#dnd-discussion
1 messages · Page 261 of 1
Okay what if their family have been in the material realm for generations but their great great great great ect grandparents were from the FeyWilds hmmmmm
Especially for a low magic setting for a campaign, interplanar travel could be made very difficult
Satyrs exist in the realms. But it's an all male species in the realms of fey. It's like Changelings they are in the realms. But that doesn't mean I have to let them be playable
Ok but now you gotta deal with a satyr family. How does that effect the world?
Again, nothing wrong if your table doesnt care about that
I feel like yall are making a big deal out of something not that big?
Thats your outlook
This is not a fast one I pull on players. My banned species list is part of onboarding.
As a dm, i care a lot about the worldbuilding
I don't make a big deal out of it. It is just a thing I do.
I consider it vital for immersion that it makes sense, so i have a banned species list
Cause some things just dont make sense to play in my setting
Its each individual tables choice to do so though
I feel like yea home brew setting sure go right ahead and control species and stuff like that but if you are in a forgotten realms setting where like there is very few species that are not in the forgotten realms packages it’s kinda mean to restrict your players
I think thats up to the dm
I feel like you can fit in any species with the forgotten realms and that’s the beauty of it
Again if it’s home brew setting sure go right ahead
If I say "PHB species only" in the pitch for a game and someone rocks up with a changeling or plasmoid, I'm not the one that's made a mistake.
You can, but perhaps i dont want to put in that extra work
So again, up to the dm/table to choose those things
Hmm 🤔 interesting 🤨
Some tables have banned classes
I ban chronurgy wizards
hmm interesting..
Lockpicking isn't actually "sleight of hand" but "Theives Tools + Dex Modifier"
They are awful to deal with
That’s a subclass. That’s different to a whole class
for some reason, i've thought it was sleight of hand for both
Ive also banned bloodhunter
And some might ban clerics if there are no more gods
What makes them bad?
They break the game
do they? O.o
What do you mean no more gods 😵💫
They can concentrate on 2 spells at once
The Gods are dead. Clerics are banned. Bards inherit the Realms.
what makes chronurgy broken?
Killed em all. Died in the godplague
Busted Unqiue spells + Concentrate on 2 spells.
Chronurgy wizards can concentrate on 2 spells!?1
Who did ?
God plague
I am so confused now
A world with no gods? Did Kratos get to them?
They can turn a spell into an orb, which any creature can cast and concentrate on
The Gods.
Thats not that bad for level 10
They can then cast “Find familiar”, and use their familiar to concentrate on it
players are supposed to be OP/broken at level 10
Then go kill the familiar
Yeahhh no its pretty insane
No, not really.
Also I thought bloodhunter was a critical roll thing or and I confused on what DnD beyond says
Familiar flies 60 ft into the sky. Ggs
More like level 20 is when that happens
It is a critical roll thing
You're supposed to be *Good" At level 10, Game Design doesn't go out the window because you hit midway through progression :V
So, the monsters you are throwing at the players at level 10 dont have ranged capabilities?
More accurate to ask, am i willing to waste attacks on the flying familiar
Bows and spells can still hit them quite easily. It's not GG. :V
Waste a legendary action lol 😂
this is a joke
Who is most likely 120 ft away already because the wizard would be no where near the fight
I've considered doing a game where one class is excised. It'd have to be a whole thing in the setting though, not just on a whim.
if its causing the monsters issues, YES...
R u properly charging the wizards of the party 10gp Every time a familiar dies?
That's chump change past like level 3, so...
its still something 🤣 depending on how they divy up gold and stuff :/
make them a bit less suicidal with their familiar
introduce space constraints? like a tomb e.g.
It's really nothing at that point.
Excuse me my level 1 character is extremely rich with their 23 gold pieces thank you very much
That works only id there are space constraints, which is the problem
well u decide when to introduce them no?
I gotta do ALL THAT bc of a subclass
I dont really see the problem either, by level 10 you are throwing enemeis liek mind flayers and beholders
what subclass in particular, like what is the actual issue?
Chronurgy is strong
you can adjust the difficulty on the fly by adding/removing enemies
So much that i ban it personally
What is multiclass?
oh alright sure, but just utilize stuff with magic resistance/ anti magic area etc etc
just have the creatures "call in reinforcements" if you think its too easy
Yeah but now im building encounters to counter a specific player here
having multiple lvls in different classes
Or building around a specific player
The whole point is that theyre op in comparison to other classes
No, you just build encounters for each party.. that ONE thing isnt whats op
well u can plan around them, not exactly counter them
Wizard is already the strongest class in the game
sure, so come up with other stuff like alternate win cons
Why would i allow STRONGER wizard
Oh alr
Is it worth it?
It’s when you start as one class and then when you level up rather than staying with that same class you can take a few levels in another class for example, a level 5 character might have 4 levels of paladin and 1 level of warlock.
Just a pit of party strength imbalance
"Strongest" depends on what you are looking at
No, wizard legit is the strongest class
how are you measuring the "strongest"
if u know what you are doing, yes, the "best builds" usually have some sort of multiclass
damage per round, utility, survivability
it is, you are correct, but there are ways to still lvl the playing field
Wizard has highest damage per rounbd?
Yes
thats the first time ive heard of that
Alr thx alot
any "smart enemy" would first target healers/ ranged casters
It really shouldnt be
Are swords bards essentially sellswords/spies?
You sure your other players arnt just bad at building their cahracters?
just ask in #optimization , they crunched the numbers, wizard excells in every aspect
The maths been done, a wizard excels
if you look at quantifiable aspects of the game, so mostly combat oriented (but also ooc utility) wizards just do the most + have the most options
Have you looked at the damage numbers Wizard spells can pop out?
Highest DPR? Though?
spells do a shit ton of damage
What do wizards get that other casters don't except a giant spell list and the chronurgy/divination subclasses?
and wizard has a shit ton of them
Turns out concentration spells + normal spells every round is a large number of damage
single target CAN be contested, overall, yes, the most damage, or simply doing things to make combat meaningless
It all depends, when you multi class you may not get some more stronger stuff from higher levels of your class if you do it wrong you wont get all your feats. In 2024 rules i may be mistaken here but if you do make it to level 20 but have multi classes you dont get your boon.
However sometimes muliclassing has its benifits
thats it. thats why theyre so good; their spell list
Kind of? I mean, it relies on spell slots, and how fast they burn through them doesnt it?
And even for single target, you gotta REALLY build into that
Most casters can do that though. Sorcerers for sure
remember, just bc anotehr class can THEORETICALLY do more damage in 1 round by using tons of resources and deal nova damage, doesnt mean that class is better
you dont throw the final fight where the wizard has all their spell slots
Better spells, and effects from their subclass that modify how spells function. Example, Evoker which has Spell Sculpt which is "I nuke everyone by my teammates."
What is a boon?
I'm a beginner so I don't rly know anything lol
Yeah but wizards just get more
on average wizards just are BETTER in those quantifiable stats
It’s like a special feat
I mean sure, but if u intentionally have to LOWER a classes ability like that, what does that say about that class?
Is this where they are using a spell slot every turn?
Concentration spells
But most people don’t make it to level 20 so yea I wouldn’t stress about that too much
I see. What spells do they get that are better then everyone elses?
Tbh, spells are so busted, and in some aspects, Steel wind strike, which is available to all wizards, does 6d10 each target which is an average of 33 damage each, and it is comparable to a fireball of 5th level that does 10d6, which is around 35 damage, but is fire and is a dex save
Alr thx
What class do you play mostly??
there are sustained spells that deal damage man
just bc u dont want to allow for that class to outclass and limit them of your own volition, doesnt take away from the fact that wizards are objectively (speaking in terms of optimization) better than all other classes, and its not even close
Epic Boons are late game feats with extreme effects. (At least in 2024 where they're not a complete joke.)
In 2014 don't even bother with Boons, most of them are outperformed by Regular feats, or low level class features.
