#💭-suggestions
1 messages · Page 40 of 1
They need to do something because these events are becoming a bit repetitive, rewards could also include blueprints for faction ships based on the players level, it could also contain the much saught after uncommon and rare materials
They need to allow colour change players so can set war to one colour allies to another colour etc
They need to drop the rrs trade between players to a usuable lvl to allow teams to work more closer and help each other etc
And if a ship pack is avalable for one lvl player shouldnt all be able to get it as i miss out becasue i rushed to 19 ? Thats sillyiest thing i have ever herd lol but i guess it dosnt allow big spenders to own the game on but wait they can lol
PTW players attacking low level players should not be allowed. Make it same level at least for a better experience or make neutral zones peacezones
Looking at it from a business standpoint you cant limit it by player level. It's to restrictive. It encourages people not to level.
Maybe some kind of power curve although that could be easy to exploit
An attack system based on power would be better than based on level.
1k power to 20k.. 21k to 30k .. 31k to 45k etc...
It cant be that strict. Would be easy to fine tune a ship to be at the very top of one or several levels.
it all depends on the power circle 30k is able to take out 40k using the power buff
and certain officers
I love the game, it has some great features. But there seems to be no real strategy, just who is the stronger level, just basically a bully game. The battles are one on one. This is too much of an advantage to the strong, no smarts involved. It would be amazing if smaller ships could team up to equal the strength or powers of larger ship. This would encourage team work. Then nee players and small Alliances could compete. It would be more fun for everyone even the higher levels. More challenging for everyone, and more fun. these three or four ship teams would act as a large ship, they could not attack everyone small levels. Maybe last only 10 minutes. Or have special ship powers that you could pick from: shield ship, tractor beam ship, explosive mine laying ship, etc.... instead of who's got the biggest stick, who's got the smartest team.....
A tractor beam to move people off nodes rather than just destroy them...
Haha nice
oh i just thought of a great idea. a player within 2 lvls of an ally can sacrifice his ships to create the shield needed for his offline buddy, and you can't use your ships or remove them until your buddy releases you or 24 hrs pass
@cold kite how's this for a suggestion? 👆 lol
Fix the fuking game...
trust me that is number one on their list lol
Why dont we get the game fixed before we start making suggestions on what content could/should be added
Great ideas here. Based on the lack of new players I see, if they don't change something, the game is goin to slowly end. Being hit constantly by high level players and struggling to advance isn't fun....
P2W is gross...
Game needs a friends list in chat... A favorites list for systems... This game has so much potential, dont queer it up with p2w.
Idea: new point system “honor”. Honor is gained by attacking PvP opponents stronger or higher level than you, lost when attacking lower level opponents. Also gained Destroying hostiles. But losing to a lower level enemy also takes away some honor.
Higher honor can bring higher rewards from daily chests, better faction rewards, more opportunities in faction events. Exclusive quest lines. Low honor can have its own special quest lines as well.
There can also be exceptions to the gain or loss of honor - attacking an idle mining ship on a 0 mine would neither award nor subtract honor. Being attacked by a inferior target and winning would also not award honor.
I feel this “honor” could help balance the game, encourage high level players to go after other high level players and not to trample newer players trying to get started. It would also encourage players to follow quest lines and faction stories. It also opens up more opportunities for low level vs low level pvp action
And it fits the Star Trek storylines - all three factions have a strong sense of honor and loyalty. In fact to better align the factions with this idea we could call it “honor” for Klingon, “loyalty” for romulan, and “integrity” for federation.
Can the alliance internal ranking system be modified, so that the admiral and commodore's can modify what permissions ranks have?
@ornate nymph @nocturne lantern This mega mining event has given up the opportunity to check player levels on the founding server since S1 & S2 were merged back at the beginning of November, 2018. In the last 4 months, due to the server being fenced off from being allow to be populated with new players, over 6/7 (or if you like percentages, 85%+) of the active player base on the server have quit. That is, at the time of the merge there were over 3.5k active players. Total active players today is only 545 and still dropping. What is Scopely prepared to do to fix this crisis for it's most loyal players that have stuck with you right through the last 2 years of the beta development period?
@ornate nymph How about we unscrew the refineries and produce the G3 materials needed commensurate with upgrades or fix the ridiculously extravagant upgrade costs. You guys know that you are forcing people into a paywall and for a F2P game that's just not cool. You have players with credit cards that can stupidly buy their way to an enterprise and ruin a server for those that cant dump a kids college fund to try and compete or protect themselves. I have no idea how this is legal. You also need to break the packs down into smaller chunks at cheaper prices so everyone can afford them and widen the purchasing base. Also Latinum is advertised as being used for rare items. So far I've not been able to purchase a single uncommon or rare G2 or G3 RSS. When will this be fixed?
@ornate nymph
Combining shields.
can be with a penalty if you want. like:
3x 2h shields = 1x 4h shield.
4x 8h shield = 1x 24h shield.
4x 1d shield = 1x 3day shield.
8x 1d shield = 1x 7day shield.
etc..
@ornate nymph Any idea when we will actually be able to purchase Rare RSS or even uncommon RSS with latinum?
@plain roost It doesn't sound like anything can be done. When you give players such a MASSIVELY imbalanced advantage towards the rest of the servers out there, who in their right mind would be asking to merge those players with the rest of the servers? Especially, since our uncommon and rare RSS has been choked off to where we can't even refine resources necessary to get anywhere near founder levels. to compete or protect the rest of us. It would take years to catch up and it would be like throwing hangry pitbulls in a yard with five year old kids.
they should have put the jelly for missions not $$$ cause everyone who spent a ton during those pack sales gained a lot vs those that didn't put any down I'm tired of 300k ships hitting me when I have a 20k ship
like 90% of the stuff I read here has already been suggested
@glossy socket https://stfc.key2peace.org/view.php?id=10
The 'tractor' beam is similar to https://stfc.key2peace.org/view.php?id=28
added for the same reason as why you want that tractor beam
friends list etc are probably also in the list
you folks are suggesting the same stuff over and over again, even if they are known
if the suits don't want it yet, they don't want it, and asking it over and over again is simply a waste of your time as it won't help
Maybe if we annoy JB enough then they'll do it
Also this and the surveys are the only official feedback routes so no one knows what other people have suggested (other than your tracker and my Reddit post which not many people know about)
I hope with the new community manager, something is put in place to see all our suggestions. Hopefully they speak about it during the qna this week
@copper brook no they won't
the tracker and probably your source are declared 'unofficial' feedback sources they are willing to look at
what needs to be done in order to get our stuff through is deprive them from what they want until we got what we want
only then the suits will listen
as long as they are getting plenty, things will hardly change, and if, it will be low prioritized
money rules, period
Well they better upgrade their visibility in general, because no one other than them has any idea what they're doing
working on that
first let's improve support by having them read tickets decently
so ppl get decent answers
If people knew, for example, dead mines were slotted for next release or refinery rates people would hold on a little longer. But current state is blind unfounded hope, based on their track record it Doest look good
Meh
then another thing, trying to make them understand that they should refund resources, if the damage is caused by a bug, a user has no way of working around
Support sucks because they're outsourced for cheap, likely not going to change
for example attacks while shields are up = bug = refund the stolen resources
well, CSL does want to improve things, at least thats what she told me
I will talk to the CSL about perhaps setting up a post-only category where only CSL/Admins could see the tickets off, where users could post issues with support getting the wrong answers while the request should be obvious
so she can see what crap agents reply sometimes in order to address it
based on some replies I got myself, there is a lot that needs to change there
as I said more often here, ppl rather want a decent reply a little later, then a quick crap reply
I must disagree somehow with the last point you raise @cold kite , since I'm struggling with a similar issue myself as of now. Yes, a comprehensive and complete answer is better. But, since it's a game running 24/7 with timed competitive events, the answer must be fast as well. A late refund is not always as helpful as it should be (say, if it comes only after some event ended)
they don't even have a decent refund policy, and the officials from scopely themself are nowhere to be found during the weekend
so fast decent answers in the weekend is something you can forget at the current way scopely handles it's stuff
COULD THE FACTION LOYALTY CHEST ALSO BE 22 HR PLEASE 😄
good one actually
@tidal sierra https://stfc.key2peace.org/view.php?id=63 there you go 😉
you just submitted it?
filed it, CSL promised they have a regular look at it 😉
yay i helped lol
@ornate nymph how about balancing the faction ships? Oh my god. I had to fight off a 524k Mayflower with my 400k D3 and after 6 friggin tries I pulled my 330K Kumari out of the garage to help. It took a total of 9 fully repaired ships to kill one freakin Mayflower!!! Are you kidding me? All the time and investment and the D3 is just like the Khera... useless. The faction starter ships should be classified the same as the G3's. Interceptor, explorer and battleship all in the same order. The imbalance in this game keeps getting worse.
Can We have more lev 3 ressources because there not enough for everyone
D3 is off triangle to mayflower tho @ocean wadi and sounds like mayflower a lot higher tiered.
The question here is what did we expect from scopely with a few packs spent on a ship. Id say not much. Suggest you dont buy again and save for 28 faction ship. They are much better
I do hear your pain tho, believe me.
@ocean wadi @ornate nymph @nocturne lantern Think of it this way.... Over half the active players on the founding server are in the top 3 alliances. One alliance (ROG) alone spans across 3 alliances in-game (ROG, ROGS, ROGZ). By not injecting new players into the server, Scopely is effectively turning their backs on the very players that helped them get to the launch state that all other players are benefiting from. This should be a big concern to those players who are not on the founding server. This is not a problem that the players should be facing and something that Scopely is obligated to fixing.
PS: ROG, please don't take my comments as a personal attack, as that is not what is intended... It's to highlight the seriousness of lack of players in our game, that is all...
They arent obligated to do anything
@modest goblet you sound worried that you'll be merged with us
Not at all. Since all the servers will be failing du to glitches and bugs
@modest goblet your statement is very naive and short sighted
I'd like to propose a suggestion. that your vessels could automatically go back to home station when they have filled their cargo whilst mining.
