#dnd-discussion

1 messages · Page 261 of 1

tall forge
#

A satyr arriving to the material plane means they got here from the feywild.
Thats pretty important

exotic sinew
#

Okay what if their family have been in the material realm for generations but their great great great great ect grandparents were from the FeyWilds hmmmmm

tall forge
#

Especially for a low magic setting for a campaign, interplanar travel could be made very difficult

buoyant oar
#

Satyrs exist in the realms. But it's an all male species in the realms of fey. It's like Changelings they are in the realms. But that doesn't mean I have to let them be playable

tall forge
#

Again, nothing wrong if your table doesnt care about that

exotic sinew
#

I feel like yall are making a big deal out of something not that big?

tall forge
#

Thats your outlook

buoyant oar
#

This is not a fast one I pull on players. My banned species list is part of onboarding.

tall forge
#

As a dm, i care a lot about the worldbuilding

buoyant oar
#

I don't make a big deal out of it. It is just a thing I do.

tall forge
#

I consider it vital for immersion that it makes sense, so i have a banned species list

#

Cause some things just dont make sense to play in my setting

#

Its each individual tables choice to do so though

exotic sinew
#

I feel like yea home brew setting sure go right ahead and control species and stuff like that but if you are in a forgotten realms setting where like there is very few species that are not in the forgotten realms packages it’s kinda mean to restrict your players

tall forge
#

I think thats up to the dm

exotic sinew
#

I feel like you can fit in any species with the forgotten realms and that’s the beauty of it

#

Again if it’s home brew setting sure go right ahead

still plover
#

If I say "PHB species only" in the pitch for a game and someone rocks up with a changeling or plasmoid, I'm not the one that's made a mistake.

tall forge
#

You can, but perhaps i dont want to put in that extra work

#

So again, up to the dm/table to choose those things

exotic sinew
#

Hmm 🤔 interesting 🤨

tall forge
#

Some tables have banned classes

exotic sinew
#

BANNED CLASSES

#

now that’s insanity

tall forge
#

I ban chronurgy wizards

echo meteor
#

hmm interesting..
Lockpicking isn't actually "sleight of hand" but "Theives Tools + Dex Modifier"

tall forge
#

They are awful to deal with

exotic sinew
echo meteor
#

for some reason, i've thought it was sleight of hand for both

tall forge
#

Ive also banned bloodhunter

And some might ban clerics if there are no more gods

echo meteor
tall forge
echo meteor
#

do they? O.o

exotic sinew
tall forge
#

They can concentrate on 2 spells at once

still plover
#

The Gods are dead. Clerics are banned. Bards inherit the Realms.

echo meteor
#

what makes chronurgy broken?

tall forge
feral fulcrum
echo meteor
exotic sinew
tall forge
#

God plague

exotic sinew
#

I am so confused now

karmic pendant
tall forge
feral fulcrum
echo meteor
tall forge
#

They can then cast “Find familiar”, and use their familiar to concentrate on it

echo meteor
#

players are supposed to be OP/broken at level 10

tall forge
#

Yeahhh no its pretty insane

feral fulcrum
exotic sinew
#

Also I thought bloodhunter was a critical roll thing or and I confused on what DnD beyond says

tall forge
exotic sinew
karmic pendant
feral fulcrum
#

You're supposed to be *Good" At level 10, Game Design doesn't go out the window because you hit midway through progression :V

echo meteor
tall forge
feral fulcrum
exotic sinew
tall forge
#

Who is most likely 120 ft away already because the wizard would be no where near the fight

still plover
#

I've considered doing a game where one class is excised. It'd have to be a whole thing in the setting though, not just on a whim.

echo meteor
tall forge
#

Theyre level 10

#

10gp is like, pocket change at that point

feral fulcrum
echo meteor
#

its still something 🤣 depending on how they divy up gold and stuff :/

#

make them a bit less suicidal with their familiar

silk hare
feral fulcrum
#

It's really nothing at that point.

exotic sinew
tall forge
silk hare
#

well u decide when to introduce them no?

tall forge
#

I gotta do ALL THAT bc of a subclass

echo meteor
#

I dont really see the problem either, by level 10 you are throwing enemeis liek mind flayers and beholders

silk hare
#

what subclass in particular, like what is the actual issue?

tall forge
#

Chronurgy is strong

echo meteor
#

you can adjust the difficulty on the fly by adding/removing enemies

tall forge
#

So much that i ban it personally

native bronze
#

What is multiclass?

silk hare
#

oh alright sure, but just utilize stuff with magic resistance/ anti magic area etc etc

echo meteor
#

just have the creatures "call in reinforcements" if you think its too easy

tall forge
#

Yeah but now im building encounters to counter a specific player here

silk hare
tall forge
#

Or building around a specific player

The whole point is that theyre op in comparison to other classes

echo meteor
silk hare
tall forge
#

Wizard is already the strongest class in the game

silk hare
#

sure, so come up with other stuff like alternate win cons

tall forge
#

Why would i allow STRONGER wizard

native bronze
#

Oh alr
Is it worth it?

exotic sinew
# native bronze What is multiclass?

It’s when you start as one class and then when you level up rather than staying with that same class you can take a few levels in another class for example, a level 5 character might have 4 levels of paladin and 1 level of warlock.

tall forge
#

Just a pit of party strength imbalance

echo meteor
tall forge
#

No, wizard legit is the strongest class

echo meteor
#

how are you measuring the "strongest"

silk hare
tall forge
#

damage per round, utility, survivability

silk hare
echo meteor
tall forge
#

Yes

echo meteor
#

thats the first time ive heard of that

silk hare
#

any "smart enemy" would first target healers/ ranged casters

tall forge
inner silo
#

Are swords bards essentially sellswords/spies?

echo meteor
#

You sure your other players arnt just bad at building their cahracters?

silk hare
tall forge
#

The maths been done, a wizard excels

silk hare
#

if you look at quantifiable aspects of the game, so mostly combat oriented (but also ooc utility) wizards just do the most + have the most options

feral fulcrum
fossil hollow
#

spells do a shit ton of damage

inner silo
#

What do wizards get that other casters don't except a giant spell list and the chronurgy/divination subclasses?

fossil hollow
#

and wizard has a shit ton of them

tall forge
#

Turns out concentration spells + normal spells every round is a large number of damage

silk hare
exotic sinew
# native bronze Oh alr Is it worth it?

It all depends, when you multi class you may not get some more stronger stuff from higher levels of your class if you do it wrong you wont get all your feats. In 2024 rules i may be mistaken here but if you do make it to level 20 but have multi classes you dont get your boon.

