I have a suggestion and request for the developers. As a long time Admiral on server 26 I have realized the most difficult part of the game for me is recruiting new low level players because it's difficult searching around the galaxy for them and I don't have time to be on galaxy chat all day looking for, and asking for new recruits to join my alliance. Is there a way a message board or tracking system can be worked out so Admirals and Commodores on alliances can have a place to easily see who is looking to be recruited? Even eliminating old alliances that are no longer active and having a handful of systems where new players are placed would be very helpful. Thank you for your time.
#š-suggestions
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Ive been thinking about mining and people hogging mines beyond their dailies need.
Im wondering if there would be a way to add in some wear and tare to miners, so if they exceed mining above a set threshold, the miners take damage from mining and as such weaken the longer they go over the threshold?
I guess the mining caps would have to be controlled by research? Bigger research, allows more mining.
Please fix attack Levels. It is a pain in the ass for low Level people. E.g. lvl 23 can not attack blow lvl 20. But a lvl 30+ can attack lvl 23. Thats just bullshot
Shit*
Couple things. Not sure why a L39 can spank a L26 station. One hit, all gone. Not happy. This isnāt driving me to improve - itās driving me to download candy crush.
Also can you please change the drop rate for uncommon. Itās going to take me years to do anything. More likely leave the game than battle to get 7 x 3* crystal every day. Iām mining more than I can refine
@scoperly
YOU CAN NOT BE SERIOUS! IN FSCT THIS IS A JOKE I THOUGHT SPRIL FOOLS WAS IN APRIL
1.8 m dilth for 1.3 steel and 1m dilth for a few fraction rep and ore
@pine egret please dont use caps excessively
I'm anoyed and they dont listen
How about how greedy they are! Check out the the for sell tab. At the end a ātreasure troveā of Latinum! 2000 bars and 200k plassteel. $99!!!!
In almost all the 19.99 items you can get 2000 barās Latinum and a lot of other goods. Only a fool would buy this. But then a lot of there sells are not all that great for the price.
How about a more common sense approach to the pricing of item for sell and putting a Latinum base store in the game? Or better open the market to serve the alliance at level 15. And open it to all at level 25.
I HAVE A 7.5 MILLION MISSION
Pay up
@lyric plover he has to pay 7.6 million in taxes though
Replace current support message:
āThanks for reaching out, Commander. Rest assured we care about your gaming experience and the feedback you have about the game. I'll make sure to send this ticket to our team so they can take this into consideration in making future improvements regarding the events. While I'm unable to offer guarantees or any immediate changes, rest assured the team will be made aware of this.
In the meantime, let us know if you have any other concerns. Best regards,ā
With:
āWe hear what you say, we are not gonna change itā
Hereās an idea stop nerfing the refinery in an attempt to get us to spend more money, you were supposed to have fixed the refine rates months ago š”
Also get a move on with allowing us to scrap ship blue prints, no one is going to build 60 kehra only to scrap them again š”
Bring back the $29 monthly packš”
Scrapping a ship you just built nets you nothing, so scrapyard does essentially nothing for the extra ship blueprints.
The current events have 4 stages to complete. Each stage is harder then the last. I think if every event had letās say 10 stages, then this would keep players more entertained. These events are already just as hard no matter the player level so for example stage 10 might never be reached by any player...but means we are using more res to try and reach it...might spend more money also(if keeping your players entertained doās not interest you)...
Hire people that know what they are doing!
@empty osprey you have to tier the ship up AND level it up in order to get the maximum amount back from scrapping a newly built ship. it consumes resources and time, but if you've got the extra resources and speedups it's worth it to get the uncommons.
@muted mortar Exactly, but it needs a lot of g2 rss and ship xp (Thinking you get like 1/10 back for what you put in...?)
@empty osprey got tons of g2 lying about and you don't have to use ship xp, just send it out to fight for a little while. some of the ships recycle for UC g3 which is worth the investment for what would essentially be an extra refine a day.
it does require a little bit of work, but if you've got tons of extra lying around it's worth it.
@muted mortar g2 ships are a bit too weak to just park and forget.
So scrapyard is not an answer to extra bps. Since so much extra is needed for getting useful rss out of it.
@empty osprey i didn't say anything about park and forget, and that never works anyway. like i said, a little bit of work is necessary but it is worthwhile if you've got the time.
Would it not be nice to be able to take extra resources and turn them into tokens to save up for the big R&D research
How about all factions have combat dailies that are always available. I mean I'm attaching fed ships all day even though the Fed lives me. You'd think I'd have the option to select a little goodies from the roms for that... That and I'd be able to go double faction quicker...
Hereās an idea....stop letting ddly an ounce random purges and bully the game. Makes it not worth playing.
It would be nice if we could repair our ships at alliance members bases as well as our own.
It would be nice to add to your shields time instead of losing 2/4 hrs because you have to work or whatever. It is your shield time, you should be able to use it when you want not lose it.
How about not blocking the $20 packs? I'm not buying the $50 or $100 pack....guess im done spending money on this game.
Can we please, pretty, pretty please stop recieving kehra blueprints for killing and farming lvl37+ npc.
We do not want them, we do not need them, we do not have any use for them.
How about the ability to swap captain for other bridge crew while out of station (e.g. mining ore with Stonn, mine swaps to Gas so swap to T'Pring who you have on bridge)
Two suggestions that are somewhat a quality of life improvement:
-
Change longer timers to reset daily (e.g. at 6am UTC) like daily quests instead of putting them on a 22hrs or 24hrs cooldown. The clear intent behind those timers is that the ability / chest / purchase can be done once per day or every 24hrs. Putting the option on cooldown leads to unnecessary frustration when the activation time shifts to unwanted hours.
-
This probably requires more backend work and might have limited use on some servers. However most server apparently have rules in place that allow mines to be attacked if they are depleted and not refreshed after a x-minute warning was given. Probably there are servers out where these kind of "rules of engangement" work better than on others. The main issue with those x-minute warning is that it is very difficult to document everything via screenshots. Also the PM'ing and waiting for X minutes is cumbersome. Therefore I'm suggesting, that the game tracks and displays for how long the mine is depleted. This information should also be clearly viewable on the combat-log screen. Instead of PM'ing and waiting it would just be an easy look to see if the miner is abandoned for longer than X-minutes and just hit it.
Change the pvp range to 5 levels each way
How about the ability to extend your full ships shields around a mine for a maximum of 3hrs or until mine is depleted for those about to offline for a short time
Every 7 or 14 days, every ship that's not moved in that time should be recalled to that player's base to stop overcrowding of systems with dead player's.
Bases not in use anymore should be removed after 4 weeks with no login or movement. Do not delete the bases just remove them from the planets orbit and let them join at some later time if they become active again, or maybe have an immense system that active player's can't relocate to that inactive players gets shipped off to when inactive. We have tons of inactive players messing up our systems.
How about the ability to retreat for the lower lvl players up-to lvl 20. by that time they should be strong enough win against similar or higher strength players
Yes....that is a level 7 on a 0 node 3st gas in pryia....happens more and more on server 34; anyone else?
Based on the many posts about bullies and system clearers across all servers, I would suggest that the two enhancements be added to the game:
(1) Warp Signature Tracing
This function would be active via the battle report (excluding zero mine attacks) which would allow a defeated player to find the attackerās base and current location of the attacking ship. This function would be active for the first 24 hours following the attack.
(2) Targeting Timer
This timer permits players to attack a miner that is the same or lower level (where permitted) than the attacking playerās current level. The timer would not apply to miners on a zero mine. Time would be added after the player has completed a daily mining goal. The lower goal would create 6 hours while the upper limit an additional 15 hours. This timer would be reset to zero one hour after the typical ānoonā event reset.
These enhancements would force system clearers and bullies to put their miners out to complete their daily goals while at the same time allowing a targeted player to formulate a counterattack after losing a battle (excluding zero mines).
@quiet pelican it would ruin the game. Rmemember its a pvp game not idle mining simulator.
I would like to purchase 1h pace shield in alliance store. Now only 4h+ is avaliable. This would make game much more flexible
I want the āsnuggle-systemsā gone. Morska, Rator and PJem. It is ridiculous that these three systems allow only 5 stationes per planet. Same people hiding out there for ages, impossible to empty.
@nocturne lantern I disagree, the game is all about mining and contesting the mines. The problem is not players contesting it is with the clearers and the bullies. They get away with this because you canāt find them. Forcing them to mine will increase competition and ultimately more PvP.
As it stands now, these clearers and bullies are causing players to quit, so they are already killing the game.
When you reach level 25-30 and building 3* ships the packs consist a lot of 2* material maybe an option to change that type in 3* material
Scopely looks to the level of the buyer and you get no cheap packs anymore
So when you look to my level you can see that I have no use for this 2* material
It would be very nice if a ship when tiering, is not taking up a dock. Instead, why not tier a ship in the same place where a ship is built...the shipyard.
The possible implementation of a voice chat room. Players would be able to communicate in real time on their phones during events and save time when seconds count.
I have suggested this before, but it is a new year, so I will go for broke.
We all have extra ship bps and will more than likely never build a second one if we already have them, so in regards to ships bps...
- Allow us to use them to upgrade the existing ships, so another full set of bps could be traded for an upgrade to a MkII of the ship, whether that be an additional tier, or just an overall stats/strength boost?
- Trade the bps for a new skin, maybe only available to a MkII and above.
- Use the bps for items like warp range boost, etc. since not all of us are wallet warriors and therefore we are still a very long time from Epic ships (or rare for that matter).
In relation to packs...
- In the past I purchased the high end packs, I now only have these as an option. My financial status has changed, but I would like to still buy something from time to time, the monthly packs in particular should have all three levels on offer and the others are removed if one is purchased. It is sheer greed and arrogance to think that if a player buys the high end pack that they will always buy at that level.
- Break the shop into tabs with each tab a specific price point, offer everything to everyone. Scopely should not dictate to me my spending habits and it is because of this I am spending less and less.
- Monthly packs with the daily cash in should NOT include any G2 anything once you are at a level that no longer requires G2. All packs should be the same (if not already). The same now with G4 for those up at that level, their monthly packs should have G4 in them.
Refinery...
- This briefly last month looked promising, but is now worse than ever, rare is 99.99% non-existent, and uncommon quantities are a joke, 12k refine should not get 12 uncommon (or less), especially at a level 34 refinery!! I take a ss of whenever I get a rare of anything, the last rare ore I refined was 1 on Christmas day along with 6 uncommon ore from a 12k refine - pathetic.
Would love to have a last played option for factions to see who no longer plays the game.
Why canāt I scan an ally? I want to warn alliance member of being opc. I also want to determine if an ally base has been raided (defenses destroyed, etc).
I would really to have the ability to save crew manifests in the game, i.e. configure a set of crew and save it to be loaded later. It should make life much easier configuring and re-configuring ships given we get limited slots.
@quiet pelican you contradict yourself. Wanna force people to mine to increase pvp? Not logical to me. I mine for dailyes and raid for upgrading ships. Hiting a miner with 40k crystal means i dont have to mine cristal for couple of days. Its not bullying its just me hiting lazy miners.
@spark portal good idea. Or tier up ships in hangar.
No more disappearing scouts please. Its just an annoying mechanic that makes me want to throw the device against the wall when they disappear seconds after my ship enters the system.
<@&509690795536941056> Suggestions after playing the game post update. The event should incorporate more basic rss give away. As above lvl 38 and 39 the requirements are in billions. The basic resources are negligible on our server. Please look into it.
@plain leaf There actually is a mechanic currently in game that removes bases that have been inactive for a certain period of time, they are relocated to level 1 systems. if you look around you can find where these bases have been relocated to. This is definately present and working.
Yep but they need to be inactive for more than 3months I think
IT seems to be only about a month, watched a couple disappear during a day changeover that i know were active just over a month earlier. found them in a level 1 system the next day.
Here's an idea, when you are tiering up your ship, how about allowing it to be put into space dock, instead of taking up a ship spot on your active roster.....
time your building and research to collect the speedups daily. when you get to a ship to be tiered up you have the speedups to make that a non issue. One soluion w/out waiting on the 'idea->sales pitch to management->decision to make it so->dev time->QA time->bust another aspect of the game to fix this one blemish as it rolls into production' process.
I understand what you are saying.....I have a shop that is over 2 days for tier up.....makes it difficult to collect and stay competitive if that's your strongest ship
I have paid 0 cents currently lvl28 been playing since a few days shy of a year ago. I have mf, horizon, dvor, bb, franklin, kumari, and d3 to potentially tier up in the near future and recent past. Yet I have 383 1hr speedups in the bank. that's 15d of speedups. just from doing dailies well timed.
Another over that would be nice to see is being able to turn on automatic shielding.... for those of us that work and can't get to our respective devices..... if you have shields available, it will automatically use one..... make it be able to switch on or off
@lethal edge aye but I think that's too long
How about being able to scan npcs and to see the potential for high end drops like bps?
There should be a galaxy market so players can trade with other players. Players could trade with each other items they donāt need for items they do need.
Another player came up with this one but it is neat. Bounty Hunting other players. If a player hits a miner that is not zero or opc, the player that was hit has the option to click to add a bounty report. This adds a bounty to the attacking player. The attacking player would have to be captured and taken to authority stations in specific systems to collect the reward.. rewards could be materials, prints, latnium, etc. once captured, bounty reset to zero and it starts all over if the attacking player hits more miners.
