#💣-arena-feedback
1 messages · Page 8 of 1
yes but the resulting match is everything but even 😉
Every arena I get this, absolutely unplayable
How on earth do you fight a 1.2Bn Sanctus with a 40m Kelvin 🤷🏼♂️
What happened to limiting the impulse speed? Unplayable, just an awful experience
limiting impulse speed didnt fix anything, it just removed all strategy and tactics and guaranteed wins for the whales
Very trippy though 👀
As I thought as soon as our players got the ship, the interest in this feature went to absolute zero.
I had 2 runs whete we only had 2 players in our team. the players who didn't participate were waiting for matching. we lost both
I did wonder if I had used the right mushrooms 🤣
no in hel this was ever close
i noticed a very obvious lack of yellow in todays discord discussions ^^
it's a US holiday
This matchmaking will only become worse since more and more people are dropping out of this feature, so the only people that are going to be left are the same teams fighting eachother over and over again until the losing party quits eventually as well to the point arenas will be a completely dead feature all together. The strategy is completely gone with the impulse cap, nothing has been fixed considering teleporting cubes, bugged armadas, overall lag,... what was once a breath of fresh pvp air, fun and something to look forward to, became a chore just to get enough loot to get through the week, and in all honesty, after 5 arenas with abysmal matchups and all the other horrible things mentioned above made me just give up on the terran faction store, which is a shame since there's good stuff in there, but it's not worth it to lose so much time over and let my mood go down the drain in how unfair it has become
bad match making, lag, ships popping from one side to another, unable to deploy, had to restart several times.... it's a pain in the backside
Jeah, try'd once with the team. We just called it when we saw the opposite team.....
70's have to play too
🙂
If you are going to run arenas on Mondays, then you cannot run arc events on the same day. Trying to do arenas while your alliance is doing formation armadas and missing in those points for the slb is unacceptable. If you want people to engage, fix the issues, but make it easier to take part without having to also do tons of other events
Feedback Arena... lag lag and another lag... gamefreeze over 10 sec. gamecrash... the old but same Song... there is nothing better then before... matchmakimg was ok today most balanced...
Gameplay still miserable. Performance terrible. Hugely outmatched in 60s. First game I was out of 75% of it for connection breaks. Standard gameplay has no perf issues.
Going to stop repeating myself on the problems here. Prob just going to start phoning in matches for loss credits.
Have seen tonight not all players seemed affected by the impulse speed limit had a ops 70 with cube able to cross the whole arena in 2 seconds our guy and same impulse speed but because of the cap couldn’t even match half his speed
Also match making could be improved possibly
A 61 64 and 67 against 70 67 and 66 isn’t balanced
my first arena match.... and it was such a lopsided defeat i feel this feature needs to return to the drawing board for a revamp. I am usually a positive person but this game mode... it not good... at all
Ok. As I see it, one of the biggest issues with Arena matches, is how much a SINGLE OP ship with one player can dominate the whole match. One guy with maxed ship and all the pvp cash buffs, just goes around and kills everyone while his team gets points.
My suggestion, is to implement a 30 second cooldown per ship after every pvp battle. So 30 seconds before any ship can kill a player ship and then attack another.
This would mean players would have to better balance pvp against hostiles and armadas. It would also mean that the team could not rely on a single player in one ship to stop all opposing team's armadas from running. So you would have way less of teams that are one player in the top of the bracket with two players at the bottom to game the matchmaking algorithm.
Thoughts?
i would bump that up to 1 minute cause peeps could just rotate kills every 30 sec
Well, the timing would probably need to be played around with during testing to figure out the best one. Yes.
Today you were consistent. Bad assignments and to make it unplayable, a bad connection to the arena system or no connection at all. Congratulations scopely!
ships teleporting all over the arena, appearing and disappearing, suddenly traveling at massively high impulse speeds... yes, it sure is Arena Monday. And I'm winning because your matchmaking is terrible.
Been booted out 3 times in 2 minutes on pc
i am so frustrated with a mechanic that i'm genuinely excited to participate in, but I can either not get other members of my organization to participate because of power disparity. each time its never a fair fight, its either we get matched where we have someone with a higher power ship that can beat out everyone else, or theres someone with a G6 when we all have G5s and it slaughters our entire team by opening up a hailing frequency. it would be great to be able to participate with others of the same level from difference alliances, one to increase the likely hood that we'd have people interested inplaying but also so it increases the chances that we get a fair fight.
also in the 3 arena fights so far i've encountered ships not being where the icon shows they are. and it being difficult to track and get to a place where I could intercept and engage them. even when i visually saw they were right on top of my ship , the attack option woudl show them 3 - 5 seconds away.
its very disparing to have taken today off, in a large part was to do a bunch of arenas and hopefully level up, only to not be able to get more than 3 games and get 1 win and 2 losses, not moving an inch in rank
skill-based matchmaking
@muted badger what do we get if we try to play arenas but nobody joins. So far been trying to get a group for almost an hour in 2 separate chunks since arena started. Not very fun….. oh that’s right, nothing, we literally get nothing. Bring back the comp chests ( abolish the rank reqs for favors! ) 😂. Quotes from alliance mates “ sorry, they really aren’t fun.” “I really don’t need to do them anymore since I have the ship.”
Nice
It is clear no amount of feedback is going to prevent this
Thanks for making all of us "feel" like our feedback mattered
Me waiting for anyone in my alliance of 102 people to be online and join my squad...
It does seem to be more laggy this week. My ships are not tracking well at all. Clicking attack doesn’t always make that attack happen. Done 8 so far and am 4 and 4.
technically a closer match
this isn't fun though, this isn't actually competitive at all
i mean i'm obviously happier to be winning than losing... but every match has been mega lopsided
You seem to be a pretty good 42. Power wise. Kudos to you.
Somehow you’ve managed to make arenas even worse. Having to restart the game multiple times during a match for stuck ships, stuck screens, glitches everywhere. And the matchmaking is still terrible.
Not a fun matchup. I could barely scratch the 53 with my best ship.
All of yall are in the same G bracket. That’s on y’all’s research imo.
Nah, he was a big spender and had G5 ships where none of us did
i took the 30s very slowly so i've done a ton of the foundational research, made sure to be well-positioned when getting g4 faction and specialty ships
I just know most of the screenshots people are sharing here are of them losing in a lopsided match. I wanted to make sure that the other side was also known - the people winning some lopsided matches also aren't satisfied, because it's not a challenging matchup
It’s a stupid event ! I’m 10 blue prints away from getting the new ship. The only way to get them now Is through competing . Yet it says it you lose your rank in Arena drops . Making it impossible to get the BP for the ship.
We stand no chance of getting three players strong enough to even have a chance .
Unfair and stupid event .
So what’s your solution for unfair play / event Scopely?
Agreed, the "win more" style of the store is stupid when it's based on a ranking where you can lose by participating.
Pvp ranking is only appropriate when everyone has the same tools at hand.
4-0. Every match, after I killed the opponent's ships, they just stopped sending them. They waited out the loss to take their free 400 points. And I don't blame them, because it would otherwise be a slaughter.
This includes the opponent being stung.
Why is it that this feature I hate so much has so many things I could really use.
Think I may just have to be done with it. My wife made me stop playing after the last match I had because I was so mad. Was target ships and my ship would just stop moving for no reason. I was so ticked. Lost a match we shouldn’t have because the game didn’t work properly, which then causes you to lose points for the ranking that they locked some of the most valuable research in the whole game behind those rankings, at least valuable to those that don’t have fat wallets to buy their way to the top. Also nothing like being matched with a 70. Feels good to be killed by a 100bil ship that no one your team can even scratch.
Only way they will fix this is if the community complete disengages from it. Sort of like alliance stations, I mean who even attempts to attack those any more. No one on my server, lol.
my alliance's starbase has been assaulted twice in the last month, lol
I wish arenas was more open. Only a few ops 50+ in my alliance and most of the players don't participate in the arena. After all the lag and poor matches many have stopped. I won't be able to get my vidicator as only about 4 people in my alliance actually do arenas.
I'm tired of my impulse capped ship getting outrun by ships that are supposed to be impulse capped too...did they turn off the impulse cap?
No, they claim it's a visual glitch
Its in the end of arc event store
Definitely done with arenas. I mostly wanted the premium mirror dust pulls, but have now lost enough that I’m no longer allowed to claim them, so there is zero point in giving this feature any more time.
A damn shame, some good stuff in the store.
They’ve got massive amounts of feedback but are clearly done working on arenas… so I guess we should be too.
Unlock the ship in the event store then ignore arenas. 84 players in my alliance and we didn't get one arena off the ground today. Dead content, such a shame
Got 2 matches. 1st one was well matched. Not many complaints. 2nd match didn't pull me in until it was 2 mins into the match and the lag was so bad I was being attacked by ships seemingly on the other side of the system
Still laggy. Matchmaking still leads to extremely lopsided matches. Borg cube positioning still broken.
Played two matches and am done.
May I suggest, if you want balanced and fun matches, then in arena, make ops, research, etc. irrelevant. Everyone the same level, with access to the same set of ships and officers. no research bonuses, chaos tech, etc. make it a game of objectives, matchups and tactics, not yet another “whales win” experience.
So much input lag tonight. Sent my ship away from an attacker 6 times. Didn't even budge
But, you know, good enough to help those whales
This mechanic is dead to me now that I have the Vindicator.
@here This has happened multiple times in arena tonight? Happening to anyone else?
Garbage match and garbage functionality. #pure$copely
Had 4 in 15 min
Garbage. Again.
Seems a lot buggier than usual tonight
Ok. Just checking. Thank you all for responding.
Lot's more freezing than I usually see on PC, and ships getting stuck
That has happened to me quite often the past couple of days.
That's a great story. Do you get to have arenas more than just one day of the week?
Lags, connection timeouts, etc. Not only in arenas btw, but everywhere throughout the entire game since the February arc gotten introduced.
But hey ho, “quality over quantity” right?😏
No. I mean it has happened outside Arenas as well.
There's a channel for that. 😉
You are correct. Thank you.
Another fun night of just sitting around while others finish arena. There is no point in fighting when whales sit in the center doing nothing but killing. It is pointless and dead. Just doing it for the losers credits.
I didn't bother last week and I wish I hadn't this week. We're overdue for a post from @muted badger pretending $copely cares and is working on making arenas better.
Only reason I am doing it is to get the credits for a weeks worth of single pulls. Most of our matches are 0 1000...we don't bother even sending in a single ship now when it is am obvious lose.
The credits don't do any good if you can't buy stuff with them because you don't have the rank required.
Performance = 7/10
Matchmaking = 1/10
"Average Ops level" still way too simplistic & easy to game the system with a single high level and two lower levels freeriding.
One team: 47, 50, 50 (avg = 49.33)
Other team: 43, 49, 56 (avg = 49)
When the max power of 1 team is 3x the other, that's not good matchmaking...
this was unpleasant... G5 ships and a 500m Protector from an ops 53 matched against a squad started by a 44?
@muted badger This is obviously still very broken. I don't want to see you take it away again, though, so my suggestion is keep running it but turn off the negative points until we get them running decently.
1st: fine... 2nd match: holy crapfest of lag and ship ghosting... jus sad
@muted badger the speed caps are not applying to all players. If you're going to limit the speed, please make sure it actually impacts all players.
That round the armadas wouldn't start for me after a point; they just had a status circle spining on them
There were folks on my server that had the same issue. I had a completed armada not score points.
Yuck
One of my teammates just told me they had the same thing happen to them with the armada finishing and not scoring, before I mentioned anything from here...
It doesn't matter who started it, it's the average ops of participants and $copely doesn't care about the power differentials that are possible.
Finishing up the ship....I am about done with arena completely. No point. I have not even entered the last several. And then, only to test out a couple crews
Fix the pairing it is terrible
Still get really bad lag. I think I am battling a hostile and out of nowhere I am dead by a player
Two months stuck at gold 2 and counting. Between matching against three 70s and lagging out of matches at just the right time to lose the lead, it’s a blast…. NONE of this would bother me if the Terran research wasn’t locked behind a rank system that isn’t really accurate or valid anyway.
