#dnd-lore
1 messages · Page 81 of 1
I want to make a capoeira(afro-brazilian martial art) inspired character in forgotten realms, and am wondering if historically, there are any groups, people's, or area that experienced systematic oppression (or even slavery).
Does anyone have a suggestion for trying to set that character into a lore accurate part of the world?
If not I'll probably just pick a spot
Could be chult
there are a lot of places that in the forgotten realms still have such practices, be it oppression of some sort or slavery, even if historically, is just something not focused on too much in more recent lore
though to my knowledge chult is not one of them
While frowned upon slavery isn't illegal in Port Nyanzaru.
plus far as i know there is not really a centralized government for chult, most of the cities are either natives deep in the island or a few port cities
theres the one port and the savage haunted jungle
Chult itself is not centralized in years passed Amn controlled the port. Parts of the peninsula have its own governments though such as Omgar, Thindol, and the Tashalar.
is there any lore about Giants disliking Lycanthropy?
They can’t even be affected by it. They’re mostly known for hating dwarves and vice versa and hating dragons and vice versa
ok, thx, will change that first part, nothing is more epic than a Giant WereMammoth, but its great to know they can't get it
Lorewise there is some very interesting changes to how this is approached over the editions, as originally it wasn't really Sunlight by itself that was the issue, but time spent away from their homeland (And sunlight made it act faster).
In 1e sunlight faded them quicker, but the issue was simply being away from the natural radiations of their homeland. in FR this was Faerzress, in GH it was Lacofcite and Teomkite). In 1e these radiations were specifically in the Vault of the Drow and that drow culture, so it's possible even being elsewhere in the underdark could fade them.
1e, Unearthed Arcana:
The 50% magic resistance possessed by NPC dark elves is likewise not a property of player characters, who have abandoned their homeland; it is likely that this power is the result of extended dabbling in the dark arts as well as the effects of their environment. Once having made the decision to embark upon an adventuring career, a drow player character can never regain this magic resistance short of the use of wish spells or similar magics, but can still rise in power and dominate fellow dark elves
1e, G3: Hall of the Fire Giant King (First appearance):
Special note regarding drow cloaks, armor and weapons: All of these items have special properties, although none of them radiate any magic. The items are made under the conditions particular to the strange homeland of the drow, for this place has unknown radiations which impart special properties to these (items). When such items are exposed to direct sunlight a rotting process sets in. This process is absolutely irreversible, and within 2 weeks cloaks will fall to shreds, while armour and weapons become pitted and unusable. If items are not exposed to sunlight they will retain their magical properties for 31-50 days before losing them, and if they are exposed to the radiation of the drow homeland 30 or so days, they will remain potent.
Vault of the Drow:
The small "star" nodes glow in radiant hues of mauve, lake, violet, puce, lilac, and deep blue. The large "moon" of tumkeoite casts beams of shimmering amethyst which touch the crystalline formations with colors unknown to any other visual experience.
(...)
These growing things all thrive upon** the radiation **of the "stars" and "moon" above, or the fertilizers spread about for them by slaves and servants of the inhabitants of the Vault, the Dark Elves
In 2nd edition this continued, but sunlight still became the main concern. Due to being dark adapted creatures, drow would suffer penalties in any bright light, but sunlight would cause their gear to decay as well, but even long periods outside of the underdark's radiation would decay them. The Complete Book of Elves adds drow as a player option and similarily notes it's not sunlight, but being away from the underdark that fades their powers.
In 3.5 Drow themselves have light blindness, but no reaction to sunlight specifically. I can't recall any mention of them loosing any abilities (or even magic items) due to sunlight or even duration away from the underdark.
5e went back briefly to sunlight specifically being an issue for drow, but also applied the same rules to other species, and kept the Sunlight decaying drow magic items like piwafwi.
unless i am mistaken some older lore had very few kinds of lycanthropy that could effect giants, at least what is documented on the forgotten realms wiki seems to illude to it but does not give anything specific https://forgottenrealms.fandom.com/wiki/Lycanthrope#Therianthropes
I'd appreciate some lore on Living Spells.
I read up on them on the Forgotten Reams wiki. While it did shed some light on them, mostly well known examples of living spells, it was still kind of vague other than saying a lot are remnants from ancient civilizations like Netheril. That or just simply saying wild magic caused it lol.
How exactly is a living spell created? Are they sentient? Like a living fireball, if possible. Do they just act out how the spell would behave? Or can they start acting on their own?
It varies, there's no one way
Living spells are typically produced by accident.
Some living spells are intentional creations. Some are the result of accidental releases of magic.
For example there are living spells in the Mournlands of Eberron that are the result of the cataclysm known as the Mourning
living spells are more associated with eberron last i checked, so that setting will likely give you the most lore on the subject
There are living spells in the Forgotten Realms, hence then finding references to them
They aren’t especially intelligent, marginally more so than normal animals. They mostly just attack anything that gets near them.
i know, is just to my knowledge they are more prevalent in eberron, was not trying to say they were exclusive
I believe most of the living spells on Toril were either created by the Spellplague or Karsus’ Folly, the two Day of Mourning-sized magical disasters of the Forgotten Realms.
I read that the Mad Mage Halastar created some
Yeah, mad-sciencing them into existence like a normal construct is their other possible origin.
Thank you for the reply, I’ve never seen that mention of their homeland being the source of their powers before
I do find it interesting that 'sunlight sensitivity' started as a drow only thing and was more about the radiation of their homeland, then in 3.5 it just became 'doesn't like bright light' while some other species had actual sunlight sensitivity, and then in early 5e sunlight senstivity came back for mutilple species and drow magic items decayed again.
Is there a god of dreams
Setting?
many, but yeah, which setting are you wondering about?
Sehanine dendar and selune
Can i ask in this channel about the lore of Faerün deitys and gods?
Yes
What kind of things should happen to a Cleric devoted to Selüne, for to be "converted" or begin to praying to Shar?
If they willingly sought it put it was probably because they suffered a great loss. If it's a forced conversion that's some heavy magical coersion
It would be enough a great loss and two betrayals from different people? I'm trying to justify the change from Selune to Shar with those incidents that my character suffered
the math checks out on my end
how late in their life would this have been, cuz we have some examples in some continuities that did exactly that, all be it happened early in their life the one i am thinking of specifically
if later in life, you could involve the real sort of wrench that is the dark moon heresy which was a doctrine that proposed the two goddesses were 2 sides of the same being, and though originally a scam seemed to have some vague merit to it, and is known to teach it to followers of shar and selune alike mainly aiming to lure away all but the most unwaveringly devoted followers which could reasonably so doubt in either's faith potentially even if it does not convince them to join https://forgottenrealms.fandom.com/wiki/Dark_Moon_heresy
though more character specific details and further questioning on the matter might be better suited for #character-discussion
Can a character be high enough level to become a warlock patron? I know I can just hand wave it as a DM but what are the criteria for a patron?
A player in my game adores a wizard npc that I have (full boat lv20 Arch mage) and wants to know how she can swear a pact with them.
Im not entirely against this idea but I wanna try and make it make sense first.
That's not a lore question
Mainly because
- Levels are a game mechanic, not something that exists within the fiction
- This channel is for what has been published in official lore, not what ifs
You probably want #dm-discussion and/or #dm-world-building
Question since gelatin takes the form of its container would a mimic that swallowed a gelatinous cube work like a mold or something else
It's the lore of how gelatinous cubes work with the world around them I was curious about it
Then what are the cubes made of
I don't know, but it's not gelatin
Gelatinous is an adjective describing their appearance and texture, not that they're made of gelatin
Also what setting are you asking about?
A dungeon like if a mimic were to eat the cube what would happen to both of them
No, what D&D setting. Not what locale
Do you know what "setting" means in the context of discussing lore?
I'm using eberron
Okay, so you're asking about gelatinous cubes in the context of Eberron?
Here's the page on Gelatinous Cubes from the Eberron Wiki
Yes
Is death and resurrection a game mechanic thing as well?
Oh, he's left the server.
Depends on the context, there are gods that have their lore based on resurrection/death. If you are asking about how players could resurrect or survive death saving throws probably not lore
I suppose that's what I am asking. Whether 'oh no he died, nvm I got a spell to resurrect him' is part of the world/lore/setting, and how would it impact society as a whole.
Do people burn bodies of people executed and rip them to pieces to avoid resurrecting criminals, tyrants, etc?
Or is resurrection something extremely rare done by gods, and thus not really a thing for 99% of cases?
that depends on not only setting, but cultures, faiths, and situations
AJ pickett did a very solid lore video on the topic, i will dm it to you
Cheers.
Resurrection is part of the forgotten realms lore, there are people who can resurrect and so we would have to go through different locations and determine if they have someone or not if that’s what you are looking for
Just learned half-dragons aren’t actually half dragon anymore, just dragon mutants. What other weird changes to the lore did the new Monster Manual bring?
? half dragons are definitely still half dragons
how they become "half" dragon is, as always, still variable
Born through magical rites involving the essences of dragons, half-dragons serve their creators and their own draconic whims. Most half-dragons are created by chromatic dragons who desire servants with some trace of their own might and grandeur.
Honestly, it still seems like either origin is plausible
yeah, anyone who thinks they are removing previous lore is likely either misinterprating it or forgetting that the 2024 books are setting agnostic
in fact one of the easiest ways to make half dragons historically has been arcane transformations, which this clearly is reffering specifically out of the many ways they can come about
-# Half dragons being children of dragons and other creatures was just a wee bit more popular. Especially since it was a template
thats was the first possible explination in the 2014 Monster manual
Ja, and the arcane ritual followed afta
When a dragon in polymorphed form mates with another creature, the union sometimes produces half-dragon offspring. A creature might also transform into a half-dragon as a result of a mad wizard’s spell or a ritual bath in dragon’s blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Regardless of their origins, all half-dragons have similar features and appearance, gaining special senses, resistance to destructive energy, and a breath weapon.
more detailed and multiple possibilities were previously covered in fizban's which with the nature of the 2024 books easily can work in combination with the example in the 2024 MM
for more reference:
https://www.dndbeyond.com/sources/dnd/ftod/dragons-in-play#HalfDragons
If anything, emphasizing that half dragons can be mutants or ritual-wrought opens up more narrative possibilities in player's minds
Because god knows how the "my dad was a bard who got it with a dragon" bit is done to death at this point
I’m also a little confused by the Elemental lizardfolk. I know it’s not all members of the species, but the art and stats I’ve found doesn’t suggest these individuals have become any more Elemental in nature than a Genie Warlock or Storm Sorcerer has.
I’m also intrigued by their connection to Elemental Earth, since their swamp/marshland adaptations would have suggested a stronger attraction to Water to me.
Dunno. It was a pretty abrupt shift not reflected in the lore prior to 2024.
If anything, troglodytes had a closer association with elemental earth as they’re largely subterranean reptilian bipeds as opposed to amphibious ones.
The patron deity of lizardfolk is Semuanya, who had the water domain in 3e. They’ve had no prior connection to elementals other than that tangential one.
Arguably, lizardfolk have a stronger historical connection to fiends via Sess'innek and the lizard kings.
The primary thing to keep in mind is that npcs dont follow PC rules.
With that in mind, that's why only the geomancers and sovereigns are elemental. Their connection with elemental earth is enough to warrant it.
It's presumably earth because generally when it comes to the paraelements one of the constituent elements is treated as the "primary" one. For mud it's typically earth.
It's (at least most often that I can recall) the "first" element when viewing the great wheel in a counterclockwise direction that is the "primary"
So mud is earth, ice is water, smoke is air, and magma is fire
looking at their entries, seems mainly do to their places they inhabit as they are technically only partially amphibious so they have sort of connections to both water and land but spend the majority of their time on land at least with what we see in published materials, and it is more nuanced than simple the elemental plane of earth as it notes that is only technically the plane of earth "some forge powerful bonds with the Elemental Plane of Earth, granting them magical connections to the cycle of growth and rebirth." as it says, and this is simply an example of some devoid of any specific setting, establishing this is something that somewhere, potentially multiple places various lizardfolk may do this, it basically is connecting the idea of primal magic ala say a forest or the like with the elemental plane of earth cuz well those are things on land
and in the 2024 books a lot of the creatures you see labeled as elementals are infused or otherwise connected with the energy of elemental planes, even if they are known to live on the prime, or are normally humanoids, this is even mentioned in the section describing the lizardfolk variants even before you get into them
im somewhat expecting them to turn the NPC genasi into elementals now
in short, for the revised 5e what makes something an elemental was expanded, now is not just natives or beings made of elemental energy, but also those with a strong connection to those planes or forces
Where does the rule come from that vampires aren't allowed to enter a home without an invitation? When does something count as a home?
I saw a video where someone simply labeled a pillow or declared a simple box Or thought about what would happen if the buildings were financed by a bank and were owned by the bank and onlypossesion by the user and the Vampire work for the bank
Those are two different questions. The lore as for why vampires aren't allowed to enter a home/residence goes back to myth about vampires in history. As for what counts is more of a rules and DM interpretation question.
Its just a part of the original myth(s)
Yeah vampires needed explicit permission to enter houses in their old mythology
and in the forgotten realms at least there are a few different, breeds for lack of a better term, of vampire clearly inspired and or based on various different cultural takes on the classic myth, not only using the most popular version of the concept, namely the eastern vampire and nosferatu https://forgottenrealms.fandom.com/wiki/Vampire#Varieties
In a lot of classic vampire mythology, yes. Vampires need to be explicitly invited into someone’s residence in order to enter.
Is there a god of spirits and a god of torture
and what do you mean by spirits
as for god of torture, the forgotten realms has one such goddess, Loviatar https://forgottenrealms.fandom.com/wiki/Loviatar
as for spirits, at least in the forgotten realms is far too vague a thing so not surprising there is not any god of spirits, at least to my knowledge https://forgottenrealms.fandom.com/wiki/Spirit
but again this is assuming you are asking about the forgotten realms setting, if not, you need to specify which setting you are asking about else we are dramatically limited in what help/answers we can offer
It's in eberron but I'm thinking of doing a multisetting story with a bunch of different gods as for spirits I mean souls and ghosts
well eberron is dramatically different having it's own self-contained cosmology, but even then spirits is not traditionally something there is a god of in dnd, what you are describing is likely more often associated with the god of the dead
Quori would also be pretty spirit like
and eberron's gods and faith work a bit differently than most other settings but here is the list of deities known in the setting https://eberron.fandom.com/wiki/Category:Deities
So who would be the god of the dead in eberron
eh, not really, they are more like dream entities they have a more spiritual appearance presumably do to their psionic nature in the material realm, unless i am mistaken, but given what they specified they would not fit that definition
well there are many different gods and faiths in eberron, not all of them nessissarily associated with an entity
they are more like concepts or philosophies in some cases
with in the major pantheons seems that would be the dark six more specifically "the keeper" https://eberron.fandom.com/wiki/The_Keeper
who also is the god of greed
though god in the way eberron use it again not necessarily an actual being or entity like other settings, unlike most other settings the existance of the gods as actual beings or entities last i checked is uncertain in eberron where as in like say the forgotten realms it is a known fact that they exist
Is it possible to do a multiple setting campaign so gods could be real
that is more a dm thing, they exist in the same multiverse, just eberron is technically hidden away and largely closed off from the rest, like massive hidden and complex demi plane of divine proportions
also as for eberron i am not seeing any god of torture but closest i can find may be "the fury" https://eberron.fandom.com/wiki/The_Fury
Ok thanks
did find one seemingly more obscure god that might be a closer fit for a god of torture, but would be a stretch similar to the case of the fury if being honest https://eberron.fandom.com/wiki/Vulkoor
honestly if something you are wondering about eberron that is not covered in official published materials, you could try asking the setting's creator, keith baker
in FR, where is Leilon situated? It is described as being a coastal town with a harbour, but according to all the maps online, it's some distance away from the coast eastwards.
