#dnd-discussion
1 messages Ā· Page 23 of 1
Insert either offense or agreement and laughter here
Good. Marvel style writing has already infected everything to a nauseous degree
Difficult to choose, hmm
Like a puzzle piece
Okay, perhaps I should have said, the ones I make are easy to play. I usually pick a race that gets features to help it survive like Goliath or half orc, but them in the best armour I can get with a shield and take the champion subclass.
I can't wait for an NPC to yap to me and just be like
"I'm so happy for you or I'm sorry what you're going through!"
And just fly off
The world didn't need 20 reprints of Superman 
DND doesn't need all these subclass reprints.
hi guys
THERE'S A STAAAAAARRR MAAAAAANNNN WAITING IN THE SKY-
idk if it's what you're on about with any precision but i do say that Reliable Talent is really broken
500 reprints
You anger me, but I agree
We are on the third version of Bladesinger
I be using the message spell to continue to talk to them until they go insane, my suffering is now yours
How dare you, we need every subclass to be ported forward in official capacity or we're losing possibilities without homebrew š
Nah some subclasses needed a glowup.
Idea: A monster who happens to be the king of their country with an ability called "when you come at the king" that automatically deals damage to creatures that attack it and miss
bladesinger definitely didn't need the tashas reprint
Beastmaster ranger already needs another glowup š
im new to dnd
Battlerager can stay behind, I'm fine with that
I'm sure nobody will miss it
Dnd rogue is just bad. Itās bad because of the way dnd gives class features rather than feats and because in dnd multi classing means you need to sacrifice you main class
I'm fine with modernizing subclasses, but bladesinger straight up didn't really change even in thasas
Some yes. Not every sub pre 2024 needs to be reprinted.
nah
I want a revamped Wild Magic Barbarian though OR DIVINES HELP ME....!
Most egrigious were the subs that came out in tashas and then were reprinted in the 2024 phb
this is factually incorrect and Reliable Talent and Thief and Cunning Action and Uncanny Dodge is why
I want a food class
also Sneak Attack is pretty cool
does someone here have a suggestion for a first boss?
Free Nat 20s every rest is fun
It doesnt mean that though? Multiclasses are bringing in the best of 2 worlds. Multiclassing wizard and fighter is better then being a eldritch knight.
Updating classes that needed a lot of work is fine, but just reprinting subclasses with little to no changes feels like a waste of time and money imo. Thankfully more often than not the updates have been welcome in my eyes.
oh it's just how dcs are supposed to fall in a certain numerical range, so numeric bonuses are not that common for things, but expertise just gives and extra +6 at max level making checks either trivial for them or impossible for the rest of the party. reliable talent combined with a minimum +12 to their expertise skills means a min 22 on their best checks
I think tbh enough prep 2024 subs have been reprinted and I would like to see the designers actually design more subs. A book of all new subs?
Please?
I hope they make a Chef Artificer or a Chef Bard subclass š
Or something silly
Welcome! I'd have a look at #learn-to-play and #dnd-newcomers if you haven't already!
I play a rogue in pathfinder that would run circles around a dnd rogue of the same level
ok thx
As much as I would also like that, it ain't gonna happen I don't think
Then play pathfinder instead of sitting around and complaining about a system you don't like
Nutcracker Artificer, all nuts shall be cracked
We are now three sourcebooks into 5e refresh and we have yet to have a book of only new options.
NOT MY NUTS!!!!
insert laugh track
i want warlock to get a puppeteer subclass
sighs in dragon warlock
bard might work too. i havent really thought it through
I donāt dislike the system really.
Frankly I want every 2014 subclass to get revised with a 2024 makeover, but I want to see the really bad 2014 subclasses get improved. I don't really care about Oath of Glory's 2024 update or Bladesinger. I want to see Battlerager Barbarian and Long Death Monk get revised.
The squirrels loved it, even my Druid wife, tho I lost track of her sometimes
I think that fits bard a whole lot more
UAH (Ultimate Adventures Handbook) has it as a Bard subclass, it's very 2014 though lol
At least it's a post-tasha third party book
Character idea (if DM allows it)
They can do almost everything⦠but they only work 9-5. So they will only help you after 9am, and clock out at 5pm so youāre on your own lmao
Dreadnought armor for artificer looks sick.
that's like saying Rainbow Six: Siege Operators would absolutely destroy the police in Ready Or Not, technically true but also two different games with only somewhat similar design philosophies
yeah i just think it needs the warlocks invocations and more offensive capabilities for what i want
just give them both one. easy
Preach, Sister
Give me my puppets, I would love it
Nah. I personally don't want the team to creatively crutch themselves by spending Years porting old material
Can't wait for Psion to drop and it be the only class I ever play from then on
All I meant was having played a far better version of a rogue in pathfinder, I find dnd rogue to be bad. I wasnāt suggesting other people wouldnāt enjoy it. Iām sure some do. It# bad for me
The only way I'd be okay with them porting a bunch of stuff is they do a single book like MMM and then it's done.
I already have a character concept for each subclass š
You know you canāt resist the thrill of combat
its not "a better version"
pathinder is a completely different game.
DnD and Pathfinder are very different game systems, even if they appear similar on the surface
That's why Metamorph Psion is my favorite.
Pick up your shovel and dig
I think people are assuming that Iām trying to tell them their experiences are wrong. Thatās not what Iām doing. Everything I say refers to me and my experiences alone, and only to me. Or my perceptions or my opinions.
Bro has not read a pathfinder core book with that description
please engage in the practice of i statements <3
"have you played pathfinder's Rogue? i find it better fits (x,y,z criteria), which is what i think the allure of DND rogue is, and i like it" ā
"I play a rogue in pathfinder that would run circles around a dnd rogue of the same level" ā
You have been trying to state facts about the dnd system that are factually untrue multiple times from what I've observed
No, it's probably just because all you've done is complain about D&D for the past hour and it's probably wearing on people just a bit
Instead of taking solutions to problems you just complain further.
More than a hour for some
He's been at it for days off and on.
i was there, 3000 years ago 
the way you say things is structured with an air of self perceived factuality that drives interpersonal conflict and makes it hard to agree with you on a moral basis
If you wanna be my lover, you gotta CAST IT INTO THE FIRE! 
Shrugs I can complain about stuff I like lol. But okay I see your point
Like I said yall, block and move on
I wanna complain about sand. It's coarse, rough and irritating and it gets everywhere
More productive that going in circles for hours/days
Okay, but the spice must flow 
Rogues flavor in DND is amazing. Rogues combat ability in DND not so much. As long as your DM runs a balanced game Rogue is a blast. For a halloween one shot I basically made Ghostface.
sand also doesn't use mana, and lacks replayability. the devs didn't give me a bucket, so clearly it's intended only for carrying by hand
I mean in quicksand form, sand is just OP
No, it's carried by pocket, clearly. POCKET SAND!
I think rogue consistency in damage is good for combat, and devious strike add options to use with sneak attack besides damage
At least how I see it
using me as an example because i watch me more than i watch you, i've tailored my typing patterns to be absent of most punctuation and capitalization (unless i'm trying to come across serious in some manner). This is because when I choose to type properly and formally, my already passive vocabulary can appear aggressive and mad at you to some degree. I do not like to seem mad at people. thus, as a direct result, i simply choose not to
"I CAST: VISION OBSCURRATIO"
Throws pocket sand and runs away
DId they nerf sand in 2024? Cause if they didn't, I don't wanna play it
i keep being told i come across as annoyed, and i think it's just the way i talk or my word choice or something, i rarely get annoyed. i take steps to prevent sounding like that tho
Ackshually, they buffed it. Now it's 1d6 nonlethal damage per hour while sand is lodged in unmentionable places of your garments.
I rather use mud, harder to wipe away
Is there no way to move phantasmal force?
Fun fact they removed the bag full of sand Sages use to start with in 2014
I mean itās been a debate from my perspective. Iāve said something, youāve all responded, Iāve giving every possible reason why said thing isnāt correct until Iāve run of reasons why said thing isnāt correct, wouldnāt work or isnāt worth it, and then been persuaded in the end. Response countered response until I ran out of responses and lost.
Wait what page?
We've all moved on. Do the same.
i mean they made Suffocation rules?
The pages of I Made It The Hell Up.
