#đ-suggestions
1 messages · Page 72 of 1
An idea here with armadas especially the 15 minute timer ones. Add an execute button that if you are ready to go within the 15 min timer you can hit the button and do the armada then and not have to wait until time is up
Suggestion: don't keep timers on 24-hour durations at the expense of taking on DST offsets. Noon resets on East Coast time, full stop. Having some timers stay on noon and others not is just a headache.
Agree.. Scopely get it together on the server timers. This is not hard to achieve.
@nocturne lantern it would be an option, not something that's always there
@empty otter it can be good but whales will use it against the small players.
Since you forgot to offer a womanâs officer pack on international womenâs day, Iâm posting ideas for future events. Specifically, Iâm posting for future St. Patrickâs day events. When DS9 hits STFC, please offer a Miles Edward OâBrien officer pack.
Ad more classic rare+epic armdas ARMDAS lvl 37 pls
@fast rover the game has calculated speeds correctly and has an optimization problem for taking the shortest route. Perhaps it's the visual bug where you're seeing your ship go faster than it's supposed to and the game is playing catch up?
so you saying a battleship thats right next to me, and my Vidar with Klaa onboard is calulated correctly, when i fly 3/4 of the map ahead of him, as thats what litterally happens
1- change Sporemada rewards to Discovery Refinery Tokens
2- change doomada rewards to doom recruit claws
3- change doom hostile rewards to drop chests that may or may not have doom directives or a materials we can trade for directives in a store with a cooldown
4- change borgmada rewards to borg refits for all your ships (thematically, this is us stealing borg technology)
5- add an offering to all faction stores to trade Frequency Modulators for faction recruit tickets
6- change territory armada reward to iso emulsion
7-please get all your events off daylight savings time, so it all syncs up
8- one or two more level 35 swarm systems, or an increased spawn rate
9- replace relative time stamps with a time & date format. Does not need to match local time
Please make it easier to see the data mines. Something as simple as making thicker lines and choose a color with more contrast to the green background
Most times is hard to tell where the mines are.
@fast rover I'd have to see screenshots because idk exactly what you're saying. Sometimes there's a stupid glitch where it has me go across the map for a hostile I'm right next to, but that's more to do with connection than the speeds
the the way game coded, small amount lag then a slow ship can constantly keep moving and the fast ship will never catch it, it will constaly fly to where the slow ship is going too.
Combat never start even as you overtake them and start flying ahead.
Lol like Achilles and the Tortoise
I think that's a connection problem because coming from a mathematics standpoint it has ALWAYS been the shortest distance
Would like a "aggression timer". So if your attacked you have 10minutes to attack agrrssong target without it affecting your shield one time
Any chance we may see speeds/repair speeds only in Alli store or a $ pack? Just speeds.
Please include the Shakedown Cruise officers in the recruit section!! Such a useful team.. Not just having people pay like you always do. Maybe even put it in the event store!!! PLEASEEEEEE
Hello, I wanted to suggest the idea of introducing an office where it is possible to change the credits of the factions, for example if I have Klinglon credits that I do not need I would like to be able to exchange them with credits of other factions
Thanks đ
Server wars
So you want to do lots nice things for the klingons that the roms hate you for, but you want the roms to pay you for it, that is essentially what your asking for
well i have a lot of fed rep but i still have hundreds of klingon and rom creds a way to converte them would be nice like 100 klingon credits = 10 fed credits
I can give you 10 fed credits for 100 Klingon or rom credits! How much you want to change đ
After 10x il give you 1 for free extra đđđŒ
Any plans to celebrate launch of TOS Enterprise on April 11th?
i mean u buy 10 klingon for 100 fed
I know QOL fixes aren't directly money makers... but how 'bout we always have the ability to "manage" our ships, and see all the ships in the hangar?
I got a suggestion scopely, stop focusing releasing your precious events and listen to us reporting problems and fix the game, furthermore I suggest you test the game with an update on ALL platforms to ensure it has less bugs and no new ones before releasing that update. If youâd done the latter suggestion from day 1 thereâd be a 2% chance of any complaints at most and weâd almost certainly have no bugs to moan about too. Not to mention there would be millions of players that wouldnât of quit
Now we get the extra hour on Events? 23h followed by 25h?
How about make goods for those who got shorted Battle Pass points?
Stop using buttons for quantity selection on things like chests unless it's absolutely fixed, like with armada chest or Aug officer chest pulls. If pull size is arbitrary use sliders with an input box, like for resource tokens.
@sturdy sequoia perhaps a better place for this might be #đŸ-bug-reporting
Bugs already moved.
It's just 4 chats down from here
Yes, see where I've posted to it already?
no, I'm not a Scopely staff member that reviews and schedules reported bug fixes. I am glad you made it there with your bug report, so it will actually get reviewed
Suggestion: Consolidate the user interface through the use of press and hold buttons to reveal multiple options. For example, the Home button could be moved down to where the Exterior/Interior options are, and upon holding the option, the interface could expand out to all three options (jump to home on the map, view exterior, view interior). The same principle could be used for leaderboards (jump straight to players leaderboard list or alliance leaderboard list). Help button could be housed on the Alliance button, etc. --- These changes could free up significant real estate on the screen and avoid unintentional button presses.
please don't move the help button
Need some cargo capacity research, or another cargo cap officer, make warp raiding more convenient.
What if you convert the useless pat,trit and dil generators to Crystal, gas, ore, ship parts generators ( common, uncommon and rare respectively)? Get rid of useless generators and introduce a NON LOOTBOX way of earning uncommon and rare mats
Or, rather than get rid of the Parsteel, Tritanium and Dilithium generators altogether, keep 2 generators for each + the 2 warehouses for each, then add the Crystal, Gas and Ore generators
Rather than adding 6 crystal, 6 gas and 6 ore generators to fill the remaining slots, there could be 4 of each for crystal, gas and ore, and finally 2 generators each for Interceptor, Explorer and Battleship parts (even if the generation rate on those was super low)
Why is there no option to choose which server to join or to allow those over level 12 to transfer servers to enable them to play alongside their own friends?
I have a friend who has come back to he game and is level 15 but would prefer to be on the same server as me yet because they are over level 12 they can't transfer servers? Not having been given the choice of which server to play on has made their game experience pointless and disappointing with a Scopely update that unfortunately they haven't figured out how to transfer players across their own platform yet........it is disappointing tbh
Can you add earned ship xp to the daily ship event, let officers earn xp for battles like ship, f2p need a way to grind a win in the daily auction or domination. Also why dont officer badge count towards point in auctions
How about no server merge? There are already problems with the game as is, and this definitely won't add the "extra oomph" you think it will. It will only make people angrier and stop playing all together.
If heâs ops 15, have him restart the game. Thatâs barely any progress to lose comparatively
Is there any particular reason why I cant be allowed to buy D'vor BP from the event store more than 1 at a time? Why isn't there an option for 5 or 10 at a time all this time?
Yeah, I went back to the Franklin screen 45 times to buy all the parts I could, since most events give 9 and it requires 90, I think at least doing a 1/3/9 chest option there makes sense
In-game notice board linking to specific server Rules and Roe. Support your servers and community, make it easier for newer players and existing ones when roe changes happen so external communications isnât required for all
Bps that you don't want anymore should be able to be converted into ship xp
TommiePicard you are right in someway but why should a player lose all their progress to restart, not knowing which server they will be on once again, just because scopely are unable to transfer data between their own servers?
Who agrees or disagrees that station shield should not prevent ship on ship pvp to keep shield Only pvp station atk should cost shield losses I say letâs vote in favor and make it so đ»
I could swore blind TOS had Klingons, Romulans, Orion and MANY other races.
Weird how scopely seems to think the only crew we should have is varaints of Kirk, Spock etc... be creative!
We are NOT Starfleet, we are independants
Is it possible to implement a Timestamp for attacks in the Battlereport Pictures?
On higher level 38+ it's hard to raid. You need lot of resources, im on lv 40 and I raid in a hour 1.2b resources. But a building cost 5b.. We need a extra raid ship with high cargo by 50m + so that will be effective.
Second one is we need change ship BP from fraction maybe in a rate from 1-10 to the next higher ship. I don't need 400 BP on Saladin it's good for non payer to catch payer faster... And this is good for scopely payer must pay more for being better đ
3rd one.. We have lat Monday, swarm Sunday. We need a officerep event every week too.
4th on teretory space all allys are camped in the system. That I can't mine it's OK, that I can't activate a shild OK too. But I will stay in the system for raiding. You want more pvp.... You have make less pvp than before atm.
Noooo, there should be a 'downside' to the bubble of invulnerability
Inactive bases:
Surely Scopely knows when somebody not been online for long while.
Why not have a automated system in place, where if player not logged in for 1 month, their base is automatically moved to random lvl 3-12 zone, gets a 1 week shield and and free relocation token.
that way if they come back they can move back to some where they want to be, but they not clutting up prime space, or more important are not dead station in territory.
This automated System exist. After 3 months inactivity you will be removed from your Alliance and your Station will be relocated. After another time your account will be deleted.
I think after a month of inactivity, an additional 1 week shield is probably closing the door waaaay after the horse has bolted đ
then explain why I see long dead stations in same place 6 months later
They aren't dead
they are dead, they been empty never had ship in station, havent changed or done anything in well over 6 months
They are still log in in the Game.
That
Really, unless you are the account holder, you really don't know what they do and don't do
one of them actually is a former account lol
Stop logging into it :P
thats my point, haven't, but it not been moved, just sit in Pjem forever lol
plus we guy in our territory been there ince first month terrtory was added and ntot been active or logged on since
I've seen my gas station bases disappear off the map. It takes time, but they go
Is my ship's cargo over the protected limit or not? The horizontal bar is not accurate enough. Potential attackers can easily see whether I am over the protected limit but I cannot. PLEASE make the numbers change colour when the cargo goes over the protected limit.!
@azure night I like to go by however much the details of the ship tell me, that rounds down so you know you're safe
@flat matrix It would be better if it gave us the exact value.
Bigger Corrupted data mines. Update the 4000 Slow mines to 10k and the 500 fast in. Ifrea-3 to 1500 mines...
Add a uss defiant and a worf officer then give the defiant a skill button to use the attack âitâs a good day to dieâ to ram the opponent ships destroying your own but giving you the ability to be able to damage stronger opponent players and the worf officer could have a skill that coincides with it
Can admirals have the ability to decide what each rank is able to do (e.g. make promotions available to commodores and admiral only instead of to premiers too, make inviting players allowed for operatives and above rather than commodores and above)
Add more territory areas! (Not new particles) also make it so a miner cannot be hit unless 0 or opc. Too many pd douches who like to ruin the game for others. Warships should be pvp its more fun
If your alliance owns a territory, it should no longer be âdeep spaceâ. We should be able to see whatâs going on within it, and be able to set a miner and walk away.
The domination parts of the event stink, we pay money to be able to win and two days you want us to pay more money to get credit for what we already paid for
Come on guys you are starting to drive folks NOT to spend money with you at all, because when we do, you want more
@flint hare maybe your server is fine
I wish, but alas I have already received the merger notification.
Ah, well i wish i had gotten it instead
Drop Domination events, they suck
Domination events are only good for those who have tons of resources or money. Not for average player. They also should not be used for special events like Battlepass. Additionally the average player doesn't like raid events.
so just mining events?
Iâm an average player (100% F2P) and domination SMS is easiest event for me, but I also only level or promote officers during domination.
They're right for SLB though
You gotta save up for a crap ton of time in the 30+ bracket
@long sparrow no there are a lot of other events like doomsday hunting hostile, swarms, borg etc. That are more inclusive.
Don't get me wrong I usually don't mind hostile hunt events and they are typically the easiest to complete for everyone, but they can get old.
@long sparrow Understand and agree, but 2 domination events in 2 days gor battlepass is not good. Domination events are good sometimes, but would like more variety. Agreed sometimes hostile hunts are a grind .
The double events are common until you start to plan for them then they change it up
@long sparrow Ain't that the truth, lol.
I appreciate having commas in numbers now, thanks. Why do you use a proportional font for numbers? It makes them roll off the window as often as not.
Why did you take the ability to scan alliance members ships out? I have failed an armada or two because of their bad crew choices. I would like to be able to lock in someone with the crew that is usable.
Hey is this the right place to whine about the server merger?
If so - One of the best things about playing on s19 is that we don't have to enforce 0 node rules and break station shields trying to mine rss. If you go forward with this merger, leaving 1 overpopulated server, and we have to hunt for open nodes just to mine dailies, I can't see myself continuing to play this game. Many, many people in my alliance have voiced similar concerns.
It's not hard to put up a new shield...... I've never seen that as a concern before
kind of a drag when you just put up a 2-day but thanks
You cant ask an alliance member to clear a node
Sounds so quiet... He might not have alliance members? đ
Hey would it be possible to have indicators on the Research Trees showing how many each section has research outstanding? It's really time-consuming looking through all the sections trying to find research opened up when buildings have been upgraded
This is the only game I have every played like this that limits attack by lvl. Iâm on a newer server and within the top 7 in power. There is literally no one to attack. Even if an alliance declares war the restrictions arenât lifted. The game is just boring at this point. Paid a lot of money into a game a really canât play. This needs to change. Most likely going to just cut my losses and move on.
What level ops are you?
So, you paid money to level faster than everyone else, and then wondered why everyone was still too low to attack?
Sounds like you need to mine since you can go OPC unchallenged and build up a stockpile to maintain that advantage and wait for people to catch up.
May I suggest a collect all button in the dailies rewards section?! Would be nicer instead of collecting each individually.
I'd like to request when viewing an alliance page a button is added to chat with leadership where every commodore and the admiral receives the message.
Heres an idea, fire the event planning team
make the 'search coordinates' less painful
6 clicks before you can even start typing is ridiculous
Why not make special events worth our time.
Instead you give us stupid trivia with next to no payouts.
I'd stop spending to let people level you up
Not so, I've asking one thing that is normal in all multi-currency systems, different currencies = possibility of exchanging currencies. I don't feel like I'm asking for something strange đ
@nocturne lantern
I don't know about other servers but it looks like territory capture is the death nail in stfc coffin on the server im on. More and more are quitting the game over it everyday. The top 100 alliance power board has more 1 person alliance's on it than anything else.
Raiding bases if you are a high level is nearly impossible as the bases you need to raid are safe in territories
<@&509690795536941056> @unreal gust when you guys do something with the transporter pattern store can I ask that you add Moreau and chen along with whoever you decide to put into the store. I know this may be unpopular with some, but for many it would be ideal because the extra officer you added into the standard and premium make those two officer hardly ever drop for most of us.
How about the option to sort officers by NAME, when you know who you want.
No zabatiz if you canât keep up please donât comment.
@short trout what lvl are you?
Should have called the event today âHappy St. Patrick Stewards Dayâ
Before server mergers happen everyone should get a server transfer token and let everyone have at it. Then decide what servers need to merge. Might save some trouble.
Then all the friends that started a day apart waiting for years with the promise they can play together âsoonâ can actually be reality.
