#dnd-lore
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Across all editions
I'm sure someone did a rankings for the most powerful Dragons in D&D
and if not, the first one to do so will be very popular on YouTube
I SHALL SURCH!!!!!
Hard to say as well, as you'd need to try and compare and convert between editions. Klauth is likely still up there. I guess start with canonical Great Wyrms
Also could one dragon graft tiamts meat?
Wut.
Gotcha I shall get to work!!
The ones the glue dragon meat to themselves
I don't think she would appreciate it.
Just dab a little sovereign glue to the sovereign dragon, makes sense right?
She'd have to be dead first
No no like fuse the meat
But in general- I don't think lore exists for that.
If I had the ability to put images in here I'd show you
I'd rather not see that.
Dragon grafters and there "abominations"
You know tuckers kid in fmab? Based on that
2e Grt Wyrm Adamantite Dragon. General stats (before you found a unique example) is a 33rd lvl caster with 9th level wiz and 7th clericm a -10 AC, -7 thac0, and a 26d12+12 flame/timestop breath weapon
Mrrhexx has a heap of good lore videos or stuff, and he talks about dragons, actually ranking the most powerful ones and going into a deep dive on most of them
Do giants influence the area around them like dragons? So does a frost giant make snowy weather? Does a storm giant cause thunderstorms?
Not that I know of, but they're certainly capable of causing some crazy things
Not as involuntary as dragons do, but still as impressive
They're not tied to magic like dragons are.
One of my issues with Mr Rhexx is he doesn't cite his sources very well sometimes so it can be a mix of different edition lore, from different source books (magazines, supplements, core books) all given the same weight and importance, and sometimes mixed and clipped as he needs them to be. They're interesting videos for inspiration, but frustrating for trying to track the 'official' history of a topic in D&D.
He'll also just toss in headcanons without saying so, which muddies the waters further
But, if you're looking for lore inspiration, then he's a pretty good resource
I also really enjoy Jorphdan and Aj Pickett
AJ is good because he cites his sources yea
Just wondering opinions on whether female dwarves grow beards? I read online that the answer to that question varies depending on the campaign, but I wanted to hear other's opinions.
In DND, they do not
Depends on the setting
In the FR and Exandria, they can grow beards. In the FR they normally shave them in Exandria they don't always
Oh okay cool thanks
What weapons do giants normally carry in the FR?
Huh. Color me surprised.
Depends on the giant. Ones like hill giants might use a particularly odd tree or nothing at all, when a storm giant might carry around a hand crafted battleaxe or hammer. Rock throwing however is something most giants can fall back on.
Can storm giants actually see the future or is it just them seeing “omens” and interpreting them?
I think that's more flavour than a game mechanic.
do centaur have multiple hearts/lungs
According to Dragon Magazine 103 they do, although can't recall any more 'core' sources off the top of my head.
Centaurs have two hearts, one in the upper body and one in the lower. Each is about three times the size of a human heart, and they beat together in a slow but powerful rhythm. There is also a pair of lungs in each chest cavity, though the lower pair is mostly a bellows for the peculiar but efficient upper respiratory system. The Chests of a centaur expand and contract in unison.
Dragon Magazine 103, p.36, The Centaur Papers, by Stephen Inniss and Kelly Adams, 1985
ew
Is there more Owlin lore anywhere? I can’t find almost anything other than “The could be connected to Giant owls and the fry realm”
Fey*
short answer: no. Since they were made for Strixhaven
And Strixhaven itself doesn’t have a lot of lore
Personally, I like the idea of female dwarves having beards, and in my world they definitely do, but I'd never force that on a player who wanted to play a female dwarf and didn't like the idea of having a beard
I don’t really like it because it ties into dwarves being used as a dumping ground of anti semitic tropes
I want to talk about my FR homebrew piece but I don't know where to start
(succubus-erinyes war)
Yea
does it?
I mean, I'm generally aware of a lot of anti-semetic tropes and how they're used in relation to dwarves, but I can't say I've ever heard anything related to the females with beards
A lot less prevalent today but the idea of “the men and women look the same” has been used a lot to denigrate Jewish people in the past and often (I’m not implying you do this but a lot of people do) accompanies depictions of dwarves as greedy, insular, and vindictive all things that stem from Wagner’s use of dwarves as a stand in for Jewish people in his ring cycle
Huh, didn't know that. I also never knew about that in Wagner's work.
The villain of the first part of the ring cycle was a dwarf who contrived to steal the gold of the rhine river, who he was using as a metaphor for Jewish people he blamed for undermining Germany (something he did himself at times constantly switching political sides during the formation of the German state)
Sadly one of the people who was a driving force behind repopularizing the German folklore that serves as a basis for a lot of modern fantasy also injected some of his ethnocentric views into it along the way
Female dwarves having beards is a long debated issue in D&D and does actually reflect a lot of cultural values on body hair and using body hair on women as a joke. I ended up doing a whole essay post in the older D&D discord about this. #974802232535023656 message (For anyone who still has access to that server)
It's one of those ones were personally, I like that female dwarves could have facial hair and still be considered beautiful and feminine, but also allowing for different dwarven cultures to also have different styles, including 'clean shaven' faces for any gender. But can't ignore that the discussion around bearded female dwarves in the D&D space (Going aaaall the way back to the 80's) has been rife with trans misogyny and also that intersection of subtle racism of demeaning women from other races as being 'more masculine' compared to the 'standard' (White European women). How sincerely and sensitively female beards are included and for who is a big part of it.
So, I am running a campaign where all the PC are from Lantan. I have a question though… after the second sundering are all the lantanese portals still working?
Nobody's sure, but they say that while they're more secretive with their technology the lantanese have gotten more advanced. Read into that how you will.
whats the difference between gods and patrons?
correct me if i'm wrong but as far as i understand a person can choose to or stop worshiping a god at any time but patrons make a pact and if needed force someone to do what they want
are there any good aligned patrons which dont want to spread chaos or can a god even be a patron?
I think the difference between a god and a patron is less about the nature of the being and more about the nature of the relationship between the mortal and the greater entity.
Gods have a semi strict hierarchy of authority and power and oversee usually a limited domain. That being said they are almost always incomprehensibly powerful in relation to mortals, in the sense that they don't have stat blocks and in relation to mortals, they just do or do not things, no faffing about with rolling dice or trying etc.
Patrons can be almost literally anything that's capable of granting power to a mortal, the nature of this power can vary, for some (like devils) it's a strict deal for which reneging can have severe and immediate consequences for the individual, for others, it's a granting of power freely, maybe with the expectation of servitude and the threat of repercussions if refused.
As for Clerics, and others who gain power from Gods directly, that's due to faith and favor and is a bestowal of power which can be revoked.
Basically, Gods are a specific class of entity and follow rules, Patrons are each distinct and separate entities, operate by their own rules, and each Patron and Pact is different
so worshiping gods is like permanently paying taxes but getting free access to the vault of the town at any time
patrons instead are like an employer who makes a contract and gives you the salary for completing the work they have for you
A follower of a God is more similar to a willing servant who answers to their master while wielding a fraction of that God’s power.
But yes, warlocks are very much like a employer/employee relationship.
how tolerant are gods? do they care about the actions of their servants at all or can you use the powers they provide as long as you worship them from time to time
paladins have their oaths which is like a contract right? but clerics dont
Probably varies by god
All the gods have different personalities. Some may be more strict than others.
And it varies by setting. For example in the Realms the average person worships by convenience. A sailor doesn't want to drown on a voyage so he makes an offering to umberlee the Goddess of the Sea with the sole purpose so she doesn't tip over his boat. But otherwise the sailor wants nothing to do with umberlee.
Paladins no longer require gods. Their powers come from the Oath itself.
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Genasi can be born from any race
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Genasi always look human
so two lizardfolk lay and egg, and because the marid next door is raging at her fortnite gamer pc, when the egg hatches, instead of a lizardfolk its a wet human baby?
Can genasi be born of any species?
They have always been described as Human planetouched.
Where in Motm?
It just says non genasi parents
above genasi i think
oh lemme check im pretty sure i read that somewhere
i could have sworn i read that somewhere
The official art also has the genasi have some elven characteristics like sharp ears or fins like tritons
One of the issues with half-races is that the assumption is that the other half is human or at least humanoid.
There’s nothing to say that a Genasi has to be humanoid.
You just have to take a little artistic liberties.
I think someone here said it
i think the fins were water genasi rather than triton
Yes the fins on water genasi resembles earlier art for tritons
Things like Genasi/Tiefling/Aasimar should be able to apply to any race, but lore wise have been the terms for human 'planetouched' for simplicity.
the Ancestry/Heritage system of pathfinder 2e I have found solved that without too much work but that is not the direction of D&D
I can't actually find Genasi in Mordenkain's Tome of Foes.
Monster of the Multiverse
its monthers of the mutliverse
Ah my bad I read Motm as MToF. I tend to abbreviate MMMMMMMM as MPMotM but yeah, that makes more sense- doesn't seem to be much on them there though either
i have never used mordenkainens tome of foes so
yeah
i would probably use motm and mtof/tof
Say I have a Half-Orc that wants to hide his Orc Heritage. I’m wondering if there’s a lore precedent for this.
And would a half-orc be more human-like if they had a human father and orc mother?
Because my character does.
i would imagine that a half orc could be anywhere from a human with tusks to a shorter orc
might have very obvious orc parts that they hide
such as tusks hidden by a mask or claws hidden by gloves
That’s the approach they’ve been taking since MotM I believe. No longer assumed to be “human based”. Which is why you can pick whether they’re Small or Medium now.
I believe the tieflings in OneD&D are following the same approach as well, pick your size, flavor the tiefling to be based on whatever “mortal” race they were born from.
The original Players Companion for Elemental Evil does word it to allow Genasi to be any mortal + genie heritage or mortal + planetouched, but then goes on to describe them as human looking.
It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
(...)
Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.
(...)
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood flowing through their veins manifests differently in each genasi, often as magical power. Seen in silhouette, a genasi can usually pass for human
In 3.5, when genasi first were mentioned, they were specifically human mixed:
The Genasi are planetouched beings descended from a union of a human and an elemental creature such as a genie.
-Monster Compendium, Monsters of Faerun
Yeah, 5e seems to now be trying to break away from human only, which is why they're not doing the specific stat blocks for such heritages like half-orc being assumed orc-human and such
Really that depends on your setting. For instance most half-Orcs of the Realms have greyish skin stand almost a foot taller than humans and prominent teeth. But if you wanted to not be that there is nothing saying you can't be more human like making it easier to camouflage that heritage.
now im imagining a halfling tiefling and its just a short demon and its funny
The thing is, from what I can tell, in 5E they never explicitly said genasi/aasimar were human based, but the mechanical assumption was that that was the case.
