#dnd-discussion
1 messages · Page 231 of 1
Tiamat (not the Aspect) is immune to Divine smite now
that is nice, for both sides
ha true
Since the Tiamat stat block is immune to 6th level and lower spells
would depend on dm ruling i expecvt, but the channel divinity isnt the divine smite
smite would do no damage anbd then she sget restrained, as far as i can tell
Direclty immune?! damn...
would she be effected by channel divintity?
Its ok, maybe Mid as a channel divinity overall
it doesnt ask that the divine smite does damage, it only asks that you cast the spell
tiamat has like a 30 in strength
yeah but shes gonna use her action to get out
it's like hitting the enmy with command but its ac based
and the resource is refunded if you miss
an action doesnt mean all that much when legendary actions exist
And?
i feel like your over hyping this ability
if you made tiamat do 76 less damage for a urn with a channel divinity and level 1 spells, that's a huge w
Not really.
Absorb elements gets a similar job done at negating a good portion of her and any plenty of dragon damage
legendary action breathe weapon
absorb elements is gonna save you and only you from about 35 damage
assuming you even failed the save
this works mainly on lower tier enemies that dont have minions or cant past a dex or strength check
but we'll assume that
then it saved you from 45 damage
or that cant teleport
And of course if she just does it again. Or if any dragon does it again.
tiamat has the choice of 5 elements
she actually also CANT repeat the element
per round, each head cant happen more than once
but even if she could i have no idea why she would
not to mention that same paladin is out here giving the whole squard resistance
to 1 element
yeah, but so is aborb elements
it doesnt encompass all 5 at once. except the aura is free as the air
i still dont think geine paladin can beat a lich
dragon turtle
the lich just dimension doors away from anything ti doesnt want to fight
or plane shifts
and just...waits. or sends minions
i mean when they made it do the proper 134 possible damage and pretty much making it the best melee
most creatures can only dream of that
I'm only seeing 90 damage on dragon turtle
im talking about the lich
oh sure
unless you have a ring of free movement your not gonna beat a lich unless you build for AC
but the paladin is an s tier class and noble genie an s tier subclass
debatable
outside of theorycrafting monster builds it's one of the strongest player choices you can currently make without even doing anythign special with your build
no class is gonna beat a lich solo without some absurd multiclassing & white room going on
the liches muti attack is way too strong
a party of 4 genie paladins is going to do crazy damage and not be locked up by very much
it's completely fair for a CR 21 that is typically the boss of an adventure / major story arc
they even fly
they fly for one minute at level 20
they have the fly spell
that's not that broken
dispell magic
no, it's just one of many little things that make a crazy character
you would suffer if you ever have to fight more then 2 guys
yeah but it's also not some disgusting overpowered build. It's just well made all the way.
im not saying it is. I'm saying it is top of s tier for default builds assuming no theorycrafting bs
teleporting is a decently common thing for monsters ngl
its became more common in 2024 since wotc is trying to give more monsters bonus actions
it also doesnt matter if 'x wizard i make with x spell list can dunk him' because that isnt what players are facing
i think people signficantly overvalue the role of a "build". Most subclasses are completely playable and very fun. You will never be punished for your choice of subclasses. Just play what's fun. Realistically, all that's gonna happen if you have an above average build is the encounters are gonna be buffed up a bit to balance it out.
Oh nah Paladin isn't S tier, not with the caster martial divide wider than ever
why not
paladins are, in fact, also spellcasters, and they have good lists
half casters
half* spellcasters with alright, but nowhere near as good lists at nowhere near the same pace
they just share a list with cleric
no, they're missing a lot of powerful cleric spells even at the spell levels they do reach
they also cant replace spells on a long rest onlike other prepared casters
They have their own spell list. There’s a lot of overlap but they’re still distinct lists
i see
Only time you might be punished is 2014 berserker
2014 berserker is a punishment
What if Berserker didn't suffer from any penalty at all during their rage stuff 
No exhaustion, nothing
they would be better
what the hell is the point of exhaustion per rage the hell
idk bonus action attacking is really strong or something
idk dawg opportunity costg is a thing. if your subclass is hot garbage and you could have had a simply mid subclass, you lost out
hey so i would like you to briefly consider what the 3rd and 4th letters in "ttrpg" stand for
wizard having the ability to cast maze at 17 level:
I'm not a minmaxer, but I am a fulltime DM who watches players go nuts six nights a week, and I have a lot of admittedly anecdotal data on how 2024 plays out
i still love the maze spell
maze is very funny, i like it
then consider why "missing out on powerful features makes weaker subclasses bad" is a completely asinine argument
table top roleplaying game
did you think you did something here
I'm not here to argue if players should roleplay, cus they definitely should. Optimal choices are a completely seperate matter from roleplaying
id argue makign suboptimal choices is at the heart of rp
making your self weak doesnt make your character any more interesting in roleplay
same thing with strong
In an ideal world, subclasses would be as balanced against each other as possible so that you could make choices purely on rp and not even ever worry about the difference. but players WILL consider power level
Yeah, definitely agree, but I feel like the thematics of subclasses are there, even if they’re not the best subclass
and on that note, subclasses can also fail by delivering 0 rp potential
it is not the responsibility of the players to make their characters strong
What would yall do in my place:
"You dont know how to talk to people" I play dnd for the human interaction as not having a car limits me on that. I've been dnding with this group since July. I am also met with "go read a book" , "you know nothing of the human experience", I get it! I'm bad at human interaction. I dont deserve to be badgered by strangers on the internet.
...what?
it's not, but they usually want to
most if not all subclasses lost there flavor in 2024
once again, no one suggested this
what does pbp mean?
Play by post
play by post. It means instead of sessions you just post ona forum or chat room when you have time
Play By Post, it's a kidn of game where everything is posted to a forum or sometimes even in email chains.
ah so my preferred way of playing, awesome.
I would argue that the class of the character has nothing to do with the rp potential of said character
Probably try and ignore it and independently trying to improve yourself.
i would advise you to take a step back and look around at the way other people are engaging in discussion in this server and compare it to the way you are engaging in discussion. this server very much so has a culture that places an emphasis on respect, so doing the opposite isn't going to get you very far in conveying a point
Well, I’d find it hard to role play a magical tinkerer crafting up spell calculations with a class with a class that doesn’t cast, so I’d say it’s there to a point
Not necessarily, but it's like, food with less seasoning often tastes worse than food with more
I'd argue a player character who incorporated the idea of being a cleric into their character, determing things like the god they worship and what tenets they believe in, and informs it in their abilities will be stronger than a good character who just has abilities that just happen ebcause they do
but you can always add seasoning yourself. some dishes may come preseasoned, but who cares if there's a full open bar of seasonings? certain dishes having full palates is useful, especially if you're not yet accustomed to which seasonings go best with which type of dishes, but dishes are best when they're customizable
those ideas can be reinforced in gameplay
if your abilities have absolutely nothing to do with your character, or dont express it in any meaningful way, it is worse than the former
But its everything thing, I say or talk about.
