#dnd-discussion
1 messages · Page 81 of 1
Letting a raging barbarian cast a level 4 spell
Play another!
B-but diversity!
They can punch, you can punch harder!
Barbarian cleric is underrated
I was thinking of doing a Minotaur storm seer tribal type. If barbarian and cleric work... might het up to some crazy activities
Barb clerics sound…counterintuitive. Please enlighten me
Non-concentration spells work best with the build, it also gives you essential range for certain enemies
Being able to heal the party out of combat without draining the main healer is really nice if you're in an area where you're not gonna be able to long rest safely
You could go paladin, but you'd be wasting barbarian entirely that way since you'd have to choose between smites and rage, cleric puts tools in the box without making you choose between your toolboxes
Barbarian cleric can work. Issue is, Cleric doesn't work well with light armor. Is taking levels in cleric vs taking a feat that grants cleric spells like cure wounds better? I'd prefer to go feat tbh,
Barbarian unarmored defense works pretty well to fix some of the defensive issues
Ig. I guess 3 levels cleric and the rest barbarian wouldn't be bad. Its an interesting combo. I think it'd work better in 2014 when sacred weapon didn't require consentration.
I mostly run 2014, and it's a solid combo
I think I'm starting to see the vision. What subclasses are you planning on or are running?
Well, I run berserker barbarian myself. That's not the optimal build by any measure, but it can work with storm herald or totem just fine. For cleric I run trickster if I have a rogue buddy who wants the help for sneaking into position, if it's just melee bruisers then I tend to run war cleric. Iirc, channel divinity doesn't count as spellcasting
What's the cleric use for in barbarian?
The 2014 rage makes it a lot easier to use since you can fall out of rage fairly easily in some contexts and that enables you to cast spells between rages to make up for the loss of rage uses
Basic spell casting and a few good subclass features. And if you're playing 2014 you can cast spiritual weapon and deal extra damage.
I just now realized that you can do a 2 level star druid dip and get that for a wildshape
Archer wildshape.
That too. Fighter + Druid isn't a bad build.
Allowing you to use jt in barbarian form
You can use the archer as a barbarian which I never thought of this
People tend to gloss over barbarian multi classing because they see the "can't cast spells while raging" and all thought ends after that
So do all your attacks for action then bonus action archer while raging
Im totally making this ^
Barbarian is probably one of the better multiclasses. Its below fighter and paladin, but it's above a lot of the others. Rogue you're really only aiming for assassin anyways.
Never thought of this before pretty cool
Agreed
Barbarian is below those 2, but above ranger and rogue
Thief (2014) is really good depending on your build for it
Thief is good. Opens up your bonus actions for more versatility.
But if we're being real...Assassin.
Yeah nothing like crit auto
For surprise attacks.
Assassin is pretty decent, but I've always been better with rube Goldberg machines
I cast power word item interaction
Yeah ima try to go 6 level star druid. So the weal and the woe is kinda like a built in ancestral guardian. Then go ancestral guardian.
Yknow I really wanna do a 2024 Barbarian + Wild Magic Sorcerer multiclass. 3 levels sorcerer just for wild magic and some quicken spell, and then just rage, trigger magic surge, and attack with advantage.
Build an elf and take elven advantage because milquetoast
Truuueee. Or take human and just get free inspiration once a day. And take Musician feat so I can give my entire team free inspiration once per day.
Just build abserd
Advantage on advantage on advantage on advantage.
Take lucky too
And rage
Oml Lucky would just make it absurd.
I probably might just do tempest cleric with a bit of champion for more crits in melee
Advantage dont stack besides the elven thing
I roll 15 d20, pick one
I choose the 16th one
Champion is always on
No rage doesn't give me advantage. Rage is just the cherry on top lmao.
Mainly meant for this
Oh ik it doesn't stack, but if somehow my first advantage doesn't work out, inspiration + lucky just means roll roll and roll again.
A build I've always wanted to do was 6 level peace cleric, rest barbarian. So when someone takes damage you can teleport and take the damage
I may just spin a wheel. Theres like 3 different builds i wanna try. Archfey+thief, chonourgy, stormseer minotaur
That would be an interesting build.
Grave cleric also looks cool
Yeah the peace bond level 6 is alot of fun
It works particularly well with Bear totem barbarian too.
Fiend assassin is pretty good
Or Zealot who cant die lol
If you're a bastard then you can run the offensive darkness spell with assassin
Yknow just to be absurdly mean to my DM I should do Human + Musician + Lucky + 3 levels wild magic sorcerer and then... the rest Echoknight fighter. Trigger magic surge attack attack action surge quicken spell attack
I really wanna lean into a prankster archetype which I think thief and archfey warlock would seem to work well for that
Oh and Incarnation
Yes quicken combined with action surge is excellent
having the criminal background also helps if you want the alert feat from lvl 1
You're forgetting levels in monk
Flurry of blows just to wrap up everything lmao
Step of the DM headache
You can concentrate on a prior spell cast.
Quicken cast a non concentration spell damage or something else.
Action surge cast another spell non concentration. Its like 3 spells one turn
Wait, stunning strike
Give my allies advantage too lmao.
My DM would kick me out of the game. But I want to try it once.
Slippery Bastard Shenanigan build: extra bonus action for mobility or whatever, archfey warlock spells just to be a pain
I think you'd enter minute 30 before you get cut off
It'd be one single encounter.
Might rock eladrin aswell
Hurl through hell lets you run away and do damage
Shadar Kai are nice as well. Can't go wrong with any elf
Wood elfs have a built in only requirement feat lol
To get pass without trace.
Realizing 2024 Wild magic sorc is the best multiclass. Period.
Might do Eladrin purely for the extra fey flavor(and tp on reaction)
What season?
The season of the witch
Warlock
New game should be fun. But technically a witch
Probably summer. I think summer eladrin look the coolest
If its slippery bastard build def summer
And i dont wanna rp an emo boy winter
Old dm let our player change as the seasons actually change. Could be fun if ya wanted to ask your dm if so... but its winter so yeah no summer. Roll with summer have fun with it.
That sounds fun. I'd wanna do that but keep track of the seasons ingame.
Ahh cause they pass quicker nice
i’m playing DND for the first time tomorrow!!
Have fun!
-# ||And don’t die||
thank you!! and ill try not to (i only have one character)
Might see it i can change based on current vibe in the story
if you die you get to make that two!
that’s a good way to think about it!
What do you guys like better in RP?
Cast-Off armor or Smoldering Armor if you had to choose?
Cast-Off Armor lets you doff your armor as an action
Smoldering Armor: Wisps of harmless, odorless smoke rise from this armor while it is worn.
Smoldering armour to me is just more fun conceptually
From a practical point of view, Cast-Off is better
But I could see a character use Smouldering as part of an intimidation tactic
Same way Blackbeard used to allegedly set his beard on fire to interrogate people
the only practical thing I could see in my imagination is you cast-off your armor right before you go to a onsen/pool/bed/spa/beach
ultimate convenience
There are other situations where cast off is practical. For example, being targeted by Heat Metal.
Oh that is smart!
Or maybe attacked by some sort of parasite that tries to get inside
Though I'd weigh just attacking the concentrating user as the better solution there if someone casted Heat metal on you
Or if you fell off a ship
Sure but what if the caster fled through a wall with a spell or ability that allows them to pass through matter? What if they're well beyond your reach? What if they hid and you can't find them?
Or teleported away?
Hmm yeah that could happen
Those are a lot of very specific situations
Of course, it is all very specific
All situations where you would use cast off are specific
Another specific situation is drowning.
But there are more situations where cast off has a practical benefit than situations where smouldering has a practical benefit
Me when I use heat metal on the briggand's hold tooth
I can only think of using Smouldering armor for looking cool or intimidation tactics, or your party can easily identify you in a crowd because of the smoke
Actually want to make a bandit chief of some such, if my group runs a campaign where it would fit
And there comes the difference. While cast off has practical benefits and no disadvantages, smouldering can actually be a disadvantage
You are basically broadcasting your approach.
How similar is baldurs gate 1 and 2 to dnd 5e
Not
BG1 and 2 were based on 2e, which was quite a different game from 5e. You might see some similarities here and there, but overall lots of other mechanics.
They were also video games, so it's a modified version of 2e.
Like BG3 is using a modified version of 5e.
In your opinion, how much of a hindrance to 2014 artificer is the house rule "to use infusion "replica of magical object" you need not only to learn and activate the infusion, but to acquire the "original" object first and spend long rest with it"?
Seems like a really big hindrance and a risk of "mother may I" gameplay loop, where it depends entirely on the DM if you can use your class features.
Yeah sure.
Well thank you, now I know that I am being extremely salty about it within a reason
I'd definitely not play an artificer with these houserules in place, I'll say that much 
If I knew about them beforehand, I wouldn't either. But when I thought about which class to choose, DM suggested battle smith artificer since it's his favorite, it sounded right up my alley and I went for it, and this tiiiiny little detail was communicated to me only at level 2, after all the introductions of tightly connected between themselves characters with my friend, when I said "I chose this infusions" and got a response "why would you take replica of Bag of holding, you don't have the original yet?"
