#dnd-discussion
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It's a 5310 ft. radius // 10625 ft. diameter sphere fitting into a 2125x2125 tile square centered on the primary caster, consisting of 4,515,625 individual tiles at ground level, not counting any willing flying creatures above or below the plane the caster is standing on.
The spell effects every creature that wants to be effected by it in a cube with sides that are 2125 tiles long 
What are the best routes/sub classes to take with Fighter?
Probably battlemaster so you have slightly more options than just hitting the thing.
Although there is a certain satisfaction in just hitting things.
Eldritch Knight, Battle Master and Echo Knight sit at top 3
Then Rune Knight, Psi Warrior
Can you tell me more about the battle master?
It sounds like fighter but with even more versatility.
You get to pick battle master maneuvers, which are special battle moves you can do a limited amount of time by spending a subclass-own resource called Superiority Dice
There are quite a lot of different moves, so I suggest reading over them to determine if the class is something for you.
Because there's so many of them, Battle Master kind of works like Build-a-Bear
Pick a role you wanna fulfil and pack maneuvers that fit your role
It sounds like my ideal class. I've always preferred and identified with like the fighter class in Final Fantasy 1
The worst one is champion just because you will becomes cursed to never roll above an 18 to hit, somehow getting fewer crits than your allies despite it being twice as likely.
even more likely than that in the 2024 version, the level 10 feature literally gives you inspiration at the start of your turn in every round of combat and you still won't roll above a 17 q_q
Purple Dragon Knight is also really bad too
I'll also quickly break down the rest of the other top subclasses
What is the dnd spell with the largest radius of effect?
wish, technically
It literally took me years to figure it out because I kept overthinking and always wanting to change it but I think I finally found something that fits my style
y'know what, i should have specified
And I assume you really mean radius, as in, aoe, not just range?
Eldritch Knight: Sword + Magic, but really you're still swinging swords, the magic is there to make your sword swinging better
Battle Master: Pick several maneuvers from a large list to build any kind of playstyle you want
Echo Knight: Summon a pseudo clone of yourself and do wacky things with it like teleporting and hitting people with your sword from a long distance
Rune Knight: Apply runes on yourself for that sweet utility, you can also become big
Psi Warrior: Use psychic powers to do a bit of everything, like a less flexible Battle Master that's easier to start off with
probably Control Weather with a 5 mile radius AoE
All those sound very nice. I personally thought about something like a spellblade but I find it to be kind of
The spells are all simple for the most part, but they do make Fighter that much better
It feels too direct and niche. Apply an element and then hit something? Sounds very powerful but that's literally it
Thri-Kreen fellow flavored as an Isopod
Yes, you may all appreciate my genius now!!!
Going off of what I remember from Mystic knight in Final Fantasy 5
Booming Blade is free damage, Shield to make yourself even more deceptively tanky
EK gets access to shield and mirror image, very good stuff
For that sort of fantasy you might actually want to play a sorcerer with the transmuted spell metamagic + Flame blade
You're not throwing fireballs necessarily, just using spells to make your swords better or keep yourself afloat for longer
I'm not saying it will be strong, but thematically it's the closest
Or I suppose Hexblade warlock with elemental weapon to a lesser extent
Or harass the DM until you get a flame tongue.
No dual-wield spellblade: flare rapid fire in dnd, unfortunately 
For context, I've never played D&D I've really just played basically every Final Fantasy game.
I tend to enjoy the more physical heavy characters such as the fighter from Final Fantasy 1, the warrior and the knight from Final Fantasy 3.
I do rather like the dark knight and the Paladin from Final Fantasy 4. I recognize that the Paladin is kind of inferior theoretically due to being weaker damage wise but I do appreciate it's defensive nature.
I like the samurai in Final Fantasy 5. I'm not the biggest fan of Ninja or rogue type classes but I do enjoy them.
Not that big on magic classes.
Or Defensive Duelist, though less helpful against ranged
no spell slot though 
Paladins are actually good here lol
Talking about spells for EK not feats
It should be noted that Flameblade doesn't work with Extra Attack either, but Shadow Blade does as it specifies it actually creates a weapon
I'm sorry Cecil has given you a bad impression but thankfully doesn't apply here
I'd rather a vicious weapon personally 
Based on a video that talked about varying classes, the ones that appealed most to me were:
Wizard
Barbarian
Paladin
Fighter
Paladins are closer to Knights in FF3 personally
I prefer physical fighters because I like to hit things that don't cost me a resource and I like big or at least decent damage numbers and I don't like being physically frail and I don't like being one dimensional or a dumb character if that makes sense
Pact of the Blade Warlock makes for an excellent dark knight if taking a level in fighter for heavy armor c:
I thought about doing something like that
Small touch of healing, could kind of guard teammates
Hexblade warlocks aren't too frail
Well, luckily for you, no character has to be dumb or one dimensional that you play unless you choose si
Same one I thought about Final Fantasy 14. What's really cool about that kind of class is that they are theoretically the most powerful as long as you can find a way to keep yourself from depleting your own HP.
Just activate your darkness ability and then basically everything is a crit If you are going by Final Fantasy 4 DS logic. You'll take away about 1/8 of your max HP and that definitely will catch up with you but as long as you have support or auto potion or something like that you are basically getting double damage for free and that's really cool. Tactics and versatility aside, it's extraordinarily powerful.
Iβm new to DnD can anyone help me understand how to play I watched the video linked on the group, but I donβt fully grasp it
I'm also new.
There's Zealot Barb if you want a martyr like class
I forgot the darn command for the thing but
#dnd-newcomers
Should help
Read the information in #learn-to-play as well as the 'Playing the Game' and 'Character Creation' chapters in the free basic rules (https://www.dndbeyond.com/sources/dnd/br-2024) following along with the instructions in the second chapter to create a character as practice.
You can use (https://www.dndbeyond.com/characters/builder) to make your first character as it comes pre-loaded with the free rules and will help walk you through the process as you follow along with 'Character Creation'. If you'd instead prefer a printable character sheet, those can be found here: https://www.dndbeyond.com/resources/1779-d-d-character-sheets#OfficialCharacterSheets
Feel free to ask any questions you still have in #dnd-newcomers, and have your practice character looked over in #character-discussion to ensure your character follows proper character creation protocol.
There's a short interactive module here (https://www.dndbeyond.com/begin/en) to get an idea of the sorts of things you might encounter in gameplay, or you could seek out videos online of live gameplay examples or things of that nature.
Once you're ready, you can head over to #find-a-game to look for a group to join or can look on one of the many LFG discord servers, r/lfg on reddit, your friendly local game store, or anywhere else games can be found.
The ever so helpful Slime lady strikes again π§
you exchange that for a pitiful cure spell. it's so sad.
anyway, you could try a paladin, or any other thing that catches your eye, and once you have some idea of what you like you can just homebrew
So I asked my DM that I request our local town's bard group to play Sea Shanty2 if my character happens to die, at his funeral. Is this a worthy request?
Yes
anyone here familiar with what kaorti are
Not familiar, but they were a monster from a previous D&D edition.
I like the idea of having an ability that lets me heal myself or prevents me from just getting outright killed. That way, as long as I survive, I can still contribute in some meaningful way. I could potentially buff my Constitution above all else and then rely on gimmicks that don't necessarily require stats to my benefit
Best ability to stop getting killed is just prepping before adventures imo
I always have 3 healing potions on me, bare minimum
so a fighter?ΒΏ
like, something important to remark, second wind isnt a spell so cant be spell countered
Three healing potions minimum? High level characters? DM has lots of magic shops where you can buy potions all of the time? Must also have lots of gold lying around since they are 50gp a vial. lol
How do you prefer to divvy up points for stats for Fighters?
they still being bad?
I usually just save my healing potions since I don't need to use them unless it's for emergencies, im not constantly buying them
But it could depend from DM to DM
i heard they buffed some potions for the alchemist artificer
Some of them, yep. Others now scale with level.
Finally, because 50gp for such small heal in 2014 felt awful
It never cost any money.
The ones that the artificer creates I mean.
I prefer the array, but some might suggest min-maxing 15 Str, 15 Con and 15 Dex.
oh, i was meaning in general stuff. But its nice that subclass of arti got buffed
Well then I have to clarify that normal healing potions have not been buffed. It's still 2d4+2 for a normal healing potion, which still costs 50 gp.
Damn....what a....and you cant like mix 2 potions, still be 100gp and that is a whole equipment set
I do have a question. It's been a while since I've played D&D. Like a year or two. Falchions are a thing, aren't they?
Not specifically, no. You'd probably reflavor another weapon.
Yeah the stat block you're looking for is Short Sword
Adventurers usually have a lot of money at some point, need to take it out of their pockets. 
That's not a distinct weapon in 5e
They're technically shortswords. They typically have a 2 - 2 1/2 foot long blade
And I believe there might be some magic items explicitly named as falchions but they'd all be shortswords
i am still in like my 12th session and the money is lacking a lot, only my artificer have like 400gp because is saving every penny and made us pay her some infusions and items, my dummy bard bought her alchemy jug for like 114gp
Falchions generally are shortswords. There are two handed variants. But that won't work for my character
He's a Bladesinger/Artificer
Alchemy jugs are great, I approve of that acquisition. 
My apologies, what you're actually looking for is scimitar
A 1 handed light slashing weapon.
Shortswords are piercing and would therefore not fit falchions so well
Falchions and Scimitars are very similar actually.
The only major difference is that Scimitars have a more pronounced curve at the end
yeah, but i will remark a key word on all this, "DUMMY", the bard dont use it either. Only for cooking stuff in the meantime.
