#dnd-lore
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that goes into his lore from older editions
basically after the reckoning, basically a major civil war in hell, he backed the side that wound up losing and got very poor advice https://forgottenrealms.fandom.com/wiki/Reckoning
to partially quote that part of his history as described on the wiki "After the archdevils were defeated, Geryon urged Malagard to give Moloch another poor recommendation—to stand defiant against Asmodeus in the face of defeat. Moloch foolishly went along with Malagard's plan, having been convinced that by remaining stalwart the Lord of Nessus would respect his strength, going so far as to practically spit in his master's face. This led to Moloch being promptly and angrily disowned by Asmodeus for his impertinence, although despite being totally loyal, Geryon was also abandoned, and to Malagard being raised in his place and becoming the Hag Countess. Malagard's first act as the Hag Countess was to exile her lover to the Material Plane, a place he despised, in a ball of fire, although it was said he was supposed to have been killed and that he only escaped with quick use of a planar portal." end quote
literally believed it when another of the same failed archdevils told him that the ultimate ruler of the 9 hells would respect him if he stood up to him and did not back down, only to learn just how wrong such a plan was
honestly, he is lucky to still be alive, had he wanted, asmodeus easily could have given him a fate worse than death
Poor fella
eh, just another day in the 9 hells, asmodeus literally designed the 9 hells to basically be like bussiness and politics on steroids, such fools are aguably not fit for their position if they can be manipulated that easily
as the plane of lawful evil, naturally the 9 hells is basically the ultimate bureaucracy since the beings there are lawful evil incarnate
Can we talk about the fact that hell is literally a capitolist society? /j
oh it is not, capitolisim would be something else
only fiends that really care about material wealth are usually the yugoloths, far as i know the devils of the 9 hells only use any to pay the yugoloths when hiring them to aid them against the demons
for most of the lower planes, the main resource is souls, and the soul trade is run by the night hags of hades
Don't they trade using souls?
ah
Oh well dw, I was just making a joke
as a plane of lawful evil, the souls that wind up there often are too ridged to easily make into the desired creature, same with the chaotic nature of demons when they try doing it, the neutral evil souls of hades are just right for both so are rather valuable cuz they are so much easier to use for a number of purposes
one bit of trade is noted on the wiki "Inhabitants of the Nine Hells produced goods exported across the planes, including to the planar City of Doors, Sigil. Green Baator ore and steel smelted from it was mined in Avernus. Another notable export was Baator's own whiskey. It was a pleasantly-smelling steaming-hot drink that resembled boiling goldflow. When consumed, it burned one's stomach with sweet pain. Very few mortals could stomach even a single shot." end quote
https://forgottenrealms.fandom.com/wiki/Nine_Hells
if you wanted to learn more
ty
honestly to my knowledge most of hell's soceity is geared towards internal stuff, fighting demons and recruiting new souls for the army to fight said demons
so while they may trade in souls, is not likely to be a major focus unless i am mistaken
Still, people's descriptions of the nine hells makes me think of irl /lh
well yeah there are similarities but is very alien compared to us, many devils have to learn or relearn how to think like mortals to better manipulate them from what i am aware of
Sounds like businesses trying to be human
but is no surprise given how fundamentally different extra planar life is to those on the prime material plane basically mortals such as humans and other such races
Well the more souls a devil has under the control, the more power they have. That is definitely something important to them. Id imagine they'd be quite interested in the soup trade from the perspective of using their capital and influence to horde as many as high quality souls as they can.
Obviously using these souls for the blood war is really important to them.
What can you tell me about the origins of Araakocra? Where did they come from? How do they deal with their short lifespans? Gods and religion? Natural predators?
their power more so comes from their status and rank from my understanding
they come from the elemental plane of air, similarly to tritons of the elemental plane of water, while is 7 years old, AJ pickett has a lore video covering them https://www.youtube.com/watch?v=tk7Xcd4OyBI
where as in their latest setting angostic lore, the monster manual has thus to say "Aarakocra are birdlike folk who soar the skies of countless worlds and the endless expanses of the Elemental Plane of Air. They often resemble avians common to the lands where they dwell; some resemble hawks or condors, while others appear similar to hummingbirds or archaeopteryxes. In many lands, aarakocra tell of their ancient heroics resisting the wicked Queen of Chaos alongside the mysterious Wind Dukes of Aaqa." end quote
their forgotten realms specific lore such as patron deities and such can be found consolidated on the forgotten realms wiki https://forgottenrealms.fandom.com/wiki/Aarakocra
Perfekt, thx
one of my personal favorite tidbits about their lore historically, least far as i am aware is them being claustrophobic basically, which makes sense when venturing underground since that is basically the complete opposite of what they would be use to from the elemental plane of air, and not really having a concept of private property at least in the context of domesticated animals as to them any animals in their territory are fair game for hunting
so you'd be very unlikely to see an aarakocra sleeping in an inn or tavern, would be more likely to see them sleeping on the roof which i kind of find funny
I'm exploring the elven conquest of Arborea as a backdrop in my next game. Corellon the Colonizer! Doesn't sound too good, does it? Little wonder the Seldarine cover that part of their history up
Indeed
I forgot if it was canon, or homebrew, but I remember a theory that original the seldarine are descendent of spirits from pandemonium
Interesting! That would make sense given their chaotic nature, and Ysgard's proximity to Limbo
As far back as I know, the Seldarine originated in Ysgard, invaded Arborea and kicked out the giants, and called that their new home. Not aware of anything before that really.
That is the ‘settled lore’
If you want, we could switch to #dm-world-building, and discuss cool ideas there
Are different settings supposed to be like different regions of the same region or smthn or like completely separate universes from each other?
Settings are seperate worlds from each other
Depends on which settings. Some exist on the same planet (Forgotten Realms, Land of Fate, Kara Tur, etc), while others are stand alone by themselves (Eberron). Most settings were connected in 2e by Spelljammer (which officially connected Dragonlace, Greyhawk, and the Forgotten Realms).
Naturally, the MTG settings (Ravnica, Theros, Strixhaven, etc) are connected canonically as well
So basically stuff is said to be connected and otherwise isn’t typically? Unless it’s obviously the same world like the MTG settings?
The default is they aren’t connected
However, some settings have been connected together
Most haven’t though
(Mystara, birthright, blood isles, Eberron, etc)
(Although I’ll let the Eberron enthusiast weigh in for Eberron)
Eberron’s sort of in between, it’s hidden away in the ethereal plane
It’s optional whether or not the Ring of Syberis is intact, which prevents travel into and out of Eberron (basically do whatever fits your campaign best)
What they said
So assume disconnected unless it is said to be connected
A lot of people did theorize that most settings are connected through the phlogiston, back in 2e, and created homebrew maps to connect them all.
You can search for this maps, but they aren’t ‘canon’
Yep
Some are 2e Spelljammer Adventures in Space directly show that Realmspace, Krynnspace, and Greyspace are connected.
Yep, I already mentioned this
Mystara is also linked to Spelljammer
You find an official Mystara spelljammer adventure here.
Richard Baker III, David "Zeb" Cook, Bruce Nesmith, First Quest: Adventure Book, 1994, (TSR Inc.), ISBN 1-56076-844-4, Across Wildspace!, pages 45-53
I am want to agree with you, but it seems to be there to be some disagreement on this point
And don’t forget when mordenkainen visited Mystara
Yea worlds and realms makes it clear it was or was supposed to be in wildspace. But it had been moved.
Dastardly immortals!
This is likely something that would have occurred over time. Given that the Phlogiston does not exist anymore it's a bit of a moot point. My point being in the 2e era days Mystara connected to wildspace was a thing.
I think as such
And I use Nerik’s map for canon, so it’s definitely true for me
But that’s not official
When Athas was thrown into wildspace but clearly stated that its true location is unknown or completely unreachable.
I got in an argument here one time about this very idea, which is why I’m cagey
Been there myself hence why I use sources when I can.
Who is hadar
Hadar is an Elder Evil, specifically a malignant star from the Far Realm.
You can read more about them here: https://forgottenrealms.fandom.com/wiki/Hadar
Can you breathe in the astral plane?
I'd assume so because Githyanki live there. I'm just making sure
Revised my answer, as I grabbed the wrong section of text. Yes, you can breathe in the Astral Sea (but not Wildspace)
The Astral Sea not only has gravity but also breathable, comfortable air. But is the air real, or does this heavenly realm merely trick creatures into thinking they're breathing? In the Astral Sea, one can never be certain. All that really matters is that a creature can survive indefinitely in the Astral Sea, never aging and never feeling hunger or thirst.
Source: Astral Adventurer's Guide, 5e
Thats only for the wildspace portion of the Astral sea. Once you are out of wildspace, you no longer need to breath
Wildspace is the boundary area between the material and the astral
Wildspace is where the Astral Plane overlaps with the Material Plane. Creatures and objects in Wildspace age normally and exist on both planes simultaneously. This overlap enables creatures to use spells such as teleport and teleportation circle to travel from Wildspace to a nearby world, or vice versa.
In eberron, which dragonmarked house would be associated with commerce or merchants?
House Lyrandar for transport via ships, the sentient house (forgot their name) probably also have their hands in the banking business
ic ic, thank you!
All of them
Theyre fantasy megacorps with monopolies on different sectors of the economy
Orien does overland transpo, Lyrandar does air and water, Kundarak does banking, Deneith does mercenary work, Jorasco does medicine, etc
any suggestions for a hometown in faerun to a noble family thats fallen into hardtimes due to some kind overwhelming calamity nearby killing off a decent chunk of their notable members? i think i saw Damara cause of its proximity to the spellplague but id like to know others
Narratively theyre the reason why everyone uses the standard PHB price lists
So your greatsword is 50gp anywhere where the House's presence is active
Maybe the nobles of Vaasa because the Warlock Knights usurped the previous rulers of that land and banished/killed/enslaved the rest
if tying said nobility to the land of Sembia, ed greenwood did provide a video on the subject https://youtu.be/HM0fVidJjXo?si=I1_KXqbgr-LfLzw2
If a Warlock makes a pact with a fiend, do they automatically forfeit their soul as a part of said pact? I've heard it's possible, at least lore wise? Like, either it can be selling your soul to them or making a pact? It wouldn't have to be both, right?
So this is related to the idea of the pact primeval, which is when the gods allowed Asmodeus to punish all those that violate divine law
Sometimes you sign away your soul directly via a pact
Other pacts/deals tempt mortals into violating divine law (such as black magic, desecrating relics, killing priests, etc) and thus via the pact primeval their souls are sent to be punished
The classic soul selling pact is called a Pact Certain
While the slowly corrupting one is called a Pact Insidious
Devils tend to like Pact Certains, soul selling, since they are basically guaranteed to get a soul dammed
Pact Insidious though are much easier to pass off
Oh wow, thank you very much this is super informative. I was so curious, because I wanted to create a warlock that I think would avoid selling his soul, but, I wanted him to deal with a demon for the fiend pact subclass and wasn't sure if he was going to have to automatically throw his soul up for grabs! I feel like unless super desperate he'd try and worm his way out of owing his soul
- It’s your game, so feel free to change the lore
- Demon or devil?
Devils are lawful, but evil. They make pacts, twist them, but uphold them
Devil! And yeah, I know stuff like that can be flexible, I just never actually played before so I want to approach a table as lore friendly as possible whenever I end up trying to join one
According to the lore, they could of made a pact insidious, offering to do some dastardly deed, in exchange for power
is this hard to find a source for? i want to read up more on these pacts, ive never heard of them but they sound insanely cool
Fiendish Codex II: Tyrants of the Nine Hells is where this lore comes from
There’s also some YouTubers I could suggest
The idea of devils being divinely ordain to punish mortals is always an interesting one
very much so, D&D lore is deep so i try to tackle it one thing at a time LOL, so I see this thing is from 3.5? At least that's the first thing that popped up. Just because it's an older version of the game doesn't make the lore less credible, right? Just the mechanics change?
Yep, this is from 3.5e
And generally older edition lore is canon, unless contradicted
Some people even enjoy previous over current (like the phlogiston)
This is awesome, thanks again for the help, really helped me flesh out a huge part for my character
Here to serve!
I got to put my knowledge of Tharizdun’s mistake to use
I sorta have a lore question regarding Vecna
I know that Vecna gets very powerful in earlier editions, like when he broke into Sigil as a Greater God. Are we to believe that Vecna would know every spell under the Wizard spell-list?