After a lot of clarifications and attempts to explain that this is normal artificer thing and trying to talk like adults I just excepted my defeat, cause it wasn't even acknowledged as house rule. And I'm very, very salty, but I do understand, that in general all DMs have rights for "this is my world and I view it this way" rulings, so I came here to check, who is the unreasonable one xD
So now I'm just missing all of magic replica items infusions, cause I don't want to play into "can I please have the thing I should be able to have for free, but for a price beyond only infusion slot and without the whole fantasy"...
No but they could be
Id personally think theyd have fighter features though
Tactics, morale, fighting expertise
Its literally right in front of me bro. Battle master no?
Exactly my choice but there are 2 more i think
Once I played very reflavored bard as noble military commander, who instead of inspiration gave orders to everyone
But in general fighter battle master sounds the best
Bannerett and cavalier maybe
Many. Battle Master fighter. Glamour Bard
But keep in mind the military uses magic too
Why not valour?
You may want to use a magic class instead your call
@weary forge hey bro what is this server Even for?
I'm sorry that happened to you, that sounds very frustrating. And yes, while DMs have the right to make whatever changes they see fit, players also have to right to walk away from that table.
I'd rather not play than play at a table I'm not having fun at.
Homerules that are introduced in the middle of the campaign are also very frustrating. This should be a session 0 topic.
Im surprised that s lot of dms dont discuss home rules until it comes up as relevant for something that a player is trying to do personally...
so just went through this this, this is a massive hindrance and does take away A large portion of artificers powers, just overall, because unless you're planning bag bomb, why need 2, if people are running different weapons, why ever get a +1?
usefulness goes out the window fast
If you need magic items to use the infusions, dont play artificer at all tbh
From personal experience, that may often be because they don't know that they want to make a homerule until it comes up. For me that's a sign of inexperience, so it's not bad in itself, but should lead to a discussion with the player that it will affect.
basically yeah, you're not gonna use them afterwards anyway unless you got like 2 barbs or something, and thats only the +1
during my first ever campaign, i had my Paladin who decided he wanted to die, then immediately created a gunslinger and talked the DM into giving him dual wielding pepperboxes for some reason,
That suddenly ended up being a very boring game for the rest of us, not having played before and kinda just not having the chance to even compare that
True, it's actually very much in consideration... I tried to make myself leave home more and look where it got me xD
At this point I have this and couple less frustrating things, like "you can't buy this type of cloth anywhere cause you may want to use it to make a sale for a ship and I forbid it", or "you can't have double proficiency in known to you tool at level 6 (game set dragon ante) cause I won't let you outplat every casino in Nyanzaru", while my character didn't ever make any bets while everyone else did, cause it would be ooc for her.
Some of this things are small or reasonable, maybe, but with gutted kit its really.. sad
Considering we have heavily policed situation with magic items, I presume the "master wants to control what you have" sentiment is correct
But most of the gameplay of the artificer is around magic items..
For now I try to have a fun build without replicas, but it gets considerably less fun with time
Well, there are always more games happening. If you don't want to leave the table, I'd probably ask to play a different class.
though it sounds like that DM probably has homerules for other classes too
The thing i don't get, if you are DM and is afraid of artificer powers in this particular campaign, why suggest this class to player who didn't have a strong preference in the first place
if these are problems, i personally feel, in the case of the casino, why would you outright Restrict them from playing rather than figuring a reason that he may lose?
Might as well just play champion fighter then 😭
Artificer is a little strong tho tbf, but thats a huge nerf
It sounds like it's a double case of not understanding the class features and "rules in the moment based on real world logic", which is a pretty feel bad combo.
I've often experienced that from DMs coming from older editions.
I mean yes, but also that is kinda taking away your entire infusions ability, one of your core traits until you're rich enough to get atleast one of these items anyway, and at that point, why infuse when you've gotten one
Thats the point. There's even no introduced casinos in game! And no plot relevance whatsoever. It was just a fun idea to explain how photographic memory from Keen mind "helps" with playing cards games where you can count cards (I have proficiency in tool from background + on level 6 double bonus), and I still very easily could lose, and.. and the idea of "how to explain narrative "synergy" between a fit and a class ability" went out of the window, so now my character will hate card games in general
My DM personally said he is afraid of Artificer crafting a weapon he wouldnt say fit his world, or was so strong no one else mattered (prior experience through the gunslinger aforementioned)
so now i got a personal DM with him, if he gives the word, i'll swap out stuff,
It stings extra because you could have put that expertise into something that comes up more often rather than what boils down to a roleplay choice.
from a personal feeling
it's also just a lot more restrictive to go "No, you can't do that" without even trying instead of finding a reason why you may have failed and not even been given the opportunity
We are playing ToA, and as of now the only way to get magic items not from loot (so not smth DM planned) is to order them for a month long delivery and for a x1,5 price and only unusual ones, and some of them just plainly unobtainable
Isn't that raw tho?
Ordering magic items is pretty much always up to the DM. Or do you mean "written as in the adventure"?
Increased prices in jungle villages and so on are RAW, the Increased prices before making good with corresponding Princes also RAW, the high price of metal armor RAW if I remember correctly
Equipment strapped games?
At some extent, I think so, ToA has some blocks written in adventure, but not to the extent of "magic items always purchased at max range price + more depending on the relationships with Princes, and always sold for a half of smallest price"
At least it is how we have it for now, and we didn't even leave main city for long and never tried to purchase anything outside of it.
Anyway, my class fantasy was to play aristocratic artificer with a butler, teaset and ability to provide her party with useful magical stuff in a middle of a jungle with a thing in her bag for every dumb aristocratic whim for RP, but in the end I only have a butler and a tea set.
So, lesson learned: don't overinvest in a character in a campaign with new DM, or leaving the game as you should becomes more difficult than it should be xD
can use that character in another campaign though, for sure
even funnier is using A Homunculus servant as your butler
Is it realistic to play an experienced military commander as a level 1 realistically? Or is it realistic to just assume theyre early in their career or somethint
you can, but from my idea you'd been stripped off your rank or military powers during it, as to not have actual forces in the game,
maybe you're still ranked but this specific mission forces you to go undercover and you can't use those under you
Hell, if flavor allows it, you can probably "link" yourself to them, and you take damage when they do, They're your variant of "firebolts" or something idk, creativity and all
wait im dumb, you're a battlesmith, LITERALLY A BUILT IN BUTLER ON SUBCLASS
Could be experienced in terms of title or have someone who's never really properly held a sword before
Otherwise you need to introduce other factors to nerf a character down to justify them being level 1, and the adventure is just a way for them to regain lost power
So like injury or age
It could be, but you should also be able to explain how this character is able to get strong again
I love hypotheticals about how to make characters work thay die within 3 sessions
Someone having back problems will still have back problems even if they went from level 1 to 5
I planned to use steel defender for that, yeah xD but then my friend joined and decided to play warforged butler, something like Jeeves, so we even have fun RP with it, and my steel defender is a bionicle like creature who turns into a chair, a table and other very useful in a jungle things, cause a lady never sits on a floor or eats without a fork. But for reuse in the future yes, maybe even in 2024 ruleset since this character is a cartographer and there is a cartographer subclass xD
I swear, if I didn’t hand draw this maps and in character diary and all I'd leave already. With a butler and a tea set
i made an entire gimmick character on rogue, with terrible CON, only for the guy to end up a vampire due to a very not great combat
he's still alive, but radiant is pretty much a death sentence now
Well, you had terrible con. I’m not surprised
Extra thing is learning incantation mending, I think it works on 2014 warforged
I believe if you cast mending on warforged it let's them use their hit die
Might be autognomes tho...
Kcd2 did a decent explanation. A really gnarly situation that had a terrublr effect on the mc's confidence but not too much on skill
i know it works for autognomes, and i think warforged but not sure on that one
even better is the transition took 4 CON away and gave me some strength, so im a 6 CON Rogue who takes double damage from radiant,
i'm having a blast, always wondering when i'm about to get smited into oblivion
Isn't mending a cantrip?
Or incantation is a different mending (sorry, second language) - cause for cantrip it doesn't work, I think...
Warforged do not get hit die from mending.
might just be me who's gotten used to reading 2024 artificer recently, so i can be wrong
or i mixed up autognomes/warforged, fair enough
Yeah, probably 2024 thing. Well, if we ever will play this characters again, it look like they fit best with 2024 rules xD
2024 artificer seems pretty fun from looking, about to start the first session today actually
Playing an artificer elf kid, who's just very openly interested in learning about machines, with poor social skills (to accomodate my own habits of both Speaking insanely fast and stuttering)
a friend pointed out this sounds a lot like deku from MHA, and... yeah that's actually pretty accurate
was not the intention, it was mostly to help me better play into it through my own speaking problems
The issue isn't realism, since realism isn't really a goal of the genre anyway, the issue is appropriateness for the narrative. I feel like level 1 characters should not have too much in their backstory because the coolest stuff is supposed to happen after the backstory, in actual play. As such, a low level commander of a small regiment with only a few battles to your name cuold be appropriate. Seems around Folk Hero level.
i have some pretty cool stuff in mine, though that was because the setting he wants is for everyone to be cursed, and he immediately cooked something up based on previously aforementioned stuff (and needed a reason/way for me to be cursed)
The Earnest Young Protagonist is a pretty fundamental trope, so don't worry. It's not just Deku, there's plenty of others as well.
