#dnd-lore
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Oh nice! A Lore channel!
I have solidified my legacy in this server
Ok, so can anyone explain to me how Dream of a Blue Veil affects the larger canon of the D&D cosmology?
Short answer: it doesn't really
depends if there are any cultures that are similar to those in our own world that invented and imployed such devices
I mean I could totally imagine them in a backalley somewhere in sharn
basically is a way to travel between worlds by following some sort of trail that an object from another setting has that you managed to get your hands on in the setting you are in, or a person as it works with people too
Are witches Canon in dnd
Like hags?
Depends on what you mean by "witch"
Tasha is called a witch, yes?
There are many things that have been called witches.
Hags for example, but also wizards of all kinds.
Tasha is indeed called a witch
So witches are wizards not warlocks? Despite the word warlock being tied up with the word witch?
So yes, witches are present in D&D.
Nope
Both have been called witches
Its not a strict categorization
Can a druidic magic user be a witch
"Witch" isn't a technical term, it is a style. Plenty of things can be witches.
Wizards, warlocks, druids, bards, hags, hexbloods, rangers, etc.
Cool
Is gay marriage legal in the forgotten realms
I think I remember there being same sex married couples in Waterdeep.
There are folks of all Identities in the FR in various degrees of relationships yea
But there is no overriding laws that cover all of the Forgotten Realms.
Because that covers numerous different societies and cultures.
Is gay marriage legal in Ebberon, specifically the region sharn is in
Also what's the law/culture about marrying another species, eg a Changling and a elf
Short answer yes
I believe marriage in FR is something that is done as a cultural practice and not something relevant to laws. Things like Waterdeep's Code Legal is more concerned with crimes of a basic nature like murder and theft.
Alright
If I embezzle government funds in waterdeep, say someone around the tune of 1000 platinum over 7 years, how long should I expect to spend in prison
Here's the Code Legal of Waterdeep: https://media.wizards.com/2018/dnd/dragon/21/DRA21_WDH_Preview_cl.pdf
Oh I didn't know that existed
Thanks
There's also a more indepth version from earlier editions that one could find if they chose.
Yep! There’s a gay genasi couple in Dragon Heist.
Embric and Avi my beloveds
I'm partial to the two gnome kings of Gnomengard in Icespire Peak.
I also love that Faerun's Ravenloft's version of Sherlock Holmes is married to his version of Watson.
Are druidic circles like clubs? Do you have to sign a membership contract or do you become a druid and wait for an invite?
They’re technically from Ravenloft, no?
I don’t recall their exact origins
Oh you're right.
Yeah, I think they’re from Darkon
Regardless, I too love my Sherlock/Watson ship being validated in D&D
Also love that D&D!Sherlock is a wheelchair user
Yes!
It's a great book.
I keep trying to find ways to sneak those monsters into the games I'm running. They're great
Do catgirls exist in dnd outside Tabaxi
Guardinals and I think some editions had catfolk. Maybe some fey.
How does it compare to previous editions?
Racenloft was originally created by Hickman, right? Around the Hickman manifesto time?
I don’t know prior editions of Ravenloft. I just know I love 5E’s iteration.
Ah gotcha, I thought you meant you enjoyed 5e's compared to how it was done previously
Rakshasa, werepanthers, shifters (but also please don't take this to a weird place)
No, I just like to make sure I’m speaking clearly about the edition I’m talking about before people come to me with “Well it’s different from prior editions” messages lol
Plus, from what I heard, there were some definite… ick factors to pre-5E Ravenloft. Which isn’t surprising, there’s a lot of ick factors across all editions (including 5).
yes, in past editions was even a class
i did take a crack at adapting it to 5e with my own take, which is up on dnd beyond
A Witch in D&D today is a lot more… abstract. Wizards, warlocks, druids, sorcerers, even clerics have been referred to as “witches”. I personally even rolled up an alchemist artificer as a witch.
honestly even historically the term was rather broad as it had many meanings
to my knowledge the closest thing would shifters of a feline nature
I have a question about D&D Species. If humans are still considered animals in the biological sense in D&D like they are in the real world, are elves, dwarves, and orcs also animals?
In D&D I think animal is a term only used for beasts.
"Creature", I believe, is a category mostly in distinction to Object
Would have to check, but my intuition is that a Construct is also a creature
Constructs are in fact Creatures. Sentient magic items, meanwhile, are Objects, not Creatures
Awakened Items, Creatures. Sentient Items, Objects. Totally makes perfect sense
Humans, and other humanoids, are creatures, but the fact that they're creatures doesn't necessarily imply any relation or common origin with other sorts of creature.
Yeah, I don't know that anything is really in "the biological sense," considering there are creatures made of water and fire and dirt (elementals), and there are ghosts and reanimated corpses, and creatures given life out of whole cloth (constructs). Beholders are formed out of dreams.
I don't know in this world that humans would consider themselves animals.
It's certainly an entirely different teleological framework. Literal deities exist and created the universe according to some plan to some degree of success ( in most settings ).
Well, not sure how Genasi who are half elementals would be considered since…whatever a bard decided not to keep it in pants?
A modern scientific understanding of "animal" and taxonomies is based on a whole lasagna of scientific frameworks ranging from DNA analysis to radioisotope dating to ice core samples. The people of Faerun, for example, have a drastically different framework for interfacing with the world and not just in the sense that they're old-timey people living in castles, they have gods who answer prayers, magic that can alter a creature's biology through heritage ( tieflings, etc ) , creatures who live for thousands of years or longer and can bear first-hand witness to the truths of the past
In short I think the answer strongly depends on who you ask. I could easily see a faction of anti-lycanthropes making a point about a distinction between human and animal
But a circle of druids could argue in the opposite direction
Or not, maybe they're druids who abhor shifting!
According to Elemental Evil, Genasi are descended from genies typically, but can also be the product of a surge of elemental power or contact with the elemental planes.
It’s been nagging me for a while now, and i always keep forgetting to ask, but where do bards get their magic again?
They have musical instruments as focuses, so do they just get it from music?
In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers.
That's whats said about bards in the PHB, not played bards a lot in older editions but from what I remember bards always have tapped into the power rather then studying it as a wizard does
Hmm ok
So it’s the song of creation?
basically, yeah
Mystra goddess of magic loves a good tune so rewards bards with her blessings, except bagpipes she hate bagpipes
Bruh, why hate bagpipes?
Oh ok
I am playing a teifling soon (born not made) but don’t know much about teifling lore anyone have the main things I should know?
This is my first time ever playing teifling so
my advice is usually to make up your own but the "established" lore is you or a loved one(usually a parent) made a pact with an archdevil, and it's a curse of some kind
Doesn't need to be a parent, just some infernal influence in your family tree. But again, you do you and if you want to change tiefling lore for your setting then you can do
And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus-overlord of the Nine Hells-into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children's children will always be held accountable.
tieflings are the distant descendants of whoever made the pact
Tieflings give a lot of flexibility. Mine willingly entered a pact with a Fiend to change appearance and escape a history of rogueish behavior
unless they're not 🙂
it's setting dependent, and more importantly campaign and character dependent
apparently theres one person in dnd lore who was mortal and successfully ascended to immortality, much in the same way that vecna is typically trying to. who is that person?
Vecna. There's also others, too.
Trying to see if there's a good source of them, but there's actually many, including Torm.
oh vecna succeeded? i thought he was typically a mortal and not a full fledged immortal god tho
I think the Raven Queen is one, but I'm not sure if that's actual D&D lore or just Critical Role lore
ah it is actual D&D lore, from Mordenkainen's Tome of Foes
Yeah, both Mystra (those after Mystryl) too. Like, a lot of them.
Vecna is a god.
Supposedly both Orcus and Demogorgon were mortals whose souls went to the Abyss and became demons, working their way up over the millennia to demon princes
In the Forgotten Realms lore, a bunch of mortals became gods, especially during the Time of Troubles.
Is it possible for a necromancer to try to cast a spell, fumble it and end making an even worse one that he can't control
What does this have to do with lore?
There's no gameplay mechanic where a spell being casts fails in 5E.
Vecna is god of secrets
It happened during the 2e module Die Vecna Die (were funny enough Vecna can’t die) he had a big plan to take control of the universe and rose to the power of a greater deity. His plan failed at the end and he lost the power of a greater god, but managed to retain the power of a lesser god making it overall a step up
He’s primarily a Greyhawk Deity, but he was used in the Dawn War Pantheon as well, which is the same Pantheon CR uses
I believe Orcus was a mortal soul that became a Demon that rose up. Demogorgon was a demon spontaneously generated by the Abyss.
I stand corrected on Demogorgon
isn't this channel about the established lore?
there's more than one setting, and more than one "established" campaign
also when responding to someone who doesn't want to have a phone notification of something from nearly three hours ago, you can click or press the "@ on" to "@ off" when replying
what setting has different tiefling lore, and what about it is different from what's in the PHB?
also if you dont want phone notifications, just turn off notifications in your settings
I mean just off the top of my head, eberron is related to sarlona, Faerun is related to the nine hells with Asmodeus as an ancestral source, Nentir Vale is Bael Turath, planescape has had a variety of ways, as planetouched can be multiple things
I can't turn off notifs, I Need them on for reasons that are private to me. that's why I say no pings please.
thanks for sharing a bit of lore
you dont have to turn off all notifications btw; you can set it by server or even by channel
I'm well aware
as for tieflings, check with your DM how they work in the setting/campaign
Sure, but "lore can be whatever!" in the lore-discussion is as pointless as "DMs are empowered to make their own rules!" in dnd-rules.