We are in a shuttle and each of us have like their stuff to do between missions
The artificer help the boss in fixing stuff of the base
The bard cook for us and check in the prisoners
I (fighter) train, take care of some plants and people and train with the team members
The paladin visit his wife and teach his adopted harpie
The other fighter sleep a lot
Depends if you want a more strength based or dexterity based fighter, either way you'll want a healthy amount of constitution and possibly int if planning on playing eldritch knight
So like does it count as a human-dragonborn when I wanna make my character which is a human pissed off some divine being and got cursed and turned into a dragonborn
I personally love the clip point Scimitars. They look pretty cool
Yeah, in D&D the key thing your looking for is mechanical differences, you need a 1 handed slashing weapon, so that's a scimitar statblock and you can call it a falchion (and if you call it that it is that)
What do you mean human-dragonborn?
Essentially the scimitar is the Middle Eastern equivalent of the falchion
A former human that got turned into a dragonborn I guess
Honestly I like that a lot.
15
15
15
8
8
8?
Great weapon fighting, acrobatics and athletics are ideal? Yes?
I like 15 14 15 8 10 8
D&D doesn't go into any specifics about the curvature of the sword or anything, so scimitar while being labelled as such can be any number of equivalent shortswords.
If you're looking for something longer which can't be duel wielded rapier is also sometimes appropriate, though it's a piercing weapon not slashing
8 wis makes you really bad vs debuff spells that stop you from attacking
There's also Dex Fighter builds
You gotta pick one species π so up to you which you prefer mechanically and which you think fits your character best
But you can flavour that species to look like whatever you want
lowk having a huge pain tryna find 3d models or stuff that looks similar, lol
How do you get those extra points?
Ouh alright
Every stat point after 13 costs two points
Oh?
Iβm really new to the whole d&d thing but I really want to play does anyone know of any campaigns starting online that I can join?
Welcome to the hobby! Check out #find-a-game or the website roll20
Thankyou
Also feel free to ask any beginner questions or chat to other new folk in #dnd-newcomers
Yeah I know. They have thinner blades that are mostly used for dueling, and they're not designed for cutting or slashing, but for thrusting and stabbing.
Going from 8 to 13 points costs 5 points, but going from 13 to 15 points costs another 4 points (total 9 points from 8 to 15)
That's super cool holy crap
Wait nvm my maths are off, this should be 10 wis not 12
What about 13, 13, 13, 13, 13, 10?
Works but bad idea
I feel like that maximizes the amount of point. I personally like that
I mean, rapiers can cut, but only with the tip of the blade, thus not making it an optimal weapon for that
Dnd encourages stacking your most important stats over dividing them neatly
A lot of RPGs are like that admittedly.
Would this work with a battle master?
Admittedly I don't care about charisma nearly as much as the other stats.
15 14 15 8 10 8 works, don't spread them out like 13 13 13...
you're missing your background stats
it'd be 13,13,13,13,13,13 
also that's not a good distrubution
jack of all trades, master of none.
Hi
I'm a nerd. I love swords, axes, bladed weapons. Know a lot about them
I'm kind of happy with that. I've always liked that as a concept but I never liked having to pick say, a red mage in order to acquire it. A fighter who is definitively physically oriented that can still serve as a jack of all trades would be really cool.
Battle Master is simple enough to the point where it shouldn't have much room for argument
i miss actually practicing sword fighting and european martial arts. . . sigh....
Like its 15 14 15 for your main stats
You don't need int or cha, you have a tiny bit of wisdom to not get stunlocked
Out of curiosity, why does constitution get the short end of the stick of the three main stats?
Because con doesn't actually do much outside of combat
That's fair. I figured that having some intelligence could be beneficial for things like perception
The reason people advise against it is because you're going to feel outclassed in every scenario, one of your allies will always have a better roll than you.
Relying on teammates and allies is why people try to nudge towards having some sort of specialization.
16,14,15,10,12,8 for strength (works in standard array or point buy)
Its just more hp, and is there to stop people from making their builds even more monotone (and then people cracked the builds and made them monotone anyways)
Why are yall putting numbers
they're discussing stat blocks
Oh
In what way, it's a critical stat if you want to build a powerful character.
All spellcasters need it for concentration and all martials need it for health
Perception runs on wisdom, but you don't need high wisdom on a Fighter just for 1 skill
I mean with armor it makes sense I wouldn't need stupidly high constitution. I am under the understanding that you can choose to be more armor focused or choose to have less presumably for more mobility.
I personally would like to have armor
Play to your strengths
It's the only stat everybody wants, it's rare to see a con dump stat on any build
armor doesn't generally impede mobility
There's no "extra mobility", those are granted by spells or magical items or baseline racial stats
Crazy
I can wear heavy armor and cast misty step, I'm now faster than a wizard that wears clothes and didn't use mobility spells
What I basically want is Batman
you do want some for wisdom saves though
Rapiers can cut and slash, but only with the tip of the blade. And that's easier said than done. Because you need complete accuracy and precision and finesse to pull something like that off
Lol
batman is not 13s across the board though.
Yeah certainly, just in D&D specifically they're a piercing weapon, so if you pick any sword generally used for dueling and thrusting, in D&D that's a rapier
Dexterity and constitution usually sits at 14 each optimally
Then play monk, rogue, or ranger 
So probably more strength and dexterity than anything else.
Best of both worlds without throwing away anything
i really wouldn't describe what a rapier can do as cutting.
Hey, I'm going based on what I saw on a video although I do agree that Monk fits Batman a lot for obvious reasons.
You guys have any favorite magical items, I personally like Nolzur's Marvelous Pigments.
But above all else, Batman is a tactician. He happens to wear armor and he happens to be pretty good at weapons and a hand combat and is more about assessing a situation and figuring out the optimal move.
Flavoring is free for the record and you don't have to build your stats weirdly just to rp
The next smallest slashing weapon after scimitar is a longsword. It can be weilded as one or two handed.
One handed it's the same as a rapier (can't duel wield and does 1d8 but it's slashing) two handed it's a bit stronger
i'd probably do batman as some kind of monk with high dex and wis
ranger has the bonus of reflavoring your spells as gadgets, then you take the UA Hallow Warden subclass to play up the fear factor 
i don't allow UA content at my table, pick something else though
A legitimate rapier can certainly slash can't it? They're extremely well made sharp blades... I've seen sellsword talk about them a bit, but I'm also thinking like, princess bride or any swashbuckling movie, they're bendy swords but they're still sharp, those blades are no joke!
What about 15, 13, 15, 10, 10, 8?
I prefer blades like the scimitar and Viking sword. The Viking sword is pretty cool. Arming sword, what types of shortswords are there besides the scimitar? Ones that can actually cut and slash?
Sure if your bonuses include +1 dex
a slash, yes. but that's more in the same sense that a whip can give you slashing wounds
D&D is not realistic, nor is it the place to look for historical weapon accuracy.
Stats round down if they aren't even numbers, so 13 dex is treated like 12 dex in terms of modifiers
nailed it.
you're still missing your background ability allocations in this
you get +2 in 1 ability and +1 in another
or +1 in 3 different abilities
I don't really know how that works but I typically just make my person devoid of any background. Just a random amnesiac or something.
D&D has shortsword: 1 handed, light, Piercing damage
And scimitar: 1 handed, light, slashing damage
I dunno man I feel like of all the classes out there, Fighter shouldn't be contested in terms of stat distribution
After that you're looking at bigger swords
background is a mechanical choice you make at character creation.
Lacerate, then? They can create lacerations with the tip of the blade. But only a truly skilled swordsman can pull that off
Trust in us when we say that 15 14 15 8 10 8 is good enough for point buy
so basicly I need help brainstorming class ideas for my homebrew thing
yeah that's a fair assessment. but if you're trying to lacerate with your rapier... what are you even doing man?
Ok
Like how a Knight in FF3 just uses a sword, you don't brainstorm about whether whacking someone with a book is a better idea
so basicly I need help brainstorming class ideas for my homebrew thing
that's fine, you still need to take a mechanical background for the character creation process
please read all of chapters 1 'Playing the Game' and 2 'Character Creation' in https://www.dndbeyond.com/sources/dnd/br-2024 before attempting to make a character
But we were talking about real rapiers were we not? I'm well aware they only pierce in D&D
Does the shortsword come in different designs?
real rapiers are really not designed to be cutting implements. Only the tip can deliver any kind of laceration or minor cut, but that's because the tip is sharpened for a dedicated thrust.
Or can it?
It's a statblock - so it can look any way you want it to
flavor is free.
Basically, name a weapon and you can find an appropriate statblock for it in D&D. The nuances of two similar swords will never be significant in D&D
You basically want to know: how big/heavy is it? Is it stabby or choppy?
With a little bit more nuance than that π
i'm such a fan of free flavor that you can say that your "sword" looks like a book, but functions like a sword, and i'll treat it as a sword mechanically.
So I could make my shortsword look like a Xiphos? But the problem with that is that they're designed for cutting and slashing. They can pierce, but that's not their primary function
book that becomes an origami paper sword when you 'weild' it
Nah I like a bit of realism in my game
If you're like "my knife is a one handed piercing weapon so I'm making it a shortsword" I'll be like "umm actually the dagger statblock is more appropriate" π€
Dmcore
You'd want to just pick how the weapon is most commonly used and not think about it too hard haha
A shortsword can still cut a rope in D&D. It just does a certain type of damage to monsters
i'm going to lean heavily into fantasy and whimsy, but the mechanics need to line up.
If you want your knife to look like a short sword, that's fine. but it's still going to have knife (dagger) mechanics.
Unless you wanna just say it's a shortsword
And D&D rarely differentiates the main 3 damage types anyway so it's not going to matter very much
force damage superior
Yeah I guess the key thing in character creation would be gp spent haha
I was more thinking someone picks up a kitchen knife as an improv weapon, there's no argument you can make that's not going to make me say it's a dagger
a kitchen knife is certainly a dagger.