Create an epic g2 ship, the enterprise NX-01. it'd make sense bieng that about 80% of the ships in the game upto the g3 epics are all homages to ships from the enterprise series.....not like it'd effect me at lvl 33 but would be cool
Armadas. There either needs to be more or Larger or something, I havenât seen a large epic in forever & barely any large rare. Why does it seem like they donât cover the entire level range ?
Add refit skins for low level faction ships, d3, bortas, may, sally, legionary, cent.
option to put armada start into "overdrive"....... especially for nomral armadas. 15 mins is a crazy amount of time to be sitting around waiting. also please could we be allowed to scan team mates ships to see what crew they have? would be ideal to help select which players need to be starred.....
TIA đ»
I'd love to have a way to exchange effectively useless bps for reasonably useful materials. For example, 2* bps would give 2* materials. 3* common bps (Kehra etc) would give 3* common materials. For faction ships you could exchange them for equivalent Class (explorer etc) with rates bases on the ops level of the bps being sought and traded.
As an example, through Rep farming I'm accumulating Bortas, B'rel and K'vort bps. I have all 3 ships but am working on an Intrepid, Enterprise and Antares. Being able to trade the bps that I don't need would make it a bit easier to build ships that will be of some use down the road.
Mettre un traducteur universel ce qui existe dĂ©jĂ dans beaucoup dâautre jeux, et rĂ©gler ce problem qui je crois touche tous les serveurs, crĂ©er un serveur spĂ©cifique pour y placer tous les purgeurs entre eux, bien sĂ»r avec des avantages moindre dans leur serveur que cela leur soi une punition pendant un temps limiter du genre un mois avant de leurs laisser une seconde chance sur leur serveur dâorigine, et si il recommence eh bien dehors dĂ©finitivement.
CrĂ©er un ou plusieurs officier spĂ©cialement dĂ©dier au pillage, pour que les mineurs soi beaucoup plus gros en capacitĂ© de pillage parceque avec 2,5M piller plusieurs milliards câest impossible mĂȘme en une nuit, et aussi Ă que celui qui as ouvert la base puisse bĂ©nĂ©ficier dâun dĂ©lai de 30 min sans pouvoir ĂȘtre attaquer sauf si bien sĂ»r le joueur piller se reconnecte ou pose un bouclier, les amis du dit joueur pourrons alors dĂ©tendre au bout de 30 min le joueur qui pille quand aux autre eux ne bĂ©nĂ©ficierais pas de cet avantage bien sĂ»r, Ă Ă©tudier vous ne croyez pas.
Je reviens surtout sur le sujet qui pour moi est le plus rapide Ă rĂ©gler de votre part câest rĂ©gler le souci des purgeurs car il font tout pour que lâont arrĂȘtĂ© de jouer
A simple suggestion, please include a turn off banner option
My tier 1 stella is more powerful than the D4 in tier 4. The power of the epic ships in this game is all wrong. You take forever to have the epic ship and then you are disappointed.
Suggestion: TyâGokor is probably the best system to grind rep and reds. Loot is amazing (HINT: DO NOT, EVER EVER, CHANGE THIS) however it would be awesome to replicate the same system in both Romulan and Federation space so the same grinding ability would exist there. And it would make Klingon or Romulanrep grinding easier, just like TyâGokor is for Fed. Simple no?
Make it so.
I was about to post something similar to this. But it would be better to word it in a format Scopely understands.
For many people reputation is the constraint, especially for some whales who can afford to buy the ships but just don't have the time to grind the reputation. Make it easier and perhaps those whales might spend more money buying packs for BPs and upgrades.
I would love to have stuff like that as a wallpaper. Some of the pictures are pretty great
@agile pumice its not tc, its cause scopely game is based on raiding stations, they need to increase rss mining speeds and turn beaten armadas into advances rss minong nodes which pay out rss equal to its power and fix the generators,
That will never happen. Plus its nearly impossible to raid bases in territories. Server 166 is dying a slow death
Well tc is going nowhere
They lose more ppl from base raids than ppl not being able to raid
My wish is to lock in material you have at the moment into something you want in the future. So I donât spend it on something different . For example I have 20 from the 50 uncommen gas and can lock it down into construction speed so in the future I need 30 more to lock in to have the 50 . And if you have all you need in total you can start the research or ship upgrade , building upgrade ... đđŒ (sorry for bad English )
If only they had the option to build a "bank"....oh wait. Nvm.
could we have prime research (eg officers or borg rewards) in the event store please? I missed out on it last time it was on because of reallife issues. thanks.
So, my proposal has most likely already been, but still. Battle for the station. Please give the attacker a penalty for attacking the station in the form of a ban on activating the peaceful shield and movement. For example, for half an hour (as you decide for yourself). Now you can't do anything in response, you won't even have time to call your clan members, the attacker will have time to escape. It is necessary to add risk for high-ranking players. At least if they beat low-ranking ones. (26 attacks 22 - penalty).
Made the projectiles more vivid, now that Blue Bullets are fixed they are fairly underwhelming. Turn up the effect and it would add a nice change to the landscape with different players using different colors
Let us refine 1*, 2and 3 ship parts for uncommon materials. Grade of Ship parts refined decides the grade of the materials received. 1* gives a random combination of resource tokens.
Like how ship symbols rotate to face the warp lane they're about to travel as they charge, why can't they do that in system view, as well?
Why fint you make the armada in Window in ship so you can se the fight like you are in the ship I know it takes a lot of work but I think it will be successful and that you can choose inside or outside
The Notification system has to go. It's broken and way, way too verbose, and those constant pop-ups, often lingering or won't go away, hide the one friggin' thing I need to know when farming hostiles: their strength. So every hit I need to make I have to swipe harder than a desperate guy on Tinder in order to get the information on strength so that I know whether I'm hitting a lvl 40 Explorer or a crazy strong War Army.
And it's not like anyone has the time to really read those notifications. Put all of it in my Inbox on an extra tab. And until you do: disable it.
THIS is he most revolutionary and flabberghasting NEW IDEA ever .... Next 2 Patchcycles ..
NO
NEW
FEATURES,
JUST
BUGFIXES!
Impression is - every since Patch26, the GUI stability (at least von iPhone 7) is getting worse and worse.
- Lost Screeninfo layers
- Network connectivity issues
- Lagging Infobanner & attackwarning
- Incomplete Screenupdates
Having not to restart the app 2-3 times an hour would increase fun factor a lot.
Thanks for coming to my TED talk
Would it be possible to implement a member view on alliance milestone events to see which members have contributed and how much like on the leader boards?
Yes please!!
Since blue RL are currently handed out like candy:
PLEASE add more blue Armadas in the 16M+ Range. And lower the respawn times. It is currently incredibly hard to get them. When they pop up they are gone in a few minutes. It is increasingly frustrating.
-Undo prev action button đ
-lock in material till you have 100% to start the upgrades !
-more info from alliance members (I want to see the base , ships, research done ,... from other members)
-0 node respawn somewhere different so the mining player is auto of the node and other players have chance of mining -> nodes are not private owned like some stay on them for days!
đđŒ
Itâs always been scopelyâs intent to have people PvP over them
yea no. Start that and servers decend into constant war
And then you lose massive amounts of players. Not a great idea.
especially it would make RLs pointless for any alliance not in the say... top 3?
Ok first, besides having shields work and maybe caring about things other than the shop and fixing a glitch once in a while, fix the vaults! I get drained (because my shield failed) and I donât have enough for a freaking ship repair!!!
4th officer seat in the ships

Good morning! I was wondering if you could give us more events with an event store that let's us spent the battle points on ship blueprints like the Sarcophagus or faction ships outside of our current factions!? Please and thank you!
Will trading between players be ever implemented? I've waited 4 years for it and I still don't see anything in that direction
More Klingon crew please!
A start button for armadas once everyone who is participating has arrived rather than having to wait for the full count down would be nice.
a vice admiral in the ally
How about we take this useless crap out of armada chests. OPs 35
why is there still no Allianz Rundmail function? or that you can create chats yourself where several friends can write to each other at the same time?
Rundmail â Circular mail
Coool.another ship I probably wont build, feeding an Epic faction ship will be expensive enough
Iss is a 4* ship
Hereâs a suggestion that makes sense faction miner should be carrying ore / crystal & gas
Mmhmmm An extremely expensive to build and tier ship
Yeah, and it's your cheapest bet for 4*
So you better plan on not leveling further if you don't want to deal with anything more expensive
For crew sorting a new sort I think would be nice is a pvp crew sort category
Just because I level.up, doesnt mean I habe to build and tier the more.expensive ship, I,can focus on an Enterprise.and be happy chum
Yes you can and can also be stuck with it and it's not the best grinder around especially for traders
Bring Leslie to the Eventshop please.
Please replicate Ty'Gokor to Fed/Rom areas or nerf it?
-Officer that repair your ship over time for free no material lost!
-change your ship crew on the fly!
-0 node -> ship auto stop so someone can start mining
-lock-in material in upgrade till you lock-in 100% so you can start the upgrade
-more new stuff for players -40 ops
-more officers so you donât have to use the same crew for everything (pve is pike,Moreau,Chen/tlaan 80% of the time)
-officers you can upgrade so new abilityâs unlock ( if more then 2 abilityâs unlock its possible to choose the 2 you like for that officer)
-alliance building ingame (to trade material and bpâs?,to upgrade so new perks unlock ? , (this way some alliance wil focus on pvp alliance research, others pve alliance research , ...)
-visit alliance player so you can see the research , building , ships and officers they have!
đđŒ
Plese can the 3rd refine option a little more realistic, 75k for 3 chests is a bit difficult to achieve and the amounts of uncommon recieved from a refine is crazy, for weeks i have recieved a maximum of 6 uncommon in a 2 chest refine.
Its making it so difficult to progress at a decent rate.
Im ops 29 and trying to catch up with others is so tricky.
Can we have PARSTEEL armadas, that give Billions of par đ
The doomadas award para
Need loads more đđ
How about adding alliance space buildings that give various perks, like mining depot that give speed bonus, or warp gates that increase speed to a system or adds range, then this will give alliances things to defend and enemies to destroy or capture. Potentially allow ships to dock to defend it. They could be build with 3star mats with a byproduct like iso cores and deposited in the same alliance inventory,
Photon tokens in all servers ! đđŒ
LOSE THE CAP ON REFINING MYCELIUM. That is all.
How about an Alliance CoW-like event where the only way to score is to KILL HOSTILES! No spending mats. You have to kill to win?
Need we say more đ€Ł
Can the Borg Tribble be added to the mining group?
QA testing:_
IMHO. they need to pinpoint 100 users from all servers.
It wont be a short term process.
Snapshot their device, albeit mobile/tablet - android/mac.
Give the QA team these devices.
With permission of the player, let the devs snapshort their account and use equivalent on a test server for QA.
Hello <@&728557995340070922> My latest siggestion is group chats
As teams get bigger and bigger there start to be huge spam on allince tab
Till example 1 group doing doomsday, 1 group doing ex armadas and 1 group doing normal armadas
Allow to greate temporal group chats where those peoples who join goes all notfies of armadas and so on
To be more precise put a + sign next to pm.
When hit + game ask creat group type name post these notifications where there are checkbox for different type armadas
Then ypu chec till example only exchange armadas
Hit confirm and ally tab comes message:
FinalFantasy greated group chat for Excange armadas, join hit #groupname
Then those who like to send ships to ex armadas will join there
Also obtion not check notficationd at all
So this could be expanded to negotation group chat
And you could invite with link certain persons thrugh galaxy
Chat diplomatics with multiple alliance
Hit 100% if u like this suggestion.
Ability to turn off Global chat, ours is just full of đ©
More the need to turn the garbage off then
Nope few ocasion its needed
I cant think of a single one
I'm not saying remove it, i'm saying give the ability to turn it off
Maybe a trading system? ( if you want to I can suggest it all)
There really needs to be something like a mission tree so that one could progress and complete all available missions. Or maybe a double ring around a system with available missions?
Would be cool, if alliances could share mats with each other or trade mats.
Alliance sharing would be really cool
Put leslie in recruit options
Add another tlaan-like hostile crew or more energy weapon ship events, tlaan is starting talk about striking from the overwork.
Bring back Cosmic Cleanup plz. Make it a weekly thing like Anomalous and Swarm
I suggest to change the help from alliance players to a static of 1%. At higher levels ppl stop pushing the help buttons, because it doesn't make any sense anymore
Really good big picture feedback from a teammate: content for arcs is essentially a bunch of promotions. It's short-lived, and it's designed to be relatively disposal, result is low quality. The game would really benefit from being less completely driven by these and having more content that's better designed and more of a challenge, a better measure of how people are growing their accounts than dealing with the latest flash-in-the-pan arc event.
I would like to suggest that we please have a yeet button when doing armadas, that says "yeet" and does exactly what you think it does: instead of waiting 15 minutes, you just go right in when you feel you are ready.
I thought of this as a joke, but after some bully ruined our rare armada for no reason while we were waiting there, I realized it wouldn't have happened if we could just do the armada when we felt ready and a yeet button would have been the solution. Plus it would save time.
.
Also please reupload Outlaws part 2 in rogue store, because when I got it, it turned out to be the exact same thing as Outlaws part 1, and would really like to do part 2.
.
I'd love explanations on exactly what was said or done in regards to getting a temp ban. It would be nice to be able to actually defend yourself
But then again.....scopely doesn't punish people that admit to using bots either
ghost We had the same we where doing our territory isogen armada comes an ( enemy raided rogeue player) in and kills all small vessels still made it but the 25s who need it didnt get it
and sometimes we are ready for it at 14 min to go and it would speed that up aswell
naughty naughty đ€Ł
Hahahaha I do what I can
Iâve got an idea, we should be able to build buildings that generate a decent amount of trit/parsteel/ dil passively . Things that we build to get a return of investment from. We could call them generators .
The Swarm rewards need to scale massively. They're totally pointless grinding from like ops 30+ ....
We also need an AFK attack mode there's so much grinding to do now
Id settle for reduced combat time 1 second per rounds
Evil by name, evil by nature
We need more frequent dark jelly events. This current Arc has shown the value of that along with lots of players hitting 39.
Please allow alliance members to help with tiering up ships!
Game needs ship crew presets that you can save.
Need to be able to hot swap crew members already aboard a ship and in an unlocked lower deck slot. Extremely helpful if running Hostile killing crew (Pike, Moreau, Chen/T'laan) or miners where you can put Stonn, T'pring and Barot on a Horizon and be able to hot swap to maximize efficiency on flipping nodes.
Also works with Morale, where you can use your lower deck as a Swiss Army Knife depending if you're hitting Armadas, mission bosses etc. Heck, I even have a dock load out where I can swap between Hull Breach and Burning just by swapping Bridge and lower deck officers.
Refinery to turn unwanted bps into ship XP
Would be nice to scan the ships of ppl from the same alliance, for armadas and to help with crewing...