This matchup was pretty wild, ngl. Names redacted here for privacy. Just wanted to point this out. Why are people who don’t even have access to the G5 epics expected to challenge G6 uncommons and a 5.8B Borg Cube? I think it would be better to do matchmaking based on what ships the highest ops in each group has access to in order to prevent mismatches like these.
This is still happening. There is no way this paring should be allowed unless arena levels damage so the ships stand a chance. Very disappointing to have three matches in a row with a G6 server. 10B ship vs three players sub 600M power?
Probably the biggest reason why players are going to continue to hate arenas because of the following factors: 1. to have a CHANCE of getting an ok match you have to have a set of players with one +7 levels and one - 7 levels in your alliance, online and willing to do arenas. 2. unlike just about everything else in game, while you are doing arena, you CANNOT do anything else in game. 3. if you have just about perfect matches, you have to ACTIVELY play for 2 hours out of a 8 hour window that starts while most of us are still at work. 4. If you get terrible matches, you need to play 5 of the 8 hours. While again you can't do ANYTHING else in game. 6. the rewards are crap compared to the sheer amount of time required. 7. in part because of the amount of time and the terrible matches it is next to impossible to find alliance remembers willing to participate, meaning that for most of us even if we spend 6 or more hours trying to play we won't get enough for the weeks pulls. and yet the rewards are honestly worse than most things that we can do in game in half an hour WHILE doing other things as well.
Arenas still rank as the last thing I will do in this game. Ships get stuck "somewhere". Had to restart the game 4 times, thanks for the "improvements".
<@&509690795536941056> when are we gonna be done running tests and remove the impulse cap? It limits strategy so much and makes the playing more uneven. It also allows utterly stupid things like having a full PvP crew ship be as fast as a full impulse crew could be:
Well I'm glad I didn't play it this week, the last two attempts were garbage and sounds about the same this week
Can we make an auto forfeit feature for arena. I hate arena so much and only join to afkz
I would only agree under the condition that you earn no tokens for said forfeit.
Game made me restart during the prep phase of the arena. By the time I got back the other team had scored over 1500 points, My guys got frustrated and quit.
What??? This is a super close matchup and you're still whinging? Near identical average ops, ranks and access to the same ships. What more do you want lol. People like you are part of a bigger problem we're having now, drowning out legitimate issues because you can't handle losing in an equal matchup.
Exactly
<@&509690795536941056>
My Feedback from Yesterday 😉
First of all, were there any major changes in the backend code?
I had significant issues with the connection, experiencing three consecutive connection losses.
If it had only happened to me, I could have blamed my WiFi connection, but other members of my alliance faced the same problem.
The issue occurred mostly right after the match started (right after the countdown). Sometimes, I managed to take down one hostile before losing connection.
After reloading the game and collecting the data, the next connection loss happened. This problem occurred frequently.
The server's reaction and feedback times were quite long, making it feel like, even when I had more hostiles queued up, my opponent was able to attack me faster than the server could target my next hostile.
I also encountered several situations where a Borg Cube was able to attack from a visually distant position. I was never sure where the Cube was actually located. For some reason, this bug seems to occur only with the Borg Cube.
My Opinion:
It wasn’t easy to gather a group for the arena, and I am sure it will become even harder from week to week.
Most players played only one match and were too frustrated afterward—and I completely understand why.
I think the negative ranking penalty should be reduced; otherwise, players will just try to reach a certain rank and stop playing beyond that.
I would also like to see the repair time reduced to 1 minute. That way, you would always have at least one ship available to use.
Matchmaking is still a mess. Would it be an option to compare the power score of the highest player in each team? That might create fairer matches compared to the current system, which averages the OPS level of both teams.
Fundamentally arena will never work in its current format when pvp outside of the arena is so imbalanceed. I found it very difficult yesterday to get a group and when I did i had 3 wins and 3 losses, to which I lost more rank than I gained 😅. Scopley need to review the whole pvp format and brackets for the entire game and then they will be able to sort out arena. Only common sense way would be to do brackets based on ships you can obtain.
🤣🤣 can't believe people still play arenas and then seriously believe any feedback given here is read by scopley
Don't mention they actually do something to make arena fair and fun 😂
For real with the rank i have never lost more than i gained so far always had same point when i lost and same points when i won :)
I started as plat 1 and now I'm gold 3 🤣
The borg cube has been an issue since the cube was first introduced. Just another example of something broken that never gets fixed. I could give you multiple other examples of similar things. I think most people have just given up hoping for improvements now.
I'm in a heavily PVP focussed alliance on my server and there was very little interest in arena yesterday, it was hard to find a game.
It doesn't help that everyone only willing to play with close to the 'ideal' levels. I'm 64. If I play with another 64 and a 63, we are guaranteed to come up against something like 70 / 63 / 57. With the impulse speed cap compensating for crappy code, every game like that becomes just sit and wait 5 mins for it to finish.
Did I miss something <@&509690795536941056>
every week that this feature is running wr all see and experience scopley's methods of madness in game coding. Which I suppose is our own fault for participating in it the funny thing is as some has mentioned why bother with it. When you can have all your ships dead within 1st 1-3 minutes no repair speeds and someone camping spawn locations into system or a lv70 against an ops56 that has no chance. For those that are stuck in the mindframe of must get favors or whatever it is your looking to do I pity you. This is a dead feature that will never change to be fair to everyone and thinking that our feedback will change that is worse than actually trying to play arena's. Get what you as fast as you can from the store and give up you'll be happier in the long run.
the whole stfc game is not fit for honest and equal competitive pvp. Its point and click. no skill involved, just wallets and spending.
If you look at other games where pvp is the main feature it facilitates equal starting positions during a match, you buy skins, special effects etc. but nothing that really impacts performance. That is where pvp should be. Here its just the biggest wallet wins and nothing you can do about it.
yet in the regular game there's no impulse cap there's no time restrictions on repairs no having to cheese matchmaking in order to gain ranks. You only lose a rank in faction grinding by your own choice. We can compare many things between the 2 different parts of the game but I'd take all the bugs in reg game that occur in a 24hr period than anything the arena gives me in an 8hr period because I can do anything in reg game by myself and arena's i have to convince 2 alliance members to give up their time and sanity for my thrill It's not comparable in any real way
This isn't a pvp game never has been its highest spenders win and those that don't are and always will be food for them in one way or another
<@&509690795536941056>
Yesterday was the first time I went into arena since before that Christmas Break.
Balance is still so far off and even worse than it was before.
You cannot balance using a System of
Total combined ops level VS Total Combined ops level
and also that even failed since
50+50+51 (151) vs 56+49+61 (166)
Is a ridiculous difference in ops levels
On top of that you have removed speed crews from the arena so you can't use avoidance to dodge the big players...
Why?
I seen no improvement in stability and it was actually the worst experience I have ever had in stability since arena even came into the game .
My ships were frozen in place, I would tell my ships to attack someone then they would move slightly then stop dead without them entering combat or even moving.
You need to go back to the drawing board and fix this or just remove it from the game because people have zero interest in participating in something that continuously fails to bring a positive gaming experience.
You have so many options to balance arenas yet you do not do them and feedback from players have given so many suggestions and you have ignored every single one of them.
You could match make teams by total POWER in a team for next least amount of effort next to total Ops.
The system is already in place and websites even track it. https://stfc.wtf/power for example.
At least that will make it more balanced and prevent the players cheesing the system by having a player start the team at ops 50 adding a player +7 levels higher (57) then adding a player -7 levels lower (43) in order to offset the difference since Max Power cannot be fiddled to prevent a more balanced match
Yesterday early on EU, I did not have much lag, directives were sometimes delayed though. Only the usual "my Borg Cube is showing somewhere completely else" happened from technical issues.
However, I got to play only 4 matches, after that one person from my group had to go to work and there was no one interested in running any more Arenas.
I hope you will introduce very soon rather than later some incentives for people to want to play Arenas, as currently there are apparently not enough for people to do so, only very few of us are left to play there.
One huge painpoint is that the arena matches need quite long uninterrupted time to play enough matches to get credits to do even single pulls of Arena chest for the week - while many people might be online, they might not have guaranteed 15 min uninterrupted game time at the moment. Even if we went back to back and queued instantly, we managed usually 5 matches per hour (in G6 matches do not really go 10 min, but they tend to go over 5 min time just about every time, plus 2 min before start, 1 min to port out and reload game, and 1-2 min between matches waiting for ready check and for game to find a match). Most of the time 4 matches, as people sometimes need to reboot the game in between matches or do something quick irl.
Please consider that time requirement, running 4 matches and winning 2 loosing 2 should get you at least to double pull of chest if not more. Either double the rewards for winning / loosing match, or even better, create a SMS along the Arena run that needs you to play 4 matches and gives you 500 / 1000 / 1500 / 2000 arena emblems, so people would see the event, know Arena is running and would have incentive to play 4 matches for guaranteed reward.
Second painpoint is rank directly affecting payouts in store - it was a nice idea that is used in many pvp games, but STFC does not have pvp only audience and as it is apparent, it does not work for majority of people that play STFC. Most of players have low rank, so any payouts they receive from Arena emblems turn into very small amount of Terran credits and they cannot afford much there, so the effort does not seem worth the rewards.
In my opinion, rank should be used exclusively for matchmaking, it should have a regional leaderboard that is reset every 3 months and then a new season would start, while winners of season would get something cool - perhaps a blog post celebrating them, an exclusive avatar in game, name some planet after them in new system, send them some merch like t-shirt, mug, hat... so there is a reason to compete for the first spot for glory and fame for those that do not necessarily need anything from Terran faction store, since they bought all the things there in packs or from arenas already.
Either change the Terran store to require only faction reputation for the progress, or turn the current rank points into some kind of "Arena winner reputation" that progresses from 0 to 64k same as current ranks are, copy the current rank of players into the new Arena winner reputation (so people would not loose access to items in store that they have access to now) and switch all items in Terran store that require rank to this new Arena winner reputation. Every time you win a match, add half of what current game adds as rank to Arena winner reputation, add nothing when player looses - but do not subtract anything either - reputation will only go up, but at half pace of rank, since loses would not subtract anything as it is now. That way players would still make progress, and it does not reward afk farming arenas as current setup does for people with 0 rank.
Wtf 😂😂😂 thats new... I am in plat 2 and win is 900 pts and loss is also 900 pts
Got it the wrong way round, was plat 3 and now gold 1 but yeah I lost more than I gained 😅, scopley logic for you
Wait there is logic?? Thats new 😂... But tbf the performance got better at least for me
Well if you had chosen the correct starter it would have eliminated the higher ops players, maybe more education is needed in HOW they actually work, a little spending to get the cool things and a ton less complaining about how things arent fair.
choosing correct starter a.k.a. abuse level spread correctly 😄
absolutely
Wow. Arenas were the worst yet. I thought last week was bad...glitch city fest! Several times when another player and I would attack each other we would just fly by each other and not attack, and would just sit there. would click go, or attack on the hostile, would move just a ship length or 2, and then stop, and be idle again. 2 times had none of the solos on our side of the arena spawn at the begining of the match. The speed litit seems hit or miss. Had a speed crew that was maxed, but another ship was able to pull away from me....so that's fair, right?
To many people pay to much money to be given this broken of a game, even Bethesda isn't this bad.
Ops range needs to change in arenas if it is to be a fair fight. I was doing better at ops 48 vs ops 50! Getting smashed by ops 53-57 is no fun. I don’t spend anymore and refuse to if this is the kinda game you want to be. I lagged and stuttered running armadas or the armada didn’t want to set. Ships flying past each other then fighting or fighting the armada from the opposite side of the system. And should have died before it by the opposing team but since it glitched and I was opposite side of system armada still completed yet out of the armada circle.
Last night during one Arena match I had 3 solo armadas not go off because the system didn’t think my ship was in the circle. It was just outside (where the game stopped it after I started the armada). I couldn’t move it into the circle. I wasn’t the only one and my team ended up losing that match which based on power of the match up we should have won easily.
Yeah, I don't mind losing a fight, but I hate losing due to a messed up game.