I do think the point that it depends specifically on what setting you’re using is worth noting
Cuz yeah, in Forgotten Realms there’s the whole “hereditary sin” thing that might be a part of tieflings as a base, but that’s not really how it works across all settings.
if your DM is about to run eberron I don't want to fill you full of faerun lore
my answer isn't "who cares make it up" it's "check what's going on with your DM"
it would probably help if you shared some of the alternative lore of other settings rather than just saying nuh-uh
I'm not saying nuh-uh. I don't know which setting you're playing in
in the 2014 phb, which is currently 5e's version of faerun, the standard tiefling is a human with infernal heritage from some point in their history.
i was paraphrasing
they're described as having a variety of horn shapes, tails that don't provide any mechanical use or benefit, and a full range of human skin colors, plus reds. (unlike, say, Exandria, where they're more colorful)
hey, you know I'm literally in the conversation you don't have to ping me
I mean, even in non-Exandria settings most people tend to ignore the "reds" thing since the picture in the book isn't a shade of red. 
I'm literally doing the work you're refusing to do, for you, for your benefit, you could do me the small favor of not pinging me
i always liked the purple tiefling in the PHB right above the description that says regular human colors or red
the Official lore is "at some point in the past, one of your ancestors was a fiend, or make a pact with a fiend for a new form and it carried on through out their line." This can be "one parent is a devil or demon" or "an ancient act is still effecting our bloodline to this day, and we have done nothing to do with Devil or Demons for a thousand years" or a mix of the 2 " My ancestors made a pact and were transformed and devils marry into the family every so often."
unofficial lore i have heard DM use was "Your father/mother killed so many devils that we have cursed them to have a fiendish offspring as punishment"
Most of the time it is not the player character's doing. i have only seen one player go "yeah, he started as an elf but is a tiefling now" but that was after a rather graphic scene in which he bit a devil's fingers off to save a quest NPC from being abducted.
Yeah, it’s wild that the PHB said “standard human skin colors or red” and immediately tacked on a purple tiefling as the example art.
i'm not playing a tiefling btw, i was just answering someone else's lore question
So he went Jujutsu Kaisen 
Alternate colors for teiflings are, Purple, green, coral orange, blue, and mottled human and fiendish skin in patches
To be fair, that’s the official Forgotten Realms take. The Eberron tiefling lore iirc is just people who were born close to an area that’s heavily infused with fiendish influence (like the Demon Wastes).
it seems like across settings all tieflings are born though, not made
Ah, i don';t have any Eberon books
In official lore yes
Which I think is in part what Dave was talking about. The lore is gonna depend on what world you’re playing in.
yes, most teiflings are born
They're "naturally" occurring, insofar as it's a birth, not something created
there is the potential for other origins, especially in planescape
I don't think there are Tieflings in ravnica officially but there are Devils and mortals so you could swing it
and how the origin is manifested in the lore is different as well
That too; you can have it be whatever you want, like the finger-biting from Stu's example
Also worth noting that if you wanna get real technical, the child of a fiend and a mortal is a cambion, and tieflings would probably descend from there.
Hercules was mortal, then ascended to godhood. So did Tiamat and Bahamut, they were unique till they became lesser deities
St.Cuthbert was mortal, then ascended to godhood.
I also do believe Thor spent time as a mortal.
You could even have it be some sort of creation if you want. The only real limitation on your lore is double checking your DM is okay with it
Eberron also has the 'ancestors made a devil deal' origin for tieflings. those are the ones from Sarlona that Dave mentioned
Which really further accentuates the fact that the lore varies and you should discuss with your DM
I was just basing my point off the official 5E Eberron Book
yeah me too
The only lore I know really well off the top of my head is Goliaths because they're my favourite species, followed closely by Dragonborn, because the whole Giants and Dragons thing is just a fascinating bit of lore to me
I keep trying to buy Eberon from my semi local game store and they never have it.
Eberron is honestly such a good setting. Probably my favorite official setting.
I'm actually currently playing a Goliath that's gotten one of the Gifts of the Dragon (metallic, specifically), and there's been a whole bunch of Interesting Development about how he's a descendant of Giants displaying so many Draconic traits
(sorry for tangent, got my mind on it now. XD)
Oh, every deity in Cerilia was mortal, except the ones born after the daes'mar explosion.
don't worry about it, discussing lore is what this channel is for
We encountered a City of Giants as well, and one of my party members is a firbolg that was raised by a dragon, so when the conversation about their father came up my character was "ix-nay, IX-NAY"
I now want to play a Tiefling character in Dragonlance, where it would make no lore sense for there to be any, just to see what happens
Few avenues as a DM to explain that one
Such as...
Portal mishap
Spelljammer accident
Unholy mutation
Magical infusion
as a DM I would have a lot of fun not explaining for a frustrating amount of time
So it has no orcs, no tieflings either? Is there a part in the book that explains what can't be played here, because I just got the book and didn't see that at all
i don't think there is a part of the book that says so, i don't have the book, but Krynn is not part of the great wheel cosmolgy, and doesn't have devils
The book itself has a sidebar that explains how to use races that don’t typically appear in the setting.
Woah, seriously? Does it have its own planar map?
I don't know. When i was engaging in Krynn stuff, it was in the 90s early 00s and i think that was pre Planar trees
Wait, does Krynn only have the 5 options in the book?
Perhaps such individuals stepped through a portal and found themselves on Krynn, or traded with one of Krynn’s great empires before the Cataclysm. Use such possibilities to play characters of any race you please in your adventures across Krynn.
That’s the stance in Dragonlance 5E
Well thats the fun part, just have them stumble across a spelljammer wreck and let them piece things together from there. Dont even explain it thoroughly, just let them guess
Yeah yeah yeah sure, but I'm trying to find what's accurate to the world
Dwarves, elves, gnomes, humans, and kender are the “canon” races of Dragonlance
'World accurate' is a bit pointless once you try changing the accuracy of a world via stuff like spelljammer since spelljammer itself modifies everything
Oh awesome
I like that a lot
Not that its bad, but its simply how it goes
Kender, human, high elf and dwarf, are what was in the OG Krynn
no hobbits, no orcs
You also have the occasional half elf
yes, and tanis
So gnome was added in 5e? I saw it had a very little section
Like one of the main characters of the original trilogy is a half elf
They had hobbits, they’re just called kender lol
(That’s mostly a joke, please don’t come for my throat)
Kender were different enough to be there own thing. Also i loved Hobbits as a kid but hated HATED the kender.
i can't remeber why though, not fully
I hate pre-5E kender. I’m happy they decided to stray from the inherently thieving aspect of them, but I also feel like WOTC should’ve just been like, “Just use halfling stats to play kender”.
Kender were fun in my eyes but I can get the frustration
Frankly I hate the new Kender because the sheer volume of brute force applied to the lore to make them 'friendlier' makes me roll me eyes
Me reading the DR novels as a kid: "Oh this is such a delightful adventure. I swear Tasselhoff i will see you die one day..... oh Raistlin, you so cranky."
I’m currently reading the OG trilogy and Raistlin really is so cranky
as an adult rereading the books i was like "Why did i hate this guy so much?"
Homie’s like, “I almost died for power by choice, and I’m gonna make it everybody else’s problem.”
“Now carry me everywhere, but I’m gonna aggressively tell you I don’t need your help.”
Caramon has more Patience than i could ever hope to possess.
A much better brother than I could ever hope to be tbqh
Especially considering all he would need to do is flick Raistlin to snap him in half
No, gnomes exist in old school Dragonlance. The first time I ever saw gnomes described as crazy tinkers was in DL.
Other than those races simply not existing in the setting, no
If you don't want to invest enough in a setting to accept its limits, you might want to ask yourself if you really want to play in that setting
I'm all for the limits, I just wanted something that said exactly what they are. The limits don't bother me in the slightest
For example, does that mean that all monstrous humanoids aren't present? Goblins, yuan-ti, etc?
When I design Krynn encounters do intelligent bipedal monsters not have a place there?
A D&D setting book typically will give information on which races are in it, and won't provide a list of races which aren't in it
Yeah I'm gathering that now
So Krynn, does it have monstrous intelligent humanoids that aren't PC options but DMs can use for combat or NPCs?
The information you're looking for is available in some wiki format online.
If you do a search for "dragonlance creatures," you'll probably get it as a top hit
Or, I imagine if you buy the Dragonlance book which just came out, it would likely have such information
Is Dragonlance any good, I have looked at it and it seems interesting but I am debating on whether to buy it or not.
Maybe I'm reading tone incorrectly, but it's something wrong?
Haven't read the adventure itself, my partner and I aren't sure which one of us are running it
I'm merely trying to help direct you to things which I think might help answer your question because I don't have the answers.
Alright thanks!
Okay, thanks for the clarification. In my mind reading your messages made it sound like you were frustrated with me
Not at all, no
I appreciate you asking rather than assuming I was and reacting from a place of misunderstanding
Wait wait wait, if Devils don't exist in Krynn is Pact of the Fiend off the table?
Never played pact things but you could warship or what ever you do a person that’s not a devil
Are there other subclasses that rely on planes or magic that aren't present in Dragonlance?
Has the Circle of Eight ever been to Dragonlance? Should Circle of Eight and Tasha named spells not be present there?
Decent amount, but who gives enough of a damn to say "Im gonna read every piece of 5e material to determine what is and isnt lore friendly"
The Abyss is in the Krynn cosmology
Abyss is demons though, not devils. Is Krynn Abyss both?
Both devils and demons are fiends
Pact of the fiend could be with a demon just as easily as with a devil
Some settings also don’t really differentiate so much between devils and demons. Idk if that’s the case with Dragonlance.
I don't remember much about the Dragonlance setting. I never played it back in the day.
But demons are fiends.
Fiends exist in dragonlance AFAIK
Why does the lore not support it?
Because tieflings don't exist on Krynn
Tieflings weren't a playable race when Dragonlance came out (they first appeared in 2E Planescape but weren't a playable race until 4E (correct me if I'm wrong))
Oh I didn't know if there was something about fiends or the planes or something that makes it not work
Because if Warlocks of the Fiend and devil cults can exist, what prevents a person from being cursed with a tief kid?
Krynn wasn't your typical D&D fantasy setting. There weren't orcs, for example.
Well, as DM you can override that but then the sudden appears of a devilish tiefling may frighten people.
