#dnd-discussion
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I've noticed a lot of people who prefer to use drow as an aesthetic rather than the full package of trauma and I've always thought the way the drow were introduced had a big role in that, curious about other opinions
Then you must understand my sadness when the Drow player had to leave my campaign for life reasons. Her backstory fully integrated the Drow societal expectations as an active member. š
hey guys
Wahzzup
doin good hows everyone, and also yeah il confirm, my bio is indeed correct
why are celestial warlocks still seen as the healer class?
because the subclass literally gets healing
I didnāt know they were seen as the āhealer classā
I can see how theyād be known as the āhealer subclassā though
But their healing is pretty good. Mostly because they canāt not upcast it ofc
i write as drow characters, i might have seen a lot
I love drow too much
When a Duergar does something horrific, itās āoh you monster, dieā
But when a drow does something horrific itās āaww my little evil preciouses did something terrible again! š„°ā
DM didn't approve?
Nope, I literally just had to lie that I used AI to make him happy
That's sad
You had to make an AI backstory to make your DM happy? 
Yknow it'd be funny if you offer to screen share with him as he watches you type
That needs a little unpacking, what happened and why?
He thinks I used AI, so I had to tell him I did(which is a lie)
Oh wow.. That feels like a yikes. 
Your DM thought you used AI, which made it unacceptable, but then you said you used AI .. and it was acceptable? This is confusing.
So I spent a couple days writing a backstory for my character, I send it in to my DM, he says itās AI, we argue back and forth, he threatens to kick me out if I donāt come forward
Geez, I don't want to sound mean but I personally would have left after that.
yeah...
Yeah maybe it's better you don't join this table.
I honestly want to leave, but my college isnāt very dnd friendly and there arenāt any other groups playing
Don't make me say it. No D&D is better than bad D&D
Would you rather only do it in person? I learned to prefer online D&D more. It has more liberties
Iām in an online group which is fun, but I havenāt played irl in way too long and I feel like I need to
no lgs with groups playing there?
That's fair. I always liked the clacking of the dice. It's why I always play with my dice when DMing online
Personally I would laugh if someone genuinely thought I'd used a fancy autocomplete for my backstory. But I agree, that's a bit of a warning sign about that DM.
I know our motto is essentially be friendly, but Texas is not very friendly with dnd
oh interesting
If he gets controlling, Iāll dip 100%
As much as I'd rather avoid AI use entirely in my games and I can respect someone banning it from their table, but the real point of the backstory is- does the player know it? Does it help them? Is it intergrated into the plot and story?
wait, texas isnt- oh yeah, my texan friends played mostly mtg there... not dnd
I always thought the DM should be there to help the players make their backgrounds to fit the story the DM had.
I've started running more of my games with physical dice. It can be really fun for RP sequences but I prefer digital dice for combat specifically for a number of reasons.
it varies from DM to DM and player to player
True. Too many numbers, especially as DM fries my brain 
I ran a CR 15 physically the other day and counting damage dice made my brain hurt
Fair 
critting and dealing like 4d6 + 6d8 bludgeoning or something like that
That's too many numbers to count 
I could only imagine how much longer combat must be from just counting the dice alone.
I know a lot of physical DMs use average damage for some attacks
which makes some sense to me
That's smart 
He just kicked me, fml yall were right
It's not my favourite practice but I get it
Wait, seriously? Any reason or just out right did it?
Doesn't sound like a great DM. You dodged a bullet.
Yeah I think dude is just looking for a reason to kick
Ye, you're much better off finding someone better if they're willing to dump players like that.
āYou made me stay up until 3am arguingā
What a jerk
Iām getting the other guys to leave as well š
That has the same energy as an online troll saying its all the winner's fault cuz the winner wasted the troll's time arguing about something
Make your own group!
this guy does not sound like a pleasant person to play with. It should be a collaborative game. Nobody has that much power over anyone else
I canāt dm to save my life š«
This is why I learned to be friends with people first before doing D&D with them. It saves you lotsa time.
And from headaches.
also, they chose to stay up arguing
It's very fair to not want to but I will say, DMing is a skill you can learn and get better at. Every good DM used to be a terrible DM
Ye, they really were just fishing for a reason to kick someone. Terrible DM.
Thatās literally what I said š
actually let me be simple in front of you: im trans (more like me trying it for about 9 weeks online to see if i'd like it or not but get the point) your welcome
I wouldn't say a terrible DM. We all started like headless chickens. Terrible DMs would be DMs who never learn or get better.
anyways, DM yes is a skill, i mean heck i havent even tried
(I know but that's not the point that needs to be made rn)
then say the point!
Iāve tried dming multiple times, I just genuinely cannot do it
...I did
Oooh. True.
He will get no sleep tonight if I have any say in the matter
Is it a case where you want to DM but just aren't good at it, or are you just not interested in DMing in general?
I have wanted to in the past but wasnāt good. I have this stupid thing where if Iām not immediately above average at something, I tend to drop it
Basically everything now the campaigns higher level.
Both of these enemies make 3 attacks at advantage that each do 2d8+3.
Nobody wants to sit there and watch me do math for 2 minutes every round.
I want
Probably still faster then the fighters turn
Rolling dice is the fun part
Especially if it's something that does like 2d4 slashing and 3d6 poison and I have to fumble around to find the right dice.
On an individual roll it's whatever.
But if there's 4 different enemies that all use different dice combinations. You can resolve all their attacks in under a minute with average damage.
More the merrier
But thats fair
I canāt find the dms channel anyone know where it is?
Thanks

felt ā we get into their skin
I guess it's because Drows are sexier than Duergars lol
Some dms are pretty decent from the getgo
With enough prep and exposure to dnd, youll run a game above terrible for sure
But most likely slow on the rolls and there will be some weird balance to the game most likely
Not terrible though
Very very true
hey guys, should i focus on utility/control spells or damaging spells as a sorcerer if my character is the only spellcaster in the party?
Try to get a good balance of both
But make sure you have at least 1 consistent AOE spell
Aka fireball lol
Yeah pretty much
Your martial allies will be good at taking down opponents one on one but against large groups they can get easily overwhelmed, make sure you have AOE spells to control the space and take care of crowds
ah we're level 2 rn, i have sleep, burning hands, magic missile, detect magic for my 1st level spells and ray of frost, frightful start, message and sorcerous burst for my cantrips
Very good choices
Control, unless your team is lacking in damage, but Sorc has quite a fair amount of control options
planning to take fireball when i get access to it, it will probably be my character's go to spell
I think you should pack Absorb Elements somewhere
Yeah I was gonna suggest absorb elements or shield
Oh really? Didnāt know that.
Yeah absorb elements is the way to go then
Wait nvm brain fart, they do get shield
we have a barbarian, monk and monster hunter so i dont think we need more damage, i really wanna pick the charming and mind spells but we're playing curse of strahd and im unsure if those will help with undead and stuff lmao
I thought so
Grab Web
i did get magic initiate wizard from my background and picked mage armor, should i still get shield?
You donāt have a reaction spell, and shield is VERY nice to have, so Iād say yes
Hi everyone!
Just got approved to host a one shot for my dnd group next week!
Any suggestions? (my first time dming!)
Peril in Pinebrook is a very cute adventure setup and a quick read. You can flesh it out with a map and some more encounters if time allows for it.
Hey, could I have some help looking for a d&d group in Aus? I canāt find any times here that would work for me and am struggling to find a group
Theyāre out there but itās a tough process to find them. You could try starting a group but it isnāt everyoneās preference
Thank you, I would rather find a group as I donāt exactly have the skills to start a group š
But iāll keep looking
Oh, they're out there.