Because up until MotM, they were always just medium, and the provided art always showed them as being more “human-based”, if that makes sense.
But now, with the MotM rules, the mechanics are definitely more supportive of the idea of them being a “planetouched” group.
there is precedent for that with tieflings. Though tieflings were strictly human there used to be other creatures that had the blood of fiends. Like Maeluths for dwarves, Fey'ri for elves and the like.
Wisplings are halfling/demons
Yeah, but that’s explicitly Forgotten Realms lore, isn’t it?
why do tieflings have a cha boost if everyones hates them? Is it intimidation or succubus things or something else
The idea is that they had to “racially learn” to manipulate how people interact with them, because nobody trusts their fiendish appearance.
ok
It’s not exactly great lore imo. “People don’t trust me by default because of my appearance, so we as a people had to learn to be a little more manipulative.”
basically, you have to get good at social interaction or you die
Most of those made appearances in some setting neutral stuff. Like the Fiend Folio in 3e, some planescape stuff, some FR stuff.
Sure, and not to diminish the lore of yore, but I’m okay with them stepping away from it and saying, “People don’t want to be locked into human-based tieflings anymore, so we’re gonna open it up.”
Sure, opening up is great but it my point is that those things existed. WOTC just chose to not use them again.
For the better imo, but I feel ya
So... The Minecraft creatures are now official D&D content...
I do hope WOTC is not designing in a vacuum and actually looks at the ancestry heritage system from PF2e. It handles things like Genasi, Tiefling, and aasimar so much better than. "Pick stuff from X and looks from Y."
Like that is neat and better than before. But there could be a little more depth WOTC.
Based on how strong is a Blaze, how strong would Steve be in D&D?
I think the problem with looking for more “depth” is that we start getting into more granular rules.
And 5E is pretty adamant about trying to keep things simpler.
Too much simplicity imo can be a bad thing
Plus, I don’t want them to be PF2E
If I wanted to play PF2E, I’d go play PF2E. I want D&D to be D&D.
I don't want all of the depth of PF2e either. But they have some good ideas.
Yeah, but 90% of the arguments I’ve seen in this server recently (and this isn’t pointed at you specifically) have been, “Well, PF2E does things this way, so why can’t D&D?”
It’s getting exhausting.
Of course. I would personally love a system in the middle of 5e and 2E
5E could really use some more clarity and more support in rules for things like crafting and downtime. The One dnd weapons are also a good trend.
2E could stand to be a bit simpler too.
I vastly prefer not defaulting to blood quantum
uhh? who said we were?
I'm saying it's my preference same as you saying you'd like it if WOTC followed Paizo
am I rstricted in my preferences?
no? Bruh?
Why you being weird?
what's weird about not wanting blood quantum in a game?
I don't know what you're pushing at here, but I'm happy to move on
Blood quantum?
we don't need to go into it at this time, someone has expressed discomfort with it so let's just get back to lore
Well my question about Steve in D&D still stands XD
I think those minecraft bits are just a fun extra rather than being lore applied to a given existant D&D setting
Well technically they are part of lore because of Multiverse anyway
I don't have a strong opinion on that, but they're not part of a given setting, is all I'm saying
like they aren't eberron or forgotten realms
They might not be part of FR or Eberron, but since blaze is elemental, you could technically summon one anywhere
Yeah, the Minecraft things are “official”, but like… I’m not gonna use any of it unless I decided I wanted to run a Minecraft campaign
(Which is more than highly unlikely, I have no interest whatsoever lol)
Like most things your mileage may vary with your DM
I mean, it would be fun to run a D&D minecraft campaign, but it would definitely require a lot of crafting recipes XD
Which D&D 5 e doesn't have tbh.
I feel like if I wanted to run a Minecraft campaign, I’m better off just playing Minecraft
True TBH and dnd really isn't a system that supports what minecraft would need.
But anyway, so Blaze has 20 hearts in minecraft, which in D&D translates to 75 hp
So that means that Steve has to have around 75 HP
If you say so. But that’s likely encroaching into #homebrew territory.
Idk that it’ll be a 1:1 transfer either.
Depends if we see it as player character, then it would be more like : what build would require to achieve steve level of strength
And we know that Steve is not a magic caster, but can enchant and craft items, and brew potions.
Also can wear heavy armor, and wield all kinds of weapons
So I bet if translated to D&D it would be some kind of Fighter subclass
If Minecraft is in any way canon in D&D, it should be like a bad dream Mordenkainen had after a bad meal.
Or maybe like a sub game within the lore somewhere
I think the scope of the channel is various official D&D settings
so it's less "well multiverse so every setting is official" and more "is there setting information printed in a D&D book"
like the Nerds adventure stuff doesn't necessarily mean that Nerds candy is a canonical member of the D&D multiversal settings, so much as it's a promotional material that they put together for fun
Sadly, the later is often inferred to be the former.
what?
What...?
Like
In dnd worlds there are usually multiple gods
with paladins and clerics and stuff so their existence cant be denied
so if you believe in one god are you considered to not believe in facts like how we consider flat-earthers
Its not so simple, and varies dramatically per setting
In some settings there isn't definitive proof of any gods (like Eberron), in others they are all known about, but that doesn't necessarily mean every religion worships them all. In others iconoclasts/atheists do still exist, but they exist in a manner often different than irl. Atheists in many settings are more about believing the gods (if there is proof of their existence) don't deserve worship, rather than necessarily believing they don't exist
People in D&D worlds accept other gods (hence pantheons) but they (clerics and paladins) dedicate themselves.
On Toril (Forgotten Realms) the gods literally walked the earth among mortals during the Time of Troubles.
Think of atheists in a D&D setting like Greek philosophers, who rather spend their time thinking about ideals rather than dedicating their time to finicky egotistical gods.
I was not expecting such a detailed answer ngl
Lore nerds hang out here.
Being an atheist on FR doesn't end well
Stuck in a wall in the Fugue... (although WotC retconned that now)
You could say that being an atheist in FR ended wall
well thankfully, it doesnt end that way anymore
eh, that was just to appease the anti religious today. It doesn't make sense to be atheist in a world where everyone can see the influences of deities in action. That said unless one is clergy it feels odd to me for a character to only venerate a given deity, most people would pray to the god that they need as it applied. Praying to Tyr for a good crop is silly
You don't need to be a direct follower of a god of a particular pantheon to worship them. A follower of Tyr may offer a honorary prayer to Umberlee so she wouldn't summon storms to sink their ship during a voyage.
If you say something bad about a god, one of his envoys will shoot a bolt of lightning from the sky or a paladin will magically appear and shove everything into you.
lol
They aren't allowed to just light you up, would be funny in a comedy campaign maybe
Most mortals are below the radar of the gods or their proxies.
or maybe it was morally repugnant. do you think someone who refused to worship gods, even if they are proven to exist, deserves the wall?
Hence why atheism in settings where gods are proven to exist is different than atheism irl
in prior editions priests couldn't cast over lvl 3 with divine connection. Your local church to Chauntea has cured people in the village and blessed pregnancies. Denying the gods in FR is just being spiteful or possibly considered an act of insanity
even if that were true, putting those that do so into the Wall is still an act of pure evil
so its good it was retconned, because the gods in charge of the wall were not supposed to be evil
There's also a difference between not really being devoted (which should be very normal for people in a panthiestic world with real gods), and being antithiest and an ur-priest.
but it was. it was built by Myrkul(sp)
The wall hasn't existed for multiple editions
5e brought up back by accident and then removed it again
The wall was a silly concept for a variety of reasons
Kelemvor was later put in charge though
i think
He was and he tried being much more reasonable. But it didn't work which is why he wears a mask to strip out his own humanity.
He replaced the OG wall with a mirrored wall to show the faithless and the false the follies of their ways. The good aligned souls that were faithless were given a good place in the city of the dead. The bad ones were tortured or sent to Baator. That is its own can worms. But the idea of being mortared into the OG wall returned in 5e before being removed again.
But all of this happened in a novel. And WotC probably was just careless when re-adding the wall.
I'm surprised new WotC is avoiding D&D novels, other than Drizzt and Dragonlance, when the new corporate bosses are trying to expand outside of D&D source and adventure books.
Probably because they weren't profitable
And all that was in 1998 so that most certainly knew the wall bad 25 years ago
Since Asmodeus tossed the abyss into the elemental chaos does Styx still flow through Hades into the abyss?
The choice to republish the worst version of the lore bit over 15 years later in SCAG was not smart lmao
I think so? 5e defaults to the great wheel cosmology which does not have the abyss in the elemental chaos.
More has to do with who helped make SCAG if I had to guess
Aka Green Ronin
Which lore is that?
The 4E FR lore?
The og wall of the faithless when it was fixed
I like to rag on GR as much as the next guy but it is also WotC's job to vet their stuff.
Considering it was a singular line that added it back, and some of wotcs editors are... poor in the way they edit, I'm not surprised it made its way through
Me neither tbh.
there are a lot of (old) editors at wotc who both put in and change things to be bad
I never bothered getting SCAG as it's wafer thin compared to my thicc 3E FR Campaign Setting book
Most notably came to a head recently by the addition of all the "primitive" descriptors in the recent Candlekeep adventures
Only good bit of 4e lore is Laerakond since that was an OG Ed Greenwood continent from the original realms he made pre-d&d that wasn't a real world analogue.
My issue with Laerakond it looks like it makes it a tad too easy to traverse the Great Sea from Faerun to Maztica
I'm just a tad bored of 5E's fixation on the Sword Coast.
So my (original remaining) players' characters have travelled down south from Waterdeep to Tashluta. They're currently in the outer western mountains of Halruaa (after a quick trip to a small Tear of Selune) and will be spending the time during the current adventure in village of Thilzoun and then in the capital of Halarahh and the Ahlaur Swamp before heading back to Tashluta, where they'll spend a couple months sailing around the Chult Peninsla to the Isle of Dread (set SE of Nimbral).
What would y’all call a war between the Harpers and the Lords Alliance that mostly centers around the Icewind Dale, the Sword Coast, and the Sea of Swords? I need ideas
(Homebrew campaign thats just using the setting of The Forgotten Realms)
a good time 🙂
Status quo.