Share 1 too many pictures that isn't related to the convo "you dont how to talk to people" ah yes cause I saw an image i wanted yalls reaction to it.
Talk about any form of media (i love films and TV, I love the science/ art of film) "GO READ A BOOK"
These people tire me out
worse to whom?
Sorta but you can literally apply the (for example) revenge backstory to ANY class,
It up to the player to make it unique.
Steve, the guy who has exploding hands because he drank some fountain ink once is gonna be less compelling than Steve, the guy who studied for years to make his hands explode or Steve the guy who was born with epxloding hands because his mother was bullied by elementals
classes do inform your character, on some level
the Battlerager is very, very boring in rp as written. You're Steve the guy who happens to wear a special armor. You are gonna have to go out if your way to make that itneresting
Battlerager has some very interesting lore if you read the novels.
Yes, it does
but thats why it's a bad subclass
you dont see NONE of that
because the lore battlerager is way more than 'dude who wears special armor'
But on the whole I like when classes and subclasses give suggestions as to lore and give the player freedom to make up their own. Like when they have multiple default flavors.
I mean yeah, you can do that
I know it's a Lineage, but I liked how Dhampir lore was left up to the player. Sure, you could use the typical vampire spawn thing, but you could also be something more obscure, like a dream eater.
but i can beat Resident Evil 4 with the Punisher. Doesnt make the Punisher a good gun
Or a flesh eating ghoul.
I'm not sure the relevance of this?
Also I've never played those games so I have no idea what that means.
Hmm .. that's very vague. In this case you're saying a subclass is bad because it has no flavor? Not because of mechanics?
it can be bad for either reason but the former is rarer than the latter
Hello
Ok but what are you saying in this case? In regards to Battlerager?
yo
it's bad because it fails on both fronts, but battlerager is just an example of how a subclass can fail on an rp front
it gives you virtually nothing of interest
I've been looking for a DND group, I haven't played before but I've made characters and watched videos of ppl playing
I think I would prefer a subclass that gives very little flavor over a subclass that straitjackets you into a flavor too strongly.
Mechanics aside.
that's much more a matter of taste, which i def wont argue
But I, personally, am a player who likes to come up with my own flavor for things often.
ive seen it both ways
but id argue having flavor to use and throwing it out is better than never having flavor to start with
I think Battlerager is very underwhelming, mechanically, but honestly fine on flavor.
You've got that it's traditionally dwarven, you've got that it's a Barbarian about frenzied hurty hugs.
That's enough for me to go off to the races with it.
you can always ignore the flavor text and do whatever you want, but you cant make inspiration appear out of thin air
Ahh, you have a neat dwarven phrase to go along with it.
you get it from somewhere
There's actually quite a lot of flavor packed into the text of Battlerager.
Just one sentence gives you a lot to go on.
id argue the big problem is battlerager never explains why you would be different from any random person who put on spiked armor
Because you are an "Axe Idiot" who follows the Dwarven gods.
none of its abilities suggest you are doign anything any other martially trainer person couldnt do
That gives you not only a framework for who they worship, but also how they are regarded in society. Divine touched, but also kind of idiots, so be careful.
all swarves with requisite arms can perform hugs
if they said something wild like 'the dwarves trained to use special mechanisms in the armor that make spikes shoot out' you would be like 'oh of course that is why onyl they can do this'
Eh, I don't see it. sure anyone could do it, but only these people who worship these specific sets of gods and have a particular brutal mindset, do.
It's traditional.
Traditions and culture and societal view. All packed into the description right there.
Mechanically it's highly underwhelming. But the flavor is all there.
ironically, as written and with the extremely low power of the subclass, this suggests that the partial reason for idiocy is having chosen this subclass
What have I done
I have finally figured out artificer/wizard spell rules
God it's so complicated and satisfying to figure it out.
Yeah, sure. Again, it's a tradition. Traditions are often not optimal.
I dunno. What have you done?
Aw c'mon, it's funny
Wdym
I WANT a good battlerager. Though I doubt it would ever happen
The lore of battleragers is gonna make WOTC not wanna touch it anymore
at least not without massive changes
Oh, me too, but saying Battlerager as written lacks flavor is not true. Saying it lacks the mechanical oomph to back that flavor up? Yeah, that I would agee with.
I'm arguing mechanical interes tis part of flavor, they work hand in hand
it does have to be good to be interesting, mind
They do, but they are also not the same thing.
So basically there are 3 big rules:
"To determine your spell slots, add half of your artificer level (rounded up, yes it's different) to your other spellcasting class's levels. Your spell slots are determined by the result of that class"
And
"Spells known and spells you can prepare are determined by each class independently"
And
Artificers are not "learned" casters, they are prepared casters, meaning they prepare spells directly from the artificer list
it just has to be...interesting
No, it doesn't. Plenty of people are interested in things that are mechanically bad. I've seen it.
and battlerager SCAG definitely is not
Not everyone plays optimally. Optimizing is only one play style, not every play style. Definitely seen people play 2014 Berserker for the vibes and not care about the drawbacks. And they had fun, which means they were doing it right. The point is to have fun, not to optimize.
A theoretical Battlerager redo could use its hit dice for damage somehow, that's be sick and flavorful
even if it was bad
For some people, optimizing is fun. But that's certainly not true for everyone.
i flubbed and wrote 'does' instead of 'doesn't'
WHICH MEANS as a arti1/wiz4:
-From artificer: You get 2 cantrips, and can prepare 2 spells from Artificer
-From wizard: you get 3 cantrips, 8/6/0 effective spells known (can't do level 3 spells)
And for both classes, you get 4/3/2 spell slots, meaning you have 3rd level slots but not 3rd level spells.
just realized the disconnect. nah, we're ont he same page
Oh. That is an important difference.
The human body, amirite?
So basically, you get the 1 level of artificer for the low low cost of 1 level delayed level 3 spells (but you can still upcast)
Yeah this is nuts.
ye. i got like, perma bent fingers that run into each other and make me miss keys or jab accidental ones
sorry bruv
I'm like that meme of that guy with the conspiracy board building this stupid character
No problem, but just fyi I don't like to be addressed as any variation of "dude" or "bro", not a big deal.
This is why the #character-discussion channel says you should avoid multiclassing if you're new.
I read your name as Oppenmancer
It's been fun tbh. I was fully aware of what I was getting into
Not the first time since that movie came out that I have gotten that.
Now that I've finally figured it out it's fun as hell.
I only wish I knew a completely ungendered version of the idea behind 'bro' so I could more easily express its ideal
I dove way into the deep end too, this is artiwizard
There's uh homie
I'm a perma DM so I can only dream, but I do dream of a land druid
Wanted to ask a question about Monk
throw hands friend
Are there any optional features in 2014 that are compatible with 2024?