"It came to me in a dream."
Nice joke Wendy
and i forgot it in a different dream
Sure
Senator Armstrong?!
I almost half remembered it in a 3rd dream, but alas I slept the whole night and by morn it was gone like a thief in the night.
Have fun ya all. I donāt know how to do this small talk so Iām getting off now. enjoy the re#t of your day and have fun in whatever you play.
Damn Dreams.. fickle, they are
also, the issue then diagnoses itself, as trying to debate people comes across as argumentative and aggressive on purpose, which drives interpersonal conflict. conversations have to build on each other, whereas debates are often meant to break down, which creates a negative experience for those involved
ARTIFCER WHERE
You know, the more I look at the Ghosts of Saltmarsh, the less 'fantasy' and more 'cosmic existential horror' this entire friggin region of the world looks.
One forest connected to the Abyss. Another connected to Shadowfell. A third connected to Feywild. There's a river of vaguely sentient, malevolent OOZE. And a (former) Temple of Elemental Evil to top it all off.
Right behind you.
A River of Vaugely sentient Malevolent Ooze?!
How DARE you speak about my mother like that! /silly
That new Cartographer subclass looks like entirely flavor but I kinda dig it.
oo what's Cartographer a subclass of?
Artificer
i haven't read the patchnotes (me no wanna)
But you're in the notes
Remember to wait for the book to be released fully before talking about it
me in the note???
The book is still in early access after all
Making maps that grant the target holding it additional bonuses like initiative bonus and such.
Says right here that you started a new faction!
"The Sisterhood of Sisters"!
o!!
Oh and portal jumping
Also, I added you, you're my friend now.
Prepare for doom.
that sounds interesting to reflavor
Hmm, there's an idea for a cult centered around Belts of Gender.
Instead of giving out maps, I hand out pipe bombs and it gives them a bonus to initiative because they're freaking out and want to get rid of it
Almost it like the world is magical
And stuff happens
Yeah looks really fun. Also makes it so the target can always know the location of the other wielders of the cartographers maps on the same plane of existence.
She made me an Honorary sister
Lmao thats hilarious.
How about one centered around a gold fish
Thanks, Clippy
Thanks your right. But Iāve been told several times to stop it so Iād rather not keep it going. I donāt wanna end up getting booted. Iāll just chill out and watch the chat now.
I once launched a cult of the Cookpot of South Gate, since it was the only unbreakable object at the South Gate. So a mad bardess began to worship its divine immortality and hand out cures, blessings, and prayers in its honor.
I'm gonna make a Cult about Cults!
The routine goblin armies would regularly destroy all of South Gate, but the cooking pot would always be the only thing left standing, so she took it as a sign.
Man people worship almost anything huh, I wonder if people would worship nothing
Actually that be lunacy
Most definitely lol
Then some adventurers got tired of her preaching and stuffed the whole cooking pot full of explosives. However, the sound of it cooking and sizzling remained even when it was gone, so she declared that the cookpot had simply ascended into the heavens to watch over them all from the celestial realms.
My mans gonna start atheism in DND lol.
ooo yea i can't wait for the full release that sounds cool
i remember someone relating DND Atheism to being a flat earther and it really made sense
I am one already, but yeah I be the one pointing out the fake ones and calling out the real one on their flaws even if it kills me
That wouldn't help anyway, since you can't use the Monk's Wisdom to calculate AC if you are wearing armor or donning a shield.
you will most likely never see a god in DND but it's kinda hard and you'd have to ignore a lot of evidence to pretend they're not there
You'd just have to take all those off
Atheism in D&D isn't about denying Gods exist, it's about denying that SENTIENT CONCEPTS are worth worshipping.
Which's what I mean by it being more trouble than its worth, how much wisdom would you need to even break even
Exactly
Well, that's irreligiousness, atheism is specifically a rejection of the fact proposition that gods exist.
this sounds cool! You can try to design a game that does that. This is not that game :)
Heard of agnostic
The gods very blatantly exist, they're just the manipulators of concepts so widely-accepted that the idea took on power of its own.
I have oppinionism and I reject your opinion and deny its existence.
that's not caring whether or not gods exist
Actually nvm letās get off this topic
I goofed
yea sure
Me when the Town Gaurd is scolding my parties barbarian for being a drunkard, as I virtual insanity slide to grab his sword from its sheath
As a Cleric you will know whether or not Gods exist, when you have to use a Class Ability the depends on them working.
yeah it's hard to talk about fantasy atheism without talking about real atheism which can get messy with unstructured discussion
Cleric of the Faithless Domain when?
Well, there's also divine magic that works from your own faith, not outside power. Like some kinds of Paladins, for instance.
Exactly
THE REAL AMERICAN WAY!
RAHHHH
I've gotta get off my butt and run a table in a setting w/o gods.
Fantasy atheism can be lethal anyways, what with faithless ones being sent to hades(?)
-# off topic but i think it's really funny that both a David (ping me) and a Dave (no pings please) exist in the same server
Anyways they'd basically suffer lots after they pass away if they choose to not believe in a god
My opinion is correct!
I depict you as the Soyjack and myself as the Gigachad
So worshipping in general is that important in dnd
Yeah, and frankly it makes more sense than you think. Actually believing in yourself or in something gives you power
If that's how you run your setting
Ngl if I met a cleric who casted miracles and did divine blessings and wasnt doing it from any divine being granting them powers I think I'd be more terrified of them.
In older versions of dnd its canon at least, ofc you can retcon it
Wait is this power of being delusional
i mean that would depend on setting, yea
All casters are reality-benders, may as well lean into that.
i mean i think it is FR Canon that somebody at some point gaslit enough people into believing they're a god that they actually became one
i get to play my silly little kenku arcane trickster in like an hour, i'm excited
Funny Off-Topic: You know, I start to get disturbed when people start talking about seducing dragons now because one of my characters is now indirectly a father of one š
This is very much a valid path to godhood, yeah. Usually the slowest one, but it can work if there's a portfolio free.
That means the opposite can happen
especially in a lore accurate setting where the world population is only a few thousand people, it's really funny because if you can get like one village on the idea then it would work
Yeah but its an unstated rule; Wizards get their abilities from their knowledge of the laws of reality. Sorcerers get their powers from bloodline of something with magic in it or an artifact. Paladins bards and clerics get it from divine beings.
I
What if the Kuo Toa just start mass imagining gods into existence
That mean it a eco system that creates and uncreates things by sheer thought
Not believing in gods, don't kill them, just turns them into Vestiges per the DMG
i thought bards went to college
Not all, Divine Sorcs exist, too
Fighters get it from swinging a club šŖ
or are the colleges something else entirely?
if you literally just get an island on some Divine Right Of Kings then you would be getting a god every child or so
Youre right.
Oh
Bards are permanently in college. Wizards completed college and got their PhDs.
Well yeah, that's the entire cosmos to begin with. It was created through will, it can be undone by it, too. That's the entire basis of the Planes being static/dynamic/morphic/divinely morphic to begin with.
I like the idea of gods as a result of collective human understanding of a concept.
So yes, the god of light exists, but it is a sentient manifestation of the collective mental concept of light (both literally & figuratively)
So if one person doesn't believe in the god of light, it's in the same way you might not believe "in someone". Like yes, they are there in the sky, but you don't think they are worth acknowledging and focusing on.
Who says gods require worship to go to the good place? Again, unless you're running a specific setting with specific gods, the rules are yours for what gets someone into hell
Meh if gods died from being forgotten all my campaigns wouldve ended before they started (I'm a big fan of the forgotten god trope)
The actual term atheist is incredibly modern
Wizards are also always in chronic debt (gotta pay to learn them spells, afterall)
Concepts have power. The wider a concept, the bigger its ideological mass. At a critical point, someone dedicated enough to the concept ties into it and becomes its physical, sentient manifestation, a God.
I like to check were in the dmg, if you can help with that?
Depending on the DM they stay in debt permanently.
They don't have to die. Maybe they get weak... Or maybe they aren't forgotten (the idea they are built on is still existent, but people just forgot about their sentient power and influence)
Weak is fine.
D&D gods aren't people in the normal sense, though. They're supposed to be sentient concepts and embody that concept completely, no matter what they were before or how they thought as a mortal.