I want to know if Vecna would be capable of casting spells like Unname and Energy Drain in 3.5e
probably? but if its not god-vecna, he cant have them all prepared I think
I mean there really arent rules for gods when it comes to this
I guess I'm just assuming since he is wizard, being a lich, and wizards learn spells through study, and he's thousands of years old, so it feels right
It was just something that was brought up in a discussion with some friends
vecna is also the god of evil secrets and a major contributor to the contents of the book of vile darkness
as a god he can do what a god of his status and position can do, but often approaches things as he would back when he was a wizard or lich, but he is if i had to guess more capable of making use of his divine abilities than say the dead 3 who often wind up just thinking and acting like powerful mortals
@clever river Here to bother you with another question! I was reading up on the Great Old One, and from what I'm seeing is no one can ever really understand the beings that offer the warlocks their power, the warlocks just have enough knowledge to wield the powers that the Great Old Ones offer?
- It depends on how the DM runs this
- Generally yes
The Far Realm (where these Great Old Ones usually reside) is outside of the Multiverse
No as in, outside of the Material Plane, or outside of the inner planes, etc. Its literally outside of DND Reality
Which necessarily makes it hard to understand the things there
eh, is where some great old ones reside, the term is broader than most believe it to be
Some Great Old Ones have lore, and can be...... lets go with touched (like Tharizdun and Zargon)
Fair point
Like Dendar, Zargon, Tharizdun, and more are all not in the Far Realm
to partially quote the latest lore based flavor text regarding great old ones from 2024 "you might bind yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the Chained God; Zargon, the Returner; Hadar, the Dark Hunger; or Great Cthulhu." end quote
Yeah, because I'm trying to wrap my mind around it, because like I said I'd like to approach a table with the most basic approach with all lore abiding stuff so that I can adjust from there!
I REALLY like the Great Old Ones telepathy thing where they can communicate through the mind and whatnot (idk why i just gave the definition of telepathy??) but yes, they seem fun I just want to wrap my head around it and how I'd explain my guy gaining his powers without being ' I read ancient text '
some of these examples given we know for a fact are not of the far realm or at least do not reside there
okay so cthulhu IS a thing in D&D, what gods are those called again? Lovecraftian? Sorry that is probably really ignorant when I could just google it
the main requirement for a great old one patron is that they are a powerful entity that is often beyond mortal comprehension
yes, though for legal reasons presumably has not really been mentioned since the older editions of like 1e or 2e, since the new setting agnostic books, and between them only appeared in setting specific stuff that compared uninque entities as potential stand ins for lovecraftian entities
Well, the Mesopotamia, Egyptian, and Greek gods are also all canon
Maybe they were connacted in their night by Dendar (who eats the fear of nightmares)
in fact a 3rd party/partnered sourcebook on dnd beyond is centered around chulthu, even having a statblock
Or Tharizdun (the creator of the Abyss)
Right! So if I were to say how my warlock got his powers, I know that he cannot comprehend them but how would he know how to pursue the powers or how does that work? ALthough Pllghost just gave me a few ideas as well!
That's awesome, honestly I didn't think something that offered ' dark ' magic would eat something like fear of nightmares?!
the important thing to know about dnd's versions of these existing beings from our own world's myths and mythologies is they are dnd's versions of them and are not ment to be 1 to 1 and at best tend to be similar but have suble differences
By that definition, that would also include Pale Night
"dark magic" is not really a thing in dnd to my knowledge, there is shadow magic, and the great old one specifically calls the power it grants to the warlock as "strange magic"
Mother of Demons
I will say in my hunt for a class, I often found myself trying to find one that is really strong because I always wanted to be reliable to help save the party if they got in trouble LOL, but, I think from an RP standpoint I've really enjoyed how Warlocks can have an intense story
yes, she is part of a otherworldly cast of demons who are innately aliens and that way partially cuz of traveling through the far realm via the shard that corrupted tharzidun
Honestly I was only calling it dark magic, because in comparison to how Wizards get theirs or Sorcs get theirs? If that makes sense, like Warlocks often dealing with shifty individuals, not that the magic itself is just inherently dark
honestly calling it "dark" is rather inaccurate, closest thing you are likely to find in published materials that are not 3rd party is shadow magic, which is very different
honestly would be more accurate to describe the magic as strange or alien
is basically logical vs illogical
Would it drive a human insane because like their build / structure wouldn't be able to be comprehend or is it some inherent magic to their bodies? I wonder. But these things relate to the Great Old Ones in some sense, right? Because they predate the gods like the Great Old Ones do?
to beings of the far realm and many similar unknowable entities concepts like law and logic are meaningless
For Pale Night at least, the universe doesn't like to render her
Kinda like a 'missing texture' glitch from a video game
yeah part of her conceal ment is reality actively refuses to accept her form, it is just too alien and horrific
As for other Obyrith's, their 'racial' ability is maddness, I beleive
as part of the description cited in older lore "Besides the cloak, only white, gossamer hairs concealed her incorporeal visage, preventing onlookers from glimpsing the true, maddening wrongness of her existence"
this is so trippy but cool to learn about
it literally describes her existance as in comparison to the dnd multiverse they live in as "maddening and wrong"
like to describe it as horror beyond belief or nightmare fuel would be an understatement
And she's Tasha (of Tasha's Cauldron fame)'s mother in law
honestly we have 0 words likely real or fictionally that could properly describe it
And don't let you glimpse her naked, or you'll probably die
i can only imagine it'd be like things that scare you as a kid amplified x10, because I haven't had that feeling of fear than jump scares when I was younger, so that's the best way I can approach the idea of something being that insanely frightening.
honestly, that would be a best case senario, cuz at lest then you don't got to suffer the madness, as thankfully the natural method at least of the dnd multiverse at least historically seperates the memories of the being from the soul at least in regards to mortals, leaving only emotional connections of a vauge nature
is there a section somewhere of all the potential Great Old One patrons? I think I saw a section in the 5.5E which I'm not sure if more people use 5E or 5.5E? Trying my best to understand everything so when I eventually gain the nerve to jump into a table or something I'm not the player that has done zero research
dungeon dad did cover some interesting and more obscure lore on the pale night in a video on her
setting specific, yes, though may not be up to date, else the revised 5e gives a hand full of iconic examples
lore wise they are the same thing, the later is literally just the revised/updated version of 5e
hence why the forgotten realms wiki lables it as "5Re"
I might suggest Mordenkainen's Tomb of Foes bit on the star spawn, that lists a lot of them
"Re" meaning? I actually haven't heard of that
I'll look this up now! Was just looking at what list the AI came up with when I googled ' who are all the patrons of the great old one ' LOL
as for a list of patrons for great old ones, here is a list as documented on the forgotten realms wiki https://forgottenrealms.fandom.com/wiki/Category:Great_Old_One_patrons
trying to get a specific answer on a question that at best has many broad ones with only examples of such beings, is rather flawed logic
Oh damn, this dragon looking one Tyranthraxus is from 2nd edition, I wonder if its been mentioned since, and lol apparently he's a WEAK version of his kind??
you literally objectively would not be able to to have such a list
especially since 5e is still ongoing
Really, all I'm looking for are the ones that have been listed as canon and then I'll run with that, nothing more! Just didn't want to go the wrong route, general direction works best and I'll just research what I can about them
eh, each edition is largely self contained in continuity and for a number of reasons comparing them in power to more recent such beings is not a fair way to do so
and what i am trying to help tell you, is with dnd "canon" is a more nuanced subject
it is not cut and dry
you'd literally have to look at each one with in the lore for each published setting across who knows how many sources, and that is before factoring what continuity the source is from, be it an edition specific thing or from a specific form of media other than the dnd table top game
honestly the only wrong route is thinking that "canon" is such a strict and rigidly tracked thing, it goes against the very nature of the hobby, but that is a bit outside the scope of lore
hech is kind of why this channel specifies published materials
Tbh, what I enjoy about the great old one is like, this one line stood out to me " The Great Old One might be indifferent to your existence, but the secrets you have learned nevertheless allow you to draw your magic from it. " So, I wonder what it means by ' you might bind yourself to an ineffable being from the Far Realm or an elder god known only in legend"
and honestly Pallghost was encouraging me to do my own thing too, it's just easier for me as a new player (again, at least for me not sure about anyone else) but having a solid starting point where it's just history that everyone may or may not know but can also look up? feels a bit more comfortable approaching someone to join their game (whenever I do)
the closest thing to a universal lore is largely gunna be the setting agnostic stuff, like the new 2024 books are structured for 5e
what happens at your table, even if using an existing setting, is effectively it's own continuity/timeline and is not bound by the lore unless you and the others at your table actively choose to adhere to the published lore
That makes sense and honestly the community from what I've seen is really open to the idea of anyone sitting at the table, which is cool!
Are there any places other than Chalt that dinosaurs can be found in the FR?
yes
but it is chult, and is just that that is where the majority of the population of dinosaurs reside, dinosaurs anywhere elese are gunna be found far less numbers than chult
would be kind of a similar thing if you were trying to find big foot, but with big foot being real, like outside of chult while possible to encounter dinosaurs, they are gunna be drastically more rare and unlikely to be encountered but not impossible
huh evolution is canon ig specifically referenced in that article
that answers that question ig
Yeah but humans popped up out of nowhere like they have no ties to evolution in dnd
Wait, what? How? Shouldn’t there be like… some sign of them evolving into existence if evolution exists in dnd?
Evolution does and doesn't exist in D&D. Much like how most sciences do and do not, because fantasy and magic. It selectively exists, and is sometimes mentioned in older editions and then not mentioned ever again in other editions.
And in other settings humans might have different origins than the Realms
So it's better to try and look at these things individually. Maybe in one settings lore X used to be Y a long time ago but then 'evolved' to be different. This evolution might not be at all like our scientific understanding of evolution. Like Eladrin and Elves in 5e.
Ah
Humans in the realms are also from other worlds.
Humans are one of the alleged Creator Races. But some humans, like the Imaskari stole humans from other worlds, and enslaved them.
Creator races?
In the Realms
https://forgottenrealms.fandom.com/wiki/Creator_race
if memory serves, said world was earth, thus why those humans taken had no affinity for magic and led to what we recognize as the Egyptian pantheon going to Ao for aid in saving their worshipers, since the barrier the imaskari made was preventing them from taking the more direct approach a god might otherwise ahd done in such a situation
I feel like somewhere I read that Waterdeep has these massive statues that defend the city if needed, is that true or am I just making that up in my head?
It's true. They're called the Walking Statues and there are eight of them.
There's even a statblock for them if they get animated in Waterdeep: Dragon Heist
First showed up in City of Splendors
Then Spellplague added 6 more
They just appeared out of the ethereal and started rampaging lol
With hints of even more of them just hanging out in the Ethereal plane
Hey, is there ever a description of how exactly tiefling horns can look? I always see them presented Hellboy style, for lack of a better term. Was curious if Darth Maul style was ever presented in lore.
Its been varied as much as devils (and other fiends) are. Goat Horns are also common
Afaik thats as varied as can be, thank you.
I am interested in what they are going to show us on Thursday for the FR books... It seems as though we arent getting anything underdark related yet
I hope they will talk about the upcoming Netflix Forgotten Realms show 🙂
A tiefling can look as human as a normal baseline human or as demonic as a full blown fiend and everything in between. Usually leaning more human though. There are no actual rules because these are mortals with a spiritual touch. Fiends don't have DNA after all.
The Planescape games had planetouched who you would just assume are normal baseline human, until you saw they had a tail or wore a hat covering donkey ears or some other minor oddity.
Could a lich become a ghost?
If they have unfinished business I suppose... That would be torturous though.
Ghosts are usually mortal souls
That’s essentially what a demilich is.
so, question about strixhaven that i wanna get clarification on real fast
it's kinda like spelljammer or planescape, where basically anyone from any material plane can go and get an education there right?
bc that's how i've been viewing it as but i just wanna double check before i either make a character with a homebrew species a friend made, or make my own campaign
A demilich is corporeal
they likely compared it to a ghost cuz of specific demi-liches like accerack, who basically have their disembodied consciousness traveling the multiverse acquiring knowledge where their skull that is the demi-lich's body is largely set up, in accerack's case thanks to the sort of trap filled temples they build to lure in and kill adventurers, to basically maintain their phylactery automatically
the most up to date setting agnostic lore on them kind of rides the line between corporeal and incorporeal depending how you interpret it, to quote "A demilich is a skull harboring the remnants of a lich’s wicked essence. If the burden of immortality overwhelms a lich, its consciousness turns inward as its body rots away. But if its remains are disturbed, a demilich rises. Demiliches usually appear as skulls adorned with gems or arcane sigils." end quote
to my knowledge, the mtg settings like strixhaven are considered separate from the dnd multiverse proper, mainly only a part of it if you at your table choose to, is weird especially after that one free adventure tried connecting forgotten realms and ravnica but was not written by the dnd team making it's credibility questionable last i checked
to my knowledge strixhaven is largely ment to be a self contained setting
Right. A demilich is not incorporeal like a ghost. They can't innately traverse the ethereal plane. They don't possess people. They're not really like a ghost at all.