Don't forget, it doesn't matter if it's your morning and someone else's evening if you can all get on together. Good luck!
The most recent game advertised is at a pretty good time at least for my corner of Australia
Might be worth also raising a post in #looking-for-dm.
The one stating saturday?
I was a little nervous posting public but I guess I might as well, thank you
other question: what do you think about "lawfull evil" -
Celestial warlock -> "Im on a Holy mission - The Mission is above everything else, no matter what. "
i imagine lawful evil to be someone who's an ass but they still operate within the law
i may be wrong however "this thing i'm doing comes above all else and literally nothing will get in my way" sounds more chaotic
maybe evil chaotic good if their quest is a noble one
hm... i had thougt more about the "holy crussader" - the type of paladin/celestial warlock who says "I am here to enforce Asraelās word, not to question it.ā
yeah i'd probably say lawful evil then
they're doing awful stuff but excusing themselves because it's for a cause
yeah - sadly that most dms dont like "evil" charakters
unless everyone including the dm is okay with it yeah most campaigns are usually centered around good/neutral
they can often be disruptive and not merge well with a typical campaign & party
same vibe you get from a murder hobo or lone wolf character
true.
like the chaotic evil rogue , i guess
exactly
why doesn't any DM like my chaotic evil tiefling rogue who has a lone wolf god complex?
my dm suuuucks...
but the "chaotic neutral" fiend warlock who kills somethimes for his patron is "okay" š

funny thing, "evil" dosnt neccesary mean that š
i would say most people overall are not by default equipped to handle or be around really dark themes even when nuanced
i look for dark stories with difficult themes and the majority of people are either not interested, or not ready for that (not judging)
i wouldn't say it's that people aren't equipped to handle them, it's just that having one evil character in a party full of good guys tends to shift focus unfairly toward the evil guy
and you've also got a conflict of interest, where if the chaotic evil character wants to make a chaotically evil decision, there's 3-5 other players who are directly against it
this could easily be fixed if most people played morally gray characters. why do they not?
yeah but the tone of a campaign is something that needs to be established in session 0
naturally
i like stories where themes are thought trough - for example the "lawfull good" paladin -> what does a LG paladin if the "bad guys" have build an orphanage and the church demand him to burn that down
in my experience, most lean benevolent is what i am saying; happy to be proven wrong
it feels a lot better to be the good guys yeah i agree with you
as someone who loves exploring the psyche, i love to ask why; why do most people prefer being the good guys? it's fiction, a game; they could be anything and anyone
true - i only think that "lawfull evil" is , if you look closer at it, - the most realistic aproach of a charakter who submit to a bigger order (Alien-Celestial being, church, king, whatever)
I now get what dice goblins feel, I love rolling physical dice and not those digital dice
a lot of people think chaotic evil is the most scary alignment; i present to you lawful evil, yep
most chaotic characters lack the structure to be grand threats
i guess it just feels better to be a good person? same reason only 7% of people have seen bg3's evil ending vs the 25% that have gotten the good ending
both endings are just as easy to get
yeah i agree, it is the reason people play, that defines this
like i said , a "holy crussader" - "I am here to enforce Asraelās word, not to question it.ā -> is effektively lawfull evil, because, if the mission demand it, that paladin would do evil things for the mission without hesitation
Because it's nice to be nice :)
full disclosure, i dont play in any campaigns, last time I used D&D was in a NWN;EE server that was Ravenloft-themed
though, there are some "evil" campaigns
But I do love the settings, and using them in novel format
stupid question, but what is a "evil campaign"
i would guess it is a campaign with dark themes as default
perhaps one set in the underdark, where certain thigns are gonna happen and be seen as normal
You can get surprised what some people do when given absolute freedom and no consequences, along with power
no consequences = no fun
certainly not for them
true
š
it really depends on why a person is playing
realistic, high lethal, and gritty campaigns
Whats the current topic here rn
Why people prefer to be good guys instead of bad guys in fantasy
Being good feels good
i do not have the desire to be super powerful, or see stories with super powerful people
Hey! you Echo'ed my words! 
Ayyyy we share the same mindset
i have startet with "lawfull evil"
I prefer bring the neutral one that uses logic for profits
Even if it means doing evil or good things
i dont have any preference, which is why I write characters in the full spectrum ā but no, that's a lie, i prefer what i haven't seen 1,000 times before as of late XD
If i can be a lawful good cleric of ilmater then im damn well gonna be one
And also it hurts my feelings being evil even in dnd
I'm of the school of thought that Alignment is a terrible way to do this and offer PBIF (Personality, Bonds, Ideals, Flaws) as a much better way of doing so.
embrace your shadow :D
Typically I find a story of heroism often (but not exclusively, and not always) leads to phenomenally powerful heights that once you experience, are hard to come down from. Match that with the fact that most people aren't good at playing ttrpgs. You kinda need to be good at playing ttrpgs to play a good evil campaign that remains satisfying for everyone at the table while also delivering on what the core fantasy of an evil game is
NEVAH
i agree XD
Unless that enemy deserves it, I am not killing them
Exactly
in ravenloft, i played my loviatar priestess lying to her friend when he was knocked out; i mechanically stole his items, because that is what SHE would do.
my characters are not me. i play to see something other than me. i already am me.
I love to be a role model for people. Someone whos good and dosent expect anything back
i wanna explore beyond myself
I hope the other player was okay with this?
yeah, why wouldnt he be?
People donāt like their stuff being stolen
that is where separation between in character and out of character comes, nay?
Not really. Stealing from other PCs needs explicit above table permission regardless of personalties involved
So I think this is exemplifying some of the issues with evil PCs: they do evil things. a lot of the time that prompts conversations of "this is what my character would do". That can suck because sometimes it means your character does things like steal other player's belongings. Now some players might be okay with it, and that's great, but at a lot of tables and groups that kind of conduct isn't really appreciated. That's why playing an evil PC is something that everyone needs to be okay with, and needs to come with somewhat regular check-ins matter as well as a DM who can police bad behaviour if it comes up.
these were the rules of the server guys, there were multiple evil characters around XD
Itās fine if everyone agreed beforehand, as I said. But saying āitās what my character would doā is one of the most common ways the social contract gets broken in DND
in good situations and bad situations, there needs to be separation ā otherwise you end up with people getting feelings, either good feelings or bad feelings, which is a no-no in my book. again, take into account i am a text-based rper in communities
i dont know if you're familiar with the term sandbox
So what we're saying here isn't that this situation is universally bad or can't be done. But it's an example of behaviour that not every group is comfortable with/wants, and that's behaviour which typically comes with evil PCs
i know XD
And can you see how your statement and response might look like a possible example of such behavior? Thatās why I asked clarifying questions
personally i dont enjoy black-and-white classifications of characters, my "good" characters have a flaws too,to balance it out, otherwise it's super boring, either way the coin falls
and if someone plays an antagonist with 0 redeeming qualities, that's a cardboard cutout, not a character
I don't disagree with that take and in a lot of ways I do agree with it. But I do think it comes from an incredibly RP-focused style of play which not every group plays with. A lot of people and groups do play stereotypes and cardboard cutouts. If a player puts a lot of work in and is really invested in it and plays with people who are on board with an evil character, a character like that can shine. But it's not how every group plays or wants to play
i've met those people early on in my RP life XD
i am merely that, a bookworm turn writer/rper
D&D has been used in the communities I've been a part of , as a balancing tool
also for adventure RPs, very useful
What spells should I run for a beast master ranger? Iām playing 5e
it is but what's important to remember is that most dnd groups & players don't really play dnd like that. A lot of expectations and standards are formed based on how the most common groups play, not really niches within communities
PWT, conjure animals, spike growth, absorb elements, good berry, zephyr strike are some standouts
I forgot to say Iām level 6
Appeals to us morally
i mean, if i ever play a D&D game, from the get-go there'll be a lot of communication about everything ā but it's unlikely at this point
All of these are level 1 or 2 spells except Conjure animals
Pass Without Trace, Entangle, Spike Growth, Absorb Elements, Goodberry, Aid
Nvm some were mentioned but that means they're doubly important
Going back to that. Being helpful and making the world better is my personal power fantasy. Doing bad things feels bad even in fiction
yeah
Its hard to balance evil campaigns sometimes, even in bg3 the appeal is simply new dialogue
as I said, in my experience, most people don't wanna
You get worse loot on average overall and I think that also puts people off
I canāt do evil playthroughs in video games either. I tried
i consume true crime daily and learn about mental disorders and other stuff, i have a very high tolerance
Evil campaigns felt like challenge runs where you run with less equipment and have to make the most out of it 
Still need to try that full evil Dark Urge run
do all of you play campaigns that are mostly milestone focused, then? like, achieve A, achieve B, this kind of campaign?