Also a few skirmishes take place in the Evermoors
Right now its just being referred to as The Harpers War
The Emerald Enclave sided with the Harpers and the Cult of the Dragon aligned with the Lords Alliance because of a number if things, this is like the fourth chapter of a campaign
A lot has happened but I’m completely stuck on a cool name for the war
"Naughty souls go in the funny wall"
What's the best way to start getting into FR lore
Pick something you find interesting and start reading from there
It takes a bit, but itll eventually start making sense
I recommend Jorphdan on YouTube his videos are easy to digest.
What’s a good YouTube video for dnd lore
AJ Pickett, MrRhexx, and Jophdan.
I’d recommend focusing on a particular region, that sounds or seems interesting, and start reading then start following whatever sounds interesting from there. If a faction/country is mentioned read about it, branch out from there
Start small, then go out from there
In Drow lore, Females then towards the Divine/Clericial magic while male gravitate (not not choice) towards the Arcane spellcasters.
But would there be any lore reasons a Female Drow, particularly a follower of Lolth, take up Bladesinging?
Bladesinging is a highly protected elven art, but there are several lost elven civilizations. Its possible the drow was exploring for lost knowledge and found scrolls to teach bladesinging to them, which they tucked away for personal use.
Might "buy" the sword coast adventuring guide then
Snow Elves are canon in 5e, correct?
Never heard of them.
I find a reference to them in 3e on forgottenrealms.fandom
but was hoping for more
Is the Planet Oerth canon?
Shame. Not that we need more Elves but still
Oerth is the name of the planet of the Greyhawk setting
That's apparently where they came from.
not seeing that but shrug they don't really have much of any lore
Wanted to make one.
I asked this once before but has anyone made a family tree of all the Elven races and their lineages?
It's difficult to keep track of
Elves branched off from the eladrin eons ago.
https://forgottenrealms.fandom.com/wiki/Elf#History
I’d imagine obscure early notes and details about Greyhawk are pretty easily lost since the setting is like 50 years old
Bits of history and lore are bound to be lost somewhere along the way
In 3.5E eladrin were celestial fey native to Arborea.
The elf family tree has also changed with editions. 5e doesn't bother with one.
5e gives you high (which can be sun/gold, grey/faerie, valley, moon/silver, or high elf), and wood (wood, wild/grugach), so on, so you can use one of these bases to represent more, and .. yeah they have introduced more over the years. But Snow elves never returned.
Snow elves were introduced as a dragon magazine race for Greyhawk in AD&D 1e, (Dragon Magazine, 155# ,"In the Frost and the Snow", David. S Reimer, 1990)
Then Frostburn (2004), an agnostic supplement book, had very different snow elves, but Living Greyhawk Campaign adopted those stats for snow elves and offered them as a special reward race in Campaign Card Set 1 2007, somewhat canonising them.
That's basically it for snow elves as far as I can recall.
Any good books / places to look for info about hades.
I only need the lore, so any edditon works
Other than the various manual of the planes the 2e Planescape set Planes of Conflict is what you want. https://www.dmsguild.com/product/17278/Planes-of-Conflict-2e
Look into actual greek myth, i ran a one shot based on how he got his wife 😅😅
(The place, not the man)
Though the man does exist in dnd
Lmao my bad fam 😅😅
Also, Cerberus does too
If where going by setting, i would say you could take a generic river map and darken it for the river stiks
Styx is also a canon place 
Lmao homebrewed fluffy from harry potter one with a cerberus stat block
Wipes your memory out for several hours if you touch a drop of water, stay too long and its permanent
Dnd hades is not just greek myth.
The second layer is legit called Nyphelheim after the norse realm.
My bad i thought you ment the god not the place 😅
Witch, yah il probably read sum info on norse myth and make it myself
Np
I'm already neck deep in homebrew. A few more drops won't kill me.
Deff i strongly encourage reading books on myth in general such great writings
After 3 years.... All the homebrew has added up, I need to end this campaigne soon, any more and it's going to be too mutch to handle.
Its my first Very long campaine and I've made a lot of balence mistakes.
Anywas. I'm off to study the deep lore from older edditons.
Gods speed to ya
Thank you
Hey just reaching out a friend ask me for this and i kinda would like one also. Does anyone have/know where a good map of grey hawk that i can zoom in on is?
Ohh, look into Anna Meyer''s greyhawk maps!
She's made some amazing maps, that include a lot of locations from the official sources and also some of the RPGA Living Greyhawk sources. Occasionally she does include a few things from her own game (like dragon lairs) but they're all good fun too.
https://www.annabmeyer.com/
She also has them at different era's to reflect pre and post Greyhawk Wars.
You can just look up Hades on Wikipedia
yah , but its limited info
i was more looking if there was a hole book about the lower planes i wasnt aware of
Oh, you meant Hades the D&D plane? I thought you meant Hades from Greek mythology, lol
There is a D&D book called Manual of the Planes which was produced for 1e. I think there might have also been one for 3e.
It discusses all the planes, but to my knowledge there isn't a book which only covers the lower planes.
There is going to be a lot of stuff about the lower planes on Planewalker.com, but what with WotC rebooting the Planescape cosmology for 3e, 4e and 5e, you may have a few version tracking issues:
https://planewalker.com/
Use the dropdown list called "The Planes" on that page.
See also the Planes artcle on the Planewalker.com wiki:
https://planewalker.com/encyclopedia/plane_.html
You have to know the names of the plane, you are looking for.
Here is their entry for Hades:
https://planewalker.com/encyclopedia/hades_.html
Do also keep in mind that you're free to mix up, sample, invent, and ignore whatever lore you want.
Thank you so much!! This will deff help immensely!
Does anyone have a preference on books about the history of the bandit kingdoms? I just learned how this area and must know all I can now
Here is all the sources for the Bandit Kingdoms
"From the Sorceror's Scroll." Dragon #56, 1981.
"Where the Bandits Are." Dragon #63, 1982
The World of Greyhawk 1980
World of Greyhawk Fantasy Game Setting 1983
Living Greyhawk Gazetteer 2000
Iuz the Evil 1993
I really like dragon #63 and the Gazetteer
I'd also chuck in some modules, like Fate of Istus for places like Rookroost, and some details in the boxed set and From the Ashes.
What does a drows personality tend to be like?
Depends on the Drow but those who follow Lolth are typically what you'd expect from an edgy rogue in my experience
Like drizzt of d'urden kind of drow.
I want my character to be a traitor to the drow or something like that
They’ve also updated Forgotten Realms lore within the last year or two, so yeah. Definitely varies.
Wait, is your name a simpsons reference
Yes...
Okay, sorry, just wondering
I mean if your Drow is like Drizzt then they probably don't fllow typical drow personalities
true...
Okay, I think I will basically make him like drizzt personality. Thanks for the help!
Take eilistraee for goddess
3e Book of Vile Darkness?
That doesn't have stuff on the lower planes (I can check my copy)
Manual of the Planes would be a better source.
it has stuff on the specific realms of the princes and lords iirc
It has half a page broadly mentioning the Lower Planes and then several pages on the archdevils and demon princes (page 124+).
i might need to look into that
I had a question regarding Astral Elves, I see everywhere that they can live thousands of years but a lot of race creation states that those that don't dwell in the Astral Plane can live more than 750, which seems to be alike to other elf races?
And how would that work for elves in the Astral Plane that are literally thousands, if they leave will they shrivel up to reflect their age similarly to other elves? Or do they continue aging from the point they physically reflect for additional time?
Not sure what the 750 represents, old lady elf?
The passage of time on the Astral Plane doesn't exist
Astral elves, the gothyanki, and others who live in the Astral Plane have to leave to the Material Plane to raise children since they wouldn't age
Oh so it's literally a pause on them physically. Thank you!
@sharp owl okay, I guess I'll rephrase, under what kind of worlds would a medusa be redeemable
since medusa has petrifying gaze under raw
RAW, the medusa can control it's petrifying gaze
And even if it couldn't, why would that make the medusa 'irredeemable'?
Cursed, sure
A wretched existence, certainly
It's up to you, really. If you want to make the Terrasque tameable, nobody can tell you otherwise. You just own the consequences of having Asmodeus turn good, or whatever you decided.
But if it can't control the petrifying gaze, that doesn't make the medusa a bad person
Saying someone is 'beyond redemption' because they have an uncontrolable afflication that hurts other people has some unpleasant coding
ok thanks for the help
What do you mean by redeemable? In eberron Medusa are their own people with their own culture and things like that, and utilize special clothing covering their gaze when interacting with creatures not of stone
I just thought they might always think they are monsters
so it is hard to reconcile the people wit hthe medusa
I'm going to have to agree with Swampellow.
Are there any good books that cover sorcerer lore or a famous sorcerer?
Either a “guidebook” like Sword coast adventurers guide or Mordekainen tome of foes; or novels like the drizzt series
A little difficult as Sorcs really only came into D&D during 3rd edition.
Even some of the 'famous' Sorcs listed post 3rd are Sorc/wizard multiclasses, or were originally wizards.
Ty for the note—any names come to mind? I’ll take MC sorcerers 🙂
One tip I have for things like this is the FR wiki often has a list of 'notable X' for races or classes: https://forgottenrealms.fandom.com/wiki/Sorcerer or their categories for any character tagged as a sorcerer: https://forgottenrealms.fandom.com/wiki/Category:Sorcerers
But personally nothing really comes to mind for me?
Most of the famous sorcs in those lists I know as wizards, because they're from AD&D
I know a few who have sorc levels that are kinda obv, like The Simbul
*magic users
Although granted, if they were lvl 11+, then Wizard
Simon is a famous sorcerer since a few months ago 😉
Lore question
Are elven monks a thing
And if not, they totally should be given their thing with nature.
In AD&D, only humans could become monks if I recall, which did set a foundation for that.
in 3.5 that opened up and the monk class had this for races:
Races: Monasteries are found primarily among humans, who have incorporated them into their ever-evolving culture. Thus, many monks are humans, and many are half-orcs and half-elves who live among humans. Elves are capable of single-minded, long-term devotion to an interest, art, or discipline, and some of them leave the forests to become monks. The monk tradition is alien to dwarf and gnome culture, and halflings typically have too mobile a lifestyle to commit themselves to a monastery, so dwarves, gnomes, and halflings very rarely become monks.
4e in playerhandbook 3 says similar:
Races: Humans are the most common monks and master a greater variety of fighting styles than monks of other races. Githzerai society is built around monastic communities, and many members of that race adopt the monk class. Elves are talented monks, since their awareness and agility are both useful tools in studying monastic disciplines.
But I can't really recall any famous elven monks in D&D off the top of my head, or any elven based monasteries.