Well yeah, tiefs are a scary curse
Anyway, I was just curious what about the magic and planes of the setting made it impossible
Well, again since tieflings (the playable race) were created post Dragonlance novels you'll have to retcon it like the Star Wars Prequel movies showing that Anakin Skywalker was the creator of C3PO.
As DM you can handwave they've always existed on some remote part of Krynn in seclusion post-Cataclysm.
Makes sense for tieflings to exist if demons and devils do, after all tieflings are just a blend of hell energy and some unlucky mortal.
Yeah, spelljamming was a thing in Krynnspace. Although I don't know if it's post-War of the Lance...
I mean or just that they're usually put down as an evil omen by those unfortunate enough to give birth to one, a practice that has been seen as archaic or barbaric in recent years. I don't see why a distant community would make sense when that curse can happen to anyone with fiendish interaction in their parents or ancestry
In Eberron, tieflings are those who have been blessed by the powers of the Demon Wastes
In Exandria, they're simply people with fiendish heritage, much in the same way as genasi or aasimar
Well if the curse isn't universal to just how the magic works in the multiverse, then there's no reason for them to by in Krynn at all
I was just trying to figure out what made that curse work differently in Krynn than everywhere else, but if it works differently everywhere it makes sense for it to just not happen somewhere
Here's the sidebar dunl is referencing
PEOPLE FROM BEYOND
Peoples who aren’t native to the world still might find their way to Krynn. It’s possible to find individual members—or even small enclaves—of folk like dragonborn, halflings, tieflings, or any other race in Ansalon. Perhaps such individuals stepped through a portal and found themselves on Krynn, or traded with one of Krynn’s great empires before the Cataclysm. Use such possibilities to play characters of any race you please in your adventures across Krynn.
Dragonlance lore does include multiversal interactions
Yeah I read that, thanks
Random portals to different worlds in the multiverse often bug me. Just feels like an excuse to allow a race inappropriate to a setting into a game, like a Warforged into Faerun or something. Bugs me
Personal thing though, obviously
Spelljamming.
I'm not looking for solutions to bring races to other multiverse worlds
The portal thing just feels like a meta response to player desires I guess?
Like "we know you guys will want to play orcs and goblins and dragonborn, here's a handy solution to give you what you want"
Well, the Dragonlance lore has been dormant for 25+ years, during the time tieflings became a popular playable race. So there's no definitive answer if you're looking for one.
Davyd told me the answer, it's that they aren't a curse in every setting. The magic works differently multiversally than I thought
I was wrong from a core assumption
The portal complaint had nothing to do with tieflings, it was just a general complaint about multiverse portals
Plus, it totally disconnects a character from their setting. No friends, family, contacts, not even world knowledge. I hate that of of a PC
I think you should re-read the sidebar from above. It's not referring exclusively to "I came through a portal yesterday". It also covers people who maybe came through as entire communities and set up small, isolated enclaves. So they still have those connections
I 100% agree, and I don’t think it’s a bad thing
I’m all for WOTC telling DMs, “If your player wants to play a race that doesn’t typically appear in Dragonlance and you’re okay with it, just go for it.”
Any narrative plot hooks for amythyst dragons? It’s hard to come up with a good motivation to hunt down one of those folks
This sounds like a question better suited for #dm-discussion I think
With that being said, I think the easy answer is that they pose some sort of threat to the world in the name of Multiversal balance.
https://forgottenrealms.fandom.com/wiki/Amethyst_dragon maybe the party needs a dragonnscale for something, maybe some wisdom that only a gem dragon possesses
how tall are duergar?
About the same height as their above ground counterparts I'd assume
Yep, they all have the same descriptions in terms of size, RAW anyways.
They have the ability to magically become larger
Oh that makes a lot more sense
From memory, that sort of thing is actually possible in and also part of the canon of, dragonlance. Takhisis herself would often go to other worlds, or try to, and the whole of “Krynnspace” was isolated enough at some point she stole it.
The problem about being upset with Warforged or dragonborn in dragonlance though, is that the stat block for [warforged] doesn’t need to be an automaton awoken in the Great War from eberron and only thirty years old. It could be the great work of a gnome maester.
The PHB has referenced dragonborn as how draconians should work since 2014.
I also want to reference that a module with “aliens on a downed ship from another world uploaded themselves to the CPU for safety, you can release them” was set up way back in 1980, setting a precedent for both forms; “I just got here and am a Klingon out of water” and “my people have been here long enough for me to fit in but not completely” 🙂
The kneejerk response is valid. I have the same feeling. But I find stepping back and sort of meditating, letting the pieces settle in my heads, it’s not so bad.
Duergar have an innate ability to grow bigger (usually for combat). Have for a long time; had one as a “boss” for a 1e fight and was very worried it was going to wreck the party solo.
Yea makes sense
it was
It's not a knee-jerk, it's something I've thought about a lot. Maybe I just don't like multiverse travel. If a setting sets it's limits, I wanna understand and obey them
Gotcha, np
General you subject in this. The knee jerk reaction means the initial reaction of a general theoretical person with a default set of reasonable assumptions for their viewpoints.
Also like, I don’t think we can really settle on “thought about this a lot” when the book is only six days old?
I think "thought about a lot" refers to the trope in general.
And I can see that. A lot of media right now is into multiverses, and I'm kinda over them. XD
Yeah I mean in relation to Faerun and Eberron and such as well
I mean I had a person try to play a warforged from Eberron in my Faerun campaign, and even though we changed it I still feel like allowing Warforged at all was a horrible decision
Why? aren’t the nimblewrights native to Faerun?
It just felt so detached and out of place
ok so the phb suggests that dnd settings are possibly more chill about queer ppl than a lot of irl history
are there any notable examples of queer characters in official settings?
I’m especially curious if there’s anything mentioning like. how it fits into the world if that makes sense? like just how lgbt people exist in the background of the settings
There isn’t much about gender and sexuality in any form. Some might argue that makes it open for each table to follow its own path.
yeah alright that’s fair
in some adventures they include LGBTQ+ NPCs, but rarely are they anyone influential
Jarlaxle
Queer icon of Faerun
Also, Ed Greenwood has talked before about how most nobility in Faerun are openly polyamorous
Is Jarlaxle officially queer? I thought that was mostly community projection.
Cool if yes
I thought he had been shown as pansexual in a book somewhere
Define notable? It’s generally a “this guy’s husband is missing” thing with no comment.
That good thing is when you run a DnD game its your world if you want to make it queer and proud go for it,
If it's a forgotten realms character created by Ed greenwood himself, the answer is probably yes
honestly not notable is just as good :D
A lot of greenwood's own preferences in this regard are all over the old forgotten realms lore.
Most drow lore comes from R A Salvatore, iirc.
So much so that original FR drow were albino
@bright panther There are tons in exandria and I think radiant citadel may have some
A fair point.
what I think is really cool is settings where there are bits of evidence scattered here and there throughout a setting acknowledging queer ppl existing in the setting
I think there are a handful of NPCs in Dragon Heist, but they aren't much background on them. I think it is something like " A Gensai and his Tiefling husband run the general store"
yeah ok that’s based
A pair of genasi own (I wanna say) a smithy
That’s probably the best approach for constant accessibility but I think subtext is for cowards 😛
yeah also fair lol
I am accepting I am an old man now. Can someone explain what based actually means to me?
"Cool"
Quite possible. It has been a year since I read it and I fully expected to get it wrong
I believe there's also a queer couple in Frozen Sick that features as kind of quest-significant NPCs.
I mean didn't Ed basically make a statement that bisexuality is the norm there in response to some annoying bigot?
yeah having direct acknowledgement of queer identities is also really important! it’s awesome when some big central character is trans or smth
Maybe I'm incorrect, but I feel like he talked about that
Ed Greenwood stopped being an authority on the realms decades ago and constantly qualifies his statements as being about his realms, not the published realms.
But yes, he did that.
but in addition to that I personally love seeing how it integrates with a setting on a more subtle level as well
The following link is connected to a Twitter thread where he talks about trans and NB people in the Realms, as well as gender and sexuality in general
https://twitter.com/TheEdVerse/status/1091759929378197504?t=3OCyxlTigs0p9bdgn3SIJA&s=19
awesome I’ll take a look!
It's his setting, how would he not be an authority?
Even if he doesn't weigh in on publications, it's still his creation. His words hold weight
Unless people only consider published lore to be canon. Which many do.
There is a trans NPC in Wildemount.
Duasad was raised as a woman, but realized as a young adult that something wasn’t right, and sought a mage to help him transition — a fairly simple task in the concord, at least for those with affluence.
Dragonlance is having an issue atm where WOTC is publishing lore that the original creators don't agree with, so it becomes an issue of "whose lore is more valid". Greenwood's iteration of the Realms kinda falls into the same category: "Whose lore is more canon: the original creator, or the legal entity that currently publishes said lore?"
I'm gonna side with artist over corporations
I've yet to see a point where published and Ed's word conflict, do you have any examples?
And that's perfectly within your right, and I tend to as well (Dragonlance actually being one of the exceptions). But you're not always going to be agreed with.
ok thanks that covers a lot of the stuff I was curious about!
Not necessarily something that immediately conflicts. It was just a point that just because he says one thing doesn't necessarily mean it's going to be considered "the truth of the Realms".
At least not by everyone
It’s not his setting. It’s wizards of the coast’s setting. His rulings are as valid for the setting as a Whole as mine are.
Yeah, like it or not, he signed ownership over to WOTC.
Luckily the first thing WotC said was “make the game your own!” So I tend to just nod at their decisions and toss them into the fireplace 
Greenwood’s realms are way more interesting.
He built it, that's like saying Water Lillies isn't Monet's just because it's at the Met. No matter who owns it, it's the artists' works
Except that water lilies is a static work. The forgotten realms have changed significantly since greenwood relinquished his control over it.
