#💭-suggestions
1 messages · Page 41 of 1
Should be compensation on every updates and bug
should be...
Completely start the application from scratch thay may remove the glitches but I doubt it
what I suspect is most glitches having another reason, and that reason is being looked at as far as I am aware
hope to get feedback about it monday
@viscid valley and I think compensation should be done only on stuff that is related to bugs where the player has no influence on at avoiding them at all
Could we have and indicator on mission saying the name of followup when it's completed? Maybe in rewards section?
Not to wonder around looking for missions that are followups
the follow up mission starts as soon as you finished the previous one, and is marked as 'new' in your mission list
the counter on the exclamation mark in the bottom right should also increase
Yes but I need to finish current one to know that it has follow up. Would like to know in advance what missions do have follow up and what's the name of follow up mission to come.
While the level limit works at the lower levels when the power disparities is far more constrained, it falls apart at higher levels. A second limit, in addition to the level difference, should be added for players above Level 17 or 18 that would restrict PvP attacks when the attacker’s power is more than say 1.5 times the defender’s power. Adjustments to the multiple would need to be added to take into account the Combat Triangle.
This limit would force players of similar power to square off against one another, curtails bullying by high power players, and will allow Alliances not to be dominated by a few high level players.
for base attacks how about a negative or positive effect on your faction depending on the system the base is situated in
u could also gain faction score slowly if your base is in a faction area over a period of time.
@cold kite wanna ask you something, you're gamer right and what types is its? cash player or free players?
Repairing ships and speedups - got 3h option at 30 latinum and one hour option at 15 latinum. Can we get 2 hour option in between? 20 or 25 lat?
@ornate nymph the mining rates of the Antares, Kvort, and Valkis should be better at tier two than a maximum tier north star. What's the point of large faction ships, if a dinky little ship out-does them?
@austere sand
Perhaps the horizon should be equivalent in mining rates at 3/4 tier to a max tier north star, that way there's a gradient up from fortunate, envoy, Northstar, horizon, and Antares/kvort/valkis.
nah dude the northstar is explicitely for high mining rate, thats why it has no cargo
could the underscore character _ be added to allowed characters in usernames. it would help alliances with several coalitions or NAPs identify each other
@viscid valley it depends on how you wanna play it, and how you think about spending patterns
@viscid valley I am surely not the person that will spend thousands of dollars into a game, i have better purposes for such sums
@viscid valley if you got patience, don't care too much, and keep your pockets limited, it's fairly doable, still gotta find my paywall
@viscid valley the little bucks I spent, was not for the paywall, just wanted a small jump
You knows why I ask you what types players you was coz if you were not a cash players so it's means your idea would be worth for many of non cash players :)). So hopefully you will comes with an idea such as more good offer or compensate and propose it to scoply
SUGGESTION: Every upgrade don't change the look of anything. This is so boring 💤
A suggestion would be to lower pack prices cheaper packs more people able to to buy = more money over time and also when a "sale" is on make it an actual sale and not just a added pack
Where is the option in the alliance settings that allows players to not see the position of others? At least for agents.
A level 29 that destroys the base of a level 20 is normal? It is totally unfair this game. One wonders if it's worth playing.
it’s normal
@devs Suggestion: Have bases that are over 7 days inactive show in red or yellow and attackable by any level and after 14 days inactivity deleted.
@ripe swan there is none, and yes, the higher the lvl the greater the range of attack for higher players
Player Level: Level you can hit in PVP
13 and Under: ± 3
14: 11 - 17
15: 12 - 19
16: 13 - 21
17: 14 - 23
18: 15 - 25
19: 15 - 27
20: 16 - 29
21: 16 - 31
22: 17 - 33
23: 17 - 35
24: 18 - 37
25: 18 - 39
26: 19 - 41
27: 19 - 43
28: 20 - 45
29: 20 - 47
30: 21 - 49
31: 21 - 51
32: 22 - 53
33: 22 - 55
34: 23 - 57
35: 23 - 59
36: 24 - 61
© HiveMind, built by @Farside#7670•02/28/2019
Rolling of dice for luck to even the battle field for those who are to low to win against a higher level opponent that can't be defeated... bark
🎾
@ripe swan - I agree. Just had a 22 Alliance member taken out by a 31 and had zero chance of success. Range should be closer to uniform +/- 3. Not sure about sections of the multiverse but we have folks pouring thousands into game and rendering in unplayable for others because that’s how they define gun.
Idea: $5 monthly pack, so there's one for each tier for low to high end spenders
Automatically return to home base when cargo in ships are full up and when ships suffer heavy damage to Shields and are extremely low in weapons.
More frequent Latinum rewards.
Multiple target strikes. Get into a large cluster of hostiles and target those within a distance threshold. have more impact getting in the middle of a cluster and target them all in one sweep.
provided you have sufficient power level and torpedoes to strike the cluster.
@halcyon furnace @ripe swan same here, the cyber bullying by P2P players seems worse than that by F2P players on my server
Fix all the bugs presented by the update then come out with an update.
Stop doing the crappy events and hold a worldwide server maintenance so that you can fix all the problems in game. Like the 3/4 of the mining nodes that aren't functional in the entire galaxy.
Here is my suggestion. Fix the game
@weary vault If it is actual bullying vs pvp killing (griefing or stalking for example) you can report it to support
More Federation missions for the 20ish level player. I have tracked down many Fed missions but require travel way beyond warp ability or ships 130+K I cannot touch.
Like support does anythimg
I've gone a week and 3 days now with out alliance store AND my T5 16k power talla best I've got right now game wont let me repair it they said they'll fix it alliance store is the only way right now that I can get sheilds I'm down to 3 and I've got 66k dilithium and my alliance is havi g trouble with griefers who think my alliance is an easy mining node
To be precise I'm down to 3 1 hour shields
Ok I should be good for 4 hours
Daily chest just gave me one
so a level 25 with like 100 times the power can hit a level 18
29 vs 20 is even better 😬
Make a way to pull up ship stats while mining or repairing
Yup
How about starbases where you can pay for repairs w/o having to slog all the way back home?
One general suggestion, i dont know if it was already mentioned, but the amount of shields ingame are just insane. You are able to hide behind shield for more than a year if you like to. There is no need to play it a bit timed, because you can just put on shield after shield. I would at least suggest a cooldown after the shield is running out for a short period of time..
@cosmic patrol - on the other hand I’d suggest a longer initial shield (10 v. 5) for those with lives who can’t respond in <5 minutes to toss up shields. One strategy my group uses is to annoy aggressor bases behind shields to burn their stockpile by coming out to attack, causing their shield to drop.
Ability to display faction allegiances. Either a tittle or name coloration. Could be linked to the purchase of commendations that we have purchased with faction rep.
@digital spruce In case you didn't know, it's not ideal, but if you open up a different ship's management screen and use the left and right arrows you can reach the details; of a mining ship, at least. Can't remember about repairing ones.
Still, it should be easier as you've suggested.
The difference in levels is so stupid that I still have 3 buddys that left the game. It must be said that when a level 22 of 550K of power is completely empty its base by a level 27 of 1.3M of power, one realizes that there is a very big problem of design ... It is sad ... still fewer players who had bought improvements and who could still buy full.
they should have shielded or not kept so much on their base. I've only been attacked a handful of times, and only 1 of those I lost rss because I failed to shield for 10 minutes after the initial shield popped. It's not a game for everyone though, so I get if you're not beside your phone all the time...I've found this game is a lot more forgiving then some others I've played and left
Hostiles need to drop uncommon materials.. like at the frequency of blueprints.. give me a reason to log in more than twice a day to hit the refinery button.. theres no progression reward for actually playing the game
Yeah that's what bubbles are for. Use them if overstocked. If one of ours is raided and not bubbled he gets kicked out and raided by our alliance. Better to keep rss in family anyway.
Refining uncommon resources. For the love of science, please increase the chance %. I've been unable to level my; phindra in over 3 weeks because i haven't been able to redine uncommon ore. Please!
I really wish upgrades and research would tell you how much power increase they give before you start them
PLEASE FIX THE CHANCE OF UNCOMMON ORE/CRYSTAL/GAS! I can refine 3k and get 10 then refine 50k and get none!!!! Please please please fix this
I hearing lots of players getting tired of no diversity no borg or other factions it would make thangs interesting
@fallen bronze I think the first encounter with other fractions (not in the game) were mainly in 24th century. So not sure, how they would be included .
Since this is mainly kelvin timeline.
May be that's what galaxy tab is under research.
I thank its the time line they are having a problem with
@tidal sierra It's anything this list of levels. Players can not exceed 50, so how can a level 36 player attack a level 61 player when that can not happen?
Haveminde and Farside do not seem to think much more than programmers in this game.
I do not like that if you've maxxed an officer, it gives you officer XP instead. It needs to be a shard of someone you don't have. @ornate nymph
Low pack options!! I have a budget and you would get more money from me from $5-20 packs consistently available
Agree with CJ!! this game needs cheaper microtransactions.....and i canr buy any packs as a level 14 because if i do, all the recourses will get stolen from me, unless i bubble, so why bother?
@wheat thunder or the option to reroll or use as exp depending
Any chance you could add an autopilot option to take out NPCs so we can farm parts like we mine resources? That or increase the drop rate or scale way back on parts requirements for higher level ships. Going past level 20 has made this game basically suck unless we pay to play. I don't mind spending a few bucks, but it is way out of hand!!!
@next fossil was there a bug or something?
The bug is that the developers do not protect resources you purchase
They are consciuosly allowing my money to be stolen
Ah gotcha. Yeah I live in a shield, I'd recommend the same
I was for days, but no notification my shield was coming to an end, and attack notification came 28 minutes after first of 9 attacks.
Can put in support ticket for the late notification. They might give you something back
Gonna put ticket in with state attorney general, this is wrong.
Lol or that
My alliance members are asking for a way to invite a player (preferably by sesrching for their player name). There doesn't seem to be a way to invite players who are on another server.
Can't invite cross server @undone sage
Since this recycle bin does absolutely nothing, can we replace it with a toggle to show times either as they are or the UTC time (or server time) that the event took place, down to the second. This would go a long way towards proving when things happen and in what order. Same goes for chat (all of them), to toggle time display.
@ripe swan I'd be asking why so low in power? I'm rank 19 and my power is 500k I don't level up till all research is completed (other then prime and all buildings are at my current level as well.
@next fossil you are posting a known (incorrect cargo protection after failed update on APAC servers) bug in the channel that is intended for ideas and suggestions (https://stfc.key2peace.org/view.php?id=15)
@silver grotto already on my list (the remove obsolete ui items (https://stfc.key2peace.org/view.php?id=24))
I have a suggestion -
Resource exchange
10,000 Para to 1000 trit
10,000 Trit to 1000 Dil
and ViceVersa so..
1000 Dil to 10,000 Trit
1000 trit to 10,000 Para
I always have shit loads of Para and dil but never any trit 😦
@austere sand
@clear temple already known as https://stfc.key2peace.org/view.php?id=15
aaah
@next fossil fix is getting applied in 5 minutes, see #⭐-official-announcements
Please match faction daily hostile levels to player level / power.
I'm friendly, but cannot destroy 100k power ships.