Borg attack.. like swarms but they can go out into galaxy and randomly assimilate stations. Also if your ship fails to defeat a borg ship, it remains in the system as a new assimuated borg ship to kill. Keep the players tags and name...
I have a suggestion for improvement. Because of Epic Armada guidelines. So far I've always opened two boxes of the rare credits. Sometimes I get 5, 10, 20 credits for Epic Armada, but most of all I don't get any. And with two boxes open Why can't you get more boxes to open with the simple credits? What about your idea? How long should it take to finally get an epic armada?
Now the L40 limit has been removed is it not time to remove the cooldown on the refinery?
If the augments are enhanced people shouldnt the augment/hijacked ships also be enhanced???
Kinda silly they are the same power as the regular ones, especially since you need additional materials, plutonium, to build and upgrade but you dont give the rare out til lvl 30. So this thing will be completely outclassed by the saladin and bortas long before i can max it out? This seems like an utter fail guys... š¦
And why offer the hijacked bps in the epic packs if youre gonna keep them mediocre
@rough robin I like the idea of a bounty system though its quite easily to exploit, EVE online has a bounty system and is exploited vivaciously.
@lyric mirage I dont understand this either, presumably as they are limited, but then they are only a lvl26 ship in a new skin.
Personally I would like to see the Reliant Augment Ship from Wrath of Khan.
They should be easier to get since lacking in power or double their power so people can actually use them by the time they get em
Meh, they are just designed for whales who want to collect them all.. I dont have a Mayflower or D3 as I already had a Bortas by the time they added them to the faction store. Is no point in getting them unless just for eye candy. The ship bonus for the hijacked ships are also broken so have no use besides clogging up your ship hanger
For the effort required they should be more than eye candy, but i agree they just put them in as an afterthought and they are just eye candy since no bonus to power level
I have an idea/suggestion. Please update the known issue list so I stop wasting my time and supports time reporting known issues. Incredibly frustrating to go through a bunch of hoops to be told that it's already reported.
I think storage needs a rework, im a lvl 15 and 33x more parsteel then storage
(have over 2.7M and 82,500 storage)
@lime cliff you'll need more than your storage allows most of the times. I completely agree with that.. you should be able to gather more rss with the generators imo
yeh kinda defeats the point in the storage buildings if by doing missions and mining i can gain far more then my base generates. At my level at least
I sughested too to increase storage and generator outputs becouse now rhey are useless in terms of rss gathering. Either they generate 0 due to low storage capacity or generate neglible amounts of rss not enoigh even for repairs. My sughestion was to increase storage 100x and generator output by 10x. It would make bases more raidable also. Now most players lack basic mats and bases are harder to crack. So game is loosing its edge.
I'd like to see the dead bases all moved to a certain system, a "base graveyard" leveled with some type of very aggressive pirate who claims all salvage. Put some floating cargo that can be found to draw people there. Also, you could make it that if those people ever came back they could reclaim the base. Some of these "dead bases" are in popular systems and need to be moved. I'D also like for some of the mining problems to be addressed. We have lower levels mining RSS they can't use. Block that until they can use it.
There is already a thing for dead bases
Where, because ours have not been moved
Players who are inactive around 1month up to 3 gets archived and respawn in lvl1 system when they return
We've had bases sitting for months
If they dont get removed from system after 3 months that is probably because they logged in to game at least once during process which resets the duration
if you say so. These people im talking about are done with the game. My idea adds some fun and a different flavor to it.
Yeah I have no problem with that idea.Just saying they already have a thing for dead bases
We just have so, so many.
Same in our server but I witnessed that removing dead bases actually works.Just player shouldnt log in even once during process which is hard for most people unless they delete the game
@nocturne lantern hey, no problem. Attacks on miners that are opc should be allowed. Not a big revision. This change would make it easier to see which ones are and are not.
Please indicate on the Galaxy map what types of hostiles populate each system.
Please indicate on the Galaxy map if the system has Hubs to relocate your base without the need to view the system.
Also would be good to streamline the way you search for systems - 4 clicks before you can start to enter a system name is at least 2 too many.
Info tab on a ship when its mining greater details on protection limit in that info tab
Idea / suggestions - make the $99 monthly plan.... elite pack have g3 rare of each
Idea/ suggestion - Make an option to Convert Resources back to Tokens.
Idea/suggestion- considering that we have multiple drydocks, we should be able to repair multiple ships at once.
Idea/suggestion- It would be nice if we could research multiple techs at once and build multiple buildings simultaneously.
Final Idea/suggestions- If we are on missions away from our base, it would be awesome if we could make repaired to our ships if we have resources on board. I would recommend that as long as our ship isn't below 50% health, we could make repairs. Being able to switch crew members within the the ship without having to travel back to our stations would be awesome!...........please consider these things and thank you for listening.
Idea/suggestion: they need to crack down on users stalking other users in game (by this I mean a user hunting down a specific player in game and attacking them specifically over and over again and then harassing them via private message). Even reporting the player does not help
instead of collecting bp it would be better if we could capture hostile ships to get new ships as well
Idea/suggestion: I would like to see a Ferengi bridge officer who can boost ships' latinum extraction rate like the other miners available in the game.
Id like to see some server murges, it would help add new players together, more competitions with more names in the ring
Make getting modulators for Franklin easier, either through research tree or even in packs you can buy, 550k per upgrade and only getting 12k from dailies is a real grind ā¹ļø
How about putting the node count on the battle logs so we know if we were really zero when being hit or not
Dear Scopely,
Please add more competitive leaderboards for statistics that are ALREADY being tracked by the game. Some ones that could actually be interesting to see are:
- Hostiles Destroyed.
- Resources Mined.
- Alliance Helps.
All of these are already tracked on user profiles, so adding them to a leaderboard would be extremely easy.
here is an improvement proposal: make officer be sortable by stats - e.g. by total power, attack, defense and health value. Better way to staff up lower decks for certain abilities like healthy mining, Kang and Chavās abilities
Can you develop a tool where we can convert the repair booster to general boosters? So when you are out of general ones and you have many repair booster you can easily convert some to boost up building ships or other things
make some mission hostiles less stronger. you make a mission with a hostile 900k and the next has 1.7mio. that's really annoying
Take the trained fighter out of the game!
and give them more training?
š¤£
Message exchange cool down should be 22h instead of 24h
or.. 12h š
Or no cooldown
The refinery needs to be more evenly distributed getting uncommon is like pulling teeth. #š-suggestions
It is a royal pain..
If there was Prime research for fixing the refinery - I think even @lethal edge would get it
Nah I am very lucky with the refinery
and officer drops..
heh
favorited crews or saved bridge crews for quick swaps.
Similar to block function i would add friend fuction. If 2 players are friends they can cominicate directly throug that menu. No need to serach for alliance and then members. Also if friends change name that would not affect friend contacting eachoter
Friends should approve or accept eachoder and cancell that if they wish
Should implement scouts in augment space. Need more ways to get independent credits.
Ie, get messages from scout and turn in from augment faction for independent credits.
the countdown for the refinery must be shorten
Second that... remove refinery countdown. We all sit long enough mining the stuff, you should be able to refine when you get it
push notifications for private messages, ability to turn these off and on
An expanded bookmarking system, like tags for up to 5 star cluster systems
EITHER: Research to auto reset miners when they zero.
OR
A timer to boot miners off of zero nodes automatically so that players do not hog nodes with low level players, or high level players can't hog low level nodes.
It will save a lot of people burning their shields and repair times for miners that zero a node and are still under protected crago.
More mining crews, a lat miner crew would be nice and you don't necessarily need to have the license for the ferengi race.
It would be great if we could trade in blueprints from faction ships for faction credits (I.e. the exchange should be possible in both directions).
Also, the ability to turn off certain notifications like armada notifications would be great.
Would be nice if we could send ships to members bases that are getting raided to add to their defense.
Would be nice if we could get enough tritanium to actively engage in pvp activities. it's currently not worthwhile as it's far too expensive for most players to repair their ships multiple times. often even pve events stress player resources to the breaking point.
Suggestion - Maybe ships should be available in the store for purchase at all times, just saying....
They are.. via bps..
Deal with abusive language via tech
It's fairly easy and inexpensive to process chat messages in-game with NLP & Semantic analysis and pick up abusive language
Initially the system can provide a warning and then on additional infractions - progressively apply a penalty
Some players feel the abusive language is excessive - this would help address their concerns
yet the algorithm cannot detect context so if there is banter in game that might appear abusive when it is being taken in jest. what do you do about that?
you can block people too. that pretty much solves the abusive people problem.
offense can never be definitively governed, since the population of the game is too diverse. Too many cultural backgrounds to effectively "police" offense. Too many SJW taking offense at the language used and not the intent of the language behind those words. Should a comic get in trouble for a joke because some moron took it as a statement?
semantic analysis can detect context
You can pick up sentiment with more confidence with each sentence
and who decided arbitration of that "offinsive" language.
like what template does it use? and who does it pander to?
in america some imbeciles got upset over starbucks cups, cause they were pagan symbols.
hehe
It doesn't bother me - but some people in my alliance and here on Discord feel they get a lot of abuse.
and you can train the system based on reported content by players
So the system learns what players feel is offensive
There's no template - its machine learning
The output after going through the process is a score which includes a confidence factor - the score and the confidence factor are then used to decide what to do next
Those the system flags - can challenge the result - which is then handled by support - which in turn feeds into the algo
This is all standard stuff - nothing rocket science or complicated
I think that if a node dispair when at zero and respawn in the same sytem but a little far, it willbe a little more fair .
when we are a the friendly satut with a faction, I think that every breaking of roe in the sapec of this faction will cost point.
Finally reached this higher warp system with gas inFed space ..would have been nice to be able to relocate there
You can relocate into archer which got gas/dil flippers
have a login timer of 1 month before deleting players that have quit off of the map.
I notice people that quit don't bother mocing their stations to fringe space which takes up valuable space in high traffic systems.
How hard would it be to have a last time played besides someone's name in the allaince tab for leadership? It would sure help us out figuring out the Inactives
Dedicated pvp and pve servers. There are some players that love pvp and others that are more interested in pve and just playing through the story. Dedicated servers give each type of player a more enjoyable and tailored experience.
Here's an idea for a future upgrade A floating dry dock so we can repair ships in space, rather than sending them back to our station. We would have to ensure it is armed so we would have to research weapons upgrades. As well as researching the ability to fix higher level ships (i.e. envoy to Horizon or Realta to Mayflower for example). And of course warp abilities.
Allow multiple ships to attack one ship. Like armadas, allow multiple ships to attack a single player at once. Gives lower levels a fighting chance against a lvl 41 Enterprise.
This would be a game changer for PvP
Have an alliance station
that the entire alliance has to contribute to upgrading that can be moved around and act as a raid base, repair dock and bunker for stolen rss. the stipulation is that rss is divided equally amongst those taking part in the raid.
Mats, relocation tokens, and rss need to be contributed to it to upgrade its storage capacity,# of space docks, defense rating, and protected cargo, and repair efficiency for ships.
control of the forward alliance raid base is limited to commodores and the admiral.
participants in said raid can be chosen by the the admiralty. This way they alliance can also help lower level players by rotating out these people so that they can get rss to upgrade their stations if they are too weak or have not enough rss themselves to sustain attacks./repair.
In addition players that are chosen must dock their ships to the station for the raid, hence the need to contribute rss and mats to increase the size of the raiding party.
1 slot will be taken on a station hub planet if the space is crowded and it will be easier to manage raiding cues for bases with more rss to steal from .
forward raid stations CANNOT be shielded, and a trit reserve can be donated to it for repairing the station. during counter raids.
crews will be locked during an active raid so planning will be crucial in setting up alliance raids. I think this will ad a whole new team pvp dynamic to the game.
How about an auto bump off of zero nodes? Like maybe 5 minutes and youāre off. Would take care of many issues especially lower level players occupying 3* nodes and no way to knock them off.
I suggested that before. I think that is a regularly requested idea, I suggested a possibility of a prime survey upgrade, that upgrades surveys to reset themselves. which, would increase the danger of getting to OPC but would maxiimize efficiency. so the upgrade could be a double edged sword so to speak.
it would certainly make mining rss to upgrade your stuff not impossible.
I'd certainly shell out some cash for an upgrade like that. There is a shortage in RSS i think across every server when the population of higher level players increases. this would certainly encourage server growth and the lifespan of player accounts before they get fed up with the absurd upgrade costs.
Is their any plans to have a way to earn more independent credits ? Like including them in some way in something like the hunt the faction event. When you have multiple officers that need credits and officer badges 50 credit a day is slow
Give the players to send their ships to other servers through Yarda-74 (Augument space)
Make resource generators relevant past operations 28 and increase warehouse capacities. Donāt even have to increase protected storage. Might even help people past operations 39 a bit if those generators where useful.
Worm holes to other servers... very nice indeed... expands the entire game for everyone
make the refinery NOT retarded.
1750, 12,000, and 75,000 raw costs, with a less than 100 results is insulting.
I am on the verge of pulling the plug on this game. I have addressed the bug issues with Star Trek Fleet Command Discord, and Twitter.
To date, the bug issues have not been resolved, nor have I received any replies. After using my credit card on numerous purchases playing this game, there seems to be no end to the madness. There comes a time when I must consider the only option afforded to me. Pulling The Plug...
