#dnd-discussion
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300 baboons, want me to roll for each one or for group?
that doesn't sound like mindflayers
The mindlayer found more useful using baboons than servants... and cheaper
surprisingly, they are good and cheap
one fireball and like half those are dead
in your turn, there is 250 baboons before you
I mean, watchers paladin remember? ain't no way they're beating us on initiative
neat, i want to see the face of someone that fr have to fight 100 baboons
that would be funny, but this is why casters are so busted lmao
like one spell and they're practically all dead which is crazy
i know, they have lots of AOE. That is why they are surronding everyone of you all in concept
and always above your allies so you casting such destructive spells get dangerous
Okay, so, let's consider the math
The Radius of a fireball is 20 feet, medium sized creatures take up 5 feet each
300 tokens of baboons
How many Baboons can you actually fit in the radius š¤
Cloudkill the monkeys.
lets say for theory purpose, 3
baboons would be small
64 right?
so in each 5ft there is 3 baboons
Small and medium creatures occupy only one 5ft square. So it wouldn't be 3 baboons per square
The purpose still stands regardless
As Lich said they still occupy the same amount of space
so 1 baboon per square?
Yep
okey, 300 tokens of baboon in the screen.
does a spell having no verbal or somatic components mean anything mechanically?
Yes
yeah, if its non verbal you can do it if you cant talk, if its not somatic or material you dont have to use your hands
does it grant any sort of advantage/disadvantage on saving throws, resilience against counterspell or anything of the sort?
otherwise it sounds pretty minor
If it doesn't have Verbal, Somatic or Material components, it can be counterspelled
Also, lack of verbal components means you're less likely to be heard casting
Also, if gagged or under the effect of silence, you cannot cast a spell with a somatic component
Verbal*
Verbal is speaking
Somatic is the physical motions
Somatic components are the hardest to prevent because not much mechanically actually prevents it
Not restrained, not grappled, not Paralyzed...
having a spellcasting focus doesn't really count as removing the component requirement, right?
No
For spells that have a component with a listed price, no
I mean spells with component pouch components
For spells that have a component with an actual price it doesn't
But that's less spell than most think lol
so, for example, tasha's hideous laughter
if I have an arcane focus and the ability to ignore verbal and somatic components
can it be counterspelled?
Yes.
pain
Any spell can be counter spelled
a spell with a verbal, somatic or material component
Subtle spell can't be counterspelled.
Because first off: Any spell with a material component requires interacting with your material components. Which makes it pretty clear that you're casting a spell
But that's a Sorcerer only option for the most part
Now, if you subtle metamagic a spell with no material components, things are different.
goo warlocks can cast illusion and enchantment spells without verbal or somatic components, through psychic spells
Counterspell requires seeing the creature casting a spell. In the absence of any component, the would-be counterspeller simply does not perceive a spell being cast and the reaction cannot be taken.
if I'm always holding an arcane focus, my question was if it would bypass the material component of spells without a price
Aberrant Sorcerer gets free subtle spell for casting their subclass spells with Sorcery points!
oh, when you see them casting
so having the arcane focus at hand means such spells get cast scot free
In theory yes
Bear in mind, there may be situations where an opponent has a way to beat subtle spell and counterspell you. But those are extremely rare
Indeed
Greater Invisibility is a pretty good way to overcome being seen and counterspelled...
Unless the enemy has see Invisibility or truesight š
But it also costs you your concentration
I was wondering if an illusionist warlock could have a good time
Does Blindsight allow you to counterspell ann invisible caster?
Good question. I think it is a type of sight
It does, unless they are using Sublte Spell.
is there somewhere on here to look for a online group to play?
Of course Blindsight is limited in range.
No, you still can't see them, but you can detect them.
Well, actually , hold on, I may be stupid š¤
Ah, you can "See" the creature so long as it's not behind total cover
Woopsie :3
https://dragonlancenexus.com/jean-rabe-placed-in-hospice/
Sad news: Dragonlance and Forgotten Realms author Jean Rabe has been placed in hospice care.
She is best known for the Krynnspace supplement for Spelljammer, the Dhamon Saga, the Stonetellers Series of novels, as well as novels set in the Forgotten Realms, Shadowrun, and Star Wars shared universes.
Oh no!
What is your all's thought on the titan stone gauntlets from vox machinea
Cool but not 4 me
Wait, she's the one who wrote Aftershock?! That's the novel that got me into Shadowrun
Iāve been thinking about looking into Shadowrun recently
You're in for a ride.
Whats it like? It looks cool
I would be happy to give you more details in #non-dnd-topics
Mb lol. Sure!
Goblins aren't real right? :(
I'm a goblin >:3
I'm basic
Yh they do, they're kinda cute sometimes (depends on the media)
my artificer is a goblin
literally, she hoard all the money she can
and now is alcoholic for trauma, will see to fix it in some moment
Has there been any announcements recently about the horror subclasses such as hexblade coming back soon? Or any new books?
Goblins are just as intelligent as any other humanoid.
true
depend, we have a big spectrum in that
some are literally same int than a raven and others you ask the "did you know?" and they will most likely say "YES I KNOW"
no book anouncements yet
Goofy ahh question, but how good are other TTRPGs like PF2e and Daggerheart, as well as older D&D editions?
just like all the other humanoids, yeah?
It's all subjective.
okey okey
Generally pf2e and Daggerheart have been considered good systems.
Just as intelligent also includes just as stupid as any other humanoid.
And all dnd editions have had some sort of success due to being good in some way, even tho the executives of one edition really didn't wanna succeed. /hj
Epic
every edition was more successful than the last. and there isn't a single set of executives that "wanted to fail"
3.0 wasn't THAT bad
Tbh some of the executive decisions for 4e could be seen as wanting to fail cause of how dumb they were
"dumb"? you mean by making the until-that-point most successful edition of D&D?
it's a fine problem to have imo
I mean by ruining a long running setting that made a lot of writers for it quit and nearly ended a long running successful book series, as well as ruined relations with its creator that are only really starting to try and fix.
oh that's not what happened but go off
lmao
I know some youtubers (or at the time bloggers/forum posters) told a lot of tall tales but it continued selling well and even that myth that pathfinder outsold 4e was only true right before 5e had released, when 4e had been out of print for some time
I know there were very tobacco-obsessed bloggers who were VERY insistent than the edition they didn't like was a failure but unfortunately for them, it wasn't.
It's actually a well known fact that RA Salvatore nearly quit the Drizzt franchise cause of the 4e Forgotten Realms and in a recent interview he said it almost broke his creativity at the time.
all of the anecdotes don't hold water when you look at the actual sales numbers
what part of that is the executives not wanting to succeed though?
like you're making some big claims here
Executives didn't consult anyone involved with FR about the gutting of the setting.
YESSSSS
Ed greenwood was also very upset about it iirc
Gutting, that's my bingo card for the day
I was wondering when that was going to show up, thanks :>
Doesnt make what they said wrong
Yeah RA said he started crying after the meeting where they revealed the changes to them and told them to "deal with it"
anyway, 4e was intended to succeed, and it did succeed and some people didn't like it, but some people didn't like every edition
It was more than just āsome peopleā
Tho RA did predict that they'd retcon the whole 4e FR lore which they did for 5e so he just wrote something on the side till they fixed it.
There will be always someone that dont like something, it happen
yep. and the "more than some people" wasn't enough to make sales less than "better than every edition before it"
continually, through the life of the product mind you
Sales =/= quality
no, but returning customers sure shows that there was something that the executives were doing right
would you assume people would just buy things they don't like over and over? especially with PF out there just aping the previous edition?
and another thing, they can tank a pair of bad editions honestly, like, without a "bad" edition you cant get good ones too
4e mechanically was very good. 4e writing was just so bad. So bad, that less than 3 years after "Lawing down the law" On the spellplague they contacted the writers to start laying down seeds to fix it with the sundering.
haven't had a bad edition yet
Anyways 4e was bad story wise
I mean maybe for your preferred setting
I couldn't care less about forgotten realms (part of why I'm so glad it's no longer the defacto setting for 5e)
Ye 4e mechanics wise was great and it's why a lot of ttrpgs took inspiration.
eberron was great, the main setting for 4e was nentir vale, not even the realms
4e was also the setting about how to have slaves and be good. for darksun 
that is why i put "bad" in that way, but again, i find better that each edition have his "thing" instead of all just being upgrades of past editions
Daggerheart, Draw Steel, Lancer, DnD2024
Idk if any dnd setting has good story
Setting is very important and the majority of people play forgotten realms shrug youād think theyād make their main setting good
Thereās so many contradictions and confusing choices for like every setting
I think the setting has good enough points to homebrew so meh
While the nentir vale was the base setting for dnd in 4e, the realms still had the most staying power even in 4e. The dnd mmo that came out in 4e was Realms based.