Technically everyone does
technically, yeah
See Iāve only ever played a barbarian so any tips help
Its brutal man,,,
but like imagine... my tiefling rogue was hired by a human smuggler to help with a cursed necklace
do they have a goal to meet some people and get to the bottom of it? yes
will it take us a year to go through this journey given that we play by post and focus on each dialogue with paragraph descriptions? probably
I canāt wait to do my first book keeping 
Go awooga and beat people up with two handed weapons, the end
Or do you mean tips in general not tips for Barb
Im a little confused at your point
I need to play that Archer barbarian Build one day
Thrower Barb build let's go
let me know, what confused you?
Tips for my ranger but my rangers health is 58
Youre just describing the average campaign experience
Idk what that has to do with milestone
idk when i played something like this over voice once, the goal was met in 4hrs
Sorta campaign dependent
no it's like elephant said
it really varies, how much roleplaying the people wanna do
It does, but rp focused groups have rather become the norm

I wouldn't say they're the norm
interesting
well, I think they sit on a scale. All groups have some amount of RP to them, but really rp focused groups are still not super common
Pass Without Trace is super good and is your bread and butter
that is what i knew
Depends what you mean by āreally rpā
Bc rp has just objectively risen as a main focus in dnd
me looking at my 1000 word rp response...
Youre in textrp im assuming
yep
That's just an ao3 oneshot lol
Thats a whole different can of worms
Aid is a spell that's really nice for you and two of your lowest HP friends or perhaps your animal companion or the wizard's familiar c:
All groups do some RP, and all campaigns are expected to have some amount. When I say majorly RP focused, I mean groups who can and will spend the majority of a session mainly focusing on inter-party RP.
i dont write alone, no motivation- but i write that amount, almost daily, for different characters and settings
Then yeah, id say thats risen and become way closer to the norm, especially with the rise of both Critical role and the general direction media has gone
also if a fanfic ends in 1,000 words i'm disappointed...
Medias become more story focused in general
My animal buddy is a displacer beast 
It's risen but it's not really the norm, not to the extent that actually RP focused groups are. I would say it's more like some groups have adopted parts of that genre into more traditional campaign formats
I wouldnt say entire sessions being rp is the norm, but its the entire reason dnd has moved from a dungeon crawl to now
Ngl im a bit worried for the first session of this one campaign im dming
why?
goodberry is also nice to cast a few times before a long rest with a free low level spell slots if you have any left over; most DMs won't complain about 1~2 castings of it carrying over, just don't go too overboard where they table ban it 
Its 9 people over discord and im the only person who has ever played dnd
Everythings more serialized and attempting to make a story
what inspired you to take on this mission?
Jeez what a huge campaign
Uhhhh new gc? A lot of them wanna play it
Ive been dming for 6 years now
i both admire and feel bad for DMs, because of how much work it is for 1 person and it is work that is often not returned
i know that we all work differently cerebrally and i know the people who naturally brainstorm and worldbuild are naturals at it
but damn, i cant find it in me to be the DM if the other person wont do it back
I love dming but I do wanna be player
yeeeh
Im technically dming 4 groups rn
Iām not sure if I ever want to be a player again
Why is that
that's the rule of my collaborations ā we both add worldbuilding elements, interactions with npcs, and ideas for events, or we dont work together
Because I love DMing so much. I daydream in the shower and at work about how Iām going to set stuff up for my party. I love borrowing from fiction and tweaking it and making character archetypes that I might actually use. Being a player is fun, but DMing gives you the power to never stop playing
Thats fair tbh, my issue is that I like making cool characters that arent just npcs
While I'm not quite ready to hang up the player role yet I do find myself week by week much more excited for my campaign that I run, than for the ones I play
I have to DM all the time because I cannot find a DM that a) doesn't ban everything b) isn't just putting out an advert for an undertale text rp group chat
no judgement but neither are what i'm looking for
It might also be because the first game I ever played, the DM added a bunch of homebrew that really made everything difficult for everyone. Even he admits it. I was made a Wereraven but never got to enjoy the benefits except for flight
I didnāt get even one combat where I was immune to the slashing, piercing or bludgeoning damaging being dealt to me
First bad guy I met had silver
i am quite extremely sick of dming and would rather play but the adverts lately are like 'only humans and half elves, no sorcerers no warlocks no feats no multiclassing no NOTHING'
By Ban Everything what does that mean
I ban a lot. A lot, for me though it's 95% stuff from books outside the core rules and setting expacs.
could refer to that one dm who had like a 100-page list of everything that would cause him to walk out of a game
or just dms in general being strict with what their players can or can't play/do
As long as it's communicated in advance, which seems to be the case here, I've got no issues with restrictions.
After all, if it's too restrictive for my tastes, I can simply not join.
I let my players do whatever, within reason, if a feature is too OP, I might restrict it, like the reborn having advantage on death saving throws
i allow core & expanded rules but if my players want to use homebrew or really obscure official content then i always make sure to look over it
(So I don't need to turn this into a huge conversation if you don't want to but I honestly think advantage on death saves isn't that bad. You're still out of the fight unless you roll a nat 20 or are healed, and you can still fail saves by being attacked)
they're not even playing 5e anymore, its just a different ttrpg calling it 5e or something
the party has 4 healers, but they do often split up (I don't know why they keep doing that)
that feature removal won't be so bad
it's not huge to lose. Just not necessarily the strongest ability
yep, and the players said they didn't mind, so, I don't see a problem with removing it
Yeah. I'm complaining that it's leaving me with no games to apply to lately though
huh, alright
I don't have 100 pages. I do have a spreadsheet.
Mainly because it lists all specific subclasses, species options, etc.
As for homebrew at least for me. When I start a new campaign I tell them which homebrew options are available. Otherwise it isn't. I think I have allowed homebrew I did not source like twice in the last decade.
For my setting all I restrict are species for lore reasons.
If it's an official dnd setting I don't really have any limitations other than "has to be in a book I own"
He doesnāt want you to know this but this is secretly incentive for players to bribe them with buying him new books /j
I did not think "dragonborn warlock" would be this impossible to find a table for
If only that worked
Speaking of books tho.