Ooh, sounds fun! I love when people use their advantages/disadvantages for characters - once my friend, who slightly whistles with every Sss sound and me, who can't pronounce hard R, played a serpent person and a French person
that's an amazing setup ngl
Thats a really fair take. It makes sense how very limited levels of experience, as in one to three minor skirmishes and say an officer school would be similar to a wizard learning firebolt or a bard learning the lute at a very respectable level
Yeah, it's not that character can't be experienced at first level, just... not experienced in adventuring specifically, so the story just starts.
I love characters with desk jobs for that
I agree with that take. A regimental commander is implausible, as is a field-grade officer. Your level 1 should be a very junior officer, a platoon leader, ideally very young, and a recent military academy graduate.
I might go as far as to learn low level battle tactics as in real life stuff to rp better
Good ideas. Maybe a sort of leader role in an enlisted group of sorts.
Love when people learn entry level stuff or terminology for RP, it makes it so much more fun. I learned basic first aid to RP battle medic better, it still may come useful xD
I use real-world battle tactics to challenge my players 🤷♂️
I see in us military tiktoks that lieutenants, while in a "leadership role", are actually pretty clueless and green even compared to enlisted guys who've just been there for a year or so
As long as it works
I also want to kind of sound like im talking about. Not in a wise way, but quoting sun tzu in a setting that doesnt even apply at all to sound smart and try to rally
A leader of maybe 5-6 underlings is potentially justifiable. Remembering, level 1 adventurers is one tier above commoner. You might get value checking out the warrior veteran stat blocks for a comparison of what different warriors of different esteem can do, or more generally their power level in a setting
Maybe we can go over to #character-discussion and dig deeper into this character?
BTW, have anyone encountered use of AI for creating not character portraits, but like... you know how sometimes people draw funny skits with fresh situations from previous game session? Like that, basic comic things, but with AI generated party with very surface level resemblance and very basic everything
I just want to know, is it popular in dnd community as of late or I'm just that lucky.
It's more a matter of how "big" AI is in the zeitgeist so that will lend to it being used and showing up more widely across niches
Fair
The earlier convo's giving me inspiration over what to do with one of my PCs which has a Folk Hero background
Inspiration is always welcome
So i finnaly decided to play baulder gate 3 for the first time . For one this is truly one of the best rpg ive played if not the best . this is one the best dnd experience ive had . I made it to the underdark
Best part never seen spoilers
It is very good, be aware there is a #baldurs-gate-3-spoilers channel but as the name says, there may be spoilers, I'd probably suggest avoiding it until you've completed your first playthrough
Thanks yeah its also a great alternative for people who cant play dnd in real life or dont have friends to play in real-life. The game is special
Learning the technical terms for the various parts of a boat so the naval engineer at the table doesn't think I'm an ejit.
Minor illusion lets you choose what voice and what volume you use
Would I be able to cast it at a low volume right next to someone's ears, so only they hear it, and make them think there's a voice inside their head?
as a paladin wat should you focus more atributes points on lvl 4 and higher? charisma or strenght ??
For a standard paladin: Strenght > Charisma
oath breaker
thinking getting my spel save dc as high as posible for controll undead and saving throw spells
You can cast it a low volume next to someone's ears, but would *you * would be fooled into thinking that if I, say, put my phone behind your head and played a recording of a voice?
DM discretion, but this might only make sense with a creature of low or very low intelligence.
if you dip 1 lvl on warlock you can use pact of the blade and attack with charisma. So you can full focus con CHA first
melee attack with charisma ?
Valid valid
I'll try it anyways, to see if it would or would not work
Otherwise I'll just use the spell for aura points
Yeah:
Pact of the blade
As a Bonus Action, you can conjure a pact weapon in your hand—a Simple or Martial Melee weapon of your choice with which you bond—or create a bond with a magic weapon you touch; you can't bond with a magic weapon if someone else is attuned to it or another Warlock is bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus.
Whenever you attack with the bonded weapon, you can use your Charisma modifier for the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.
intresting
It is quite common to just take paladin to whatever level you get their subclass aura and then multiclass into warlock or sorcerer.
You do also need 13 str to multiclass out of Paladin too
or if 5e.24, you could use a quarterstaff or club and grab magic initiate - druid as your origin feat for shillelagh
MI allows you to change it to use charisma
Most practical for Cleric imo
my paladin got 15 str for his plate armor set
Does this require a custom background.
My homebrew rule would be changing the multiclass requirements from 13 str/cha to 13 con/cha
No that's just a feat, no specific background required
Guide would be the standard option that provides it
Custom would be better ofc, if allowed
alternatively you just take it as a normal feat
Or be a human
On illusions: #character-discussion message
Thxxx
I'm a little proud of the field of knives illusion. It really feels like it'd be believable in a fight, that someone would try to put a dangerous spell as a ward for their back line and being just knives there's no expectations like heat or sound compared to if you did fire.
Hey anyone have good reccomendations on spells for magical secrets for a necro bard? 7th level spell or below..
Kinda overwhelmed and not sure what to take.
Soooo many options that I am having decision paralysis lol.
I’d only do that to make them stub there little toe on a failed Dex save.
I've used Minor Illusion fairly well myself. 5ft door? Make an illusory one, then open the door. You can see through it, but enemies can't so you can Advantage to shoot through it.
Well you obviously get stuff like raise dead,speak with dead, resurrection,etherealness and the rest is kinda whatever you feel like theirs no real wrong awnser to what spells you want
Tasha's hideous laughter is great btw
Being a gnome, I asked my DM if I could make an illusion of a canvas painting with a hyper realistic portrait of an empty hallway to hide behind and do the same thing.
I love how illusion magic rewards player creativity
Yeah, but is very DM dependant too
True
i had a friend cast Illusion when we were hiding in a basement to make it appear as if there were just stairs leading down to a wall
I get that but having access to every spell on every spell list is a lot.
Using minor illusion to basically cast blindness is always a bit wooly to me. If you're repeating it every/ every other turn it's more reasonable.
I mean, they can't see through it unless they either physically interact with it or they take a whole Action to Investigate it.
Which usually takes a little bit.
Esp if you arent front line.
Technically by the spell, just an Action.
Im not talking about that.
I mean like if your barbarian is up front fighting and you are using within line of sight spells or something they arent going to think about or consider the closed door for a while.
More importiant to deal with barb or front line, before trying to open the door. Archers and Mages won't want to walk up to door until it's safe either.
So unless its their frontline its usually pretty safe.
Oh yeah, they have to deliberately take the Study Action, which might not be a high priority in the middle of combat.
Right
It's great when you have time to prep the field.
Gnome is the perfect size to hide in an illusory rock, bush, or barrel.
Once we had a mission to protect a chest from possible raiders. Two of us had Minor Illusion. One put an illusion of a barrel on the real chest and the other put an illusion of the real chest on a barrel.
The thieves never got close to their target.
are there any rules about deploying Dancing Lights as a humanoid to just block an enemy's line of sight by getting uncomfortably close to them and glowing?
They had to fight through us to get to the "chest" before figuring out it was an illusion, and then the fight was half way over.
Some DM's will allow it but by RAW it won't work.
As soon as a firebolt comes through the wall the illusion is shattered.
Obviously you can sit perfectly still as an illusionist and go minor illusion BA, firebolt at advantage, repeat. Which is basically what a ranged rogue is doing. Or you can spam a saving throw spell that doesn't involve a projectile and basically be out of LOS.
But when I used to DM adventurers league at the LGS you'd get people dropping a box on people's head mid combat and trying the whole "they're blinded until their turn, so everyone has advantage against them" Which irked me as being bad faith. Very YouTube DND, not particularly inventive.
Much funnier to use minor illusion on a real chest full of venomous snakes. Then cover the snakes with an illusion of treasure.
We were not supplied with snakes.
A truley unfortunate oversight,
I'm picturing a bald British man with a beard yelling, "Here's how you can win every combat by putting a box over monster's heads!!"
I mean, why though? I don't think that's necessarily how Minor Illusion works.
Personal experience, why do some D&D players hate the French?
That ... seems really out of left field.
Do you play with people from the US?
I thought most people hated the French.
tbh that's just a bizarre sector of internet culture, i've never heard a real reason other than "racism funny"
I personally loved Paris and the people there.
It's broken by physical interaction, doesn't specify who. So if you shoot through it, that shot is at advantage, and then the illusion isn't illusioning anymore and needs to be recast.
I could very well be wrong.
I do usually, they spoke to a French merchant and didn’t trust him
I maeaaaan.... fair tho.
Can we maybe not generalize like this?
I could but I choose not to.
Well actually that would be considered xenophobic, it’s like racism but for different countries
any time you mention the french some little worm is going to crawl out of the woodwork and profess how they hate the french because they think they're funny

It just seems insensitive and directed toward people of a specific nationality.
oh okei, mb, thx u!!
Meh, it's an ongoing joke initiated by multiple French men I play games with daily.
Also French is actually a global language spoken in like 29 countries, so I think the hate is for people who speak French since it sounds either goofy or untrustworthy to English speakers
Yeah okay, but that doesn't make it okay with server rules.
Undercommon is and always has been the best even beating out common.