Bottom Line: I honestly believe that Scopley could care less, and that is a damm shame. I have really enjoyed playing this game, and more importantly, making new friends, but enough is enough....
How about flagging systems offering missions in some way. And if your going have story line missions they need to make sense!
And you made this big deal about opening up news area to explore, new materials to find and mine. And new missions! Where the hell are they? Your story line just stops!!
it's all for the whales. if you're not there yet there's really nothing new for you.
Why does each dock station have five bays in it when it only holds one ship,
Why do we have possibility of 96 officers when you only can use a handful of them,
Why do we need to build a whole bunch of ships I only need to buy five of them,
Should let us use every ship every officer possible we only can fly five tops but leave the other ships in the other docs if you have all 5 docking phase which house fire docking bays in them for defense of base station that way we can use all the officers that we upgrade South beneficial to upgrade every officer can
I've suggested this before but it's worth repeating: we need a guardian mechanic for miners. Set your survey mining then assign a warship as guardian any attempt to attack the survey directly gets redirected to the guardian ship. Rn survey smashing is all reward with no risk.
Also remove surveys from power destroyed score.
I know we now have the scrap yard but the returns are naff so how about ships built can be sold to our favoured factions for officer shards and rep points, make the return worth while and let's start using the 2* systems again š
Maybe a month long mission, build so many ships for so many rewards.
Toggle switch to see which systems have available missions. Similar to the new mining toggle.
My main concerns:
- Resource economy after lvl30 is nonexistent, and warehouses, vaults and generators need major fixes (up to x25 for generators and x100 for warehouses).
- Old bugs that still keep appearing - losing shields in middle of night, ships gettin stuck in combat...
- Communication - while there are improvements via news, discord, reddit, your player support service is lackluster, often times wrong, slow in response time and templates that they are given for responding on issues cause only frustratiin among your player base
- Armadas - if you really want to stick with this flop, major updates via more unc directives, guaranteed rare directives in unc boxes, and epic in rare boxes is needed
- Creativity - you just plain **** at this
We need server time. I've looked around at the UI and the reports, there's no record of time that it happened except for the "XXm ago" "XXh XXm ago" and so on, but not the exact time.
Hey there @austere sand, there is a Frengi ship but why not a frengi officer? Make it a kick butt miner?
Give players the ability to give and/or trade resources within the alliances. Also, the resources that are donated to the alliance should be available for the alliance members to use. And stop making missions where you have to donate resources, you already require absurd amounts to make upgrades and definitely don't give enough Tritanium in the gifts, loot chests or in events.
@austere sand Hello, I have a suggestion regarding leaving an alliance.
On our server there is an alliance that kicks its well-filled players during the "call to arms" event and then robs them to win the event.
And when the event is over they are just back in the alliance and the other players make sure he gets his lost loot back.
As can be seen with our server, this produces an unfair gamepicture.
I suggest that members who leave their alliance should not be able to raid a number of events through recent alliances of which they have been a member.
Can u name the Lat Rush event to whoever owns an ISSJelly event already. LAT ISNT EVEN A FACTOR
Can we get an epic miner character? I like that Yuki just showed up in the store. Can we get other epic officers show up in the store for purchase with real money?
Can we do something about the level 14s on 3* stuff? They can't even use it?
Should be able to use ship transporters to move crewmembers between ships within the same system. Perhaps even an ability to do this with each alliance member once daily.
How about a Borg Epic that could pass through shielded bases as it's Capt manuever. Make it hit and miss, and only able to take a percentage of it's cargo.
NO! @graceful terrace
then dropped a % also on sucessful atks
That would allow one hits again which most people hate
@lethal edge "One" from Voyager
I'm not saying it Should bypass every time, just occasionally, 1 out of 10 trys or so and limit it to a percentage of the ships cargo.
Do you think it is a good idea to give whales a ship that can take 1m+ rss in 1 hit even when you have shield?
If the cargo is same as warship then maybe yea š¤
But then it can create a lot of shield bugs
NO, just a percentage say 50,000 max per pass occasionally
I'll, great minds
Lol
I could imagine a hell of a mission to actually unlock "One" or "7 of 9"
Borg are attracted to high tech - ie whales š
Even Locutus
ooo warp conduits... bypass warp ranges
You could make it happen only in Borg space also. Dang, I can imagine a hell of a story line for it. Lol. It would be fun
How's this for a suggestion: Fix the Solo Lat Mining event! It used to have lvl brackets so everyone had a chance to compete, but now it's the entire galaxy! It's pointless for most of the players to even try, especially when only the top 10 competitors get rewarded; only the highest lvl players even have a chance. š”
Yes, put those above 38 in a separate level. Can't compete with them mining the 4* materials.
For us it's all the lvl 30+ players. I time my miners to have a full load of Lat, 3*, and Tri when we start and, if I'm lucky, still only manage to last about an hour before the lvl 30+ players take over. š
Please, separate the leader board for Lat Monday as above. The galaxy wide one is very difficult to see top 10 so once the solo event is done I will go back to normal play.
I know upcoming events are shown in the opening notification when you open the game and sometimes on the in game message board, but I liked it when the events page showed you active events and upcoming events.
This game needs to make a change on shield timer colors for players. White for applied shield and some other color for the Base not shielded and using the protection shield after being hit.
Zero node ejection timer, please
Mettre une limite d'ataque plus elever a moins que vous ne vouloer perdre les joueur de faible lvl comment voulez vous que l'ont joue sereinement si l' ont se fait ataquer par des joueur de lvl 39 si ont est lvl 25 ?
A channel on this discord specifically for complaints instead of #š-suggestions would be nice
oh wait... #š¬-general-feedback !
New pvp event suggestion:
Mining g3 nodes yields x2 unrefined for the day
PD gained increases event score
Spam scopely requesting more level 3 nodes.
There is to many low level players mining material and ore those of higher level are unable to clear nodes because of the ridiculous target ranges you need to split the neutral zone into level specific mining give the low level more lower yield materials in starter space and increase the dilth mining resources 4 system in natural space not enough especially when you put mining events on or you need to reduce repair cost
Could also use an event that increases ship parts
My suggestion is: when you base get attack, a distress call is send to your Alliance chat. This would allow for some defense coordination. Specially useful when offline or when a level 30+ attack a mid 20. The defender has no chance.
I think if any base is attacked that there should be a 5 minutes duration in which any alliance ship near said base can respond if within range to assist before battle report is collated and all.
growing a conscious and not have predatory pay to win practices. you can make money and not be morally bankrupt simultaneously.
scanning the base or looking at possible loot inside bases should calculate what can be stolen, not total RSS, do you see the total contents in the cargo hold of a miner?
No.
A base is essentially a massive miner, and I'd like to see it's OPC status only and not have to guess what can be stolen inside if it is worth it if it's a lower amount of loot.
Also fixing the game crashes that have plagued iOS players for the entirety of this game's existence is also a good idea to try out.(and no, i don't think the game crashing on apple products is a bug since they never attempted to fix this issue in the first place)
We are honoring a comrade due for brain surgery. Could you please raise the player cap for Durchman on server 32 until Thursday night, please? So many wish to honor him in the vigil that we maxed the player cap way too soon. Thank you!
Level restrictiong need to be removed from everything.....everything! People already buy their way into all the good stuff anyway, why does it also have to be level gated? Resource requirements and tiered materials are more than enough.
ditto for warp limits š
As bases are now stronger how about reducing the time to wait from 10 minutes back to 5 minutes again.
SUGGESTION: a feature to allow players to set a war ship to "guard" a mining ship; like an "escort". it would automatically attack any ship that has targeted the mining ship; once it gets within a predetermined range.
(the logic on this doesn't need to be complex, and would be okay if it was able to be "tricked" or defeated at first implementation)
One Wish:
Would be awesome if i could sort my Officers by stats (Attack, Defense, Health)
Can we have a brig to put officers we never want to use inside of?
Would also be nice to be able to see alliance members raidable res for alliance members. Allows you to see if itās worth defending
Greetings <@&509690795536941056> and everyone else as well. Hereās a concern in game. I think something should be done about the latinum node mining. What happens is this players that mine with an envoy, faction miner or horizon can sit on a node for 3-5 days straight before reaching overage. There are currently no lat miner crews so this just allows for less nodes to mine especially with the DāVorās limitations in warp.
Kick them off if you need the node
im trying to remove roe protection from envoys in systems lvl 27+ in our server.
Well we have a sensitive server when it comes to miners. Attacking a miner would excite a war faster that draining 10 of their stations at once.
is it a server with an alliance called FL, Free Lancers on it?
Donāt believe so.
their admiral makes you check with him first if his daily mining is done vefore you can attack his 17K opc miner, if you don't he orders his alliance to kill every miner that isn't their alliance on the map.
and you can't do anything about it cause his alliance is 100% P2W whales.
We are server 29
he's driven off about 40% of the server population with that tactic. that one is server 137
Well that would fly well here.. the top 15 is 500m to 233m. 15-40 are 190m-115m
Thatās really bad @ 40% of the population its like a pro team with all the allstars playing against a much lesser league.. the only way to even the playing field is for them to split and spread players around the galaxy. We have players that migrate for power and money. Sure it happens everywhere. Very human characteristic. Or just about any other non rational self serving being.
How about an option to colour-code certain players, your alliance members are purple, but maybe Iād like to mark friends and enemies with different colours to easily recognize them
Would it be possible to make the game so that you could use one of your peace shields to protect an alliance member who is being raided? Some people actually have lives and can't play 24/7 like the MLG wannabes that pay to win and control the servers by force. I feel that this would be helpful to the people who can't log on to defend themselves when they're being attacked.
Hey, Scopely, when tapping to move somewhere, how about adding a small image of the ship you are moving? Yeah it's highlighted at the bottom of the screen, but it's still really easy to send the wrong ship. Yeah, we have warp cancellation now, but this would reduce the need for that. Yeah it makes the dialog bigger, but you already have much bigger dialogs when tapping on a mine, ship, etc. Pretty please make it easier to see what ship you're going to be sending somewhere?
I have an idea. How about you fix the long list of bugs in this game. Or maybe hire a programmer that can code.
Please indicate which types of hostiles populate each system on the Galaxy map
Allow a player to buy as many relo tokens as they want, not just 1 every 22 hours. I can buy all the peace shields I want so why not relo tokens. This will allow for even more PVP!
They should open up the market to us so we can trade resources, why should we have to wait till the end of the game at level 50 to get that ability. And what's with the bank? Take note that they removed all the info from all the new structures that you get to build at level 50. Why not give the items that are helpful to players and game play when they need them, oh that's right we have to pay through the nose to get those buildings that most games already implement a few levels into a game, just saying lol
How about some decent tritanium rewards in events instead of all the parasteel.
Anyone ever suggested being able to earn XP by mining? Not a huge amount but it would help level miners now that we canāt smash into dead bases anymore.
We should have trading posts around the galaxy so we can trade with other players
I think you should look into this. I feel that this is balance between cost and reward is wrong. Compare to other updates this is low
@uneven ravine dont upgrade kum after T6,not worth it
Then there is room for improvement @lethal edge
There is always a room for improvement.Nothing is perfect
As a lvl 24 player that have to fight up to player over 30+. The Kumari is the ship to use . Even when cost is high, itās the only ship that have the power.
You will never be able to protect yourself from a lvl30+ with a kumari
I can crack your base even with a maxed kumari in 1 hit with T8 Sally(1.2m)
At lvl30^
How can you look up quests that you may have missed to get them finished?
The game needs to default to Alliance chat instead of Galaxy chat. My IQ drops 10 points every time I look at GC. Andit would avoid accidental posts that end up in GC when intended to AC.
I agree if a player is in an alliance the game should default to Alliance Chat.
Wouldn't it be awesome if we could buy like a 10pack of relocation tokens in alliance store instead of just 1 every 22 hours?
Would be great to have the option of hiding Galaxy Chat altogether for those times when you just donāt want to see any more toxic arguing & pointless waffling.
Hi, can you increase the storage capacity, most station buildings, ships and researches, cost much more than the capacity of my warehouse, the production buildings stand and they do not work, because storages are full š
Please give an option to use my cargo ships to DONATE resources to other players
So on galaxy map you can check what sysyem have which material to mine ect... why not have this feature for hostiles?
Discovered systems should be able to display if housing is present or not. We display everything else now. Mapping a system would include this in reality.
Need to lock alliance during call to arms event so everyone has to look for raids instead of boot and loot or leaving an alliance so they can raid you
You should be able to do business with any faction regardless of reputation via the use of a third party like the Orion Syndicate. At an inflated price. Such as ship blueprints and perhaps even the new scout messages sold at a diminished price to allow for OSās cut.
How about a store to let us sell unused event tokens from past events?
How about allowing us to man our stations? One Commander, plus one officer per dry dock. Manning a dry dock allows for ships to be repaired independently, so more than one can be repaired at a time, which is more realistic anyway. Make a couple of new officers with station-specific abilities
Bring down the cost of the store items. Some people really can't afford to buy the stuff they need or make it more easier to find/farm.
How about a "Relocation Token" package for sale in the store?
I would like to sugest TIMING how long a player can stay in zero node condition.
If nobody destroy you in, say... 3 hours or so, then you are automatically booted from node.
Sounds good. Make it 5 mins and Im in!
make it auto boot when the node goes zero same as hitting recall/cancel.