They're both undead, that's about it.
and giving the setting agnostic lore for ghosts, outside of specifical special conditions like forgotten realm's "ghost king", ghosts having the lore of "Ghosts arise when living creatures die in a state of extreme emotion or having left an important task undone. These incorporeal spirits haunt locations that are meaningful to them, lingering until their business is complete or they’re put to rest.
Ghosts typically appear as semitransparent versions of the creatures they were in life, though some bear evidence of the wounds that killed them or have nightmarish distortions to their forms. Many have extreme reactions to actions, objects, or individuals that remind them of emotionally charged aspects of their lives. Particularly desperate or vengeful ghosts might possess the living to fulfill their ends." end quote
so i'd say logically, a lich can not become a ghost by virtue of not being a living being, they are unliving
A demilich is the closest thing they could achieve to being a ghost, barring shape-shifting.
In terms of failed liches, there’s the pseudo-lich (not to be confused with the non-undead pseudolich) which is the attempted lich’s soul possessing its own corpse, revenant style, that is powered by its will and unfinished business with no phylactery/spirit jar. Arch-shadows (and their mature form, the demi-shade) are the incorporeal spirits of failed liches, having a phylactery/spirit jar but no physical body.
To my earlier point, I was simply saying unless there is lore that says a lich can't become a ghost, they technically can. I could find no lore disputing such a possibility. A phylactery would certainly prevent such an occurance, but without one... However, my second point was that ghosts are typically mortal souls, for which a lich would not qualify.
And is Acerak disembodied? His only forms as far as I know are as a lich or demilich, both of which have a physical form.
The demilich isn’t actually Acererak, it’s more like a spirit jar with a built-in self-defense mechanism. The real Acererak is a disembodied presence (barring the one module that made him a standard lich). Hence why Acererak is more advanced than the normal demilich.
Is there a source for the disembodied bit? I'm not finding anything
From Tomb of Horrors:
[H]is soul roamed strange planes unknown to even the wisest of sages.
Only by tampering with his Tomb is Acererak drawn back to his remains and can fight in a spectral form (as a ghost) against intruders.
Hmm. It looks like they are simply reciting the original lore in that module. So it depends largely on which Acererak we are discussing, then. The one on the cover of the 2014 DMG and within the Tomb of Annihilation is very much a corporeal being, and not at all like a ghost.
The 5e’14 lich Acererak in the Forgotten Realms is definitely different from the Greyhawk demilich Acererak. Given that 5e’24 reset the timeline of Oerth to the same era as 1e, AD&D 1e Greyhawk has presumably the most accurate lore for 5e’24 unless expressly contradicted.
yeah, some lore that isn't in 5e materials kind of explains how he is in tomb of annihilation despite being destroyed prior
unless i am mistaken, the one in that adventure is technically what was once a simulacrum of acererak who simply took the originals name after several other things they did to grant themselves a soul
That’s my understanding of it as well. A little similar to Manshoon’s situation.
yeah, a potent spell normally used to cheat death meeting unusual situations that allows a "fake" to more or less become real
cuz do to being a simulacrum of the original, once he made a soul for himself, to like 99.99% of other beings, he effectively was the real Acererak especially since the original had been destroyed
like the number of people in universe that could deduce the truth can probably be counted on 1 hand i'd imagine if i had to guess
Also worth noting that the original Acererak was a dual-class cleric/magic-user whereas the non-demilich one appears to solely be a wizard.
eh, class set up tends to change every now and then with some characters especially edition from edition
Certainly, but since 5e’24 is set in the 1e era, and no 2024 Acererak has been presented, it’s at least the best assumption we presently have.
eh is hard to say, being of vecna one can assume much like his master in the 5e continuity would be a unique and powerful wizard, but we will not know unless stated out, else we would be safer to assume they are likely a being not ment to be able to be defeated in a traditional combat sense much like other beings without statblocks
plus given how deadly his infamous trap laid tombs are, odds are we may never know, only time will tell
like odds are if you are gunna fight him, you more likely than not have to survive the multiverses most notorious death trap
-# The trick being, of course, to hire a team of dwarves to disassemble it and sell the precious stone like the first successful tournament bout.
Until they release lore to contrary, I'm going to respectfully disagree.
…which part of that are you disagreeing about?
With that statement in particular? I take issue with the idea that the timeline "reset" means anything more than the fact that they are simply presenting the setting from a previous time period. (Or from a practical standpoint, simply using the original setting's era as a callback for the 50th anniversary.)
In addition, we know from previous editions how to line up the timelines from both settings. From third edition and the original "Die, Vecna, Die" adventure (as well as the Living Greyhawk and Living Forgotten Realms campaigns) we know that the year 1371 DR corresponds to the year 591 CY, which means that the Acererak presented in Tomb of Annihilation is a version of that character that is "alive" and well more than a century later. The 5e24 Greyhawk setting is set in the year 576 CY, predating the events of Tomb of Annihilation even further. Hence, the Acererak in ToA is the oldest and most recent version of the character.
But most importantly, nothing you have said has disputed my original rebuttal, which was that ghosts are in fact nothing like demiliches or liches, and I stand by that point.
I do agree that the two versions of the character are "different" insofar as they are presented as versions of themselves from different time periods, or in the case of Tales from the Yawning Portal, completely detached from the lore entirely.
And if they are the exact same character, how is it that they "evolved" to demilich, but then appear as an archlich/lich over a century later in a completely different setting?
I concur that demiliches are not literally ghosts. My comparison was that those are the closest thing to ghosts that (true) liches have been known to become in the sense that they are diminished and at least sometimes incorporeal echos of their original identities.
As for the reset, all content published for 2024 is either set in 576 CY on Oerth or approximately a decade after the events of the D&D Cartoon in relation to the Realm and Earth. Content for Greyhawk set in the same time period as the current edition seems like a valid source until proven otherwise—obviously there are some key dissimilarities already, such as Otto.
For other settings, though, the most recent source is most relevant. Oerth is just in a bit of limbo at the moment.
I only vaguely recall the specifics of how that Acererak is technically a different being with the same name, but it was mentioned by Scarletsteam above.
The module Prisoner of the Castle Perilous published in Dungeon 153 spells out the origin of the second Acererak.
I said they are nothing like ghosts, outside of perhaps being undead, not that your comparison was that they were "literally" one and the same. The most important factor of which is their wildly different abilities and physical nature. The comparison of the demilich to a ghost was a poor one, IMHO.
Do you have a source for his? He has made simulacrums before, but I can't seem to find evidence that the one in Chult was one of them
Arch-Shadows are significantly closer to ghostly liches, but they are specifically failed liches.
This is the source. That Acererak was a Simulacrum of the lich version of the cambion mage who, after the original demilich’s final death, used an artifact called the Soul Machine in the Negative Energy Plane to become a fully ensoulled lich. Essentially a smaller scale version of the Chult plot.
i know of it from a video about info that you would not find in 5e materials regarding the tomb of annihilation adventure, i am unsure of the sources if they are written anywhere
but it does explain how he is able to appear in that adventure despite having been last seen in an adventure where he is destroyed, if it is not true, then it has to try to explain that potential plot whole, be it years before the 2024 books even gave us a version of greyhawk that is not specific to an adventure, let alone one that might be earlier in the timeline
i tend to believe it is true as unless we are given an official source that answers it overwise it makes the most sense
cuz the acererak in ToA is from 2014 so you can't fairly act like any rewind in the timeline being an important factor especially when even before that the tomb of horrors also was adapted to 5e, giving a version of it in that same continuity
Not only was the original destroyed, he became a vestige and thus wholly unable to return to (un)life.
Right, I'm asking how one connects the dots between a third party adventure and ToA
is not 3rd party
Ok, still doesn't change the point
There is nothing that says the Acererak in ToA is a simulacrum
also, i feel we're getting into module spoilers here
just like any other lore spread across multiple sources, you have to dig into it
I'm not arguing it isn't possible, I'm saying it sounds like speculation
and again, specificially said that bit of context is explicitly not included in ToA
cuz honestly is not entirely necessary to run the adventure as presented, such as the identity of the atropal in it
hense why i said "if i am not mistaken" cuz i believe it to be true and makes the most sense, but since i am not aware of it being written down anywhere in an official source i say it in away that leads room for if i am incorrect for it to be corrected by someone with more info
besides, one can argue once he made a soul for himself, the new acererak technically stopped being a simulacrum, but that is just me speculating why it might not have been considered worth mentioning in the adventure
As to this point, the presentation Tomb of Horrors (like all the adventures presented in TftYP) was setting neutral. It even lists advice on how to place the location in practically any setting
and if we were to assume that was the true acererak, how does that explain everything else? it wouldn't least far as i can tell
Right, we have no information either way. All we know is that the one in Chult was the most recent appearance of the character.
so unless you can find an offical source saying that the acererak in that adventure is 100% the real deal, i am inclined to presume the more reasonable explination to be true
I mean, I could invert that exact statement for my position. I would only be speculating.
As I have yet to find further sources than that Dungeon module, it does seem to be speculation. Certainly more plausible than the original becoming un-vestiged, un-destroyed, and un-demiliched, but simply speculation.
Given that a lich can recreate a body from its phylactery it's entirely plausible that, given the need for one, he created it
But again, I would be speculating
¯_(ツ)_/¯
All we know is that an Acererak that is currently a lich and formerly a Simulacrum exists after using a soul-sucking device. There’s also a lich-Acererak in Chult.
The demilich-Acererak is referenced in the MM’14, seemingly in direct contradiction to the lich portrayal on the cover of the 2014 DMG and in the aforementioned module.
Barring there being multiple Acereraks to justify both appearing.
apparently the simulacrum thing comes the adventure "Prisoner of the Castle Perilous,"
Yeah, I cited it a while back.
It doesn’t go into too much detail other than what’s been previously discussed.
It basically comes down to “there’s a not-quite-Acererak in the Negative Energy Plane, stop it!”
from the greyhawk wiki "According to the adventure "Prisoner of the Castle Perilous," Acererak created a simulacrum in the Negative Energy Plane to torment Saint Pentivel, an old foe from his mortal life. This simulacrum eventually transforms itself into a complete being through the aid of an artifact known as the Soul Machine." unlike the forgotten realms wiki it sadly does not seem to cite it's sources nearly as well least to the point i can't find where it is saying the source is from
but i'd presume "become a complete being" would make him no longer a simulacrum
Yes, that version is depicted as a whole being with a true soul rather than a glorified illusion in the module.
and far as i can tell that is from the 3e area of his lore, so i doubt it was discarded like much 4e lore was
It is 3e. The issue came out in 2008.
he bascially became Acererak jr XD
I'm curious to know if simulacrum worked the same way in 3e
likely some wiggle room between editions and the powerful artifact used
Nah, SRD is showing it's still illusory
it literally was part of experiments with souls, so likely enough wiggle room that in time he could pull it off, depends if it had any clause where it caused it to die should the caster die
#dnd-elder-editions for the game text of the 3e spell.
I see you already checked, never mind.
since it says partially real, i imagine that was enough for the double to complete itself with the soul machine, does not seems it need to rely on the original's safety to exist, so since it was off in another plane in a personal strong hold, likely would have given it enough time to complete itself
as far as i can tell that would have been the only real hurdle in it's efforts to complete itself and basically become the new acererak
For what it’s worth, the Binder class and the Acererak vestige were published in 2006’s Tome of Magic, meaning the original character was firmly established as perma-dead prior to the module’s publication in 2008.
I was mostly just checking out of curiosity for the order of vestige-Acererak and Simulacrum/lich-Acererak.
In a campagin i am running i have a little system that, under certain conditions, incerace the level of the spell that you are casting. (Not meant for player use don't worry about balance)
The BBEG is basically planning to cast spells up to level 14 using this.
Can anyone explain me any dnd lore about higher levels of spells that i should be probably knowing?
(If you need more details i can write it down.)
Incerace?
If you want to know how the rules work, that's a question for #dnd-rules
Outside of that, what magic exists beyond normal spellcasting depends largely on the setting
So you'd need to start there
The lore of level 10+ spells varies by setting. Several of them handle it differently.
In the Forgotten Realms, however, a level 12 spell was capable of possessing a god wholly.
Famously, that’s what got them banned for everyone except special elven magic in Realmspace.
