And the players death count went up again last night, my marilith mini now had 3 check marks on the bottom
You have a kill count on the minis themselves, that's .. amazing and terrible!
Where would you keep the kill count? In your head?
I keep written records too but that's a fun thing to do
Not owning any minis, I would probably keep a spreadsheet.
Oh wait, I have one mini. My favorite PC made in Hero forge.
When they get 5 do you give them a little bomb design or pinup gal?
guys question, is there an avrae command on "potent cantrip" or does it automatically add in avrae
The marlith is allready basicly that lol
Soon I will pull one of the most classic JRPG tropes on my party
Lil thumbs up and a field cap for 10 kills?
My mimic nearly got a check mark on Wednesday too
Have you pulled out a bridge or house mimic yet?
ooh nice, ty
Yes I have done house mimics, boat mimics, bathtub mimics and so many more
Okay but what have you done with cloakers?
One got knocked into lava, with a player wrapped in them, double kill
Have you pulled a false hydra on your players?
No, that's bad homebrew
That requires metagaming and I run with rules against metagaming
Have you had any interesting doppelganger plot lines?
If I ever encountered Mimics like those, I would have Fire Bolt everything just to be sure. Or a cantrip that targets only creatures.
Yes
10ft stick. Worked for thousands of kids in the 80s, will work for you too
I had a real treasure chest in a room once, they shot it with an arrow, thunk in wood.
Suprise the carpet was the mimic
I think it would have been funnier if the carpet was just over a pitfall trap. Never see it coming looking for mimics
There is a level of just keeping them on edge, though I like it, sounds like fun in OSR
Nah that's fun in dnd
I agree. I'd hate it in 5e, though. Takes way too much effort to make a character
No it dosent, do it by hand in 5 minute regularly
I had a player forget theirs for a level 10 one shot a few weeks ago, I did it up for them no problem
I definitely cant do that in 5e. It took me 4 days for as many characters
Just collecting the information for items alone was a headache. 5 minutes is definitely workable in B/X
The equipment section in the phb has it all right there
Nah it's in Class and Background
Yeha the basic kits are there
Then I got to sit there and collapse down whatever nonsense abilities the classes get into something usable on a sheet. It's actually just miserable every time
I'll just print out the srd page and pass it over to explain the abilities
You don't have to right all the details of everything on your sheet
Definitely not the month long character builds of 3.x
Stats proficiency, backround species hp Main attacks and equipment and your rolling
Yeah there’s only like three weapons anyone ever uses, and probably the archetype of your class will determine which one
But I have never gotten fast at building 5e characters. Actually ghosted a former friend after 8 1 encounter tpk sessions
heyy can some one help me on how to join a party and stuff i am new to dnd (do not have any friends to play though created 5 characters till today)
If you are writing out all the rules for all your abilities and spells, yeah that takes along time, I tell my players not to do that
The amount of minutia in every single rule of 5e is what kills it.
Your charicter sheet is for tracking your stats and resources not your own rule glossary
Nah, I need it at the table, could never remember that chill touch gives a debuff to saves if it isn't there, and absolutely would never recall needing a material component without having it there
Oh, I have all that memorized
And like there's a few players handbooks floating around the table when I run games but asking me is faster
If I really need it for like pf1e I'll even code every spell into a spreadsheet and then make the spreadsheet also level my character for me, but that isn't 5e. 5e it's just minutia everywhere. Like tiny little riders and specific words in abilities that determine what abilities cam and cant do
Pathfinder has way more minutia than 5e
what I usually tell ppl to do instead is to mark down page numbers or section headers for their abilities. Maybe a PC forgets what the Actor Feat dpes, but their sheet says "Actor - p. 78" and they know where to look.
Page number references are great
Everything I hear about pathfinder makes me very confident in my decision to lock into 5e
buenas?
Same. I respect people who like Pathfinder more. I totally get it. But I tried it and it absolutely wasn't my cup of tea.
Courses for horses
You are correct it was a breath of fresh air compared to the books I got as characters in pf1e. But I'd still take the quarter sheet of a B/X character over the packet of a 5e character
Because everyone on all D&D servers always speaks English
This server is English only
While I will hear about Pathfinder rules and such, sometimes I'll be like "But... Why??" I can bet pathfinder people do the same thing for DnD rules sometimes. XD
It's in the rules of the server that it's English
I do like Pathfinders upcasting
Like how you have to move, then use an action, and you cannot move again until your next turn. That's crazy. XD
If my party ever gets TPK they will wind up in the afterlife, and since they are soulless (long story) only their consciousness makes it there, so they can't be reincarnated. They can bargain with the god of death to be returned to their bodies, but they will have to do a quest for her (hunt down escaped souls) and sacrifice some of their ability scores (cost of returning to life)
I like Pathfinder and D&D
I've also enjoyed Monster of the Week and Call of Cthulu
I'd like to try Mutants and Masterminds but that system gives me a headache lol
I think this is a better updated version of the concept
That sounds cool. Except the ability scores thing. RIP.
Still think you should consider The Shrike
My party hasn't reached a point where it makes sense for them to return after a TPK
I do plan to level them up to 6 soon tho
I have had loads of folks tell me they coulden run pathfinder without foundry vtt, and I'm like oh so can you really run it then?
And folks don't like that question.
I've only been apart of 2 TPKs.
One was completely our fault.
The other was terrible balancing with a DM who had the mentality of us vs them.
My Mutants and Masterminds character idea was basically Superman as a Bug person that worked as a Barista at a coffee shop lol
There is a fair bit of pride lost when you ask em that it seems
I do think it is a valid question
Well... Technically not RIP in this case haha. There has to be some cost.
How much is the vtt taking the load for you and how much do you know really to run the thing
I'm pulling away from. Even using owlbear rodeo for my games and am going to point a camera at a table with miniatures and maps
Question is how much ability scores should be lost and which ones?
Now thats a step too far imo but I do think you should use whatever you think is most effective
1e or 2e?
-2 I think is enough especially if you have players that don't have high con in general
I'd feel very vulnerable with only 12 con
Hopefully I never have to use this afterlife plot
Thats their problem, not mine
Don't really WANT to TPK the party
Welp, just don't use blocks you know will smack em down somethin fierce and you'll be fine
I don't like to homebrew 5E. It's not that I think it's a perfect system, but what happens is once I start thinking of how I would like to change the system I don't stop until I tear down everything I don't like, including having classes at all. At which point it would be easier to go play another game. So I just settle for how 5E runs, which is fine.
Wrong reply?
I threw a headless iron golem at a party and they almost died, but I knew they'd pull through
I just didn't expect to get 10 natural 20s (they got an equal amt of 1s) across the 8 rounds
Oh, were you not talking about homebrewing the system by taking away different stats from it?
lol. I will say I quit 1e when I decided to try a spell that summoned a little dragon companion for me. I was 4 pages deep into transmutation rules and then Reddit couldn't figure out what the creature's stat block would be and I said screw it, I'm going to D&D 2e
1E is weird
If the party dies and returns from death. Which I think is fair
I'm not removing the stat
It would be lowered by two (con)
Hello