My eberron Forge of the Artificer alt cover comes today
āDragonborn warlockā shouldnāt really be making it any harder than finding a table in general really. Which is to say, a good one is always tricky to find
You'd be surprised
Most groups make characters at the table, so coming with a set character can be difficult
That one was wild to me, but it makes sense
I started with and continue to do homebrew/improv detriment
not quite a set character, i just don't want to play other races or other classes
Then it might be for other reasons, best of luck finding a table :)
And it's just a dragonborn warlock, right? Anything weird about them in particular, any homebrew or third-party stuff?
nope, absolutely nothing. i just want dragonborn as my pc race and a warlock.
Unless you're deliberately going for settings where the DM says "there are no dragonborn" or "in this world, the only warlocks are NPCs because of the corrosive nature of pact magic" I don't see that ever being an issue.
it has filtered out more tables than I thought it would
When does one get image perms here
Never
That's so weird to me. Genuinely, if that's the only thing, honest wow. Where are you looking?
Pact magic isnāt even corrosive by definition
In that DM's setting for a particular campaign. Context.
I would assume it would be a hb setting
Ie- āthe gods are all dead, no more clericsā
I actually have a setting with vague, debatably existant gods that have clerics
In some settings you can be a godless cleric tho
No more mutants clerics
While true, the idea of worship could be dead or whatever bs you wanna make up
Thaumaturge clerics are flavored as "devout" clerics that actually believe in their gods, while the protectors are literally "archaeologists" that view divine spellcasting as the result of different methods/rituals, as if it's just an ancient branch of wizardry
While i personally dont agree with it, dms are free to ban even base classes
Its their table after all
Banning clerics with a no gods logic where godless clerics donāt exist would mean youād have to also ban Paladin as well since you already decided godless divine magic isnāt on the table. Arguably Druid too
It was an off example of which i had no stock in it
But thats up to the dm š¤·āāļø
I have not seen a post or a table where they ban cleric
So idk where you fellas getting that from
i've seen table adverts where every charisma caster + druid was banned
Youre getting really hung up on that example
I've pondered a game where the gods are gone. No clerics on the table. Paladins are fine, their oaths are different. Ditto warlocks. The goal would have to be something like letting the deities back in, or not. Players get to pick.
5e but only clerics and wizards allowed
what about true strike and the spellfire adept feat?
Doesnt seem insanely op
yeah, what peach said
this seems like a terrible use for a feat
I may end up with something like this. By the end of my campaign my players will get to choose: kill the gods, or don't. And if they do, we play on in a godless world.
also 4/5 of my players are new, so they don't try to optimize or anything
not new "new", but new enough
Mine usually bans guns and artificers and fair enough tbh it dosent affect me that much
i'm practically begging my players to do cool creative stuff that's banned on most tables but the best i get is feeding the cleric to the monster they're fighting (there is no step 2)
I usually talk to players regarding typical and exotic choices for a table and what I dislike seeing įµāæįµ įµŹ°įµāæ įµįµāæ įµŹ³įµįµįµāæįµįµŹ³āæā»Ź·įµŹ³Ė”įµį¶įµĖ¢ >:D
Lmao
yes echo this is a callout post do cooler stuff NOW!!
Yeah, like that. And (in mine) letting the gods back in means all of the gods, including the nasty ones.
I mean, at some point the monster is going to be full. Chunk Strahd with 50 lvl 1 characters, using the dead barbarians as cover, just flooding them him with rogues.
Hey! a Changeling is cool, and you know my out of campaign goal for him!
I can understand banning clerics and paladins that don't have gods if in your setting. Divine magic explicitly comes from Divine entities. D&D is a game about specific beats general
For a long time in the Forgotten Realms Divine magic explicitly only came from the gods. Which leads to partially the confusion about clerics and paladins today
your race is fine but use your access to almost every spell list in the game to pull off a cool combo or something!
If I just so happened to come across an "imprisonment" spell scroll I wouldn't mind
...you might
What's wrong with CME + Upcasted Scorching ray combo
Modern paladins/clerics are interesting, but bring up a lot of cosmological questions
want me to dip two levels into fighter then cast Eldritch Blast too?
it's not as cool as suggestion nystul planar binding combo to enslave everything forever cmon
Divine magic coming from the gods in the Realms explicitly was a thing all the way through early 5th edition. To the point where one of the best novel series dealing with the Dragonborn nation that was introduced in 4th edition as a whole subplot around their distaste for Gods and divine magic. And what happens when one of their community members gets blessed by the god of their enemies?
Wth does Suggestion do? I know what Nystul and Planar Binding does
dragonborn's distaste for divine magic vs 9/10 dragonborn PCs being paladins
bypass nystul's "willing creature" target requirement by commanding the creature not to resist your next spell cast on them
that would be fun, at least i dont have to worry about aoe placement anymore

... I see
Yeah that was one of the new things in the new FR books. That was very strange Dragonborn in the Realms who have a long and story history of being anti-service or servitude. Just kicking it up serving the new Sultana and genies
Nothing, I have reduced a few pcs to piles of smoking boots with that one
divine intervention can also turn planar binding from an one-hour spell to a one-action one
It's something that works Standalone, but requires a bit of stretching within the context of the greater Realms. Which is not new.
Oh man, how many have you killed this month (March)
wait does that also mean i can Suggestion into Mage Armor on a creature?
"become willing for the next spell I cast on you", if the target is not self
Doesn't Mage Armor only affect the caster?
all that for the sake of damage and at melee range too? not a good use of spell slots tbh
i thought it was Touch?
You touch a willing creature who isnāt wearing armor.
The creature remains unwilling imo
I stand corrected, it is touch and not "self"
they're charmed so it's generally agreed that it works
2024 RAW works, 2014 nahhh
what sort of unwilling creature are you casting mage armor on
You see it's things like this that make me fear the enchantment school as a whole
It's probably my favorite school of magic for this reason
Gets my DM brain wiring about how civilizations would regulate the ever-living crap out of those spells
Then what do you suggest for purely damage?
many of these spells are frowned upon for valid reasons for sure
I have other utility spells too, in fact I used to have 4 damaging spells and 17 utility spells
then I changed it
I mean most of enchantment is basically magicking the statement that consent is a suggestion
danse macabre skeletons with wands of magic missiles
our party is poor
what level idk if ur high level or not
You never asked if you could perhaps get your hands on any magic items soonish
Also we're restarting, so how are you poor before session 1
Level 8, also I am not a necromancer, I am a Bard, then again I probably could still get the spell
I do have a magic item, The Flute of Borrowed Brilliance
well I'm not poor, I have 100 gp, but that's it
a bard? RIP, don't know if i could help u then since u get the good stuff at Lvl 10
a lore bard, friendo
that sweet sweet extra magical secrets
lore bard feels like battlemaster fighter in that it feels like it should be base bard
yeah well I'm too poor to afford other sub classes
just use a written char sheet it's fine
Oh right, Sleet Storm and Danse Macabre then (what are other spell casters in ur party btw)
RIP control undead tho
would magocracies exist in your setting?
Alright guys, I need help, my dice have been so mean to me my entire campaign, I have 3 different sets of dice and I've rolled above a 15 all of 5 times over about 12 sessions
use only attacks that use saves so dm rolls instead š
aged like fine wine
Saving throws my saving grace
I wish I got those more often
thats why druid will be my favorite spell caster
I'd bet detect magic probably wouldn't pick up the signature of spell use after the spell is finished, right? Problematic.
I play a half orc rogue, I'm only level 4 and this is my first campaign
Ah, a rogue half-orc. What's your speciality?