If the Ops Levels Adjustmet they speaking of means you as a 53 with a 350m Ship dont have to face a 56 with a 600M or a 60 with a 1B ship then i might rejoin because there is NO way a 53 wiht a 350m ship can kill a 600m ship unless that ship is crewed like a dogs breakfast the dogs stomach said out with you
Is arena back tomorrow? <@&509690795536941056>
What?
Arenas yesterday:
-(NEW BUG) Battle animations not playing. Multiple times (2-5) I attacked an opponent and their ship immediately disappeared. My ship also immediately was not listed as in combat and could be sent to attack something else. These two things, ship disappearing and no attack delay, always happened together. I never got one without the other.
-the same or more often had the ship path line and attack circle staying visible for the remainder of the match.
-I would target an opponent, they would change direction, my ship would continue to the initial end point. This happened multiple times each match.
-Armada circles would count down to zero and then stay on the map. At one point we had 4 of these in a single match.
-Ships would show in the wrong location. I had one ship that fought the first hostile it could find and then didn't display an updated location for over a minute.
-Ships stuck in combat. Twice in the same match I tried to target opponent ships that it wouldn't let me attack. One of the two had a visible hostile circling around it the whole time. These seemed to last for 30+ seconds.
Summary, decreased impulse is not helping anything on the front end but makes the event less enjoyable. Arenas seem as buggy as ever, potentially more based on frequency.
with ft or q cannon on it you cant compare... if the rare whould have the same research counts... and in sone cases you win in another you lose...
He claimed there was no way to win, just proving that wrong is all.
MU Crew to be honest not good, ST Crews better
Amendement The Interceptor ST Crew specifically but Burning very good as well still
Also FT does not always help, I have the Tantalus and Q Cannon and my 300m Northcut Dies on a 600m Sanctus without FT or Q-FT.
Lags yesterday were worse again. After about 2-3 hours playing was impossible because of ships jumping around, rubber banding, battles taking over 10 seconds and all the other fun stuff that happens in pvp. before that it was only "the usual"
Matchmaking was closer to what it's supposed to be, but still 100% dependant on the single big gun beating the other big gun.
same to me on my ent a exept q cannon(dont get it up to now)... research is the next... and higher ops player have normally more research
youre right i can kill 53 with my ent a but if you have a pvp powered player on the other side its not possible against...
Well not happy about tighter ops banding. We had groups worked out and now people are going to miss out on arenas with the smaller banding. Big L scopley
Just keep the comp chests coming
I already hate this time window, decreasing the duration by 3 hours and move the arena earlier. Practically no working folks have a chance to participate...
it's a test,
sure, but it should be centered around the player-peak-playtime in each region
<@&509690795536941056> should pass this one up to the team and everyone else involved in a decision making role.
They dont care you are a working person they just want your money, they just dont realize you need to work for them to get your money
well, let's see then how the numbers shrink further... 
<@&509690795536941056>
These numbers will shink much more
new bug: arenas displaying "in matchmaking" screen, however, the arena has already started. you can't actually get into the arena until you restart your client. you also don't know that you have to restart your client, because there is no indiciation that you're matched
Please implement arena public queue match, where players that do not have 3 mates from alliance can also queue as single and then you match them with other two players to create a team to join arena.
Are arenas supposed to be running tomorrow? What happened to tournaments? @muted badger
Not true in all cases. As a 53 I was eating strong 56s and weak 60s.
sorry you can't eat the 60s from now on anymore...
<@&509690795536941056> - All the fixes in the world to the performance of arenas, though highly needed, will not fix the key issue with the gameplay - RANK. We understand that arena rank needs to exist, its important to matchmaking (in theory) and matters to certain players. BUT, it should not be tied to non-arena related Terran research. Unlock the research from arena rank and you will magically see engagement skyrocket. Tie arena rank to cosmetic items and bragging right items - like every other PvP game on earth these days. The rank punishments are so severe for a loss that THOUSANDS of players are simply choosing to stay stuck at a current rank and not play. You want to save arenas? This is a necessary adjustment if so. And, thats not just my opinion, look at this channels posts over the past months and its echoed hundreds of times.
Heck, if you arent willing to remove rank from Terran store - AT THE VERY LEAST you should dramatically reduce the rank punishment on a loss. Many of us are stagnant in our ranks and its become boring, many are opting out of the loop. At least make it so you could lose a few games to lose the same rank points one win would get you, instead of the current 1:1 in most tiers. You are ignoring the vast majority of STFC players with the current setup.
Still had the missing armadas bug a few times, but the can’t zone in no matter how many restarts was new. I managed to SS the error after one restart. I assume it affected the opponent as well, as it was 2 vs 1 (our next match up was against them as well and was 3 vs 3). Many match ups were just repeats?
Without any changes to matchmaking, all the Ops change will do is make the optimal squad be -/+ 4 of the squad leader instead of -/+ 7
matches need to be matched with ship tiers available to each team taken into consideration. yeah there are people who can punch up a tier or maybe two with enough crew, ft and research advantages but if the goal is widespread participation then simply pretending what is possible is the reality many teams will face will just be a setup for the system to continue to fail or whittle down to fixed hardcore teams with ideal ops spreads. there is no other system in the game where progress goes backwards. the rating penalties need to be removed or reduced so that positive progress is possible in the face of essentially pro arena teams or those teams will eventually be the only ones playing.
It will fix nothing people will still complain. Problem is how much of a wall the paid chaos tech and forbidden tech make.
gl eu to the new arena "fixes" as they call it
Pfffff we work at 13.00 to 17.00 then go home so another failure of this.....
Do it at the evening.......

Maybe you incorprate arena for low levels, like 20+ ? We are missing all the fun..
we all know by now they almost never run arena's at a good time for anyone that doesnt have jobs they can play stfc at while they getting paid to work
Actually, it is currently max power. If you swap all my ships to Realtas, my power drops significantly and I get a better match up. Then you swap back to top ships once loaded in. Total power is also why people do the lowest and the highest in the bracket. Adding the lowest possible player drops the total power of the group.
They really should force a lock of ships before you join.
Ditch the whole concept since there is no way the people at Scopely are creative enough to make it any good.
<@&509690795536941056> sorry for tag, But while I appreciate scoply working on this feature Until rank for store items is removed, or rank loss is removed I will continue not wasting my time/effort into arenas . No incentive to play when you can't actually buy good things from store. Thanks for all you community managers do, I know its rough
I’m not sure why scopely keeps thinking adjusting ops ranges for teams making is gonna help. If a 60 starts a team they can still get matched with a 64 that started a team. Now we r back at square 1 with the messed up match making. Either make it to where the group starters r the same ops or have it to where the highest ops players on a team are even with the other team
60 vs 64 should be a pretty even fight; g5e's usually beat g6u's at pvp so they're either using the same ships or the 60's probably winning
I would not worrie about any of that, all squads and opponents will be formed and put against eachother from 1 server. Waitingtime will be insane
Ain’t no g5 epic beating my g6 uncommons lol. Totally un fair
Ops Level Range Tweak
^^ this should also limit the range within the same ship grade or something on these lines
I can tell you now, the tightening of the +-levels squad spread will not fix the core issue. Bracketing should be based on limiting to boundaries like ship availability at ops levels as upper bounds. Having it narrow by level still means we will get matched with some groups having OP ships by way of rarity.
if only they could put a limit that prevents G6s from fighting G5 (locked) and G5s from fighting G4 (locked), but i'm imagining there's something that prevents them from putting that sort of limiter on
Totally incorrect
Bet lol.
I basically only ever see g6u's die in combat unless they're hitting something 1/4th their size or less
Wow it is like we all are saying the same thing, and nobody listened
That’s because people don’t understand the g6 uc. First of all they need to be t9 or better to beat the epics.
At t9 with 10 levels of hull plating no g5 epic should beat a g6 uc that has good research
If a g6 uc is losing under those conditions then the owner of that g6 uc should start playing another game
I would not worrie about any of that, all squads and opponents will be formed and put against eachother from 1 server. Waitingtime will be insane
I'm hearing that's incorrect, and only your team has to be from the same server.
(Yes, I read the blog the same way as you)
Public squads will be made from members of your own server.
Arena matches are still regional.
So you can face either people on your own server, even your own alliance members, or other servers.
Read it says members and opponents from the same server not cross over
I'm aware of what it says, I'm telling you how it works.
Dark side of the moon?
Wouldn’t be the first time we’ve been told one thing, but reality was another.
But not when that ops64 uses the same g5 epics , maxed and with g6 research on top. It's just inherently unbalanced which makes the whole mixing g grades just flawed to begin with.
You could say that about any level. Put a 53 using a high tier g5 uc against a 55, might be the same ship, but one has extra research available to them that gives them an immediate advantage. As I’ve said elsewhere, unless there’s a proper way to gauge player strength, this problem will always exist.
Well good because I’ve moved on to eating 64s instead. The 60s got…..stale.
Super. Thanks for shrinking the brackets of arenas. Now my team which consisted of a 45, 51 and 58 won't be able to play. We we're working very well together and won most of the fights. How about matching squads based on average power? Then everyone can make the squads they want and know what to expect?
Limiting gameplay choices is retrograde!
please remove the negative ranking points from the test, the whole ranking system is broken anyway, so it makes no difference
Re read the blog. Public matches only face people on own server
Again, matches are regional
And again, I'm telling you how it works, not what is said
the blog need to be fixed
They worked this weird then
Thanks, nice to get confirmation there, it sounded really weird!
Ya I will believe that when it actually works
It don't actually, I already played around with adding small ships to see if my power dropped. it does not drop that much and all.
Max power is something your account already knows you are at so no matter if you change your ships you can still be matched by your max power
My power drops a ton if I change shops
Let me clarify. It is not your MAX power, but your CURRENT power. I have noticed considerable difference moving to small ships before joining the matchmaking. I was 58, with a max Sanctus and several other G5 rare ships. I saw a difference when I removed them all and then swapped back when I was in the arena. 🤷 For example, with the small ships first, me at the top, a 51 starting the group and a 44 or 45 as the low, we never matched with anyone over 61. With larger ships in first, we often did.
@pearl frigate please change the day of arenas from Monday as to not interfere with Latinum Rush. We shouldn't have to choose between events since arenas pulls all ships.
Soooo, ppl write in your discord that your arena times are awfull because most are at work till 6 p.m. and you come up with the idea to run the test from 12:00-17:00 UTC on wensday. Is that by any chance a performance test?
Please open arenas to lower-tier ops. Last year we got great PvP officers recently, so why not open arenas to, say, ops 32+?
When you splurge and spend smartly this is result 👏
arenas get worse with each "fix" it seems
Ah so you then are a big spender. I am not a big spender only 1 pack every year, only have a 300m Cut even with tantalus (Purchased) and Q Cannon (Lucky pull) a 56 that is 600+m without mind you, Tantalus or Q Cannon, mops the floor with my ship. PVP band is to wide. You can not say it is fair that a 70 with a 80B some ship can attack a 43 with a 15-20m ship. Yes they can hit that low https://www.pvptarget.com/ if you want to check yourself.
If only 6 players can play at that time performance will be good. Although I actually think even with 1 arena running it would be garbage still 😅
It just goes to show they have stopped listening to us in this channel.
Stupid times, negative rank punishing play when favours are locked behind rank. The impulse test becoming a permanent fix and the poor game play reports.
The frustration continues.
What evidence is there that they ever listened to the more rational voices in this channel at any point?
You want me test arena today?
Pay me
not sure how you are expecting this arena trial to go in EU, but the lag is on another level this morning so I'm expecting a car crash
@gritty cobalt @muted badger I'm curious how the narrowing of bands will make any difference? You'll still get a team complaining that it "isn't fair" because they just don't understand the matchmaking system. You'll get people forming a team with 3x 60 ops, then complaining because they get crushed by a team that's 58/62/66. I don't think pandering to people that don't understand is a good idea. They're just going to keep complaining, are you going to keep narrowing the bands to appease them until there's no variance at all?
Maybe its time to cancel arena forever. Instead of trying to fix something most don't seem to engange anyway why not spend the time instead on fixing long time errors that concern every player??