Everytime you get dressed remember that’s your ghost outfit forever
not RAW. but yknow, ask DM. Or if you are DM, make sad pagliacci sounds
Wanted to ask because I'm not sure the ruling on it
Most of them got ported over to 2024
2014 optional features apply to the 2014 classes
just RAW.
I mean, there's no Dedicated Weapon
so youd have to ask dm for clemency
Quickened Healing, Focused Aim, or Ki fueled attack
you can just unarmed stroike as BA raw now
Isn’t dedicated weapon 2014
so ki fueld attack is spending ki for no reason
It's not the gendering that bothers me, but there's "friend?"
That’s not what that did
I mean it's close, yeah, but not as casual, a bit stilted
I like "friendo."
All 4 of them are. Maybe it's a mistake, but i could have sworn there was a good chunk of optional content introduced in books that was possible in 2024
"Dude" is just too casual for me and "bro" is just something I dislike anyone calling me except my actual siblings.
oh, I guess ki fueled let you use a weapon instead
Dedicated weapon kinda got out did by kensei is why
but that's relatively niche
Kensei?
Kensei monk
You're talking about Tasha's optional features, all of which should still be legal and current, but still optional by DM fiat.
i mean yeah, no books are legal except whatever your DM says
Dedicated Weapon is from Tasha's, which means it is pre-2024, but still current for the rule set.
So, are any of the 4 optional monk features Tasha's?
All of them are
But again dedicated weapon is still too niche
If you're talking about Dedicated Weapon, Ki Fueled Attack, Quickened Healing, and Focused Aim, those are all from Tasha's.
Focused Aim and Quickened Healing, though
Those 2 look good
Those are decent
Too niche for what now?
Kensei outdoes both of them
Ok but what if I don't want to be a Kensei Monk?
Dedicated Weapon opens up new weapons for non-Kensei Monks.
I will be using Mercy Monk anyways. 2024 rules
So Dedicated Weapon would be of value.
You still have to be proficient with the weapon as well
IF your DM allows it.
Your DM will decide if it's ok to use them, one way or another
'legal' applies only to Adventurer's League
just axe
Monk has proficiency in some non "Monk Weapons" and there are also ways to get proficiency in other weapons. It can still be of value.
sorry, ask, I'm still an axe idiot
If a monk is proficient with that weapon it counts as a monk weapon already
No, it doesn't
Well, I can find a way around that. 4th level, I can get a few weapon proficiencies and reflavor a glaive as a guandao
So what are monk weapons?
Monks are proficient in some non "Monk Weapons" as designated by their Martial Arts feature.
Weapons specifically designated by their Martial Arts Feature.
Simple Melee Weapons
Martial Melee Weapons that have the Light property```
So… all weapons they are already proficient in
Nope
It doesn't include the ranged weapons they are proficient with.
it's worded this way because if you multiclass your multiclasses weapons dont get grandfathered in
2024 monks have prof in all simple weapons and martials with the light property
And the inclusion of a ranged weapon would allow Stunning Strike at range.
Ranged weapons also fall under simple or martial..?
ie if you are a monk/fighter
Yes, there are Simple Ranged weapons.
greatswords are never monk weapons
Monks have proficiency with all Simple Weapons, but only Simple Melee weapons are considered "Monk Weapons" for Martials Arts.
Apparently so
Simple Weapons include things like Slings and Darts.
Which are not Monk Weapons for Martial Arts.
Ok.. so you can use slings and darts is that it
So no, not all weapons that monks are proficient in count as "Monk Weapons" for Martial Arts.
Daggers are thrown/melee so they do count
Any simple melee weapons
Darts, Slings, Light Crossbows, and Shortbows. AND anything you can pick up proficiency in with the Weapon Master Feat.
Weapon master is cheeks
Wait, so you're telling me that I can get Martial Weapon Training Feat and be able to make any one of those a monk weapon via Dedicated Weapon?
There are also species which give weapon profs.
Might as well be a species
As long as it isn't restricted by the feature.
Weapon Master is just getting mastery with 1 martial weapon that you can change during a long rest. Martial Weapon Training is just prof in all of them
"The chosen weapon must meet these criteria:
- The weapon must be a simple or martial weapon.
- You must be proficient with it.
- It must lack the heavy and special properties."
So if you pick up prof in some way and the weapon isn't Heavy or Special, then yes.
Does that over ride the two handed thing
What is "the two weapon thing?"
dedicated weapon can make a sub sandwich a monk weapon, if your dm is funny
doth not mine sandwich resemble a a club? ITH it not a CLUB SANDWICH, DM?
I just remember kensei being one of the best at using a longbow
Because improvised weapons are neither simple or martial.
Yes, that remains the same.
im referring to the super broad clause Weapon Equivalents. If an improvised weapon resembles a Simple or Martial weapon, the DM may say it functions as that weapon and uses that weapon's rules. For example, the DM could treat a table leg as a Club.
Okay, iffy, but if the DM is willing, I guess.
King David maxxing
vagueness is the portal to hilarity, my friend
If you wanna be weapons using monk just do kensei
Wdym if I pick up a crowbar can I not use it as a weapon
yeah but my example was bread
I'm not that cool of a DM. If you draw a picture of a sword on a sheet of parchment and ask to use it as a sword im gonna let ya down
but some maniac is gonna make someone very happy one day
I still wanna see kensei get reworked
funny question i can see a headache player asking is if their improvised longsword can be considered both an improvised weapon AND a longsword
so they can do tavern brawler memes with it, or something
It can only be one or the other
there's enough vagueness to rules lawyer it
my scenario requires the asking player to be malicious and deserving of bonks
Oh so would I. My idea is that they'd have a short list of Weapon Masteries that they could apply to any weapon strike by spending Focus.
Name a weapon that’s similar enough to a long sword that can also be considered “improvised”
A long sword prop for a play.
I pull off a table leg that just so happens to be carved in the shape of a longsword
Pretty sure it has to be lethal enough to kill
That’s still bludgeoning damage unless it’s really sharp
Or I snap off a really big icicle
Pretty sure that can’t kill someone’s unless you hit them really really hard
And even in that case it’s not getting through leather armor
That's .. kind of the principle behind a lot of weapons?
it's made of magic ice that's really hard
and i didnt snap it off, the Snapper Offer monster did
the rule doesnt ask if it will hold up to wear and tear as if it were a real weapon
it only asks that it 'resembles' the thing
Most weapons are made to kill with minimal effort arent they?
Would be counter intuitive to make a weapon that takes more effort to kill someone
reminder that logic has no place in dnd rules, lmao
Pretty sure that other rule only works for stuff like table legs and kitchen knives
why does fireball not utterly incinerate the door? because reasons
the example of longsword is immaterial anyway
What..
if you just use the example of table leg as a club, you can ask to treated as an Improvised Weapon Club and have a narrow argument
Are the graviturgy or order of the quill subclasses any good?
