#dnd-discussion
1 messages · Page 305 of 1
But why would I want to use Alignment when I think it's a terrible system.
to some extent, but its not obvious imo, especially for new players
In short it gets you to think about the wrong motivations for your actions
It's literally on the sheet, explained as you click.
I haven't brought in a single newb who's heard me say, "Fill the whole sheet," that didn't get that.
I mean are you talking about d&d beyond specifically?
bc I know various layouts and not all have that
Call me in five hours when we're off this daily circular firing squad
I personally dont use beyond for character sheets so that might be why
And it’s something I’ve only ever seen new players use anyway…
I use it for all my characters. I also like that some books, like Journeys Through the Radiant Citadel, used it for their important NPCs. So much easier to roleplay those NPCs with PBIF (Personality, Bonds, Ideals, Flaws) to guide you than Alignment.
Yeah for npcs I like it too.
Couldn't care less if pcs use it, unless it helps the players roleplay.
Entirely fair. I started applying it with npcs a while ago, but all my experienced players just shrug and go idk when it comes to PBIF
I think in 5e alignment is almost like a vestigial remnant of previous, more setting dependant versions of dnd
It made sense, but it doesn't apply as well in more modern setting agnostic renditions
detect alignment has confusing worldbuilding implications
why would anyone let somebody who detects as Evil be a leader
I think the PBIF can be very useful for both players and DMs, players can have a guideline of their own making that helps them roleplay, while It also gives the DM something more to work with to add stuff to the plot that can be more personal to the character, mostly the bond and flaws part
I mean depends on creatures etc. Good and bad are subjective
also dagult neverember is canonically still Neutral despite being the driving malicious force in multiple books and 1 module
**Personality **- The default emotional “stance” of your character or their standing animation at the character select screen, if you will. This is how your character generally behaves when nothing else is going on.
**Bonds **- The people, places, and things that are important to your character, either good or bad. These are the connection points between your character and the game world, very important for integrating the character and the plot.
**Ideals **- These are your character’s ethics. This is where you state how your character believes people should behave.
**Flaws **- These are your character’s blind spots or things that plague your character in a way that drives the story forward and makes the plot more interesting, a built-in conflict generator. Usually they will be a kind of weakness in your mindset, but it can be anything else that consistently obstructs your character’s life.
he is evil in the sense that they pursue a goal opposite to the party e.g.
example: party wants to save kingdom and protect people
person wants to abolish country bc they see evil in it and dont care about who they get rid of to accomplish said goal
he stole like a million gold from neverwinter
Good thing that spell no longer works on humanoids.
cool beans
also e.g. a certain painter we would definitely classify as "evil", while the people at the time were fed propaganda about other dangers and not all may have seen him as "evil" if you know what I mean (even though he DEFINITELY was EVIL) but yk, just an example
oh really? thats good then
did wotc explicitly paint the vecna module as a setting reset akin to the 1e module die vecna die
or was it just implied
That's why a 5.5 bvd/bed would be useful, it has nuanced descriptions of good and evil.
Hasn't for all of 5E: https://www.dndbeyond.com/spells/2619090-detect-evil-and-good
I don't think so. It seemed more along the lines of a "greatest hits" module, as you get to visit all the most popular settings.
The domains of dread sort of just got rolled into one pocket next to the shadowfell
I'm saying they should actually do something with alignment to make it a better system rather than just discarding it
I think the point is that morality is impossible to implement without causing fights
As a general rule i mean, not per table
Morality is inherently a source of conflict, it's a matter of table how that conflict is handled.
Yeah or you just dont
And let the tables do their thing
I think youll just fan the flames of this already conflict heavy aspect of any rpg if you implement mechanics around it
Tables do their thing regardless of alignment anyway. It's been that way since AD&D, because the morality is subjective to a degree.
They had a better system already. One that did everything you need from Alignment and more, and better.
Was PBIF perfect? No, but it certainly functioned better than Alignment.
When was that
Iirc 2014 uses both to great effect
Im fine with how 5e does it
Even though I don't think I actually had many players use the pre-generated ones very often
Not imo, it didn't. It used PBIF just fine, and just kindof had Alignment there as well.
PBIF was better when you wrote your own, anyway.
Alignment helped to contextualize the pbif choices
Not in my experience.
In the 2014 PHB.
No experience is typical, I've seen it help new players understand the narrative implications for their choices. I've also seen both options be used to defend "it's what my character would do"
If you analyze the Alignment system that was actually written in the 2014 PHB without using any knowledge from previous editions, which new players wouldn't have anyway, it was a woefully under explained system.
I've seen Alignment cause more arguments and take away from game time and the game experience than actually be helpful.
I've usually seen alignment as "this is the baseline of how you plan to run the character, and when you switch up it adds narrative depth to the situation"
The game runs better when people ignore Alignment, ime.
Alignment is a description from the player about the character
I basically as new DnD enthusiast I think of alignment system as a guideline as how to play this character what kind of choices to make
Alignment is a top down grid system that tries to describe characters, but is so braod and general that if fails to do so very well in most character's cases.
It's a guideline, not a rail
As long as youre aware that you set that guideline yourself, thats fine
(I never played dnd 😭)
Personality is a character and player self created guideline that is personalized for each character.
It's not even supposed to be a guideline, not officially, it's descriptive.
And in both of those regards it's a failure anyway.
Thats true but descriptions help guide your rp if you ever need to glance at the sheet reminding yourself of the role you want to play i think
Personality, Bonds, Ideals, Flaws .. these actually work as guidelines because they are self set and self adapted to the character.
I think the alignment system also is as a way to play heroes and villains without saying those words
A description of the character as defined by the player that acts as a guideline for a course of action when the player is unsure how to proceed
I think alignments can help out, you shouldn't like hold onto it like a lifeline and begin arguing about whether your character would still be alignment X if they did action Y (given a few specific exceptions)
All of which PBIF does better, making Alignment entirely redundant.
Can a beastmasters companion be an independent mount?
Can you play a paladin for example and then break your oath? In mid campaign
I mean breaking your oath usually has consequences
Technically a #dnd-rules question, but as a Beast Master player I use it as one, then just command it with my Ranger Features anyway. Ask your DM.
Sure, just discuss what'll result from it with your dm
Oki thanks!
But does the alignment changes?
Firmly disagree, specifically because pbif is lacking context. You could 100% use the same set for both good and evil, so much so that it almost becomes a parody of itself without alignment to act as a guideline
What did you actually do?
You're gonna have consequences and a new subclass
What do you mean lacking context? It has way more context than Alignment, which has no relation to the specific character, whereas PBIF is designed specifically with the individual character in mind.
Yes. The specifics on what happens varies depending on the DM.
Uhm I mean alignment isn't something that instantly changes (except cursed objects maybe), maybe it would mark a slow shift in alignment
Just by itself PBIF describes four facets of a character whereas alignment is two.
All characters can change Alignment as easily as making choices in character. It's not a set thing, it just describes your choices and actions.
It could instantly change. It's not some immutable characteristic of your character, it's just a descriptive label of your choices and actions as per RAW.
You could have the background fluff justify good or evil really easily. Alignment is a DM tool as much as a player tool. It's a tool of communication, and it works with the pbif system to provide the full context for both parties.
It's a way to telegraph what kind of interactions your DM should be prepared to run
So many people have come to the Character Discussion channel determined to have their character be Chaotic Neutral, not because CN is a significant part of their character personality, but because they don't want Alignment to be controlling their character. It's an effort to take the "None of the Above" choice. When you have a system that makes people want to take the "none of the above" choice, it's generally not a good system. Not even to mention that people misunderstand it anyway, there is already a "none of the above" choice in the 5E Alignment system, which is Neutral. Which takes the place of the old, and nonsensical, True Neutral.
The CN focus is inherently a symptom of a misunderstanding of alignment. You yourself have said that it's supposed to be descriptive where they're treating it as prescriptive.
You could, but I've helped a lot of people over at character discussion who agonize over whether their character is Good or Evil. When I read their character description it's a perfectly fine personality that is interesting, but is neither clearly Good/Evil, Lawful/Chaotic and in fact sidesteps both of those spectra. It's such a waste of time that they feel they must assign an Alignment when they could just go with the Personality and Ideals they gave in their description and it would work just fine as roleplay guidelines.
Yes, this misunderstanding is endemic to the community regarding the system and gets in the way all the time.
Even the fact that they built a "none of the above" option into the Alignment system shows how weak a system it is.
This is why things like the book of vile darkness and the book of exalted deeds were in older editions, to provide every last ounce of context for people that had questions.
It's also why I think they'd be a good edition to 5.5
Those were really rather problematic, though.
Trying to define and systematize or mechanize Good and Evil is just not great.
I mean the issue with that is that dnd itself is also alignment focused I mean a lot of the outer planes are alignment based and so are some weapons
The book of vile darkness, yes. The book of exalted deeds doesn't have anything that springs to mind as problematic. Not to mention that an update could and probably would be handled much better.
Which they have been steadily moving away from. And good riddance.
Is neutral in alignment just anything that isn't always lawful or never lawful?
