#dnd-discussion

1 messages · Page 305 of 1

novel ridge
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Btw I’ll not talk about alignment but actually get into the story of D&D itself, I’m willing if someone would do it

humble cairn
#

But why would I want to use Alignment when I think it's a terrible system.

silk hare
#

to some extent, but its not obvious imo, especially for new players

green mirage
#

In short it gets you to think about the wrong motivations for your actions

covert root
silk hare
feral fulcrum
#

Call me in five hours when we're off this daily circular firing squad

silk hare
#

I personally dont use beyond for character sheets so that might be why

normal drift
humble cairn
hot gate
#

Yeah for npcs I like it too.

#

Couldn't care less if pcs use it, unless it helps the players roleplay.

normal drift
green mirage
#

I think in 5e alignment is almost like a vestigial remnant of previous, more setting dependant versions of dnd

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It made sense, but it doesn't apply as well in more modern setting agnostic renditions

daring agate
#

detect alignment has confusing worldbuilding implications

#

why would anyone let somebody who detects as Evil be a leader

cyan narwhal
#

I think the PBIF can be very useful for both players and DMs, players can have a guideline of their own making that helps them roleplay, while It also gives the DM something more to work with to add stuff to the plot that can be more personal to the character, mostly the bond and flaws part

silk hare
daring agate
#

also dagult neverember is canonically still Neutral despite being the driving malicious force in multiple books and 1 module

humble cairn
#

**Personality **- The default emotional “stance” of your character or their standing animation at the character select screen, if you will. This is how your character generally behaves when nothing else is going on.
**Bonds **- The people, places, and things that are important to your character, either good or bad. These are the connection points between your character and the game world, very important for integrating the character and the plot.
**Ideals **- These are your character’s ethics. This is where you state how your character believes people should behave.
**Flaws **- These are your character’s blind spots or things that plague your character in a way that drives the story forward and makes the plot more interesting, a built-in conflict generator. Usually they will be a kind of weakness in your mindset, but it can be anything else that consistently obstructs your character’s life.

silk hare
#

he is evil in the sense that they pursue a goal opposite to the party e.g.

example: party wants to save kingdom and protect people

person wants to abolish country bc they see evil in it and dont care about who they get rid of to accomplish said goal

daring agate
#

he stole like a million gold from neverwinter

humble cairn
daring agate
silk hare
silk hare
daring agate
#

did wotc explicitly paint the vecna module as a setting reset akin to the 1e module die vecna die

#

or was it just implied

snow zephyr
#

That's why a 5.5 bvd/bed would be useful, it has nuanced descriptions of good and evil.

hot gate
snow zephyr
#

The domains of dread sort of just got rolled into one pocket next to the shadowfell

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I'm saying they should actually do something with alignment to make it a better system rather than just discarding it

marble lion
#

I think the point is that morality is impossible to implement without causing fights

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As a general rule i mean, not per table

snow zephyr
#

Morality is inherently a source of conflict, it's a matter of table how that conflict is handled.

marble lion
#

Yeah or you just dont

#

And let the tables do their thing

#

I think youll just fan the flames of this already conflict heavy aspect of any rpg if you implement mechanics around it

snow zephyr
humble cairn
#

Was PBIF perfect? No, but it certainly functioned better than Alignment.

marble lion
#

When was that

snow zephyr
marble lion
#

Im fine with how 5e does it

snow zephyr
#

Even though I don't think I actually had many players use the pre-generated ones very often

humble cairn
humble cairn
snow zephyr
#

Alignment helped to contextualize the pbif choices

humble cairn
humble cairn
snow zephyr
#

No experience is typical, I've seen it help new players understand the narrative implications for their choices. I've also seen both options be used to defend "it's what my character would do"

humble cairn
#

If you analyze the Alignment system that was actually written in the 2014 PHB without using any knowledge from previous editions, which new players wouldn't have anyway, it was a woefully under explained system.

#

I've seen Alignment cause more arguments and take away from game time and the game experience than actually be helpful.

snow zephyr
#

I've usually seen alignment as "this is the baseline of how you plan to run the character, and when you switch up it adds narrative depth to the situation"

humble cairn
#

The game runs better when people ignore Alignment, ime.

snow zephyr
#

Alignment is a description from the player about the character

drifting zodiac
#

I basically as new DnD enthusiast I think of alignment system as a guideline as how to play this character what kind of choices to make

humble cairn
snow zephyr
#

It's a guideline, not a rail

marble lion
drifting zodiac
#

(I never played dnd 😭)

humble cairn
#

Personality is a character and player self created guideline that is personalized for each character.

humble cairn
#

And in both of those regards it's a failure anyway.

marble lion
#

Thats true but descriptions help guide your rp if you ever need to glance at the sheet reminding yourself of the role you want to play i think

humble cairn
#

Personality, Bonds, Ideals, Flaws .. these actually work as guidelines because they are self set and self adapted to the character.

drifting zodiac
#

I think the alignment system also is as a way to play heroes and villains without saying those words

snow zephyr
#

A description of the character as defined by the player that acts as a guideline for a course of action when the player is unsure how to proceed

flint ledge
#

I think alignments can help out, you shouldn't like hold onto it like a lifeline and begin arguing about whether your character would still be alignment X if they did action Y (given a few specific exceptions)

humble cairn
inner silo
#

Can a beastmasters companion be an independent mount?

drifting zodiac
#

Can you play a paladin for example and then break your oath? In mid campaign

flint ledge
humble cairn
inner silo
drifting zodiac
snow zephyr
still plover
snow zephyr
humble cairn
glass granite
flint ledge
still plover
#

Just by itself PBIF describes four facets of a character whereas alignment is two.

humble cairn
humble cairn
snow zephyr
#

It's a way to telegraph what kind of interactions your DM should be prepared to run

humble cairn
#

So many people have come to the Character Discussion channel determined to have their character be Chaotic Neutral, not because CN is a significant part of their character personality, but because they don't want Alignment to be controlling their character. It's an effort to take the "None of the Above" choice. When you have a system that makes people want to take the "none of the above" choice, it's generally not a good system. Not even to mention that people misunderstand it anyway, there is already a "none of the above" choice in the 5E Alignment system, which is Neutral. Which takes the place of the old, and nonsensical, True Neutral.

snow zephyr
humble cairn
# snow zephyr You could have the background fluff justify good or evil really easily. Alignmen...

You could, but I've helped a lot of people over at character discussion who agonize over whether their character is Good or Evil. When I read their character description it's a perfectly fine personality that is interesting, but is neither clearly Good/Evil, Lawful/Chaotic and in fact sidesteps both of those spectra. It's such a waste of time that they feel they must assign an Alignment when they could just go with the Personality and Ideals they gave in their description and it would work just fine as roleplay guidelines.

humble cairn
#

Even the fact that they built a "none of the above" option into the Alignment system shows how weak a system it is.

snow zephyr
#

It's also why I think they'd be a good edition to 5.5

humble cairn
#

Trying to define and systematize or mechanize Good and Evil is just not great.

flint ledge
snow zephyr
humble cairn
inner silo
#

Is neutral in alignment just anything that isn't always lawful or never lawful?

humble cairn
#

Which is basically permission to not care about Alignment. IE None of the above.

idle oar
snow zephyr
inner silo
#

Idk, I haven't seen a single purely lawful or purely chaotic character so far

humble cairn
snow zephyr
jovial badger
#

question:

idle oar
#

Again alignment should not be used as a prescriptive "this is how your character must act" but rather a roleplay suggestion.

inner silo
#

NG, NN and NE

humble cairn
jovial badger
# jovial badger question:

i (first time dm) have made the mistake of allowing my loxodon to obtain the boots of springing and striding. what do i do? (he is 378lb and wants to jump on people)

snow zephyr
#

It's a description of what you're planning to do with the character more or less, not what you have to do with the character.

humble cairn
# inner silo ?