But the knife block it was held in is an improvised weapon
I mean, you could easily flavor something like a Bowie knife as a short sword over a dagger.
Going by physics, so long as your 'knife' is longer than your character's forearm, it would be better suited as a shortsword than as a daggger
The Gladius is designed for cutting, slashing and piercing. But mostly for piercing. But certain Xiphos designs can do all that too. If I could send a picture of my favorite Xiphos design, I would. Because it was adapted for piercing
If you wanted to make a character with a Xiphos then you should buy a shortsword I reckon 
gonna be honest, i'm not very picky when it comes to any mundane weapon, they're all kinda similarish in the end.
except good ol' boomerang. what a stupid weapon. i love it.
Can I DM you the picture?
Possibly also a key difference is dagger can be thrown
Which many swords (and also many daggers lol) are not designed for
A dedicated stabbing melee weapon might usually map to shortsword better
There are examples of xiphos as short as 12in/(30cm) which is reasonably around the long end of dagger sized
could work as either
Sure but I mightn't see until tomorrow I'm going to be haha
The Xiphos sword has a two foot long blade. Generally speaking
Sometimes a little longer
I'm sad boomerang wasn't made canon in 2024 π’
the general example, but the wikipedia article calls out that the spartains supposedly preffered a shorter variant
As an Australian π
it was my favorite stupid weapon
now whenever i am forced to make a character i have to go with like whip or whatever.
I mean it wasn't in 2014 really either
It existed in D&D beyond extrapolated from a magic item haha
You can always port the D&D beyond version across to 2024
The classic version, yes. But different designs were developed later. And the one I had in mind is honestly my favorite
Tbh I feel enspelled weapons are better for martials
if you're using a longer one, go with shortsword then 
or having a level 11 artificer in the party to make any weapon basically an enspelled weapon up to 3rd level, just limited to artificer spells c:
can get fireball if they're an artillerist 
Check #dnd-arts-and-crafts it's the only channel where I could really show what I'm talking about
Enspelled weapons are also good for half casters that don't have many spell slots or a full caster that normally doesn't have access to that spell.
they are also amazing for non-casters that somehow get their hands on them
Well yeah that was a given
I'm curious, what's everyone's opinion on Obojima? I've heard very mixed reviews on it. Both good for the aesthetic and bad for the whole, keep monsters monsters LOL
Tho a enspelled weapon affect martials the most
Especially a dual Weilder
Imagine a champion fighter with divine favor short sword
Or scimitar
Huh. DnD is putting out a romantasy novel.
https://www.penguinrandomhouse.com/books/721856/the-feywild-job-by-c-l-polk/
neat
Gm but That might be a bit op tho cus the cat has a pendent that called pendent of blade summoning tho
1-5 nothing 6-11 sharp rocks 12-14 arrows 15-18 daggers 19 sword 20 fire sword
More Novels being set in the worlds of DnD is always a good thing.
what might be op?
I think D&D 5E is a very, very odd pick for a "Studio Ghibli TTRPG", yeah. That said, it obviously resonated with folks given how much its kickstarter made.
Mhm.
love obojima, it's very vibe
If there was a another person and the cat
restate the full idea, i don't understand what you're saying.
Perhaps getting more novels about DnD out there will be able to aid 5e players to develop the ability to read the rule books. π
I might try and get a copy of it to run, but I'ma prob change the whole.. entirely monstrous race thing Lol
if it wasent 5e the kickstarter would have not been nearly so sucessful
it's very much an actual setting unto itself, it changes the way planes work in pretty fundamental ways.
but setttings without a bunch of humans and humans-with-a-hat-on-species are a nice change of pace 
I dunno there have been several kickstarters that aren't 5e based to break into the millions
Oh no I'm aware of that, I was talking about how it goes like. Studio Ghibli BUT also tries to have some monsters just be. Bad to the core. Idk if I wanna do that in my campaign
Cai K is a Japanese cultural consultant, game designer/writer, and AP performer. They wrote a small blurb about their feelings on this topic here: https://kashi-info.carrd.co/ (it's about 500 words - and then links to further readings about Orientalism).
Dr. Emma Yasui of the Asians Represent podcast was a cultural consultant on the game, though I haven't been able to talk to her directly about this (we've both been super busy).
Draw Steel my beloved just had a 2.6 MM backerkit campaign for the Crack the Sun Campaign
takes all the fun mechanical bits out of the game for full on combat rush though q_q
Oh neat. I'll be sure to read. It was definitely a shock to learn about the team behind it lol
i bent the setting to my needs as well, and just made it another world on the material plane
Draw Steel is def not a theory craft crunch game.
Filing away for later!
I could make a conlang for the fantasy races..
when i need a fantasy language, i just use piglatin
I taught myself elvish
i know sindarin
Echo Knight? Good?
Iβm not proud of everything Iβve done with my life.
and quenyan, now that i think of it.
No no Ive been wanting to try making a conlang
Hi chat. How are we today?
Conlangs are fun. And a hobby in and of themselves.
oh, then yeah go for it! it's a real task, but it can be pretty rewarding for sure.
π
Hiya!
hi! welcome to the hobby!
Very new to all this DND stuff so uhm yaya
check out #dnd-newcomers and feel free to ask questions!
Roll d20.
Add modifier.
Compare to DC.
That is literally all this system is.
but remember: we win d&d by having fun
Just like any game, aye aye!
Hoi
well sure, and that's a good mindset to have
We win D&D when Rog has bisected every Goblin in the Hideout.
Zooble quote spotted
You may win by having fun. But I win by crushing my enemies, seeing them driven before me and hearing their Lamentations. /s
as your dm i want that to happen for you
Yes
Whichi in the end is a horribly subjective thing. Everyone has their own type of "fun" in D&D, and finding a group where everyone wants that same type of "fun" is rare.
My sorcerer kobold is depressed after yesterday's campaign session. π
Hearing the lamentations of the women.
that's why finding the right table is a big part of enjoying the hobby
sounds like you had fun, but maybe not your character
In the last session of a campaign I was in we basically defeated a god with holy toilet water
Or men. I don't discriminate
I was doing the OG quote. Love Conan
Thats
actually amazing
Iβll write what happened in #tales-from-the-table because it was so fun
No I'm having fun and it's actually in character. Bro is in his feelings because the party is starting to vent their "issues" with each other (it's been a very stressful past few sessions for each of the PCs so now they are kind of blaming each other for some events that occurred).
Note: we, the actual players, are very good friends, but our charcters in-rp are starting to strain their friendship. My DM was lowkey sending in "eating popcorn and enjoying the show" gifs in our discord while we were discussing what to do next 
at the final session of my last campaign, after defeating big bad (tarrasque and an avatar of asmodeus), one of my players became a demi-god, one became baba yaga's playmate, one became a lich, and the rest ruled benevolently over the lands forever more
Character development!
Rog say only really 2 problems in life.
Need bigger stick or need sharper stick.
biggerer sharperer stick
Nah if we were in modern day my kobold would make an instagram post saying: "I'm going through ts for nothing fam π₯ "
I love this character
Nothing makes me more proud as a DM is when a player develops the maturity to take bad things happening to their character and not take it personally.
oh thats a price of entry into my games usualy, i have players that have died in their first session and lock in so hard afterwards
Any of you guys know a good cave exploring mini game for a cave dungeon? Trying to change it from just casually strolling room to room
is tasha's becoming obsolete in dnd2024?
It's actually very interesting in our situation because our party have like, completely different alignments and personalities that at first was working well. But now that the story is getting into the "real" part of the quest, their flaws are showing. It's cool how my DM is making it this way but still feel completely natural for this in-character stuff to happen.
Not really, at least not yet
I was pretty proud of one of my player's growth over the course of our game.
He was brand new to ttrpg, period. But came in and gave it a shot. Real quiet guy, shy, reserved.
By the end of the campaign he was giving inspiring speeches in character and making the rest of the table laugh and feel inspired.
there are new versions of some things from that book but the majority of the content in there is still up to date
I think a lot of the biggest changes in 2024 is around making martial classes more fun
all of the 5e books work fine togeather
Some of Tasha's are obsolete. Like soul knife.
I've been in this campaign for about a little over a month now, and I've been enjoying it a lot! It's my first ever TTRPG experience too.
and removing some of the more arduous mechanics like opposing ability checks and multi summon spells 
and fixing a bunch of the spells
However I do have experience with roleplay on Discord through different discords so I think that's helping me develop my character quite well.
detect magic, sleep, spiritual weapon, cloud of daggers, true strike, blade ward, etc.
Spiritual weapon?
Blessed be Concentration requirement on Spiritual Weapon
It was such a fun session
since it seems like now that we have EFA came out, the artificer in that book look like the updated version of tasha's. So i was just wondering haha. For now im jsut keeping tasha's book for the spells as im moving to the modern rule
2nd level cleric spell, used to not take concentration which was kinda busted
I know what it is I just donβt really agree itβs busted
It was just the only decent second level cleric damage spell
If its even a decent second level spell at all past a certain level
Like the concentration change doesnβt gut it but I really donβt think it was needed
it was not busted, but its certainly now adjusted, my 2024 war cleric took some NAMES with it as a Channel divinity and spirit guardians up
it's still decent, just doesn't completely sidestep the concentration resource system now
if they wan't it to not take concentration they can make it a subclass feature
I never really saw spiritual weapon used much past early tier 2
a LOT of games only get to mid to late tier 2 though 
I think the system should work to not have any spells that are so ubiquitous that not taking them is out of the norm.
In high op tables the strat is simply to just upcast Bless instead of using SW cuz SW has poor mobility
But I'm sure it works out if you aren't being dead serious in game
Even still I donβt really think itβs busted in any way at that level
DCC handles magic much better than D&D.
they shaved down or built up the outliers to bring evertyhing closer to the median and make more things 'viable'
like, sleep was a must take spell because it just worked with no save
Yeah felt like an undeserved nerf, its a indirect Bless buff
Dallas Cowboys Cheerleader?