This is the description in the book: "Neutral is the alignment of those who prefer to avoid moral questions and don’t take sides, doing what seems best at the time. Someone who’s bored by moral debate is probably Neutral."
Which is basically permission to not care about Alignment. IE None of the above.
See https://www.dndbeyond.com/sources/dnd/br-2024/creating-a-character#Step4ChooseanAlignment for more info on alignments
I see
It's the middle ground, it's those not driven by greed or by the desire for fairness they won't necessarily bend to whatever is societally prudent but won't go out of their way to affront social norms
So essentially most characters?
Idk, I haven't seen a single purely lawful or purely chaotic character so far
Yeah it's super broad, isn't it?
Yes and no, a fair amount of players I've had tend to want to set wrongs to right and thus fall into neutral good
question:
Again alignment should not be used as a prescriptive "this is how your character must act" but rather a roleplay suggestion.
By neutral i meant all types of neutral on the moral line
NG, NN and NE
Yeah, you're going to go round and round in circles on this one.
i (first time dm) have made the mistake of allowing my loxodon to obtain the boots of springing and striding. what do i do? (he is 378lb and wants to jump on people)
It's a description of what you're planning to do with the character more or less, not what you have to do with the character.
Better to ignore Alignment entirely, you'll have a smoother character creation experience.
Use the falling on people rules
Give people spikes on their backs
2 types of people lol
Alrighty. I already mostly do tbh
Iirc, if the opponent fails on their Dex save they take half your fall damage and you take the other half
thanks!
It gives the DM an idea of what kind of encounters play to your character while the background gives them the best way to fill in the fine details
so it would just be 1d6?
I'm dming for my first group rn and i feel like if they all used alignment they'd all be NN/NG except maybe 1 CG person
1d6 per 10 ft up to a max of 20d6 iirc
Character weight makes no difference to the falling on creatures rule.
It's fall distance, not weight
Should meet my soldier
The player will also fall prone too if they go above 10ft
I'm sure those exist, but i think there are more neutrals then lawfuls and chaotics combined
Yes
Neutral on the good/evil is less common than neutral on the lawful/chaotic
Though thats in rows only, not columns
There should be something in the middle between neutral and lawful and between neutral and chaotic to make it more specific maybe
The idea of someone "purely" Lawful or Chaotic is also kind of a trap. the most sensible way to run the Lawful alignment is "likes that rules and laws to govern behavior exist" and that's it. Not someone who rigidly obeys all laws everywhere, that's actually nonsensical.
I think there are probably more evilgood than neutral
All laws everywhere no
All laws of his military yes
On the good/evil most of people are good and on the lawful/chaotic most of people ard neutral probably
Most people are generally good
You can be a Lawful character and still break laws, because every Lawful character recognizes some laws and not all laws that exist everywhere.
Unless it's athis, because dark sun
I wish Cure Wounds or some other healing spell have the material component of 1 apple.
Neutral is morally gray which i feel like a lot of "difficult to align" characters would be
oh PHEW
Just due to the M of spells being jokes.
And a lawful paladin is likely to place their oath over whatever the specific rules of a nation or city are
Neutral on the Good/Evil spectrum usually just means that they don't go out of their way to hurt or help people.
Btw chaotic just means you have your personal set of believes you move with?
Anyone who is fully committed to the lawful part is not a normal person
Life is full of grey
Hence why most characters err towards good aligned
My character was not normal at all
Yes. Chaotic means that you think of your own reasons for doing things before you think of what society or other people think. That's it.
Yeah, Chaotic is you find your personal rules rank above laws.
Chaotic does not necessarily mean that you go out of your way to break rules and laws.
Isnt that lawful
But they're not an active impediment to your actions if the situation demands it
If you follow strict codes and convictions, thats not chaotic
So lawful adheres to a set of norms/rules accepted in a certain group and a chaotic comes up with their personal set of rules they adhere to?
No, everyone has their own set of personal codes unless they are insane. Making that the measure of lawfulness makes no sense.
You know what let me just pull up my explanation.
But only a lawful person puts a high priority on them
hey sorry to cut in what is a good word for like a love that isnt allowed between 2 races
Forbodden
The NE creed is greed. They are held to the code of gold first.
If you're determined to use Alignment, these are the best guidelines I know of, from years of hammering away at understanding it.
**Lawful **means..
.. you like that rules and laws that govern behavior exist. That's it.
Lawful does not necessarily mean (although you can make a character that behaves like this if you are going to an extreme) ..
.. you follow every law to the letter. This is nonsensical, people's morality does not change simply because they cross a border, nor do they have some omniscient ability to tell when they are breaking a law.
.. that you simply follow a personal code. Everyone has a personal code unless their sense of self is so unbalanced that they don't even know themselves, so this isn't a good metric.
**Chaotic **means..
.. that you think of your own reasons for doing things before you think of what society or other people think. That's it.
Chaotic does not necessarily mean (although you can make a character that behaves like this if you are going to an extreme) ..
.. that you go out of your way to break laws or flout societal mores. This is childish and simplistic.
.. that you are insane.
**Good **means..
.. that you care for the wellbeing of others and would rather not harm them if at all possible. That's it.
**Evil **means..
.. that you don't care very much for the wellbeing of others, you mainly only care for yourself.
Forbidden love
thank you so much
No, even a Chaotic person would value their own individual code.
Bit of a Cliche, if a classic one.
Think rogues and barbarians vs paladins and clerics
Yeah, Chaotic is gonna say that their personal code of ethics is gonna outrank what laws are on the books.
So societal rules vs personal rules?
A chaotic entity just would more likely have a personal code of something like "I do what I want, no one tells me what to do."
I think rigit code, even your own, counts
More or less
Yes, exactly.
I believe so.
Alrighty
Having no code being the code is an exception to my statement then
That leads to some very nonsense characters.
Would be kind of funny if chaotic would just be breaking every rule though imo
But Alignment is nonsense anyway, so I can see why you might think that.
Yes, that is an example of a Chaotic character that is probably also insane.
A lawful good person is more likely to stop and help someone stranded on the side of the road, where a chaotic evil person might help them so they can extract a price from them
It’s the sorta thing that gets old fast imo
Alignment is more of a guild line for how your character could act, in my opinion.
It's hard to adhere to that, cause the trolly problem exist.
A strict personal code is part of the lawful alignment
But it's a failure of such a system and there was a better one right alongside it in the 2014 PHB.
You're gonna enjoy that character for about 15 minutes before it gets stale
Very much, no-one would fit into it. But it'd be funny imo
If they'd survive that long before getting arrested
Yeah, but again the PTFand other were also ment to be guidelines as well.
It's a communication tool to tell the DM what kind of encounters work best for your character and the background traits tell them what details need to fit in that encounter
I wonder what they’d do once they reach contradictory rules
Yeah, but PBIF actually works for individual characters because it's custom designed.
Right. A template or guideline.
Explode
Cry. They would cry.
Sounds bout right to me
That is true.
A guideline for the DM where the background traits are a guideline for the player
Which. See: server username
I see alignment primarily from the DM view because that's what I do most
PBIF has very useful stuff for a DM as well. Bonds are the things that the player uses to indicate where they want to be connected to the setting and the plot.
That's what the background of a character is for
Break the more popular relevant rule, and as a bonus point towards the other rule to start debates over their laws being bad
and Flaws are the buttons that the player is offering to the DM to press to make conflict and plot happen.
Hence why it was listed in the background section of the phb
I struggle really hard with the bonds section usually
**Bonds **- The people, places, and things that are important to your character, either good or bad. These are the connection points between your character and the game world, very important for integrating the character and the plot.
Because the background traits only work in conjunction with the type of background.
The sad thing about Alignment is that it very easily outs who you as a DM may have acting as a problem/can make the party not work.
Npc wise specifically
It's best when you work with your DM and the other players to make them, because they work as anchor points to connect your character to the other characters and to the plot.
Like, if you have a Chaotic Neutral and a bunch of Lawful Neutrals, there may/will be interparty conflict.
If all else fails, pick one of the other PCs and make them your Bond. then of course work with them to create the backstory reason for that connection.
Which I think the PBIF somewhat fixed.
Characters should usually be built working with the DM for best results
Not necessarily, that's where you get into the stupid alignments
Remember, alignment is descriptive not prescriptive. Characters of different alignments will not inherently oppose each other
Right. I was using the Chaotic Nuetral as an example cause I specifically have one player who decides to pull the "this is just how my character is" card all the time.
I have a party that consists of characters who are: neutral good, lawful evil, chaotic neutral, lawful good, and chaotic good
Thats my favourite approach by far but havent gotten to do that in any game yet
That's a failure of the player, not the system. You'd have them using background traits to do the same in the absence of alignment
And the characters work well together and have never opposed each other
Yeah, I know. I feel like some people see Chaotic and see it as a chance for anarchy rather than what it is.
It is much easier to spot when someone is writing a Personality that will be problematic than when it's just an Alignment.
Wait, add a lawful neutral too
And creating their Personality Traits is definitely something that I make a collaborative exercise so I have some oversight.