Better to ignore Alignment entirely, you'll have a smoother character creation experience.

glass granite
inner silo
jovial badger
#

2 types of people lol

inner silo
glass granite
snow zephyr
#

It gives the DM an idea of what kind of encounters play to your character while the background gives them the best way to fill in the fine details

jovial badger
#

so it would just be 1d6?

inner silo
#

I'm dming for my first group rn and i feel like if they all used alignment they'd all be NN/NG except maybe 1 CG person

snow zephyr
humble cairn
snow zephyr
#

It's fall distance, not weight

glass granite
#

The player will also fall prone too if they go above 10ft

inner silo
marble lion
#

Yes

snow zephyr
#

Neutral on the good/evil is less common than neutral on the lawful/chaotic

marble lion
#

Though thats in rows only, not columns

inner silo
#

There should be something in the middle between neutral and lawful and between neutral and chaotic to make it more specific maybe

humble cairn
#

The idea of someone "purely" Lawful or Chaotic is also kind of a trap. the most sensible way to run the Lawful alignment is "likes that rules and laws to govern behavior exist" and that's it. Not someone who rigidly obeys all laws everywhere, that's actually nonsensical.

marble lion
#

I think there are probably more evilgood than neutral

#

All laws everywhere no
All laws of his military yes

inner silo
snow zephyr
#

Most people are generally good

humble cairn
#

You can be a Lawful character and still break laws, because every Lawful character recognizes some laws and not all laws that exist everywhere.

snow zephyr
#

Unless it's athis, because dark sun

abstract zephyr
#

I wish Cure Wounds or some other healing spell have the material component of 1 apple.

inner silo
jovial badger
abstract zephyr
#

Just due to the M of spells being jokes.

snow zephyr
#

And a lawful paladin is likely to place their oath over whatever the specific rules of a nation or city are

humble cairn
inner silo
marble lion
#

Anyone who is fully committed to the lawful part is not a normal person

#

Life is full of grey

snow zephyr
marble lion
#

My character was not normal at all

humble cairn
abstract zephyr
#

Yeah, Chaotic is you find your personal rules rank above laws.

humble cairn
#

Chaotic does not necessarily mean that you go out of your way to break rules and laws.

snow zephyr
marble lion
#

If you follow strict codes and convictions, thats not chaotic

inner silo
humble cairn
# marble lion Isnt that lawful

No, everyone has their own set of personal codes unless they are insane. Making that the measure of lawfulness makes no sense.

humble cairn
marble lion
left notch
#

hey sorry to cut in what is a good word for like a love that isnt allowed between 2 races

feral fulcrum
#

Forbodden

snow zephyr
#

The NE creed is greed. They are held to the code of gold first.

humble cairn
#

If you're determined to use Alignment, these are the best guidelines I know of, from years of hammering away at understanding it.
**Lawful **means..
.. you like that rules and laws that govern behavior exist. That's it.
Lawful does not necessarily mean (although you can make a character that behaves like this if you are going to an extreme) ..
.. you follow every law to the letter. This is nonsensical, people's morality does not change simply because they cross a border, nor do they have some omniscient ability to tell when they are breaking a law.
.. that you simply follow a personal code. Everyone has a personal code unless their sense of self is so unbalanced that they don't even know themselves, so this isn't a good metric.
**Chaotic **means..
.. that you think of your own reasons for doing things before you think of what society or other people think. That's it.
Chaotic does not necessarily mean (although you can make a character that behaves like this if you are going to an extreme) ..
.. that you go out of your way to break laws or flout societal mores. This is childish and simplistic.
.. that you are insane.
**Good **means..
.. that you care for the wellbeing of others and would rather not harm them if at all possible. That's it.
**Evil **means..
.. that you don't care very much for the wellbeing of others, you mainly only care for yourself.

left notch
humble cairn
feral fulcrum
#

Bit of a Cliche, if a classic one.

snow zephyr
#

Think rogues and barbarians vs paladins and clerics

abstract zephyr
#

Yeah, Chaotic is gonna say that their personal code of ethics is gonna outrank what laws are on the books.

inner silo
humble cairn
marble lion
#

I think rigit code, even your own, counts

snow zephyr
humble cairn
abstract zephyr
inner silo
#

Alrighty

marble lion
humble cairn
inner silo
#

Would be kind of funny if chaotic would just be breaking every rule though imo

humble cairn
#

But Alignment is nonsense anyway, so I can see why you might think that.

humble cairn
snow zephyr
#

A lawful good person is more likely to stop and help someone stranded on the side of the road, where a chaotic evil person might help them so they can extract a price from them

glass granite
abstract zephyr
#

Alignment is more of a guild line for how your character could act, in my opinion.

#

It's hard to adhere to that, cause the trolly problem exist.

marble lion
#

A strict personal code is part of the lawful alignment

humble cairn
snow zephyr
inner silo
inner silo
abstract zephyr
snow zephyr
glass granite
humble cairn
abstract zephyr
snow zephyr
glass granite
#

Sounds bout right to me

snow zephyr
#

Which. See: server username

#

I see alignment primarily from the DM view because that's what I do most

humble cairn
#

PBIF has very useful stuff for a DM as well. Bonds are the things that the player uses to indicate where they want to be connected to the setting and the plot.

snow zephyr
marble lion
humble cairn
#

and Flaws are the buttons that the player is offering to the DM to press to make conflict and plot happen.

snow zephyr
#

Hence why it was listed in the background section of the phb

marble lion
#

I struggle really hard with the bonds section usually

humble cairn
snow zephyr
#

Because the background traits only work in conjunction with the type of background.

abstract zephyr
#

The sad thing about Alignment is that it very easily outs who you as a DM may have acting as a problem/can make the party not work.

marble lion
#

Npc wise specifically

humble cairn
abstract zephyr
#

Like, if you have a Chaotic Neutral and a bunch of Lawful Neutrals, there may/will be interparty conflict.

humble cairn
abstract zephyr
#

Which I think the PBIF somewhat fixed.

snow zephyr
#

Characters should usually be built working with the DM for best results

snow zephyr
reef tundra
#

Remember, alignment is descriptive not prescriptive. Characters of different alignments will not inherently oppose each other

abstract zephyr
reef tundra
#

I have a party that consists of characters who are: neutral good, lawful evil, chaotic neutral, lawful good, and chaotic good

marble lion
snow zephyr
reef tundra
abstract zephyr
humble cairn
reef tundra
humble cairn
#

And creating their Personality Traits is definitely something that I make a collaborative exercise so I have some oversight.

snow zephyr
#

Problem players are gonna problem player regardless of what justification they have to use

cyan narwhal
humble cairn
marble lion
#

Not every problem player will always problem

reef tundra
cyan narwhal
#

Yeah exactly that

marble lion
#

But yes completely removing a feature just because some ppl misuse it would be bad

snow zephyr
reef tundra
marble lion
#

I mean genuine problem behaviour

humble cairn
#

I have definitely gotten players to tone certain things down while writing their Personality Traits and prevented problems, because a lot of times a player isn't even trying to be a problem when they think they need to play out some stereotype of an Alignment.