However sometimes muliclassing has its benifits

fossil hollow
echo meteor
tall forge
inner silo
silk hare
echo meteor
#

you dont throw the final fight where the wizard has all their spell slots

feral fulcrum
native bronze
tall forge
silk hare
#

on average wizards just are BETTER in those quantifiable stats

exotic sinew
silk hare
echo meteor
tall forge
exotic sinew
#

But most people don’t make it to level 20 so yea I wouldn’t stress about that too much

inner silo
stoic haven
#

Tbh, spells are so busted, and in some aspects, Steel wind strike, which is available to all wizards, does 6d10 each target which is an average of 33 damage each, and it is comparable to a fireball of 5th level that does 10d6, which is around 35 damage, but is fire and is a dex save

native bronze
#

Alr thx

exotic sinew
fossil hollow
#

there are sustained spells that deal damage man

silk hare
#

just bc u dont want to allow for that class to outclass and limit them of your own volition, doesnt take away from the fact that wizards are objectively (speaking in terms of optimization) better than all other classes, and its not even close

feral fulcrum
#

In 2014 don't even bother with Boons, most of them are outperformed by Regular feats, or low level class features.

echo meteor
fossil hollow
#

wizards still have multiple spell slots.

#

and its not like you are nova-ing every time

silk hare
#

alright sure, at that point the other resources are drained too

namely HP, hit dice, martial dice etc for the amrtial classes too

#

at which point wizards still deal the msot damage

echo meteor
tall forge
#

Plus can regain some on a short rest

Plus can save on resources by using cantrips

Plus can concentrate on spells so 1 spell could last an entire combat

inner silo
fossil hollow
#

magic items which are reliant on being handed out

exotic sinew
silk hare
echo meteor
stoic haven
#

Only thing that can somewhat compete with Wizards on spell slots is sorcerer

inner silo
fossil hollow
#

:V

echo meteor
exotic sinew
#

I feel like it’s common knowledge that wizards are probably the strongest class in dnd

silk hare
tall forge
feral fulcrum
stoic haven
silk hare
#

the fact you HAVE TO INTENTIONALLY drain a classes resources to make it an even battlefield (not even hella outlcassed) says A LOT about how good that class is

echo meteor
inner silo
# silk hare goes both ways

There are more magic items that can benefit a fighter then a wizard as far as i remember, but it's true that many dms most likely hand out every player an equal amount of magic items

silk hare
#
  • a ton of magic items exist that let u cast stuff without spell slots
fossil hollow
#

it does look like a bit of goalpost moving too

stoic haven
#

Funniest thing is when people point out AMF, Dispel Magic and Counterspell

tall forge
silk hare
inner silo
stoic haven
echo meteor
silk hare
inner silo
silk hare
tall forge
feral fulcrum
silk hare
tall forge
#

Thats the vacuum your arguments stuck in

fossil hollow
#

saying you need to bleed a class out of resources to make it not as good is a bit... of a point

inner silo
wintry spindle
#

You guys talking about the adventuring day?

fossil hollow
#

thats like, the norm anyway

echo meteor
tall forge
#

It still pretty much is

fossil hollow
#

ok, this is just going in circles

tall forge
#

Bc the spellcaster is usually saving spellslots FOR THAT BIG ENCOUNTER

wintry spindle
#

It tells you in the DMG the game isnt designed for one encounter per long rest

feral fulcrum
exotic sinew
#

Without casters you are just a dude with a shiny stick that will fall over

stoic haven
#

But anyways, whats yalls favored length of an adventuring day

silk hare
#

even with 3 or 4 encounters wizards can still easily outclass martials

fossil hollow
silk hare
#

but yes, this is going in circles

tall forge
#

Theres a reason why most tier 4 bosses have partial magic immunity

feral fulcrum
tall forge
#

Its bc magic is strong, and thats ok

echo meteor
wintry spindle
tall forge
fossil hollow
#

ok, this literally sounds like:
"A gun isnt op because you have limited bullets"

exotic sinew
echo meteor
silk hare
fossil hollow
#

ok, were back in the ouroboros, can we move on

tall forge
silk hare
tall forge
#

And if the martial threw all their weapons theyd be pretty bad too

stoic haven
#

Ouroboros?

echo meteor
silk hare
#

"spell casters are the worst classes in the game if they jsut burn all their spell slots immediately after they wake up!!!!!"

fossil hollow
#

going in an infinite circle

stoic haven
#

Oh ok, that's what I thought

exotic sinew
silk hare
tall forge
wintry spindle
#

I think you can balance the adventuring day however you want, but if 2/4 players benefit from 1 encounter then long rest then the other players might be sidelined

inner silo
#

Tbh the caster vs martial debate is pretty pointless as of course the guy who can bend reality and do magic stuff will be stronger then a just above average person with a sword

silk hare
stoic haven
#

Oh I know Ouroboros, was confused at the context

fossil hollow
#

i was using him as a metaphor

#

anyway, next topic, how do dragons taste

stoic haven
#

Yea, I use Ouroboros in one of my settings

tall forge
silk hare
fossil hollow
#

if you cook and eat em

inner silo
wintry spindle
#

You shouldnt eat dragon they are inteligent

tall forge
#

Anyways, not good

exotic sinew
echo meteor
jolly agate
#

Aye, Would u eat dwarf?
(General question)

echo meteor
#

and once they run low in slots, their dpr will fall back down

inner silo
#

Isn't everything in faerun intelligent since speak with animals/plants exist?

silk hare
tall forge
echo meteor
tall forge
#

Concentration spells

silk hare
#

from what Ive seen thats always how it goes with this person, arguments and rules are laid out, they ignore what was said and circle back to their make believe scenario

echo meteor
tall forge
#

Any

#

Anyways, dragons taste bad

echo meteor
inner silo
#

Throwing down a web can do pretty well if your enemies don't do fire damage

tall forge
#

Predators usually dont taste good

exotic sinew
#

I feel like if you are a martial with a big ol sword and I am a wizard with cantrips I can technically keep running away from you and using cantrips and you will eventually die

inner silo
echo meteor
#

Webs dont exactly contribute to DPR

exotic sinew
#

No need to use a spell slot

tall forge
#

Aiding other character’s dpr helps overall dpr

echo meteor
silk hare
inner silo
echo meteor
silk hare
echo meteor
#

but anyways, now we are arging action economy, not DPR

echo meteor
tall forge
#

Luckily, with the advantage we can tell

If the first roll hit, wizard did nothing

If the advantage hits, the wizard is why it hit

exotic sinew
echo meteor
inner silo
echo meteor
inner silo
inner silo
echo meteor
echo meteor
silk hare
#

you are intentionally ignoring at least 70% of what people already told u, just to force an argument throught which was badly put together and ignores the stuff people already told u

inner silo
#

I've had this discussion with someone a while ago and casters are just better at everything. Even if martials are cooler most of the time

tall forge
silk hare
#

HP is a resource too, so whats your point?