Problem players are gonna problem player regardless of what justification they have to use
By alignment alone, they would clash constantly, if taken too strictly, so good for them that they know what alignment really Is about
Alignment is so much easier to use to hide those motivations, I have found.
Most problem players have specific triggers
Not every problem player will always problem
You mean when it’s used prescriptively, not descriptively, which is not what it’s supposed to be used for
Yeah exactly that
But yes completely removing a feature just because some ppl misuse it would be bad
And that's when you have a private conversation with that player and work with them
Agreed. If that happened, then nothing would exist
No i dont mean those triggers
I mean genuine problem behaviour
I have definitely gotten players to tone certain things down while writing their Personality Traits and prevented problems, because a lot of times a player isn't even trying to be a problem when they think they need to play out some stereotype of an Alignment.
Most people are not all bad
Nor choose to be a problem
Okay. And?
It was stated that problem players will be a problem, no matter what you do
That's a conversation I have with players during character creation and something I explain to new players in depth
I disagree
Each problem player has specific ways of causing problems and not all tables will have a problem with each player
Most of the problems with alignment start and end with communication
Same, and I find it much easier to do using Personality Traits, and harder to do with Alignment.
I have found the system itself flawed and have discarded it.
Agree to disagree on that point as no experience is typical
I have spent a lot of time explaining Alignment and the return is not worth that effort.
I havent had issues with the alignments in play myself but i read about some from time to time
Actually, I’m beginning to agree with Ophidimancer here. One system does have more problems attached to it.
And that is your perogituve, but I find it useful. That's why I think it should stay in the game, because it's easier to ignore a mechanic like player alignment than it is to homebrew it in
Saying "dont make evil characters" works pretty well for me, then i usually answer the "what if its just selfish/for money" and i clarify "no", then we have a harmonic mostly game
Multiple alignment systems working together can describe so much more than what is effectively only 9 options
No need for homebrew, for me. They already have Personality Traits. All I do is discard Alignment and I have had a much better game experience ever since.
Definitely works
That's why the system was background+alignment+background traits
It's so much work just to get people on the same page about The Nine Alignment System, and what do you get for it? Just a simple descriptor that doesn't even really help guide them to play their own character.
I don't think alignment should be removed from the system altogether
Wholeheartedly agreed.
That's less of an easy descriptor. What I do is essentially based off the homework of the stellaris ethics wheel. A Lawful Good Authoritarian and a Chaotic Evil Spiritualist can immediately evoke much more than just Lawful Good vs Chaotic Evil.
.. and then you get the detailed homebrew systems.
But thats just lawful good with an authority personality or ideal or even flaw
Thats already a thing
Anyone used the MBTI in D&D?
It doesn't even have to be detailed, you can literally just add one of six words and immediately that increases the variables
I ... don't really want to make a more complex grid. I'd rather skip straight to the heart and point of individualized roleplay with a write-your-own system like Personality Traits.
There's a thought. Are you sure traits like Authoritarian or Spiritualist aren't part of the existing PBIF, though?
Me noticing one day that all my characters have authoritarian
Iirc there are backgrounds with those options, they just phrase it differently
No idea what MBTI or PBIF stand for
PBIF (Personality, Bonds, Ideals, Flaws)
There's a massive difference between ~5+ lines of text, and
one word
MBTI is the Myers Briggs Type Indicator, a personality test that people use at universities and corporations, I was mostly joking about that.
I know MBTI it’s a personality test, I did and I got ENFP but I’m INFP now I believe bc I became introvert
I write my pfib in bullet points
Yes, a line of text that you write for yourself can be truly customized for the character in question.
Your idea isnt bad at all, its just that you could by same logic add another word
And another
And another
Which is what the pfib field is for
The thing is
I wouldn't write an essay in a field I want to keep concise as a reminder and quick communicator
like a single tiny segment on a character sheet or statblock where it says alignment
I've had players pick from the list of traits on a background and try to play into them, it usually ends up in the wholesale abandonment of the pfib because the pre-gen ones are very limited
I suggest people buy the Radiant Citadel book, because it's great, but on this topic I would point out the NPCs in that books that use Personality Traits PBIF (Personality, Bonds, Ideals, Flaws). Take a look at those and tellme you couldn't run that NPC right out of the gate better than if you were just given an Alignment.
Yes, much better to write your own.
Eh, the prewritten ones are suggestions. Do your own if you prefer, totally.
I recommend buying the Book of Vile Darkness and Book of Exalted Deeds explicitly for their descriptions on the finer points of the alignment system
The rest is mostly take it or leave it. Though the juiblex priest is pretty cool
I ended up doing that with my first character, even without trying or thinking about It i basically used PBIF
Ehhh ... really going all the way back to Third Edition, though?
It makes sense, right? Just a few sentences to describe your character's mindset and personality.
Regarding NPCs, a common question I ask is what do they want, and what do they fear.
Get that in and even a single scene character has some kind of depth to their personality.
The philosophy is better explained and you can find them print on demand
oh we are still on PBIF?
Yeah in fact i really like how my character turned out, i essentially incorporated It in the background
Yeah
We mostly want to be lawful good, but they don’t always over triumph chaotic evil
Saying "oh just use personality ideals bonds flaws" assumes that it's being discarded??? for some reason???
When no I'm talking about adding to the quick reference
When someone asks for a quick reference to my character's alignment, I feel like 9 options can be rather limiting, just saying neutral good could mean a lot.
But a Neutral Good Spiritualist is a more specific meaning, like if someone was to say Lawful Neutral Materialist.
Approximately 54 options is a lot sharper than 9.
good morning & good whatever timezone you guys are in 
Heya and good morning to you molly
Have you taken a peek at the NPCs from Radiant Citadel?
Good morning!
No, but having a PBIF for a NPC sounds like a fine way to get a handle on them.
i started a new campaign lately with friends & was secretly relieved that nobody brought a pugilist class, cos idk how to deal with that just yet 
Add more goblins.
Isn't the new puglist just better monk
Isn't that basically a strength monk with exhaustion mechanics
Hi Agent Smith
Height advantage for ranged foes
are goblins the duct tape of dnd? 
If you're going to create a pacifist character, do it with a Cleric
It's Mr, not Agent, but hi. What's on your mind today?
Not much, I seen the character in ur pfp but I know Agent Smith is the villain of Matrix so yea
Your monsters know what they're doing or they'd be dead by now
IMO the term pacifist, in a world where zombies or malicious metaphysical entities can just be and violently attack you with the intent to kill, would more mean "Don't seek to kill as a first resort when possible"
Not really a pugilist but an idea i had for a character Is for a human (variant) raised by a tribe of orcs cause they were found when a child and already quite strong and became a luchador
all i know is: my friend said nobody has any reason to play monk now except for if u just wanna be fast
Hallmark of a badly designed homewbrew, imo.
Or even just offering redemption instead of performing a coup de grace
btw, just out of curiosity, what are some of your favourite monsters/ enemies that your dm threw at you/ that you used on your players?
especially low lvl ones that werent just the usual bandit or goblin
Well, I say goblins because everyone knows goblins are the baddies. Any kind of creature can do, especially if it's low-level. Want to up the threat in a fight? Add a goblin. Want to occupy a strong fighter so they don't nuke the boss? Add a goblin.
he said the class felt more like a fan submission 
awh thats adorable actually :)
That's not my image.
me when the boss has resistance against non magical attacks 
I whipped out some 2e AD&D manes
I had a very memorable encounter with a Death Knight when the party was only level 7. It was meant to be one we were supposed to run away from, but we threw everything we could at it, and somehow mid fight changed our goal to redemption, which I somehow accomplished with a sweet 37 on a persuasion roll (I had a lot of help with that roll, Guidance, Bardic Inspiration, Help Action, my own Expertise).
Mr. Freeman, what do you know of Vecna?
Can a beast masters pet be a lizard?
💯
Great!
I ended up playing a dhampir rogue who who believes that money and power are everything to thrive since his noble family was slaughtered and he's now looking for ways to avenge his family and become the rischest and most influential man in the world
I'm gonna have a lizard riding kobold then
Depending on the level allowance it can even be a big lizard
Beast masters beast increases in size?
CR
Small PC with a mount is the GOAT! Mine is a gnome riding a velociraptor.
Like unless you manage to go an entire campaign without dealing damage, then you're not typically a classic "pacifist" as per the most strict definitions, thinking violence is unjustifiable.
IMO, it's more apt to be more considerate of practical pacifism. Like saying "hey man I don't want to hurt you but this mcguffin is really important to my job" instead of going "they have the stick! Kill!"
A "Pacifist" would simply be, to put it bluntly, stupid to not try to do away with the shambling zombies trying to beat them to death, and I'd say fighting back wouldn't mean they can't be called a pacifist.
Would violence really be unjustifiable even against a literal moving wall trap designed to crush any victims in a room?
Just rolling over and letting yourself be beaten to death isn't a victory, it's the end of all you could do.
Even though CR is another bucket of worms
Hmm, is that from 2014?