marble lion
#

Most people are not all bad
Nor choose to be a problem

still plover
marble lion
snow zephyr
marble lion
#

I disagree
Each problem player has specific ways of causing problems and not all tables will have a problem with each player

snow zephyr
#

Most of the problems with alignment start and end with communication

humble cairn
humble cairn
snow zephyr
humble cairn
#

I have spent a lot of time explaining Alignment and the return is not worth that effort.

marble lion
#

I havent had issues with the alignments in play myself but i read about some from time to time

reef tundra
#

Actually, I’m beginning to agree with Ophidimancer here. One system does have more problems attached to it.

snow zephyr
marble lion
#

Saying "dont make evil characters" works pretty well for me, then i usually answer the "what if its just selfish/for money" and i clarify "no", then we have a harmonic mostly game

past blaze
#

Multiple alignment systems working together can describe so much more than what is effectively only 9 options

humble cairn
#

No need for homebrew, for me. They already have Personality Traits. All I do is discard Alignment and I have had a much better game experience ever since.

marble lion
#

Definitely works

snow zephyr
marble lion
#

Backstory+pfib is much better than alignment

#

If i had to choose

humble cairn
snow zephyr
#

I don't think alignment should be removed from the system altogether

humble cairn
past blaze
humble cairn
#

.. and then you get the detailed homebrew systems.

marble lion
humble cairn
#

Anyone used the MBTI in D&D?

past blaze
#

It doesn't even have to be detailed, you can literally just add one of six words and immediately that increases the variables

humble cairn
#

I ... don't really want to make a more complex grid. I'd rather skip straight to the heart and point of individualized roleplay with a write-your-own system like Personality Traits.

still plover
marble lion
#

Me noticing one day that all my characters have authoritarian

snow zephyr
past blaze
#

No idea what MBTI or PBIF stand for

humble cairn
#

PBIF (Personality, Bonds, Ideals, Flaws)

past blaze
#

There's a massive difference between ~5+ lines of text, and

one word

humble cairn
#

MBTI is the Myers Briggs Type Indicator, a personality test that people use at universities and corporations, I was mostly joking about that.

novel ridge
marble lion
humble cairn
marble lion
#

Your idea isnt bad at all, its just that you could by same logic add another word
And another
And another
Which is what the pfib field is for

past blaze
#

The thing is

I wouldn't write an essay in a field I want to keep concise as a reminder and quick communicator
like a single tiny segment on a character sheet or statblock where it says alignment

snow zephyr
#

I've had players pick from the list of traits on a background and try to play into them, it usually ends up in the wholesale abandonment of the pfib because the pre-gen ones are very limited

humble cairn
#

I suggest people buy the Radiant Citadel book, because it's great, but on this topic I would point out the NPCs in that books that use Personality Traits PBIF (Personality, Bonds, Ideals, Flaws). Take a look at those and tellme you couldn't run that NPC right out of the gate better than if you were just given an Alignment.

humble cairn
still plover
snow zephyr
#

I recommend buying the Book of Vile Darkness and Book of Exalted Deeds explicitly for their descriptions on the finer points of the alignment system

#

The rest is mostly take it or leave it. Though the juiblex priest is pretty cool

cyan narwhal
#

I ended up doing that with my first character, even without trying or thinking about It i basically used PBIF

humble cairn
#

Ehhh ... really going all the way back to Third Edition, though?

humble cairn
still plover
snow zephyr
#

The philosophy is better explained and you can find them print on demand

silk hare
#

oh we are still on PBIF?

cyan narwhal
flint ledge
novel ridge
past blaze
#

Saying "oh just use personality ideals bonds flaws" assumes that it's being discarded??? for some reason???
When no I'm talking about adding to the quick reference

When someone asks for a quick reference to my character's alignment, I feel like 9 options can be rather limiting, just saying neutral good could mean a lot.
But a Neutral Good Spiritualist is a more specific meaning, like if someone was to say Lawful Neutral Materialist.

Approximately 54 options is a lot sharper than 9.

dim flicker
#

good morning & good whatever timezone you guys are in Happy

cyan narwhal
#

Heya and good morning to you molly

humble cairn
still plover
dim flicker
#

i started a new campaign lately with friends & was secretly relieved that nobody brought a pugilist class, cos idk how to deal with that just yet AG_EmiLaugh

flint ledge
past blaze
snow zephyr
dim flicker
torpid hound
#

If you're going to create a pacifist character, do it with a Cleric

still plover
dim flicker
novel ridge
#

Not much, I seen the character in ur pfp but I know Agent Smith is the villain of Matrix so yea

snow zephyr
#

Your monsters know what they're doing or they'd be dead by now

past blaze
cyan narwhal
dim flicker
humble cairn
snow zephyr
silk hare
#

btw, just out of curiosity, what are some of your favourite monsters/ enemies that your dm threw at you/ that you used on your players?

especially low lvl ones that werent just the usual bandit or goblin

still plover
dim flicker
dim flicker
silk hare
snow zephyr
humble cairn
# silk hare btw, just out of curiosity, what are some of your favourite monsters/ enemies th...

I had a very memorable encounter with a Death Knight when the party was only level 7. It was meant to be one we were supposed to run away from, but we threw everything we could at it, and somehow mid fight changed our goal to redemption, which I somehow accomplished with a sweet 37 on a persuasion roll (I had a lot of help with that roll, Guidance, Bardic Inspiration, Help Action, my own Expertise).

snow zephyr
inner silo
#

Can a beast masters pet be a lizard?

humble cairn
inner silo
cyan narwhal
# dim flicker awh thats adorable actually :)

I ended up playing a dhampir rogue who who believes that money and power are everything to thrive since his noble family was slaughtered and he's now looking for ways to avenge his family and become the rischest and most influential man in the world

inner silo
#

I'm gonna have a lizard riding kobold then

snow zephyr
#

Depending on the level allowance it can even be a big lizard

inner silo
snow zephyr
#

CR

humble cairn
past blaze
# past blaze IMO the term pacifist, in a world where zombies or malicious metaphysical entiti...

Like unless you manage to go an entire campaign without dealing damage, then you're not typically a classic "pacifist" as per the most strict definitions, thinking violence is unjustifiable.

IMO, it's more apt to be more considerate of practical pacifism. Like saying "hey man I don't want to hurt you but this mcguffin is really important to my job" instead of going "they have the stick! Kill!"
A "Pacifist" would simply be, to put it bluntly, stupid to not try to do away with the shambling zombies trying to beat them to death, and I'd say fighting back wouldn't mean they can't be called a pacifist.
Would violence really be unjustifiable even against a literal moving wall trap designed to crush any victims in a room?
Just rolling over and letting yourself be beaten to death isn't a victory, it's the end of all you could do.

snow zephyr
#

Even though CR is another bucket of worms

inner silo
humble cairn
snow zephyr
#

Challenge rating

inner silo
inner silo
humble cairn
#

Beast Master companions don't use CR anymore.

silk hare
#

the dm when you want to use a giant fly....

||and suddenly you need the jeweled saddle or whatever it was||

humble cairn
inner silo
flint ledge
snow zephyr
#

I also think that not enough villains surrender when they're on the verge of death. It's a common trope to fight to the death, but that's unreasonable until higher levels

inner silo
#

Well a medium lizard is still big for a kobold

humble cairn
cyan narwhal
#

Adorable name

hot gate
halcyon forum
#

Also giant fly is not a normal beast. It’s a statblock attached to a specific magic item

humble cairn
#

Mountain for the "Ute" in Utahraptor.

inner silo
humble cairn
#

Okay so technically she's a Utahraptor, not a velociraptor.

past blaze
humble cairn
inner silo
#

Never trying that again

silk hare
cyan narwhal
silk hare
inner silo
#

Btw if you could make a tiny pc that would make the beast master the best class for mounted combat probably

silk hare
burnt valley
silk hare
silk hare
humble cairn
burnt valley
#

A free fast flying mount at Lvl 1 is like almost always worth it

silk hare
inner silo
silk hare
#

just as means of movement here

inner silo
#

A tiny pc archer using the flying beast

burnt valley
#

The downside to this is having to play 2024 Ranger

inner silo
humble cairn
#

2024 Ranger is great!

#

I'm having a blast playing my 2024 Beast Master.