At least them testing on EU made them actually cancel it right away. They’ve been using APAC for this purpose for months and ignoring it
Sure blame players
Its a absolute fair system and working perfectly 😂
I've been doing just fine, if everyone formed teams with a wide range of ops they wouldn't face this issue. But people insist on forming teams of all the same ops, then complain when the matchmaking works as it is intended to... either play the system, or get squashed by it. What do you suggest to replace the current matchmaking?
Sure.... talk to you in a year or so. "everything stable" ... will never ever happen. No need to cancel it really, we are used to performance issues. ^^
Not true people insist on same lv
I played it from beginning till last 2 times and it was worse and worse every week
Of curse it's my fault 😂
My Arena experience from Last Monday is Bad. So much lags by clicking the ships to Attack surveys. Attacking the oponents Ships Dosen‘t work any time.
A Armada wasn‘t count by our Team, because some problems. Within the 10 seconds a Armada is blocked the opponents are able to Attack our ships in the Armadas but we can’t Attack them within the 10 seconds.
So how I‘m supposed to get points for a better Level if some problems still excist?
Hope Scopely can fix some things. Arena bugs are really bad. With so much problems the fun and joy, we as Players have will disapear to Go in Arena.
My suggestion is scrap this unfair broken feature and fix other game problems
Pvp will never work in stfc
Not sure what you will expect from todays Arena test, since the game has been a mess since yesterdays maintenance
Which is why it was canceled
Can you please just give up on arenas? You tried, but between the game instability and huge lack of interest in anything PvP, it's a massive flop. Just remove it and find another way for players to progress the Terran faction.
Ah this is just a frecking joke isnt it the whole arena it makes me laugh hahaHAHaHaHAHA
pvp is never fair in a p2w game. If you say scrap pvp it removes a huge portion of the game.
In order for this game to be fair, they need to get rid of P2W and that means losing the whales, then redoing the entire game from scratch. I don't think Scopely is very willing to do such a feat
I can create an arena squad right now 🤦♂️🤣
I would avoid trying as you may get trapped in it, the last time that happened, folks were unable to join waves.
The amount of time/money they're putting in to arenas, even if by some miracle they actually manage to make it playable, any revenue from arenas will never cover it's cost. Better to cut their losses now and put the staff to work on something else rather than adding to their losses.
With the range time you doing arena (when people are working) the +7/-7 range was perfect to find in your own alliance people to do arena. You are killing the alliance arena with your -4/+4 range !!!
Small alliance will never do alliance arena anymore and they will have no choice to count on people they dont know
just keep the -7/+7 on alliance arena please !! you are killing that event with all your changes
You also can do same ops lvl arena only, that will make equal everyone
If you dont like pvp we do!!
@gritty cobalt Can we get a feedback link for the none working Arena test?
I have spent but I'm not a big spender. Also I don't see how, you as a 43 could ever been in a Arena match with a 70.
What I mean is PVP range bracket that currently exists is an issue. Also PVP in general is broken. As and Ops 53 an ops 56 mops the floor with me every time why because ship power and reserch better. If I face a 55 basically same ship power, similar enough research thats fair enough in PVP arena.
Can u pls add a „GIVE UP BUTTON“ ?…..Most of the time your squad is either totally dominating or you have no chance at all….a GIVE UP BUTTON” would save everyone a lot of TIME….because u don’t have to play the full 1000 points …although it’s already clear who wins for a long time
You wrong again
There's many fair pvp games
And if you call stfc a pvp game you not played it
Guess you part of the dev team behind arena desperate try convince people it's great content the players are just not smart enough to see how great it is
I'm not wrong, you just didn't read what I said. It is a pay to win game. Pay to win is inherently unfair. I actually quite enjoy Arena when it works, but you are incredibly wrong about me being part of the dev team.... it would be a lot better if I had been 😂 take off the tinfoil hat buddy
That exactly a dev would say 🤣
How about fix the game instead try twist things on dc 😉😂
There are ways to make it more balanced, which is lowering the PvP ranges or an even more novel idea, only g4 ships can hit g4, g5 hit g5, and so one as the keep adding more instead of fixing game stability and lag
The -/+4 levels change isn’t going to fix the terrible balancing. You’ll still end up facing people on different tiers of ships
Half the problem is that no one has had a good experience in Arena so the number of people that try to join is so small. That makes their matchmaking even harder. Maybe it’s time to just kill the STFC Concord and move along.
They’re not going to kill something aimed at getting whales to rage spend.
Speak for yourself. Arenas have been a good time overall. Sometimes you crush and other times you get crushed. It's the name of the game.
I mean if you don't like the game then all you have to do is uninstall and then just go play some other games. For you maybe dragon age veil guard
He talk about arena and he is correct, the experience of play arena is bad and going worse week by week, your telling him to uninstal stfc because not like the broken arena content is just show you a perfect scop bot, buy more packs 😘
Gotta disagree with you here. I have loved arenas. IMO best and most engaging feature in game. I really really hope they get it ironed out.
Arena's could be fun and tbh when you get matched against the right teams it's awesome
But atm, 95% of the games ends up where one side will just dominate and that's just plain boring for both sides
There are reasons why most games geared around have developers dedicated to balancing and/or certain features toggled off specifically for certain modes within those games
PvP in this game doesn't really exist, it's just have two ships hit each and whichever one has the best certain numbers due to research/officers/buildings (with a side of RNG when they're close enough) is given a win
I think one huge improvement that could be made is to remove repair limits during Arena, allow all ships to be on repair timers at once
Won't happen ofc because of the repair tokens
Abolish arena and fix the lag thankz
Thanks for the suggestion. 🙄 My point is that Arena has been a bad experience for a lot of players. Those players tried it a few times and are just avoiding it. That reduces the pool of watchable players and causes even more of these skewed matches. You may enjoy it, but others will never go in there again.
That's fair. In your opinion, what changes might get people like that to give it another try (fixing lag, I know)?
Do we have confirmation arenas aren’t changing this Monday? To that eu test model?
Get rid of negative rank progress for losses.
Especially if they are going to try public squad making, they really need to remove losing rank progress on losses because you know there will be people who join and conveniently go afk once the match starts, or otherwise just don’t try.
alternatively, decouple rank from faction progression, and keep it for things like cosmetics and bragging rights
it's bothersome that unlike other factions, being bad at it doesn't eventually get you the things
in a normal reputation, being good at it means getting the rewards fast, and bad means getting them slowly. in arenas, being great at them means getting all the rewards at a decent pace, being good at them means getting some of the rewards at a kinda slow pace, and being bad at them means not getting most of the rewards ever.
They won’t do that unfortunately, because of the fear of people complaining about how they had to get there the hard way and demand some sort of compensation.
They’ve avoided a lot of common sense changes based on that logic in the past.
I got there the hard way and I'm a strong proponent of making that not the way because it bothers me that my alliance mates aren't there with me.
but yeah, doubtless not everyone agrees with me
Every single thing in the game now is easier and less expensive. By your logic the event rewards could never go up, new efficiencies could never be added, the revenant couldn't exist, grebthars packs are an abomination...
The people that got to the top of arena and I include myself in that with a plat rating and max reputation would rather have people to play with than grouse about the system being changed to keep it viable.
That’s completely intentional though, they want to drive spending on upgrading ships. If you’re a low spender or F2P, just expect to the beaten in PvP, have low expectations and be pleasantly surprised (by low spender on this game I mean around $50 per month/$600 per year)
The issue with PvP in this game is that there is no skill involved apart from choosing a bridge crew, which is really easy as there are normally only 2-3 meta options. Once you have your bridge crew you just click and within the main the biggest spender wins. If the game had SOME sort of dynamic battle model, where player skill could come into it then PvP would be much better. But that’s never happening.
Whats happening with the EU public squads testing? Is that still going ahead or has it been shelved?
Considering the regular arena is tomorrow, I'd say the test has been shelved. Whether they make the changes anyway is a different question
So are we getting arenas tomrorow ? seems like the EU experiment run was a failure and so I'd assume it's getting shelved again
meanwhile there's tons of folks who simply can't advance the darn rep in there...
Arena limit is now -4/+4 from current Ops level, but we don't have that many alliance member within the range 😦
is it tighter ops bands but not open to other alliances? :/
Yes similar problem here we do have few players in that range but most of them dont have time to play during arena... Which means i have no way of playing arena... And if you get into arena you will get mostly ops 70 players
I would say ops limit would be great... If they add another format like 1v1 or 2v2
Ops limit would be great if they released it the same time as public squads
The problem with public squad is that you are locked on your server which is bad... You need public squad againts other server otherwise almost no point doing that
Negative rank for losses caused just about everyone I spoke to to stop giving it a chance.
looks like apac is being used as the test dummy again
This is just wrong when we can’t even have an ops 60 in our group with the changes
For broken algorithms? Yeps. Like above how is the lowest player on the right side still 4 ops levels above the highest on the left?
Because there’s no cap on the difference between the two squads
A problem exacerbated by the repeated issues causing people to check out, and APAC’s smaller player base
Exactly and no logic relating to common sense fairness…
I just want my g6 efficiency favour 🥲
I dont mind negative points butnit should not be same as win
or there should be locks
or rank should be significantly disconnected from rewards or something
Yes APAC is test dummy again. The 4 lvl range is also bs cause players cant get enoigh players to even start arena.
Ops range of teams againts each other should have been resolved long time ago or at least add that stupid surrender button
I wouldn’t mind negative points if for the last however many months the game hadn’t discouraged just about every player to stop engaging through appalling matching.
But as CD said, it needs locks, or rewards need to be removed from rank.
Locking useful things behind something people are losing because repeated inability to resolve issues has exacerbated everything bad about arenas is a bad choice.
at this point in time negative points is even more of a detriment and that's the reason it should be removed
Exactly. People aren’t playing because at this point it’s just scheduled battering.
I'm continuously scared to do arenas because if I get worse matchmaking than normal - no easy feat - I'll lose access to rewards I currently can get
If they don’t engage they don’t lose rank and can hold out for when/if they ever fix it.
I like the arena itself but getting demoted makes it very hard to enjoy the gameplay
And the cost thing based on rank is just straight up ugly.
The whole thing now is a personification of why I quit.
Tbf i dissagree on this part there should be locka or remove the rank on rewards... No that should stay but defo need to lower the loss points
if plat 1 is required for the whole store everyone should be able to get to plat 1
Too much useful stuff is held behind it, encouraging people to cheese the system and discouraging participation.
It’s a self defeating mechanism.
For example right now i am in Plat 2 and for win you get 900 but also lose 900 if they lower it like to 300 ish i wouldnt mind that at all but compelty remove it no i dont agree on this part
Until they address some of the major faults how about the compensation be
- Remove the rank locks for store items.
- No loss in rank / points.
Once fixed they can easily reset the rankings like a new season.
Why?
What purpose does losing it serve?
If you have access to buy everything in the store, and only need participate to earn credits to be able to do so, you’re going to engage in the content regularly - if not excessively - to earn the currency to do that.
If you are blocked by rep in buying things in the store and have managed to earn reputation that you need to buy something, you are actively discouraged from participating because the problem feeds itself, with more people not playing the matches get worse which causes more people not to play.
Exactly
I’m not even going to apologise for thinking that belief that some kind of loss of rank is acceptable is pandering to an appallingly bad game design from a company that repeatedly demonstrates disdain for its victims.
The whole rank blocking purchases thing stinks of “let’s make it like reputation”, ignoring that they already included reputation, on top of the mechanism.
Its push you and makes you work for it... In every single game that i have played there was always "penalty" for losing the game... Removing this part would not make you push higher i 100% dissagree with removing loss points or removing " fog of war" on rewards based of rank
It is complexity for complexity’s sake and does nothing but discourage participation all round.
It doesn’t push you at all in any direction other than away from the feature.
The need to earn credits pushes you to participate.
The loss of rank pushes you away from engaging.
Just look at what is going on in here and it will make some semblance of sense.