That you need to design your fights in a way so that its not a 1 and done deal but series of multiple fights that drain the parties resources overtime
wizards still have multiple spell slots.
and its not like you are nova-ing every time
alright sure, at that point the other resources are drained too
namely HP, hit dice, martial dice etc for the amrtial classes too
at which point wizards still deal the msot damage
Martial classes like Fighters, Rogues, Warlocks are good with short rest
Plus can regain some on a short rest
Plus can save on resources by using cantrips
Plus can concentrate on spells so 1 spell could last an entire combat
Martials also have many more magic items they can benefit from
magic items which are reliant on being handed out
Have you ever played a full caster before?? Or a wizard. From the way you speak it doesn’t seem like it
right, so once again, if you look at the CLASSES and calculations in a Vacuum, wizards objectively leave everything in the dust,
wizards are still the most versatile class dealing the most damage etc etc
its limited on how much they can regain, Martial classes are just as good in the first fight as well as 5th after a short resst
Only thing that can somewhat compete with Wizards on spell slots is sorcerer
A good dm will give martials magic items if they start being outclassed by casters
goes both ways
:V
Which is why you drain the spell slots
I feel like it’s common knowledge that wizards are probably the strongest class in dnd
I get the feeling you just dont WANT to understand sth and keep not taking everything thats been said into account
I already said how they could conserve them incredibly easily
The only things they have access to that Wizards don't are Martial magic weapons (Big woop, most of them either have spell like effects, or just do slightly more damage. And rely on Extra Attack), and Armor (also big whoop.)
Sustained damage and just range of choices, yes
the fact you HAVE TO INTENTIONALLY drain a classes resources to make it an even battlefield (not even hella outlcassed) says A LOT about how good that class is
Well, the game isnt being run in a "vaccum"
There are more magic items that can benefit a fighter then a wizard as far as i remember, but it's true that many dms most likely hand out every player an equal amount of magic items
- a ton of magic items exist that let u cast stuff without spell slots
it does look like a bit of goalpost moving too
Funniest thing is when people point out AMF, Dispel Magic and Counterspell
You sure make it sound like it is
even if its an unequal amount its not that big of a deal
They rely on extra attack because fighters and other martials do get extra attack
And lots of good ones require spellcaster attunement,
No, thats just how the classes are designed. Martial classes are good after the 11th fight, after a short rest...
Full casters need to portion their spell slots
sure, but your "well I just drain this class of its resources in particular before anything happens" also isnt the use case
I know, but it's something at least. There could sometimes be a reason to play a martial
cantrips exist, and if the players know u do that theyll just, stay back and not engage maybe?
“Dnd isnt run in a vacuum”
“Ok just drain their spell slots”
Thats not ALWAYS an option
Such as wanting to play a Martial.
ure, so do a lot of the strong martial items tho
Thats the vacuum your arguments stuck in
saying you need to bleed a class out of resources to make it not as good is a bit... of a point
The main reason
You guys talking about the adventuring day?
thats like, the norm anyway
Yes, so its more nuanced.. its not ALWAYS op
It still pretty much is
ok, this is just going in circles
Bc the spellcaster is usually saving spellslots FOR THAT BIG ENCOUNTER
It tells you in the DMG the game isnt designed for one encounter per long rest
All these Radius's make a Circle.
Without casters you are just a dude with a shiny stick that will fall over
But anyways, whats yalls favored length of an adventuring day
even with 3 or 4 encounters wizards can still easily outclass martials
how bout we extend that circle with some circle magic
but yes, this is going in circles
Theres a reason why most tier 4 bosses have partial magic immunity
I'm glad they finally brought that back.
Its bc magic is strong, and thats ok
great! they are good at rationing their spellslots
I usually run 2 normal encounters and one tactical late stage and also some fun rp encounters
So…. Back at the main thing. Theyre dealing more damage than the martials still
ok, this literally sounds like:
"A gun isnt op because you have limited bullets"
Imagine playing a game where even martial subclasses can wield magic and having magic being weak. That would be dumb
Not if they are spamming out their spellslots like a magic machinegun
not even "a gun" but "an assortment of different guns"
ok, were back in the ouroboros, can we move on
“Not if they play dumb”
okay, which no one will do if they know u run your games like that...
And if the martial threw all their weapons theyd be pretty bad too
Ouroboros?
playing smart benefits everyone
"spell casters are the worst classes in the game if they jsut burn all their spell slots immediately after they wake up!!!!!"
going in an infinite circle
Oh ok, that's what I thought
Don’t look at my monk like that he is perfectly fine with his slaps
its often depicted as a snake eating its own tail
And if a martial and a spell caster played equally smart, the spellcaster can do more. Thats the point
I think you can balance the adventuring day however you want, but if 2/4 players benefit from 1 encounter then long rest then the other players might be sidelined
Tbh the caster vs martial debate is pretty pointless as of course the guy who can bend reality and do magic stuff will be stronger then a just above average person with a sword
technically a mythological snake being/ deity iirc
Oh I know Ouroboros, was confused at the context
Yea, I use Ouroboros in one of my settings
Like… their…
depends on the dragon ig
if you cook and eat em
Like very rough lizards probably
You shouldnt eat dragon they are inteligent
Anyways, not good
Copper dragons taste like umm copper
Well what you would have is that Martial Classes will deal more damage per round in general
Wizards would have more damage in bursts depending on how fast they use their spellslots
Aye, Would u eat dwarf?
(General question)
and once they run low in slots, their dpr will fall back down
Isn't everything in faerun intelligent since speak with animals/plants exist?
and again back to concentration spells....
Again, already explained how a spellcaster can conserve spell slots and still do massive damage. You are actively ignoring that. Im not arguing this
I dont think they can? pretty sure if they ARE conserving spell slots they are just doing cantrips
Concentration spells
from what Ive seen thats always how it goes with this person, arguments and rules are laid out, they ignore what was said and circle back to their make believe scenario
Which one?
Im sure theres some broken concentration spells?
Throwing down a web can do pretty well if your enemies don't do fire damage
Predators usually dont taste good
Webs are AWESOME
I feel like if you are a martial with a big ol sword and I am a wizard with cantrips I can technically keep running away from you and using cantrips and you will eventually die
And only a level two spell slot
Webs dont exactly contribute to DPR
No need to use a spell slot
They do
Aiding other character’s dpr helps overall dpr
The game isnt designed around 1v1 between PC
again u are ignoring the laid out things, ofc there are spells that DONT DEAL DAMAGE, but they contribute to the fight AND ONTOP OF THAT you have spells which outdamage martials STILL
Some martials get speed buffs. Some can just use a bow/throw javelines which will do more damage
So if you throw down a web, and the fighter swings at the monster... what portion of the damage is attributed to the fighter and what portion to the wizard?
I coudl argue that 100% of that damage came from the fighter
again, not what I said, u are living in your own head and ignoring what people say to you
but anyways, now we are arging action economy, not DPR
I meant to reply to this
Luckily, with the advantage we can tell
If the first roll hit, wizard did nothing
If the advantage hits, the wizard is why it hit
As long as you have ray of frost you should be fine right……. lol 😂
Sounds like some weird ass math to put a blame on a class, when in reality they are synergizing and just working together which is what you should be doing in a party
All the damage dealt by the fighter came from the fighter and all the damage dealt by the wizards cantrips on next turns came from the wizard. Also control was likely mostly on the wizard
Cool
But the damage is done by the fighter
Trust me, no. Not even close
On that one turn on which the wizard casts web, sure. Everything next they're also casting cantrips
true! but if youy were to add up dpr... how would you add up the dpr of the wizard vs fighter? they BOTH benefit from it
they ONLY out damage if they expend spellslots which is my point
you are intentionally ignoring at least 70% of what people already told u, just to force an argument throught which was badly put together and ignores the stuff people already told u
I've had this discussion with someone a while ago and casters are just better at everything. Even if martials are cooler most of the time
They dont but ok 👍
alright, fighters only outdamage if they engage in melee and die within 4 roudns
HP is a resource too, so whats your point?