Itâs probably been suggested before (but a search doesnât reveal it to me) - Iâd like to be able to queue up attacks on hostiles. Especially for say swarm events - when I need to hit 75 swarm targets. Iâd like to queue as many as possible and have my ship auto-attack them, until itâs done, or something interrupts my ship.
I would like to see a G4 version of the North Star with the healthy mining bonus.
Id like to seea version of the north star after they waste my time nd loot on it and then gave me no option but a full unlock. That bait and switch minus the switch
@ruby wing yes absolutely start armda button if its rdy
how tired of rearranging the crews for different tasks. đđđ Please make the function "save crew" and the function "rename saved crew"đ
and the ability to set a saved command. Make it possible create to several such crews. At least 6 teams
<@&509690795536941056>, it would be nice to have a 4th chat window for Armada Communication. One that would allow us to add/remove members ad hoc. AC sorta works for this, but you have to deal with extra chatter and potentially folks upset they didn't get chosen for a particular Armada. PM also sorta work, but then you have to deal with up to 6 individual PMs to communicate.
I've heard that the loyalty badges are being changed for something else. I've been saving them up now for 60 days and still no change. Are they changing?
Dunno if someone proposed yet, but i wuold love to have possibility to name my ships
Can the refit button be relocated? I keep hitting it every time I want to swap ships.
Yes my temporal group chat button would solve the armada spam at chat
U could add about 4 group chats
Temporals
When u kill it its gone
Also to have diplomacy chats
Put the pop-up boxes in a chat log so they arenât blocking our screen and we can review them.
Please, please, please fix armada spawn rates. Been looking for a 38 rare all evening and seen 1 in 3 + hours. Just ridiculous
I have enough directives for almost 13 rare armadas but there are never any targets available. How many times must we ask? âIncrease the spawn times to mirror worm and Stella armadas PLEEAAAASAEEEEE.
Armada spawn times for rares are 4+ hours
They spawn in each system 4-6 times a day if you look you can easily nab them @eternal heath
And don't bother checking during events unless you've. Already got a group organized. Doing them
I abandon tired canât follow the beat
Hey mods got great debate on why William Shatner is greatest actor of all time... courtesy of CBC .... please let me post
Hey guys !! Guess you wont be making any kind of exchange for the unused frequency modulators sitting in our inventory any time soon!! Why dont you guys try to keep the franklin warp coil component in the event store, so we can atleast utilize a part of it through upgrading second or more Franklin's???
Maybe making epic chest pulls every 3 days so the whale players can burn off the epic inventory
Whats the use of elite batleth tokens?
Photon tokens for all servers please! đđŒ like if you want them alsođ
Has there been any talks about making crew preset slots? So we can easily swap between crews/ships. In addition being able to swap crews around that are already on the ship would be very nice especially when it comes to mining. This would be a huge help.
I'd also love to see an auto hunt feature. Where you can earn "tickets" and those tickets can be used to start auto hunting. Especially when it comes to swarm! Say you earn 100 tickets via killing hostiles you can then set up a ship to auto hunt 100 times (just for example)
Also along with special skins and weapon colors ... why not let us name our own ships?
Why can't we add defense functionality to the game where I could send my ships to defend another alliance members base?
Lastly can we PLEASE please please incorporate a mass message system for within alliances so we can inform everyone of changes, events, and updates more easily đ
Piggybacking off your idea here just allow an alliance to create a station in which you could store excess resources, gives some sort of perks like mining or whatever. And allow the alliance to place the station in their territory (or anywhere for that matter). Make it upgradeable and raidable. Allow alliance members to come defend it by parking their ships on it. Maybe even allow trading of resources via the alliance station
So the top 3 alliance can collect it all from the rest of your server?
Didn't say it was perfect lol ... made an ammendment.
Notting personal đ I just donât want to be a FarmVille in stfc
Not sure how that makes it Farmville?
The idee of alliance building is great ! To drop bpâs for alliance members, change material, visit base of alliance members, ...
The power players can wipe away a alliance on there own, so I think they come ,say hi,take all your alliance saved, go to next alliance! For me itâs like Farmville no?
I guess we have differing opinions on what Farmville means. Farmville to me means people aren't attacking eachother. Just mining and killing mobs and complaining when they get hit. That's Farmville.
Obviously the idea would need alot of planning and critiquing
Maybe you can start alliance armada bosses you have to kill so the alliance recieves loot and itâs only visible for the alliance like yellow bosses now but more powerfull and for the whole alliance?
Use the Borg Sector for Armada spots with normal loot .
The game has pvp and pve , so you can choose how to invest your time.. some like pve more then pvp .. maybe they canât invest so much money, but they have time to invest and want to have fun also .. thatâs how I see it
To be fair I just started doing some armadas , most of my time goâs into finishing daily tasks and events đ
I dont disagree there but Farmville means people "farming" or in our case mining and thats all they do or want to do and proceed to complain if they get hit or try to influence rules to make it easier and safer for them to just farm.
And no hate to players who invest money đ
I've never heard of someone refer to Farmville in terms of attacking others
English is also not my mother langue so some things I say donât make sense đ
Farmville is just collecting materials so thatâs why I made the refer to it... you fly over the alliance building , collect materials and move on.. đ
Obviously there would have to be protected level caps that increase as you upgrade it. And the resources donated to the alliance can be used to upgrade its defenses ect. Ect.
That would give more meaning to the alliance donations
better return of investment for scrapping common 3star ships. currently it is net negative to even build those ships if not needed for progression. so why do those blueprints even drop?
does not make sense.
Please, Please reduce cooldown for epic chests ....players are sitting on 250k + epic credits ....and rising .....why only once per week .....every 3 days should be fine as well - that is my suggestion
Now ...epic armadas are useless ..because u canât use the credits anyway...
Color code the cargo fill shader to indicate under protected cargo, near (90%) protected cargo limit, and over protected cargo
I can only keep repeating: Return us the fun experience we had in the first few weeks of TC, where everything was uncomplicated, fair and not a political nightmare.
- Stop allowing alliances to enter systems if they do not participate in events / make an auto-warp back to base for those players which are not supposed to be in that system
- Set a lock on players for TC to bind them to the alliance for 1 week, if they score point in any take-over. Allow them to join others, but they cannot participate in TC for 1 week in that new alliance!
Thank you! This game should be about giving all players a fun-experience, not just the top 5 !
On higher level 38+ it's hard to raid. You need lot of resources, im on lv 40 and I raid in a hour 1.2b resources. But a building cost 5b.. We need a extra raid ship with high cargo by 50m + so that will be effective.
Second one is we need change ship BP from fraction maybe in a rate from 1-10 to the next higher ship. I don't need 400 BP on Saladin it's good for non payer to catch payer faster... And this is good for scopely payer must pay more for being better wink
3rd one.. We have lat Monday, swarm Sunday. We need a officerep event every week too.
4th on teretory space all allys are camped in the system. That I can't mine it's OK, that I can't activate a shild OK too. But I will stay in the system for raiding. You want more pvp.... You have make less pvp than before atm.
5th relocate 7days off player in low-level system. After 30 days deactivate account. And you will see how many guys are inactive. Marge server if needed. Think 132 needed.. So many guys has stopped game.
They were old currency for some event ages ago, Klingon separatists or something. Utterly useless now.
<@&509690795536941056>, Please allow the alliance that owns a territory system to view the system without needing a ship in the system.
We have a big issue on our server... the top 3 alliances are basically in war and now they started to create temporary new alliances, level them up to hold 70 people and claim one system after another. 60% of the map is owned now by 1 alliance which maintains with their members 4 alliances. If your alliance gets chosen as target, they create a new alliance and overrun you to claim your space to. THIS IS NO MORE FUN AND FAIR for all! Create a 1 week timer for TC like the 8h for jumping alliances! Limit access to participating alliances only
Ugh, that does sound awful.
Since we will never get to save crews for specific ships, how about the ability to mark and sort officers by favorites?
Similar Situation on our server. 1 âallianceâ literally dominating the origin sector. Already having 12/15 (technically 3 alliances) territories. Alliance hopping for TC becomes a common practice and kind of contradicts the âterritoryâ thought.
Especially for alliances not practicing alliance hopping. Make it a week cool down for hopping alliance. Or make people that switched alliance not able to participate within a week in TCs. In general switching between allied alliances for exchanges of particles is a cool thing. But just for the purpose of controlling most of origin sector, itâs a farce.
Alliance Market.
Let us swap between our alliance mates for BPs and Mats.
That is all
You know what would be great? An event where we can cash in all our standard uncommon and epic armada tokens. 115k epic. 5m uncommon. Cant spend it fast enough daily much less weekly.
There are too many crew sets specificallly geared for the enterprise and almost none for any other ship. We could really use a good crew set for the realta, like maybe a captain that does 1% hull damage at the beginning of the round. That would make things fun again.
Colonel Kira nerys sounds like a good one
@woeful locust, ive heard the reason their isnt an alliance bank is the bot would start selling rss, that why any alliance building material will need to be a refine like iso emulsion and cores and such
Like a captain ability called "drop the warp core" or "the captain goes down with the ship" that turns your ship into a bomb. That adds a new dynamic to mining for sure.
I am ok with alliances hopping, i just want that blocker that allows them to participate in TC for few hours. The 8h timer should say, that time was to prevent misusage for events and has therefore a different purpose
cannot misuse for events anymore, because you get no ALB/AMS rewards if you leave.
The main reason the 8h timer existed was to stop the exploitation of the help system. Originally you could drop and rejoin your home alliance, and get a full reset of helps over and over again. The 8h block makes it where you have to go hopping to all your friends alliances without returning.
the fix isn't to do more alliance blocking, but to fix the underlying reasons that alliance hopping is bad.
as a system TC is broken at its heart - having a single takeover at a time, once a week, is just begging for exploitation by the playerbase.
Locking out 20% of the research by forcing you to hold territories makes it lucrative to exploit the system.
if they'd fix the root issues - build timers not resetting when you leave an alliance, TC being a hot mess from top to bottom, etc, then the hopping wouldn't be a problem either.
thats mostly cause Scopley Failed to put in the limits like they should have at Day 1
they failed to create a solid system with a full server of playtesters day 0.
thats a Design Failure totaly at the Start, makes me wonder who desinged this and what was dropped that should have been there
from the little I've seen, the big issue is that it was mostly playtested by the developers on a private server, maybe with a few friendly whales/players.
The problem is that having 2 or 3 alliances on the map is completely different than 25 with wildly different player motivations and power levels.
WRONG, you can still. You avoid simply scoring any points towards the alliance event and as long as that stays this way, you can move to as many alliances you want until you are "locked in" by scoring points.
Also help system is no issue, you simply jump between now few more alliances. Thats the smallest issue
you can score for the other members of that alliance, but you do not get any rewards. period.
but yes, when you leave your score should likewise be removed from the ALB scoreboard.
WRONG again, i do that all the time every week. I get all the rewards, especially AMS events are usually big.
We have folks that go around for helps every week. they get NO ALB rewards, and no further AMS rewards past when they leave.
Its just tricky with the events to know when you are locked in and when not
Then they should stop doing that
why? They need particles and helps. They value those more than the 1000 alliance points from the alb.
you just obliterated your comments about TC
if you "NEED" to hop allainces for ANY reason you have failed your Alliance and just fed the bad loop that has developed because of the previous issues listed
That build on the entire premise that the existing systems are effective, which is exactly where I state otherwise.
helps or particals is not a reason to leave, by doing so you have just masked the underlying issues that the game has that remain unadressed
if TC was effective, the need to hop alliances to get basic things done wouldn't exist.
when you can remove weeks (or months) from your build times by hopping alliances, there is an underlying issue in the game
EXACTLY
I think we are agreeing here, lol
and you need to help make them SHOW UP so they can get fixed, by hopping your helping HIDE the issues
the problem is that we believe just staring at it that the root problems can be fixed inside the game code/system as built. It's highly likely that it's not.
Again, if an alliance event starts and you wanna leave you must avoid to score any points. With the last AMS event you were able to move as long as you did not score any Antiprotons - as soon as you did that, you have to stay in the alliance until the event is finished. So usually that means after the events reset everyone is moving around for 8 hours, then returns and start doing scoring points. If you understand that basic idea, you are never loosing rewards
Simplest fix, players lock in to the aliance event the second it starts
this would assume that there isn't server lag that happens at every event reset that doesn't create an issue, though.
wouldn't matter, if it locked players in at +1 sec, unless your already out of and into the "new" alliance i dought you can leave in time
or +10 min in some cases...
even 30 or 60 sec in, still locks them in and makes leaving a choice, but with a cost
I've seen server lag stop me from scoring and update issues that things just disappear completely. Event reset is excessively taxing on these servers.
no, it didn't show you, but it still recorded
I've had entire milestones be broken by lost rewards
again - fixing the core reason for wanting to switch teams to game the system by developing a healthy system will be much more effective and healthy than randomly punishing players for wanting to change teams.
umm, if your completing milestone that quick there is another issue at play
I dislike the fact members are locked in automatically, its ok that players move - no need for punishment, you need only to prevent the hopping and right now hopping for TC becomes the overkill. The Top1 alliance got used to move all members and now basically multiply themselves and you cannot stop them
this was mostly on the flash events during the disco arc, where a single kill would reward you with a token for the meta event.
most other games use a 24 hour cooldown before you gain access to any aliance/Guild/team things for that reason
"most other" - I've never played a game with that lockdown personally.
only been playing massively online persistent games since 1999. So I guess not đ€·
actually 1994 if you want to count MUDDs.
mobile, pc, console...
well, then your lucky you never saw, i have seen that on most mobile games, and the reason its there is to combat this alliance hopping issue
so to combat a bad game design, they implemented an anti-player policy. Gotcha
no anti exploiter
Which, as Linus just pointed out above, can easily be exploited by folks given half a second of work
making a good healthy game system and looking at why people are exploiting is always better than punishing players that may wish to do that action for non-exploitation reasons
unless your goal is to make as much money as quickly as possible, and then just let your players be left with a broken system đ€·
blocks only work so well, though.. because then players spend forever trying to get around the blocks. Gamers are by nature looking for games to play.
back to the helps issue - there is a long term fix there: remove the time gifted by helps when you leave the alliance. Logic already is in place for donations.
you keep asking "why" til you get to the real reasons, and that is what you fix. not the initial perceived problem
wrong, it make the system track properly so that the number of helps recieved for that build/research is tracked properly
cause the fomula otherwise would then penalise you if you just added back the time due to the % component
tracking how much time was gifted by helps may very well be part of the system of putting the time gifted back, yes.
I only want that Scopely keeps in mind, that also weaker alliances and lower level players want to have fun. Scopely needs to recognized that also non level 45+ players spend money in that game and that special content cannot always be designed to follow the idea of "the biggest gets it all" and if not, then you all suffer forever.
Its ok that their is competition, but why is it so bad that a mid-size alliance competes against a mid-size alliance fair? Some one will loose, someone will spend more money to win. Why the game has to be designed that the same handful people with a bad attitude are given their chance to play "god" in even the most unrelated happening. Why an alliance in the opposite corner of the TC must be able to involve themselves?