"What's the best X?" is generally not a super useful question to ask about a game which the point is having fun, and is thus subjective.
this is probably a DM thing but i've found Common Sign Language to come up a lot in some campaigns
Goblin
Someone will have all your boring elvish, dwarvish etc. covered
You wanna be able to sweet talk the bad guys
Goblins arent the bad guys they are the fodder. Thats why you learn undercommon and speak with the real bad guys.
it's very good for stealthy communication when you aren't allowed to make noises
Checkmate. 
I personally like to believe that dwarvish is just being able to understand extremely heavy slurred common
Whichever one fits your character
none of them are 'best' as which oens are used heavily depend on the content being run, and even then, if not knowing a language prevents you from continuing with the story, the DM is doing it wrong
I'm a huge fan of them adding CSL into the common languages list.
If you spoke goblin you'd know they're so much more than fodder. Rich culture, fascinating history.
love me some CSL
I’d say thieves can’t is one of the more useful ones
You want slaves... Undercommon... You want someone to kill your arch nemesis's dog... Undercommon... You want someone to hunt down cursed objects... Undercommon... You want someone to be publically sacrificed... Undercommon.
It checks all the importaint marks.
Makes sense
rare language though 
Which one?
undercommon
Literally used all over the continent. its as common as undercommon.
Common but evil
You just have to... and this is a shocker. Enter the underdark.
mechanically, in the PHB, it is listed as a 'rare' language
is what I'm saying
Explicitally because most campaigns don't explore the underdark. However in the same vein it is also cannon to be used all over the continent and be the main language for those of the underdark.
It's as common as common but mentioned as rare cause most players will never see the underdark.
Maybe it’s like Spanish compared to English?
Yeah, it's considered a rare language because most D&D material is written from the POV of somebody from the surface. And most people don't go cave diving into the worst possible caves of all time as a hobby.
^
Cave diving gotta be the worst hobby
not if you play a plasmoid 
It's actually really fun! I don't like to mix water and caves IRL but dry caves Im in all the time.
What I'm super happy made a return in the new FR books are regional local languages.
In the Realms common is a sort of pigdin trade language. And it's absolutely nobody's primary tongue.
I’m talking about the “here we are in the devil’s playground where you have to go through this 2 inch wide hole to see a cool rock!”
(Read in Australian accent)
Regular cave diving is cool though
It makes complete sense for regional tongues to exist on the surface. In a fantasy setting. I understand for gameplay reasons why common needs to exist. But I think it adds a lot of depth to the world if somebody from the Dale lands can't fully understand somebody Calimshan
idk the concept of getting stuck and just having to wait for death scares me too much so i'm not gonna go near a cave that isn't built by man
I like this in Draw Steel that you get a mechanical bonus if you speak the same actual language as whoever you're talking to and not using common.
“I want my fantasy caves to be built by man, I will not accept any dwarven caves because they are 3 feet wide!”
How big are dwarven caves anyways?
Depends on the dwarf
i mean dwarven caves are fine but i'm gonna go around with an OSHA handbook and if i see more than 2 violations i am gone
Oh my gosh, after watching the documentary about the Thailand Cave Rescue, I am never going near caves full of water.
Dwarven caves are famously larger than they are and suitable for other races you’re thinking kobold caves
Oh I forgot dwarves like to mine so much, makes sense for huge caves
Also architecture
Languages can be thorny. There's a reason Star Trek has a universal translator. I feel if you want regional flavour, maybe a few terms that aren't strictly Common can help.
You go to the magistrate and say, "Good day, sir," and you immediately mark yourself as an outsider. You say, "Bright morning, magir," and you're using the local custom and title, they're more likely to be receptive.
Kobolds don’t care and most caves are intentionally designed to collapse on command and only fit them
I always view Dwarven caves as being properly cavernous.
"We've got a full size cathedral in the heart of a mountain and your roof supports are struggling with that 8ft mine shaft? Pathetic"
They’re canonically better miners than dwarves
They just don’t give a damn about architecture or aesthetic for it
Like I said, I completely understand them from a gameplay perspective in terms of utilizing common. It also hits the point home that especially in a campaign setting like the Realms. If you're trying to go all over the continent, you've already screwed up.
Most regions that you're supposed to really play and have a distinct local language and so when outsiders come from outside, having them speak just perfect fluent common Kings English can break the immersion a little bit for me at least.
Oh yeah, I'm with you. Perhaps a house rule for regions of Common. Everyone knows the base language, but there are local subtleties that can trip or mislead a non-local speaker.
kinda like how most of my family from newfoundland that "speak english" have some trouble being understood off the rock
That is how I use common. It's trade only. A Calishite Vizir and a Rashemaar Wycharlarn can converse. But they will lack idioms, and it will not be broken but clearly not a comfortable way of speaking.
Like how the Nilfgardians speak in the Witcher 3.
Think of all the variations in the English speaking world, and yes that's how I handle Common too, regional differences
written off as dialect, inject "foreign" words, borrowed ones or made up, use idioms that don't seem to make any sense
"Will the rain hurt the rhubarb, I wonder?"
All in service of: you're not in Kansas anymore, Dorothy
playing a divination wizard, and found out there kinda isn’t a way to look into the future in dnd, so im gonna propose something to my DM. Although it isn’t a written on paper feat, and it would help my DM if he wants to use it.
Future Sight: the DM can give a the Player visions of something if he wants to make something clear to the party.
If i revive someone with a spell, do they still lose an action atleast
Does this server have online sessions
that's cool!! just like, don't super super set your heart on that being a thing that happens, because it might not
Playing a drow shaping fate already with portent and with a mimic spell book, im happy as I already am.
I just use "common" to mean "whichever language is the most common in the place the campaign takes place in"
If the campaign is set in the nine hells, common is infernal.
I played a divination priestess in a different setting, with augury, star reading, tarot-reading and so on, and the collaboration with DM was so cool! He gave me vague descriptions based on actions or used spells or even tarot reading, and it corellated to story in different ways. One of the coolest was star map, that after decoding gave Control-style predictions, like "enemy/rival will achieve the goal/target, if songbird/new beginnings will not change the way", and it turned out to be about the NPC who won the heart of another NPC instead of revolutionary bard
The DM was awesome, if yours will be willing to play with the idea of predictions it may turn out very fun
oh no way i just finished Control a few days ago
Yoo
an oathbreaker is someone who directly severed their connection to the whatever it was the first time for evil purposes
A Paladin who broke their oath so severely that there's no chance of redemption
Does it have to be for an evil purpose?
Dark ambition or evil goal it says
Officially, an Oathbreaker can only be Lawful Evil, Neutral Evil or Chaotic Evil too
But since its just a class its completely up to the DM
Games aren't hosted here, but it does offer services to organise them. #find-a-game can help get started with that.
Alternatively, check out LFG on Reddit, the website Roll20 or the D&D Beyond forums to find more.
I just got out of basic and in my free time I started to play DND with this guy who has been playing for years and we did everything on paper and I liked it can anyone give me any tips or anything to start playing
winter sale means its time to drop $250 on buying books cus you've been meaning to
as a new player
Its really easy to have a whole team of undead based classes in general even though they all sound positively evil from a glance
Here’s a thought, a Paladin granted oathbreaker status for the sake of being able to do whatever is necessary to save the world, that would otherwise break other oaths
I mean sure that's basically the bg3 way of going about it
Well, any class or sub is just a bucket of mechanics, ultimately, but there's this:
"An oathbreaker is a paladin who breaks their sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart been extinguished. Only darkness remains."
So that kinda biases me, personally. That, and they were introduced to 5e in the DMG implying their use at the DM's discretion.
You can oath break as early as the second fight of the game and save the world that way, while picking every oathbreaking option where possible as an oathbreaker
break an oath by sayin "I really can't fight that big evil monster"
does that make you inherently evil?
Well no cuz not fighting something doesn't necessarily break oath
Siding with that evil will break oath however
Really depends on how strict your dm takes it
I personally would just give a slap on the wrist at most, and expect players to not deviate too far from their oaths in the first place
If they wanted to do that I'd let them run Oathbreaker from the start
I feel there's a fundamental difference between failing to uphold your oath and intentionally breaking it by misuse of the powers it grants you.
The question is then: what tenets does an oathbreaker have to hold to?
that's awsome, honestly it really is.
Ideologically Oathbreakers having an Oath makes very little sense unless it is a very nihilistic Oath.
Tenets about Oaths being pointless and virtues being meaningless.
Tear down meaning, degrade virtue, hold nothing sacred.
This would make it op as hell and it's already a strong subclass. But it would make sense in my opinion that high level abberant mind sorcerers could concentrate on two spells at once. Because of their well abberant nature of their mind. Wouldent allow it but its interesting to think about
Which makes for a character more suited to be an NPC than a PC.
In principle I see your point, but:
A paladin is an individual of some deep-held convictions that translate into powerful features, right? Oathbreakers still have access to that same level of power, but what's driving it now? What twisted convictions are enabling them?
I dunno about OP, but it would certainly not be conducive to the flow of a game.
Literal rejection of meaning. Not "I don't have anything to believe in" but rather "I will kill belief itself"
I will defile your holy places and make a mockery of your demons. Anything you place your faith in, I will rend into meaninglessness.
That's beautiful.
It's the only thing I can think of that makes ideological sense for "Oathbreaker."