With same win/loss points its bs i agree with you but removing all the neg pts is also bs and it would made me stop doing arena
Tbf no it doesnt push you i have enough credits for next few weeks or maybe month doing max pulls
Cool, so that’s about five days of pulling officer shards 🤣
Sry that msg doesnt make any sense 😭😂😂😂
You have the stuff you exchange for credits, but that is finite
Even a few weeks of pulls is “saving up” for things in the store
It’s a few weeks of pulls for G5 and G6 innovative engineering, for example
I can do max pulls for several weeks so i have no motivation to play right now
Then there’s the artefacts, the officers, the ship, the other favours.
Then don’t.
Because it seems like you’re arguing for the sake of it.
Oh i agree and doing that every day its just
“I wouldn’t play if I didn’t lose rank, but even though I don’t need to play because I have weeks of pulls I play just because I can lose rank in a bad match”
Nah i dont argue am juat saying that its stupid to remove neg points would be my first gave that would remove neg points for losing
Maybe it’s a language thing but that’s literally the most ridiculous sentiment I’ve read celebrating this hot trash 🤣
Hey leave me alone just woke up hour ago and still without morning coffee xD
I agree that arena need changes tons of changes its great concept but terrible execution
You’ve said you wouldn’t play if you didn’t lose rank.
You’ve also said that you have max pulls for weeks.
So you only play because you can lose rank?
That’s…
Yeah. I’ll let other people try make sense of that. 🤣
Yep if you sum it up like that it sounds like well... 😅😂😂
If i max out my rank and have enough loot then yes it would made me to stop playing the arena every week
waited 6 mins for a match and got this... they really buggered the matchmaking
Yes cause many players cant play right now cause they dont have anyone to play with. I am in arena for last 50 min ish and still 1/3 and waiting fir someone
its almost as if we werent meant to have the +/- 4 matchups yet...
They should have leave the 7 lvl range and work on locking the highest lvl that can match up...
Like 67 player who is in team with 57 and 60 lvl can go againts player who is 67 not highest but needs to be in range of it
Or dont do 3v3 but do 1v1 and you would get more players
I fundamentally disagree with any broadening of ranges because it is abundantly clear that participation has fallen to the point where changes like that will only exacerbate the problem.
The problem this feature now has is a game design team that want to increase participation to enable meaningful feedback on the feature and changes while the monetisation team sit there refusing to budge because it was signed off on because rank was the gatekeeper for the features that detract from their perceived other incomes.
there were no real issues with arena at the very beginning barring lag, but since all yall cried about everything they keep changing things to accomodate you whingers
I agree. Everything done since launch to address minor issues has culminated in major issues.
There were plenty of issues with arena besides the lag starting out
no lmao
Cancel arena, then everything is fine 😁
lag was the only issue
match 2 😅
if you had trouble matchmaking to your chosen arena players, maybe invest in sone stronger players
Lag was not the only issue, but do keep pretending that
There were issues but they were small issues, not massive issues.
lag was and still is my only issue
your circumstance is not everyone elses
bet lmao we all play the same game what world you living in
Far less prevalent than this, although I would also caution conflating people gaining experience gaming the algorithm with meddling worsening things.
Go back and read the starting posts in channels like this and tell us lag was the ‘only’ issue.
why? im not crying about anything
Who said u were? It was simply so u can get ya facts correct 🤷♂️
my facts are correct, since its inception its progressively gotten worse
because you people are always crying about something
oih wait here it comes, another whinge
its a lengthy one
Again incorrect. U stated lag was the only issue. From day 1 it wasn’t the only issue sorry if u can’t accept that 🤷♂️
ive grown exponentially since its inception and i continue to grow in it without coming here to cry, im literally laughing at all you crybabies 😂
What a joke - nothing fixed except a few decorations
Trolls be trolling time I guess move along now 🙂
i aint trolling, im stating facts and not crying about anything but all these constant changes the devs do to appease you crybabies
devs should just take it back to how it was at the start and leave it alone
at least then it worked
Only in your mind it seems 🤷♂️
You are stating wrong facts refusing to go back and read the actual evidence proving you wrong and calling everyone cry babies just because they have legit issues that you don’t acknowledge aka trolling
It didnt work ... Players were getting notification about start of the match, players werent able to move in or out of the systems, ships stuck in fight and this was since day one mate and those are the facts
If you didnt have any of these since day one then you are lucky one but most players had these problems
wow, arena's even worse than before. Impulse not capped, cloaked ships allowed, getting attacked from opposite side of system! bye bye arena forever!
That’s not quite what you said. You said lag was the only issue. Lag was the only major issue IMO, the fringe cases were fringe cases but they were still there. Everything since has exacerbated everything, and some of that may be because players have chosen to weaponise the issues.
do not like this new level grouping. pls revert. thanx
It needed to be paired with public matching
Half and half is a mess
i mean my alliance is plenty busy enough to carry multiple groups but i’m brazen enough to admit it, i curated my teams for max chance of winning, can’t do it anymore 😆 and since i’m like 2 days from g6 blueprint favour i’m not willing to risk rank. i have been hearing smaller alliances are finding it much more difficult to create groups lol.
Then rank loss needs to be addressed, not groups 😝
Public matching which needs to be regional imho
It will be regional.
Well your team will be only on your server, but you'll be against regional
Don't think the tech is there for that
Instantly cheesing goes in the bin
Rly?? So far from what others told me from the describtion it did sound like only for server
Sorry, I’m looking for where that concerned me 🤣
Make it
The wording in the blog was bad
It’s tech 🤣
Hope so xD
Half the issues come from people being terrified of losing rank, half of them come from players being able to cheese the system
If we get regional it will be nice but...
And a full extra 100% come from a lack of stability in game
Yea thats something that wont happend 😅
hey, i resemble that remark
although tbf once i unlock the g6 favour i couldn’t care less what my rank is, i’ll do it solely for fun
Imagine a world where people played it for fun full stop because rewards were unlinked from rank.
I’d love to know how many waves people do that they don’t “win”; I’m doing loads of them.
Because I get rewards for trying.
I got credits for months but I just do it because it’s a challenge
With waves you win or you don’t win, there is no lose
Honestly, I cannot wrap my head around why there can be tests about changing impulse speed, ops brackets, matchmaking algorithm and all that, while the rank is kept same and never reset (as in any competitive pvp game would when such game changing changes happen). The only reason to not reset it is because spenders would loose access to items in store. Which proves the idea to tie the rank to store is flawed in this regard, and rank does not serve to show who is better in arena pvp, but it is a second type of reputation.
Arenas could follow the same model
This. Alllll of this.
I don’t think many would reasonably push back on switching the entire store to reputation-driven.
Even if it put G6 and maybe even G5 favour out of reach of some tryhards.
At least there is a workable path to it, that engagement doesn’t punish you for.
Rank should've been cosmetics, awesome flash cosmetics to set you apart form others. and tangible in game functions/features should've been tied to rep
Yep, middle finger hailing frequency, moopsy hailing/avatar
Bling ship skins with no real benefit other than to slap someone on the forehead with your prowess
Time and again games have demonstrated that people will spend hours, months, real money in pursuit of cosmetics.
Just look at my TF2 hat collection 🤣🤣🤣
I think there’s about £1200 in my TF2 cosmetics
Fun fact, the G6 favor is not even needed. It saves what, a million credits on 70 ship? That is about 1 month if I do not go to MU ever and just claim chests in dailies/refinery/faction stores. I can see it being very useful for G5 players, as they get super accelerated by Revenant mats, but FKR credits income is low on these levels
Yeah, the only ship it made a big difference on is my Ent A
And the less we say about the reason I quit the better
🤣
Four month early unannounced G5 ascension 20 hours after buying an Ent A and going to T7 is enough to push anyone over the edge
Just so they can match us with 403
All they needed do was ascend 403 after incursions
But nooooooo
Most g6 have already claim those important stuff and even as i spender and dolphin i would defo support the wipe of ranks
Yup
g5 favor if they ever add scrapping
G3 favour is massive
G4 is a help
G5… I’m sure someone else will appreciate that
But with the diminishing benefit they were willing to offer set against the backdrop of ludicrous cost, G6 is nothing more than a token gesture.
They could do with having additional tiers.
G6 playerd would if we could scrap g5 ships but till they dont give us this option its useless for us
Am I the only one who only did arenas for FT/syndicate favor and then all went into premium mirror dust? 😄
Nop you are not xD
I havent touched anything yet all my daily pulls goes to premium dust xD
We were held so long from participating that when we got to arenas it had already become difficult to want to engage in it
So it was dead when we turned up.
Then they pulled it to make it worse.
meh saved credits are saved credits, is the g6 one super amazing? nah but it’s still a reduction at end of the day
Aye, but I think the point is it’s a minor leg up.
The G3 one is massive for scrapping
My account has probably another three months of scrapping ahead of it 🤣
but i can’t wait to finally finish saving for this favour so i can go back to pulling premium dust, i kinda went g6 by mistake 😆 so my premium mirror tree is sad and neglected atm
But G4, helpful for buying, especially servers that are hitting the G4 cap.
G5, little bit nice, same reasons.
But only the G3 is massive
I mean, I would also like to have that favor, but premium dust unlocks far more important efficiency researches for tiering up the 70 ship
G6 favoure saved me 700k on rare g6 which mean free cloak its rly helpfull
meh g3 scrapping is worthless to me now, all g4 ships that aren’t maxxed are only waiting on rare parts… but i can appreciate for g4/5 players it would be all useful
meh i went 61 a week ago, 70 is a long long way away
Here’s sad for you
My account is 8 months old in about 2 weeks
And G3 scrapping is about to become useless to me too
Run till you can 😭😂😂 i am 5 years deep
Tinga only wants rares, Pilum only wants rares, and Ent is about to only want rares.
I have done.
Ascending us early 20 hours after I drop near a million credits on an Ent finished me.
That, coupled with doing it mid-spend-event…
Yeah, nope.
Keep your game.
🤣
i mean if you’re gonna build a lvl 50 ship the ent is an ok one to build, at least with jelly it’s got high scrap value, even if for actual usage it’s clearly inferior to tribby
Eye on the prize was the Sanctus at 56 which was going to be a rush job
With a token Vor’Cha on the way for the memories
If ascension had come on just the Ent, I’d have been grumpy
If ascension had come on just the spend event, I’d have been very grumpy.
But it’s the fact that it was both, and turned my 20M pretty much guaranteed win into a 25M scrabble for 5th.
I don’t play those games Scopely, I’m too wise to you now.
APAC arenas are once again a massive failure to execute. Cutting the grouping to 4 up or down but matching against players in some cases 11 levels up.
At the very least you need your open up the matching to all servers. Trying to get a fair match amount only 6 servers is going to fail every single time.
Wait, what do you mean by cloaked ships allowed? Do you mean the "cube" effect where you get shot from the other side of the arena, or Scopely slipped again and they are allowing cloaks by mistake?
Opposition had cloaked stingers which we couldn't target. And not cubes, normal combat ships attacking from 15-20 sec away, then you're hit in 1 sec (unless they were cloaked too?)
Apac. getting killed by opponents as high as 11 spots higher than the lvl starting.
@muted badger the test was already tested with APAC the matching is disgraceful.
Please for the love of god stop trying to “fix it” while the intent is nice the execution has failed.
In particular for APAC and the very limited play pool available
Changing the ops rang to 4 is going to have a detrimental impact on engagement. The number of players in my alliance alone who've said we'll be giving it a miss because we don't have players at the right ops levels to create a sensible group. Giving us just a couple of hours warning that this was going to be happening isn't enough time to play for things like that, especially when the server ascended a couple of days ago
59 vs 59+4 will still be quite unfair, as will 49 vs 49+4
There probably won’t be much participation during arenas as European between 1600-1800 will working or driving home
Exactly. It won't have fixed the problem they're trying to fix, and will have simply made it harder for allainces to form good squads
The biggest problem by a substantial margin right now is that nobody wants to play it.
same problem as with the talios pvp event ... the brackets are different than the ops lock of the ship
This is fuelling all of the above issues.
The only thing it helps in fact is lag, and that isn’t improving either 😂
There's quite a lot of people in my alliance who want to play it, because the rewards are worth it if you can get a balanced team and use the system to your advantage. If you're slogging through loss after loss after loss every week, it's a horrible grind (but still worth it IMO)
Ok, I should qualify that as with the issues.