The only thing casters aren't the best at is unarmed fighting
@tall forge going back on our conversation from before what are your banned species if you don’t mind my asking
all these "what if I ignore A,B,C and D, then surely I win this argument" is leading nowhere
no? they just engage and slash 3 times
Sure, mine are all spelljammer races (obvious reasons)
Changelings (lore reasons) and faewild creatures
elaborate, Im unfamiliar with that book
Idek what spelljammer is ahaha
Autognomes, plasmoids, and like 1 more
So short rest, healing potions, cure wound?
source material iirc
Space sci fi racez
So harengon is allowed 👉👈🥺
Id usually allow that yeah
I agree wizards are strong but not cause of their damage
Healing potions are expensive, cure wounds is a spell and short rests are often limited to 2 as far as I've seen or just can be unavalible
they have really good control suite
Ah hell yea the rabbits are amazing lol 😂
(Except the maths been done already, they do more damage mathmatically)
Not only* cause of their damage
Wut? healing potions r expensive now?
see, you are doing it again, fighters dont usually have access to cure wound, they need spellcasters for that, so for your argument of "a wizard has to burn a spell slot every turn" (which they dont have to), this is invalid, healing potions are not sth thats class specific, bc there exist items that also let u recover spell slots/ use spells without using spell slots
short rest, sure, but within "11 fights" they wont have the hit dice left without other means of healing
They have access to healiong potions and Short Rest OR their party's cleric's cure wound
Night night all you nerds (it’s okay I am one as well)
All furry races that are just animal people (not half or half) i allow
I play in two campaigns right now. In one of them the dm is giving us a ton of gold so we can get a lot of healing potions. About 6 on a good adventuring day. But in my other campaign they're pretty expensive at 1-2 per day
I also dont allow centaurs, but thats more a logistic thing
martial dashes, catches up, now you're within 5ft and provoke an opportunity attack
"hey, lets discuss how a class is better than another, but Ill give the one class restrictions + give the other class an optimal setup with OTHER CLASSES so they can even perform, look at me"
What's wrong with centaurs?
???
Very strong upper body
Any incline above jumping distance
monkey body strength, duh
high DPR only happens if you burn all or spellslots... IF you burn all your spellslots, you lose the high dpr
im not giving any restrictions, that just restriction of the class
you keep circling back to the same argument, which was disproven at least 4 times
Hello!
If you ignore any concentration spells that last an entire combat and do high damage*
show me the disproof
Martials traded power for badass looks
I m a new player
literally in the message above yours
Welcome
I can get behind that lol
your aruging web is doing more damage even though web deals 0 damage
Hi new player
and what does this have to do with chronurgy wizard?
My argument is that tensers transformation with a magic item lets me deal more damage than the barbarian
that was 1 thing said by 1 out of 5 people before, u are hyperfocusing on a little tidbit again while disregarding the other 80% of what was laid out to you?
like I dont get how u navigate a conversation like that?
And tensers sucks
So is that the Wizard doing more damage? or the barbarian?
Web incapasitates enemies, allowing you to make melee enemies essential waster 1 or even multiple turns to get out of it. And if your martials help my pushing your enemies back into it the combo will be even better
lol that spell DOES suck 😛
And with that, we have proven you dont play wizard
Ya, but i wouldnt attribute that to one vs other... i'd attribute that to party synergy... not "Wizard OP"
Tensers floating disc is peak though
True. But it is the wizard only using 1 2nd level spell
Lol
Yeah, but wizard cant do it by himself.. he is buffing his martial class by working together
Just I m not English, so my English can be bad sometime
tbh its pointless to keep arguing this if one person keeps hyperfocusing only on 1 aspect or the semantics of a message while disregarding everything else
i mean, its in every TTRPG or even any tactics game in general
they can... they just need 1 extra turn?
if you had a party of 5 wizards, 1 casts web, the rest spam cantrips
both martials and the wizards are blasting together, the martial woudl be dealing more dameg
compared to a party of 1 wizard 4 martials, thats still way better?
yeah, they are working together. YES.. a martial would deal more damage though
What feats should I get if I'm going for utility?
I'm using artificer class for context
Don't forget the wizard can be a bladesinger with all the fighters martial capabilities and all the wizards spell progression
agian, thats just INCORRECT, once again
Wut? bladesingers are squish af
Dude you dont play spellcasters
Probably Magic Initiate? or the Skilled Feat
Crazy high ac and a decent con will get you covered
then u built them wrong, just bc u dont know about a class capabilities and how to play them doesnt mean u can keep spouting nonsense
Won’t they get AC based off their int
Spellblades are just much MUCH better martials
their hit dice is soo low, lower max hp... Roll a Dex Save and deal damage
??????
28 ac
Bladesingers are “squish” in the sense that they don’t have a lot of HP due to being a wizard. But they’re good at avoiding getting hit, which makes them… not “squish”.
Then immediately cast “absorb elements”
Does "Toll the Dead" spell care about high AC?
Counterspell
what about "Fireball"?
Counterspell
toll the dead is a wisdom save, which wizards are generally quite good at
literally same argument for martials
They have a a bit lower hp in exchange for the full spell casting of a caster. They can get haste for +2 ac, advantage on dex saves and a second action. They can use shadow blade to make their weapon even stronger. There are so many possibilities with bladesingers
Too bad Martials dont have d6 as their hit dice! 🤣
Nor do wizards
It's d6 for wizards
woops typo
how is the hit dice relevant for this?
Hit dice determines how much hp you get per level
"oh no, less average healing on short rest"
but guess who didnt even get hit
Take the tough feat
Having lower hp does mean they're a bit squishier. But then again, full spellcasting
see, you are ignoring sth that was said literally 10 messages ago once again
Dont get hit.
If you het hit, use one of your 30 spells to ignore that damage
doesnt matter if u dont really get hit
Yeah wizards are pretty flexible on what feats they benefit from, tough wouldn’t be that bad for them and it’s even easier to get with 2024 backgrounds
Yup
Low HD only matters if the character can’t avoid taking damage. And Bladesingers are very good at not taking damage to begin with
Fr, just be a farmer
lol yaa, but at that point ur not really playing ur bladesinger as a martial in the front line, but in the backlines... like a wizard 🤣
And its FINE that spellcasters are a stronger than martials
And we're only talking about the strongest caster class. Almost all caster classes have a gish subclass that's leagues above any martial
But they are, and saying otherwise is not helpful
Literally is
i just told u why they arent 🤣
It's a gish
Nobody is saying that. Bladesingers avoid damage by not getting hit, from blocking attacks with their high AC
Peach is apparently
Cool, your wrong tho but thats ok 👍
like my dude, I dont get what you are saying? martials (without DM given magic items) cap out at like 22 AC maybe
I said dont get hit
okay buddy w/e ya say
I’m disagreeing with you my guy
bladesinger has 28 + other stuff + its ONE CLASS ONLY, and just bc they cant ALWAYS (yes they actually usually can) outmartial the martial, doesnt mean that they are not doing more damage if u play one of the better wizard classes
i was responding to "nobody is saying that" and i was pointing at peach that was saying that
21 iirc. Plate+shield+defensive fighting style
Literally never said a bladesinger should be in the backline
yeah, typo whoops xD
Np
What do you think “don’t get hit” means
thats what i said, cause they squish af
Yeah, they are frontliners
Bladesingers infact EXCEL at frontlining
lol i've played them, they squish af
Shoulda used your 28 ac
Bladesinger isn’t a classic martial, no. Because they are primarily a caster by virtue of being a wizard. That doesn’t mean they’re incapable of being a frontliner tho
I’ve also played them, no they ain’t
like at this point u gotta be ragebaiting, you are blatantly wrong, 7 different people have told u why you are wrong, you refuse to even CONSIDER the things they told u and circle back to already disproven arguments
They're not that squishy.