Hmmmm
Weird
Wonder why they didn't for 5e
5e hasn't really added a lot in the way of lore, and also didn't lean into race + class combos like previous editions.
Elves aren't lawful as a species, it makes dedication to monastic studies difficult
immortal elves should wind up like LoTR elves, millennia old monsters, D&D kinda gets around that by making them flighty (chaotic) as a culture, Harn makes them borderline senile
5e has also moved away from bioessentialism like that. Many elven cultures may tend towards individualistic, and their faith and religion does encourage individualism, but they no longer have ingrained morality, chaotic or lawful.
Also worth noting in 5e they live to 750 years, not millennia. Older editions had some elves reach 1500, rarely 2000, years or so, such as some Grey elves in AD&D greyhawk. Most FR elves did not reach more than 1000.
Supposing a Paladin of Kiarasalee, would you say she would embody Vengence or Conquest?
Are Questions about the Dragonlance Universe also allowed here?
Yep! Per the channel description:
For discussion of the lore of the various official D&D settings. Wherever possible, please indicate which setting you're talking about, eg [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc
Cool - So who can become a knight of Solamnia? From a class perspective?
Typically Paladins, Rangers, Fighters and Barbarians, however you can see some Clerics, like war Clerics, and then maybe Blade Singers, swashbucklers, Sword or Valor bards and kensi monks?
Idk them last one's are just me spitballing
But I know for a fact 75% of martial classes/Half casters and War cleric are what you'd typically find
The Question is: What about rogue? Reason: We are playing the new Dragonlance campaign und due to some Backstory Stuff my rogue discovered, that a few of her ancestors where knights of Solamnia and now she wants to become one too - Can she even become one? XD
Well, pre-5E Dragonlance the Knights of Solamnia were their own martial class, not unlike 5E's Purple Knight subclass in SCAG.
5E Dragonlance changing the Knights to a background mixes things up...
Maybe as a scout?
Or like... A duelist
Would say more like a scout. A person who sneaks behind the enemy backline to sabotage stuff? Or someone who collects informations?
Oh Rogue is an Arcane Trickster and now thinking about it - I’m not allowed to use Magic because I’m not an official mage of high sorcery - And at the same time it’s hard to join the knights because I neither have the Knight of Solamnia Background or being a fighter/Paladin^^
This is drifting into #character-discussion territory...
It is. Sorry
Hello
Hi im making a city for a game, does Mara rhodiomous sound like a sci fi city?
This channel is for discussing official D&D lore, not homebrew lore.
Perhaps ask in #dm-discussion
So why are oni listed as giants and not fiends?
Because Oni's are demon ogres from Japanese mythology
I still say leaning more fiend than giant
Also there's a passage in the MM about Oni's:
Magical Ogres. Oni are sometimes called ogre mages because of their innate magical ability. Though they are only a distantly related to true ogres, they share the ogres habit of joining forces with other evil creatures. An Oni serves a master if doing so proves lucrative or provides it with a luxurious, well-defended home. Oni covet magic, and they work for evil wizards and hags in exchange for useful magic items.
They're related to ogres, who are giants. They're referred to as Ogre mages, which indicates that they're giants.
So imo, they're leaning towards giant
Arnt they on the smaller side of large thoe
They're around the same height as ogres
I thought they were 8-10ft
Also I'd like to point out: The only thing demonic or fiendish about them is their appearance and maybe like... One spell, everything else is actually pretty not-fiendish when you take into account the fact they work with fey and humanoids
Sure, some may work for friends, most notably devils or Yugoloth's, but like... Imo, they're just magic ogres that eat babies like an unwatched pitbull
Fiends*
Piss off autocorrect ;-;
I would describe a ifreeti and some of my players thought it was a oni
Like how it looks in the official art
Which to be honest does look like oni art lol
quick question, but would the red wizards of that be up for business with outside markets such as buying machine servans. trying to give reason of why a bbeg was locked in Revel's end by selling his machines to bad company
However you can generally break it down to the following distinguishing features:
Efreeti have red or black skin (not human black, more like coal or soot black), orange eyes, and wear fine silks. They do not possess claws and generally look more Nobel and regal. They also have more/less than two horns and are depicted bald.
Oni's have blue or green skin, they will always have two horns, both ivory, they have dark or white hair, jet black claws, and dark eyes, with white pupils. They also look more like their ogre kin, with them hunched over and wearing less extravagant clothing, whereas Efreeti flexes their status hard... Especially on their slaves.
Or I would imagine so
Idk really
Idk why but i find it hard to imagine djinn being slavers conserding most story have them being force servants
Efreeti's
I thought the dao were the slavers amongst the djin
Ok, so, I'm pretty sure all genies have slaves
However Dao are proud
They flaunt it
I know the air ones are pretty much just butlers rather than slaves
Yeah, Djinni treat them well, however it's forced service as a butler in some cases, Efreeti I think just take people as slave soldiers and also mini slave masters, depending on how cruel they are. Marids capture artistic people and worshippers. Dao actively seek out slaves to dig for gems and also trade them with the efreeti like Pokémon cards
I wish I was joking about that trade part, it genuinely says that in the monster manual
tbh, I could see it as you need to make them coffee every morning, but they'd tell you feel free to make yourself a cup as well
I mean... Yeah, I would imagine that would be how it would go, but then also you might not be given a choice when it comes to recruiting, for better or worse
I mean on one hand you're living a life of luxury as a servant to a really kind and gentle soul... But then also there's the whole "I'm taking you in and you don't have a choice" side of things and even then you might get taken by a different genie and god forbid it's not another Djinni or a Marid.
Ya ifreeti are crafts men who farge enchanted gear from the material the dao mine
Because they're not from the Lower Planes.
The original ogre magi (from AD&D) were loosely based on the Japanese oni, at least physically and powers, but not their "evil spirit" creature type.
There were other types of oni introduced in Kara-tur beyond the ones found in the MM.
That said monters' creature types have changed from edition to edition as the types of creature type changed as well.
Speaking of im heading to #homebrew to get opinions for cr adjustment for the new abilitys and stat changes im giving my boss monster oni
Why are Oni “boogeymen?”
They eat babies.
That’s it? They just eat babies? That’s a lot more straightforward than I would have thought.
Well there is more, but that's a big issue
They are... Japanese Goblin
No, they're the Japanese version of ogres / evil spirit / demon.
A goblin would imply a small creature.
hey guys, so i know pretty much nothing about the lore of dnd. but during creating a tiefling i got recommended the name “Malron Ebinon” and it just sounds familiar to me for some reason, might it be a character in some lore somewhere?
This is one issue with trying to translate and compare different real world mythological terms because 'Goblin' could be applied to ifrit, the erlking, so on, and etymologically is the same as kobold. But also was just 'generic spirit/ fantasy being that was a (usually malicious) trickster'. A boogeyman is a bugbear is a goblin is a malicious spirit. But also yeah- boogeymen were also described as 'demons/devils that threatened naughty children' targetted you while you where sleeping, which is now the flavour of Oni in D&D- they can pretend to be humans, sneak into villages, cast sleep, and abduct people.
Not heard of it, but it does sound vaguely like a play on Elric of Melnibone
Is “amen” a word in the Forgotten Realms? Like, if they’re praying to a god do they say “amen” at the end, or do they have their own word to end prayer? Strange question, I know.
Sure, why not.
You can insert any religious words you like, tbh.
If that's how you express religion
😱
Any lore dump on pirates? Lost ship's at sea or one shop haunted ship modules?
Can you be more specific? Which region?
Pirates of the Fallen Stars
https://forgottenrealms.fandom.com/wiki/Pirates_of_the_Fallen_Stars
Supposing Drow have Paladins, would they call them Paladins or would they have their own name for them?
They’d probably just be referred to as paladins, but it might depend on the setting and/or table you’re at
I personally don’t like to use the class names in-world, so a character that would be recognized as a Paladin from the meta perspective might just be referred to as a champion in-world.
But ultimately, there’s no reason to believe a drow couldn’t be a paladin, if that’s what you’re inquiring.
Not that I don’t believe they can be but more I think they would have their own word for it. Like inquisitors or … I don’t know, Spider knights?
Sure now that paladins are not bound by gods or alignment.
Look at the various gods in a particular setting. They have priestly and knightly (aka paladin) orders.
Yeah, I’m just trying to think of creative ways to portray them
Eilistraee has the knightly order called the Darksong Knights
https://forgottenrealms.fandom.com/wiki/Darksong_Knights
Promising. Too bad Paladins didn’t have Bladesingers
Which actually makes Paladins using Charisma as a stat actually makes sense
what would bladesinging do for paladins? they are already well defended, good at melee, and casting spells
Not bladesinging exactly but a fighting style like it. Like a Dex-base fighting style
It's not unreasonable for someone to be considered a "paladin" even if their mechanical class isn't Paladin.
For example the Silver Flame in Eberron has paladins, but there are monks, paladins, and clerics who are all considered paladins
I feel like Dueling fighting style evokes a Dex fighter pretty well already tbh
Paladin as a class is nondiegetic
I feel like we’re moving away from my original point though.
This is why I said knightly order and not specifically the paladin class.
Yeah and that certainly does fit the bill, at least for Eilistraee.
Was thinking more for Drow as a whole, specifically for the darker religions
Well, check out the gods of the Dark Seldarine and see if they have knightly orders.
https://forgottenrealms.fandom.com/wiki/Dark_Seldarine
Like, Lolth has her Priestesses which take the place of warriors but wouldn’t call them similar to paladins. Though, war priest is almost a Paladin already.
And I don’t see the rest of them really having actual organized orders.
Not saying they wouldn’t have fanatical warriors though
That's what I meant about Paladin in the sense of the class technically being nondiegetic
Can someone help me with my dnd lore? I'm trying to flesh it out
Go to#dm-discussion . This channel is for discussing official D&D Lore.
Oh, ok. Thanks
Taps on channel's sign:
For discussion of the lore of the various official D&D settings. Wherever possible, please indicate which setting you're talking about, eg [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc
My bad
you didn't do anything wrong, it's all good
Selvetarm had Justicars, which were a sort of Paladin/Eldritch Knight mix.
But so far, nothing else close
I just mashed some words together from the Drow dictionary. My villain was Avinsin Ell-ghor, "the doomed destroyer"
I mean that was his title, on top of his name.
Sargtlin, meaning warrior, would be an appropriate word I guess
@shrewd bobcat
Suika...
Someone got it! 
hell yeah
Mystra, Goddess of Magic and Keeper of the Weave.