THIS IS NOT FUN !
1 v 1 as it was originally designed and properly limited/instanced so other alliances cant hit/interfere with the participating alliances would solve most of that, and that TC should not have been released till that was in place
TC is fun, if you make fair competition possible. That will promote more movements on the map and that also will increase the team-work. You will make people happy on both ends, they will enjoy this game and then you wont promote people with their motto "I want to make them quit playing", you make people have fun on both sides and they will leave the battlefield with the thoughts "Nice battle, but we will be back next week and better"
But that's not how it was originally designed, the release even mentioned diplomacy and allies?
it was, in the scoply pod cast they said that was the original design
as well as diplomacy
they "expected" it to be 1 v 1 and no mention of the massive coalitions that are the plauge of the systems currently
and diplomacy was more to the idea of letting others into your systems to mine
Please fire everyone who was involved with creating this arc.
This whole 3 part arc felt forced out the door
every arc since the aborted Outlaw arc have seem half-hearted at best
The general idea was good yes, but after having some hands on experience we know now the issues in the design and those should be fixed. I understand Scopely wants to keep as much flexibility as possible, BUT its also the interest of Scopely to ensure their the majority of the server can profit from the features. With profit i do not mean all get access to particles, its more about everyone should have a realistic chance. Its makes sense that most of the map is occupied by the top 5, but below the top 5 are a lots of equal strong alliance and here Scopely should promote an active competition.
On our server there is basically 1 guy, who decides who and what happens on the map as he is not just a bully but also leader of the strongest alliance by far - x-times stronger as those behind. if that game is only fun for 1 person and this 79 friends, whats about the other 10.000 players on the server? 9400 players are excluded and becoming frustrated - so please tell me, is there not something fundamentally wrong?
Now that top 1 alliance found a way to claim the entire map for their own by setting up new alliances and hopping in-out as needed. So that VIP club of maybe 500-600 players is now reduced to even fewer people - COMON, you must see here there is an issue?
I like diplomacy, but why that cannot be limited to neighbour systems. If you wanna do a cooperation, why that cannot be be limited to neighbours only? Makes sense for me, that if you do not have borders to that system, why you should be involved in diplomacy
1 contest at a time, at set periods, is inherently going to be an issue and easily gamed. 1 on 1, or 1 vs 100, it doesn't matter. ALB/AMS rewards likely do not matter to that group of players, either.
That said, TC has been out since November with no major changes to the system, no matter how big of an outcry they get. Either the system is truly working as intended, or they are struggling to figure out how to fix it without breaking the game even worse than the introduction to TC did.
from my interactions it seems like a good percentage of the players are desperate for TC for the sake of particles for the research. A "simple" fix there is to have alternate access method(s) for the particles, so folks that just want particles don't feel forced into the TC system per se.
Offer all particles to all alliances daily, maybe 50 per day for 100 isogen emulsion. The TC buff (of 100 for 5 isogen) is still way more powerful, but it allows folks that really don't want to deal with the TC system an opt out at a slower/lower rate.
ill lay odds on the they cant easily fix being the cause of the delay, the whole game desperately needs a server engine re wright
Got halfway through reading the above and gave up. If anyone wants to provide a summary that would be cool.
TL;DR
Reading it wasnât. đ€Ł
Wow, single alliance through pseudo-alliance owning entire maps and they do nothing about it, Thats disgraceful!
@eternal tusk id bet money, they no the exact resason for it and get fix. How could you not know in 6 months
This. Fun fact: if you donât own territory, what to do with emulsion? As said, make it 100 iso for 50 particles. Or make it 50 for 100. Then itâs still a benefit of owning a territory. But gating 20% of research begins territories, especially since that research is again supporting throughout the whole game, itâs just outrageous. Especially small alliances suffering from this matter. Also they should add particles to the event store. 1000 Neutronion for 200/250 particles.
I'd bet that they either they can't easily fix it, or they aren't incentivized to fix it because of the money being spent.
That team locking out territories is likely at the top of the spending bracket for that server. So folks are either spending more to deal with them, or quitting. Non-spender quitting doesn't hurt them as much as the spenders being unhappy and quitting, so they are going to cater to the whims of the biggest spenders.
Yeah, scopelys mode is short term economics, cater to the small percent of big spenders driving players away, which is funny considering they want to go to console, game
Are you for real?
They actually wana take this unbalanced buggy mess that makes me loath myself whenever I launch it. They wana take that to console?
I need an extra shower now
No way i'd contaminate my ps5 with this pile of pish
More Klingon crew please!
Did you just find a way to annoy everyone that hasnât been able to buy the ps5 yet đ
You sly devil
Sneaky wasn't i đđ
Could we get numbers on the various bars? Like HHP/SHP, protected cargo, etc.
Instead of adding new things, fix the things we have....game is almost unplayable in its current state
Hijacked ship skins.
make hijacked ships scrapable and make one of the rewards for a lvl45 the ability to apply the skin.
- incorperates skins more.
- gives me incentive to lvl up the hijacked ships.
please move the Chang, Azetbur and Mirek avatar purchase options in the alliance store to the far right as I never buy them but perpetually have to scroll to get to what I really want.
Or put them in their own section
or organise that store based on what people have bought most of ie the rare, uncommon and epic chests
- Fix the bugs. 2. Remove toast notifications. 3. Fix the additional bugs that the removal of toast notifications causes.
if you want to mine, the button for attack and mine is in the same place make the attack button red.
How about adding a PvP "safety" option. Doesn't disable PvP, but adds the warning pop-up before you initiate PvP if enabled.
Create a shield for miners so u could potentially actually fill your ship..
The queues in mining systems would become unbearable
give admirals and commodores the option to mass mail everyone in their alliance
Can we have a month that is "Arcs in review"? There has been so much content thrown at us, and alot of it, especially officers, that we can not get now that the arcs are done.
This could be a few week long arc that pulls the best events from previous arcs and has an event store to allow the community to source officers they have been stuck on
ability to scrap hijacked ships. TIA
territory capture needs a rework. as it is now its not possible for smaller/weaker alliances to participate. you already have 3 different tiers of isogen. why not make 3 different territory capture areas?
the first area with iso 1
2nd with 1 and 2
3rd with all 3!
and restricted access for alliances that participate in higher areas. +a 1 week cooldown on gaining access when switching alliances.
that way the big alliances fight among themselves instead of bullying smaller players with their 4* ships because it makes fun to kill a whole system alone.
I can see an extra smaller area that is TC space but alliances are only able to hold one spot.
yeah, maybe that might work.
area 1 can hold 1 territory - lvl 25 - 29
area 2 - 3 territorys - lvl 30 - 34
area 3 - 5 territorys - lvl 35+
levelrange only a recommendation due to researches
hard to put a level cap on it
not a levelcap if a lvl 42 player wants to play in area 1 he can do so, but he will only get ressources to finish his territory research up to a specific point if he stays there
sooner or later he will leave
nothing besides repair costs to farm there
So much rss is spent on the main station why can't we have a crew system for that? All Star Trek stations have a crew and we have enough officers with that particular strength that it seems absurd not to do this. I know a lot fo players are wanting a system to save crew combo's but in the mean time can this be considered?
We need an extra research queue please... ïżŒïżŒ
That will come later in the year
I canât wait
how about a ferngi auction house where I can trade items, like my excessive amounts of BP for particles.
I like that idea, I've hit a few blues by accident because I wasn't paying enough attention. Didn't have my shield up so no warning.
I would like it Scopely would finally address the regeneration of Epic Armadas! I have been looking for one since yesterday. It seems like they are forgetting about their player base needs. It would be greatly appreciated if in the next maintenance downtime this is would finally go away. Appreciate any help in this matter. Thank you!
I have good idea , photon tokens for all servers ! đđŒ
I agree on the photon tokens for all systems, it's improves the quality of gameplay
@bright ice I understand your frustration, but this isnât a mining game, itâs a war game. Someone already mentioned this, but how frustrated would you be if there werenât any open nodes, and you couldnât clear a zero, because of a shield?
@shell moat that was an awesome suggestion! Revisiting events from previous arcs would give people an opportunity to receive event rewards that complete collection rewards. Such as the current skins rewards. Itâs frustrating to get 96 of the 120 needed for the Jelly Skin, and nothing planned, according to Scopely, to be able to get more beyond the current arc.
Considering every part of this game requires mining, I disagree this isn't a mining game.
Everyone should get 30 BILLION trit
Bonus refinery on Mondayâs...
How about instead of a points system for tc, you have a planetary base which is conquered after that the alliance can dock ship to defend it and as long as the have the planetary defense base the own the system, you would keep the adjacent capture mechanic, this would end lag and make tc more dynamic, any ship dock would be able to repair defense
There would still be a buying which could start at any time but it has a start time to warn alliance, the owner would pay a daily fee to hold the tc, you could have multiple ways to win the tc, such overwhelm the main base or possession or all most tc node which slowly starves the base out.
Section 31 faction, with all new section 31 officers, ships and more. đ€
Still officers?? đ
Exchange Gamma has a shield, can we get a shield for our TC systems?
How about Layering everything. Instead of having to scroll constantly to get where you want, put them in sections. I.e. For Officers, Have them sectioned by Federation, Klingon, Romulan, Independent (anything that requires independent tokens). Then when you click on FEDS for example you get all the officers considered Federation.
13kumari runs for one chest with 80 credits ... you need 100 credits for 10 Stella bpâs đ«
For some players Stella is far away đą
No pike , and tested the other ships and this one give me most in one run with this setup
Ouch. Sorry bro
Prev lv in rogue it was 2000 points for a chest and 70 credits , but since you also recieve reputation I lvâd up đą
13 runs is just crazy! And kumari is slow ship so most of the Stella players who donât realy need the lv 27 ships take them just before I arrive đ
Il say one thing ! When I finally have my Stella I leave the lv27 for non Stella players!! đ€
đđŒso my suggestion to Stella owners; leave the lv27 ships for the non Stella people donât be selfish please! đ€đŒ
Refit Blueprints sure would be a great way to reinvigorate regular Rare and Epic Armadas đ
Suggestion for TC zones: have the owner choose afaction to spawn patrolling ships from, responding to a player based on their own faction settings. Fed/Rom/Kling could be basic choice and depending on how much you pay also eclipse, augment and maybe even borg and swarm hostiles
it would liven up the zones and possibly reduce travel time for dailies and reputation grinding
would just clutter the zone and provide free easy ships to kill for the alliance
which is exacly the point, for a correct price that is
It only works out when you get a bit more research under the belt, sadly đ
another idea next to the attack button colour red you could mistakenly press the wrong button if you want to mine, after 5 minutes 0node the mining vessel will be thrown off the asteroid.
40 bpâs to go so I will make the finish some day đ
Give battle logs 2 things:
1: A summary of damage done, great for figuring out what crews work the best in different situations
2: A fast scroll bar- have you ever looked at a Stella Armada log?
Dear Scopely,
Apple has recently introduced Big-Sur and the ability for us Apple users to play and use mobile apps on a computer platform. Something the Android users have had for awhile. However, Star Trek Fleet Command is not available through this service. Can you work with Apple to make this available so, we too can enjoy the game on a larger screen?
Thank You,
iOS Users Everywhere
Abolish Dark Space.
I guess I'm out of the loop, but what's so great about photon tokens?
Yeah what @turbid heath said. So you get all the benefits of the 7 day chests every week and still get the rewards of the 30 day. Like triples the resources and rewards you get
Weâre in the middle of a merge so would be awesome to get that implemented
Is there going to be an event store where we can trade in old tokens and points from events past for something useful? I have lots that I could never cash in because I was 5 short or something
Thanks, Google fails hard with this game
A ship parts exchange that allows you to trade your 1* parts for 2*, and 2* for 3*. Even if it was a 20 to 1 ratio i would use it, better than letting all those old parts sit in my inventory forever.
I would say having a great solution of all those bases raided. playerrs do missions events get resources and get raided by higher in level. shield 24/7 a day is not really an option for many players result quit the game.
solution
đž server to server weekly battles with ranking a special pvp space (like the game last shelter) in the weekends a wormhole opens and players of both servers (dimensions) the pvp players have more to do a better endgame and you only need a 3 day shield for weekends. the better your server does the higher the rank and rewards, but also better players matched against eachother. there would be one ruler of the galaxy who can be elected and battled against. also pvp fights with betting lat against the pvp player of the other server.
đž spawned bases to raid
if you let bases be spawned you get more resources in the game for those resources hungry playerlevels. I see it as a flaw, people must raid because of the resources they go for lower levels those lower levels get theirs in events play for them put their time in it they go raiding lower levels too and the bottom of the piramid players who got raid stop because of resources being stolen time after time.
đž pvp servers pve and roleplaying servers.
In world of warcraft once you had different servers like pvp pve and rp. the pvp players were in the pvp server and pve in the pve and just relaxed people who want to roleplay in the other servers.
make tokens to switch server (against a price)
đž 0node solution
with the pve/rp servers you will get one problem, the t3 asteroids are too crowded. My solution a timer of 5 minutes after 0node your miner gets thrown of the asteroid. in last shelter there you could spawn farms next to your base if you were in a alliance.
with this all there will be less pressure on the lower levels a better gaming experience people who want to pvp doesnt get shut out and let their steam of daily rl stuff go out ingame.
Easier reach for support button.
You go level in level in level to reach support. Make a support beacon next to your main building like in the game last shelter.
alliance shield
In de last series of star trek there is the hub with all the ships in space make that for an alliance it will cost resources uphold the shield. Hubs get attacked because its a easy target for those hungry levels.
alliance ship
Eve online has alliance ships big big big ships and costs insane amounts of resources. those ships cant be docked and can be attacked anytime. Must be build in a (alliance) space dock.
alliance structures
alliance structures wich can be build in claimed space auto defence turrets wich cost resources to operate etc etc etc. i let you all let your imagination fully heighwire on this topic.
base raiding restriction
Restrict baseraiding to own level(range) and up.
power destroyed nerve
If you get destroyed or raided your power destroyed will be corrected downwards
instances
Make instances you go in with your group to get special loot with different ship roles. tank healer etcetera. (eve has webbing energydrain shield repair hull repair) I get feedback from noobs that armadas are boring.
Webbing-tracktorbeam, shield repair- shieldexpansion, hull repair- borgnanites (multiple ships attacking 1 ship at the same time)
What scopely should do: 1. Fix the bugs. They are really annoying. 2. Fix the bugs caused by fixing the bugs. 3. New features. 4. Fix the bugs that came with the new features. 5. Fix the bugs caused by fixing the bugs that came with the new features.
Build ships and tier them to tier6 , lv them up and demolish (1* becomes 2* material payback, 2* becomes 3* material payback) you lose a dock for this because tier ups and demolish ships takes forever đ)
Solution losing a dock
seperate space dock for maintenance purposes in the base (bubble)screen, it will be more realistic this way.
resource boost
make a resource boost and burning/repair when its not going well for the resource generators
OR: Make pvp available against 2 levels above or below your level, like in levels 1-19, except in Origin sector.