It's like a fork in a codebase; there's the WotC branch and the Greenwood branch and it depends which one you're developing off of
However, all the official apps use the WotC branch
But that doesn't stop home developers using either branch
Forgotten Realms is also not a tangible piece, like Water Lilies, so paired with this note, I wouldn't exactly say it's the best comparison.
And your personal branch could always pull from both forks if you so desire
(Did I get the source control language right?)
I don't think tangibility is particularly relevant.
A fork in a code base? Like a fork in a road, does code do that?
I'd go with Greenwood wrote the original script, and it's gone through a bunch of reboots since.
Yes, very much so
Not that it doesn't matter, but that it doesn't matter in this instance
Like all children, forgotten realms didn't grow up to be exactly what its parent wanted, having been influenced by friends and college professors and random people in bars as it grew up.
tbh at the end of the day ig there are a gazillion dnd worlds, and none of them are really the one true version?
How did FR change from Ed's vision?
it’s like old folk stories where they change and evolve and shift with each retelling
Also, wizard boyfriends, from Tasha's: https://media.dndbeyond.com/compendium-images/tcoe/0gqawlEa2tjXGxpc/02-002.png
(Oh that's a cute piece)
Ya love to see it
The entirety of 4e's changes, for one.
OMG
Those two became NPCs in my Strixhaven campaign
The Spellplague wasn't his?
Did they hang out with the two after their sunset date Reg?
This feels like a good summary. Different versions, but you can sort of see the shared heritage and common elements
Unfortunately no, they were kinda just used as joke NPCs that went around questioning the nonsense of dangerous magic school.
Here's a good official statement on Canon: https://dnd.wizards.com/news/dnd-canon
Oh gosh, the dreaded canon link
I wasn't under the impression that greenwood was significantly involved in the 4e version of the realms. Maybe I'm wrong. 
Ah gotcha
It was kind of a bit in my game where they kinda went around like, "I don't understand, why are the students responsible for security, and not the faculty?"
I have no sources for this. Please fact check me here
This is the part of the official statement on canon that I think is relevant here:
It can also be said that every campaign that’s ever been run in any of our published settings has its own canon. Your version of the Forgotten Realms has its own canon, which doesn’t make it any less valid than anyone else’s version. Elminster might be a lich in your Forgotten Realms campaign. Elminster might be a miniature giant space hamster in mine—both are acceptable and awesome.
Yeah. Basically like, imagine if one company updated to v 1.0.01 and the previous company stayed on 1.0.0, twenty or thirty years down their in-house software would have incompatibilities.
The pair shown at https://www.dndbeyond.com/sources/sacoc/relationships#DeepeningRelationships is who I'm thinking of that they may have hung out with.
what ever happened to the 'Blessed of Corellon'? does that no longer exist now that Mordenkainen's Tome of Foes is legacy? why was it not carried over to the new Mordenkainen book?
Oh I see what you mean lol
Gosh this is why I hate that book becoming obsolete. I love its lore
Another example is Pathfinder and D&D. Pathfinder 1e was kind of built on a fork of D&D 3.5e, and the two systems have diverged
It and Volo's both
That was setting specific lore, which MotM didn't focus on
i know it stopped being a valid AL option when the new book came out
I'm honestly kinda conflicted about the Blessed of Corellon thing tbh.
I'm all for trans rep, but I think that specific thing leans too much into making trans folk this "mystical magical creature", if that makes sense. And it doesn't sit too well with me.
I liked it. Made for a great cleric or bladesinger
Oh, I didn't really think of it as magical genderfluid, just literally a reflection of the connection to the awesome power of Corellon
What's the typical behaviour of a stone giant?
I'm wanting to have my duergar character be adopted by stone giants underground but i can't think of a reason the child would have been left behind
Yeah, it's just one of those things that feels like it's "mystifying queer folk", which doesn't really feel particularly right to me.
Volo's will tell ya
my only guess is some sort of stone giant hostile takeover, but im not sure if stone giants would do that
I mean surely plenty of cis elves get Blessed by Corellon
Who's that?
I wasn't ever under the impression only genderqueer elves got Blessed by Corellon
Volo's Guide to Monsters talkes at length about various giants and their cultures
Is that one of the books or something?
Yeah
Is it on dndbeyond?
no
Not any more, it was delisted
Do you think it'd be in character for stone giants to take over an underground mountain home
or well, society, not home
So you have to get a physical version of it now?
Person things, but at a much larger scale, presumably
I don't have my books on me right now
Or any other ideas for why my character might be adopted by stone giants ^
That's more of a #1045166392174972938 question
It's on my ddb account.
You have access to it
It's discussing stone giant lore, no?
Im asking a lore question relating to stone giant tendencies
This channel is for discussing the lore of specific settings
I always forget about that. One moment!
When I ask these questions there I get told to come here so im not sure
So you might wanna specify which setting you're playing in
If you can get your hands on it, yes. I think the books have been literally taken off the market, but some stores might still have them in stock.
It's closest to eberron
Dragon realms or Forgotten lance. It makes a difference
Stone giants from Eberron can be quite different from those from Faerun
I mean the general outline is that I want my character to have been adopted by stone giants and I'm wondering lorewise which giants that's plausible for
I can work on the character stuff after I know that
Ah, here's the stone giant lore. They're basically reclusive artists
That sounds like a question best directed at your DM if I'm behind honest
Am I able to quote non-SRD lore passages here or no?
I think in the Realms they also have this strange lore about thinking that the surface world is a dreamscape because their perspective of reality mostly is underground.
Might be a fun thing to lean into.
I feel like you're oddly motivated to push me away from here
That's helpful
Didn't you say you were playing in Eberron?
It's a setting very similar to eberron
That's the problem; this channel is (per the description) "For discussion of the lore of the various official D&D settings"
If the setting is "very similar" to Eberron, you should speak to your DM because giants in Eberron are different to those in the realms
They're the former rules of a now long collapsed empire
Eberron has fairly distinct giant lore much the same way that it has distinct dragon lore.
Curious to see what Bigby's Big Ol' Book of Big Boys does to make giants setting agnostic (if that's the goal at all)
They blew up the moon with magical weapons and made little floating AI balls called....
If you do not already have it on DDB, yes.
They’re hard to find now. Lot of people who hated it for softening up monsters snapped it up after the delist because “muh lore”, which kills me cuz they didn’t care to begin with and are making it harder for those of us who do
Uh, what are they called? Docents?
Also there were multiple giant cultures
Yes.
Is that why there are so many moons?!
Is there Giant lore in Rising from the Last War or in Keith Baker's third party books?
That'd be why there's fewer moons than there used to be
Man I need to get more Eberron lore
I have a copy, luckily. Why isn't it just sold on DDB as Legacy?
It's on my to-do list to read up on Eberron more
Ah, I misunderstood as broke the one moon and made fourteen replacement satélites. My bad
No. There used to be another. They reduced the number of moons
I love that docents are super ancient giant tech, yet are somehow connected to warforged
Part of the issue is the tacit racism in the lore I think.
Nevermind then I guess
I think it's very sparse in RftLW, but I don't recall if there's more detail in Exploring Eberron or Chronicles of Eberron. I'm sure there's more info in one of the many older edition books.
Cannith used schemas recovered from xen'drick to develope the warforged. This presumably means they're using reverse-engineered giant tech
Yeah, that's what I assumed
I may have to go digging backwards after I finish RftLW and Exploring Eberron then. Thanks Reg 🙂
I think in RftLW it's mostly chalked up to "giants had an ancient sophisticated civilization that has since fallen, you can find their ruins in Xen'drik" and they kinda just left it at that.
Did they ever finalize that? I recall they got the soul forge(?) from elsewhere (can’t remember if it was lore point or suggested plot that an entire intact one from thousands of years ago was found?), and…
Oof. I’m too lightheaded for conversation rn I’m gonna go lay down. Dx
They're definitely a resurgence of an earlier people in some way - there are no extant warforged more than about 30 years old, but there are warforged-only artifacts and magic items that are thousands of years old
I’ve personally toyed with the idea of predecessors to Warforged that all died off with the fall of the giant civilization and just haven’t been discovered yet cuz Xen’drik is a hellscape of a dungeon.
I'm now imagining infinitely more complex warforged, maybe almost indistinguishable from elves or humans for example, being found somewhere in Xen'drik
Maybe that’s what the dark elves are. iirc they were created by giants as assassins.
Alternatively (though a bit boring) those specialty subrace warforged that went from UA to Exploring Eberron
It's definitely not just giant technology. Just some of it. Warforged are definitely a cannith creation, but the use of some giant technology could explain why docents work with the technology despite warforged not being designed that way.
Sardior 🫴
This is true but she’s still a cool character.
Yeah she is
Only from one point of view
But I argued she’s evil and Bahamut is good
lots of heads are cool though
I do have an idea for a campaign where the party is working to release Tiamat, but it is still an early concept
It’s crazy that in the cartoon the level one adventurers don’t face kobold or anything but hecking Tiamat
Quorforged is something that Keith has posited as part of the setting. Basically warforged as most people know them are based on old designs that were found and replicated with the creation forges. Basically Warforged created by Quori and/or linked to Dal Quor
Mine is Takhisis, but similar.
Main villain is being misled, is trying to unite the world to stop her arrival, by conquest because he was laughed out of throne rooms for years, except literally every second and third in command in his establishment is a cultist and trying to massage what he sees and declares to foment enough chaos that the veil thins and she can bust through.
dm was sick of their -–––
Heck yes
I just read about thunder blessing made 1/5 new dwarf a twin. Is it still in effect?
Huh
That happened in 1306 DR. 5E is currently around 1496 DR. I would say no...
Lore wise what 5e standing
Cause last big event if i remember is the spellplegue
Or the sundering
do all fey weapons and stuff take design inspiration from nature, plants and bugs?
i keep seeing that and I wanna see if thats like,,,, written in the lore somewhere
I think it’s definitely a common thing, but not really canon.
You should never feel like you are restrained by "canon." Published canon should only be thought of as inspiration. If you have an idea for something in your world (even if that world is based in the Forgotten Realms) that conflicts with "official" canon, go with your idea. That will become the canon of your campaign, which is the only canon you should feel even remotely constrained by.