#

The action economy is so rich.

burnt valley
#

Also dont u get Exotic Saddle + Giant Fly even earlier?

humble cairn
#

When your Bonus Action turns into a whole other Action and Bonus Action you can do so much.

inner silo
inner silo
silk hare
#

probably yeh

burnt valley
#

It doesn't matter if the majority of enemies are melee, you simply just keep moving back + cantrips

inner silo
#

The flying beast can pretty comfortably get around 25 hp and 16 ac at level 5 (iirc) with flyby

humble cairn
#

Just for attacking alone you have 2 attacks at level 3, 3 attacks at level 5, 4 attacks at level 7.

inner silo
burnt valley
#

You get this at Lvl 1 and the movement speed + flying is what you probably want out of the mount anyway

humble cairn
#

And if you don't use all your attacks just to do damage, you can do other fun stuff. More than once I've had my Primal Companion save one attack to grapple me (which I voluntarily fail) and drag me away from melee to I don't get OAs.

silk hare
#

the enemy knows toll the dead, whoops

inner silo
humble cairn
humble cairn
inner silo
humble cairn
snow zephyr
burnt valley
silk hare
burnt valley
humble cairn
silk hare
#

sure, some characters are "more tanky" than others, but still "tanking" per se doesnt properly eist

snow zephyr
cyan narwhal
#

I wonder how It would be to have a displacer beast as a mount

inner silo
# silk hare tbh dnd doesnt really have "tanks"

True but if they still try to target your mount it won't be that effective and with the right build they'll be essentially wasting their turns trying to do that instead of attacking your allies

humble cairn
past blaze
#

You could argue some options could forcibly induce tanking via outright making it statistically a bad idea to attack non-"tank" targets, like getting disadvantage, or half damage... basically it was just ancestral guardians barbarian

snow zephyr
#

Attacking a mount is something that only veterans would think to do typically

inner silo
humble cairn
#

My DM targets mounts. Which is why I only fly just high enought o be out of 5ft melee reach.

burnt valley
humble cairn
#

As well as deny them the ability to pass you by.

snow zephyr
#

I try hard to run monsters at the appropriate intelligence level. Only the far ends of the bell curve will target the mount. The rest target the rider

flint ledge
inner silo
#

Rangers getting spike growth and plant growth is pretty great for control

burnt valley
snow zephyr
#

The smart ones or foes designated as soldiers/veterans target mounts and casters first

burnt valley
#

(idk why would you melee with a mount since this puts you even more in danger)

inner silo
humble cairn
snow zephyr
#

If you're good at grappling then persistent aoe spells get nasty real quick

humble cairn
#

Mounted combat's base benefit is increased mobility since you don't have to use Action Economy to Dash or Disengage.

inner silo
#

Btw is the mounted combatant feat worth getting?

#

If your mount is medium

reef tundra
humble cairn
burnt valley
snow zephyr
#

Is 2014 considered an elder edition with the advent of 5.5?

eager marsh
#

No

inner silo
humble cairn
eager marsh
#

they're both 5th edition. It's just a rules update.

snow zephyr
inner silo
humble cairn
#

The 2014 Core Books (PHB, DMG, MM) are legacy content.

snow zephyr
#

I'm not super familiar with 2024 rules

humble cairn
swift wren
#

Like 2014 but differnet. A lil sauce on top. Bit more options, enemies got a lot stronger and spongier in general.

humble cairn
inner silo
snow zephyr
#

Reach weapons are better for mounts

humble cairn
#

Prioritizing Wisdom over Dexterity, I take it?

inner silo
inner silo
humble cairn
pliant sapphire
inner silo
humble cairn
glass granite
#

But yes

inner silo
humble cairn
#

Hit dice are things you use to heal.

pliant sapphire
#

Yes, but still a reach weapon

inner silo
humble cairn
#

Not for a Wisdom meleeist.

#

Stick with Shillelagh, it's a great weapon.

#

And you don't have to worry about opportunity attacks if your mount can Disengage as a Bonus.

#

Consider stacking Longstrider and Jump on your Land Companion.

#

You want a lot of mobility for those charge attacks anyway.

#

Topple Mastery is nice

inner silo
#

Btw is protection fighting style maybe worth to take in this build?

humble cairn
#

I would suggest the Defense FS.

glass granite
#

I would also consider dueling

jovial badger
#

the one that lets you jump in front of attacks 😭

inner silo
#

So +2 damage, +1 ac or freeing a feat

humble cairn
#

Ohhh wait, no.

#

That uses a Bonus Action, doesn't it?

inner silo
humble cairn
#

Never mind, your Bonus Action is almost always reserved for the Companion.

flint ledge
#

Reminds me my players want to play a centaur and a fairy to mount the centaur which honestly sounds fun

elder sleet
#

sup guys

feral fulcrum
#

I'm still annoyed that Centaur PC's are Medium, and thus unmountable by other Medium creatures.

inner silo
glass granite
#

It works, though I don’t think you’d need it

inner silo
#

Punishing enemies for trying to hit your mount and stopping them, though again no +1 wis

humble cairn
inner silo
glass granite
#

Observant is an interesting pick.

humble cairn
glass granite
#

And you can search as a BA iirc

feral fulcrum
#

Mounted Combatant is probably a feat you want if you expect to be mounted often

humble cairn
#

Bonus Action Search.

humble cairn
#

Consequently I have a 27 Passive Perception.

inner silo
#

Sounds like a worse skill expert feat. Or maybe i just have a weird party that doesn't do search during combat

feral fulcrum
# snow zephyr Small PCs?

Small NPC's are fine, but you'll note I did say Medium Creatures can't ride other Medium Creatures, unless they have specific text in them saying otherwise. Which Centaur PC's do not.

humble cairn
flint ledge
inner silo
eager marsh
#

passive perception is always used unless your dm dislikes you

severe rampart
#

or if the DM forgets about it

inner silo
feral fulcrum
#

Size doesn't actually make you more of a target in 5E, outside of AOE's in cramped places.

eager marsh
glass granite
#

I personally like 2014 observant because I run it with expertise to get a frankly bonkers passive perception

inner silo
humble cairn
feral fulcrum
#

The sole Penalty to being Large instead of Medium is you Occupy more space. And thus Squeezing Rules are likely to come into play.

eager marsh
#

17+

humble cairn
eager marsh
#

thats only possible at proficiency bonus +6 with a 20 wisdom

humble cairn
eager marsh
#

smh...cheating with magic

humble cairn
#

It's a floating thingamabob for Blueberry, my Sky Companion, to chase!

inner silo
#

Tbh getting expertise in both stealth and perception would be great if 4 out of 5 of my allies didn't use heavy armour

humble cairn
#

The Ioun Stone of Mastery is also one of the few things that will increase my attack bonus and my spell save DC.