I'm not sure what you mean but my dm allowed me to make 102 Molotov cocktails
So fire I suppose
Arson, then?
the ability to swap out there spells like a long rest gives them so much utility
We just leveled up to level 4 and I chose aberrant mark so I can use a fire-centric spell and a can trip to keep with the fire theme, I also found some smouldering armor, ironically we just came out of hell
why would use fire in hell
I got my first taste of fireball not too long ago from a level 5 wizard and was like "yup I want THAT" š
They took it out of hell.
We didn't, I made the Molotovs before we went to hell, and since we just left I doubt we'll be returning
We went to hell to retrieve the babayagas 6 horses
i was about to say
Crazy nerf to Assassin 2024, removed sneak attack and surprise attack, and made it a generic hit NPC.. Without sneak attack or surprise, there's hardly any reason to play them strategically or stealth
them removing the surpise round was also pretty bad
the one big nerf i really didnt like was to alert
So our party consists of a half orc rogue, a halfling bard, a minotaur fighter, and a fairy rogue, the fairy has the highest kill count out of all of us because her dice like her š
ah classic
why two rogues
because Rogues are cool
That's just how it played out

It's funny, she's shooting toothpicks from her bow, we're all slashing at ppl and missing
arent faries in dnd small?
Size in DnD does not correlate to height but the amount of space they control
yeah but they are around 2-4 feet tall
Yeah, in our game she's like Tinkerbell sized
i thought so
One shotting people that are the size of a minotaur
Sorry I'm at work so I'll be off and on
Monsters of the Multiverse states on height and weight of fairies typically fall into the same ranges as humans which is wild
Are you the Tasha?
who else would i be
That's awesome my bard loves using your spells
the witch, i think?
Especially hideous laughter
again they are 2-4 feet tall but humans is a stretch since they can be medium
I know that. Where does it state they are 2-4 feet tall for the PC option though
i prefer to imagine that most fairies are tinker-bell sized, this is just a flawed study that included an outlier, The Big One, which is a fairy larger than the sun
just using the basic "small" catagory like how in 2024 it says small characters are usually blank and blank
halfling 2024- Your Size is Small (about 2ā3 feet tall).
gnomes 2024 -You are Small (about 3ā4 feet tall).
I'm gonna be playing a Fairy Wild Magic Sorcerer soon š§
Yeah most people take the idea of Fairy and make it Pixies which are between 1-2.5 feet tall in the realms.
we should let Goliaths be Large and make their level 5 a "one size larger" promotion instead of being to the Large size, i think having a Huge PC is funny
Ti's Fae Campaign?
people that mix up fairy's and pixies are just as bad as those who mix up demons and devils
(At least in this hobby, Fairies and Pixies have a less defined/focused on different than Demons and Devils, so it's understandable imo)
To me fairies being just basically winged halflings is a bit lorge
they also have a built thing being able to cast enlarge reduce once per long rest
Perhaps
Bingo. For instance fairies as a separate species is a relatively new thing for the forgotten realms. Instead having a much more specific list of faerie species from nymphs, brownies, sprites, light makers, nixies, pixies, atomies, and Sakina
how would one obtain more players
Post in looking for players and runna great game that folks want to keep playing
ah i see thank you
How is everyone today?
text session or vc session?
VC i dont do PBP
Meh, can't yap
ive done DND irl and downgrading all the way to PBP is just not something i think i would enjoy
whats pbp
Play by play
post by post
text based dnd to my understanding
We both had an aneurysm
Honestly I think that'd be kinda cool to do
Play-by-post
i prefer using my voice
That
Text based role playing using dice
Can't blame ya mate
You can! Just alone, where nobody can hear you scream
yeah but screaming at people while Voicing the BBEG is so much more fun
gloomstalker assassin build is now gone :c
My DM travels a lot and occasionally can't make it to the session in person, so he calls into the session and does stuff that way
Idk I think it's cool
Bugbear Gloomstalker still up there
Fey and Fey-Adjacent creatures are fun š
i prefer the giants
My next character will be a minotaur
kinda want PC races based on the demon lords
Oh, I meant as Player characters
i know 
is 17 pasive perception good?
I yearn to play an Aasimar
Itās pretty good. Passive perception itself isnāt a stat that all DMs use too often though.
for level 1?
Definitely
Yeah thatās solid
š
i "build" a scout rogue , -> not realy about "knive time" more about "sherlock holmes" type of rogue
And I yearn for my pants to not be soaked.......but I'm the idiot that decided to join my public works deptš
ya know the old Dungeon-diver rogue , where you are the one who finds the traps, and disarm them
why is the trope now the "chaotic-neutral problem rogue" and not anymore the "skilled thiev who avoid traps"
I'm just "chaotic fire menace"
The other rogue you might enjoy is the Inquisitive rogue, who are investigators and detectives and the like
Yeah, this subclass Looks good on Paper, But its to much setting and DM dependent.
Its either a "i Break your setting" or a "there are No clues at All" void.
Often even s "detect evil and good" pings nothing.
13 player campaign?, lawrd
Just quickly, what do you think detect evil and good does?
(or rather what does your DM think it does)
That what the spell description says.
- but If you are Inside a church and yo use IT, and the DM says "you find nothing"
What
Wh...what?! why they need a whole football team and 2 extras!?
That poor dm
I mean yeah churches don't necessarily meet any of the criteria of detect evil and good
Those are some serious numbers mate
"there is a place or object within 30 feet of you that has been magically consecrated " -
Like DAMN
churches are not necessarily magically consecrated
Tracking from 2 to 5 players is hard, tracking more than 6 is impossible
Tracking more than 10 you must hate yourself.
It costs 1000gp and a 5th level spellcaster to consecrate a church w/ hallow. That can be pretty rare.
The kind of setting you must do for justify having such group power is problematic too
The average town church couldn't afford that
I think with how much Gold is given out in D&D, players often forget its value
So yeah it's pretty reasonable that detect evil and good wouldn't ping in a church. It doesn't mean the spell is broken. It just means nothing nearby is magically consecrated or desecrated
Magical consecration is a specific thing yea
True. But a not consecreated church dont protect you from Bad Things either š
Sure
You're also dropping 1000gp on magical effects that realistically most churches don't need. What they need is folks to tend the grounds, repair the graves, keep the roof in order, clean the gutters.
most churches are places of faith, not defense
Assuming the church has access to someone capable of casting it in the first place too
It's very reasonable that there are plenty churches not consecrated via hallow
In a world where undead, demons and other nasty things are common... I dunno.
They are not that common
to be fair, this depends on how often settlements get wiped off the map in a given world
but obviously that doesn't magically make enough casters to hallow every church appear
Undead are documented phenomena but not necessarily something that is constantly threatening you 24/7. If you are under permanent threat of death to where you need to spend 1000gp and get a high level spellcaster to bless your church, that's where a lot of folks would leave and go to a bigger town
For all the reasons mentioned, but mostly especially the "its higher level magic that is not easily cast"
In your experience, at which levels 100 gold for adventurers is a lot of money, at which normal spending and when starts to be pocket change?
It'd be so funny to play a Tiefling and walk into a Church
"It's a Fiend!!!"
Then the pastors like
"No, that's Ray, he's here to fix the lights."
don't remember, is hallow one of those 'cast every day for 1 year to be permanent' spells?
because if so that makes it even harder to have hallow set up
100gp is a lot of money for level 1, 2, 3, maybe 4. My level six players are dropping 100gp without too much concern. By level 10 it's chump change.
It lasts until dispelled
100gp is roughly an average (total party) quest reward for levels 1 and 2, slightly below average for 3 and 4
When the fiend knows dispel magic
I feel like 100 gold is a decent reward for a single individual at level 1. Not super experienced at DMing.