inner silo
#

The only thing casters aren't the best at is unarmed fighting

exotic sinew
#

@tall forge going back on our conversation from before what are your banned species if you don’t mind my asking

silk hare
#

all these "what if I ignore A,B,C and D, then surely I win this argument" is leading nowhere

echo meteor
tall forge
#

Changelings (lore reasons) and faewild creatures

silk hare
exotic sinew
#

Idek what spelljammer is ahaha

tall forge
#

Autognomes, plasmoids, and like 1 more

echo meteor
silk hare
tall forge
#

Space sci fi racez

exotic sinew
#

So harengon is allowed 👉👈🥺

tall forge
#

Id usually allow that yeah

echo meteor
#

I agree wizards are strong but not cause of their damage

inner silo
echo meteor
#

they have really good control suite

exotic sinew
#

Ah hell yea the rabbits are amazing lol 😂

tall forge
inner silo
echo meteor
silk hare
# echo meteor So short rest, healing potions, cure wound?

see, you are doing it again, fighters dont usually have access to cure wound, they need spellcasters for that, so for your argument of "a wizard has to burn a spell slot every turn" (which they dont have to), this is invalid, healing potions are not sth thats class specific, bc there exist items that also let u recover spell slots/ use spells without using spell slots

#

short rest, sure, but within "11 fights" they wont have the hit dice left without other means of healing

echo meteor
exotic sinew
#

Night night all you nerds (it’s okay I am one as well)

tall forge
inner silo
# echo meteor Wut? healing potions r expensive now?

I play in two campaigns right now. In one of them the dm is giving us a ton of gold so we can get a lot of healing potions. About 6 on a good adventuring day. But in my other campaign they're pretty expensive at 1-2 per day

tall forge
#

I also dont allow centaurs, but thats more a logistic thing

limber trail
silk hare
#

"hey, lets discuss how a class is better than another, but Ill give the one class restrictions + give the other class an optimal setup with OTHER CLASSES so they can even perform, look at me"

inner silo
tall forge
#

Stairs

#

Rope

glad arch
tall forge
#

Any incline above jumping distance

silk hare
echo meteor
#

high DPR only happens if you burn all or spellslots... IF you burn all your spellslots, you lose the high dpr

#

im not giving any restrictions, that just restriction of the class

silk hare
#

you keep circling back to the same argument, which was disproven at least 4 times

shy girder
#

Hello!

tall forge
inner silo
shy girder
#

I m a new player

silk hare
#

literally in the message above yours

glad arch
silk hare
echo meteor
inner silo
echo meteor
#

and what does this have to do with chronurgy wizard?

tall forge
silk hare
#

like I dont get how u navigate a conversation like that?

tall forge
#

And tensers sucks

echo meteor
inner silo
echo meteor
#

lol that spell DOES suck 😛

tall forge
echo meteor
inner silo
inner silo
shy girder
echo meteor
shy girder
#

Just I m not English, so my English can be bad sometime

silk hare
#

tbh its pointless to keep arguing this if one person keeps hyperfocusing only on 1 aspect or the semantics of a message while disregarding everything else

echo meteor
#

i mean, its in every TTRPG or even any tactics game in general

silk hare
#

if you had a party of 5 wizards, 1 casts web, the rest spam cantrips

echo meteor
silk hare
#

compared to a party of 1 wizard 4 martials, thats still way better?

echo meteor
#

yeah, they are working together. YES.. a martial would deal more damage though

native bronze
#

What feats should I get if I'm going for utility?
I'm using artificer class for context

inner silo
silk hare
echo meteor
tall forge
severe rampart
inner silo
silk hare
#

then u built them wrong, just bc u dont know about a class capabilities and how to play them doesnt mean u can keep spouting nonsense

stone tundra
inner silo
#

Spellblades are just much MUCH better martials

echo meteor
silk hare
#

??????

uncut zenith
#

Bladesingers are “squish” in the sense that they don’t have a lot of HP due to being a wizard. But they’re good at avoiding getting hit, which makes them… not “squish”.

tall forge
#

Then immediately cast “absorb elements”

echo meteor
tall forge
echo meteor
#

what about "Fireball"?

tall forge
#

Counterspell

limber trail
#

toll the dead is a wisdom save, which wizards are generally quite good at

silk hare
inner silo
echo meteor
limber trail
#

Nor do wizards

inner silo
silk hare
#

how is the hit dice relevant for this?

echo meteor
silk hare
#

"oh no, less average healing on short rest"

but guess who didnt even get hit

tall forge
inner silo
silk hare
tall forge
#

Dont get hit.

If you het hit, use one of your 30 spells to ignore that damage

silk hare
stone tundra
#

Yeah wizards are pretty flexible on what feats they benefit from, tough wouldn’t be that bad for them and it’s even easier to get with 2024 backgrounds

inner silo
uncut zenith
#

Low HD only matters if the character can’t avoid taking damage. And Bladesingers are very good at not taking damage to begin with

echo meteor
#

lol yaa, but at that point ur not really playing ur bladesinger as a martial in the front line, but in the backlines... like a wizard 🤣

tall forge
#

And its FINE that spellcasters are a stronger than martials

echo meteor
#

which is my point

#

a blade singer isnt a martial

inner silo
#

And we're only talking about the strongest caster class. Almost all caster classes have a gish subclass that's leagues above any martial

tall forge
#

But they are, and saying otherwise is not helpful

tall forge
echo meteor
inner silo
limber trail
tall forge
silk hare
#

like my dude, I dont get what you are saying? martials (without DM given magic items) cap out at like 22 AC maybe

tall forge
echo meteor
limber trail
silk hare
#

bladesinger has 28 + other stuff + its ONE CLASS ONLY, and just bc they cant ALWAYS (yes they actually usually can) outmartial the martial, doesnt mean that they are not doing more damage if u play one of the better wizard classes

echo meteor
inner silo
tall forge
#

Literally never said a bladesinger should be in the backline

silk hare
inner silo
limber trail
echo meteor
tall forge
#

Bladesingers infact EXCEL at frontlining

echo meteor
tall forge
#

Shoulda used your 28 ac

uncut zenith
#

Bladesinger isn’t a classic martial, no. Because they are primarily a caster by virtue of being a wizard. That doesn’t mean they’re incapable of being a frontliner tho

limber trail
silk hare
# echo meteor lol i've played them, they squish af

like at this point u gotta be ragebaiting, you are blatantly wrong, 7 different people have told u why you are wrong, you refuse to even CONSIDER the things they told u and circle back to already disproven arguments

feral fulcrum
tall forge
#

Or your 5 spells on a reaction to reduce damage

echo meteor
feral fulcrum
#

High AC potential, and don't get me started on stacking that with Mirror Image.