#

AND double benefit from my Expertise.

glass granite
#

Enhance ability, 2014 observant, level 20 monk and expertise can net you a passive perception of 39 (I think), which is just funny

eager marsh
#

It's a legendary magic item so congrats. I dont like the stones because they're super destroyable/snatchable

humble cairn
feral fulcrum
#

Observant is basically all you really need.

humble cairn
eager marsh
#

Neat. Still legendary so nice but not something to count on appearing

humble cairn
#

"Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it."

eager marsh
#

i believed you already

humble cairn
#

I like to show my work cite my sources.

eager marsh
#

Taking points off for not being in proper bibliographic format.

flint ledge
rugged hawk
eager marsh
marble lion
#

Argue the specific pedantic finer points for hours
Then play and ignore all of them

eager marsh
#

Exactly!

worn lagoon
#

the people here like correcting others and getting stuck on minor wording details more than they like playing d&d

tall forge
#

I just like arguing (within reason)

severe rampart
#

Two-Weapon Fighting (Bonus Action)
Two Weapon Fighting (Feat)
Two Weapon Fighting (Fighting Style)

humble cairn
severe rampart
#

Even after I corrected him and set the record straight that I wasn't talking about the feat or fighting style he kept on trying to be like "erm, actually, it's not called Two Weapon Fighting, it's called the light property"

worn lagoon
humble cairn
#

And when the hobby is something that relies on language, getting pedantic over wording is inevitable. Especially since sometimes minor wording issues actually matters.

severe rampart
#

It is, also why does John Wizard keep on naming all of these very different things the same name

humble cairn
eager marsh
#

D&D also attracts a lot of autistic people and we inherently care about minute details

worn lagoon
#

John Wizard did this on purpose to fuel even more pointless conversations where both people are wrong or right

#

But nah they probably just didn't think much about it

#

Or couldn't come up with better names for these seperate things

severe rampart
worn lagoon
#

For something so dependent on how everything is worded, D&D sure has a lot of same name issues

severe rampart
#

Anyway, bout to get Content Sharing for my players, woohoo

flint ledge
#

Speaking of content does anyone have any books they'd recommend for general stuff?

fast latch
swift wren
#

Like in general-general or regarding playing dnd or game design @flint ledge ?

flint ledge
fast latch
flint ledge
exotic sinew
flint ledge
exotic sinew
#

Ahh

flint ledge
#

Not the biggest fan of the Artificer rework honestly so I'll just stay with the one from Tasha's

exotic sinew
#

Are you allowed to do that if you are playing 2024 rules?

swift wren
#

Tables are different regarding content, most are probably fine

flint ledge
exotic sinew
#

lol 😂

#

I wouldn’t mind giving dming a go once I am more familiar with the rules and stuff. But I would have to get a bunch of stuffffff

snow zephyr
severe rampart
swift wren
snow zephyr
#

I'm 90% sure that 2014 had it named halfling luck

severe rampart
#

"Halfling Lucky" is the official name of the racial trait, while "Halfling Luck" is a common colloquialism

snow zephyr
#

DM-ing is easy, doing it well can be challenging.

exotic sinew
flint ledge
snow zephyr
#

You can do theater of the mind, that's what I did for the first few years I was running games

severe rampart
swift wren
flint ledge
severe rampart
#

you only need one license for that, no?

flint ledge
snow zephyr
#

Start where you are with what you have

#

Build from there

severe rampart
#

I use owlbear for VTT, DnD Beyond for books

jovial badger
#

is it illegal if my boss gains a few hit points here and there

exotic sinew
snow zephyr
#

Back in my day we had two pencils and a phb, and we had to share the phb

still plover
snow zephyr
flint ledge
exotic sinew
#

I also don’t know like how I would tell people I wanna try dming for a one shot. It won’t be for a while I want to get comfortable with the rules and stuff first before I do any of that. But like I just don’t know cause I know a lot of people like campaigns and stuff

severe rampart
snow zephyr
flint ledge
jovial badger
snow zephyr
jovial badger
#

and my party destroying it too easy

severe rampart
snow zephyr
#

One shots can turn into campaigns if they go well

flint ledge
severe rampart
snow zephyr
jovial badger
jovial badger
still plover
severe rampart
hardy scarab
#

Off topic but does anyone know how to make a 5e Dr Doofensmirtz for my new campaign?

snow zephyr
#

The trick to starting is to start

exotic sinew
severe rampart
hardy scarab
snow zephyr
#

You need to know the phb to make rules calls and the monster manual for monster selection

severe rampart
snow zephyr
#

The DMG is mostly for magic items

hardy scarab
severe rampart
flint ledge
snow zephyr
#

I know 2014 has an artificer, but it might be UA

#

The arcana, not the testing

flint ledge
exotic sinew
snow zephyr
#

Or cosmic city, or whichever book @humble cairn was talking about during the alignment discussion

hardy scarab
#

The neat thing about homebrews is that you can have Goku, Walter white, Spongebob, Dave from accounting, and Gabriel ULTRAKILL in the same party and nobody will question it

knotty pasture
#

(If your DM decides with anything goes)

hardy scarab
#

-# true

tall forge
hardy scarab
#

Well at least shadow isn't there I guess

tall forge
#

I wish

#

Oh and gabriel ultrakill

#

They fought v2

burnt valley
#

Imagine Sun Soul monks getting their own version of the Kaioken

hardy scarab
#

Imagine blue kaioken 😭😭

#

Better yet they'd probably have the requirements to get ultra instinct lmao

hot marlin
burnt valley
exotic sinew
# snow zephyr Phandelver is great for that

I’ll probably talk to the game store about it as well where I play cause they run AL games there so will see what the process is and stuff to like give back to the community for allowing me a place to find and learn how to play the game

hardy scarab
burnt valley
burnt valley
exotic sinew
# burnt valley Try to play it as rules as written first, most aspects of the game leave it up t...

Oh I will definitely be doing rules as written and having stats be point buy or rolling on the day.

I really like point buy though idk I have played rolling for stats and point buy and while I love rolling dice point buy seems to keep things a bit more “fair” and seems to allow for like dump stats and stuff better than rolling and the dice sleeping that day and you end up with no stat above 10 or every stat 18 at level 1

burnt valley
#

Yeah point buy is better overall, rolled stats can be hell on earth or egregious

tall forge
#

But also, rolling fun

exotic sinew
#

I think I’ll give it 6 months to a year so I can learn the game bit more than only having 5 one shots and 2 sessions of a campaign before I do try to dm my first game

tall forge
#

I allow rolled stats, and give everyone the same highest number and same lowest number

flint ledge
exotic sinew
flint ledge
#

Though in my experience the characters with the best stats still roll the lowest

rugged hawk
#

Ugh, 27 point buy feels so absolutely awful most of the time to rolling

#

Especially since I'm used to 32 point buy from PF games

tall forge
#

My second favorite option is draft pool

#

Idk what its called specifically

#

But everyone rolls a specific number of dice (18 d6 total) and then get to use those to build stats

#

3 dice per stat

exotic sinew
#

Well that’s not raw though

tall forge
#

🤷

exotic sinew
#

That’s your own little custom rules

tall forge
#

I dont remember where it came from tbh

#

But its a good compromise of point buy and rolling for me

exotic sinew
#

Fair enough. I just think that for me personally if I do end up dming it will be with point buy. But that’s just a personal preference

undone rain
#

Damn i love battlemaster ngl

tawdry sentinel
#

I find rolling a bit pointless when it's the whole roll 4d6, keep the highest 3, reroll 1s etc.