Game itself was amazing, there was just not good decision making when it came to Settings.
Exactly lol realms is far and away the most popular setting hence why the majority of dnd media is based around it
Yep, that is the "bad" in every edition and even polishing everything, such big thing like DnD will always have a problem
It's combat is pretty influential.
combat, social stuff, adventuring
Daggerheart, Lancer and Draw Steel adapted its combat to varying degrees
though a lot of people pretend it had less of the other pillars because I suppose someone said it did (but if you read the books there is more in there than in 3.5)
yeah 4e does that just fine. better than previous editions anyways. arguably better in concept than 5e, though 5e really buries it
its part of adventuring isnt it?
A good amount of '24s changes were 4e inspired
Are these explicitly inspired by 4E? Or are you just noticing similarities?
Draw Steel states its inspired by 4e, same with Daggerheart among many other systems
I love Cantrips and they were basically from 4E, right?
And Lancer I think says so as well for its Grid based combat system
In what way are the realms bad?
lancer is heavily 4e inspired
I didnāt say they were bad. The way it was handled in 4e was bad
yeah, can make you a campaign around it without problem or search any that is already made around it. Its 2026, so i expect someone already did it
people didn't like the narrative shift that happened in 4e
sometimes a narrative shift is well recieved, sometimes it isn't. when it's not well recieved people like to say the writers are dumb or bad or intending to fail
In 4th edition they basically just burnt the lorebook for Forgotten Realms which wasn't received well and was done without the consulting of its main contributors which wasn't a good look.
which is a really silly thing to say.
The actual creator of FR didnt like it
A lot of people also hated the mechanics with a passion for the record.
The 4e actually good take is a hot one that players at the time will disagree with.
I've had this discussion in elder editions many times
I've heard people didn't like the mechanics, either. Not that they were inherently bad, but people complained about them not feeling like "true" D&D.
Actually I donāt know anyone who liked it lol
They had to retcon basically the whole settings lore
It wasnāt just a typical narrative shift
4e definitely had some cool ideas but it was riddled with problems in every facet of the game including pure mechanics
so many people hated the mechanics with a passion before even trying them.
Remove it and basically treat it like it never happened.
The Spellplague isn't really even acknowledged much in 5e.
4e being good isn't a hot take in real world conversations where you can see that it was wildly sucessful and people kept buying more and more of it.
The things people generally defend from 4e are nitpicked ideas not the system at large
Isnāt that the stuff with karsus and stuff when all the spells got removed or smth
I know lots of people irl who didnt ljke 4e either š¤·āāļø
actually it sounds like you're starting to attack the people who have that opinion
The biggest pain was a 100 year time skip. by the end of 3rd edition there was hundreds of lore books that filled out the realms with detail to use at your leisure.
Now none of them were relevant because most of the humans that filled out the realms were dead.
My goat tho, karsus killed a god my man
4e was a financial flop
yeah, some sort of Skyrim exploring? or what you mean by "the main thing is exploring"?
The Spellplague was the event for 4th edition FR
nah, it genuinely wasn't. Mike Mearls, who went on record as not really liking 4e, confirmed that every print run outsold 3.x
I feel like 4E was probably the most balanced edition of D&D, but I think it's kind of telling that people don't actually want balance once they have it, despite what they say.
I assume each edition of dnd out self sells the older
Hi
Worse yet the spellplague was over by the timeline of the 4e guide. Players did not get to explore it. They only got to deal with a world 100 years later.
Spellplague would have been cool if players got to be a part of that story like they were with the Sundering in DnDNext.
Yeah idk what they were thinking skipping 100 years in the future. Being able to explore the spellplague couldāve been cool honestly
Drizzt watching his future wife shrivel and die cause some dude wanted to move the world forward 100 years cause he was bored /j
...... "like pokemon" in What way? Be kind to explain it properly please 
What is the Spellplague?
Magic went wrong
Karsus was a player in my heart of hearts 
Karsus wasn't spellplague tho
okey okey, yeah, there might be something already made or can catch something already made and work on it without problem
FR equivalent to BCE or whatever they call it.
I'm sceptical of anything Mike has said since he left wizards seeing as he's been called out on telling blatant lies before and also went on a pointless 5.5e hate tour
The history of 4e is that it failed to be financially successful and had to be shelved long before it's run was supposed to be over.
This is on the Wikipedia page and was well known at the time of 5es release
https://alphastream.org/index.php/2023/07/08/pathfinder-never-outsold-4e-dd-icymi/ this is numerous employees and former employees that are not mearls confirming that it sold well
I am glad that Heroes of Faerun did the right kind of timeskip
WotC thought the Realms had too much lore so they though that the best course of action was to put a stick in a bike tire of their most popular setting.
Yea only 5 years ā¤ļø
Yeah they seem to have learned from their previous errors
Damn I got my years messed up its over
They let us into the 1500s
We already have a book set after Heroes of Faerun lol
I'm not at all saying you have to enjoy the narrative for one of the non-primary settings of 4e, but to say it was a financial failure is false.
The Finest Edge of Twilight is set 1504-1511 DR
Also for the record, Iām not saying itās bad to like 4e. Itās just that thereās a lot of legitimate reasons people didnt like it
sure. I am not saying anyone has to like it
Thatās still a fairly reasonable time skip
Ah yeah, my favorite part of it is when Breezy says it's Breezing time, and Breezes
I'm just kinda irritated at the weird false narratives of "they wanted it to fail" or "it wasn't financially successful"
4e may have made money but from every where I have heard it was a failure in terms of expectations.
I mean this is specifically addressing the lost to pathfinder myth which I for sure acknowledge it didn't and there's basically no way it could have
But even the employees here are pretty clear it didn't hit it's numbers
both are false.
My fav edition is the one I stayed playing in

D&D is incomparable to any other TTRPG
Yeah everything Iāve ever read said 4e underperformed, but it didnāt bomb
i dont expect testing more than 3 editions honestly, 2 min like i already do but not at all because its 2014 and 2024
It's like the water of tabletop rpgs
anyway it's wild that people still think this more thana decade later. it sold very well, it sold better than 3.5, and maybe WOTC wanted it to do even better but to say it was less financially successful is simply false.
Yeah DND is always going to outsell or at least match sales of other games
Actually ima not continue that line of thinking cause I'm confusing myself
Also it is a good game is pretty much straight up a hot take. It's cool to like it but players at the time and players returning to it today pretty much unanimously agree it's pretty deeply flawed.
4e was also supposed to have DnD Insider which exploded in the worst possible way which hurt its reputation hard.
Itās the biggest ttrpg
flawed doesn't mean "not good"
Basically there are other fantasy systems you can play instead of dnd and enjoy just as much or more.
I think it did a lot of cool stuff but it's not a game I ever want to play
And a lot of people come to 5e being like "4e did it better" but the people they convince to actually go back to 4e usually end up going "what're you talking about??"
But DnD is always just a good choice
nobody is trying to convince anyone to go play 4e instead
I am š
Should try 4e tho. It's a lot of fun
I am saying WOTC executives didn't "set out to fail" like sora stated
Everything I read about 4e said that it underperformed
WOTC Execs set out to make money.
yep. and that means selling a game successfully. which they did
They just made some poor decisions that prevented them from making more money.
I think sora was using hyperbole. Obviously nobody sets out to fail
Ah sorry, I jumped in late and hadn't seen that specific argument
?noping
As an MTG player... yeah.
Many players do when they roll terrible stats.
Ah crap gonna get done for pinging
you just gotta read
Sorry for that too
Praise Lord 4e, hallowed be it's name.
Also if 4e had been a success it wouldāve gone on for longer
Not using standard array is a gamble, and sometimes you loseee.