So what is a normal aount of money per character at level 8? i'm trying to roughly get general expectations
Assuming 4 people, the (higher end admittedly) quest reward per person being about 25gp for levels 1 and 2
At what point? Per quest? Campaign?
The DMG (both versions) does have solid tables/information about this
I recently gave my party of four level 6s 5000gp in total, 1250 each. It was a pretty big payout but not out of the question for them. It was a pretty large payout from a wealthy man who had cause to support their goals.
Yeah, it is, I'm just interested how it's usually "feels right" for different people, not how it's supposed to be
tbh, this depends on why people are living somewhere. If its common enough to invest in consecrating churches people might just be used to that
Again, spellcasters around level 10 are pretty damn rare in most settings, and mind you, that's like close to Archmage status
I think it's reasonable to doubt that most churches are consecrated in D&D
Is there any artist cus I need a art for my playable character Im a dm and I want to surprise my players
Thereās 5 ppl
1-reo
2-midnight
3-phsyco
4-feedback
5-Lucina
If thereās any artist pls dm me
probably would be a good idea to take a look at #dnd-advertisements and see artists' adverts there
This is Bob
Hello Bob
For every hi Bob gets he increases by one inch

Goodbye, Bob.
Rip Bob š
Bob must PERISH!
Hi bob
Im just thinkin of mr incredible when yall say bob lol
YES HE SHALL!!!
Bob has grown a total of 2 inches
Hi Bob
How can I flavor a bard that instead of using an instrument, sings instead to cast spells?
I'm not sure where to ask this, but I need help associating a spell with a tarot card. Can anyone help me?
just... do? talk to your dm, but that should work. you'll likely still need some kind of focus or material components.
major or minor arcana?
maybe I could reflavor an instrument as a microphone
or cone/megaphone? idk your setting
I can't find anything involving balance in the spells
do you have the spell and are trying to associate it with a card, or a card and are trying to associate with a spell?
I am just making the character. Good idea about the megaphone, but the microphone fits my character vision better
do you have a table for the character already?
The second option, I ended up writing it wrong
no, just making the character for fun atm
you want to associate justice with a spell?
oh then absolutely can do the microphone thing
Yep
The spell that shares half the damage
what about sanctuary?
It has to be a 4th, 5th, or 6th circle
How are you interpreting Justice, and which deck are you looking at?
Waite
Balance, truth, law, cause and effect, and integrity
I didn't understand
I'll take a look
i just find that deck kinda boring, personal preference
Is there a better option? I don't know if my research was wrong, but I saw that it was the best way to adapt the spells because the meanings are more general
Circle as in spell level?
Yep
i believe it is a circle as in it creates a circle via the spell's effect
wait.... now i'm confused.
Why call it circle? Different system?
Wait, in English aren't spell levels called circles?
no, they are spell levels
Oh
I see
Test
But if we're just talking about spell levels, then I'd go Greater Restoration, Word of Recall, or Banishment?
They should be though, it is very confusing.
The banishment makes a lot of sense
Mental prison might be fun for justice
thanks
I took it for "the force"
Oh alright
I picked scatter for the wheel of fortune
do you have the d&d tarot deck?
I don't know if my logic was very good (and this spell is very bad).
no
is this for an online game or in person?
It's for a homebrew item
You draw 3 cards every day by rolling 3#d78
During this day you have a "scroll" of this cards, which can be used even if you don't know the spell
yeah, i get that it's a homebrew item. but online or in person game?
online
78? so you've got the full deck, but only spells if they pull a major?
I didn't understand, sorry, English isn't my first language
No, minor arcana are spells of levels 1-3, major are of levels 4-6
AH! okay, can they keep pulling more and more each day? or is there a reset?
Reset
if new cards are not drawn, do the previous remain usable?
The term "day" is somewhat incorrect; I meant "long rest" instead. Anyway, the item is kind of a fortunr for that "day
seems decently balanced
Thank you
depending on how many people can draw, might be a touch powerful.
You can also assign cards to allies; they can cast spells by spending their spell actions, but you, who are attuned to the item, must spend your reaction to authorize the activation
Only the one who are attuned in can
takes attunement as well, alright.
...what happens if the person turns the cards over and tries to simply pick them?
This is a signature item that my GM allowed me to create through a homebrew project (all players can create a signature feat/item for their character). I'm saying "attuned" for game purposes, but it doesn't count as an attunement slot; only my character can use it, and the item is permanently bound to him
Oh! It's for you personally. I'm used to being the DM who makes magic items to give out
My character is a herald of destiny gifted by the goddess; he wouldn't do something like that, and even if he did, his logic would dictate that the three chosen cards somehow represent his destiny, It was his destiny to choose those three, even if he thinks it was his choice or something like that
(You can't cheat the dice, hahaha)
i'd say that if they were face up when drawn they have no effect, and can only be properly "received" if drawn face down.
but your stance is fair
I think it's better your way
Is there a spell that better represents the Hanged Man than Hold Monster?
oh man, and imagine if you don't have the full deck at first, and need to retrieve parts of it from/during different quests?
That would be really cool, unfortunately the problem is that my character already exists and has a very different lore; we're closer to the end of the campaign than the beginning
gate seal, banishment?
hold monster is good too, honestly.
This item is somewhat innate to him; he has other signature abilities (the GM allows you to create them in increments of 4 levels starting from level 0), and this tarot one is an "enhancement" to his destiny reading ability
I'll check out Gate Seal, but I think I'll probably go with Hold Monster
hold monster will generally just be straight better
Also, for the magician I picked Bigby's Hand, good choice?
the wizard? oh magician.
honestly? heroes feast might be a good choice
Actually, I don't remember if I had been answered by anyone exactly, but for the wheel of fortune? Scatter It seems good because of both the randomness of teleportation and forced teleportation (inevitable fate)
What did you take for Moon, or Tower?
But scatter is so bad!
wheel of fortune isn't exactly great though
This is kind of a problem because of the materials; it doesn't make much sense to me that my character would always carry materials worth 1000+ gold in his pocket, especially for something that has a 3% chance of happening.
the card/scroll itself would "contain" everything needed for the spell to be cast.
I did that in the item description, but I was careful not to pick anything more valuable than 100 gold pieces
But if it's fair, perhaps it's better that way
ask your dm
But one question: why is Heroes Feast better?
the magician is a card about preparation for a journey ahead (also arguably fool)
Here's a little question for folk after watching some old crime dramas.
In D&D magic is very real and known. So if someone curses someone with bad luck or worse, and that person dies- would that be a crime in a court of law? Murder? Assisted murder? Who is more at fault and responsible for cause of death? 
i feel like hexing someone would be the magical version of assault
The Fool - Otto's Iresistible Dance
The Magician - Bigby's Hand
The High Priestess - Modify Memory (My character already has access to all possible divination spells, or will in the future due to a signature ability, so I had to look up the meaning of the reversed card)
The Empress - Mass Cure Wounds
The Emperor - Dominate Person
The Hierophant - Aura of Purity
The Lovers - Geas
The Chariot - Freedon of Movement
Strength - Mental Prision
The Hermit - Wall of Force
Well of Fortune - Scatter
Justice ā Great Restoration
The Hangedman ā Held Monster
If the curse itself was responsible for the death, I feel like that could be an accomplice to murder š¤
In NA, you need to prove guilty mind and guilty action. š
So when they casted this spell, did they do it to harm them? Thatās for lawyers to argue - and hopefully the PCs come for the ride haha.
Still focusing on NA, there are many ways to ācurseā someone with no ill will. If we go out drinking and we drink too much, but you get in your car and kill someone, well⦠context matters. And so does what you can prove⦠š
Just something that tickled my mind. IRL, there have been older court cases that did treat magic as real and punishable, but often was unfairly accusing someone.