Bring in an automated Base Recall system that calls back ships to Base when it is under threat. the peace shield should surround the ships that are docked at Base. I only see them outside the shield perimeter.
that means ships are vulnerable.
they are part of the base defense, and when docked, you see them inside the shield visually
and automated base recall wouldn't matter much depending on the distance between base and location of your ships
and the attacker is most likely going to kill returning ships as well
if he's able to crack your base open, a ship is like a small snack
Suggestion: enable alliance merge, the leader would give permission to another alliance, if they accept, players would be moved, and the resources invested would be merged
Can we add an option or store to convert 1* and 2* ship parts into 3*? I'm lvl 24 and killing lvl 25-30 faction ships yet keep getting mainly 2* parts. Need 3* to upgrade.
system would check if the total sum of invested resources for the target alliance could hold the amount of players, if yes, accept, if not, deny
@cold kite merges never! work out, plus alliance caps don't help
@nocturne lantern the point is that you would currently loose the investments player made to the old alliance level
this way, it would be added to the alliance taking over
dont think maths is a friend of the devs to be honest
$true
more than likely deducted rather than increase lol
@cold kite I still keep getting attacked despite the force field being up and the ships being docked. I keep trying get to boost the Operations levelled up with the little Latinum I get.
Sounds like a support ticket is in your near future
I think alliances should be able to build alliance star bases. These could then allow for members to store excess resources that others could pull from when needed and if the base is OP for health and shields but couldn't raise the "peace shield" that a traditional base can, then it leads to more inter alliance large scale raids (ie fun). This also gives an Avenue for being able to assign ships in your hanger to defend the star base instead of sitting idle.
there are no super galactic battles, just a hundred NAPs and every alliance not within the NAP agreement gets steamrolled. not a good suggestion at all
The slow rate at which F2P players can build, due to lack of resources, causes them flee to the biggest alliance they can get into for protection. This pushes most of the players into 2 or 3 massive alliances that often team up on the 30+ smaller alliances for supremacy. This suggestion offers way to allow F2P and new players to build their base in relative peace while having a better access to materials thus allowing for greater spread amongst alliances. As for the no super galactic battles.... That was my point, this gives a rich rss target in each alliance that other alliances would have to coordinate massive raids to crack hence creating those super battles that don't currently exist.
what wouldnt work this way you think
and scoply didnt had any interest that older player push the new one. you have to go throw the grind loops, thats why people spend money
if the dont "feel" the pain, the hole businessmodell doenst work
Alliance resource "banks" are utilized in a number of other games of this type with great success and don't dismantle the business model. I didn't pull this out my arse, it's a tested and proven game element.
i dont know any game this these fueature
and that they have it ingame, doesnt proof that they would earn more money without these feautre
Off the top of my head two games I've played recently are Dragons of Atlantis and Pirates of the Caribbean... As for the business model, your P2P players are a locked in thing, they pay either way... Your F2P players will drop only $20 every 2 weeks roughly but if you keep them happy with just enough bait then you have increased numbers and long term players.... That's a ton of money over and above the guy's paying out their butts who can be counted on either way.
@nocturne lantern depends on how they feel the pain, for them it could be just a minor headache, they will probably act when it becomes a migraine
maybe they even calculated the possible losses of players and think it's still acceptable collateral damage, meaning enough players still putting enough money into it
all this idea creates is a super loot pinata for those few massively powerful alliances to attack ... if smaller alliances pose no threat already, why put rss into a base not capable of shielding and will get gypsied .. i mean emptied by a fleet of more powerful NAP'd alliances
super loot pinata, love it 😛
@sacred crane $20/week? guess I am behind on payments then....
even if every two weeks, total spending at €22 for this game in a single transaction
Have a build Envoy event. Really would like another.
@junior grotto go to where they drop, and build another. Dont need an event for a second envoy
true
once a ship is built, you can collect bp's for a new one, randomly in fighting hostiles in specific systems
@junior grotto
wish there where more jelly bp's then 25 to find 😛
Haha.
@dusky rock Thanks for the information!
Anytime.
Here is a suggestion, hand me the ability to have a saved contacts list since my PM messages get cleared regularly and I have hard time talking to anyone outside my alliance.
@gusty dragon https://stfc.key2peace.org/view.php?id=77 ?
@cold kite let’s just hope it gets added soon, I absolutely needed it three months ago.
how about a slider for alliance contributions, 7040 clicks is not good for the health and well being of your customers
I would know another way
get a small dc motor and some esd foil
mount the esd foil on the pin, put a small battery on the dc motor, the esd foil will act as finger if you ground the central pin
I had a more extended version for a 'robot' I build once to autoplay another game on the ipad
involving a camera, two servo's and a pi
I am thinking about getting me one of those cheep robot arms you get on wish to make a better version
proof of concept that you CAN do autoplay on an ipad too 😛
mouse recorder would be so much easier
Now that coordinate shortcuts can be placed in chat and the locator system is working, I would like to be able to store and access a personal list of targets that I can either jump to or share in chat. Right now, I have to tap a button to put the coords in the text field in chat, then cut them to the clipboard and paste them into another document, but there is no way to paste them into the locator function so you still have to type the system number, X and Y cords in separate fields. Having a personal note pad type of form with clickable coords would be much more handy. At the very least, add a field in the locator to paste coords in the form of [S:nnnnn X:nnn Y:nnn] like you see when you start to share them in chat.
@nocturne lantern autoclicker from github works too
@silver grotto https://stfc.key2peace.org/view.php?id=103 ?
That one seems to be hinting at saved or filtered systems, but I would like to be able to maintain a list of base or node targets with the x,y coords also. There are plenty of abandoned bases I hit regularly to drain their generated rss.
'favourites/bookmark' not enough ? 😃
and how can abandoned bases still generate rss if they are not getting picked up ?
guess they are not really abandoned then
Raid the generators when the warehouses are sucked dry
Could you add a real world clock readout to the game?
Also need more mining nodes as there are more players and you can’t sit on one for more than 5-10 min without being attacked...
Additional information on the pop up window for a system, like ore type found, NPC lvls and number of missions would be helpful.
Also separate NPC battle reports from PVP battle reports, maybe even allowing a pin function to save some PVP report(s)
Officer Loadouts: customizable configurations of officers that can be chosen and loaded into ships easily
And maybe pre-loaded configurations built in automatically optimized for different tasks like mining and combat
Mining configurations can be optimized for each resource and pvp configurations can be optimized for the weapon types (kinetic, energy, etc)
And configurations can be shared with alliance members
@sleek robin https://stfc.key2peace.org/view.php?id=98
@whole dew I heard the number of G3 nodes are getting expanded
and the other stuff you mentioned with the popups is also in the works
Either ability to trade 2* parts for 3* parts or resources. Or ability to trade among alliance members. Giving high levels ability to support lower levels by offloading unneeded 2* resources and parts.
trading amongst alliance members will be possible once market becomes available, currently set to level 50, which kinda means: not finished yet
otherwise already filed as https://stfc.key2peace.org/view.php?id=15
@cold kite awesome
are there any options to get mayflower or d3 bp outside the event?
yes, buy packs
Had another thought, I don’t think it already does this, but it would be great if the quest log automatically sorted itself from east to hard quests, and if you could sort them by type or faction specific.
still messy 😛
but cannot see any packs wirh bp in
those packs are only available during those events I guess
damn
i was t before lvl 26
i want one of those new ships to get a chance for those who have mayflower etc
it would be great if you general could by bp for a ship
If I could see how many station event points I would get by completing construction I would play the event
@sleek robin what is what ?
@ebon dawn already suggested, see https://stfc.key2peace.org/view.php?id=34
Thanks Vit. I have seen it mentioned but I agree so figured the more people mention something the higher up the list it might go.
Ohhh
@austere sand It would be nice if you could speed up the refinery cool down timers with alliance help.
I've been refining for a couple of weeks for a single building, and it'll chew up the g3 I also need to upgrade a ship. It's such an artificial speed limiter on building stuff.
(level 35 problems)
How about after a ship empties a node or reaches maximum cargo it automatically returns to your base?
Just a thought
I don't like the first part of that
and for the 2nd part Envoys I doubt a ship would fill up it's cargo before someone smacked it
@south trail not a nice prospect when you have a 20 min warp, and if the node only had a thousand on it to begin with. I'd prefer that the ship just move off to the side.
both suggestions already in the list 😛
What list?
@south trail yours already known as https://stfc.key2peace.org/view.php?id=29
That looks like your own personal list
@compact finch and yours https://stfc.key2peace.org/view.php?id=28
which is read by the team periodical as well
Can this ship be the replacement for the USS Intrepid? @nocturne lantern
https://cdn.discordapp.com/attachments/545992807370850336/554363448419680277/image1.jpg
The Newton looks better as the Federation Battleship
Can it be made where we can bookmark systems in the Galaxy screen???
Scan and battle reports ought to have a Captains Bars under the captain like the Crew assignment does. That would make it more clear the effects in play when you review them. This picture is compiled from two different images.
Would be nice to be able to recycle old ships
Be able to switch out the three bridge crew with going all the way to the station
idea and suggestion:
- can we able to change our avatar icons.
- bug fixes too!
Finding that daily faction hostile missions are not worth it... resource costs and repair time do not break even due to my ship level/strength (24/136k) taking on level 28/29 hostiles... I get 8x 30 min repairs which doesn't cover the repair time to do these missions and lose loads of res and latinum in the process.
Would be good if you could at the least even that out to make it worth doing.
another idea: upon creating an acc. theres an option where you can type the server id or number so you can go in the server with your friend, instead of creating a lot of accounts just to go in the same server with your friend.
Let the jellys drop for everyone i need 24 more bp
Don’t waste your time trying to get jelly shards.. @golden siren I haven’t gotten 1 since Xmas and I’ve killed 20,000 hostiles
Jelly is overrated
Please add the player name to the node preview so we can tap it to send a PM to our alliance member about his node being empty or send PM to anyone else sitting on a node without having to scan them. We can't scan nodes if we can't attack them, so we need a way to send the PM to the player from this view.
Along that note, any view with the player name should include their alliance tags. This includes the battle reports list.
Please add a place to trade/sell resources between players?
Make BP packs available until enough parts have been gathered to build it first time (https://stfc.key2peace.org/view.php?id=134)
@silver grotto wouldn't https://stfc.key2peace.org/view.php?id=36 solve that as well ?
just showing scan and only disable the attack button
@cold kite I don't think that is the same. That is to allow scanning objects. I am suggesting making the info box of a mine node have the player name much like the info box that a ship shows in which you can tap the name to view their profile and initiate a PM with them.
it would include both
as the players name would be in the scan report
also easier to implement, as all you'd need to change is the behaviour of the bottom divider where it shows either unable to attack or scan/attack
your suggestion would require to add the playername somewhere, taking text lengths/style into account
don't get me wrong, I like your idea, I'm just thinking about how it would look etc
maybe even replace 'attack' by 'send home' if alliance member and nodevalue = 0 or ship ain't mining anymore for certain alliance levels
if they realized the player is offline, and the ship ain't mining, commodores for example could order the ship to return in order to help the player while he's gone keeping his resource/ship safe from attack
as it would be with real military decisions
based on that, extended https://stfc.key2peace.org/view.php?id=19 (Alliance management)
Here's a suggestion, train support to ACTUALLY read the ticket before they respond!
@neon bough thats already relayed to Customer Support Lead personally 😛
I'll get excited when I see some results. Right now all they are interested in is closing tickets instead of reading them.
Enable look up of player profile by either player id or name. Searching through leaderboards isn't always helpful if the alliance or player is small, and we don't want to give away our coords to allow someone to talk with our Admirals.
I know player id is hidden, but we can at least opt to share that in chat if they want. Looking up an alliance by it's TAG would be helpful in the same screen, at least to allow them to find the Admiral to talk to.
- Allow for crew presets
- Allow for protection shields to stack instead of replace.
Heres a general feedback/ suggestion
Ive been playing for almost a year and ive been waiting since i started for ARMADAS and the Galaxy Tab in R&D to be activated, a friend who has played longer than me says it was there in an update 3 months after he started playing
Initiate the damn Update For Armadas or take the damn thing out of the game
its a coded tease for christ sakes
SELL A FRIGGIN' RELOC TOKEN PACK PLEASE. like 10 for 5 bucks would be fair.
check alliance shop
Really? I have 20
I can easily burn 10 in one day raiding bases
I love the ability to copy and paste coordinates. I think that you can take it a step further and add an ability to star or add locations in a favorites list. Currently I copy and paste coordinates into a notepad app which requires me to hop back and forth between apps.