Reading comprehension is sadly an increasingly rare skill these days.
I mean, it was what, 6 years?
4e game good. 4e lore trash. Except a couple bits, we can keep dragonborn in faerun and the warlock knights.
Do you have a problem with 5e? There's an easy answer to all your questions:
This was fixed in 4e.
yeah which isnāt very long for a dnd edition
3.5e was 5 I think
which editon had best lore?
which setting
Best is subjective
Some editions settings lore was really good compared to others
That's really only a question you yourself can answer. As it's entirely subjective.
As a homebrew setting truther, any edition can have the best setting.
hmmmm it's got to be first edition
With old setting books sometimes you gotta deal with some "products of their time"
For the forgotten realms 2e has the most by far.
original: 3 years
AD&D1: 6 years
AD&D2+revised: 6 years
3/3.5: 8 years
4e: 6 years
5e: 12 years and counting
Remember comeliness
Yeah 5e is the longest edition by far
Most of the time, really. The older D&D products were....certainly something.
And 4e is actually the second longest if you count every corebook rerelease as a new edition
I donāt
Like 4e lasts longer than 3rd or 3.5
Hello everyone
I did combine 3.x to be gracious to the point
Are those AD&D years correct? I thought if you combined the numbered editions some of the old editions hit 10 years
why would you combine numbered editions?
It won the marketing war, so they're going to milk it until they can no longer get blood out of the proverbial stone.
Like 2e has like 3 versions. But the whole of 2e is 89 - 95
that's what I was counting, yes
Wait I just did crappy maths lol š¤£
I really want them to announce this year's stuff
2e is much longer than 6 years
I added a decade by accident
it ran from 1989-1995
It ran from 1989-2000 if you count the revision
the revision was released in 95
if we're talking about "how long people kept playing it" then it's still going
I know: Iām counting it
If you split up 3.5 and 5.24 3rd edition becomes really tiny but fifth remains the longest edition regardless š
I do find it rather funny and sad that it took until as late as 2024 to address some of the most glaring errors in 5E.
I played dnd for the first time with 3.5e in 2016, but got into dnd for good with 5e in 2022
2023-2026. Started 5e right before the update
so is 4e
I wonder if anyone plays the first edition from 1974
I played it last month
me
Is it any good?
Better get ready to roll negatives
well i still got to get the rest of the modules and other stuff
I think errata editions of books should be more acceptable especially in the digital age.
Like rearrange the monster manual it's fine. New buyers will get a better copy, old buyers still have a functioning book, digital buyers get a big upgrade
anyway none of that actually matters, what I was saying is that nobody wanted 4e to fail (except the aforementioned tobacco-enthusiast bloggers who were drumming up hate before it even released). and it was financially successful even if it wasn't a monster, it was still more successful than any of the competition, and any previous edition
the reason why i bought first edtion was because of temple of elemtenal evil, and white mountian plume, and slave lords
OD&D is fun. It is a much looser game than any other version
They should do it with care though. Like spend 3 years on 5e 2024 second edition. Then release the books with all errata and updates to address criticism
And sell them as a box set as a bonus for players who want to upgrade.
Having a better edition for new buyers doesn't make older editions worse... But I get why a company wouldn't want to do that
Some companies are big on that. But WOTC is deathly allergic to the idea of Digitalzing the books because P I R A T E S. They'd sooner gnaw their own legs off then possibly lose a nickel.
note that 2024 was a ten year processs to address criticism and errata
D&D beyond literally exists
Yes, but PDF's do not.
sos, my next session isnāt for 2 weeks and I feel like Iām gonna explode
Anyways 4e < 5e
And D&D Beyond is still a flaming garbage fire more often then not
Every time I go on dndbeyond itās lagging lol
Yep but there's plenty of small criticisms out the gate they could fix without having to release a new edition and in only a few years haha
Like some of the ordering is bad. There's maybe one or two rules from Xanathars or 2014 they could stick back into the book that were possibly oversights.
Like obviously I'm not the person who gets to decide what's in the corebooks but I'm sure they'd benefit from quicker updates. And it would be minimal Dev time
Everyone in my 15th level party: People with godly powers
Me: Feline Fellow with a Crossbow and a dream
I'm sure there'll be fixes and errata, there's no reason to think there won't be
yeah, its what happen to most martials in the parties
Me
Worst part? I'm a Rogue....
Best part? I'M THE ROGUE, BABEH!
I just hope they're put in an actual usuable place, and don't end up being functionaly yet another J-Craw twitter post.
I love rogues
well much like pre-2024 they will probably put them into a pdf with a changelog
Well official ones don't anyway
Cunning Strikes are delicious
And being a Thief Rogue is super fun
they have a history of doing this, I don't know why that would change
I like swashbuckler
nahhh pickpocting is great for thief class
i feel like rogues are more assassin types than a thief
... Thief is a Rogue subclass in 5e
well in first edtion assassin is a subclass to thief
Yep, even not being able to flat a whole kingdom, each martial became his thing
Barbarian being a too angry to die creature
Rogue a lethal and giga hard to stop monster
Monk an entity capable of literally take everything and dodge it
Fighter Someone that will stood his ground against anything and most likely will dominate every combat
OGs remember warriors/mage/priest/thief
there is no rogue
Well, I'm playing 5th Edition, so there is a Rogue :p
In first edition there aren't subclasses
Thief BECAME the Rogue class and a Rogue subclass
Also, Thief earns the Rogue title at level 9 in first edition.
they are.... hard to see. They are hybrids and hybrids have the problem of being able to do a lot
They're as grand as Tasha's, just with an...entirely weird fixation on Hunter's Mark that Really wants you to only play a certain way.
rangers aren't underpowered, they just have a weird class fiction
Not true. The fighter had the Ranger and Paladin. The cleric had the Druid. The Magic user had the Illusionists. The Thief had the assasin.
for some reason after 4e they're having difficulty landing on an idea for what ranger is
A ranger can still do damage with weapons, but can use spells for either upgrade their attacks, debuff the enemy or utility//damage in general
shrugs i guess i never read that far yet
or at least having difficulty communicating that with mechanics
Ranger is a Druid with an Identity crisis, according to WOTC's various design teams
Yeah but they ain't subclasses they are like other classes you can multi class into like prestige classes in 3.X
the spells are Kinda like druid, so there is an understanding in saying "ranger is a druid with some martial"
Oh they are subclasses. In fact it states it in the book. Maybe not like prestige classes, but I never played 3 or 3.5
Rogue and Thief have always been one in the same
Rogue is an overall term for ne'er-do-wells
The problem for me is "ranger is a druid and fighter son"?
Yeah there already has been haha but they limit what is allowed as errata. No new content and no layout changes or anything like that. They basically only errata typos and balance issues.
But meh, any class work at this point of the times
Some people try to make some new classes and its really hard, didnt saw at all this "blood hunter", it is good?
it's says on page 28 on my pdf that assassin is a sub class
What book, and how many of y'all need to go um ackshually
players hand book 1e
1e like AD&D 1e?
yes? i think let me check
Yes
it's the players handbook from 1978
Y'all are goofy
Elder editions should be discussed in #dnd-elder-editions
true
You're goofy too
?
woot another session of SKT epilogue done, Rogue Hill Giants decimated
and the goblinoids have been unionized
We did it...
We saved the world! /joking
Lockpick was getting some nasty licks and just being a sneaky boi
I have been thinking about heroic fantasy. The term is a bit more deceptive than it appears. You can imagine two very different meanings:
Heroic fantasy in the sense of "the fantasy of heroism". If we used that definition for D&D, it could mean "D&D fulfills the desire to imagine one's self as a hero"
And heroic fantasy in the sense of "A type of fantasy (meaning a type of fiction set in a magical world) where some characters are heroes, meaning people with the ability to affect the world meaningfully, regardless of morality". In that, it is a synonym to Sword and Sorcery.
And that's the interesting thing I have been thinking about. Normally Sword and Sorcery as a genre is not a genre that concerns itself with morality. The big names of the genre, Conan and Elric, are notably amoral characters.
So I think one could say that D&D is not really heroic fantasy in the actual literary genre definition. D&D is its own subgenre.