? i'm not sure which maps you are looking at, since they certainly depict it on the coast
https://forgottenrealms.fandom.com/wiki/Leilon
this page shows portions of a few
I'm talking about the Sword Coast maps
also, out of those few you mentioned, there's one that depicts it away from the coast
two actually
the 3 on the page are all snippets of sword coast maps
the 1370 DR map is still on the coast, especially when considering the mere
even on this map it is on the coast
The mere is part of the coastline
I don’t understand what you’re talking about, since it’s clearly visible that’s it is NOT on the coast. Just take a look how far Leilon from High Cliff.
And according to the map of the Sword Coast provided in Dragon of Icespire Peak, Leilon is precisely 10 miles off the coast
Sword coast is referring to that whole area. not the direct coast itself
For the most part, gods in Eberron either don’t exist or are vague on how they operate. The Sovereign Host and Dark Six may or may not exist, the only thing for certain is that there is divine energy. You can always tweak it and make them more concrete forces if you wish, or have them represented by an entity who claims to represent them, often powerful dragons if I remember correctly.
There’s another entity that may work, The Queen of the Dead. She’s more of a planar entity than a god, similar to an Archfey in a sense. She’s the most powerful being in Dollurh, the afterlife of Eberron.
Adding your own Overlord or Daelkyr themed around ghosts or spirits would also fit the setting.
its literally shown right on the Mere
the slight abstraction maps make for where something is "located" doesn't change that
Cthonic generally
Or daemoniac, alternatively.
-# Granted they aren’t often called daemones anymore.
to my knowledge it is a relatively recent term as with fiends demons and devils tend to take front and center more often than not
Iirc a lot of it is new with 2024?
also to be fair, Cthonic is more than just yugoloths, to quote the description in the 2024 phb, at least the part relevant to that fact, "Tieflings who have the chthonic legacy feel not only the tug of Carceri but also the greed of Gehenna and the gloom of Hades. Some of these tieflings look cadaverous. Others possess the unearthly beauty of a succubus, or they have physical features in common with a night hag, a yugoloth, or some other Neutral Evil fiendish ancestor." end quote
those 3 are more or less the major categories in that regard, anything else technically is getting more speciifc and not everything always gets the same degree of info as some others, including things like adjectives
yep, Cthonic is those of the lower planes of neutral evil, or ties to those forces
demonic is chaotic evil and devil is lawful evil
well, abyssal and infernal respectively, but you get the idea
with what lore that exists it would at least be as accurate as saying something like daemonic or any other adjective you may think of to use in association with yugoloth, and the 2024 stuff is setting agnostic so seems to be the implied official adjective even if only recently introduced assuming there is no other prior one
Cthonic would presumably include Demodands as well, whereas daemoniac would be exclusive to Yugoloths.
or something like lothian, as they are also known by the nickname of "loths"
Yeah, the exact nature of the fiendish remanifestation has been subject to repeated retcons across editions.
At very least Devils, Yugoloths, and Demons.
Likely Demodands as well.
No, they’re like the three main branches of fiend, but from Carceri and associated with Chaotic Neutral Evil.
Historically, they had extremely limited numbers relative to other fiends and had a Modron-esque death and promotion structure.
Yes. Combination wardens and prisoners.
They got reprinted in 5e Planescape.
They expressly painfully and slowly reform in Carceri if killed in 2014 rules.
So all varieties of Demodand (except their archfiend Apomp) are confirmed to have non-instantaneous revival for now.
They’re prisoners of their plane.
As for why it’s slower, it’s likely just because they’ve not been reprinted in 2024 yet.
Concubi can derive from any lower plane. They also don’t have the ability to reform if killed.
Concubi, the general term for both succubi and incubi, derived from Latin for “to lie with” rather than “under” or “on” respectively.
The “lesser” fiends who don’t fall into one of the major categories aren’t tied to specific planes and don’t return to life if slain.
Hordelings are connected to Hades, but haven’t been reprinted in 5e.
Both succubi and incubi are resultantly less likely to unnecessarily risk their immortal lives rather than a fiend who is only mildly inconvenienced by death.
Between the editions, Acheron and Pandemonium have definitely gotten the least love in terms of fiendish inhabitants.
Acheron has rust dragons and achaierai, only one of which is even a fiend, and Pandemonium has howlers and the exceptionally obscure viltches.
At least Hades has night hags and larvae to go with the Hordelings.
Hordelings always seemed like an unfitting choice for the plane of Evil Neutrality. They’re more varied than Demons or Demodands, but are on the less Chaotic plane for some reason.
I just realised I never actually got this fact checked. Is this true about Astral Elves in the Spelljammer campaign setting?
"Astral Elves are a long line of elves that have lived in the Astral Plane long enough to have their very souls imbued with divine light"
Where'd you get that quote? That'll help
well I got it from my own writing. That's why I said "I just realised I never got this fact checked"
If it came from an official writing, I'd assume it'd be correct, because it'd be an official writing
that sounds a lot more sarcastic than it was meant to in retrospect
I read a bit about Astral Elves before I originally wrote it but I was reading it back again just now and it didn't sound right so I wanted to make sure it was actually true
basically, I don't remember the source I got it from, and I'm wanting to know if there is actually any source that states anything like that about Astral Elves, and what that source is
We find this passage in Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests as a starry gleam in an astral elf’s eyes.
oh, thank you
Question - is it true that elves need 100 years before they reach sexual maturity and are able to reproduce?
No
As far as I can see, Elves physically mature around the same time as humans, with their bodies essentially slowing their aging down to nothing by the age of 20, though elvish society don't consider elves to be adult until the age of roughly 100
The book itself even says Ekves mature like humans. Other elves merely don’t regard each other as ‘mature’ before 100 years
It’s like a 50 year old telling the 20 year old they ‘don’t know anything’
Oh, OK, that makes a lot of sense. I thought they were literally not physically mature until 100, which puts their whole race into question. How the hell do they survive such a violent world and have not gone extinct forever ago.
Thanks.
Where do summoned things come from? Things like summoning a Greater Demon will bring it from the Abyss, but what about summoned elementals or familiars? If you were to dispel them with Dispel Evil and Good, would they have a home plane to return to? Would a Fiend Toad familiar be sent straight to the hells? Neither elementals nor familiars seem to come from somewhere. Elementals materializing from an area of air, earth, fire, or water, whereas familiars just appear
It depends
An elemental would probs come from it's corresponding elemental plane
A familiar is formed from magic itself
The fey/fiend/celestial nature is the "motivating spirit" that you're imbuing your familiar with
So what happens if someone was to cast Dispel Evil and Good on a familiar? The spell can target celestials, fey, and fiends, then sends them back to their home plane.
The spell specifies that fey would get sent to the feywilds, but what about the celestial and fiendish familiarss?
They'd return to their native plane.
Mount Celestia for example.
Do they exist in any way before they are summoned? If not, then would they even have a native plane if they've never existed there?
Of course they do.
They do not get created out of ether just for the summoning itself.
The creature exists in its native plane and you pluck it out of it. Some may be cooperative, others will want to kill you for it. Thus you need to contain/bind them.
Does this mean it's possible that the hells are full of fiendish seahorses waiting for someone to pluck them out as a familiar?
They're not waiting.
They do their own thing until a mortal plucks them out.
Thus the wanting to kill you part.
Familiars want to kill you?
They obey you, but if their alignment is evil, they might want to kill you, yes. They're just too cowardly/magically bound to do it.
More complex summoning do not carry that magical compulsion.
You need to cast additional spells to guarantee thraldom, but even then, you're basically enslaving powerful entities.
As I said; imagine living your life, then you're summoned. If the summoner is smart, they'll contain you in a binding so you don't kill them. After that, they enslave you for a time.
Even if you're 'good' you will dislike it.
You summon the essence of your familiar from a celestial, fiendish, or fey aligned plane but you shape their form composed of magic
So no, there are fiendish seahorse ex-familiars in the lower planes or a menagerie of celestial black cats in the upper planes
When a familiar is dismissed or dies, it's essence returns to its plane of origin and also returns to it's original form if it had one
Some motivating essences are just that, formless essences of that planes energy
When you summon a cat familiar with a fey nature, you're not summoning a cat from the feywild, your summoning a fey spirit and giving it a cat body made of shaped magic. Typically a wizard will summon/call out to the same essence each time, just changing the vessel it gives that essence
That makes sense yeah
Where are you getting this info? I'd love to know more but it's probably better for me to read it myself rather than having you guys type it out for me
Bunch of places; FR wiki, 2014 and 2024 PHBs, previous PHBs, novels
Like, I can't point you to one source unforts
It comes from reading how the lore depicts these things
It obvs varies from setting to setting to some degree, but is generally consistent
All good, thanks for all this :)
Is there a difference between hell and the abyss
Yup. In a nutshell, the D&D multiverse is oriented around alignment. Hell and the Abyss are two sides of Evil. Hell represents lawful evil (mostly populated by devils) and the Abyss represents chaotic evil (mostly populated by demons).
The cosmology is summarized pretty well here: https://dungeonsdragons.fandom.com/wiki/Outer_Planes
The planescape setting and earlier editions of D&D give actual names to the term demons and devils which helps. In my experience, new players differentiate between the two. Because sometimes in popular culture they mean the same thing. Whereas in D&D they are diametrically opposed.
Devils or lawfully evil fiends are called The Baatezu (Baah-tez-oo)
Demons or chaotically evil fiends are called The Tanar'ri (Ta-nar-re)
Demons are infinite in number and variety, but are poorly organized. Devils have far more limited numbers, but are strategic and rigidly hierarchical.
Likewise, the Abyss has an infinite number of layers, each with increasingly bizarre and inhospitable contents, whereas the Nine Hells of Baator is just that—nine layers organized to serve the interests of Asmodeus.
And in the middle are Daemons neutral evil beings from Carceri, Hades, and Gehenna. Called Yugoloths (You-go-loths)
These are conspiratorial fiends that act as mercenaries in the blood war between Tanar'ri and Baatezu.
The Yugoloths are largely focused on Gehenna specifically, having a slightly Lawful bent to their covetous and mercenary ways.
Less famous groups of fiends include the Demodands of Carceri, iconoclastic and bitter prisoners/wardens trapped in the Tartarean depths, and the Hordelings (or Hordlings) of Hades, an army of endlessly varied fiends.
"Demon" includes obyriths and loumaras in addition to the tanar'ri IIRC
Demon does include those things. Obyriths are Loumaras it is important to note that Obyriths are practically extinct. With the exception of few who have been sealed away or a very small number who have survived to this day.
Loumaras are a strange situation is they are not born from the abyss itself. They are more closely related physically to ghosts and spirits than actual physical creatures. They are demonic and chaotically evil outsiders. But their relationship with other demon types is very small.
Tanar'ri are the natives of the Abyss. If you interact with a demon. From a mane to the demon Lords chances are it's Tanar'ri.
Similarly to Obyriths, the Nine Hells have the proto-Devils known only as the Ancient Baatorians. The only extant example is the nupperibo which continues to spontaneously form from larvae not made into lemures.
We do know of at least one obyrith who is the most likely to be interacted with. Pazuzu the corruptor delights in corrupting mortals. And surprisingly is in good ish terms with the dukes of hell and personally knows asmodues. Some believe it was this Obyrith that lead to the corruption of asmodues who legends say might have been an angel.
Pazuzu is indirectly responsible for the creation of the Abyss itself for he is believed to be one of the chief manipulators of Tharizdun.
So basically: the abyss is infinite, chaotic evil, and full of demons. Hell is finite, lawful evil, and full of devils. Then Gehenna, Hades, and Carceri are their own planes with neutral evil in betweens
Aside from the technicality that Hells’ individual layers are infinite in volume, but finite in number, yes, that is correct.
Got it
Great explanation 🤙🤙
By the way: can anybody suggest me books on dnd lores? I have already the one on dragons
Are you looking for General Lore or Lore for a Specific Setting?
General I’d say
The wiki. Whatever subject you want, search it; read it.
Got it 😀
more specifically those are terms for specific categories of them, at least these days
like with demons there are 3 different kinds
and beyond that countless other kinds that we don't even have lore on, the specific species of demons we have in the lore are technically, least last i checked, only the most popular and well known, given the chaotic nature of the abyss and that it is constantly creating new demons, be they new in so far as they just came into existence or are the first of their kind
for setting agnostic stuff, a good starting point are the 2024 books, and for giants you also have "bigby's glory of the giants" and you got the 5e bundles of the 5e itteration of planescape and spelljammer which are made up of 3 books each
How does one traverse from one layer of hell to another
Depends on the given layers, but the River Styx is the go-to.
Tiamat guards the entrance from Avernus to the deeper layers, which are increasingly secretive and more difficult to access.
yes, unless you are given a means of directly getting there, usually by the archdevil of that layer or asmodues but that is rare so you must go from one portal to another as outside those special circumstances all planar travel is focused to have to go through avernus
Does the river styx just flow between the layers?
yes, most notably at least off the top of my head Avernus and Stygia https://forgottenrealms.fandom.com/wiki/Styx#Great_Wheel
to quote the specific section "In Baator, streams of blood from the unending battles swelled the Styx in the first layer of Avernus. Tributaries and branches beyond count trickled through all the lower layers as well, but the main course of the Styx connected to the fifth level of Stygia, where it cut a channel through the great frozen sea. It was the only open water there, but was choked with icebergs and filled with sahuagin and fiendish sharks that attacked the boats. A little-known offshoot ran through the trenches of the ninth later, Nessus, into a pool known as the Forgotten Lake. However, it was unknown how to get here, and some said the branch did not exist at all." cited from the following sources "manual of the planes 3rd edition", "dungeon master's guide for 5th edition (2014)", "manual of the planes 1st edition", and "fiendish codex 2: tyrants of the nine hells"
Hi! I was curious about sorcerers's magic. I know there are game mechanics in place but lore wise, what happens to a sorcerer that tries to will their magic and tap into more power than they could handle? Do they burn out?
it varies
but a generic sort of setting agnostic way to think about it is they have a natural knack or deeper connection to magic in their very blood compared to say a wizard
the magic is not necessarily from them like a battery, and far as i know any sort of "burn out" can happen to any spellcaster in mind, soul, and sometimes body, is part of why raw magic is so dangerous is too much for mortals to really use safely
at least in some settings is that way, like your innate magic gives you a sort of innate connection to magic than other arcane casters, at least that is my understanding, the 2024 books' flavor text and "lore" seems to lean more into what you were thinking of, but i am not sure if that is intentional or not
Both are seemingly limitless as far as where they can connect to, but this isn't a hard rule
Both Sigil and the Infinite Staircase, as well as other inter-planar hubs such as the World Serpent Inn, have connected to planes and demiplanes and realms that are typically seen as unreachable by all other means
what u mean by raw magic? the shit that Mystra does not regulate?