I save coordinates to friendly (or not friendly) base locations.
I also save bases that are abandoned but still have resources. I think they are call ghost bases or inactive player bases.
It is also handy to save systems that a particular alliance has taken over and they clutter together. Safety in numbers i guess.
Having hot spots and typical mining spots would be great thing to have saved for quick reference.
Suggestion - beacon - an on map beacon which shows up to all alliance members. Can only be used by alliance leader to rally players to a given sector.
Suggestion - crew assignments - have a different screen where you can set default crew ie a crew for mining, combat, and defence. To make it easier to switch out crews from ships when switching ships at the dock
Not sure if already suggested but could it be noted clearly on the battle log who the aggressor is on every battle
James holden for that just check the battle log
@everyone
3 things the devs need to do straight away apart from the usual stuff we keep telling them...
1: be allowed to buy as many relocation tokens as u like. This damn restriction makes it hard to raid bases etc.
2: when they have thier maintenance all bases become automatically shielded for 3 hours after maintenance ends or when you log back in after maintenance.
3: any base that hasn’t logged in for more than 30 days thier base gets randomly relocated to a system of lower or same lv as they r in atm.
None of these changes will affect them financially and will probably make them more money as there shouldn’t be anyone getting thier bases stripped because they don’t use discord and don’t know when the maintenance is due to take place as this kind of info should be an in game notification.
Someone already suggested seeing real world time in game.... id like to add.... and the phone battery as mine gets rinsed several times a day!
Make refinery drop more uncommon rss... and if possible make more Parst, tritan, and dilithium tokens avialable throught chests..... if last point aint possible....make some more easy buyable packs....examp. a pack for €4,99 with 1M trit or Parst or Dilithium.........maybe you should make low cost packs also with some small amounts of Uncommon rss available for €4,99..............MAKE THIS GAME PLAYABLE FOR ALL PEOPLE!!!!!
@nocturne lantern purpose of that beacon being ?
@rigid dagger in regards to point 1, @hearty quail already pointed out to look at the alliance shop
about point 3, what would be the purpose of that ?
about point 2, won't happen I guess, however, I'd agree if it was about stopping all shield timers when maintenance STARTS and gets continued when maintenance ENDS
@whole ibex yes, I got it on my list (attacker vs defender)
@robust oyster yeah, hadn't filed it yet, but now I did (https://stfc.key2peace.org/view.php?id=137)
1 fix uncommon rate on tier3 rss.
2 the faction ships need to be alooooot cheaper to get. I Will take a ftp player about 350 days to get for example saladin. U want ftp player to fill the servers. Otherwise it Will be 25 ppl alone in the servers at the end.
3 make a alliance more useful. A alliance hanger that allows friends to dock and defend another station. Make your rock paper sizzors viable again. Kehra is crap 10 cant take out a kumari.
4 rss nodes come on already....
5 add real new content. Missions, ships, doable events for all not just top 20 players.
6 make pve and pvp zones alot of us like PvP but not everywhere.
7 announce server downtime in galaxy or private pm. And pause THE game during that time so ppl that did not shield Up extra can be save.
8 lvl diffrences. The gap is fked Up. I can hit alot lower then me and so on.
@dense venture refining rates are about to get changed
thanks looked over that!
it's part of the Q&A session
@clear galleon 1 and 4 are already being planned to get addressed, there will be more G3 nodes and as stated earlier, refinery output are about to change too
@clear galleon 2 if it will become cheaper to get for FTP players, it will also become cheaper for P2W players, so that makes no sense
@clear galleon 3 contains 2 things (alliance hangar / kehra)
@clear galleon 5 is doable in solo events, but kind of useless for alliance events, the same guys winning over and over anyways
@clear galleon 6 I think we suggested to create different types of servers (PvP/PvE) to be chosen after a certain level
7 good one, announcements should be made in game, as not everyone cares about social media or the other announcement platforms, they could make it an announcement on login, like they do with events
@cold kite 2, yes it Will but u really think a ftp player Will stick around for a year and get beaten every Day? Is that your thought?
8 very well known issue we all have
it's not my thought, it's how scopely thinks, but depending on how the game evolves, I try to keep playing as primarily being FTP/PvE player
despite the shitty balance it has now
Balance is key in any game, and this game is not even Close to it right now. To much focus on how much can we milk the cow. U know this is a big issue that ppl are thinking of
I dont anymore not worth it after u hit 24
U can spend 100$ and not get to tier Up a ship 1 lvl
you can, but why would you ?
Dont tell me tell the ppl feeding scoply
I can spend those $100 on stuff in real life, I'd enjoy longer then putting it in a game providing me with something not having any real value at all
I think many players did, the P2W players don't seem to care
and I have something like, if you don't care, don't complain if you are not getting the expected results of your investments, you have been warned
there are plans, the plans are just partially wrong
they have a vision, we as trekkies have a complete other vision
I mean, cmon, Dilithium as building material ? That stuff is used to drive warp engines
the purpose of ANY game that offers FTP with the option to buy packs is intended as Cash Grab
name any game where this logic does not apply
Add Resouce icons to the galactic map. would make things way better for real mobile devices instead of just beign tailored to NoxPlayer and Websites to look up mines
South Park explains the model behind freemium mobile games! They pretty much nail it :)
@nocturne lantern being planned
played injustice? dawn of titans? and 100 other games that actually have ftp players have fun and advance?
@clear galleon money is the primary goal of ANY 'freemium' game
and as said and established, as long as players are willing to spend money, there is nothing that will change in regards to that
yes, and at the moment, suits don't care
those p2w players will get bored once they leveled up to a point where they cannot be whales anymore
then the money flow reduces, also gets reduced by ppl reclaiming their money etc etc etc
but as long as enough money flows into their direction, nothing much will change
they should call it P2B instead P2W
Pay 2 Bully
they claim to have 125 million players, spread across their games, how many are duplicates (same player playing multiple games), how many are still active etc etc
those are stats they do not reveal
those 125 million is probably a simple SELECT count(*) FROM gameaccounts
@cold kite point 1 is that we can only buy 1 relocation token every 24 hours which is not enough when every other game out there allows you to buy as many as you can with alliance tokens. With reference to point 3 every system that has the main resource mines are full, of which 75% of bases belong to players who have quit playing and therefore existing players are getting frustrated and more are giving up playing on a daily basis.
Simultaneous attacks -
- I'd like to be able to attack a hostile captain with 3 ships at once
- I'd like to be able to do an alliance wide attack on someone with a 500k miner mincing into our system, prepping for some base raids
A show of force doesn't scare them off, because they know they have a 30min window while the 1 by 1 attacks are launched, then leave just before destruction
...
...
Also
...
...
Disengage and flee -
It would be nice when you are alerted that someone is attacking you, to see they are in a 20x more powerful ship, and get a 5sec window to recall. The damage can happen, but if the user is able to warp out in time, let them.
This is in keeping with story/franchise
@rigid dagger so you do not want a relocate, you want the occupied by left players mines to be released
@ornate nymph @austere sand @nocturne lantern we are reaching a content at least on our server where many things seem to be untouched since digit times. Example: upgrading costs for faction ships, repair costs for faction ships, upgrading costs for bases and r&d. Beyond lvl 30 the costs remains from digit times, but a lot of income is nerved since Scopely server.
- No high mining rates on nodes in high lvl systems for 30+
- 1x refining instead of 3x refining with much lower results
We would need to buy one ultra ship pack per week with 7-10 mio tritanium only to be able to repair the ships for daylies and maybe some low events in order to be able to play the game. Upgrading faction ships is not really feasible since upgrading one module to tier 4 would cost 220€ and doubles roughly with each tier. So 1100€ for tier 4 , 2200€ for tier 5 , 4400€ for tier 6 etc. Only for one ship.
Suggestion to economic changes:
1.
Adjust repair costs at least or fallback to variable mining rates scaling with systemlvl/warprange to make it possible to mine at least tritanium and dilithium in the amounts needed to repair highlvl ships for daylie business (over 100k tritanium and 3h repair per ship) mining rates on tritanium with <10k/h currently would need over 10-15h mining with one ship for onetime repair of a faction ship
2. Adjust refining as it was on founders to be able to refine the needed materials in a more feasible time. A pack for 110€ has atm 150-200 uc material, maybe 10-20 uc from refining per day in average, and 1000 uc material needed for upgrading a faction miner from tier 3 to tier 4 to reach warp 40. This doesn’t fit together. After upgrading it, repair costs also increase...
@robust oyster 1. mini armada with your own ships, 2. will be possible once armada's finally launch
@ornate nymph @austere sand @nocturne lantern 3. Maybe it’s a good option to raise the amount of tritanium loot on hostiles, since after repair patch with tritanium focus, the hostiles still drop only low amounts of dilithium and steel, and rare ones round 500tritanium. Killing one of them with the needed ship takes 8-10k tritanium to repair. This should be adjusted as consequence of last repair change.
@cold kite I want to be able as many relocation tokens as I like is one point, the other point is more important for all active players is a chance to play the game as intended by the devolopers by reshuffling the field of all the inactive players that have made the server unplayable otherwise more active player will stop playing.
This changes would motivate highlvl players who are stagnating to invest more in faction ships and progress
@humble needle summarizing your economic changes, make the investment worth the bounty
and this does not only apply to hostiles rewards vs repair costs, but also to donations made in missions/events
Disengage and flee -
It would be nice when you are alerted that someone is attacking you, to see they are in a 20x more powerful ship, and get a 5sec window to recall. The damage can happen, but if the user is able to warp out in time, let them.
This is in keeping with story/franchise
@cold kite... Very interesting ideas from u and @humble needle... Specialy about the costs of the game, it is impossible to be a high level player without spending a lot of money
Isn't that part of the game design? Its going to cost you if you want to be at the top. cost less if you want to muddle in the middle with high time sink f2p, and cost nothing if you scrape the barrel
@weary badger... The game design is to make u spend money as all the games.. But not so much, thats my point.. If i have to spend 300-400 € in an Internet game i can always buy ps4 for example
Anyway, thats only my point of view
@cold kite indeed. There is a break even point, I would assume approximately at lvl 28-30 where organic progress is not very very slow, but impossible because u spend much more then u need to spend it. So buy a pack or do only chat ingame
True, it would be nice if it was a lot less, its currently marketed at Oil Barons and Bill Gates.