But like, in a D&D setting someone could say 'Oh yeah, I put a curse of them in hopes they'd die' and it be genuinely what they did 100%.
But.. did that directly cause it? How'd you handle this from fantasy court case?
...it's going to depend on jurisdictions, where the inciting incident occured, where the potential murder ultimately occured, etc etc.
I think the laws will vary from location to location, with MOST places having laws that hold the spell caster responsible for the results of their spells.
... now you make me want to add this in my feywild fairy tale game
maybe i can also do this in descent into avernus too
Law and Arcane Order (duh duh)
avernus would 100% have laws for this.
Very valid point actually š I'd imagine the law would be different in faerun compared to greyhawk
and also if youre in thay or waterdeep
the law in bauldur's gate would be different than the law in waterdeep
(enchantment spells there get death penalty)
Thinking about the nuances of laws (regarding magic or otherwise) is only something I do every once and a while for my setting, but it can be fun
Like if someone is found murdered and then Spooky McSpook goes on about 'haha, I cursed them and now they're dead, vengence is mine!' but wasn't the one who actually stabbed the victim, who's more at fault for the murder?
(Ignoring some of the technicalities of exactly what spell was used- although I guess you could go into enchantment spells and accountability, like committing crimes under suggestion/domination)
one thing that pops into my mind rn is treating guidance like a minor performance enchancing drug
Charles Manson did not personally murder (some) people, and instead directed others to do it. Both parties were held accountable.
Manshoon's first name is charles??
as such, the caster would be held responsible as would someone who stabbed the victim
Spooky mcspook had premeditated and intended for the murder to happen. Even if spooky used a curse to make someone else commit the crime. So spooky would be found guilty
<_< me over here studying law almost specifically about these things irl
but that's a specific set of laws for a specific location, though the underlying principles are also taught.
objection, the murderer was fond to have been planning this for 2 years prior, can we really say it was because of the curse if it was already predetermined before the hex?
But then you find out stabby mcstab stabbed the victim during a coincidental mugging. Is Stabby actually guilty of murder if it was Spooky's magic that caused it? manslaughter? Just mugging and/or assault?
Not guilty by way of Enchantment sound legit to me
Pleading for insanity enchanted
Coolest place in Faerun?
had the curse not been placed the victim would have only been mugged, and possibly assaulted.
In this case the murderer would probably still be accountable
the curse lead to the murder of the victim.
The only question is whether the curser is held accountable fully or only for willingness to risk death occurring
You'd probably also be facing magical malpractice suits if you were using your magic for harming people in such a way.
found innocent of magical crimes, but found liable for civil penalties
I suppose you'd also have to prove Spooky McSpook actually had enough power to pull this off. Could just be claiming credit, but never actually affected anything, even if they boast they did.
woudlnt they be charged for lying in court
Places where magic is more regulated and codified will have tests for that, and laws.
places where the area is more wild/lawless would be less likely to have laws and tests for that
But they genuinely believe they did successfully curse them.
They're not lying, they're just possibly delusional about their actual arcane skill/power. You'd have to prove the spell actually worked.
found innocent of this crime, but found to be a danger to self and/or others separately.
but again, places that are trying people for magical crimes will likely have ways to test for various magics
otherwise we just get witch trials
the judgement of the oratrice mecha-
The judgement of Timothy "Moth" Ti-Moth
Its actually Timothy "Moth" [Government Name]
Blah blah blah
Has anyone here ever started their own guild in a game before?
I hate being a forever dm ong I just wanna play bro
Define "guild" please
No I mean irl
Because my old economic history classes are haunting me and when I hear "guild" I think "corporation of craftsmen backed up by the state in order to establish a monopoly on their profession"
Game store
That's basically what a guild is, btw. It's a professional association with official recognition that regulates training, production, standards and competition within their trade, generally with the goal of establishing a monopoly. And with a certain form of solidarity (as long as you paid your dues)
being able to build a local community of gamers is a treat allright, takes some doing but its very worth it
So while guilds are compared to unions, it's not quite correct. It could be more accurately said to be a prior version of the modern company, without the free market.
Well... The modern company is a distinct legal entity while a guild is just an association of people who all own their own shops. So... Yeah, not that at all
By guild I just meant an organization with a shared goal and structure, not necessarily always craftsmen or one state backed
So, the traditional definition plus private groups and including things like thieves guilds, mercenary companies, etc
But still a headquartered and structured organization
In game? Kind of. We built a āJustice Leagueā. And the service was basically dealing with very large, dangerous threats haha.
...a party with a bastion?
That would qualify, yes
Although I meant more like an active business with members than just a home base they own
Think Fair Tail, the various factions in Skyrim, etc
How did that go?
i'm in three campaigns currently, 2 3.5 and one i;m running thats 2024
Haha pretty great. Weād identify a threat, figure out who to send, then play out the adventure.
We stopped playing after a few years because another player and I had a falling out. They might have kept playing but I did need to leave that group.
how to get a girlfriend (in DND)
ask your DM
if a gnome and human do baby and there's half gnome and then the same thing with dwarf and human and if half dwarf and half gnome make baby will that be a human
same answer as above
mechanically it is either a gnome or a human. dwarf or human.
shouldn't it technically be an elf
if there's an elf involved, then it's either elf or whatever they had a child with.
If an elf ISN'T involved, then, mechanically it wouldn't be in the question
I mean, an Elf isn't involved with a Gnome and Human or a Dwarf and Human union, so why would it be an elf? as Elves aren't the offspring of either
adoption?
They were... talking about Gnomes, Humans and Dwarves having babies with eachother.
Wait so fighters indomitable can give a + 20 to any saving throw at level 20? š D:
That seems very strong and cheesable
it's level 20.
Fair, but even then at lower levels that can be incredibly strong.
Yeah to be fair, most (if not, then all) classes are pretty strong at level 20 š
at lower levels, yeah, but it's level 20
A smart fighter could do a lot at just like level 13
Me over here playing pf1e, with my level 12 character getting a +38
They only get to use it a few times per long rest
For a level 20 fighter, thats pretty much just a legendary resistance
I love that example lol
What is pathfinder? 
Ain't the DC higher tho?
Another TTRPG
yes, my spell save dc is regularly 25 or higher
did it come from DnD or is it something else entirely?
the numbers are more numbery overall
Yes and No
it's a spinoff of 3.5
People that worked on older editions of D&D made pathfinder
Pathfinder 2e is trying to basically be its own system
It was very literally made as a spin off of dnd
The newer edition is more of its own thing
"d&d just doesn't have enough rules and mechanics, we should do something about it."
so it's DnD, but in an alternate path that it found
Sure, you could put it like that
like a... Pathfinder?
ba dum tss š„
pf1e is functionally just 3.5 if it stayed 3.5 (3.75 is the joking term)
pf2 and pf2 revised are much more their own thing
Howdy
I apologize, but that was just a bad joke.
the spell: Find the Path
is basically pointless 
How are yall
A joke's a joke, take it or leave it
it's just to have a pathfinder joke, i'm certain
That's an actual spell?