I'm not being naive at all. Tell me how many people have quit playing across all servers?
That answer would be about 25%
I think that you under estimate ... churn is quite high, what stops the other launch servers from dying off like the founding server is that they're not fenced off from new players joining.
they have to sort out the issue about the network connection. it's starting to get really annoying. when you are in the midst of doing a mission or whatever and the connection goes down. get it fixed!!
@weary flare that should be posted in #👾-bug-reporting , not #💭-suggestions channel
OK. Sorry
@plain roost to retain players and grow the population of players you have to have a game that's not full of bugs and glitches that dont get addressed
Not to mention adding new content that adds more bugs and glitches
@modest goblet You're obviously not on our server and your comments are not constructive to the issue at hand. So I respectfully request that you desist from being counter productive and augmentative to the issue at hand and offer more positive suggestions
Where are you pulling your numbers for active players?
@copper brook Please reread my opening post on the issue ... https://discordapp.com/channels/509679626763632640/509686397758865418/551777674062725133 ... what you don't see there are the private conversations that we've had with them
Yeah I read that, but where did you get those numbers?
not 100% accurate lol yeah a little
@plain roost this should cover what I was saying
They'll never admit to dying servers so it's anyone's guess
@copper brook no they won;'t.
@modest goblet you're painfully negative to the point of being offensive
You said they have to do something. By their own terms of service that you and everyone one else that plays agreed to when we downloaded it they dont.
All I did is state fact and now you are threatening me
Nope, but I do think you're ridiculous
You should really read their terms of service
I have read them ... you sound like you work for them
I dont but I have made several games
This is not a new conversation as stated above... with the Q&A in a couple of days, we're just bringing the discussion public prior to the event
Then if you have you understand the "churn rate" and "customer delight" metrics
At this point a moderator should probably get involved
Ah so much more intelligence when someone gets blocked
Reading up @modest goblet
Thank you
Lol
its an intended terror factor used against another's psyche to inflict fear.
sentence broken down as much as possible lol
true
Can they make leagues and events VIP and NON-VIP, this would give the free players a chance to win some of the good stuff
@ornate nymph can we get the option to link our accounts to say FB. so i can swap between my Iphone and android phone.
@weary flare regarding auto returning vessels -> https://stfc.key2peace.org/view.php?id=29
@weary flare not sure what you define as network issues, are you getting crashes? what are you using?
and they do admit to dying servers, thats why there was a merge already
Merges are a bandaid though. If you dont fix the underlying issues the merged server will die quickly as well
I really hope they don't merge into my server. It's actually somewhat peaceful atm
@copper brook founder/beta ?
Not that I'm aware of haha. Started in Dec personally so idk
nope, release
wait i started in november what's mine?
so you just started late then?
Ya
Did they re release it 2018?
Do an event that is basically an alliance “King of the Hill” competition with objectives to hold in 10 systems
That'd be bloody and awesome. Though the whales would dominate... but cool idea
I thought the release was nov 2018?
ya right
although the game itself exists since 31 juli 1999
windows version made by interactive
slighlty different name, same goals
Make the Northstar cargo hold larger.
it is intended to be like that 😦
even got a lengthy explanation somewhere as of why
it's just that the model shown, does not agree with that explanation
The NORTH STAR is the new ship that specialized in mining 3★ Crystal, Ore, and Gas.
It is fast, with Warp Speed comparable to the Vahklas and Impulse similar to the Kehra. Add to this its mining speed bonus (Tier 1 is 550%) and gathering those precious 3★ just got a whole lot quicker.
However, to maintain its speed in mining G3 Resources, The NORTH STAR has sacrificed some of its Cargo limit. It is normal to notice that this ship's cargo is lower than your other mining ship.
Overall, this is a great ship that allows you quicker access to those sweet Grade 3 resources.
Got buried in chatter, want to re-table and discuss: A new point system “honor”. Honor is gained by attacking PvP opponents stronger or higher level than you, lost when attacking lower level opponents. Also gained Destroying hostiles. But losing to a lower level enemy also takes away some honor. Higher honor can bring higher rewards from daily chests, better faction rewards, more opportunities in faction events. Exclusive quest lines. Low honor can have its own special quest lines as well. There can also be exceptions to the gain or loss of honor - attacking an idle mining ship on a 0 mine would neither award nor subtract honor. Being attacked by a inferior target and winning would also not award honor.
Or just you get more from higher you get less from 3 levels lower and 0 from 4
I feel this “honor” could help balance the game, encourage high level players to go after other high level players and not to trample newer players trying to get started. It would also encourage players to follow quest lines and faction stories. It also opens up more opportunities for low level vs low level pvp action. And it fits the Star Trek storylines - all three factions have a strong sense of honor and loyalty. In fact to better align the factions with this idea we could call it “honor” for Klingon, “loyalty” for romulan, and “integrity” for federation.
Losing honor for low wontvever happem
Obviously the point system would need some serious thought. How many points? What is the scale? But basic idea is more points for more struggle.
There could be a “avenge” thing worked in - if someone killed your miner and you bring your heavy battle cruiser back to smash them, it won’t negatively affect you.
Definitely in general, you should get less reward from killing lower players
Atm it's the same, leading to whales mowing the grass Every day. And we're the grass
I’m kinda thinking: 1 point for every level higher, 1 point for “normal” 2 for “hard”, 4 for “very hard”, and a winning bonus of a point. Plus if the ship class has a disadvantage (explorer attacking battle) then another bonus point.
Maybe the scale needs adjusted, but it’s a start.
And whales generally eat krill or fish. Cows, goats, Buffalo, etc eat grass.
@copper brook sorry, had to, the metaphor was just a little off.
Lol yeah but krill don't get fat
Exactly. We are krill.
I don't want Scopely to associate us with skinny krill
We get swallowed up by the whale before we can get fat.
We already starving
Well, a system to reward “good” players and punish “evil” players would help. And I think this could be it.
It could be compared to paragon from mass effect. Except different.
yes, that scale is broken in some cases 😉
not taking buffs or research into account while doing the math
It would take spreadsheets of different variables. And a list of exceptions. And I’m sure it would take some beta testing and tweaking.
just gimme the code, and I can fill that table for ya 😛
That would work if there wasnt pay ships. But you can have a lvl 15 with a 100k+ ship clearing entire systems on some servers
no real diffference to a lvl20 clearing entire systems with a 100k+ ship
I know of 2 ways to take care of that. The first would be get rid of pay ships (this will never happen) and the second is to put a max strength of ship each lvl can fly (more likely to happen)
the shipyard restriction will already be reducing this issue, but isnt stopping anyone who has a super ship already
they will level up, and find the northstar is a space pinata
- Make G2* materials mean somethething at higher levels.
- add more 2* ships.
- fix mining bonuses + broken nodes.
1a. Decrease G3 by 25% + add need for G2 by something like 50%... that way mining nodes are not locked up by same players.
2a. A ship with like 10% hunter ability to pair with the Vel/Shev/Gaila for some serious farming.
ship should tier up in the shipyard or hangar and not take up a drydock for nearly a month, also should be able to receive alliance help for boosting speed
would be logical to use the shipyard/ship building slot
It would be nice if we could place Tier 1 and Tier 2 ships on the other 4 spots on the dock for additional defense
cannon fodder
It’s also quite stupid how you can only repair one ship at a time when you have multiple docks
also on the list
@ornate nymph
@ornate nymph if the team is unable to figure out how to fix useless mines can we at least get the mining dailies lowered?
We have about 10% of g3 dead on my server
This keeps happening to me regularly. It's starting to get really annoying now as it appears I also lose all loot from the battle log that has bn wiped out?
@grizzled orbit that belongs in #👾-bug-reporting
Dunno if its been suggested before, but it would be cool to be able to swap around officers within the ship while its out in the field. Would add a lot more meaning to the secondary crew slots
ouch @nocturne lantern ....
Being able to decommission ships for material rss latinum upgrades and blueprints for other ships... bark
Great idea...I'm surprised nobody else has suggested it yet...
Making Salvage ships to do Salvage for destroyed PVP hard to git Blueprints and materials...
I have a serious suggestion to improve the game play....i would like to have the possibility to classify other alliances into friends (green), neutral (yellow) and at war (red). Having said this, it should be impossible to attack friends in the game...that would make the gameplay much better, avoid crashes at mining places, and will put diplo to a new level.
Right now, all alli members need always to check the alli home page to see who can be attacked, and who not
A system like that would be a milestone in this game
Give alliances the ability to create a ship yard for Alliances members to have access to a special class ship with the alliance... in addition a Alliance salvage yard for decommissioned ships and help other alliance members upgrade with badly needed upgrades and materials... bark
Make it where if ship gets destroyed more than five times you will need additionally blueprints and materials to rebuild that ship in ship yard... in addition the newly rebuilt ship will have more powerful hull upgrades and Weaponry upgrades available... bark
Wouldbe enough to allow parking on your mates bases....for better defense
Good boy
Or just parking on an alliance mates base if you are away from home and want to not be destroyed.
@ornate nymph Can you have a klaxon for when your base is being attacked like when your ships are in battle. Seems odd there isn’t
I just want more ships and different class ships... whines
Repost as it appears to be missed....
@JB.Scopely @Game Designer: Keenser This mega mining event has given up the opportunity to check player levels on the founding server since S1 & S2 were merged back at the beginning of November, 2018. In the last 4 months, due to the server being fenced off from being allow to be populated with new players, over 6/7 (or if you like percentages, 85%+) of the active player base on the server have quit. That is, at the time of the merge there were over 3.5k active players. Total active players today is only 545 and still dropping. What is Scopely prepared to do to fix this crisis for it's most loyal players that have stuck with you right through the last 2 years of the beta development period?