Not if you're using the 2024 Beast Master.
Challenge rating
That's absolutely fire ngl
This one is for 2024
Beast Master companions don't use CR anymore.
the dm when you want to use a giant fly....
||and suddenly you need the jeweled saddle or whatever it was||
My bad, I meant to say ...
Ah oki
Exotic saddle, yeah.
My dinosaur brain is blowing up
I also think that not enough villains surrender when they're on the verge of death. It's a common trope to fight to the death, but that's unreasonable until higher levels
Well a medium lizard is still big for a kobold
In-character I call her a Mountain Clawfoot, because "velociraptor" isn't a Faerun term. Her name is Mango!
Adorable name
Be the change you want to see! Villains (especially bbeg lieutenants) giving up has lead to some cool rp moments in my games.
Also giant fly is not a normal beast. It’s a statblock attached to a specific magic item
Mountain for the "Ute" in Utahraptor.
If the villain is still a henchmen for an even higher villain, there's a chance that higher villain would do something even worse with them if they surrender to the heroes
Okay so technically she's a Utahraptor, not a velociraptor.
I kinda plan for my current BBEG to start crawling and begging to be spared (villain is very slimy and has still done very horrible things) instead of just going from Fighting to Is Dead
Does your DM allow magic items from third party books? Because: https://www.dndbeyond.com/magic-items/9445585-voyage-collar
I tried using it as a familiar once, the dm allowed it and i nearly died
Never trying that again
currently not in a campaign but starting a new one as a dm, first time without people I actually know / have known for a long time
That's something i wish will happen when my character will face off those responsible of the massacre of his family, only for him to kill the bad guy regardless of the party sparing them
so I actually gotta deliver now xD
Btw if you could make a tiny pc that would make the beast master the best class for mounted combat probably
tbh "best thing for mounted combat" is having access to summon steed
120 ft movement / turn + misty step 60 ft is pretty good
Exotic Saddle, you could honestly buy it at character creation
well you COULD but probably some tradeoffs depending on class
e.g. paladin or mark of passage
Primal Companion is a better combatant, but yes Find Steed is also good as a mount.
A free fast flying mount at Lvl 1 is like almost always worth it
oh yeah, wasnt counting the steed as a damage dealer
It's great but the best masters beast can also fight and follow your commands as an autonomic mount (forgot the exact name) and can fly if you want to
just as means of movement here
A tiny pc archer using the flying beast
How fast is said beast
The downside to this is having to play 2024 Ranger
60 ft fly speed if it's a flying beast iirc. Also flyby
2024 Ranger is great!
I'm having a blast playing my 2024 Beast Master.
The action economy is so rich.
Also dont u get Exotic Saddle + Giant Fly even earlier?
When your Bonus Action turns into a whole other Action and Bonus Action you can do so much.
It's small but a tiny pc could mount it, so those kinds of interactions is why i think we won't see a playable tiny species any time soon
Doesn't that have low hp and ac?
probably yeh
It doesn't matter if the majority of enemies are melee, you simply just keep moving back + cantrips
The flying beast can pretty comfortably get around 25 hp and 16 ac at level 5 (iirc) with flyby
Just for attacking alone you have 2 attacks at level 3, 3 attacks at level 5, 4 attacks at level 7.
The dm will target your flying mount 90% of the time
You get this at Lvl 1 and the movement speed + flying is what you probably want out of the mount anyway
And if you don't use all your attacks just to do damage, you can do other fun stuff. More than once I've had my Primal Companion save one attack to grapple me (which I voluntarily fail) and drag me away from melee to I don't get OAs.
saving throw time against the stupid fly ngl
the enemy knows toll the dead, whoops
honestly thats smart ahha
It's ac is also 11 so it'll need to always use dodge to have any chance of survival
Yes, my DM tries to kill my pets all the time, which is why the Beast of the Sky works best for me, between attacking I use it's massive mobility to move it someplace where it would be very inconvenient to attack.
Which is why I think people complaining about Ranger haven't actually played one.
Or you could do mounted combat and become a "tank"
Eh, no 'tanking' really. But Land Companion and Shillelagh are definitely my high damage stance.
That's been my experience with the 2014 ranger too.
This honestly applies to both here, 16 ac is not that hard to hit
tbh dnd doesnt really have "tanks"
That isn't a thing in 5e, it is in 4e tho
Though 2024 did make it more real with the Grapple changes.
sure, some characters are "more tanky" than others, but still "tanking" per se doesnt properly eist
Sure it does, that's what the wizard is for. They take damage to the face so the martials have time to do their stretches
I wonder how It would be to have a displacer beast as a mount
True but if they still try to target your mount it won't be that effective and with the right build they'll be essentially wasting their turns trying to do that instead of attacking your allies
The Paladin's Find Steed has a version which can teleport with it's rider.
You could argue some options could forcibly induce tanking via outright making it statistically a bad idea to attack non-"tank" targets, like getting disadvantage, or half damage... basically it was just ancestral guardians barbarian
Attacking a mount is something that only veterans would think to do typically
16 vs 11 with the beast being able to dodge as a bonus action in addition to dealing damage and it's hp scaling and it being able to become a land/sea beast if needed
My DM targets mounts. Which is why I only fly just high enought o be out of 5ft melee reach.
Its as real as a mirage
No, it's actually pretty substantial, with the ability to stack both hard and soft control on enemies in melee.
As well as deny them the ability to pass you by.
I try hard to run monsters at the appropriate intelligence level. Only the far ends of the bell curve will target the mount. The rest target the rider
I mean honestly usually I target the more tank y characters/builds as a DM
Rangers getting spike growth and plant growth is pretty great for control
You are arguing about damage here when the point of it is to move you back out of reach, it can only do m*lee attacks so it is more likely to get hit by anything else plus dies faster since melee deals much more damage than in ranged
The smart ones or foes designated as soldiers/veterans target mounts and casters first
(idk why would you melee with a mount since this puts you even more in danger)
It's much more tanky, has flyby so it can avoid opportunity attacks and if you must stay out of range at all times it can give you help as a bonus action and dodge as the main action
Free disengage is not bad.
If you're good at grappling then persistent aoe spells get nasty real quick
Mounted combat's base benefit is increased mobility since you don't have to use Action Economy to Dash or Disengage.
That and it looks cool
If you have a Mount, it’s always worth it. I would rather die than let my mount die
It's a maybe.
Its a moot point when you can achieve the same result by backing away anyway plus it uses up your action to use verbal commands on it
Is 2014 considered an elder edition with the advent of 5.5?
No
It's a bonus action to let the beast use both it's action and bonus action
Wdym
No, but any 2014 content that has been updated in 2024 is considered legacy. Any 2014 content that has not been updated is still considered the most current.
they're both 5th edition. It's just a rules update.
Barding is worth it's weight in gold, sometimes literally
What other feats would you consider instead?
Thank you
The 2014 Core Books (PHB, DMG, MM) are legacy content.
I'm not super familiar with 2024 rules
Depends on how you're building. What weapons are you using? If you do intend on spending most of your time mounted, Mounted Combatant is pretty good to keep our mount alive.
Like 2014 but differnet. A lil sauce on top. Bit more options, enemies got a lot stronger and spongier in general.
Luckily they are available to read online for free: https://www.dndbeyond.com/sources/dnd/br-2024
I planned to use shillelagh and shield
Reach weapons are better for mounts
Nice! That's what I do!
Prioritizing Wisdom over Dexterity, I take it?
Sadly no reach weapons use dex or wis
Yep, since the beast scales on wis i think it'd work best
Consider also picking up the Magic Stone Cantrip for a ranged option that uses your Extra Attack.
Whip hehe
Isn't it a d4 hitdice though?
Damage dice.
But yes
Right mb
Hit dice are things you use to heal.
Yes, but still a reach weapon
Ig that's true
Not for a Wisdom meleeist.
Stick with Shillelagh, it's a great weapon.
And you don't have to worry about opportunity attacks if your mount can Disengage as a Bonus.
Consider stacking Longstrider and Jump on your Land Companion.
You want a lot of mobility for those charge attacks anyway.
Topple Mastery is nice
Btw is protection fighting style maybe worth to take in this build?
Either Mounted Combatant or Protection, but both is probably overkill.
I would suggest the Defense FS.
I would also consider dueling
the one that lets you jump in front of attacks 😭
So +2 damage, +1 ac or freeing a feat
If you go Dueling, Polearm Master is a nice Feat.
Ohhh wait, no.
That uses a Bonus Action, doesn't it?
Yep. Also no +1 wis
Never mind, your Bonus Action is almost always reserved for the Companion.
Reminds me my players want to play a centaur and a fairy to mount the centaur which honestly sounds fun
sup guys
I'm still annoyed that Centaur PC's are Medium, and thus unmountable by other Medium creatures.
What about sentinel?
It works, though I don’t think you’d need it
Punishing enemies for trying to hit your mount and stopping them, though again no +1 wis
I think one of the first Feats I took was Observant.
What does it do?
Observant is an interesting pick.
Expertise in Perception, Investigation, or Insight. and +1 Wis.