I really don't think it is busted either, but I didn't go an adventuring day without combat where the cleric didn't cast SW from acquiring it all the way to level 10
Dungeon Crawler Classic
I love DCC but itβs really good for a different style of game than d&d. A long term campaign probably wouldnβt handle all the wacky magic
sory, i googled it and it just give me Dallas Cowboys Cheerleader π
lol I love its magic system
Would love to see them make a playoff run.
Just kidding, they never do!
As a Floridian very proud of the Jags this year-they arenβt doo!
We all know it's going to be Seahawks vs. Patriots. Just skip to the superbowl
This is like watching Warlocks trying to justify that their contract with some powerful being to a Paladin. It's not!
Don't even bother!
lol my last campaign I was playing a lawful-evil warlock. My party was a paladin and a Zealot barbarianβ¦
βIβm in danger.β
My current party is interesting:
Tiefling Artificer, Deepborn Wizard, Kobold Sorcerer (me), Geppettin Monk, Dragonborn Bloodhunter, Minotaur Paladin.
All of us follow basically different gods and alignments xD
Hell of a diverse team
my CoS run was like that:
- Firbolg Paladin/Barbarian
- Duregar (iirc) Death Domain Cleric
- Teifling (Returned) Warlock
- Goblin Gloomstalker Ranger
- Plasmoid Spore Druid/ Swarmkeeper Ranger (me >:3 )
Yeah as I started to talk about earlier, their mixmash of background and religious affiliations are starting to show. For example, we are currently trying to figure out the "true big bad" behind this place we're in. We learn that someone is trying to create a false god and we have to stop it. However with the information we gain, we commonly pray to our own character's gods to gain insight on what to do next, and then share our findings.
The problem: our backgrounds is intentionally having each other hide information, in fear of information being gathered for the "wrong intentions." For example, my Kobold worships a homebrew deity my DM has in our lore, which is not trusted by anyone else in the party. So he's constantly left out of information, which our Paladin add salt to the wound by straight out saying "I don't trust you to know this because of him."
Meanwhile at the same time we learn that our tiefling is actually a fiend that is hiding some secrets from the party the entire time, and is probably the reason all of the problems we are facing is occurring, but they are refusing to tell us what's really going on.
I've always preferred PCs that reflected populations
Like if an adventuring party doesn't have a Human or Halfling in it, I'm put off
4 half orc barbarians is best party.
Change my mind.
4 Wild Magic Sorcerers. Now we're cooking.
13 dwarf fighters and one Halfling rouge is better
and 1 wizard
a bugbear monk that's actually 3 kobolds in a trench coat
gandalf was a fighter with the magic initate feat imo
Wait he's onto something
hang on... i'm gonna link something down in arts.
#dnd-arts-and-crafts message this guy?
gandalf would more likely be a fighter-wizard multiclass no?
Eldritch knight is a thing too 
realistically from the extended lore, and the other non-movie books gandalf really comes across as a wizard.
staff and sword, thats 2 weapon fighting mastery there
Eldritch Knight is a fighter. Gandalf never wore armor
we dont know whats under that robe
Mage armor is a wizard spell, don't necessarially need to wear armor (even if it's optimal)
Dang sure not a suit of plate
Gandalf is a low tier angel known as an istari, while he is alot weaker as his wizard form he is still quite powerful considering he's on par with balrogs
Real ones know the best wizard is Zeddicus Zul Zorander
yeah, champion fighter the way we soloed that thing, second wind and advantage on death saves
Wizard of the first order!
Zeddicus was in a terrible (but fun) tv show.
And quite often there would be these high stakes βNo wizard has tried that spell in millenniaβ type situations.
Zeddicus 100% successful in these situations.
No wizard has tried it. Counterpoint: I'm not a real wizard >:)
lol
Bro also had that plot specific magic.
One episode all about sneaking into an enemy fort.
Few episodes later bro casts shroud on the whole party.
Playing wizard for the first time in a while, I forgot how enemies get obliterated at the low level
I just erased a goblin Infront of his entire group
You know, I was just thinking about it
I think it's funny that a lot of Warlock players warlocks are Evil
My Warlocks are all somewhat decent people who made Pacts out of desperation or, in one case, was forced into a pact because of the actions of his father
I guess it comes with the 'Sell your Soul' idea of the class
i don't think that "sell your soul" is really part of the class though.
maybe for some patrons, sure
No, that's not what I actually mean
So, how much details do you exactly make up/let your players make up on the spot
Do you let them make up plants? Magical Creatures? Myths and Legends?
What I mean is people treat making pacts as like an inherently morally dubious thing
i guess it also depends on what creature they made a pact with though, for story senses anyway plus the OCs temperment and moral alignment
While not required it is one of those assumed zeitgeist things like clerics and faith and paladins and gods.
Honestly, my love for my sorcerer really wants me to find another campaign and be another spellcaster
If it makes sense and dosen't give them too much power, go crazy
nothing like this, i present those things for the players to discover
My fav warlock I played was just actually insane, and the great old ones picked him for whatever reason. Bro did not live in the same reality as everybody else.
One time we were fighting some kind of horrible bird and bro was singing the Popeyes chicken jingle when he blasted em.
The wizard who's studied magical plants his whole life should yk, know about magical plants
I had built a celestial warlock who as basically a healer with eldritch blast as one of my pre-gen characters.
A player picked it up and was like "woah, i always thought of warlocks as evil guys, but this one isn't! I'm gonna play it!"
So i mean... i get that a lot of the community views it as being an evil adjacent class, but i really don't see it myself.
well yes, but if your player wants to mention something their character should know, shouldn't they be allowed some wiggle room?
study action for a nature/arcana/religion check to see how much they know
My current warlock
A Drow Fella named Sovis Cova, made a Pact with Eilistraee after his sister was murdered by one of Lolths demons
I'm currently cooking up a homebrew and based on his lore, he would best match a warlock but he's seeing himself as a "misunderstood victim of circumstance" and wants to change his public image.
and making up places that are not relevant for the campaign?
but i keep the pipelines seperate, I imagine the world for the players to immerse themselves
Does anyone play transmutation wizard? They get special rocks?
yeah, nope
Pretty much that for me too. I let players define information that is connected directly to them. Like their family tree home, etc. But FaerΓ»n is FaerΓ»n.
And then, One of my Older Warlocks was a Cyclopian Merchant who made a pact with a Parasite to grant him power to adventure to find his own goods in exchange for living in his brain
not even minor things like "A hill i liked to visit" or "my magical item wand has a core made out of this very magical plant i know"?
I can't really stand people making gods their patrons, invalidates cleric class
A messenger of eilistraee fits the class better
not gonna lie i just dont have these kinds of things come up very often at all, backstory usualy never comes up in my games,
I don't think ot invalidates Cleric at all.
My Warlock was never devoted to a Deity and probably would've had a hard time becoming a Cleric so he made a pact.
When in doubt let the dice roll. If bro nat20s a plant then it exists as he explained it. Lower rolls it might exist but he forgot some details.
Lowest rolls he confused it for an existing plant or imagined it altogether.
Nature roll.
i had one player try and say they built a whole town bigger than bryn shander in icewind dale when i was starting rime of the frostmaiden, and i was like, no
i also lead the armies against the force of evil, was crowned king of the land, and forced a dragon into submission as my pet.
all at level 1
It's not like he worships Eilistraee, her ideals just match his at the current moment and after he's done achieving his goals, he'll probably retire and forget about the pact eventually
Sometimes βNoβ is the right answer.
In my games where I do feature backstory. They want to name the one hill outside of Red Larch? That is chill. But they want to make a god, or make up a kingdom they are from. Or create something that does not fit within the forgotten realms. Its either a tweak it and try again or a hard pass.
I did once play a royal background character who was Queen of a small and distant empire.
Now if I am in a region of the realms with little to no lore, that is different.
I think if it's like a tribal warrior from the tribes, they should just be able to know all of the tribes
hence why i meant some smaller things, some folklore for example about lets say
"A hair from the white stag will keep you protected in the forest" regardless if its true in your world or not
Something like that tbh, is normally fine because different family units will have different versions of the same stuff.
Iβm more of the roll (applicable skill) and letβs see if he remembers the relevant tribe right now at this moment.
Even Gods have their Warlocks, not every follower is a Cleric or Priest
yeah, thats not an experience i had, my players are Curiouse about what is rather than trying to make things so
You do you but I think if someone's been doing something their whole life, they shoulden't have to roll. That's like someone asking me the first president of the USA while im an american citizen
Part of my philosophy is βrolling dice is fun, roll dice at every opportunity.β But thatβs me.
A cleric has to be truly devoted to a deity, usually they never hear from them meanwhile deity warlock walks along with direct contact line and they don't even have to like them, let alone be devoted
It's like a kid with rich parents who bought their place
For tribal recollection. What I would do is let them know the tribes closer to them. I mean heck the average American can't name all 50 US states from memory if pressed
walk down the street and ask 10 people this question, you will get different answeres
A cleric does not need a god in dnd
we do play a dice rolling game, and i try to give my players lots of chances to roll dice
i guess its more about the type of the campaign, sandboxes usually hinge on players making stuff up from time to time
Yeah,so, it doesn't invalidate Cleric at all because the Bond between the person and the Deity are extremely different anyway
my players have a tonne of agency and self direction in my campaigns, i just run the game and they play in them
Its nice to be back in the server
i dont put the burden of worldbuilding on them at all
welcome back!
I can do it lol.
Ty!
but can you name every state capital from memory?
Yup
Spin the wheel for them to get things going.
Let them keep it spinning.
Spin it again if it stops.
I think I could.