It's in the Gods and Powers section of the new DMG
That;s why Kelemvor and Mystra got in trouble, for not abandoning their humanity
Thank you
theology in d&d is very weird and not really one to one with real world religion.
I like to run lesser gods not as like, "God of a more niche subject matter so has less worshippers" and more as "Important saint of a greater god" or "God who only has power in a specific area"
i remember i once homebrewed a patron whos power was still similar to the god's despite being relatively unknown because they were trapped in a place beyond time but not space, which then resulted in their worship still coming from "before" they were banished, but as they were without time and time without them, it had the same impact as if they were being worshipped "now"
Well yeah, there's all kinds of layers you can run on the mortal-divinity scale. Heroes, legends, demigods of varying power, minor powers of highly specific things and/or places, more widespread powers with a larger base of influence, etc
What in the 40k is this?
(It's a joke because that's kind of how gods work in 40k. Kinda)
also of course i think the major reason a lot of these gods exist is just for gameplay, settings like FR have a bazillion gods so we can have a lot of cleric player characters with interesting gimmicks
Tbh I found this talk interesting going over dnd gods
Frankly it fascinating how dnd set this up
their inability to fall from power was because you can have space without time, but there's no duration in which the space is occupied, and as all movements occur over time, any form of change in the deity itself was occurring over nothing, and thus, nothing ever occurred on their end, as time had moved on without them
Many hands have touched the lore of d&d gods over the years
Yeah, lore change over time like refining wine
Tbh now I feel tempted to make Mind Goblin into a god now
Or maybe the man behind the curtain
I COME BEARING GLORIOUS NEWS EVERYONE
https://youtube.com/shorts/Q13hqTA3BBg?si=0pxxIUWDjfurdgtS
Guys i just rolled my stats for my new campaign and i got 17 15 15 14 14 and 12, is this good?
yes
Yes, very good
Bro entered chat just to give a sus link
I checked it
Well above average.
It's alright
alrighty
Not sus. It's a bunch of youtubers announcing they'll be streaming a D&D game
It about weapon content creators playing together, like sellswordarts
Pretty good youtubers for that matter
Alright? Back in my day that was a certified hood classic
weve been waiting for it for ages šš
The weapons YouTubeās playing dnd gonna be interesting
Tbh stats are like important for the first 2-3 sessions in the game's I've been playing then kinda become irrelelvant.
huh, i have not had that experience
Your DM may be handing out too many magic items in my opinion tbh.
I use the RAW magic item and treasure rules
So you eventually just don't care as much with stats eventually because gear and Proficiency bonus cover all you ever need.
When my character with great stats died in CoS I rolled a new character with like, 8,8,10,10,11,12 š sigh
I dont really give out magic items in the beginning. I also dont start it out too difficult tbh.
And you can still fall rolls
Yep
Dice rolling game does that
I did this in the game I run and it made it so the pcs werenāt challenged really. I wanted them to have fun and not die, but I can confirm giving magic items out too soon was a mistake lol.
The DMG suggest handing out magic items at the begining.
It is rather noticable with RAW treasure rules going from level 1 to 20 makes you wildly powerful (If you survive the whole thing)
It's dangerous to go alone, here take this:
Magic Item
of course it still easy to challenge them, I just buff a few moderate encounters to High encounters
Yeah I usually hand out magic items for major objective completions tbh.
As the enemies get harder and harder
is that why that weak little wooden sword worked at all? it was magic?
Honestly if I could do it again, Iād just stick to the official rules i think.
It is fun as well because I give out a magic item and everyone goes "Woah that is so epic!!!!......... Is it attunement?"
For that reason I make item sellers few and far between.
Plus even magic items have their limits if you do proper resource drain with the 8 encounters a day rule
Wood in dnd is magic confirmed
What are you playing in a party with an artificer or somethingM
The fun part is we kinda realise how useless Artificer is in these type games
i have such a hard time getting my encounters in each day, i really need to use different long rest rules next campaign, like the long rest each week thing
The items they make are irrelevant by the time they are unlocked.
Artificer useless = too many magic items.
Artificer benefits from not just short adventuring days, but just short campaigns overall
i think i said next campaign
i would not change that mid campaign unless my players were into the idea (which why would they be)
Their infusions basically are always behind the progression of the RAW treasure because the RAW loot is just flat out better
I scale my magic item reward back if an artificer is in a campaign. More gold, more potions, more gems and such. Gotta give that artificer artificer stonks.
Not always, because magic items created by the artificer are the most basic stuff most people would have eventually
Fall off a cliff, breaking every bone in your body?
No worries, just take a nap and you'll be ok
Time to roll for encounters
Well a reminder that the DMG even says 1d4-1 magic items every session when the player levels are 1 to 4, and it gets bigger than that.
More reason to not give out magic items as much.
This is not including any magic items they can also just buy from a store too.
What's the best class for a necromancer?
I should probably find some YouTube videos to learn how to properly do balancing lol. Instead of just giving my players stuff cos I want them to have fun.
Oh no you got mind flares
Plus the DMG recommends boosting the amount of loot by 25% incase they miss it.
Wizard and Cleric
Not sorcerer?
Nah
Sorcerer's benefit is their meta magic which don't mix with the undead creating spells
In case they miss the magic store?
Anyone another party member for a DND session?
I don't know any sorcerer subclasses that offer any necromantic boons.
Tbf I have never ran a campaign using much of the books. I basically got forever dm cursed my first time playing and learned from other people, with assistance from google. I only break out the book for a rule debate or to make a change I want.
Besides maybe the summoning spells but thats more a conjurer than a necromancer
Can a sorcerer be a necromancer? I thought it was only a wizard thing, was I wrong?
Nugget said sorcerer
They can be. Not a good one but they can be.
Oh
#looking-for-players this be the place to look
You can reflavor a paladin to be a necromancer if you wanted. Any caster class can be except maybe bard? Idk if they have the spells.
Oathbreaker can be a wicked strong necromancer, but that isn't a subclass made for Players
That interesting I always just thought it was just for wizards
A necromancer is just someone who works in the realm of undeath. That can be pretty much anything, it's just that Wizard has the actual subclass for doing it well.
Oh
@stoic obsidian I put in looking for a dm request and checking my other resources
Necromancy in D&D is pretty underwhelming IMO
Anyone know any shortcuts to making golems or am I just gonna have to wait the 30 days and cough up the gold for the manual?
That is pretty much it
What about iron flask being used on a golem and then ordering it to fail on a geas spell?
I understand golems are immune to charm but im pretty sure spells can work if it's willingly accepted
What is generally the strongest cleric subclass? Like with the best spells? If thatās a thing
Twilight
Awww okay cuz I kinda wanted to aura farm like jin woo
That's a legendary item for a high level spell and its still immune no matter what
Why? Because of the temp hp thing?
Willingness can by pass a saving throw but not Immunity.
Temp HP spam is not really that broken
You can go like 5 pages into the Monster Manual and see its very easy to get around it
The druid with 80 temph hp in wild shape the other day was like uh oh when they got hit with a 45 point hp max reduction
When you just throw any status effect
Prismatic Spray! 
In terms of Subclass features I usually go with Light domain.
In terms of spell list Trickery
I canāt attach pictures in here right?
No
It's an absurd amount of temp hp
They also have the sleep spell to carry low lvl, flight and a bunch of other good stuff
Oh no worries. Itās fine. I was just gonna screenshot the spells I added and ask if I should change of them, but itās cool no worries
could at least remove the tracking information and give actual details about whats on the link lol
So it's not possible to play a good necro aka Jin woo
? yes it is
What does that even mean
a good necromancer is very possible to play
You don't know sung jin woo?
necromancer is one of the weaker wizard subclasses in my experience, very popular though i have had several in my games over the years
Hell, with finger of death you can get theoretically infinite zombies to fight for you
Creating undead is an evil act, but that doesn't make you evil by default
Granted you do need to kill a lot of people to do so
I found a short cut but it's going to require the ancient power of 3.5 spells [My DM allows them if looked over]
Ill create a hyperbolic time chamber
That it?
gotta watch out for 3.5 spells or else the dm can just disjunction the golem back into materials lol
Probably not infinite, since you are limited on how many times you can cast it daily.