And you can search as a BA iirc
Mounted Combatant is probably a feat you want if you expect to be mounted often
Bonus Action Search.
Small PCs?
Consequently I have a 27 Passive Perception.
Sounds like a worse skill expert feat. Or maybe i just have a weird party that doesn't do search during combat
Small NPC's are fine, but you'll note I did say Medium Creatures can't ride other Medium Creatures, unless they have specific text in them saying otherwise. Which Centaur PC's do not.
Oh no I haven't used that feature of it, either, but having the extra Expertise is nice if you like using Skills.
I just let them be large if they want to, give them some extra hp but obviously they're gonna be a big target
It's nice but not the thing i use most probably
passive perception is always used unless your dm dislikes you
or if the DM forgets about it
We usually make perception checks
Size doesn't actually make you more of a target in 5E, outside of AOE's in cramped places.
expertise still applies then
I personally like 2014 observant because I run it with expertise to get a frankly bonkers passive perception
Can be grabbed from the base class
Passive Perception is supposed to be used all the time, but on the check front, I have a +17 to Perception.
The sole Penalty to being Large instead of Medium is you Occupy more space. And thus Squeezing Rules are likely to come into play.
What level were you?
17+
Currently level 15.
thats only possible at proficiency bonus +6 with a 20 wisdom
Ioun Stone of Mastery!
smh...cheating with magic
It's a floating thingamabob for Blueberry, my Sky Companion, to chase!
Tbh getting expertise in both stealth and perception would be great if 4 out of 5 of my allies didn't use heavy armour
The Ioun Stone of Mastery is also one of the few things that will increase my attack bonus and my spell save DC.
AND double benefit from my Expertise.
Enhance ability, 2014 observant, level 20 monk and expertise can net you a passive perception of 39 (I think), which is just funny
It's a legendary magic item so congrats. I dont like the stones because they're super destroyable/snatchable
No flea can fart without you noticing.
Observant is basically all you really need.
In 2024 they made that impossible.
Neat. Still legendary so nice but not something to count on appearing
"Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it."
i believed you already
I like to show my work cite my sources.
Taking points off for not being in proper bibliographic format.
I meant that and for enemies cause a lot of enemies would target the large charging centaur over the medium sized fighter for example
Taking points off for being too pedantic. 
Request denied. This is a D&D server that’s what we do
Argue the specific pedantic finer points for hours
Then play and ignore all of them
Exactly!
the people here like correcting others and getting stuck on minor wording details more than they like playing d&d
I just like arguing (within reason)
One guy argued with me for 10 minutes because of "Two Weapon Fighting" (He thought I was saying Two Weapon Fighting, or Two Weapon Fighting)
Two-Weapon Fighting (Bonus Action)
Two Weapon Fighting (Feat)
Two Weapon Fighting (Fighting Style)
It's something pretty common to the geek community where demonstrating mastery of knowledge over geeky hobbies is how one gains community credit.
Even after I corrected him and set the record straight that I wasn't talking about the feat or fighting style he kept on trying to be like "erm, actually, it's not called Two Weapon Fighting, it's called the light property"
getting angry over it is silly though
And when the hobby is something that relies on language, getting pedantic over wording is inevitable. Especially since sometimes minor wording issues actually matters.
It is, also why does John Wizard keep on naming all of these very different things the same name
Agreed.
D&D also attracts a lot of autistic people and we inherently care about minute details
John Wizard did this on purpose to fuel even more pointless conversations where both people are wrong or right
But nah they probably just didn't think much about it
Or couldn't come up with better names for these seperate things
Lucky vs Lucky (Racial Trait and Feat)
For something so dependent on how everything is worded, D&D sure has a lot of same name issues
Anyway, bout to get Content Sharing for my players, woohoo
Indeed it does
Speaking of content does anyone have any books they'd recommend for general stuff?
Yeah that’s weird
PHB and DMG
Like in general-general or regarding playing dnd or game design @flint ledge ?
I meant additional books, I own those 2
TCoE and EFotA come with an awesome new class
I mean like stuff that provides additional subclasses, creatures etc. I am aware of Xanathar's and mordekainen's and tasha's
What one is EFotA?
Ebberon Forge of the Artificer
Ahh
Not the biggest fan of the Artificer rework honestly so I'll just stay with the one from Tasha's
Are you allowed to do that if you are playing 2024 rules?
Tables are different regarding content, most are probably fine
Depends on the table but given I'm the DM at mine uh... Yeah...
lol 😂
I wouldn’t mind giving dming a go once I am more familiar with the rules and stuff. But I would have to get a bunch of stuffffff
Used to be called halfling luck
Monster manual, phb
No, it was always called Lucky no? some people said halfling luck instead
all you need is free tbh, you can get three dozen oneshots for free and can start right away
I'm 90% sure that 2014 had it named halfling luck
"Halfling Lucky" is the official name of the racial trait, while "Halfling Luck" is a common colloquialism
DM-ing is easy, doing it well can be challenging.
Well I should say I would like to at least get one of those wet erase boards so I can draw maps at minimum for the players. But for like minis I can just use extra dice I have lol 😂
Also we're a VTT group so I have to get the licenses or make things manually before implementing anything
You can do theater of the mind, that's what I did for the first few years I was running games
Woops, nope, I was wrong, I checked it out real quick, it's just straight up called "Luck"
Print and Play, paper minis if needed
Foundry?
Yeah
you only need one license for that, no?
Yeah but for the dnd books too.
I use owlbear for VTT, DnD Beyond for books
is it illegal if my boss gains a few hit points here and there
See I have a hard time with that as a player. Like I never know how far I am away from things or where things are properly. Idk the visual reference of a rough map is just easier for my pea sized brain
Back in my day we had two pencils and a phb, and we had to share the phb
Little bit. Give them a legendary action: swig a healing potion. That's fairer.
That's regeneration, it's native to trolls
Foundry has the books directly on their site cause of their wotc partnership so I don't have to buy the books and implement the stuff
I also don’t know like how I would tell people I wanna try dming for a one shot. It won’t be for a while I want to get comfortable with the rules and stuff first before I do any of that. But like I just don’t know cause I know a lot of people like campaigns and stuff
Natural Regeneration aint half bad
Map combat is way easier on both ends
It's helpful but also annoying cause not all books are available cause they don't port over from dnd beyond
like its a bugbear
"I'm gonna run a one shot, I'm new to DMing so I might be a little slow with the rules"
and my party destroying it too easy
I hate bugbears
One shots can turn into campaigns if they go well
Woah what'd bugbears ever do to you
Then make it swig a health potion, make it have an ability that targets the party's weaknesses
Needs more minions
i love bugbears
ah health potion is a good idea ty!
You can list a one-shot, it's okay. Make it clear in the pitch, that's all.
Exactly what happened to my Curse of Strahd oneshot (now Curse of Strahd campaign)
Off topic but does anyone know how to make a 5e Dr Doofensmirtz for my new campaign?
The trick to starting is to start
Alright….ill look into it down the line.
Again I wanna try and get comfortable with the rules of the game first and get a few basic things like the DMG and MM and stuff but I wouldn’t mind giving it a try cause it does seem like fun
well you don't have artificer in 2014... so, maybe a Variant Human Wild Magic Sorcerer
The DMG is overrated
Darn 😔
I can work with that tho
You need to know the phb to make rules calls and the monster manual for monster selection
oh lord you're gonna play a Wild Magic Sorcerer in 2014 rules? may Bahamut help you
Isn't TCoE the 2014 Artificer
The DMG is mostly for magic items
I believe it's a homebrew mostly relying on 5e logic so it might be a bit different but thanks
Is it? I've never seen a 2014 Artificer
Yeah it's in there
Again it's in TCoE if they play with that
Oh…. I will definitely be using a module for the one shot when i comes around to it cause i would like that bit of guidance ahaha
Phandelver is great for that
Or cosmic city, or whichever book @humble cairn was talking about during the alignment discussion
The neat thing about homebrews is that you can have Goku, Walter white, Spongebob, Dave from accounting, and Gabriel ULTRAKILL in the same party and nobody will question it
(If your DM decides with anything goes)
-# true
Had a one shot with montgomery gator, gambit, bonnie, and chucky all in the same party
Well at least shadow isn't there I guess
So reworked and superior version of Sun Soul Monk, Alchemist if it was good, Bard(?, idk what Spongebob would be 😭), Commoner class that isn't Rogue and tome of battle Aasimar Fighter/Paladin
Imagine Sun Soul monks getting their own version of the Kaioken
Imagine blue kaioken 😭😭
Better yet they'd probably have the requirements to get ultra instinct lmao
... I missed an alignment discussion?!
Ultra Instinct should be for the base class (the non transformation version)
I’ll probably talk to the game store about it as well where I play cause they run AL games there so will see what the process is and stuff to like give back to the community for allowing me a place to find and learn how to play the game
Unfortunately I think they wouldn't be able to use kaioken if ultra instinct was their base, or they're just able to be calm and have their body over clocked at the same time
Try to play it as rules as written first, most aspects of the game leave it up to the DMs
I think they can, MUI Goku was enraged by Jiren at the Tournament of Power and it didn't mess with the form
Oh I will definitely be doing rules as written and having stats be point buy or rolling on the day.