FOR NEXT EVENT STORE: PUT COMMON MATS IN IT... OR AT LEAST LATINUM SO I CAN BUY IT
Working generators that give actual resources woud be nice (maybe to repair a ship and not like now!) make resources all the time and when you not collect it itâs oc like mining nodes! So there is a reason to farm people with oc generators and not there life savings! đđ
People stop playing the game because some whale 5x power of them takes everything in their base so they canât even repair a ship with leftover resources !
So if generators woud make resources more and faster itâs finaly of use for all players!
look at my proposition this would counter everything so players can grow instead of stopping at 19-20 because getting raided very chance stronger players get. so instead of player against player server against server. The resource boost option would level the actual resource hunger a little bit. that would be twice a day at 85% with one 100% option learnable. in some tree.
Server resource management
when the battles are going on the instance of that map gets overheated.
Solution: during takeovers give more resources to that instance. If there is a big fight planned going on somewhere admirals tell support so they can give that instance more resources with result lag is gone. (this is was also in eve online)
Country flag
In options set your country when enabled a flag will be above your base so people will see where you are from. will solve some language problems.
Autotranslate
Make a autotranslate button so you don't have to copy past text into a translator.
All these extra options I mentioned cost money (human resources) to implemate i know... but do a research on it. With a bigger userbase will come also a bigger revenue.
put a function for those who leave the game: donate everything to the alliance, and material resources credits tokens etc etc, are donated in equal parts to the whole alliance as a gift box.
only 1 time for account to be fair
Reduce cooldown for stella uranium đ
I have unlocked the blue photon projectile, it unlocks on any ship, but I still pulled more of them with the TOS recruit claws, wouldn't it of been better to give something else, even if it was only officer/ship xp once it's unlocked.
A massive overhaul of the battle pass.
On the free line increase the resources and materials by 20%. Introduce ship experience and officer intell to the total quantity of 2million ship and 16million officer intell. Also bring in latinum to top 30 thousand for the month.
On The elite line, everything I have just mentioned but 3 times the amount.
This will have more players trying to complete the battle pass and even buy the elite line.
This also has the bonus of adding more resources and refined materials to the game which is sorely needed.
Well something really obvious: Turn the Hijacked ships and the separatist D3 into ship skins. SInce those hijacked ships only cost more and cant be scrapped and the separatist D3 can't even be obtained turning them into skins would make them way more useful
Can we please have a single currency that works across all Event Stores? I have so many different currencies with a few hundred unusable credits left just sitting in my inventory. If we have just one currency that works regardless of the ARC, we can carry over unspent credits to the next Event Store. Buy what we might need, versus wasting a small amount on something we don't want, just to try and run the credits dry.
Is there a way to download alliance players stats or api to get those stats?
this is a great idea
server to server events
in addition of the server to server events.
monday server to server lat mining day,
tuesday officer recruitment day
wednesday swarm killing day
thursday base upgrading day
friday tree learning day
saturday wreck heavoc day on eachother server
sunday free choice in all above (presidents can decide a general ceise of fire for the mining day)
after the weekend all the bases return automatically back to their servers.
In addition a special space where you can move your base to where you can shoot each other a pvp zone. during the week. After the week there will be a battle against another server.
This game feels too static at times. There isn't enough dynamic content.
One suggestion I have is implement random BORG takeovers during the upcoming BORG arc(s).
Random Federation, Romulan, Klingon, Augment, and/or Rogue systems should come under siege from Borg. There should be multiple random systems under fire marked with flags, like the Anonymous Phenomenon event.
When systems are under siege, Borg probes should be generated to chase all players in those systems. Players will have to either kill Borg probes/assimilated faction ships or Borg Cube armadas in order to push them out. After a set time limit, if they required points against the Borg isn't met, the siege continues for another round. If they aren't met a second time, the Borg eventually leave, but assimilated faction ships still hunt all players in those systems. If the Borg are successfully pushed out everything returns to normal.
@scopley Can we get a slide for Alliance contributions? my fingers are bleeding over here
Hell yes to random borg takeovers. Make star trek great again, implement the damn BORG already.
Have you considered a system chat channel?
And Armada Chat
1- change Sporemada rewards to Discovery Refinery Tokens
2- mining yields ship xp at a rate of 1 xp per 10 resources mined or so.
3- Create a daily mission to destroy Doom Worm Hostiles. Daily mission should reward 50 Doom Directives. This will allow us to do 1 rare doom armada per day, and 1 doomsday recruit chest every 10 days.
4- change borgmada rewards to borg refits for all your ships (thematically, this is us stealing borg technology), or substantial amounts of inert nanoprobes, or straight up charged nanoprobes.
5- add an offering to all faction stores to trade Frequency Modulators for faction recruit tickets
6- change territory armada reward to iso emulsion
7-please get all your events perminantly off daylight savings time, so it all syncs up
8- one or two more level 35 swarm systems, or an increased spawn rate / more spawn locations
9- replace relative time stamps in battle logs and reports with a time & date format. Does not need to match local time
10- disable all banners for attacking any and all target types. Defense banners are ok. Modify event banners to trigger either when you complete a milestone in a milestone event or trigger when your rank changes in a ranked event
Adjust rewards to ops levels, some events rewards are really nice for smaller lev players but not so for larger lev players, i dont even do dailys anymore as the time and effort are not worth the rewards, the same with arcs, some are wortwile doing while others not so, the needs of a player in their 20s and a player in their 40s is vastly different, the higher ops a player progresses the less incentive there is to play or compete arcs and events become more and more meaningless also the issue of turning down the refinary has many upset, why refine at all if i only get commons, i foresee many leaving the game to disinterest, for the above reasons, time will prove me correct
If Scopeley decides to Continue the Expanded Universe with the TOS Movies next and have Skins for the Refit Enterprise or 1701-A as seen in the films, USS Reliant Skin for the Mayflower, USS Excelsior Skin for a Ship maybe the Kelvin or Newton, Old Kirk, Old Scotty, and Kahn from Star Trek II (only officers from the movies I would really like to see)
Also it would be nice if there were some kind of Blueprint exchange added, something as simple as combining unused Blueprints together for better Mats without having to go through the trouble of building a ship upgrading and tiering then scrapping or just breaking them down for Faction Credits even if itâs a fraction of the amount you have. I donât need enough blueprints to build 80 Envoyâs and 40 Vaklasâs when Iâm a level 32 or have much use for 2* mats either and the time it takes to tier up to get a low level ship worthy of scrapping for the 3* mats isnât worth losing a dry dock. All in all it would be nice to have an alternative way to get rid of these unused resources.
False Transponder Codes -- Toggle on/off to hide Faction Rep status and allow players to auto-farm in any Faction system.
Change swarm dailies to hull damage done so stronger players/ships can use 35 swarmsystem and not have to kill 65 swarm each day.
perhaps something you can buy in the faction store once you get to respected.
Please add some sort of indication in game who is sending a ship to armada, really hard to keep track if we have 6 armadas going at same time.
prime officers is even for a full 100 bucks, either too cheap, too early available or too strong compared to the other primes in this value and availability range.
one point out of those 3 has to change, and if you restrict it to ops 25 that will be fine as well.
still more than beneficial for whales, but not totally unfair for fish/dolphins.
(fish = f2p - dolphin = spending 20 bucks for 1 pack is ok, but 100, not ok)
or you just tweak the scrapping values for common 3* ships so that they can be scrapped for rare 4* materials as well.
just my 2 cents. take it or leave it. this game is good enough to even make fun when played fully f2p. don't punish potential serverpopulation.
solution make armada speach/text channels in discord armada 1-20
Make peace shields additive!
yeah, but it's not very user friendly on mobile to switch between discord and stfc. Fine on pc I guess
THIS IS WHAT I CALL A GREAT IDEA
I need to be able to turn off armada notifications without turning off the notification that my station has been hit. I get 100+ armada notifications a day sometimes. Why canât I turn this off.
Or perhaps a currency exchange of some sort...
That would work too.
Any update on when Sarcophagus blueprints will be available again? We were told we could get the ship for free. I wish I was in the event store now. đ
@austere sand @worldly nova @grizzled forge
and the voice chat mode then different armada voice groups.
@slender hamlet <@&509690795536941056> So I would like to propose a new idea I've out this to my fleet and they like the idea. Sorry it's in screenshot format but there is an awful lot written down. And it's not a full breakdown.
login puzzle/ bot protection
when you login you get a puzzle that you have to fit. with a little awards and a winner for the fastest one.
when you are afk and or online for x-time you get this puzzle when you don't solve it after x-time you get auto logged out.
when you solve it you can win lat speedups refined ore.
this will greatly reduce server resources of gamers who are loggged in and use this game as a screenserver. and it protects the server against bots.
worst idea I've seen posted, my timer goes off I want to open the game, reset my node or put a new shield on immediately, not solve some stupid puzzle to prove I'm not a bot
good intention, bad idea
it would be a slider puzzle piece into hole 2 seconds solving
didn't sound like that when you mention "a winner for the fastest one" Still don't like the idea
wins every time but the fastest one will get more, đ everyone has their opinion. of course
Yeah got would you like it if it meant you could share rss with alliance members, also make transwarp deep space
A trade system would be nice. But why make transwarp space deep space?
Actual id revise that, make everthing deep space unless you or an alliance member have a ship or base there.
Have you heard of the copy paste functionality?
Yea. Too much to copy and paste
Especially when the max text size I have is 2000 characters
So others need to jump through hoops because you donât want to. Great way to get the ball rolling on your idea đ
Probably been posted here a lot already. Some Quality of Life changes would be very welcome in game to reduce clicks:
Examples would be one place to find all the things you might "buy" daily, such as directives, recruit tokens, chests.
Also correcting daily rewards with one button.
It would reduce clicks, forgetting things and scrolling
No that would ruin the game...
More rare armadas....more rare armadas....more rare armadas!
Regarding the preservation of commands.
You can do this:
- The player places a ship in the dock, for example a Vidar for the Borg.
- The player places the crew on the bridge.
- The player saves the crew for this ship ("save the crew for this ship")
When we dock the Vidar again, its crew will automatically be on the bridge.
For one ship, you can provide for the of one crew, or two.
You can also make the function "save the crew at the base", "change name" Such a crew will be saved and will need to be installed on the ship manually
More G3 nodes. (Mainly Gas)
Its extremely hard at least on my server (EU-152) to find an empty node to get dailies done because bigger players just sit on them meaning that smaller players like myself are unable to finish dailies.
Then why is it still such a struggle to find an empty g3 node?
yes good one!
Nice stats ....
You sure youâre on 152?
I find each type of node without breaking shield 95% of the mornings. On 152
(And no I donât mine gas in our territory)
Iâm definitely sure Iâm on 152 since I swapped over to the server awhile back.
I might not be reaching the same systems as you but the ones I can reach have no free nodes normally.
(I can only really get to pjem with my miner so it may of not found the systems that people just donât use)
wasn't expecting but ty
to keep an officer in the team, he must be at the station
if an officer is retained in the team, then he will have to be removed from the team in order to be placed on another ship or on another bridge
I usually go to Ajilon or something small. What alliance are you in? That might be a factor. Some are big on giving out nodes during the day. Seeing you recently swapped in, probably comparatively low ops. If not in any alliance yet, RAFT are a great bunch
Iâm in an alliance itâs called âThe dominionâ and my alliance members do give out nodes when they can. I always find though whenever I get to a smaller system like ajilon itâs already got players on every node and well me being ops 20 means that I canât get people off of 0 nodes simply because I donât have a 100-200k strength kerha to fight the higher level players
Ah yes. Perhaps being an early riser is my big benefit. But im sure if you ask in AC someone can help clear the node for you. Or join RAFT :-p
In any case letâs not clog up the ideas channel, feel free to hit me up in ZAPP đ
Give us the ability toTurn rss into tokens!!!
Yeah no. Need RSS in the base so they can be raided đ
Lol yea but we need some way to protect our rss that has a better chance of working than %30
scotty on max envoy and mine in asiti or the other over pjem
Isnât asiti in TC?
Yea we used to own asiti
right, meant to say Aiti and Tau Ceti
It would be cool if their was a in-game market place for us to trade. players could trade things for other items or resources. ( example: say I have hundreds of uncommon ore but I need uncommon crystals I could make a listing on the market saying Iâll take 100 ore for 100 crystals to another player )
I wish there was a space (Chat Link) or some other way to find out what it takes to level up individual ships. This way I can plan ahead & store up needs items. I.E. Frequency Modulators for the Franklin. What does the Frengi Trader need to "UPGRADE " each level?
you mean like this? https://discord.gg/txzasxY
Goal:
Plan to make alliance planet clustering beneficial and wanted.
Introduction:
Yeah, it's me again. Since i started this game i always wondered why it is, that most alliances never cluster around a planet or try to control a whole system this way.
The Problem:
The answer was for me as a newbie surprising. It just didn't come to my mind that players want to raid other players for resources and that such activities will always leave open spaces in a cluster for possible invaders.
A possible solution:
I don't know how much work it would be to make Planets claimable when more than 50%/75% (balancing is your part) of spots are taken by one alliance.
To not make this an easy task keep in mind that planets always have some kind of government. So to claim a whole Planet it should be required to pay them a certain amount each week, otherwise the jumping spots will be free again.
Depending on the planets location those prices might differ very strongly and might even become unbearable after a month of 24/7 grinding/mining.
Possible future additions:
Specialised planets with certain boni similar to the PvP territories. Nothing special, something like mining consortium giving a buff of 10/20/25% to dilithium mining speed etc.
Just let your imagination run wild. I would reallylove to see, how players will engage in ressource wars to keep their homesystems happy and always think twice, before sacrificing valuable ships. Even ambushing miners will be a great tactic later on (40+ deep space).
Impact on the game:
Resources are scarce, getting resources is the center of this whole game. So while on one side this can function as a ressource dump in higher areas it can also work as a resource production system to control the serverwide resource capacities.
You want to speed up things? Buff the Buffs. You want to slow it down? Nerf the Buffs. You want higher players to leave the starting areas? Make it attractive.
Please add an alliance chat/alliance territory message when a non-alliance ship enters your territory space, this âwarningâ system would cost 50k 1* Isogen to enable.
think about trolls and a ping every minute, people already spam or taunt other players to find out if they are online or raidable.
A mining ship that with a bonus to mining trit . So one has enough to repair ships and play
You mean like the envoy?
I hear bases often contain lots of spare trit too.
attacking romulan/klingon ships or factionless explorer also brings you a ton of tritanium, more than a miner could you ever bring in an hour.
You have G3 Neutral/Non-Faction ships of each type. The ISS Jellyfish is technically a G4 Neutral Explorer. Why not have Neutral G4 Interceptor and Battleship as well, one available at level 40, the other at level 41, in the same way you do with G3, one per a level. And letâs not forget a Neutral G4 miner as well.
STFC suggestions
Pro Gamer Subscription $ per month example $7.99 AUD
- Allows private messages to synchronised longer then 7-days. (iCloud or Google account)
- Additional allowance on bookmarks that can be added and saved.