Or your 5 spells on a reaction to reduce damage
28AC isnt that great if a fireball is heading straight for ur face
High AC potential, and don't get me started on stacking that with Mirror Image.
Counterspell it
Absorb elements it
Plenty of options there, buddy
Stack Dex, and as Peach said, they've got Reaction spells to shrug off even failed damage saves.
Do you think being in the backline is preventing that fireball from hitting you?
Infact, the frontline is better bc usually fireballing you means fireballing the enemies
his arguments for "caster bad" arent even making sense, if someone gets hit by a spell that needs a save, fighters are not exempt???
Also worth remembering that unless your DM is out to get you, not a lot of enemies are gonna have things like Fireball at the ready
They have more HP
prolly not, but whose gonna fireball 1 guy
Most AOEs are safer to deal with in the front lines
Whose gonna fireball the guy infront of them
If you’re saying Bladesinger is bad because of one spell, your argument is heavily skewed
okay? they are also getting hit more and get pummeled in melee (which even in T1-T2 often have +4 or higher to hit)
I’ve seen more players get caught in a bad AoE by being away from the party
"Why does every Goblin on this continent have a Necklace of Fireballs?" "Because I hate you."
so like, if even thats an argument AGAINST martials
what are we even arging against?
+4 is low in t2 tbh
Frontlining is optimal for bladesingers
i dindt say bladesinger was bad, i just said it is squishy
yeah that was more for the T1 (like very very early game)
And youre wrong about them being squishy
pretty sure they are squishy lol
as 5 different people have told u and also WHY they arent
Either way. If you’re saying they’re squishy because of Fireball, your argument is skewed
Dude you don’t understand dnd math and thats ok
And the rest of us are pretty confident they're not.
you just keep saying "nuh uh, I think they are" with nothing to back it up but arguments that are not even arguing your point
Why yall trying to convince the guy that doesnt wanna be convinced again?
Health doesnt matter bc they never get hit
just use a Dex save cantrip or a wis save
I'm playing with a blade singer right now and they're pretty crazy. They don't do way less weapon damage then my rogue while being able to cast spells
I wouldnt say not understanding math is "ok"
Dnd math specifically
on idea, trying to educate people??
ur doing the same thing lol
Pickle I’m convinced you’re here to ragebait the server 24/7
i dindt say that lol
no, Im laying out WHY the things I say are the case
I mean yall do you but at some point you gotta release some people dont wanna be educated. They just wanna be right
nice attempt at strawmanning
I vividly remember it
No, pretty sure we've backed up our claims with examples and evidence while your sole contribution has been "Nuh uh."
yeah tbh Im also bored and I like arguing, or having a debate really
you're strawmanning it lol
so to some extent its fun to me
No, we are countering your points dude
Wizard (bladesinger) has a high dex, and proficiency in wis saving throws
There are no dex save cantrips, but if you mean spells those are AOE and would hit anyone. Bladesinger can reduce that damage, unlike a martial like fighter
Fair enough
yes, read the WHOLE thing, i said small wizards suck if you want to use spells like "Thunder Step"
Plenty of people have shown you examples as to how they’re not squishy and all you’ve been saying is “but they are, throw a fireball at them and tell me otherwise”
and they do
They will not take as much damage than a martial will, so the HP point is MOOT
(I hate to be see as even remotely on p*ckle’s side but to briefly offer a correction, there are Dex save cantrips - sacred flame is the main one I can think of)
Oh my b i thought that was wisdom save
Maybe acid splash is too?
still wizards usually have decent Dex, same as any martial (unless its specifically rogues or dexadins or sth)
Fighter is better then a wizard at wearing heavy armour😎
Usually 100%
Dex is the stat literally every class wants
lighting a cigar w/ sacred flame
not even, as a lot of wizard builds MC into sth that gives them proficiency
Fun fact! RAW you can’t!
Mc is cheating here as we're talking about pure classes
anyways, i ban blades bladesingers and chronurgy wizards
true true, mb xD
Bc god i dont need a stronger wizard
Np
What about graviturgy?
Ehhhh
Graviturgy Wizard is incredibly weak
On one hand, its really weak
Dang
Is this how we make wizards as good as other casters though?
On the other hand, i could make a great reason to ban them all by saying “no critical roll classes/subclasses”
If we don't give them subclasses
Banning bladesingers make me sad. Because that limits my Mage-fighter dreams to Eldritch Knight, Which doesn't get the really cool Wizard spells. 🙁 (And sucked in 2014)
I’m sometimes very tempted to do this
No i fully understand this
I just ban Chronurgy/Graviturgy by virtue of them being Exandria content, and I don’t typically allow setting specific content if we’re not playing in said setting. And I don’t typically run campaigns in Exandria.
I love critical role, I do not love critical role homebrew
On other news
I like gravity magic
I ban echo knight
Who doesn't?
It's pretty reasonable
Just saying i dont only bully wizards
I've yet to see anything from Mercer that wasn't unbalanced as heck.
Its either incredibly weak or incredibly strong
It’s all just kinda weird
Are there any subclasses you buff?
Its wild how none of them make a balance
It has that homebrew feel to it
anythign ranger related tbh
Mercer didn’t design Graviturgy, Chronurgy, or Echo Knight
That said, I’m not a fan of his design philosophy either
2014 Arcane Archer. Because it was...I'm going to be real, whoever limited it to two uses then it's dead was an idiot and shouldn't have ever been on the design team.
What's his design phylosophy?
How many arrows do you give them?
Ok but to give him credit, hes no longer a “real dm”
Not in a gatekeepy way, but hes an entertainer
Doesn't it get more as you level up? or was that only new options?
He likes to create classes with a lot of malus design, like Blood Hunter
Critical role isnt dnd how most people play it, its propped up by professionals trying to make it entertaining
It only got like one more at like 17th level or something stupid like that. It was TRASH
Probably scale it with prof or a spell casting mod
Like all dnd podcasts
Malus design meaning you have to explicitly take a detriment for a mediocre benefit. Like how BH has to sacrifice HP for some mid benefits.
Bloodhunter my beloved, so cool in concept but horrid in execution
I feel like graviturgy is a bit underrated
Ive played it once and felt like i couldnt use any of my mildly ok features
They’re not mutually exclusive. He was a “real DM” long before he was an entertainer.
AH, looking back on it, it was 15th Level, and you get ONE shot back if you have none at the start of Iniatitive.
Yesnt, you can see the story becoming extra “entertainment focused” as it continued
Its just the dnd podcast situation
I can't escape Matt Mercer even in Videogames!
He voices Cassidy in Overwatch
He voices Drifter in Deadlock
I'm sure he's been in more videogame wise, but, hes also been in a lot of my favorite shows... damn you, MERCER!!! (silly)
Get out of my skin!!!
You get two uses of it for the entire game. They regain on a short rest, but you're still missing the entire point of your subclass if you use it twice in a fight. Which was Stupid. And the only passive benfit was a cantrip and profficiency up until 7th level when...you basically just get a Magical Bow for the purposes of bypassing damage to nonmagical attacks. Which by then you should already have a Magical Bow, making it pretty pointless.
Tho i misunderstood your original argument, so mine is kinda pointless
Cthulhu by torchlight 
Well it's level 6 feature can be good control. And 1st level feature could be sometimes useful. You at least get a subclass, some subclasses don't exist
We’re not talking about the stream though, we’re talking about his homebrew philosophy
Alr so ma DM accepted my idea of my warlock cow that's the child of a Cow Headed Minotaur and a Cow Legged Centaur but looks like a regular cow and talks like a regular cow and it's just kinda a regular highland cow whit a hat and eldrich powers
but now the druid on our party wants to be a lizzard
So which way is it to find a DM or a game to play in online here? I joined the server without ever checking around admittedly
i think im startin something
Please read #find-a-game carefully as it explains how to use our Looking For Game channels
Starting a game you mean?
Also, Viktor profile picture, based.