Birthright has special domain magic that relies on a Regent’s inherited divine connection to the land to produce effects on a much larger scale than mere levelled spells.
Dark Sun has level 10+ spells that require psionic techniques combined with magic to memorize, as they’d be too difficult to cast otherwise. As the setting lacks gods, however, it’s unsurprising that spells of such power haven’t been divinely prohibited.
In Realmspace, they’ve been banned since the Fall of Netheril. Not all settings feature Mystra and the Weave, so their prohibition shouldn’t be assumed everywhere.
The divine equivalent of those spells in the Netheril era were Quest spells, used by clerics who were believed to be harnessing the breath of the gods.
only accessible to gods
No, they are accessible by mortals in several contexts.
To my knowledge, gods have no special permission to use such spells in Realmspace.
Can players use these?
well mystra banned the use of them didn't she.
Correct, by reworking the Realmspace Weave to make them impossible.
More of a #dnd-elder-editions mechanics question if you want to know the specifics of how PCs would do it in various editions. In general, though, there are records of mortal casters using such magic in several settings, as described above.
let me guess, bane, myrkul, bhaal. or are they also banned from 10-12 lvl spells?
Out of those three, I believe only Myrkul was a spellcaster prior to godhood, and none of them have ever specifically cast a level 10+ spell.
yes, necromancer.
The Fall of Netheril (Karsus’ Folly) occurred while Jergal was still god of their portfolios.
the god of the dead tired of being a god, a folly indeed.
but those are different events i believe
They are different events. I was clarifying that Myrkul never practiced magic prior to the prohibition of level 10+ spells.
To be fair, Jergal had been a god so long that his original mantis-humanoid species has been completely forgotten.
karsus folly was when magic shut off for a moment was it not?
flying city's falling...
Karsus’ Folly was the sole successful casting of a 12th level spell on Toril. Karsus’ Avatar caused him to possess Mystryl, embodiment of the Weave, killing her, turning him into a vestige, and causing all magic to fail. This resulted in the end of his civilization (the Fall of Netheril) and caused the second incarnation of Mystryl, now known as Mystra, to create a new Weave that prevents the use of level 10+ spells.
read it up quickly too, didn't mystra used to be human? or i heard something like that.
The second Mystra was a convenient human vessel, yes. I believe the third one was human as well.
What’s the highest level these spells can be?
It’s not defined, but given that only one level 12 spell was ever invented, required components from ancient dragons and the tarrasque, and was used to become a god, it’s unclear if they’d need to be more powerful than that.
Yes, the third Mystra was a human mage known as Midnight prior to the second’s death at the hands of Helm.
In the time of Netheril on Toril specifically, these spells would be learned by extremely powerful arcanist Archmages that were capable of plucking a tremendous number of arcs from the Weave to shape the spells. The level 10 spell, Proctiv’s Move Mountain, was used to create each Netherese city, and thus at least one such mage lived there.
On Athas, the spells of level 10+ could only be cast by divine casters who were beginning to become one with the elemental planes, Preservers in the process of becoming Avangions, or Defilers (such as the Sorcerer-Kings) becoming Dragons.
In both of these examples, the caster in question must be a human of exceptional power.
On Cerilia, the Regent needn’t be a supremely powerful mage or priest, but they must have a strong connection to the magic of the land, typically by creating a leyline to a place of power, and rely on their god-infused bloodline to do the rest. This magic was exceptionally expensive and rather time-consuming.
On Cerilia, these Realm spells were somewhat commonplace, perhaps as much or more so as the Netherese Archmages, whereas the Athasian magic of the Sorcerer-Kings was limited to only a few known individuals was was cast infrequently.
I see, okay. Thank you
Amendment to my prior statement regarding level 10+ spells and Mystra—she didn’t make the spells impossible to cast, strictly speaking, but very close to impossible. The spell always fails on the first attempt, the spell causes intense mental strain to even read, and she has the ability to flat out veto any level 10+ spell cast and Feeblemind/Befuddle the caster if she feels the need to. What is impossible is any spell that has an effect directly on her or the Weave.
thanks you for the lore
basically unless you could convince her it was a good idea and kept such magic on the down low, it was effectively impossible, in a round about way that mainly effected humans trying to cast such magics
i imagine if any spell had a 100% decline rate was "karsus' avatar", would not blame her given it's infamy
Steal the power of a god, yea that spell got banned.
Do Duergar in their civilizations in the Underdark ever tend to have any specific monstrosities or beasts that they tend to domesticate or train/utilize?
Yeah
Steeders?
It's one of the two, but yeah, big spiders
And they have slaves from different races as well
Yes, Steeders
those arent Beasts or Monstrosities though :V
Yeah was moreso wondering on the domesticated animals/monsters front
Fair enough, I was just thinking of things like Orcs and stuff since they are "monster" races
I knew about the slaves already
The slavery has been taken into account already in the plans I am laying out.
They use large lizards
and enjoy company of other small animals like bats and spitting crawlers.
though that is 3e stuff I'm mentioning
the sptting crawlers I mean
But anything in the Underdark that you think makes sense could be used.
I've been planning a big Duergar "mega"dungeon stronghold that the players have to infiltrate and deal with because of the threat the Duergar pose, the mad and evil among them having taken power and hold of the stronghold and its operations and trying to mount attacks on both the surface and possibly other nearby underdark civilizations.
Probably going to make a whole homebrewed campaign around it, so I'm wondering about good sources for underdark and Duergar lore i can use to fuel this adventure.
depends on the setting you are using, as some of their behavior norms and such for their societies is often setting specific
far as i know the majority of the setting agnostic lore on them is in the 2024 books
Does lore acknowledge classes?
Like, do civilians go “hey that’s a hexblade warlock”
Instead of just going “hey that’s a magic user”
It's kinda shaky and inconsistent. So for example:
- Drizzt is referred to as a "ranger". In most of his stat blocks, yes, he has some levels in ranger, but usually has levels in fighter, too. Example: http://www.candlekeep.com/library/articles/drizzt-35.htm
- Salvatore wrote a character named Gareth Dragonsbane who is also known as the "paladin-king". He is actually a paladin. https://forgottenrealms.fandom.com/wiki/Gareth_Dragonsbane
- Artemis Entreri is an "assassin", but nobody refers to him as a "rogue" - despite that's usually the main class he has in his stat blocks.
- Cattie-brie is usually statted as a "fighter" but most people refer to her as an "archer".
classes are non diegetic
while the term may show up, it does not nessissarily mean the class as we know in the game's mechanics
I would argue some classes are more like actual in world descriptors than others.
Nobody is called a "fighter" as a reference to their class. They are knights, soldiers, sellswords, veterans etc
but a warlock is probably also known as a warlock in world
Warlocks crypt is (in?) famously not home to a warlock, though. So the usage of the term is not always diegetic
It also likely depends on the setting. Classes may be diegetic in some and not others
to my knowledge when they are diegetic is the exception rather than the norm, more often than not they are not diegetic
yeah Larloch is a lich, wizard, the name of the location is confirmed in lore to be a corruption of his name, "Larloch's Crypt" being a name for the whole city https://forgottenrealms.fandom.com/wiki/Larloch#Base
and part of his history even has him becoming a "sorcerer-king" despite not being a sorcerer
in fact, according to what is cited from "volo's guide to the sword coast" he very much does not like being called a warlock, to quote what they have cited from that on the wiki, "A few mistaken minstrels incorrectly called Larloch "the Warlock" or "the Warlock King", after the Warlock's Crypt, but Larloch apparently took umbrage at being called a warlock. Composers of ballads naming him as such were supposedly kidnapped by creatures in the night and carried away to be tortured and turned into some undead thing by Larloch. Singing the ballad titled "The Warlock King" anywhere in three days' ride of the Troll Hills was not advised, lest Larloch overhear and be displeased" end quote
so, yeah, tell that to Larloch, it will not end well if his history and lore is anything to go by XD
okay thats like one misnamed location
I think its also worth noting that "classes" and "subclasses" have changed across additions making it harder to track with the lore as well
yeah but enough so that many a foolish bard has apparently called him a warlock and he was at one point called the warlock king, so still shows the point
supposedly his title as the "shadow king" was introduced as a substitute for the title that would have displeased him
plus looking at notable individuals, while he is described as a warlock, in universe Wyll Ravenguard is known more so as names that don't even reference him being a warlock "Blade of Frontiers" or "Pride of the Coast", and unless i am mistaken, he tends to keep his warlock status and definitely his pact on the down low
Oh for sure it's on the DL
were as some other adventures who are warlocks that aspect of themselves is known, like Farideh https://forgottenrealms.fandom.com/wiki/Farideh
and most often of all, there are rangers, it often more so reffers to the term as an occupation rather than meaning they have any investment in the class/mechanics of ranger
plus i recall several times in the past others also pointed out to me and or others that the classes were not diegetic terms
Yea, i would agree they are not diegetic
Lots of what we would call clerics are called priests
Yep. Priests, acolytes, clerics, vicar, etc.
Lots of words to describe various titles
When building a world what general dnd lore is there for “gods” & can I mix that with home-brew gods?
You can do whatever mixing you want with your own setting. There are different pantheons in different settings, one of the most well known settings is Forgotten Realms which has an extensive list of gods.
You can mix whatever pleases you. Wildemount has a list of gods that are found in other settings, so it's a good template of the things you can mix when it comes to pantheons
some gods in dnd are even taken and adapted from mythologies in our own world hence what was labeled "fantasy-historical pantheons"
though the 2014 dmg's first chapter did have a section that provided a sample pantheon and covered at least a bit of the various different ways one can approach gods in a setting, including in making your own world
plus the published lore does not really effect your homebrew or even your own table unless you wish it to, so asking about that sort of thing is not really a lore question
In Faerun the Norse God Tyr appears within the pantheon so yeah, you can mix and match
yeah, he is what is known historically as a multispherical power, ie he is worshiped in more than 1 setting
gods in dnd basically exist beyond linear time
and to a degree presumably space, probably why death for a god, unless killed by a god of equal or greater power and their portfolio's absorbed, is more like a comma than death in the traditional sense
some other gods have lesser known connections to other pantheons such as Celtic and Olympian, such as Silvanus and Tyche (who is now broken into two goddesses Tymora and Beshaba), respectively
You can do whatever the heck you want as long as you're not selling it or plagiarizing
Thank you people 🙌🏽
Yes.
An elder brain also sees itself as a savior of the mind flayer race and a living memorial that preserves the memories of the mind flayers' prey. By its twisted logic, humanoids whose brains are devoured by the colony are rendered immortal, their memories preserved forever in the elder brain's labyrinthine mind. When a mind flayer grows old, becomes infirm, or is grievously injured, the elder brain absorbs it-another form of immortality, as the mind flayer's mind dwells within the hive mind forever after.
Volo's Guide to Monsters
Thank you very much, was digging through the wrong books.
Dex also gives you better hit rates
that not really something for this channel either
Sorry, which channel should I ask then?
Probably #dnd-discussion
#character-discussion or #rules would also work
how does volo actually know this
did he spend a century in a hive mind or something
All narrated lore is ultimately fallible, hence why you are able to change the lore to whatever you wish.
As for Volo, he is generally regarded as knowledgable and widely traveled, as evidenced by the large volumes of books he has sold
Hes also known for exaggerating
Volo does have competent editors - E
i need as much info on ashardalon as possible
Is there a guild or association of famous detectives ? Maybe even individual ones
what setting
Phandelver
Forgotten Realms? I would probably say the Harpers fall under that
The Harpers, or Those Who Harp, were a semi-secret organization dedicated to preserving historical lore, maintaining the balance between nature and civilization,[9][24][25] and defending the innocent from the forces of evil across the Realms.
Thought more of a Sherlock Holmes variant
Any city watch or big policing agency would have an investigator of some kind. Or religions might have inquisitors.
Reminds me, did the Investigator background give any examples...
Near Phandelver is a city called Helm's Hold who may still be home to these guys: https://forgottenrealms.fandom.com/wiki/Order_of_the_Gilded_Eye
They're kinda jerks though
And there's the Neverwinter Guard: https://forgottenrealms.fandom.com/wiki/Neverwinter_Guard
They would likely have some sort of investigative arm, I'd imagine
You might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding Spellguard.
Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the City of Skilled Hands.
finally, SCAG has some useful information
Yeah the Wintershield Watchmen would also be good, but they investigate local matters, not stuff all the way out in Phandelver, which is why I left them off. https://forgottenrealms.fandom.com/wiki/Wintershield_watchmen
Of course I am also limiting myself to local organizations, since it is more likely they would be there due to distance alone
Are there any Demon lords or other powerful entities of the abyss that are explicitly connected to disease and/or decomposition besides zuggtmoy? I'm looking for someone with direct domain over these things, not like how Orcus could technically be connected to them due to the effects of undeath (unless he is explicitly a lord of disease and I've missed something).