Making me love those oathbreakers. They're trying to free us from the horrors of meaning.
They're actually heroes.
But again ... this doesn't actually make for great PCs.
Hi, Incubus here. Did you know I am not a fiend?
" B-but we are ment to purge heretics, heretics dont purge us 😢 "- Grœg, Orc, Oath of Devotion Paladin level 5.
Wheeling it back to the specifics, they don't pop from nothing. Everything oathbreaker held true to some oath, once. How about flipping the script on Ancients or Devotion and seeing where that takes us?
When you believed in something so strongly that it gave you Paladin powers and then somehow went through something that made you not only lose that faith, but somehow violently reject it? Yeah, the opposite direction of an Oath isn't spooky evilness .. it's Anti-Oathfulness.
Characters only swearing a oath at level 3 is kinda weird. are you just crusading for the hell of it before you swear the oath?
" I HORGAN BELIEVE IN... I dont know yet. "
No, you are learning what you truly believe as well as proving your worth to swear such a powerful thing.
makes sense.
Think of it like a sorcerer getting their subclass at level 3. The magic is there, you're just learning to harness it. Level 3 is when you harness it enough that it manifests subclass specific powers
What about divine domain then? Do level 1 clerics not worship a domain?
No, they don't
And what is this path? This meaning, this purpose to which we gather the skulls of our foes?
It is nothing.
There is no meaning, no purpose.
We murder. We kill.
It is mindless savagery. This universe if MINDLESS.
In mere hours, billions will die. Innocent. Guilty. Strong and weak. Honest and deceitful. ALL of them.
They will scream, they will burn, and for no purpose.
And united in this void of purpose, fear, or duty...we shall at long last be free.
Azariah Kyras, Oathbreaker paladin
They do, they just don’t get powers from it yet
They worship a diety or a principle. The domain is simply the specific portion of the divine portfolio that you are blessed with.
Clerics do not worship a Domain.
Thinks make a lot more sense when you view the subclass flavor as descriptive rather than prescriptive
Well ... unless they have Faith in that specific principle of reality itself.
I'm not sure why someone would have faith in a principle of reality
Our duty is to purge Creation of hateful Purpose.
I mean it's like someone worshipping Justice itself rather than Tyr.
This would require believing in justice as a thing in itself rather than a social agreement or mental construct
Yeah, probably.
But yeah, I guess a character could do that
That's not so far fetched in a universe where divine constants are an established thing
The outer planes are pretty much that, the manifestations of pure insert thing
Interesting. Okay. And for warlocks it's like " oh. Yeah I know I get power from this thing but I don't know what he is. "
Yes but doesn't that actually prove justice to be a social construct? Tyr is god of justice, he gets to define what justice is. This means justice exists as an idea first, then a god is required to make it a thing, if it even is one
Am anti-Ancients Oath would be ... Somber as all hell. Like it would regard celebration as somehow disrespectful to reality.
Could be! The patron could also just be testing you, giving you small powers before they give you a full kit. There's several creative options with all the classes!
And you see. This is why tyr is a greater diety despite justice being his ONLY DOMAIN. Justice is a REALLY STRONG DOMAIN YO
Or it could be a Warlock just starting their experiments with Eldritch Powers, making small deals with small entities and working their way up the chain.
Depends on your perspective of what the gods are (even DND isn't consistent about this
)
I liken it to a job trial or an internship. An “employer” gives you some resources to see what you can do with them, and when you’ve proven to be a model employee, they give you the full kit and an “offer of employment”.
DND trying to set requirements and limitations for gods while also trying to avoid loopholes that make players become gods
I liken it more to gardening. Level 1 and 2 of warlock is preparing the dirt and the earth and the mud. Level 3 is planting the seed
Seed can't survive without the soil being properly prepared
I liken the word liken 
Hexblade warlocks have a pretty strong case for starting with a magic weapon. Because that magic weapon could be their patron
That’s kinda what the Blade pact is for
2024 warlocks can start with blade pact so that's kinda covered
I go around it by having the weapon either be tattooed on their skin or having it stuck inside their body
Like a dagger plunged inside your liver. It hurts but it does not actually wound and you can't take it out
I'm a little miffed on how 2024 changes the warlock flavor where it's not reccomended you can have a personal relatonship with your patron and its more shown as a mysterious benefactor
like, its a completely aesthetic change but its just not for me
I don’t really care for the flavor of Hexblade, so typically I just do what Mercer did in the Mighty Nein campaign and say the “Hexblade patron” isn’t actually the weapon, it’s the being who bestowed that weapon to the warlock.
I do love unique relationships between warlock and patron
Well I do greatly enjoy Stormcaller and Elric dynamics
I've got a fiend warlock idea set up where the relationship is basically "we're BOTH so screwed, let's make a pact as a last ditch survival tactic"
That is basically the start of Drakenguard.
same here, I think that definitely adds a lot more than just the weapon as the patron, but even then in a perfect world I feel like pact of the blade should stand strong enough to where that flavor can be for any type of patron
Please do not make a Drakenguard themed campaign. The least monstrous party member in that game likes to kill and eat children
Fiend: I don't get it, you're a gunslinger, aren't you?
Warlock: well, kinda. I play a gunslinger as part of an act for a travelling circus. These guns are decorational.
Fiend: so you're not an adventurer? Or even a mercenary?
Warlock: I do birthday parties.
Fiend: oh my God we're both going to die...
thats kinda my dilemma where i dont feel like hexblade needs to exist and it'd be preferable to have pact of the blade stand on its own (something i find a tad lacking in stuff like the defensive department) but I know it's never not gonna exist
people want it in 2024 and wotcs gonna cater to that
At the very least, the mechanics of 2024 (playtest? I dunno if it's released yet) hexblade are pretty agnostic
It has not been released
thats also kind of the issue, i feel kinda like there's no point if hexblade doesnt pidgeonhole you into weapon usage, you often end up with the gish problem otherwise
I do like the second UA hexblade's feature of giving an AC bonus when youre in 10 feet of your curse, that's just a well designed defensive feature for a gish
I dunno I'm kinda into the idea of taking the hexblade subclass and not taking pact of the blade, sounds like a fun creative challenge
we still dont know when the next DND books are coming out or what they are
i mean most hexblades in 2014 were better off without being bladelocks 
Hey, chat. Remember that one person who talked about the immortal Mary Sue character?
Just seal them away
How funny would it be if someone casted vicious mockery and said that the reason she's immortal is because Death keeps swiping left?
Very
How many d6s of psychic damage would we be looking at?
But again immortally doesn’t mean much if your soul gets snatched from your body
The same amount the spell always does
That's my attempt at saying "rate the roast"
Instead of "on a scale of 1 to 10", saying "how many d6s" sounded funnier
If an npc casted banishment on a PC that’s a fey would they be sent to the fey wild
Anyways, soul snatching isn't always available
I prefer the tried and true of endless torture
Well you could always try removing it
Makes me think of the old "On a scale from one to thirty four, I feel around a twenty one." When asking someone what their health looks like 
Sphere of Annihilation:
Where's the fun in that? Trying to cheese immortality is more boring and ineffective than making them regret seeing immortality as a blessing
Usually one someone makes a Mary Sue character it’s extremely easy to poke hole after hole them by asking questions
tbh the best way to dispose of an immortal is just put them in a room they can't leave. sure, the boredom and silence will drive them to a madness worse than death, but they're the immortal one
Like what would character do if hit with A or B:
This proves my point more. Monkey's Paw immortality
I prefer to strip them of there immortality
If they don't know any transport spells, just stick them in an empty Demiplane 
i cast two bags of holding
Stripping them of their immortality isn't always possible if a DM enables it
The alternative is possible by both dm and players alike
need the ol' bag of holding + portable hole arrow 
Steal immortally spell in my back pocket:
Becoming immortal is weirdly easy in dnd if your dm plans it right as well
But it is often just a cheap way of making sure you don't have to make another character
I don’t know if you go through the effect of like pleasing an arch devil so much they give you or a boon or becoming a lich I feel like you don’t need another character
Don't even have to mess around with clone shenanigans or anything either, at least once the new Transmuter Wizard UA hits live (so long as they don't change it terribly much)
No, I mean being immortal right off the bat
How does one.. start off as an immortal?
Homebrew junk. DM enabled that sort of thing
Not my dm. The person who talked about that campaign a few days ago
every player species lives like ~100 years unless otherwise stated IIRC
There’s.. so many that don’t
hence the unless otherwise stated
So why say every
Last I checked most races actively do not go 100 years
If you’re gonna make a large section of exceptions what’s the point of generalizing
because if not otherwise stated, they live to ~100
That’s.. not even remotely true..
i think we should have all races be crocodiles, they just live until something kills them, like disease or injury
So basically “everything is true unless it’s false”
By the way, out of curiosity
What's the third most common dice used? I presume d20 and d6 are first and second
Most are very much under 100
~100 = roughly 100
so like 80~120
My GOATS, Dragonborn, live to be like 80 max
My goats goblins live to 60ish max
probably like a D8, since that's the damage of a lot of weapons and die of like 7 classes
Are we talking DnD or in general
Cuz yeah d6 takes first place if it’s in general
FIRE BALL
Lightning bolt
Then probably d20, d8, d4
we got Rogues, Warlocks, Clerics, Druids, i think Artificers, and Monks
D4? Not d10?