It’s just one of those things. Fey have always been associated with nature.
yeah i'm not,,,,, i was gonna make my stuff bug inspired anyway because I think it's so cute,,,,,,, i was just curious
The "recent" cataclysms on Toril:
Time of Troubles 1358 DR (marking the transition from 1E to 2E)
Spellplague was 1385 DR–1480 DR (marking the transition from 3E to 4E)
The Second Sundering was 1482 DR (marking the transition from 4E to 5E)
Isn’t 5e presently in the 1390s? Or is it the 1490s?
1490s. I don't think it's actually in the book, but I believe Chris Perkins pegged the events of Waterdeep: Dragon Heist as occurring in 1492.
It's important to note that D&D fifth edition does not have a progressing canon that runs through the adventures
Okay. I actually thought the timeline was rolled back so the spellplague didn’t happen, so the numbers threw me off
Per the canon article, the only 'canon' is the core three books
The best way to think of it is that each adventure is it's own timeline branching off from the nexus that is the lore as stated in the core three books
Eh, the only canon that matters is at your table.
In this channel, no. This channel is about the established lore.
Well, WotC kinda wiped everything off the books pre-5E...
It totally is possible to consider them all taking place one after the other. In fact, Alphastream did a great article explaining exactly when each event would take place
I wish there was an expansive official canon 5E lore because some of the stuff that came before was so good. Novels, comics and now, movies. Even when being a bit problematic it was all great fun.
Yep, you totally could make your own head canon for a homebrew campaign
So SCAG isn't canon?
What's the point of it then? Non-canon DM options and bad player options?
Also, the Eberron book isn't canon to Eberron? Theros isn't a canon book?
How on earth can the big three be the only sources of canon?
I think you are misunderstanding
I also think there’s a difference between lore and canon.
You maybe conflating the two as the same.
i think we must make the disctionion of "Canon to what" Because there is "Canon to the realms" and "Canon to Eberon" and "Canon to Ravnica" etc
I've read that article repeatedly (out of malice) and I remember no distinction being made
that's not what stu was talking about
it's just that "D&D" doesn't have a canon
it has multiple canons
to whatever end that applies
this singular lore channel has a lot of heavy lifting to do as there are a myriad of Dimensions, worlds and settings all under the D&D umbrella. Cadderly Bonaduce isn't going to show up and get into a magic fight with Jace Belaran
saying that the lord of blades is building an army/civilization doesn't mean that he's canon to faerun
even if he is, to eberron
I just don't understand how they can publish strictly lore books like SCAG and Eberron and Theros and Ravnica and none of it is canon
What was the point of the lore books if it doesn't tell us what's actually happening in the setting and it's just telling us what could be happening in the setting?
Inspiration
If I wanted to make it up instead of researching, I'd run a homebrew setting
The point was never to say, “This is exactly how the world should be run, and you’re not doing it right if you change it”, it’s to provide inspiration for how you can run a campaign in said world, or even just take elements to include in your homebrew.
it gives you the option to "play it by the book" or "A little off the book." But the book is there as a starting point.
so here's the fun thing - you are jumping from "this is not necessarily the only way to play in the setting" to "you HAVE to invent everything whole cloth" with no middle ground
and you're losing out on the important thing that setting books do and that's provide a background of feel and knowledge. if you're playing in the realms all that stuff in scag can be used. it doesn't have to be, but it can be
and you and your players will share that common ground.
just because it isn't some enforced canon that has to be this way for everyone's game, doesn't mean you have to ignore it
That's not to dunk on homebrew, I really enjoy running and making homebrew settings
I make my own setting because i am a madman. Not everyone wants to do that, but they are not bound to the source book as gospel, should they pick one up.
The one part of the article I really hate is when they say the core three are the starting canon, but go on to talk about how Strahd sleeping in a coffin and Zariel is archduke of Avernus. Okay, cool, so consistent truths are canon in settings? Broad strokes? What if we have no previous sourcebooks, then which parts are canon?
I mean I wouldn't even call Zariel a broad stroke, that's a pretty specific lore nugget that they canonized
so.. you know that the crux of the article is that what you want to be canon at your table.. is canon, yeah?
you can pick and choose the stuff you feel is best
Yeah, I feel like you’re making this leap between it’s all canon or none of it is.
Well, I've ignored most of the 4E FR lore at my table...
The article merely states that you decide what’s canon for your specific table. Which is what people have been doing for decades anyways.
WOTC just typed an article stating “keep doing what you’re doing, we support you”.
i feel like this is the general consensus:
The canon is there to help you, give you a good base. You can use the base, ignore it, build off it, it doesn’t matter. It’s your table.
I feel like this is treating canon and official as synonyms
Canon means a continuity of publications. WotC has stated there is no continuity between anything more than the core three books
But again, I think there should be a distinction here between lore and canon.
Of course it matters, knowing what happened and is happening in a setting is important
Is it tho?
Yes?
canon: “the things that affect a storyline”
lore: “the storyline”
official: “anything that is published by wotc”
What this means is that there is no continuity of events between say Tomb of Annihilation and Rime of the Frost Maiden
I’ve played in a campaign that had very loose history because the DM just hadn’t come up with lore yet. That was super fun.
(Please don't turn pings off when replying to me, the highlighting is helpful)
I turn pings off when I'm not replying, but highlighting a message
Both of these books however still provide lore for the setting
Like I’m not at all a believer that the world and its history has to be fully fleshed out to get a completely fulfilling D&D experience
Or SCAG and anything? Why write SCAG if it doesn't actually affect the timeline? What's the point of SCAG saying High Marshal What's-His-Name is the new leader of Silverymoon if the next adventure in Silverymoon will just say "some mage has lead Silverymoon for the past decade"
Because it provides lore
And again: inspiration
Lore and canon are not synonyms
But incorrect lore, depending on what other authors do?
It gives you a snapshot of the flavour of the Sword Coast
Calling it “incorrect” is subjective. Because if it’s the lore I’ve decided to use at my table, it’s canon at my table.
Canon to my version on the Realms, yes.
Idk, I feel like we have this conversation pretty frequently. I’m sorry you think all your games have to be to the exact T of what the original creators intended, but I think that’s a completely uncommon way to play the game, and quite honestly, would make this game 1000% less interesting to me.
The fact there is no canon means there is no incorrect lore, which is something WotC has explicitly stated
Well, you get to make up the lore for the rest of Toril outside of the Sword Coast because not much has been updated since 2E, 3.5E, and 4E. I've had to do that with Tashalar and Halruaa for my campaign.
Having WOTC formally say “keep doing what you’ve already been doing” was a huge step in the right direction in my eyes.
Yeah, that statement was pretty much stating the obvious that most tables were already doing for decades.
The events of the Driz novels is not expected to be coharminous with the events of the adventures or others novels
So what is true to FR then? Just the monster lore in MM and the Zariel thing because they said it in their article?
It's all true, it's just not all canon
It was no real news, in my eyes. Just reassuring that people weren’t playing the game wrong.
In the Realms it's true that Acererak released the Death Curse and that Auril cursed the Icewind Dale with winter. Those truths just didn't happen in the same versions of the Realms
Unless they did in your version of the Realms
Yeah, I thought it was just for the new players/DMs. It was a nothingburger for an old vet like me. /shrug
I honestly don’t understand all the huff about canon being defined by WOTC, you can just as easily make all of what they wrote canon in your games. Just as easily as ignoring it all.
I've yet to DM any of the 5E hardcover adventures. Lorewise I've yet to officially say those events have happened at my table because maybe one day I'll DM Rime of the Frostmaiden.
They just reinforced the removal of a limitation that never existed to begin with.
Well, the only thing that irked me was that WotC kinda said everything pre-5E doesn't matter. I understand the reasoning in that it's a lot of lore for new players to digest... but so is all of the DC Comics reboots (trying to understand what happened in all of the Crisises, Flashpoints, and Rebirth reboots is a infinitely deep rabbit hole...)
My favorite part is playing in an official setting has always been that it's a shared expectation. If you and I are playing in the same world, I can expect we experience the same cities, the same streets, if I say my party killed the green dragon plaguing the Dreaded Forest, I can expect you to say "Wilting? Nice! Wilting is amassing followers in our game, I'm worried he'll attack Cityville next. We're dealing with a mummy right now though" or whatever. If nothing is universally true to the settings, it scares me that the shared language will go away
I’d imagine that’s what Adventurer’s League is for
But then again, idk Adventurer’s League well enough to know if the canon article affected them in any way.
I use the Forgotten Realms setting because it's less work for me to world build and if my players are interested in the lore they can go to the FR wiki to dive in (some of them have), which saves me time trying to explain what Halruaa is as they travelled to that hermit kingdom.
The game store near me just uses AL branding to get people to go to their one shot nights where they don't actually play AL
And I still think that “shared language” didn’t exist as commonly as you might think. Pretty much every campaign I’ve seen in that was in an official setting has had some minor change to it that officially made it “not canon”.
AL is kinda like that, but my experience of playing in the same setting as someone else has always been
"Oh, cool, you're playing X? Did your players go to Y?"
"Oh, not, Y got destroyed when they played Z last year so I had to rewrite things"
That's what makes the idea of a canon for adventures untenable to me
The lore may be similar, but the events will almost always be different
So even in the community of shared common expectations you couldn’t expect the same lore, is what I’m understanding.
For example, it could be as simple as one group doing SKT then TOD and another group doing TOD then SKT
(Which one is TOD again?)
Tyranny of Dragons, I take it
That wasn't supposed to be a reply at all, sorry
All good
I haven't played TOD, is that just more Cult of the Dragon doing their thing?
Yes
Figures
Or if you go from DoIP into SKT you have to rewrite a certain encounter because of something that connects the two adventures :P
Tiamat wants out, and her mortal Material Plane agents are aiming to get the job done.