From economic point of view I can’t attack a hostile if I don’t buy tritanium to repair my ship
Or raid bought tritanium from others
And this ships are already very very expensive
@nocturne lantern scopely probably considers high level players to be high rollers as well 😛
@humble needle getting less resources from the hostiles then the repair costs needed to fix it is already at much lower levels, did the math and even applies to me as 18
At 18 I have possibilities to change the ship or hostiles
and even there it ain't profitable at all to hunt hostiles
At 30+ I have now to repair for 1,2 mio tritanium to finish this event for 4 days
Or 600k tritanium per day to finish daylies
There is no way to compensate that without bounty which is higher
That’s what I am saying. Invested thousands of euro, and now if I don’t invest at least 100€ per week I can’t play
you have to use speed ups just in order to barely make it at level 18, needing almost 12 hours for each build or research to complete
if not longer, and what you get after all that, perhaps 300 points if ya lucky
I don’t want to discuss the balance, think there are many different aspects to that point, including Scopely marketing and sales strategy. I just say, at lvl 30+ it’s not free to play
Attacking a hostile needs cash
there is no balance, it's like a feather, counterweighted by a truck
I guess, asking for hostiles of the same level as station/ship should drop a quantity of rss that equates to perhaps 70% of the repair cost? making you mine or raid the other 30%?
so if your lvl30 ship can nuke 10 lvl 30 hostiles before dyinng, then those 10 hostile drop 70% in total
sounds about the current state yes
also note, hostiles only return one resource, either tri or dili, and for repairs you need to spend both
ignoring the parsteel returning hostiles there
well, thats why you got 4 pods at lvl30 right ... 3 miners going out and your main farm ship scooping up hosiltes
I am just asking to check priorities at dev team since there are now many ppl who break the paywall and got lvl 30 too early. Now we are not able to play because prises are from old economic system from digit not touched, and incomes are nerved with focus on feasibility for <lvl28-30
if you are 30, that might work if your ship is stronger then the enemies that will try to kick you off mines
The gap is too big to close with €
And players are effected who spent already thousands of €
the prices are too high for anyone to still consider investing
only if you are a richboy who gets ferrari's as bday presents perhaps
Perhaps the game isnt in a state to be played past lvl35 ... so an artificially high cost is applied to restrict the number of people hitting 40+ because there simply nothing to do at 40+ yet
It’s already at 30
I heard level 50 is a placeholder for features that still need to be implemented, like markets
Ppl who reached 30 at our server have to raid all lowies to be able to finish daylies
And critical mass is passed
@nocturne lantern
A server merge in autumn will not be necessary if there are no actions before cauz servers will be dead if this progress continues like that
Much earlier than autumn
Our server went live in November, now we have lvl 33 player and many lvl28-31 players which are cash cows from business point of view
We will need economic changes in next weeks to avoid a dead server
anyone good with coding discord bots ?
for bug reporting?
Targeting Array: permit multiple targets to be selected within a specific range. Like placing your ship on the middle of a hostile cluster and wipe out that group in a single sweep. I'd you see a cluster of two or more in close proximity, the targeting range can blast them in a few seconds. You may need to keep your fingers on each target you want out by keeping the finger on the target fur two seconds and it will be marked by a red circle. after selection of multiple targets, press the Attack button. You will then see a spread of torpedoes striking each hostile in the same order they were selected.
this option can only work if your ship is in close range of a cluster of hostiles that are close to each other. you can use this method if your station is surrounded by hostiles.
Please insert a query if you buy something with Latinum. Either with a pop up window or you have to double press the button with Latinum.
@austere sand We all realize that updates and maintenance are a crucial aspect of server and game upkeep. Similar to the server-side ability to automatically recall ships, an automatically activated Peace Shield, may easily address this player concern with little to no additional effort or costs
Could we request that all stations be automatically granted an active peace shield immediately prior to maintenance starting, (i.e. when logins are halted)?
This would pre-empt the major player concern about post-maintenance raids. while easily accommodating potential delays. It can be scaled up or down as appropriate, for example:
- Maintenance of =<4hours, grant 8 hours
- Maintenance of >4 hours, grant 12 hours or more
For those with shields-up already, the existing game mechanic would be unchanged: if the existing shield is longer, you won't override and otherwise, extend the duration. Lastly, this provides some added player protection for maintenance completion ahead of schedule.
Khan, I fully agree however, on past performance of devs I imagine it will go into the round metal filing cabinet
Funny guys🙃
Marketplace where resources (parsteel, tritanium, dilihtium, crystal, gas, ore) can be exchanged between players even outside of the alliance will be welcome.
You can take as example what exists on Forges of Empire game.
A more complete embedded chat system would be welcome as well: possibility to create threads within an alliance.
When "REQUIREMENTS NOT MET" for building upgrades, it would still be nice to know what materials I would need to perform the upgrade. For instance, I didn't know I would need a bunch of uncommon ore to upgrade to OPS 20 until after I committed it to a Talla upgrade and someone told me about it. We have to be able to plan for our future, and that not only includes what the prereqs are but the building material requirements too.
As far as i calculated bonuses corectly all ships has 320/h mining rate, right?
I noticed that the kbisch 50% mining rate bonus applies only to base mining rate, right?
It means that on all ships this guy gives 160/h more, right? Is it worth to upgrade him? Lol
I suggest to apply other mining rates of ships after for example kbisch increases the base mining rate.
Then it will be worth to use him
What i mean. Mining bonus captains gives 160pcs/h more on all ships, right?
their % is based on base mining rate
for 320/h this would be 160 ye
so not worth upgrading
You know how when you enter the space of a faction that hates you there are these really tough ships that come after you? Well, we need some sort of galactic police that just comes after anyone with a really high PvP kill death ratio, like anything over 10. Then for every increment of 5 above that, you pile on more attack ships at the same time making it harder to run and avoid them.
This particular person runs a small alliance that takes payment for targeting specific alliances for a whole week. They only kill ships and miners, not bases, but are still a big problem for many of us because we don't ever know who hires them. That has to be against the TOS or something.
wow 60m destroyed for a lvl 22 is a lot
PvP aint against ToS tho
i would suggest finding a lvl 30 to deal with him/her
Why not auto bubble everyone for 4 hours (or extend existing bubble by 4 hours), after a maintenance?
It occurred to me today, after having complained about the game incessantly, that emerging purpose of the game is clear and beginning to work. Why else would I keep playing? The reason I keep plugging away, is not because of the duties of daily play are fun. It is because of the rewards of cooperation in the community of play.
If Spacely knows this, and make that more evident in the economics of the game, then I think you have something that will take off like a newly launched Kehra.
Any chance that you can add a new package with a good ship for 99 cents? It would help new players and older ones and maybe get some new people to join us...thank you for your great game.
Extra blueprints should be able to be converted in ship xp to upgrade that same ship. Why would I want 4 fortunates.
How do the contract killers get paid? @silver grotto
Will the North Star be offered for purchase? Many of our smaller ships are ineffective and it is difficult to mine and participate in events.
@silver grotto your show requirements if not met yet is known
@visual shore I am being told they get paid through Pay-pal.
thats against the TOS: You are prohibited from using our Services for commercial purposes.
hire them, then provide the evidence to support and they will be gone
^^
and after hiring, reverse the transaction on paypal of course
filing a dispute with reason that you made the transaction in order to proof foul play
suggestion for myself: watch some tv and hit the hay
Have more emojis work in chat.
This has probably already been stated, but have more things other than base raiding that members of an alliance can do together
Please add a Reloc Token pack to market - 10 for $5.00 would be fair. @austere sand @ornate nymph
@tulip mirage they completely wiped out the money and time I've put into my khera by seriously nerfing it against the vakhlas and kumari. It's sickening what was wasted.
suggestion.................. spare ships in hunger have little or no value — let us have some npc wing men with spare officers... so my phindra can escort envoy while it’s mining... not much difference in power since attacker’s can attack both but not at least we feel like we are using the idle ships and reasons to continue to invest in them
hanger*
how bout being able to disassemble the ship and get some rss back.............
how bout each dry dock having its own repair line
How about a pay for applied idea in the game? For example in lantanium or resources? 😃
I have a Shirt question: What Rank i must have in my Ally, to invite new Players?
Short question it has to be...
@ornate nymph How you think this not tho high price if lvl 22 can get to this part and now need donate 4mil. Who ever have so much dil? Ok myebe 30 lvl have but its not normal.
Please create an extra Scan button where the ships are so that you can select this button just for the purpose of scanning various systems in the galaxy without the risk of accidentally sending a ship out to the system under scan and having to wait 10-20 mins for the ship to return to base!
@wheat thunder https://stfc.key2peace.org/view.php?id=139
@ocean wadi thats not a suggestion nor an idea 😛
@waxen talon already known as https://stfc.key2peace.org/view.php?id=13
@graceful gull already known as https://stfc.key2peace.org/view.php?id=108
@celest nimbus bad idea, as it would defeat the purpose of exploring the galaxy
yes
Ok thx
thats even on the agenda of keenser as far as I know, they seem to be working on enhancing galaxy map to show what type of resources is present in a system
I remember him having said something about that during the Q&A
@austere sand do you folks perhaps have the transcript of #chat-room as well ?
so we might filter out questions and answers in there and add it as extra to the transcript of the #answers
morning btw
I think I got another good idea, lemme work it out
https://stfc.key2peace.org/view.php?id=140 (Self Help Support Tools)
https://stfc.key2peace.org/view.php?id=141 (Allow users to delete their account)
@austere sand in regards to 140 and the part I've put in #👾-bug-reporting , perhaps a tool for helpers where they can punch in playerid, and ship slot in order to request a reset of the ship, after entering, the tool would perform an ingame confirmation check that this is actually wanted in order to prevent abuse, if confirmed ingame -> executed
Imma goona send this over! 😃
sounds like a decent idea, dunno what the time required to have this running would look like
will require a client change, or they might abuse the system they use to request reviews on the external partner site they use for surveys
'You have requested a reset of ship A. Is this correct?' <YES> <NO>
"You are generally salty and need some sugar?" <Yes> <No> 🤣
for that I'd miss <Hell yeah!>
@cold kite You started a mantis tracker for them? lol
that's gonna fill up quick!!!
feel free to join
don't use it as flameboard please
I started it in the hope to reduce the amount of duplicate reports and suggestions in here
team promised to have a regular look at it's contents
and it is an intermediate solution until they come up with a version of their own
oh damn, I think @austere sand hasn't been informed by @ornate nymph about a task that comes with the CM in regards to this 😛
never mind, he has plenty to do already, as soon as he has found his way around here I'll tell him 😃
@ornate nymph We have a problem with Spies in our alliance reporting locations to the enemy. If we could see which members of our alliance were online and offline, it would help us weed out these people!
how would that help you ?
Vitamin, I already let Panic know about our tracking of suggestions.
I bet he already heard about it when he was still running around in support in order to learn stuff for his cm duties
@signal trail also alliance management with the stuff you request has been proposed already, but I doubt it to be helpful in your endeavour to find spies
It will help by showing who is online when locations are being linked to the enemy.
@signal trail especially since it might not be spies, but alliances that work together, communicating outside the game with each other in order to share, like 'hey, do you see player xxx's base?'
It would be very easy to see hey, that guy is always online when this happens, or that guy is offline.
The amount of time from reactions being posted in alliance chat vs. private messages show what's happening.
then they introduce more spies somehow and spread the on/offline load
No, alliance has a set number of people.
It's easy to weed out from there.
At times there may only be 10 people online at one time.
That is a potential use as well.
need to add something to that suggestion for alliance management
For example if only 5 people are online, and 4 are founding members of the alliance, you can remove the fifth guy, and see if enemy response time as slow down.
'Locate' button in member list of alliance in order to allow alliance members to find each other's stations
process of elimination.
what if a founding member is the spy ? 😃
You can continue to remove people until you find the spy, via process of elimination, that was just an example of how to week vs. trustworthiness.
weed*
Knowing who is online to relay the information to the enemy would be helpful in this process.
I doubt it that anyone would like to be kicked out of an alliance just in order for you to find a possible culprit of information leaks
Who cares what they like?
he might have been innocent, and with such actions, you destroy the trust
Who cares?
Getting rid of a spy is worth a temporary kick
If they choose not to come back that is their prerogative.
I wouldn't want to come back if I get kicked out this way, temporary or not
only perhaps if I would have been told it's in order to find a possible spy
there are better methods to find spies
feed them with false information, each for example locations you 'want to attack' being in different systems
and see which system suddenly sees more protection of possible base stations
if you do it your way, the spy will lay low in order to prevent detection
I disagree, and I don't care if they want to come back or not.
well, expect to massively loose players then, but again, you don't care, right ? 😃
With so many in the alliance 71 people, who are you going to weed out a spy using false information. You don't know who is online.
you actually can monitor their activity already
depending on how spread your members are
they all work on their dailies
Yeah, you are making no sense.