That's like asking a tribesman to name every tribe chief off the top of their head, that constitutes a history roll
But if it's just basic knowledge that their people should know, they should be able to just know
agree
Iβm currently running a campaign where weβre collaboratively worldbuilding. Thatβs been a lot of fun.
Bob did a great vid on that and I could not disagree more on the topic
Like if a guy used to live in a city, he should know a good restaurant
the info might be outdated by now, but yes. agree.
Still roll but very low DC. Maybe he forgot in the moment-might be funny if heβs trying to remember somebody very important.
I've wanted to play a game of Microscope that lead into a D&D game
ah and im not into that, i do very little worldbuilding and i just take settings as written, my focus is running the game and the expernece at the table
microscope?
Worldbuilding games are super cool
atp just have them roll on speaking, to see if they remember how to say hello
Naw thatβs too far.
Microscope is one of those games where your group collectively makes a world and its history
ah okay, i can see how that'd lead to each other. i was just thinking of the scientific instrument
I think it would be cool to play Microscope and then play a D&D game in the world that the group made
What about remembering the color of the sky because they moved into a mine at age 10, there's levels to these things
Person to person, but some stuff should just be known
...what?
Cleric, and paladin with divinity and the lack of needing it really stems from a secular push from fandoms and wanting to specifically buck trends of not having to be tied to things that many people find discomfort in.
Most cleric and Paladin players still utilize the pantheons. It is not forced nor assumed by the system.
It's an example of them being underground for half of their life and if they remember the color of the sky
Yeah, I get that. Itβs not for everyone, but my party and I decided we want to do something fundamentally different this time around. Iβve been playing with the same people for 5 years now, so the idea of playing another campaign in a world that we all built together was something we were all excited about.
Just like how a character can live in a city for half of their life and remember the color of the castle
...what?
people in my city dont know who Sir winston churchill square was built to commemorate
abraham lincoln?
Good answere
thank you, i thought it was cheeky
I guess we can just say that I assume most D&D characters aren't lobotomized on what they know from the past, let's leave it at that
Your arguments are approaching strawman levels here. But I will bite.
On the castle one. Yea you would know the general layout of the city. But you probably would not know all of the best alehouses are. Or where to find the best market stalls outside of the bazzar.
my method of game prep is mainly to vividly halucinate while doing chores around the house, its not very colaboratve
Is there a module that's made to be against Drow?
Being informed is not knowing nothing or everything.
Oh, you too?
Exactly what im saying, some stuff is just known, im not saying every character can remember every detail down to the last hair
Feels like people are brining up the hardest examples humanly possible to prove a point
quite a few over the years, out of the abyss and dungeon of the mad mage have a bunch of drow to oppose
On the Tribal one, you would probably know the tribes you interacted with. Not every tribe in land.
People are going to remember the color of the dragon who attacked their village, but not the exact details like scars
The main villains aren't Drow right?
That is mostly in older editions of the game.
The Drow alone being a specific enemy by themselves is a bit out of vogue these days.
The Drow are frequent villains in OotA, but theyβre not likeβ¦ the main bad guys
i bet they are coming back though, Drow of lolth in the Forgotten realms book, Lolth on the Cover of the alt art DMG, Menzoberrazan is gonna rize hard i bet
Thereβs not truly a main villain, outside of modules
rize or get razed?
You guys really just wanna kill Drow, don't you? π
Well there is technically one big bad in OotA who is drow, but theyβre not the only one doing the same thing as other villains
Drow are my precious babies, donβt touch them!
Evil empire is like a cool thing to fight
Youβd be surprised at how unreliable eye-witness accounts are man.
i have used a lot of drow in my games, Drow of lolth, Drow of the Krynn, and a few others i have cooked up and used
You know?
I'd love to see some Drow of Eilistraee
Kill the Tyrant, not the people >:[
There's a whole section on them in the Faerun book.
Makes me smile
You're fighting the army and they might just draft every adult in their city to fight you so you can't help it
I guess the moral of the story is to just take notes
My Drow Celestial Warlock:
"Watch me, I will help it!"
After the end of Lolth's Warrior I don't think Drow of Menzobarrenzan are gonna be doing much warring.
INT rolls are the ability to recall that particular knowledge.
Ever been in a situation where you know the name of a song-heard it a million times but canβt pull the title-thatβs why I would do like a DC5 roll.
Yeah you probably do know, but it might be just outside recall at the moment.
Drow are just my favourite thing
He's too good-hearted to be a Neutral Good person, we're playing Eve of Ruin and he spared some Evil Warforged because after hearing the plights of their people by some good-aligned Warforged pilgrims, he decided he didn't want harm brought upon them
I donβt think someone would forget the colour of the dragon but I could see them being mistaken. Like, saying a white dragon when they saw silver
Oh my god, I think your the first person that actually explained your thoughts on a subject to me rather than just saying "that's how I do it" in this server, I can see where your coming from now
I found out that teleportation in the underdark is sketchy at best
Thank you for the explanation
Half Orc have my favorite mechanics, but sometimes High-Elf because letβs face it βIβm just better than everyone else.β
Thatβs actually a really smart way to think about it
Hello, I just got into learning about DND and I made a server for it. Any advice on starting out as a new player any tips and tricks things I should learn.
Always be open to speaking up, if there's an issue point it out
welcome to the hobby! Check out #dnd-newcomers for good information
I would prefer if WotC showed off the Lorendrow of Saekolath
Yeah showing more of the non-Lolthite drow would be cool
No D&D is better than Bad D&D, if you're ever at a table and you feel put of place or uncomfortable, never be afraid to try and talk about it, but if that doesn't work, don't be afraid to leave, there's plenty of people that'd like to have you in their games :>
But that's just.. general advice, not starting out advice lol
I know thereβs a glimpse into the Aevendrow(sp?) in the Drizzt novels, but Iβd love to see them in an adventure module
The announced them, gave their city art. Then promptly deleted the website it was hosted on and forgot about it.
Though Iβd rather get non-FR adventure modules first
Conversely you may nat20 that roll and remember not only that tribes name but also some important triumphs and tragedies of their people that you can use to sweeten negotiations or whatever.
If you eliminate the dice roll you also lose that ability.
As just a society of people?
Yep
The Aevendrow of Calliade are very present in the Way of the Drow Trilogy. More than half of the three books take place with them.
Seeing how Non-Lolthite Drow interact with other denizens of the Underdark (Svirfneblin in particular) would be pretty fun too
I assume it'd be a bit hard due to the fear surrounding them, but I bet they could make massive strides
Yeah, but like I said, I wanna see them in the game. I donβt wanna have to read Drizzt novels to get more info on them, I want to see them in play
I love the underdark in general tbh
Well, thank you all for the advice. It would be appreciative if anybody would like to check out my DND server as I just started it and Iβm still learning and everything I would love some advice on the server things I should add others. It would really help me out as a newbie
Because of the Faerzress or however you spell it.
The worst lighting system in the forgotten realms
I'm not the biggest fan of the Underdark, but Drow (despite thinking they were overrated) have gotten a soft spot in my heart and I just love Svirfneblin as well
Peak 90's weird fantasy words.
Myconids!! They're so cute!
- Read the Phb
- Read the Phb
- Read the Phb
- Keep a clean Character sheet that makes sense to you.
- Memorize your spells and available actions.
- βBecause thatβs what my character would doβ does not justify being doo. If your character is doo, then he shouldnβt be in an adventuring party.
7.Read the Phb - First time player-donβt multiclass and donβt homebrew. The thing you wanted to do was in the Phb.
- Rule of Cool
- Communicate with your DM and party members.
Honorable mention: Read the Phb.
Minotaurs also apparently typically come from the underdark π§
And we know how I love my silly creechurs
myconids!!!!!
One more time for the friends in back!
Read the PHB!
Just read period
Reading fun
Reading is punk now
I refuse
Typical 5e player π€
Would you do it for a Scooby-Snack?
Iβm just not a reader, the dm gotta tell me but Iβll learn. Eventually
But yeah I want more underdark. Myconids, Minotaurs, deep gnomes, other types of drow, cool mushrooms, et cetera
Iβm just not a book person
Source: 20years+ DM/GM and playing in multiple systems with multiple age groups.
Reading makes it easier on the dm though π
and D&D in most of its entirety IS reading
DND is so simple too itβs so easy to understand
I've had players in the past where the PHB is just generally intimidating. So yeah, I can understand that being a barrier. I try my best to help break down the reading into just a few pieces (basically class features).
In my experience, learning D&D happens most quickly during play.
Source: Gator, Rawr!
Understood π§
I keep a tally. The tenth time I explain how to make an attack roll or what the same spell doesβ¦ youβre finding a new table.
I propose a middle solution. Learn by play. Then go home, and read the PHB
I generally advise players to at least read the Basic Rules since theyβre a lot easier to digest. The PHB can be very daunting, so I donβt ask them to read the whole thing.
10 times Is plenty of chances...
Now let me burn through them despite knowing how to play the game π
The spell part is a problem since I donβt play casters but otherwise Iβm good
If I submit a post looking for dm would it take long to publish or would it be published immediately?
If the PHB, which is about 200pgs long and mostly charts is intimidating then Iβm of the opinion that D&D isnβt your game.
Tbf I can understand forgetting the specifics of every spell since thereβs so many, but thatβs when you have the book or something on hand to refresh your memory
Your first DM is your teacher. The PHB is your textbook. Both are required to truly learn
I've gotten pushback on my above, where folks have mentioned that my particular style puts too much onus on the DM. So I'll recognize that my method doesn't work for every table.
What I can offer is that my priority is to get new people in the hobby, and the means removing as many barriers as possible. And a lot of that means being gentle with players who are feeling intimidated by how many rules D&D has on the surface.
Spell cards, and you can make em if you wonβt buy em.