Well Tiamat wouldn't be in time out if she could just play nice with her brother or anyone else for that matter
Play stupid games, win stupid prizes, am I rite?
I mean, in AL you're not supposed to necessarily rewrite things
My experience wasn't referring to AL, sorry that wasn't clearly written
I was talking about my experience playing in the same setting as other people (outside of AL)
It doesn’t and it shouldn’t. “There’s an entire world out there if you want it bur you are not required to get a PhD in lore to play” is an axiomatic good
It is rarer, but the Lore wonk who constantly corrects you or tails other people what to expect in your game, is just as bad as the rules lawyer
Although, even AL gives you some leeway with the situations of a published work:
Make decisions about how the group interacts with the adventure; adjust or improvise but maintain the adventure’s spirit. The setting, general story, and prominent NPCs of the adventure should remain largely the same; if an adventure introduces the characters to Cassyt, the plucky acolyte of Kelemvor that resides in Phlan, your players should experience that as well. Less important details, such as the time of year, minor NPCs, or the weather can be tailored to your group.
Big time agree
It’s just as disruptive
The way I see Lore vs Canon is that Lore is the stuff that exists before your players touch the setting. Canon is changeable because your players touch the setting.
That's why I look up past editions' lore and pick and choose what to keep and what to ignore (again, I pretty much ignore the 4E FR lore... most of it seemed to be retconned when 5E came out, such as Halruaa and Tashalar returning, Abeir going back, etc).
Does the idea of Canaan is that there is a correct history that has already happened and you need to cleave to it, and the reason people dislike it and dislike “meta-plot” is that a game which has canonicity in it, is going to write the next book, as if it were part of the canon. Which means that same language, that same stuff that “happened in the past” is now considered to be contemporary with your adventurers, even if it is contradictory.
A very direct lore contradiction between the two in fact iirc. I believe SKT is also meant to take place before DoIP in setting
||I assume you were talking about Cryovains mystical de-aging||
Ye, which is why I always thought its the other way around^^
Dermatologists hate him
This one simple continuity error
That’s it, I’ve had enough
errors ur continuity
Yeah canon in AL is all kinds of wonky. One day you could be doing an adventure in chult preparing for ToA, the next adventure maybe you sign up for a happy little jaunt through Tentowns while your character blips out of chult.
Then they might accidentally get locked in the mists and can’t come out until they give Strahd a swirly only to find out that pesky lich is making healing difficult again.
When you're playing a series of one-shots, looking at it as an episodic rather than a serial might be helpful
lore wise, how do blood hunters get their power?
mainly through the hunters bane which is a ritual they perform on themselves to obtain their abilities, different subclasses (orders) have different rituals afaik
i dont remember the "official" lore, technically not official since BH is still homebrew
quoted from the ddb blood hunter page,
"Far from the judging eyes of society, blood hunters have mastered the secretive techniques of hemocraft, finding blood magic’s esoteric nature effective against evils that resist divine rebuke or arcane bindings. Through careful study and practice, blood hunters hone the rites of hemocraft into unique combat techniques, forfeiting a portion of their own health to call blood curses down upon their enemies or summon the elements to aid their strikes. Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent."
Hunter's Bane:
"At 1st level, you have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects."
https://www.dndbeyond.com/classes/blood-hunter
Here's the link to the page itself
thank you
Best official blood hunter lore (in terms of actual 5e content, aka not the class) is in the wildemount book
average hill giant's behaviour?
Hungry
Hungry, brutish, "me stronk"
I'm bigger than you, I'm stronger than you, I'm higher up on the food chain, get in ma belleh!
Imma eat ya then eat your family then eat your sheep then eat your village than wonder why I have no food
what is the worst plane you could be sent to
Abyss
I'd say the Negative Energy Plane followed by the Far Realm
i feel like saying Limbo would be setting the bar too low
Oh the Far Realm is a good one
It's "be immediately destroyed by anti-life energy to such a fundamental degree your soul is eradicated and you never reach the afterlife" vs "a realm of writhing flesh and madness personified where you're lucky if you die at all"
But at least if you do die in the Far Realm, you still get an afterlife
As a lump of flesh
Elemental plane of Earth? Suffocating doesn't sound fun excluding aforementioned realms.
anyone familiar with Mark Anthony?
Cleopatra's lover?
lmao, no it's a forgotten realms author
i really like his writing style, i want to find more like it
Why not both?
true
Am I right or wrong about warforge lore, warforge if I’m not wrong have souls, willing or unwilling transferred into machine bodies and they can’t remember anything. Is it not wrong to say that a baby’s soul could be transferred into a warforge body and be raised as a warforge?
Warforged have souls yes.
How or why (or the fact that they even have them) is unknown in lore
There is nothing definitive about it being transferred or anything. Just speculation and the like
The souls were not taken from something else and put in them. They have souls, coming out of the forge, and house can orb knew this for longer than they admit but didn’t want to lose the edge they had, which implies to me that the souls come from the forging process,
Ah neat, so there's nothing about making humans into robots yet.
It isn't explicit and bot even really implied either
They aren't a vessel for another identity, they are a vessel for their own
Negative energy plane. No doubt.
Mainly because theres no escape
Once your in, either someone powerful helps reel you out or you just die
Is there a place where an individual can read up on the lore of D&D? Something akin to an encyclopedia or annals?
There is no lore of D&D. There is lore of the worlds of D&D.
source books, novels, PHB, DMG all have lore in them
During the spell plauge was ALL magic just turned off?
You can find wikis for many of the major settings: the Forgotten Realms, Eberron, Greyhawk, Mystara, Dark Sun, Dragonlance, Ravenloft, and Spelljammer. (I’m sure I missed some.) Those are good springboards.
I would be careful with wikis. There’s a specific quality to them where the fan writers don’t properly interpret things or interpret too freely, and you find weird emphasis on which events are given depth versus gloss
Valid! They are a starting place, at the least, and many of them include their references, which is potentially even more useful for folks who don’t know where to go exactly for further info.
functionally yes, there was no arcane magic. lore wise, they assessinated the goddess Mystra who tended to the Weave (arcane magic source), and without the Weave there was no arcane magic
What about clerics paladins? Warlocks?
And what about magic items? Did they get thier magic back after the SP?
clerics, paladins, druids etc dont use arcane magic so they would be unaffected
Oh! You’re right, sorry. I’ve only started using the references to check things out of anger and spite, but they are usually solid and comprehensive 
Is that cannon? I would think they got messed up too
This is interesting, they’re still supposed to use the Weave and the devotional aspect is mostly just a god putting the understanding in their head versus them having to learn how to wrangle it themselves.
It might be! Fourth edition separated things out into the arcane, divine, psychic, primal, and martial power sources.
If the weave was the source of arcane power, the others would indeed be unaffected. It would conflict with 2e’s lore, but then, so did 3e.
Hmm now that you mention it im not sure if they would or not be affected
Honestly I avoided FR back them because of bad experiences with some eleitist players, so I have no idea and don’t have those books yet
I'm attempting to create a series of short stories for the FR universe. Something (somewhat) different I would hope
My memory is hazy I think after the spell plauge, it was kind of a gamble to use a magic item that was pre spell plague. Some of them lost their powers, some of them functioned but differently than intended, some would work just fine and some of them would just explode. I don't remember where i read that, and it might now be true, but it is what we played during 4E. Old Magic items were unpredictable, but still of value to magic researchers, so a lot of them were used as trade ins for other stuff.
How would you rank every edition's lore?
I think it'd be something like
2e
3e
5e
1e
4e
Or maybe i'd swap the last three around or something idk
But #1 being 2e and #2 being 3e is a given
wild
for me I'd have to put 2nd ed first also, because it's got a lot of weird places that turn the outer planes into an actual fragmented setting
Yeah 2e writing was just so much above anything else we got in the history of this game
and then it's 4th ed second for similar reasons
although I sorta like the feywild and astral sea and then don't like the shadowfell and elemental chaos
and mostly I like the feywild because they did some weirdly compelling fairy tales in that sourcebook
And IIRC the average 2e supplemental book would have 2-3 people working on it and took on average significantly less time to produce than later edition books, its amazing that they've managed to achieve heights that much bigger crews never managed to achieve again which much more time
3rd ed I find way too confusing to be practical, so that's last
I personally really dislike the world axis, that's a major thing dragging 4e down for me
Yeah I liked the feywild and the shadowfell
But what they've done to the outer planes
No thank you
I really liked the astral sea
all these floating realms
and due to ancient pacts even the evil gods were allowed to keep angels
tiamat mostly ate hers
that kind of weirdness is something I find compelling
As a planescape fan I couldn't help but hate the abolishment of the division of upper and lower planes
the last thing I want is a sanitised version of every plane that cuts out every feature of interest
which means I end up putting 1e above 5e, given that's sorta 5e's main form of worldbuilding
so basically I also put 2e first and invert the rest of your ratings
It also messed up a lot of things in the lore that relied on the positions of the planes (the most obvious example is the blood war) that required a lot of retconning to clean up
yeah, I prefer to think of 4e's worldbuilding as imagine it was always like this
And the outsider types turned into something so ridiculously game-ified for 4e's role based encounter system
Like, shocktroop devils and legion devils? Battle angels and protector angels? Seriously?
TSR had to publish or perish. Wizbro doesn't. Simple as that. (And we conveniently forget what TSR published in the 2e days.)
imagine hell needing to develop carefully regimented soldiers to hold back an endless army of legions of chaos
unheard of
BECMI
4e
1e/5e
.
.
.
.
.
.
Everything else
Same. Actually reading the astral book was a whole new campaign hook ever page and a half. Loved it
2E
3E
1E
B/X
4E
5E
I just find 5E very lack in terms of lore. Instead of creating new characters, WotC dug up NPCs from the 2E/3E era that new players have no idea who they are (and those NPCs should have been dead... (I'm looking at you, Volo and Mirt!)).
It's funny considering 3e/3.5e was the most popular for a long time.