Ill be using the genesis spell which basically lets me create a mini-plane of my own
Also depends on how you're doing your necromancy. Some methods are much, much more evil than others. Like binding souls into corpses is considered SUPER EVIL, but if you simply infuse an empty corpse with a lot of Negative Energy ala Animated Object, it's not.
Friends talking about getting a DnD campaign running, and after getting all excited to try out warrior of the open hand, the DM says he wonāt be using anything from the new PHBā¦donāt even wanna play anymore
Isnāt there an immortality boon?
that's a bummer
but then there are finite corpses to worry about when that is no longer the bottleneck
That's from 2014 and just stops you from aging
Exactly
No aging = no limit on how many zombies you can make, since youāll live for unlimited days
The only issue is finding enough corpses
The most particular catching point I've seen against necromancy isn't even the undead themselves, but the negative energy required, as the maintained connection to the Negative Energy Plane causes creeping corruption in the Prime Material.
In D&D, summoning or raising the dead just ends up eating into the action economy.
If you want to aura farm do Enchantment.
There's the Boon of Recovery, that acts like Orc ability
There is also a boon that makes you stop aging
Notaably you are still limited in how many you can control too
I wish I could make my tiefling look like an oni
Wait, where does it say that?
And of course there is any destruction of the bodies, or playing a game that long, or any anti magic
That's always been a thing. The trick to have entire actual armies of controlled undead are to control some powerful, sentient undead, who use their own powers to control the mindless hordes.
i know i had a plan for an aura farming Warlock who would walk around in plainclothes/no armor and have no weapons, then instantly pop Pact Of The Blade and Armor Of Shadows when combat started literally just to hit a transformation sequence to aura farm and intimidate the enemies
I mean, you can, itās dnd
And those guys are usually immune to being controlled.
or you can go the more usual route and just try to make / find a necro artifact
Sailor Moon ahhh transformation
Well, largely, unless you've got some strong Control Undead / Command Undead 
Still does not by pass immunities
eh, i was thinking like DMC's Dante popping Devil Trigger and summoning his Devil Sword
But yeah if you needed an undead who controls other undead you could try the Wight.
Wights can control 12 zombies they make with their Drain life and are not immune to charmed.
Ok, but where does it say thereās a limit on how many zombies you can control?
Animate Dead and similar spells
each casting states how many you can reinforce your control over
Finger of death doesnāt have that restriction
Yep. Oh yeah also when a zombie dies you cannot bring them back with necromancy spells too
Like animate dead says "The body of a humanoid" and a dead zombie is the body of an Undead
So?
That is also limited by the fact Finger of death is very high level
You can still theoretically turn the entire humanoid population into zombies under your control
Again, irrelevant because there is a boon to stop aging
Did I ever say it was practical?
So you have to be heard and close enough to be heard.
Then again animate dead also is restricted to 60ft of the undead
Easily fixable.
āEvery morning, come to me and get orders.ā
Why are we bringing up animate dead
Because that is the prime undead making spell
Using two actions to aura farm
Necromancer wizard is even built around it
Bonus Action and an Action, just one turn
What's your opinions on DM's giving insane monkey paws to wishes?
Ah, 2024
I hate it
Either do the wish or have it not work
Depends on the wish
Like I can understand a monkey paw coming into effect if your getting a wish from some creature that will try to trick you
I agree. I have never believed in the concept of finding a way to make the Wish work against the player
The bigger the wish the more likely to go wrong
but if I wanna wish for 100 thousand gold I should just be able to get my gold
Often times āmonkey pawsā lack creativity and feel pointless, especially when the PC has fairly earned a wish
Is it just me or should wish not be a spell for PCs?
Are you guys doing a campaign
Yea...thematically neat, but bleh
Depends on the wish use
The 4e method
Are you guys doing a campaign
Back in AD&D the Alternate Reality spell was a less powerful version of Wish
Yes, everyone in the server is in one single campaign
Oh ok
Sure, nothing wrong with that. 50 coins = 1 lb, you're now suffocating under 2,000 lbs of solid gold coins.
If you are trying to join a game #find-a-game is where you go for that!
See exactly
Gotta write a 30 page paragraph to get a reasonable wish
Not even needed
[still his a downside somehow]
They now just have a big pile of gold they canāt even move anywhere
Unless they run off with it in chunks
That too, yeah
I mean, they can just come back whenever they need more
My trump card, encumbrance dosen't exist in the campaign!
And which might get stolen if they leave it alone
Not unless you are a 2014 Orc Bear totem Barbarian
Hypothetically how long could creatures who arent resistant to cold survive in a snowy mountain
It would take more than a couple thieves to transport a literal ton of gold
Tbh most of the time I just wish for a simple ability, literally asked for the ability to not allow people to lie to me and they tried giving me a monkey paw with it
Itās a DC 10 con save every hour
1 exhaustion on fail
So depends on their con, or if they got specialized clothing or items
What if they have a fire
So a dude with a +9 con save just doesnāt care
I mean, it's entirely viable the gold doesn't get 'stolen', just noticed by a dragon and hoarded on the spot 
if it'd make for a narratively interesting story, like exploring themes of greed and hubris, i'd ask the player for their consent to do a monkey's paw. otherwise i just make the wish fail if granting the wish would be problematic somehow
I do like a list of Hag wishes I read
Ok so how long would a fire burn without any fuel
would a Silver Dragonborn survive in the mountains?
One was for a ton of gold, so you got trapped inside a block of gold
Yeah they resist cold.
My character want's to build a school in memory of our wizard buddy who died that wanted to teach everyone magic, DM said building a top of the line school would cost 3 Billion gold...
Cold resistance ignores cold weather effects.
0 seconds
I thought a wish spell would help
Would it make sense for Fire Elementals to survive there too
Can I be a sorcerer
OSHA regulations are often mere OSHA suggestions...
Hmm didnāt know that
Sure. None of us can stop you.
Nope, sorry, new members can only play fighter
I want to do a campaign that takes place entirely in a snowy mountain and i dont want them to all just freeze to death session 1
atp I should just build the school myself
Ok
Yeah the reverse with Fire resistance and Hot Weather too
What does fighter do
What level are you?
17 Bard
What does it sound like sherlock
Just say theyāre wearing suitable clothes
Hit stuff two times
Ok
Mk
Have a lot of HP and Attacks and extra Feats/Stats
Okay so I have a spell for you: Mighty Fortress.
Fighters also can use every weapon and armor in the game
Get a buddy to cast it. Make it permanent
I cast fire ball
Can I shape it to look like a school?
Ask your Dm
Ok
No the spell describes what the fortress is like. But it is big enough to be a school.
Also what even is the shape of a school?
Like a college campus basically
Also, get a temple of the gods in there, a hallow spell, and you're golden.
I can think of a magic school that looks more like a fortress. But that is from the franchise that will not be named.
How bad of an idea would it be to give an enemy the domt
Alternatively there is also Candlekeep which is also like that
Well what is the reason?
Either TPK or the enemy instantly dies
Do you really think medieval-renaissance demographics will allow for twenty-five thousand students in a single school?
IDK not sure why it is relevant either.
Well my main concern is the players taking the domt after killing it
Why are y'all building a school
Dude. theyāre not getting a chance to kill it
It's gonne be like multiple schools of magic centered in one place
Then why have it in game at all?
Ok so... What the hell is a domt?
Because it would be really funny if the enemy just pulls the card that kills them
Deck of many things
The Deck of Many Things is purpose-built for breaking campaigns.
Hi everyone I'm new to DND nice to see an active chat
Same
Promised the wizard to teach all types of magic to everyone
Ok so maybe no domt
- my characters already an emperor and immortal
Oh. Of course. Don't worry about it. If the players loot it, they'll decide if they use it or not
They messed up artifcer for the 2nd time COEM ON
Then why have a bad guy at all for the players to face if it is a problem that handles itself?
Just forget i said anything
Iām more concerned about the enemies wishing for the party to instantly die
All types? Okay so what you need is a druid grove, a wizarding course, a bard's theater, and... Well clerical magic can't really be taught at a school.
You know those types of wishes are supposed to be monkey pawed right?
So back to it. Warlock, same, can't be taught at a school. Sorcerer, same.
So you want a wizard college and a druidic grove
can you ride a horse in dnd?