Would like to suggest like a exchange for bps from older ships that I wonāt build like an envoy for maybe a horizon bp. Or a way to donate some to alliance members
What I would like to see in the game and I believe will push it to another level would be crew loadouts. Create a crew setup and save it for later use or instant swap.
Suggestion: Alliance vs Alliance created events
Method: Alliance challenge other alliances to battle around a target. At a cost carried by both alliances via the Admiral and at an agreed time an Armada target will spawn in a random system with a countdown timer.
When the countdown completes - waves of npcs will be emitted from the armada - the killing of which generates points. You can kill hostiles or the opposing side - thus refusing pts from their team.
There are x waves - progressively harder npcs
After the last wave - the armada target itself becomes attackable
The side with the most pts wins
Suggestion: Alliance events
Idea: Allow alliances to create their own events/missions
Method: Alliances create an event/mission at a date time for their members. RSS & BP's are donated by members to use existing mechanics in the game. NPC's are created from the BP's
The rewards can be simple mats - this part needs fleshing out more š
When scanning a ship..I already know what my mining values are...it would be nice to know what the other ships values are
Suggestion: Officer XP for the captain of a ship attacking hostiles, similar to how ships get XP for attacking hostiles.
@wide spoke Tap that little i above the VS
Please implement a way to find unclaimed missions rather than scanning every single system.
Unfortunately @sharp flax this gives me details but no real time I fo on how many it has mined..but thx anyway
I.e. how near it is to being over protected level
Gotcha, I misunderstood what you were asking. No way I know of on that, other than calculating it based on ship, tier and crew.
@austere sand ...
what's up?Maybe I can help @dark grotto
The 24h cooldown on handing in messages in the faction stores is really annoying
All other daily routines have 22h timers so that you can do them at roughly the same time every day
22h cooldown on daily gift, monthly pack daily reward, resource refinery, uncommon Armada pack, armada tactical cores pack and the augment faction store.
Missions to pay in tokens, and only the difference fron round tokens as station warehouse inventory.
Can we also just collect on the resource pumps all the time, and not have a limit? We spend so much on upgrading them, but Iām sure like myself no one ever can use them. This is also going to help the raiding target shortage on most servers.
I would agree with that - the refineries should just pump out rss into your banked resources, they otherwise serve little purpose at current production rates and storage levels.
As a general suggestion: the game could do with rewarding players for reaching certain pre-defined milestones. Progressing in the game requires a massive investment of time and for some, money. But at the moment, the more you progress, the more difficult it becomes to keep going. A bit like climbing a mountain, but the higher you climb the steeper and higher the mountain becomes. Maybe introduce some plateaus where players get a significant reward (rss / lat / tokens or whatever) for getting to that point. This reward should be significant enough to give them a decent start on the way to the next milestone.
Definitely need more g3 nodes again. Trying to do g3 mining is an unpleasant experience again and itās gonna get worse fast if we donāt get some more nodes.
Bring Back $5 Shield Packs
Please show systems with missions that can be accepted on galaxy map (like when showing systems with uncompleted objectives today). Trying to find missions to accept at the moment is hard, and I am sure I have missed some
I would love to be able to convert rss from mining into tokens, say at double cost. This way if I spend 3 hours raiding a base and fall asleep I have something to show for it, rather than forgetting to shield at 3AM when I should be sleeping
Also add armada to attack bases. This would allow more base raids
The little guys could team bbn up vrs tougher guys
Swarms should give positive rep to all factions!!!!!
Faction reputation lock at every level
Give us faction reputation lock at every reputation level of all factions why? to triple faction grind
While double faction grinding is THE main choice
-Allowing to lock reputation the moment it moves to the next level, allows to triple grinding
-Giving players an option
-Triple faction grinding = more time playing. That's something every game developer can support 100%. EVERY gaming company WANTS their players to PLAY MORE
A few consequences:
-Players will be focus on finishing more missions
-More recourses spent with ship repairs, due to more gameplay/grind
-No more "finished my dailies; what do I do now?" scenarios.
Any chance of being able to at least scan and chat to higher or lower levels on mines etc?
Ok THIS IS INSANE. STOPPING Stalking/attacking in game NEEDS TO BE TOP PRIORITY! I just got attacked 35 times IN ONE DAY FROM THE SAME PERSON!!! AND NO ONE ELSE!! It was so bad Iāve decided to quit the game for awhile!
@vast halo @nocturne lantern Shorten refine cooldowns to 4 hours. And for 99.00 a pack, we should be getting 10x the resources across the board. Packs are absolute garbage for the price being charged.
Epic is a mod(volunteered player) cant make changes in game.Leave your ideas we will read and forward to Devs when needed.No need to tag someone
@nocturne lantern please do not use caps excessively
@nocturne lantern You read that sign that mining is dangerous and the one about upgrading past lvl15 right? I have been attacked roughly that for 340 days straight. It's unfortunately part of playing a pvp game.
Sounds like he/she is talking about a base attack. Either that or someone really dislikes them
@ocean wadi BRO, I need to sleep. If that was on 4h I would be bonkers in 4 days. 8h I can live with. BUT not 4
š¤£
Yeah I sort of agree
Actually, I'd rather see the refinery having the same 22h cooldown as other daily tasks do.
And this is not only annoying, it seems like a mistake was made. Please fix it Scopely š
There should be elite daily loyalty chests, and NOT the kind you buy, but the only way to get theses badges is to complete ALL of the dailies.
Ferengi faction with store. Ferengi officers. There is a lot you could do to expand on this content beyond lat rush to make it a bigger piece of the game
@austere sand Ferengi faction with store. Ferengi officers. There is a lot you could do to expand on this content beyond lat rush to make it a bigger piece of the game
No more Ferengi stuff!
Ferengi Mondayās is a great day we should all take advantage of its a lot of free stuff for mining which we have to do anyways. Officers would be nice one that helps with protected cargo.
I hate ferengi stuff š”
We need more Augment or even Borg stuff
Would be nice to be able to actually get independent credits
well I don't have a d'vor and I still prefer ferengi monday over data mining š
Besides 50 a day
Data mining wouldnt be this boring if we had hijacked version of every ship and could get them in augment store
This way no need to grind extra rep just to get every ship in game
Independent credits are a lot bigger issue.They need to either remove cooldown or reduce it to 4h or something
I agree
More better augment events. More stuff in aug store. More ways to collect indy credits.
One guy in my alliance has spent the last 6 months trying to get khan to lvl 15
So many stuff they can do
well as long as the cooldown on aug credits is 22hrs, reducing the cd on independent credits won't do much š
It will help a little since we get more credits per day than we can spend no?
I would spend more time mining it thatās forsure
Khan with a G4 ship will be insane
if you only spend it on independent credits yep
Given how many times they fire
so maybe every 4-5 days you get an extra 50? let me check out the math
Yeah not that much but it adds up
For 4g stuff they need to either reduce costs massively or give lvl30-39s 4g common ships
It is insane amount of money to get a 4g ship now and even when you get you cant upgrade/repair it without buying a pack every day
š
Yeah that is madness
Completely
hrm actually more than I thought... you can get 7600 aug credits per day, so extra 50 every other day
at least at ops 30
probably not?
š
Augments are the least of theyāre concerns most likely
Theyāve been forgotten for a long time...
Too long
Aug team fired?
š¤£
Prb quit
Lol
I just really need more ways to build up par right now I had so much built up and had to buy packs to push 39 and have stopped spending bc thereās no point with those costs. It would require 5 ultra station packs the special ones for just that.
Nvm the academy which is 4.9 bill
Thatās $1,500 for 2 buildings
Not interested scoply
But thereās enough guys Iām sure that will. Once they slow down weāll see the costs creep down.
Yeah best to wait till they do something
All the whales on my server have stopped spending at 41
Have a lvl 45 and 44 and a few lower 40ās on my squad.. and the alliance gifts have been off the chart...
Thereās a few still going Iām sure@
Ya I know one guy In my alliance is still going
Heās trying to get to 42 and then heās stopping
Granted higher you go packs go up but still
We have like 10 players at lvl41 and 1 player at lvl44
Itās insane. Hats off to the guys who have it... not ready to sell my house yet....
Lvl44 has a T8 ISS Jelly,maxed all 3 Epic 3g,a T2 4g miner and 3 maxed 3g miners
Ha
I know how much one guy has spent on our server to get 42. So to get to 44 I can only imagine.
Server wide ranked events is a giant middle finger to everyone not dumping 10's of thaousands of dollars into this game. make them compete against each other.
Our server the whale alliance doesnāt win most we do bc weāre better players.
@pliant blaze - the rest of us consider both of your alliances the "whale pods". š¤£
Hahahaha
We donāt spend like col
Oh! I found your base last night @worldly nova
Properly shielded, I hope. š
Idea for the Hanger ... Maybe a counter of ships in the hanger. an empty hanger looks different from one half full or even full. So a counter would seem logical.
Modulators for the Franklin from events, the daily rewards are garbage and will take months of grinding to get it anywhere near useful š”
Please, add 0s for alliance events under "My alliance members". Now we need to crossreference everyone to see who has not contributed at all to see who are inactive for events.
I like that suggestion š
Please, please, please.... fix the popcorn emote! šæ
color designators for hostile and allied alliances, White for friendly alliance ships & orange for hostile alliance ships.
I know the missions in faction space have a story arc/narrative. It would be nice if they were periodically updated with new missions. Great source of resources and blueprints. Also, it re-enforces that this is an exploration game. Go back to previous systems and find new missions to do. New hostile captains/donations/etc.
Especially nice for those who canāt yet reach high warp level systems or cannot defeat hostiles in higher level missions
would be nice if we had repeatable missions, kinda like dailies but you gotta go out and get them.
I think you guys should do some server merges, it would add new faces and fresh competition in the servers
It would be nice
š
A huge problem that I brought up a month ago, half the time when i send my ship at a moving ship it goes to where their ship is going, not to the ship, half the time my ship gets to their base before them
That gets so annoying when your trying to defend a ally
If you are Bruce Wayne then who am I?If I am Batman then who you are? š¤
You forget about the multiverse?
It is gone after last Crisis š
Lol it will be back, they arenāt ending titans or supergirl
Why canāt you scan alliance members stations or bases. It seems odd that enemy factions can get more info than alliance members about rss, and overcargo etc. Get you canāt attack but even so....
Privacy reasons
@deep current you can see how much rss ally base has with a trick
Here is the video made by @undone rapids
https://youtu.be/_uaTixP-tnw
This is a simple trick to be able to see what your allies have in resources, so you could know if u need to mount a defence or not
Donate Links:
https://tinyurl.com/y39jfp6c
https://streamlabs.com/nowonshall/v2/tip?sl=176
Disord
Discord: https://discord.gg/dUYnVup
DISCLAIMER...
Yeah I know that but canāt see privacy a good reason when rest of server can see? Illusion of privacy maybe. More thought of whether a ship overcargo etc
That's what they said in a ticket when I asked about it a year ago
Privacy reasons. I thought it was a bug
To be fair it sounded like a bs scopley response when there really is no reason behind it
There's a lot of people complaining about the fact that people can see when they bought packs
Yeah but you know that from the alliance reward anyway
YES!
So it's not farfetched to see why people don't want. Their alliance to see thwir ships and rss
I. Don't
But they shouldnt know when I buy a pack
Same
It matters when you play with your friends or family
Idkn, I just don't want people to see my stuff
š
I love my alliance
But some things should be off-limits
š±
Christ wouldnāt have friends or family in our alliance takes the fun out of raiding them
runs away
Yes the telephone calls are great afterwards
Err your name popped up on a battle report
YES!
You canāt choose your family but you can choose alliance members
I cant chose or change my alliance mates either
Stuck with same group more than a year now
Help me!
Use the Kick Bats, use the kick!
I should kick everyone?All 70 members?š¤
š¤£
Introduce Latinum Miner Officers!!!
The D'Vor has a whole event around it (Latinum event) but no officers for it!
We have the ship (D'Vor)
We have event's to go along with it (Latinum events)
We have...NO Latinum Surveyors & Miners officers!!!
Players are forced to use whatever they have to try and make it better, like this protected cargo setup (see screenshot)
We need more skills like,
-Latinum Miner
-G4 Miner
-More cargo increase skills
-More protected cargo
-Another Extra Warp skill!!!!!!
-Abandon Ship, killing the ship on an attack but loosing zero resources
-and some other skill to make it special
Don't know if anyone has suggested this before. But could we open up the ship hanger to see what ships we have, how many and details. At the moment the ship docks can't show other ships if all the docks are busy.
I would like the ability to upgrade,build or repair ships more than one at a time, itās ridiculous to have to wait 6 days before being able to upgrading resource storage because I decided to upgrade operations
Add a war feature, where 2 alliances go to war, they get ported into certain systems, and they have to Duke it out over stuff like nodes, and bases, and whichever alliance wins gets rewards like faction credits, and officer badges, uncommon/rare materials, and rss
Not sure this would be logistically feasible on an alliance level...maybe not even on a person to person...though Iāll admit I like the premise and would be open to a wide discussion on it. There are possibilities there.
That would solve a lot of problems if they did that
Would like an āauto-recall-when-zeroā button for a miner. This would actually free up nodes as players put out miners when they go to bed expecting their miners to be hit due to sitting on zero nodes.
I think auto recall mode should be on toggle, do I want it to auto return or risk staying on the node in hopes that I'll see it to reset before recalling.