Cuz potions, small weapons, bonuses
For Dnd. I'm probably going to go with d20, d6, then d8
Monks should have a d10 imo
D10 has a good amount of weapons, hit dice, and is used for d100 tables
Please god I beg
Which on the DM side is very common too
As a monk suck-up, I need a d10
eh, most of them are about not being hit at all
And the minute they do they fold
Yeah but MSD makes that not that fun to play especially if your using point buy
Most classes need 1 if not 2 stats most!
Monk already has a massive amount of defensive features
D10 is very unneeded on them
D20 for attacks, checks, and saves
D6 for damage types (fireball, viscous mockery, guiding bolt, Hunter's Mark, and sneak attack are all d6)
And I want to say d8s for some less common attacks and healing
unarmored defence, proficiency in all saves, and evasion are both really solid
That’s at very high levels through
Bringing it back a little stunning strike is.. meh
Deflect attacks, slow fall
Monks do have a stat, it's Dex, and Wis is their Unarmored Defense, so they have good util and good not-getting-their-skull-smashed-in
I think d4 has to be in there somewhere. Prior to like, level 11, most classes have SOME d4 feature or damage/bonuses
The only high level one is the Proficiency to all saves
What about con?
Evasion is only level 7
CON is Barbarian Unarmored
Just cause you have unarmed defense doesn’t make you invincible
Also they got a bonus action dodge action
Deflect attacks negates a lot of damage too
I'd say they're 4th on the list. Not common enough to beat a d8, but juuuust enough to beat d10s
yea, they're more about mobility than being meat shields. they get good speed and good damage, they don't get to flesh wall
Please deflect attacks will tend to fall off later since more and more saving throws and stuff that does pure non physical damage
If we did go high level we also have monks who resist nearly ALL damage
they're skirmishers 
I’m being realistic and sticking with 5-6
Low level games is your best?
Never been past 15
For me, I'm realizing just how powerful some builds can be at tier 2/low part of tier 3
never been past 7 
in fact, I'm not evenm sure we got a game in on seven
Example is the Rogue Ranger Nova build
I also prefer 2014 but let’s not talk about that monk
Furthest I’ve gotten is 11, and I was running that game.
Gloomstalker Assassin my beloved <3
I miss 2014 conjure animals
Mainly because I don’t play the super slow “Milestone leveling” so that’s likely why I reach level ups fast.
i love dumping all of my resources into one attack to deal like 2 billion damage
Playing a summoner in 5e is so hard
And Tasha’s doesn’t help because you need GP components
Super cheap components notably
200gp is not cheap..
especially because they broke like half of Circle of the Shepherd
That’s less than half what a level 1 party makes in a session RAW
alright tell me how you would go about getting (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp)
Very few DMs use the RAW gold prices
THIS TOO
the games i've been playing earn no capital, what? i had 174 gold for like 8 sessions (then i dumped all of it for a 200GP Bag of Holding and insertion to the objective site)
Just find someone to gilded, not that hard. DMG shows any town/city sized place can make things like that
And it only gets more and more expensive from there
Maybe if you were in villages and hamlets it’s hard
oh yea the RAW prices are insane, i get it's lore accurate but 1500 GP for 15 AC Armor???????
Sounds like a DM issue
That's where a lot of level 1 adventures start
If your a hermit and In the middle of no where finding a “village” that can somehow gild stuff isn’t
My players are already in the millions of gold right now
Not everyone plays with that much gold though
Almost no body plays with that much gold
90% of DMs don’t use the RAW prices
Sounds like you just don’t play with the DMG
You’re an exception
yea most people don't wind up having so much gold
Getting 100 gold is hard enough
Real gold aquisition is super important to a great campaign imo
Yes, because most people don’t blindly copy words off a page for their games
Where are the PCs getting 400 gold a session, anyways?
That’s more than the GDP of a small village
from dungeons
me fr i've been contemplating replacing gold with levels in which you just get more ability to acquire cool things the more you play but you don't actually lose anything in exchange, mechanically
level one starter dungeons all over the place have hundreds of gold worth of treasure in them
Where are they finding so along dungeons
Maybe yours do
yeah, and the ones in campaign books
That’s not even remotely true if your in a place like water deep or baldurs gate
Literally the DMG and adventure modules
We’re playing CoS and we have barely any gold
i played in zero treasure games and it SUCKED, so i follow the treasure tables in the book and make the game awesome
me when the module takes place in a city:
I had to spend all of mine to get a whip
Someone has not read the Baldur’s Gate or Waterdeep stuff
I don't think any of the official modules follow that table.
im legit running DIA
the richest cities in the Sword coast? yeah no gold there.......
Those places are filled to the brim with dungeon.
Waterdeep even has a mega dungeon under it
You know what would be a cool idea for a weapon? A ranged weapon (probably sling) that requires money to shoot
jims magic missle the weapon
Yeah, CoS doesn’t, Heros of the Borderlands doesn’t, Icespire Peak doesn’t
Personally I don't like microtransactions in my action economy 💀
Yeah and that’s a module, not a Baldur’s Gate book
Honestly I don’t know any that do
Hii
That has a single pre made adventure to run, not the city
If you played Dead Cells, you'll know what I mean
not exactly, but pretty close
No, I mean like SP and GP
Plays with barely and gold and only gets to level 6. Yeesh
Hey 👋
that still doesnt change the fact that rangers got a worse cap stone ability at level 20
Which ones
You are missing a lot of the game
couldent spoil things, but i have ran them all and theres plenty of treasure
No one said anything in Rangers last I checked.
i know i just wanted to make fun of ranger again
They actually do!
No, they don’t
Hi guys I'm new to dnd can someone tell me what should I know?
As the DMG says they make sure to spread it out over the dungeon not in a big pile
They all use their own numbers
tbh at a certain tier you gotta go "ykw? d20 Hunter's Mark"
start with #learn-to-play message if you haven't allready
the 'Playing the Game' portion of the free rules are very helpful
Chunky Crits with Ranger Rogue Nova is pretty nuts
Is there a hunteresqua subclass for the barbarian?
Hey Ahmed, did you see the message I sent you and a few others in #dnd-newcomers ?
The DMG is irrelavant. Those adventures use their own amount of earnings and prices
i feel like the main reason most people just dont like ranger is because its heavily and i mean heavily dm depend
ent
also module/setting dependant
or you have to know what kinda place your going into before hand
For me, it's a great secondary class to live out my sniper dreams
one room dungeon
all of the monsters and all of the gold directly in front of the door
It is a very fun thing I like to do is see how much modules follow the DMG’s loot and encounter tables.
Ranger may not be everyone’s most liked but it’s my favourite class to play
95% of the time it almost always does for loot, 70% for encounters
Mostly tyranny of dragons is the one that breaks it the most for very obvious reasons
why use a table when you can hand craft encounters
“Why use a tool box when you can screw a nut onto the vehicle yourself?”
I play druid with a moderate multiclass that makes it play more akin to ranger XD
Do you guys use any homebrew rules to help non-magic casters to catch up to magic users?
Because it’s more fun??
It’s called longer adventuring days to drain casters and give Martials Magic items
no, because they're meant to do completely different things
more like "why choose something off the menu when you can order the coffee yourself?", it's about tailoring to the specific situation
the fact athat maritals need magic weapons top "catch up" with casters is still laughable to me
There is no encounter menu you know that right?
This isn’t 4e
they dont actually, thats based on the adventuring day
Nealan I’m starting to think you don’t actually like stories, but instead like numbers going up
that is literally the encounter table. the table is the menu.
You still have to make the encounters
It’s something I feel like can be fixed with just more slots for magic items to attune to
Maybe you would enjoy cookie clicker more
there was this one time we were all level six it was me Druid a level 6 monk fighting a shadow demon guess who did more damage in that fight
U
hopefully the demon
it was me cause i was shepard
It is very telling why you only reach level 6 so often
Minmaxing?
conjure animals
the monk did alright dont get me wrong but the monster was reisistant to every damaeg type he could throw at it
A regular demon?
shadow demon
oh yea, i get that, i have a Rogue who can only deal Piercing (except Unarmed Strike but that's a 2)
Ok
he was a dragon monk
i did just recently get a Ring of Shooting Stars tho, so that's some diversity
a 2014 level 6 monk should have been doing full damage to a shadow demon
and i think its a little stupid that a lot of classes at level 6ish there ability is "hey you can now deal full damage to this monster"
Kii empowerd strikes
he was dragon monk and thing was in the air
okay but dragon monks can bypass pretty much every resistance and they can do short amounts of flight
the thing is resistant to every elemetal damage type
tbf '14 had Nonmagical Resistance, which was really bad for Martials who didn't have magic weapons
true
i'm glad they got rid of that, i mean Werewolves being lore accurate was cool but like, why doesn't my pointy stabbing stick get to work anymore >.<
this was mainly on the dm for not checking stat block but me a barb a fighter and paladin had to fight a flesh golem with NO magic items
Grapple and Torches is the way to do that
you could explain it that yes Werewolves can only be pierced by silver, but that caused a counter reaction where people would just add small amounts of silver to the molten metal and now any nonsilver weapons are in museums as artifacts and relics of the past, which are usually surrounded by such a cultured mysticism that they become magical
you can get any weapon slivered for 100gp
100GP is a lot tho :(
yeah but to deal damage to a werewolf its kinda worth
also werewolves arent immune to fall damage
idk maybe that DM just doesn't like gold but we literally didn't have the capital to get our gear silvered
push them off a cliff then
still jumped the werewolf tho because we had like 4 casters
no cliffs in the area, it was a forest
CLOUD OF DAGGERS
IMO, since werewolves are one of the only with an ability like that, I think much more interesting encounters can be made where the DM lets the martials do other things to the werewolves rather than just 'pay a gold tax to hit the monster'. Let them push werewolves off cliffs or race to man that ballista with silver arrows as the werewolves rampage through the town.