Yes
So yep. Make a permanent Mighty Fortress, a permanent Temple of the Gods, get a Hallow spell, add a druid grove somewhere
Mounts are in the Playerās Handbook
You're level 17. So you can use wish to duplicate all those.
There are also some spells like Find Steed too
Is anyone dm'ing right now?
I have a ruby weave gem too so I can just grab any spell in every class list too so perfect
Alot of people prbly
Then who do I know to talk to?
A what?
Legendary item
Oh yeah. From Fizban
This is not the channel to try and join a game.
#find-a-game is where you go
When you finish a long rest, choose a spell from any class list.
I'd still recommend using Wish to duplicate. Mighty Fortress and Temple of the Gods have high cost material components
Anyways, follow that method, your school will be built in a year at zero cost.
hey everyone, i am new to dnd, where do i start and what should i do to play
DM said once we use our wish spell we can't use it again :/
What
Yeah.
Check the pins in #dnd-newcomers!
That... Okay yeah then you're screwed
Theres a chance of that happening normally
It's fine, either way we have a big of infinite gold
[It's all types of gold including gold coins]
so we do have to use downtime to sort through it to get registered currency
I'm sorry, a bag of infinite gold?
guys would a cleric warforge work?
Yay i get to make a 8 level character in a campaign that is guaranteed to go to level 20
Said every D&D player ever
Sure go for it
0.1% chance of the campaign getting that far ;(
I did go 4-20 with this DM already
bttle cats yay
Cat god shall forsake us
what race should i pick for a first time player ? personally i really like the dragonborn because i have been playing a lot of skyrim and would like to play as my character. what is the best race for a beginner like me. i would really appre
Just pick your favorite
damn i cant use stickers in this server

The Skyrim dragonborn and the D&D only have the name in common
In curse of strahd weāve had 7 PC deaths so far. We just made it out of the death house š
Homebrew "God slayer" race
Oof
trust every DM will love it!
maybe god slayer is a bit too much
He is joking
oh, didnt know that
hot take: there should be more information on the elemental planes. like the plane of ice or lightning or ooze, or even the positive or negative planes
i'd just like more variety from those para and quasi elemental planes than just mephits lol
A alchemist artificer bard lamo
Pick whichever speaks to you the most
(And avoid races that donāt fit in the setting, but Dragonborns fit in most)
Am I still a fighter
I started watching DND games from last year and I havent played yet this game is so intriguing !!!!!
ok warforge cleric. Dude was made in hell, first of his desgin, in which his goal was to bring hell towards the surface. He malfunctions and is found by priests. When he is brought back to life he has no memories of his objective so he became a cleric since he had nothing else. However he still fights with an internal instinct to destroy despite not knowing why.
What's a cleric
A religious nutjob who pushes their faith on innocent bystanders 
bruuhhhhh
Ok
in game? medic.
in life? high ranking official of a church
Ok
Oh there's a command. Like ?new cleric?
i think they're just below bishops?
like a preist in real life but umlike real life they have holy power. They basically can heal people thats their whole thing
Thanks
anyways i hope i cooked
is there place for me to build my character ?
dnd beyond
its kinda annoying sometimes escpially around hombrew but its still pretty good
Is forge of the artificer out yet?
If you have master tier and preordered it, it's in Early Access yes
Clerics are the stereotypical faith based caster class
They get their power from their faith, ye
Can I be sorcerer
Ok
from their delusions* 
Is there a place on the discord to report problems with dnd beyond?
Already found an oopsie with the artificer, one of the magical item plans isnt appearing on the drop down list
All suggestions go in the suspiciously marked 'Suggestion Trash Bin'
I want to be a fighter
#ddb-feedback is it!
I just made my character on d&d beyond can we start a campaign
It's probobly not going to work for the first two weeks while it's in preorder right now
Is there a dungeon master who wants to start
Check out #find-a-game. It has instructions on how you can find a game here on the server :)
Ok
I can't quite put my finger on it but the cover for Forge of the Artificer gives me an AI-gen hunch.
and the calipers too, just the amount of calipers? And they seem weird and inconsistent.
Itās just blurry and low res
I doubt itās ai
Why would wizards of the coast risk using AI for artwork? It would be a major publicity issue if someone found out
you can never have too many
I have one set of calipers. Could always use more
You never know when you have to cast animate object for an army of pinchers
someone keeps stealing his calipers
Certainly aināt me, I got none
Eh, that's what the Bag of Holding (Zombie Crab Swarm) is for 
A lot of fantasy AI art is trained on the art style commonly used by D&D and MtG, thatās probably why
That... actually seems like it explains why I had that feeling.
Clearly not undying, then 
You misspelled pieces 
Seems they have a message ~8 hours ago and still have this server as a mutual server
Theyāre not on the mod list, but they still show up as a moderator
I feel sorry for the preals of power
just ping them
they're offline
I didnāt know it worked like that
Even we mods aren't here 24/7 ;)
I think they might actually kill me if I do that
how do you put a thing out saying your looking for players
The instructions are in #find-a-game.
yeah normally discord shows offline separately to all the other roles - anything but offline shows up, like the ones on do not disturb (almost did that as DND but that'd be confusing
) or idle
You walk in public with a sign in your hand
A sign that says NO MORE SIGNS
Then you bludgeon anyone who questions it with said sign.
I like the way you think
I don't think that's what people mean when they say "give me a sign"
They literally asked for it 
I mean, if you're that upset with my policy, I'm also cool with the FIRMLY GRASP IT method of giving them a sign 
Something tells me my dm doesn't like my rogue xD i keep disabling every trap he had in this vault that by the last one im like "that's a 21" and the dm was just "of course it is"
So, if you are playing a summoner and are Dhympir, you can bite your own summon to regain hp, right?
DM clearly didn't think to just change the lock DCs
What are the best weapons for a thief rogue?
He made em as usual and plays fair
Technically? Yes. Should you? Probably not, some types of summons will take offense to that and turn on you, I think.
Melee or ranged
Both
I am a Demon Summoner, who cares what the Demons think
they would have eaten me too if given chance
how do people feel about this take?
martials should be able to do significently more damage than casters in fights, given
-
martials are usually worse outside of a fight than casters are (rouge is the exception to some extent, but it still applies)
-
casters can kinda conceptually do things that martials just can't (a barberian could theoretically be given a feature to let them make an aoe frighten effect, whereas a wizard could just cast wall of force and win outright that way)
-
melee martials specifically often sacrifice a decent amount of defence in order to do thier damage, and it's more easily countered (if your using a two handed weapon for good damage, that usually means you aren't using a shield unless your running around on a horse with a lance or something, also, one of the easiest ways to counter melee pc's is to just give something wings. something common enough to where it could almost happen on accident)
Shortsword and dagger dual wield for melee, Shortbow or hand crossbow for ranged
Oh, if you're harming demons, that's totally fine, who cares if demons suffer?
2014 btw
Oh
i'm genuinely confused
Hand crossbow, dagger, shortsword
A single hand crossbow?
All in a dual wield?
Hi genuine confused Iām Nugget
2014 is probably just do light crossbow
bro
Alrighty
Or still a Shortbow
I think shortbow has cooler flavour
my understanding is they do slightly more damage if you take very specific min-maxxed builds, but unless your really optimizing the hell out of them thier usually equal to what a spellcaster could do. + spellcasters get social/out of combat spells, CC spells, all that good stuff
No, why play casters if martial were just better
You see, you shoot the daggers with the crossbow
Martials should be able to do more in and out of fights, not so much more damage as focusing on damage with martials wouldn't fix their biggest problem of not having as many out of combat options
No: casters need to expened a resource to basically even function, and balancing these powerful resources is a pivotal part of their gameplay. If they do less damage even with these valuable resources, theyāre locked to purely utility, pretty much. Additionally, your consideration fails to account for ranged martials, which donāt need to expose themselves in melee.
The martial-caster disparity is much smaller in 2024, and the biggest differences can really only be seen when things are optimised
Ok so:
- Martials already do more damage than casters in a fight, if both are not using resources. The difference is that casters need to burn through their resources to match or exceed martial damage.
- That depends. Generally the martials are often granted more tool proficiencies and are just as capable outside fights. But it is true that spells change things. Though once again: Spells use spell slots, martial abilities do not normally require a resource.