I don't think it's been missed, JB is probably catching up on stuff a la 'mondays' , but likely they're already tracking the numbers
We need 10h or 12h shields. Sometimes 8h just doesn't suffice enough for a decent night sleep. 😅
@weak jewel your prayers were already answered
Ah.. but I need to save my points for when I go on vacation. 😂
Cheers though, I forgot about those. 😁
Hopefully we'll start seeing them introduced in stuff, like events/dailies/quests ect, but they put in inplace pretty dang quick
still no answer to my question on where information is stored as to upcoming events and implementation and rejection of ideas suggested, we need chanel on here with these snippets of information so we don't remain clueless as to whats going on @dusky rock @glossy topaz
@austere sable we dont know about events before you do either.
Implementing ideas is a keenser thing, not a mod thing love.
But I can ask JB when he gets on later
thankyou at least i know you are listening to us even if you can't make any changes
We are always watching lovely. Serious issues we escalate, questions we answer to the best of our knowledge. I will ask for you, but official announcements is kinda what you asked for.
It's all up to the devs on what info they are going to put out and when
So far they havent really been forthcoming with that info
@modest goblet I know that much what i don't know is where do they put it , and can they announce it earlier so we can comment before the deadline
All new events land in #⭐-official-announcements before they start @austere sable
about 24hrs before which gives no time to research or formulate any strategy
I understand. Im sure Jb gives the info when he gets it too. Not an easy job he has
It needs to be at least one month in advance
jb is doing an excellent job as you all are
Other games have an event calendar and I'm sure if the game survives long enough it will as well
Was posted last friday
no it has no details
The battle might be over, but the war is just beginning. Prepare your crew and base for an upcoming invasion. Act of War is coming soon...
who is the invasion by . another server? hostile faction forces, have the bugs from the part one been fixed? i could ask a lot of question s but i need to have some information first
So from that snippet, I deduce that it will either be a pvp event or a hostile event
So, I prepare my base, ships crew for said thing.
There will be no cross server events love. Its not built for that.
unless they have fixed the problem of higher levels atticking lower level ships then the same people are going to winning the event again and it seems pointless to take part in it
That's kinda what's been going on the same people winning each event because they can take basically everyone on the server
We have the same on my server too. I understand the frustration with the pvp levels, wish it would go back to +-5
the events need to be structured to compensate for different power levels
and i agree +-5 on power is an ideal solution to pvp
Its kind of entertaining, we used to complain that it was +-5. Never know what you’ve got till its gone I guess. Lol
That would work they could also do what some other games do and allow you to migrate to other servers with a migration item and it's based off where you land in the top 50 or 100 strength on how any items you need to be able to migrate
it’s extremely disappointing to grind so hard to hit Consort and then get slapped with these drop rates for faction ships. any bp awards or credit help for hitting a new reputation level would be a nice reward for working so hard
i've had 30yrs experience in rpg and a vast majority of the games i've played have a +-5 lvl cap in placeand at least 70% seperate vip and non vip
@hybrid fern drop rate? Is it not guaranteed as it says? Or did I miss something
true it’s not rng but the credit cost per bp
Oooh
if you grinded that much why dont you have several thousand credits already?
i did the math that’s $500 if i wanted that ship right now. after graining so hard
Are you in hivemind Kremz? We have the list of all fed faction missions that may help
i had 3K credits stored up that got me 15 bps
according to that each saladin blueprint costs 200 so for 200.000 creds you have a saladin
17K MORE fed credits to get to 100
yep you’re right. and each $100 fed pack comes with enough for 18 bps, and change. so $500 more from my 15/100 currently
thanks @dusky rock i’ll check it out
I pmd you
i was in already but thanks good tip👍
There should be a Peace Shield you can apply to ships
Getting tired of getting smacked off a mine... I'd really like to upgrade my buildings but I can't supplement my resources from mines and I'm just about done.
😑 😑 😑
As an Admeril of an alliance, it would be great to have more space to write things in the Alliance Announcements to communicate with our members better.
Here's an idea that would be great. Have it set up to where you can mark friend and ally so that you wouldn't have to keep writing it down. That would make the game more user friendly as well as more entertaining.
@dusky rock You want notice for an event? You don't need no stinking notice 😃 Yes. These guys are terrible with notifying an event is coming. Always happens in the middle of my day when I can't participate.
Haha, happens at one am for me @ocean wadi
@dusky rock AU/NZ? or EU?
AU
Is hivemind separate discord ?
Would love to join it for mission list and extended wiki info.
@hardy eagle
https://discord.gg/bwPDTVB
We appreciate that, thankyou 😊
hivemind has actual facts and wiki doesn't lol
Lol
I would've thought a wiki is static information on pages and hivemind is a query bot for discord. Both can have identical information, it is how and where you access it is different.
Right, reminds me of dc++ chat bots. Good work (Y)
Hivemind is awesome, huge kudos and congrats to Farside and Nebt for the effort and time and expertise that it took to create it and the patience it takes to keep it going , well done! salute!
@chrome badger ❤️❤️
And actually the wiki for stfc is run by a really great friend of mine @final umbra who needs help populating it from serious people. If any sensible person is out there and has time, hit her up.
That's ok.. head over to trekcommder, that started a few months later.. and has more editors @tidal sierra
Also about a tonne of good spreadsheets around and other things.. try searching this server for a few luv...
I'll get around to mashing it all together at some point for the wiki too.. it's actually pretty awesome, lacks editors is all
I wish I had the time to go fill it for you. I need a day off. 😜🤪 anyhoo
@final umbra you mean this? https://trekcommander.space/
Welcome to Trek Commander, the unofficial community site for the mobile game Star Trek Fleet Command
Have you seen this one as well? https://discord.gg/4KsENf
Funny hey.. knew I knew you.. blocking now
lol.... amusing ... I look at lots of different resources ... all have positives and negatives
I've contributed too
How about deal with game inequity. There’s a thought
Add a ferengi quest where a ferengi Prince wants to transfer lots of latinum but he needs help paying a small fee and is happy to share 1/2 of the 10,000 of latinum he has with you. The quest offers no reward..
part 2 of the quest line a ferengi needs help moving a large wooden horse across the galaxy if you except the quest your ship gets stolen and need to travel round the galaxy chasing round after your own ship. Quest reward your own ship back.
Haha
What's going to happen to the player bases that have quit the game?
I raised the issue of player bases a while ago, I see so many lvl 14s that have quit and they have millions in loot..... its a crying shame, I suggested that after so long abandoned bases become npc controled, they generate resources like everyone else they slowly lvl up (independently of the resources they have) and they can then be raided by players.
Can you increase the zoom limit please when your in a system
would love to see an organised group of lvl12's with jellies, go out and camp g3 nodes until dead, and leave them dead for an entire weekend over a mining event. just want to watch the top alliances drop their NAPs and have a go at each other.
@austere sand Any update on the mechanics for the Armadas? We’ve been waiting for months now....
░░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army.
▂▄▅█████████▅▄▃▂ \ ☻ This tank & Bob are against FREE resources spam in global chat
Il███████████████████]... ▌\︻╦╤─ Copy and Paste this all over
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.... / \ Star trek discord if you are with us
spam = ban 😉
regarding the spam bots, select bot, report, select again, block, continue life
nice art though
yeah, his feet are misplaced though
you have to switch to a monospaced font like courier to decently see the art
just his feet!
@sonic lance you're making it worse!!! lol
Here’s a suggestion: how about an alert when your shield has less than 10 min remaining so you can throw another on before it expires if you are busy? We have some alliances that just sit in our system and watch shields and as soon as they go down they pop the bases
^ that'd be cool
Could you please lower the amount of uncommon stuff so us lower lvls can actually upgrade our ships to compete against the higher levels
@ocean sleet https://stfc.key2peace.org/view.php?id=10 ?
does not include your notification part
but essentially the same
@ocean sleet Why not simply use a multi-alarm app?
My app only alerts for mining/attacks and half the time the alerts aren’t correct. Such as when warehouse is full etc (mine is always full) or when a node is at 0 (I’ll still have 1,000 to mine etc).
@ocean sleet he means, set an alarm in your clock
Yeah notifications are a bit inconsistent atm. I should set up a multi alarm app for mining/shields etc tho
That’s kinda dumb to you use your alarm clock. I already have half a dozen alarms for work schedule etc so no thanks. They could easily put it in the game as a notification. That way I would see it on my Apple Watch and be able to just pop in and add one
notifications are broken on ios for some devices
@nocturne lantern please add GMT times to those pinned messages (19:00 - 20:00)
Please create a confirm screen before we spend uncommon materials. One wrong click sets a player back by weeks.
Latinum has the same, accidentally spent 100 (which at the time was a ton)
The game could desperately use a button that allows you to have your ship automatically kill hostiles in a system. Please refer to Ragnarok Mobile for an example of this. The ship would essentially just go a automatically attack the nearest hostile repeatedly until the button is turned off or the ship dies.
this would create another passive way to collect resources and be a small step towards fixing the badly broken basic rss economy
It would also add a new dynamic for PVP, as these auto farmers would be a ripe target for other ships to attack in pvp
For alerts, could we have some indication in game that the refinery is ready for another batch even if it's 6 red/green dots on the main screen
offering a server with public APIs for ingame data could drive community pages to have a real benefit.
Using the time while waiting for the ships to repair and code some UI widgets which help to e.g. plan the officers, station upgrades, alliance overview, optimal research paths and required ressources even before having fullfilled all requirements etc.
making an api available will push the resources needed in order to facilitate it quite a lot
then other stuff like rate limiting etc also has to be taken into account
it's probably something they will consider once it's finally stable
decent alliance management is also on the list of requested features, for the rest of your needs, I suggest to take a look at hivemind
I think it would be great if we could save officer assignments for each ship instead of redoing them when we change ships
before you go on, https://stfc.key2peace.org/view.php?id=59 will probably add the rest 😉
will add that crewset request
although it can be quite complex, perhaps you want a common crewmember on multiple sets
and should it be per ship, shiptype etc
Can we get a "rewards preview" similar to what event reward tiers have, but for faction store items and the new daily chest contents?
@opal radish filed as https://stfc.key2peace.org/view.php?id=76
@dire imp it would contain only 'Chance of' items, as it is random
Stop stealing from us and please Remove the instant repair option!