"Avariels have also been focusing more on divination spells of late, as they seek out their lost—and wellhidden—brethren."
does any one know what is the "lost—and wellhidden—brethren" referring to?
other Avariels?
ok, nevermind, I think it is referring to other avariels
Well, Volo was already popular, in a bad way if you remember Waterdeep Dragonheist. And May so again with Baldur’s Gate.
Volo "published" a bunch of books back in 2E, which is around 150 years before 5E.
For rules, yes. Not for lore though. Most of its lore was just 1/2e still, so only the changes would count unless we’re doing Faerun
I just noticed wood elf in 5e directly go against with 3e
"Wood elves are strong but slight, and tend to be less
cerebral and intuitive than other elves."
"As a wood elf, you have keen senses and intuition"
Ahhh...the joys of 5e's endless contradiction
It’s called change, friends. Not contradiction.
Same reason kenku aren’t samurai anymore.
I remember back then his name was Marco Volo. Or maybe not, but that was the intended vibe.
Kenku used to be samurai? Love that for them.
They’re literally tengu, just with some serial numbers filed off, if I remember right
That's because that 3e lore is yikes
Ironically, they managed to make Drow lore more problematic than 2E.
Mostly to make Drizzt to stand out more. Like 2E The Drow of the Underdark (one with content warning) is "not all Drow are evil, have differnet cultures, and some are amiable--like Eilistraee--that surface dwellers befriended them...at least El Minister's 'assistant' being a female Drow."
Later publication were like "Oh, all of them are cartoonishly evil since birth and even Eilistraee punish males for watching their dances and slaughter friendly werewolves. And Lolth Drows perform erotic rituals and created half demons from group cuddles in military academy graduation. Drizzt and Salvatore's favorites are rare few ones."
((Still you can give Wizards credits to actually labelling content warning on their DnD products instead of just TSR, especially ones that try to be nuanced and definitely not ignoring that they are kinda responsible for shenanigans sometimes.))
Wait, isn't there a huge paragraph about good drow?
"Of course, there are always exceptions to the rule. A fair
number of drow have come to value their position in the Underdark
and now think of themselves as true natives of their dark
realm. They have little desire to return to the surface and would
rather rule in the depths than struggle to regain a realm they no
longer hold any interest in ruling. Even more rare are those few
drow who have atoned for their evil ways and think of their fellows
as monsters that need to be stopped. These drow are either
surface dwellers who are struggling to become accepted into new
societies, or fugitives dwelling in out-of-the-way caverns deep
underground. With the new expansion into the surface, more
drow than ever before are being exposed to the truth on the surface,
and many are realizing that life on the surface is much
nicer than they were led to believe by the agents of Lolth and
her kin. It is possible, with proper acceptance and encouragement,
that the numbers of neutral or even good drow on the surface
of Faerûn could skyrocket in the coming years. The
priesthood of Eilistraee is in the forefront of this movement,
desperately trying to divert the drow war on the surface into a
mass conversion from the dark elves’ dreadful ways."
Well, at least from Eilistraee fans who was made at Lady Penitent.
That and the leaked email during 4E about "Eilistraee is a meme".
why are werebears the ones that resist their impulses but not werewolves? if a werewolf resists their evil temptations do they turn into a werebear?
It's a variant pronunciation of tengu, though the 1e Fiend Folio, their insertion point into D&D, doesn't make special note of this. It still notes them as mute (or, at least, incapable of speech), but gives them a form of telepathy that allows them to communicate with their own kind.
D3 takes this even further (earlier, and by Gygax) with Erelhei-Cinlu depicting the common folk of Drow simply trying to survive under the yoke of the ruling houses. Plenty of encounters with neutral and good folk in the lower quarters of the city, it becomes just another place ruled by tyrants and gives the subtext that only those sent out by the ruling houses are encountered by the outside world. And it's also not singularly devoted to Lolth. The original presentation of her as one of many demon-princes Drow may bow to is on display.
no they don't turn into a werebear. Its really just random prescribing of new alignments based on whatever you were cursed by. An evil creature bitten by a werebear would have the same issues as a good character bitten by an evil lycan
but why does that matter? why are werewolves all evil but werebears always can resist it? at least with outsiders we know it's their very being.
Ellistrae isn’t drow culture, she’s specifically a surface goddess and first sentence says I’m wrong 
It does say she harbors anger at the innate evil of most drow though.
Werebears are good by nature, so their innate beast responses would be good things. Going around clearing out bandits and fixing up messed up walls and stuff 
eilistraee would be a redemption paladin
Possibly! Her avatar is fighter9/cleric11/bard16
but it describes them as specifically fighting off the evil temptations and staying away from people so that they can't harm them. so if the impulse is still there.. why are they special enough to resist it?
I don’t know if I have access to the XP charts right now, lemme look.
Mostly that it’s a literal curse of evil infecting the body and soul, when it’s transmitted. Other than that, you’d have to zoom in close; eberron, FR, Greyhawk, Nentir Vale, Mystara, all treat it different.
is the werewolf form a stronger evil then?
too strong to fight off while the werebear is... resistable?
Wild, why is Ellistraee’s spread so weird?
The werebear isn't a curse of evil
then why does it say they still have the same impulses but resist them?
No, werebear is not evil. It’s Good. It actually makes you a better person to be a werebear. Which means yeah, they’re hungry and know you’re delicious, but with the same energy as an angry dad who just wants you to not cut him off in traffic but knows you’re learning
Are you calling bears "Daddy"? 😉
Cuz they’re bears. Bears want to eat prey and hold territory with violence and display. It’s just the human mind part is tempering in the one case and doing the Jack Nicholson nod in the other case
theoretically could a good person be turned evil by the werewolf curse and then someone casts ceremony on them to make them good again
Mommy usually
The goddess has the level of a bard that gives her millions of XP but her warrior and priest levels don’t match and it makes me upset
gods in dnd are evidence that at high levels you can do anything and still be strong
Which Ceremony spell?
Atonement would work but only once the curse was broken or they mastered it. Otherwise they’d be about the same
Does ceremony cover voluntary alignment changes?
In this case she chose to dual class (… twice?) versus multiclass too, which is so bizarre
ceremony allows you to return a creature that experienced an alignment change back to its original alignment
lads, i got me a question
my pcs have just left neverwinter and are in helm's hold, where would a "crypt" be located? Neverwinter forest?
I should specify this is like 1372DR, so pre-Spellplague
Eilistraee is a god, those systems really don't apply.
Sure, but if the werewolf leans into the curse again, they become evil again.
I dunno, they tended to be pretty consistent when they were doing avatars.
Couldn’t tell you where second edition rules for gods were, but the avatars aren’t gods; this avatar is a stat block designed to be compatable versus the assumption that as a deity she would just paste you
Because "why not". its a very old holdover from past editions
There are no rules for gods. Or their avatars. They do what they need to do and nothing they don't need to do. Or need to have PCs do.
There are some rules for gods’ avatars in 5E, and Meek is likely discussing old editions. Where from what I’ve heard, sometimes gods or their avatars had stats and rules.
2e specifically rn
Also, re: lycanthropy, I genuinely don’t like how it’s portrayed in D&D, and the fact that some types have a set alignment associated is only one reason.
All the types have an associated alignment. It only applies when the character involuntarily changes or they embrace the curse. Because they're curses.
Yeah, that’s still bad writing imo
running a game in faerun made me realize how much i want to change about it tbh
If you wanna make it an actual curse, bring it back to what it looks like in most werewolf stories. Something/s triggers their transformation and they just rampage animalistically. I don’t think animalistically is a word, but I’m gonna pretend it is here.
That's what the curse does.
if werewolves are smart enough to have an alignment they're smart enough to not behave like an animal
werewolves should either be unaligned or have enough sentience to have their own alignment
The thing about werebears is Bjorn from the hobbit, who was fighting off the goblins and wargs trying to invade his woods. That’s the root of werebears in old D&D. Weretiger I don’t know, I presume it’s similar to the Rakshasa and Jackalwere; half remembered folk tales from not-Europe added in for depth.
Because tigers are cool. That's the only necessary justification.
I'm definitely doing werewolves differently in my games. Resistance to magical but not silvered weapons, can be any alignment, etc
Kind of disappointed in the lore not allowing a good werewolf but oh well
If you want PC werewolves, that's a way to go. The default expectation is that it is not a desirable condition
The lore is going to be constraining by design.
Yeah, I’m doing a lore rework for therianthropes in my own campaign setting
But D&D has a long history of things making you into an NPC even temporarily rather than allowing you to indulge and play the change. Which I think is stupid.
So does MR-H 😉
No idea what that acronym is
Mark Rein(dot)Hagen
Apparently, the creator of Vampire: The Masquerade
Yes, the system where you play the monsters in a magical reality setting.
if the curse didn't control your behavior, it wouldnt be a curse; it would just be superpowers
Which is how so many people treat lycanthropy. Which is not my cup of tea.
Depends on which type.
If it's controllable, then there is no issue.
BUT the "I blacked out and woke up with blood and gore nearby" type is usually treated (though if they can control their beast state as treatment, they might go for it).
No pings please
(Sorry)
In bog standard d&d the super powerful immunity to non silver, teeth and claws and brutal potency lycanthropy is a curse
If you're just into being a furry, there are shifters, and a bunch of animal headed mascot people like tabaxi and leonin you can use or reskin
We have one at our table who uses leonin as a wolf guy
In my game werewolves are immune to nonmagical attacks that arent silvered and resistant to magical attacks that aren't silvered
And they get bonuses during a full moon
That’s what I mean. If a player wanted to play a lycanthrope with control over their actions, I’d offer them to switch to a Shifter or take that one Dark Gift from Ravenloft that lets you cast Alter Self.