I really like point buy though idk I have played rolling for stats and point buy and while I love rolling dice point buy seems to keep things a bit more “fair” and seems to allow for like dump stats and stuff better than rolling and the dice sleeping that day and you end up with no stat above 10 or every stat 18 at level 1
Yeah point buy is better overall, rolled stats can be hell on earth or egregious
But also, rolling fun
I think I’ll give it 6 months to a year so I can learn the game bit more than only having 5 one shots and 2 sessions of a campaign before I do try to dm my first game
I allow rolled stats, and give everyone the same highest number and same lowest number
True rolling is fun
I did say that I quote “while I love rolling dice point buy seems to keep things a bit more fair”
Though in my experience the characters with the best stats still roll the lowest
Ugh, 27 point buy feels so absolutely awful most of the time to rolling
Especially since I'm used to 32 point buy from PF games
My second favorite option is draft pool
Idk what its called specifically
But everyone rolls a specific number of dice (18 d6 total) and then get to use those to build stats
3 dice per stat
Well that’s not raw though
🤷
That’s your own little custom rules
I dont remember where it came from tbh
But its a good compromise of point buy and rolling for me
Fair enough. I just think that for me personally if I do end up dming it will be with point buy. But that’s just a personal preference
Damn i love battlemaster ngl
I find rolling a bit pointless when it's the whole roll 4d6, keep the highest 3, reroll 1s etc.
Which to me, feels like "I want to pretend it's random but still have big numbers"
I shouldn’t say if. More like when
Tbf i dont think anyone wants a 3 in a stat lmao
Technically if we talking raw you don’t reroll 1s
i do want a 6, but 3 is a little too far
Reroll 1s I don't get
Why would you “want” a 6
But i dont like how close to 10 the whole 4d6 thing is
Having low stats encourages other players to pick up what my character cant do, and lets me personalize my own character
I ofc want high stats too
But -2 why not just 8 and have a -1
For me I tend to let my players chose if they roll i dont mind so as long as i can see them do it
But i dont want all 18s, that would suck
I quite like the draft pool idea. Where everyone rolls the 4d6 thing 6 times to generate your pool of stats and then take it in turns picking from them. But it takes a while.
If i want to be bad at something, i want to be real bad at it
Fun fact one of my barbarians have a 1 in intelligence i did that to myself 🤣
It helps i do online with friends, and can just go to them and go “hey roll xd6” randomly
Your barbarian is as smart as an animal
Ye I know thats the point 🤣🤣 hes all brawn and no brains
I also think that personally with my first time dming due to me wanting to do a one shot having point buy isn’t going to be a horrible thing it’s.
Rolled is more fuss than it's worth.
But if the entire group are 100% on it, they can roll an array for the party that everyone will use.
I would recommend doing a one shot with a small group idealt low level if its your first time
I was thinking tier 1 or 2 max and if tier 2 then level 5 only not the max end
Point buys a classic, is the most balanced and easy to use
But i gotta get my dice rolls in….
Yea thays a good idea you dont want it getting to hectic
This is true i just like to risk it for the bit
Plus its funny when a one of my warlocks ends up with a minus in strength
One-shot, level 2, Five Room Dungeon method, opposition uses average damage.
Damn thats actually sounds really fun
And I was thinking of picking one of those one shots that have follow up one shots as well that are all linked together so if I do enjoy it I can do a few of them
He lived very long I assume...
Only died once!
I think my worst combo was a cleric with a minus 3 to Charisma
Helps we didnt start level 1 lmao, that would have been hell
Because when he tryed to talk to people it just came out os grunts
4 starting HP 😭
To be fair thats not bad
I use a Roll 3 sets Choose favorite method as DM (with SA as the backup that nobody has ever chosen), its a good time. Gives people variety. Very often I have people not choose the "best" (highest total) sets
Absolutely, and it was only later in the campaign when i went into melee
(We got a really, really op sword…. In a party that doesnt use swords….. and i got tensers transformation)
I will be using a module. Most likely one from the DMs guild that was written for AL cause at least that way I know they will be balanced
That is a good idea and also love the spell
Level 4-5 is a good middle ground
Trips over a stick in a path….dies
Lvl 1 is too lethal by design
Second level is for closers
I love starting at level one
Level 1 (and 2) are explicitly tutorial levels
There's a reason why you need one 300 XP to hit level 2
Its part of why the game expects/encourages you to skip them if playing with people who have played the game before
My go to is normally lv 3
Plus its mildly annoying for rp purposes
You are fully only meant to be at level 1 for a single session (and level 2 also for a single session)
and i disagree with that, every time my parties get up to level 20 11 or 14 or wherever i end a game at, i need to bring them back down to one for the new start
because the jump from 1 to 3 and then 3 to 5 are such huge jumps that ground a player
I always want to play a first level character to start a campaign I don't like skipping. I want him to have a reason to have a thousand yard stare
That sounds like a player thing then
To each their own end of the day, but i like having my subclass and so do my players
Just because some people need to redo the tutorial doesnt mean the tutorial is meant to be redone every single time
i disagree that its a tutorial, i dont see that anywhere in the handbooks
It literally is a tutorial by design
My current campaign started level 5, its ran pretty well
I wouldn’t mind level 5 cause everyone will have their subclass and if they have it they will get extra attack. The PHB in RAW also gives them some extra gold and some magic items.
Its been stated as such in 2014, definitely out of the books and heavily implied in the books, and is explicitly in the books in 2024
But i wanted my players to be reputable at the start in my world
It's a matter of taste. A lot of people enjoy playing the wet behind the ears rookie at least to start their campaign
In all honesty I think it depends on the dm
Level 1 and 2 literally strip the classes down to their most basic and core abilities, it’s a tutorial
Starting level 1 means youre pretty much as a nobody, and that gets a little boring eventually
I like level 1
Excellent pfp btw
Level one is an opportunity. You shaped your character You make them into what they're going to be.
But that’s just me I am new so I like starting at nothing and adding little bits as I learn the class more
Tysm!!!! 😁 I found it on Pinterest and I was like hell yea
I like starting off as level 1.
That’s perfectly valid! They are very well designed as a tutorial
As long as you have a decent DM, it's fun
And sometimes it's fun if you have an indecent DM as well
Levels 1 & 2 are a time where your character has an adventurer mindset, yet, I would argue they don't really become adventurers until thy acquire the subclass. Even then, they are like toddlers learning to walk.
lvl 1 also has the subclass problem of “im a psionic rogue! Who… becomes psionic 2 sessions in”
Me personally I do enjoy being lv 1 when I get the chance to as its nice to go back to the basics as in the campieghns I run tend to get alot of homebrew stuff as well as the one im playing in
Which for rp, can feel a little awkward
i can only count 5 campaign books that start above level one (vecna, Spelljammer, Planescape, Netherdeep, mad mage)
and even mad mage is meant to be a level 1 start by doing dragon heist first. Level one is the default.
(It was also one of the explicitly stated reasons that all subclasses were moved to level 3 - because it "didnt make sense for people to be making such important decisions when they were still learning the game/their character" (paraphrased)
It doesn't help that you get your subclass at level 3 in 5ther addition when some of the classes it makes far more sense to get it at level 1
Not sure how that contradicts what is being said?
This convo came up last week, didn’t it
"Me ma said I was always a little bit psionic..."
And there is some precedent in older settings to have a higher level character at start. Dark Sun you jumped into it level 3. Birthright you were nobility right out the gate
No, they said psychotic… /j
Narratively, getting the subclasses at 3 makes the same level as sense.
Yes, including for sorcerer, warlock, and cleric.
All it really does is make it so that some things that used to exclusively occur in backstory now are more encouraged to be explored in actual story
Sacrificing a tiny bit of verisimilitude is worth making the game easier for newcomers to get into the game. That’s all I gotta say. Levels 1 and 2 are tutorial levels, good day
For the person saying that level 1-2 isn’t a “tutorial” and is saying that it isn’t specified. Turn to page 43 of the 2024 player handbook
** “Your DM might start your group's characters at a level higher than 1. It is particularly recommended to start at level 3 if your group is composed of seasoned D&D players.” **
Its not wrong to start level 1 either tbf
The verisimilitude is still there to boot
Your draconic sorcerer still has a dragon ancestor or w/e at level one if that is who your character is
Just because they don't get any specific subclass abilities doesn't make it less true
But its def built to be simple and easy for newcomers first and foremost
Even Wizards of the coast are like hey if veteran players maybe start at level 3
Which sorta means its a tutorial, yeah
Regardless, the decision on whether or not the first levels are a tutorial or not does not belong to the designers, it belongs to the actual campaign.
Certainly, the designers can mean it to be a tutorial, but at the end of the day it depends on you.
Or just start the campaign at the level appropriate for the adventure.