@cold kite the faction recruit packs have a fixed reward (500 recruit tokens), but you won't know what it is until you buy it. The commendation and other packs are maybe more random, I wouldn't know because I don't want to buy them blind. The daily reward packs should not be random.
The March daily pack for $20, $50, $100 are mostly opaque. They did a preview with some free tokens but I already forgot what was in there. Typically when I spend money I like to know what I'm buying.
don't buy the commendation packs, it is only a badge and a mission in the future will ask you to buy them
Have the ability to help alliance members defend their bases by docking at their base. It is impossible to defend an organized attack from an alliance. There needs to be a counter to this. Especially if they are away and cannot put up a Shield.
I sent this question to a Dev and they invited me here. So does anyone else think this a decent suggestion? Question??? I spent a decent amount of time and money playing this game. I want to say I really do enjoy playing and have no issues spend money on a game like this that is entertaining. The only issue I have at the moment is I missed some significant events. The Jellyfish event in particular. What is the chance of bringing it back to give us who we missed it a chance to acquire this ship. More often than not I have someone totally destroy me who is 5 levels lower (I’m level 19 atm) because their ship(Jellyfish) is 40k+ compared to my 20k. And that’s a lvl 15 player. Someone my level it’s even higher. By reintroducing it for player who missed the event, you not only make the playing field more fair and keeps players like me playing, but it’s also a chance to make more money for you guys. Honestly I have no issue playing for it or when I’m short, paying for it. I just think this is a good opportunity for both us players and you as a company to both benefit.
@deft verge so far everytime the jellyfish is brought back it is only for lvl 18 and below. however by lvl 20 it is too weak compared to the ships available at 20 and up
yeah i just crossed the lvl 18 barrier when it was reintroduced. and missed about 20 parts. Bummer
Until what lvl is the North Star event when it happens?
Lol well it seems I’m playing the game wrong. Because everyone I run across is way out of my league. I wish I got a pic of the lvl 15 with a 40k Jelly but I do have these. If this is underpowered please send it my way.
@tidal sierra
Those lvl15's have been on lvl 15 for a long time then. Some people slow their progress so they are strong for their lvl. Sure it's rediculous, but don't underestimate the time that they spent before lvl 14 mining and mining without being destroyed by high lvl players
they must've bought the upgrade packs and other packs, those stats are pretty much the same for me when i was 19
Maybe so. All I’m asking is for the opportunity to also have access to the same ships the way they did. I done the quest but as we all know you fall way short of the parts needed. Otherwise I can’t play the game when nothing in my inventory stands a chance. Mining becomes next to impossible and forget trying to hit a base with stock ships. But it was just a suggestion.
i understand, at the first event i coudln't complete the event to gain all jellyfish bp's, so then i decided to rush to lvl 20 only to discover that the next event disqualified me from getting more jellyfish bp's
I think alot of us would have stayed at lvl 17 till we had the prints for the jellyfish if we had known that the event was only for those lvl 11 to lvl 17
Is this fair gameplay? Please explain cuz I don’t understand your metrics.
@trail dove it happens, but there are things you can do
This shouldn’t happen. There’s need to be a better balance. Example Wold of Warships.
avoid mining is all I can think of
Well, the first thing to do is convo the dude in a non-whining manner
The second is to engage in alliance diplo negotiations for possible treaties
You’ve never talked to the Bord have you 😂
Finally there are a couple retaliatory measures
Borg
All servers have their versions of alliances that throw around weight
The two retaliatory measures that come to mind are to 1- farm their lower level miners into oblivion
2- use realtas to prevent ships like that from going anywhere
Realtas?
Please elaborate.
A dozen or so can continually hit them to effectively prevent them from moving
Repair and hit again
Unless the alliance goes for your station
Same method you use to defend against base attacks from higher levels (other than shielding)
@vocal jewel if a person's base gets attacked- that one person pops a short shield and chills
Yes but they have to pop shield before sending out any more Realtas to attack
The realta counter is not a one player method. You need a number of them
Yep, comes down to numbers
Assuming the other guy doesn't have backup
If that alliance is that much of an issue- you shouldn't have any problems getting a coalition together.
Who cares if he has backup. The backup can do nothing
Backup will prevent a Realta blockade
No they won't. Unless they are smart and get into a lower tier ship that's faster. And they would need a lot
If they try to attack realtas, the one under attack burns away. They are too fast to catch and you pull the backup away from the swarm
Thank you for the advice. However in my opinion A level 28 should not be able to hit 20 if level 20 can’t hit 15
Would still be kinda slow but they will advance
The idea is to make it as annoying and as horrible as possible
The idea is to upset people so they spend money to upgrade and retaliate. 😂
With enough, you will freeze them in place and there is nothing they can do.
Not even recall?
Upgrading is the least helpful counter to realtas
A recall still has a 5sec spool up for warp
Which, if you';ve ever let a killer npc get too close before recalling after farming npc's- you've probably found out
That five second is questionable. I sat beside someone who attacked someone and I soon as I went in for the kill I couldn’t because he warped away. I was one second away.
Gotta run
Thanks again everyone for your advice
You have to be right on top. The combat doesn't initiate exactly immediately and server lag comes into play
Have a good one
The realta trick is very real and very good. There are no ships baseline that are faster than it. It's even closer to free to repair than the fortunate
yep
Don't knock farming their miners either. that works as well
and the realta method can also be maddening for miners. you can prevent them from burning to a node
Mmhmm. Big players need to mine just as bad as you do :)
yep. and if you get smart- you take away their primary income- your base
Again please remind me how the Jellies are under powered? And yeah level 15.
Sorry I mean too weak.
The Jelly is meant to be more powerful than the regular Tier 2 ships. But it is weak against Tier 3 ships and even a decently powerful battleship like my 32k Talla can take it down
Yeah but this is a lvl 15 player with a almost 40k ship. How are other players his same lvl even supposed to compete? And regardless it’s still a pretty good backup ship to have even with tier 3 ships in your inventory. And as I posted earlier, guys that are lvl 18 and 19 are rocking mid 40 or higher ships. Little lopsided if you ask me.
I dom't think a maxed out talla can stand toe to toe against a maxed out jelly. ^_^
^^^^
Ok fine then I’ll use this
I mean evem with the bonus damage to explorers i've seen jellies go up to 60k ^_^
Sorta like yours. 😂😂😂
But a 32k Talla may be able to stand up against a 39k Jelly because of the combat triangle
if the talla could catch the jelly
Lol Admiral you make my point. I have no issues with people having them. Just let everyone have access and the ability to level it up.
It’s great for a time. If your level 16-19 it helps to gather rss and get to mission above your levels. But once you get a Kehra leveled up it starts to become irrelevant. At 22 I don’t use it any longer but it was great to get a jump in on those levels.
We have a lvl 14 guy on our server with a 90k northstar who wont level up, but just clears systems all day every day. He's like 10th or 11th on the power destroyed, above some level 30+ folks
Suggestion : add notification for when peace shield is about to expire, maybe like 5 or 10 min before expiration
Can you improve the daily goals. Rewards are pointless really when you get the same for level 22 as you do on low levels. 9k trit doesn't make any sort of dent in what is needed.
@austere sand combat training mission rewards need tweaking to include tritanium as well as dilithium. Don't gget me wrong millions of dilithium is great and all but a little tritanium in there to cover the cost of repairs would be good too.
Please make possible for ships to have option to give it faction emblem . would be cool to see your ship flying around with faction colors . I know this is cosmetic stuff and that game has more urgent issues to be addressed asap ... but ... would be cool to have it
Can we get the option to add friends in the game? Makes it easier to keep track of them, especially when my inbox always erases my PMs.
Agreed, chat system and inbox system is horrible.
@cyan yarrow filed as https://stfc.key2peace.org/view.php?id=77
Thank you!
When you put a shield on your base it should add to the one you currently have on, not replace it.
I saw the suggestion to set commanders to ships automatically. I think it would be better to have a dropdown with 5 options that you set up yourself which contain premade bridge commanders. Then add an auto add function that will automatically add officers not already in use to the crew spots that are best in slot for that ship.
@half fjord about shields: https://stfc.key2peace.org/view.php?id=10 / about the other, I think you mean https://stfc.key2peace.org/view.php?id=76 ?
and autoselect would defeat the purpose of a fleet commanders task, he should decide what he considers the best crew for that ship
Sweet thanks
@austere sand Idea, Miners not count toward PVP record for commanders
https://stfc.key2peace.org/view.php?id=36 (allow alliance to scan each others station) updated
@hidden siren why not ? it's still pvp
is it really? Looking at it as an Admiral of an alliance I wouldn't want miner data in my evaluation of a commander by their PVP ratio.
Really I think it has not valuable data because it includes miners.. worthless for bragging rights, not valuable for Commander Evaluation, other than filling a spot on the profile I see no real purpose for it. Might be better to be shown as a power\to power destroyed average. where it is a running average based on your current power and the player power destroyed .
so if a player of power say 195K hits a player at 40k their PVP average would be 0.20. this average would then be average over all the battles.. this I find valuable information.. it would show to me as and Admiral the true PVP nature of the player
and having a positive PVP average would be real bragging rights
it's a ship you put in use, and even a survey ship can be used for battle
still makes it pvp, so it should count
thats fine then go to a PVP Player power\Op Power average.. its still worthless data as it is
I am level 17 with a NS since level 15, I use that survery ship mostly for battle
We got a whale on our server that thinks being top of power destroyed board actually gives his life meaning. How does he maintain #1? He tools around min8ng systems wiping out every envoy he can hit....meaningless bullshit
Oddly enough he's hugely unpopular
Is it really pvp when all you do is tool around with three 300k+ warships obliterating envoys? No it's not
That was a good double episode 😃
@nocturne lantern he's on bluestacks
Didn't ask but...thanks?
Why no new “limited time” offers for under lvl 20 players? Only standard offers.... 😔
@austere sand Would you be able to share with us the rationale behind the upper-level-cap on PVP attacks?