1 mystra is specific to 1 setting, 2 she does so via the weave which acts as a sort of filter https://forgottenrealms.fandom.com/wiki/Raw_magic
All spellcasters on Toril who learned (or relearned) how to use magic after the Wailing Years[14] and until the full restoration of the Weave in 1487 DR,[15] learned how to use raw magic to cast their spells.
So, mortals -can- learn to use raw magic, independent of Mystra's will or the Weave.
Thus theoretically exceed her 9th spell-slot max?
no, that is not what that means
what it means is how mystra changed the rules of magic after karsus' folly
I don't get it. It is stated they're able to use raw magic. Raw magic is there, not from the Weave.
If they get a direct tap of raw magic, that means they're not limited by anything Mystra do/says no?
she also put restrictions in place making anything beyond spells above 9th level near impossible https://forgottenrealms.fandom.com/wiki/Epic_magic
as i said think of the weave as a sort of filter for means of it being focused
Yes... but I'm not talking about the Weave. I'm talking about the reference to Raw Magic, which does not -stem- from the Weave.
"Raw magic was manifested in the form of the Weave, but it was present even in dead-magic zones where the Weave was absent.[1] If the Weave were to be damaged or destroyed, raw magic would escape, causing disruption to existing magic and striking magical conductors in the vicinity, causing widespread havoc."
Raw magic can stem from the Weave, but it also exists independently of it.
Thus, if Bob the great Mage learned to use raw magic, and doesn't rely on the Weave for his spells, Mystra can't do a thing about him logically, no?
"bob" would not really be able to do so, at best he could only use a fraction
Mariner — 2:13 PM
All spellcasters on Toril who learned (or relearned) how to use magic after the Wailing Years[14] and until the full restoration of the Weave in 1487 DR,[15] learned how to use raw magic to cast their spells.
That's literally what is copied from the link you just provided about raw magic...
"learned how to use raw magic to cast their spells."
perhaps someone else can explain it better as i feel you are misunderstanding what i am trying to say or else i am misunderstanding what you are trying to ask
but for the whole idea of spells beyond what we know as 9th level, you want specifically "epic magic"
The link you provided says with the incident of the Wailing Years (1385 DR) up to 1487 (so a century) mages learned how to use Raw Magic to empower their spells.
Raw Magic exists independently of the Weave.
These mages, do not rely on Mystra, and the Weave to cast magic. They are able to -bypass- them both.
The reference does not say these Mages 'dabbled' but rather that they learned to use it with competence to cast their spells as ordinarily.
Thus my question is, since they're able to bypass Mystra and the Weave, because of their competence with Raw Magic, then are they also able to bypass Mystra's 9th level spells limitation?
Because the spells cast (epic magic) are not done through her, or her Weave. It is outside her sphere of influence or authority.
is technically still possible, but drastically difficult, to the point it is near impossible
she literally has influence over all magic in the forgotten realms setting
the weave is mainly the main force by which it is used and as an extension of her, that she influences it
"Mystryl was most notably known as the being who embodied the Weave, the primary source of magic in the cosmos."
Embodied the Weave.
But these mages are able to tap into raw magic -outside- of the Weave.
Do you understand the logic I'm trying to employ now?
but that is not the only means she does her job, do to the nature of how gods work and her portfolio
it is like how a god of war is tied to the very act of war
Aha, so she has authority/portfolio outside the Weave, over raw magic that is independent of the Weave as well?
she is literally the goddess of magic in the entire forgotten realms setting, yes
OK, that answered my question, thank you.
I thought she only had dominion over the Weave Magic.
her portfolio is "Magic, spells, the Weave"
so magic itself, spells in general, and specifically the weave all at the same time, not just the weave
AFAIK, "raw magic" comes from energy leaking into the material from the transitive, inner and outer planes. The Weave is a world-wide ordering of those chaotic and clashing energies so they're not as dangerous
"Raw magic" in this case is something akin to saying "raw ore" - untreated - rather than something distinct, like how magic missile uses "pure magic energy."
Yea the Weave is a filter. Essentially.
Raw Magic Manifests on Toril from the weave. Spellcasters being able to cast Raw Magic during the 15th century was because the Weaver (Mystra) was super dead.
Being able to cast with Raw Magic because the Weave was busted isn't accessing a different form of magic.
Its like this.
Being a weave spellcaster is like learning to repair a car you bought from the store. Its regulated, its controlled.
Using Raw Magic, is making a car yourself. Its not impossible, but it is a hell of a lot more dangerous, and now the weave is back, regulations are back.
Sorcerers are a bit weird, in that, unlike other mages, they seem to have a well of innate magic other mages do not - yet they are still affected by things like anti-magic fields that remove the ambient mana and prevent arcane magic from working
Dead Magic Zones aren't places where the Better Raw Magic beats out the weave. Its a tear in the fliter.
At least in the realms all Arcane Casters have "The Gift" meaning a mundane person can't just become a wizard through force of willpower and study. Its one of the reasons Ed calls all Spellcasters Sorcerers in the realms.
Mages of all kinds are just weird. It's like the Dark Sun's question all over again.
"Do sorcerers and warlocks cause withering?"
Kinda makes one wonder about how a bards' True Name style magic interacts with the various background magical fields
Would it make sense for a Goliath NPC to be part of the Stewards of the throne? Or for that to be a title granted to a Goliath PC for doing something good for them?
I know the Stewards are a Giant-Orginization, and I am a little unsure if the golliaths are close enough to be included
Who’s mystra
From Bigby Presents Glory of the Giants Chapter 2 under Organizations
Knights of the Stewards of the Eternal Throne are mostly giants (predominantly cloud and storm giants), but some orders have been known to accept goliaths, firbolgs, and members of other peoples into their ranks.
The name of the Goddess of Magic within the Forgotten Realms Campaign Setting.
Cool just making sure
So, if you decide screw Mystra, and go to the Abyss or Hells, you still limited by her restriction, or you can go nuts?
Like Ao, she's limited to a sphere, no?
Technically, Mystra's control is restricted to just Realmspace and her domain, though she might be keeping tabs and send some of her angels or Chosen after you.
Don't forget that one of her subordinate gods is the god of divinations and if you do something that will eventually mess with her dominion, she will know, and will take steps
Or if yo'ure just evil and she can nip you in the bud, she will
Yes Mystra is tied to her sphere of influence, namely her domain and Toril. Mystra would have very limited control in a place like the hells.
Lets say you get to Hell to learn 10th level epic magic. Even if the powers of Hell let you learn it. And let you escape. Upon returning to Toril the magic would not function correctly.
Here is what would happen should you make an attempt.
One's first attempt at casting epic spells would always be a failure. Moreover, they would always fail for all casters except those casters who had achieved the pinnacle of prior arcane power, and were among the most intelligent and wisest of their rank.
A second spellcaster, who must be almost as experienced and intelligent, could be present to act as an 'anchor', by using another spell or spells to link their will, mind, and life energy to the main caster. Without the help of an anchor, unintended wild magic results would ensue.
Casting such high-level magic was mentally and physically taxing; the casters involved would lose some small measure of their health and forget a few of their memorized spells. There was also a significantly high chance that they would lose their grasp of their greatest abilities, forcing them to spend some time reacquiring their previous skills and rank before making another attempt.
Mystra and Azuth were aware of all casting attempts, and would afflict all casters involved with feeblemindedness (as in the feeblemind spell), as well as remove the written spell from existence, if they considered the casting to be for purely selfish and/or malevolent ends, that is, running counter to the free and individualistic development of magic.
Am I wrong in remembering that the limit on epic level magic was mostly put in place because of a new edition coming out and the devs capping it at nine, which then got written into lore as Mystra restricting it? I find that a bit amusing, tbh.
Not a new edition but it was codified around the end of 2e
There is only One (1) person who can cast epic magic with little repercussions that is the Magister.
She still has limitiations though. Like Elven magic she can't affect, because that belongs to Corellon Larethian as his domain. And Magical Artifacts that can produce Epic Magic.
If she were to do so. Then she would risk the wrath and potential war against him.
The only magic that would be affected by being in an different plane is divine magic. Because of the vast distance away from your God or Gods.
It would be weaker or stronger depending on the area they were in too.
According to Ed Greenwood (take as you will)
Corellon can block some uses of high magic, by arrangement with Mystra. For the same reasons: to stop mortals trying to upset the entire applecart, or oppress/slaughter lots of rival wielders of magic.
- Greenwood's Grotto q4ed channel 3-3-2023
With most uses of High Magic being recorded thousands of years before the ban even happened these days corelleon has a vested interest in going along with the ban. Considering elves left unchecked sundered the world.
For a god of freedom and chaos, CL loves his rules and restrictions
/s
I mean, Shar's shadow weave is likewise restricted
At this point, it kinda comes across as cold war era mutually assured destruction style stuff
No one gets nukes anymore
Like Gunpowder it's an in-the- world reason to smack down munchkin players.
Which is funny because they brought back gunpowder
though for some reason they haven't actually enabled any class with the ability to USE it well
Yes and no. Smokepowder exists it's a different substance. It is difficult to manufacture and requires enchanting.
Unless you're a Griff.
didn't glittergold give gnomes blackpowder too? I vaguely recal something about an island of them in the Realms with the recipe
does the 2024 book specifiy the difference? I don't see one at a quick glance. No mention of smoke-, gun- or black-powder that I've found
Smokepowder is FR specific so it wouldn't be in the core books.
Ehhh... at this point, I'm assuming its regular blackpowder, because otherwise starting characters wouldn't be able to afford to use a pistol if smokepowder is expensive to make.
guns were generally banned /. kept rare, since no one wants a firearm revolution, but since they're now core...
Since there are Sarrukhs that are still alive. Their magic is different from the ones we used today. Since the magic we use was crafted after theirs from the Netherscrolls. So Mystra might not be able to stop their magic, right.
I'd say that Mystra can absolutely stop their magic, given how the weave and mystra's connection to it works
but that's something the GM might allow based on rule of cool
Considering the one legend is that Mystra's predecessor made the scrolls she could more than likely stop it.
and/or plot needs
Though the humans back then were freaking ooga bunga. During the Days of Thunder.
The Sarrukh's magic being different sounds more like the difference between a sorcerer's magic, a wizard's and a bard's magic - all need the Weave, but they approach spells differently
So, the Sarrukh have a special Magic User class, but don't bypass using the Weave
Sarrukh could literally make new species enslaved to them with their magic. If a Sarrukh was in front of a Yuan-Ti today. The Yuan-Ti would obey their every command, because it was breed into them on the genetic level.
yes, and?
I fail to see how that bypasses the Weave
I do believe its canon that you can find a scroll of epic level magic and it'd bypass the restrictions, but even ancient spellcasters from before the restriction can't do anything about it. I vaguely remember there being a novel about that plot as well.
The.. second or third brimstone angel story?
Well one back then it was still Abeir-Toril. Not Toril we know as today. There is little information we know about that era. The weave could have or not have existed back then. But the World Serpent did. Who as we all know had fragmented to give Aspects/Gods to it's followers. Examples Jazirian and Ahriman/Asmodeus who founded the Law of Three and Order. Good, Neutral, and Evil of the great wheel to the Multiverse. Primordials existed before the gods, in a state of proto matter made. Plus it is hinted that the Serpent that gave Vecna his power in trying to overthrow the Lady of Pain in Die!Vecna!Die! is part of this World Serpent. The Serpent is thought to be an alias for a mysterious godlike entity named Mok'slyk. Which sounds like Merrshaulk that Yuan-Ti worship.
The Serpent appeared in a Greyhawk core adventure series called the Windows to the Serpent's Soul. It consisted of four adventure modules: COR4-01 Shedding Scales, COR5-08 Clipping Wings, COR6-08 Catching Breath, and COR7-15 Taking Flight.
In this series, the Serpent is described as a primordial force of magic, tricked by the gods into assuming the form of a massive serpent which the gods petrified so it could steal its power. The gods could not completely destroy its form, so they broke it down into chunks which became planets, upon which life grew from the Serpent's energy and learned to use magic. Something in Vecna's heritage or destiny gave him a special connection to the Serpent. Which could mean this World Serpent is the source of the Sarrukh's magic.
"Paet vi har skylkning."
— Saying in the language of the Ancient Brethren
"We have faith in the Serpent."
— Translation
The Serpent spoke to Vecna while he was still mortal, and revealed to him great secrets powerful magic, including the path to lichdom, the location of Citadel Cavitus, and the true nature of beings including the Lady of Pain and the dark powers of Ravenloft. This is from Die!Vecna!Die!
I think you're fundamentally misunderstanding what the weave is and how arcane magic works.
Arcane magic taps into ambient magic field. The Weave is a glorified filter controlling the magic field on faerun
It doesn't matter what your ancient nagic techniques are, they must use the weave while in the realms
And you're misunderstanding I am calling this World Serpent who was worshipped by the Yuan-Ti and Sarrukhs as the primordial embodiment of magic who predated the multiverse was the source of their magic. Way before Mystryl/Mystra's birth. The very embodiment of all forms of magic, including that of the gods, who Vecna for example Who attained the power of a Greater God and more from this Serpent. He couldn't comprehend it and challenged the Lady of Pain in Sigil. Who literally killed a Greater God of Portals Aobar and his entirely worshippers as well in an instant. The only reason why adventurers were able to defeat Vecna in the first place. Was due to him focusing most of his magical power in holding off the Lady of Pain from kicking him out of Vecna. Who later transitioned 2rd Edition to 3rd Edition.
Doesn't matter how old the serpent is. All spellcasting on Faerun goes through mystra
Divine magic? Uses mystra's weave
Only stuff like monk ki bypasses it
I wasn't just stating only it's age. I was also stating how much more powerful it is, compared to Mystra. Because it embodies her very own magic as well.
Again, doesn't matter. The only way to bypass the weave on faerun is to use shar's shadow weave, which has the same restrictions
I'm saying this Serpent can. Because it is much more powerful. The Serpent is like Ao, but not restricted by his role like it is. It affected the center of very center of the Multiverse by letting Vecna try to reshape the very fabric of all totality in his own image if he wasn't stopped. The Lady of Pain even thought about letting gods enter Sigil to try stop Vecna. Which would include Mystra.