- There is no such thing as a "melee martial countered by wings". All martials should also carry a ranged weapon
All in all, the problems you are raising come from resource management
The game is balanced normally this way: Martials are consistent, casters are not.
Now should this balance be tweaked a bit? Yeah.
Maybe damage cantrips should be scaled down a bit, sure. But otherwise it works fine
Damage cantrips are largely worse off than ranged generalists
Ngl halfcasters are lowkey the best
Paladins are very thematic
Rangers are incredibly versatile
Artificers are just goated
i think the greater issue comes from the fact that martials are boring one-trick ponies who are good at one thing and one thing only which is single target damage. for a game about resource management the resources martials have to manage are incredibly boring and inflexible compared to spell slots
their damage is like
fine
but just doing damage is boring
Some people don't like extra micromanagement. Sometimes hitting things really hard a dozen times a round is enough.
Depends on the martials. Paladins, monks and rangers are anything but one-trick ponies
Monk mentioned (me happy)
Paladins and rangers are halfcasters
Rogues are also fairly versatile
But it's true that barbarian, rogue and fighter, to a lesser extent, suffer from that. Fighter gets to mitigate it due to the subclasses
Yes. And martials. Those are not mutually exclusive
They are also spellcasters though
I feel like fighterās focus on fundamentals bonk as hard as possible is kinda their class identity
And barbarians is bonk hard, die not easy
Now to solve the "only good at single target damage" thing, I would offer to introduce the cleaving optional rule. It makes melee people, especially barbarians, happy
Imo fighters should get more abilities around swapping weapons midfight and multiple fightingstyles and ability to apply different traits to different weapons maybe even
More of a barbarian thing. In principle, you are right, but the subclasses of the fighter can change the gameplay wildly
While all barbarians fundamentally play the same, an arcane archer, an echo knight and a battle master are very different beasts
Theyā¦do.
Though the fighting style thing is only champion, they can give weapon masteries to different weapons.
True, I concede
-
In terms of raw damage numbers, sure, but take rey of frustration Vs a long bow, the extra damage from your Dex is nice, but Rey of frost gets the extra crowd control to compensate, so honestly especially at lower levels I'd say it kinda comes out in the wash
-
Maybe this is just the table I'm in but I rarely if ever see tool proficiencies come up unless someone wants to make magic items, which, if memory serves, requires you to be a Spellcaster
-
They aren't completely countered in the sense that they can still do Something, but that something is still a little less than what they would typically do, even a wizard doesn't nessicerily fear getting into melee assuming they have a decent number of save spells and a respectable AC. This is a problem Spellcasters really don't face that often by comparison (Say they got half plate or Thier a blade singer or something)
Fighters also get more feats right?
Yup!
I mean, spells like web, sleet storm, fireball, shield, or even grease are all fairy consistent. Are Thier inconsistent spells like say hypnotic pattern? Sure, but those typically are a little more powerful to compensate, or Thier inconsistency is a deliberate part of the spells balancing (I'm looking at you disintegrate)
Ah then just give them 2 fightingstyles in base so they can use more weapon types effectively. Like swapping between gwf and dueling or dueling and twf
Even thrown weapon fighting/archery and twf/gwf
My issue with that is that dnd kinda favours specialising, so investing your resources to be good at one thing is usually favoured
All of those consume valuable spell slots
They specialise in using weapons that's their whole thing. Why not let them use many different weapons?
They do
I don't think you understood what I meant by consistency. Martials are consistent in the sense that they can keep doing the same thing throughout the day without losing resources. Casters cannot
Their fighting style locks them into 1 kind of weapons though
They get full weapon proficiency, more weapon masteries and the ability to swap masteries on weapons
The spells are consistent. But casters are not. Casters always need their resources to do stuff. The martials can, in theory, get through a tough adventuring day and have all their resources for the final fight
Plus, if they take blindsight or defence, that doesnāt even change their weapon preference
the insistence of people to gate supernatural and extraordinary feats behind magic doesn't help either. for some reason people want games where you have hydrogen bomb in the same party as coughing baby
I have the next 5 days off from school. i am going to give my players the most peak session theyāve ever seen
Go crazy!
I don't disagree that martials should get more out of combat options, but even Thier in combat ones are fairly underwhelming imo.
This is why I think they should be primarily focused on combat for the most part, because I could see the barbarian getting some frightening effects, or the rouge getting some charm effects which would have secondary uses outside of combat, but again, the wizard is in the corner hopping between planes, summoning an army of elementals to protect the party, things martials are conceptually incapable of for the most part (Maybe monk could kinda do that, but not as much imo)
Still could be good maybe?
Sure
A combat focused class isn't a very good idea imo
I'm sorry, how does the wizard "summon an army of elementals to protect the party" exactly?
Thing is, I see most players taking a specialisation and then Defence
You could make some more restrictions or make using different fighting styles more rewarding perhaps but yeah I've never played fighter so idk
Also, in game, how do you expect for someone dropping a meteor swarm on someone doing less damage than a guy stabbing someone a bunch
Maybe. I do agree with you that more fighting styles would be nice, I just think thereās some tweaking to be done.
Yeah definitely
I mean, the whole idea of reworking martials has been making them more then just a "guy with sword" since to a lot of people that sounds underwhelming compared to "reality bender about to create things out of thin air, control time and fate theirselves"I
I mean sure, but let's assume we're talking about a 6th level wizard for a moment, I've got 3 3rd level spell slots, 4 2nd level ones, and 4 1sts, with 3 levels work of spell slots I could put anywhere assuming a single short rest. If you take the right spells (Honestly just sleet storm/hypnotic pattern +web most of the time) those 3rd and 2nd level spell slots can either just win you fights outright or heavily screw them in your favour, so that's 5-7 depending on your luck with the saves of those spells, and you still got arcane recovery to consider.
How many parties consistently go through that many fights?
Spellcasters also consume spells outside of fights too
We do. Never less than 5 fights during an adventuring day. Often more than 8.
I mean I think it could be fun so long as they had Some way to contribute outside of a fight too. It doesn't have to be bard/wizard levels of utility but just something to consistently help
All while being generally either outnumbered or outmatched.
Well, always outnumbered. Sometimes outnumbered and outmatched
Then honestly I'd like to hear more about that, because the games I've played go 4-6 fights tops. Occasionally 8 but usually the DM let's us know it's gonna be a hard day beforehand if that happens
Rogues are skill monkeys, barbarians have multiple abilities with utility around rage. For fighters I'd give them tool proficiencies i think
ok so bit of an odd question
Like, every class except arguably fighter and maybe monk has a fair bit of out of combat stuff.
(Barbs get primal knowledge so I count it)
which god has the highest strength?
Dam you get so many fights? I don't get more then 2/3
How does the DM let you know? Your characters can't see the future, can they?
My favourite god
I mean fair, but if we're talking about the barbarian for a moment, you don't get too many rages back on a short rest so you don't want to use too many out of combat even if you had the opportunity, and for monk it really depends on the subclass (Shadow monk's kinda the goat here with pass without trace and dark vision for anyone who doesn't have it effectively on a short rest)
Communication above board is perfectly fine to do
You're all playing a game together.
What? A limited utility and fighting resource you need to manage and keep in mind? I can't believe it
Well, yeah, barbarian is a combat focused class. But they have the option to have utility if they need it.
Sounds oddly familiar /s
I also find it familiar
i think if we want PCs to be on equal footing with each other then one of these fantasies has to go
like, if we expect PCs to be doing stuff like create meteor swarms and conjure beings from different planes then i don't think "hit with stick goodly" should be a player option
So just on top of my head, our descent into a Sharite temple:
First fight, bunch of cloakers and other darkness themed predatory monsters
Second fight, a group of cultists
Third fight, another group of elite cultists who came to check the noise
Fourth fight, a group of elite shadows summoned by the cultists
Fifth fight, an adventurer we met who was a prisoner but we realised was under mind control, she opened a trap door and let out a group of yugoloths from the jails
Sixth fight, the chief of the local templars and other defenders
Seventh, the head of the church, a vampire, and her spawn
Eighth fight, the shadow dragon kept in a room for magical rituals
Not exactly, but usually it's things like the parties about to go after the evil vampire in Thier castle in the woods and some NPC let's us know of this mini boss we'll probably have to deal with along the way, not to mention all the vampire spawn at Thier command and maybe the odd charmed Spellcaster or two and you can kinda get the picture
(This isn't necessarily something we deal with at 6th level, just an example for a threat the DM may consider especially hard for saying levels 8-10)
Perhaps it's because we're only 3rd level that we get so little
Yea, and I'm saying since Thier primarily a combat class, Thier damage should be increased to compensate given Thier kinda underpowered compared to casters even in combat, nevermind outside of it
There is no reason why 3rd level characters should have fewer encounters.