Yeah that also works
Just cast Hypnotic Pattern and only cast Hypnotic Pattern
Better yet: just cast eldritch blast
I get that, I try to get as many new people as possible as well. My goal is to remove barriers of entry while also not making a crutch of my self for the players to use as an excuse to not learn the rules of their character
Best of all: play cleric and just hurl guiding bolt
Play barbarian and you either hit or you donβt hit
Besterest of Best:
Monk.
Yeah, itβs also worth noting that while D&D is the most popular TTRPG out there, by no means is it a βrules lightβ system. So being patient with new players is pretty important imo.
But most of the times you just hit
I donβt think DND is very complicated but tbf if youβre not familiar with ttrpgs it probably would be
I will absolutely hold a wand to boblin the goblin's head if another 30 session deep player asks me what a Proficiency Bonus is
This is either gonna get me
some grief or be completely understood and nothing in between.
D&D 5th is as easy as TTRPG gets.
Iβm trying to run an enjoyable game for my table. Iβm not interested in dumbing it down or hand holding cause we all got limited time-nobody wants to spent it teaching you your own mechanics.
not boblin the goblin, anything but him
In my experience, if I find myself explaining a rule over and over again to a single player, there's probably something else going on that's preventing them from "connecting the dots". I think for a few people, re-reading the rules could help - but a lot of folks it might be a matter of needing an analogy or removing some stressor at the table or building out a new solution (like their own "cheat sheet").
DnD is easy to get into because it has a lot of resources, comes with being an old game
Thereβs learning pains because itβs often peopleβs first roleplay intense game, leading to early embarrassment
Donβt hurt boblin
Kill him.
Kill Boblin.
I'm a Goblin disliker.
5E is definitely not as easy as it gets imo
Blasphemy
Iβve seen plenty of systems out there that are way easier than 5E
agreed
genuine question: what games do you consider easier?
Sorry man, Goblins are Mid π
You may be indifferent to most goblins but boblin is different. Heβs one of the good ones
I take any attempts to humanise goblins as propaganda from the goblin council
Bugbears, however, that's a fun Goblin!
Off the top of my head, anything that uses the Powered by the Apocalypse system
I just don't like SMALL Goblins.
Hobgoblins and Bugbears are chill in my books
Gotcha. And I think that last part is where I can understand that we're just coming at it differently. Like I said above, my goal is to make the hobby as accessible and approachable as possible for others. So for me, I am interested in holding hands - because that's how we get more people into it.
But not everyone has to share the same goal, of course. βοΈ
I am the lorax I speak for the trees. Many died to make this book of fairy tales real. So read read up or take this open jar of fleas
90% of D&D 5th is roll d20 add modifier, compare to DC. Thatβs what the game is.
Being a small goblin does not give people the right to be a little shit!!!
OFFICIAL NEWS FROM THE GOBLIN PRESS
Known goblin haters are forming a union to attempt to overthrow the goblin council and its subsequent territorys, this is an offcial call to war all goblins old enough and fit enough to fight are now being conscripted
How many people play D&D already? Millions. We are pst the point where growing the player base is a major concern imo.
goblin propaganda?
See?! Consripting an army of spies to infiltrate our adventure parties!
Why do you think thereβs so many conveniently cute and harmless goblins that magically get adopted by top tier adventurers?
Iβve never played that but ty
this is a good vibe, a huge amount of my play has been teaching new folks how to play and that has been super rewarding
Quest RPG also comes to mind
LET IT DIE. LET IT DIE. LET IT SHRIVELL....
Sorry, just to pause. Did you want to shift gears and try to talk me out of my own personal goal? Or to try to challenge my personal goal as not being valuable these days?
Sorry if that comes off as combative or dismissive but wanted to get on the same page before diving too deep.
Random goblin liaison My good sir you are talking complete balderdash, just because we goblins know the location of every adventure party doesn't mean their goblin adoptee's are spies
no TTRPG is easier to get into than DND 5e because it actualy has huge amounts of active players, trying to start niche games is far more difficult
VtM
DCC/Uhmerican Survival
Savage Worlds
D&D
Thatβs what a goblin would say
Yeah itβs easy to get into due to popularity and accessibility
Explain why goblins are also always the ones to take the final sacrifice and kill the lich-king, archmage or devil, always magically disappearing with the collected magic
in the last 2 months, i ran 9 learn to play one shots of dnd, several players that i taught how to play from scratch are now dedicated players in my professional games
There is no reason, it's propaganda.
They want you to think they're cool and interesting
Goblin council member: Well my good person that is just complete coincidence those goblins are just trying to be helpful and help save the party nothing more
Goblin propaganda I blame on tumblr
Naw thatβs fair and I respect the forwardness.
I guess Iβm used to reading and addressing a lot of horror stories that basically come down to a DMs failure to remove a problematic player in the pursuit of being inclusive.
I try to remind DMs that D&D is doing fine and our job is to make sure the table is happy, not that one specific player is happy.
oh yeah for sure, Table management is essential to keeping the game fun
No real reason as to why, but Tumblr is the source of many woes. They won't notice this one.
Theyβre breeding an army of insurgents all over Faerun! We will be destroyed by the goblins! They are in the process of electing a goblin king to devour all life on the planes!
Adressing problimatic behavior at the table is key
Tumblr catching strays 5 years after it died
hi
This is why I, mayor of Thimblewinter, am publicly sponsoring a goblin hunter army! To save the planes from the green menace!
Howdee
Newly elected goblin king (Who looks like david bowie) GOBLINS IT IS TIME TO TAKE OVER THE PLAINS, TODAY WE START WITH FAERUN AND THEN THE REST, GOBLINS INVADE!!!
Gotcha. I guess I don't really see the connection between me being interested and open to "holding hands" (we can call it something else if needed) and problematic players.
Or rather, I can see why "asking the same questions" might sound "problematic" - but in my opinion, it's just how some people are. And I'm most interested in trying to dig to the root cause of why they're asking the same questions - and help from there.
i came here cuz i find dnd to be cool
You are correct, it's super cool π
I mean- I'm absolutely going to simplify and make the game easier if I'm introducing entirely new to TTRPG players to D&D, including my own niece who is a wee bairn.
And for others if there is an element in the game that is not an essential part of the game that they find hampers their enjoyment, it's not really an issue to discuss how to avoid it/reduce it/ remove it in order for my friend to have a better time.
anybody who says menace makes me think of J Jonah Jameson lmao
-# thereβs no better place to be for it
Goblins are dumb and overrated. Xvarts better
i heard some people do online campaigns cause NO ONE plays dnd in my city or anywhere nearby π
I want GOBLIN-MAN!
He's a MENACE!
Thank you, I was elected for my amazing and inspiring speeches
-# And because nobody else ran
Random civilian MAYOR, MAYOR THE GOBLINS THEIR INVADING THE TOWN
questons at the table are fine, we are there to run the game properly. if the profesional players on critical role still need to ask how pass without trace works after having it on 2/4 of their pcs over 10 years, then we can ask about Grapple, or suprise or ANYTHING
I want that menace drider-man!
Goblin Man
was bitten by a radioactive goblin
turned into a Fallout Ghoul (dhampir)
I'm sending my best assassins.
Not because I don't agree with your goals, I just don't like you π₯
/joking
I knew it! Deploy the thousands of boxes with food under them so that they fall on the goblins and trap them!
I stole and spent half the money of Waterdeepβs treasury on this foolproof plan!
Because if the DM is stopping action to tell Larry how to make an attack roll AGAIN, everybody else that is taking time out their day-and in some cases paying a room fee for the session-wants to play the game.
And the reason that Larry is like this is because Larry didnβt read the Phb.
Donβt be like Larry
Kinda reminds me of the clip of Deborah Ann Woll trying to explain D&D at a glimpse to Jon Bernthal that was circling around a while back. She simplified it a lot to give him an idea as to how the system works, but thereβs still more to learn through play.
But.. Spongebob told me to be Livin' like Larry. .
Did he lie? /joking
yes, yes he did ma child
Live like Lobster Larry, who Iβm sure despite being a muscled no brain boy would absolutely try his hardest to understand dnd
Peril in Pinebrook I think did a nice job of making an even more rules reduced and simplified introduction to 5e.
agreed
I'm simply enraged.
I'm declaring war on the stupid Sponge that lives in a pineapple.
Goblin king david bowie
Is currently leading the army in the village
"NO YOU FOOLS IGNORE THE BOXES OF FOOD!"
I think crusade would fit better as its target can be more vague
What are all the stats for classes in dnd
Charisma, Intelligence, Wisdom, Dexterity, Strength and Constitution
Goblin King David Bowie The goblins pledge their support in this mighty and just crusade
You absolute fool! Your race only has 10 int! Thatβs just average, and goblins donβt have schools to learn anything!
like guidelines? you choose stats and class, one doesn't dictate the other
To circle back, I don't think it's necessarily because Larry didn't read the PHB. I'm saying that in my experience, if this keeps happening, there's something else going on.
As far as "wasting time", yeah, I get that, too. It sucks to have to pause the action. But at the same time, I do want my players to also learn to be patient with people who are struggling with rules. Again, my goal is to make the hobby as accessible and approachable, and part of that for me is also to kind of thinking to others.
And again, it's not for everyone, but if a player doesn't like how I'm handling and managing my table, we can talk about that - and it doesn't have to end with them being forced to stay.
The class will tell you the recommended main stat, like Wisdom for clerics in the 'quick build' box
Goblin King David Bowie
"WELL I CAST FIREBALL ON YOU MAYOR"
Casts a level five fireball at the mayor
OH.
I misread their question
Ok thx
I thought they asked what all the stats were π
I have an ac of 20! A mere goblin couldnβt hope to match that!