The Lady of Pain and a coterie of her dabus servants
stand before the Armory, staring mutely as many of the
most powerful individuals and entities remaining in
Sigil attempt the invisible magical ward set up around
the fortress by Vecna, and for the most part, fail. Though
legend suggests that the Lady of Pain once belonged to
the Ancient Brethren, among whom the Serpent also
numbers, she still faces a quandary with Vecna's presence. The longer Vecna remains, the more unsteady the
celestial ring under Sigil becomes. Should that fulcrum
finally collapse, so also will the current shape and order
of the multiverse. In fact, permanent damage has
already occurred. But, should the Lady loose the wards
that prevent other gods entry, so that they might put a
stop to Vecna's machinations, their very presence would
bring down the multiverse that much sooner. In like
manner, should the Lady reveal herself in her true form
in all its aching majesty to do battle with the waxing
god, the multiverse would come undone like a mobile
whose strings are simultaneously severed. So, she waits.
Heroes have many options, including turning around
and leaving, approaching the Lady of Pain, intermingling with the army, approaching the Armory directly
(which probably includes intermingling with the army
first), or just standing and watching for a while.
funny thing is, most gods at least those who are only worshiped in one setting, rely on that worship and setting for their power, so unless i am mistaken any gods trying to help if they were allowed into sigil would likely be greatly reduced in power since the planes are distinct from specific settings in most cases, one reason vecna was so powerful was the way he attained godhood and how even as a god he still conducts himself more like a wizard/lich in his plans than what one might expect from a god who was never mortal, like say shar or selune to use some examples from forgotten realms
also if memory serves in sigil vecna in his new state of divinity at the time since he basically glitched his way into sigil he and the lady of pain were effectively at a stalemate and that is why the adventure in that story line requires a group of adventurers to tip things in favor of the multiverse and against vecna, which is scary to think about cuz like most gods and their divine realms, to my knowledge the lady of pain traditional has total control over sigil
to clerify, i am not saying she is a god, but that to my knowledge her control over sigil is similar to a god's over their divine realm
Not really a divine realm. She can literally manipulate all of reality, since Sigil is the focal point and literal center of the Multiverse. She killed a Greater God and his followers in an instant. All except one who literally initiated himself to that religion due to books lying about. Well Vecna was empowered by an Primordial Eldritch Serpent who embodies all magic, even that of Gods. The rules were different back then. Gods and Primordials fought each other to the death in the Dawn War which was before. Back then how Gods existed was different, they didn't need worshippers in that era. Ao made laws so they would stop fighting. Then changed them again so the Gods would care about their worshippers and need them too. Primordials don't need worship to exist, due to their unique existence being more material elemental.
Unless I’m mistaken the Lady of Pain is not a ‘God’ technically but still a being above nearly every good that isn’t Ao. She smacked Vecna (he was backed by a primordial) and he went from intermediate to lesser deity instead of being deleted
He got lucky that he survived honestly.
He was actually a Greater God when that happened.
Even funnier. But yea she was impressed he didn’t just stop existing entirely and said ‘congrats. Now get the hell out of my sight before I do it again’
to my understanding he was not empowered by the serpent, rather it taught him magic, as it understood it, "The Serpent spoke to Vecna while he was still mortal, and revealed to him great secrets powerful magic, including the path to lichdom, the location of Citadel Cavitus, and the true nature of beings including the Lady of Pain and the dark powers of Ravenloft" cited as being from " The Secret History of Vecna, Dragon #348 (Oct 2006), p.32" and "Die Vecna Die! (2000), p.57."
so more so was he was given information that likely few if any other mortals or even gods in the multiverse have access to
is like being told the cheat codes for a video game when like 99.99% of others playing the game or in the game have 0 clue about such info
to my knowledge she much like ao is effectively a kind of entity above what is traditionally called a god in dnd, hence not wanting nor needing worshipers
Still the power of the Serpent being used through him. Since he used the Serpent's magic. How is that not empowering to you? Since using magic from the Weave wouldn't be enough.
it was vecna's own magic, just he was using knowledge given by the serpent
to me at least, that is very distinct
If this Serpent embodies the magic of Gods. Then why would it not teach Vecna to use it's magic?
counter point, why would he?
giving information and giving them information over your own power itself are two very different things
besides if it was the serpent's own magic, i imagine they would say as such rather than various powerful and otherwise not widely known information
the fact that they don't simply say specifically "the serpent's magic" is worth keeping in mind
especially with the examples the given the only one i know to be related to the serpent itself in any way is the lady of pain, do the ancient borther thing
To be fair you are also quoting the paraphrased wiki no?
plus this seems to be only theory and even then it says "Another theory is that the Serpent is not a real being, but rather a personification of the raw power of magic itself." scited as being from "The Secret History of Vecna, Dragon #348" (Oct 2006), p.32
This Serpent is not even verified as to being an actual being. The most recent source on the Serpent grants equal consideration that the Serpent is a godlike entity, a vestige of just raw magic, or the insane manifestation of Vecna's ambition.
Dragon Maganize #348 p.32
yeah objectively there is no concrete information this entity exists and could partially be part of some form of madness of vecna's
It even suggests that the cult of Vecna sees the last option as a threat to the god's worship as they kill people who spread that rumor.
and again, specifically knowing how to use this "entity's magic" is much more specific than the actual info we seem to be given
again if they give us examples of some of this knowledge, why would they not note that given it clearly would be arguably the most important especially if this entity is real
And in all things Specific beats general. Specifically in the Forgotten Realms Mystra and her servitors control magic.
That is their thing. Unless otherwise stated that beats the general of vague cosmic entity.
When attaching Sarrukh, Weaver, Serpent, Lady of Pain stuff that is intentionally vague we tread into "I have a bigger god killing force-field that kills god killing force rays."
The Serpent is implied to be the World Serpent. The Primordial who was worshipped by the Sarrukh and their slaves in their empire during the Days of Thunder. The Serpent is thought to be an alias for a mysterious godlike entity named Mok'slyk. Which sounds like Merrshaulk the demon snake god that Yuan-Ti worship. The World Serpent is currently Fragmented. Giving way to Aspects who are Asgorath/Io, Essylliss, Jazirian, Ahirman/Asomedus, M'daess, Semuanya, Shekinester, Ssharstrune, Sss'thasine'ss, and Dendar the Elder Evil who swallowed the Sun in the Dawn War and now who eats Nightmares of every being, including those nightmares of gods.
like i may just be being nitpicky, but i feel that subtle difference is rather significant despite how minor it might be
and besides things like the serpent being a guise of asmodeus is specifically noted as a theory cuz there is not any confirmation that it is fact
far as i know "the serpent" and "the world serpent" are different concepts entirely
as the serpent's lore is as noted on the wiki as setting specific "The key to the topic is while information is presented in the article as theoretical possibilities or what might be true, in officially published Greyhawk-specific material, the Serpent is shown as an individual entity taking specific action outside the presence of Vecna.
However, there is absolutely no evidence for any of these conjectures beyond mere speculation."
the serpent is a greyhawk entity/concept, where as the world serpent to my knowledge is of the forgotten realms https://forgottenrealms.fandom.com/wiki/World_Serpent
the fact that the world serpent's history and what not does not seem to make any mention of the world of greyhawk, vecna, or "the serpent" supports the idea they are seperate, all be it similar
remember, this channel is for what is described in published materials, homebrew and your own head canon are not "what is" as far as published materials is concerned
so i feel you are either confusing the two entities/concepts, or taking someone's homebrew as canon published material
fun fact, in the forgotten realms, dendar is called "nidhogg" by the ancient rus
complete with the belief of gnawing at the roots of the world tree
Mok’slyk is another alias known for the Serpent is a acronym for Merrshaulk. A Yuan-Ti God worshipped in the Forgotten Realms, before being absorbed by Sseth as his Aspect. Primordials can influence and have presence on others worlds like Gods. Plus Jazirian and Ahriman founded law and order and the three alignments of Good, Neutral, and Evil. Who are also Aspects of the World Serpent.
Serpents af Law
Being a Treatise on the Cosmic Serpents, the Birth of
the Outer Planes, and the the Fall of Ahriman.
The universe, at its birth, was little more than swirling
chaos. A primordial soup of infinite possibilities, the
cosmos was both everything and nothing. Through
some unknown process, forms coalesced out of the
chaos, including the planes themselves and those
beings later known as gods. Some of these newborn
powers reveled in the chaos, while others abhorred it.
The conflict between these two groups, between Law
and Chaos, defined the planes and the laws that they would obey.
The mightiest of Law's champions were the Twin
Serpents. These Cosmic Serpents expressed the duality of Law, and were unstoppable when they worked
together. Jazirian, winged and feathered, dedicated
herself to the cause of good, while Ahriman, scaled
and forked of tongue, embraced the darker path of
evil. Despite their differences, they were first and foremost agents of Law.
though i do personally believe the serpent of law origin to be true, i again must say officially in published materials that is but a theory and not concrete fact
plus being an acronym is not really anything of significance "an abbreviation formed from the initial letters of other words and pronounced as a word" being the definition of an acronym, besides i am not aware of any published materials that specifically note that fact
you in theory could make Mok'slyk an acronym of a varriety of gods, some potnetially with no relation or connection what so ever
does not make it true though
simply put
"The Serpent" =/= "The World Serpent"
Mok'slyk is the name the Serpent in the world of Greyhawk. Worshipped by Vecna and his people the Ur-Flann. There's also the Nether Scrolls which are called the "The Golden Skins of the World Serpent" during the Days of Thunder. Where else they could've gotten this magical knowledge than their Primordial God the World Serpent. Which they wrote in Sarrukhar not Draconic. So Arthindol, an Sarrukh Lich also known as the Terraseer helped the Netherese translate them. The World Serpent could have spoken to them in the Language Primeval. I believe which to be the language in which the magic of the creation of the multiverse is written from. Vecna spoke it.
"Paet vi har skylkning."
— Saying in the language of the Ancient Brethren
"We have faith in the Serpent."
— Translation
Plus I doubt the primitive brains of humans during the Days of Thunder would do magic during that time.
The Language Primeval is a form of raw, unfiltered, primal form of magic that predates even the overdeities. —College of Wizardry; Pages #43-44.
“The Language Primeval, a surpassingly powerful magical grammar, was spoken by the Ancient Brethren, the Elders, and other semimythical races when all the worlds were young or yet unborn. As a confidant of the Serpent, Vecna has some knowledge of this purely magical tongue, and so he recorded a spell of uncommon power.” —Die Vecna Die Page #2. Referecing Age Before Ages and the Days of Thunder.
And Orcus used The Last Word to kill even Greater Gods simply uttering it. It would kill mortals who knew if it they weren't a God. So it must be from the Language Primeval too. Though he had no chance of defeathing the Lady of Pain with it.
Plus when the Lady of Pain transitioned 2nd Edition to 3rd Edition. “Thus, the Lady of Pain, a confidant or perhaps even peer to the Serpent, speaks in the Language Primeval (the language of the Serpent and its Ancient Brethren, in which the three words of Creation Once Spoken were uttered). Uttering her words, while standing in the crux of the multiverse known as Sigil, she reorders reality. Uttering her words, the only words spoken by her in the last several millennia, she shores up Sigil's wards against entry by deities who attempt to "cheat" as Vecna did. Uttering her words, she attempts to shore up the sum of all creation, also called superspace.” —Die Vecna Die Page #151.
Plus Jazirian and Ahriman founding the great wheel with the Outlands being the center of it all, forming the Multiverse Great Wheel Cosmology. Which helps support that the Serpent and The World Serpent being the same entity. Is a being of immeasurable, unfathomable primordial power – basically the source of magic itself.
again, the serpent and the world serpent are not the same entity at least in published materials nothing suggests that let alone confirms it
least nothing i am aware of
plus again they each are specific to their own setting
And again Primordials and Gods can have presence in other Settings. Like Tiamat is Takhisis in Dragon Lance, Sharess is Bastet on Earth.
never said they couldn't
but to my knowledge we have no knowledge of these entities actually existing outside of their respective settings or being involved in a actual manner and neither are even confirmed to be definitively real, let alone the same entity
and by these entities i mean specifically "the serpent" and "the world serpent", just to be clear
Here's the last bit. The Ancient Brethen are archetypal entities. For the example. The Lady of Pain is the entire personification of Pain in the multiverse.
" Only I perceive the husks, slowly swelling and turning emerald and gold and ruby and jet;
only I see them oozing yellow ichor and starting to throb like hearts.
Thus are the four Pains spread through the multiverse— agony, anguish, misery, and despair—to
ripen and burst and bring low the mighty and the meek alike. From whence they come, I do not
remember. It may be that I create them myself, or that they rise from some hidden place deeper and
blacker than the bottom layer of the Abyss, where smoke hangs thick as rock and death is the sweetest memory.
I can only say there is a void in my chest where I once had a heart, and from this emptiness
springs all the suffering in the multiverse. " —Pages of Pain Pages #1-2
The World Serpent would be Ouroboros, It would embody a lot of different things in DnD Cosmology. Jazirian (Good) in Celestia, Shekinester (Neutral) in the Outlands, and Ahriman/Asmodeus as (Evil) in the Nine Levels of Baator. Who represented multiple alignments as aspects of the World Serpent. Though Jazirian and Ahriman/Asmodeus would be Lawful due to them founding Law and Order out of the Chaos of the Multiverse. Magic would also be one as the Serpent for the World Serpent. Plus both are said to be part of the Ancient Brethren.
Plus there's the World Serpent Inn is linked to all of the Multiverse too opposed to just Sigil. And Mitchifer the Owner said The World Serpent Inn is speculated to be on power of Overgod or higher and a fragment of the World Serpent too.
Can gith even gain muscle?
They can. They just look like that due to excessive and intensive breeding by the Mindflayers to be slaves.
that and the majority of their might is psionic or martial which in their case often means technique, nothing in their lore suggests one can't become more muscular, they are still living beings of flesh and bone after all
unlike say the mindlfayer their entire body is not a giant brain, they have muscles and what not much like us
https://forgottenrealms.fandom.com/wiki/Githyanki#Ecology
https://forgottenrealms.fandom.com/wiki/Githzerai#Description
like sure they may look like a maciated human, but does not mean they are anywhere near as weak
well not sure about the breeding, but definitely do the experimentation over generations
I mean farmers would want good genes for their cattle. So them looking malnourished and emaciated was because the Mindflayers wanted them to not be physically strong at all. Which would be a good gene to them.
They wouldn't want their food to fight back.
What's the lore-explanation for our characters recovering from all wounds after long-rest (HP.)
Are our adventurer characters special, or that's in-universe thing applicable to all?
its more of a rules thing that HP is not a 1 to 1 translation of injuries but an overal measure of your ability to keep going
Hit Points are an abstraction of morale, luck, and stamina rather than capacity for bodily injury.
they were not used as food, their main role under the illithid was as slaves and weapons
at least unless i missed something, even then, those where their two major roles, being able to be used as food like other sentient humanoids, would have just been an added bonus
Oortlings are an example of a species manipulated to be an illithid food source.