So yeah, D&D keeps saying that its default genre is heroic fantasy but... I don't think that's true. Not the genre at least, the synonym of Sword and Sorcery. Instead it is a heroic fantasy in the non-genre definition. It fulfills the fantasy of heroism.
That is a subclass for Thief! The assassin! I know because I have a copy of the AD&D PHB.
@umbral girder ^
I said the book
Session 1 of my campaign is this friday, a month or so in the works, nervous as hell but also excited.
question for the online players, if your not using dnd beyond, what are the best online sheets to use? Like I want to make a Tamer Class character from Heliana's but obviously that's not on dnd beyond but idk what to use instead
can just use excel sheet and take any pre-prep sheet people share online. Most of the times, they have guide on how you can do custom classes on their pre-prep sheet
True but I was more looking for sights, mainly because half of the stuff has a wall of text but it is nice to have that there if you forget how something works
It's an interesting thought, but I'm not sure that I agree that Sword and Sorcery is completely synonymous with Heroic Fantasy. And in terms of what is or is not a genre .. that's fairly subjective and subject to the zeitgeist, is it not? I feel like The Fantasy of Heroism is just as much a genre as Sword and Sorcery. As well as Fantasy + Heroes. Wait .. when did "Hero" come to mean "regardless of morality?"
Pretty sure popular definition of Hero would include some sort of goodness.
The fantasy of heroism does not really qualify as a genre under any definition. It's more like a trope. You could find it in a lot of genres and media.
It's like... You know, "love triangle" is not a genre.
Sword and sorcery only really encompasses the ālower levelsā of heroic fantasy
Ok that's fair.
But Fantasy + Heroes is more than Sword and Sorcery.
That is indeed true! There are heroes in Epic Fantasy. Sometimes even in low fantasy and dark fantasy (though with caveats)
But I would argue that "heroic fantasy" is not "fantasy + heroes" otherwise the term would just be useless because that's basically all fantasy (except dark, again with caveats)
And Conan is almost an accidental Hero.
He does good, even when he doesn't necessarily intend good.
Speakin of fantasy, i love those sorta fairytale fantasy things. Where the wizards are old men with big beards and everythings light and nice. Is that light fantasy?
"Hero" in literary discourse is traditionally understood to mean someone with great bravery who carries out extraordinary deeds. A hero in literary discourse is someone with great agency, whose strong qualities and skills allow them to bend the narrative.
Whether the deeds are good or not is secondary
Sounds like the Fey wild
Well, it's finally happned. Dnd x fortnite is now a thing
None!
Not a term normally used. This is generally either a fairy tale, or another fantasy genre. Excluding dark and low fantasy
mmmm.... i like how every person can have an idea of hero, mine is someone that even in the worst conditions, they go forward and carry the light of hope. Fighting and spreading their flame or dying in the try.
Mostly inspired in Darkest dungeon my way to see them
h
Just... fantasy.
Well i guess fairy tale? Or is it light
other way around
It depends on the type of story.
How does that work
What we got like a mind flayer there
It's a fortnite creative map set in the FR, sponsored by WOTC
The setting you've described lends itself to heroic fantasy, epic fantasy or a lot of the other fantasy subgenres, to the exclusion of dark fantasy and low fantasy.
hello
Depend what, some funny items i wont mind, some special mechanics too. In a campaign im playing we have a glory kill mechanic that we can do that, a glory kill to a giga low hp enemy with no reaction and we can either scare the other enemies, get temporal hp, recharge a resource or get back the movement action recharged.
Actually, a lot of fairy tales are quite dark.
Unless... Well actually I could see a dark fantasy set in a land where everything is nice and light. It would require the outside world to come creeping in. Maybe the revelation that everything being light and nice is actually paid by a great crime and suffering, Omelas style.
things seem pretty chill in most of thra
it's a nice little froudy fantasy world
- there's skeksis
wait, we talking dark crystal?
Omelas being the setting of Ursula K. Leguin's 1973 work The Ones Who Walk Away from Omelas. Omelas is a perfect city but it requires that a single child be kept in perpetual filth, darkness and misery. The question being "is that suffering acceptable, would you stay in Omelas?"
yeah, depend of what folklore are talking
Perhaps true in academic literary analysis, but not the same a viewed from popular culture, I feel.
Villains are also often quite brave and act with great agency.
I'm thinking of the Andrew Lang fairy books which covered a wide range of folk tales.
sadly i dont know who is that, but i know some legends from before. Most containing stuff not nice so, welp.
"cut off my head and bathe your infant in my blood" kind of stuff.
Yep.
Yes, and in literary discourse one could say that a villain is a specific type of hero.
Welp, depend how you see it too and make it work. If you make a solid point of view a villain can be a hero but from a different perspective
you aren't talking about villains, you're talking about antagonists
Or there can be a villain that know is doing something bad but he know that his mission must be made
an antagonist can be capital G good, so long as they're opposed to the protagonist
Can be, Antagonist and villains are things pretty mixed most of the time
an antagonist can be a villain, a villain can be an antagonist but dont mean they cant be their own thing
an antagonist that think every monster should be put down while the protagonist think they can work out the things.
Both from the same kingdom
Antagonist isnt the villain there, just the opposite ideals than the protagonist
There are nuances. The term "villain" only exists within a specific moral framework. Some fictions lacks the moral framework that would allow a villain to exist.
If we take the origin of the term, it used to mean "lower class person", and eventually designated people who engaged in behaviour that was unchivalrous.
But see, for the "villain" to exist, it requires the fiction to subscribe to chivalric ideals
and that is another thing, the "villain" must be a "Monster" in most scenarios.
or, in other way, a villain of example i love is Dracula from Castlevania. He is broken, sad, dont even eat after his wife death, he is angry and at the same time want his life to end.
A sad villain, a tragic villain
That's the origin, of course. Eventually, the villain became the character whose actions go against the morality the story espouses, sympathetic or not. But here is the trick: Richard III is the villain of Richard III. He is also the hero of the play.
Because contrary to popular simplification, villainy and heroism are not mutually exclusive
Another thing, good stories need a villain too
It help to drive and contrast the heroes
Not necessarily. Plenty of good stories are devoid of them, it depends on the genre
True, but again, having an extra character that add a new layer to the story. Can be used in soooo many ways and more
Or to quote my favourite Peter Capaldi quote in Doctor Who "It's not an evil plan? I don't really know what to do when it isn't an evil plan."
But wont deny, some people just want some light story of "there is this bad guy, you are the heroes, go against him, stop him and finally win over him"
something easy to understand, easy to get. Rice might be plain but rice go well with everything
One thing i love is creatures or characters that normally would represent good things being show like the villains of the story.
Here's the keyword "Normally".
Yep, its that "oh look, it wasnt a good guy at the end" or the twists what i love
Thing is, storytelling doesn't exist in a vacuum. People rarely wonder "why does this type of music sound sad?" it doesn't. It is a cultural code. You learned to associate this type of music with a certain feeling. This is your normalcy.
Western music has its own codes, but those codes do not apply as soon as you leave western music, and someone whose ear was trained elsewhere will react very differently. Because their normal is different
The classic of course being how sinister western-style angels look to east asian audiences
Yep, habits and ways in esch side of the World, lovely isnt it?
Sights?
Interesting, I hadn't heard that one despite being of East Asian descent and now living in SE Asia.
Well, not all. But I was told multiple times that East Asian audiences tended to react poorly to the whole "drapped in white and emiting light" aesthetics of traditional angels
Course I lived most of my life in the West.
Which makes sense, considering that white is often the colour of mourning.
Oh, well white is a funeral color in Chinese and many other E Asin cultures.
Of course, with globalization, those specific cultural quirks are getting rarer and rarer as western codes get closer to becoming a worldwide norm
Not so much rare as mixed, I feel.
hey everyone
Hey yall, just joined the discord and D&D in genral
Weddings in Asia, for example, tend to do both Asian and European style segments.
Hello i have a umm question
whats up
Never ask how big the room is
Well I wanta start my first campaign but I have no idea what to make it about any tips
Where do you want it to be set? In a fantasy world? Or do you want to run a sci-fi campaign? Western?
its probably the best to use a premade one for your first time, especially if you arent into it so you dont have to make up youre own world
Yeah, start with something pre written so you get the feel for how campaigns are typically written
But the thing is the reason I wanta do it is to make up my own world but all my friends wanta do different ones and idk how to make them all happy
The best thing about being the DM is that you have the final say on the setting.
hey everyone how are you all doing today?