AC doesn't protect against fireball smh
Only one more level for my rogue then i have wis save prof and my one weakness is lost
Folk remember as well we're not an RP channel π
Yes maβam
I loved when I fireballed the room and Rowan dodged it perfectly
My best advice to new players is to only use the base tools and avoid supplements until they're familiar with the base rules
I've been in D&D for a little over a month now and my first campaign that I'm in, my DM has done a very good job on introducing concepts to me (the new player) while keeping the other party (more experienced) engaged. He definitely has helped me alot and gave me "suggestions" on what I should do/say for the first few sessions until I got the hang of it.
Remember everyone, at level 7, it's okay to Fireball your Monks and Rogues π§
I love Evasion
By then its too late
Donβt fireball the Druid though, even if youβre really craving chicken dinner
Fireball them before then
Hey, as a kobold draconic sorcerer, I want to find an excuse to use fireball!!!!!
i start at level 3 for fireballs against players, at level 7 they are getting level 7 plus spells slung at them
Nah, the Druids fine, they've got Absorb Elements
The chicken canβt speak the spell though
That Clerics looking mighty bombable though
Laughs in 2024 PHB spells only type of DM
Anyone want fried chicken tonight?
oop my bad, hen
You are a cruel and unusual person
I love the energy
Man, even fireball couldn't stop my War Cleric, he was an Infernal Lineage Tiefling lmao
Thatβs me alright π
I might finally be dming for real casters
damn
What if they come across someone with Elemental Adapt who specifically chosen fire as the element of choice?
He probably still would've tanked it
Karkas was insanely durable
Truers. some of them be like that.
Idk if ive ever had a real caster in my games so im looking forward to it
He had 7 damage resistances
6 of which were natural and one came from a ring lol
Part of me was daunted on my first ever PC being a sorcerer when I had 0 experience before joining my current campaign. But tbh, I love spellcasters.
I could've collected all the damage resistances on that lad, I just needed time and rings
How
Now that I have read my charcter enough to actually understand a good idea how they work.
t4 adventure so lot of chooseable magic items also war cleric capstone
I thought only barbarians could have that many res with totem
Bludgeoning, Piercing and Slashing (War Cleric)
Fire (Infernal Tiefling)
Cold and Poison (Infernal Constitution Feat)
Necrotic (Ring of Necrotic Resistance)
Oh feats thats right
But copout on counting the 3 bps seperately to inflate numbers
Though technically correct
I was never once worried about him dying besides when he got crit by a Vorpal Blade, but we negated that crit
I wouldn't say so.
It's three different damage types.
It is
It still doesnt feel right to list them alongside stuff like fire seperately in my heart
I guess its because its "attack damage"
Ppl swinging at you yk?
"one of these things is not like the other" type ahh
Exactly
lol
I mean getting hit with an arrow hurts much differently to being bashed with a warhammer
Indeed
Still feels samey compared to other damage types
Another reason i feel this way might be that those 3 always being bundled together except for very few monsters
is multiclassing an eldritch knight with a bladesinger ever a good idea?
No
okay
Itβs just better to go all in on one or the other
There arenβt many necessarily bad ideas in dnd, just poor ones
And despite the similarities, they have different roles
I have a general question regarding the spell arcane eye.
The spell specifically says βIt also has 30 feet of dark visionβ so does the spell have 30 feet in addition to normal vision or does it have ONLY 30 feet of dark vision.
If a creature has dark vision, it has normal vision
Dark vision doesnβt magically allow you to see in the dark but not in light, it merely enhances your vision in dark areas, to my understanding
You are correct
If a monster or something lacked sight, I think that mechanic would be enough to be mentioned in the description
No No No you don't understand me, The spell says it also has 30ft of dark vision what I want to know if it has ONLY 30 ft of dark vision.
Lets say a warlock with normal vision casts it, does he only see 30ft of dark vision through the arcane eye or 30 ft of dark vision and beyond that is normal vision?
Sorry, stepped away. That's awesome to hear, though. Definitely what I strive for!
Again, I know it's not for everyone, but to me, this is my goal!
Yes simple dark vision doesn't make sense to see in pitch black areas like caves where there is zero access to light. But it can go either way really.
In the 2024 rules, arcane eye only specifies that the eye has 30 feet of darkvision. Does that mean that the normal vision range is also 30 feet? Would the arcane eye be able to see beyond 30 feet in light areas?
Not a single thing in the game specifies a range for regular vision
For the last time, YES. It can see beyond 30 feet in areas in light
It has the same range as any creature I suspect
Dark vision isnβt an indicator of range for normal vision, it needs a specific range because itβs a feature
Sight is just something you have unless otherwise stated
I mean it does for items
It's fun and I'm enjoying it a lot. We're in a very cool part because as this quest we're on continues, we are discovering some secrets that some of our party members have been hiding from everyone that our DM is slowly exposing through story elements and discoveries. My character specifically is constantly witheld information because the deity he serves isn't seen as "trustful" to the group. So it's definitely getting into major character development territory.
I see, Thanks for the help!
Eyes of the Eagles let's you see up to 3 miles. So im sure theres limitation to normal vision.
Ah I see. Thatβs a good point
How far could a human see basically
You can see an insane distance, standing on a flat plane
I think the limit is 2 miles on a clear day you can see silhouettes
With no obstruction etc
The world record was 275 miles
I'd assume one can see at least past 600 feet in this game if they have LOS because 600 feet is the longest attack range on a normal attack (Meteor Swarm is a mile)
I mean lookout mountain in Tennessee can see 7 states
Well, it isnβt a mechanic in DnD anyhow, so all debate would be βshould it be in DnDβ as opposed to how it actually works now, because it doesnβt exist yet
Ima be honest 600 feet isn't that crazy far away. It's far for attacking someone. But not that far away in general
Well it is kinda. Its 2 football fields
I thought dnd line of sight was infinite or unruled
Absolutely, of course
Its just that perception dc goes up until impossible
Seeing and recognising arent same thing
Hi everyone, I really want to play dnd in the dnd beyond app can anyone kindly accept me in their party if that's ok
Same as i can see every pore on skin, but if too far away wont actually tell apart the detail
Sight would be hard to rule in D&D because you'd have to consider the biology of every species in the game, so, I think it's fair that it's unruled
Yeah wing it type of thing
Well if item eyes of the eagle is 3 miles. Id say we can see up to 2 miles naked eye
Difference is you can make out every detail with eyes of tbe eagle at 3 miles. Down to. Inch size details.
But its not being able to see is it?
An Owlin and Tabaxi would definitely have better long-ranged sight than something like a Dwarf for example (opinionated of course)
Exactly
Its not about just seeing thats my point
Its for inspecting things
Dm says "ya see something"
Itβs never defined in the rules how far a player can see
Wendigo me please
What do i see? "Somethin"
?
Page 243
Ever been looking out an airplane window?
We can see infinitely
There is no limit on seeing
You can see the moon cant you
Iβm not gonna fact check you fella you donβt need to pull out the citations
He does need to
Well this is a false take cause its on page 243 is all im sayin
You said its not defined
I donβt know every rule by heart
Itβs never come up before, so I didnβt know it was covered
The DMG provides the following guidelines for outdoor visibility on page 243 under the "Visibility Outdoors" heading:
Clear Day: Characters can see about 2 miles in any direction on a clear day, or until something like trees or hills blocks the view. The real-world horizon is about 3 miles away for a medium-sized creature at ground level.
Rain: Rain cuts the maximum visibility down to about 1 mile.
Fog: Fog significantly reduces visibility to between 100 and 300 feet, depending on its density.
Elevated Position: If a character is on a mountain or tall hill, they can see as far as 40 miles on a clear day, assuming a clear line of sight.
It was foggy this morning so I concur
That seems like a much more compelling argument for your case than a single niche item description and Iβm suprised you didnβt use this before that
This rule most likely refers to flat ground, where planet curvature results in not being able to see further than 3 miles
Uh im a druid we love rp exploration items hahah
Eyes of the eagle baby!!!
But if you had an angle on what you were looking at, it is infinite
Elves can see the world like it was perfectly flat anyway
-# /j
Then obviously they see further than 2 miles
The rule is specifically for horizontal on the flats
Yes just like you can see Denver from pikes peak. But remember details
Yes details but the rule doesnt say details
The rule does mention "standard" though right?
Ok I guess it isn't one inch. But 2 feet muh bad
Does Faerun have a different curvature to earth is the question
And also, do other planes like the Hells have curves at all?
"These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across."
So yeah there is no dnd rule on how far you can see
Just how well you can see past certain distances
Otherwise noone would be seeing the sun and moon and the stars
One of the usual fantasy rules is "The fantasy world works like the real world except in specific cases where the fantasy applies"
The default is that it works like reality.
This is definitely one of those talks we just shouldnt have
And if any dm ever told a player he cant see that far, he needs to think more
The best vision is blindsight and tremorsense
But a perception check? May be impossible
The best vision is hindsight and foresight
Only with level 6 barbarian or Eagle item. Yeah no perception checj
Just do with what you believe makes sense, Earth has a curvature that kinda limits humans to around 3 miles under standard conditions, with a slightly further view due to slight light bending, allowing us to see things beyond the curve by a small margin
And if we want gravity to work the same, I would have a earth-similar world for the faerun setting, which would make it around 3 miles (on the ground)
Do yall know any other dc servers / websites to find dnd games, been looking in #find-a-game but they either don't accept under 18 or ain't in my time zone.
Check the Google Doc in my bio for a long list of places to investigate.
Sorcerers are born with their powers correct?
Sorcerers wield innate magic that is stamped into their being. Some Sorcerers canβt name the origin of their power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a babyβs birth or the strike of lightning from a clear sky might spark a Sorcererβs gift. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is an indelible mark on the Sorcerer, a churning magic that can be passed down through generations.
And Wizards have to learn it with books and stuff?
Yep.