Very different from the Gith, and very much incapable of threatening a mind flayer.
If a person dies and their soul goes to hell is there any way that they can physically leave hell or are they trapped without the aid of high level magic
they travel from one plane to another if they have the necessary means be it spells, a portal, ect.. though in regards to the prime material plane that is the only place they can't really go normally of their own free will and have to be summoned there
this is covered, even mechanically, in the introductory section of "Morte's Planar Parade" which is one of the 3 books making up the 5e planescape bundle, "Planescape: Adventures in the Multiverse"
specifically in the part about petitioners as that is what a mortal soul that passes on to the afterlife is, be it the domain of their god or just one of the planes of existance such as the nine hells for example
Got it
Is there a way for a soul to guarantee it has a continuous consciencousness no matter its reincarnation?
I'm an evil bastard, I know I'm heading to Hells or Abyss, how I guarantee I remain?
not to my knowledge
plus that is not really an issue
like in dnd to my knowledge if you are reincarnated even outside of the spell reincarnation, you don't like risk becoming an inanimate object or an animal or something
Iirc, becoming a larvae / mane / lemure is effective ego-death, so its not different than complete oblivion. The best way to avoid this happening is lichdom or using magic to transform yourself into a spiritual type of critter beforehand.
There are examples of people that struck deals and started off as higher CR devils immediately, but were shoved into prison or repeatedly killed/demoted until ego death anyways. So not recommended to use a devil pact to achieve this
You can also be an Elf, who have an interesting reincarnation cycle going on with their lives
At least in 5e
Why devils want oblivion of mortals? Ain't all that knowledge/experience useful, therefore it is pragmatic to keep it to increase the effectiveness of the devil?
Devil's are proud, backstabbing, selfish creatures. They don't want capable rivals, after all
Asmodeus encourages a corrupt system where devils see each other as rivals and competition first. It prevents them from unifying against him, letting him play them against each other.
He keeps the Blood War going because he needs an external enemy to keep the Hells unified in purpose and the illusion of promotion to chase. No different than mortal empires.
plus there is the theory that Asmodeus deliberately keeps the blood war on going and could have won it long ago if he truely wanted to
plus is not like petitioner's soul and their memories in life can't be reunited, is just a very difficult task, even for gods, so is seldomly done but does still happen from time to time
cuz historically as i recall in dnd when you die as part of the natural process of your soul moving onto the afterlife your memorize and your soul are separated, your soul that becomes your new self in the afterlife having only vague emotional remnants of your memories, to where you would recognize emotions you feel towards certain individuals but you would lack that context of why you feel that way as they effectively would be a total stranger, not sure if this was retconned at any point over the various editions and years, but to my knowledge that is the proccess but is not focused on in more recent materials
as going on to the after life is not an instant thing, there is a sort of 10 day waiting period where you are effectively waiting to be judged and sent on to the afterlife you are deemed suited for based on your alignment, ie your actions and views in life, unless you worshiped and venerated a god genuinely or make a deal with a devil or other special circumstances
these sort of things are covered, with some cited sources, on the forgotten realms wiki, so unless a setting says otherwise most settings follow a similar process with certain roles likely dependent on the gods of that setting https://forgottenrealms.fandom.com/wiki/Afterlife#The_Journey_from_Life_to_Death
granted some details such as for example, the wall of faithless have been retconed over the years in more recent materials
I'm not sure. With the exception of 5e elves and the occasional magic ritual, I don't recall anything saying that ego / memory death doesn't happen anymore, and all my gms either didn't mention it, or kept it
well the elves it is setting specific
No?
not all elves reincarnate
the elves of eberron, even in 5e, are one example that comes to mind
Unless you mean "outsude the default Great Wheel"
I think ebberon is more the exception to the general rule
well eberron, is known for it's self contained cosmology, it is effectively disconnected from the great wheel cosmology
There's always exceptions
i'd more so norm, rather than rule, as cosmologies are far from a concrete concept https://forgottenrealms.fandom.com/wiki/Cosmology
Evil aligned angels become fiends... except for that guy in Ravenloft
or the Veiled Presence associated with the rogue card of the deck of many things
Yeah. I think we agree that there's always exceptions.
What were we talking about again?
i think mariner was worried about one losing consciencousness, which seems to be misspelled as looking it up, it makes no sense, as part of reincarnation
so not entirely sure what he ment by that, but it started with that question
cuz from what i found, the term he used means "the quality of wishing to do one's work or duty well and thoroughly." which makes no sense in the provided context
Oh right. They misspelled consciousness - they were worried about the loss of personality and memory upon dying.
Ah yes lore
It's weird, because from the description of the House of Nature (ng outer plane), you've got plenty of dead heroes just chilling out on farms there.
my guess is those heroes did get the privilege of retaining/regaining their memories as it is not impossible, just very difficult, so one could presume some entity, be it a god or some one else powerful enough, like far as i know the weakest reference point we have is zariel who is an archdevil, would have done so
then again could have been do to the world tree cosmology, as that is what that plane was part of
https://forgottenrealms.fandom.com/wiki/House_of_Nature#Description
though in the great wheel cosmology this would likely be the role of the plane of Elysium
https://forgottenrealms.fandom.com/wiki/Elysium
though arguably even with the seperation of memories, by definition you arguably would be conscious/have consciousness as it is definined as "the state of being awake and aware of one's surroundings."
in fact none of it's definitons require any sort of memory, just a sense of awareness of yourself and the world around you
so again, like presumed earlier, not really an issue you have to worry about
though if memory serves there is some gith, forget if githyanki or githzerai, in sigil who historically at least back in the older iteration, not sure if they still are, operates of business of journeying into the astral plane to retrieve these memories, as from what i recall historically these severed memories take the form of spheres of sorts that float in the astral plane some where slowly, and i do mean slowly cuz of the nature of the astral plane especially, degrade over time, assuming they are not eaten by an astral dreadnaught
so if it bugs you that bad you could go to sigil potentially and pay to have the recovered, assuming they are not destroyed in one way or another yet
Or take the easy way out and go lich.
well "easy" relatively, more so don't die would be more accurate
but even then if via lichdom, your sanity is dependent on doing something that is traditionally seen as basically a cosmic crime to maintain your sanity, so is not like is a guaranteed method if you think about it
plus last i checked, there's a good chance that if you mess up the process, that we as the readers and fans even, only know a fraction of the process, you can out right die, as the process even when successful involves your body briefly dying, but of course in this process your soul does not pass onto the after life it become more or less bound to your body and or your phylactery
not to mention most of those things including ingredients for the ritual that we do know of, require doing some rather evil and vile acts just to acquired so is basically doubling down on the evil nature that would doom your soul to the lower planes to begin with
but to my knowledge there is no guaranteed way to retain your memories when you pass on to the afterlife, as even in the forgotten realms with the elves and their thing they got going on with their gods, they don't remember everything at all times, eventually they forget their past lives at least until their next reincarnation cycle at best
if memory serves this is usually around the age of about 30 when they are reborn as a new elf, as their souls are basically being recycled since they are bared from their afterlife for an unknown amount of time do to their people's past, mainly the actions of lolth specifically
Yes, I made a spelling error.
All good. Did we answer the question at least?
Yep, thanks a ton!
Would there happen to be a solid resource on religious tenets/ the makings of such?
Putting Lathander and Kelemvor into a melting pot of an undead purging temple. Just need the rules
Not really a lore thing. You might wanna try #dm-world-building
Oops will do ❤️
Best description and rules/laws of physics in regards to shadowfell and feywilds?
If someone lives in one plane, and a kingdom is built on material plane, does it just appear in both?
How does time work?
Ping plz
rules/laws of physics
There are none, D&D is fantasy, not sci-fi
The parallel mirror planes of the shadowfel and feywild are metaphysical and metaphorical in nature, not rigid or physical
If someone builds a castle in the material plane, nothing may change in either parallel plane
If someone evil builds a castle where people are tortured, it may appear as a volcano in the shadowfel or a dying tree in the feywild
If a castle is built and stands for thousands of years, it might appear as a mighty fortress in the shadowfell or a glittering tower of crystal and ice in the feywild
emphasis on might
as to time, is kind of wonky in the shadowfell to my knowledge your perception of time changes when experiencing great sorrow
you should maybe read up on the shadowfell https://forgottenrealms.fandom.com/wiki/Shadowfell
there is also some lore youtube videos on the plane you could watch in addition to the published material and the stuff covered in the newer dmg
same for the feywild, but the flow of time in the feywild is basically random https://forgottenrealms.fandom.com/wiki/Feywild
or otherwise it is determined by the ruling archfey of the territory in the feywild one is in
best way i can think of to sum them up on a conceptual level, the feywild is a mirror of the prime material plane shaped by stories ie folktales and the like told among the prime material plane's people with life and magic in abundance, where as the shadowfell is a dark gloomy harsh mirror of the prime that is entropic and preserves dark twisted versions of the places that have versions on the prime, born of hate and spite often being the worst case scenario reflection of it's prime material plane counterpart in regards to locations that are mirrored on the planes
A question of curiosity, but asides from Graz'zt's domain, is it known if mortals inhabit other layers of the Abyss? (or at the very least can without being torn to bits)
A lot of them have mortals. Not always willing though, and seldom not molested.
For a Sharran Nightfall, I find it kind of vague that in what I can find of it most of the lore says they just commit "depravities in the name of Shar." I get it's probably to let you come to your own conclusions, but I would really like some help in trying to come up with something, like should I be having full on murders happening? Or like the simple steal an old lady's handbag?
As a sidenote, why is there so much dancing between Shar and Selune? It feels like there's a weird amount of dancing in their faiths.
I mean the moon moves every night and it changes form a lot
also like the moon orbits the earth, id imagine the same in the forgotten realms too (unless Toril somehow orbits a moon because DnD troll logic)
Murdering would be more Bhaal's thing or Cyric rather than Shar's.
Screwing a man's wife would be more of a Shar's thing in my interpretation.
For there to be loss, the person must still be alive to suffer. Murdering them is kinda counterproductive.
Unless one argues the murder makes family/friends feel the loss...
I actually did end up going the route of Cyric.
Having someone killed as a show alongside dessert.
Do warforged have souls
Yes, they do. While not directly stated they are affected by Magic that requires a soul to have such as Resurrection Magic.
The mystery is not if they have a soul but where the soul comes from.
If you don't want to believe me, take it from Keith Baker, the creator of eberron.
For what it's worth, struggling about what a soul is and what having it means is a core theme of Eberron. Your group should have fun exploring it - if that's of interest. ✌️
yeah in universe, most people arent sure souls actually exist I think
I go with the Recycled bit. As in they were once People people who got effectively cybermanned. Exploring that lost past self and that missing potential is a core theme of my eberron games.
For me personally, I think it's a good opportunity to also explore the idea of "earning a soul" (Pablo Neruda, or if you're me, a Simpsons reference).
Big Shepherd Commander does this unit have a soul vibes
The in universe debate about warforged having souls is one of the primary things about them in setting yea.
Out of setting, from a metagame sense, we 100% know they have souls. Who knows and/or believes that in world is the fun separate part
Is there lore on where hags came from
Typically the feywild and when people's thoughts are so ugly that it shows on their physical form iirc
The hags were a race of such ancient origins that all that could definitively be said was that they originated in the Feywild, and as embodiments of nature's cruelty they might have existed since its inception.[1][12] Being a race of egotistical boasters and blatant liars, anything they said regarding their believed heritage was at the very least their warped perception and at worst an outright fabrication.[9] They haunted the legends of all cultures, and though a few common tales could be found, it was difficult to tell their veracity.
There are mysteries, such as if they do have souls, where they go after death
Well if there was a paladin when they die wouldn't their soul go to their patron and any other class where they have a patron god they made a deal with
Not necessarily. 2024 removed any language about needing a god for clerics and paladins - the exact mechanics will depend on your GM
paladins are less about having a god (they don't need one) and more of being an example of some kind of ideal
it's not stopping me from for instance allowing a paladin to make an oath in the name of a god or to be like one, for instance
Gods in Eberron function very differently from in other settings
Every soul goes to Dolurrh after death, unless they’re warforged or their soul is bound/stolen
(Fwiw that sort of language has been in the game/lore for decades)
yeah even back with the initial version of the 5e lore, paladins were more about conviction and their believes than any sort of god, not sure if the shift happened earlier than that but paladins being not as strict or bound to gods as they use to be is nothing new to the 2024 stuff
and as i recall in regards to clerics, in the realms at least some degree of divine magic could be used by mortal casters without the aid of a deity of being devoted to a deity, and that was back during like 1e or 2e
Level 1 and 2 spells could be used without any divine assistance since AD&D.
Eberron, Mystara, and Athas all explicitly permit deity-less divine casters as actual gods are either ambiguous or nonexistent in those settings.
What are other races that live as long as the elves? Or even close to? (Unsure where to ask this)
dwarves are pretty close
Really? I didn't know dwarves had much longer lifespans than humans
350 years
Holy moly
tortles got 50 years in volos...
Sad, you'd think a tortle would live nigh longer than an elf
So not many races are close to elf lifespans
well, githyanki can effectively not die of old age but thats since they mostly hang out in the astral sea where the effects of time pass incredibly slowly, and this lack of ageing affects anyone that spends time there
also theres astral elves who have the gith beat in that department so
Thank you very much
how long a given species lives varies depending on setting
so its important to make note of which setting you mean
Longest non-Astral humanoid species lifespan I’m familiar with is Oerthic grey elves at 2,000 years.
If we’re talking non-Astral, non-humanoid species, then the answer is hands down aboleths, which are individually immortal and possess intrinsic memories from their progenitors that span back to the first aboleths.
the scariest part is that aboleths don't remember a mind flayer empire
even though it allegedly occurred some time in the past (and was how the gith, duergar, and kuo-toa were created)
due to aquatic nature, it's very likely the empires ran simultaneously in separate areas. where was it said aboleths dont have memory of an illithid empire?
iirc it was an intergalactic illithid empire
the other theory is that illithids are actually from the future
that's just true iirc. they went back in time because everything falls apart in the future
The future Ilitihid is a theory but it's never been confirmed.
Why? underdark cities are the only bastions of civilization for many miles in an otherwise inhospitable environment
It's also a very large city, known for the high drow population as well as ongoing trade with outsider races and even Beholder visitors
huh, makes sense
i just assumed lower population + unfriendly xenophobic city would mean that most would stay in their houses or away from the city
they are the main residents. no reason not to be out and about
honestly fun thing is most of what we have known about drow society for years has been from menzoberranzan specifically, as that is where drizzt is from and he is the one that basically made such info more widely known to the surface world
Hey, is there a thing like a half-celestial? or any special bonuses to having a parent that is a celestial? asking for a friend. 😋
aasimar species
Plenty. It’s called being half celestial. It’s been a template in older editions generally not fit for player use. Aasimar, like Tiefling and Dragonborn, has been used as the mechanical base for playing a half-celestial/dragon/fiend however
Aasimar are intended to be very diluted celestial blood like Tiefling actually
they've kinda gotten rid of half-species in 5e24. Tieflings can be the child of a devil now instead of needing to be grandchild
half-dragon and cambion are mutants now instead of kids
they didn't need to be a grandchild before then either. But they also typically weren't a child/grandchild either.
well, direct child was usually cambion, but... not anymore.