tall forge
#

Plenty of options there, buddy

feral fulcrum
limber trail
tall forge
#

Infact, the frontline is better bc usually fireballing you means fireballing the enemies

silk hare
#

his arguments for "caster bad" arent even making sense, if someone gets hit by a spell that needs a save, fighters are not exempt???

uncut zenith
#

Also worth remembering that unless your DM is out to get you, not a lot of enemies are gonna have things like Fireball at the ready

echo meteor
tall forge
#

Most AOEs are safer to deal with in the front lines

tall forge
uncut zenith
#

If you’re saying Bladesinger is bad because of one spell, your argument is heavily skewed

silk hare
limber trail
#

I’ve seen more players get caught in a bad AoE by being away from the party

feral fulcrum
silk hare
#

so like, if even thats an argument AGAINST martials

echo meteor
tall forge
echo meteor
silk hare
tall forge
#

And youre wrong about them being squishy

echo meteor
silk hare
#

as 5 different people have told u and also WHY they arent

uncut zenith
tall forge
feral fulcrum
silk hare
#

you just keep saying "nuh uh, I think they are" with nothing to back it up but arguments that are not even arguing your point

glad arch
#

Why yall trying to convince the guy that doesnt wanna be convinced again?

tall forge
#

Health doesnt matter bc they never get hit

echo meteor
inner silo
#

I'm playing with a blade singer right now and they're pretty crazy. They don't do way less weapon damage then my rogue while being able to cast spells

silk hare
tall forge
#

Dnd math specifically

silk hare
limber trail
#

Pickle I’m convinced you’re here to ragebait the server 24/7

echo meteor
#

i dindt say that lol

silk hare
glad arch
echo meteor
#

nice attempt at strawmanning

limber trail
feral fulcrum
silk hare
echo meteor
silk hare
tall forge
# echo meteor just use a Dex save cantrip or a wis save

No, we are countering your points dude

Wizard (bladesinger) has a high dex, and proficiency in wis saving throws

There are no dex save cantrips, but if you mean spells those are AOE and would hit anyone. Bladesinger can reduce that damage, unlike a martial like fighter

glad arch
echo meteor
#

yes, read the WHOLE thing, i said small wizards suck if you want to use spells like "Thunder Step"

uncut zenith
# echo meteor ur doing the same thing lol

Plenty of people have shown you examples as to how they’re not squishy and all you’ve been saying is “but they are, throw a fireball at them and tell me otherwise”

echo meteor
#

and they do

tall forge
echo meteor
#

no, you said that i said "Small wizards suck".

#

i added a condition in there

limber trail
tall forge
#

Maybe acid splash is too?

silk hare
inner silo
#

Fighter is better then a wizard at wearing heavy armour😎

tall forge
#

Dex is the stat literally every class wants

shell quarry
#

lighting a cigar w/ sacred flame

silk hare
tall forge
inner silo
tall forge
#

anyways, i ban blades bladesingers and chronurgy wizards

silk hare
tall forge
#

Bc god i dont need a stronger wizard

inner silo
inner silo
tall forge
#

Ehhhh

woven flint
#

Graviturgy Wizard is incredibly weak

tall forge
#

On one hand, its really weak

inner silo
#

Is this how we make wizards as good as other casters though?

tall forge
#

On the other hand, i could make a great reason to ban them all by saying “no critical roll classes/subclasses”

inner silo
#

If we don't give them subclasses

feral fulcrum
limber trail
uncut zenith
#

I just ban Chronurgy/Graviturgy by virtue of them being Exandria content, and I don’t typically allow setting specific content if we’re not playing in said setting. And I don’t typically run campaigns in Exandria.

limber trail
#

I love critical role, I do not love critical role homebrew

tall forge
#

On other news

inner silo
#

I like gravity magic

tall forge
#

I ban echo knight

woven flint
#

Who doesn't?
It's pretty reasonable

tall forge
#

Just saying i dont only bully wizards

feral fulcrum
tall forge
#

Its either incredibly weak or incredibly strong

limber trail
#

It’s all just kinda weird

inner silo
#

Are there any subclasses you buff?

tall forge
#

Its wild how none of them make a balance

limber trail
#

It has that homebrew feel to it

silk hare
uncut zenith
#

That said, I’m not a fan of his design philosophy either

feral fulcrum
inner silo
inner silo
tall forge
quasi glade
uncut zenith
#

He likes to create classes with a lot of malus design, like Blood Hunter

tall forge
#

Critical role isnt dnd how most people play it, its propped up by professionals trying to make it entertaining

feral fulcrum
quasi glade
tall forge
#

Like all dnd podcasts

uncut zenith
#

Malus design meaning you have to explicitly take a detriment for a mediocre benefit. Like how BH has to sacrifice HP for some mid benefits.

tall forge
#

Bloodhunter my beloved, so cool in concept but horrid in execution

inner silo
#

I feel like graviturgy is a bit underrated

tall forge
#

Ive played it once and felt like i couldnt use any of my mildly ok features

uncut zenith
feral fulcrum
#

AH, looking back on it, it was 15th Level, and you get ONE shot back if you have none at the start of Iniatitive.

tall forge
#

Its just the dnd podcast situation

woven flint
#

I can't escape Matt Mercer even in Videogames!
He voices Cassidy in Overwatch
He voices Drifter in Deadlock
I'm sure he's been in more videogame wise, but, hes also been in a lot of my favorite shows... damn you, MERCER!!! (silly)

#

Get out of my skin!!!

feral fulcrum
#

You get two uses of it for the entire game. They regain on a short rest, but you're still missing the entire point of your subclass if you use it twice in a fight. Which was Stupid. And the only passive benfit was a cantrip and profficiency up until 7th level when...you basically just get a Magical Bow for the purposes of bypassing damage to nonmagical attacks. Which by then you should already have a Magical Bow, making it pretty pointless.

tall forge
stone tundra
inner silo
uncut zenith
tall forge
#

Ye i realized

#

Thats my b

jolly agate
#

Alr so ma DM accepted my idea of my warlock cow that's the child of a Cow Headed Minotaur and a Cow Legged Centaur but looks like a regular cow and talks like a regular cow and it's just kinda a regular highland cow whit a hat and eldrich powers