Which to me, feels like "I want to pretend it's random but still have big numbers"

exotic sinew
#

I shouldn’t say if. More like when

tall forge
#

Tbf i dont think anyone wants a 3 in a stat lmao

exotic sinew
tall forge
#

i do want a 6, but 3 is a little too far

exotic sinew
tall forge
#

But i dont like how close to 10 the whole 4d6 thing is

tall forge
#

I ofc want high stats too

exotic sinew
tribal notch
#

For me I tend to let my players chose if they roll i dont mind so as long as i can see them do it

tall forge
#

But i dont want all 18s, that would suck

tawdry sentinel
tall forge
tribal notch
tall forge
flint ledge
tribal notch
exotic sinew
#

I also think that personally with my first time dming due to me wanting to do a one shot having point buy isn’t going to be a horrible thing it’s.

still plover
#

Rolled is more fuss than it's worth.

But if the entire group are 100% on it, they can roll an array for the party that everyone will use.

tribal notch
exotic sinew
tall forge
#

Point buys a classic, is the most balanced and easy to use

#

But i gotta get my dice rolls in….

tribal notch
tribal notch
still plover
tall forge
#

Agreed

#

I had a wizard with 6 con once. Very fun

tribal notch
#

Damn thats actually sounds really fun

exotic sinew
#

And I was thinking of picking one of those one shots that have follow up one shots as well that are all linked together so if I do enjoy it I can do a few of them

flint ledge
tall forge
tribal notch
#

I think my worst combo was a cleric with a minus 3 to Charisma

tall forge
#

Helps we didnt start level 1 lmao, that would have been hell

tribal notch
flint ledge
tribal notch
atomic kayak
#

I use a Roll 3 sets Choose favorite method as DM (with SA as the backup that nobody has ever chosen), its a good time. Gives people variety. Very often I have people not choose the "best" (highest total) sets

tall forge
#

Absolutely, and it was only later in the campaign when i went into melee

#

(We got a really, really op sword…. In a party that doesnt use swords….. and i got tensers transformation)

exotic sinew
tribal notch
burnt valley
exotic sinew
burnt valley
#

Lvl 1 is too lethal by design

tender fossil
#

Second level is for closers

crimson gulch
#

I love starting at level one

tall forge
#

I dont like it much

#

A little too easy to tpk it looks like

atomic kayak
#

Level 1 (and 2) are explicitly tutorial levels

tender fossil
#

There's a reason why you need one 300 XP to hit level 2

atomic kayak
#

Its part of why the game expects/encourages you to skip them if playing with people who have played the game before

tribal notch
#

My go to is normally lv 3

tall forge
#

Plus its mildly annoying for rp purposes

atomic kayak
#

You are fully only meant to be at level 1 for a single session (and level 2 also for a single session)

crimson gulch
#

and i disagree with that, every time my parties get up to level 20 11 or 14 or wherever i end a game at, i need to bring them back down to one for the new start

#

because the jump from 1 to 3 and then 3 to 5 are such huge jumps that ground a player

tender fossil
#

I always want to play a first level character to start a campaign I don't like skipping. I want him to have a reason to have a thousand yard stare

atomic kayak
#

That sounds like a player thing then

tall forge
#

To each their own end of the day, but i like having my subclass and so do my players

atomic kayak
#

Just because some people need to redo the tutorial doesnt mean the tutorial is meant to be redone every single time

crimson gulch
#

i disagree that its a tutorial, i dont see that anywhere in the handbooks

atomic kayak
#

It literally is a tutorial by design

tall forge
#

My current campaign started level 5, its ran pretty well

exotic sinew
atomic kayak
#

Its been stated as such in 2014, definitely out of the books and heavily implied in the books, and is explicitly in the books in 2024

tall forge
#

But i wanted my players to be reputable at the start in my world

tender fossil
#

It's a matter of taste. A lot of people enjoy playing the wet behind the ears rookie at least to start their campaign

tribal notch
#

In all honesty I think it depends on the dm

reef tundra
#

Level 1 and 2 literally strip the classes down to their most basic and core abilities, it’s a tutorial

tall forge
#

Starting level 1 means youre pretty much as a nobody, and that gets a little boring eventually

exotic sinew
#

I like level 1

reef tundra
tender fossil
#

Level one is an opportunity. You shaped your character You make them into what they're going to be.

exotic sinew
#

But that’s just me I am new so I like starting at nothing and adding little bits as I learn the class more

tribal notch
jovial shadow
#

I like starting off as level 1.

reef tundra
jovial shadow
#

As long as you have a decent DM, it's fun

tender fossil
#

And sometimes it's fun if you have an indecent DM as well

grim notch
#

Levels 1 & 2 are a time where your character has an adventurer mindset, yet, I would argue they don't really become adventurers until thy acquire the subclass. Even then, they are like toddlers learning to walk.

tall forge
#

lvl 1 also has the subclass problem of “im a psionic rogue! Who… becomes psionic 2 sessions in”

tribal notch
#

Me personally I do enjoy being lv 1 when I get the chance to as its nice to go back to the basics as in the campieghns I run tend to get alot of homebrew stuff as well as the one im playing in

tall forge
#

Which for rp, can feel a little awkward

crimson gulch
#

i can only count 5 campaign books that start above level one (vecna, Spelljammer, Planescape, Netherdeep, mad mage)

and even mad mage is meant to be a level 1 start by doing dragon heist first. Level one is the default.

atomic kayak
tender fossil
#

It doesn't help that you get your subclass at level 3 in 5ther addition when some of the classes it makes far more sense to get it at level 1

atomic kayak
reef tundra
#

This convo came up last week, didn’t it

still plover
tender fossil
#

And there is some precedent in older settings to have a higher level character at start. Dark Sun you jumped into it level 3. Birthright you were nobility right out the gate

tall forge
atomic kayak
reef tundra
#

Sacrificing a tiny bit of verisimilitude is worth making the game easier for newcomers to get into the game. That’s all I gotta say. Levels 1 and 2 are tutorial levels, good day

exotic sinew
#

For the person saying that level 1-2 isn’t a “tutorial” and is saying that it isn’t specified. Turn to page 43 of the 2024 player handbook

** “Your DM might start your group's characters at a level higher than 1. It is particularly recommended to start at level 3 if your group is composed of seasoned D&D players.” **

tall forge
#

Its not wrong to start level 1 either tbf

atomic kayak
tall forge
#

But its def built to be simple and easy for newcomers first and foremost

exotic sinew
#

Even Wizards of the coast are like hey if veteran players maybe start at level 3

tall forge
#

Which sorta means its a tutorial, yeah

hot marlin
#

Regardless, the decision on whether or not the first levels are a tutorial or not does not belong to the designers, it belongs to the actual campaign.