Tieflings (and Aasimar) were more often just people infused with the power of an appropriate source rather than having a direct "lineage"
Yea, what I said comes from Xanathars
Its one of the many many things that depends on the lore of the setting you are in
direct lineage is kinda assumed as the default in most editions
not in 5e, not exactly
And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus-overlord of the Nine Hells-into their bloodline.
It wasn't a "literally bloodline from a fiend" thing, it was a "this power was put into your bloodline" thing
hence
thats the 4e pact infernal
this is from the 2014 PHB
which is based on 4e lore
It is the generic description for tieflings
hence where I got this from for 5e
not anymore. they've been stepping away from that
yes...
I was saying all of this in rebuttal to you saying this
But also the fact that the 2024 PHB saying they mostly come from a direct lineage thing isn't new to 5e either. Xanathars established that for 5e.
but I'm not wrong. 4e style was the start of 5e, but they quickly moved away from it when th expansions and with 5e24
that is not true
The things I am disagreeing with you about you are wrong about though?
Tieflings being the child of a devil (or even grandchild), is not new to 2024
and "direct lineage" being the default for 5e (from the start at least) is also... not correct
4e is drastically different in most ways from any other edition, 5th included
especially in lore
5e core book teifling is based on 4e tiefling. that's not really debatable. especially not with Farideh as the signature tieflings picture there
that isn't even a lore thing, that sounds more like a meta thing
5e consolidated the different origins for tieflings largely over the years, initially the majority being infernal being something specific to the world of toril do to a ritual asmodeus did via a group of 13 warlocks https://forgottenrealms.fandom.com/wiki/Toril_Thirteen
and given half-fiends are still a thing distinct from tieflings, so too would assimar and half-celestials
also like much of the 2014 5e books, it's lore had a heavy tendency as i understand it to be more rooted in forgotten realms specifically rather than being setting agnostic like the new ones
sorry, didn’t tieflings originally come from Planescape?
not really
as monsters
they might have first been introduced there, but again that is more meta than lore
orcs and drow first were mere monsters before being fleshed out into full species of people over the years, so is not like it would have been anything new if that were the case for tieflings, especially given the views and bias towards them on worlds like toril
no, they were first printed in 2e’s Planescape Campaign Setting
Tieflings originated in 2e Planescape.
as people with some kind of demon or devil trait
They were associated with any type of fiend.
From ancestry. Essentially quarter-fiends.
well from edition to edition they sort of changed as some other aspects of lore did, 5e largely consolidated these differences, at least with say tieflings, succubi, ect...
and planescape is not exactly a traditional setting, but being first printed as monsters or not does not really change anything
Planescape is the metaverse of DnD
Tieflings were unified by Asmodeus for 4e and 5e’14. 5e’24 Tieflings have gone back to their 2e roots, mostly.
I imo prefer Pathfinder 2e’s tiefling/aasimar (known as “nephilm”) mechanics
they are any ancestry (like elf, goblin, or human) but replace the lineage (like “cave elf”) with nephilm mechanics
not really
is one part setting and one part means of connecting the whole cosmos of the dnd multiverse, much like spelljammer
mechanics =/= lore
early 5e at least, though there were still non devil based ones though more rare and again to my knowledge that largely was specifically more so a thing with toril in the forgotten realms
Could someone help me find Athkatla on the Faerun map
If you look on the first result, it's right next to the "Sea of Swords" label on the map. It's about the same distance south away from Candlekeep as Candlekeep is from Baldur's Gate.
https://i.ibb.co/dgYvsZ7/Faerun-Map-Redone-Roll-20-Res-Hexes.jpg look for a green land south of the sword coast called Amn
Whats the lore behind dnd Psionics?
Ping with reply please, chances are im gonna forget i asked this here while I shower
This really depends upon your setting of choice
Psionics in the Forgotten Realms are kind of like this weird, under-the-radar force. Most people don’t even really understand what it is—they just lump it in with magic or think it’s some monster trick. It’s not spellcasting though. It’s all internal—mind over matter stuff. Doesn’t touch the Weave at all, which freaks out a lot of wizards because they can’t control it or predict it. (Though this is likely to change with the new UA class, specifically being a spellcaster)
You’ll mostly hear about psionics in connection with creatures like mind flayers or aboleths, or sometimes duergar and yuan-ti. Those species tend to have a natural affinity for it—like it’s baked into their biology or culture. For everyone else, it's incredibly rare. Maybe one in ten thousand humans ever show even a hint of it, and when they do, it’s usually somewhere that's been exposed to psionic energy for a long time—old ruins, buried cities, that sort of thing.
Places like the Vilhon Reach (where Jhaamdath which was a nation of human psionics used to be), Skullport, or even parts of Halruaa tend to have higher concentrations of psionic folk. Some of them organize into little secret groups—like spy guilds, or scholars poking around the edges of what's considered safe knowledge. Most people just don’t notice them, or mistake them for regular wizards.
So its Not Magic
As of right now in the Forgotten Realms lore, it is specifically not magic. The inworld name for it is the Invisible Art. This is in contrast to arcane magic's official inworld name the Art.
Again, with the new UA specifically classifying it as a spellcaster. This is likely to change if it is mentioned at all in the new FR guide coming out this November.
Psionics have always been kinda soft banned in games I've played tbh, and I personally have never banned them but no one ik has wanted one
That's because at least in previous additions they were not balanced particularly well. Even the 5th edition Mystic is a sight point for this. It was a horribly balanced class which is why it never made it out of UA and instead Wizards doled out the psionics to other classes in the veil of subclasses.
So, ki is entirely different to psi, right?
Like monks aren't a psijic(?) thing
So Psi is like, latent energy, not quite magic, not quite the force.
Yes Ki is its own separate thing.
Psionics display magic like abilities. However, they don't utilize the weave, nor the shadow weave in the Realms. Most common people believe that it's just a type of magic, but most learned magical people know better. They don't like psionics very much, mainly because they don't like things they can't understand. To them, it's an anomaly, it's wrong.
in 5e it is a form of magic, honestly psionics have changed in a lot of ways from edition to edition
last i checked ever since 5e, especially once they by this point, it has officially been defined as a form of magic, the magic of the mind
to my knowledge they have not changed that with the 2024 revision of the lore if anything they have double down and reaffirmed it
so there isnt an exact explaination for what it is, just what it isnt
see this doesnt clarify for me cause i always pictured wizards as the "mind" people
psionics seems to be loosely defined
Wizards are “mind” people in the sense that they’re very well-studied. Psionics is about being able to use their literal mind (not their intelligence) to manipulate the world around them.
wizards are more like mathematical magic, they study and rely on formulas and incantations that result in consistently predictable outcomes for magic, while it does not have the more recent sources accounted for from what i can tell, the forgotten realms wiki can provide more detail https://forgottenrealms.fandom.com/wiki/Psionics
just again, know that both mechanically and lore wise psionics often has changed from edition to edition, it being a type of magic is specific to the 5e continuity to my knowledge
Yeah, in the past psionics were their own system. In 5E they just bundled it within Spellcasting for the sake of simplicity, while also making it mechanically unique enough to stand out as different from standard Spellcasting.
like mindflayers, since their entire bodies are technically brains, they view it as the only valid form of magic in their society, it is like casting magic with pure thought, like you don't do hand gestures or incantations, if you psionically are casting fireball, you a either thinking or mentally picturing "fireball"
and the reason why such magic can't be counter spelled, again in the 5e continuity at least, is because it is instantly do to this process, there is no forewarning or way to know they are casting something until the "spell" resolves, as counter spell is fundamentally you interrupting the spell magically before it successfully resolves is the best way i can think to put it
See I can totally conceptualize the "mind flayers use different magic" im not sure if thats cause bg3 hammered in the "they dont function like us" tho
important thing is to remember bg3 is it's own continuity, while it sticks close to much published materials, it does have it's differences and each form of dnd media is part of a different continuity, it is not automatically the same as what is described in the books and published lore
Nah I dont mean its same continuity, I just mean exposure to it makes that idea easier to get.
potentially it is loosely definined, do to how it has changed over the years and them trying to keep as much of the logic still in tact, like how such spells can't be counter spelled, the reason is different, but the fact that it can't be counter spelled remains a constant thing
they are a bit more like the "nerds" of magic, kind of like scientists, but not to the same extent as say artificers
as another detail worth keeping in mind, in dnd magic is a fundimental part of the cosmos, just like time, space, gravity, ect...
Yeah, get that. You're not casting magic, you're accessing magic to cast it.
You're renting it, if you will
in dnd. earth is a real place, but the reason we don't have magic these days is cuz earth's system is basically a massive setting wide dead magic zone, so humans from earth have no connection to magic, even when they were taken from earth to toril in some less than plesant cases in toril's history
Didn't know that tbh. Don't like that either tbh.
I never liked the "universal travel"(?) aspects of dnd
Like faerun and eberron being planets or whatever
it is not really universe travel
at least in the sence of going from one universe to another
faerun is not a planet
it is a continent on the planet of toril in the forgotten realms setting
Tbf I dont know what else on Toril is important
the multiverse is a very important part of dnd i'd argue as the planes of existence are shared across many settings, the exceptions being self-contained cosmologies like eberron
But youre right, Faerun is to Khorvaire what Toril is to Eberron
honestly depends what you qualify as "important" as that can be a very subjective term
That's because around 90% of the information's there.
Faerûn is one third of the supercontinent Bharyar, the other portions are Kara-Tur and Zakhara.
Other continents include, Maztica, Laerakond (disputed), Osse, Katahsaka, Thuin, Arandron, Anchorome, and an unnamed Southern continent.
So there are other places but they just exist
They dont exist in the same way Faerun does
well some older editions explored some other parts of toril, but they were products of their time and thus after many writers brought in real world parallels and inspiration they were not exactly the most culturally sensitive
eh, they both exist in the same way, published material just focuses more on faerun
The other continents on the supercontinent are detailed, just an earlier editions. Maztica was detailed as well. Laerakond was detailed in 4th edition.
Though in it's published format it is known as Returned Abeir.
the one we know the least about strictly from published materials, i believe is Osse
We don't even know if this is a full comprehensive list. And Ed Greenwood himself calls the world map fanciful, as he nor anyone at TSR or WotC made it.
When asked how many continents there were Elminster replied "I think 14ish."
But FR is the NYC of Toril, if aliens invaded, theyre invading in Faerun, yeah?
one thing worth knowing though is the original forgotten realms, before via wizards of the coast and tsr before them bringing in other writers besides the setting's creator Ed greenwood, is ed greenwood deliberately did not have any of toril's cultures inspired by those in our own world, the published continuity is wizards of the coast and tsr's version depending on the edition
eh, more like the sword coast, would be a closer fit for that analogy
Gotcha
Not necessarily. There are cities in faerun that are bigger than Waterdeep. Waterdeep is not the most important city in all of the Realms. Nor is it even the most populous on the sword coast.
Where'd waterdeep come from, outta curiosity?
according to the forgotten realms wiki, Waterdeep is listed specifically as the largest city for the sword coast north, https://forgottenrealms.fandom.com/wiki/Toril#Continents
Like for your statement
also probably worth knowing that in terms of scale, toril is many times larger than earth, i forget how much exactly, but i know it is bigger than earth by many times
like you could fit multiple earths within toril if you were to think of them like containers
Tbh that's not something I can meaningfully wrap my head around anyway
just know that toril is much bigger and thus much more full of life than earth so don't make the mistake of judging the creatures that dwell there or their ecosystem by earth's standards
What makes you think I was doing that to begin with?
not saying you were
My unironic favorite non human race in FR is Drow lmao
I like abnormality in my fantasy settings
fun fact, for the longest time in the realms, the majority of lore we got on the drow, was specifically based off those that worship lolth, as the city that driz'zt, a popular character and who kind of helped in universe make the underdark as a whole more well known than it was before, came from a city that was centered around lolth's faith, and thus the lolth worshiping drow are the most well known and for better or worse are the ones most on toril think of when they think drow and more often than not judge and treat them accordingly
Yeah, Drizzy iirc grew up in Menzoberranzan, been meaning to read the early books in his series tbh
Eiliastraee Drow always existed. While Drizzt and his story softened hearts in the North and Bloodstone Lands.
Other characters like Leiriel Baerne helped in the Unapproachable East. And Mystra's daughter Qúile Veladorn helped in the heartlands.
in more recent years we have learned form the man responsible for most of the drow lore we know today, that is a specific culture of drow known as the udadrow
https://forgottenrealms.fandom.com/wiki/Udadrow
https://forgottenrealms.fandom.com/wiki/Aevendrow
https://forgottenrealms.fandom.com/wiki/Lorendrow
though these other two are more recent and thus we know comparatively little of them by comparison other than they managed to hide from the influence of lolth and potentially the rest of her pantheon for a long time only being recently discovered in universe
See I like the awful drow tho, theyre fun to interact with
then you'd like what is technically these days known as the udadrow
as they are the ones that worship lolth and basically have their entire culture revolved around her and her ways
Aevendrow are featured heavily in the most recent Way of the Drow Trilogy. As well as their potential connections to the Vaati and the Wind Dukes of Aaqa.
The Lorendrow has no information other than their initial reveal lore that can only be accessed at source from the Wayback Machine. I hope more lore is given in the new FR Guide. Like the location of their city in the jungles to the south.
well the majority are lolth, technically some others, presumably the rest of their pantheon, not sure about evil mustache twirling
Lorendrow sound kinda similar to eberrons drow tbh
Perhaps some Drow lore might also be revealed in the new book following Drizzt's Daughter.
I doubt Lorendrow will be expanded on as the book The Finest Edge of Twilight takes place in Damara.
could also be useful to see things from her perspective too since Briennelle Zaharina, or Brie-Zara, is a half-drow
and half-elves have their own unique points of interest in the lore of the realms, especially how full blood elves view them
Yep. Though Salvatore makes mockery of distances once again with the two main characters being thousands of miles away from each other. Breezey being in Damara and the other Main Character Dalia being in the Savage Frontier.