(she loves arcane embroidery)
anyone know what the normal racial relationship, ie how the 2 races interact with or view each other, is for elves and goblins? be it the forgotte nrealms or just in dnd published materials in general, i know hobgoblins hate elves, but not able to find or am aware of anything between normal goblins and elves
There are so many gods of magic, what flavour pantheon do you want?
the old brown soft cover "complete" so and so books have a blurb about that regarding every race iirc. That said goblins and elves are generally hostile everywhere
thx
thoth and isis from egyptian mythos have served me well in a couple campaigns, Boccob was already mentioned but he is also the god of arcane knowledge, balance, and foresight, Hleid from frostburn is the goddess of cold magic, mystra, solinari/lunitari/nuitari is good/neutral/evil magic, and Wee Jas is my personal favourite she's the 'steward of the dead'
hope u find something that works for u!!
oh wee jas was also mentioned already whoops
WeeJas is the old school hotness that Shadow/Mystra could only hope to be 😛
gygax knew what he was doing w her
I think Wee Jas would have been written more by Lakofka, not that I want to give the man too much credit. But he wrote most of the Suel Pantheon if I recall
Yeah 95% percent sure Weejas was Lakofka's.
Least fleshed out by him.
Right seems to be she was mentioned and set out by Gygax (likely with input from Lakofka) in 1983's Greyhawk Campaign setting, where Gygax gathered a bunch of different lore togetehr to flesh out his campaign world, including using Lakofka's Lendore Isle/ Spindrift stuff. (One of the Suel gods being 'Lendor' is likely a reference to Lenard Lakofka).
But was first properly fleshed out in Dragon #88 by Lakofka.
I recalled vaguely that Lakofka was a big influence and designer behind Suel lore in Greyhawk.
Who would be an evil rival group for The Silver Flame worshippers?
The Dark Six?
More likely worshippers/cultists of the overlords
I like to think about the times Magic turning off with Mystra sending out a universal Sending spell saying “Sorry the Weave is down for system maintenance.”
...followed by a pop up ad from Shar
As a fun bit of trolling, she happened to do it when Thay was gonna do a raid.
Was contemplating in a game if Githyanki would have given enslaved captives to a vampire for repeated passage through their lair, including a Githzerai prisoner.
I know they are very anti being enslaved themselves but do enslave others on raids, but I don't know if it'd make sense for them to have bartered with prisoners, especially another gith, zerai or not.
Gith would probably want the vamp dead
Yeah there is that. Kill him, take control of the portal- trying to set it up so that they can't just do that so have to grudgingly pay to use the portal.
What year is it currently in the Forgotten Realms? It seems like the book releases were keeping up with time 1:1 until the last couple of years
1495 DR.
Okay, I get that the sword coast doesnt really have a "King" in the traditional sense, its closer to ancient greece with city-states, but how does that work? How do lords govern places like neverwinter?
Councils
The cities have their own governments. Waterdeep has the open lord and their pseduo-parlianent of hidden lords. Neverwinter has just a despotic Lord Protector.
Then they just meet to agree courses of action for larger events. Look at the rise of tiamat book, with the councils of waterdeep.
So otherwise, the lords hold no territory outside the city walls?
In theory, the open lord is the premier of the whole arrangement, so it's sort of like the holy Roman empire with its elected emperor...in some sense.
Well, no, that's not quite the case. I think at least one of the towns near waterdeep is under its protection, and you also have small towns that are members of the lord's alliance but clearly not represented in the same manner.
ohh i think I understand, instead of a traditional kingdom or country, its like a republic of lords
Rassalantar, a small hamlet, has waterdhavian military stationed there, who patrol at least as far as amphail
Maybe pre-unification Italy would be a better comparison: city states with spheres of influence. The difference is that their borders don't necessarily touch, so you might have unprotected land in between.
City states can have power beyond its walls.
A city is useless without the farms around it required to feed it.
Bad link
Are tall Drow a thing in Lore? Like 6+ feet?
sure
I worked for me.
They're often shorter than surface elves by a few inches.
How would you all make your character backstory not tragic
This isn't the channel to ask about that. This channel deals with official D&D lore.
Ask in #character-discussion
I am new to the D&D community and I have become fascinated with the world of D&D I would like to know more about the lore of D&D where would be a good starting point
Youtube is a good springboard to jump from. People like MrRhexx are pretty good at being interesting to learn from since theres a lot of cool stories to tell
MrRhexx, AJ Pickett, and Jorphdan are great sources on Youtube for D&D lore.
Also Mr Welch (also an admin on DND Fantasy Art Page on YouTube as “Glenn Welch) for Mystara lore.
To catch you up on the terms, the "main" D&D setting is called the Forgotten Realms - this is where most of the adventure books and the movie is set. More specifically it's usually within an area of a continent called Faerun, called the Sword Coast.
Other official settings/worlds include Dragonlance and Eberron.
how does arcane epllcasting normally work in DnD? Is it more like innate energy that comes from yourself, or something different?
Arcane energy is generally defined as magic from the weave (anything from sorcerers to wizards) while divine magic is stuff given from gods/greater powers (like clerics/druids)
In the Forgotten Realms (the main setting that uses the weave as a concept), the following classes are considered Arcane Casters
- Artificers
- Bards
- Sorcerers
- Warlocks
- Wizards
And the following are considered Divine Casters - Clerics
- Druids
- Paladins
- Rangers
Druids are considered divine???
Within those two groups, a casters connection to magic is forged differently depending on their class; bards tap into the power of creation, while paladins gain their power from the strength of their conviction.
Yep, they connect to the divine magic of the natural world around them
(and rangers, rangers are divine too)
ty
Huh... Guess that makes a whole lotta sense ngl
Anyone has a clue on a Plasmoid's lifespan?
They're mentioned to be based on these Dralasites, but they're stated to have an average lifespan of 250 years.
I will sort out all such details with the DM, but I'm curious if there's any consensus on that.
Plasmoids are a new addition to D&D and their lifespan isn't (intentionally) codified in lore
Alright.
It's changing to "Primal" for Rangers and Druids in the next version.
Reverting to primal*
That's how 4e at least classified them
A 100 years is the rule of thumb for player races unless otherwise noted (such as dwaves and elves, who live longer).
Honestly, I actually thought of bards as a unique form of magic user who is sort of both arcane and divine yet neither also.
Bards should of been classified as being able to draw from both.
Otherwise, bards struck me as more divine then arcane
But a cross-magical class would been interesting.
They use Wizard spells...
However, the original bard in 1E had to become a Fighter/Thief/Druid first before become a Bard (this is #dnd-elder-editions territory).
Add Cleric. Which is why I think they should be versatile casters.
Anyway, that's beyond the scope of this channel.
I'm not sure that's true actually, I've heard they were briefly mentioned in AD&D 2e
I'd heard they were inspired by a race from a different, non-d&d system, but you might be right
Both could be true tbh
Someone who's more familiar with AD&D 2e monsters/races fact check me
Plasmoids were in 2E Spelljammer but weren't a playable race (MC7 Monstrous Compendium Spelljammer). They were inspired by Star Frontier's Dralasites.
Hey! I can't seem to find exact information anywhere, what are the environmental dangers of travelling through the Astral Sea? Is there something like a breathing issue, extreme cold, anything else to take into account when building adventures or campaigns?
Specifically asking for natural hazards, not monsters or other similar activity
Barring external influence, I'm pretty sure the Astral Sea is perfectly habitable and tranquil
There's no air in the Astral Sea. Travellers who use Astral Projection and similar magic use their astral bodies to travel and are anchored to their physical bodies via a silver cord.
Those who travel by a spelljamming ship use the air around the ship itself.
The 5E Spelljammer should have more on encounters in the Astral Sea/Plane.
To make sure I understand correctly, number one danger and priority when travelling in Astral Sea is maintaining a source of breathable air then, correct?
Depends if you're in the Astral Plane physically or as an astral body. With the latter you don't need to breath since you're just there metaphysically.
number one danger is wondering why the Kender suddenly has a silver sword
Alright, one of my players (a high level half-elf bard) in the Realms is going Candlekeep to find ways to lengthen his life. What exactly are his options?
Can you be more specific?
That's as specific as the player was. They're looking for any and all non-undeath options
how flexible are you... is he looking to purge his human side, or just go with potions of longevity
Kirkson in Haruaa has an option
He wants to live as long as his elven partner
Halruaa*
King Kirkson created a longevity spell that he destroyed all sources of.
Kirkson used a variation of majic jar iirc
He's the most powerful diviner in Faerun. He extended his life via a longevity spell he worked with another archmage with — they eventually fought and killed each other (see the novel Magehound).
I have him in my campaign as the PCs are in the outskirts of Halruaa. So 5E is over 100 years after the events of Magehound.
what year was Magehound?
1373 DR (when Kirkson was killed at the end of the book but was subsequenly resurrected)
https://forgottenrealms.fandom.com/wiki/Zalathorm_Kirkson#History
In their youth, Zalathorm and Akhlaur worked together to develop a spell that granted them both everlasting life.
The Shining South, p. 9.
5e bard could get Clone I suppose
The king isn't going to use that spell on anyone. The Halruaans are very wary of outsiders, especially non-wizards — they are a hermit kingdom of wizards afterall.
no, he'd have to steal it some how, and Kirkson would know he's going to try
Kirkson is the greatest diviner in the Realms so he has his eye on everything and everyone in his kingdom.
Anyway, game mechanics-wise. Lot of elixir of longevity or become a monk/druid.
Oghma
there's a human bard on Oerth, Gywdiesin of the Cranes, he's basically a chosen/lover of Beory, and is functionally immortal, at least 700yrs old. He is a planeswalker to steal a term from MtG and has visited Faerun many times
Does Demogorgon exist in every mainstream D&D world? For instance, is Demogorgon in Greyhawk and Forgotten Realms and Dragonlance and Eberron? Does he have different names in each world?
Each campaign setting is different because of different cosmology.
Short answer: no not inherently
Several settings have a shared multiverse—Oerth and Toril, for example. However, settings like Eberron and Athas are not connected to the main D&D multiverse.
And Mystara, despite not being connected to the main cosmology, has a Demogorgon, but a different portrayal (female Immortal rather than male demon).
Mystara is a setting, not Mystra
understandable
Fun fact: Though it’s not official, Keith Baker has mentioned in Chronicles of Eberron that Eberron can be part of the greater multiverse now.
It’s still really tough to break out of the “Siberspace”, but not impossible.
I have a question.
Mind you I am very very new to DnD.
How does the God of War feel about perfidy?
Depends. Which war god?
There are multiple. Good to know.
Mhm. There's a lot of gods in DND.