I've got better ways to spend my time. So, hopefully scopely lets us see when players in our alliance are online.
mining activity
Instead of showing us that the chest was open in the "Battle Reports" tab of the Inbox, I think it would be more helpful to see what the chest contained when we opened it. This is never more than 2 icons per chest, and they can be reduced in size about 30-40% and still be pretty clear what they were. Tapping them should open up a larger child window with the full size icon so we can see any multipliers, like x2 or something like that, along with the number of pieces we have after opening it.
@austere sand we are sick of people making alternate accounts or sending spies to get our base locations by joining our Alliance. Could you make it where our base locations are no longer showed in a map or only shown to the leader of the alliance. This has been a big problem since the start. Allowing everybody to see where every Alliance spy to find every member's base is setting us up to be cleaned out in raids.
hell no
how would you do base raids if you cannot see the station at all ?
and spies are actually a nice part of the game
like in the real world
game technically spoken, part of the game and the way it can be played, despite being a nuisance for ya
also, as said to @signal trail as well, you don't need spies in order to find your bases
just have enough alliances working together, communicate in a central external chat with each other, and ask around
thus finding your base may not even be related to internal spies at all
relaying attack plans however could be a spy issue
@unborn pendant and please don't fill up the responses with non-relative smileys in order to prevent others to be added that might be usefull to express their opinion
@cold kite Your welcome
thank you
Why can't we fix all ships at the same time? I understand that this is a cash grab, but this event showed even more how much needed this would be.
@austere sand
already suggested
something that might get addressed at a later stage
bug fixes first!
when they established a stable enviroment and cleared out the bugs, players will be more happy
and it provides a decent foundation to build upon again
I suggest to setup a site where code challenges are held
signup required with digital signing of an NDA off course
where parts of problematic code is presented in order for others to submit improvements on
does not need to be serverside code for example, you could restrict that to client code
ppl with knowledge can disassemble the code easily already, take advantage of those ppl
and pay them for example with latinum, which is a free currency for the company anyways
this game is full of players with tech knowledge, use that to your advantage
We need an option to remove hud when taking screenshots, this would have been so much better without hud clutter @austere sand @keenser
Please, before adding new features, fix the warp bugs.
@nocturne lantern ah, you are on the Prospect server 😛
Sadly yes...
so you are waiting for armada's in order to coordinate massive paybacks 😛
He's there showing support though so he gets a pass today
Armadas work both ways and he's got some heavy hitters in his alliance...I prefer to not poke that particular bear
every war has it's casualties, but if I heard it right, your server is 'Everyone against Prospect'
I wish...he's universally hated but nobody does anything...I tried before he got tok powerful for my ships but nobody rallyed to my banner
hell, you folks outnumber them, it's a matter of sieges
Took his ships out a couple of times and made him retreat a few more but without support what's the point?
chickens
Yep
There's bigger hitters on our server that are safe from him and they just sit back and watch while he makes half the server rage quit
I know, been told by several
you are already a merged server with a mix of apac and us
server 129 I think now
wait, it was eu and apac
2 beta's being merged
It's an eu server...that's the extent of my knowledge
they've setup a new instance and moved players from both servers over to the new
We have eu update times....the server migration pre-release added a bunch of kiwis so apac too
get the kiwi's on your side 😛
that if you coordinate a global attack against prospect, you can bombard him day and night in shifts 😛
Nobody dares...it's pathetic that one individual can terrorise so many just by spending a little more than average
All the big dogs are safe in their kennels and hang the rest of us out to dry...in turn he spares their miners from his nightly purges
For this Discord server, shouldn't there be like a top 10 issues page where players can vote with reactions so that Scopely can fix the issues that players want to be fixed?
@austere sand
They should make it so higher level player occupy multiple slots in an alliance and try to prevent all the strongest players for accumulating in 3 or 4 alliances
@cold kite If you don't work for scopely, I don't care to hear your perspective. Would rather hear from the greed machine directly.
did I respond to your nerf complaint? don't remember
and if you think you get a decent answer on that from the greed machine, I wish you good luck
seriously, good luck
After installing on a new device, or reinstalling on the same device, there should be a way to by-pass the tutorial and load my saved game right away, and to not show old messages as new again.
@austere sand lots of people complain because mods are not always on and take a while to reapond. Many of these questions are repeated over and over and over. I suggest you find some "player mods". Company mods can post updates and answers to repetitive questions in a "mod room" and the player mods can then pass on that info throughout the day. This will allow company mods to focus on getting the info and working on special requests.
I would volunteer. I think good compensation could be a $99 pack or something similar a week. It will cost the company nothing but help a lot with community communication.
Pm me if you want to discuss further.
@glossy osprey i mean... most mods are player mods ^_^ as far as i know only "company mod" is jb... and he is still a player as well.
So I have an idea that I think will make the game better people will love it also, I think there should be a way that you can turn a common refined material into an uncommon refined material. For example grade 3 common gas-> grade 3 uncommon gas. Though I do think that this process should be slow. Anyways I hope people like the idea. If anyone has a response please @ me
There should def be a way convert used material in to something more useful
There really needs to be a system preventing people with 140k north stars from wiping out 11k fortunates
-> <- This close to charging back the money I spent and dipping out
Please add sufficient logging for customer support to be able to easily determine when shields have glitched. Right now people are raiding bases at times without a bubble going up, or the shield going down early. Support say “prove it”. Sometimes you can and you get a refund. That is, there clearly IS a bug. There were no attacks in 24 hours, then the first attack has multiple hits immediately (no bubble period). Other cases it cannot be proven, but the person who lost it is a level 24+ (long term player) whom I trust. Support says “prove it!”. Support should have access to the data - they should be able to look up a player id and respond with “your shield dropped at time X, which is Y hours after it went up, and the reason was Z”. A the moment the response is “I cannot see what happened, prove to me that there is a bug” - and its impossible to prove it unless you take screenshots every few minutes.
There have been several players with shields up that lost tens of millions of resources, frequently paid for with real money. They did nothing wrong - the game was buggy. Support should be able to definitively give the history and prove it worked or did not work.
Remove the blue little figures on the map representing location of members in the alliance. It has very little use for the guild itself. All this does is allow someone to join and find every location of every member of that Guild. Or allows Traitors to give out information of our locations.
Idea: away team. Pick a crew of 2 to 4, give them a ship, then tell them to go do something (mining, hostiles, rxplore) then they would go so that auto
@cold kite prospect is not the Problem on our Server...
Some other stupid member made more problems
@silver grotto the intro stuff you suggested is already in my list (moving certain setting to server instead of local client)
@silver grotto https://stfc.key2peace.org/view.php?id=27
@nocturne lantern does https://stfc.key2peace.org/view.php?id=148 look allright to you?
@ocean wadi I know you want an official answer, and it exists, made by @nocturne lantern during the Q&A session where he said refinery will change several times in order to change this behaviour
Yes I want an official answer.
read the transcript then and you have it
@ornate nymph How about dialing back the despicable amount of greed in this game and opening up the refineries that we pay so much to upgrade? A refinery should absolutely produce more G3 uncommon and Rare resources thatn a G2 refine. However as you spend exponentially more resources and money we get less. In this instance, I either refine for a year or two at the choked off G3 refinery rates you have in place now or what, spend 1,000 dollars to upgrade a single part on my ship? Pure greed. That's all this is. And you guys wonder why players are getting sick of this game and quitting.
It's a simple math fix. The behavior in question is the company's behavior not the players.
@cold kite Unless you are a scopely spox in this channel, I don't need to hear you carry water for them.
Hi Commanders!
Our dev team sat down to answer some of your top Fleet Command questions. Don’t see your question below? Don’t worry! We’ll be ho
Q13: We need consistant (not random) uncommon material drops so we can plan progression. What are the plans to address this?
A13: Math. A little behind the curtains, here. I'll tell you what adjustment will go to refinery soon. Right now, for every refine, you get two "rolls" to determine what sort and magnitude you get. I'm testing a version that plays with those rolls to get a more normalized result. So, I won't promise that all levels will always get an uncommon every roll. Sorry. It will be more generous, but it will also be much more consistent. If you haven't noticed, we continue to adjust the refinery, pretty regularly. That's very likely to continue. It's gotten a bit more generous every time. I understand that's not as generous as you would like, but expect it to keep improving. Especially for lower levels, actually -- on a relative basis, level 20 is really too weak relative to 25, etc. Anyway, enough about math.
@cold kite That looks alright. That should bring a lot of consitancy 👌. Good job on explaining 👍
Awesome. pair that with reasonable upgrade requests and maybe this would be fair. Right now, it's greed.
I'm done on this topic because I know it will not get solved.
true
it's greed
but you will never get an official confirmation from an official that it is
@ornate nymph two ideas. One. Rig the refineries so we can refine commun to uncommon uncommon to rare on top of the current system. Two. Can we 0lease for gods sake get a way to decom ships. I have enough fortunate parts to build an entire armada. It would be nice to be able to get rid of ships we dont want by sending them to the scrap heap. Maybee get a percentage return on some rss or latinum or something. Hell have a short cinematic where the ship decouples from dock, slowly floats out into space, and then gets pumped full of photon torpedoes for all i care. Just give us a way to get rid of them. And while we are on the subject of photon torpedoes, i know this is seriously minutea, but can you make the photon torpedoes in the little battle sequences actualy look like photon torpedoes instead of some wierd wizards of the coast style fireballs. Our ships do not have wizards on board casting spells at each other.
so, your question has been answered by an official source in that case, even if it was an unofficial bringing it to you
No it hasn't been answered, but I appreciate the attempt.
@ember comet one has been answered already above, two is requested by more players and on the list, three, nice one, will add it too
Idea: Use latinum as intended to purchase rare items like Rare RSS or uncommon RSS?
@ember comet btw, even in the movie/series, photon torpedoes look like fireballs 😛
@ocean wadi got it already, requested many times
@cold kite good catch forgot about that.
Yes its missing that twinkling effect tho. Apreciate it tho.
Idea: Trade in the overwhelming amount of useless G2 rss that we get in high level packs for G3 RSS and Materials at maybe a 5 G2 to 1 G3 ratio?
Idea: Bump the Khera and make it more useful in-game. Time, Money, And resources were put in by many players only to make the interceptor useless against the Vakhlas and Kumari.
@ember comet your request should be, make energy weapons not like balls, because they should be rays like a laser 😉
Idea, Nerf the Mayflower, D3 and Legionary damage multipliers to Faction hostiles and the particular ships aforementioned. Otherwise people are forced into factions they don't want just to get a ship that can protect against one of these three. It's heavily imbalanced.
everything is heavily unbalanced
Not helpful.
When you have a mayflower that can take out just about every klingon ship, it makes the money and time people put into those ships useless.
Idea: Event calendar, so people aren't surprised.
known
roadmaps too
decent more informative changelog
an official replacement for my tracker
The energy weopons i have seen in the battle sequences are fairly good when zoomed in i get a kick out of little details like that. Its def the torpedoes that bug me. Look like big poofy balls of burning gas with a vapor trail not the discrete points of scintilating light like from movie and tv effects. Once again i realise this is realy minor. Devil is in the details tho.
Idea: Make all kinetic weapons fire each round instead of spreading them out. This will make interceptors more useful and possibly worth getting.
you mean, skip the load cycle on those in battle, yeah, bollocks indeed
Idea: Increase starting warp ranges for faction ships at least to make them more useful in deeper faction space. People have to pay a lot of money for these things, let's at least provide better warp capability from the start instead of making everyone use an NS to try to find scarce mining and homesystem locations.