Or if miners finish mining they free the node and just sit on it like when you get to a node someone is already on
Make swarms attack when you enter system like enemy factions do, theyāre nothing like the swarms from the film, they just bumble about
Should institue a toggle for miners to return to base (RTB), a toggle for interceptors, explorers, and battle ships for patrol/sentry of personal and alliance ships. Multiple build/tier-up for ships in space dock limit to 2 ships at lvl25, 3 at 35, 4 at 45, 5 at 50.
Allow for multi ship defense of station max limit per 10 levels starting at 20 (example 20:1, 30:2, 40:3, 50:4) that does not impact ship slots
Reduce warp travel time between systems and faction space.
Increase the chance for ship parts, and ship blue prints
Add ships to faction specific tab; example North star to Fed, Klingon, and Romulan tabs.
Decrease Latinum turn time from 24 ht to 12 hrs for 50k+, and 20k+ to every 8 hrs
The execption would be during Latinum events. Also increase parts acquisition in the items list.
Allow extra blue print of ships to be turned in for credits of players choice/faction choice
is there an API for servers to get a list of alliances and individuals roles, points, etc. It would make alliance management much easier if a webapp were used or in some cases whole server (i.e. our unoffical discord server needs to continually update alliance and role tags)
I like the new mining tags for systems....
could you do something similar for systems with quests you havenāt picked up yet?
Perhaps add a green pin for quests available, the yellow pin we have for current quests and a red pin for quests you canāt do yet
Hi there, could you in store factions, add buying for faction coins, uncomon and rar materials š
Wish we could exchange rss for tokens. I got 5 mil. Tril. In the domination and swarm events. Had to put it all in the alliance coffer. That or get raided.
@rose lake better hang on to that RSS and shield. Gonna need it for the absolutely ridiculous upgrade requirements.
@lyric plover I like the war idea... but no one will fight us. š¦ Well... correction... there are a few idiots running around out there.
š I'm one of them š I'll happily blow up aethers valkis to defend my allaince mate
They can also limit the factor of overkill from the top alliance in multiple ways
By limiting the amount of people who can participate in a war
And when a alliance puts in the option to go to war, they select a certain amount people, like maybe 15, then they get put into a war search, which will match them with another allaince with people around the same amount of power
@jolly kindle How about clearing out dead and month long inactive accounts? Theyāre just cluttering the game, and of no use to either the gamers and developers alike.
Sell each INDIVIDUAL Franklin Warp Module
Sell ALL Franklin Warp modules INDUVIDUALLY in $5 or $10 packs with only the warp module at $5; then at $10, sell the warp module + some frequency modulators and other stuff
That would be a good choice for players
FOR ALL OPS LEVELS
How about a price reduction on the prime research under station and combat tabs?
Prime officers doesn't even cost as much as those
Why is it that lvl38 hostiles drop lvl20 ship parts? Is there a one hitting 1m plus ships thar really wants another Kehera? STFC please fix this, and give us a way to trade those ship bp's for something useful.
@smoky hearth was just coming to complain about the same thing, get rid of these lame bps and up the drop rate for faction ships. In my opinion it shouldn't take 4 months or longer to farm the bps for one UC faction ship.
The scouts were and excellent addition to game making a way to grind credits. I would like to suggest something for g3 unc.
Maybe based on how much u mine triggers a bonus to refinery.
It used to drop from hostiles more often. Haven't seen much lately though.
Bring Back $5 Shield Packs.
There should be a "First Officer" rank in the alliances to have a sort of assistant leader if the real leader just decides to quit or something along those lines.
Right? And a first officer can "challenge" the rank and start a X amount of days countdown to which the admiral has to come back (daily push notifications) and "meet" the challenge (reject first officers challenge {simple toggle button})
@austere sand @undone rapids . Could you guys work your magic and please speak with the Devs about sorting the following - when events are on we would like to see the complete list of who has participated and who hasnāt on the events score list- on the MY ALLIANCE MEMBERS option. Itās not to point fingers but itās so Leaders can see who is contributing to the Alliance and who misses these out every time. This is key information for everyone and we should not have to sit on our laptops with an Excel Spreadsheet to see who is missing from the list. Please get this sorted as it will help all alliances massively šš»
@lost cobalt They do, its commodore
There should be a config option to kill alliance members on x days of inactivity
There are some good ideas - don't forget to scroll up and look at past suggestions - there have been some good ones made. +1/-1 them and it might help flag suggestions that could be considered by admins
Would like to suggest adjusting all the 24 hours cool down or 12 hours cool down timer to 22 hours or 10 hours to make them tally with refinery timer, augment timer, etc. As of now, some are 12/24, some are 10/22, which make their timer going out of tune days by days.
I'm not a fan of timers - its an artificial break on players
I doubt bringing them down to 4h would hurt the bottom line
If anything it might help it
Why mine for a few days when you can pay x EUR and get it now
Tribble crew and a giant tribble ship. Pretty pretty please šššš
So basically a pregnant Tribble that farts phasers and Torpedos?
Got it
No need to say more
I got this...
š¤£
š
- Multiple shields in ally store, like 1,5 and 10 pack. Buying more then 5 shields gets tedious
- 3 tabs for logs, one for hostiles, one for surveys and one for fighting ships (interceptors, explorers, battleships)
Suggestion - swarm systems, when a swarm reaches the opposing swarm spawn point - they explode
and what would that do?
Suggestion - refinery - provide a bidirectional mechanism for converting uncommon <-> rare at a ratio
I know I'll need rare at later levels more, but today uncommon is needed much more
@shell hemlock When I suggested adding a "First Officer" rank in alliances earlier, I meant that it should be in between commodore and admiral. You could make everyone in the alliance a commodore, but there should only be one first officer.
nods aye, I understand
I was wondering if commodore should be tweaked to provide the functionality
Maybe a voting mech - allowing a commodore to take over on a majority vote
A single commodore, would be able to vote for themselves and therefore take over leadership on inactivity of the Admiral
I also have a problem with inactive leadership
We are working through it with CS - but the tools they have only allow them to remove the admiral and the system auto selects somebody as a replacement
Unfortunately we have 80% inactive.. and the past few times - the system picked an inactive player
The last time - it picked an inactive, but not by Scopely's definition - so I have to wait and open a ticket each week until they are flagged as inactive
It's painful but CS have been really helpful
They have been very helpful, but when I was the only person in my alliance that was actively trying to make it a living alliance, it took 6 weeks to get that changed. It was nice in the end, but that was kind of absurd. It's things like this that cause 80% of people to be inactive.
Change - - The new mission chain, initiated in either Labac or Obilent, includes 3 paths, 1 for each faction (Fed, Klingon, Rom). Per the mission text, you can only complete one faction path (e.g. if you do the Fed mission path, you cannot do the Rom mission path).
As part of this choice, you will see 3 missions in level 18 Faction systems, which have prerequisites to accept them. These prerequisites are:
Peace in Our Time
Honor and Blood
To Serve the Empire
If you have already completed a path, you will still see the others but cannot complete them.
@lost cobalt Aye - sadly they don't have the right tools
I get it. I've done coding before. It's difficult to do well, and impossible to make everyone happy. Not to sound condescending, but they might want to look into hiring someone who actually knows what they're doing for this...
Galaxy chat should be divided into levels (1-15, 16-25, etc). I canāt relate to, and Iām not really interested in, the problems and experiences of a bunch of players at L35+
What we need is a help button for ships being scrapped
Be nice if admirals had a way to see who is online in their team and when the last activity was.
Life would be easier if applying a shield was additive and not a replacement. Meaning if I use a 8 hour shield when have an hour left on my current one, I will then have 9 hours of shield.
Just saying where are the borg !!!! We need a borg faction with ships and content !!! @vast halo
Yall need to revisit PVP level restrictions. What's the point of having any game at all if player with a ship three times my highest ships power can exclude me from playing the game in any way shape or form?
And that is especially true given the level of bullying, harassment, and deliberate toxic gameplay customer service allows to continue.
Suggestion - from the build and research screens - we see the parasteel, etc rss we have - but on these screens you can't access the buy menu to convert tokens into station rss
Would be great if we could access that screen without having to go back to the home screen
Could we please be allowed to view our alliance members base cargo, this way we can determine if its necessary to protect them if they havnt shielded?
@wooden venture @undone rapids made a video about that.There is a trick allows you to see their rss
Here is link
https://youtu.be/_uaTixP-tnw
This is a simple trick to be able to see what your allies have in resources, so you could know if u need to mount a defence or not
Donate Links:
https://tinyurl.com/y39jfp6c
https://streamlabs.com/nowonshall/v2/tip?sl=176
Disord
Discord: https://discord.gg/dUYnVup
DISCLAIMER...
Its a good trick but in my alliance we are in a hive system round a 16/16 planet with other alliance member in a dif system
so we cant do that as there are no non alliance members there
So who thought it was funny to limit the mining rate of latinum for the dāvor ? I was at 9973 /hr yesterday today Iām at 4973 wtf ????
@hallow cove there are nodes with double speed(the ones that shine more) probably you were mining one of those
Smfh
Make it easier to level up. Takes too long todo anything and itās too expensive for little tier up packages
Yesterday were you on a double rate lat node @hallow cove ?
Yep seems that way. Guess when it zeroed this morning it switched to lower rate.
It's painful when it runs out
Yeah
Anyone find the mission Angel in Disguise yet?
Lvl42 main mission
Ty
Can something be done to improve the way to acquire independent credits? Itās almost impossible to level the augment crew at 50 per day. Kahn at my next level needs 4500 so 90 days and thatās just one officer
Perhaps an augment killing event? Like faction ones
I would love that kinda event
I dont want it back if events are same as ones in the past
Yeah mining sucked and was too low level. Power up the hostiles and make it a challenge
Maybe a boss event system in yarda like the separatists
Augment scouts?
Or lose the 24h cool down on the credits
We want borggggggg
Is there a way to dismiss all the in game banner notifications all at once? Itās really annoying if you leave your ship in a hostile space and then come back to see a bazillion in game banner notifications that keep telling me that my ship is in hostile territory
Uninstall?
How ābout giving us a Ferengi officer for mining Latinum? Every other resource has a specialized officer...
^
Can we get more than 1 case of shield in the faction store? It is a pain to scroll over and over again to buy 10 shields when everything else has a 1-3-5 case redeem option.
@lyric plover this is the ideas and suggestions channel, right? This is where I can leave feedback for the game. I donāt understand your āUninstallā comment.
Got it. Unfortunately the sarcasm tone doesnāt get through in text.
And sometimes Iām too literal
Sorry, shoulda used air quotes
No worries.
@lyric plover read the rules carefully
Nothing wrong with what I said @lethal edge
Oh, i see the rules were changed for me now
Guess I'll be breaking the rules then when I UNINSTALL š¤£š
Well whatever, guess I can be proud that mods can't read the sarcasm
K gn š
@lyric plover - I only speak Sarcasmese. š¤·āāļø
we need to be able to form fleets! why cant people get together and form a fleet to be able to oppose high lvl players?
Yes fleets that attack large player ships as one in one combat strike like armadas. One player could start a fleet and allow other players to join fleet. Doesnāt need to be same alliance... the fleet creator then controls fleet actions like who to attack. This code could easily be reuse mods to the armada code to implement
Hi game coordination guys. Please considder a bps event soon I've been working on my jelly for months now. Would love to finish it before it goes obsolete as I level up. š. Please.
@wary pasture š. And a means to better match opponents up. How many T7 level35 tallas does it take to kill a north star at ops18 - more than 3 I can tell you that (more like ~50). I.e. make the fleet idea feasible please no more school buses on race tracks š¢
@lethal edge but that all allowed in game right.
@versed moon what?š
@lethal edge you point about what not allowed, yet I see that all the time in the game chat, from the same players left and right. So seems different rules in discord vs in game
This discord has a few extra rules to keep this place nicer and stress free
Also be nice if maybe lvl 32 or higher ships loot boxes would stop giving there, valks and khumari BP .
Yeah suggested many times
And we forwarded it but who knows if they will do it š¤·āāļø
Hi was just wondering feature can be added for a nap, nonaggression pact, in which teams of alliances to get together and see each other as yellow or green so they canāt attack each other once the agreement has been established.
Also. Fleet Warp of the leader would be nice.
If the pilots are in the same system.
I am sick and tired of my ships getting stuck in combat then destroyed by hostile faction ships because I forced to restart this ridiculous game 20+ times a day.
@warm hamlet Dont disagree itās an annoying bug. Have you tried to move another ship to unstick it so you donāt have to restart ?
I have tried everything. but it takes up to 45 seconds to unstuck the ship natuarally and I just don't have enough crates to keep up with it happening every ******** hostile I kill.
If you kill a hostile and your ship says itās still stuck in combat - usually if you move another ship (off a node, back onto a node if all mining) or move a ship outside your station and recall it instantly itāll unstick
restarting in hostile space guarantees your ship getting killed in hostile space,
that's 3 hours WASTED.
What Iāve suggested means you donāt need to restart
Tap the home icon to goto your base, move a ship 1 Cm outside of your station, recall it. Youāll see your āstuckā ship is unstuck
so basically I can't do hostile hunting if I don't have a ship mining or another ship available to get stuck to unstuck the other ship.
Hard to mine right now on my server since my alliance is at full war with 5 other alliances.
Now I need to jump through flaming excrement covered hoops because Scopley wastrels can't fix a bug that has been there for over 6 months.