Will be interesting how he Bridges a gap that quite literally separated by desert and sea.
like though it might be unpleasant to think of, toril and it's people even in the areas we tend to focus on, is still rather prejudice of some races, depending on the kind of people she interacts with, brie-zara could have to lean more on her human or drow ancestry to get by or could be targeted for it, which could be interesting as apparently there are are only about 4 other notable known half-drow, least that are documented on the forgotten realms wiki at all https://forgottenrealms.fandom.com/wiki/Half-drow#Notable_Half-Drow
though if the wiki is to be take at it's word, seems the norm is that most people view them same as they do the drow proper, likely the udadrow if being technical, so that has gotta be rough for her
and of course according to the same source, the full blooded drow don't view them any better
I have a seeking suspicion that, tensions between the species are going to be absent from the new FR guide. They've been kind of swerving away from that like it's a hurricane. And I will be interested to see how they handle half elf since they just completely removed that from the new PHB as an option. Perhaps a custom lineage option or something like that, but that's more mechanics and not lore.
seems what little we got on half drow as is specific to one nation https://forgottenrealms.fandom.com/wiki/Dambrath
and apparently the half-drow of this land have their own term/lable as a people https://forgottenrealms.fandom.com/wiki/Crinti
no, it is sort of a position agreed upon by the collective at least in the forgotten realms, is as much a punishment of as it is a privilege depending on how they look at it, at least in the forgotten realms https://forgottenrealms.fandom.com/wiki/Myconid#Society
faction based conflict where the factions are not racial monoliths are going to be used if eve of ruin is any indication i think
Would it make more sense for the manipulation of inorganic matter or natural forces to be represented with constructs or as elementals?
depends on the nature of it
https://forgottenrealms.fandom.com/wiki/Elemental
https://forgottenrealms.fandom.com/wiki/Construct
these should help provide some context
especially since to my knowledge dnd beyond is still temporarily down so can't just copy and paste the key description from the 2024 setting agnostic stuff, but should be the next best thing and plenty for the purpose
It's extradimensional entities using mortals to construct devices to allow their universe to blend with others, allowing them to make manifestations of themselves
I'm able to use the app rn
sounds very aberration like that is possessing a construct to me
Sounds similar to the eidolon, a possessing spirit in a Construct vessel.
but this is for established published lore, your own creations and concepts might be more fitting in #dm-world-building
and many constructs as we see them in the initial 5e versions such as iron golems have elemental spirits bound into them allowing them to be animated despite still having limited functions and no free will like most constructs
but yeah, the closest thing in published material i can think to use as a refference point is as thanazrael said, the eidolon
and by following that logic it would depend if it is in the moment possessing construct as a vessel or not
the entity itself would be effectively something else
is celestial aging like a normal human would?
Depends on the Celestial, but most are ageless and immortal beings.
A lot of outer planar beings are just planar energy given form, so they don’t typically age
They’re just… made, and they exist the way they were made until someone unmakes them
celestials cant age
they like other extraplanars are iirc formed from the collective feeling, thoughts, and ideas of mortals
not exactly
but as i recall aging is not really something ever described to my knowledge regarding extra planar life
So, asking opinion from lore wise
I'm playing a game in D&D 5e where one of the characters is a full celestial who, by nature, is immortal and doesn’t undergo aging like mortals do. I want to incorporate a Wild Magic Surge with the following effect:
Roll a d10. Your age changes by a number of years equal to the roll. > If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.
Given that celestials are biologically non-human, how should I interpret this surge?
Should the age change be treated as it only changes the number that represents age without affecting physical attributes at all? 
but if we are defining aging as their appearance changing over time, celestials don't typically age
that seems more mechanical than anything cuz is not normal for a player character to play an extra planar being instead of a mortal race
Ah, I see. I just thought it would be more narratively flavorful if we drew from the lore 
extra planar beings, celestials included are effectively both body and spirit sort of metaphysical in nature, as far as i know any biology would maybe be detailed in 3.5e materials
as i know that books of that time/edition covered that for devils, i am sure there is likely one that would cover their good aligned kin
ic, i can look from there then, thank you~!
hence why i described extraplanars as formed from the ideas of mortals
they are not lifeforms like for instance animals or plants are
well, yes and no, on their home plane it is implied historically at least to my knowledge they have things like organs vital and otherwise, just they disappear if they die outside of their native plane after about 10 minutes
is in forgotten realms organisation that is reading future?
I don’t know of any specific factions or organizations that specialize in divination, but there are tons of divination wizards All around world
okie dokie
https://forgottenrealms.fandom.com/wiki/Sibylline_Sisterhood
The Sibylline Sisterhood
https://forgottenrealms.fandom.com/wiki/Church_of_Savras
The Church of Savras
thankss :3
Idk if this is the right place to ask this, but is casting magic supposed to have an affect on the caster? And I don’t mean like spells targeting oneself, I mean like the act of channeling magic through oneself especially at high levels if that makes sense
to my knowledge there is no consistant answer, but tends to be something up to you and your dm as flavor/narrative
For some spells, such as elven high magic, Wish, Alter Reality, epic magic, etc., the answer is definitely yes. Various editions have imposed aging, XP loss, or other drawbacks for powerful spells.
In 5e spellcasting has no inherent drawbacks like that unless you are using some extra rules for a campaign that would fit
Using major Wishes retains strain on the caster. Evokers also suffer drawbacks from overchanneling magic. 5e still has instances of this.
Haste (although it’s the burden of the effect of the magic, not the casting)
lore =/= rules
lore wise the closest thing is the trade offs used in high magic/epic magic to cast spells of such power that are beyond the level of what we know as 9th level spells, in the realms this is at least touched on with the points of what would happen for one attempting to cast such magic https://forgottenrealms.fandom.com/wiki/Epic_magic
2e's "Secrets of the Magister" being the source where they quote casting such magic is both physically and mentally taxing on the caster
so in the realms at least even without factoring in Mystra and Azuth deeming your attempt as too risky or not, it would be the magical equivilent of over exerting yourself
Are there any anti-magic, or like magic absorbent metals in D&D?
Lead blocks some kinds of magic, typically divinations
I should specify: A metal which can be used to make a usable weapon XD
Could lore wise a wizard learn to draw power from the shadow fell like they do the weave ?
Idk about official D&D, but Orichalcum is sort of known for magic resistance
Is the weave the only place magic can be drawn from in dnd or are there more ways that magic of some sort can be acquired besides just the traditional divine, arcane, and primal?
its only the case in the Forgotten Realms
A quick one guys,
In curse of strahd, the domains of dread, how does a cleric/paladin still have a connection to their god ? Is it weakened ? And if so any help on explaining it ? Thanks
CoS mentions that cleric powers still work as normal. They are not weakened in any way, except for spells that contact other planes (which would effect some cleric spells), where Strahd can choose to become the spells recipient instead of the original target.
So would you explain to a character that they feel a disconnection with their God? As if they don't feel their light on them no more ?
Not really. I'd handle it like I would if the character were on a different plane of existence in the multiverse. Some planes have their own quirks, and this is just one of them. And the quirk is that Strahd is the local BBEG and can mess with the gods connection.
So I suppose I'd only warn the player if they're going for big divination spells. And even then, clerics can switch them out, so I'd probably just make it a surprise if Strahd suddenly shows up instead of the god.
This is really good stuff, thanks alot for that !
Play is normal, don't mention that their commenting is weak and all spells work as written but strahd can meddle with them !!
So I need advice, my character, an ascendant dragon monk, has a goal to reunite Bahumut, Null, and Tiamat and work to forget their differences and get along
Dragon Death God.
I believe he also goes by Chronepsis, who in 5E has mostly been treated more like a greatwyrm or “dragon god” of time
@crude blaze yes but Divinity cand be given and taken, I could gain it myself given enough time, and that's my way of enticing Null to work with the idea
Well, as of 5E, aside from Bahamut and Tiamat there really aren’t any other “dragon gods”. The dragons that would be worshipped as other gods are greatwyrms.
Null lost his Divinity in 5E and I'm sure he would really like that back
Say take Cyrics for example.....
But yes, our party is looking to change the world
Dragons don't even really consider Bahamut and Tiamat to be Gods.
To metallic dragons, Bahamut is more like a king than a god. Individual dragons might owe Bahamut allegiance, respect him, pay tribute to him, and strive to emulate him. Similarly, chromatic dragons might fear, respect, envy, and appease Tiamat as a sovereign. But none of those attitudes and behaviors bear any resemblance in a dragon’s mind to the worship that mortals offer to their gods.
- Fizban's Treasury of Dragons Chapter 3, Roleplaying Dragons, Gods and Religion.
The other dragon gods listed is by no means an exhaustive, it is just list of Dragon Gods from settings.
- Aasterinian is from Greyhawk
- Chronepsis is from Eberron
- Tamara is from the Forgotten Realms and Eberron
Then theres also Sardior, but hes dead 😔
Kreeska is mentioned in Baldur's Gate 3 which is the Draconic God of Magic in the Realms.
On another topic, whats the maturity rate/lifespan/biological information (if any) for griffons
According to Icewind Dale Rime of the Frostmaiden they mature in 3 years.
Mystara has a wholly different draconic pantheon of Diamond, Pearl, Opal, and the Great One. Granted these are Immortals and expressly not deities.
So I was interested in the lore behind the Raven Queen and Shadar Kai.
So I had a Question:
It seems when Shadar Kai die their souls are retrieved by the Raven Queen and resurrected.
Does this mean they get bodies similar to the ones they had before death, or do they get new bodies, are they reborn as new infants, or does she have a bank of Elf corpses that she uses as new vessels for the souls ?
Chronepsis is from Eberron? Are you certain? I was told he was first mentioned in 2e's Monster Mythology
It appears that I cannot find a clear answer to that question, so we can only speculate. Speculation time: Since elves in general reincarnate, it is possible that the Shadar-Kai reincarnation process has been hijacked by the Raven Queen, and that it therefore works in a similar way to other elves, and they are simply reborn, but always as a Shadar-Kai, whereas other elves can be reborn as any kind (i.e. a wood elf can be reborn as a sea elf in their next life)
The earliest mentions of Chronepsis I know of are in Cult of the Dragon and Demihuman Deities, both FR books from 1998
I think Eberron wasn't officially a part of D&D until 2004, and by that point Chronepsis had replaced Null in the pantheon in the 2003 Draconomicon. But there might have been earlier cross pollination I'm not aware of
in more setting agnostic material shadar-kai are not all bound the raven queen though they were drawn to the shadowfell by her, they don't all serve her these days, so is a choice and even more vague and have become sort of bound/tied to the shadowfell over time, to partially quote their latest lore in the book "mordenkainen presents monsters of the multiverse"
"Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell’s grim energy." end quote
so as per their most up to date lore we have in published materials they are normally in a sort of inbetween state, not to be confused with undeath, so their relation to things like death and reincarnation are largely unknown and purely speculative to my my knowledge
well in the realms and presumably other settings he was known mainly as null https://forgottenrealms.fandom.com/wiki/Null going far back as 2e, and him being known as Chronepsis in one aspect was in Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 143 so far before eberron was created and especially before it was adopted as an official setting as that was not until wizards of the coast gained took on the mantel of the owners of the IP
and the eberron version seems to only date back to 3e and also has other differences such as also being a consolation https://eberron.fandom.com/wiki/Chronepsis
so depends in that sense whether you are talking about the god or the constellation
if referring to the draconic deity, he would have originated from the forgotten realms setting back in 2e when tsr ran things
so while he exists in eberron he is not orignally from that setting
Eberron can only ever date back to 3e cause well. Thats when eberron became a setting.
Chronepsis, as with... all of the other dragon gods (bar Tiamat, who is an Overlord) in Eberron (iirc at least) aren't actually "gods" in the same way as in other settings (as is the case with gods in Eberron in general), but more specifically they are the names of constellations in the setting that the dragons in setting say represent their gods.
Best as I understand the naming behind them is they all simply use the names of dragon gods that were otherwise existent in dnd at the time (so the 3e era)
basically, its a sort of syncretism
Yeah, I’d say the original Eberron Chronepsis still very much fits into the category of a greatwyrm. Powerful enough to be worshipped as a god and impart powers and gifts, but not categorically a deity.
Are there any known great old one patrons or elder evils associated with constructs?
Setting?
Eberron’s Daelkyr make use of biomechanical Husks of Infinite Worlds to create new abominations. Since not all the Daelkyr are defined, it would be very possible to include a specifically Construct-themed one as well.
I was hoping for a non ebberon example, but if there aren't any it's all good
An anaxim is a (setting neutral) Abomination, a semi-divine failed creation of the gods. Anaxims are huge mechanical monsters created by gods of the forge, then cast aside.
Hhh.. maybe I shouldn't use constructs for them
Mystara’s Cult of the Frog might qualify as a Construct-related GOO. They are run by a man who is secretly the survivor of a crashed spaceship and uses high technology to feign divine favors, including cyborg assassins.
I'm considering using constructs to represent inorganic manifestations of an eldritch species/ecosystem instead of elementals, but there's not many examples of GOOs or elder evils having much of anything to do with constructs in canon dnd lore
Illithids have unique golems that they can make.
Brain golems and nyraala golems.
A living wall is a form of Construct (or Undead). One such living wall was created by the Gate of Firestorm Peak, a rift to the Far Realm.
Tharizdun’s lost temple has magical statues, although they aren’t strictly Constructs.
Neth, the Demiplane That Lives, might be a GOO? It creates antibodies that act as flesh golems, and buds of itself called nethlings.
Neth is very much not inorganic, however.
It does seem like when (established) Aberrations make Constructs, they’re nearly always organic or biomechanical.
The closest thing I can think of to a proper combination Aberration/Construct are Devourers, which appear in 2e’s Lankhmar supplement. Given that Nehwon ghouls have appeared in the Forgotten Realms and that Devourers explicitly travel between worlds, it’s not impossible for a Devourer to exist in the core D&D multiverse.
(Not to be confused with the Planescape monster of the same name.)
A zodar is another sort of aberrant Construct, although their exact origin is mysterious. (And given the redaction of crystal spheres in 5e, their existence is seemingly pointless.)
if a starfish is missing an arm and you cast cure wounds on it, would the arm regrow?
Given that there are spells which expressly Regenerate major injuries, no. HP is an abstraction that only occasionally correlates to bodily harm.
What kinds of gems and materials are in the plane of fire, aside from well: fire, fire (but liquid), and fire (but solid)?
Anything that the salamanders would be around?
I know there is basalt and obsidian.
What happens to solid fire if it ends up in the material plane?
What's the current state of Evermeet?
am curious, do we have any information regarding the nature of or how Ephelomon died in the lore or is just something we know happened and nothing more is detailed about the death itself?
https://forgottenrealms.fandom.com/wiki/Evermeet#History
is in a weird sort of position of coexistence between the Prime material plane, the Feywild, and Arvandor.
nothing much else has been detailed to my knowledge in more recent materials
was trying to figure out what the planes are like in space altogether and the prime material plane part confused me. Do the infinite(?) material planes in there all have the same outer planes, excluding shadowfell and feywild i think?
most published settings share the same outer planes, the shadowfell and feywild included
AFAIK the only Material world that doesn’t share the same planes is Eberron
and that is do to it's self contained cosmology and it being hidden away in the deep ethereal
it effectively is a prime material world and setting that can be considered basically the largest and most complex demiplane ever do to the power of the god like beings that created it
unless a setting is noted as having a self contained cosmology, they share the same outer planes as the rest of the cosmos in terms of published materials
which for 5e is the great wheel cosmology
so to be fair, you were close, but the shadowfell and feywild being an exception is not true, and you did not seem aware of the caviot of self contained cosmologies like eberron
and they are not in space
planes of existences are like other dimensions basically
chapter 6 in the 2024 dmg is setting agnostic and dedicated to detailing and explaining at least the basics and key elements of the cosmology and the planes of existance, so if you have that book i'd suggest giving it a good read, as that should help
to partially quote "The planes of existence are realms of myth and mystery. They’re not simply other worlds, but dimensions formed and governed by spiritual and elemental principles. They fall into the following categories:
Material Realms. Most D&D worlds are located on the Material Plane, which has two planar echoes: the Feywild and the Shadowfell.