#

but now the druid on our party wants to be a lizzard

quasi glade
#

So which way is it to find a DM or a game to play in online here? I joined the server without ever checking around admittedly

jolly agate
#

i think im startin something

idle oar
quasi glade
jolly agate
#

The session is still in the planning stages tho

quasi glade
#

I prefer being a humanoid race but hey if you wanna be animals with hats all the more creative power to you 😆

jolly agate
#

i mean my dnd party

#

(my nerdy aaah friends)

quasi glade
#

Sounds fun

stray sage
#

what would you say is your favorite D&D outer plane?

uncut zenith
#

My party had a pretty fun time in Ysgard in my last campaign

minor cargo
#

Mechanus! Surround me with my weird lil' Modron guys.

uncut zenith
#

I don’t think I have a favorite though, they’re all capable of some fun adventures

limber trail
dark pewter
#

Ysgard was the first time I ever TPK'd a party of mine, good memories

stray sage
#

for me my personal favorite is Carceri, mostly because the concept of a prison dimension is quite cool and i think the demodands deserve to come back (maybe with a better name)

short reef
#

Haii!! I really wanna try and run a campaign in the future as a DM, but I have NEVER been a DM in DnD before and I've watched a few videos. Does anyone (a seasoned DM maybe) maybe wanna take me under their wing and help me understand and share tips and tricks with me? ><
Just so that maybe in the future i can reach my goal of becoming a DM ! :3

stray sage
#

i really like the idea of the demodands being philosophers of despair. They are in essence nihilism manifest, reveling in the destruction of hope and purpose.

still plover
#

Near-endless tunnels of twisting rock, sharp to the touch. Never a flat plane beneath your feet, incessant howling wind that carries far-off words you could almost make out if you tried (you shouldn't).

And once every so often, an opening to another plane.

jolly agate
terse ledge
#

I personally prefer Equestria /j

buoyant oar
#

I would have to say Baator or Acheron are my go to planes

iron herald
# short reef Haii!! I really wanna try and run a campaign in the future as a DM, but I have N...

I'm too preoccupied to do so, but I'll at least provide a little advice here. A lot of being a good DM comes down to being good at talking with your friends and being able to come up with ideas and answers on the spot. A lot of this comes down to life experience in general; keep doing new things in life to grow your capabilities over time.

For just starting out, keeping your games simple will help. You'll grow into the elaborate plots as you DM more games. Don't be afraid to try some off-the-shelf adventures to start with, and improvise when you need to.

knotty vine
#

I still want a BG3 book of magic items

still plover
still plover
humble cairn
#

The Griffon's Saddlebag third party book has a lot of really neat items.

lucid escarp
# short reef Haii!! I really wanna try and run a campaign in the future as a DM, but I have N...
  1. random locations "there is a cave on your way.. do you want to go in" or "something unexpected happened on your journey" and then something on the street happens
  2. dont let someone roll if it cant succeed , intimidation on a king wont work so dont let them roll
  3. dont say " you failed your roll of X" instead react to the result "your vicious mockery just makes the trader angry"
  4. never ever say "what are you going to do" , this sentence implies "doing" something and kills all role play chances as everyone just says what they do
  5. you can roll for how much success something has instead of fail vs success, a bard can play guitar and has expertise so he wont play bad, if he rolls bad perf he just doesnt get as much money
#
  1. passive perception/insight basically tells the dm "you are not fockin blind"... if i go in a city i will find a tavern, no need for rolls
ebon silo
#

Pugilist class is the best class for a beginner

#

…that was sarcasm btw

lucid escarp
#
  1. random events with your players makes the story, not you " a DM doesnt build a world he just weaponizes it"
small heath
#

As a beginner for the 1st time with no knowledge of the game back in November 2025, I recommend that all brand new beginners try sorcerer!

#

||(this is sarcasm don't make my mistake I got so confused for like, 6 sessions in a row. But it's still really fun if you're patient and love being a magic dude ❤️ )||

lucid escarp
#
  1. everyone can play what they want, if they dont min max its your job to balance it
ebon silo
#

With pugilist i can roleplay venom

#

With the dread hand subclass🗿

lucid escarp
#
  1. saying no means no
small heath
#

Maybe I can look at that subclass for ideas on how to structure it.

ebon silo
#

I been playing dnd for 2 years now a d pugilist class takes a ton of resources management, even a little intimidating

small heath
#

Every campaign I've been doing I try to change my class and try out new stuff.

#

First I was a sorcerer, then a fighter. I added on a ranger for my 3rd one and for this upcoming 4th one I want to try barbarian

#

My sorcerer one just ended so the DM for that is making preparations for his next one in a few weeks.

jolly agate
small heath
#

I'm in different campaigns

ebon silo
#

If the character im playing now dies which would not surprise me since is the eve of ruin campaign and our dm showing us no mercy, im going either a dread hand or oath of the genie paladin

small heath
#

with different DMs (but it's really one big giant social network)

#

I somehow joined a friend who is with a group of people where everyone kind of have their own campaigns so there is overlap of players in each one.

#

It works because I can feel comfortable trying out new classes with people I am familiar with.

knotty pasture
small heath
#

^^ I had a friend who's monk died so they made a warlock in the sorcerer campaign I finished up

knotty pasture
#

Obviously don't make it blatant by rushing to your death the moment you find your current class boring

jolly agate
knotty pasture
#

My way of doing it is to try and create a noble sacrifice moment

#

Like in a slightly challenging fight you can pretend you are doing this for the greater good and sacrifice yourself

small heath
knotty pasture
#

Your table will think you're a pretty good guy and you get your class change

jolly agate
#

There's SO many options to die

terse ledge
# jolly agate Wait u can do that???. Damn, My DM never let us get another class mid campaign. ...

myself and the DMs I play with have allowed a complete and total class change under specific circumstances - if a big story moment happens, a class change can make total sense, and sometimes the player just isn't having as much fun with their current class as they'd like, or they realized far too late that there's a class/subclass that fits their character far better than what they originally chose

sharp island
#

Can somone explain a Paladin?
Cause I wanna make a charcter (not for dnd but in general)

still plover
#

Yeah, class change after like session two has got to be a story thing. You don't get to flip for the asking. Show us how your character has changed.

terse ledge
#

for instance, the first campaign I was ever part of, which is still running to this day over 2 years later, my character was raised by a dragon, but I chose Battle Master Fighter as my class with a Dex-based build, but only much later learned that Drakewarden Ranger was a thing