Why do I have to add 43 extra steps to make their broken game work the way it is supposed to.
Iām only offering you a temporary solution so you donāt get super frustrated. You can minimise the problem until it gets fixed properly
Take it or leave it š
He is gonna leave it
I will probably die of old age before these dungheaps address the issue "properly."
If you can relax on the insults it would be appreciated. We get youāre frustrated but thereās a right way to voice it
I have gone through the merry go round of template responses with Scopley for 6+ months about this one issue over and over again, with the same robotic responses. I'm tired of being nice about it.
I make more progress with airline companies.
Okay, so thereās very few official members of staff here and even less that actively chat. Iām offering you a better way to handle it so you donāt lose your ships from this bug...
The bug is known, itās Fedback, itās reported. Iāve given you a temp solution to help š
If we could open 1 pve crate at a time that would not fix the problem but it would be more than a the bandaide on a gunshot wound solution around this problem that we currently have.
We really need a way to get rid of owol admiral and vote in new one!
Open a support ticket with CS
If they are marked as inactive in the system - they can kick
The tools they have only allow them to kick from the alliance - another player will be randomly selected
New officer idea - Torres - Engineer class - Allows ships to passively regenerate hull strength without recalling to the station.
2nd skill - Ablative armour - increases overall hull strength.
Lock the maximum level gap at 4 levels. A level 35 hitting lvl 26 is absolutely ridiculous.
Question: is faction lock now only for 10 million. If you get 30, 50, 100 or 1000 million there is no higher lock???
Suggestion. Federation space has Wolf system where one can live, and in Romulan space we have Altanea where we can also port a base. There is no such system in Klingon space. Would be a good idea to create one (Maybe Ursva or Gorath would be good locations)
only 1 lock @ 10million
Any future ideas on trading in things we donāt need like the 370 Kumari bps Iām never going to use
Something is in the works. Details and ETA unknown
How about a prime crystal pack.
When removing a ship from a 0 node the node is automatically reset as the previous occupant has āleftā the node and activated a reset. Thus removing the requirement of reseting the node yourself after taking it.
we need a group message function. so you can send messges to all/the commodores or someone you put in a group
Can anyone tell me why I would spend good resources upgrading my refinery. I am now level 36 and the efficiency is the same as level 25. Why spend resources if it never gets better????
To progress?
@boreal lichen supposedly rnjesus starts to favor you more as you level it up
At level 36 today I got zero uncommon of any of the refines. 2 rare. Seems like a waste to me since it has NEVER improved
how about you add augment ships you can use to lose augment rep or up the amount of independent credits you can buy at once with augment credits. 50 for 5k is a rough conversion š hope I dont kill chat in here.. I seem to be cursed today
friend of mine has been trying to get into my server, but the closest he seems to be able to is 4 servers off, what does that mean?
Censoring the word 'Pawn' in chat is ridiculous as it is a necessary word describing an Augment reputation level!!!
@ornate hearth right now there is no way to guarantee he ends up on your server. Itās all a round robin selection. There are plans on mergers and transfers. But that wonāt be for a while.
@crystal turret agreed, it is one of many quality of life improvements that we have submitted
Server merger would be fun!
Last new player for us on Founders was when we had a merger back on 1st Nov 2018! But true new player was June 2018
I propose a 24 hour cool down before either the player or the Alliance can hit each other, this prevents an alliance dumping players to win rss stealing events both individually and alliance wide from exploiting this hole to win events and transfer rss from players that are waiting on crystal,ore, or gas to advance.
I guess there are dead servers? Our server is the opposite, way too crowded. I guess it is a hard balance.
We need to abilities as individuals, not alliances, to go ādownā the server number in your region, but not up. That way we would all ultimately end up on the same server...
Using wormholes!!!!
@plain roost any preference of time zone? Mix it up with US or EU servers or stick to the APAC group?
@dark zenith Morning! Not concerned ... we're already an international server
Evening to you too š. Thatās true you are a mixed location on founders. I wouldnāt mind looking in on your server. See some tricks and maybe tackle the borg(?).
@dark zenith Kahn you mean? And yes, the wrong spelling is correct!
Yeah, the alliance you have the most scuffles with.
@dark zenith you know more about our server than we do š¤£
Blame Amorgin š
š®
Not sure if anyone has already mentioned this but isn't upgrading the refinery a waste of time? Surely it would be better if when you upgrade it the drop rate of UC and Rare resources increased??
Just an idea, but could you introduce a special station shield which players can place in their station in times of lifeās difficulties/ challenges? Last thing people want to be thinking about is rss theft during births/deaths/marriages. The shield would pop once the player logged in. š
A few simple ideas:
-
Always show the "Manage" button on the ship tab. Just because a ship is mining or warping I still want to check in on the officers.
-
Show "level 3/5" on officer images in the officer page so you can see what officers are in fact possible to level up.
-
Please consider making the various pop-up windows in such a manner that you can tap next to it in order to close it. It's a ongoing frustration that I have to acquire the small, red X in order to close a window. It's much faster to tap and the window would still be modal, only it closes easier as you now only have to acquire the area around the dialog box and tap anywhere.
-
Change the officer page. Navigation is a pain currently because it always resets after viewing an officer. Officers could be in a scrollable left pane with filter options, and their stats could be displayed on the right.
-
Generally speaking too many lists are reset to the first element in the list after an action. I'm not sure the resetting should be done at all. It's hard to do anything systematically when those lists reset all the time.
-
Make it possible to flag a mission as "current", so that the yellow bar always point to the next objective.
-
If a mission automatically appears allow us to flag as favorite or current.
-
Given that players accumulate a ton of missions, because they will take ages before they can be completed, you end up with a ton of "defeat xyz's ship". Either remove the reset of the mission list so one can easily run through all the missions, and add information about the power of the ship you need to defeat.
How about a cool down after someone hits more than 3 miners in a short period of time.? We have a rogue that takes out whole systems in one go. Canāt defend against this.
Request for new functionality: It would be great to sort my bookmarks alphabetically rather than the default where the most recent save or update of a bookmark automatically goes to t he top of the list (because I have a naming convention for all my bookmarks that I want to use). Is that or will that be possible do you think?
It would be good to see mission locations that are current but also mission locations the player has not yet found. Takes ages to look through all systems finding the one mission you canāt find. š
Anyway to make the banner smaller? It's still in the way. How about just making it transparent?
How about giving an option to export battle log and send it via email for analysis?
I have suggestion it would be nice to be able to see who is on a persons alliance. When all you see when a person is on is when they want help. When the log in to alliance it would be nice to se whoās there
Let me buy the NS! Iāve been so close forever but donāt have the option to buy or find anymore blue prints..... frustrating!
I suggest a rep lock at 140m.
Ah
That's one unintended consequence of expanding the game like they did. Goalposts are so far away. Feels kinda pointless to grind
Vadimir666 all good suggestions.
- is close to my heart. No point in sliding all the way over through all the resources only to open more tokens.
Also why not just allow me to open a lot of tokens at a time.
It would be nice to see what type of hostiles spawn in each system from the galaxy map.
Many systems are empty until you send a ship there.
===Armada Improvements===
-Allow the armada leader to SELECT what players will participate```EVERY time there's an armada event, it fractures alliances. Small players can't join. Big players always enter in ANY and kick smaller players. Medium players are caught in the middle. IT BECOMES A MESS and full of negative emotions.
-Players leave alliances and even the game entirely due to THIS VERY issue
-Leadership always have the short end of the stick in armada events, getting burnt out and working overtime
-Rather than uniting, not allowing to select players, it divides groups
A simple, this guys here, and those guys there will SOLVE everything and leadership will have an EASIER TIME. Will allow an alliance to set groups or the armada leader to have his/her buds in the armada he/she PAID for```
-Remove the participation gap. Make armadas for 10 players, 20 players & LIMITLESS room```EVERY player in the alliance should be able to join an armada a fellow alliance member created!
Armada events are supposed to be an "alliance" event. Why there's only max room for 5?. Armadas should NOT have a participation gap of 1, 2, 3 nor 5.```
The first item would be a HUGE HUGE win.
We managed to work it out in our alliance but I have seen alliances fracture due to people bumping in armadas. Leadership was unfairly burdened with cleaning up squabbles related to this.
That and actually making armada rewards useful in later levels.
Release the Anti-Swarm Officers ALREADY
How many more years will we have to wait for an anti-swarm [SPECIFIC] officer crew?
-Jaylah should've been release along with the Franklin
-Officers with anti-swarm and Franklin bonus would be awesome
Please provide an option to select which Notifications we wish to receive. At 2am I don't need to know that my Alliance has formed an Armarda, whereas I would like to know if my base has been attacked. At the moment it's all or nothing.
Since refining is such a huge part of the game, and materials needed get stupid hard to come by...why not have a bonus refinery running all the time, with about a 7 day cool down. Then the event refinery with its 10 hour cool down, when that comes around.
I think some kind of failsafe message for when the game doesn't tell you an armada has been started by another alliance would be useful. Something like "An armada has already begun here, are you sure you wish to start?"
Officer Sort
-Add a sort by Attack
-Add a sort by Defense
-Add a sort by Health
Sort by health will be particularly useful for mining with the Northstar. Sorting by Defense for Explorers....yku get the idea.
This sort feature will be SUPER useful. MORE useful than sorting by Strength
Except there are only a limited number of crew combos you actually want to use, regardless of defense etc.
Makes it easier to tweak your lower deck for % break points though so it would be useful
could do with a lot more missions thats lvl based added to systems to help with the boredom ..spend ages without any missions with all explored systems being finished. . got lots of missions to do but cant complete due to current ship strengths. 500k ship got no change of killing 1mill+ the missions need tweaking off their strengths to be fair for players..
be nice to get a trade system for players. need loads of trit and wouldn't mind trading dilitium for some to help out. sure other ppl would like to do things like this. maybe even a npc trader aswell you could trade rss with and even exchange 2* for 3*
the last podcast talked about log on bonus like in other games. I think that would be a great idea. but need to start small and not either 30 or 60 days.
bonus each day upto 7 would cheer up a lot of people with the addition of a 30 day mega bonus for loyalty. these little things would make a high difference for us f2p and small spenders. new fractions would be nice. ferengi with rss based missions would be class if linked with fraction raiding.
also the scrap yard is a great addition but we all have an abundance of bps for ships we use. why not add a part where you can upgrade the ship stat wise with the extra bps. saves them sitting there when you dont want a second ship. and maybe could do a bps exchange for higher tier ships.
with raiding being a problem for most players now and hardly any rss for ppl to raid. how about adding npc bases to all systems that build up rss that you can solo raid and also fraction outposts to systems you can raid either solo or alliance. this could be added to dailies for fractions raiding.
Aug fraction should get hijacked ships added to the store permanent same other fractions could possibly add all ships to the hijacked versions. dailies should be add to help boost.
Iām still waiting for the INVITE FRIENDS feature.
How about limiting the level the higher levels can hit below
13 is far to many 3 below would work
How about fixing the chat finally?
I have a suggestion to combat the big fish targeting the weaker players...
If a high powered character chooses to attack a weaker one, the strength of attackers base x million power minus the strength of the base attacked y million would produce a value and that would be the number of hours the brave high level character could not use a peace shield as he is hardly being fair or peaceful...
For example a 12m powered base attacks a 3m powered base for their merge stockpiles... they then cannot put up a peace shield on their base for 9 hours, leaving them exposed.
This would add an element or risk reward into their decision
How about the ability to exchange resources specifically refined resources.
Example being I have thousands of 2 star common and uncommon that I have no use for. Why not add a feature where I can exchange say 100 2 star uncommon for 1 3 star uncommon? It would give a lot of people a nice little boost. Same for ship parts.
@north crown you can, it's called the scrapyard. you build a 2* ship, level it up, and scrap it for some 3* materials.
it's slow and inefficient, but it works.
š more and more and more and more mine ! 45 min i search a G3 spot, i don' t find it !
Can scopely fix the rewards for hitting hostiles? Doesnāt make sense that hitting level 30 and above hostiles still gives one and two star ship parts as a reward
@slim narwhal If there was a marketplace to sell them or the refinery could upgrade them, then that would make more sense....
Many mobile games have marketplaces for such things...
I've written a lot above about mining. Here's more on that. Part of the shield/mining problems are due to zero node miners that you can't take out.
How about adding a checkbox to a miner ship's tab that will allow it to automatically return when over protected cargo, or full cargo, depending on your level of risk taking?
I frequently start mining in the evening, knowing full well that when I arise in the morning my ship will be destroyed, because I ain't getting out of bed at 2:48 in the morning when the node is empty.
Making it a checkbox also allows players to keep the old style, perhaps a node will be empty in an hour, and then the player wants to refresh it (node hogging) and mine further. This is particularly useful for the ridiculous nodes that only hold something like 8500 3x*Ore.
All the nodes where players auto-Recall, triggered when over protected, will then be free, and I believe the experience will be a lot smoother. Right now the wait times and endless, tiring panning and clicking through nodes are really chipping away at my patience.
And why not? Shouldn't I as a fleet commander be able to tell the captain: "Go mine that Crystal node, and return when you're over the protected cargo level"?
The number of independent credits and the rate that you can acquire them make upgrading any aug officers unrealistic and impractical. Please either reduce the cost of the aug officers (independent credits) used for upgrade or make the credits more accessible.