#

Certainly, the designers can mean it to be a tutorial, but at the end of the day it depends on you.

tender fossil
#

Or just start the campaign at the level appropriate for the adventure.

atomic kayak
tall forge
still plover
#

Selling points for level one start:

  • the party have no established reputation, they become who they are rather than starting that way
  • they're way more likely to want to be given a job than find the plot themselves
  • early days with single digit HP can make them fire-forged friends
  • less overhead involved in changing a character when someone slept through Session Zero
  • even a basic scenario can be exciting and encourage creative thinking to avoid a potentially deadly encounter

Downsides:

  • fragile
  • fewer options
  • experienced players and particularly groups may want to Session Zero their early days and get in at the meat of the plot
exotic sinew
hot marlin
atomic kayak
tall forge
#

And the upsides can be downsides

atomic kayak
#

Im not sure why the term "tutorial" is being treated as a dirty word - its simply a descriptor of what it is

tender fossil
#

I'm more seasoned than salted pork, and quite a few grogs like starting off as nobodies and earning immortality

hot marlin
#

Who treated it as a dirty word? I missed it

tall forge
#

If we take it in the view of a “dnd is a game system first”, yeah lvl. 1/2 are tutorials, which exist at the start no matter what

atomic kayak
#

The general attitude from a bunch of people saying "it can't be a tutorial because X" is treating it as though being a tutorial is a bad thing

crimson gulch
minor cargo
#

#dnd-discussion message

“Your DM might start your group's characters at a level higher than 1. It is particularly recommended to start at level 3 if your group is composed of seasoned D&D players.”

atomic kayak
exotic sinew
hot marlin
#

Yeah, there's no doubt that some among the designing teams thought of the first levels as a tutorial time. Regardless, they don't really get to decide the structure of the actual campaign.

atomic kayak
minor cargo
#

I read back and it looks like we're not even really on the same page of what a "tutorial" is? That might be causing some friction here.

tall forge
atomic kayak
hot marlin
tall forge
#

If i run lvl 1 to be incredibly difficult, it no longer functions as a tutorial, but instead is a veteran challenge

hot marlin
#

And there is another question to be asked: Even if the designers intended level 1 and 2 to be tutorials, did they succeed at designing them that way?

crimson gulch
tall forge
atomic kayak
hot marlin
#

But the designers of D&D did not design a zone, the DM did.

#

The DM is still the one who decides if this is a tutorial or not

atomic kayak
crimson gulch
#

the designers of dnd wrote a lot of areas, the starter kits are very much tutorial campaigns

tribal notch
atomic kayak
crimson gulch
#

but not every level 1 start is.

atomic kayak
#

They literally chose what you get at levels 1 and 2

exotic sinew
# atomic kayak They might not be saying it, but they are treating it as a dirty concept

Yea idk maybe that’s just how your are interpreting it or maybe I am interpreting it wrong idk.

I just thought we all agreed that definitionally and the “intended purpose” from wizards was for level 1 and 2 to be a sort of “tutorial” or easier combats while you learn your character.

However if the campaign is more fitting to start at level 1 even with experienced players well then it’s not a tutorial it is just fitting for the campaign. Just like the same can be said for starting a campaign at level 5

tall forge
#

I think its better to say the designers built training wheels

And you can choose to use training wheels in a difficult way that negates the “training” aspect

hot marlin
#

Certainly, the designers intended those levels to be tutorials. Maybe they even succeeded at designing them to be tutorial, but that doesn't really matter. What level 1 and 2 are exists in a dialogue between the character sheet and what the world opposes to that character sheet.

crimson gulch
#

Keep on the borderlands, for sure tutorial.
Strahd, Tomb, Icewind Dale, Baulders Gate. Those are not tutorial level 1 starts those are Intense openings

hot marlin
#

And what the world opposes to that character sheet is dependant on the DM.

south prawn
#

I have to disagree that the levels themselves are intended to be tutorials. That doesn’t even make sense to me

atomic kayak
#

Levels 1 and 2 are tutorial levels by design and intent of the game. Full stop.

How you then utilize those levels is an entirely separate thing.

Yall are trying to say the former isnt true by saying its the same thing as the latter. They aren't, nor are they mutually exclusive

tall forge
tribal notch
hot marlin
#

Intent, yes. Design is arguable. A designer can intend something and then fail to follow on that intent.

#

The more I think of it, the more I reach the conclusion that the intent for it to be a tutorial was not properly followed through, making it a failure

atomic kayak
#

Tutorial levels =/= full tutorial

#

If it were a full tutorial you would only "ever" be able to do the exact same thing in every campaign at those levels. Which isnt the case.

jovial shadow
#

It's hard to believe there's this kind of discussion about starting at 1st level.

atomic kayak
tribal notch
hot marlin
#

I am starting to think that all disagreement in that conversation comes from very different usages of the words "tutorial" and "design".

tribal notch
#

Whats everyone's favourite subclass ^

tender fossil
noble tusk
tall forge
tribal notch
sly crest
atomic kayak
#

Anyway level 7 is the best level to start at

tall forge
#

Ok

worn lagoon
#

I started my party at 8

crimson gulch
noble tusk
tall forge
worn lagoon
#

having nearly no options to approach a problem besides fire bolt and said fire bolt instantly solving 90% of problems is boring

tall forge
#

I can understand lvl 1 or 3 or 5, but 7 feels off

hot marlin
#

Better yet: Start at level 20, but they lose a level regularly until they die. The campaign is about them coming to terms with their irrevocable decay and eventual death

tender fossil
#

I wanted to run Ravenloft back in the day everybody started at a higher level so we could play the adventure

tribal notch
tall forge
sly crest
#

I would honestly play a campaign of Goblins and Kobolds otherthrowing the bigger, meaner monsters that push them around

minor cargo
#

1 is 1. 2 is basically 1. 3 is definitely 3. 4 is 3. 5 is 5, I think. I think 6 is also 5. 7, 8, 9, and 10 are 10, I think. 11 I think is also 10. 12 is 12, 13 is 14, and I think 15 is definitely 15. 16, 17, and 18 are all 18. 19 is also 18. And 20 is obviously 20.

(I wrote this purposely vague and confusing. As a joke.)

hot marlin
tall forge
#

I already had cancer i did that already…

tall forge
#

It was a speedrun tech

knotty vine
tall forge
#

Skips the midlife crisis

sly crest
worn lagoon
#

i agreed to this lv1 start table out of desperation but i'm not particularly looking forward to the game part of the role playing game because it's gonna be fire bolt and win

tall forge
sly crest
#

Good stuff!

tall forge
#

Plus make a wish gave me a trip to japan

atomic kayak
#

The pitch is it gives you a solid level to play an established character (in multiple ways of your choosing). Reasonably at most they are still only at best a local level hero, but depending on the setting (read: most settings) they are reasonably still near completely unknown, much like characters in tier 1.

In short: from a narrative standpoint its functionally not a big deal because you can play an unknown nobody at any level, and from a mechanics standpoint there is just enough meat to be interesting. (Really, I do not buy the "you need to be low tier 1 characters to be nobodies" argument i always see. There's not much weight to it)

tall forge
#

I feel 7th is when you get a little past local hero

crimson gulch
#

two of my games that made it to level 20 started at 3, and i regret not starting them at 1, because 17 of my games that started at level one all had a more profound journy than the ones that started higher. Tutorials are skippable but level 1 in my experience is essential to the journy

now, level 0 start, that was not a tutorial either, that was a powerful humbling force

tall forge
#

But thats my way of running things

atomic kayak
sly crest
tall forge
#

Im half japanese

hot marlin
#

Although, to be fair, a level 1 character can be famous worldwide, and a level 20 character can be completely unknown. Celebrity does not scale with level

sly crest
tall forge
#

Yea, got family there that’s all

jovial shadow
minor cargo
worn lagoon
#

my experience with levels 1-3 is waiting for them to end

tribal notch
hot marlin
atomic kayak
#

In practical terms in story telling you very often have a bunch of ""high powered"" (in the context of their setting/narratives) who are nobodies/at best individuals of minor local hero status who come together to solve the problems of the world

#

And level 7 is extremely far from being "high powered" in the context of dnd

tall forge
#

Def, but youre saving at least more than 1 village

halcyon forum
#

I mean level 7 means you typically killed at least one young dragon. That’s a big deal

south prawn
hot marlin
#

Though I would agree that level 7 is basically where you really start feeling powerful and get real agency over the world

worn lagoon
#

starting off as a bunch of scrubs each time gets old fast

tall forge
#

But end of the day, its a setting dependent thing

tribal notch
#

Wearass 5 lv 20 can kill dragons

atomic kayak
#

A lieutenant in the city guard or army, a known thief, a priest at a large temple. A druid who only just left their circle. All extremely reasonable low scale things at level 7 for an individual character.