Nah, maybe yall will want to be cool magic animals whit hats
The session is still in the planning stages tho
thx mate
I prefer being a humanoid race but hey if you wanna be animals with hats all the more creative power to you 😆
Sounds fun
what would you say is your favorite D&D outer plane?
My party had a pretty fun time in Ysgard in my last campaign
Mechanus! Surround me with my weird lil' Modron guys.
I don’t think I have a favorite though, they’re all capable of some fun adventures
I’ve always wanted to explore Pandemonium a bit in an adventure
Ysgard was the first time I ever TPK'd a party of mine, good memories
for me my personal favorite is Carceri, mostly because the concept of a prison dimension is quite cool and i think the demodands deserve to come back (maybe with a better name)
Haii!! I really wanna try and run a campaign in the future as a DM, but I have NEVER been a DM in DnD before and I've watched a few videos. Does anyone (a seasoned DM maybe) maybe wanna take me under their wing and help me understand and share tips and tricks with me? ><
Just so that maybe in the future i can reach my goal of becoming a DM ! :3
i really like the idea of the demodands being philosophers of despair. They are in essence nihilism manifest, reveling in the destruction of hope and purpose.
Near-endless tunnels of twisting rock, sharp to the touch. Never a flat plane beneath your feet, incessant howling wind that carries far-off words you could almost make out if you tried (you shouldn't).
And once every so often, an opening to another plane.
I like Arcadia
I personally prefer Equestria /j
I would have to say Baator or Acheron are my go to planes
I'm too preoccupied to do so, but I'll at least provide a little advice here. A lot of being a good DM comes down to being good at talking with your friends and being able to come up with ideas and answers on the spot. A lot of this comes down to life experience in general; keep doing new things in life to grow your capabilities over time.
For just starting out, keeping your games simple will help. You'll grow into the elaborate plots as you DM more games. Don't be afraid to try some off-the-shelf adventures to start with, and improvise when you need to.
I still want a BG3 book of magic items
Scrape the BG3 wiki?
Aha, here we go!
- Five Room Dungeon method
- Situation, location, opposition, complication
- have a random name list to hand
- start small, build as you need
- take notes
- stay hydrated
- do character creation in Session Zero
- don't forget safety tools
The Griffon's Saddlebag third party book has a lot of really neat items.
- random locations "there is a cave on your way.. do you want to go in" or "something unexpected happened on your journey" and then something on the street happens
- dont let someone roll if it cant succeed , intimidation on a king wont work so dont let them roll
- dont say " you failed your roll of X" instead react to the result "your vicious mockery just makes the trader angry"
- never ever say "what are you going to do" , this sentence implies "doing" something and kills all role play chances as everyone just says what they do
- you can roll for how much success something has instead of fail vs success, a bard can play guitar and has expertise so he wont play bad, if he rolls bad perf he just doesnt get as much money
- passive perception/insight basically tells the dm "you are not fockin blind"... if i go in a city i will find a tavern, no need for rolls
- random events with your players makes the story, not you " a DM doesnt build a world he just weaponizes it"
As a beginner for the 1st time with no knowledge of the game back in November 2025, I recommend that all brand new beginners try sorcerer!
||(this is sarcasm don't make my mistake I got so confused for like, 6 sessions in a row. But it's still really fun if you're patient and love being a magic dude ❤️ )||
- everyone can play what they want, if they dont min max its your job to balance it
I can help
- saying no means no
That's interesting as I was thinking of making a warlock subclass where your patron is stuck to your body/soul so you have this entity living in your body, like a venom parasite
Maybe I can look at that subclass for ideas on how to structure it.
I been playing dnd for 2 years now a d pugilist class takes a ton of resources management, even a little intimidating
Every campaign I've been doing I try to change my class and try out new stuff.
First I was a sorcerer, then a fighter. I added on a ranger for my 3rd one and for this upcoming 4th one I want to try barbarian
My sorcerer one just ended so the DM for that is making preparations for his next one in a few weeks.
Wait u can do that???. Damn, My DM never let us get another class mid campaign. Maybe a second one or a subclass, but never change the primary class
I'm in different campaigns
If the character im playing now dies which would not surprise me since is the eve of ruin campaign and our dm showing us no mercy, im going either a dread hand or oath of the genie paladin
with different DMs (but it's really one big giant social network)
I somehow joined a friend who is with a group of people where everyone kind of have their own campaigns so there is overlap of players in each one.
It works because I can feel comfortable trying out new classes with people I am familiar with.
Usually if your character dies your DM would allow you to bring a new one into the table, you can change class then
^^ I had a friend who's monk died so they made a warlock in the sorcerer campaign I finished up
Obviously don't make it blatant by rushing to your death the moment you find your current class boring
That's good to know, now I can simply break a vase while looking for money and see if I accidentally release an interdimensional Eldritch deity like last time.
My way of doing it is to try and create a noble sacrifice moment
Like in a slightly challenging fight you can pretend you are doing this for the greater good and sacrifice yourself
Why not accidentally steal a lich's philactory?
Your table will think you're a pretty good guy and you get your class change
Or insult the gods many times in a row until a random event occurs and I get struck by lightning.
There's SO many options to die
myself and the DMs I play with have allowed a complete and total class change under specific circumstances - if a big story moment happens, a class change can make total sense, and sometimes the player just isn't having as much fun with their current class as they'd like, or they realized far too late that there's a class/subclass that fits their character far better than what they originally chose
Can somone explain a Paladin?
Cause I wanna make a charcter (not for dnd but in general)
Yeah, class change after like session two has got to be a story thing. You don't get to flip for the asking. Show us how your character has changed.
for instance, the first campaign I was ever part of, which is still running to this day over 2 years later, my character was raised by a dragon, but I chose Battle Master Fighter as my class with a Dex-based build, but only much later learned that Drakewarden Ranger was a thing
Drakewarden was obviously much more fitting for the character, I just didn't know it was an option when I first made the character
A mix between melee and spellcasters. Small amount of spell slots and spell list but can use their spell slot on divine smites giving big damage. They get 2 attacks at level 5 like martials, a fighting style to start out with as well as all armor/weapon proficiencies and a d10 (2nd highest) hit dice
General paladin vibes is usually a noble knight kind of character but thats not required. You do however have an oath based on your subclass which you need to follow
Ay
Paladins are basically a full martial class with holy warrior flavor, and a handful of magic spells to make them more terrifying than the Fighter
Yeah
Its only nerf is the fact itll run out of resources (just multiclass into sorceror)
Id say being quite MAD is a paladin downside too
Mildly, most dont get charisma if youre just a pure paladin
Between str/dex, con and charisma
They gain powers from their Oaths, to enact the tenets of those Oaths.
A good example is Stormlight Archives if you've ever heard of it
Nope
In DnD canon the power comes from the Outer Planes, the "idea" Planes
Wdym nope?
Ah, that you haven't read it, nvm (I just asked ik, mb lol)
They are in most forms of media, a Vanguard, frontliner and a driving force for their allies to follow into melee with
(making sure they have a lil breathing room)
Question how does the subclass oath of the vengeance Paladin work
I was under the impression that a Paladin's power had no real "source" beyond the power of the oath itself
Be driven to get revenge for something
Mechanically or flavor wise
Oath of Vengeance would be sworn to destroy Evil or no- do - gooders
Ne'erdowells
Hmm flavor wise
Ok I got that park but don't they get powers from God's right?