I would like to propose consideration for the removal of the upper limit so as to encourage and engage players of all levels in alliance or multi-player initiatives . An effectively free change that can bring more engagement across all levels from 15 and up.
For instance, using a common in-game griefing tactic example --- if a lvl 15 player wants to annoy a lvl 34 player with a realta, I am of the position that there's no real harm or cost in doing so. If an alliance were to organize a realta swarm a higher-level, again free PVP chests would always be welcomed.
From a more player combat perspective, should a lower level player have heavily upgraded ship and decide to attack a higher level player, this is should be allowed as it now opens up a tactical advantage for the lower level player while motivating the higher level player to further upgrade and invest in balancing station/ship progression. The net result would be mutual incentives for attacker and defender to further accelerate game progression.
There is a problem with that already you have lvl 15 guys with 100k+ ships that were bought attacking those that are lvl 17+ that havent bought ships
@clear cobalt I am having limited offers sometimes, and 17
@austere sand any chance of throwing in like 10voice chats here and limiting them to (let’s say) 15 people each?
^^^^^^^^^^^^^^^^
@glossy topaz @ornate nymph
lol
I understand that you wouldn’t want to i the beginning considering how many people there are here and how crowded it would get
But I think it’ll still be a good idea
Have you seen some of the vitriol here? Bad enough reading it tbh
I don’t think I need 2* mats anymore so why not have pkgs without them?? Why should I pay for something I’ll never use? @austere sand
I’m lvl 24?and my 3 envoys are fully tiered/upgraded/leveled
Is this where the 11am dev talk is going to be?
It would be nice to see detail or animations like seen in the game advertising.
For example: Ship Combat.
Totally walked around the fact that higher level players can attack lower players..that cannot fight back because the attackers level is too high
I'm new here in this room, so don't know if this has been asked before however, I'd like to know if we will ever get more control of our ships in battle instead of point/touch and click?
Suggstion: show upcoming bundle/packs for purchase so people don't keep waiting unknowingly - for what's coming
How about repairing more than one ship at a time seeing as how I have more than one dock? Or how come I can’t tier up in the background?
Suggestion: fixes and updates changelog
I play on my iPad which means I’m stuck at home with it if I want to play and yes I live out in the boonies,so I would love it if I can also play my account on an iPhone while I’m out
I know is in here somewhere, but can we please have some system for combining lower level parts/blueprints/resources to get higher grade ones? Even at 25-1 or higher I think it would alleviate some of the resource roadblocks.
Or trade them to lower level Alliance members.
NPC Bases players can attack
When will we be able to buy packs without resources I don’t need?
The game needs a rally attack style. 1v1 is a joke. As the top player on our server i can destroy anyone and any alliance and their is nothing anyone can do about it. If that power was in the hands of a troll the server is going to be empty and in our vase it basically is... i had to divert to playing policeman to kill the troll to try keep the server alive
cancel warp
Totally agree bosselasse
The market at level 50 is useless... no players are at 50 and unlikely anyone will get there in the next 3 years... the market needs to be intro’d way lower levels perhaps 20
Have not read anything here yet, I hope this is not a repeat suggestion or comment.
Sharing rss with alliance members, rally attacks on bases, and the ability to change to another serve once would be nice.
I have two accounts, it would be nice to have both on the same server.
would you folks take the time to look at https://stfc.key2peace.org and suggest stuff not there yet ? 😃
@balmy mural server migration is in the works
would save a lot of time and resources on all sides
Please make something about lvl 26 hitting lvl 19, that's not normal. Lock them on 2 ot 3 lvls down, but not 7 lvl available to hit, when will I with 220k strong base, ever attack someone with 500k base, his one miner is strong as my whole base
you may also register and punch in your own reports/suggestions, the team promised to read that tracker regulary
@nocturne lantern we know and addressed it regulary, it was even part of the Q&A
thank you a lot, can't track all subjects, you are to quick for me 😄
I recently added a vote option to the tracker as well
Level 26 guys need people to hit as well... to address it the answer isnt blocking them.. the answer is providing group defence tactics
or make them attack someone on their lvl
thats why I'd propose a power level based attack restriction, and not level based
cause they are making the game not playable at all
it would fix a lot of the demands of the players
or like that Vitamin, yes
I am on of those guys... i have nobody to hit and completely agree with the bully ideas there is literally nothing to do at that level
I heard requests about removing the upper limit, and proposed that too
I am the too player on our server and if i choose too i can obliterate the entire server and nothing or nobody can stop me and imo thats ridiculous
but if and when the power restriction goes on, how will you play?
my proposal is to require a minimum of a percentage of the attackers power in order to allow to attack
^top
well that's whats happening on our server, and it's really making the game not so much enjoying
😦
level, how much someone invests etc would no longer play a role
I have had to resort to policeman role to protect the lower guys which imo isnt my job... our server is practically dead because of a handful of trolls
Put this power in the hands of a power crazy person the server is doomed
this would stop it
ok, got the picture, will stick for a while, and if they don't make life easier for low level players I'll must say goodbye, since I don't spend money on game
and he would need to seek players that are able to defend themself
didn't mean to start argument, just feels sad and bad not being able to play normaly
you could base it on raw power level too, so crew buffs would still make it challenging
Its not an argument i agree with you myleni the pvp mechanics are a joke
We all went through it Myleni
😦
Tbh i didnt but i still see and agree with your points
hmmm, gotta make a tracker item out of this
how did you became so strong?
I grind like crazy too
I’d like to see packs with level relevant needs
😩
Jfk that is a great idea
I’m done with 2* mats and I shouldn’t have to pay for something I no longer need
The base levels of rss need to increase dramatically... i understand scopely dont want that as its their revenue stream. But i think that would actually increase revenue for them
Because if every player sits on zero resources the struggle is real for all high or low level... but that means no war cos nobody to hit
I’m in a strong, leading alliance for my server and many are now refusing to spend anymore until it’s rectified
These types of games succeed on the constant exchange of rss through wars
Only ress not mats tho
On the flip side the increase in rss will incite more fighting and enable f2p guys to get stuff too
Yes marilyn
Scopely change their revenue stream to mats
And officers
I havent hit a player in 2 months its miner ville and boring as shit
Lol we raid everyday! Have to to keep up. Repairing my Vahklas is around 50k
So this isnt just affecting you low guys... it affects the top guys too... im all for supporting lower levels as they provide a much needed player base
New money lol
I do zero ship hits zero base hits
yeah, I understand you guys now, got the whole picture so to say
Because there is only 6-10 players near me and it gets a but old raiding the same power guy over and over
will bubble up and carry on as much as I can
I can bully them just as easy as a 19 guy
Gotta relocate for raids. Once a base is broken I use 3 envoys. Best thing I ever did was build 3
The pvp mechanic needs to change so many ppl can fight us at the same time
As it is i can take on an entire alliance or 3 and still win as its 1v1
Luck needs to be added to balance out the over powering strength and high levels vs. Lower power lower levels battling it out... just a thought... bark
As long as its 1v1 there is nothing anyone can do to stop high levels
true true, well thank you on the bigger picture, we'll see what they will do about that "issue" or how to call it
Roll of the dice for the lower lvl vs. Higher lvl maybe... bark
I think some level up their stations to fast and don’t upgrade their ships and get caught in a tough spot.. until you catch up
I hope it happens soon as i think our entire server is on the verge of wuitting
Quitting
same here, people are just terrified to shut down their bubbles, and there goes all the fun, so if only they could make some borders on power, that would be much better than level, that's true, and great idea
This is the only war game i have played where there is no war
I’m lvl 24 1m power and I’ve lost 30 million ress at least 5,6 times..
Even thing like ship warp is dramatically broken
The jump between sectors goes from 29-40
Up to level 34 planets warp is 29
To get to 36+ warp requirements are 40
oh wow JFk, I never had that much ress all in all and I'm playing for few months now 😂
Jfk u need to learn to bubble lol
We have a few players with 1.5 billion in resources
how do you mean, wrecking it for others?
There is no need to continually harvest that much from people
sorry I'm both on discord and google translate, to help me understand you better
I'm in that phase now, quit or not to quit
that's why I wrote here, to see what other people think
Everyone thinks it.. we have server wide chats and all top leaders recognise the same issues... scopely just does nothing
I remember the first raid on my station,.. All the red screen and alarms going off.. I didn’t even know how to shield yet lol had to reboot several times.. I laugh now but back then I felt like it was the end.. gotta take the bad with the good.. it’s a pvp game so you need to accept it
Ive never seen that screen lol... nobody even attacks my miners
I’m talking a station raid
yeah I know, it's not the first time, moved couple of times on lower planets to protect my base, but now it's continuos hitting and I don't even have that much rss on me
I too am thinking of quitting as its dead boring... i cant hit anyone close to my level cos its been done over and over.. i cant hit the level 19 guys as thats just bullying...
Got hit 29 times by 6 players..after my auto shield went down
I cant upgrade due to lack of rss ... so i can mine
I mean I have like 3k dil, 20k trit and parsteel, so I don't get it what's the point, it's not so big loot, or?
When u mine that creates solo play as whilst mining there is nothing to do
Nobody on the server buys due to fear of hits from us... so the entire server is empty on resources
Forget mining! Raid over protected ships! Only way you’ll get ahead. I slowed down now but I used to raid 150k to 200k a day in all materials
Im already ahead... and there is nothing there
The increase in base resources will dramatically change this game
Tbh at high levels 200k doesnt even make a dent
I think this level for me requires about 80m pars...
We have a really good leader and officers.. extremely organized. There’s so much demand to get into our alliance that we needed to create a sister alliance. We get spreadsheets with enemy player locations , ress/mats locations etc.. incredibly organized
Mining that will take 80+ days with no stoppages between mining
Yeah we are the same
This is my first ever online game
I have app installed on my phone as well and that server is crowded
How did they fix it
Why is there no speed up's for mining nodes... we have speed up's for everything else...