"Gods by the bushel, gods by the pound, gods for all occasions." As one emperor said...
There are many pantheons. Not all are in all campaign settings.
Anyone here who can answer me some Questions of the Dragonlance universe
In a nutshell - Who can become a knight of Solamnia?
The old lore is like, you gotta be from solamnia, squire for one be presented by knight in good standing and complete a test that they prescribe
I'm gonna be a lot less restrictive about it though when I run the dragonlance 5e campaign
In 5e- anyone really. Traditionally, it seems to be mostly humans. Female knights were rarer, because Dragonlance in AD&D had themes of feminism and female empowerment, so female characters were just as capable, but rarer and having to deal with sexist traditions.
Oh don’t care actually about the Gender. For example - Do you like have to a knight in Shining Armor and Martial weapon? Or can also a Ranger become a Knight of Solamnia… or even a rogue xD
Any class that has martial prowess can be a good fit in the Knights of Solamnia. Fighters and Paladins make up the bulk of the knighthood’s forces. Clerics (often with the War Domain) can also be found among the knights' ranks.
For a more unusual take on a Knight of Solamnia character, consider playing a Bard of the College of Valor (or the College of Swords) or a Barbarian devoted to the ideals of the nature god Habbakuk (perhaps adopting the Path of the Zealot).
Uh that’s nice so technically I could be a knight of Solamnia as a rogue ^^
so canonically, Salami recruited one-of-a-kind girlbosses in AD&D?
huh, the more you know, I suppose
More that while Dragonlance has many issues, when it came to female characters it was doing somewhat better than any other setting in terms of female representation, but all the female characters faced sexism and had to over come it, and it was often a big part of their character arc. Might be a bit on the nose nowdays, but was pretty progressive then. Laurana, Goldmoon, Tika and for knights of Solamnia, I will point to Riva Silvercrown / Silverblade.
Mostly a character in the comics, than novels, she's one of the few female knights of Solamnia I can think of that has any kind of fleshed out character.
Also fun fact- in all the AD&D comics I read, Riva, precious cinnamonbun Riva at age 16, is the only character who got to say a swear word.
I reaaally have to read the Dragonlance Books
But what I take away is that I can become a knight of Solamnia even as a rogue… now I only need to convince that one knight, which hates me right now ingame^^
Well, that's your character arc then- to proove yourself worthy of being a knight, despite being a sneaky, likely chaotic thief, of questionable upbringing 😛
A blade in the dark can take down a sworn enemy of solamnia just as quick as a charge on heavy horse, if we are to win this war we need warriors fighting every way we can
Only Stealed once’s in the Game. Unfortunately it was a grave a tomb of the knights of Solamnia which was long forgotten.
But not for greedy reason but more to use it to protect her friends and loved ones.
The knight who was In the tomb to explore for herself wasn’t really happy about it xD
But yes the universe is pretty cool
Does anybody know how many planes of existence there are?
Like inner, outer, material, echos, transitive
That depends on the cosmology used.
The PHB and DMG lists out the planes in the Great Wheel cosmology.
Yeah the ones in the great wheel
Thank you
is there anything about how half-elves and goblins interact with/behave toward one another, or do they basically act like the pure bloods in that regard?
Setting?
Feels like that lore would be very outdated now, as it's more dependent on regional cultures and history, than racial monoliths. Even in 1e, the 'racial preference' table was removed because it felt too much like mechanical racism for 2e.
mainly just in general, though if there is examples from specific settings, that works too, am mainly looking to compare published canon norms to what is the norm in a homebrew setting i am playing in
If it's a homebrew setting you make up what you will. There's no real "norm" as there's no real "default" setting in D&D.
i know, but i like to compare lore of published materials to the homebrew settings i play in mainly for fun and to compare and contrast the 2, cuz i just find that interesting as a lore fan
plus often helps me with RPing my characters and or helping the dm to flesh out their own lore, by raising such questions
Races can have history with each other but their feelings towards each other are largely up to you
What is the practical difference between a Changeling and a Doppleganger?
What setting?
I guess we'll say FR
Changelings don't exist on FR
Well. MM has you covered then
Doppelgangers are too lazy or self-interested to raise their young. They assume attractive male forms and seduce women, leaving them to raise their progeny. A doppelganger child appears to be a normal member of its mother's species until it reaches adolescence, at which point it discovers its true nature and is driven to seek out its kind to join them.
Which is to say, a changeling is just a young doppelganger
They do
They are in Monsters of the Multiverse, so they are setting agnostic now, aren't they?
Not officially they're not.
They are
You can add them at your table.
They are just the children of doppelgangers
The fey changeling specifically might not be but still
where do you get this from? I dont see it in MotM
ahh okay so there are two changelings. The children of doppelgangers and the fey people (and also eberron changelings, who are slightly different)
They are two different, unrelated races.
Though, they should of been tied together though.
But they weren't and it is what it is
presumably, if the question is about the difference between the two, one doesnt mean the difference between young and old doppelgangers
Correct me if I'm wrong here, but I thought the point of Monsters of the Multiverse was "these can exist in any setting."
Changeling is a playable race in that book, which means they are legal to use in the FR setting and any prewritten or AL games there in
Campaign setting agnostic doesn't mean they're autmatically everywhere.
Anyway, apart from cultural and biological difference when it comes to true appearance and reproduction, Changelings can just change how they look and sound, while doppelgangers read minds to perfectly mimic someone
Yea dopplegangers are mildly psionic
Also yea this
We're getting to far into the weeds here. I picked FR at random to start a conversation. I'm interested in the 2 types of shape changing fey creatures, and how their behaviors and culture differ
Doppelgangers are devious shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise. Few creatures spread fear, suspicion, and deceit better than doppelgangers. Found in every land and culture, they can take on the guise of any individual of any race.
For some reason I had thought Changelings were a playable race in 4E but I checked in all three 4E PHBs and they're not there.
Edition confusion strikes again!
Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden.
Doppelganger aren't fey, which might be part of the confusion
Oh? I can look it up in a sec, but if you have it in front of you, what creature type are they?
Monstrosity
Hmmm... interesting
Actually, that solves a lot of my issues. Thanks for catching that
But yea it's worth keeping what oldman said in mind. Agnostic doesn't inherently mean present in all in terms of lore
For example Fey Changling don't make up the bulk of changeling in eberron (and if they did, they would be more likely to be one off things from Thelanis than anything else)
While in Exandria, they are derived from the feywild
I suppose that's true, but we are talking about a playable race, which means its legal for a player to choose to be them, no matter what setting they are in (barring DMs specifically deciding otherwise)
honestly there are 3 kinds of changelings, though the fey and eberron ones are more similar mechanically
But dm permission has no bearing on the lore of official settings.
Rules don't inherently trump lore.
Plenty of settings don't have them, that doesn't mean they are in the lore
Fey changeling for example, don't exist in the lore of the FR. In the FR they would just be young doppleganger (potentially humanoid, maybe monstrosity)
In Eberron the classic Changeling isn't Fey (nor would it work for the lore if they all generically were)
Theros (as an example I remember off the top of my head) also has a fairly narrow range of playable races in it
What makes you so confident that FR doesn't have them though? Its not like its specifically written that they don't exist. Are you just assuming that because one isn't mentioned out side of MotM, that means there are none?
I mean, if fey changelings exist in the feywild, they exist in FR, right. its not hard to cross over
It's safe to say that A changling race exists in every setting, but they aren't the same race.
But you can use the MMM Race as any of them
Would it be safe to assume that the fey wild must exist in every setting? (Not counting homebrew ones that play by different rules)
Yes*
In some form, yes
*In canon you are theoretically able to get from the feywild to any setting.
Which isn't quite the same thing as the feywild being part of every setting
They don’t necessarily have to act the exact same way (see the Eberron version of the Feywild whose name currently escapes me)
There it is
The Feywild that is connected to multiple other settings doesn't connect to Eberron
So in settings that do have a feywild, are you saying its meant to be the same fey wild for all of them?
And now you have begun the multiverse questions
Theoretically, at least in the current setup of canon, there is 1 feywild that is connected to multiple settings.
If that is true, they how can someone say that the playable race of changelings that live in the Fey Wild are not canon to FR?
Because there is no war in Ba Sing Se
In the same way one can say that warforged aren't canon to the FR
thats not the same. fey changelings are not from eberron
Its a matter of "while something can cross from a different setting into another, it doesn't inherently mean they are a part of that other setting"
But on the other hand, are the fey changelings not setting agnostic?
warforged are not canon to the FR because they are from eberron which is seperate from the great wheel. Fes changelings are from the great wheel feywild
Yep. They come from Mordenkainens Monsters of the Multiverse.
Would this Not Be up to The DM? If My Players can give a decent argument for or against something I May allow it....
The multiverse problem and the multiverse solution.
Dream of the Blue Veil
Yes, but “the DM gets to decide” isn’t really a strong argument when discussing things like lore and rules
Yes, the DM can do and/or change and/or allow what they want, but that’s not particularly helpful to the discussion
One of the components of which requires something from the setting in question you're trying to travel to.
Oh don't get me wrong, I think its a weak excuse.
I know. I was making a joke, because someone said "the multiverse solution"
I would say setting agnositc applies unless directly contradicted by a setting specific source.
I personally agree with that
Otherwise setting agnostic becomes meaningless so fast.
Eberron is canonically a part of the same lore as FR, just a distant universe with it's own cosmology
But because of this, they are canonically connected so there's no reason why there couldn't be crossover
untrue, historically in past editions they were fey
and they are in 5e too
now
basically also to my knowledge changelings and dopplegangers only have a direct connection in the eberron setting
reffering to that history is why they are fey in the latest version, is my theory
And they still didn't exist outside of Eberron in FR
Are you just pretending the Monsters of the Multiverse version doesn't exist?
Usually I run a "Changling" as Switched with a Fey Creature at Birth, Raised by (Insert Race Here) Parents... Doppelgangers I run as "Can Assume a Form after sampling said Creature."
That's irrevelant as I mentioned earlier. Agonistic doesn't automaticlly mean they're everyone suddenly in all campaign settings. The book just took out the FR specific lore.
Keep in mind, Monsters of the Multiverse is meant to include races from ALL of the multiverse
no, i recall reading an old article in a dragon or dungeon magazine which specifcally was explaining them in the forgotten realms in 3e or 3.5e
Not that they existed in every multiverse
I can't find any references to them in FR.
You literally gave an up arrow react to Kas's post: "I would say setting agnositc applies unless directly contradicted by a setting specific source."