Yeah but long sword do slashing
They ight
then i ripped the sword like appendage off a monster
giant preying mantis or smth
Can the quill sentient spellbook talk?
No such thing
Didn’t you just say dnd doesn’t work like our world
No
Big sad
hook horror...hook
That’s not a preying mantis
there are definitely monsters who have sword hands
Also those are hooks not swords
or otherwise WOTC is missing out
longswords could pierce too if you really wanted
just because hook horrors use their hook to pierce doesnt mean they couldnt slash
They aren’t made for piercing so I’d nerf the damage
Just like how rapiers aren’t for slashing
What’s next great axes doing piercing
hello whats going on?
Why are you argument gyz?
we're practically arguing semantics for virtually no reason
me, because Im having fun, them, I can't say
yeah 😭 you’re just having fun they’re taking it way too seriously.
at the end of the day fire ball doing force damage can make all your problems go away
well, what i meant by fireball was fireball only damages creatures and not objects
Ahhh got it 😌 so your fireball only hits creatures not objects.
it does ignite flammable stuff through
the platonic ideal of fireball is seen in one adventure where the narrative says it blows up half the street, but the rules reality is that the street just catches fire
yeah, it does
but it's not what you expect should happen, logically
How do I make my own character here?
you dont play here you go to #find-a-game
you can find artist for make own character
just like if you use a feature to make fireball to cold damage, it still ignites flammable objects, even though no fire is supposedly involved
its still fire its just cold fire
Which one is that?
Ahhh yeah 😅 even if you switch Fireball to cold damage it still somehow sets flammable stuff on fire game logic be wild
is a fireball transmuted to thunder just...really loud fire?
again its still called fire ball regardless of what damage type it is
its just the noise caused by fire ball also that isnt possible
why not? transmuted includes thunder
You mean character sheet, backstory, or character art?
does it?
Yeah
When you cast a spell that deals a type of damage from the following list, you can spend 1 Sorcery Point to change that damage type to one of the other listed types: Acid, Cold, Fire, Lightning, Poison, Thunder.
oh thats weird
is the poison fireball ingested by the victim, and therefore poisonous?
still just a very loud explosion
Is thunder force damage?
wdym I mean Are talking about to make your own chharacter right,
Or is it its own thing?
posion can effected you via the skin too
its own thing
Yes
mustard gas/cloud kill
Isn't that moreso acid?
If you want so I can you out in this.
i suppose the fire is absorbed by the skin, in a way
what do you think happens if you pick up a poison dart frog
Fair point
acid is melting you not poisoning you
the point is you have to swallow logic
none of it TRULY makes sense, and trying to make it make sense makes it worse
Unless you have a DM that goes above and beyond to make game hyper realistic but then its a lot of houserules.
I currenly have an ongoing list of 120 house rules for our 4 year ongoing game.
All to make 5e rules more consistent and sensible.
on that subject, HWHAT IS A SPELL? DOTH DISPEL MAGIC NOT DISPEL MAGICAL EFFECTS NOT CREATED BY SPELLS? IF THE MAGICAL EFFECT WAS NOT CREATED BY A SPELL, HOW WAS IT CREATED? And other insane ramblings
Maybe cool it with the all caps?
its called dispel magic not dispell spell
It messes with people's assistive tech.
Dang 😳 120 house rules? That’s next level dedication to making 5e actually make sense lol
Seems kinda nitpicky.
dispell magic is called dead magic which messes with the weave
its like asking "why does anti magic field work on everything instead of just spells"
It actually messes with people's assistive tech, so not really
But anyway, D&D is not a reality simulator. Realism isn't a virtue to be striven for in D&D.
Mods have come on multiple occasions to ask to cool on it, so it seems that’s the expectation around here
yeah, that's what I said, more or less
Just a long term game and me notating what the DM chooses to update. If we houserule once that is the rule for the rest of the campaign. They are all voted on at the table.
its anti magic/dead magic
Facts 😌 D&D isn’t about realism it’s about fun and story first rules second
Sure repeated messages of all caps are one thing. A once off though is a little bit wild to get mad about.
Sometimes all caps is necessary.
Ahhh gotcha 😌 so it’s all tracked long term and any houserule becomes permanent once voted on makes sense for consistency
if you type in all caps it forces the TTS to read out each letter
for someone like me whos hard of seeing i would prefer people not type in all caps
Exactly
yep
We also prefer realism over whatever the hell base D&D is.
everyone homebrews a little bit
Fortnite VS tarkov. Diff strokes for diff folks.
Do you have a house rule for sneezing by any chance?@tame forge
If you sneeze more than 3 times in the mic you roll on the wild magic table.
Perfectly fair choice, and absolutely different tables have different preferences or tastes
Fire🔥
Peak
That's how it should be irl lowkey
XD
2024 or 2014?
Also hi Cracker haven’t seen ya around in a bit
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2014 but we use an expanded list of 100 results.
what im i looking at
Woah... wrong chat.
this is my character who brave enough for a duel?
Take it to character discussions
aight
We don’t do that sort of stuff in this server overall tbh
Didja see my finished char art for my ghoul?
Hi 2ndNuggetestNuggetyNugget
No, where is it? I’d like to see it.
this reminds me of the homebrew subclass that can just cast wish at will
Sounds balanced I'd allow it
it also doesnt have limits all at the prime price at level 3
Sounds reasonable
so you’re all about making it feel real even if base D&D is kinda chaotic
In general I am always someone who preffers hyper realism in fantasy.
Just so happens my DM and other party members feel the same.
what is hyper realism
Casting wish at will at 3rd level
Best analogy I have is Escape from Tarkov, Ready or Not, Squad, DayZ, etc. Just fantasy settings.
So do you you have your own character for the game?
Am about to bring in the ghoul necro bard I just linked a min ago.
sorry what?
Rotating out a Cleric of Asmodeus.
Before that I was an undead Harpy necromancer being mutated by eldritch magic.
Bard/necromancer.
Ghoul Race.
Race is from our Cthulu mythos campaign books.
your not helping your case
Yes pls ty
That’s insanely chaotic

Who's Asmodeus
can we discuss about it dm for the character details?
Archdevil
Ohh i see
Villain campaign I typically play monster PC's
I remember that name but i don't remember who he is, didn't read much hells lore
ohh nice well who make customize character for your game?
Will chat again in 30 min back to work but will be able to message at next station.
heyy as a beginner, what handbook should i get? like what edition
Can u send me the link for dm?
2024 players hand book
I've dm you can you check
do they still even sell the regular 2014 hand book?
oh akay Alright
You can probably get a second hand one
only through sharing or irl copies
2014 stuff will be over all harder to get since its considered legacy
Thankfully digital is avalible
Ngl i wanted to play a necromancer for a while but graviturgy is looking so good lowkey
what digital available do you have ?