Nah, they confirmed in PHB it's from the Outer Planes, which makes sense and I think makes it more distinct from Cleric. Since you can humanize it and truly say "Paladins don't need to be religious"
i mean, no need for religion for the power to come from the oath itself, particularly an oath sworn to a king, but okie
Like I said, Outer Planes, so they gain power from the Outer Planes and the idea of vengeance, explained in their Tenants at the start of the subclass
Nerds whit oath and a sword. sometimes also a shield
Also heavy cheap armor
Nerds? Intelligence is the easiest dump stat for paladins lol
...where are you getting the idea that Paladins are nerds
the only two Nerd classes are Wizard and Artificer
gasp HOW DARE YA
Artificer is goated
Nerd ≠ bad
well, tbf, an argument could be made for Eldritch Knight and Arcane Trickster, maybe a couple others
(the fact they need a holy symbol for casting still irks me, and they still have a decent bit of Holy flavor, but its prob enough to flavor out ik, yeah)
Anyone who steals the wizards spellcasting
There's even a particular Paladin subclass (Oath of Glory) that's primed for peak "Look at my Gains bro!" Gymbro
the year is 2026, nerd is no longer an insult
So, I have a fellow player who is playing a barbarian and is dead set on being "The Tank" (Totem Pole Barbarian), and I am trying to be a Paladin with a defender build, how do I not step on toes?
Idk i don't like the Oath thing, and Paladins are always so meh
Ye im just kiddin
They literally make gaming chair setup equivalents in Spelljammer
They're nerds
If you're not JoJo posing as Oath of Glory, are you really Playing Oath of Glory?
We love our space gaming chair…
They can also build cool stuff like MASSIVE hammers for the party barbarian or automotrons, or like this cool big arse robo things that they control and- oh shit ye they are nerds
Dw, theres plenty of damage to go around
Now I'm thinking of the egg chair from the OG Sims. I always wanted one of those
Eventually, the Paladin stopped thinking. (And started Supplexing)
It was a Jojo reference.
Never watched it
the Oath of Needless Posing
A sin, i know
Wait, a Jojo themed campaign would be cool af
(Not gonna go into why here, but highly recommend, the next part Steelball Run, is considered on par with One Piece in terms of quality)
Im interested, but its just been on the list
If I’m making a 2024 race and there is 2014 custom lineage which looks like this:
Creature type. You are a humanoid. You determine your appearance and whether you resemble any of your kin.
Size. You are Small or Medium (your choice).
Speed. Your base walking speed is 30 feet.
Ability Score Increase. One ability score of your choice increases by 2.
Feat. You gain one feat of your choice for which you qualify.
Variable Trait. . You gain one of the following options of your choice:
Darkvision with a range of 60 feet.
Proficiency in one skill of your choice.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
a 2024 would be the same without the asi but will the feat be an origin feat like it is with human in 2025 or would it stay as a regular feat
Definitely on my list of "Animes as a campaign that actually have an interesting premise"*.
Sun Soul Monk screaming about Hamon while punching lasers.
Ora ora
Isn’t there already astral self
Yeah Astral Self monk is the ultimate JoJo subclass
Collage of Glamour bard posing hard af while casting charm on enemys
Its so fun
Ohh ok bc i want to make a character that has religion trauma so would that still work?
I've just been reminded of a temporary curse I came up with a while back, for a d6 table of temporary curses that were meant to just encourage roleplay
Curse of the Bizarre Star
You feel compelled to dramatically pose at certain moments, even if it would normally be unwise to do so. You have disadvantage on Stealth and Persuasion checks, and advantage on Intimidation checks. During combat, at the end of your turn, roll a d6. On a 1, you have a -2 penalty to your AC until the start of your next turn.
Probably even better. I'd suggest looking at the Oaths options to get some ideas. Overall, Paladin's stories should definitely involve why they took up Oaths, why they have a sense of duty to fulfill those tenants.
not an updated version, but can play it in 2024
Man
specifically, these temporary curses were designed for an evil Enchantment Wizard's tower
I don’t think your suppose to go there
Subclasses dont hurt as much, but its still sad
Question. For college of eloquence at level 5 you can’t roll lower than a 21 (expertise and max char assumed). How does the the dm work around this? And surely there is very little consequence when you are constantly rolling high
And as a player
What could I do to make every encounter not feel like an auto win
Rolling high on Persuasion/Deception doesn't always guarantee success, just increases your favor greatly
Also, you totally can?
I understand that but it’s difficult to have consequence to your actions when you always roll a 21 or above
Or is it a 2024 thing
Players can't convince enemies to do whatever.
Best advice I give is they can't roll Persuasion unless what they want to Persuade them of is already a conflicting argument in their head.
Am I understanding paladin correctly. At level 1 your lay on hands has a “pool” of 5xpaladin level so it’s 5 hit points in the pool. So is that like you can lay on hands one time and only heal 5 hit points until you sleep???
Just because you can roll high, doesn't mean NPCs do whatever you want. A high roll can gain you a lot of good favor with someone, but it's by no means mind control.
Persuasion isn't mind control
Like a offering a thief treasure to betray people might work, but offering a king's knight is probably gonna get you extra punishment in the cells.
NPC attitude (something in both 2014 and 2024) also, in short, prevents you from just using a Cha skill to make a hostile do whatever
Plus like, what could they possibly be doing to persuade/lie that’s problematic
I get persuasion isn’t mind control but some things in the game are dependent on npcs and roleplay so it’s still difficult to work around being able to respect a 21 on a roll and also understand it’s not mind control
Ain’t gonna lie is that’s how it works lay on hands seems kinda poop
Just dont ask them to roll
Not to mention ofc: You as the player do not determine if you make a roll or not. The DM does.
You might want to try to use Persuasion on someone. You only make the roll if the DM tells you to.
If it’s impossible its impossible, plain and simply
I can’t tell if that’s sarcasm
Its not
You are focusing too hard on the number and completely ignoring the RP side of things
I mean, it just means that if an NPC has conflicting decisions, the party can steer them to options they find more palatable.
So start giving them more damned if you do damned if you don't options
Thats true its my first time playing a Paladin too so I just wanna make sure thxs btw!
I would like to point out an important thing for rolling a check in general, regardless of what sort of check it is
a natural 20 does not guarantee success on a skill check. it guarantees the best possible outcome for that roll, even if that outcome is simply the NPC interpreting the player's attempt to Persuade them into giving away their merchandise for free as a funny joke and offering a 20% discount
Its a total hp pool, you can heal 5 hp once but you could also heal 3hp one time then 2hp another.
To summarize:
- Persuasion isn't mind control
- The DM tells you when you can roll
- Rolling high does not mean exactly what you want happens
- NPC attitude can affect all of the previous elements
- NPC motivations (something that is pure RP even aside from attitude) also can affect what an NPC is or isn't willing to do
Full hp pool then resets on long rest
Ohh, so yea idk 🤷 lay on hands seems kinda bad unless I don’t understand it
Its some good burst healing especially at higher levels
Its an out of combat heal
Or a last resort
This is what I’m saying. Although not natural a 21 on any check should have a very good outcome but like if that’s the minimum then how does you manage moments like that when the eloquence bard gets that every roll compared to the barbarian who has never rolled high charisma in high life. If the barb rolled a 21 he would have a good outcome so the same should be for the bard but it’s tricky to say when it’s the minimum they can roll
Lvl 6 paladin being able to heal 30hp in one action can come in clutch
Lay on Hands is really good because it's an easily expendable resource that doesn't cut into Spell Slots
Say the paladins out of spell slots, might as well bring the wizard to fill to cast fireball
Just let the eloquence bard have the same good outcome
I mean, it's worth remembering that not everyone in a party can do the same things as effectively as each other. A bard that dedicates ASIs and their subclass to high Persuasion rolls doesn't have the same combat capabilities as the Barbarian.
Youre misunderstanding, you shouldnt RAISE the dc
My favorite example:
You pester the DM into letting you roll to convince the king to give you his crown (we will ignore the red flags there for a minute). You rolling a natural 20 on saying that the king has to give you his crown is going to prevent you from being tossed in jail or killed. You are not going to get the crown.
Yeah but then he never has a bad outcome and there is very little consequence to his actions
It's not a bad thing to be specialized in a unique way. Every party member fills out their role in a way that builds... well, a party.