They added more players.. everyday I come across alliances I’ve never seen
Factions have mining purchases
But the struggle now for rss at low levels is too hard even new players quit before 15
so higher lvl factions then... got it
You can buy rss with faction points
Only gas ore crystal
I never do might as well mine it as theres nothing else to do
Why can't I use a battleship to blow up inactive nodes to git materials instead... bark
Hallo, kein Deutsch hier? Schade
Stay strong myleni
I want to blow up none working nodes and pvp over the left over material... bark
will do, thank you again 😃
Join our server there nobody left to hit you haha
hahahaha how can you switch servers?
Alrighty I guess not then...
You cant
Just and FYI our entire servers leader group just put up a vote to leave the game. The comments were “lets the devs stew in their own shit” lol
The sentiment is pretty much server wide lol
Thats what happens when you dont listen to your player base
You would think they would at least try to talk to the top guild leaders ... but nah
Im the top player on our server in the too alliance and they basically told us to piss off...
A suggestion would be get off your asses and join our seevers leader chat to see how you butchered our server lol
Make the game fun for everyone. Create ship teams of lower levels to challenge higher level ships. This unique ability would equalize the game. Lower levels would be recruited into higher level Alliances for their unique abilities. More challenging game more gun for all players. Instead of discouraging new players, you would encourage them. You would have a more enduring and sustainable game.
*fun
And probably make more money with more players.
There is a lvl25 ship destroying all mining ships in a entire system on my server. Why a lvl 25 can attack down to lvl 19 is perplexing. Makes the game fun for bullies but disturbing for everyone else. This is why players think Scopely is only concerned with high paying players who dominate every one else. Please fix the level gap for attacking other players. I think many people would be more likely to spend money on the game if they thought it had value. As is, small sums of money have little impact on defending against overpowered players. Slow dimes are worth more than the fast dollar.
@obtuse wasp your off the mark there mate. Scopely equally has no concern for any players high or low level
@icecold Touché. I was trying to be civil in order to increase the slim possibility that someone, somewhere might care about my sad and cold space existence.
Although i understand your issue closing the gap also has negative effects. @rain yew has the right idea by allowing many smaller to gang up on the larger players
i think it's kind of relative. yes, the power gap is annoying. But I remember being 14 and there were a ton of 17s going around thugging people. System sweeps, etc.
WIth most of the clans adopting a ROE, it's helped lessen the killings to fewer individuals.
I am in top 3 on our server and atm can easily destroy any player in any alliance.. but have the opposite issue to you. There are only a handful of players at my level most of whom have been on the receiving end. They all stop spending leaving virtually nothing to do in the game but mine
@sudden monolith what's your level?
Closing the gap gives us even less to do.. ganging up on us provide you an income stream if successful and evens the field a little
There is certainly a lack of balance in the game that will probably require many changes to correct.
Were on apac server which is new.. im 26... most others are near 19
did you find that a lot of players around your level have quit the game due to the lack of anything to do?
Yes
that's the rumor on our side too. or they find reasons to war with each other.
The lack of player resources means there is zero war
@sudden monolith Good point. The game needs some sort of dynamic so that lower level players can defend against high level attacks. The ship teams is an interesting idea.
Base resources should be plentiful to incite reciprocal war
on this side, it's more like, "you hit my miner! i'm going after your base. and i'm bringing my whole clan to do it...."
Haha i can understand that
I havent hit a miner in 3 months ... maybe 5-6 bases in that time
and the victim clan is like, "you were over protected..." lol
well, then.. your ship looked at me wrong.
You're flying a turas. that's grounds for KOS!
you know, stupid stuff.
Ive had to resort to playing policeman which is boring af
I would be very happy if they brought back a limited form of the resource token exchange. Maybe create a token once a week? Having a way to protect significant resources while still leading a good amount open to attack would make raiding wars more interesting and you could participate without putting all resources at risk.
Imo increases base resources would incite way more violence and fun
most of the guys could care less about the rss. it's more... personal
tho some use the bases as their personal atm.
4 active alliances here
i read that earlier. that's crazy
1 player with a faction ship
we've got so many clans here. can't tellwhen they are new or name changes. and a lot of guys comingup in to the 2* systems, you can always tell a noob clan. or a younger one.
Which basically means everyone else is screwed
Not a single player on the server could stop me if i decided to be an ass... but whats the point in that
Hence why i like the idea of ganging up
Maybe they will actually implement the server move feature in our lifetime. Lol. We have lvl 34s on our server. Lvl 26 is everywhere you look. Come on over IceCold.
we have some 35s around but they seem not to pester people. Wow, most of the players are 16-22.
Its because there is no challenge in doing so
If there is no chance you can lose there is nothing to prove
i'm in hansao. 80% 18s, 10% 15s and 10% 12s?
Our top alliance is 70mil above the #2 alliance. They pretty much do whatever they want.
one of our clan leaders plays in different servers. showed me what her other server has to offer.
Pvp mechanics are bullshit really unfortunately
and frankly, the other server is more powerful than us. from what i can gather, we have 1 clan that would have to protect us all. the other 4-9 would just pester ya'll. lol
I honestly think more players would spend if the base resources increased like 5-10 times
Post it
would the vaults be increased too tho?
i'm not sure which server we are. obviously not yours.
Look at 5th alliance... its dead
We cant start a war theres nobody to fight all the low players keep quitting
I think there is a US EU and AU server
au for australia, right? There's an asian server according to their maintenance alerts
Scopely needs to fix the broken PvP system. There should never be a situation where a level 30 can attack a level 20
There is no way to compete with the little rich kids with mommy and daddy's credit card. If we could watch ads for latinum or rare crystal/gas/ore then that MIGHT be something.
Just got attacked by a lvl 26 while I am lvl 19. Even with my purchased Northstar, basic ship was 173K to my 36K. #levelgapfail
It is quite abnormal for such a big player to attack you. It's totally unfair.
There is obviously a big problem of reflection on this game.
Please add 2 hour shields to alliance store for 5 or so tokens
Hey,ya know what's kinda nice about the Northstar..I can take out level 27-31 dudes envoys..
Suggestion- multiple docking points for mines. Because at the moment the game is simple ‘star trek miner wars’
Drop all packs to affordable prices let talk about math if you sell 10 packs of$ 100 you will get 1000 but if you sell 100000 of $5 you will make 500000 that is business. That way 90 % of player will spend money
We should be able to cancel a warp....if I accidentally hit recall or send my ship on a 7 minute detour it should be possible to drop out
could we get a marker of sorts on systems that we unlocked and that have missions available? we currently only have markers for systems that contain already accepted missions? :)
here is another one, https://stfc.key2peace.org/view.php?id=82
improve communication in regards to notify users about issues
@frigid kindle that idea is on the list, even discussed in the Q&A promising there are plans for it
@nocturne lantern good one, will file it (https://stfc.key2peace.org/view.php?id=83)
Who is using your bug tracker @cold kite ? I believe the devs have a JIRA
they did tell me they will be regulary looking at it
could check the serverlogs to see if they do
Have you approached them to possibly manage an open repository from complaints here?
thats not simple, privacy matters
my tracker is a temporary solution, only whats publicy requested is there
@cold kite Is a smart human. I like what they do.
Hosting not up to GDRP/ PCI?
it is my box
it runs on my gbit dedi in a dc
Well not GDRP because idc about europe lol
You know- you could just simply use a google form.
And share read to the google sheet
I prefer mantis on my own resources
it's similar to jira in use, so they know a little how to browse through etc
I know you do- I was just thinking that since it seems you like to track bugs- opening it in a manner that more could participate would be helpful?
yes, reducing the load on support
giving them time to provide better answers and still be able to stick to the SLA
if players are made aware of whats known, they don't need to keep asking about it
oh, and you can vote on my tracker too
Well, that's why I'm pushing for a FAQ channel here
or add stuff yourself, as long as you keep it clean, this is not to be used to utter frustrations
More people will read a FAQ than a bug tracker
it's not an faq
I know
faq should be something like hivemind is now
cooperation between them and hivemind would be the better choice
which is actually the case, as the owner of hivemind is mod here
Nah, you just need another channel in the news and info. Mods update it with the current questions and answers
I'd prefer is they got rid of some channels
#🌌-galaxy-chat and #💬-general-feedback and it's #events-* versions are kinda the same
well, because there isn't enough moderation
Got to keep people on topic in the right channels
get rid of the feedback versions, and move #💭-suggestions and #👾-bug-reporting together with the ON TOPIC CHANNELS
eh, those need to be seperate
because people don't stay on topic
you can utter your feedback in discussion as well
For instance- you and I shouldn;t be allowed to go on like this in this channel
no need to split that
it is an idea/suggestion to change the discord setup, very topical
yeah but for a channel like ideas and suggestions- the actual ideas and suggestions get lost in a wall of text
thats why I file them as well
Yeah but nobody here is using your bug tracker
So they can't see past suggestions without scrolling for days
mails from the CSL state otherwise
@spark adder any really good suggestion, I ss and send it to the CM. Just an fyi, so they dont get missed.
I mean I'm not a mod and it isn't my server so I don't make the rules.
@dusky rock thanks- yeah I usually ping a mod/CM with a good idea fairy thing
Thankyou
np
Its what all suggestions made in the suggestions channels needs a good mod ping, youre right, we do need to keep the channels more on point and Im hoping soon we will have more mods 🙏🏻🙏🏻 so we can better keep on top of it.
@spark adder "We'll definitely check your Mantis periodically and the CMs can touch base with you over Discord then (what we're currently doing)."
@dusky rock MODERATE MEEEEE lol
some of you guys talk waaaaaay too much
@spark adder rofl. Ask Panic
@cold kite not knocking your mantis man- glad the devs check it. Was just thinking a google form would get more participation. Then they could be sifted, prioritized and tossed into a tracker
root@nocturne lantern ~# reboot
root@nocturne lantern ~# echo 1 > /proc/sys/kernel/modules/seeklife
Suggestion- colour tweak for building game structures. Currently green if you can build, but maybe have a yellow version.
Green - can build + has all resources
Yellow/Amber - can build + not enough resources
wait are we tossing out our favorite discord commands?