nah we jumped him anyway, incapacitated him, and let his wife cure his lycanthropy
i just think we shouldn't have ever had a system that could discriminate against an entire category of classes that was already considered weaker than its counterpart
Very true. It is a problem, but good DMs know how to take problems and make them interesting and fun. As someone who mostly plays martials, if I got the chance to man a siege weapon or mess with a werewolf via shoving and such, I would love it as long as it wasn't an abymsally (I can't spell apparently...) weak tactic
i mainly play spell casters im just throwing a hissy fit over why i cant just use big guy to beat people to death for me while i just sit there
oh yea being able to operate siege equipment is really cool i can't argue with that lol
so is like, destructible environments, that's also really fun, like being able to knock out the floorboards and drop the enemy onto a different level, or being able to bypass a locked door by launching it off its hinges, or making a new door because the castle wall didn't have an unguarded one
An example is...?
any of the summon spells
i think that's an Artificer, either Steel Defender or Artillerist
i dont wanna build some dumb hunk of metal
i wanna summon a thing froam a plane other then my own and make it rend my enemies aparat
oh you want the thing that gets hurt for you to feel pain?
yeah but thats why im a druid so i can heal a them later
There are plenty of monsters that are more or less resistant to spellcasting vs martial attacks
i mean there does exist a means to reflavor artificer as an inventor of life, rather than steel
artificers dont gotta be only metal stuff artificers are magical craftsmen in general
Artificer isn’t necessarily steel by default either
More so a magic tinkerer
yeah but it doesnt have the flexibility of it being able to fly in the air(summon beast) or give it self advantage (summon fae)
I reckon you could flavor an artificer around any given tool set.
that's fair, yea
or hells even the bad ass thing that is a summon lesser/greater demonm
a leather worker artificed that puts magical marks onto their leather pieces
and shoes etc
a
a miniature painter that makes and paints summon figurines
i've always quite liked an artificer who can make cells grow to force inanimate objects into function, making the inanimate into "bones" for a cement-like parasite to digest, inevitably ending in the destruction of the artifact once its permissed duration expires
i still prefer watching a little demon rip people limp from limp or using summon beast to take advantage of pack tactics
or the eco eating machine know as conjure animals
(cement-like being that it is amorphous for a time, but solidifies and adheres to the surface it's deployed to)
The conjuration school of arcane magic calls materials, creatures or energy to the caster and can also be reversed to send creatures to other places, either over long distances or even to a whole different plane of existence. still not as cool as confuration
theres even a summon shadow demon
and theres only TWO casters that can do conjuration well
Nothing wrong with that but you can't summon a fiend
summon demon is spell..
what do you mean
Aren't you a Druid? Druids can't summon Fiends
i meant how little content there is for summoning stuff
in a 3rd party book theres a summon PLANT
summoning some peanuts and throw them at the BBEG allergic to them
I dont want peace, i want violence
like making a good summon build is only good druids or wizards
isnt like warlock have lots of summons too?
ehh warlock doesnt have anything to help out there summons tho
let me check what he can summon and do, one sec
wait, 2014 or 2024?
2024 pretty much guts fun summoning spells
hell conjure fey allows you to use a owlbear as a mount
if you have a 7th level spell slot you can summon a primval owlbear
no wait, i mistook it for invocations, idk if both are the same but im reading they arent.
they aint
when i meant summoing spell i mean like putting another creature in the game
yeah yeah, i had one of those misinterpretations.
still you have some summon things fiends, aberrations or you can create undead or charm a monster
fey, etc.
charm monster doesnt force them unless stated other wise
youd need like bulgile monster
Dominate Monster
She is a Druid and can't use most of those spells
druids have the earlest of summoning spells like summon beast summon fey conjure animals conjure woodland beings summon elemental etc etc
Summon a fire elemental and call it a fiend, idk
im not saying that theres only TWO subclasses FOR summoning
which is shepard and conjure
yea wasn't it because of like, initiative clogging?
yeah, old summons were a nightmare
I once tried to replicate the “feel” of a summoner (conjurer and necromancer) by placing auras or swarms in the field.
It was an interesting experiment but something was still off.
summoners just dont have a place in 5e i guess
yea, i'm a bigger fan of "microsummons" as i dub them, thing like Ball Of Lightning or Flaming Sphere that attack automatically and are moved as a Bonus Action, but in theory making it a free action is maybe fine?
The action economy get just F%$Ç with summons, that is the problem
Something about the bones of the system, hard for me to articulate but it doesn't quite gel well when it comes to dedicated summon builds
Cyberpunk Red has Combat Numbers which makes calling in backup very elegant, pathfinders 3 action system happened to gel very well with the summoner class, but something doesn't click with 5e
its like the principal problem of it, you cant have like 5 bonus actions for the summons. Give them a turn is problematic, etc. etc.
Mutants and Masterminds has a pretty good system with Group Checks, where the number of summons can add a bonus to a certain check, maybe the number of summons is a + to the singular attack roll
But that's getting into homebrew at that point
yea just make them move around as its conjurer's BA and attack automatically
Hey, this is a question about Third Party vs Homebrew. How do you tell the difference? Because published homebrew is also payed for content as is Third Party, and I dont know how to differentiate between them for asking either in homebrew or Third party about certain builds
Ex: Anthology of Heroes by Taron Pounds, Kibbles' Casting Compendium
Yeah this was my thinking of trying to make summons a “swarm” - which means you don’t need to roll any attacks or anything. They just engulf an enemy and deal damage and/or status effects.
oh yea like reflavoring Entangle into a considerably large number of ants
Third party content is just homebrew from a specific publisher. Homebrew encompasses all rules and material that is not from an official publication.
I've felt for a little while now that the Swarm statblocks (like Swarm of Piranhas) should be expanded more. There should be swarms of Zombies and swarms of Soldiers snd things. If there were, I think you could make summoning cool by using them.
Also one of or the only summoner that gives its summons magical damage
Shepherd (I dont summon besides draconic spirit) but shepherd gives magical damage
it sounds really funny to play a ranger that's flavored to be and calls themselves "The Bug Lord", actually, i might do that
Conjuring elementals will allow the elemental to attack you if you break concentration
But something still felt off, you said? Any chance you can articulate what that was?
Let me know if you ever wanna collaborate on something like this.
Here’s my Summoner from like… 2019 lol.
Pass Without A Trace is just getting carried by ants, whos tiny feet don't leave footprints
So you too made a homebrew summoner class? I didn't realize you were chill like that 🤝
Not in 2024
what's that species that's like, bugs? Thri-Kreen?
I think I need more data about what “summoner” means.
Like do you want a buncha lil’ guys? Do you like feeling like it’s individual units? Do you want a small “platoon”? Do you want one REALLY big companion? That kind of stuff. The scope can be pretty big.
Or you want to do like Issac from Castlevania?
would anyone be able to tell me their favorite things about chthonic teiflings specifically?
I think another way to think of a D&D summoner is by focusing on the “fantasy”. For example, I bet a lot of people just want to feel like they’ve “overwhelmed” the battlefield, which you can do without several units (maybe).
(maybe not that op like issac, bro had an entire army of demons under his command but the point is there)
Anyone here play pbp before?
Yes
I have. I love the idea, can't do the pacing personally.
Mmm hmm!
It’s not my preferred but I get it.
How often is "active" for posts, like 3-5 posts a day?
In terms of tier.
In person>video chat>vc>pbp
I love to write and I thought PBP would be my thing, but something about the pacing and waiting and waiting and waiting messes with my brain.
Thats not real pbp. That's relaxed pbp.
Obviously that’s subjective - but active for me would mean a post like every hour or two during waking hours.
So like once an hour would be 8 posts a day?
Pbp quests usually take longer then vc. But pbp quests organized should still only last 5-6 hours. Instead of the vc lasting 3-5
Thats organized though. I cant get around the 3-5 texts a day theme. It ridiculously breaks immersion
Breaks immersion doing that
Oh I thought a post would be like an entire conversation
Huh .. I thought the whole selling point of PBP was it being asynchronous. 5-6 hours seems like you'd basically all need to be online at about the same time.
DM > Player > DM > Player > DM > Player, that's what I thought a post was
You say something then 8 hours later someone sais somethin. Then you say somethin then 4 hours later someone sais something.
Its not immersion
imagine you're sending letters back and forth; cuz that's what it's rooted in
that would only work if one person could type all the things of all the participants
Yes a conversation is made with 2+ people
Unless you are crazy of course talking to yourself.
you try to say as much as you can in one post, unlike vc, but its still just you
Currently im trying to get a game with 1 DM and 2 players [including me]
I think the one I played asked for everyone to make one post a day.