@plain roost I would like to know why the section in refinery bout ship parts isn't available at level 20 cause 2* parts are no longer useful. Would be beneficial for 3* ship's . Would like to see this happen. It would only be fair to us players. Thanks for your time š
See my previous post for aug independent credits
@coral junco Sorry, but I am a player like you. I don't actually work for Scopely.
Hello, it's look very strange when you have 21 level, and have that proposition in the market
@plain roost was trying to get ta their discord cause the ship parts isn't fair
@coral junco you are here! This is not out discord š
not fair how? be subjective and specific with your case that you put forward. What is your justification?
@plain roost thanks was checking in to the ship parts I'll inform my admiral š
š
@coral junco part refinery is for 4g parts to refine broken parts that drop from lvl39+ hostiles
@lethal edge thanks
well, @lethal edge i strongly believe any level 20 that is grinding lvl 39+ hostiles should have the ability to refine those broken parts!
You can find them on lvl 40/41 ships in Groombridge or Ursva.
If a lvl 20 can get to Groombridge then sure. @inner magnet
Iām 34 and donāt see the refinery.
i know, it unlocks at lvl 39
Then all the 2* parts are useless. Would be nice if a person could refine them into 3*part's and so on
What you can do is build a g2 ship with them, use up g2 mat and then scrap it for g3 mat and parts.
Haha i built a dozen envoys like that. Great for ship events too
There are times when I double tap (bc the game freezes A LOT), and it wants to recall me. When that happens, I canāt stop the warp. Other times, I can stop the warp, itās only when I double tap. Itās so frustrating!!
so dont double tap i suggest š
Havenāt read the history, so probably a duplicate. Armadas need to be modified to provide some benefit to the people who get bumped. In my alliance, Iām a mid level player that could participate, but I usually get bumped out of any armada. So to me armadas (unless I start them, which I canāt quite yet) are basically alerts that the āpeople ahead of you are getting rewards, donāt bother comingā. And Iāve had cases where I show, the armada target is almost killed, but then I get bumped from the followup armada that actually kills the target.
Specific suggestion: have people who are in the armada queue get some reward for being present. Fine if itās scaled way down from the participantsā rewards, possibly based on the players level/strength relative to the participants.
Something to give a motivation for someone to arrive even when the odds are you wonāt make it into the actual attack.
More mining nodes. especially 3 star gas (cause it seems that a lot of players goes the Fed route). For example, Angosia has only 8 mining nodes. Thereās SO MUCH open space. It makes no sense.
It would be nice if you would bring back the Armada core daily advance or weekly events so that people don't have to beg other people to join their alliance that have already got the Armada. Also you really need to do some improvements in your store you guys didn't give us a $20 monthly rewards pack this month. So I couldn't afford to buy anything this month. Also $99 for the Armada control center is a ridiculous price.
Can you add a feature to CTA events that shows negative points also? That way we know who is being hit
Can we have the ability to pre-make crews and have them hot keyed for easy selection at your station to crew your ships? It would save a lot of time
I suggest you put on the screen a stellar date and a timer of total game time. Players use screenshots a lot to resolve disputes. Time on them will avoid mistakes or fakes.
Attack/Offensive Officers with specific bonuses for Northstar & Surveyors```You guys have
-PvP specific officers
-PvE specific officers (two sets, Starfleet and Pike's gang)
-Base Defense (useless btw)
-Battleship, Explorer & Interceptor specific officers
Where are the Northstar & Surveyor bonus-specific officers?```
MOST players use the Nortstar as an attack ship. For mining you say? Sure but not very many. MOSTLY it is used to raid, hostile farming, etc.
Why create a Northstar/Surveyor specific officer set?
Besides what I mention about people using surveyors to attack...
-Attack ships have multiple weapons with HIGH TDO (total damage output). Surveyor ships only have ONE phaser and the TDO is EXTREMELY low and not as great.
-Surveyor ships, like the Northstar, BOTH defense & health stats are great (but lack attack as mentioned before)
-A crew that GETS A BONUS for being in a surveyor ship AND can capitalize on these stats TO ATTACK NOT for mining would HELP A LOT
-Already got LOTS of officers for the other ships, like Woteln, Javid, Koth, and alike, but for Surveyor ships to attack...NONE
-These offensive surveyor-bonus-specific officers will ALSO be SUPER USEFULL for the Horizon, K'Vort, Antares, G4 Surveyors, etc!!!
Perhaps Harry Mudd's Officers?
HELP THE SMALLER PLAYERS (OPS 17 ~ 23) š
Make the Botany Bay Great (for once) and turn it into a Base Cracking Monster (right now is š© )
Epic G3 warship blueprints should drop from hostiles now that G4 warships are available.
Let us scan our alliance nateās ships & bases. Allow us to see if theyāre opl or not.
Allow us to send any commodity to an alliance member - let me fill a ship with Latinum, trit, Ore or anything else and send the ship to my alliance team members.
When will we get a Latinum mining officer?
Can you make the event popup (red) to be minimized like the research (yellow) so it's not always blocking my view screen.
...AND make an option to CANCEL/TOGGLE these popup messages
Simpler to make the entire popup act as cancel and only view to take you to the screen
The re-spawn rates for uncommon armada 27-30 blow goats š. Before the next event please take a look at this devs!
Should show attackers base coords in log report. It's the Star Trek universe, how hard is it to track a warp signature back to its source? Maybe they could sell a device in the store to obscure a warp signature so that info is not shared. Would slow down the crazy amounts of miner pirating, or at least give some potential for retribution.
Make it a mission š
Are we ever going to do cross server wars, even if they create worm holes like in ds9 to do battles
Would definitely make the game alot more interesting as gets a bit boring mining and just doing events
Right now, I only see a couple benefits to being in an alliance.
- Chat with people in the game that is focused on what's happening in game. Getting advice on officers, coordinating raids, etc. Generally escaping Galaxy Chat's noise.
- Leader boards. Working toward a common goal of reasonably great loot - depending on the leader board.
- Help when a member is being attacked. Limited, in that someone needs to see that an alliance member is being attacked.
It seems like the actual benefits that could be realized in alliances are missing. So here's some ideas:
- Alliance members should be able to see when one of their members is being attacked. Get alerts and be able to dispatch support.
- Alliance bank should not be limited to level 50. Start the bank small with a limited number of "slots" as the alliance levels up, increase the slots.
- Alliance research bonus. Reduce the time needed to research technology depending on the number of people in the alliance that already have that technology.
- Alliance Raid Groups. Let alliance members for raid groups when attacking stations. Similar to Armadas in that there could be a raid control center and based on upgrades you get bonus to stats.
- Alliance research. Create some alliance level research that increases capabilities of alliance members. Warp range, system intel, etc.
- Alliance War Command: Let the admiral/commodores declare war on other alliances. Mark anyone that is designated as such a different color in game. Notify the other alliance that war has been declared.
- Activity Stats:
- Who launched/how many armadas
- Who participated in/how may armadas
- Raid / stealing stats (cycled on a monthly calendar)
- probably a lot more hear that admirals would care to know about their alliance members.
Any word on when or if they will add the ability to purchase multiple peace shields in the alliance store? Like a 1, 5, 10 option at the bottom instead of having to purchase them one at a time?
@nocturne lantern Wouldn't it be beneficial to include criteria for events int the event card info so that players can understand parameters and not be left in the dark?
Scopely's lack of transparency in the game can be very frustrating
Rare and epic armadas are hard to get orders for , If I start an armada and am the lowest power i get a low amount of credits, i know it normally works on power but surely the person who starts should get a percentage then the rest shared the last rare one I done was 2470 credits I only got 285 the other 3 got the rest ?
Why is it necessary to join the reputation event each day? Make the, like all@other events so youāre automatically in them when they renew. Iāve missed so many opportunities for credit there because I forget to join in time.
@crystal turret I understand your point and it's one we are advocating as well. We'd love for more transparency/clarity over a multitude of mechanics. But other than continue to forward this request, there's not much we can do. If you're served an in-game survey, please partake and fill it in to match your message here. Every bit helps.
@nocturne lantern Thanks mate. I always participate in the surveys and have seen some suggestion implemented. Warp Cancel was a great addition to the game and made many, many players very happy.
Game keeps improving everyday and much better than Day 1.Hope they keep going like this and maybe we can see a very good game in 1 year š¤
Stop filling systems with flip nodes. Mining dilithium in 50+ is stupid. Ursva (W38) is useless when every crystal node has 10k+ dil in the way. Even worse to have flip nodes in systems that only faction miners can reach.
Also would be nice if officers on the bridge could swap seats out of drydock... ffs
Suggestion: Can shield countdown clock be colored red when 10 minutes or less? This would apply to auto-shield as well offering another indicator that a players base has been attacked since sometimes the Inbox fails to post a new report flag after intial attack.
Trained fighters should be easier to identify. They shouldn't be the same ship type and level of normal hostiles in a system.
Yes, I just died on a 7m fighter that looked like all the 1m hostiles in the system
No, I won't slow down to check every ship during a mindless pve event
TIRE UP ship in shipyard/hangar not on dock
since u can tire up only one ship at time on 1 dock
whay u cant tier up as many ships u like on all docks
it shold be moved in shipayard or even ship hangar when it is limited on 1 ship/tier up
*tier
tear?
It is very easy for people to switch their name and guild to go terrorise people anonymously... there should be a player code number linked to each account, so certain annoying people can be identified and reported
if you block said person it has the benefit of 1) keeping their talk away from your eyes, and 2) the ability to track name changes
āļøcurrently have several being tracked via block list
As with all other refines..can we have 2 and 3 chest options? For bio materials
Suggestion: Passively repair ships that are docked very slowly - possibly with a drain from the generators.
This would help those who have been base attacked and those experiencing a bug in the game where their dock cannot be used because their ship is without crew and cannot be repaired
Please change the fact that we can't attack lower level ships when we are warping to node and ship comes In And takes mode
This refers to note above my alliance name is googlegamer 1492 thanks
Level 39 dailies, event rewards, alliance rewards, hostile drops, etc need to have relevance to that level of player. Most are pointless now and making the game pretty boring and breaks the point of being in an alliance.
i know its been mention but here we go again.
i would like to play this game with my son. need to make a way to get ppl on the server with you
May is it possible that Allys which are friend of Mine (the Ally) are shown in a different Colour?
A few suggestions:
1: ability to change server(would love to play with my son and friends),
2: ability to share maps with your alliance (alliance members star maps automatically populate your star map),
3: a way to identify where new missions are instead of hunting every system (thereās an icon showing where a mission objective is, how about an arrow showing where new missions are that we can accept),
4: passive ship fixes when docked,
5: improved alliance benefits (knowing when a member is attacked, shared research or new research, a way to declare war or peace with other alliances)
Due to the low rate of refining materials compared to the increasing higher number of materials(g3 gas, crystal, and ore). When tiering up a ship refund up to half materials used to upgrade the different items(warp & impulse engines, shields), It is really stupid to have to spend the same amount or more for basically the same item or a slightly improved version of what you already had.
I can only speak for myself and a few others but we would love to see the borg created. Any chance of that happening?
here is an idea. how about being able to get into a ship that takes lvl 18 to build. and being able to hit lvl 18s and up with it. would make a use for lower lvl shis.
Remove the ability for people to have someone leave and they just raid him to get themselves to the top, this is stupid and ruins all the fun for the people who put in the time and effort to win
Only reason they're ahead is because of that tactic
No more cooldown timer on the bonus refinery.
Give everyone a specific number of pulls to use before the event timer elapses.
please
Suggestion: Special mining ships live the D'Vor/BB should have a special cargo hold for their type of mat and 0 for all other types
@austere sand @undone rapids please speak to the guys in Scopely about selling negative reputation reset packs. Ā£50 per million negative reputation with usual resources etc. I would happily spend this than sit in faction space for 2 - 3 weeks grinding. Let me know your thoughts please š»š
Hi, I am lvl 40 and as some said before:
- the rss requirements are too high, so the dailies chests prizes should be rebalance. 2. I am mining G4, how about to add not only as āspelunkersā as a daily but also let the player choose to mine G3 or G4 rss depending of his/her economy; in that case the daily faction mines objectives will be the same and would count the same so mining 3 or 4* would check them done.... saving time also.
- Is possible to add swarm planets in deep space? So we donāt need to relocalize from dark space to common space every day?
The grind is part of the game. There really isnāt a need to just buy your way to the top. Then again, thatās what people have been doing for a while. I would LOVE to have the ability to invite friends to my server
Been waiting an ENTIRE YEAR @austere sand
- We need a way for the leader to kick someone from a armada
- we need to be able to scan someone from our alliance, so we can tell how much they are being hit, or how much health the base have left
- A way to send allies rss would be nice
- Alliance stats that can be upgrading like the alliance level that helps other stats like warp ranges, or ship cargo
- i would like to see peoples activity, like they were on 2 hours ago
- A huge thing id like to see are some server mergers, like ones that are close to the same average lvl sizes or average alliances/player might, just put severs close to the same size together, add more action, make it more interesting, if done you could randomly put people within lvl 1 system when its done and give them a auto shield that last something like until 20 mind after they first come online after the update
@lethal edge ^ I giggled at the name, couldn't help it
@buoyant basin - Some of these have been suggested in the past. We'll review to see if there's anything new on your list to relay to the team. Thanks for your thoughts.
I might have suggested the last one before but I canāt remember and im not sure
No worries. We've got a lot of players with a lot of great ideas, sometimes the same great ideas. We just have to curate to be sure mods aren't repeating the same ones to the team.