Again, I'm pointing at FR lore that they had never mentioned changelings in the lore. That's specific overriding agnostic.
is not on the wiki, it was an old and far as i know obscure thing for us later fans, trying to dig it up now
That's literally the opposite of the meaning of the word "specific." A lack of evidence is NOT evidence that it doesn't exist
...
Dragonborn didn't exist in FR until later in 3E. They were retconned into FR lore when Abeir merged (again) with Toril. Abeir was the dragonborn's homeworld.
AFAIK no such FR lore (or the retcon of lore) has explained the inclusion or absence of changelings.
I found a Dragon magazine on shifters in the realms.
nothing on changelings though
Dragon magazine 394
not how I would put it but yeah. Fey changelings are presented as present in many settings, at least those that have close ties to the feywild. there is nothing about FR that would exclude it from the those settings
I don't care at all about older additions. "Canon" is currently published 5e materials only
You're asking for lore, which goes back to all editions.
That's the case with all editions — new editions' lore have always retconned past editions'.
As soon as editions change, all of the lore from the old one is wiped clean. It's not canon anymore
New beats old, spefific beats general.
Canon is moot.
so the new lore is: Changelings are everywhere. doesnt matter if they were mentioned before or not
Not necessarily. 4E FR lore is not canon at my table.
Personal tables are irrelevant to canon.
personal tables can add or remove anything on whims alone.
And that has WotC's blessing 😛
This isn't exactly true. New lore only replaces old lore if it contradicts the old.
Also, some old lore still persists in the new regardless in cases in which something is known by multiple interpretations
Thank god it does.
5e does not wipe away past editions. Like in the Realms, the Time of Troubles still happened. The Spellplague as much as it was the stupidest decsision any writer at WOTC could have had. Still happened.
There are plenty of 5E books that has glancing mentions of older edition lore.
If you want a unchanging setting go play Eberron.
Thank God 5E retconned a good chunk of 4E FR lore like nations/continents disappearing from Toril and appearing on Abeir...
Things are retconned out. As they always are. Zariel was retconned to take over the position of Bel, then later provided a story to back fill that reason.
2E retconned out the Archdevils and demonlords due to the Satanic Panic in the 1980s, replacing the archdevils with the Dark Eight, only to bring the arch fiends back once the Satanic Panic was over later in 2E. Lore changes all the time, even within an edition.
People oft complain about how the Forgotten Realms in particular retcons so much and it is laughably inconsistent.
But as someone who has poured over every sourcebook, for FR and as of last week finished every currently published FR novel.
It is nothing short of amazing it is as consistent as it is. And it is more than someone who's only experience with the realms is internet memes or a module or two.
Is it confusing? Yeah. Is it too dense for its own good? Yea. But it works. Like an old 98 Ford Explorer with 300K miles on it. It gets you to where you need to go. And that is all it needs to be.
Well, regardless, whatever your opinions are on the relevancy of old lore is, the point still stands what MotM says that Changelings exist in the feywild, and can be found across the multiverse. That in and of itself is enough confirmation to state that they can be found in FR, since it has connections to the fey wild
And you know what?
that is okay.
You know what else?
If Oldman here wants to say that is not how its going to be at his table.
that is okay too.
Sure. Everyone has a right to run their table however they like
no player or other DM has the right to complain about it.
If a player came to me and said "Well in Monsters of the Multiverse..."
I would reply. "Well that is nice."
people getting this bent out of shape about canon is for certain a high reason for WOTC to deprioritize it.
I never said they can't be found in FR, I said they weren't in FR previously (they were Eberron specific previously) due to past lore.
Again, MotM doesn't bring new lore to the table but rather it removed campaign setting specific (particularly FR) lore out, giving individual DMs to allow whatever at their own campaign setting, which includes their individual FR setting.
I think the main reason why Canon feels important to many people is because it determines what players feel like they should know or have access to. We all acknowledge that DM's have the right to micromanage what is or isn't allowed in their games, but that doesn't change the fact that a player will always be at least a little bit upset if something doesn't exist when they think it "should." Whether that's a subclass, or a race, or a creature, or whatever. A denial of expectations often leads to dissatisfaction if not handled properly. So when we acknowledge the cultural norms of what "should" exist in D&D by discussing canon, theres a bit of a subconcious understanding that it can affect the statisfaction levels at our own tables
To be fair, Monsters of the Multiverse literally opens with consult with your DM before using these options.
It does, but on a broader, cultural level, the general consensus is usually "if its printed, its allowed"
Is it?
I have never allowed artificer in my games.
I only personally know one or two dms that do allow them. Its just not for us.
Its safer to assume that only the PHB and maybe maybe XGtE and TCoE are allowed base line.
I don't mean to sound rude, but that kinda sounds like an echo chamber. Though I suppose i could be the one in one, and not know it. But as far as I know, its a very small minority of DMs that disallow anything
I dont think I ever played with a DM who doesnt allow artificer
but then again, I only play dnd since 2020
I know many DMs that do just not personally.
And DMs ban stuff literally all the time. Its a constant discussion point on places like r/dndnext and even here.
Artificer doesn't really fit in the D&D well. It wasn't implemented well and always feels out of place overall
But I've sort of grown use to it now.
So yea, the one safe assumption should be the PHB
and perhaps the rules expansions. But those are DM dependant.
That's a big assumption.
not to mention "If it is printed its allowed" the absolute horrid financial burden that puts on a DM
I don't allow stuff from the MtG, Eberron, Dragonlance, Ravenloft, and Spelljammer in my FR campaign because I don't see them thematically fitting in my current pirates-themed FR campaign.
I made an exception to warforged because one of my players wanted to be a living suit of armour.
I mean good lord the sourcebook bundle on ddb is nearly 500$
FOUND IT! dragon magazine number 304 the article called "Guardians of The Wild", they are the first ones detailed followed by other various kinds of fey such as the "crystaline cat" and "force of nature", though will admit it is not setting specific, but nothing seems to indicate it couldn't apply to the forgotten realms as it ties them to the plane of farie, knows now as the feywilds, and the prime material plane in general
I know you looked very hard for that. I am sorry you ended in the same place as we started in lmao
I disagree. dnd is full of magic items. someone must specialize in crafting them
and the magazine was made for 3e/3.5e
Yes, there were. They were called Wizards
artificers always seemed like a natural fit for dnd if you went with the magic item crafter flavor
or artificers
a bunch of nerds in towers are hardly great at making flame tounge swords
though depending on the time period and world, wizards may be called arconists, might have mispelled that though
that is an outright lie
even if not named, artificers have always had ample ecidence for existing in dnd lore no matter how far back you go
The thing that perports this notion is the magic-tech look of the artificer art for eberron.
those that don't think they fit, either don't understand what the artificer is properly, or have confirmation bias as is so heavily associated these days with the eberron setting
In lore, Wizards were the one's who made all magic items.
It wasn't until Artificers were invented that they took over that role.
Now, of course, Artificers ARE wizards and their separation was mechanic only
magic-tech doesn't fit every setting. It does not fit most settings. But every setting has engineers. Inventing stuff.
Those people are artificers.
right, artificer are to wizards what rangers are to druids. seems like a natural fit into dnd for me
As I have always said, Artificers are just Wizard who use tools.
wizard was not even a term for the first few editions on some worlds, artificers still exists, just not in name
Artificer was semi-introduced back in 2E as a wizard specialist
yep
They were a full class in 3E Eberron.
And paladins clerics who hit stuff. And rangers druids with swords.
My point though is that the Artificers in Eberron aren't exactly the same crafters of magic items that were traditional lore.
Artificers fully fit into dnd. Even moreso if you get rid of the false notion they are reliant on technology
Not a false notion but a misunderstanding. They are reliant on Magic, that that's the flaw in their design
You are beautiful, but you be driving thought processes.
Lantan is an essentially island of artificers in FR
i blame the hated pet peeve of people having this bias and misconseption that dnd is just mideval fantasy and that is it, when it has always been both sci-fi and fantasy, for god's sake we had crashed space ships and deities that were a cowboy with a gun in 1e for crying out loud
Dnd is closer to Star Wars than Lord of the Rings.
God I love Pulpiness in my stories.
Yup, even though my current campaign is pirates-themed during the PCs' downtime I set them off to personal side quest which they met Kwalish, the famous gnome artificer on a crashed alien city-sized space ship, then to an orbitting Tear of Selune to retreive a helm (and not a helmet as the players thought...), and later the floating wizard towers of Halruaa.
I want them to experience the buffet of different things that D&D has to offer.
meh. Though some parts are more Cyberpunk then either
Well thats also a symptom of people looking at said art and drawing a somewhat secondary (and often tertiary) conclusion. Especially when said art is divorced from its text
yeah, just do to the forgotten realms for the longest time being the primary default setting, and the events in it's history that effected the magic used for things like spelljamming at the time being effected, and the majority part that later editions focused on, the sci-fi elements were less focused on and the area of faerun happen to have a medieval europe aesthetic to it's architecture, thus likely giving birth or at least nurtering the misconception of it being just medieval fantasy.
Personally, I always thought of Artificers should of been "Inverted Wizards."
They may of had some magical inclinations but shouldn't of been mandatory.
But the use the skill and knowhow to create magical effects through technology.
Instead of the opposite, which we now have
the reason canon is important is because it allows immersion by players without having to go through the DM. If you've read all the books in the Dales, then decide to make a character from the Dalelands, you're going tpo have a very good handle on what your character knows and what things transpired that may have flavoured his past. I wish more players took it apom thenselves to read up on the setting, it's the biggest reason I use Greyhawk, and not Harn or Glorantha, I want to ake it easy for my players to find stuff
Yeah. It's also allows players to only need to know of just a single setting instead of having to read a DM's 300 page lore dump in addition to the setting the DM is basing their homebrew on
and then trying to tie it all in together
they are basically like gond in the forgotten realms, magic is just another tool for invention and progress, cuz most tech in worlds with magic is more rooted in magic than what we have on earth, this was even shown when people got taken as slaves way back when from earth to toril
That's exactly what I meant
I house ruled them (back when they were still UA) to work sorta like warlock spells, but it's the atrificer building gizmos to cast the spells and he only has so many gizmos he can keep assembled at a time
the players liked it, it felt good
They shouldn't of been spellcasters. They should of had Infusions which were like their spells.
agreed
i disagree, but will agree to disagree
flavorwise, there's no reason for an artificer to have spells at all, and if they did they should all be pure utility/ritual, not combat. They're engineers & mad scientists but somehow they wound up being the magic item savant other jack of all trades behind the bard
anyway, wrong channel so leaving off before I get slapped on the wrist 😄
"somehow"
thats what they've always been. Sauron was an artificer afterall.