Pathfinder is more mechanically crunchy than newer Editions of D&D
maybe it was made for that "Worst Adventure in DnD" where you accidentally miss the road
very much so, also more granular
probably, but like; a spell that tells you where a place is that basically requires you've been to said place is really funny 
It is, basically it'll show you the path to a location you name š
Also, there are.. a lot of very specfic features lmao
but you have to be familiar with said place, which going byu the rules in other spells, more or less means you have to have been there
does Pathfinder also have lore
"If you do a backflip under a full moon in a wafflehouse parking lot you get a +3 status bonus to charisma checks" /silly
at whih point, you should genrally know where said place is
like the only relevant use for it is if you get hit with a teleportation mishap and need to see where the hell you are without use of Navagator's tools
pf has tons of lore
Most TTRPG systems do, yea
Here's the spell btw: https://www.dndbeyond.com/spells/2618881-find-the-path
If you want to discuss Pathfinder or other TTRPG systems please do so in #non-dnd-topics :)
my bad
time to hit up my local waffle house
Like, I'd give it a pass if it at least didn't eat concentration for an entire day
Sorry, specifically in North Carolina
can't be anywhere else because you won't get the stat buff
now... if you're doing a survival exploration heavy game, find the path might actually have some utility
local fight club, more like 
except that's also the exact sort of game that spell would be banned in 
and goodberry, and anything else that would make sense to use in such a game.
plus the 'You must be familiar with the location' means it's mostly just for when you get lost in the woods and need to return to the road; and a 6th level slot for what a survival check would otherwise accomplish is kinda of meh
Goodberry, Create/Destroy Water, Create Food and Drink, Elementalism, Leomund's Tiny Hut, Find the Path, Create Bonfire, etc.
though I'm partial to just stripping the 'counts as food' text from goodberry so druid/rangert can still use it as a pure healing spell
Find Familiar is good for survival as well, if you ask me
it's good, but it doesn't immediately invalidate it like the other listed options do
If your survival problems are completely invalidated by avalible spells then you're not really doing good survival imo.
no magic, gritty hard core survival exploration d&d!
yes but big parts of survival are; Securing Food, Drink, Shelter, and Heat
Throw the nonspell casters into the survival world š or atleast the non nature casters
I'm aware.
and the listed spells completely remove that from contention; I like having them there so you can feel useful (and eat up resources to solve non spellcasting problems) but also if the DM wants resource scarcity to be a major theme, they're justified in banning those
...just require material components.
Literally
But, also, don't give your party long rests as often, make a looming threat or problem tailing behind them so they can't use spells as often
there are very simple ways to make spellcasting NOT trivialize survival
yeah, make long rests more infrequent is a strong nerf
Incentivize rationing spellslots as much as you would ration food
"You could use goodberry now, but you don't know when you're going to get your next long rest..."
is that really how you want to use a valuable spell slot?
Most spells that trivialize survival REQUIRE a spell slot to cast (Except leomunds tiny hut) but then they could get ambushed when they wake up after resting in an unsafe location for too long
We're running one with the spells banned, Gritty realism (8 hour SR, 7 day LR), and sanctuary LR rules c:
The spell does require a material component.
yes. but a lot of dm ignore that, and well spell focuses
Goodberry, I mean.
I, personally, wouldn't ban the spells as it just gives players more reasons to use their spells
Spell focus is a material component.
it requires a non conumed mistletoe, which is one of the druidic focus options anyway
Yes, that is a material component.
yes, and im saying require the materials rather than just using the spell focus.
yes but the material component isn't consumed
not unless you wind it back to like 2e~3e and make it require a handful of berries
houserules requires a berry of some sort for it to be cast on.
lol! I would require the handful of berries! if i were going the survival exploration style game
you should bring back Badberry as well >:3
i have literally never heard of badberry, but it sounds metal as heck
What about neutral berry? š
Dysnetery berry
translating it to 5e, it'd be Goodberry except it removes 1hp
Or a lawful evil berry š¤
I prefer Halle Berry.
I prefer Barry Allen
Iām so disappointed in you for using the wrong berry name.
see, what you do is that it makes 10 berries, but 1d6 of them are badberries 
and they make you lose a day of food by puking it up
Your disappointment is meaningless to me :3
that doesn't strike me as fun.
it's gambling 
that doesn't strike me as fun.
In the game... about Gambling?
touche, though i'd hardly call d&d gambling.
you dont have reckless players who would gamble their characters away?
maybe not gambling per say, but definitely risky at times
Itās not gambling. Itās chance, yes, but itās not winner and losers; itās collaborative storytelling.
The whole game
Revolves around rolling dice to make things happen
I think it could be considered gambling
oh i absolutely have players who are risk takers and gamble
you're counting on doing everything with a random d20 roll
so any game with dice is gambling?
By definition, thatās not what gambling means.
I don't care lol
I'm just being silly
any video game is gambling. . . ? there are random chances in essentially all video games?
Just a little gamble joke. Not that deep.
You think this as a "Gotcha" moment, but... I'm not really that invested in the argument as its just being silly
Gambling is generally defined as "risking money (or another item of value) on an event of uncertain outcome, with the possibility of gaining an increased return."
Although, gambling in-game is fun. I love Three-Dragon Ante. My leftover inspiration or luck is nice for making money.
Someone who knows what three dragon ante is I see š
š¤
Sounds like D&D to me
...you bet on d&d? baller
Sounds like what the characters do, but not quite what the players do
Itās a glorious thing to fill my pockets with other menās coin.
No, but, if you feel like your character is "Of Value" to you..
I learnt to play 3DA because an adventure book I was running had NPC's playing it, and I wanted to know how to play it just Incase my players wanted to play it too
It's like stealing but legal š„
Well, Gambling isn't legal EVERYWHERE
so stop playing d&d or any game of chance i guess?
Nah, be gay, do crime š„š„š„
chill
Bring the slot machine and the poker deck, we be having some dungeons in this dragon
my players gamble with their pcs lives and stories daily
You've never heard of
"Be Gay, Do Crime"?
DnD? Nah I prefer SM&P. slot machines and poker
How do you mean?
i have.
the peril they face is imaginiary, they are in no danger as real people.
but their charicters are in so much danger
Again: Not all games of chance are gambling.
It's only gambling when you are betting. With real stuff
Do you have the Deck of Many Things in every campaign?
Is my sanity real stuff, incubus?
unfortunately, he does
they're going off the rails, i don't find it worthwhile to continue with them.
Now, whether it psychologically counts as gambling... The question would be better answered by a gambling addict. If D&D triggers the addiction, then maybe?
Which of his campaigns are you in
That would be an interesting research subject though...
im in and out of his LGS games, bit too busy recently
How would you set up the study?
Ti-Moth is inspired by Urizt, too bad he doesn't make encounters as deadly as his >;P
No idea, not my professional field
yes
How deadly are Urizt's encounters??
Thats it, im making Tales of Alltheris every tuesday
YES
Even in Curse of Strahd?
yes
... how can one... incorporate that into their campaign... āļø
... the campaign already known for the Death House?
You meanie, Horizon and I have Eve of Ruin
thats the point
I asked because I'm running Curse of Strahd right now
Don't do it!
as loot
The only thing I fear in CoS is ||the damned animated broom in the Death House q_q||
we smoked that to tinder in EoR
Great, they'll find it in the death house then, for some reason they want to get back to the Death House with their new party after they TPK'ed in it
we almost TPKed to it from basically full health
had 1 player left with like 1~2 hp
the legacy of the broom lives on
Its clearly important
Right click, hover over ban
a lot of people have run Curse of Strahd here right?
Its one of the modules i refuse to touch rn
I've run half of it; we're technically currently on an over year long hiatus 
i have ran curse of strahd 3 times, the 4th begins in a week
well, my party wants to get back in Durst Manor after TPKing, so I wonder (Curse of Strahd spoilers) ||How I could incoporate the house in mid-repair while they enter it||
also it was a moderately homebrewed version that was mixing in themes and lore from TMA