Yea definitely not saying its wrong to do so, just that levels 1 and 2 are fully intended as tutorial levels to the system. And is why it also makes sense to skip it if playing with veterans
It can always be considered a new game + challenge mode
I agree with this
Selling points for level one start:
- the party have no established reputation, they become who they are rather than starting that way
- they're way more likely to want to be given a job than find the plot themselves
- early days with single digit HP can make them fire-forged friends
- less overhead involved in changing a character when someone slept through Session Zero
- even a basic scenario can be exciting and encourage creative thinking to avoid a potentially deadly encounter
Downsides:
- fragile
- fewer options
- experienced players and particularly groups may want to Session Zero their early days and get in at the meat of the plot
But also if you are running a module campaign that is 1-8 it seems kinda weird to me if you were to start it at level 3
Bear in mind, even the downsides can be selling points too.
Well that i have to disagree with. The decision is definitely on the designers
What is on the campaign/table level is if you want to repeat the tutorial every time
And the upsides can be downsides
Im not sure why the term "tutorial" is being treated as a dirty word - its simply a descriptor of what it is
I'm more seasoned than salted pork, and quite a few grogs like starting off as nobodies and earning immortality
Who treated it as a dirty word? I missed it
If we take it in the view of a “dnd is a game system first”, yeah lvl. 1/2 are tutorials, which exist at the start no matter what
The general attitude from a bunch of people saying "it can't be a tutorial because X" is treating it as though being a tutorial is a bad thing
mainly because i dont see that anywhere in the handbooks
“Your DM might start your group's characters at a level higher than 1. It is particularly recommended to start at level 3 if your group is composed of seasoned D&D players.”
It is in the books though, as quoted before
And also explicitly stated outside of them
I don’t think people are saying tutorial is a dirty word. But narratively speaking sometimes level 1 is a better starting spot so it wouldn’t be treated as a tutorial in those campaigns. But for a new player starting at level 1 is much easier to grasp how your character works than starting at level 5
Among other times ^
oh how bout that
Yeah, there's no doubt that some among the designing teams thought of the first levels as a tutorial time. Regardless, they don't really get to decide the structure of the actual campaign.
They might not be saying it, but they are treating it as a dirty concept
I read back and it looks like we're not even really on the same page of what a "tutorial" is? That might be causing some friction here.
I do agree with this- DND is tools for a game system, not the game itself
As said before #dnd-discussion message
Just because a table is choosing to repeat the tutorial levels doesn't mean the levels are not the tutorial levels
The game is not the books, yeah. The game is the thing that happens around the table.
Pardon me being a little pedantic here
But unlike tutorial levels, dnd early levels can be changed into the equivalent of a “challenge run”
If i run lvl 1 to be incredibly difficult, it no longer functions as a tutorial, but instead is a veteran challenge
And there is another question to be asked: Even if the designers intended level 1 and 2 to be tutorials, did they succeed at designing them that way?
i feel like you just hit the nail on the head about my prespective on things
Im pretty in the middle between you both lmao
(And I am saying this as a fan of a game where the devs literally added more to the tutorial zone and making a whole thing about it because of players trying to max level in it - the original Guild Wars game)
The zone is still the tutorial zone, regardless of the time spent in it
But the designers of D&D did not design a zone, the DM did.
The DM is still the one who decides if this is a tutorial or not
These things are not mutually exclusive though.
The levels are the tutorial levels, and can also be used for challenge stuff if you want
the designers of dnd wrote a lot of areas, the starter kits are very much tutorial campaigns
This is what im thinking
Its down to the dm what is a tutorial and what isn't individually
No... the designers most definitely designed what levels 1 and 2 are.
but not every level 1 start is.
They literally chose what you get at levels 1 and 2
Yea idk maybe that’s just how your are interpreting it or maybe I am interpreting it wrong idk.
I just thought we all agreed that definitionally and the “intended purpose” from wizards was for level 1 and 2 to be a sort of “tutorial” or easier combats while you learn your character.
However if the campaign is more fitting to start at level 1 even with experienced players well then it’s not a tutorial it is just fitting for the campaign. Just like the same can be said for starting a campaign at level 5
I think its better to say the designers built training wheels
And you can choose to use training wheels in a difficult way that negates the “training” aspect
Certainly, the designers intended those levels to be tutorials. Maybe they even succeeded at designing them to be tutorial, but that doesn't really matter. What level 1 and 2 are exists in a dialogue between the character sheet and what the world opposes to that character sheet.
Keep on the borderlands, for sure tutorial.
Strahd, Tomb, Icewind Dale, Baulders Gate. Those are not tutorial level 1 starts those are Intense openings
And what the world opposes to that character sheet is dependant on the DM.
I have to disagree that the levels themselves are intended to be tutorials. That doesn’t even make sense to me
Levels 1 and 2 are tutorial levels by design and intent of the game. Full stop.
How you then utilize those levels is an entirely separate thing.
Yall are trying to say the former isnt true by saying its the same thing as the latter. They aren't, nor are they mutually exclusive
I think its just a wording thing everyones getting mixed up on at this point lmao
Again agreement here you can always make the character and even if it is a tutorial level it could change to a intense session theres no issue woth it being a tutorial dont get me wrong but i personally belive the tutorial is only as long as the dm decides
Intent, yes. Design is arguable. A designer can intend something and then fail to follow on that intent.
The more I think of it, the more I reach the conclusion that the intent for it to be a tutorial was not properly followed through, making it a failure
Tutorial levels =/= full tutorial
If it were a full tutorial you would only "ever" be able to do the exact same thing in every campaign at those levels. Which isnt the case.
It's hard to believe there's this kind of discussion about starting at 1st level.
Again, they are not mutually exclusive concepts but yall are treating them like they are
I agree how avout we change the subject
I am starting to think that all disagreement in that conversation comes from very different usages of the words "tutorial" and "design".
Whats everyone's favourite subclass ^
So what does everybody think about second level?
No more training wheels at second level in my games, level 1 I teach the players how to roll dice against some goblins, level 2, fight Vecna.
So, maybe im wrong, but i may see an issue
Tutorial levels, as in player levels
Vs tutorial levels as in stages of a video game
Second level i think is a also good option as its in the middle of 1 and 3 both wich in my opion are important levels
But if I were to dm a lv 2 group id say start looking into subclasses
I misread this as "teach the goblins to roll dice"
Anyway level 7 is the best level to start at
Ok
I started my party at 8
Eww no, its still 1
I mean my players wouldn't disagree with that assessment I fear. LMAO
I wanna hear you out, give me the pitch
having nearly no options to approach a problem besides fire bolt and said fire bolt instantly solving 90% of problems is boring
I can understand lvl 1 or 3 or 5, but 7 feels off
Better yet: Start at level 20, but they lose a level regularly until they die. The campaign is about them coming to terms with their irrevocable decay and eventual death
I wanted to run Ravenloft back in the day everybody started at a higher level so we could play the adventure
For a long term campaign I tend to do anywhere between 3 and 5 but if I do a mini campaign or a one shot its normal 10 plus
Bro im early 20s, i dont need that yet
I would honestly play a campaign of Goblins and Kobolds otherthrowing the bigger, meaner monsters that push them around
1 is 1. 2 is basically 1. 3 is definitely 3. 4 is 3. 5 is 5, I think. I think 6 is also 5. 7, 8, 9, and 10 are 10, I think. 11 I think is also 10. 12 is 12, 13 is 14, and I think 15 is definitely 15. 16, 17, and 18 are all 18. 19 is also 18. And 20 is obviously 20.
(I wrote this purposely vague and confusing. As a joke.)
Ooooooo I like this
Best time to start considering your mortality
I already had cancer i did that already…
I agree
It was a speedrun tech
I just woke up and is this about
Skips the midlife crisis
oof. Are you doing better now?
i agreed to this lv1 start table out of desperation but i'm not particularly looking forward to the game part of the role playing game because it's gonna be fire bolt and win
Got cured 😎
Good stuff!
Plus make a wish gave me a trip to japan
The pitch is it gives you a solid level to play an established character (in multiple ways of your choosing). Reasonably at most they are still only at best a local level hero, but depending on the setting (read: most settings) they are reasonably still near completely unknown, much like characters in tier 1.
In short: from a narrative standpoint its functionally not a big deal because you can play an unknown nobody at any level, and from a mechanics standpoint there is just enough meat to be interesting. (Really, I do not buy the "you need to be low tier 1 characters to be nobodies" argument i always see. There's not much weight to it)
Ok I see this i see this
I feel 7th is when you get a little past local hero
two of my games that made it to level 20 started at 3, and i regret not starting them at 1, because 17 of my games that started at level one all had a more profound journy than the ones that started higher. Tutorials are skippable but level 1 in my experience is essential to the journy
now, level 0 start, that was not a tutorial either, that was a powerful humbling force
But thats my way of running things
As an individual? Not even close
you fond of anime?
Im half japanese
Although, to be fair, a level 1 character can be famous worldwide, and a level 20 character can be completely unknown. Celebrity does not scale with level
ah
Yea, got family there that’s all
In practical terms it should usually be the opposite
This is the plot of the Cell saga in DBZ.
my experience with levels 1-3 is waiting for them to end
Love this🫡
Not necessarily! A level 20 character that spent their life avoiding fame, prefering to stay in the shadows? A level 1 character who is the heir to a powerful empire? Both work.