- Stores additional transwarp cells.
- Allows to see online players in your own guild and allied regardless of ranking within your alliance.
- Allows for the @mentions of a player on alliance chat to send that player a push notification of the message written.
- Under the alliance help it displays what the users are researching, building or repairing.
- Allows user to filter the inbox/battle reports on victory or defeat.
Events
- Events based on the amount of collected chest from a user. (10min 4hr 24hr)
- Allied events - for defeating armadas together.
- TC event to research and unlock credits to allow allied teams to mine in your territory - must be activated by the admiral once the team as enough credits and only activated until the next takeover event only
Other
- Ability to scrap ships and trade parts or blueprints in a alliance market
- Additional research for the discovery to have the abilities to summon online players faction war ships (excludes miners) from your alliance with a pop up box asking that player to accept example: user has requested to summon your Saladin for support to system: vulcan(23) accept No/Yes
"Pro Gamer"<- you really earn money with this? i think not.
4,5,6 are the dream come true for alt accounts spying on their enemies. it can be used as a tool of harassment as well.
"Events" <- yes please
"Other" <- no in-game trading. if everyone has the ability to summon, nobody is in need of getting summoned.
a few things are great ideas, others not so much.
Or they could just make them every day features instead of needing to lock more content behind pay walls
Ability to see system for your own territory & under ships, add a tab to see what you have, as folk grind for ship parts and would be handy to see what's required for each ship. Leave upgrading etc as is. Just the ability to see them
A few suggestions that may have already been said in one form or another but i just want to show my support and input on them.
Battle log -
Have a summary section shown before the first round with all the important things that could/should be tracked through the rounds like: Damage dealt, Damage Mitigated, Shield Health Dam. Received, Hull Health Dam. Received, Cumulative increased or decreased stats, Hull damage from burning(if that's not already hidden in other damage or something) and maybe others? and even with a full Armada this should fit on the first 5-10 lines/blocks easily.
Dry dock repairs -
Allow repairs at each dry dock! that's the whole point of multiple dry docks IRL! I understand limiting ships in a dry dock(even though the art asset shows like 5 access points) and not being able to switch a ship till its repaired as part of game play but if i want to spend the resources to get all my ships repairing at once and then speed them up so i can get them back into action let me burn through those resources.
Pause repairs -
IF possible allow the ability to pause repairs to return the ship to action as 'is' (with or with out the repaired progress) and then when the ship is brought back resume the repairs from the previous state with any added costs, plus possible penalties of time or cost.
Transfer of crew from damaged ships -
Allow all but the last 3 crew members to be transferred/removed from a damaged ship. normally when you 'steal' a crew member from another ships bridge a lower deck moves to replace them and I think this could work and as a great mechanic that allows players to use the 'repair' characters that often have lesser power then others to be useful when in the lower decks, you allow a player to remove strong or needed characters while leaving a minimum crew to oversee the repairs. this would require the player to think about who they are pulling OR be able access a damaged ship to rearrange and remove the on-ship crew.
Territory -
Better ownership and over-site of controlled territories: FoW is fine but allow sight if any alliance ship or station is in an owned territory. Have alerts (like when you entered hostile faction space) for when neutral and enemy ships enters a 'monitored' owned territory. NEW SERVICE - Defense Force, give the ability to create NPC attack vehicles that attempt to intercept Enemy Alliances(maybe also neutral?) ships. The power of the ships could depend on the rank of the territory and/or the input of resources, giving weaker but large alliance a possibility of defending from small but overly strong alliances (while also giving those big guys something new to smash for fun)
<@&509690795536941056> <@&509691205798592532> Please please and again please. Allow admirals and commodores to send mass pm messages to their alliance members in game. Iâm tired and fed up of living my life on discord when some of my members arenât even on it, and important instructions get lost on the ingame ac.
Iâve asked for this loads of times.
And tools to follow participation in alliance milestones event....
The Stella was made for refits... It was literally in the story how it was a whole new ship... How about a new refit everytime you scrap a Stella? It's not a skin you choose but from 1 of like 30 chosen at random? One might inspire morale, one burning, one damage, one defense, etc... Only it's a random skin you get each time so it's up to you to work with it...
1- change Sporemada rewards to Discovery Refinery Tokens
2- change borgmada rewards to borg refits for all your ships (thematically, this is us stealing borg technology), or substantial amounts of inert nanoprobes, or straight up charged nanoprobes.
3- change territory armada reward to iso emulsion
4- Create a daily mission to destroy Doom Worm Hostiles. Daily mission should reward 50 Doom Directives. This will allow us to do 1 rare doom armada per day, and 1 doomsday recruit chest every 10 days. Another option is to change the uncommon doom armada's rewards to recruit tokens, and reward enough directives to achieve the same result in # of chests per cycle.
5- add an offering to all faction stores to trade Frequency Modulators for faction recruit tickets
6- mining yields ship xp at a rate of 1 xp per 10 resources mined or so.
7-please get all your events perminantly off daylight savings time, so it all syncs up
8- one or two more level 35 swarm systems, or an increased spawn rate / more spawn locations
9- replace relative time stamps in battle logs and reports with a time & date format. Does not need to match local time. Also include the 'who attacked who' symbol inside the actual battle report (not the battle log and not the list of reports).
10- disable all banners for attacking any and all target types. Defense banners are ok. Modify event banners to trigger either when you complete a milestone in a milestone event or trigger when your rank changes in a ranked event
11- add an untrustworthy diplomacy setting, a yellow symbol would be nice, but very distinctly not purple or red is good.
Dear STFC, @silent wave @cinder walrus I have what i believe is an ultimate Arc storyline that will add a ton of content in the form of an Arc to the already great alliance and territory capture features in STFC. Please consider a DS9 Arc. The TOS arc was ok but it didn't really add any long term value to the game. It teed up a bunch of new content for the future like ship refits but when it is over; it is over. We are done with it. An arc should add long term content for the game (borg, stella, franklin). I thought of this as a way to really add to alliance strengths and give more of a reason for alliances to grow and change members. This can also have the ability to help server mergers and alliance events leading up to a merge in the future. We need the DS9 as an alliance station! It can be used to address a lot of players gripes such as an alliance rss trading platform, quicker route to deep space, trade Lat for materials and rss. I hope you like my idea. I think it is a great way to build excitement and add an enormous amount of game content to the existing platform. This is a very early idea so please don't beat me up too bad if you don't like it. Just ideas to help you get more players in the game and to stay in the game without adding any new mechanics or currencies.
I think you found the original email explaining the idea for TCs, but then $copely went to work and created TCs. đ
Photon tokens in all servers đđŒ
Yeah make it broken so the payers can give the free to play stuff lol. I also agree with the ToS stuff. To me, it feels like a one time event. I already have the green and blue fireing things, and I'm only a level 26. idk how to feel but make it so we can all trade items. more useful for everyone.
When the uss constitution is damaged you can see through the whole sorceror
Verry ugly for such a cool skin
@peak quartz If you press the GO button wait a second when in your station then press the BACK (arrow top left) it should then cycle out that mission and any others you have until it no longer shows. its more a UI bug that the notification gets stuck like the battle notifications did on occasion.
Program in RoE. We have 2 players not in alliances that just kill miners all day. At least allow us to mark individuals as KOS
Remove BP limits for certain ships in the event store.
Some ships that are currently in the game are nearly impossible to get simply because the time needed to wait to get enough BPâs is extreme
Ships like the discovery which if you are a newer player like myself who didnât get the chance to play the discovery arc is impossible to get unless your willing to wait 2 and a half years for it to come in event stores. That is an extremely long time and Iâm sure most players even if they really like the show are not willing to wait that long just for 1 ship.
Ships that have been in past arcs and are only available via the event store should not have the amount of BPâs limited. A player should be given the choice to buy an entire set of BPâs for a ship like the discovery or to spend that event currency on new officers (for example)
@unreal gust Can you guys make it where an alliance can mark players on their profiles like you can for alliances. We have a guy stalking/harassing our alliance with no tag and it makes him harder to spot his base and ships coming to hit because we can't mark him as an enemy..
Like this, but on a players profile
Let us load officers into station command slots
Thx. It worked đđ
with currency lat for instance then you could buy also resources
The ability to mark a personal (in addition to Alliance) friend or enemy for ship and base identification would be spicy
I like this idea... every alliance has its DS9 or so...
I didn't understand one thing ... why do federation officials use federation credits beyond points, idem for romulans and klingons, while for upgraded instead of using credits of the upgraded I have to use independent credits ... should be that I use standard points and enhanced credits ... while for marauders we want independent credits to be used. even if there are the credits also there of the marauders ... summing up federation federation credits, romulan romulan credits, klingon klingon credits, enhanced cretiti enhanced, marauder credits ... independent cretids should serve another or have a group of independent recruits. I apologize for the translation.
SCOPELY you should really try and make it work when you have pike as captain and cadet scotty as officer.
Please cycle back in some of the more favorite events from the previous arcs going forward. Events like the Kirk/Kahn one were awesome and worked well. Plenty of other fun events with good rewards that you've developed over the years.
This would allow the event team to sprinkle in some "remember when..." type stuff, and help give a lot of variety week over week.
I would love to see a change in the Armadas so that you can choose a shorter or longer timer and maybe adjust the amount of directives used depending on each. Like instead of the 15 minute timer on the regular armada have a choice between 2 or 3 times suchs as 5,7,15 and have different amounts of directives based on your choice.
so it would increase directives used to lower the time?
An armada battle summary with damage done /taken by ship would be helpful. Battle logs are great for the detail....so we have the trees but canât see the forest....
I was not going to be that specific as a suggestion but most likely since I doubt Scopely would lower the directives
it does work as intended, the issue is they won't word it correctly, Pike's ability is for during combat
Instead of "consumable buffs" how about the ability to sell back all the useless 2* rss and useless bp's we get as drops when grinding that we'll never use. OMG you guys are so out of touch with the userbase and moving further away it's effing ridiculous.
How about a trade feature? Something players can use to help bolster and donate to other players - you know, an actual economy aspect instead of just all one-way.
How about selling back the bazillion frequency mods I WILL NEVER USE as I have NO NEED for more than one Franklin?!
So itâs great that youâre going to be adding a second research queue. Another great addition would be the ability to dedicate your builders to supporting research while you are not building something. Many other games like civilization have this feature where you can convert building power to research power.ïżŒ
You say that now, Syze, until you reach a 40+ level where most buildings even with research are over 15B+ in par and research is over 900M+ in dil. Double queues are less than useless đ
Instead of consumable buffs - how about a market to trade out useless stuff?
New content sounds great, but how about fixing the current issues instead of releasing more things
The bottom line - they are not listening to ANY of this. Note that ALL of it isn't for gameplay, it's geared toward using up more and buying more packs đ
Will consumable buffs allow me as a 44 to have any chance against a 50? No? Then you can shove the buffs up your chocolate whizz-way lol
So in the new Star Trek movies, ships can battle while in warp. I wonder why that feature isnât in the game.
totally different mechanic based on the Unity front end and Python back end the way it's coded now - not to mention a full takeover grinds the server to a halt. Can you imagine warp fights? You'd need a mechanism to see players in transit.
Personally I'd like a way to tag individuals not just alliances
Crew and Ship loadouts would be nice, too
How about swapping lower and bridge decks without having to dock first?
what? People on a ship cant switch seats unless docked? Pretty lame
How difficult is it to program a ship battle in warp in this game? @nocturne lantern
From what I have seen of their web API the has crashed and splooged on my screen - and what I know about Unity and how this client is coded? A LOT.
WAY difficult. Even though the meta-data on every ship position in the game and who owns it is readily available.
There is currently no mechanism "exposed" that would indicate where ships are to each other "in flight" to allow you to engage. Hell, they would have to actually add the ship "Vengeance" skin to the party to even allow that, right? LOL
But not impossible, right? Well, do you think Scopely and DIGIT are willing to take the game to the next level?
But that will be another whale event which I don't want to spend $10K to get.
Nope. No reason to take it to the next level. They are making $ hand over fist now. They don't need to.
They can't even do server merges or even let players when bored with one server move to another one.
Anyone should be able to move from any server to any other at any time - once per day, whatever - but still.
Are you supposing that all the production team wants is to get money by making this game.
they already make enough doing what they're doing - they don't need to actually add things that users are REALLY asking for đ
Don't be silly đ
I still believe they want this game to be an exploration in the vast ST universe.
But I agree, they want profit at the same time.
I see mentioned ALL the time - trade in unneeded materials, barter system between users and alliances, move to other servers (not this level 12 and below BS).
Every single change - from new skins etc., require vast amounts of spending, and even the returns you get from things like faction hunt are greatly reduced from before.
I agree with making money, no question, but when EVERYTHING is a gated process where even grinding is a vast net loss? Nah. They don't really have the users in mind here.
I just took their online survey btw.
There is NO way I can physically compete and grind, regardless of ship and crew, to finish faction hunt where I don't LOSE far more rss than I gain.
Even with the best anti-hostile crew on my kelvin hitting small ships, do I make more grinding than it costs to fix đ
Yeah, I agree the PVP still needs a lot of work. Meanwhile, you can play story mode.
Nope. Eventually to continue the story you MUST PvP. You cannot avoid being griefed.
Elaborate, please!
I realized it would take me a month or more if all I did was mine to get enough materials to fix my Kelvin just ONCE.
Go above level 14 - and you can be raided - all your docks cleared, and when you mine you can easily get smoked/hit by some asshat griefer.
In order to do the dailies to get the bubbles you need to keep from losing it all - including your docks getting trashed, you need to spend money on the rss to keep things running and grinding.
I think thereâs a warning before you enter level 15, indicating the gameplay will be a lot more intense.
Unless and until they put in a barter system between players or a way to cash in unneeded materials for other consumables, the expense to play continues well past the reasonable.
Iâm still level 14 btw.
Then you haven't experiences the joys of useless armadas, lagging territory battles, the paywall of insane amounts of mats to upgrade buildings.
You also have not experienced the joys of single-use useless ships. Like a sarcophagus that can easily be blown off a node by a whale with almost any G4 heavy ship
Only ship recently they made that was valuable was the disco for summoning - but then you're handicapped/nerfed because of the ridiculously low limit of refinable mycelium
Oh I can buy packs that have hundreds of K of cultivated mycelium - but God help me if I wanna refine my own to that limit. oh HECK no. Not allowed. Again - proof they are not designing ANY of this for players. Only packs.
I mean, all I want to say is that Scopely clearly still wants to add new elements to this game. Clearly, theyâre not done with this game yet. So, Iâd say give it a shot.
no...
they only add new elements so whales dont get bored
its not for anything other than that

Give us one miner that does par, trit, and dil that mines significantly faster so those nodes are actually usable. Mining enough steel to build at around level 30 is ridiculously stupid. Some people don't like raiding because they're compassionate, so if parsteel mined as fast as lat with dvor research upgrades, it'd be much more helpful to the smaller players.