Sort of
Rather than poison, his tongue contained raw chaos matter which he could implant into the flesh of other beings. The entropic power slowly consumed the unfortunate target's body and soul, until they were utterly destroyed with only magic like dispel chaos delaying the process and the strongest of restorative magic bringing back the lost soul without the degradation continuing. He also possessed telekinetic powers and the ability to create symbols of insanity.[1]
And of course: https://forgottenrealms.fandom.com/wiki/Juiblex
does Zuggy not have some relation to disease as well, or am i mistaking her domain
Many of Juiblex's spell-like abilities were related to blighting and befouling areas or desecrating and despoiling specific targets. Often times his first move was to hide, possibly by turning invisible, before engulfing multiple foes and unleashing a contagion on the first.
Hmmm, neither of those are quite what I'm looking for. Juiblex if often thought of when disease is brought up despite having little to nothing to do with it to my knowledge. He's just a hungry guy
I mean the above shows that he is more than capable of causing a contagion to break out
But yeah if those don't suit your fancy, just make one up
-# theres a crap ton of demonlords being spawned anyway
Yeah but it's a bit too tangential a relation for me. I should elaborate that I'm hoping not to find one so I can invent my own. Just wanted to make sure he wouldn't be encroaching on an established character’s domains.
If you're the DM there are as many or as few "pre-established" characters as you see fit. Don't like one? Never existed.
There is this guy, but he's not a demon lord: https://forgottenrealms.fandom.com/wiki/Anthraxus
Anthraxus the Decayed (pronounced: /ænˈθrɑːksʌs/ æn-THRAK-sus[5] about this audio file listen) was an altraloth and the ruler of the yugoloths, known as the Oinoloth, and the master of the Wasting Tower, Khin-Oin, making him the effective ruler of the Blood Rift or the Battle Plain Oinos.
Oh yeah of course, but I'm trying to stay in line with official outer planes lore for the most part
If there's nothing to stay in line with you're good then
Yeah he's who comes up with every google search. That's why I came here
4th ed lore mentions https://forgottenrealms.fandom.com/wiki/Plague_demon these guys, who were the creations of something called the Voidharrow.. very much tied into the whole Tharizdun 4e abyss lore though.
Yeah I didn't mention them because they are just a mainfestation of the god
Did Calimshan at one point control Amn and Tethyr? That’s what some of the sources I’ve read seem to be implying, but it’s a little vague. Also tangentially related, what exactly is Muranndin and is it still a thing as of the latest lore?
she is the demon lord of fungi, you may think she has something to do with disease do to her title of The Lady of Rot and Decay
she does make use of decomposition though, but not for any sort of hire purpose like renewal or anything https://forgottenrealms.fandom.com/wiki/Zuggtmoy
forgotten realms has a large list of known demon lords, though some of them have so little they don't even have their own page for their lore https://forgottenrealms.fandom.com/wiki/List_of_demon_lords
Bayemon of the Unhealing Wound is a demon lord associated with the afflicted, so they might be who you are looking for
though there is also the likes of Ereshkigal who is so obscure literally all we know about them as a demon lord is their name, so could literally be associated with anything for all we know
also demon lord titles are largely self-proclaimed in nature, they often just happen to have powersets that fit with these titles and despite his powers over disease, none of Anthraxus' titles call him the lord of disease, despair and misery sure, but not disease, he just has a rather unique power revolving around disease that no other being in the multiverse that we know of seems to have
is years old at this point, but the well known lore youtuber AJ Pickett went into detail beyond what seems to be on the forgotten realms wiki on anthraxus if you happen to be curious on him and his abilities beside what little the wiki describes
Tethyr appears to have been ruled by Calimshan in at least two separate periods. I've references to a Tethyran revolt against Calishite rule starting in -387DR, and the Shoon Imperium unifying all three of the kingdoms until its fall in 449.
Muranndin appears to be a kingdom carved out of the south of Amn by a couple of ogre magi and assorted allied humanoids. Also pops up referred to as the Sothillisian or Sythillisian empire. Founded 1370 DR but was still a going concern in 4e books (1479 DR). Current status unknown, I don't know of any 5e material that's covered the area.
this is not an exhaustive search result.
if i recall correctly Calimshan is one of the parts of toril getting a dedicated forgotten realms sourcebook in the future
so there is a chance if it all it may get touched apon in that
Ah, that puts things into a bit more perspective, thank you!
Hypothesis: Would not be unreasonable for Muranndin to be still active, as Amn has been greatly reduced in power due to the events round the Spellplague.
And yeah, I saw mostly the same stuff but all of the sources I could find moreso talked about how its creation affected Amn rather than anything about Muranndin itself
A bit more perspective, I found reference to the "Calishar Emirates" which appears to have been an alternate name for Calimshan's northern provinces at the height of their pre-Shoon expansion. It included both Tethyr and Amn (then Amin). https://forgottenrealms.fandom.com/wiki/Calishar_Emirates
Are there any Halfling deities that would be appropriate for a bookish knowledge domain cleric to worship?
Very possible. Muranndin as a nation was active in the 4e Timeline. Which is 1479 DR. Rumors are circulating that the new Adventures in Faerun will be set in 1501 DR. So about a 22 year timeskip from 4e and a 5 year timeskip from the latest 5e Material.
According to Ed Greenwood Muranndin would be very weak by the 1490s. Reduced to nothing but Murann, and scattered encampments across the Wealdath and barely able to hold the title of the "Monster Kingdom"
got the new DMG yesterday, the D&D 80's cartoon is cannon!
Tethyr as something resembling a nation was ruled over at two separate times. (The lands themselves were ruled over many factions before the lands of Tethyr were solely united under a single government.) Tethyrian independence from Calimshan was declared around -288 DR. The first occupation of Tethyrian lands was around -230 DR, but that was short lived and only lasted a few decades, when Tethyrian clans beat back their forces at Myratma and crowned their first king soon after in -212 DR. The Shoon Empire (27-450 DR) came a few centuries later, and ruled from Shoonach in southern Tethyr across much of what is now Amn, Tethyr, Calimshan and further west. Their grasp over the far reaches of their empire was tenuous but they were ruthless in their rule. From then on Tethyr was largely ruled over by various Tethyrian dynasties.
In my game Murandinn fell to infighting after about 80 or so years (monsters tend to not get along, even in the best of circumstances). Amn and Tethyr have not reclaimed the city and it's basically just a burned out husk home to a handful of monsters and predators. The rest scattered to the mountains and hills.
-# this channel also isnt really for speculation
No, halflings are not really a bookish species. They have a god of secrets and a god of curiosity but that's about it. A halfling would therefore look to another pantheon for a deity based around such ideals.
Also true, I couldn't help it
The multiverse is a big place
Are there any infernal beings associated with flowers?
they also added Presto's hat as a magic item
I'm trying to think of things that could be less infernal and coming up short.
Maybe Zuguttmoy has some flowerish looking molds
But fiends are kinda opposed to life in general
i also thought Zuggy, but was not what I was looking for lmao
Yeah I'm gonna say no
Closest I can come up with is a reference to there being a beautiful garden in Avernus, but it rather explicitly doesn't have any known caretakers and fiends seem to actively avoid it.
I would add it to someone already predisposed to the concept. Like Archduchess Fierna, even sounds flowery.
I was thinking about Fierna, but havent checked her out her, will do that now 
not to my knowledge
Is there anything more to Helm, other than him being about loyalty and protecting the weak?
Is anything known about Tabaxi naming conventions?
There is something in Volos about tabaxi names I can’t find it at the moment I’m at work
@slow river depends what you mean by tabaxi as there are two kinds in the realms, but assuming you mean the cat people the part that enoki is referring to reads "Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology, prophecy, clan history, and other esoteric factors. Tabaxi names can apply to both males and females, and most use nicknames derived from or inspired by their full names.
Clan names are usually based on a geographical feature located in or near the clan’s territory." end quote
i find the name generator, on it's own site, that is tied to dnd beyond's character creation system, is useful in this regard as it gives plenty of additional examples in addition to those from volos
far as i know though, this "complex formula" is not broken down in detail beyond that in any published lore, though i could be wrong about that
The named Tabaxi (catfolk) in ToA have an odd naming convention of being named (or at least referring to themselves) after objects or natural phenomena. There is no explanation for this though, and lore suggests Chultan Tabaxi (catfolk) may be disconnected from their traditions from Maztica.
Two Tabaxi players I know used descriptive nicknames for their characters back in the day. Seemed apt for the species
What’s the strongest demon lord?
Any equivalent/similar to Asmodeus in power and/or rank?
I saw that demogorgan was called the prince of demons but I have no clue if that’s an actual title or just a name
you literally have to beat the previous holder and regularly fight off others who want it, it is official
the fact he still holds it after all this time makes it clear that out of those interested in ruling demon kind, he is the strongest
So… demogorgan?
as for asmodeus, only demon remotely close is status is lolth because both are gods in the forgotten realms setting
if you mean demogorgon, yes
demogorgon is his name, demogorgan is not anything to my knowledge
50/50 between A and O and I was wrong
you could easily check it in official materials and even the wiki, so not sure how you learned he is the prince of demons and not have seen his name, unless someone simply told it to you
Orcus is up there with Demogorgon
But that's a long story and some of its canonicity is questionable
yes but he and grazzt are in a 3 way time but demogorgon is still the one and only prince of demons, so he is arguably stronger
especially since to my knowledge he can actively kill other demons to bolster his strength at least in his lore
also you ain't really gunna find an equivalent to asmodeus in terms of role among demon kind cuz demon kind is not organized and is chaotic, closest thing you had was previous princes of demons such as miska the wolf spider and before him, obox-ob, both now long either far too weak or sealed away
in terms of power and rank asmodeus is arguably above the demon lords, historically when he was stated out it was beyond what you see in modern materials
Yeah I should have expected there to be no definitive leader. Chaos reigns supreme
Ty
so there is no 1 being that really can be accurately be called his demonic counter part in every way, is spread across various beings
So is demogorgon a self proclaimed prince?
standard demon law more or less is just "might makes right" taken to the extreme
no, he literally earned the title
he fought and slaughter for it
his origin is a bit unclear, but regardless he always manages to claim the title on his own strength and power https://forgottenrealms.fandom.com/wiki/Demogorgon#Origin_and_Ascension
and the reason obox-ob has yet to get the vengence he vowed in both versions, he is still far too weak and is trying to amass enough power to take it back
and last i checked obox-ob originally was the strongest and most powerful of the demons known as the Obyriths
until the one known only as the queen of chaos, betrayed him, installing miska the wolf spider as a sort of figure head, ruling demon kind via miska, least until he was sealed away
most demon's titles are self proclaimed, but to my knowledge no demon would foolish or arrogant enough to proclaim themself "prince of demons" though some come close but know not to try to claim such an important title without claiming it from the previous one by defeating them and claiming it
that specific title is only ever used by the one who actively owns it by right and any that claimed to be one and did not earn it, would likely be torn limb from limb by the true prince himself
That particular rule probably follows for most of the other "Prince of X" categories... any demon with enough strength can knock a few thousand skulls and claim to be a Demon Lord or Demon Prince, but claiming to be the Demon Prince of Undead is going to get Orcus' attention and you better be able to back that up.
yeah being a prince of or demon lord of something is separate from being the "prince of demons"
plus to my knowledge most of the time, these self proclaim titles are associated with the unique form and powerset they got from becoming a demon lord that seperates them from their peers
the wiki kind of explains this and at least provides some useful sources https://forgottenrealms.fandom.com/wiki/Demon_lord
Do Feywild "citizens" worship any gods or do they just worship Archfey like Titania Oberon or The Queen
nothing stops them from doing so if they wish, but fey are alien compared to our own minds, and is not really a citizen thing, they just dwell and are otherwise native to the feywild
there are fey gods, so there is that, Titania and her court are referred to as a pantheon and are treated as gods, but could simply be a case of gods that are also archfey
My mind was out of the words for that type of thing so I just used citizens
In regards to the weave, if a person could not attune to the weave, would they still be able to use magic items to their full capabilities?
How are and strong is adamantine? My first time as a player my DM really hyped it up, saying nearly no fire can melt it, and it takes the strongest magic to mold it. Is any of this true?