Nobody wants to play it as it stands.
They might want the outcome enough to suffer it.
But vanishingly few people are wanting to see if the system will work well enough to let them fight, or whether the match will be acceptable:
I have to admit that my view on the experience has been a lot better since I pushed into early g5
Hi @muted badger , the Arenas post missed APAC servers and players. We have almost finished our Arena run. We were all confused if ARENAS was even running today as there was no comms update for us. Is there anyone in the comms team that can get comes to APAC or Player advisory council from APAC? We need more APAC representation in STFC.
Change the times from the afternoon work time in EU to evenings. Then maybe people will be able to take part.!
sorry for the late notice my man! we'll make it up on the next runs
Free the APAC
Thanks for the +/-4.
Thats with Arena for this week for me. Wont find a team. 👍
Our player base is too small for matching. Let us loose upon the world so they may revel in our glory.
Same problem for me
@gritty cobalt There will be many people that will not be able to play arenas today because of the +/-4 without the public squads. Could you please ask the overlords for a comp so that we can continue pulling the terran rep bundle?
yes, very balanced, very fixed. much wowe 😂
Looks like standard scopely math....failed at the 3rd grade level.
3rd? i think this calls for a kindergarten level fail. alliance mates 45/46/47 vs 55/56/57
i think they matched perfectly... 45 to 55, 46 to 56 and 47 to 57. its the 10 ops spread like scopely talked about.. lol
Still not doing it.
Reason: you broke PVP years ago in the pursuit of cash. You have never even remotely tried to balance it as always cash, cash, cash.
Yet you act surprised by the low uptake on Arenas. 😂🤷🏻♂️
As big of a fan as I am for Arenas…the new +-4 is going to make it very hard for me to squad up with no public option.
Not only for you
There are so many better ways to balance the match ups other than an average of ops levels
As I said earlier, if they'd told us last week that it was going to be +-4, then it could have been planned for, and some players would have pushed ops to fill those gaps, making the optimised squads possible. With only a couple of hours warning for EU (none at all for APAC), we didn't have that option
Also true
I think the average total power of the group would make it way more even
You can only trim your power so much by putting small ships on dock. If they made it to where the power difference of the groups can only be like 250mil diff the match making could be a lot better.
The average power of say 3 ops 54-56 is way less than than a 56,61 and like a 66 average
It'd have to be a sliding scale, or just have the power be within 10% say.
I’d say within 10% or so
I’d would rather wait longer for matches but have it more fair than quick matches that I gotta sit there for 10min because I can’t quit and let the other team just have it
lots of stuff here, didn't read it all.... but a suggestion to try and get more people into arenas: A lot of people feel discouraged with the bad matchmaking and usually feel completely outclassed. That being said, would it maybe bring more people into it again if a new FT-upgrading-styled mechanic were added? What I mean by this is for each consecutive loss, maybe increase ur ships' power in areas by like 5-10% until a win in achieved. Like I said, might get participation levels up which could then help improved the matchmaking pool and eventually eliminate the need for the buffing
Even the power difference at ops 70 is vastly different. Anywhere between 4b-8b total so if you based off a average ops power you wouldn’t get totally bad match ups between even the 70s
2 Minutes to go...
Mine's open for EU now
A bit of a headsup would have been nice for the +- 4 rule being implemented. Got G5 ascension a few days ago out of nowhere and now its nearly impossible to find teams without open squads....
Yeah, 401 is in the same boat cos we got g6 ascension
So all the ops locked players at the top of the bracket have moved up, and there's a gap where you'd need a "bridging" team mate because of the smaller range
dayum, isnt 401 just like 2-3 months older than 402?
New matchmaking is coming up nicely
Rankings do not match, levels do not match, powers do not match
Brilliant.
Just brilliant!
its not a new matchmaking- it's just 💩 with lower OPS-Range to create a squad.
💩 in 💩 out = you can't get a good output if the input is 💩
About that. But we got G5 ascension 3 months ago, so you're getting it around the same time we did
3 months between g5 unlock and g6 unlock is crazy 😮
I'm failing to see a positive to reducing the ops range to +/-4. The matchmaking still applies the same rules so you will still see the same outliers? it just means its harder to make a squad
they need to get participaton up before matchmaking will improve
We weren't expecting G6 before May at the earliest
Bad. How is this any better? I thought there was supposed to be a +-2 ops average maximum difference between matchups.
We just sat it out, who wants to be fed to a pair of players with L50 epic ships ?
Not trying to be inflamatory but the matching seems way worst than before. 61 against 69🤣
Looks like a fair match
we hit G5 like literally while the annorax slb was still running, turns out you can go quite far with the reveant mk2 mats and the choice rewards. so now we 56 and cant do arena 😦
how is there anything wrong with this one
That's actually one of the most balanced matchups I've ever seen
also lots of lag and cant be sure where ship is.
just take a look at the power indicator.... you could have won it 😉
weekly moan - If you have no plans to rotate days and times of arenas and/or extend the time period to 24 hours so everyone gets a chance to participate you may as well shutter the event
Actually yeah they ended up being trash 🤣
we cant even get 3 ppl for a team now because of the +-4 rule
With that team, you could have been matched up against a 50/54/58 team, and then you'd really be in trouble
I see compensation in your future lol
I doubt it. they are in head buried in the sand mode
still got enough credits for 2 weeks so am not that worried
been single pulling for 2 weeks now because I havent been able to properly participate for 3
<@&509690795536941056>
brains. your content creators and developers definitely need them
scopely developers have a unique ability to screw up any interesting idea
That looks like a +/- 4 levels to me lmao
Average ops 60 vs 66. Totally within Scopely's ideas of fair
I'm a 53, gone up against 61's. I feel ur pain
I understand that you studied mathematics in the same class as the scopely developers?
And you must not comprehend the idea of sarcasm, relearn english
66 - 60 = 6.
Not 4
you too lol
They haven't changed the matchmaking, just the range for squad creation, so you can face a squad with average ops _/-7 from your own
This seems counter-productive
one would think the inverse would have made more sense
- your Range to create a squad is your creator OPS +- 4 OPS-Levels
- Enemies Range to create a squad is their creator OPS +- 4 OPS-Levels
- Matchmaking is still the same poor logic based on rank, strength and hope that frustrated players buy more packs.
That's it
or +/- 4 levels across the board
Public option has vanihed after one match....? anyone else having the issue?
Yes.
I do understand how it works.
I do not understand, why they are so stupid.
Yay! Squad making changed from hard to almost impossible…
„Great” idea to test +- 4 ops level brackets without open squads.
all your whales haven't teamed up in a circle jerk yet?
<@&509690795536941056> Feedback from the EU Server: The one match I had with public squads worked great.... well.. for half the matchm then it got taken down. But the first 2 minutes or so. Superb. 🙂
for me it looks like the deciders have no clue how this game works - and those who have the plan are not heard.
One would. Scopely, on the other hand
We have a healthy realtions through fence 🙂
admirable
Yep, just realised we're not getting Public until Wed so those 20 min were a nice sneak peak
you were thrown out before the match was finished?
Yeh, but we were in the lead so counted as a win
😅🤗
No. The moment they took it down no points were calculated after.
supposed to be Wednesday EU testing for public, right?
+4 / -4 you just killed the arena event
Players from 4 alliances are represented in top 10 power leaderboard
<@&509690795536941056> Also feedback to the public test: Make it possible to chat with your squad mates. Either in PM or an own chat tab. We had one who didn't ready up for a long time. Thanks. 😄
We've been telling them that since it went live. Not one person has said otehrwise
in my alliance no one can do arena right now coz most of people working
I think the same is true of a lot of servers. We already had people complaining that they couldn't take part because of the timing, but now they've narrowed the ops ranges to make it harder to form a squad so you've got even more people who want to play, but can't
Game has needed more group chat functions for a looong time
+4 / -4.... just make it +1 / -1. Simple.
And kill the ability to squad up entirely. Excellent idea
same ops lvl will be fair 🤣
Maybe we should get credits for just setting up squad?
No idea where the ships really are!!. Just shutdown it
It's the thought that counts!
Did two matches in public, it was nice. Then they took it away and now I have no one to play with. 😦
same
I guess public squads weren't supposed to appear until Wednesday's test. Too bad, it was good xD
so with the implementation of public, do you think they will eliminate being able to battle against your own server?
the new matchmaking is nice. time for coffee
it might be weird to face people from your own alliance 😄
strongest on one team same as weakest on the other... nice
Had the same issue. Killed by a Borg cube on the opposite side of the map. Tried it again today for science - nope back to boycotting it again. This was a great feature at the start, even with the lag issues but I’ve reached the point where this isn’t fun any more. No more for me, I’m out 🖖
yeah, I was thinking something similar.
but would also be funny as hell
they never fixed the graphics or the glitching with cubes, especially speed cubes
yes. against 2B Ente and 2B rota. easy going
I still like my suggestion from earlier...
Please explain how this is fair matchmaking
.
Gz, that’s one of the closest to fair I’ve seen today 🙈
It's hard enough fighting other players with pay 2 win chaos tech, let's also match ops 48 and 50 to an average group of ops 44 😂
Highest ship power on our side of 80m and minimum ship power on their side of 200m. Yep
event is dead good job guys keep it that way
Yeah that’s pretty fair matching in comparison to some of the ones I’ve been in so far. My ops pushed the average up to ops 65s so not only could I not beat the two 65s, the g5 players in the squad had no chance. And with the impulse cap you can’t do a damn thing about it
<@&509690795536941056> as suspected, narrowing the bands has actually made the match ups worse, not better. Could have told you from the start that wasn't the solution, but nice to be proven right in practice... 😄
Also made it harder for lowers ops to find teams on older servers, member of my alliance is struggling to find a team right now, he used to have issues before this but you've now made it next to impossible for him
Please just kill this rubbish feature off!
The ±4 works well for players in the 40s. Maybe they could bracket it.
Public squad worked well before Scopely disabled it. Took me 5sec to join and 20sec to match vs never in my alliance as I'm in an ops dead zone.
Also please change the time or add 4 hours to either end. It's currently 11pm-7am for me so I never get to participate.
Seen that with some of our g4 players over the past couple of months as it is, now it’s even harder for them
<@&509690795536941056> after one match of Public squad that feature is completely gone now. Happens both on Mobile client and PC too. Is this intended (e.g. you disabled the public squads)?
It wasn't intended to be turned on, so it was disabled
Always seems to match you with a team who have spent a small fortune, so hopelessly outclassed from the get go. Just dire rubbish, put it out its misery once and for all
Sounds like that was very engaging 👀
It was fun just to sit back and let them win it. Watch them do armadas 😂
For the Public squad, even if its not intended,
there is an obvious underpowered matchmaking when the enemy team had one of the player 3level above us and 3x the power.
The only other issue I saw are that the **Armada's **which my teammates did were light blue and not purple, harder to distingush from the opponent one
Arenas are worst thing ever implemented. Even worst than assaults. Scopely should give tones of arena tokens, credits to ppl who lost every arena to short gap between winers and loosers. Now is hopeless with those pairing which has nothing near to be fair.
Just disable it like most Mondays, less infuriating not being able to queue then queueing into something that's a guaranteed loss and takes rank off you to limit the store purchases
bring back public squads. it worked great. free for all. now.
too late, jonnZz already gave his feedback and it has very compelling arguments that Scopely won't be able to ignore and voila! no more arenas
61 Starts and how its possible a 69? +5 between starters ?
Yes single me out when others have said to delete the feature entirely 😂
I guess someone has to be the bad boy. 😄
I hope I get a slap botty like other naughty boys
your average ops is 63, their average ops is 66. Still within the +/-4 limit... this is exactly why narrowing the bands doesn't work, simple maths yet again seems to escape Scopely
imho first for matchmaking it should pick squadrons with leaders of same ops level.. then the sum of power of both teams. that way would be harder to get ooverpowered by a whale, despite i count you as one too..