I want enid werewolves is my thing
But if you wanna play a lycanthropy curse, I’m gonna make it feel like a curse.
||Turning to a werewolf to fight off the monster threatening someone you love and turning back when it's dead||
I actually reflavored Leonin into a gnoll and made the Roar more of a Cackle
Which is fine if that's the game you're playing
Sorry to butt in, but on this I'm running just a straight tabaxi I made with the homebrew thing on dndbeyond
(Sorry if that @s btw I turned it off but idk if you're on pc if it'll @ u or not)
Mhm
But yeah, a simple reskinning works well lizardfolk can be tiger or bear people (they are great swimmers)
True that
I would probably allow a high level player to be a therianthrope, once they get to about the same power level as one would be
When magical attacks are more common, maybe sometime in tier 3
whats the difference between a dhampir and a reborn? and a can a reborn be a dhampir/vice versa?
do i just become double undead?
Thematically, a reborn is more like a frankenstein or zombie.
i was told is only vampire
half
i will be honest if i we're to play a reborn i would make so it could come from almost any undead via reflavor but im listening
Well, the table of origins in Van Richten's suggest a variety of undead types. Things like being a body possessed by a ghost, or waking up in a laboratory, or being full of straw stuffing like a scarecrow.
Death isn't always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they've been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.
then whats difference between that and a dhampir?
Mechanically or flavor-wise?
Dhampir are driven by vicious hungers
so can i have a dhampir reborn?
@desert remnant this is the description of Reborns, not damphirs
here
not mechanically, not
why?
Because their features don't combine when creating a character.
no i mean like
a reborn who comes from a dhampir
Also, dhampirs are the result of a vampiric curse, either passed down through inheritance or getting the classic bite.
But certainly conceptually you could have a reborn who is driven by a hunger.
but uses only the statblock of one of them
Lineage is not the same as race. When making a character, you can pick a race, then apply lineage features to that. You can't do so twice
Oh sure. They're thematically very similar.
like for example sometimes i like to play tabaxi assimar and it uses the stats of one of the two not both instead of assimar human looking
i said not mechanic wise
Yes, I suppose if a Dhampir died they might somehow get a second chance as a Reborn.
where does that say damphir are not vampires?
The line between what is a vampire and what is a zombie is pretty blurred in a lot of fiction, so it's not unreasonable to have a reborn who's origins are tied to vampires.
dk people above are saying that
I read the whole thing. No one did
honestly i would like a dhampir who is as mix of multiple undead types dk
or dhampir reborn
Dhampir aren't necessarily vampires.
Dhampirs often arise from encounters with vampires, but all manner of macabre bargains, necromantic influences, and encounters with mysterious immortals might have transformed your character.
or else
Read their Origins table, they are not all vampires.
time to play an harengon dhampir reborn zombie ghost vampire frankenstain mummy + whatever undead thing there is necromancer subclass don't know wich
You could certainly use the Dhampir statblock and go with more of a werewolf vibe.
Hunger for flesh. Works for a zombie infected, too.
simply it would have powers related to undeads such as using dont' remember the name of the spell to pass trough walls for example
and time to maybe have a resident evil type npc trying to hunt me down becouse my dna contains a cure for a plague that i didn't caused but he wants me dead
thank you everyone
Like usual flavor is free
Haha yes, that all sounds possible. Phantom Rogue can walk through walls.
thats why I usually try to avoid lore discussions lol
not just phantom rogue i know theres a spell that lets you see behind wlals and you can use misty step to teleport behind walls or otherr methods
becouse misty step lets you teleport where you see and seeing behind walls count as seeing behind walls
There is an eldritch invocation that does this. Unless you are talking about something like Etherealness
and then i just reflavor as passing walls anyway will leave before i get reported but thank you cya dissapears
i think is indeed the invocation
and etherealness eventually
I know there's more than one way to skin a cat, it was just an example.
The Dhampir is only vampire. The reborn is not a Dhampir, it’s someone who died or close enough to died, and was reborn; a Dhampir is a Dhampir from birth 🙂
is not just dhampir
they said it preferibly from vampire but other unatural undead forces work
Not necessarily. There are a few listed origins for Dhampir that aren't from birth:
You survived being attacked by a vampire but were forever changed.
A radical experiment changed your body, making you reliant on others for vital fluids.
Your pact with a predatory deity, fiend, fey, or spirit causes you to share their hunger.
In fact, all 3 gothic lineages provide ways for your character to have been transformed during a point in their life. It's why there are mechanics for it.
Which is not just vampire? There are two options but you’re not indicating which one you mean when you say “it”
well dhampir is not just vampire
Oh neat, I thought that was dropped from the actual printing!
Yeah, they kept it vague so people didn’t feel limited to vampire origin. I think one of the origin options was designed to be aligned with cosmic horror. The things they hunger for differ too.
In UA, they went full Marcelline and said you could consume a specific color from a person as a suggestion
i like things that are vague
becouse then i don't have to be forced when making a character
i love that my assimar can come from a tabaxi for example and not human
The way I think about it is that the PHB, the DMG, the books we read would be like finding the Encylopedia Britannica. A very detailed resources, but it can't enumerate every possible combination of every idea, face, and location, ya know?
That's a good analogy for it, I think
And some of them are canonically written by in-universe characters which means it's not unreasonable to assume they're unreliable narrators to some extent
Biased or incomplete knowledge
The hungers I knew because they included the old 2e psychic vampire’s drinking of spinal fluid
lore wise , are power words strongest/peak of the arcane magic ?
yeah, but even wish is about only speech. No other components
Time Stop is also pretty powerful narratively, but not mechanically
what does that mean?
Wish can alter the fabric of reality itself
Wish can do more than kill your target. Wish can make it so your target was never born
I mean like the strongest (lore wise) spells seems to be verbal only
Power Word Kill looks stronger than it is. It’s strong for NPCs, cuz DMs generally know when a PC is under 100, but it’s kinda a bit more guesswork the other way around.
well I am speaking in world/lore wise here not mechanics
i'm too lazy to do a proper analysis on that rn but yes, most high level spells probably require vocal components
I don’t know that there exists any lore that explicitly states the power word spells are regarded as some of the strongest magic.
It’s setting dependent, maybe even DM dependent.
I don't think there's any general hierarchy of which components are more important than others
They're all pretty important
it seems like wish, power word kill and time stop are all verbal component only
but yeah, I guess its setting depended
I also assume forgotten realms setting says nothing special ?
Hello
General Kenobi
That May be emergent but is not a lore point no.
Can you be both a vampire and werewolf?
Ask Kate Beckinsale.
werewolf curse only affects humanoids, which vampires are not
so if you are homebrewing then sure. if you are going RAW, then no
and a werewolf cannot be killed by a vampires bite (which is a requirement for transmitting vampirism
(vampire bites are nonmagical/nonsilvered piercing)
No, because wildshape says you assume the form of the creature you'er transforming into
Wolves aren't made of metal
You're specifically constrained to beasts, for one
At least there's no mechanical or lore reason for it
It'd look cool and flavor is free
But being a warforged druid doesn't mean your wildshape form has higher AC
Warforged are made of wood and metal
I've heard of it being done by players, afaik I've never heard of any warforged druids within the lore. Most druids in Eberron are orcish so examples are scarce.
wdym? they're sentient creatures with intelligence scores above 3-4
usually, i'd assume
Many firbolgs inhabit forests where wood elves also live. They would encounter each other, and the firbolgs would be able to learn the Elvish language to communicate better with their neighbors.
Where did you think they lived?
i like elvish rangers because they use a bow, they have short blades and they have nature magic they also live in the forest
What is the lore reason for druids not being able to wildshape into other humanoid races?
That they aren’t as in-tune with nature?
Because Humanoids aren't Beasts...
The whole theme of it is "shape change into animals"
So in worlds like FR, humans aren’t really natural, evolved creatures
They were created and added to the world in a specific phase
That gives them a reason to be different
This tracks. Even owlbears are categorized as "Monstrosities" so you can't turn into them RAW.
Though depending on your canon, owlbears are the results of "a wizard did it."
Sometimes they're just naturally occurring creatures.
What type of giant is most likely to own a giant forge in a mountainside?
FR
Fire Giant?
that could make some sense
Even more so if the mountain is a volcano
I'm trying to determine what kind of giant my duergar was raised by, he was raised in a giant mountainside forge where he learned giant runes and blacksmithery
May I ask for some insight as a newcomer? I am in search of information regarding the goddess Daia.
When I first heard of her she was illustrated on Stained glasses as a female goddess bringing all the pieces of the realm together.. but I seek to know what she is worshipped for and what it is that she has done for the realms?
Never heard of her. Sure she is official?
I’ve only heard of her during a campaign from the “Stinky Dragon Pod.”
What is that? How official are they?
Technically...no. It's more esoteric than just "Book says so", it's a matter of their natures.
Vampires are beings born from evil in extreme civility. Vampires are kings, nobles, lords. They are people who became so twisted in their positions of power by abusing those weaker than them. They hold their position and claim themselves as supreme to the point that they become something inhuman, a monstrous reflection of their dignified nature. Polite, but insidious. Respectable, but feared. Refined, but hateful.
Werewolves are beings born from the innate call of the wild. Lycanthropy and its variations are almost always brought on through bites, scratches, and wounds. Someone who is far disconnected from nature and living in parts of society that only exist due to society (ie, a lawyer) would almost never come across lycanthropy as it's a condition brought on by the natural order attempting to take it's course. It's also why lycanthropy isn't always a bad thing, such as werebears. Nature isn't evil, nor is it good. It's simply manifested in the curse which brings someone back to their purest form of 'animal'.
A vampiric werewolf would be a paradox of sorts. Someone so naturally civil and bestially refined. It's something that really...can't exist, at least for long.
I'm sure if you buried a werewolf's bitten carcass or had a werewolf lay its jaws onto a vampire it would still take, but the being you'd make would be an abomination in the eyes of man and nature.
Not only from the outside, but also from within.
I’m not too certain, it’s a pod from the rooster teeth team so the writing is pretty solid, some of it sounds home brewed though
Not official
They can eventually actually. In most versions of the game sufficiently high level Druids get a free alter self effect which functions as perfect disguise, in addition to no longer aging.
I am itching to fact check myself on “most”