@nocturne lantern I like that one
@nocturne lantern https://stfc.key2peace.org/view.php?id=84
Instead of trying to come up with more contents along with more bugs, do try to test the server and any mechanism for malfunctions and mismatch between descriptions and outcomes. Hoping for some improvements in bugs and glitches control.
Oh crap 2 ideas submitted... need to go for hat trick....
Patrol mode for miner ships. So when you mine a node, you can assign your ships to patrol your miners, and it automatically defends your miner from attacks.
It's strange that new ships are build in the shipyard, yet tiering up a ship is done at a spacedock? It would be beneficial if this was done in the shipyard as well, seeing as engineers can access it more easily.
And make them able to speed us by asking for help.
When can we expect changes to the packs??? I’m looking at a 20 item package where there’s 6 items I don’t need anymore. This is an easy fix , Just do it! @here
3* 4* mat packs- don’t need the 2* anymore but they’re in all the packs
Upgrade your operations level. Your packs/rewards tweak on that i think
self tailored packs would be awesome
add up to 5 / 10 / 20 items that you actually need to your basket
Exactly! I’ve been posting about this for weeks!
@nocturne lantern I’m at lvl 24 and haven’t needed any 2* mats since 22, at least.
I know lvl 26’s who still have 2* mats in the offers
@honest talon it's a good tactic...until you run out of hangar space
Which brings us back to ship recycling
I got bp's for 10 envoys...nvm the 4 kehras multitudes of tallas etc
It gets ridiculous fadt lol
not getting envoys anymore. chasing horizon
X3 of each mining ship is enough
<@&509691205798592532> @austere sand can we get a decent heads up before the server maintenance starts in the US so that we have time to notify our teammates to shield?
Thanks JB
No worries I understand issues arise just want to give my guys and gals a heads up! Thanks
I'm sure the dev offices look a bit like this atm: http://gph.is/2cWD1FX
I would like to see capture the flag / star base PVE PVP events I have noticed throughout the Galaxy map various in-game starbases I would like to see those being opened up have it faction based attacker/ defender
could you implement a "auto statio shield" for maybe 2 hours after a server maintenance?
The times are sometimes not convinient and if a login issue occurs someone might have already cleaned your base
How about IFF? Allow us to tag allies by alliance tag or individual, or enemies for that matter and have their ships show up as colour coded. Green for friend, Yellow for Threat...something like that.
👍 good idea ^^
I'm sure this has been on their radar for some time. Lets hope they find a way to implement it.
Yeah it's been reported and acknowledged
Add a find base link from the profile screen of your alliance members. Would be useful to assist when base attacks are made against an alliance member and the send up an SOS without having to link the location coordinates. Alternatively, an SOS button in the Alliance menu.
#needmoretrit. please give more trit as rewards/chests
Suggestion... put the North Star for sale to even the playing field
i’d like to see an easy way for alliance members to share or sell resources to each other. and also ship recycling or sell ships.
that's the market, it's on its way but no timeline yet 😉
Would love advanced pack back when I have bought one. I'm not plan to buy one for 50 or 100. 20 is acceptable for me. So put it back and let's us choose for which price. 20,50 or 100
@ornate nymph Suggestion: Adding ships being repaired to the construction display group so we can see how many help requests it has received.
What about a bounty system. People who come and raid your base or grief your ships can get tagged and you can offer up some amount of resources as a bounty
It would add to the risk versus reward of stacking players as well as add another way for players to get resources
Heh that'd interesting
Either that or like if someone has X number of PvP kills without any deaths they re marked for greater rewards
Something to combat briefing would be nice
Either A) disable this button when another ship is under repair, or
B) Change this to an option to speed up repairs on existing repair job like you would building upgrades.
Can we please get a power restriction on typing in global chat? There are so many spam accounts that keep coming back under names like SYTEM and ADMIN spamming free latinum it’s annoying. You can just block them but after enough people report them the account is deleted and then recreated to start all over. It’s a simple as make them have to reach a certain power before they can talk in chat to get rid of them as I don’t think a bot can progress in the game. This would probably save Scopley legal trouble in the future when someone sues them over identity theft cause someone they believed to be Scopley admins took their credit card info for latinum scam that they don’t seem to be trying to stop.
can we make it where only the appropriate lvls get the higher ships instaed of being able to buy them u got ship 100,oo maming 15,000 ships there no way they have a chance to fight back im loosin to many alliance memebers because of this can we make a limit on base hitting also make it where u can only hit 1 time not 567 times till they have nothing its really hard to get recorces already having a big boy kill ur base makes people wantto quit
@ornate nymph How about speeding up refining and giving decent uncommon and rare ore with upgrades? Because right now the refinery spends 9 hours refining uselss RSS that has been choked off by the game. Or how about we don't waste stupid amounts of resources to upgrade it and take it out of the base upgrade path to begin with.
@slender pendant Then how would scopely get more money? If everyone got decent resources and didn't have to buy a pack or 20 because the refinery is choked off, then these guys wouldn't be able to afford the bentley and the bugatti.
@slender pendant Suck it up. They gave you DJ Romulan Jesus!!! Are you not entertained??? 😃
@ocean wadi Very entertained i agred about them making money
We very badly need the ability to interrupt warp, where the ship will stop at the next system on the route, allowing you to change the route. This will also fix the problem where so often I intend to hit Locate on a ship and accidentally hit Recall
@dusky light in the Q&A they said they are looking into this, but it will more than likely be a reverse course as opposed to stop warp
my only concern is will it reverse course back onto a mine, or just the system? Landing back on a mine could cause issues with accidental attacks.
Suggestion: New unlockable ship system: Autonavigation Computer. You can now add multiple travel orders to a queue (beginning with 3, upgradable to 4 and then 5). This system is only available on Explorer class vessels starting with the Turas.
Since we have multiple docks for ships, why not allow multiple repairs at once?
I agree, makes no sense why we have multiple drydocks but cannot repair more than one ship at once @nocturne lantern
Expand neutral space, have alliance events where Alliances battle for control of a system. Let there be a starbase in the system that can be captured. Would give us something to fight over besides mines. Almost like a territory in Scopely TWD RtS
Im thinking a 24 hour shield for maintenance downtime, that disappears as soon as you log on.
From the Ship Management screen, make the cargo something you can tap to get more information about what you are holding, or just list the cargo in the details pane.
@silver grotto thats a really good idea
I want to blow up a sun and shut down a system for a day... bark
Hahahaha
Blow up a nod an fight over materials pvp style... bark
I'll pay good latinum and all my rss for the ability to do both... bark
I need to see the Ferengi Specialties stolen Mass weapons shop or something... bark
For the rss trading, would be cool if you had to load up a freighter with the goods and ship it to an allies base. Would mean you should escort it with warships or try to sneak it in without drawing attention, or whatnot
Just clicking a button to transfer would be boring, no?
@silver grotto it's been reported / seen by devs https://stfc.key2peace.org/view.php?id=17 !
They need to start out with an event special trade with a Ferengi or something like that for introduction... bark
I'm not sure if it was intentional or not, but ships under repair can't defend the base, but ships being tiered up can. It would seem to me that the process of tiering up a ship should either render it disabled and unable to defend the base, or the process of fixing the ship should not render it disabled. It may even make more sense to have repairs to the ship raise the hull percentage bar gradually over time so that if attacked, repairs stop and the ship defends. Also, this will allow the player to leave with the ship not fully repaired if they need to.
Also, there is an officer who's only use is to speed up repairs, but we can't swap him out with the existing captain until repairs are complete. It makes no sense to give an officer such an ability and use him in combat. We can promote officers while a ship is being repaired through the officer button so why shouldn't we be able to move the crew around while the ship is destroyed? It's not like they are stuck in their seats until somebody can come in and get them out as the last action to repairing the ship, and it's not like they are dead if they can still promote.
Connected to that thought, is the idea of moving officers around on the ship when it's not at the base, but only swapping seats, not exchanging for officers at the base. For example, use someone to travel fast at warp, then when in system, swap seats and gear up for combat or mining. The only problem I can see with this idea is Cadet Scotty's ability to extend the warp range. A ship would be over extended when it's warp range is reduced.
A Base officer would be a good idea for those officers. Like the ones that help better defend the base or speed repairs. Have them running the station rather than on a ship. But you would still have to choose between them.
Hire a competent testing team.
I'd love the ability to raid 2*, 3*, and 4* mats from bases as well as the steel, trit, and dil
When you are raiding a base all resources should be up for grabs
Plz no
@dusky light then how is the victim supposed to repair their base and ships ?
Bring back the option to trade for tokens again. I couldn't get them when available, then they weren't available when I needed them...
@inner nova Just like with the core resources, having a certain amount of protected resources that can be increased with research
@ornate nymph PVP tournaments would be fun. Round Robin that goes 5-6 rounds and allocated by ship class / level
I understand you need to make money, so why not offer an alternative to pay-to-win by allowing us to watch an advertisement (I. E. Video) and get a couple bars of latinum?
@ornate nymph Friendly challenges so players can test ships with alliance members. 🙏
Let us add offices for base defense, one per defense platform
This game is anti-poor people which is a direct violation of the prime direct... Oh wait it's just against the spirit of Star Trek. So give us in-game ads or videos we can watch for latinum to advance in the game.
Please
@sacred saddle it complies with the rules of acquisition of the Ferengi consortium. Star Trek does not always mean "Starfleet" 😁
As long as the developers are good with being compared to Ferengi, I'm good with that explanation. 👍 @inner nova
Can we get an option in refiery thats is a fixed rate to combine common ores to uncomon and so forth so all that common ore that we have no use at all for can become useful?
@spark bobcat like this https://stfc.key2peace.org/view.php?id=96 ?
Please allow people who have previously made purchases to still have the ability to buy lower cost packs. E.g., I have previously purchased $20 packs and with the special event I do not have the ability to purchase the $20 daily rewards packs. Most of my packs now start at $50.