If I’d get a dollar for each minute waiting for squad being set up, I’d get a pack in 20 mins…
I literally said in this chat when the band narrowing is announced, that it was a poor idea and would not stop the complaints from people forming even teams being matched with people stretching the limit as far as they can
I called it, and people had a go at me, yet here I am being proven 100% correct
if ur group makes this size 57-65 that's who u face not +4 on the highest person, please tell me even how a 65 can face a 69 scopley do you even know how poorly balanced ur game is
dont think it matters anyway
can people please learn how the matchmaking works? If you learn how it works you will understand why narrowing the bands doesn't work. It is +/-4 your average ops!! Not +/-4 the starter
Something like that doesn’t make sense at all. It’s possible for a high g4 to punch up in PvP against some in g5 but that matching is awful
It is +-4 the starter for groups.
yes, but once your group is formed, the matchmaking is +/-4 your average ops...
So called Scopely’s fair pairing… what a 💩
so if your group is all 63 ops, best believe you will likely end up matched with a 67 ops
It was “supposed” to be -+2 average…
I said from day dot with arena's they should match make teams by leaders ops level only. and leave people ina queue for as long as it takes to get a fair fight instead of just matching them to get quick plays
too narrow, matchmaking would take an age. The banding needs to be reverted back, it was better than this pile of 💩
Mmm that’s the balance which it seems is too often wrong. Wait time vs fair fight.
ill take fair fight any day or a 2 min wonder and a loss
I would rather wait and get a fair fight.
hows this apply to donaghy's posted match above? average ops roughly 46 vs average ops of 56
It doesn’t … if you wait long enough it’ll match you with just about anything it seems. They have preferred that to making ppl wait.
And that’s… not great.
tbh that just seems downright broken, I have to wonder if that is a fault created by public squads
#turnOFFarenas
so thats how they done it. Thanks. You are right that doesn't make any sense. A maxed 66 player will beat 3 maxed 65 players .... Any narrowing system wont work. Better go public and try it with fixed op ranges 60-62 / 63-65 / 66-69 / 70-70 and so on... If that doesnt works just cancel it.
Hello fellow naughty boy
The matchmaking system before was flawed yes, but I honestly think it was the best middle ground. This band narrowing has just made it even easier for higher ops players to abuse the system, at least before it was more open
Now you're basically just guaranteed to get matched with someone you can't beat
agree with that , but also would count the arena rating so players in bronze wont be matched with gold or platinum, thus giving them the chance to grow for terran store needs
For me I’d like to see a bit of a reset back to what it was in the beginning. Although there was lag and some matching oops moments, it worked a lot better. Once things started to be fiddled with like reducing to 3v3 and then limiting impulse, it all just went a bit pear shaped and imbalanced
Lowering the range to +/-4 is not going to fix the problems. The impulse speed breaks the game for whales. If you want to do better matchmaking, then change it to the arena rank.
reducing the impulse speed did nothing at all to fix any lag issues, if anything i seen a greater increase in issues. and it removed ALOT of enjoyment from arena
It’s the part that zapped the fun out of it for me. Even if I couldn’t kill my opponents, I had an opportunity to evade them and stay alive a bit longer to hit hostiles or do armadas. Now you just can’t escape the bigger players and spend most of your time watching dead ships waiting for repair. It’s killed the feature for me in a lot of ways.
I was probably one of the biggest supporters of arenas. I absolutely loved this feature. Now it’s content I’m unlikely to take part in going forward
You get used to being right and being called dumb for it when they don't see what's obvious to you, despite later turning out to be right. Been doing it for years
Yeah I had that, with Impulse i could run around and still do something. but now my ships all die and now cant do anything but watch while waiting for repairs. and when repaired there aint much point sending it back in cos it will die instantly
very boring in arena now
That's subjective tbh, the impulse speed made it boring for me. Losing a match because I physically can't hit my opponents ships isn't any fun either...
ironically the impulse speed is neither here nor there in the list of what is wrong with this game mode 🤣
It’s the area where the right balance needs to be found to make it work better again. We need to have an element of impulse again. At least then you went into it thinking it was still possible to win, you had hope and there was excitement/anticipation around it. but I agree it’s frustrating when you can’t catch others. Ultimately PvP doesn’t win arenas, it’s the group armadas and the PvE side of it. And if you can’t do any of those things then you’re snookered too. The desire to join a match when you know you have absolutely no chance of doing anything other than going boom isn’t appealing
This is one out of 10 Squads still playing this mess I bet 😄
its not...proof pic above your post.
but they can be hit and caught.
people running around with impulse can't win if they are not doing armadas
They have to send the ship into an armada to score the points and thats your moment to strike
if they never do armadas then you are doing them armadas and win
let's not start this again, it's very easy to avoid being hit and then enter the circle with under 10s to go, making them impossible to be hit. The impulse speed thing was problematic.
when they have fixed arena, (Hey I can dream it will be fixed one day right?) can we look a small improvements like if you try to click on an enemy ship in an armada circle can it default to the ship and not the armada
I'm not getting into this debate again
they cant enter the armada under 10 seconds unless the ship has previously already joined the armada, if thats the case then you failed to sit and block the ship in the first place.
and if that was the case. as soon as the armada finishes you kill the ship before it has a chance to move off again since your ship is sat ontop of theirs waiting with you spam clicking the grayed out "attack" so when it becomes active you isntantly engage it
they still don't have arenas in order. There really is nothing going right with those arenas luckily I have the ship and leave arenas for what they are there is still much more to do in the game, which is starting to become more of a job
not getting into this, had too many arguments about it. You are wrong though.
I dont know about others, but at the moment its even harder to find team mates. Cant give matchup feedback.. since i cant form a squad xD
The only thing with that is the Kirshara artifact. As soon as your ship enters battle with the armada, you can queue an attack against a hostile so it’s also easy to escape ships that are parked on top of you.
I can see both sides of the debate on this which is why I think a balance needs to be found when it comes to impulse
At this point, even if matchmaking only worked as intended and you only got opposing squads of +/- 4 ops, there just isn't enough squads still using arenas to get those. Trying to tweak it won't work cause players won't even try to join. And since each week brings new stuff that they managed to develop but isn't "really" wanted or incomplete (like narrowing bands without public teams), participation goes down the drain.
To try to save arenas, they need to be taken off for a couple of weeks, and brought back with several feedback-based modifications in one go.
totally agree, I'm not in support of keeping the impulse cap as is. But it certainly needs limiting, as Scopely server response times literally cannot keep up with it when it's uncapped, leading to ships being nigh impossible to hit
Kir'shara breaks more than it works. that item should be not used in arena. i could prob put money on it that, that artifact casues alot of issues in arena
<@&509690795536941056> I am having serious issues forming a team because of this recent change to team banding. I have a smaller pool of players who I can form a team with, and I was already struggling previously. This was an incredibly poor idea that needs to be rolled back immediately, it isn't working. It has without doubt made the experience worse, everyone I have spoken with so far says it is causing more issues than the previous banding.
How to fix Arenas:
Remove the PVP element...It's broken in STFC anyway, it's pretty much down to how much you've spent in game or picking a fight with a lower level player.
Soooooo
1 create teams plus or minus 4 or 7...whatever
2 match teams based on team captain/starter ops... (both starters must be the same ops level.
3 Whichever team spends the most actual money in store in 10 minutes is the winner!!!
Let's be honest, there'd be no lag (cos it's the store, and that always works) and with the impulse cap and matching we have currently, it pretty much all boils down to spending anyway.
Arenas RIP, you should have been so much better.
where is the fun in playing PVP when you are OPS 61 and you have in front of you a pune 67 and a 65 ?????? review your copy scopely!
I need public squads for reasons, which are finding a full squad. Now. It worked perfectly fine. Just:
Actually what they really need to do, is revert it back to how it was before they took it down in December, and then look at the core engine issues that cause the lag issues. Because it's not just arenas that get lag, it's just worse there. Fix the cause, not the symptom, and the entire game gets better as a result.
But they'd need to have someone who actually understands engineering to do that.
This pairing seem equilibrate?
That was the last time it really worked for me. I’ve barely had any successful arenas in 2025 so far. I’m working down my stocks of arena loot still but it won’t last forever 🙈
One positive for this week is that the game didn’t kick me out every time I attacked a player or a hostile
Still not balanced....how difficult is it to get this right?😂😂
They've made it harder for themselves by reducing the number of squads that are being formed. That means the algorithm has to get ever more desperate to find a match
During the PREP Phase the banner in the top right is gone. How can we check the other team
click on something and it reappears
you can see where they have spent the past 2-3 weeks of development time. Making that shiny new banner, adding anchor symbols to all the ships to say they cant be deployed 🤣
At least match-making has not improved. 🤦♂️
And ships still not actually showing where they are.
like wtf do we bother
why is it STILL the case that despite the range being reduced we can be matched with someone outside the range. Its absolutely ridiculous that you can be against a 64 when the maximum you could field in your own team is 63. How is it so hard to understand and implement?!
Me watching everyone complain about the new banding system after predicting exactly this would happen and being told I was wrong
Lot of rubber-banding today too so far....not fun to play at all
Still useless as long as OPS-70 players with 40-70 bio. epic ships are part of the groups 😡. There should be special brackets dor these just 1on1.
And disappears when you unclick it.
Yes but you can still click on it and see the team details, I mean it's definitely worse from a UI perspective but it works. Lots of this mode is an exercise in frustration anyway why not make the UI part of that 🤣
I'm more annoyed they are still blindly ignoring the timing/ time period of the event 😂
Completely useless 😡😡😡
Ngl but that is a beauty of matchups lol 👀
Is this a joke or what?😂
<@&509690795536941056> Thanks for the +/-4, first week i wont get enough points for all pulls over the week. And still fighting 70s as a 67, wonderful idea, works great 👍
I think the +/- 4 ops lvls was needed as the 7ops lvls was being exploited too much… though the matchmaking needs fixing
Our team started by a L55 player, had a range 51-59 but still had to face a team with a L60 with G5 epic ship. Arena matchmaking is still screwed up
solo armada is missing in prep phase
<@&509691205798592532> Please tell me, that the devs are aware, that the problem isn't the ops range, but the weight function, which should put more weight on the player with the highest level in the team and not the team starter.
you do realise that the ops level of the team starter has nothing to do with it?
those of us who understand how it works expected this would be 💩
that's what you get when you reduce the available number of teams in the matching
If it hadn't then a lvl 40 team could be paired against a lvl 70 team
what do you think will be the result of the best matchup if the only teams available are 40-40-41 and 69-69-70?
assuming they don't just throw it out with a "no available match" result
The new matchmaking is definitely not an improvement. Either too easy or undoable
it's also true that ppl at 70 have an advantage from having the biggest ships and all the tech
I suppose if you were a dev they would have to fight.
And disable all forbidden tech and research. Maybe we get a fair fight then
making it unfair does not make it fair
yes, spenders get an advantage, but why should ppl who have ground out the FT not be also allowed to use it?
it's why there's also a ranking system in addition to the ops bracketing
then someone complains that it should be same ops vs same ops
and then the next complains that they had to fight someone same ops but double their power 🤷♂️
still same base problems... not fair matching by any metric possible
In my opinion the ops level range isnt even the problem. I think the real problem is the difference in the power levels. It just dont make sense to play against player with twice the power level.
ships keep getting stuck in warp
if you level up too fast and play against someone who's taken the time to develop their game, that's your problem
The 56 had a 960mln NSEA. 7 arenas, 0 won, always al least 4 levels upper than our best....
i get it but i mean i cant be that you cant play it anymore just because of that. There should be rank system besides the ops maybe like which rank you aquired (bronze,silver,gold,..)
you mean the ranking base on win/loss that's already there?
Matchmaking still outrageous . Seriously scopley get a grip or give up
i know its already there but i dont see it working right
It's Easy... matchmaking shall compare the launchers...
+-4 means the total are 8 levels
ask anyone who actually understands the matching and they will tell you it's fine
if you think so but i dont see much players that say arena matchmaking is fine
but i guess its your opinion and thats fine
you also don't see many players who understand it
your opinion thats okay, i just wont play arena in a while, anyways i need to do alliance tournament
agaim, and again, and again...
Uh how is this bad?
they prob lost against lower ops
look the power difference
Rare armadas don't respawn lol
You have an ops 55
starting now...