You can read about the classes in the rules: https://www.dndbeyond.com/sources/dnd/br-2024/character-classes#CharacterClasses
So what if a sorcerer joins a group of Wizards in training, aces all wizard exams, and joins a group of people as a wizard when hes secretly a sorcerer?
That's "Ask the DM" territory.
Ok
So. Dndbeyond wants my birthdate.
How do I learn how to play D&D?
Check out the rules (https://www.dndbeyond.com/sources/dnd/br-2024) and #learn-to-play!
I just realized the celestial warlock was nerfed it was kinda bad already and they nerfed the only actually good feature
What's even the reason to play one now?
Celestial Warlock is still a pretty decent healer and good damage dealer
They also still get spellslots back on a short rest, so, more healing capabilities throughout the day
Also, TEMP Hp for you and your allies each short rest or long rest or whenever you use magical Cunning is still plenty nice
I feel a cleric druid or paladin are better for what it wants to do.
Celestial Warlock isn't supposed to take center stage as a healer, no, but they can take plenty if weight off of the main healer in a group
Yeah but warlocks still have neat things
They also get Revivify, Greater and Lesser Restorations for free
So you can do all that stuff and do warlocks stuff
Eldritch blasts
I think you underestimate the versatility of a Warlock, friend!
Especially In 2024 rules
My Celestial Warlock is a mix of Pact of the Blade and Pact of the Tome, he gets plenty of Radiant and fire cantrips to apply his extra damage to and he's still really good in melee
Even in 2024 I feel the number of eldritch invocations is too few.
And the fire and radiant cantrip are worse than just eldritch blast even with the lvl 6 feature
You don't need to make multiple attack rolls to do a big chunk of damage with other Cantrips, though.
Not underestimating Eldritch Blast, but just being honest
The multiple attacks the damage consistent and also eldrich blast do a lot of things at once.
But we've got Starry Whisps now so, it's a good Radiant cantrip as an attack option with a rider effect and Tomelocks can get Sorcerous Burst with Fire damage and, really any other damage, which is a cantrip that can be incredibly strong
I can do the same thing attacking three times with investment into pact of the blade, which, a lot of warlocks would probably do anyway
Eldritch Blast isn't Warlocks only good option anymore
Pack of the blade is still weaker than eldrich blast because you need to invest like 3 invocation just to keep up with the damage even though it gives more fun than just eldritch blasting
That's just not true when you also consider Magic weapons
not to mention eldritch blast has a range of like 120ft
You can make ranged weapons your pact weapons as well, you just can't create them as pact weapons.
oh i wasn't aware of that, thought it was only melee
You can create any Melee weapon, but you can make any weapons a pact weapon
thank you for clarifying
Eldrich blast can do nice combos with environmental spells and also if you're a genie warlock you can yeet enemies to the sky or and any waelock make flying enemies crash to the ground easily.
Get the weapon mastery feat and you're able to do the same thing :>
Just because you have to invest in something doesn't make it a worse option
The funniest warlock is the genie one because they can set up the spike growth combo by themselves and also yeet enemies to the sky like the team rocket thing.
The point of Pact Boons is to invest in them as investiture is the reward for the build
It feels good to get something going with a silly little idea
Warlock has a pretty narrow optimization path and despite th personalization it lack the resources and versatility of other casters.
I disagree with that, actually
I mean, yeah.
But you don't have to use resources to still be effective with Warlocks.
Also, Pact of the Tome can net you every low level ritual in the game and even some higher level ones
So Warlocks are definitely not out when it comes to utility.
It's how you build that determines the value and utility you can get out of the class
The 2 level warlock dip...
Warlocks have a pretty good identity as spellcasters and a class in general, I don't think Warlock is at all a class that's lacking
Sure, sometimes they can struggle, but that's why D&D is a group game, teammates make up for eachothers weaknesses, every class struggles a bit alone
Of course warlock is best in a short rest game. In a LR dominant game it falls off a bit
warlock is just fun rp wise
I feel 2 level of warlock dipping and then divine sorcerer would be more satisfying as a celesrial warlock than a pure celeatial warlock
That's why everyone's updated to get at least one thing back on a short rest, it makes them more viable
It's a good change
I'll tell you straight up, I've been having a blast playing Celestial Warlock.. and I've played a Divine Soul Sorcerer in the past, I feel more free to play how I like as a Warlock than I do a Sorcerer (I love melee) but I also loved my Divine Soul Sorc too
If I wanted melee celestial I would just play cleric or paladin.
I like playing characters that cam heal others in general too lol
And that's cool, that's what you want, everyone's allowed to play what they want
My Celestial warlock player has been eating a lotta shit in melee lol
So idk your mileage will vary
I play a Melee and Ranged mix on my Celestial Warlock and he has Tashas Otherworldly Guise s well so I can feel like I'm entering a more angelic state than a Cleric or Paladin is able to
Also the melee celesrial warlock thing was nerfed because you can only activate the lvl 6 feature now one per turn it used to be better sinergie with spirit shroud because even though it was more mad.
Agreed
Melee...
I'm still a ranged person to the bone, it's more optimal
But even then I do think melee has a bit more fun to it tbh, just my opinion
Im a midline healer/ battlefield controller
Guys I have a question
How can a make a sniper druid? I have the idea of an sniper druid but druid aren't that good with long range spells.
Spellsniper is one, try a Stars Druid for their free Casts of guiding bolt as well
I feel it would be ok at lower level but guiding bolt scales worse than cantrips
Somehow
Distance spell and druids get lots of concentration spells. Not too much single target stuff... but if you really wanta know. Wildfire spirit can cast spells for you. So in terms of sniper you and the wildfire spirit can be at different locations of the map and cast spells from there. Simulating multiple snipers
I can assure you, it's still incredibly good at Higher Levels
Its up to 6 free castings a day tho. + gives adv
Exactly, like, you're not gonna be killing everything yourself
guiding bolt is great
Yeah druids are very much a gotta have a party class. If not playing moon druid.
Probably one of the best attack spells in the game
even if the damage isnt the best the advantag is still great
Lots of battlefield control, lots of support, lots of healing. But truly need a dps
Hello ^^
and in earlier levels its amazing
Salutations
- it's free leveled spells
Stars Druid is definitely what I'd do for a sniper build for Druid personally
How are you???
2-6 free spells is excellent.
Pretty good
I mean its in the name "archer"
O.o Sounds badass, I have a star druid deity for one of my book series Im creating and wanting to publish at some point
Stars Druid also probably has the best Danage output out of the Druid Subclasses, besides maybe Moon and Land on occasion
Thats great too hear π
Id recommend metamagic adept as a feat as well
Metmagic adept? What's that?
See I disagree on this one but its decent damage and effect for a 1st
I think guiding bolt is only really useful in T1. In utility ot can go beyond that but only if you have nothing better to cast or an spell of a friend needs to be secured or something.
My old Wildfire Druid eventually became a Deity in one of my DMs settings after ascending to an Archdruid and beyond that
I'm gonna say this with respect, that's absolutely wrong.
You get 2 sorcery points but distance spell can extend a touch spell to 30 feet. 30 to 60. 60 to 120 etc
I think guiding bolt is useful till level 10
Damn, thats amazing π
Ohhhhhh, interesting
Yes but it's at it's best between lvl 1 to 5.
Guiding Bolt is very useful, especially for your martial friends.
But only because it's good damage as a 1st level and has a decent effect with a good type. Also it's normal list's dont normally get good attacking spells
I think a arch druid wildfire could get really crazy. Because wildshapes are free at that point. So you can just keep summoning your wildfire spirit at different points of the map and cast spells from there.
The martials should have their own ways to prop emselves up.
My Wildfire Druid took on the more metaphorical side of Wildfire.
Destruction of Old to Create something New.
His old life was destroyed when he was turned into a monster, but this gave him new opportunities and he met a party that loved him regardless of his curse
I highly recommend quicken spell and for your sniper build distance. I personally like extended and transmute. Lots of options but quickened is a excellent option as well.
Bellooo
I do think you are overselling guiding bolt just a bit. It's decent for what it is but it does fall off. Later than some would say but it does fall off
Still more relevant than Yolandes
2-6 free level 1 attack spells is still good
It absolutely does, but it's definitely not only good a Tier 1
They are free castings.
I was not referring to stars druid
That would be outstanding indeed, still gotta learn how too play tho in all honesty
Stars gets free guiding bolts which is a completely different matter
Ayeeeee
Yeah 2-6 its really nice
Then it's good almost constantly because it give Star Druids another damage option that doesn't bite into their resources as much
I'm not talking about stars druid however
If you are knew to dnd yes archer might fit your theme. But what makes stars a incredible subclass is starry form "dragon". Not to mention weal, woe and capstone is pretty awesome. But dragon form will allow you to hold onto concentration spells even in a sleet storm.
Hmm? I thought that was the common discussion
Stars druid has good guiding bolt. That's good, but not what I'm talking about or care. I'm looking at guiding bolt holistically, which is a good 1st level spell that doesn't scale with upcasting well and is quite useful, but probably not the best to use past level 10
I thought it was just guiding bolt
Scales well when you have alot of 90 feet and under spells
Not what I'm talking about. Doesn't scale with upcasting well
Neither does fireball
The range is good π
I'm a bit biased towards guiding bolt because when it crits at higher levels it can hit hard
And there have been times where I was desperate enough to just upcast it and pray and it hasn't failed me yet lol
Also not what I'm talking about, or an apt comparison imo because they both have very different circumstances
Anything that crits can hit hard with enough dice, it's a crit
Yeah but fireball is an AOE and still an incredibly strong option even past lower tiers
Im saying scorching ray isn't a good cast up. Neither is fireball or like you said Guiding bolt. But for a 1st level spell its good
Yes but upcasting it I've seen several times 5th level fireballs. But theres better 5th level options just like there is for guiding bolt and other things
At the end of the day guiding bolt has good range.