These are also things people commonly do for level 1 characters

halcyon forum
worn lagoon
#

a wizard who isn't a fresh dropout

sly crest
tribal notch
hot marlin
#

Uh... How are those things not common for level 1 characters? Those are, like, stereotypical level 1 characters that I see all the time

tribal notch
halcyon forum
#

Adult dragons can be killed around level 9ish

tall forge
crimson gulch
#

Young dragons vs level 3 parties is my vibe

atomic kayak
hot marlin
tall forge
#

It helps to feel strong when your character has a “i was important” backstory

atomic kayak
hot marlin
#

Oh, I misunderstood then

#

Completely misread. Getting myself new eyes, glasses and a new brain

flint ledge
hot marlin
tall forge
#

Its not bad and pretty bad

#

If you dont learn how combat at that level needs to go, its a slog

worn lagoon
#

lv8-12 combat is fun to run as a dm

atomic kayak
tender fossil
#

The best high level adventures are typically more focused on the setting than combat. You want to take them places that shouldn't be physically possible

worn lagoon
#

i can actually throw very threatening things at my players

atomic kayak
#

Even without homebrew things there is a ton the DM can do to provide interesting challenges for players

hot marlin
#

Here: Aspect of Tiamat accompanied by five ancient dragons. Buffed by forty cultists using circle casting. Why? Because screw you.

tribal notch
minor cargo
jovial shadow
tall forge
#

Cause realistically high tier combats end quicker (in terms of rounds) than lower tiers

But if you go in thinking “bigger numbers important!” You create meat sponges

atomic kayak
#

One of my favorite t4 encounters Ive ever done was a pair of mated ancient dragons (gold and red) and their various children.

tribal notch
atomic kayak
#

Spellcaster dragons, standard dragons, dragons with magic items. Tons of fun

hot marlin
#

When I started designing a level 20 adventure, I purposefully decided to make it impossible. I decided that the antagonists had thought of every security countermeasures I could think of, had borderline unlimited resources to make those countermeasures.

sly crest
atomic kayak
tribal notch
#

Im working on a homebrew system for good rp actually cause my players do it really well so il trying tk reward them.for it

hot marlin
#

I think that is the right way. Once you get that, the question becomes how the players manage to beat those odds.

atomic kayak
hot marlin
#

They are so drastically outnumbered that if they sound the alarm, retreat is the only option. At least, I think.

#

Once you do that, that's the design part. In game, allow yourself to be surprised

atomic kayak
#

Anyway the real key to t4 combat is enough minions between the rough CRs of 10 and 14

#

Monsters in that range are of a strength level (generally) where a single t4 PC can solo one or two of them in an effective manner while also being a threat individually if left alone

This enables a lot more dynamic combat

hot marlin
#

Basically: Make base giants your basic mobs.

minor cargo
#

A favourite “trick” of mine at that tier of combat is to use many flameskulls (CR 4). They can use fireball, so it’s very funny (IMO) to drop like 6 or 7 fireballs on the party on the first round.

pliant sapphire
atomic kayak
#

Druid tying down a pair of adult dragons, Barbarian keeping two giants engaged and away from the rest of the party, monk bouncing around and stunning aboleths so they can't reach the rest of the party

Its a great time

cursive fjord
#

Can some tell me if this is a little strong, if I use an Action and Bonus action in combat I can heal someone {2d4+1d6+(Targets Hit Dice)+8} at lvl 4

atomic kayak
#

Players also tend to love the feeling of dealing with individually powerful enemies on their own

#

It feels good to solo an adult dragon in the middle of a heated combat

flint ledge
crimson gulch
hot marlin
hot marlin
#

Your players deserved that meteor swarm to the face.

crimson gulch
hot marlin
#

... I often play monk tbh, so I kinda like showing off my evasion anyways.

atomic kayak
#

Man this just makes me want to run some t4 oneshots again

jovial shadow
#

Interesting because Liches don't have access to meteor swarm.

crimson gulch
#

Teir 4 is so fun, i just closed out a level 20 campaign

atomic kayak
#

Its bar none the most fun level range to run as a DM

crimson gulch
minor cargo
#

Oh counterspelling a PC when they aren’t expecting it can absolutely change the tone of combat. I love it.

I have an encounter coming up where they’ll face against a caster. I’m very excited to pull a “it counterspells your healing word; the party member stays down.”

atomic kayak
#

I love vomiting 30 yetis onto a party as warmup

rough basalt
#

My Monday group fought an archmage last night which was fun

jovial shadow
#

Oh you homebrewed

atomic kayak
rough basalt
#

Counterspelled my first healing word. And my 2nd one. And 3rd one.

cursive fjord
#

So im playing a Aasmir, and they get the Light Cantrip but its assigned to Charisma automatically, why would that matter? Im just curious what you would use that for on specifically that cantrip.

swift wren
atomic kayak
#

Whether or not something will attack a downed player- variable, dynamic, can be fun

Counterspelling revivify for the first time against a party - makes them literally never want to try using it in combat again

thorn abyss
#

Wanna hear something amusing?

jovial shadow
crimson gulch
#

MODIFYING CREATURES

Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. Feel free to tweak an existing creature to make it into something more useful for you, perhaps by borrowing a trait or two from a different monster or by using a variant or template, such as the ones in this book. Keep in mind that modifying a monster, including when you apply a template to it, might change its challenge rating.

For advice on how to customize creatures and calculate their challenge ratings, see the Dungeon Master’s Guide.

rough basalt
#

Ye for my Archmage I swapped spells out for lore reasons

jovial shadow
#

As along as you increased the XP value, and didn't scree your players

flint ledge
crimson gulch
jovial shadow
hot marlin
atomic kayak
crimson gulch
#

Dispelling or countering a cantrip is unaffected by the original casters stat

#

It's based on the level of the spell, or for 2024 counterspell a con save

cursive fjord
#

Only thing I could see is maybe a save with that stat if you walk into magical darkness but I thought even its gets put out because its a cantrip

atomic kayak
#

Technically speaking most spells being cast have some sort of stat associated

#

Not always, but most.

#

Even if there isnt anything directly in the spell associated with a stat

minor cargo
rough basalt
#

Ye the poor bard wasn't surviving those counterspells since he had two levels of exhaustion.

drifting zodiac
#

Hi

jovial shadow
#

Doctor Doom has arrived

knotty vine
#

My actual name is Natasha so whenever I found a dnd character with the same name i thought it was pretty cool

tall forge
#

Un tashas you

#

How’s it going, Na

drifting zodiac
hollow stone
knotty vine
tall forge
#

You could say i made them

#

salty

hollow stone
#

no that'd be NaCl