You get them together in a Session 0 and discuss.
Okay thank you I will tell yall what happens after the first session
What world do you want to make?
Not your friends, but you
What's your biggest D&D Turn off?
Joke characters.
People purposefully playing their characters badly
AND... "Class that thinks they're this class!"
I've recently made it a rule: If a character seems to be made mostly for comedy, I'm leaving the table
Joke characters
This has gotta be one of the top for me
Anytime the player has a big ""secret"" they're waiting to reveal to the other players it's always so bad. And for some reason it's always mechanically obvious
Sometimes the big secret is not obvious. And when it's revealed the reaction is "Not only do I not care at all, I don't understand why this was a secret in the first place"
I knew a player like that. Obsessed with creating "surprises" for the rest of the party
My general reaction to all those surprises were "Not only do I find it uninteresting, I don't understand why your character would keep it secret"
- "Group is missing a cleric / healer, so you need to play that"
- Attempts at making homebrew for specific series that requires removal of most classes and/or changing whole bunch of rules, just use another system at that point
- Blatant DMPCs
When a characterās class and background donāt mix and then the DM says he canāt implement the background bc heād have to rewrite his campaign
I actually don't mind the first as much here lol
Well, playing a healer, lmao
I also enjoy playing a support/healer, but any game where I find this requirement is something I'll definitely avoid
Healers are really not required in D&D anyways.
Just get potions of healing to stabilize downed PCs, and you'll be fine
Ohhh, I get you, yeah I agree
And Song of Rest is a better healing feature than the entirety of the cleric class
"We need this" is just a general avoidance, honestly
You don't really NEED anything in particular to make a party work, some things just make things better
Looks at new Prayer of Healing
Heck, my current party I'm about to start a new campaign with is all spellcasters and a rogue, so basically no martial or frontline, everyone aware of this and fine š
OK yeah, prayer of healing.
New prayer of Healing, especially with Divine Intervention action cast is godly
Literally a short rest in the middle of combat
Just gotta position carefully >->
Players who play games during sessions.
Like in the middle of combat and theyre playing something else, when it gets to their turn they dont know what they're doing
Oh,
Playing the only martial in a party of casters
Not because I feel weak, I just like having a fellow non-magic user to vibe with lmao
Though, my least magical character right now is my Thief Rogue, and.. well, he can use spell scrolls lol
I mean, I guess you could consider my Dragonborn Fighter too, but he has a gnarly ass breath weapon, so... I consider him magical! Lol
Yall I'm so happy rn
I just got gifted some art of my dnd oc
(It was on reddit, gimmie as sec I'll share it)
Not a big fan of limiting stuff like that
This sounds like an online problem š
Yeah, some of us live in areas where the closest LGS is 2 hours away and there arent any groups in town
People who use "it's what my character would do" to excuse grossness like racism, a type of assault I can't mention due to the filter, and generally being a jerk.
(The dnd oc in questions patron is literally Jarerth from Labyrinth. It'll be a fun time)
Heavy agree
Hes a warlock btw
I just had the dummies/funnyist character idea
Out of game arguing. I have some trauma related around it and have no patience for it
A great counter-argument against those types of players: "If your character is a jerk, then why would anyone else in the party want to travel with him? Leaving him behind is just what our characters would do"
Oh also
This is one reason I prefer my players to make characters at Session 0 instead of before, the whole table should consent to a character before it is allowed in play.
For sure, I kicked a player from a game recently because he had a bad take about 2024 and I got in a fight with him š¤£
It was pretty small potatoes but we'd only just met and I was ultimately like "eh I'd rather just be done with you"
Mhm. This is why it can be great to set up general expectations in a session 0 and why I like that the Player's Handbook points out that you should talk to your DM if you want to play an evil character.
I just had the dummies/funnyist character idea
Even though he was a good enough player in the actual game... Having any sort of fight in the group chat ends the group unless you know eachother irl
When one member of the party gets to do a duel or something, and no one else is allowed to participate. Had this happen once with a new dm (not their fault, still friends with them) and a self proclaimed veteran (no longer friends) where they took up an entire session dueling a dragon, leveled up several times from it, and then got annoyed when the dm finally put their foot down and said they had to wait for the rest of the party to catch up
Ahh yeah, that is a bit of a beginner mistake
In a current game im in, one party member is gonna duel a werewolf pack leader, for reasons above, I'm a bit nervous
Turns out experience doesn't really matter if you're experienced in the things the rest of the group doesn't care about.
Yea
PC or NPC?
fellow dms, do you guys use the optional flanking rule? I want to use it for my game, but feel like it cheapen a lot of class feature and spell that would also give advantage on attack role. How do i change this a bit so it reward positioning while also not cheapen other feat, features and spells? Im thinking of making it give a +1 or +2 instead of an advantage to attack roll.
This just shouldn't be allowed.
You should make up an in character reason to join them or let it happen off screen and be a backstory event
Experienced in power-gaming
Pc
The party fighting eachother's battles could be a good character moment and turn a potential pitfall into a party growth
There are so many different way of gaining advantage that I find flanking to be overkill. I tried it, but we're not using it in the group anymore.
Most times people forget about it and only remember when the monsters start using it against them.
I once talked to a guy who bragged he made the DM break their table rule of not killing PCs because he explicitly made his character as broken as possible to exploit the game
And definitely Async levelling should just never happen unless it was super explicitly agreed on by everyone
It'll probably be fine, we have two dms. I don't wanna steal their thunder. Our characters have a bit of an in character rivalry and I don't really wanna worsen it
I think the 2014 vers of flanking gives a +2 I forgot tbh but thatās what I do. I think itās a something that encourages rp and thinking in dnd tho instead of just run up and attack
That brag alone would disqualify anyone from playing at my table.
Though maybe I could try, saying something like "you really thought you'd be the only one to have a party thrown in their favor?"
It gives advantage, the +2 is a community rule. Not a bad one, mind.
Never actually played with the guy, he was a supervisor at a grocery store I worked at.
He would get in trouble sometimes for instructing people who weren't in his department and also was hated by most people for being a micromanager who went on power trips
What if thare was a guy who said hes the greatest archer of all time but he really can't shot for any thing and he has a speed power so he just to shoot an arrow and then just grab the arrow them garbs into them and then runs back before , like the human eye has time to register it
Idk how that would work how is he so fast
Sounds like a great anime idea, but not really something fitting for D&D.
Iāll be real itās a funny idea kinda? It also sounds like an idea that should never be played
Also why would they lie about it lol
i thought 2014's flank also give advantage
It does it seems the +2 is a community rule someone said and thatās smth I go by
It sounds like a funny character for a story, mechanically I dont think it works in D&D
Yeah , this is what my brain comes up with at two am when i'm running on nothing , but a ghost
Yeah i probably go with +2 one rather than advantage. Thanks!
I get that. I made my next BBEG Elvis Presley
You're cool im adding you
I had a player one time try playing sans
It was horrible and ever since that day I never let anyone rp an existing char.
Bad bad memories
It's really difficult to convert an existing character from other media to D&D in a way that's satisfying and fun for the table
Yeah, I think existing characters tend to work best as NPCs, not fully main characters
Idk if I like either both sounds horrible lol
Bc that other char prob isnāt fitting in your campaign and your doing a lot to make it work.
Itās also just less creative
It really depends on who the character is and how it's used in the setting
It's definitely not impossible, but it's very difficult and requires care
Idk if Iād ever seen ti work
Inspired chars? Go for it go crazy but direct? Ehh
It also works better with characters taken more seriously.
As opposed to Sans, who is a meme character
The guy def played him like a meme char which is wild bc sans most iconic moment is his serious moment
I know sans would not be nearly as popular without it lol
I think there's a massive disparity between a player making Sans
And an Elvis mob boss who casts spells reflavored as actual songs
So even HE has a serious moment and itās his defining moment
Idk if I see it, but thatās the beauty of dnd. We each can do our own things
Inspired characters tend to work better, for sure. A snarky, acrobatic worshipper of Eilistraee who gets quippy in combat is way more interesting than a direct copy of Peter Parker
Well, the setting for my world is also a 1920s-50s fantasy Chicago with mafia and mobs
So it's definitely time specific
Ok that works a bit more then
Yeah, the setting absolutely matters for how a character is integrated
You wouldnt use that enemy in a high fantasy medieval world for sure
But in a world with actual firearms and a more industrial setting, it fits thematically
Again though, to work as a BBEG he has to also be able to be taken seriously.