@ember comet all I see in battles is like the song "Great balls of fire"
ship 2 ship battles that is
Yeah. If u zoom in real close there are a few phaser beams thrown and some pulsated little plasma cannon fire looks almost like machinegun fire with tracers. Then the poof balls get launched.
in ship 2 station battles I see the defense cannons be able to shoot 360 degrees, which is impossible based on their placement
Yeah well. Suspension of disbelief is a powerfull thing in a mobile game.
the cutest mistake is in the animation you see in station view, a phindra flies into your base, and a vehklas comes out
Now that would be a nice glich to find while building one! Ocasionaly my station completely disappears in that view and i find i have a tiny vhklass sitting in the belly of where my station should be. Still tryin to figure how to get it out😂
With Alliance events , it would be good if the Alliance could see who is taking part , and who isn't.
An in alliance leaderboard would be cool for those.
That's what I meant lol thanks @ember comet
Would suck sometimes too. When u wanna go raid and just dont feel like mining today.
😀
@nocturne lantern already part of the alliance management suggestion
oh wait, looking at who takes part isn't
now is
I know they are working on a new hud display
the mission indicator needs to get fixed anyways, sometimes it scrolls through the availablle missions, but in most cases it does not
need to do some work (testing fire alarms), bbl
Recycle for parts or donate bps please
🤔
yes pls xd
Also bugs me seeing badges on hud lol
Battle reports should be separate for PVE and for PVP. Then the 20 report limit should only apply to the PVE reports. The PVP reports should keep up to 100.
I’m sure at least a 10,000 other players have suggested larger resource protections, so I’ll make it at least 10,001 more. Can we get larger or better resource protections? Also, how about resource sharing between alliance members. Implement something like you put in 20k plasteel and you can get out 5k tritanium or 1k dilithium.
like the armada idea but for bases, all bases of an alliance on the same planet help defend the base. They shoot but weaker (due to distance) to any agressor, also means they take reduced damage.
Would be nice if the lvl 26 faction ships to be available in faction store not the 100k rep level. Would give some extra to work with wile you are farming for the higher level ships.
On the 100k lvl*
@austere sand suggestion, don't plan events when you intend to perform maintenance updates 😉 also FREEZE all shield timers during maintenance
if players want to protect their base, they can load up shields before maintenance, and the timer on them would freeze during the updates and continue when server is back online
it's better and more fair then the suggestion to put up an autoshield after the server has come back online
and most important, advertise the downtime ingame
@austere sand For a brief window, we could purchase resource tokens with our extra resources (1 mil parsteel to buy a parsteel token). Can this come back? I have people ready to quit the game because the stress of having extra to protect is getting to them. Allowing us to transfer these into tokens would make the game more enjoyable
@austere sand , I second @nocturne lantern . Please bring back the resource token purchases.
It would be great if we can bookmark 🔖 targets... so we don’t have to write them down.
We've seen some planets that protect the bases there by making them impossible to attack so they don't need a shield. This bug has given me an idea. Create a system we can all access that is way down in level 1 space and make it a safe zone. No bases in this system can be attacked, no mines exist, and no ships in space there can be attacked. The penalty for this though is that your ships can't leave your base once you port in. This would be a space for people taking vacations. All research, building, repairs, or any other timers will be frozen when you port in and resume when you move your base back out. What ever mechanism you have in place to remove inactive players should still be in effect for these bases if they exceed that length of time (say 60 days perhaps). Planets may need to hold more than the standard array of bases, or add more planets if that is easier.
Um, I don't see either the D3 or Legionary in the faction stores. Do you have a screenshot? Fairly sure none of the level 26 blueprints are available outside of events. And if it stays that way, they will definitely make more available just like they do with Jellyfish (for level 17 and unders) and will with North Star.
I'm lvl 25 and would still like to get a jelly. I think it's a pretty ship and would like to play with it 😊
Morning all 🖖
@tranquil drum . I got a lot of Jelly blueprints from NPC drops in Klingon space. It does damage your rep a lot though.
I also think that when you're not in-game and on the contact support or purchasing a pack, it should auto shield your base until you get back to the main screen. Say a 10 minute grace period.
Need a preset for pilots or make. Less of em pia waot i gotta set up for ovp or i gotta set up for mining etc etc
Yeah ashley wants my jellyfish ots maxxed got cup holders shes hot so im down to give her that and my truck she can have it why cant we trade destroy reuse ships we paid for em we should be able give away whatever woukd be cool if you wanna habe mine and your not like some psycho dude pretending to be a girl or if you are you could still have it. Tip for jelly put dude that increases impulse as it increases captin amnuver big time hauls ass
Itnis fun and mean at low levels otherwise gonfor kumari
So hit me up ill stop by in the super jelly im sire mine is gold tho I think becaise max i see silver too bit thats irrelevant we need to talk about vampires or whatever girls are into lately.
But seriously why no ship sellin or destroying etc
Why the hell does 2000 latnium crate cost the same as a package that contaons 8k and a bunch of rares should be 20 k. More reasonable deal. I would buy that
@silver grotto so actually a vacation shield (requesting to make your account immune and inaccessible for a prestated amount of time, freezing your productions etc) would do as well ?
@silver grotto and in regards to inactive accounts, I think it would be nice to be able to delete own account as well, since thats not possible, it might be a question when uninstalling the app 'Do you want to terminate your account or are you planning to reinstall?'
@silver grotto just thinking about vacation shields being easier to code, and I think they are considering moving account space away from being bound to apple/google id's, still needing them for push notifications though, but if they switch, they would have your email and could send a warning to you if your account is inactive for a defined amount of time, and if they do not either click a link in the mail or get online within a defined amount of time, the account would get purged
in that way, the user has been given a chance to keep his account alive
I suggest to have a lvl requirement on mining ore/gas/crystal. Since lvl 9-14 guys are mining g3 and you guys have failed fixing dead deposits for over months now @austere sand @ornate nymph and those levels dont even need that kind of stuff yet! Its ludacris, fucking ridiculous
I see level 14s on g3 ... they are doing faction quests. There is a valid reason for them sitting on a g3 ... the exact same reason a lvl20+ sits on a g2 = they need it for a reason. I understand that some people dont agree with how things work currently, and as a top alliance, its punishing to get outsmarted by a level 14 ... should of gone to spec savers. - taken from my other post
When will Scopely start implementing a good way to gain resources relatively efficient? How’s someone supposed to afford a 4 million parsteel academy from Hostiles?
Hello, After 24 levels I have seen this and that and here are my ideas and bug list
Improving ideas:
- Add player info send resources if the player is alliance member. Till example if I have 1000's of 2rd parts what I do not need, I would like to send to certain alliance member that needs more parts. atm they lay on my account and is not needed.
- Add player level check to 10minute, 4hours and 24hours free gift boxes, till example add 0 to all grant resources till example parsteel 1000 -> 10k, 3000 -> 30k if the player is advanced to level 20. After level 20 we do need a lots of minerals, millions of parsteel and 1000 or 3000 of parsteel is miningless to get. Wee need hundred of thousands as I gift. Make the game adjust the box amounts acordingly of the player level. It takes several days to collect 2,7million parsteel which is ridigolous because the gifts are like same like they were in level 10 ver we needed only 1000's of minerals.
- Make miner mining on empty node leave the node after 5min of inactivity. This would make nodes free to take if players do not maintain their miners
- Remove automatic attac on mining node. Players have their peaceshield on and just before it is entering to node one other player goes to to it and then the miner goes an automatic attack to the node and player loses peace shield. Pleace detect if node has already miner and stop miner attacking automatically to the node.
BUGS:
- All the mining planets have 4 not working mining nodes. What an issue is this? Please fix not working mining nodes.
- The games timer are of when doing mining. If you mine 18k of parsteel your vessel has still about 1300 to go but vessel timer displays 00. Please fix vessel minining timer.
- The cruise is broken many times, Cruise ship starts mission conversation but vessel is still in travel oll to gether, Vessel travel time displays 00 but vessel is stil on different planet while if you go to destination the vessel is repateley traveling there about 10sec trips to destination to away and to destination and so on. Not until the vessel travels on galaxy view complete to the destination you will get back the vessels control. Please fix vessel travel timiming system.
- Sounds, victory and defeat boxes goes away, simialrry messages view fights me vs me even tho I am killing reds. Can be repeated when killing 40+ reds in a row, the message systems goes crazy, victories do not display anymore and sometimes the whole battle sounds go away.
implement alliance ability to take over systems. ether by battle in the system for points on a scale. or by making donations to the capital planet in the system to gain rep with the planet. or by attacking npc control/capitol mega station in the system and taking it over.
create specific windowsnof like 10h say once or twice a week for stations takeover and the rest of the time its on lockdown.
galactic map will display the system with alliance logo and multipull systems control will highlight a control area (like the game factions).
this will change the point of the game from pure "how far you can grow" to something more meaningful. and keep interest in the game alive
@ornate nymph
How can I tell them its gonna get better. If he quits it will be the tenth member I've lost to this kind of fuckery. I hear you guys say you are working on it ,but I see no result. When will this server update happen?
A vacation account ought to move though. Otherwise, you could take up valuable space in a coveted G2 mining system and then go inactive for months.
I do not understand @weary badger as if a lvl 9 would get missions or event targets to mine g3. I sure didnt when I was at that level. So your arguments, I don’t follow mate
And if that would be the case. Then fix that error too
@jolly moat faction rep quests ... i have them at lvl 14, not my issue you pursued levels first, i pursued faction rep first.
yea out of balance is a lvl20 sitting on g2 that lvl 19 or less req ... esp crystal
That depends on what ships they have
Thats less out of balance than a 9 sitting on g3
Don’t you agree?
tell that to the lvl 19s all stuck because they need crystal lol
You are taking things out of proportions alot here. But sure you have a point. A minor one
theres what? 2-4 'under-level' g3 miners? and many dozens of 20+ g2 miners. thats a proportion too
chillax, next patch or so, scoopley adding more g3 nodes apparently
@weary badger that level 20 sitting on G2 Crystal is probably there for their 2nd or 3rd Envoy upgrades.
I'm level 9 and I mine tons of g2 and g3 rss for future use. Why can't I plan ahead?
yea, so its fine that a lvl20+ sits on a g2 for 'their' upgrades, but as soon as something affects 'their' other upgrades .. its crying about balance ... well it IS balance: a lower lvl getting g3 because they can use it to complete faction rep.
I hear tons of stories about people getting their miners hit all the time, so I figure I should mine a good amount before I have to really deal with that.
@weary badger let’s be honest, the only reason a 14 is in Faction space to begin with is because they bought and tiered up a N Star. They shouldn’t be in Faction space to begin with, they can’t refine G3 and they have plenty of missions, upgrades, R&D, etc... they can do at their level to reach dailies. They don’t need to be working on Faction Rep at their level.
tiered up jelly is most likely. what kind of g2 refining will a low level do when all the g2 is taken. a lvl20+ dont need faction rep either ... makes mining harder ... maybe should be 30+
@weary badger a 20 needs access to G3 mats in order to tier up their Kehra, it also allows them to meet their 195 daily point goal
and the daily point goal of anyone lower than you doenst matter then? as the g3 will appear in their faction point collection. you just exemplify whats wrong with the game, you only see how things affect 'you'
No what I’m saying is they have a lot easier time reaching their daily goals. At the heart of the matter is broken G2 nodes and not enough G3 nodes in Neutral space driven by the Devs misunderstanding that a lack of resources leads to PvP and makes the game “fun”
PvP is the point
Well if PvP is the point then let me sweep a 14 off G3 mines
They should block certain levels from mining g3
I agree, go back and read my earlier posts
they should block anyone 20+ from g2
People higher level still use envoys
people lower lvl still want faction rep and daily target
theres an arguement for everything
They should let lower level do faction for g2
BRING BACK THE NORTHSTAR!