Haha.Meet with him in the past.Just another Batman from a different Earth
I vote against letting alliances spy on their members. Let me lurk if I want to. Don't need an "online" status indicator.
In game market place to buy n sell n trade what we dont need in the inventory
Also I want a d4 to look like the bloody d3 that's still in the ship line up with now way I know of to get it
Dilitium Event We already have an event that gives LOTS of Titanium, Swarm Event. We even have an event that gives lots of Parsteel, Megan Miner. ZERO events that give Dilithium Make an event that gives LOTS of Dilithium, as much or more as the Swarm event gives Titanium
Dilithium is important and required the most for ship repair and to upgrade ships.
(tritanium)
those are called combat missions... and sitting on 144m id rather not have more š
What bugs me, (oh, so many more things to list here) is the peace shield system. If I'm tired and want to sleep and have a couple of hours left on a shield, I forfeit those hours by adding another shield. The system needs to be altered so a new shield simply tacks on the end of an existing shield. Come on guys, the math to do that is not rocket science!! Other games have this simple mathematical matter sorted, why now STFC???
Put one hour shields in the alliance store!!
It would be amazing if customer service actually existed
I would just use all my shields at once and come back when the game is free 2 play
š¤£
You would think a Multi Billion Dollar company could actually afford a Customer Service that actually responded to customers
Augment Event
A full fledged Augment event with
-Independent credits LOTS of independent credits
-Khan shards
-John Harrison shards
-Hijacked blueprints
-Botany Bay Rare and Ultra rare plutonium
-Augment credits
-Commander, Engineering & Science badges
-NEW pay-to-win "paid" ship with a bonus only if it is piloted by Augment...new base raider ship
SAME PRICES FOR ALL OPS LEVELS
Hijacked Blueprints EVEN if you are lv14
On the 3rd month of the 3rd planet
And add extra nodes in augment space
Make the numbers of what level they are a different color than the station. It blends in with the station and bubble.
@strange mural re:online activity - make it a flag the player can toggle
Make building efficiency reduce the required amount of rss and not just how muchbos being used. I need to get 14 million and Ill probably use 8 mil. If I have tonuse tokens that means Inhave to use maybe 6 mill in tokens to build and still have that much unprotected.
make independent credits easier to get
Give all rss from store purchases in tokens
Give all rss from event in raw materials
No. Some of us don't buy rss and like our events in tokens
Some of you should play space farmville
Few suggestions from me also:
- Group creator for ship crew in order to apply them quickly in a ship. 2. Quest locator and also a quest tracker
Offer faction ships packs 24/7 I was gonna drop 660$ today om intrepid but it's gone now by time it come back I'll either already have it thru faction store or just need 1-2 packs so went from gonna spend 660$ to 220$
We need politics and treaties in game. So we can start adding in war like events between alliances. The current armarda one doesnt really cause pvp because there is no benefit to it
Unless you have a monied player killing complete Armadas for the fun of it
Because they have nothing better to do I guess when you're a lvl 38 player
Make it so officers gain xp in battle like ships do
My thought was to increase overall rss in the game. Start off by increasing warehouse capacity to that of your largest lvl appropriate build. Then have rss generators auto collect and increase production to fill warehouses within a week or so. Vault capacity should stay the same. I believe this should infuse the game with enough raw rss to keep everyone happy. Increase pvp and bring relevance back to warehouse and generators
Is there anyway to know what packs are gonna be offered at end of this sale cycle?
Nope š¦
SUGGESTION: I did suggest it in the past, but I am bringing it again, with a visual help. The idea was to offer players to LOCK their ships in NODES or anywhere in the Galaxy. By doing a long press on the ship you want to lock. Not long after, the STOP feature was implemented, as much as it is a good idea, people still facing issues with the feature, as bad connection can bring difficulties to press stop, and you accidently recall a ship. The Lock feature, would simply make it more secured. Long press LOCK (1-2 sec maybe). Long press again Unlock. Below is the visual.
@left crown No thank you. My ships get 'locked' in place too much as it is. I dont trust Scopely to not lock my ships at the wrong time.
never faced that on my side. first time i hear this actually. Sorry for you.
And besides, it is an option, and you don't have to use the feature if you don't want it.
thx for the upcoming Quality of life improvement and You now have the option to input the exact number of speedups you want to use
On the same line, as we're at it, i long have liked to suggest:
Resource tokens
we have 3 buttons at the bottom to redeem preset quantities
some are inevitably too spaced apart
suppose I need to scrape the barrel, and I have 890x 1M parsteel tokens
I can convert the 800 easily enough, with one 600 button and two 100 ones
but then to get those last missing 90M, I have to press 90 times the 1M button!!! š® š
not only that, after each one the game brings me back at the beginning of the "Resources Carousel",
so I have to scroll to 1M Par box, enter, press 1M, done, refresh to Carousel, repeat 90 times!
I understand that Scorpley want me to purchase 1 more Ultra Station pack for the purpose,
or spend my Latinum to get 90M parsteel, because they made too awkward to redeem one by one the 90 tokens I have ...
but...
wouldn't it be much nicer, and make sense, to "improve our Quality of Life" when using that interface as well?
š š
a slider allowing us to convert just any required number of the tokens we have, or incredibly to input the exact number from keyboard?
Thank you in advance for your attention
Quality of Life? ROFLMFAO. This is the first MMO that I've played that Customer Service didn't have an automatic response that my messages were received, and they will get back
If you are done mining, make it two part so I donāt leave a mine by accidentally clicking. āCease mining?ā
You should be able to scan anyone, including alliance mates, whether you can attack them or not.
Is there any way to get your alliance data over time from the database? Or do u need to keep track u self? Is there a database At all that contain this kind of data?
Idea: Friends and Enemies list - and color those bases/ships differently so you can immediately identify their ships as such!
Add nodes.... Many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many many MORE NODES
#FreeJaylah
#FreeHarrisonForAll
Give us the ability to sort officers by their Attack, Defense, and Health values in the assign officer to ship carousel instead of just total strength which is pretty much meaningless.
I'm generally against raising new ideas when there are so many bugs in the game, but this one would solve the biggest problem of all.
Many servers have a problem of requiring you to be online to mine as others will attack you to take over the mine. Some servers including ours have wide spread mining agreements in place to prevent that from being an issue, however, they've introduced a new issue: people electing to mine slowly.
Mining resources of g2/g3 are so limited on this game, and required by so many, that all hell breaks loose because of it.
I recommend a small change that follows a similar suit to other space games: auto recall mining ships when their node depletes or their cargo fills.
Suddenly, way more nodes free up. Automatically. At all times of day. No more slow mining. No more having to attack to get on a node.
#š-suggestions
Hello!
I would like to ask you to think about an expansion in the game.
I get annoyed every day about the countless parts of the ship that you get from the PvE chests.
On the one hand, it is possible to scrap ships that are no longer needed, but on the other hand, you can build new ones countless times.
That makes no sense.
Why is it not possible to exchange or refine these ship parts, especially those from neutral ships, into ship parts of a higher category?
Perhaps in faction-specific facilities, where you can convert ship parts from neutral ships into fractional ship parts of the same category.
@valid prawn there is a place to refine ship parts now but you have to be level 50 to use it...on server 16 anyhow
When you are 50, however, you no longer need the ship parts of the small neutral ships. It would make more sense to be able to convert to other parts of the ship even in the smaller levels.
Can we please please please fix the combat cycle. So tired of having to go to a different screen to get another out of battle and then transition back to that screen. Especially if I am in hostile space. It has more than once gotten my ship destroyed. This has been an ongoing issue and keeps getting overlooked to do nonsense changed before this is fixed. Please fix the battle issue!
@valid prawn I totally agree...we shouldnt have to wait til level 50...I just upgraded to level 34 and hit level 37-39 hostiles and still get kehra and envoy parts which is ridiculous as well considering I am using a centurian to do so
different screen ?
not needed if you have a ship docked at home
pick a docked ship, click on any location in the system you are in, make it warp, cancel warp
@little rivet Exactly, that's what I mean. I'm on my way to level 33 and also kill 37-39. I already scrapped Kehra and Vahlkas. but could build both more than 40 times. For what?
@nocturne lantern while the slider adjustment for speed ups is nice, can you PLEASE add that functionality when cashing in tokens and recruit chests? and when in the store, don't reset back to the left, keep on the last spot visited?
@nocturne lantern
Can you please send a message to Scopely about this farce? I have enough shards to upgrade Kahn to L3, but 4400 Independent Credits? The only ways that I know to get them are in the Augmented store at 50 PER DAY - that will take 88 days! The other is very random hostile drop of 1 every 1000 or so. Or to use Latinum, in my case that would be 68K! Can we have some events for Independent Credits or better yet, increase the amount we can buy from Augmented store? All other factions go to like 50M, but Augmented stops at 1M?
.
Thanks in advance for your consideration on this matter.
#š-suggestions: We formally request a role that can be applied to ALLIANCE partners. We would like to see an ALLIANCE option for identifying and the ability to disposition an allied alliance with a separate color than our own. We would like to see a max of 5 add-on alliances that can be grouped with our own alliance regardless of tag. Please and thank you.
If we could add the āno attackā feature to said allied alliance tags that would be great also...
My birthday is Feb 11 so ...
Make it so?
@cold kite most of the time all my ships are out mining
I agree they need to fix it though
@neat narwhal this implementation is just a test to see how the change is received, once it is received well and also works well, this feature will be deployed to other screens as well
same for any visual change you see already being announced for the P15 update
@cold kite excellent
like the ships caroussel which is a test to see if they get remembering scroll positions correctly
they can roll that one out in store, gifts, recruits, resources and many other screens
and I can even tell you that NOT being a guess, just had a talk with someone about it who confirmed it to be the case
so buckle up for tomorrows update, coz kansas is going bye bye
@bleak whale you cant share that in here
@lethal edge Where can I then? It's kind of disconcerting to see/get an invite to a boycott scopely server. I love this game.
Just ignore it
@neat narwhal Thanks a lot for sending your ideas here. The slider was already on my frequent requests but I've make a special note of the Independant Credit income with your description. š
Add more crates to the shield purchase in the faction store. Getting one shield at a time after scrolling past all the stuff thatās now at the front of the faction store is tedious.
Please let me collect more than 2 uncommon armada chests a day, even 6 like the rare can would be nice!
I have enough tokens to open 2 chests for 177 days if i never do another armada
Or even 10 uc chests = 1 rare chest
Is there any way to do a currency exchange? I still have 96k Elite Batāleth tokens which seem to no longer a part of the game
Ships need a self destruct button. For when they get stuck in warp or unable to recall.. be handy to get home quick to help defend alliance members
Two suggestions I propose.
- That you can see the resources protected by the vaults.
- Change the officers window. When I have an officer that I can level up, I have to look at everyone.
UP THE NORTH STAR like Horizon, the north is useless and you sell it at 21,99 euro š”
== Epic Officer Increased Chance Event, Pike ==Bring back the event where your chances to get an epic are higher. Last one was Nero Give Pike (and "friends") a higher chance soon š
Dailies are getting really HARD
@warped night What is your OPS level?
Lvl 28 why ?
The NS is an entry-level ship to lv17~26
depends. I have a level34 that maxed it out in my alliance and still uses it since it mines faster than any other ship he has. 22k/h iirc
if you take advantage of the health bonus
I was about to take that topic too
It is the ONLY ship worth maxing out to go/take to lv26
I have two horizons (lvl29) and planning on a 3rd. yet i see his mining rate and think .. maybe ..
I have 2 Northstars. #FixCargo and #FixProtectedCargo Other than that, best G3 miners
2 horizons are better then northstar
@here @mystic totem In regards to the Northstar: #FixCargo and #FixProtectedCargo #AddSurveyorOfficers
dont max it if you have the horizons
I'm planning on getting 2 franklins and if my missions reset by accident 2 bb's .. 2nd dvor will be nice too
You can purchase a 2nd D'Vor with events or after some months of owning your 1st
I'm aware. 30d chest with loyalty tokens and such.
12/120 bp for 2nd so far .. love it when events let me earn some ..
I'd avoid getting a second Franklin. The amount of modulators required is OBSCENE. And it is only good for swarms. no PvE
just wish 2nd franklin wasn't limited because you need some interconnect part you only get from a mission, once
I'd use it as my cleanup machine. if I didn't quite kill a given swarm it might have a chance to cleanup
using my mf to do that job now, more expensive vs a cheap 2nd franklin repair
64/90 bp for 2nd franklin so closer to that heh
When will notifications include private messages?
#fixcargo #fixprotectedcargo exactly that for the north star, you say lvl 17 ~ lvl 27 for north.... so why warp distance is at 23 at tier 4 .... ?
Automatic teleport of ships back to your base when maintenance occurs. One shouldn't have to lose ships to fighters/node attackers simply because your in-game maintenance notifications are terrible.
Keyboard input for any items purchased in Alliance Store, and allow more than one purchase at a time.
Changing the ships staff during ship is repairing should be possible
we want the ability to trade within alliance
@pine robin nice one š
Starmaster šššš
Different servers coming online at different times is a bit unfair as it puts those servers coming on last at a bit of a disadvantage
Any idea when the server/s are back online? If I had known then I would of shielded longer. As above, a bit of a disadvantage if others come online before others.
15min
@plain roost thank you very much