Ok, Luna? You need to disable that autocorrect on your phone that changes words for "Thier"
I mean, if it's like 8 encounters and Thier all like 1 goblin that's kinda boring imo.
I'm exaggerating here, but you get my point
It's not a huge deal, but I'm having some trouble following
Idk. Last session all we encountered was a bunch of ice skeletons who downed two of us and a drake fighter with an ice dragon
LOL
Essentially a couple big fights>a lot of smaller fights
Yeah I got that
Plus you also need time for other encounters like social and exploration which we get a bunch of
Casters are equally as or more consistent then martials I think
Same for the fighter and monk tbh
Another caster fanboy
i also think designing classes to be predominantly C/OOC is just bad, because if C/OOC comes up and the player took a class that doesn't have many vectors for interacting with C/OOC then that player barely gets to interact with the scene
Most of my characters are barbarians actually
If I am playing a melee character I am expecting at least three fights in a three to four session sitting. I would die if I had to sit for three hours with one fight or worse none.
Dam
Not what consistency means in this context
Barbarian is really fun but the designers forgot to give it actual features after 9th level closer to after 5th level actually
I mean Thier kinda right tho. Unless your adventuring days are incredibly long (And even then, you need a lot of short rests or the martials suffer too, and warlocks for example love tons of short rests)
So I have a campaign question what's the most interesting setting you've been in?
I really appreciate world tree barbarians unique options not being so limited compared to every other martial subclass
Yeah but warlocks are kinda like the martials of casters
Yeah but they have invocations so
Idk, haven't gotten that far so can't say much but so far our fighter has been doing pretty well. Also WAY more access to magical items most likely
Are they. I thought that was Clerics
Itās a level of customization I WISH martials could get like seriously
In the sense that their resource management and the way they approach an adventuring day is more similar to the way fighters, rogues and monks do
Wouldn't that be half casters? Ranger? Paladin? Artificer?
I mean either way I think usually the Caster vs martial utility discussion doesnāt matter that often as I imagine dms wouldnāt throw stuff at players they literally canāt like achieve
I'm soon to play rogue so ig I'll see as so far only played casters
Every problem should have a solution so a dm wonāt like lock players out of something cuz they donāt have a spell lol
Well you should lock players out of some things. Ain't no way a fifth level party will stop Tiamat from burning the city
probably not, yeah
but when it matters, it sucks
literally no one in existence has ever said "oh boy im sure glad that i don't have access to spellcasting for this particular encounter"
No, but it also can really limit what the DM can throw at you, which limits Thier storytelling.
Hard to throw a villain at the party who specializes in charming people when everyone's playing martials and thus will likely fail the wis saves (Both in and potentially out of combat, assuming the players trust the DM enough to do that) for example
Thereās a solution to that problem at 5th level and itās running away and not dying
Fair
Youāre correct but this isnāt caster or martial dependent the whole party can just have awful wis saves
Uh... Monks. Elves. If you've got an elf monk, that villain is likely toast
Unlike casters though most 2024 martials have mage slayer sooooooooooooo
Well yeah, they could probably at best help evacuate the city, perhaps build some defenses, maybe serve as hired hands in the local armies, but yeah, they sure ain't the heroes the city needs to challenge TIAMAT.
Berserker barb is immune to charmed and frightened at 6th level too
Honestly if your party actively runs towards tiamat at level 5 and Wins I'd be genuinely impressed. If they lose (Far more likely) then it's not really your fault given the literally tried to fight a god as some dumb smchucks
I forgot that, but yes, that too
ALSO there is a very important topic Iād like to discuss rn
With monks, fair, but chances are one person isn't going to save the entire party
As for elves getting advantage, that only goes so far if your wisdom score is anything from 8 to 12
2024 artifcer is a lot worse then then 2014
Like it works, but it's still fairly restrictive
I think the new artifcer book is actually not that good unfortunately in terms of player options Iām really disappointed but Artifcer isnāt the only new class weāre getting so all hope isnāt lost
Only when Raging.
Psion looks a lot more interesting then what we got with artifcer, in the end I think Iāll just play 2014 artifcer with 2024 subclasses & content
Monks can be neutralize Frightened and Charmed at the end of their turn
Also, that's a false opposition. Sorcerers and bards have poor wisdom saves too.
Honestly I never understood why charm+ frieghten immunity while raged wasn't just a base barb feature
Casters don't have a better wisdom save than martials, when taken as a group
I think immunity against atleast frightened is fair
You folks don't pump wisdom on your martials? š¤
I think the main thing casters have over martials is AOE and CC and itās why theyāre usually more consistent
Sure, but clerics, druids, and even warlocks and wizards don't. Plus some sorcerer subclasses get features that actively helps against this. You still aren't as good against it as the cleric but you aren't totally helpless
Mage slayer boo š»
In fact, save for cleric and druid, I'd say the spellcasters are in more danger from enchanters than the martials
What are some cool magic items to consider as a thief rogue?
Mage Slayer Enjoyers when they have to make more than one Mental save per long rest (they're in shambles)
Itās per short rest actually
And then there's strength saves
Oh? Thought it was per long rest
just use mage slayer on like the big save of that fight and youāre good
In which the casters are generally incompetent. But to be fair, the consequences of failing one are not usually dire
I retract my statement
Mage Slayer Enjoyers when they use their pseudo legendary resistance too early and have to deal with the consequences of their actions (they died)
Yeah mage slayer is amazing you impose disadvantage on concentration checks, +1 to dex or strength and legendary resistance to cha/int/wis saves per short rest
Strength saves really don't do much. You'll get pushed around a bit, maybe knocked prone. It's not that scary
Depends on which one it is. If it's being pushed 100 feet could be scary
It depends on the monster but SPELL wise strength saves are usually meh
Doesn't this carry over to monsters too for the most part?
True. But less deadly (unless it throws you off a cliff)
I'm making strength saves scary in my game just to support strength builds
Restrains are the main danger with strength saves
Also true. But it's not as weak as some people say
I donāt have any examples but im just imagining that some monsters may force a strength save and if you fail they eat you or something that seems pretty bad
Get grappled by the big biffy undead barbarian
took a dive at the new wizard subclass :D
Failing a con save can stun you or poison you. Failing a dex save is generally just taking a lot of damage. Failing a charisma save is generally getting banished. Failing an int save is believing in an illusion. Failing in wisdom is often being charmed, sometimes even dominated. But failing strength is just being pushed away or restrained. It sucks, sure, but I'd take that over most of the other options
What is it?
The Bladesingers
I mean if we're talking about casters being worse off than martials in terms of wise saves Slimmy I kinda refer back to this
Wizards and warlocks still get wis save proficiency after all
Yes. That compensates for their often abysmal wisdom score
That's why i think strength save abilities for enemies should be buffed or just the strength stat in general
I will say one very important thing about the divide between the two
Who says you have to dump wisdom on a wizard/warlock?
Is the amount of options casters and martials compared to each other get that infuriate
Nobody. But wisdom is really not a priority
Like I'm not saying have it as your main stat but having a +1 to it isn't too unreasonable
And also human+lucky exists
You can start at level 1 and have lucky and heroic inspiration that helps a lot against saves
You do realise how debilitating wisdom saves are right? Given how common they are as well
Like Thier are a fair few monsters which will just straight up mind control you for example
Don't forget having your brain eaten for int saves too :3
Yea, into saves are far less common but typically harsher when they do come up
Psychic lance boom
Yes. But wisdom is still not the priority for wizards and warlocks
SYNAPTIC STATIC!!!!!!
Yep especially at low levels against Sleep and Hold person
Guys real quick psychic lance or banishment whatās BETTER!!!!
Murder
Yes.