The phb is avalible on dnd beyond. I thought that's what you were talking about
oh yeah I got it
why your chat shows in spam?
but why spammer in your message is there any glitch?
no thats all im gonna say on the matte
oh okay'
For the weapon Masteries, how long does the Vex property last?
Should have been more specific...
What would happen if i attack someone under the effects of Vex with a Vex weapon?
You would gain Advantage on that attack.
No reapplication?
In order to apply Vex, you need to attack. When you attack you use up the Vex.
Yes, reapplication.
I'm starting to see why Scimitars are a good choice for Monk
So it does reapply, I gotcha
Scimitars are not Vex, they are Nick.
Oh, mixed it up with shortswords
But Nick is also great.
is there a point getting the handbook in person as a beginner or should i just use the free online handbook?
I use both when I take my ranger dip with monk
It can be. But if you use unarmed attacks often, thinking that a weapon with Topple could be better
Use the free one to start.
I mean, it is a lot of advantage and usually 2 chances to topple
Slightly rude if you have archer allies, but overall also very powerful.
...that would be a bit funny to imagine
The Vex property lasts for the duration listed in the mastery description usually a few seconds per proc it’s not permanent
I play a Shillelagh Ranger, so I often have to think about my ranged attacking allies.
Everyone using attack rolls at range, and I'm basically the Zapp meme "No need to thank me"
yep thats true
yeah playing a Shillelagh Ranger means you gotta keep your ranged buddies in mind while planning moves
Luckily I can fairly easily switch to ranged with Magic Stone.
really? why's that? Does your DM rule a chance of hitting other combatants in melee?
Because Quarterstaff is a Topple weapon and knocking enemies prone is good for melee, but bad for archers.
But I can also choose not to use the Topple Mastery.
need to fix that
that's an interesting thing about initative. Is that if the enemies turn is between yours and your allies, it won't really matter
since they will likely get up on their turn, unless they were trying to be prone regardless before you hit them
Still, knocking enemies down can be very useful. I took out an entire enemy party by myself when they made the mistake of coming after us during our travel on flying mounts.
Net, Topple, Command pet to Shove. Bye bye enemies who just fell hundreds of feet.
Knocking an enemy Prone with your first attack means your second will have Advantage. Also, if you can reduce their speed to 0, say by Grappling them, then they're stuck Prone.
Is there any way to break free?
i think normally you can use your action to end a grapple
Oh, yeah... and monk also gets stunning strike for advantage
There's a few ways, yes. Take an action to try and break free, teleport out of range, Shove them so they're out of range, etc.
So at level 5, you can make them take 3 con saves or else they're prone
2 from topple, 1 from Stunning Strike
If we're talking about Monk, they can get the nasty combo of Prone+Grappled from level 1.
Stunning strike doesn’t make things prone, but yeah it just needs another unarmed strike just to push them prone
Stunned makes you auto fail Dex and Str saves, doesn't it?
Yup
I meant 3 attempts to get advantage
Stunning Strike definitely makes pushing them around much easier, but monks can do it before they get Stunning Strike anyway.
My bad
Unarmed Strike to Shove, then Bonus Unarmed Strike to Grapple.
The Grappler and Street Justice Feats make this even more effective.
Grappler is my go to for unarmed monks
You asking about the character art orrr? Im confused here?
Grapple barb is fun also!
I did a little harengon grapple barb. Grabbed people and lept for 60ft with boots of jumping and racial feat.
Instant removal of enemy. Very fun, 10/10
That sounds hilarious and fun
Nice that rabbits hop isn't tied to movement speed.
It was amazing!
You play a gun monk don’t you, what are your thoughts on a gun monk taking grappler?
Pretty sure Nugget has played more than one Monk.
Oh yeah but I’m asking because iirc he’s played a gun monk specifically
Which is also what I’m playing
I’m tossing it up for my level 8 feat after taking sharpshooter
a gunk
Yeah Kensei ‘24
You got gunner?
I see
I don’t think I actually really want gunner all things considered, weirdly enough. A lot of the best parts of the gun monk build are doing one punch and one shot to maximise value
Grappler would nullify the disadvantage at melee range
Well I have sharpshooter so I ignore it
Oh misread this I thought it was either grappler or sharpshooter
In that case heck yeah grappling gun monk sounds sick!
Gunner ignores disadvantage too
Punch and grab then shoot them in the face
Yeah but they already have sharpshooter, so it’d be redundant for that
It does but it doesn’t give a longer range or bypass cover iirc and as a monk my punches are already equal to my gun damage. The benefit of the one gun shot is to trigger the extra kensei damage and more range if I need it (which I rarely will)
Advantage go brrr
It’s always good for me to have one punch in my attack action to get agile parry up
But yeah I think atp grappler is one of the best options. If not grappler it’d be like defensive dueling or something
I haven’t had issues with my speed yet so I’m optimistic I don’t need to increase it
Yeah going fast is what a monk does
Especially because I have decent ranged options
Comes with having a gun
I wondered about an ASI or Resilient for wisdom but I don’t think I will
It would only increase my AC and that’s fine as is
The DM has been very generous with magic items, I’m not needing more accuracy just yet
(+9 to hit at level 4)
Oh, fellow Kensei 24 main
It’s not my main by any means but I’ve been having fun with it and looking forward to more of it
One of my favourite classes to play so far and a really cool subclass within it
24 monk is pretty good.
I went back and tried 14 monk and I see why people praise the change
Love what they did for monks in 2024
24 monk is a really good time, I’ve not at all been feeling weak like I know some people say ‘15 was
"main" 
I’m a monk main, though probably a elemental warrior monk main

But I'm intrigued as to why not grab Gunner
Skip reloading and combining it with Grappler is awesome
Also, Sharpshooter 15 or 24?
24
And also it’s 2014 no?
14, typed too fast
I mean, let people identify how they wish?
I don’t need to attack twice with the gun in a turn, I get the most of my bonuses by punching once and shooting once using my attack action
BONK
Man you say that but still get mad at me. I identify as an A** and a villain. Stop getting mad at me.

Insteresting, Grappler is for you then. Although at Level 5, when you get Multiattack, might want to consider Gunner.
- Me? When did I do that?
- Getting mad at people for what they did or said is different from how they identify.
- And identifying as something awful doesn't get you off scot free.
Well that’s what I mean - it’s better to shoot once with multiattack, and deal the extra damage from kensei, and use my other attack to punch, so that I can activate Agile Parry for a +2 AC
I also may take things a bit too seriously, so if that was a joke I didn't realize it.
One does not simply interact with a goose and not expect violence and tyranny.
No you def yell at me for legitimate reasons. The mods also hate me. Its fine.

If you get both Grappler and Gunner, you can Punch, Grab, and shoot them twice with Advantage.