In practical terms in story telling you very often have a bunch of ""high powered"" (in the context of their setting/narratives) who are nobodies/at best individuals of minor local hero status who come together to solve the problems of the world
And level 7 is extremely far from being "high powered" in the context of dnd
Def, but youre saving at least more than 1 village
I mean level 7 means you typically killed at least one young dragon. That’s a big deal
Yo! I checked out your YouTube channel last night, really enjoyed your series on combining 2014 and 2024 - that was good stuff. Liked and subscribed
Thank you!
Though I would agree that level 7 is basically where you really start feeling powerful and get real agency over the world
starting off as a bunch of scrubs each time gets old fast
But end of the day, its a setting dependent thing
I agree here from my experience lv 7 at most lets say you had 5 players best they would be able to take is a few trolls or somtjing of that caliper
Wearass 5 lv 20 can kill dragons
A lieutenant in the city guard or army, a known thief, a priest at a large temple. A druid who only just left their circle. All extremely reasonable low scale things at level 7 for an individual character.
These are also things people commonly do for level 1 characters
Dragon killing starts around level 4
a wizard who isn't a fresh dropout
Wereass? That's certainly a choice for a homebrew lycanthrope j/k
True but I ment more adult dragon
Uh... How are those things not common for level 1 characters? Those are, like, stereotypical level 1 characters that I see all the time
Didn't relsies that good one 😂
Adult dragons can be killed around level 9ish
General believability is a big factor
Young dragons vs level 3 parties is my vibe
Idk about "typically" - possibly for sure. But that applies to a lot of things.
The Folk Hero background is one of the easiest examples of the sort of thing I'm talking about. Where it suggests a level 1 character is some fairly notable local celebrity
How does believability factor in this specific situation?
It helps to feel strong when your character has a “i was important” backstory
I explicitly said they are also common for level 1 characters?
Oh, I misunderstood then
Completely misread. Getting myself new eyes, glasses and a new brain
How bad is level 20 combat actually? I've heard a few stories but how like much does it get?
The problem comes from the DM, not the design. At high levels you need to abandon your assumptions of how combat is supposed to work.
Its not bad and pretty bad
If you dont learn how combat at that level needs to go, its a slog
lv8-12 combat is fun to run as a dm
Level 20 (and tier 4 combat in general) is extremely fun
The best high level adventures are typically more focused on the setting than combat. You want to take them places that shouldn't be physically possible
i can actually throw very threatening things at my players
Even without homebrew things there is a ton the DM can do to provide interesting challenges for players
Here: Aspect of Tiamat accompanied by five ancient dragons. Buffed by forty cultists using circle casting. Why? Because screw you.
I once ran for lv 20s there was 8 of them my enemy dud one thing and the player went "no i use this ability to counternthay this then lets me smack em for over 100 dammahe"
My experience is skewed because I have only played at level 20 with players who are very, very comfortable with the system.
IME level 20 combat feels like any other combat, just with the power dialled up. It’s kind of hard to describe it more accurately than that for me.
Bad? Who said it's bad? There might be bad players who are still struggling to decide on spells or DM's who aren't that good getting exposed, but there's nothing inherently bad about it
Cause realistically high tier combats end quicker (in terms of rounds) than lower tiers
But if you go in thinking “bigger numbers important!” You create meat sponges
One of my favorite t4 encounters Ive ever done was a pair of mated ancient dragons (gold and red) and their various children.
I enjoy doing lv20 its more the balance for the enemy I need to work on
Spellcaster dragons, standard dragons, dragons with magic items. Tons of fun
When I started designing a level 20 adventure, I purposefully decided to make it impossible. I decided that the antagonists had thought of every security countermeasures I could think of, had borderline unlimited resources to make those countermeasures.
that's super interesting. Now I'm imagining them snoring in a heap like some old married couple
Meanwhile its normally the exact opposite. If your higher level encounters are ending in fewer rounds they are not balanced well
Im working on a homebrew system for good rp actually cause my players do it really well so il trying tk reward them.for it
I think that is the right way. Once you get that, the question becomes how the players manage to beat those odds.
Sure let's go with that! (Were planning in slaughtering a whole kingdom)
They are so drastically outnumbered that if they sound the alarm, retreat is the only option. At least, I think.
Once you do that, that's the design part. In game, allow yourself to be surprised
Anyway the real key to t4 combat is enough minions between the rough CRs of 10 and 14
Monsters in that range are of a strength level (generally) where a single t4 PC can solo one or two of them in an effective manner while also being a threat individually if left alone
This enables a lot more dynamic combat
Basically: Make base giants your basic mobs.
A favourite “trick” of mine at that tier of combat is to use many flameskulls (CR 4). They can use fireball, so it’s very funny (IMO) to drop like 6 or 7 fireballs on the party on the first round.
Yeah last tier 4 session my DM throw 8 fireballs from 8 spellskulls hah
Druid tying down a pair of adult dragons, Barbarian keeping two giants engaged and away from the rest of the party, monk bouncing around and stunning aboleths so they can't reach the rest of the party
Its a great time
Can some tell me if this is a little strong, if I use an Action and Bonus action in combat I can heal someone {2d4+1d6+(Targets Hit Dice)+8} at lvl 4
Players also tend to love the feeling of dealing with individually powerful enemies on their own
It feels good to solo an adult dragon in the middle of a heated combat
I'm assuming Design boils down to needing to try and kill the players and everything blowing up anyway?
i had 5 spellcasters once, the flameskulls went first and each one of them counterspelled a fireball. then the lich was like, MY TURN and dropped a meteor swarm, good times
Not an inaccurate way of putting it
... They used their counterspell against third level fireballs when they were facing a lich?!
Your players deserved that meteor swarm to the face.
they did not know he was a lich
... I often play monk tbh, so I kinda like showing off my evasion anyways.
Man this just makes me want to run some t4 oneshots again
Interesting because Liches don't have access to meteor swarm.
Teir 4 is so fun, i just closed out a level 20 campaign
Its bar none the most fun level range to run as a DM
of corse they do, they are max level spellcasters, the Monster manual is Typical examples of monsters not the only way they ever exist
Oh counterspelling a PC when they aren’t expecting it can absolutely change the tone of combat. I love it.
I have an encounter coming up where they’ll face against a caster. I’m very excited to pull a “it counterspells your healing word; the party member stays down.”
I love vomiting 30 yetis onto a party as warmup
My Monday group fought an archmage last night which was fun
Oh you homebrewed
Remember kids
Counterspell that in combat Revivify
Counterspelled my first healing word. And my 2nd one. And 3rd one.
So im playing a Aasmir, and they get the Light Cantrip but its assigned to Charisma automatically, why would that matter? Im just curious what you would use that for on specifically that cantrip.
Remember, attacking characters making death throws is healthy enrichment for players.
Whether or not something will attack a downed player- variable, dynamic, can be fun
Counterspelling revivify for the first time against a party - makes them literally never want to try using it in combat again
Wanna hear something amusing?
It's a carry over from 2014 when you could cast it as an offensive spell
as directed by the monster manual yes.
MODIFYING CREATURES
Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. Feel free to tweak an existing creature to make it into something more useful for you, perhaps by borrowing a trait or two from a different monster or by using a variant or template, such as the ones in this book. Keep in mind that modifying a monster, including when you apply a template to it, might change its challenge rating.
For advice on how to customize creatures and calculate their challenge ratings, see the Dungeon Master’s Guide.
Ye for my Archmage I swapped spells out for lore reasons
As along as you increased the XP value, and didn't scree your players
You know in my head I was thinking demon lords or archdevils would be appropriate but looking at the stats uh... I feel like that might not do the trick unless there's a ton of minions
I run games full time professionaly, I got it handled
The CR are the just the lowest difficulty for the monsters. You can modify them, as long as you increase their XP
Of course there's a lot of minions. They're "lords". A lord is someone who commands a significant amount of people
Counterspell and dispel magic namely
Dispelling or countering a cantrip is unaffected by the original casters stat
It's based on the level of the spell, or for 2024 counterspell a con save
Only thing I could see is maybe a save with that stat if you walk into magical darkness but I thought even its gets put out because its a cantrip
Technically speaking most spells being cast have some sort of stat associated
Not always, but most.
Even if there isnt anything directly in the spell associated with a stat
The last time I did this, they were fighting mind flayers and duergar (who can naturally be invisible). So that allowed the duergar to melee hit a downed character for the auto-crit and thus 2 death fails - all from a source that just “appeared” in the middle of the fight.
Ye the poor bard wasn't surviving those counterspells since he had two levels of exhaustion.
Hi
Doctor Doom has arrived
My actual name is Natasha so whenever I found a dnd character with the same name i thought it was pretty cool
Yes like always I will be here think of me as idk the guy who never graduates the class
bro got turned into sodium
Tasha’s name was originally Natasha
no that'd be NaCl