Is there any sign of a Fecbook interface so we can play cross-platform? #💬-general-feedback #💭-suggestions
Again we have spies in our Guild your marker showing where members are on the map allows people to spy and steal all the our resource. This is real money spent in this game please remove it where only the leader can see
I wish the refinery would be a more basic building like the academy instead of burying it behind the shipyard...doesn’t make sense and you need those rss to upgrade everything else
3* crystal are a nightmare to mine. Got my ship destroyed every time I access a mine. Can you add more mines?
Warping time sometimes get ridiculous it would really be nice to have speedups for warping
there are more at klingon space....
🍀➕➖➗
They need a junkyard for all the old ship parts you don’t need, and could trade for Latium or tokens
@fallow sluice👍
Suggestion - sensor readout
How it works is you can only see what ships/hostiles are active in a system by actually having one of your ships or allies inside a system. Make scouting a part of the game plus would encourage people to look before they leap instead of leaping
so you wanna drop 'view system'
or only allow it when (alliance) ship is present
if you wanna make scouting part of the game then map sharing should also be part of it
if an ally member visited a system, it is known to all members
and to finish this up, since during warp, you actually drop out of warp between all hops in order to rotate/prepare to warp to the next hop, make them visited as well
@grizzled timber since the discovery series are timelined betwen Archer and Kirk, I wish they introduced Micellian Spore Drives, with a new mining source being spores in order to drive your engine
discovery is a nice serie, but techwise it does not fit the timeline nor the story
but I think the 'red angel' will probably 'fix' this, saving human kind with the price of making them forget about spore drives
Can we get an in-game 24h timer for when a there will be maintenance?
How about a way to buy peace with a faction for twenty four hours or so? At this point, i have klingon and romulan credits i will never be able to use.
You will use them to promote officers and wish you had more at some point.
Hang onto them
@ornate nymph @austere sand Here is an idea: For alliance contributions can you add a pop out window for each of the resources we can donate and we can plug in a number to add versus spending an hour tapping the same button over and over again to contribute to our alliance.
These events should have a finale phase where the prizes are better and everyone does a final push for ranking
If you're missing quests or have to complete something before you can do a mission, have that mission link to where you need to go vs search the galaxy for one quest
I think it would be nice for us to trade in some ships that we no longer use to get RSS back. I mean people paid hundreds of dollars for some early game ships such as the Jellyfish and the Kehra and Vak which are now glorified digital paper weights. Considering how expensive the ships are later on (I am working on my Saladin and Mayflower) would like to upgrade and trade in my Kehra, as well as Vakhas. If people know there's a potential to trade in ,they would be more willing to spend on the new ships too.
Suggestion - Abandoned bases reset to beginner level if you dont login for x number of days ie 15-30
This way systems aren’t filled up by nonplayers
Suggestion - Mining is a time-sink already, the refinery shouldn’t have a cool down since mining already is a built in timer. The chance rate is also another arbitrary timer. Remove the refinery cool down, most of us have millions of resources backed up cause we cant refine fast enough...bare minimum at least reduce cooldown to 1 hour
Could we have a timetable of daily events and basic monthly events published so that people know when to say spend officer xp or best time to upgrade their station may help people plan their fame play more effectively
We need consistency for exp gained. I don't know how it's calculated atm... but level 17 seems to give more than 19 atm... and even have variable numbers which makes it hard to plan out what to hit and how much.
@austere sand Suggestion. Cant we have daily events that we can actually play for? Instead ofnlevling our bases or research or ship leveling or officer leveling. How about hostile hunts or mining or faction gains. Personally I'm lvl 28 and dont even pay attention to the 6 hour dailies because odds are im saving for something, maxed out and waiting for the lotto of the refinery or their top prize of 1 uncommon just isnt worth wasting the speed ups, for me they are not interesting, fun or functional. If we had something to actually work on and play for that would be great!
@austere sand to @vital hamlet point research at his level and mine takes days unless you waste a lot of speed ups none can be completed within 6 hours
@austere sand Also many of these upgrades are costly, often times hundreds of 3* uncommon RSS, it practically impossible to even max out in the event unless you save up a week, just to place in a 6 hour daily with low rewards which that makes no sense to me. Its decent for the lowbees I guess, but for anyone higher level, they just sit there unless we time it right.
RESOURCE PACKS IDEA......👀What about bringing in some low cost packs. like the $8.99nzd peace Shield packs A parsteel only pack a tritanium only pack, and a dilithium only pack, you cold have 250 latinum in each pack, speed ups, maybe a base relocation token to make it attractive along with that particular resource. And say a resource token also to be saved in resource store I know these would be popular i would say. Why dont you give it a go? And make them available to any level.
@austere sand One of the biggest problems for Player lvl 26 or higher are the high costs of uncommon/rare 3* Ressourcen. Do you ever think about a System with a Counter? If I use the Raffinerie at First it looks if I get the rare win, If not the possibility will raise for the next time and the System look if i get the most uncommon ...
all these have been suggested already as far as I know
added https://stfc.key2peace.org/view.php?id=153 (Provide players access to gamelogs)
should enable players access to data which enables them to figure out the answer to a lot of questions themself
conforming to Article 15 of the GDPR as well
the gdpr article refers to your data
not the data logs from your actions
it is data personal to you
so personally bound, thus subject of the inquiry you make
requesting all the data they have on record in regards to you
logs are subject to those too
your purchase history as well
ANYTHING they have on file in regards to your presence in their records
yes, those too
i beg to differ 😃
the data is not anonymized
in a sense they are
meaning it still shows a reference to your account, and is thus part of your account data
because it shows the userid ?
in real life
yes, they can, if they hack the db
connecting ip is class 2 data
but they are bound by law to protect their dbs from hacking and malicious behaivour,
I am aware 😛
so 'if they hack the db' actually doesn't stand in court 😉
had to spit through all that mumbo jumbo for work 😛
same 😃
the logs also could be used for behaviour analysis of a user
(long shot)
as long as the logs state the in-game player name (and not their google name e.g.) they are coverred
times the user plays on average, amount of time, does he do mostly pvp or pve, strategy type
they don't even state the ingame name
those are stats for the devs themselves
they state the userid which is in relation to the userid in the account db
no, because you can link them to the account
only if you can access their db
it's not like anonymize_ip where you have to strip the last octet of an ipv4
if I contact the cops, they have to give me everything they have on me, except for pending cases
if logs are not cross referencable with any other data they have, then yes, it's anonymized
but since there is a common denominator that links them together, no matter what, it's personably identifiable information, and thus subject
(feel i am working even in discord) 😉
15.1 (h)
The data subject shall have the right to obtain from the controller confirmation as to whether or not personal data concerning him or her are being processed, and, where that is the case, access to the personal data and the following information:
(h) the existence of automated decision-making, including profiling, referred to in Article 22(1) and (4) and, at least in those cases, meaningful information about the logic involved, as well as the significance and the envisaged consequences of such processing for the data subject.
@pulsar moss lawyer or cpo ?
if you say directive creator in brussels, I feel like sending you a one way ticket to the mariana trench 😛
directive creator in brussels 😃
go hide in your evil lair then, you are not far away from me in that case 😉
aTHE vault of latnum offer pack makes no sense. 2k latnum for max pay is just silly. it should be arround 200k latnum considering the other packs contain millions of rss and thousends of latnum.
@ornate nymph @austere sand
any ticket on adding tiering up lower grade materials?
eg 1 * part to become 2* and so on
50 2* for 1 3*
please no, you will get hundreds of lvl20s+ camping g2 nodes because theres limited g3 nodes .... and that means all the sub 20's will not get any.
Lvl adjustment of 10 minutes, 4 hours and 24 hours container .. More resources for higher lvl!
It would be nice to view and upgrade ships in ship yard without them being active in ur dock
Or the ship hanger
@weary badger true, but converting other low level crap like battle parts would be nice
@weary badger and it's already hard for sub20's to mine G2
@spark bobcat hangar, agreed, elsewhere out of dock, no
upgrading that is, viewing should be ok
This game makes it hard to plan ahead - you can't view potential ship upgrades unless your ship is in the dock and repaired. you can't view resource requirements of a research topic until it is fully unlocked.
there are a bunch of things this game could do to just give a little more info that would remove a lot of frustration
I’m curious on the development of server wars would it be the top alliance against top alliance like other similar platforms? As well as armadas would be great for alliances to take on a giant red as in rallying would be great team building
Include in the mine overlay a picture of the type of ship mining it placed to cover the mine to some degree so we don't have to scan for such simple details. If ships flying in space don't need to be scanned to see this image, why should they on a mine?
Sort of super-impose the ship over the mine for example, and maybe make the ship smaller to fit better without concealing too much of the mine.
Could you consider expanding the character limit on the internal alliance page? I ask as it's a great spot for critical info for our members. We list our alliance officers with their roles, plus the status of other alliances with us, such as: Coalition, Family, Ally, NAP or other status. We simply don't have enough room to do all that, even with abbreviations
Would like a way to sell off unwanted blueprints to make this number go away, or at least have a GUI check box to turn off if I am not interested in counting a particular ship in this number.
@austere sand Suggestion while devs work on refining. Make uncommon 3* resources purchasable with Latinum yet more expensive than common 3* exchange rate. Wall is then rare 3*. Latinum still allow Scopely to make money via packs.
@silver grotto it gets worse when you get bigger
This should not be ok.....
@austere sand definitely need a ship recycling system, I finally got my bortas up to my Kumari lvl and put it in mothballs, but I put so much real cash and RSS in it to get it to 350k, seems a waste to not be able to do anything with it
@spark bobcat easy answer.. stay under protection.
Its a miner there is no protection @vital hamlet
You ship has a protection level in its stats chart.. anything over that amount is up for grabs if destroyed
The alliance competitions should be designed with a weighted average so that all alliances have a shot if their members are participating
@vital hamlet What he means to say is that the NS has no real protected level compared to the ECS Fortunate or Envoy. It's about the same as a regular war ship.
I have an idea.. when you try to use a resource and you don't have enough and it says "try the store" how about sending us to an actual pack that exists with that material in it instead of "go find it yourself".. in many cases, you can't even see the pack you need so you don't buy anything.
I have a better idea, just enable buying it with lat
if you are short on lat, get lat from store
@austere sand would be nice to see individual efforts in alliance for alliance events
So there’s no incentive for me to build older-model ships at this time. I am sure others have this number much higher. So what if there were Events where you enter a system and they perma-die? Like a worm hole to another Galaxy or Dimension to a System? Battle Royale anyone?
So I have an idea that I think will make the game better people will love it also, I think there should be a way that you can turn a common refined material into an uncommon refined material. For example grade 3 common gas-> grade 3 uncommon gas. Though I do think that this process should be slow. Anyways I hope people like the idea. If anyone has a response please @ me
if they just reduced cooldown it would be a masive help
10hours is too long
4 hours refinery cooldown would be much better
then most players could get 2 -3 refines done daily
possibly even 4 if you refine first thing in morning then 2 times during day and 1 more just before bed
I have an idea; a better design for the recall button - like putting it in an upper corner, changing the color, etc. A Human Factors engineer could help explain the reasoning and help implementation. 🖖😎👍🍻
You should be able to spend alliance credits on resources
@ornate nymph you guys should add a silver version of the mission marker for explored systems with available missions
it's tedious checking systems to make sure you've done all the missions
can you add an option to edit you're message?
color code the cargo line so users know when they are over their protected limit while mining
Or when they select the ship, show the protected cargo amount. It's already in the stats, so should be an easy link.
Add a place on the station where you can exchange resources. Like 100 dilithium buys 1000 tritanium or whatever
how or where can we make suggestions to the devs
for example set some of the MINING SYSTEMS STRENGTH dependant so a 200k ship cant go into a system and wipe out all the 20-40k ships
the game is getting too hard for those lower levels
I am continously having to go and kill a 250k player for killing one of my small player of 30 k
its beyond stupid, the smaller guys are leaving because of this
Also, more than one repair crew on your station.