I started having my doubts when I saw adamantine armour is just uncommon and the forge in BG3, but ik that's different from normal dnd
It's uncommon because it's not a singular unique thing that's actively very hard to produce, it's just that the only ones who know how to make it at a consistently quality standard are the dwarves (in most, if not all, interpretations). It's like KFC's secret spices in that regard. The rarity of the adamantine materials are... Kinda different in every other version they're in, which doesn't help xD
Adamantine is considered as strong, if not stronger, than diamonds. It's always a crit on objects if used as a weapon, and the armour just outright negates crits and even reduces damage even if you're hurt. This is before it is enchanted, so base adamantine armour is beyond stuff that is non-magical. Thematically, adamantine seems to be 'the strongest' among non-magical materials, but a standard steel sword enchanted by a lvl 20 Wizard could be leagues beyond that so, generally, adamantine seems to be as far as you can get without magical influence
Not as rare as adamantine, I think, but by no means common
Adamantine has to be forged as an alloy while mithral's a natural resource so if you find a vein in the earth, you can just outright produce more
No prob ^^ hope it was helpful
Not being able to attune to the Weave means you can't use magic itself, but magic items were created specifically to get around that so you can still use them
The item itself is the thing doing the magic, you're just the person flicking the light switch
to my knowledge attunement is typically more tied to the living than to the weave, magical items, attunement or not, yeah the magic is imbued into the item
yes, in lore it is the strongest and most durable metal cuz of how dense it is to the point it is where combatants will avoid trying to block or hit a shield or weapon made of the stuff cuz it will easily destroy them if not made of the same or similar material, mechanically though it comes off a bit underpowered especially for weapons
sounds like they are paraphrasing as fire can melt it, but it not only has to be ridiculously hot but also magical https://forgottenrealms.fandom.com/wiki/Adamantine#Properties
though the sources vary, at minimum in published material it needs to be at least "2280ºC" to even melt the stuff
Oh wow
it is basically the dnd super metal, least not counting metals and materials from the outer planes
especially in the case of destroying items, though that is mostly mechanical for the weapons it still matches the lore to a degree cuz it's power and sharpness for weapons, depending on the weapon if it was sharp or not obviously, cuz how hyper dense the stuff is
so like with a warhammer for example made of the stuff, you could pretty easily break through walls and doors unless they are made of the same material or otherwise buffed to similar levels via things like magic, of which i am not even entirely sure is a thing
is also pretty expensive to where the door of the legendary tomb of horrors has a pretty funny history regarding it to where in lore they eventually had stopped making the door out of adamantium cuz it was too explensive XD
how could anything be particularly rare in a world where sufficiently powerful wizards can conjure anything into existance
because those wizards are rare and also limited still?
do you have a lore question though?
Because adventurers have a habit of dying young and not being resurrected, and Wizards have a habit of destroying themselves before they reach the godly levels where they can warp reality, and of that small number, the very few number of them are busier with more important things than crashing a world's economy by conjuring 500,000 tons of various rare materials, so statistically, a Wizard who can do what you're suggesting does not occur in every generation of Wizards, or even every two, three, or five generations.
Potentially the most famous and still-living Wizard in the setting is Elminster Aumar, who is nearly 1300 years old. And in that time, there hasn't really lived a Wizard who can outright compete with him on a day-to-day basis.
plus the rarity of magical items and even just wizards, let alone powerful ones, can vary from world to world
like magical items are more difficult to create presently on toril, least to my knowledge, compared to the hight of the netherise empire
like even in the realms having "the gift" ie the ability to tap into magic is far rarer in universe than you might think just from creating characters or playing as a game
like 1% of the population have any magical talent if i am not mistaken
-# .. oh mygod
toril just happens to be larger and or more population dense than earth, so that is why it might seem like there is so many magic users, but is far from the amount it use to have before karsus' folly
like player characters are ment to be part of that minority of remarkable people, not the norm or standard of everyone in the setting
especially since he is also a favorite of mystra, the goddess of magic, among her chosen, on top of being famously powerful and cunning wizard
And of that 1%, you've got the whole spectrum of shmucks who blow themselves up, weak scrubs, average joes, and over-achievers
And /THEN/ we have the Wizards who manage to become demigods
A lá Elminster
be it via sheer skill, talent and knowledge, or being picked as a chosen one by the goddess of magic herself, of which elminster is both, and while mystra has more chosen than other gods, she kind of has to and a chosen is not something a god will just grant you the status and power of willy nilly
cuz a chosen is basically given a portion of the gods power, the more chosen you have the weaker the deity becomes themselves, is why most gods only have a single chosen or a small number these days if any
Tbf, if you have a surplus of power, you can have a ton of Chosen and it makes little difference
Mystra has like over 20, I think
Including goddamn Volo
but yeah, magic was at it's most common to my knowledge on toril in the forgotten realms setting, especially among humans, at the height of the netherese empire, which has not been a thing since the event known as "karsus' folly" which was over a thousand years ago at this point https://forgottenrealms.fandom.com/wiki/Karsus's_Folly
to my knowledge volo is not a chosen, he is a weave anchor, different concept, and i know that he is not even aware of this status
Ehhhhhhhhhh, valid, but Volo lives like he is Chosen. Dude just doesn't die
And is somehow still a lvl 1 Wizard
somehow
lives like one doesnt mean he is
being a chosen is not at all related to not dying
thats just Volo being Volo
he basically just has a bunch of dumb luck and has accidently wound up in situations that have prolonged his life
he isnt. Hes just a lucky bastard
also he is a low level wizard because he is very much more involved in is works of writing, for better or worse, and basically like a bard is all about drama and story telling and sometimes just flat out greed and fame, rather than proper arcane research and gathering knowledge and power
he has a few spells of his own invention that are more so utility or quality of life based for himself rather than anything trying to be powerful or revolutionary
Right, but how milestones has he unironically achieved, and he's lvl JUAN
and in regards to his survivability, some of his reasons why he is still alive today involves things like elminster turning him into a petrified frog for a while
level is not really a lore thing that measures strength, but as i said, he is the arcane scholar equivalent of the kind of journalist more concerned about success and clicks over facts, the man is known as an unreliable narrator for a reason
yeah, the reason hes level 1 is that hes just. Not trying to become more powerful
this is pretty even barely laid in the article giving a degree of a peak at the heroes of the forgotten realms in the new books, to quote
"You've heard his name. You've seen his books (whether or not you trust them). Volothamp Geddarm is Faerûn's most infamously unreliable author, traveler, and name-dropper. He's penned guides to monsters, dungeons, cities—and likely annoyed every archmage and archfiend from here to Sigil in the process.
Endlessly curious and obliviously brave, Volo's misadventures are often more dangerous to him than to his readers. Still, if he says he's dined with a dragon or dated a dryad? It might even be true.
When exploring goblin encampments or cities infected with illithid tadpoles, it's best to check the dungeons to see if he needs to be rescued."
end quote
equal parts dumb luck and oblivious, or as some may say just being dumb
to put it this way, if luck was a stat, volo would have invested in it heavily
probably without even realizing it XD
Wait so is Annam an Overgod like Ao?
He has never been called that, but he fits the usual definition.
Annam is officially a greater deity, at least in the forgotten realms
and in 5e is listed as lawful neutral, so does not seem to fit the definition of an overgod from what i can tell based on reading it
he is the leader of the giant pantheon, but that is not the same thing as being an overgod just because the likes of Io and Corellon are described as overgods in some sources, that just means they are arguably overgods in addition to being heads of a pantheon, rather than the two concepts being the same thing
Hmm... How strange. It seems the term "overgod" does not appear in On Hallowed Ground. Which the FR wiki uses as a source for claiming that Corellon and Asgorath are.
Wiki once again misrepresenting sources?
In any case, it appears the FR wiki page on Overgods is not to be trusted.
... On Hallowed Ground is used as the source for quite a lot of that page actually. And it does not mention overgods at all. This page is actually completely worthless
Planescape tends to call the gods "powers", and "overpowers" does pop up in the text a few times... but I do find the wiki article rather self contradictory.
It's worse than self contradictory. It misrepresents its sources. Corellon is called a "greater power" in that book. Not a single mention of the word "overgod" can be found throughout the book.
This is worse than sloppy editing, this is just straight up lying and speculation
Who wrote this wiki page? There has to be an explanation for such unacceptable job. Is it that one page has been split into two thoughtlessly?
even the wiki aside, the understanding of what an overgod/overpower is, to me still feels like something that given the major known example, Annam does not fit the bill of do to having a divine ranking, not being confined to one setting, having an alignment, and presumably still requring worship as we know he is still worshiped or at least respected along side their other gods
again, "overpower" is the same as "overgod"... I've got one line on them at the end of the first section on page 37, and a paragraph on them at the end of the "single sphere powers" section on 38... that I've found so far.
and besides Ao, the other major example is dragonlance's "high god"
and we know Annam is worshiped in multiple settings, so at the very least that proves or at least leans more towards him not being an overgod/power in published materials
and those do seem to be the two defined examples. By the description of their nature Corellon shouldn't be because he's very much not single sphere aligned.
Oh yeah, Shiraxis, you're right. The problem is that the page is basically conflating "overgod" and "overpower", an overpower being a super-god and a creator god, while an overgod is a god with power over other gods in their sphere of influence.
I think I got more psychic damage off of reading that
so only way i could see one thinking that he might have been one is if they mistakenly believed it was a term that referred to a head of a pantheon especially with Asgorath/Io and Corellon as examples depending on some sources and others only being suspected in universe theorized ones like the world serpent
but again, even if you take those as true, seems clear to me at least they just happen to be both, and not the two being the same thing
Yeah, so, anyways, to get back to the original question, Annam fits the definition of an "overpower", but the wiki editors have failed to notice that there is a difference between an overpower and an overgod
I think those two terms (overgod/overpower) are correct to use interchangeably, but the "super-god/creator god" category is generally pantheon heads or other greater gods, who are below overgods/powers.
As it stands, if it's true for Corellon, it's true for Annam. Probably more true for Annam, considering how Annam has been written in 5th edition.
and they do point out in the notes part regarding those two gods i mentioned earlier "Despite being stated to be an overgod, Corellon was not restricted to a single sphere or location, instead being called "overpower of the elvish race". This, along with Asgorath being the god of dragons, potentially implies that this restriction was not universal."
Yes Scarlet, this note just proves that the one who wrote it misunderstood On Hallowed Grounds and other related sources.
though for what is worth, in the realms at least, it does cite ed greenwood himself as saying a god could be elevated to the station of overgod and not every sphere has one
though is cited from "Ed Greenwood/The Hooded One (2010-06-16). Questions for Ed Greenwood (2010). Candlekeep Forum. Retrieved on 2022-12-31." and last i checked that was a site i was unable to check myself, so can't confirm what the direct source says on that
I should check Faiths & Avatars and Faiths & Pantheons though. This may shed some more light on this whole thing
so if Annam were an overgod, is not in any setting we have seen in published materials so far
Well, anyways, I would like to say "who cares, the concept of overgod is dead since 4th edition"
i disagree since the more recent retreat of many gods in the realms is do to the demands of lore Ao
so it still seems a relative term even now, even if rarely seen
No, I mean the term literally has not appeared since 3rd edition. 3rd edition was, to my knowledge, the last time the term appeared.
No lore since then has used that word
one line in the book says Corelleon is overpower of the elves (first page of elven pantheon chapter), but the list of powers at the back has him listed as a greater deity and only lists Ao and the High God as overpowers
all the rest of the content that mentions overpowers seems to imply they are big bosses of single sphere pantheons.
So the mistake actually comes from the book?
It is in the book, and the wiki properly cites it. It does seem self contradictory, but it's rather an old book to be getting errata for at this point. Seems to fall in the reconciliation between the source books being authoritative works, but also not always accurate.
I thought overgod just meant like having true omnipotence. Unmoved mover sort of deal
Oh no, that's not a thing in D&D.
It's just a logical thing, you know? There can't be more than one omnipotent creature. Either one is omnipotent or none is.
That’s why I asked, because AO seems omnipotent but from what Iv read about giants. Annam seems to be outside of his control
He's not omnipotent. He's limited to Realmspace. I am not sure he can leave Realmspace or affect anything outside of it. Moreover, he has never showed any ability that is not related to the divine.