#

Drakewarden was obviously much more fitting for the character, I just didn't know it was an option when I first made the character

glad arch
#

General paladin vibes is usually a noble knight kind of character but thats not required. You do however have an oath based on your subclass which you need to follow

brisk gate
#

Ay

terse ledge
#

Paladins are basically a full martial class with holy warrior flavor, and a handful of magic spells to make them more terrifying than the Fighter

tall forge
#

Yeah

#

Its only nerf is the fact itll run out of resources (just multiclass into sorceror)

terse ledge
#

or multiclass into Warlock

#

get some spell slots back on every short rest

glad arch
tall forge
#

Mildly, most dont get charisma if youre just a pure paladin

glad arch
#

Between str/dex, con and charisma

potent vector
potent vector
#

In DnD canon the power comes from the Outer Planes, the "idea" Planes

potent vector
potent vector
potent vector
# sharp island Nope

They are in most forms of media, a Vanguard, frontliner and a driving force for their allies to follow into melee with

#

(making sure they have a lil breathing room)

crisp orbit
#

Question how does the subclass oath of the vengeance Paladin work

terse ledge
glad arch
potent vector
stoic haven
#

Oath of Vengeance would be sworn to destroy Evil or no- do - gooders

terse ledge
#

Ne'erdowells

crisp orbit
crisp orbit
potent vector
terse ledge
#

i mean, no need for religion for the power to come from the oath itself, particularly an oath sworn to a king, but okie

potent vector
# crisp orbit Hmm flavor wise

Like I said, Outer Planes, so they gain power from the Outer Planes and the idea of vengeance, explained in their Tenants at the start of the subclass

jolly agate
#

Also heavy cheap armor

glad arch
terse ledge
#

...where are you getting the idea that Paladins are nerds

#

the only two Nerd classes are Wizard and Artificer

jolly agate
#

Artificer is goated

glad arch
#

Nerd ≠ bad

terse ledge
#

well, tbf, an argument could be made for Eldritch Knight and Arcane Trickster, maybe a couple others

potent vector
glad arch
feral fulcrum
#

There's even a particular Paladin subclass (Oath of Glory) that's primed for peak "Look at my Gains bro!" Gymbro

terse ledge
stoic haven
#

So, I have a fellow player who is playing a barbarian and is dead set on being "The Tank" (Totem Pole Barbarian), and I am trying to be a Paladin with a defender build, how do I not step on toes?

jolly agate
#

Idk i don't like the Oath thing, and Paladins are always so meh

jolly agate
potent vector
feral fulcrum
#

If you're not JoJo posing as Oath of Glory, are you really Playing Oath of Glory?

tall forge
jolly agate
glad arch
sly crest
feral fulcrum
#

Eventually, the Paladin stopped thinking. (And started Supplexing)

tall forge
#

They never needed to

#

Theyre (sometimes) gods favorite’est princess

feral fulcrum
tall forge
#

Never watched it

tall forge
#

A sin, i know

jolly agate
#

Wait, a Jojo themed campaign would be cool af

potent vector
# tall forge Never watched it

(Not gonna go into why here, but highly recommend, the next part Steelball Run, is considered on par with One Piece in terms of quality)

tall forge
#

Im interested, but its just been on the list

cloud mulch
#

If I’m making a 2024 race and there is 2014 custom lineage which looks like this:

Creature type. You are a humanoid. You determine your appearance and whether you resemble any of your kin.
Size. You are Small or Medium (your choice).
Speed. Your base walking speed is 30 feet.
Ability Score Increase. One ability score of your choice increases by 2.
Feat. You gain one feat of your choice for which you qualify.
Variable Trait. . You gain one of the following options of your choice:
Darkvision with a range of 60 feet.
Proficiency in one skill of your choice.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

a 2024 would be the same without the asi but will the feat be an origin feat like it is with human in 2025 or would it stay as a regular feat

potent vector
feral fulcrum
knotty pasture
#

Ora ora

knotty vine
#

Isn’t there already astral self

uncut zenith
#

Yeah Astral Self monk is the ultimate JoJo subclass

jolly agate
tall forge
crisp orbit
tall forge
#

Got an astral monk in my campaign, and theyre just so cool

#

Is astral monk in 2024?

terse ledge
#

I've just been reminded of a temporary curse I came up with a while back, for a d6 table of temporary curses that were meant to just encourage roleplay

Curse of the Bizarre Star

You feel compelled to dramatically pose at certain moments, even if it would normally be unwise to do so. You have disadvantage on Stealth and Persuasion checks, and advantage on Intimidation checks. During combat, at the end of your turn, roll a d6. On a 1, you have a -2 penalty to your AC until the start of your next turn.

potent vector
stoic haven
tall forge
#

Man

terse ledge
#

specifically, these temporary curses were designed for an evil Enchantment Wizard's tower

knotty vine
#

I don’t think your suppose to go there

tall forge
#

Subclasses dont hurt as much, but its still sad

cloud mulch
#

Question. For college of eloquence at level 5 you can’t roll lower than a 21 (expertise and max char assumed). How does the the dm work around this? And surely there is very little consequence when you are constantly rolling high

#

And as a player

#

What could I do to make every encounter not feel like an auto win

dark pewter
#

Rolling high on Persuasion/Deception doesn't always guarantee success, just increases your favor greatly

tall forge
#

Also, you totally can?

cloud mulch
tall forge
#

Or is it a 2024 thing

potent vector
exotic sinew
#

Am I understanding paladin correctly. At level 1 your lay on hands has a “pool” of 5xpaladin level so it’s 5 hit points in the pool. So is that like you can lay on hands one time and only heal 5 hit points until you sleep???

dark pewter
atomic kayak
#

Persuasion isn't mind control

potent vector
#

Like a offering a thief treasure to betray people might work, but offering a king's knight is probably gonna get you extra punishment in the cells.

atomic kayak
#

NPC attitude (something in both 2014 and 2024) also, in short, prevents you from just using a Cha skill to make a hostile do whatever

tall forge
#

Plus like, what could they possibly be doing to persuade/lie that’s problematic

cloud mulch
#

I get persuasion isn’t mind control but some things in the game are dependent on npcs and roleplay so it’s still difficult to work around being able to respect a 21 on a roll and also understand it’s not mind control

exotic sinew
#

Ain’t gonna lie is that’s how it works lay on hands seems kinda poop

atomic kayak
#

Not to mention ofc: You as the player do not determine if you make a roll or not. The DM does.