Im kind of bugging since 11 people DM'd me offering to DM for us
A good party is 4+ you can make it work with 3. But 2 is low good luck
3 is great too
2 is good luck?
4 is perfection to me
3~6 on paper, 4~5 in practice
3 is only bad if the players struggle to be active, which is an entirely different problem imo
the architypal party is 4
3 to 5 is okey, 6 to 9 is too much +9 is overkill
2 is fun if the players have good chemistry but definitely not something id look for
Im quite active daily because of a lenient schedule, tbh im doing pbp with a new player to like help them learn at their own pace?
yea a party of 4 is ideal, Halo Splitscreen type ball
I like 5
Pick the dm that is asking yall questions about what game you would like to run. Asking if you want horror, or faewild fantasy, etc etc. Not all dms are great alot are good. Alot are bad. The great ones will listen to their players wants and needs. Designing them a game that is interesting to the players. This is a rarity but out of the 11 dms you may have a great one in that group
With 5 in the common event someone drops between session -1 to session 3 you still got 4
like, the only way you make a +9 is literally being 2 dms doing a war between them, 2 parties fighting each other
Currently im speaking to one DM, and the rest I sent a "Busy speaking, I will get to you soon!" with like some basic info they may need to know
And if they stay you have the ability to play pretty normally if one doesn't show up
that is the only upside i see to 5
Takes a very social dm that is very well organized
Been in a party of 27 before.... but thats westmarch type stuff
yep and its too much, how you manage to balance encounters with that? they just have access to too much resources and stuff
Also depends on the players too
Ive taken a party of 6 before and after they did their summons there was 45 things on tbe allys side
It's a bit easier to handle big groups if there's a lot of passive players who are willing to go along with what's going on.
True story..... summoning is broken.
What they were fighting, a whole army?
10 wooly mammoths that were wildshaped with one being a arch druid.
and one thing to remark, having 2 to 3 casters like sorc and wiz. Make big encounters a problem
atp just play Warhammer 😭
Oh my god what have I done, literally all of them have perfect responses
I mean.... it was just 6 of them after they did their actions it was 45 of them
and the ammount of time you have to wait for your turn, saying they go fast at least 10 seconds each one + enemies.
You can literally make a coffee or go to the bathroom between turns and dont worry
are your players russian nesting dolls??? that's so many lmfao
Yeaj I felt really bad for the fighter
That's part of why I'm glad they removed mass summoning in the revisions
but in other way, if there is bards, arts, etc. they can buff you and you can fight more. The problem is that its too much
Too much enemies for the casters? The martials cant make it good
Few enemies that have counterspells and stuff for the casters? martials shine too much and casters feel bad
Tiny servants using magic stone....
Conjured animals
Conjured fairies...
Fairies also conjuring their own thing.... it was alot
My players: "I mean, we won't be fighting the Efreeti right after fighting the Naga. Why would the Efreeti put the planar gate right into his throne room? That'd be ridiculous."
Me, who put the Efreeti's throne room on the other side of the Gate: 👀
3 to 5 is perfect for me
Frontline, dps caster, another caster that can heal
possibly time to place some hints that show that assumption may be wrong
This sounds more and more like modern drone warfare
"You see a sign just above the portal, it reads "Efreeti Throne Room"."
like the other end of the portal being real fancy like its made to receive a king
Its player action tho... as the dm i can literally do whatever i want. Players are limited to what their mechanics on that sheet tell them.
Every NPC must of been hearing flight of the bumblebees with that amount of allies lol
I will say I never ran for that sorcerer tiny servants stuff ever again
Very excited about this. They've fought this Naga once before, lost and fled, and now are coming back under better circumstances to wipe it off the face of Toril with indiscriminate fury. To face the Efreeti right after? Uh oh. How exciting!
Frontline (Bersk or paladin)
Martial dps (Fighter or monk)
Extra damage (Rogue or ranger)
Offensive caster (wiz, warlock or sorc)
Support caster (Arti, druid, bard, cleric)
I just gotta do the Bloodbourne wall of mist that makes it clear it's boss battle territory
Replace artificer with cleric sheeesh lol
Artificers are very unique... but support is definitely bard, cleric, druids are more battlefield control but definitely can support.
you can cut it into a Fighter, Wiz and bard if you want a 3 party. I find that ones like almost in the perfect sweetspot
Pokemon Legends ZA characters as dnd characters just for fun:
canari - bard
corbeau - mastermind rogue
ivor - monk
gwynn - warlock
lebanne - barbarian/draconic sorcerer/archfey warlock
jacinthe - archfey warlock? (she is the fey lol)
lida - bard
naveen - artificer
i think parties without frontliner are fun
Yeah jack of all trades can let the bard carry in wisdom possibly if party doesn't have a wis character
frontliner? melee? tank? nah we got fireball
Yes especially with the casters having 2-3 of em with teleport options
the thing is, artificers dont have anything that make me call it "offensive"
Can be a frontline in some subclasses, can be a healer//buffer, etc. But i dont find any that make him be totally offensive like others
Literally know fireball
make a nuke /j
make an ak-47
Exactly a artificer is only as good as their imagination
it feels like fast adrenaline video game combat like a coop shooter against a boss wave
if you can imagine a nuke, you can make artificer good. i rest my case
Yeah I play wildfire alot so I can teleport the party. Ya dont need a frontliner when ya got some speed.
you have the strength and martial versatility of fighter
Int and versatilty of wizard, having a giga long list spells and utility.
Bard being able to buff allies so their rolls are better because each roll matter x10 and being able to cast between heals, buffs and damage.
the DM having only maps that are 30ft across.... "guys, im so sorry"
I mean of course it requires a dm to work with you.
But theres so much gray area with the artificer that you can essentially create whatever
making big maps is such a hastle though. i really need to force myself everytime. i love designing small basic maps so much. its satisfying
you are either underpowered or have a nuke, im sure the dm won't be a sadist
nah, make em assault a mortar position on a 500x1200 foot map
Thats why I usually take observant. My character is always asking details of the surroundings.
i dont mean that as a gotcha just like "im sorry my game doesnt support your playstyle"
its like a vegetarian showing up to my bbq
I mean I've made potato guns before... not too powerful but it could launch potato guns lol. With dm help I made a ai homunculus dragon lol.
Out of pure nerdiness. Cesium is a slightly gold-tinted alkali metal that has a very low melting point and explodes in contact with air or water. It actually exists btw it's not a dnd thing. If you're an alchemist...
The artificer in a campaign im in. Was asking my druid to help him find a skunk. Because he had a concoction to make a bomb. (Unkown to my character)
that is the another problem i have with it and why i put it in support, It can create objects that help the rest of the team. Its in most of it, utility.
Yeah, you can go offensive like cleric can go offensive but the principal idea is one
This is why we play artificer. It's wizard but with science. if wizards cast fireball every time, artificers make bombs every time lol
Hear me out
Fireball gun
I think the funniest thing is when the dm prolly plans for all npcs personalities and morales. Then the druid trys to talk to the animals. So now you are trying to rp as a skunk because of speak with animals lol
When you roll a Nat 1 it explodes :x including all the ammunition
Expensive but funny
I mean guns do have some sort of balance i think for rolling nat 1s
Doesn't their gun break?
I feel like if it was a fireball gun it'd break by exploding for sure
welp, there is rings and stones capable of storage spells, so make a gauntlet with those and have it charged would be an way
I mean there is the artilierist cannon. Magic item
This is my favorite invention which is the "catapult gun" essentially a anything launcher
Chronurgy wizards. Load a gun with fireball beads. The gun makes the spell stored as a bead activate when shooting.
Get a jar of bees put it in the catapult gun and now you got a bee cannon
Or a jar of grease! Or acid!
Bees die after stinging and unless they're killer beed or smth they won't always attack. Wasps are better
Wasp cannon yes
Hol up, the artificer class is just the architect crest from silksong
PUT COGFLIES IN DND plsplspls
Still the jar only does 3d8 damage but dm can describe the stuff in the jar after it breaks I guess
Well obviously the wasps would be aggroed on the target after the 3d8
Load the gun with cogflies. Poison cogflies
Or maybe you can make a option that the wasps choose a nearby target at random lol
So it could potentially target nearby PCs lmao
My Forest Gnome Ranger talks to every Beast we encounter.
maybe there should be like. another character the same party that casts like see into another plane or smth. and they see into the hollowknightverse
artificer sees all the silksong tools and proceeds to build a cogfly army
Is there any relationship between the rivalry of giants and dragons in D&D and the rivalry of king kong and godzilla? 🤔
the og KK vs GZ was 1962
much like nietzsche divided the world into a dionysian and apollonian dichotomy, i prefer to look at things through a kongian or godzillesque framework
what
not for nothing but weren't a lot of OG D&D monsters based on kaiju from 60s and 70s japanese shows and movies
it's a philosophy joke
when this sentence started I was thinking "oh no" but you brought me back around
There is an island off Kara Tur iirc that had Gargantuans. Two of them literally were just Godzilla and Kongs
then the other two i think were giant bug and Cthulhu
the world is supported on the backs of kaiju all the way down
what?
giant bug Mothra