If he's portrayed as a meme character it becomes boring and uninspired
as dm, i often advice my player rather than converting, better make a character that are "heavily inspired by" an existing character. That would allow them to still "roleplay" as that character but still swing a bit diffrently as the campaign goes since its an entirely different character (albeit go low its the same one)
Exactly! If you convert a character over one-to-one, especially in a setting that doesn't match their media of origin, it's often clunky at best and unfulfilling for everyone at worst
Yeah, that's also why I think inspired characters work better as NPCs, as DMs know the world and setting and how to make it blend as the narrator
say rather than tony stark the ironman, i would help them make a Antonio Spark (can go by Toni Spark for short), the Armorer Artificer
Instead of wolverine, do you make them play huge jacked man?
a human wild heart barbarian named Man, huge and jacked.
Half human half tabaxi so they can use the claw unarmed strikes
sometimes, a paladin that never use weapon and only use a magic Shield of Returning mainly known as Captain Greyhawk
A tempest cleric that uses a thunder hammer of returning
Who backstory was he put to stasis slumber by an evil lich for hundreds of year
An arcane archer fighter named Flint Farton who was a former royal's secret service
Captain Ageadren
A human assassin rogue named Nat a'shaa Roamin off
For me, there's a lot more fun making an inspired character since you can have fun with the whole table making up backstory that are almost similar to the intended character and put a twist here and there or make up some funny stuffs with them 𤣠rather than converting and staying 1:1
both as dm and player
I told my GM for Out of the Abyss that that Eilistraee character was going to be my backup if my Druid died, and he loved the concept
It's definitely more fun to pay homage and twist a backstory in a fun way
people expect Nat to have traggic backstory and shi, just to be revealed she actually still have a happy family waiting for her back at home and on one arc, they actually visit Nat's home and got served tea and biscuits
Yeah, there's definitely a difference between taking inspiration for a character and developing them fully, and just copy/pasting a meme
She's the only character in the party with both parents still alive, the biggest plot twist
you know Marvel has their own rpg that's pretty cool and can give you that "playing a character someone else wrote" vibe a little better
the party never knew why she had less money than them, to be revealed because she send her parent money every week or so and didnt use it to buy or do shady stuffs like what they imagine
i read the book, but never really had anyone to play with
sorry for the ping, forgot to turn it off before sending (muscle memory to press enter as quickly as possible)
It's honestly difficult to find people for new RPGs
true that
Try the Discord or community forums for the developers, or post up on Roll20.
any link to the MMRPG seem to be dead, or not working. Havent try roll20 yet. Tho i feel like MMRPG look like a fun system to use for a west-march style game rather than a normal campaign style. So a bit surprised there were not a lot of people doing it
Yeah, a lot of discords tend to die out or not be very active if the game isn't super popular
Heyy there good morning, sorry I'm not the best with discord lol what is the best channel to try to find a dm/group for dnd campains?
#find-a-game has the rules for making your own post, otherwise, you can scroll #looking-for-players for a group that you think seems like a good fight
Testing that I did the phone verification properly.
It appears so
I joined this server not too long ago but I haven't rlly been checking it out but is there any good channels / websites for making characters ;-;
Yes, #character-discussion is good for the concept, backstory, and general build. #optimization would be where to go if you wanted to mechanically overclock the character.
Thank you! Also, it seems as though this server is so big it doesn't want to update in real time for me. That's going to be a problem for actually discussing stuff here... Is anyone else having this problem?
Nope
I'm not, it may be a signal issue on your end
Okay, I'll just reload a few more times. I'm hoping it's just a temporary problem on my end.
I just finished writing a summary for my next campaign. Getting the players hopefully excited
Hopefully
could i get some help from a Project moon fan or some advice with trying to make this character building sheet to help my players make a character for this Project moon esc homebrew im trying to make
Have you made mechanical changes (ability scores, skill list, other) or are you just looking for a custom design that says Moon instead of D&D?
something honestly, could i send you what I've done so far?
thoughts on rolling initiative at the start of a session so battles for more seemless and re-reolling after battles
not a fan
but I use the dndbeyond encounter tracker which rolls initiative for and then sorts everyone in one click so
not a fan
how come? (dont plan on running it just an idea that popped up)
hi for some reason after I removed all my spells it wont let me see primal savagery anymore on druid, does anyone know what might have caused this?
you'll also still have to roll initiative for every non-pc so it won't save that much time, and it will be like assuming the pc will have the same reaction speed to every encounter
That honestly seems more difficult to remember, especially if the combat doesnt happen until a few hours in.
It feels easier to just roll it in the moment as it would be less likely to be forgotten
there are also already solutions to streamline this process, like the one i mentioned
Yeah, pretty much every VTT has a turn order tracker of some sort
dndbeyond's "my encounters" is really good, it lets you mass-roll initiative
https://www.dndbeyond.com/characters/159316117 my character is here, plz ping me if you answer
Fellas
waddup
Howdy
Is it just me or the spell Lightning Arrow is pretty bad for a 3rd level spell? It removes your normal ranged attack damage and replaces with a 4d8 +2d8 on area which is really low for that level
Also your dex modifier and other flat damage you may have
Which is indeed pretty low for that level.
Well, it is higher damage than a fireball, but in a lower area
It does? It should also keep your main damage and add the 4d8, to be good in my opinion
Essentially, lightning arrow is 6d8+dex modifier+whatever else you usually add to your arrow damage.
The average of 6d8 is 27. A fireball is 8d6, its average is 28. But fireball stops at 8d6, while lightning arrow allows you to add your dex modifier and other stuff, which means that your average damage should always be higher than fireball.
So it is actually slightly better than fireball in situations where you're either aiming for a single foe.
Moreover, contrary to fireball, it can crit. In that case, your damage will be 8d8+dex+whatever+2d8
Where does the spell state it does dex damage too?
Moreover lightning is less resisted than fire.
Does the main target also take the splash 2d8 damage?
Yes. It is within 10 feet of itself.
Less radius though
It does not need to. It states it does that 4d8 "instead of the weapon's normal damage". Assuming a longbow, the weapon's normal damage is the 1d8 of a bow.
Lightning arrow replaces the weapon's normal damage with that 4d8. But it does not replace the other normal rules. This is still a ranged weapon attack, to which you add your dex modifier and magical bonus or whatever
Indeed. It's a spell best used to snipe a single big target surrounded by minions with lower HP.
Is that 2014? I think it changed for 2024 then.
I did open the 2014 version, let me check the 2024.
Oh yeah, you're right. 2024 changes the wording, making it a much, much worse spell
"Instead of taking any damage or other effects from the attack, the target takes 4d8 Lightning damage on a hit or half as much damage on a miss."
This is from the 2024 phb
Page 292
Yeah, found it. 2024 version is trash.
Out of curiosity, does anyone actually run 2024?
I do
I do
So, in conclusion:
2014 lightning arrow is an above average spell, excellent for sniping a single target, especially on a dedicated archer, and good at eliminating its bodyguards, especially if it's the sort that surrounds itself with its allies. It deals more damage than a fireball with a less resisted damage type in exchange for a lower area of effect.
2024 lightning arrow is trash and not worth its slot.
Not sure why they would nerf a ranger spell of all things though
How does it play? Does it hold up to 2014, or is it give and take? What do you guys prefer about it?
I'll probably still run 2024 but let players opt for the 2014 version of the spell.
Since the editions can be mixed and matched
I prefer it to 2014. The classes just feel stronger
I prefer the monster design, the new monster manual and some choices for some classes. For everything else I prefer 2014.
I prefer the changes to backgrounds, also they improved monk and a few other classes to be a little stronger
I think 2014 did quite a few spells better
Which ones?
Sleep
I feel like I'd like some parts of it if I tried to run it but 2014 5e is what I know and that's what I have all the materials for.
That and my dad's 2e AD&D stuff which is what I started with
Hello people so glad to join this community š
Welcome!