You might want to try to use Persuasion on someone. You only make the roll if the DM tells you to.

tall forge
#

If it’s impossible its impossible, plain and simply

cloud mulch
tall forge
atomic kayak
potent vector
crisp orbit
terse ledge
#

I would like to point out an important thing for rolling a check in general, regardless of what sort of check it is

a natural 20 does not guarantee success on a skill check. it guarantees the best possible outcome for that roll, even if that outcome is simply the NPC interpreting the player's attempt to Persuade them into giving away their merchandise for free as a funny joke and offering a 20% discount

glad arch
atomic kayak
#

To summarize:

  • Persuasion isn't mind control
  • The DM tells you when you can roll
  • Rolling high does not mean exactly what you want happens
  • NPC attitude can affect all of the previous elements
  • NPC motivations (something that is pure RP even aside from attitude) also can affect what an NPC is or isn't willing to do
glad arch
#

Full hp pool then resets on long rest

exotic sinew
glad arch
tall forge
#

Its an out of combat heal
Or a last resort

cloud mulch
# terse ledge I would like to point out an important thing for rolling a check in general, reg...

This is what I’m saying. Although not natural a 21 on any check should have a very good outcome but like if that’s the minimum then how does you manage moments like that when the eloquence bard gets that every roll compared to the barbarian who has never rolled high charisma in high life. If the barb rolled a 21 he would have a good outcome so the same should be for the bard but it’s tricky to say when it’s the minimum they can roll

glad arch
#

Lvl 6 paladin being able to heal 30hp in one action can come in clutch

woven flint
#

Lay on Hands is really good because it's an easily expendable resource that doesn't cut into Spell Slots

tall forge
#

Say the paladins out of spell slots, might as well bring the wizard to fill to cast fireball

tall forge
dark pewter
tall forge
#

Youre misunderstanding, you shouldnt RAISE the dc

atomic kayak
cloud mulch
dark pewter
#

It's not a bad thing to be specialized in a unique way. Every party member fills out their role in a way that builds... well, a party.

tall forge
terse ledge
#

you as the DM decide what that best outcome is

atomic kayak
cloud mulch
potent vector
tall forge
dark pewter
#

If a player is willing to dedicate a significant portion of their build to high Persuasion, then that character gets to be more persuasive, and that's the benefit.

glad arch
#

No dice rolling involved you just know exactly how much youre giving

tall forge
#

Like, its FINE that he never “fails” a deception or charisma

restive blade
#

so i'm making a 2024 barbarian character and i've taken a couple of feats, but the ASI from those feats dont show up on my stat points? it only shows the increase from my background

#

anyone know why?

tall forge
#

Take the situation and what theyre asking/lying about into consideration

#

If they only get good outcomes? They built for it, so whatever

potent vector
#

You can narratively work conflicting promises on them too

dark pewter
#

Now, an interesting counterpoint: Someone who always seems to get their way and likes to charm everyone they meet might gain a reputation among others as a smooth talker. And not everyone trusts a person like that, no matter how high you roll.

potent vector
#

Make them pick and choose what they're deciding to influence (with consequences for not siding with someone else)

cloud mulch
atomic kayak
#

Doesn't matter how much of a smooth talker your bard is

The bandit chief isn't going to respect him. The barbarian that could bury him 12ft under though? She is the one who is going to even be able to make the check

tall forge
#

🤷 its fine, still

#

I think punishing them for having a feature sucks

cloud mulch
#

That’s my thinking it just is annoying un to balance around because I want the bard to have some consequences

tall forge
#

Give em consequences for what they say then

terse ledge
echo meteor
tall forge
cloud mulch
#

Yeah

tall forge
#

If they say all the right things, and you hit them with a bad outcome

echo meteor
#

good thing bards have access to "Charm Person"

tall forge
#

Its not “consequences”, its “punishment”

echo meteor
atomic kayak
atomic kayak
echo meteor
tall forge
echo meteor
#

the bandit leader.. and he starts being friendly

atomic kayak
#

Charmed isnt mind control

And they can see you casting the spell

tall forge
#

The bandit leaders subordinates murder you

echo meteor
atomic kayak
#

They attack you when you start casting the spell. Because you are casting a spell

terse ledge
echo meteor
cloud mulch
# tall forge Its not “consequences”, its “punishment”

If they say all the right things and roll high then they shouldn’t get punished. I mean obviously if they are tryna do smthn ridiculous like convince a boss to kill itself thy are gunna suffer but even In situations like those high rolls mean best possible outcomes possibly meaning the boss might find them amusing and spare them or so on

echo meteor
atomic kayak
#

Not to mention ofc, that it only makes them friendly to the caster, not the whole party

exotic sinew
#

Okay that’s my bad I have never played a paladin but I am trying to make a character that is a paladin and idk what I am doing lol 😂

Lay on hands just seems idk meh but okay okay you convinced me otherwise

tall forge
echo meteor
exotic sinew
#

Other than divine smite what other spell should I have prepared as a level 1 paladin? Any recommendations

atomic kayak
echo meteor
tall forge
atomic kayak
#

But it doesn't matter regardless, because you would be in combat. Because you tried to cast a spell. In the middle of hostile negotiations.

cloud mulch
#

Also does this stack:

Unsettling Words
Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.

knotty pasture
echo meteor
tall forge
#

The bandit captain’s subordinates would def notice and try to murder yoy

valid geyser
tall forge
echo meteor
still plover
#

"I gotta tax ya. It's just business, you know? Otherwise my boys lose respect, folk get more inclined to make a fuss, someone ends up bloody. So let's have the purse, friend, and you can tell me how you've been."

dark pewter
echo meteor
tall forge
#

Doesnt matter

echo meteor
#

it would happen first, THEN the combat

atomic kayak
potent vector
tall forge
cloud mulch
dark pewter
#

Casting a spell isn't instant, it just takes less than six seconds. But you would still be seen preparing to cast the spell

potent vector
atomic kayak
# echo meteor but charm person is "instant" casting time

Not how casting works no. That just means the spell happens after 1 action. Actions still occur out of combat. Initiative just tracks the order. As soon as you start casting the spell (a very visible thing) you roll initiative.

They see you start casting, you roll initiative, they attack you.

cloud mulch
#

Or banish

potent vector
# echo meteor ???