I think his only actual powers are to affect gods, and he can't actually do anything to people who are not gods. Except maybe make them gods
I think in return for his ability to restrain the gods, he sacrificed his ability to influence anyone not godly
Ohh, that’s cool
not much of a sacrifice since is not really something he concerns himself with
Not in the narrative sense, but in the literal sense, still gave it up
For a god to surrender any amount of power, still a hell of a thing]
keeping an eye on the mortals is something largely delegated to the other gods under him far as i am aware
to my knowledge Ao did not surrender any power
Ao can only effect Annam's connection and influence to realmspace, of which Annam has largely abandoned, he does not need to control the gods, if they operate in realmspace, he is their boss, he does not dominate them and control them like puppets, he has rules they follow and punishes them when they are broken, see the time of troubles for a prime example
and gods like Annam are worshiped in multiple settings, not just realmspace
His powers are literally limited to Realmspace, so something's there
his job is to keep the balance of the cosmos in realmspace, and cares little for things beyond that job as given to him by the luminous beings that he works for
Found a single mention of Ao as Overgod in the 5.14e Sword Coast book, buried in the description of Tyr (pg40). So it hasn't entirely been removed/forgotten.
Is Wulfgar a Uthgardt or Reghedmen? The wiki says Uthgardt but his history is around Icewind Dale
He’s Elk Tribe Reghed, im pretty sure Uthgardt is the general term for tribespeople from what i can find
So Reghed regional Uthgardt overall
and of a specific shared faith https://forgottenrealms.fandom.com/wiki/Uthgardt
that faith being that towards the hero turned deity Ulthgar, hense the name
who these days last we heard is an exarch of Tempus https://forgottenrealms.fandom.com/wiki/Uthgar
That makes sense, if there are TWO beings that are omnipotent, then neither are omnipotent
Yep. The definition of omnipotence prevents the possibility of multiple beings have it. Because they would be each other's limitation.
That’s why “infinite power” is a tricky subject to give characters
Because that power isn’t exactly infinite if they’re limited
Well... Yes and no. When we say "infinite power" we mean one of two things:
- Write an infinite list of powers that can be conceived, it's the powers of that character
- That character has a limited set of powers, but the level of that power is infinite, in the sense that it simply cannot be countered.
There's a difference between something being "infinite" and something being "all encompassing".
Okay that makes sense
Like how there’s an infinite set of even numbers, and an infinite set of odd
Even if I remove the number 2 from an infinite set of number, that set of number is still infinite. It just is not all-encompasing.
... Oh, great minds do think alike
Yes, yes they do
Like how a guy can have infinite power over rocks, but then some guy bonks him on the head with wood
Yes
Now, to get back to D&D... There's really no such thing as either infinite or all-encompassing. Even the goddess of magic can be killed by magic
So these gods aren’t like manifestations of their concepts
Not in the sense you are thinking, no.
(Though to be fair, it would be more accurate to call Mystra the goddess of weave magic. Magic that does not use the weave is outside her purview)
Y’know, that means D&D has multiple magic systems
Divine, from the weave, fiendish, and I guess magic blood?
Not what I was referring to
But... Yes. Gods don't rely on the weave to do their stuff. Neither do fiends.
Magic blood is not a thing, unless you're referring to sorcerers, who do use the weave
But monks do not. What they do is not called "magic" by rules, but it is a magic system
yeah, its just narratively magical, not mechanically magical
In essence, if you look at the PC classes, every spellcasting is the product of weave magic. But once you're outside of spellcasting, things get complicated.
Oh that’s what I meant
Was she killed by weave magic?
Mystra was not. Mystril was killed by weave magic.
To be precise, the 12th level spell Karsus' avatar which killed her, drained her divinity and gave it to the caster.
Right, and that’s why we can only go to 9th level magic
then the system crashed and killed Karsus
Sadly since the caster was dumb enough to target the goddess of magic while he was standing on a flying city, he did not consider the fact that the amount of time he needed to actually ascend to becoming the god of magic would be an amount of time without any god of magic, during which the weave of magic was destroyed. Therefore the flying city crashed.
well thats just a hard limit by the goddess herself (after the new one was reinstated)
Mystra, however, was killed by... Well having a gauntlet shoved through her body, destroying her internal organs.
Euuughh…nasty way to go out
The other Mystra just got stabbed with a sword that also was a god who turned himself into a sword for some reason.
theres enough of them that get along
Who told you that? Plenty of them do get along
The Triad comes to mind
Oh well never mind
Must’ve gotten confused
The elven gods are basically a big happy family, who prefers not to talk about the dad's ex-wife. And the uncle who had a fling with the dad's ex-wife.
Oooh family drama
Or the children of the dad's ex-wife who decided to live with their psychotic mother and therefore turned into different shades of psychotic
Also, do the different settings of D&D all take place in the same general “multiverse”
The officially published ones at least
Yes. More or less.
Some settings are more or less excluded from the greater multiverse, such as Eberron and Dark Sun. Eberron has like two or three books that mentions it as being actually an accessible part of the multiverse with possible crossovers. I'm told the creator is not a fan of that. Dark Sun is... Well, it's the abandoned setting so it does not really matter
Anyways those two settings are separated by necessity. They are less theistic in essence. In Dark Sun there are no gods, it may be an actual atheistic setting. In Eberron, nobody really knows if the gods are real or not.
I see
In most other settings, there is no doubt about the reality of the gods. If you live in Waterdeep and go to the festivals at the temple of Selune, there's a non-zero chance that you once saw an avatar of Selune being summoned by the clerics to bless the festival.
Also, are the planes of water and fire (and other elemental) planes the literal source of each element?
Like they leak into the material plane and when someone makes a fire the fire just hops into this one
An ordinary campfire is not a portal to the elemental plane of fire if that is what you are asking
No I mean like, do they hop over
But... In theory, it works more as... The theory of forms than the actual "source".
In the sense that all fires can be seen as the manifestations of the flames of the elemental plane of fire, which can be considered to be the platonic ideal of flame, undilluted by the presence of other elements
Has anyone destroyed an elemental plane? And if so, does that rid the element from the material plane?
Nope. Destroying a plane is close to impossible.
Makes sense
Or indeed, maybe other elements used to exist that we do not have the mental ability to conceive of because they have been destroyed so thoroughly even conceptualizing, nevermind remembering they existed, is impossible. But that would be speculation. Fun speculation though
What's that line in that game? "That wolf once ate a mountain, then he ate the word for when you're so hungry you don't feel hungry anymore, then he ate the fifth season that came between winter and spring"
That’s what I thought would be a good thought experiment
A “Quintessence” whose elemental plane was completely eradicated
Speculation probably goes into another channel though
So thoroughly, that all of its traces were lost from the material plane and it became legend
Yeah true
This maybe be overthinking it, with magic and other bs going on, but is there any reasoning as to why path of the giant barbarians only temporarily transform into giants and they can’t just hold it.
I suppose it really isn’t much different than a bear barbarian temporarily being resistant to almost everything but I guess it’s because size is a physical change
not really a lore thing
Before I confuse myself again, tomb of horrors was greyhawk and annhilation was faerun/chult with vecna from greyhawk?
Wouldn't Mimdflares have tiny legs?
Since I never see them depicted walking much
Yes. Exactly.
Vecna and Acererak both are Greyhawk characters originally. But the tomb of annihilation is built in Chult, on Faerun, on Abeir-Toril in the Forgotten Realms setting
There’s a great lore episode on both Acerak and Vecna on the dungeonpedia podcast, not an ad js remembered alot of fun stuff
I´ll take a look, but out of curiosity, is there a sourcebook on chult? And I keep forgetting that Acecerak exists
What’s the lore origin of a fomorian?
I read somewhere ages ago they were elf-related or something?
Not sure
IRL they are dark skinned giants that lived on ireland before the proto celts there. That´s the mythological origin at least
I meant in dnd but my wording was terrible. Apologies
I mean, what’s the origin of a fomorian in lore?
Theyre giants who are cursed with a fey curse after failing to take over the feywild
Most recent, and probably best, sourcebook specifically on Chult is probably the original Jungles of Chult box set from 2e. The region got small writeups in the 3e and 4e setting sourcebooks, and some highly relevant tangental content in Serpent Kingdoms (3e). Chult also has a pile of historical lore attached, which may be easier to parse out of the Grand History or the wiki.
One note, for some reason the major human culture on Chult was known as the Tabaxi, which can be a bit confusing. Particularly when the catfolk also show up.
Didn´t that culture name itself after the catfolk?
that does appear to be the current lore direction to explain the similar names, though it is very much a modern afterthought.
The current lore explanation is that the Human Tabaxi Tribe that originated on the continent of Katashaka was named after the feline species.
This is covered in the digital magazine Dragon + 11 under the section "Lore You Should Know: Tabaxi vs. tabaxi."
Neat, thanks for the info.
no
if curious the setting agnostic lore for them as of late is from bigby's their deity is known as Karontor, who's lore reads "Karontor is the elder twin of Grolantor. In a handful of myths, Karontor appears as a wicked schemer whose hatred of his brothers knows no bounds. The fomorians once occupied a place in the ordning corresponding to Karontor’s place, but then Karontor incited the fomorians to assault the Feywild. Just as the fomorians were banished into the Underdark, so too did Annam banish Karontor to a subterranean prison." end quote
also regarding his worshipers "Priests and Rites. Few dare to worship Karontor, even in secret. Superstitious giants believe if his name is spoken, Karontor might burrow up from the Underdark to drag the hapless speaker underground to an eternity of torture. To avoid uttering his name, giants sometimes refer to him as “the banished son,” “the forgotten one,” or “the king that crawls.” A few cults revere him, beseeching him for sinister magical secrets or to consume their enemies." end quote, this is setting agnostic lore by the way
2024 MM has
Once infamous for their magical aptitude, fomorians are giants afflicted with a fey curse. In their pride, they were tricked into invading the Feywild to claim its magic for their own. When the archfey rulers of that realm united, the fomorians were turned back and cursed with supernatural strangeness to make their bodies match their vile souls. Ever since, fomorians have dwelled in the Underdark amid the ruins of their magical cities. The archfey’s curse afflicts them still, tormenting them with wandering cankers, lurching organs, and stranger discomforts.
ah, i was refferencing bigbys, i forgot they appeared in 2024 books, thanks for catching that ti-moth
NP, you meantioning setting agnostic made me remember the new MM lol
Amity likely thought they were related to elves cuz them before their curse and fall was described as being very similar to elves in appearance, depicted in bigby's as the "Fomorian Noble" to partially quote "In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote enclaves. Occasionally they return to the Material Plane to survey the world they left. With angular features and apparently ageless faces, these fomorians resemble gigantic elves."
that is likely where they got the idea of them being related to elves, the only remembers the last part of that portion of their lore
is kind of funny in a kind of dark way, that some nobles of the formorians basically escaped their people's horrible fate by complete accident and dumb luck XD
Is there a connection between Bhaal or his fellow death Gods and the Shadowfell itself?
Like, the realm of Death and Decay vs the Gods that usupred the original God of Death in Jergal
Or is it like, mainly a Selune vs Shar situation?
I believe that the only death god with a connection to the Shadowfell is the Raven Queen.
In the FR, Shar has a significant connection, being responsible with its creation during the Spellplague, but that came after Kelemvor took over as god of the Dead and I've found no records that he concerned himself overly that Shar made the dead walk through the Shadowfell to get to him.
I'm a little confused by Shar's reasons for creating it, though it may have been a consolation prize of sorts after her attempt to supplant Mystra failed so spectacularly.
Thats actually really cool!
I'm asking because as flexible as BG3's lore is for it's story
Figured I'd check that angle for an idea on the most thematically relevent class to the Dark Urge
Is it ever directly described what a Wizard does to cast a spell? Like, what is it that they need to learn for (usually) so many years?
"To manipulate the weave", sure! But what does that actually look like?
The sigils and formulas
If it were just that, wouldn't everyone be able to cast a spell within a few days, just by learning a single formula? Like, if that was the case, you wouldn't need to understand what it means, just replicate it.
But I doubt anyone could cast a spell, just because they had a super detailed step by step guide.
i think youre overestimating how easy it is to just learn magic
I am specifically not! I was saying your answer sounded TOO easy!
... that was just a summary
not sure it's ever clearly described.. there's the funny chanting and the finger waving, but Sorcerers also have to cover that part. Focusing on the differences between them, Wizards are more interested in codifying and recording magic, and also less naturally attuned to the source of magic.
Most Wizards share a scholarly approach to magic. They examine th theoretical underpinnings of magic, particularly the categorization into schools of magic
the phb has the information on how they cast and learn spells
You misunderstand my question Ti!
I am not looking for a broad answer, but for something like "They see a weave of infinite possibilities before their eyes, knowing exactly which string to pull thanks to years of experience".
I doubt it was ever fully described somewhere, but I wanted to make sure.
Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries... Though the casting of a typical spell requires merely the utterances of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study
2014 PHB
"these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study."