Having used both and endured the unnecessarily tough period of trying to do a 2024 campaign with nothing but the 2024 Basic Rules (while waiting for the proper books to release), I definitely prefer 2024 overall. It just flows better to me, and it was easy for the newbies who joined my table to pick up and roll with.
I will say I'm a fan of 2024 making ability modifier increases based on backgrounds instead of species, I think it allows for more customization in character creation without sacrificing a more optimized build.
Welcome. Will we be getting any meatballs later?
Possible I might need more context lol
Grilled rothƩ steak and ulaver wine, anyone?
The movie cloudy with a chance of meatballs, just making a reference since your name is cloudy
For the joke or for D&D in general?
Quick
Yeah, this may sound strange... But I prefered the lack of customization.
I'm the quick, you're theā
To me more customization when it comes to D&D is not desirable. In other games perhaps, but not in D&D.
Hi the quick, Iām Nugget
Nugget, I am on my hands and knees begging you to find a new joke
Fine
Iām looking for a party! been watching dnd for a long time and my friends tend to ditch after a few levels and I wanna get immersed
That seems a rather taboo opinion in a game where everyone's roleplaying a variety of different archetypes. Would it not be more condusive to the freedom players seek by giving them more options?
Hi on my hands and knees begging you to find a new joke, I'm Zephyr
I will stab you
You monster
Just saying why I am here but Iām just chillin to ask questions
They are, in fact, a humanoid creature.
Any particular questions that come to mind?
Thoughts on 'evil' campaigns where the PCs are villains or at least evil aligned?
See, I think freedom without constraints is detrimental to the game. People seek freedom, but I do not think the game should grant it.
Is a monk character a good example to put forward to a new possible party?
Monk is great
It only works if the players are willing to cooperate and are all aware in advance.
It's more challenging to run and requires a lot of collaboration to go right
mee too :)) (i play too much bg3 š)
While I agree that limitations are important, I don't see at any point where 2024 just lets you go wild with abandon. We have rules, we have expectations.
Which edition are you playing?
2024 monk, is good, 2014 monk is fun but considered one of the weakest classes
New most likely
The better question is, "Is it fun?"
I'd say it is, especially if you're tossing creatures around like you're Baki.
Absolutely, but I really do think that more limitations are better at character creation. Creativity works best the more it's constricted.
I think itās fun but Iām more wondering if it would be difficult to a dm who already has a party and needs to get another player
Being forced to play though a specific species in order to be a more optimized character feels rather... constricting.
It's even worse in older editions where some species gave automatic negatives to some stats
Yes it is constricting. Which is what I like about it.
Do people not already do that? Like telling someone who insists on being Jinwoo that they're Level 2, don't even have a subclass, and are in the beginning of developing their great tale for boasting?
Ehh, that is how we wind up with the classic orc barbarian, tiefling rogue, etc.
Because they have to either play what the system says is more beneficial or intentionally weaken their character to play what they really want
Also backgrounds determining modifiers just makes more logical sense.
Your experience dictates your skills more than what youre born as
There is nothing wrong with weakening their character a bit at the beginning. Especially considering that those earlier limitations will quickly be forgotten.
If we're going for what makes sense, it should be a bit of both. Certainly, experience is important. But being born as a horse makes you better at pulling a carriage than being born as a rabbit.
And the strongest rabbit in the world is still weaker than the weakest horse
Maybe for animals, but the species in dnd are more based around humans than animals
But honestly, the background thing is not what I care the most about. It is... Fine, I suppose. Though I preferred the solution of just saying "everybody gets a +2 and a +1, put it wherever"
For the most part, the usual archetypes people like are already manageable to develop in the game, regardless of the version people play. Don't really see how any of it feels limiting/not limiting either way.
So if I've interpreted as I should, the 2024 version of Lightning arrow is worse because it doesn't add the dexterity modifier...
i'd have to play dragonborn paladins and nothing else if species were strict about +2 str +1 chr
Yes
otherwise i'd feel awful having 15 int as a wizard
Much worse. The spell was nerfed to oblivion, it's not worth taking.
Yeah, also in older editions orcs had a -2 to charisma, so no playing sorcerer, bard, warlock, or paladin
yikes what the hell
Mechanically, it feels quite relaxing to play whichever species and get something out of it.
Lightning Arrow could be on an Enspelled Weapon
The only good thing about 2024 Lightning Arrow is that it's instant and cast as a bonus action which you take immediately after hitting.
Hitting or missing
Hitting or missing, yes.
I suppose someone thought that this change made it worth the nerf but... No.
Yeah, it does half damage on a miss now
I personally prefer having the options, but the notion that restriction breeds creativity is perfectly valid. I donāt have particularly strong opinions on which version is better, though I like 2024 because my favourite class is stronger, and itās just also the one I learnt.
This change is not a meaningful buff to lightning arrow. Not strong enough to justify the nerf at least
Ehhh. The issue is that certain restrictions also force players to either nerf their own characters or play a particular species/class. Which definitely limits creativity more than anything since the players are pressured into a choice
Depends on the edition. 3.5 half orcs was -2 to charisma.
That's a massive difference between a 16 and a 14
But at least in the games I play the difference is usually able to be fixed relatively quickly
Sure, but are we not talking about 2014 and 2024?
I thought we were talking about the game as a whole
This is why I prefer both Standard Array & taking one of the original '24 backgrounds with their stats distribution & origin feat
I may be in the minority.
I thought we were just discussing 5e
I second this. While having a clear line of finite options can compel others to make the most of what little they have, people who understand the options and have a greater amount to choose from can really shine in 2024.
But to be fair, my biggest gripe with 2024 is that I just don't like the changes to many classes and spells.
The player-facing options are the ones I dislike. But damn do I like what they did with some of the monsters.
Thank you incubus
So do you run 2014 phb with 2024 monster manual?
Yes essentially.
Personally I like the changes, for the most part
And MCDM's Flee Mortals. And the three Tome of Beasts and the Creature Codex.
They are some things I didn't like what they did with monsters: Looking at specific monster typing just to nerf Moon Druid
Like Giant Animals are Celestials. Like bro
All in all it has often been said that 2024 "raised the floor and lowered the ceiling" which is honestly the opposite direction I think they should have gone for
As a Moon Druid enjoyer, I concur.
Uh what? I have the 2025 Monster Manual right in front of my eyes, the giant animals are all still beasts.
Look at giant owl
Not all of them are but I know a few have been made into celestials
Oh yeah you're right. Giant Owl, Eagle and Elk are celestials.
That is very dumb indeed
just let druids have a wildshape option thats strong dawg š
It's literally the whole point of Moon Druid. Just let me have this, godsdamn it.
I don't get it. The Giant Boar is clearly stronger than the Giant Elk. Yet the Giant Elk is a celestial
What is the logic here?
Flying Snake too
is it the whole "omfg Sneak Attack is too strong!!!!1111"
Either way, I like quacking, hissing, and howling my way through problems, so it'll be fine. The near-infinite temp health tanking is lovely.
Well okay, Flying Snake as a monstrosity I can accept
It was a Tiny Beast, but yeah. It was like a direct, very intentional design change
arent druids in general also stuck to very low CR beasts?
Yeah
Wild Shapes are just...fuel for some of the other subclasses.
Anyways this kind of supports my point: Higher floor and lower ceiling. Which I think was a bad move
they should just raise the ceiling instead for all classes
It's often said that 2024 monk is stronger for example, which is not quite true.
At lower level, the monk is stronger. At high level, it lost some of the strongest features that were in the game
They should make everything weaker
Lv1 Games are intense
Nothing like getting downed by a goblin on the first battle of the first session.
They would love Call of Cthulhu
Especially an ambush off of a road
While I was still running 2014 I had a player get downed in 1 turn by 2 ice Mephits at level 4
Well played goblins are absolute menaces, I love it.
Shye, why are you awakening all my past newb trauma? I'm a wizard.
They're mine too
Always avoid melee, stay at range, focus one person at a time. Disengage and run and hide.
The biggest menace any of the players have encountered has been a poltergeist.
It actually made them run away and abandon a building because they could not find a way to beat it
Goblins that know how to focus fire and uses ranged attacks are insane
dies from past trauma damage
Where I come from, that's every goblin.