This is basically old Surprise Rules. Which got removed for a reason lol.

atomic kayak
echo meteor
terse ledge
tall forge
exotic sinew
#

And sorry what are the differences between these smites. I thought it was just divine smite lol 😂

atomic kayak
valid geyser
tall forge
potent vector
echo meteor
atomic kayak
echo meteor
#

which i think was better

atomic kayak
#

but anyways

echo meteor
atomic kayak
valid geyser
#

i never cared that much for the extra smite spells.
blinding smite is probably the one i like the best but i havent played a paladin with access to level 3 spells yet

tall forge
echo meteor
#

but whats with clerics always trying to cast guidance in the middle of conversations?

atomic kayak
marble lion
#

Getting a free firball or charm person in i allow all the time, if the circumstances fit

tall forge
echo meteor
marble lion
#

A roleplay event starts initiative
That rp event can be an attack

atomic kayak
exotic sinew
marble lion
#

But yes charming an enemy leader in an open negotiation is a guarantee for trouble

echo meteor
valid geyser
#

usually with guidance spam it was more for dungeon exploration than it was for social encounters

echo meteor
atomic kayak
potent vector
tall forge
marble lion
#

Unless you are literally preparing yourself to deliver a concise intimidation persuasion or deception, guidance makes no sense in conversation

tall forge
#

But all is allowed if you rp well enough and all that

marble lion
#

You dont think "now i will try to persuade him"

valid geyser
#

i think the way guidance was nerfed was rly weird. I'd have just preferred like, immunity to guidance for a minute, possibly 10 minutes after using the roll bonus

echo meteor
tall forge
marble lion
#

You say your stuff, and the dm says "roll persuasion" to see how good it landed

echo meteor
marble lion
#

You cant guidance it because it already happened

atomic kayak
#

Retroactive guidance was another factor yes

marble lion
#

Imagine being in a job interview for 30 minutes, and then getting guidance cast on you after

#

Why would guidance make any difference?

echo meteor
marble lion
#

Not at my table

atomic kayak
#

Heroic Inspiration is retroactive, inherently. You choose to spend it after rolling

marble lion
#

Unless im misunderstanding

tall forge
#

Technically heroic inspo lets you reroll after the result

atomic kayak
#

Guidance is quite literally "you have to do it before you roll"

tall forge
#

Its intended

echo meteor
swift wren
#

Guidance spam is horrible, just talk to you players to make it less stressful

marble lion
#

I didnt mean after the roll, i meant after the action

atomic kayak
marble lion
#

Retroactively as in "i wanna use inspiration" when stuff already happened

echo meteor
#

what about Portent? did they make it retroactive too?

exotic sinew
atomic kayak
valid geyser
#

also because 2014 inspiration was pretty sucky design wise and people barely ever used it for a reason
2024 is a little better about it

atomic kayak
#

They are mechanically nearly identical

valid geyser
echo meteor
atomic kayak
#

the main reason people rarely used inspiration before was because it was entirely reliant on the DM to ever have it

tall forge
echo meteor
#

I think i only play bladesinger/chronurgy/divination wizard tho

swift wren
valid geyser
exotic sinew
atomic kayak
#

Portent was not retroactive, it was done before the roll

tall forge
echo meteor
tall forge
atomic kayak
#

ok? That doesn't mean it was how it worked. Same with guidance. Among other things we have discussed

exotic sinew
echo meteor
#

well, you cant exactly use portent before the roll alot of the times, especaily if the DM chooses to roll for something and the divination wizard comes back and goes "i wanted to portent that!"

tall forge
#

With portent, technically they dont even get to roll

echo meteor
#

which makes it hard to do portent BEFORE the roll

tall forge
atomic kayak
jolly agate
#

beans

echo meteor
knotty vine
#

How do I learn rct in dnd

atomic kayak
#

whether or not its hard to enforce or not is besides the point really ¯_(ツ)_/¯

tall forge
echo meteor
#

its a necessary sacrifice to make the game run smoother

#

just to make portent happen after the roll

echo meteor
#

otherwise, the DM will have to ask the diviner, "i am going to roll, r u going to portent" before every single roll

knotty vine
#

Could portent be used on death saves?

exotic sinew
#

What if I want to stop my dm from hitting a crit

atomic kayak
knotty vine
#

I thought so

exotic sinew
tall forge
uncut zenith
#

Death saves are a D20 test, so Portent would apply

knotty vine
#

I choose to pass my death saves

tall forge
#

Idk if death saves are actual saving throws

knotty vine
#

They aren’t

tall forge
knotty vine
exotic sinew
valid geyser
tall forge
#

“made by you or a creature that you can see”

marble lion
exotic sinew
#

I am making the death saves I choose to pass them

knotty vine
#

So I could totally just choose to pass my own death saves

tall forge
#

Also looked it up, death saves are saving throws

exotic sinew
#

Doesn’t say I have to see myself

echo meteor
knotty vine
woven flint
#

I choose to fail my death saves because I'm just different 😎
(Silly)

echo meteor
#

its a scenario that happens ALL THE TIME

lavish flame
marble lion
knotty vine
#

It’s not a preset saving throw

tall forge
uncut zenith
echo meteor
tall forge
#

Like paladin aura

valid geyser
#

DMs say what they do before they make rolls, plenty of time for a player not on their phone to declare a reactive ability

marble lion
knotty vine
atomic kayak
#

There's a few things

echo meteor
dark pewter
#

Also, as a DM, if one of your players has uses of Portent left, you should leave a beat for them to use their feature.

tall forge
#

Bardic inspiration, bless i think?

dark pewter
#

That's part of being aware of your players' kits.

tall forge
#

Anything that gives a + to a saving throw really

marble lion
woven flint
#

Yes

knotty vine
#

I guess it is

tall forge
marble lion
#

I had no idea

exotic sinew
# tall forge Like paladin aura

My monk character has a parapet of wound closure (idk if I spelt that correctly) and pretty much it means I cannot fail my death saves 😃

echo meteor
knotty vine
#

You just don’t add anything to it base wise

marble lion
#

Never came up in my games anyway

valid geyser
#

I don’t think death saves are legally saving throws

dark pewter
tall forge
#

You failed your saving throws >:)

exotic sinew
#

That’s just mean 😢

tall forge
knotty vine
#

I still think it’s unfair when my player stares me dead in my face and says that it’s “unfair” that the enemy attacked them while they were downed

atomic kayak
#

Its why stuff like Monk and Paladin affected them (among other things that generically add to saves)

tall forge
exotic sinew
tall forge
#

I have monsters that literally try and steal the body of downed players to eat for later

#

So if you get downed, theyre taking you and booking it

knotty vine
valid geyser
echo meteor
tall forge
#

Do that to em. see if they think youre evil >:)

exotic sinew
tall forge
#

Its called difficult combat 🤷

tall forge
knotty vine
#

The world grinds to a halt

echo meteor
tall forge
#

I banned like, 2

uncut zenith
tall forge
#

Either way, my games are fun and thats what matters 🤷

knotty vine
still plover
#

"Good news! You're stabilised and have d4 HP. Bad news! You're upside down in a bone pit full of noxious scents, your arms are pinned to your sides and you're no longer holding your weapon/ focus."

tall forge
echo meteor
knotty vine
tall forge
exotic sinew
# tall forge I banned like, 2

I don’t know much about wizards to know anything about that subclass but you made a valid point with it. And to me Bloodhunter is a critical roll thing it’s not actually wizards of the coast even though they have like adopted it. I think that’s also very valid.