To cast a spell, an artificer might use alchemist's supplies to create a potent elixir, calligrapher's supplies to inscribe a sigil of power, or tinker's tools to craft a temporary charm
sure. Artificer is a classification of wizard. The same way Paladin is a classification of priest Cleric. And Ranger is a classification of Druid. And Bard is a classification of thief Rogue.
Can't wait til Necromaner gets it's own branching class
I had a blast playing a NE True Necro (of Velsharoon) in 3.5. Nicest guy in the world, but utter sociopath
Yep.
Anyway, what would be the lore basis for a Heavy Armor wearing Sea Elf?
Sense they typically don't wear metal
Bone. Coral. The various "it's totally not metal" materials that exist across setting
Aye. Reading up on their lore, they do use coral for a lot.
When a subclass becomes so distinct from it's base class, it branchs off to be it's own class
Mage, Priest, Thief, and Fighting Man splitting to what we have now
Yeah, I think they had "price and durability by material" in 3E or other editions.
That or people just handwave the price as "so this is same price as one in PHB because finding armor grade is expensive." in 5E.
if they had been adapted beyond 2e, would puffers be considered beasts or monstrosities?, given they seem to be naturally born and have rather primal behavior from their ecology, but have a high level of intelligence stat wise
https://forgottenrealms.fandom.com/wiki/Puffer
Monstrosities as they're not natural animals, like real lions and crocodiles are, and live in wildspace.
yeah but not every beast in dnd is one that exists in our own world, as magic is a core part of the structure of dnd's multiverse and thus some beasts still have rather fantastical or odd powers and traits
and again part of what has me learning toward and hoping beast would be reasonable is their ecology, makes no suggestion or mention of being created unlike other monstrosities, as monstrosities are a bit more complex than just "not natural animals" if we were to be technical here
but so far i guess that is one point towards monstrosity, assuming others are willing to try to help too
Mithral
If memory serves, Mithral was specifically made by elves
plus 5e has some beasts that live in wildspace too, such as the space eel, space guppies, and potentially 2 other creatures that are debatable
Thats spelljammer creature typings which are trash
though sea elves don't typically wear metal armor as they can't last long in enviorments where one can make them
Why are the space whales celestials, WOTC i am begging you.
cuz they are not simply space whales, that would be an oversimplification
While that's true, there are magicks to help in that area if they really need it
Nothing abouf them applies celestial though, aside from their ocular flashbangs
By that logic, blindheims (god bless MFF) are also celestial since they emit light
Also, dohwar being Fey makes zero sense as well
well i am going off published materials, anyone can make up anything for their own world and settings
https://forgottenrealms.fandom.com/wiki/Aquatic_elf#Arts,_Crafting_&_Leisure
they are sentient beings that happen to look like colored penguins, seems pretty simple to me
Maybe to you, but it throws a lot of WOTCs precious decisions into turmoil by making choices so extremely against any previous logic
Though to answer the original question
i am sorry you feel that way, but i don't see that as being nearly as problematic as you do, like at all, unless it is not obvious, not implied, or not explained well enough
Puffers would be a monstrosity, mainly because theyre almost identical in nature to how things like owlbears exist. Its a mashing of a few animals with a few weird quirks thrown in
like closest such thing in the 5e spelljamming was the hadozee, which i honestly did not notice until it became a public issue
ok, 2 towards monstrosities
If it looks like it crawled out of a wizards lab, it probably is a monstrosity
(Unless something more apparent comes up first)
well mechanically is potentially a bit powerful, bit of a shame but, version 1 will at least for now be monstrosity given the answers you both provided and your imputs
Whatcha mean by the powerful bit?
Chimaeric and unnatural qualities, Monstrosity. Same as Griffins and well, Chimeras
check out #homebrew will be sharing my first draft conversion there shortly
Why not lol
yep
despite the name, is basically croc/scorpion looking thing that is rather smart, and drifts through space, inhaling air to inflate itself and able to spend years in it's dormant state, making what air it is filled with last until it becomes active or uses it all up with propeling themselves
76hp, 15ac, +10 bite d12+4, +10 Sting d6 (poison, reach)
Smarter than the average person
frick, need to fix the range on the stinger i just realized
save or die isn't really a thing in 5e though
i know, took it from the giant wasp and modified the last line of the sting's effect
basically, if the stinger poison gets you to 0 = GG
and by gg i mean you die out right, no saves
The poison is kinda nutty yeah
another one i am thinking of doing a 5e version of and am wondering on the creature type of is the mortiss https://forgottenrealms.fandom.com/wiki/Mortiss
is one of those creatures that seems could be the part of the rare fantastical or magical beasts that remain beasts even in 5e
The thing about how beasts operate in 5e is that they're meant to be exclusively animal-like
The most out there ones like flying monkeys at least could have some basis being beasts since their environment (like the nightmare island of chult) encourages them to stay away from the ground as much as possible since...dinosaurs
The kicker that would keep me from saying Mortiss would be beast-like is they carry innate magical powers
Any suggestions for a Forgotten Realms deity for a Conquest paladin?
Any war god works, so like...Bane, Tyr, Tempus, etc.
On one hand, cranium rats. On the other hand, those things are smaller purple worms with a weird bit of magic tied to em. So...yeah, honestly it's a toss up on that end.
only legacy cranium rats are beasts last i checked, but flying snakes and flying monkeys are beasts as are almiraj, Bristled Moorbounders (basically weird tusked panthers with spikey hides), chimeric rats/baboons/cat/foxes/hares/weasels, fiendish giant spiders, various giant versions of animals, giant space hamsters, Jaculi, relic sloths, sahuagin hatchling swarms, space eels, space guppies, space mollywawks, space swines, stirges, and young horizonback tortoises, to name a few from 5e, some having minor to out right fantastical or magical abilities that normally would not exist in real animals, are all beasts, and some more obscure beasts that have been covered by the likes of AJ Pickett has covered from past editions are beasts despite being literally immune to magic and able to drain magic
so magic does not automatically make an animal like creature not an animal in dnd, which is why i feel it is a valid question to be raised if one was to try to adapt it to 5e
Huh. You're right, aberration in MPMM.
Guess that's one change I can appreciate from that horrid book...
gods of tyranny in general also work, such as Bane
I considered Bane. A good Suggestion. Honestly I might just go with Bel like the Oath of Conquest description shouts out.
The archdevil
to be fair to some cultures irl, what are now to some considered demons were gods of other cultures and civilizations, so is fair to choose a power that is not technicaly a god
The archdevils for sure have worshipers. most of Bel's are warriors and conquest pallies
also cuz in 5e paladin's power is fueled by conviction in their cause or oath, not any god, by RAW
according to his wiki
so as long as your paladin believes in the oath he is swearing strongly enough, you are good to go with your powers and spell slots lore wise technically
In fairness:
Almiraj aren't too absurd, since it's just a uni-rabbit.
Moorbounders and Horizonback's are EGW
The Chimeric animals should definitely be monstrosities by definition
Giant Animals are more bestial spirits (whether or not that adds or takes away from the argument)
A lot of spelljammer's creature typings are unreliable
Jaculi are pretty much snakes with camoflague which isn't the most absurd thing
Relic sloths are Strixhaven which uhhh...screw that
Sahuagin hatchlings aren't exactly humanoid, any certainly don't act in any way like it (even if it's weird that they change typings as they age)
Stirges by all means should be monstrosities, they even describe them in ways identical to others.
In the end though, I think it's a tossup that can go either way for the Mortiss specifically.
One interesting thing about Almiraj is that it's size implies its a very large rabbit. like those giant ones irl
They're like...a foot tall iirc?
yeah kind of why i am looking for fellow dnd lore fans input and takes to begin with, just as i did with the puffer
Sorry, 1 foot is the horn.
Given how the art looks, and the horn being 1 foot long...
big bunny
in past editions it was fey, ie 4e, cuz it seems to have bunny hopped over 3e
They're about 4 horns long in their art so...yeah 4 foot tall nightmare rabbit.
and 1e and 2e had not implemented creature types as a thing yet
Though they're more bunny than hare, thank god for that.
as for size is specified as "Almiraj resembled a large rabbit"
When i realized how big they were I told everyone that would listen. lol
so is likely on the higher end of the size category
so i'd say 2ft minimum for an Almiraj's size when grown
then, extra foot for the horn
so not including horn they could be up to a little over 3ft
potentially
i did a size comparison using the horn as a measuring tool, and it was around 4 feet
little over 4 feet
height or length?
Length of the rabbit, height of the horn. Was using the 5e art as a measuring tool
more like thank I'jin, the trickster god of oum on chult that took an Almiraj as their form
whats the height of the rabbit?
😛
Given how it's kind of sitting down and what I know of rabbits, if it stretched its leg it'd clock out to around 4 feet in length w/o the horn
Beeg bunny.
Beast is overall a poorly defined category. Because as much as they act like magical beasts (or things that were magical beasts in previous editions) aren't Beasts in 5e, they continue to put them in there.
Tldr: something having magic doesn't disqualify it from being a Beast
But that's not really a lore thing
I'm gonna be playing ToA soon, but frankly flying monkeys just way better unless youre in a campaign where people keep getting distracted by how cute your almiraj is
Ex: Tressym are still beasts
They are also monstrosity
Tressym are great.
But they are still beasts as well
my tressyms also a fiend
Unlike crag cats tressym never got hit with errata
i wish there was doggy familiar
is that game online? i never got to finish my run as a player, the tale of Scar the, lizardfolk, circle of the moon druid who lives among dinosaurs must have a conclusion! 🥺
(I'm also trying to find the reasoning behind dismissing both spelljammer and wildemount just because they disprove stuff but w/e)
Rothe straight up cast dancing lights and remain beasts
So yea
cuz they are specific to the underdark, which has it's own weird magical forces just as a part of existence, so yay
eberron: rising from the last war, has the Valenar hound, though fey, they are cr 1/2 and are dogs of sorts
They are just straight up dogs.
just noticed where this explains potentially why that might be "Deep rothé are Underdark cattle that communicate with one another using the dancing lights spell. Some scholars speculate that rothé came originally from the Feywild and brought the ability to cast the spell with them. Other sages attribute the ability to the centuries rothé have spent in the Underdark, where ambient magic slowly transforms everything." that is their lore in their latest iteration
well they do have a variant that gives them some more fantastical abilities
I know why they have the ability. I was pointing it out in the sense of the "magical animals aren't beasts" thing