Scopely please keep continental servers separate as you have done but otherwise please see FUN PLUS game king of Avalon and get their employees to fix your coding. 😘
How much time is saved with an alliance handshake/help? If its like 1 minute per shake, theres little benifit for 3+ day queues.
It’s 1% or 1 minute which ever is more
tyvm @tight wasp
@weary badger @tight wasp i wish there was a setting that just auto helps lol
Any plans to add a last on/is on stays to alliance member list?
Any plans for handling alliance leader change if an alliance leader hadn't been logged in for a period of time? As it stands if alliance leader stops playing that is that...no one has access to do the things that require leader access
@dim charm in regards to your issue with the notification counter, we have a request for that on file already
@gaunt narwhal nah, sure it would make things easier for players, but the reason stuff is uncommon/rare is to make them fit the description , refinery updates being announced by @nocturne lantern during the Q&A session should address these in the following months several times, also, there is a request present allowing to buy them using latinum instead of forcing you to spend money on a pack in order to obtain them
@ashen ermine already suggested
@cold kite thx
you folks keep posting existing requests for NEW stuff, how about we get CURRENT bugs resolved first and THEN add upon it ?
and the coders ARE working on eliminating bugs, like this ultra memory mode for example, the coding they did on that also REDUCED the memory usage dramatically
I did notice the faster load times on the latest update
will need to do more extensive testing myself, currently android only (apple not pushed yet), but for now it looks DAMN FINE
before on android, it used around 3.15Gb of memory after long run, at the moment, the entire system consumes 816Mb !
wow drastic drop
here is the proof
this might also solve the ios issues we are all having
playing on ipads should be no more headache
they might even move ultra mem as setting, allowing it to be set for 1Gb devices, use at own risk
on a tablet with not much running in the background, it might work
Use google game store, to make it possible to use android and iPhone on same account.
thats impossible
google uses a different auth system then apple, in order to make the game playable on both worlds with the same account, you have to switch to personal acccount based logins
e.g. using an email account or username
which I heard during the Q&A is being discussed internally
to make accounts platform independant
android relies on google play, ios on apple gamecenter
also, it would require moving all currently locally stored settings to serverside
like messages/notifications read/mission dialogs read etc
oauth would be the way to go obviously 😛
oh, and for true compare of mem usage: here is one with just bluestacks and the simple system mon:
@cold kite it would also allow them add 2 factor authentication too
Suggestion - give us something to do with faction credits when we're unfriendly with the faction. Buying reputation would be a good start.. i've got >1k klingon and romulan credits that i'll never be able to do anything with!
@undone viper actually you can use them to upgrade officers later on...fyi
@undone viper example
Hey @cold kite Congrats on the new role. This one could either be considered new ask or fixing an existing in game issue
When two people navigate to same mine
Possible to not go into battle if another player takes mine before u go?
Shouldn’t trigger a battle unless user has authorised an attack
Leads to so many friendly fire issues that need lot of non value add comms
Maybe if mine is already taken when other player gets there they should just navigate to the coords but not mine or attack? User never presses attack so in many cases they are equally surprised they attacked a miner
Hope that makes sense
I think the best way to take care of that would be to let the ship continue to navigate there and then bounce off if it becomes occupied before it gets there so that it doesnt become one of those non attackable ships that looks like its mining but it's really not.
Yup agreed
Here's some possible research ideas that can be implemented into the galaxy research section:
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Hostile resource drop boost (would increase resource yields from killing hostiles)
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Hostile crate chance boost
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Ship impulse speed boost
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Ship Warp range boost
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Ship warp speed boost
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Mining rate boost
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(Research that allows any of your ships to visit an explored system)
<@&509691205798592532> <@&509690795536941056>
they need 4 refinery skills added 1. Ore Smelting (increases amount of refined ore - common/uncommon/rare). 2. Gas Purification (increases amount of refined gas - common/uncommon/rare). 3 Crystal Fabrication (increases amount of refined crystal - common/uncommon/rare). 4. Refining Efficiency - Reduces cooldown time.
also when you click on your PAR / Trit or Dil total in the top right corner it would be nice to also see how much of that is protected by the vaults
I want to be able to share my battle reports via email or download as CSV/JSON file for analysis.
How about selling the bigger ships. Many of us are getting tired of constantly getting beat up. Also once we run out of shields our stations become fodder for others. No reason to spend money on resources if we cannot protect them.
- Introduce a building that allows you to reprocess common/uncommon into higher tiered items. The cost should be one of the higher tier item and several of the lower tier item to get a random drop of the higher tier.
- Ranked solo events should be tiered by ops lvl on each server. Eg 0-10, 10-20 etc. the rewards should be applicable to each tiers lvl. This would allow newer players to compete against each other away from the big guns.
- Better alliance management tools are badly needed. Last online for admirals is a must.
- Look after you new players better. A level 17 that has not paid much has no chance against a level 23 that is paying regular. Most get messed up and quit after the first few station raids on them.
- Armadas doesn’t seem like the answer to point 4 as the big players will just combined their ships into a giant blob of death that will be unstoppable even if half the server combines their ships against them.
Can we find a way to remove players that are dead/ not playing anymore and refill ranks in server. Give members 15 days and put them in a holding server for an additional 30 days. If they don't return put them in an inactive and they must relog in to be placed into a new server.
Idea: show how much is protected vs trying to calculate manually
A good idea would be having a bookmark file in game mode! This is where you find a base that is currently shielded so you bookmark it for later through a tab in the game! If they move you could also remove the bookmark from your bookmark tab! This would save people having to copy and paste in excel or notes on their phones! I’d pay latinum to unlock that feature! An old game I used to play did it which was Game of War, Fire Age!
@austere sand how about an announcement about the maintenance that is currently running on EU servers?
Wouldn‘t be great to change short shields into long ones? I have 88 1h shields and 86 4h shields which are basically useless, when I am at work as I play on the ipad, but have an android phone and no free wifi.
Please allow trading of resources among alliance members, if it's not in donation sense, at least trades with certain fixed ratio between different resources is helping.
Please change the packages! We need packages without 2* materials. So many in my alliance are no longer investing in the game because of this and I agree. Why should we be paying 💰 for items we no longer need and will never use. ?????
Alliance Contributions.
Why do we only see contributions to current level? We should be able to see lifetime contributions of all members.
Why do those resources and latinum just go poof? They should go into an alliance fund that the alliance admiral controls. The admiral could give some of those to a player who has done well (defended you alliance member? Here's a reward!) or the admiral could give them to other alliances (many of which are partners or friends) to solidify a dealnor show good faith. Maybe there could be a store for the admiral to make purchases that would aid the alliance, maybe items that aren't usually easy for players to obtain.
The alliance members could see everything the admiral did with the alliance funds, so we'd know if we want to continue to contribute with that particular admiral in charge or not.
We want to help our alliances grow, that helps us, but it's painful to watch those resources that are so difficult to accrue just go "poof".
@hidden lion that is absolutely right. One reason i dont spend anymore because i dont pay something i dont need.
@bright nacelle I agree as well. 99USD pack should NOT even have g2 rss in it. My wallet is closed until further notice.
☝️ You make it very difficult to spend additional funds when you receive items unusable in the game. Here’s an idea, instead of a “vault of Lat” which is 2k and 200k parsteel, replace that with a 3* 4* package. Also, I would like to see peace shields stackable. If I have 1 hour left but have to go into a meeting I would like to toss another 1 hour ontop or 4 hour on top to get me through the meeting.
I think it would be best to implement a pre-maintenance routine that first logs everybody out and prevents them from logging back in, then recalls all their ships back to base. When maintenance is complete, the lock on logging in is released, sets a free bubble that lasts for the lesser of either 24 hours or when they log in again, a push notification goes out to notify that maintenance is complete and that they are shielded for 24 hours or until they log in.
Then, allow changes to mines to be set by forcing all mines to zero out after recalling ships.
Here's a suggestion: stop releasing broken updates. Do you guys even test? I mean, it is mind-boggling obvious that the new app is worse than the old one.
I think many of the bugs that have been presented to us could only have cropped up once the server side of the program was put to handle hundreds of players simultaneously. A testing environment doesn't adequately cover that unless you declare the app to be in beta and limit the number of users who could down load it to increments that grow over the duration of development. This time costs a lot more money though, and the latest and most profitable method of pushing new games that start out free is to push early so interested players can back the cost of development while getting a head start on the majority of players who want to wait until it's finished.
A benefit to this method is the feedback from users while the game is still under development so they don't waste time working on features that aren't necessary or unwanted, and can get new features added as players come up with them.
So instead of criticizing the development teams, look for ways to contribute by documenting the bugs and how you reproduce them, identify the server you are on and your player ID when you post this, and they can work to add this information to their bug log. Otherwise, your comments will not be pushed to the developers, and your input will be in vein.
Keep in mind that development teams can only be effective in controlled and manageable sizes, so some of their staff is going to be working on new features while others are working on bug fixes. The new features may need more time before they get implemented, like code reviews and such. Testing alone isn't going to be enough. They have to imagine what implications can develop once it is released into the wild. That can be more difficult to do.
You should work for Scopely's PR department.
No, in reality I would be a PR nightmare.
@silver grotto Hi jclovis3, although everything you say is true (totally agree in general) the fact that they chose the limited beta somehow denies your argumentation. Taking into account beta or founding servers the game has been tested for roughly 2 years now.
And there are quite some bugs/glitches known for roughly a year. It's more likely that the teams adding content to "keep'em coming" are bigger than those teams assigned to bugfixing. Which is understandable from a finance pov, but still a pain in the ass.
Well, if the debugging team were largest, then they would fix all bugs and have nothing to do as they would be ahead of the content team. You gotta keep them supplied with work or they would be getting paid to do nothing.
Perhaps some floaters who can go back and forth as needed.
It's not like "dedicated debuggers" can't be repurposed to new development once things get ironed out.
I have a suspicion that the debuggers have to be people who don't know what the development team is doing in too much detail or their eyes might over look the cause of the bugs much like you would overlook grammatical errors reading your own work.
In programming classes, when I had to review and critique another student's work, it not only showed me how little they understand the concepts being taught, but I realize that by not being in their minds, I can see the problems much more readily and ask, "what were you thinking or trying to do with this?" That is where they hopefully catch on and learn something.
It works that way in programming classes because it's a 15 week semester and your project changes almost weekly. Of course you don't have time to know what they are doing in depth. The real world is a whole different ballgame.
Without any way of seeing the protected amount of ones vaults (and research to boost) is it entirely unthinkable to show protected amounts below current/max rss when clicking each respective rss?
Click on the vault. Click on details tab. It shows you how much it protects by level.
@nocturne lantern And then you need to look at all the researches on a multiplier, then think if you have built a vault or researched last...
@nocturne lantern As with warehouses, dilithium warehouse research has no update in the end, it gets into effect only after you build the next level warehouse (trit and pars warehouse research updates). For vaults, no idea.
@empty osprey Fair point. Didn't think of that. Honestly the protection limits are so low it doesn't matter anyways.
@nocturne lantern Protection limits should be higher, now at a level you might be in a spot you can not even repair your ships and carry on if you are attacked.
Also Prime Protection does not get bought, when vault base values are so low, that even a 100% multiplier does not do much
I dunno, I've got my warehouses upgraded and I've been cleaned out pretty good. Normally I'm stocking up for upgrades so 50k-100k protection doesn't help much when an upgrade costs 1.3M.
*vaults, not warehouses
If the vault protection window would show the base level and an additional line for the effective level, then we would be a lot more happy, right? The below photo was modified from the screen shot to insert the extra text and a 25% markup assuming that level of research was achieved. They must already have a method coded to determine the effective protected resource quantity anyway for dealing with base attacks, so they can just reuse it with a text object here.