And don't talk about the envoy/fortunate/horizon as RSS miners. I mean a new special miner specifically ONLY for those, similar to dvor, botany bay, and disco
Have it unlock at 28 without any faction tokens, similar to all previous ships
I saw someone trash on another because there already is a miner dedicated to each mat. I want to see you use a fortunate to mine 30M steel (minimum) for an upgrade
Or an envoy to mine 60M trit for 1 upgrade
It should also have high protected cargo to avoid opl. But no higher cargo space than horizon
Not my point 'dude'
if you dont do the events that's on you
My point I the nodes are useless and it would be beneficial for them to be a part of active gameplay
they're not useless they're part of the early gameplay
there's enough stuff to mine in this game we don't need to worry about mining more things as we progress
Then why are they in warp 40+ space??
Hmm
Some people get ~drained~ and could really*~use~* a miner like that
that's what tokens are for
Omg it's hard to get through to people
Some people ~run out of tokens~
Stop looking for things to argue about.
Move on
Bye.
stop asking for dumb things lol
who is it useful for?
Regarding officers assigned to a ship, Iâd like to be able to move them around âon that shipâ somewhere other than base dock. Example, I send a miner out to mine ore AND gas. Iâd like to be able to put Stonn and TâPring on that ship, in any slot, and have the ability to make each of them captain without having to go all the way back to base first. That makes no logical sense other than to be a time killer...
^^^
hey scopely please add a miner that will soon become useless to me because there's no reasonable way to mine billions of resources i'll need to progress
Before I blocked you I saw you post "who would it be useful for." I see MANY people mining rss for the rss and not just for missions. Just because it's not useful for you, doesn't mean it won't be useful anyone. You don't have to get the ship, hon. Live long in ignorance
those people are probably mining for the "mine 5 million steel mission"
but please lets make it so i have to mine parsteel, trit and dil on top of the isogen, gas, ore, crystal, latinum, data
You don't have to do anything đ My point is there is a choice. But again, you probably have a case of selective reading so it's difficult to understand points while you have such a condition.
no what you dont understand is scopely isn't going to add a ship that's going to reasonably be able to mine any amounts of those resources you need because of how much it scales up as you progress
why do i need a miner to mine parsteel
when there's events that run every day
that give me millions
This game was designed as a war game. At some point, you will need more resources than you can mine. Thatâs the way they designed it. All snarky replies aside, for Scopely to add an rss âsuper minerâ, they would be detracting from their primary design, IMO. They are moving towards base raiding armadas, so for them to make it easier to avoid that would seem like a contradiction. I havenât mined rss in many levels (and Iâm a lowly 24), so, to your point, they can almost do away with rss systems altogether, or make them quicker to mine. Once you get closer to faction space, there are rss systems that have 90% of their mines wide open., is my point here...
<@&509691205798592532> please save us from the argument about ideas and suggestions, thanks
Because parsteel is a needed resource? You don't NEED to mine g3 mats, but it helps. You can get all the unc., rare, etc. rss from doing missions too.......
Thank you
i have 500m parsteel and 1.5 billion in tokens what ship is scopely going to add that's going to make it worthwhile for me to mine it
I have 5.2B par and 1.8B in tokens... I don't need it, but I have compassion for those who do
the only people who need ridiculous amounts of parsteel are the people in the upper levels
I'm done replying to you
its ok you can waste your time typing out a wishlist for things that will never happen
like 99% of the suggestions on here
<@&509691205798592532>
It s not mining steel we need. It s generators that actually generate something đ
I see your point and it makes sense. There is an alliance on my server that doesn't like raiding and I can understand why. Also, it takes SO much time to get enough rss for 1 upgrade at higher levels if you're not saving up before hand so if there was a miner specifically for that purpose (or maybe a specific officer so increase 10/10's captain ability), it would be helpful as there would be another efficient way to acquire rss.
I don't disagree! Generators also should generate rss even after the warehouse is full imo
this is an actual valid suggestion lol
That screen shot is a good example of why it wont happen. you need 5 billion steel for that upgrade. I don't think scopely is going to add a ship that lets you mine enough steel for it to be worth your time to sacrificing mining for something else. You'd need a ship that mines at like 2 million an hour with a 50 million cargo hold.
Not mention a miner with a cargo hold that big would make the raiding issue even worse since it would be a lot easier to drain a base
Getting drained/running out of resources sucks but you bounce back pretty quickly if you just do some of the events etc.
Argument is over dude. move on. <@&509691205798592532>
What are the moderators going to do ban me because I disagree with you?
Mining steel at the rate of latinium, so let say 1 million hour : need 208 days for 5 billion steel. Mining non stop. I m more afraid than excited đ
We collect info from the channel about ideas and suggestions, often monitored and useful things relayed
If two people are just arguing can you take it to pm please or block one another and step away
Thank you
Draw a line and move on đ
Hypothetically, if the rate were increased with research (so increase the steel/trit/dil buffs), for higher levels, it would be more beneficial. So perhaps instead of a whole new miner, increase 10/10's ability in conjunction with research
1- change Sporemada rewards to Discovery Refinery Tokens
2- change borgmada rewards to borg refits for all your ships (thematically, this is us stealing borg technology), or substantial amounts of inert nanoprobes, or straight up charged nanoprobes.
3- change territory armada reward to iso emulsion
4- Create a daily mission to destroy Doom Worm Hostiles. Daily mission should reward 50 Doom Directives. This will allow us to do 1 rare doom armada per day, and 1 doomsday recruit chest every 10 days. Another option is to change the uncommon doom armada's rewards to recruit tokens, and reward enough directives to achieve the same result in # of chests per cycle.
5- add an offering to all faction stores to trade Frequency Modulators for faction recruit tickets
6- mining yields ship xp at a rate of 1 xp per 10 resources mined or so.
7-please get all your events perminantly off daylight savings time, so it all syncs up
8- one or two more level 35 swarm systems, or an increased spawn rate / more spawn locations
9- replace relative time stamps in battle logs and reports with a time & date format. Does not need to match local time. Also include the 'who attacked who' symbol inside the actual battle report (not the battle log and not the list of reports).
10- disable all banners for attacking any and all target types. Defense banners are ok. Modify event banners to trigger either when you complete a milestone in a milestone event or trigger when your rank changes in a ranked event
11- add an untrustworthy diplomacy setting, a yellow symbol would be nice, but very distinctly not purple or red is good.
Also, 31 Days for a generator that is completely useless is incredibly stupid. They should balance these out to be more reasonable
Adding refit skins and 4* miner bps to rare armada/epic armada boxes would be a great way to reinvigorate them for OPS 40+ players.
Hello, first of all I would like to thank you for your work and ideas. It's a lot of fun to play the game. However, I would still like to see some improvements.
- It would be nice if you could move the crew within a ship.
- Great would be even if systems with new/open missions had markings.
- The pitiful data mines would be at least slightly larger.
- It would also be nice if the daily goal and events are a little smaller in scope, so that even more time for e.b. armadas, mining, raider. There are many who can also play as working and not invest as much time.
I would like the ability to dump cargo, floats away until someone picks it up. If we don't want it. You know, just like on Star Trek.
I think your idea is legit, but instead of a new ship why not change the fortunate, envoy, and horizon to all be faster with parsteel, tritanium, and dilithium. I really donât want another miner at level 28 which has equal protected cargo as the horizon.
Perhaps like a research which actually makes those useful lol
I think first fix the three ships so theyâre just faster for all three vs âspecializingâ and then some research would make sense.
I mean those ships are designed for the low level players but if they at least made them upgradable to be useful at higher levels that'd be cool. The are good the way they are until you get to level 26 lol
Like have em be exponential proportionate to how much rss is required at each level
I do think research is actually a fantastic way to approach this concept, cause they can set a minimum ops level to it as to keep the difficulty the same at low levels, but then make the ships viable as longterm vessels over time
Yeah, like their max tiers are like 4 then 7 respectively, and if a research could pop those up or something, that'd work well
Or just a ship buff similar to the bb buffs
well, a research could add a multiplier into their abilities, I would think, like how the dvor research works
and the BB research
but have a minimum ops level of 30+
For some reason I thought the stella required research to tier but I guess you don't. I think your idea is good
Those mines are just completely useless so I think this would help them be used and also would make bases more stacked to raid but also make it easier to come back from being drained
I think this would be beneficial for all players regardless of level tbh.
May I suggest as a future update that maybe you could add borg tasks as a daily missions possibly something similar as we do for swarm dailies. Live long and prosper EmissaryDS9
I would love to see a server-wide PvP event. One person is âit.â When their ship is destroyed, the person who destroyed them is âit.â The new âitâ person has one minute to warp. Once arriving in whatever system they warped to, they are stuck there until their ship is destroyed. A timer would start running once a player became âit.â Their rewards would depend on how long they stay alive. Think of it as hide and seek with one person hiding and the whole server seeking to destroy them.
yeah that would work... highest level person warps to a 190+ warp area..
Well there'd obviously be reasonable guidelines but with them I think it'd work
Yeah that and scopley don't mix do they
If there was 1 person who is "it" per level bracket, that'd work
Mining should give ship xp. Old uncared for bps should be able to be converted into ship xp
This may be controversial, but battles should give officer xp similar to how ship xp is obtained
Love the 2nd Queues but they should be something that you research not pay for....
If you pay for them it just goes to show that you can get anything you want as long as you have the money!
Please add some sort of conversion tool to the game , with which you can convert rss that you don't need or blueprints for old ships into latinum for ex.(have blueprints to build envoy or Kehra 10 times)
use the envoy/talla/turas/phindra bps along with g2 parts and mats.
Scrap the ships once at max tier & level.
they give g3 materials đ
they can also be tiered/leveled to complete domination relatively easy in emergencies
@nocturne lantern
same with talla ....
We call that 1, "Hide and Seek AND Destroy"
You pay $50 for a jellyfish which maxes out at about 65k power and becomes useless after lvl 20. You should be able to upgrade it further. Please increase their tiers during a future update. Also you should be able to assign a crew of officers to the actual station. You should have the ability to stop construction or research after started especially when started by accident. Thanks
officers, research and buildings in the station will boost the little jelly fish further. mines 125k at ops 35 đ€
Thanks
125k at level35? I'm level27 & 125k wouldn't be able to complete Klingon champion dailies. It should be allowed to upgrade to 1.5M along with all the small stuff all the way to Realta
Idea / the D'kora class. Ferengi ship. Lvl 29 ship. Ship ability = +30% damage to klingon/romulan/federation traders. +2% damage per level up. Max % damage is +120% at lvl 45. Unlocked free 2 play by getting blueprints from the 7 day chest. To build it take 60 blue prints. You get 15 per 7 day chest. Starting strength with no research is 122k max strength at T9 is 1.4 million <---- excluding officers and research
How bout bringing back Cosmic Cleanup? You promised that the Sarcophagus would eventually be available to free2play. Did you mean when we were playing the sequel to this game, âSTFC2: Keenserâs Revengeâ? đ
@nocturne lantern , looks like you have a bit more research. I'm 124k at ops 35, but haven't upgraded my hangar yet. What people don't get it that the non faction ships simply don't have the range to get deep enough to be viable (you can trick out an explorer to get a range boost but it becomes worthless in combat).
I found this somewhere so I can dream of the future đ
that's an interesting idea. will pitch it.
Players having the ability to mark other players as friendly/ally/enemy could also benefit in some way.. Chats still disappear and it's at times hard to locate players when you don't have their base location.
- False Transponder Codes -- Toggle on/off to hide Faction Rep status and allow players to auto-farm in any Faction system.
- Subspace Telescope -- Build and upgrade to view Deep Space systems for a short time.
-Option to trade in old event tokens like for example 2 old tokens is 1 new token (when I start playing I did not know how to go to different stores for different trades in exchange for those tokens ... I did not know we had tokens.. đ
)
-And rare alliance gift token?
A simple question with no reply when we ask @unreal gust are photon tokens for all servers on the table? To be fair to all its photon tokens for all servers or no photon tokens for all servers..
We all know they exist and work so why not start it up in all servers?
Seems like they're for younger servers to catch up and be ready for potential mergers/competition
Start a new material to mine for mining ships upgrades
My server just open up the 40+ ops so not that old no?
Fairness hasnât anything to do with it. Iâm as curious to play around as anyone, but fairness only applies if people you directly compete against have them
We just want photon tokens đ
Shrink the Bookmark button so it doesn't include the name of the system. Very annoying when I zoom in/out, brush the system name, and I'm in Bookmarks.
-Ops 40 player raiding ops 28 player is not fair!
-generators collecting dust and donât have use in stfc now! (Make generators like nodes where you can collect when online and where you go oc when you donât collect fast inuf )
Burst Refinery Tokens -- 2 minutes to refine as much as you can of any material
Yeah my little jelly is a bit more than 65k
100% useless at that level outside of funsies and g2 pvp events, but I got mine in the event store this time round, too đ
You can click on the generators and collect the rss it has made so far. As far as the ops 40 vs ops 28 station, shield or share. This is a war type/PvP type or whatever you want to call it. In war you can't stop the enemy and tell them how unfair it is that they have more soldiers. I know ops 31 players on my server that have stronger ships than some ops 40 people I've seen. Next thing you know people are going to ask for a button to push when someone says a mean word to them and they need to really call their mommy.
I wonder what Scopely will do about the player 2 player trade system, they always say that it is a good idea but they never do something to insert it into the game, it is not even mentioned in the roadmap update
No need to overreact in your reply comment ..
Its a pve /pvp game and some like pve more then pvp and yes I shield 24/7 but if a alliance member is not and a 40 plus starts a raid itâs almost impossible to stop this even with a whole alliance and in my opinion is this wrong and not ok..
đđŒ
I do apologize I let my frustrations with someone else blowing up my inbox in game calling me every name in the book because I raided him and I'm only 3 ops level higher than them. There is nothing wrong with what you were saying and I shouldn't have reacted in such a manner. For that I am truly sorry. So that's try my response again: I think that such a higher level player being able to hit a lower level like that does leave room for bullying and I think that if I am a level 28 with a Saladin that a level 40 shouldn't be able to use a valdore to attack me. I think they should have to use a ship similar to mine. If I'm using an epic ship then they can attack me with an epic ..etc
This message response I like better đđ
a 7 mil ship with max out officers just raiding and đ at a group of 20 players from one alliance is not ok and takes away the fun! And I donât know how to make it better but to attack people on nodes is lv based so why not raiding same? And game crashing all the time if to much action going on when defending is also not so cool đ
How can small players learn and grow if big players (whales spending thousands of dollars )take it all? If you shield your safe , yes but it makes overpower raiding not ok...đ§
Adding a small notes section to the missions preview you have in your que would be helpful for me.
If you already have a ship, you donât pull bps from rare and epic armada credits. I already have an enterprise and jelly, so I should only pull d4 and augur prints
Details List View option for Inventory and materials we got rather additionally to box view system.