He can totally have a bad outcome
it being the minimum they can roll doesn't matter unless you're setting the DC to like 28 or something ridiculous like that. even a natural 20 does not guarantee success, no matter what skill or interaction it is, it just guarantees the best outcome
you as the DM decide what that best outcome is
The bard is not always going to be the best person for a scenario. The bard is not always going to be able to roll in a scenario. The bard might not even be present for a scenario.
Okay hyperbole sorry. He would very rarely face a bad outcome in comparison
At level 1 ofc it's not great, but most people start at 3 (15 pool). And it eventually get pretty substantial. By level 10 it's already at 50. Enough to bring up downed allies frequently and still have a decent heal on the side.
If he said to the dragon “die” and rolled persuasion and hit that nat 40
The dragon only takes his right arm, instead of killing him
If a player is willing to dedicate a significant portion of their build to high Persuasion, then that character gets to be more persuasive, and that's the benefit.
Being able to split it is also nice to top off allies health during non combat
No dice rolling involved you just know exactly how much youre giving
Like, its FINE that he never “fails” a deception or charisma
so i'm making a 2024 barbarian character and i've taken a couple of feats, but the ASI from those feats dont show up on my stat points? it only shows the increase from my background
anyone know why?
Take the situation and what theyre asking/lying about into consideration
If they only get good outcomes? They built for it, so whatever
You can narratively work conflicting promises on them too
Now, an interesting counterpoint: Someone who always seems to get their way and likes to charm everyone they meet might gain a reputation among others as a smooth talker. And not everyone trusts a person like that, no matter how high you roll.
Make them pick and choose what they're deciding to influence (with consequences for not siding with someone else)
Tbh it’s not an insane amount of building for it. Level 3 eloquence bards get a minimum 10 on any roll with the standard bard thing of +4 or +5 and expertise in the skill you are still consistently rolling high no matter what
Doesn't matter how much of a smooth talker your bard is
The bandit chief isn't going to respect him. The barbarian that could bury him 12ft under though? She is the one who is going to even be able to make the check
Fair enough
That’s my thinking it just is annoying un to balance around because I want the bard to have some consequences
Give em consequences for what they say then
could even be that some conspiracy guy out there in the world starts telling everyone that the PC is some kind of fey, using magic to manipulate the minds of the entire royal court, because how else could they gain so much influence so quickly? and then this leads to a small group of extremist NPCs leading a witch hunt for the PC
sounds like a great time for "Charm Person"
The whole thing is if they say insane stuff, they still get consequences
Yeah
If they say all the right things, and you hit them with a bad outcome
good thing bards have access to "Charm Person"
Its not “consequences”, its “punishment”
You can say all the wrong things and get hit with a good outcome.. because D&D is a game about dice 😭
Great way to immediately start combat sure
Trying to cast a spell in the middle of a conversation is a terrible idea 99/100 times
Especially in such a hostile scenario
im pretty sure if it passes, the person becomes charmed
Dnd 2024 eloquence bard is the context
Cant roll under a 21 in persuasion or deception
the bandit leader.. and he starts being friendly
Charmed isnt mind control
And they can see you casting the spell
The bandit leaders subordinates murder you
Im sure he'll hand wave it away if the spell succeeds
They attack you when you start casting the spell. Because you are casting a spell
doesn't Charm Person explicitly state that they know you charmed them after the spell ends?
isnt the castingt time of the charm person instant?
If they say all the right things and roll high then they shouldn’t get punished. I mean obviously if they are tryna do smthn ridiculous like convince a boss to kill itself thy are gunna suffer but even In situations like those high rolls mean best possible outcomes possibly meaning the boss might find them amusing and spare them or so on
eyy! it wont matter while they are charmed!
Not to mention ofc, that it only makes them friendly to the caster, not the whole party
Okay that’s my bad I have never played a paladin but I am trying to make a character that is a paladin and idk what I am doing lol 😂
Lay on hands just seems idk meh but okay okay you convinced me otherwise
Best possible outcome could be that
Or the boss going “ill kill you last”
Easier to convince with a persuation after
No?
Fair
Other than divine smite what other spell should I have prepared as a level 1 paladin? Any recommendations
And still no. Charmed isn't mind control. Being friendly is in no way going to make them more likely to do anything they weren't going to do regardless
So they wouldnt spare you/your party if you tried to persuade him after charmed?
Searing smite, roaring smite, smite smite (jk)
But it doesn't matter regardless, because you would be in combat. Because you tried to cast a spell. In the middle of hostile negotiations.
Also does this stack:
Unsettling Words
Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.
Like I said
1st Level: Bless, Command, Compelled Duel, Heroism, Protection from Evil and Good, Shield of Faith.
but you wernet in combat b4 you casted it.. wo would it not be a straight roll?
The bandit captain’s subordinates would def notice and try to murder yoy
shield of faith and bless are nice
No, theyd see you and combat starts immediately
but what if the bandit captain orders them to stop?
"I gotta tax ya. It's just business, you know? Otherwise my boys lose respect, folk get more inclined to make a fuss, someone ends up bloody. So let's have the purse, friend, and you can tell me how you've been."
IIRC, you can't be affected by multiple copies of one magical effect at a time
but charm person is "instant" casting time
Doesnt matter
it would happen first, THEN the combat
You are casting a spell. They can see you casting the spell. Combat starts because the bandits (including the chief) can see you casting the spell.
No, same name features never stack unless explicitly said they can.
but it happens instantly?
Thats like saying you should get a fireball for free
Would it stack if I had multiple eloquence bards?
???
Nope
Casting a spell isn't instant, it just takes less than six seconds. But you would still be seen preparing to cast the spell
No, same name feature, same problem
Not how casting works no. That just means the spell happens after 1 action. Actions still occur out of combat. Initiative just tracks the order. As soon as you start casting the spell (a very visible thing) you roll initiative.
They see you start casting, you roll initiative, they attack you.
That would be funny as hell lmao, just put their roll in the floor and hold person them
Or banish
This is basically old Surprise Rules. Which got removed for a reason lol.
As said. A great way to immediately fail any hostile negotiations is to start casting any sort of spell
surprise rules are weird tbh
...unless you have the Subtle Spell metamagic and can disguise/do without the verbal and somatic components
Fireball is also “instantaneous”
And sorry what are the differences between these smites. I thought it was just divine smite lol 😂
Even old surprise rules didn't work that way. Commonly misinterpreted and misused. But still.
which is the reason for subtle spell's existence, yes
Theres a lot of good smites in 2024, i would look em up
Divine smite used to be a feature, now it's a spell unfortunately. The rest are spells work similarly but have bonus effects tacked on.
Old surprise rules actually had you roll intiaitive THEN divided up suprirsed status
indeed, the ability to remove all components (VSM) from a spell is that 1/100 times
which i think was better
but anyways
guess, metamagic feat is awesome 😛
Sure the bard has charm person. They have now successfully made the scenario even worse.
i never cared that much for the extra smite spells.
blinding smite is probably the one i like the best but i havent played a paladin with access to level 3 spells yet
Plus id argue the boss randomly acting strangely kind is something say, the right hand man would figure out
but whats with clerics always trying to cast guidance in the middle of conversations?
Wouldn't even need to. The act of casting itself would be enough for everyone present
Getting a free firball or charm person in i allow all the time, if the circumstances fit
Just bringing up the argument of subtle spell
idk. i think it wouuld b cool
A roleplay event starts initiative
That rp event can be an attack
In the middle of combat guidance is generally pretty useless.
In the middle of a conversation, the exact same concept applies. And always has.
Part of the reason that "guidance spam" didn't work half the time
😮 I like both searing and thunderous smite setting my enemy on fire or pretty much doing a Gandalf “you shall not pass” smacking them with my sword and sending them flying away
But yes charming an enemy leader in an open negotiation is a guarantee for trouble
Cause as said!
Its pretty cool yeah
i meant in middle of conversation 😛
usually with guidance spam it was more for dungeon exploration than it was for social encounters
Clerics always spam guidance everywhere tho
I wish. People constantly brought it up in regards to using in in conversations as "proof" as to why skills don't matter.