Plus murder
Still, like I said, a +1/2 before proficient isn't unreasonable, that's still enough to make sure you aren't totally helpless most of the time
Banishment just sends them to a demi plane for short period, right? Nothing awful
Yup
A -1 is enough to make sure you aren't totally helpless most of the time
Banishment is relatively tame for as awful as it sounds lol
That is a low bar to clear
Depends on the plane you're on when it's cast and the plane you're from
No? Not at least by level 6 where the DCs typically start getting to 16 ish, give or take
Not really it deletes a mob from a fight for 10 rounds or something basically
If that's the monsters main gimick
i mean if I got banished Iād be terrified compared to psychic lance where Iād die immediately so itās less bad
If that is the monster's gimmick, sure. But really, it's no big deal. Monster can't target what it can't see. Just get in cover
@stuck saddle
It was in relation to what was asked here
That's why I'm saying it's more tame than it sounds
You're not sending someone to hell or anything
Yeah I gave my answer both to that and what Iād say mechanically
If your adventure takes place in, say, the feywilds, banishment is effectively an instakill
Explain
Banishment sends you back to your plane of origin. In theory the material.
You are essentially out of the game, first off.
Unless we're talking full cover which may or may not be available depending on the circumstances, that's not always possible, plus if we're talking about something that does it based off sound (For example your DM chucks a bard at you) it kinda does nothing most of the time.
Finding cover is still a good strategy, just not really a substitute for good mental defences
But there's a good chance it kills you.
Why would it kill you? š¤
Oh itās an instant kill to the players?
It drops you in a random place in the material plane. You know. The place with space, where you can't breathe. Even if you are on a planet, you could find yourself at cloud level and fall to your death. Or under the seas and drown
going to your home plane isnt an instant kill. also 2024 banishment doesnt work on humanoids anymore
That's not how that works
Okay, well, that's a bit of a stretch, don't you think?
Why?
Random place of DM decision. And as I said, new banishment wont work on a humanoid
If the spell could put you in a dangerous situation through that it would likely specify in the description for one
True, new one won't work, I'm thinking 2014
Banishment is meant for outsiders. Always has been.
It does work on all creatures, but it has a special effect on Aberration, Celestials, Elements, Fey and Fiends.
I do not know for whom it is meant, all I know is that, in 2014, it works just as well on everyone
Iy's fairly obvious I'm refering to teh secondary effect as was Slimmy
It doesn't kill people automatically regardless. If teh players are not currently on the material plane, it can banish them fully there again but it wont just drop them in deep space
Automatically, no. But still, there's a good chance it could put you in mortal danger
"Outsiders" I haven't heard that in awhile
Even the 2014 version doesn't specify random location.
Doesn't Banishment also have a clause to where the creature can't be put anywhere harmful?
Only the demiplane is called out as harmless
there is no chance unless the DM decides to be cruel
the temporary demiplane isnt whats being discussed
Hm. It does depend on the DM actually.
Now Bansihsment Smite just sends everyone to a demiplane, regardless what their origin is
That would also be...
Kind of stupid as well?
You're returned directly to your home plane, why would you end up in space?
In the Epic Rulebook (3.5?) They had an Epic Spell that was a banishment to hell.
A game with that high degree of random lethality needs a multiple day long session zero
Space is part of your home plane 
Because space is part of your home plane?
Congrats, you arrived...in space... on a Mindflayer's spelljammer. You're now in BG3 
Wild space is in a weird spot as its transitive between the prime and the astral
It's actually most of your home plane
Assumption that Banishment just sends the being back to whatever place they're most connected to on their home plane.
You know what, I can accept that
"If the target is an Aberration, a Celestial, an Elemental, a Fey, or a Fiend, the target doesn't return if the spell lasts for 1 minute. The target is instead transported to a random location on a plane (DMās choice) associated with its creature type."
It does however...
Work with New Kalashtar and the Fey races
... Hopefully you're not a space nerd
Talking 2014 here
What's a good class for a paladin bard and wizard party?
Fighter
Barbarian, extra muscle
A monk could do quite well here.
It's 2014 btw
Actually it's almost the ideal conditions for a monk to thrive.
Monk.
You can guess why I suggested that
Whatever you want to play
Monks can pretty much Thrive in any party though š¤
The fun part of the 2014 vs 2024 spells.
The thing is. The 2024 spell is supposed to supersede it if anything from the new books is used.
From an optimization point of view... I'm looking at a party that lacks both dex and wis. So that feels like the environment where a monk fits perfectly
Can you elaborate more? Also most content outside of the base 2024 book actually is mostly Meh-bad which is like LOL unfortunate
Moreover, I'm looking at a party composed exclusively of long-rest classes, so a short rest one would be perfect
Aren't 2014 monks bad?
Like a 2014 cleric in a game with 2024 options would not be able to to take 2014 spiritual Weapon.
No.
Like most spells,feats even SOME subclasses are mehhhhhh
Theyāre worse than 2024, but they aināt bad
Some subclasses are tragically bad
Alrighty, then a monk will do
Yeah agreed that change sucks you canāt combine spirit guardians and spiritual weapons
Which ones? So i know which not to pick
Avoid sun soul and four elements
2014 Monks mostly suffered from not enough short rests to regain their Ki points
Depends
2014 or 2024 rules?
Don't overdo the stunning strike at the lower levels
14
Stay near your paladin friend.
Mercy, Shadow and Open Hand are decent options
Tbh that spell needed concentration. I am heavy against spells that are so useful it's dumb to not take them.
What about kensei?
Fun
A well played kensei brings a lot of versatility but I think it requires some skill to be played well
They do burn through ki fast
Alrighty. I'll probably go with shadow or mercy then
yo quick question. during combat i know that you can take an action, a bonus action and a reaction. what are reactions?
That's all fine and dandy until the paladin does a heelturn, breaks his oath, and you hear "DIVINE SMITE!" from behind you just a moment too late to react. 
If you're confident in your tactics, go with kensei. Otherwise, I'd recommend open hand
I'm particularly fond of Warrior of Shadow. The Tattoo Monk and I think there's a Psi Monk being worked?
Things you can do on other creatureās turns
Is open hand the default like champion fighter?
what would be an example?
The way its worded makes Agile parry work strangely you must attack with your weapon as an ATTACK ACTION to activate it
This doesn't count Bonus action or reaction strikes
You could say that, though it's closer to the battlemaster
An opportunity attack, which you can make when someone leaves your melee range
Current monks in the UAs are a tattoo monk and drunken monk 2 as far as I know
No. You must attack with an unarmed strike to get agile parry.
I see
alright thanks š
At fifth level, the method is attack with your weapon, then with an unarmed strike as your extra attack
Ah, that actually sounds much better. I love battlemaster low-key
Yeah.
With the attack ACTION
Yes.
It specifies action, not Bonus action strikes, and it's dumb
Not sure it's dumb. I see the logic
One weapon attack, one unarmed strike as your action. Then decide for your bonus action. You could use it to dodge
I think Battlemaster is also interesting. If I had never decided upon the Monk, that probably would have been my go to
I think old monk is a bit too strange with weapons for my taste
Then again, I've always refused to use weapons even with 2024 Monks!
For your first weapons as a kensei, go with longbow and something else. Kenseis are also some of the only builds that can make decent use out of whips and throwing darts
I didn't become a Monk to wield weapons
I became one to Smack the GOOFY Outcha
Weapons come in handy for monks, especially against monsters/objects that can be harmful if you touch them. In addition, I wouldn't want to turn down a +1, +2, +3 Magical weapon
If you play kensei, be careful about one thing
You do not want the party to compete for loot. Make sure you pick weapons that your teammates don't use
You have a paladin, a bard and a wizard so that shouldn't be a big deal. If the paladin is using two-handed weapons, you should be fine
new Artificer role icon jumpscared me
Orang
Truth is, even if the paladin is about sword and shield, it's fine.
Is the wizard planning on bladesinging? Or the bard on being melee?
A Bladesinger, Valor Bard, Hexblade and War Cleric walk into a bar...
You know... Add a kensei monk to it, you have a rather fun, thematic party of swordmasters.
The loot would be a nightmare
And none of them get martial prof by default
Maybe instead... A hexblade, a kensei, a Bladesinger, a sword bard and a paladin. And they constantly argue over whose technique is superior