Transitive Planes. The Ethereal Plane and the Astral Plane are boundless realms that provide passage between other planes of existence.
Inner Planes. The four Elemental Planes (Air, Earth, Fire, and Water), plus the Para-elemental Planes between them, are the Inner Planes.
Outer Planes. Seventeen Outer Planes correspond to the nine alignments and shades of philosophical difference between them.
Positive and Negative Planes. These two planes enfold the rest of the cosmology, providing the raw forces of life and death that underlie all existence in the multiverse." end quote
okay word. last clarification do they have the same outer planes as in places like Mount Celestia and the Nine Hells would get souls from all those material planes?
i know nothing about mount celestia ignore that example
yes, as i said, unless specified otherwise in a setting, each setting shares the same outerplanes is partially what they are infinite in scale
okay thanks
again, i highly would recommend reading chapter 6 of the 2024 dmg if you have access to it as it details the this sort of stuff about the cosmology in a setting agnostic matter, meaning it is not influenced by any one setting, the sort of universal version as far as published materials go
Do duergar get along with mind flayers?
Absolutely not. Mind Flayers made them by messing with dwarves a bunch
Duergar categorically abhor mind flayers, yeah.
They’ll drop everything to slay a flayer
Rly? I thought so too. Just couldn't find any text that confirmed it.
In fact I found text that claimed that they respected each other. I kinda thought that was weird.
Are there any true gods of the Fey that might have a Dreams Druid as a priest?
Depends on the setting. In a lot of settings, fey tend to serve an archfey more directly than they serve a god, but a lot of settings have them tied to a god of nature and magic, similar to Corellon
There's a minor fey water goddess? She's part of the elvish pantheon though. Forgotten Realms setting.
Who actually were Tasha, Xanathar, Bigby, Mordenkainen, etc. and all those guys?
I want to start a lore that, elves are a breed made from vampires and humans.
I know dhampirs exist but to me, this just sounds cooler
Most of them are legendary NPCs who started as the PCs of the creators of D&D. Some like Tasha and Xanathar are NPCs they created themselves
Xanathar is more of a title than an individual. It’s a beholder crime boss of Waterdeep in the Forgotten Realms.
Tasha, Mordenkainen, and Bigby are all archmages of Greyhawk.
Tasha, also know as Iggwilv, is the mother of the demigod Iuz (sired by Graz’zt) and adopted mother of the vampire Drelnza. She herself is the adopted daughter of Baba Yaga, and is a renowned demonologist and occasional fey.
To add to this, many of them were from the Gygax family home game. Mordenkainen was one of Gary Gygax's PCs, for example
more accurately the latest version of her in her own history is now an archfey
he's not even the first xanathar https://forgottenrealms.fandom.com/wiki/Xanathar
most of them to my knowledge, save for Xandulzrithral, were assassinated by their would be replacement
https://odd74.proboards.com/thread/12227/real-iggwilv
Iggwilv is not Tasha; Tasha is not Iggwilv
Iuz is not sired by Graz'zt and Iggwilv, Iggwilv was at some point killed by Graz'zt (and came back to his demise)
She is not related to Baba Yaga and here's why: Baba Yaga is Slavic tradition and Iggwilv is rooted in the Finnish Kalevala
If you have Deities & Demigods handy, open to the Finnish Mythos --
Heward is inspired by Vainamoinen, Kwalish by Ilmarinen, Bucknard by Lemminkainen, Tuerny the Merciless by Kullervo, Iggwilv by Louhi, and Iuz by the son of Pohjola. Therefore, it stands that Tuonetar is the inspiration for Iggwilv's mother, not Baba Yaga
Tasha is the crayon-writing young fan of Gygax who wrote him a letter, and it was this fan who gave Gary Gygax the inspiration to create the spell Tasha's Uncontrollable Laughter. As Tasha (the real person) is an underrepresented person, it is uncharacteristic of current D&D lore to write her out of the lore. It's exclusionary; unique identity is impactful. Crossing streams or consolidating lore is wrong in this situation
Of course, I mean these to be applied as applicability, not allegory. There must be no specific allegorical interpretation. Find your own meaning and connections
That said, we must openly acknowledge that real-world cultures, places, and historical events inspired many aspects of D&D lore. This is about inspiration, not direct representations. Draw your own respectful parallels
There is absolutely a conceptual connection between D&D lore and our real world, though not in a literal sense. Maybe you can't drink Dr Pepper with Elminster, but he can absolutely find an ancient artifact that resembles a can of Dr Pepper. Perhaps it is best to think of D&D lore as a mythological, distant past reflection of our real-world environs -- such as the time of Atlantis (not real, but fun). The concepts in D&D lore are a kind of lost history of our own world
Please note that this channel is specifically for official D&D lore and while D&D is heavily inspired by real world folk tales and mythology, this channel is not for discussion of real world mythology.
I cite my sources
Sure but please keep things focussed on official D&D lore
Ebberon questions are ok though right?
Who built the lord of blades?
While their history may have started as different entities in the modern context, Natasha the Dark and Iggwilv the Witch Queen are the same person.
Are there goats still living on Athas?
OK so here's why Dre is wrong:
Dre is confusing real world mythology with D&D lore. The sources don't matter, they are irrelevant. In the context of D&D lore, Tasha and Iggwilv are two names for the same fictional character, who did have a child with Graz'zt named Iuz, and is the adopted daughter of the fictional character Baba Yaga, who indeed bears the same name and is inspired by the slavic mythological figure, but is not that character because D&D is not slavic folklore.
Now D&D often claims that "This god from earth migrated to this fictional D&D world", and it is part of the lore. But the trick is: Earth doesn't exist in D&D. There is a place called Earth, it's not ours. Ed Greenwood has never drunk Dr Pepper with a wizard from another world.
In the same way, the Baba Yaga who is part of Slavic folklore is not the Baba Yaga of D&D. And the Loviatar of Finnish mythology is not the Loviatar of D&D.
And indeed, while Iggwilv was originally a different character from Tasha, current lore is that they are one and the same.
Isn't there a 3.5 adventure where you get transported to ww1 Russia
No, that's Pathfinder.
And even if it were a D&D adventure, it wouldn't change a thing. Because in real life, I can promise you that no team of adventurers from another dimension has ever fought Grigori Rasputin in a magic duel during World War I.
Well, I was certain. But if you "distinctly" remember it, I have to check.
Oh no maybe the dm just let me play a hexblade from 3.5
It is indeed possible that your DM just played that Pathfinder campaign but in D&D 3.5.
Essentially, when discussing D&D lore it's important to remember that things exist on three levels:
The Watsonian level, from the point of view of the characters in that world
The Doylist level, from the point of view of the writers and the behind the scenes of how that lore ended up the way it is
The metatextual level, from the point of view of how it relates to real life and real beliefs.
Those are three different things, and if you confuse all three, you're in a mess.
Whoever ran the creation forge at the time of his creation, so someone with the Mark of Making
It isn’t specified who, the identity of LoB before his rise is kept intentionally vague for you to decide
Aside from orcus is there any demon lord that used to be human
If we’re talking Mystara, then all Immortals of Entropy, including the demonic ones, were formerly mortals. Orcus was a devil swine and Alphaks was an Alphatian human.
The lore rarely gives detail on the backstories of demon lords before they were demons, except for the times where the game says they simply were never mortals. But I do recall the fact that the demon lord who became the first ghoul, once a servant of Orcus, used to be an elf.
As for the more mainstream D&D multiverse, we definitively know that Demogorgon, Pazuzu, Graz’zt, and Dagon at a minimum are explicitly non-mortals.
(Pazuzu and Dagon are included in the category of Obyriths that made the transition to Demon Lords.)
Kostchtchie expressly was human at one point, although he became a being similar to a giant before becoming a demon and self-identifies as a frost giant deity.
a funny thing i only learned of kostchtchie in recent years is how he is also related/tied to baba yaga in dnd https://forgottenrealms.fandom.com/wiki/Kostchtchie#Relationships
well supposedly, is kind of uncertain https://forgottenrealms.fandom.com/wiki/Kostchtchie#History at least what is cited on the wiki, he was either previously a deformed human or a giant king, the being a king of giants being his preferred story according to the sources sited
and he is very violent in response to being called previously anything but a frost giant, so i doubt too many people dispute it or claim otherwise while he's in ear shot
His preferred story is that he was once a king among frost giants before his apotheosis, but this was an obfuscation meant to legitimize his claim to rule over the giants.
The next paragraph proceeds to say he was human.
Kostchtchie was a frost giant according to most books. It's in James Jacob's article in Dragons magazine that he was retconned to be a former human.
How much of it is still canon is anyone's guess.
Though it is true that even earlier publications kept it relatively ambiguous
I've restructured my arguments based on your well-founded conclusions. Thank you
Tasha and Iggwilv may have had different creative origins and were originally not related, but they became official and explicit the same character in 2007 Expedition to Castle Greyhawk.
When Iggwilv’s simulacrum came upon this room, she
recognized her own face in the image of Tasha—a name
that the real Iggwilv had used long ago, which might in fact be the one given her by her mysterious mother.
This connection was strengthened further with a connection to another similar character, Natasha the Dark from Dragon Magazine 1984, in later Dragon Magazines.
In 5e, that connection is fully explicit.
Tasha is Iggwilv. This is official lore.
Who wrote that? Did they know about inclusive language and the impact of unique identity? Current D&D lore requires both of those things. May need to retconn
Lore within D&D is not the same as folklore outside.
Tiamat is not the same as the Tiamat from earth's legends, so on.
As a moderator has already reminded for this channel, please cite official D&D sources. Outside sources such as interviews with authors can also offer incite, but folklore, while interesting and can give insight on creative origins is not official D&D lore.
If you read what I wrote carefully, you may see it
As and example of an Author's unofficial insight:
"Noppers, Iggwilv is purely from Oerth and has no connection to Louhi of the Kalevala and Finnish Mythology." Q&A with Gary Gygax, page 182. ENWorld, Jun 16, 2005.
I have seen that
Gary Gygax didn't always tell the truth, and that may be one of the times he stretched the truth to suit his purposes at the time. That statement, to me, appears to be retribution by Gary towards WotC
and I agree and made explicit that there is no direct connection between Iggwilv and Louhi
there is no allegory. It's inspiration
and there are many dots and puzzle pieces the same shapes and that fit the same patterns, as I also discussed
Regardless, lore changes.
What Lolth was in 1e is not what she is now.
Tharizdun and the Elder Elemental God were not the same in AD&D, but are now.
Tasha and Iggwilv were seperate characters in AD&D, but are the same character now.
Or the fun 'Is Takhisis the same as Tiamat?' question where it's 'Yes, but no, but yes'
I'm not making arguments for those, I'm specifically speaking to the problems of characterizing Tasha and Iggwilv as the same person
This isn't the channel for such.
thank you for your time
Oh, Eladrin are another one that can drive you mad if you try and use lore from all the editions and connect it all.
Given the recent psion UA and 5e’24’s willingness to reboot Greyhawk to the early 1e era, I am curious if a pre-metaplot version of Dark Sun will be released for 5e.
I'll check it out. I didn't mean to find this out. It happened by reading and thinking
Since I think 4e also rebooted the Dark Sun timeline? (Granted it bungled a lot of things about Athas.)
If you'd like to know more about Tolkein's own inspiration for elves, he said and wrote that he concepted elves from a combination of .... wait for it ... Finnish and Welsh mythologies
Looking into the creative origins and publication history of somehting in D&D can be fascinating, but remember that this doesn't then make current lore unofficial- it just helps to see how something ended up as it does now.
So in future you could frame things as 'Ah, well you see those two characters were originally never intended to be the same character, so there are some conflicts in the lore' but please do not state that they are not the same when they are so within official lore.
I could write essays on Tharizdun / Ghaunadaur/ EEG, or Takhisis and Tiamat, or so on. But it would also be false to say they are not currently the same in the lore.
As for actual real life mythology and folklore- that would be #non-dnd-topics
I know; I feel that; I appreciate that
That said, when others bring it up, I'd like to continue to correct it in the best ways I can. I didn't start the conversation about Baba Yaga, I just saw a place to help with the lore
Within D&D though, Baba Yaga is the (adoptive) mother of Iggwilv, who is Tasha, and who is the mother of Iuz with Graz'zt
It's frustrating not-true but also true. I get it
It is unfortunate that, as it stands, the status of CG Celestials is, ironically, in Limbo. I wish that Planescape’14 just included them as Arboreans or something rather than having them be conspicuously absent while Guardinals and Archons are present.
We live in a world of half truths and must move on until changes are made, or they are not. I have heard that I should be the change I want to see in the world
That is official lore- even if it doesn't match well with the original creative origins/inspiration. Because this is the D&D lore.
D&D Kelpies are not folklore kelpies, or so on with Formorians, Firbolg, Minotaurs, Medusa, and pretty much everything else in D&D. Can't stick to the original real myths and legends.
In a setting of fiction, verisimilitude need not correspond to the truth of reality.
Wouldn't it be interesting to document that drift? Officially or non-officially?
It would create a sort of provenance so that future generations could understand why
For example, I do know why the Baba Yaga connection was made. It was because Moldvay and Cook designed Karameikos to be the Byzantine empire solving a dispute between the Grand Duchy of Lithuania and the Teutonic knights -- in an inspirational sense. Lithuania, during the HRE-supported Teutonic invasions, was the last pagan state in Europe. They were a slavic people who themselves combined mythologies: the Slavic traditions and the Finnish works. Gygax took extra liberties to attemp the same parallels in Greyhawk
Don’t get me wrong, it is interesting, it’s just that it’s a little outside the scope of this channel. If you want to talk about how older versions of characters were inspired or evolved, that might be more in line with #dnd-elder-editions?
It doesnt fit there. It's lore, right? It's lore provenance
This is by and large for current, up-to-date lore.
This is for official lore. So, for this project, which will be mostly speculation it's actually probably better off as a personal blog.
So the answer is it's interesting to document it unofficially, and leave future generations hanging, or expose even ourselves to more and more gradual changes over the years where the materials of provenance are lost
For this channel if someone asks 'Is Tasha Iggwilv?' The answer will be 'Yes, since 2007 Expedition to Castle Greyhawk'.
The reasons for this- if cited from the authors themselves- can be included as interesting metatextual publication history, but again, it must be cited.
This isn't really the channel for speculation or opinion on the lore.