Hallo Goose, Lupin (yes that’s my Niffler) would like to be friends
When did I ever yell at you?
That also works with sharpshooter I believe
A few times when I was a complete a** intentionally lmao.
The second should wouldn’t be meaningfully stronger and would only waste my relatively limited ammo
Right, minor change to 24'
Having extra range is nice too
I don't think I yell. I can tell you that you did something bad, but that's not necessarily yelling. Yelling isn't my style.
Oh, you have ammo limitations? Go for Sharpshooter then
Yeah from what I can remember Ophid told ya off at worst

(On a mechanical level my punches are also stronger because I add +2 more to their damage and attack rolls)
Its ok. Just know I am completely aware and unrepentant of my actions. ^.^
Maybe tell the DM that you do training in your off-time negotiate a Feat with enough time
That's what I do usually if I want more Feats
We run other rules for downtime
And I don’t really need gunner. It doesn’t actually do anything for me
It will if the DM gives you a powerful gun
Think ahead for a sec
That reminds, I'll be grabbing Cohort of Chaos soon, that's going to be funny on occasion.
There aren’t any guns that would be worth it
Bringing these hands to a gun fight is cooler in my head imo
Interesting, you're running Pistol or?
Well yeah, I can’t two handed wield a gun because my other hand holds the knife
You planning full Monk, no dips?
Grow more arms. looks at the bug people race I forget the name of, in jest
Probably won’t dip
You might struggle to grapple then no? Unless you lose the dagger
That’s a very good point actually
Flavor it as leg holds
It’s why I only take grappler with my armed monks if I go Astral Self
The mechanics might be the issue
True
Yeah grappling RAW requires a free hand
dropping dagger is free, drawing dagger is free as part of attack......simply have a custom made vest that holds 10 daggers on ur chest. Problem solve
Just like the stereotypical assassin
^ real
Sheathing is also just a free object interaction
More so that if you grapple, you can’t use that hand to stab someone or shoot someone
Monster ends up with 30 knives on his back, 30 gunshot wounds, and a mushed brain from all the punching and kicking.
It's actually a bit of a sad point that Monks don't get weapon Mastery
Gotta grab feats or dip classes for them
More reasons for Monk superiority. Who needs a hand free?
They don't honestly need them.
Yeah they don’t need them.
But I likey! So I take ranger/rogue dips for it
To be fair
Kensei specifically does, but there's no 5.5e releases for it yet so gotta wait
Helps that it also benefits me with either spellcasting and free hunters mark or sneak attack and expertise
Yeah i would love a Kensei monk with masteries
Would be nice if Monk gets spear or quarterstaff mastery
Hmm .. I don't think Kensei needs them to be effective, but it would make sense for Kensei to have access somehow. My idea is a short list of Masteries they can add to any weapon by spending Focus.
Topple is really strong as a control and damage tool
Imagine Graze on a Longbow, truly never actually miss.
Cleave on Qstaff is really cool too
Or Sap on daggers
Right? And it would differentiate them from other Weapon Mastery classes.
One problem tho
Running out of Ki
It's still 1 per level
Focus economy on a 2024 Monk is much better than it was in 2014.
Helps that you can get all your points back on an initiative roll yeah
Tru tho
A free refill on Initiative is golden
Much needed change
Patient Defense and Step of the Wind having free benefits is amazing.
Are the graviturgy spells like pulse or gravity pull op?
But it doesn't really fix the capacity you can throw out in combat
Kensei specifically, Deft Strike burns FP fast
I mean, you don’t have to be as stingy with it so you can go ham if you want
I like the Monk subs that are stance based. Fixed Focus cost for a long term benefit.
True
Stances are always cool.
I’m not familiar with those
Like, idk what the spells do
Dunno if Monks need Fighting Style tho.
Fighter dip is right there too.
They're definitely not that well balanced from what I recall.
Alrighty, thanks
I wouldn’t say they need them
Aoe damage and pushing/pulling enemies
They’re at a good place
It's welcome to have tho
I think I remember the spell Gravity Fissure
Oh absolutely
I recall absolutely decimating a small village with it by accident
Or at least I think it was gravity fissure
How good of a cantrip is sacred flame?
If rogues got fighting styles it could buff them quiet a lot
Nugget do you wanna hear a joke
Not bad
Hope Kensei 24' gets both Fighting Style and Mastery.
I really crave an Archer Monk for a while now.
Not bad but nothing crazy
What do you call a Monk with a gun? ||A Gunk||
Sure 👍
Useful for when the enemy is taking cover or within melee range
From my experience it's decent and radiant damage is good but playing bg3 made me scared of it
I’ve heard this…so many times already
In the true spirit of a dad joke, I approve
Very hit or miss as a Save Or Suck cantrip.
But if they’re in melee range I’d rather use inflict wounds if I have a spell slot
There's alot of things with decent Dex saves.
If they’re in melee range I’d rather hit them over the head
Good idea
If I would DM a campaign, I think I'll just give every class access to Fighting Styles. Classes that already do get an extra one.
Every martial class?
Man, wizards ain’t gonna get a thing out of a fighting style
+1 permanent ac begs to differ
Except bladesingers
Yup, and certain subclasses like Hexblade or Bladesinger
But they can’t wear armour
Bladesinger and racial armor profficiency's.
And mage armour doesn’t qualify for the defense fighting style
Yeah but that’s the exception rather than the rule
They can also get use out of Dueling.
1 level artificer dip
But that means only a single subclass benefits from it
AC Bladesingers when I throw Strength,Wisdom, and Charisma saves at them:
Not really. Any Wizard can use a simple one handed melee weapon.
But you're right, wizards and sorcerers, wouldn't benefit from it most likely. Druids, warlocks and clerics would though
But why would they use that when they’re a wizard and not a blade singer
-# but why would a wizard use a simple weapon over like, CANTRIPS
True that, actually
Fighting styles alone may not save Rogue
Bladesinger who rolled 18 on every stat because he used chronomancy as a former chronomancy savant
Yeah apart from those two everyone else would like one
Because people play things for fun, and need not be Whiteroom Maximumally Optimized to get the most benefit out of being a Wizard.
My hot take idea is that Sneak Attacks should just be unconditional
For style points
Much like a Warlock need not inherently only cast Eldritch Blast.
It’s not optimisation to use… class abilities
Wizards already eat good, extra Fighting Style grants them a nothingburger and it's not really a negative since everyone gets granted one too.
If I wanted style I’d use shadow blade!
The point was, people can do strange builds for this thing called fun.
True, it just feels weird giving nothing burgers for me
It's a general rule that high-stat characters tend to roll low
That would kind of remove the sneak from the sneak attack i think, though anything that buffs rogues i approve of
The dice gods will taketh
Do you think I’m an optimiser?
Short sword doesn't hit the same as a staff. And dueling works with a shadow blade
Many people here can tell you, I am not an optimiser. My main priority when playing is fun
But you can already cast Fireball, there's no reason to buff you.