Shining Smite is very flavorful
I allow guidance spam in VERY specific conversations, where being seen as holy is good
Unless you are literally preparing yourself to deliver a concise intimidation persuasion or deception, guidance makes no sense in conversation
But all is allowed if you rp well enough and all that
its usually persuation
You dont think "now i will try to persuade him"
i think the way guidance was nerfed was rly weird. I'd have just preferred like, immunity to guidance for a minute, possibly 10 minutes after using the roll bonus
HEYYY baldur's gate allows you to use guidance everywhere
Baldurs gate isnt dnd
You say your stuff, and the dm says "roll persuasion" to see how good it landed
😛
You cant guidance it because it already happened
Retroactive guidance was another factor yes
Imagine being in a job interview for 30 minutes, and then getting guidance cast on you after
Why would guidance make any difference?
Heyy, people retrotactively use Heroic Inspiration ALL THE TIME
Not at my table
Heroic Inspiration is retroactive, inherently. You choose to spend it after rolling
Unless im misunderstanding
Technically heroic inspo lets you reroll after the result
Guidance is quite literally "you have to do it before you roll"
Its intended
did they change it in 2024? it used to be that you have to choose it BEFORE the roll in 2014
Guidance spam is horrible, just talk to you players to make it less stressful
I didnt mean after the roll, i meant after the action
yeah they did
The general point I was making was that guidance spam doesn't even work most of the time
Retroactively as in "i wanna use inspiration" when stuff already happened
probably cause thats how everyone used ti ANYWAYS
what about Portent? did they make it retroactive too?
I know guidance has verbal and somatic components but can’t you do it in a way that is like you know a tap on the shoulder and being like “you got this bud” and that gives them a bit of guidance
technically you chose to expend it "when" you made the roll
also because 2014 inspiration was pretty sucky design wise and people barely ever used it for a reason
2024 is a little better about it
They are mechanically nearly identical
it wouldnt really make sense flavorwise if it was retroactive
Chronurgy was ALWAYS retroactive tho
the main reason people rarely used inspiration before was because it was entirely reliant on the DM to ever have it
In lore technically no, you have a very specific speech to cast it
Mechanically, you shine golden light on the person you guidance
I think i only play bladesinger/chronurgy/divination wizard tho
True, its this moment of overloading an already slower system
well yeah, thats time manipulation
portent is about seeing the future, so itd be weird if it messed with the past
Ohh. It doesn’t say that in the spell description now does it lol 😂
Portent was not retroactive, it was done before the roll
Oh misremembered thats something else i think
i've seen ppl use it after the roll all the time
But verbal and somatic components are specific things that are noticeable, you can flavor them to be other things but they ARE noticeable
ok? That doesn't mean it was how it worked. Same with guidance. Among other things we have discussed
Portent can be done after a roll ???
well, you cant exactly use portent before the roll alot of the times, especaily if the DM chooses to roll for something and the divination wizard comes back and goes "i wanted to portent that!"
With portent, technically they dont even get to roll
Ahh gotcha
which makes it hard to do portent BEFORE the roll
But yeah, this is the main reason
Dnd combat tends to move fast
2014 portent had to be chosen to be used before they made the roll. 2024 is the same
beans
its hard to enforce because if you check for portent before EVERY roll.. it will slow down the game soo much
How do I learn rct in dnd
whether or not its hard to enforce or not is besides the point really ¯_(ツ)_/¯
Be a divine soul sorcerer
its a necessary sacrifice to make the game run smoother
just to make portent happen after the roll
Ohh that’s silly 🤪
otherwise, the DM will have to ask the diviner, "i am going to roll, r u going to portent" before every single roll
Could portent be used on death saves?
What if I want to stop my dm from hitting a crit
yes
I thought so
I would say yes as it only states “d20 test” (2024)
2014 is debatable
2024 is yes
Death saves are a D20 test, so Portent would apply
I choose to pass my death saves
Idk if death saves are actual saving throws
They aren’t
Gotta be conscious to use it
Does it say there?
If we go RAW it doesn’t say that
That’s some scenario you made up
If only a player had the agency to interrupt their DM to let them know they have a reactive ability they’re using
“made by you or a creature that you can see”
More of that energy please
Yea made by you
I am making the death saves I choose to pass them
So I could totally just choose to pass my own death saves
Also looked it up, death saves are saving throws
Doesn’t say I have to see myself
do you think DMs ALWAYS gives the players a chance to declare that they want to use a portent before he rolls the dice and explains what happens?
I guess but you don’t add anything to them it’s just a flat saving throw.?
I choose to fail my death saves because I'm just different 😎
(Silly)
its a scenario that happens ALL THE TIME
Probably the best player I ever had was always super efficient with it. Before anyone would roll anything (me, DM, included) he was able to let you know that he was Portenting it to X. It was really cool that sometimes you just wouldn't need to roll for an effect
The dm says "the goblins fires a fire bolt at you, zoran."
And before any roll is announced, the player can go "i use portent on that"
It’s not a preset saving throw
Means any buff to saving throws affect death saves
Yep flat
Yep. So long as you didn’t use your Portent roll before you have to start rolling death saves
sure, it would be easy there, but its also hard in other cases
Like paladin aura
DMs say what they do before they make rolls, plenty of time for a player not on their phone to declare a reactive ability
Possible but rare
There’s nothing that gives you a + to death saves only advantage
Paladin aura
There's a few things
im not sure, it really depends on the table and the DM
Also, as a DM, if one of your players has uses of Portent left, you should leave a beat for them to use their feature.
Bardic inspiration, bless i think?
That's part of being aware of your players' kits.
Anything that gives a + to a saving throw really
Is a death save an actual saving throw?
Yes
I guess it is
According to the phb yes
I had no idea
My monk character has a parapet of wound closure (idk if I spelt that correctly) and pretty much it means I cannot fail my death saves 😃
its a bit difficult because you sometimes need time you to process wtf the DM just said, and it takes you time to figure out if its worth using portent in that circumstance
You just don’t add anything to it base wise
Never came up in my games anyway
I don’t think death saves are legally saving throws
I attack you twice
Again, as the DM, you should be allowing a beat for your player to chime in. You give them the space to use their feature, or move on if they don't.
You failed your saving throws >:)
They are, unfortunately
They are
I still think it’s unfair when my player stares me dead in my face and says that it’s “unfair” that the enemy attacked them while they were downed
Its why stuff like Monk and Paladin affected them (among other things that generically add to saves)
its a bit unfair 😛
Oh i love attacking downed players
It is literally called a “death saving throw” idk how much clearer it can be that it is a saving throw
I have monsters that literally try and steal the body of downed players to eat for later
So if you get downed, theyre taking you and booking it
It’s cause it doesn’t fall under any basic saving throw str con dex etc etc
I mean the rules don’t even say they’re a d20 test
I think you have a "DM vs Player" mentality 😛
Do that to em. see if they think youre evil >:)
It depends. Tier one of (level 1-4) I think it’s a bit rough but Tier 2 and onwards f em. Stab their unconscious bodies
Its called difficult combat 🤷
For me, it depends on the encounter. Wild animals who are defending territory? They arent gonna bother
The world grinds to a halt
And you make it difficult on purpose by banning stronger classes
I banned like, 2
They don’t need to. Death saving throws are saving throws. Saving throws are D20 tests, so by extension, Death saving throws are D20 tests.
Either way, my games are fun and thats what matters 🤷
What classes did you ban?
"Good news! You're stabilised and have d4 HP. Bad news! You're upside down in a bone pit full of noxious scents, your arms are pinned to your sides and you're no longer holding your weapon/ focus."
Bladesinger and chronurgy
fun for who? 😛
Why did you ban bladesinger?
I mostly just banned all CR subclasses
I don’t know much about wizards to know anything about that subclass but you made a valid point with it. And to me Bloodhunter is a critical roll thing it’s not actually wizards of the coast even though they have like adopted it. I think that’s also very valid.