Yeah, the ambushes are mean. Had goblins duckin', dodgin', and ragebaitin' the Level 8 party when there was only 6 of 'em. Trolled them for 3 hours of battle.
T1 I understand, but T2? How?
Tall grass, little goblins, a lot of guesstimating and wasting spells on the wrong spot. The druid was seething.
I should add a gang of goblins to my next campaign.
I'm already running a giff mob war
Goddamn
I think people anticipate straightforward battles too much, but enemies drawing things out, constantly retreating and repositioning can really throw off a party's battle rhythm.
There's a lot that can be done without really making any attack rolls. The goblins just misled with diversions, drew their attention across the field. Baited them into wasting their good damage spells, then shot their butts with arrows little by little.
Yeah, repositioning during the battles can catch the players off guard. Retreating, hiding, strategizing, is not aomething most players are used to enemies doing
Iām not gonna lie dnd really did try and nerf magic and then they end up making something like Sylune's Viper and then you just gotta cry
It's pretty fun, yeah.
Iām also not a fan of āif monster hits apply status effect hereā
Like the new cloud giant can be devastating
I do think monsters needed a bit of a buff, a lot of people have mentioned issues with players being a lot stronger than the enemies at the appropriate CR rating
A handful of my players whine about that, yeah. The quasit just poisoning annoyed the hell out of the dwarf. "How can I resist what doesn't even have a SAVE!?!"
Hereās the neat part you canāt
its not even 'can', its 'is', three cloud giants can tpk the whole party
I guess it makes sense in its own; the poison's that potent, just that it requires direct application.
For sure. I have a big table; I have to be really crafty to make meaningful challenges if I don't want to trap myself to high CR monsters.
True even the new lich got a buff that itās paralyzing hit now auto inflicts it instead of it being a save
melee keeps getting lul'd
I will say the monsters thougj definitely feel a little out of whack.
Like some lower CR monsters are much harder battles than higher CR ones
As a lich enjoyer, I'm fine with this.
āHey guys weāre offering buffs to melee by giving you weapon masteryāsā
Half the time, my players forget they even have those.
They also buffed its initiative, so they are basically guaranteed to go first
My new campaign is going to have a lich mob boss with an undead mafia
āAlso screw you hears 90 + monsters auto inflect statusā
I threw a lich at my Level 5 party, to be honest.
And by threw, I meant it was an avenue they didn't have to take at all but did it anyway.
lmao melee lul also a direct ranged weapon buff
Insane work
"you disrespect me... you disrespect my grandmama"
Tarrasque is always the answer
Did the Lich lose
"You come here, on the day of my daughter's resurrection..."
True, very true
Is the tarrasque immune to poison?
Yes.
Thank god
It isnt immune to Thunder unfortunately
No
If I can't poison you, I'll just be really, obnoxiously loud to the point it hurts.
Why would it be immune to posion
TP'd to cloud giant to perpetually stunlock the Tarrasque
Why not?
Yeah a cloud giant vs a tarrasque the cloud giant would win due to auto incapacitation
Poison Immunity isn't that unheard of.
I meant the giant monster being immune to thunder
Even if it was it could still be stunned locked into oblivion
The terrasque is very godzilla inspired, and godzilla was made from nuclear radiation, so I can understand the reasoning for immunity to poison
The new lich could easily kill the over sized lizard as well
Legendary resistance can only do so much in the face of auto conditions
Maybe it's just me personally, but I think the Lich should be generally the most powerful monster in the game.
But I'm also a big fan of liches
Oh hey a reflavouring that's actually pretty cool
I'm quite happy with higher floor lower ceiling, personally.
What about the aspects
They can auto-succeed on a "Try Not To Cry" save at least
Liches are still somewhat mortal only one being not is venca himself
Fair, I just dont really care for the aspects
Szass Tam is the strongest Lich
Vecna is RIGHT THERE MAN
Tarrasque as Lich?!
False hydralich when?
Lichrasque
Don't you lie to me.
His statblock on Eve of Ruin is underwhelming
he was literally the first lich and ascended to not only god hood but became a greater god
If you read about it it literally says that itās the vecna before he ascended to god hood and lost his eye and hand
Since he can time travel
Monster idea: Lich riding an Undead Tarrasque with a Sphere of Annihilation orbiting around it
A walking form of death with a side of death
Sphere of annihilation is also pretty boring
Sounds like a great fight for a lvl 3 Party
It got buffed in the new version at least
Sphere of Annihilation is literally anti-Artificer and martials
What if thereās no artificers
(It can destroy magic items below Artifact tier and martials are reliant on said magic items to keep up in higher tiers)
A level 1 party of all wizards
Only if they fail a dex save
True and fishable
Which isnāt all that high
Pain and suffering. Please don't.
Dc 13 i think it was
Sounds like a buffet
Hellllooo
A lot of ālegendary itemsā donāt deserve the title
Nope, its auto 8d10 when passing through anything assuming it doesnt get disintegrated instantly
Itās a dex save.,
Fr? lemme double check
There is one surefire way to beat any enemy in d&d
Be the DM
Very small world
DC 19 Dexterity saving throw or be touched by it, taking 8d10 Force damage.
Oh yeah it is, you can still proc the save constantly though
Move the sphere in and out of the player space
erm acutlly it would just make a portal to the astrel plane
So any enemy that can get from the astral plane to you is still fine
Be a Lvl 17 Wizard with 1 month of prep
1 it needs an action unless you have the talisman of the sphere
But the enemy would be defeated still
Acererak has it
the enemy who has plane shift:
The wizard who has a plan (that isn't Fireball):
Not if the enemy can cross back to the physical plane
people underestimate how easy cross from plane to plane
Counterspell
not even an option anymore in 2024
your not in the plane so you cant counter spell what you cant see
Whomever combines the bags would get sucked in with the enemy
true but what stops them from having subtle spell
Not being a sorcerer
Or, like, knocking you out before.
What monster has subtle spell in 5e?
The original question was āany enemyā.
Just say no. The enemy legally cannot knock you out without your permission
I feel like if itās an enemy that you consider the only way to beat them is taking them to the astral plane, then Iād say theyāre more than capable of kicking your ass
Technically, homebrew counts
Understandable
Help, they casted silence and I canāt say no
as the dm you can give any monster anything
Theyāre pure evil D:
like i gave a few goblin brutes action surge
That leans into homebrew
You should've said no to silence
Last I checked, āany enemyā still includes homebrew
the dmg legit say word for word you can edit monster stat blocks as you see fit
How? I canāt speak š
so giving a monster the ability to use "action surge" isnt too wild since it kinda already exist for certain monsters
Totaly agree but weirdly enough i found it to be a hot take here. I got a lot of clap back for discussion on the same subject before
me when i use slivery barbs with my wizard monster stat block:
Thanks for making other beings casters too :)
there are plenty of cases where if the player can do it why cant the monster
Iām fine with using class abilities for enemies too, though I donāt like giving them character levels
For me character levels represent what a creature with a similar soul and structure can accomplish with lucky genetics and training
not character levels just class abilites like if i have a monk stat block why cant they also use deflect attacks
i once made an enemy sorcerer have metamagic, but better
Draconic spellcasting?
no
Ive given my bbeg vicious mockery
she just had flat-out better versions of existing metamagics, because why not
your face is flat
A fey once forced me to dance for 24 hour with extended spell metamagic. He could not walk after thatā¦
absolute cinema
Hey i got a question which race lives the longest
time dragons live indefinitely
for playable races, its a bit messy
vampires also live indefinitely
yeah, a lot of things live indefinitely it seems
Well if we talking mortals how about that
Drow then, if we're talking flesh beings that can die of old age
if you want a cap then elves with most of them living around 750 years
Daaaaamn
i would say dhampiers as well but they can live an undertmined amount of years as well
Drow that live to their 700s often can live to their 1000s
Dang, impressive
thats just elves in general
Drow especially last the longest lifespan wise
iirc half dragons were playable in 3e and lived for twice as long as the nondragon parent, i could be wrong though
Like one of the Matrons of the Baenre family, she lived until her 2000s
elf things
drow have the means to halt aging
there's one magic item they have that halves it and another that pauses it altogether, some sort of necklace
If you're Matron Baenre in this case, Lolth thinks you're based and wants you to stick around