"Why do X when Y is better?" Definitely gives the impression.
So just have 8 in every stat?
We ball
I personally would’ve just excluded them from getting a fighting style at all.
-# well personally I’d only give it to pure martials
Rangers deserve love too
I second this btw
Remember the Clerics and Druids too
Strange builds are fun as long as you don't become a burden to your team.
Shillelagh is so nice if you have Fighting Style
+1 ac nice fr
I personally don’t think Cleric really need it, but anything to buff spores Druid!
There’s a difference between optimising and making a regular, functioning character
Spores druids are goated! Also war clerics should get weapon masteries and a fighting style
They get 2 Fighting Styles in total (under my homebrew ruling), so expect combined arms Ranger builds
8 constitution.
Its low int wizards all over again
No no, I want to see funny Defense builds from Clerics
Are you judging my 17 str 14 dex 14 con Wizard
I have a soft spot for Clerics
I made a 8 dex cleric on my first game and died during the first session
If their int is high, then I jam with that /lhj
I don’t think forge clerics need even more AC lol. Like I like them too but they definitely don’t need it.
Ripped wizards will always get a chuckle out of me
Is it an evocation wizard?
Forge? Nah, I'll lock Defence from them specifically tbh
20 strength wizard we balll
If you want to consider a Wizard using a simple melee weapon making a non-function charecter, that's...certainly an opinion.
That's called Wild Magic Barbarian /s
It's definitely worse then using a cantrip with you 8 strength
Unless you have decent DEX/STR
Certainly. But this is why the Melee Cantrips exist. Especially 2024 True Strike.
Simple close range dex weapons are all d4 no?
Right
One really doesn't need to be a Ranged Wizard, or a Bladesinger, to get use out of melee weapons.
If they were using true strike, then I’d say that works. But if they’re just levelling strength and making regular attacks, then it’ll be far worse than just playing a wizard normally
Is it a stupid idea to give all classes that have Extra Attack, an extra Extra Attack right at level 1?
I just honestly feel pure Casters are very strong already, and pumping more attacks into Martials and Halves seem logical tbh.
And then there’s also the point of who would play a wizard just to use a simple weapon and jab at people
It majorly messes with the balance, so, yes.
Give all of them maneuver and some aoe would be better i think rather then "hit more"
I’d say that’s taking it a bit far
And if they wanted attack spam right off the bat, that's why Dual Wielding and Nick exists.
Martials are fine. I’ve played dnd close to the rules for years and I have seen very little power imbalance.
If a class is consistently doing bad across the whole campaign, either the player or the dungeon master is doing something wrong
Hm…
The early game divide will be huge
Right, Battle Master maneuvers seem much better
The real imbalance comes at level 11-12+ which is not a real thing
You have now inspired me to make a shillelagh non blade singer wizard, I shall be bonking things now
Even then it's not as big as people say but still
Looks at their current level 15 charecter
No, because the martial/caster divide is not about Damage, it's about Utility.
Dam, increadible
It's not entirely stupid, but it will depend on the level of optimisation.
If the rest of the party is a twilight cleric and a moon druid who changes to shepherd it might not be enough.
This is why rangers rule
Despite common opinion, yes.
Rangers are not quite a top half class, but they are very fun
That reinforces the BM side of the argument then.
It's pretty cool to have all non-Casters having more things to do on their turns with Maneuver dices
Having magic, fighting style and expertise gives you a lot of options
My Ranger more often than not has an answer for the problems my party faces.
Martials should absolutely have some type of linked progression system like casters do
I was about to say something about that but no actually I think that is true
In theory yes, but in actual implementation there may be different ways to do it.
The Utility divide is definitely the biggest issue (In regards to fun), but Caster's do definitely out-damage Martials, at least in terms of instant output. But that's 'solved' if you put strain on the caster's resources.
Ranger is fun, the real sad part is that Hunter's Mark just dictates some of their features.
Eh, utility is the largest issue, but just adding more damage will eventually solve it. It just leads to other problems.
5.5e ranger is stupidly designed
They can even be the party face
Yeah, ask Urizt who DMs something like 8 different games weekly. Martials do fine in comparison to casters if you run long adventuring days.
I’m relatively fine with it, but I do agree that there are some flaws in the design
No, it honestly won't.
It would disagree that just adding more damage solves the utility problem. Even WOTC acknowledged in by giving Fighter more out of combat things to do.
There are some issues, but it runs very well from actual play experience.
Here from a table that does very long adventuring days.
It will depend on the casters.
Casters picking mediocre options will be beaten by martials picking the best options.
But casters picking the best options will absolutely be more useful than martials picking the best options.
Unless you're only here for the Combat, Martials do find themselves feeling a bit...useless, when Casters start solving all the problems.
It's still decently strong (as will basically anything with half casting, extra attack and archery), it's just badly designed.
And to be honest, most tables don't even really see a divide at all.
The hunters mark features especially feel bad
While I do agree that most of the time, the casters do have solutions to problems that Martials can’t do, I wouldn’t say it’s that far. In almost all of my games, the martials never feel useless in most situations, with a few exceptions
Might try to work on a martial arts skill tree for all martials and halves.
Martials get full progression, halves get half progression, martial caster subclasses use 1-third progression, basically a separate skill tree similar to Spellcasting but for weapon and unarmed techniques.
I personally don’t. In fact my barbarian is going ham on my enemies.
"Feel bad" is vague, I mean I get it, but I'm playing a Ranger right now and it doesn't feel bad to me.
Absolutely! I myself have never seen it in combat, and very rarely seen it outside of combat
Remove concentration?
Ranger is not Hunter's Mark dependent, you can ignore it and play great.
As in, they force you to pick between using ranger's good concentration spells and bonus actions, and getting to use their features. This is bad design. Players want to use their features.
This has been tested at least three times pubicly over the years and never tests well.
Yikes.
This is the easiest fix.
The few times they tested it, they also nerfed the spell, so it didn't test well.
I agree. And the free casts of it mean you can go back it it easily without cost
The UA I've seen makes me doubt that very much. WOTC is eyeing subclasses that require you to be using HM to activate your subclass stuff. I hate it.
Hunter's Mark is not the solution to every problem, as long as you're using it for the right situation, there's not reason to feel bad.
Might also implement Roleplay features into the Martial Art skill tree
My actual played experience says that Ranger is 100% fine without using Hunter's Mark. Okay maybe 98% fine.
Then there shouldn't be features which rely on it.
Replace those features with ones that function whenever you are concentrating on a spell and I guarantee ranger will feel better.
You have much better things to Concentrate on than HM
Players want to use their features.
That’s actually a pretty good idea!
Me too. I agree
Yeah, and most of those things are useful for things that HM would't be for anyway, so it makes total sense to use another spell.