I'm blown away by the seemingly arbitrary points assigned to upgrades. Can we please have transparency with regard to that? I just upgraded to L23 Ops during station event and it was only 1500 points. That makes no sense.
Maybe mention the power points for each building when upgrading would be nice.
It's been acknowledged by the devs! https://stfc.key2peace.org/view.php?id=34
(unofficial Tracker Vitamin THC and I are running)
(though is reviewed by Scopely dudes)
Does the site languafe change based on viewer or are you Romanian?
uhh, mines in english
idk why you're seeing stuff in a different language @cold kite can look into it
is the thing I linked
I think it's based on position etc. ^^ i don't think it's an issue. ^^
depends on your browser language preference
indep
independent/ Vitamin and I primarily run it but they review it n talk to us about it
by the users, for the users 😉
Unofficial Voice of the Community 😄
and they promised to have a periodic check
nah, i at least got rss for stuff like that, so why not utilize it
😉 good luck with that.
It's better than nothing! And it's helpful for remembering past ideas for the next survey
Hopefully one day they'll make their work public so we don't have to do it, but untill then this be da way!
how about store items being for trading lat for parsteel, tritanium, and dilithium, instead of the conversion that shows up when you tap a red box, that way we get the excess instead being shortchanged
Sorry, what?
you know when you're short on trit for something, the box is red. tap on the box and you get a window showing trade lat for such and such amount.
if 1 lat = 100 trit (not actual numbers) and you need 220, the game will charge you 3 lat and give you 220. my proposal is that we make "packs" that sell said trit so we get the full amount 3 lat = 300 trit; spend 220 needed
@developers how about a tab where we can see exactly how much of each type of crystal, gas and ore we have.
@tidal sierra I like that idea
Oh I see
Yeah, the tokens essentially did that as it's a gradual increase the more rss you need the less lat. It's like 2800 for 1 lat if you pay out 300k steel but it's like 3400 per 1 lat if you pay out for 1 mil steel
Never understood the whole conversation lat to res thing. Makes my brain hurt 😂
conversion*
oh hahaha never noticed that thanks @minor fern
No worries. 😉👍 glad i could help
we who?
we as in the game
@ornate nymph you lot might try listening to your to 10-20 players per server... they usually control direction of the game... you never listened on our server so they just butchered the server instead... thx for not listening 😉
@copper brook yeah i noticed that as well high amounts cost more than many smaller amounts
Mission objectives with an enemy to defeat don't tell you the mission name it is connected to. The Goto objective does, and it would be really useful if the enemy objective did too.
@Panic#5944 @ornate nymph
Need to do something about dilithium mining. Need 2000 for a mission I was able to get 400 today. It took me waring over the 6 or 7 nodes that are available to low levels in the 12 or so systems that I have found. It is rough getting to 2K when most of you time mining isn't even on a node. My longest run on a node was 26 units.
@reef rose Like many of the missions, you sometimes have to wait until you level up and get stronger. Then those mines become easier to hold. I'm on a mission to mine 100k dil as a level 19 player and have been able to hold a node with an ECS for most of the day as long as I had a war ship ready to come in and take it back. Most of the time, they give up when they know they're beat. If you don't need it to defend your base, having a war ship next to your miner also helps ward off the smaller attackers.
/nick Gucky
Once they nail the officer bonuses, mining dilithium won't be so bad. With bonuses I could probably get my envoy up to 750 or so per hour
@reef rose just imagine there are quests asking for dil in the millions... haha i have about 20m in dil quests lined up unpaid of course
He k just fix barrot and mine poppers will not be able to pop more then 2. Cause the third would kill them. This would allow people to mine longer as otl wouldn't be enough. Not at the cost of repairs how much would you have to get in rcc to be worth 7k trilithium. That's for a simple 50k ship now imagine third the cost of repair for any the 500k ships.
How much would one need to be otl to pay a third the cost of repair?
Idea fire thiz person they have no clue what they are doing
You didnt ask about your attacks... you asked about your notifications and why your 5 min shield didnt pop
@sudden monolith not cool gotta get a better ship and officers thx for the heads up
@ornate nymph <@&509691205798592532> Instead of the automatic warp home from depleted mines, occasionally mentioned, I'd prefer if miners simply MOVED OFF DEPLETED MINES automatically. I'd really hate it if my ship would make a 20min warp by itself.
It would be great to have a colour coded "circle" as there currently is (in white) that shows the mining progress but changes to orange or red once the unprotected range is entered. Or the blue bit that increases as the ship is filling, changing to red once the unprotected range is entered.
@ornate nymph
Here is a suggestion miner shields lol like station shields but for miners
The ships technically have shields already. I would like to assign a second ship to protect and auto attack any incoming raider
so @spark bobcat you use a ship shield, which keeps it from being destroyed. you deplete the node
and just keep sitting there
why
Would you add more faction missions for lvls 25-30? Some have crazy amount of rss to donate and weak rewards in return. Some need crazy warp speed to complete. Could you balance them a bit more and add some more?
@flint dirge i dont tend to leave my miners on 0 nodes often i think it should be in the mines code to kick a ship off it when it hits zero say send it to the center of the system.....
Suggestions - Customer support that play the game !!!!!
@crude smelt seeing what you have is in Items -> Materials etc
@silver grotto filed the mission objective suggestion as https://stfc.key2peace.org/view.php?id=123
@compact finch https://stfc.key2peace.org/view.php?id=28 ?
@robust bluff https://stfc.key2peace.org/view.php?id=17 ?
@sterile sedge see Q8 at https://www.facebook.com/notes/star-trek-fleet-command/qa-with-the-star-trek-fleet-command-dev-team/315584052489067/
Hi Commanders!
Our dev team sat down to answer some of your top Fleet Command questions. Don’t see your question below? Don’t worry! We’ll be ho
@cold kite, read it but not relevant to the issue unfortunately, the issue was the reverse, a 580k damaged common battleship taking out a 1.1mil EPIC battleship from a different different faction with ease.
random can be like karma
The screenshots even shocked the robots at customer support & wasn't random, certain ships are bugged, take K'vort, only shoots once every three rounds
The refinery has 3 slots (as of level 19 anyway) where materials can be refined. I think we should be able to use each of the 3 slots to refine any material we want, like converting a factory over from producing one product to another. That way, if we don't have enough raw resources for one item, we can use that slot to produce more of another.
Will the upcoming update allow g3 to be raided? Some troll believes so. Also said armadas are out in May
No. 😂😂😂 at most they could mean raw g3 from miners. But that's always been the case if the miner went over protected cargo.
once home, only par/tri/dili are in danger, the rest aint
I just want one thing. We need a retaliation button when our base is hit.
I suggest:. Alliances can declair war on up to 3 other alliances. After which, those alliance members ships and bases turn orange or yellow to everyone in the alliance that declair the war.
And move the dang recall button!!!
We should be able to set faction battle music to kick in when attacking. I would love to hear the Klingon horns as I swoop in on a ship.
So hey can we get a subscription based packs like other games like a lifetime pack that gives you × items and latinum everyday for life for a one time fee and a monthly pack that gives latinum and rss and ores dep on lvl every day for monthy fee other more successful games do this life pack is usualy 30-50 one time monthlys 5-10 and consecutive monthly buys increase payout
Think about it and u could even do diffrent price range ones say a 10 20 50 monthlys better payout for players and for you guys
Can you make ships auto exit a mine when it reaches zero? That would help prevent high level players sitting on a zero mine for hours on end with no other players able to take them on to open up the mine.
@cloud tusk let's enable declaring war at all in the game, thus being able to make that official and change system maps to reflect that properly
And move that recall button!!!!!!
My fat-fingering keeps hitting the recall... A 7 minute ship travel down the drain with 7 minutes back and 7 minutes back again!!! Hateful!!
Devs, my base is already juicy, explain why I should spend any more money on a crate that contains exposed rss when you have rss tokens now? Giving one parsteel token plus 20 million parsteel (or whatever basic rss) is simply a bad idea. How about having 20 rss tokens instead? All crates offering basic rss in the millions, should ONLY be in rss token form. I would buy that crate.
Hey, how about the option to un-accept missions that are annoying and taking up space
I think they are working on that option
@ornate nymph Awesome idea. How about when we have to fork over an insane amount of rss to upgrade our refineries, you reverse the limitations you placed on g3 uncommon and rare resources and have the upgraded refineries actually produce more.g3 rss across the common, uncommon, and rare rss bands? When you upgrade the upgrades should make things better not friggin horrible.
Abandoning missions is bad. as you also would have no access to their followups then
@ocean wadi @nocturne lantern promised multipe changes in the common months in regards to refining
I highly doubt this hasn't been suggested before, but for the love of everything you believe in, stop or at least limit name changes of individuals and alliances. It gets abused too often.
What does name changing do to hinder your gaming experience?
@green fern if its about ignored users, that list updates too
chat probably sends the messages like <id of sender> <target> <timestamp> <message>, then a lookup is done on the id's, first for the name, then for the alliance tag (yes, suggestion here, make that 1 object/query instead of 3)
they probably use two different db's
game instance db (live-<id>-web) and accounting db (mv-<id>)
new suggestion https://stfc.key2peace.org/view.php?id=125
make dominion event for jelly fish bp's available till 19
since the kehras which is next, requires shipyard 20
so what ships to build between level 18 and 20 ?
No, it's about users and alliances changing their tag and names
alliance [abc] are lil shits and change to alliance [xyz]. you don't recognize [xyz] so you leave them alone. They know you tho, and ambush you.
Happens constantly on my server
Then i get 60+ members of my alliance asking "who are these people, are we at war, what's going on...". Takes time to go thru battle reports and messages to find a link to who they used to be.
all the while, they've gained an upperhand. People also leave alliances, change their names, then join an opposing one, screen shot base locations from the galaxy screen then change back.
I get the need to be able to do change identities occasionally. But any user/alliance can do it any time and as much as they want without any 'cooldown' timer
@green fern have each of your men block a different player in that alliance, preferably the strongest first and down. That way they can check it from to time and they will see if any of them have changed tags and name