Exactly that part is what I am interested in. Was it ever actually described somewhere?
as far as both PHBs, no. Might wager a delve into the FR Wiki at the least
what is it exactly youre looking for? Your other reply does not make sense
I want to know what a WIzard actually learns, before they can cast a spell.
that specific flavor might be specific to setting
Forgotten Realms.
Im fairly sure its just what i said before, i also think Mystra has something to do with it, since shes the one who approves and limits spells casted through the weave
might be worth a glance at the FR wiki tho
Odd question but what of the metallic dragons get along with the other of Bahamut's legacy?
Metallic Dragons are usually quite chill (as chill as Dragons get, at least).
Some might be a more standoffish, but at base, theyre usually some flavor of good
Fair. But Im mainly curious if like.. Brass and Bronze have beef or are they best friends
at base, they would be allies. Any beef would be personal
As an example I mean.
The conflict is usually with other dragons from other families
At least among metallic
again, at base, not so much. If there is, its personal and based on individual
Right right
Trying to see how I can pull off a Dragonborn Draconic Sorcerer
Without overlapping the fire resistance
you dont have to pick the same type
Of course!
I wanted to mix up the bloodline with another of the metallic dragons
Since I'm running with a Brass Dragonborn
which is more than fine. Draconic sorceror also doesnt have to be via blood relation
CHromatics iirc follow a pecking order
Dragons are usually solitary. So they might still fight over territory and stuff like that.
But they could also be friends who regularly visit each other.
Like, Chromatic Dragons would usually just tear each other apart. But Metallic ones might have honourable duels, or just talk about their differences.
But there really is not catch all lore here. Dragons are highly intelligent and usually not alike any other Dragon.
Brass WANTS to be social but really
ah, is it brass? i always get brass copper and bronze mixed up
Brass dragons are the autistic dragons
Yep, those would definitely visit for tea every month :D
if not kidnap you for the sake of conversation
but yeah, as far as im concerned, there is no general emnity or conflict with within metallics
"Come on man, I only put you in that cage for 50 years.. Dont be a such a wuss about it.."
all the metallics equally get along essentially with each other with no real biases between them
generally yes
Hmm... okay then- I'll ask about mechanically speaking then in another channel but to be sure, what element would pair well with Fire?
Ice, Acid, or Lightning?
Are we talking thematically or mechanically?
-# id say lightning, but thats a topic for #character-discussion
That's exactly where my brain went thanks!!
Characters of THAT dnd cartoon(1983) still alive in modern dnd lore?
They are in the PHB for 2024 :)
and what level they can possibly have?
i noticed them, also their enemies in 2024 books and one of official 5e adventure
i think presto can be archmage
i think he good boy enough to be summoned by Sending spell by one of my npcs that need little help for fine price
Hello - I am wondering what are the best available resources (leaning more towards books and PDFs than wiki pages) regarding the Forgotten Realms setting?
I've played 5e on-and-off for about the past 5-6 years. I find much of the published material to be vague, sometimes unhelpfully so. The Sword Coast Guide was pretty thin and disappointing IMO.
But I've recently started looking back at the 80s B/X and BECMI sets. The setting used for those, Mystara/The Known World, has a massive amount of material for it. Detailed maps, city/town maps, relevant dungeon locations, entire books devoted to detailing subregions of the world.
I'm wondering if TSR or WoTC ever made anything close to that for the Forgotten Realms? 3e and 4e would count as well. I'd like to more than what 5e tells me, such as important landmarks within cities or important factions and personnel. WoTC seem to leave everything up to the DM, from what I can see. Just any useful sources of lore that can help shape, structure, and direct adventures and campaigns.
Based on the 2024 versions of the Heroes of the Realm, it seems like only about a decade has passed for them (Bobby appears to be in his late teens/early twenties, the others in their mid- to late twenties).
It's really scattered, they say the 3e and 4e setting guides had alot.
But we're getting new 5e guides in November
3e was pretty decent, and 2e was great for this sort of thing.
is worth keeping in mind that Bhaal is the god of murder, so he is only a death god in the sense that he makes people dead, he is not a death god in the same way other death gods like jergal, kelemvore, and others are
like the domains in 5e, death is pretty flexible in what context it can be, gods like bhaal are but one example of a hyper specific aspect of it, basically bhaal is only a death god in the sense his clerics channel the domain of death for their spells
the shadowfell is really neither of those things, a realm of entropy sure, but not exactly of death and decay, and to my knowledge when not simply trying to bolster their own power in general, most of the dead 3 focus on the world of toril on the prime material plane rather than the other planes, also the shadowfell is mainly a realm of shadow and gloam and to my knowledge only became more associate with the undead and dead when shar had infused the realm with energy from the negative energy plane in the past during 3e
also the dead 3 are death theme but not really death gods, plus to be fair they are also known as "the dark gods"
and the name was mainly cuz all 3 of them died during the time of troubles, despite later coming back all be it weaker
so not exactly a name they are proud of i'd wager as it's more or less an insult
if any of them had ties i'd imagine it would be Myrkul as he was the former god of the dead until he was slain and replaced
funny enough, officially he serves under the mortal turned god that replaced him, Kelemvor
I think that last one is actually Jergal, who's stuck around through three successor gods of the dead as a seneschal and mentor of sorts.
yeah but jergal is not really part of the dead 3
if anything he is opposed to them as we can see via the actions of the bg3 continuity
he basically often is doing things that wind up making the dead 3 the butt of many cosmic jokes, such as secretly being the patron of some sect of the cult of the dragon for their magics if i remember correctly as Ed Greenwood revealed via one of his more recent videos on the factions in the realms on his youtube channel
I don't think Myrkul owes any fealty to Kelemvor....
well he literally is cited as serving under him, so weather he likes it or not, kelemvor is his superior
hmmm, ahh, ok, spellplague stuff. (actually seems to be second sundering once I looked into it)
yeah, he and jergal ironically both work for kelemvor https://forgottenrealms.fandom.com/wiki/Myrkul#15th_Century
which is funny given how jergal is regularly basically making fools of the dead 3 as a whole, when they are not already doing it themselves like in bg3 arguably 😛
and even more so when you remember the dead 3 got their godhood from jergal in the first place, so he could basically low key retire or at least take a less demanding job among the gods XD
Going back to primary sources and none of the citations actually explicitly say he was working for Kelemvor.
I'm inclined to parse the sentence from the wiki as indicating that Jergal was in service to Kelemvor, and Myrkul happened to share similar domains.
well most of it is from 2014 sources one of them being sword coast adventurers guide, but to my knowledge any gods with same domain that are below the status of a greater deity can be many, though they would answer to the higher ranked god of that domain, and it does say that the reaper, ie myrkul brought more new souls for the new lord of the dead to judge, which heavily implies he works for kelemvor who is said lord
as while jergal did have the title in the past as "the grim reaper" simply "the reaper" is specific to myrkul
to quote as is cited on the forgotten realms wiki "However, as that which is dead can never truly die, Myrkul was worshiped as a god once more in the 15th century DR, the Reaper who brought more souls for the new Lord of the Dead to judge." end quote, cited from "Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 35."
hmm, maybe, I'm interpreting it in a slightly more abstract way I think. Fortunately I think the whole thing is likely moot if BG3 gets the canon treatment, as it should leave the dead three once again as dead as gods and main characters can be.
where as jergal even back when he first gave up much of his divine power and portfolio, keeps the records of the dead or as the wiki words it "orderly accounting of the fate of the world as it slowly sank into death, the Final Scribe was the one who kept the records of the ultimate fate of all the dead."
except they were not killed in the traditional sense of god, same as auril should the adventurers prevail in the adventure she shows up in, same rules
the avatars were slain, but not by gods, let alone those of equal or greater power, so they mearly need to wait to reform those avatars
i doubt they would still be as focused on as they are if they were just going to kill them off again, especially in something that is by design it's own continuity with loose connections if any to the proper published continuity that we will only know what did and did not occure in the published continuity in time
like there are not only several outcomes to that story but also ones where the day is not saved at all much less any of the avatars of the dead 3 killed
dnd is like dragonball, there is not 1 singular canon, there are always several, thinking there is simply canon vs non canon is a flawed assumption to make
not to mention that gods and their deaths except under hyper specific conditions is closer to a comma than death in a traditional sense and the dead 3 still have their dedicated faiths on toril, so there is no reason to assume they would just suddenly go dorment cuz their avatars were destroyed by a bunch of adventurers
did not stop tiamat, nor aruil, least not in the long run, especially in the case of tiamat where they could still very much pursue their goals via their followers like the gods that did listen to Ao's warning unlike the dead 3, who's status was reduced to quasi-deity status for not listening, and at that cost allowing them to unlike the other gods intervene directly in the world of the material plane
Tiamat legit is the one God that scares me
good, she is scary in her own right, and has some notable reputations all be it by other names in some cases
dragons are scary strong, their gods even more so
Is anyone familiar with Dendar? I've got a couple questions I've been wanting to ask about her
A big one being is she evil? Because nothing I've read actually really says she is... well besides the whole eating the sun thing and planning on eating it again... but I mean she eats people's nightmares! That doesn't really sound like a bad thing.
Shes basically Ouroboros/Yormungrandr from my recollection
They still have the nightmares, they just can't remember them in the morning
Yeah beeg snake
Huh I didn't know that?
and there is the whole: devouring the sun, plunging the world into eternal darkness and getting revenge on the gods and Ubtao for locking(?) her in the borders of the Fugue plane for an eternity.
Her 3e stat block considers her NE
That's another thing there's a bit of conflicting information "They believed she lived beneath the Peaks of Flame and would one day emerge through a gigantic, iron door to devour the sun" and "Another group of Kelemvor worshipers saw it as their sacred duty to take the battle to her on the Fugue Plane"
So is she in the Fugue plane or beneath the Peaks of flame?
Why not both? The gates under the Peaks of Flame could be a literal planar Gate to an otherwise isolated section of the Fugue plane that traps her.
More confusing is the line in here suggesting that she takes occasional jaunts across the lower planes, which makes the prison less than effective sounding.
Wait no you actually got it spot on
"It was said that a pair of iron doors leading directly to the Fugue Plane were located within the Peaks of Flame, beneath one of the volcanoes,[3] and that the primordial Dendar the Night Serpent will break down these doors at world's end."
Maybe she can't physically access the material plane? But that is still a little strange
Also correct me if I'm wrong she has no genuine connection with The Night Parade besides them worshipping her right?
Champions of Ruin does say "The people of Calimport believe that she is the mother of the Night Parade, although this is not true." (142)
and goes on to describe a cult dedicated to her despite the inaccuracy of their beliefs.
So the general population do hold her accountable for what goes on during the parades, you know if they remember
But she's also got clerics doesn't she?
Clerics that get their power from a proper gods despite still worshipping her
Yeah apparently that god is Cyric
The cult section specifically mentions that at least one "cleric of Dendar" was actually unknowingly getting his spells from Cyric... which is very Cyric.
Sounds about right
So does she or has she ever interacted with someone besides you know eating their dreams?
She does have some yuan-ti priests who get some amount of power, seemingly from her.
In a cleric or warlock kind of way?
I kinda just assumed she just didn't care for people
Ill defined, I see both priest and pact in this paragraph. Could be either.
I mean I wouldn't consider both being out of the equation
Or it being a kind of mix
she was involved in the overthrow of Cyric: the wiki mentions that another hero wounded her and she agreed to regurgitate a whole mass of nightmares of the inhabitants of the Bone Castle to allow Kelemvor's(?) forces to storm it in the chaos.
The actual spellcasting abilities in the yuan-ti stat block are very Warlock focused... eldritch blast and friends.
So... regurgitate the nightmares so they're like distracted/weakened?
Ahh them being a warlock makes alot of sense as she isnt a God from what I'm aware of
the wiki: "she unleashed the night-terrors of the Bone Castle's residents". Her stat block suggests that she can drive people insane by forcing them to endlessly relive their worst nightmares. Alternatively acting a version of the Nightmare spell, which I'd have to look up because I'm not sure it made the transfer to 5e entirely intact.
Yeah I can imagine that being effective
Watching a video on her now and their quoting something from Gwydion "His grandfather had told him thay the Night Serpent are the horrible dreams of disobedient boys and girls, growing fat so she could rise from Hades at the end of the world and swallowed the sun".
So... She's chilling in Hades as well?
The location of Jergal's (and succesors') domain has moved a bit over the years, and depending on which cosmology model is in play. Sometimes it's described as being a neutral demiplane somewhere in the Astral Sea, sometimes it's been carved out of a section of the first layer of Hades.
God so once again all is correct? She is technically both under the mountain, stuck in the Fugue plane and resides in Hades