I think the main reason it makes people feel bad is because 3 class features including the capstone of ranger are related to it and that the "main ranger class resource" in their resource table are their free uses of hunters mark
I still can't beleive that HM NEVER loses it's Concentration requirement. It's asburdly stupid.
If you need area control, use Entangle. The situation calls for somethig besides HM, which is single target damage.
It's not a big deal in actual play, tbh.
Ranger actually have a lot of class features iirc
Agreed
A ton
Like Performance of Blades, or Gunspinning, or Courteous Mannerisms, or Disciplined Mindset, all that good stuff that gives them buffs to mental-related rolls.
It’s just people confusing subjective for objective
They may be mostly small individually but especially at early levels they stack up quickly
If you try to use Hunter's Mark for every combat situation, of course you're going to suffer. Because it's not FOR every combat situation.
Given it's a core feature, that they expect you to use at every oppurtunity, and disincentivises you from using any other Concentration spells at your disposal. It's just very crap design for a big part of Ranger's features. And don't get me started on the joke of a Capstone again. Foams at the mouth
Those actually sound pretty cool!
From my experience, it usually takes a players avoiding strong spells or a very good DM to make it completely not noticeable. Generally a table will either:
a) have relatively low optimisation players, but also run few combats, allowing full casters (and paladins) to spam resources, which does feel very strong.
b) run enough combats, but be at an optimisation level where casters use the strongest options, and so there is still a problem.
And this is just in combat, outside is an entirely separate issue.
I don't know where you're getting "use at every opportunity" because that's bad tactics.
Okay I can agree about that capstone ability point, the capstone is a joke
You shouldn't look at it as focus points
The "You get a bunch of extra uses of it for free each day." Bits?
Same. Even I can admit that.
Because players want to use their features. It's that simple.
The way 5.5e ranger is designed encourages you to use hunters mark often
Still doesn't mean what you think it means and my point stands.
Means you can cast it again for free after casting other concentration spells
Point is, many Martials need more ways to shine out of combat, AND in combat.
It's not that Martials are bad, they feel like an incomplete package compared to Casters.
You can play ranger and be solid by almost ignoring hunters mark, but in that case getting features which you will rarely use feels bad.
While I personally think Martials are fine, I won’t object to giving them more things to do
I want my CHA 12 Fighter to be flirting with the guys and gals too!
I use my Ranger features all the time. Mainly spells and my Primal Companion. I can totally ignore Hunter's Mark and be fine, because most situations didn't call for it. I've used it ... twice, and it was effective and good in those situations.
The joys of life
Indeed
Imo the biggest issue here is that martials have issues doing anything but damage.
Casters get utility, healing, support, control, summons, Aoe damage and single target damage etc
Martials almost exclusively get single target damage.
Yes. I think that's the "problem"
Getting a class that runs smooth and has tools to address many situations feels good, maybe I'm weird but I don't feel bad for not using a tool that doesn't fit the situation, even if I get free uses of it.
Imo either make hunters mark non concentration at lv5, or make the features work with any concentration spell.
Sure, I get free uses, but if it's not the right tool why would I use it?
I don’t think this is a case of “bad design” I think it’s a case of “i personally do not like it”
Exactly: If you're up there with your martial prowess, fighting that terrible force of evil, you better be good at it! A hero of that caliber shouldn't be a Klutz out-of-combat, right?
And when said tool becomes the "It's never the right time to use it." And has so much design space allocated to it... Kind of starts looking like a mistake to me.
Yeah, I feel like that, too.
I think this is a case of bad design. Players don't like dead levels, and hunters mark based features when it is a good idea to ignore hunters mark leads to dead levels.
But even me, who basically ignored it, still did find the right time to use it. Sure it was only twice, but it was an actual benefit.
I feel that whenever any class is getting heat. I think all 12 core classes are perfectly fine
Ignore half of the class feats because you want to play another way than focuse on a concentration hunters mark is not a good class design
I'm thinking of making powerful melee techniques for the MA skill tree too, if you're up against the monster's eye, it better be worth it.
Even if the class still good without the use of HM
It's a feature that is about focusing damage on a single target, that's it. It's not meant to be a tool for every situation.
I think people really over hype the problems they have with Ranger.
Well, I can respect that. While I personally disagree, I will just agree to disagree
It's not even good at focusing damage on a single target compared to many other spells.
From levels 1-9 it doesn't really have direct competition in the Ranger list.
Agreed
I did a spell by spell comparison at least up that high.
Ranger is okay balance wise (could do with buffs, but other classes need it more), but my issue isn't so much with balance as it is with design.
Having features that only work when you are using one spell is bad design.
After level 9 it would be a backup for when you're out of spell slots.
Anyway I will concede. Since this is a matter of opinions, neither side will sway.
Summon beast at lv5 beats it.
Yes, IF you have a decent Wisdom score.
(depending slightly on the ranger)
Believe me, that's my build.
You want a decent wisdom score anyways due to changes to higher level spells.
I am a Wisdom maxed Beast Master, but not every Ranger will be Wisdom maxed.
Like Conjure Animals
If it's not your highest score, you're still risking that accuracy.
And a martial Ranger with a weapon focus might not want to sacrifice that accuracy. Your Nick/Dual Wielding Hunter would still get more from HM up to level 9 than Summon Beast.
HM is not an answer to every problem and I don't really know why people are so upset about that.
Imo you always start with at least a 16 in wisdom.
But it also has pack tactics, so accuracy tends to sort itself out.
Plus, it doesn't take repeated bonus actions
Opening up other uses for them
Like many ranger subclasses have
Choice of summons is also something to consider, my DM likes to kill pets so I've been choosing the flying ones, they last longer when they can flyby and go hide somewhere between attacking.
Okay? And if you're using HM for it's correct situation you don't really have to use repeated Bonus Actions, either.
If they target it, that's upside - it's damage someone else isn't taking.
Because you're again focusing on a single target.
Don't use HM when it's not warranted and you won't be upset about how it's not suited for the situation.
This is why I rate summon beast much higher than spiritual weapon. Summon beast can take damage for you.
I graduated myself to Summon Fey, though.
Better damage and I love Charm tanking.
Get a Charm off on an enemy, then place yourself and your pet correctly and the enemy can't AOE your party.
Bizarre change to HM but:
Hunter's Smite
1/turn, when you hit an attack against a Marked target, you may expend a First Level Spell slot to deal +2d6 Force damage, and this increases by 1d6 with each subsequent level of spell slots you spend.```
GIVE HM SMITE FEATURE WOOOOOO
Would definitely be an improvement
I bet #homebrew loves talking about homebrewing HM.
The funny part is that divine favour exists
Imma throw this in and watch them devolve into chaos
Isn't this just Horizon Walker Ranger's feature on steroids
And they removed concentration from it in 5.5e, and it doesn't take repeated bonus actions!
Bad subclass tbh so I get it but
So they clearly know how to fix this... They just didn't.