When fighting little hostiles (for example : battles that are two rounds or four, ) reduce the 5 second battle to 1 second . It will reduce my screen time and adds efficiency . Thanks
Raiding and taking nodes is both covered by the same PvP level banding. The only exception to that is any hit in territories. Which is exactly as it should be. Otherwise it would be easy to eternally hold territories with shill accounts
And yeah, sorry, but shield or share. If you are tasty and unshielded SOMEONE will raid you, period. If you want to defend against someone you cannot take on power wise, play smarter. By torpedoing realtas for example.
Pvp banding should be the same for all levels. Level 50 can hit down to level 33, but a 33 can't hit lower then a 23. If its 10 down it should only be 10 up. And it should be the same at all levels. A level 12 can't attack a level 15 as its too strong (according to the game) and thats only a 3 level difference
A shield health restoration officer for hull breach and burning crews. Same as spock
I would like the ability to form an attack squadron with my ships similar to how armadas work soi can at least do some decent damage to big ships
bring back the Burn
I heard some of the repair costs of the 4 star ships. Why would anyone play with them. Could only imagine the repair time. Scopley needs to to cut this down by a lot. Players already paid and grinded to get them. They need to makes strict repair speed up. Not all speed ups as one. Game needs to move to another angle. For instance a 165k valk is 2 hour repair time. Thatâs insane. This is what will turn away players. Give something back to the players. Bad enough you have insane packages prices. But repair should be cheap. Will promote more fights and people wonât be strictly farmers. Just my thoughts remove all the double edge swords and this game could be on another level
I would like a way to form 'crew lists' to make it easier to swap out crews while in drydock without having to shuffle individual officers.
Feedback on the roadmap. Generally Iâm looking forward to all those updates. One big concern is the FaceOff events. Two things there. One is starting times need to be staggered throughout the day to accommodate real life schedules and even time zones. Second is the competition brackets really need to be a single ops level to keep the competition as even as possible. If me at 34 is put in competition with 36 or 38s I have virtually zero chance of placing and that will lead to not even trying.
ADD ATTACK NOW FOR ARMADAS
Soloing a 1* terrimada and I have to wait 15 minutes because I'm already there
I would recommend to cut this to a fifth of its conversion costs or add 5 times more lat to boxes. This conversion rate is worse any tourist scam I have seen.
Also costs should be not exponentially increasing. This isnât transparent and just makes it impossible to plan your economy. For example every shard you buy for lat costs more in faction store. Yes, excel exists, but itâs trap scamming of players. Costs are not transparent here again. Also conversation rate for lat to common often feels random.
Request for new player "stat" territory defence score to help work out who does and doesn't take part
Would be nice to see Scopely add a "message all" button in Alliance.
isn't that AC?
Right now, I am sending out individual messages to alliance members. Not sure where the "button" needs to be but would like it somewhere. AC is good for only those who happen to go there.l
and the message if put in AC would get buried in a matter of minutes.
PM's don't go away....only if they are deleted by members.
My messages are of the urgent nature so I don't care if they did go away in a day lol
@nocturne lantern what Iâve been saying. The curve is way too steep
And not transparent
Pms do go away. You can't delete pms. The game just clears them randomly. I've had pms vanish when my game has crashed ive had them vanish between log ins
Good to know....just haven't seen my messages to alliance members disappear.
Suggestion: Can we get better scrap results on common 3* ships? There is currently absolutely no reason to build an additional Kumari, Vahklas, or Kehra and scrap at max. You get nothing "better" from scrapping them.
and their BPs just keep dropping constantly. I could built a fleet of these
At least the Envoys can be scrapped into 3* from 2* that you use to built it
@nocturne lantern they made a 100million profit last year. They gonna try to exceed it. But this is the problem. So little for the $50 and $100. As a game content creator. You get money from all the players. Focusing just on whales is pointless. Let them max the ship out and drop serious coins. Pick one or the other. Hard to get ships and easy to tier them up. Or easy to get ships. And costly to tier them up. Not both. Repair is another animal. They arenât giving any lead way with anything.
the common ships don't get scopley money so their is no incentive to make them rewarding to scrap
Agreed. That is greed. Iâm level 24. I already starting to see the curve. And repair time.
Iâm aware of this. Iâm pretty sure every of their devs is heavily frustrated. Whenever they add something good the product manager force them to add a stupid price tag. Same with those new build queues, the idea is good, but f2p now has half the screen full with stuff they canât use.
wait till the research one shows up and makes it a complete mess
Yeah. All I see is $50 and $100 packages. The rest I already did. Or ainât worth it. Lol.
Resources ainât an issue for me. I can get that whenever I want. But the balance of the rest of the game. Too much time to do stuff for crumbs they give. Some of these new ships. Cost a much as cars to have them maxed out lol
Would be nice to see Scopely come out with "pure" Star Trek games like Voyager and Original Star Trek, etc....we would all be playing multiple games and the money would roll in.
Another good idea.
Definitely would like different drops in darkspace. At warp 120+ who needs another kumari?
IDEA FOR TNG:
Enterprise E could be like the augur, when it hits the enemy with quantum torpedoes while it has morale (or even not), it increases damage by x amount.
Enterprise is a explorer. So it wouldnât hit like a battleship.
agree, federation is already way too strong due to romulan unpopularity
people just don't get the idea of zoning when handling slower ships
What the hell scopely? Fix your sh*t before adding more bugs. Went to hit a ship, told me I was 2 seconds away. I hit attack, and it said 30 seconds away, and it displayed my ship on the other side of the system. FIX YOUR PROBLEMS
btw, buff nero to start at 50% burning chance and max out at 80%
i know, the augur fires more often then every other ship in the 3* class. but it takes too long for people to get there, so they decide to take an easier route!
+++ you already implemented a "federation" discovery officer with nearly 100% burning uptime already, so you can stop caring and give the romulans their faction specific mechanic
and fix pike
Add a battle log, that involved pvp against another player, that is viewable by alliance leadership.
Name change tokens. Cost alliance credits. Helps reduce issue with players changing name constantly to break roe and disrupt alliances against server roe or to just be a harassing nuisance on chat
Instead making us click a spot or a target and then making us click a second go button, let us double click a spot or target to initialize action, really can you try some tendonitis mitigation. If we need to we can slow click once to view or scan.
Yes please!
We have people on our server who change name, probably more often than their underwear, this would be amazing đ
The station production facilities, warehouses and vaults are a waste of time. They neither produce nor secure enough to be of any use with the resource demands required at their level. They should be able to produce and securely store enough resources to build the most expensive unit to upgrade at that level. Otherwise what's the point!
if your base gets raided, they will always produce enough to at least repair a 3* ship if your docks and researches are on the right level fĂŒr your ops level. if you reach 26 and start leveling your mayflower instantly to tier 8, the repaircost and time will not be very nice to you, but if you just increase its tier to 2, it will be much easier to stomach.
mayflower = just an easy example, yes this might be not true for epic ships, but how many docks do you have and how many epics do you have
The vaults/etc are not terrible at low 20s, but I can't remember the last time I had few enough resources to be able to collect anything from the generators. And if I was truly emptied, the vaults would not be protecting much of anything - 150k dilithium doesn't cover anything for research, 1m trit will repair, a couple ships, and 6m steel is next to useless.
The true vaults are the resource tokens đ
yeah, mine is at 34 at the moment
In comparison to the tokens I've gathered since they started doing the battlepass (~4b steel, 2b trit, 1b dil), the vaults are useless
And, when you can just bubble up - the only reason they get upgraded is if the game forces me to, or I want to spend just a little more g3 for an event
Generators are considered useless, because it's ridiculously easy at higher levels to outstrip the warehouse max capacity
even at low levels now
And while I see where you're coming from, the idea of holding a ship back just in case you get raided, so you can afford to repair it, is a little on the crazy end of things đ
miners arn't home usually, and most of the time they are even cheaper to repair and switch to another ship
I'm not sure I get your meaning?
holding a ship back
Steel/Trit/Dil is only mined for missions, surely?
There's a good one for 1m steel đ
no, I mean, holding a ship low tier
so you are saying its too easy to level the ships up compared to the time it takes to up the ops?
are you really sure?
eh?
do not focus on ships alone, give your station love as well
This comment
i'm done with this argument
And no, the station just gets upgraded to unlock researches, or ops ups...
It's not an argument đ€Ł
station defence is what shields are for
Turrets are for beasting domination, or occasional leaderboards, not for shooting incoming ships đ
Unless the person raiding you is of similar level - which, after 21-22, is never the case
And if they can shoot your base, you already failed, or you're baiting them for funsies đ
suggestion: remove the daily 4h shield reward
teach em slowly what a pvp game is like
I'm sure you're one of those 'up hill, both ways, in the snow, over broken glass' kinda guys at this point đ
please stop bothering me
Exclude survey ships from player ships destroyed stats...
Anyone justifying those warehouses and vaults is definitely on a payroll... How can you justify by saying that they produce/store enough to repair one ship?? So you sit around twiddling your thumbs in case all your ships were in base and have been blown up to repair them, waiting for the rss to stack up in the generators??
"Oh, no worries, it only took me over a day to repair my Augur, Sali, Cent, and Vidar after I was raided, using my generator rss." My fault, all my ships were maxed out or at high levels - should've kept them at T1...
WHY?
At T1, those ships are weakazzz
But you should just have some rss tokens
Dude, I'm sitting on billions in tokens, but that's beside the point... I shouldn't have to use my tokens to repair all my ships after I've been raided, if they are all high level ships...
The point is : generator don't generate anything but cost billions to upgrade. So generator cost more than they give back. And for generators that s kinda ironic....
In short : generators should be renamed "useless resources eaters"
TRUE
generators are useless as f***
Oh no, I'm short on parsteel for my next build
Luckily all these high level generators are full
Well that made no difference....
only need another 1,435 cycles
No no, we've got it all wrong, the guy who's been playing less than a couple months says that they're fine - we must be missing something, rather than him not seeing the whole picture đ
The generators should be useful instead of useless
it is useful in the first 7 levels or so
That whole lower section of the station would be good to have useful đ
Even if we could continually collect from them, rather than having them at a strangely low cap
My parsteel warehouse caps out at 62m... I could pay for a generator with that, but nothing else
No, I take that back, it wont even pay for another generator đ
for me that is the same.
The only thing it could do is upgrading my new lvl 9 trit generator
36 Trit gen wants 180m steel đ
I am lvl 28 so no such problems.
raiding is a good option
That's the thing, events are actually keeping me ahead of the game on rss without raiding
unless I go on a mad dash of speedup building, I recoup my uses in a few days
I am not raiding eather. Events do the job for me too
That whole lower section just acts as a gate to certain ops upgrades
If that's what it's there for, ohwell đ
and other useful upgrades
But that's all it's 'useful' for đ
yeah, should have said 'buildings' rather than ops
because it isn't useful for dominations eather
usually it's the shipyard it gates if anything
They give at least 500, because I can complete my power creep with them đ
a lvl 24 generator does not complete power creep
Cause of over inflated kill stats... anyone can go round picking off miners to boost stats.... killing warships is where the real money is
Then people can still kill a lot of realtas etc
and discoveries
Less of them just floating around
or another stat "warships destroyed"
Either way...
Can we allow "Helps" for Ship Tier Ups?
6 days to Tier up a BBay to T8 seems like a bit much.
@turbid heath to explain it to you, generators and vault are not ment to produce ressources. you playing and killing hostiles is. beeing activ and not afk mine 24/7.
the generator and vault are ment as game quitting prevention in case a player gets totally robbed.
and to be honest, that is quite a nice thing to have in a pvp game.
and such things are easy to understand, even for players that just started the game when compared to wannabe pro's that think everything has to fly magically into their mouth as convenient as possible.
I wish the store would go to points system instead of offers. Scopely is losing money every month.
vaults don't generate anything. It's not like you get interest on the protected cargo...
the entire vault/warehouse system is completely broken though.
Who ever heard of "well the max my potato barn can hold is 800,000 potatoes, but I ended up with 5M potatoes this year so that's how many I've got stored".
Only game I play where I have to hold 100x my max capacity to do upgrades.
I have a sugestion, please modify recicler in orden to recicle the old ships no matter what Low level are, thanks
How about a Pakled ship. It's grows and changes appearance as you tier up.
Tier 1...
Tier 9...
PLEASE IMPROVE THE REFINERY. Let us choose what mats we want (common, uncommon or rare). Keep the chest price the same, but give for example 200 common per chest, 80 uncommon, or 10 rare.
How about Dreadnought Class (Section 31 ship "Vengeance") from Star Trek Into Darkness?
Ability: "when fighting agianst faction hostile, the Vengeance increases its weapon damage by 8000%"
Just do when fighting 4* ships
here's a good suggestion maybe with all the money you get from players that pay into your game maybe test before releasing it live? isnt there any quality control?
Delete the game and start over with new programmers. The only way to fix this abomination
Return our money and shut this enabarassment of a game company down. Why CBS would sully its reputation working with this amateur setup, is a question that will puzzle future generations.
Give me 20% of what I invested.. let me leave
Allies should not be able to hit each other while marked as allies.
Give everyone of all levels a server transfer token so we can play with friends
Hereâs an idea - donât go live with new code that hasnât been tested at all. What a ridiculous mess.
If you really wanted to play an April fool's joke you should have just said that you fixed all the bugs and the game is working fine.
Most people don't have much choice about that one lol
I think they mean for $copely, not the players
Their problem is lack of defensive programming and testing
IF you have shitty managers that doesnt understand coding, this is the result imho
Tip: test first before releasing your s.h.i.t.
I play this game for almost 2 years, and there is no event or upgrade, i repeat: NO event or upgrade released WITHOUT problems
Scopely, since you screwed up the Tribble event, perhaps you can make a Cyrano Jones character and give it to EVERYONE unlocked as compensation.
Since people can't log in to defend their territories, all of today's takeovers should be automatic wins for the home team. Right?
I think just let everyone complete and get first place in the tribble events would work for me.
why is the tribble event pay to win?
Because $copley care$ about you, cu$tomer
pay to win for a stupid skin -.-
Idea:
A ferengi trade store intern for the allys for g3 and g4
I have an idea. How about actually testing crap for a change before you put it in the game and you crash everything? Maybe Scopley shouldn't be relying on us to pay them for the privilege of being beta testers.
this would take reason and logic
Mini game idea that could be added. Latinum gambling. Much like the grain but with Latinum. Costs Latium. You can gain but you can also lose. Have Par, Trit, Dil as counter weights with Latinum breaking even as like 20% and a chance to gain Latinum each time at say 5% ans 1% to drastically gain. Dabo!
Raw lat, i might go for that
at least i could have something to use it on
Please could the daily goals once completed auto-accept so that the green tick doesnt need to be tapped?
Problem for some players when there is severe lag like today [april fools] and they have to stay up in order to confirm completed dailies.
TIA đ»
Doesnât work for Rep dailies that you may earn by accident but not want to cash-in
oh bum yeh. d'ohh. i forgot about that; am triple locked so doing everything atm. maybe it could be implemented for just non-faction dailies? hmmm
Please could we have another choose your event? TIA