Making my suffering even longer 🤣
👎
yup, super weak 52, average 51, average 55 against strong 50s
also there are a lot fewer teams playing today because of the restriction on ops range
I expect that to show up in the stats when they show how many were playing arenas today
Looks like us servers are canceled or is my game just lagging?
I haven't been able to get a game all day as there is only me and 1 other 50 in range online, and looking at the matchmaking system i don't think i want to waste my time
Arenas could be one of the most exciting parts of the game, but not like this
I think there are also less people playing potential if my experience is anything to go by that it's completely unplayable. My first attempt today it lagged so bad that the arena never even actually loaded and the remainder of my squad where wiped, the second attempt it terminated while timer was still showing nearly 2 minutes, and ships were not there and currently after 5-10 minutes from it kicking me out of the arena the normal zone still hasn't come in.
Werden diese Feedbacks überhaupt gelesen und ernst genommen?
And at one time there is no one
And no one makes arenas
They should have made one level from different alliances
well...
I see nothing wrong here
Public matching can’t come fast enough, another day of waiting to form a squad and failing, that’s at least 2 months without managing to get in an arena to experience the lag and issues you have all been telling us about 🤣
you were right... 😅
🤣
The sad part is when it got launched it was the thing i looked forward to the most every week, i even dared to take time off work since the time frame when they run these has always been abysmal for working people. But now it just goes down the drain with every passing week, i agree it could be the most exciting feature, but they ruin it more than they make it better, impulse cap was one of the biggest mistakes ever since it takes away every bit of strategy you had left facing a stronger team. They call themselves community managers, and they want to hear our feedback, but literally nothing happens with it 🤣
Our bracket is ops51-59 yet we are up against a ops61 which obviously we don’t stand a chance against and scopely are meant to have fixed this, clowns!!!!
I thought the change to opps lvls was supposed to help reduce the imbalance. Not sure it has worked. I could manage the 49s but as soon as a G5 ship turns up to much a G4 rare can do
So still laged and still played by 🐳 cowards
someone is salty
Still laggy BS and bad Matchmaking! Pls stopp that! The game went unplayable. 4200 points for everyone every week is the only thing, what will help your self to hold the players.
Salty? Because I find it sad players choose to deliberately organize unbalanced matchmaking while Scopely does an excellent job by themselves?
just because you lack the brain capacity to do the same doesn't make people cowards 😂 I said this last week when they announced the narrowing of the bands, no matter how narrow you make them it isn't going to change the fact that people with a brain will organise teams that give them the best advantage. Either play the game, or come up with a better solution? I'm all ears, but you've got to balance length of matchmaking with the availability of teams. Narrowing the bands does only one thing; reduces the number of available teams, therefore making matchmaking even worse.
Match maker is pairing up teams with a 450M+ strength difference... this does not work and ruins the PvP experience!
Everyone keeps complaining making these "fixes" worse
Keep you insult to yourself
The matchmaking system currently will prioritise finding a team over fairness, and since the number of teams is reduced by the narrowing of the bands, that makes you more likely to end up with an unbalanced match up. This is all super simple to understand
You literally just called "whales" cowards 😂
Nope, learn to read if you brain capacity allows it
We know that Jonny, just providing feedback to Scopely as requested. We are in the Arena-Feedback chat
what am I missing here?
Jonny, get a grip bro and let people provide feedback
calling people cowards for playing the game isn't feedback tho is it mate
I know 🐳 who like arenas because they play against ppl at their level, and I know 🐳 who hate it for the same reason 😂
As we say here : touché
exactly 😂
And Johny clearly hates it…
When are they going to get rid of the impulse speed cap? Arenas were fun when you could use different ships and crews. Now we know who's going to win on the matchmaking screen. Strategy and tactics are gone
Enough.
No impulse strategy, now a +/-4 ops range which makes it even harder to find a group and the "test" on Wednesday on EU servers....who came up with the time range, 2pm-7pm on a regular workday....better bury the arena idea instead of "improving" it like this!
I can answer the who came up with it bit; Americans 😂 zero concept of time outside their sphere
Most promising idea in this game and they made it a farce....
Arenas were great until the impulse cap. Now it's just a whale joust. Not sure what the hostiles and armadas are even for any more
remove your shame - unbalanced arena
🤣
Also we set up team and got opposition four levels higher than any of us hardly equal. And ended up getting same team when we did it, so kinda pointless narrowing the bands and then giving you opposition outside your band 🤣
Yeah, good luck finding that "Gegener" 😂
seems someone skipped his maths class ... else i can't explain THIS nonsense
you skipped your maths classes?
Arena this week 👍
Yeah Dave is going to get at all of you on this one. Looks like some of you all ops up to quickly. Remember that a ship is just a vessel to get your officers, artifacts, FTs and CTs and Fleet Commanders and research into combat and is not the be all end all deciding factor in the fight.
This was a harsh match up 🤣
Had my little spin in arenas to see if the improvements held up. They didn’t 😢
Connection issues need to be sorted, had one match where it kept kicking me out of game as soon as it logged me in, on a loop for 6 or 7 times. Wasn't my internet and is magically fixed now I'm not in an arena match.
My feedback to the developers, still lagging in regards to ships attacking me from across the system and allegedly being nowhere near me, and didn’t enter the arena until 30 seconds after it started in another match. Also still having some targeting issues. Overall, a little better than it was, but still some way to go. Matching up certainly needs looking at 🤣
Also got this little glitch towards the end of my last match 🤷♂️
+4 🤔
The difference in power is 250M, I have had matches where its as bad as 500M power difference. Its awful... I dont even bother taking my ships out to fight. My 25m strength Monaveen has no chance against a 788M Sanctus. Match Making should not be based on OPS level. That is far too simplistic.
<@&509690795536941056> So with narrowing OPs levels without expanding to public groups you have not made it so it's no longer possible for me to participate. Thanks. 😐
Shouldn't be very difficult to get this right.
The starter on each team, same level always.
Rest of the team can be as high as you go and as low as you go, or all around the same level, depends on the strategy of the team.
It would be more fair than what we have today.
+4-4 is for starting a group, not who you face
wasting your time trying to explain it to people 😂 I thought it was insanely simple but it seems to escape a lot of peoples understanding
out of about 8 matches so far i couldn't do anything in 7 due to massive lags. The second enemy ships appeared everything was scanning and the connection symbol appeared
Sorry 😄
will we get a compensation chest for yet another broken/missing arena run ? can we get some darn rep in there ... any progress in arenas has been impossible for over a month now...
this isn't your fault, the matchmaking fell down a staircase and hit it's head 😄
Try to get a 54 in your team
we would, if we had people who do arena on that level🙃
I see, yes, unfortunately it's not that easy
and the 64 people had to play in a team because they can only play as trio
I somehow have the feeling the Impulse Speed ceiling makes the rubberbanding worse.
I switched teams many times today 😄
I got against 68s with 64-63-61 team, but we won..
we would have lost a few less if i hadn't been lagging so much, but i couldn't even run from you because i didn't see anything
I can't see my cube moving for most of the games
me neither
Been experiencing lag throughout. Lines appearing in the system when moving my ship. Score board not keeping up.
clearly solved the matchmaking issues :/ completely fair matchups now with this "change" /s
also it seemed that sometimes some people (me included) were faster than the impulse speed cap
My opinion on the 4+4 in your team is leads to more extreme range match making 43 verus 50 is not close and we had that 66% of our matches
don't know how well arenas work now... because they don't work.
can't get a team within range anymore, this was already difficult with the old limit.
and limiting squad level ranges doesn't fix your matchmaking.
it would work far better if you matched based on peak ops instead of average ops, maybe use average ops(or average ops between the 2 lower levels) as a filter after matching peak ops.
that way you could get away with no ops limits for teams, the matchmaking system would make it fair.
Team Arena is nearly unplayable. Playing on PC and updated client.
- Sometimes the center system can’t be selected after switching system views to home system. Needs a restart to select center system.
- Stinging enemies with the Mantis doesn’t show stung symbol.
- Sometimes ships doesn’t show moving, getting attacked from ships from the other side of the system, and not just cubes.
- Lag – it takes several seconds from ships stop at where the battle is taking place until the battle actually starts.
- Dead hostiles floating around, not getting removed.
Most of the matchmaking mishaps are the result of the huge power jumps with each ship generation. If you’d limit matches to single generation ships (ie - G4 only ships, g5 only ships, etc), then most of the mismatch issues would disappear. Leave specialty ships right out, too.
Wrong! When I start a team the range of participants is 65-70. When a 65-player starts the group the range ist 61-69.
Host level does not matter. It's average, the +/- for starting groups does not represent the range you face
Matchmaking is worse than ever. The power imbalance is ridic.
Matchmaking should revolve around team member's highest OPs ship bracket as an upper limit. So a 65 should never face a 66 and a 66 should never face a 70.
Solves the cheesing, too.
And yet here we are.
There's no way an under 66 can beat the G6 rares.
Unless they've just been born lol
EVery arena tonight I've been in, has been up against 66's
Matchmaking in arenas is never going to work, no matter how much scopely play around with the ops levels. All you have to do is see some of the match ups posted today, I mean one had 3 ppl 47 and below fighting 55+ how exactly that happens is beyond me, but if it's anything like the Military Supremacy event, neither will scopely either.
The only thing that might actually fix the matches is by introducing a ship grade limit, so g5 rares can't go up against g5 epics or above. Yet this is scopely, they are never going to bother to do anything worth while with arenas, they've proved that week after week with the "fixes" they have done, and yet every week it gets worse. May as well just call arenas for the most part dead content like Starbases
<@&509690795536941056> When is this open to the server?! I thought it was going to happen… now can’t even get a team together with the 4 ops variant limit! 😓
Ahh here's my next one 🙄
It's the cheese over and over again, you are within 3 OPs of their average.
I managed to get a team but the matchmaking SUCKS
where is the forfeit button?
They can't "fix" match making, you think they can add a button to end arenas?
also, please include some safeguard against matching with the same team several times in a row
with limits set to +-4 levels, that's pretty impossible to avoid
This comment says it all!!!!
at least you were matched with a Ops 62 leader vs a Ops 62 leader. that's the fairest way to matchmake. its then down to you who you want to add to your team to strengthen it
Then the max should have been my ops too... but it wasn't, apparently.
More sentiments from my alliance.
Should be ship grade limit, might actually improve match making instead of making it worse like every so called "fix" does
Also made more difficult with a smaller pool of players wasting time with this event.
Toally agree. There is a big difference between ops 70’s with 30B ships and those at the higher end with 150B+ cubes… the high G6 outside the super group are most disadvantaged in arena. Match making needs to be on ship power, ops level and ship class means nothing here.
4 level gap is a lot better. we have won a few times! weeeee
why isnt this matched like some slb brackets? just put ops 56-57-58-59 on the same bracket, and only allow 56/59 range
same for 46/49
then for 50/55
thats also something they could easliy implament, no matter your ops level you are limited to a grade ship combat, there will be the imbalance of research but at least the ships are even
then for 60/65
Nah, it's scopely. Anything that would improve the game is to difficult
maxed epic 50 or maxed epic 60 vs uc 53 or uc 63 is much more fair game than what we are seeing now
I'm the Silver III player in Flossys team. Lost all matches tonight by a wide margin. What's the point of me playing a mode I'm obviously 💩 at and I get walloped in by 66 ships I can't compete with.
Players will dwindle in this game mode until all that's left is the elite.
Casual players do not bother, avoid. 😞
Back to grinding, events and banter. Much better for the soul 😊
Zzz
Hard finding people to join
What a match making. Nothing to be done against a g6 rare ship if your ship is a g5 unc max. Not to mention the borg cube is impossible to defeat is someone has a g5 rare ship
Ship grade brackets shouldn't be crossed. You can't compete.
I agree with you.
Yeah if scopely would only knew that. Theres no point in lowering it to +- 4, because you still have the same problem. Make it fraction ship + bring the option back to make a team with cros alliances so its possible to make a team based on that
<@&509690795536941056> The change in ops banding to +- 4 is making arenas next to impossible to get a squad together. The constant negative impact of how arenas is being worked on has made most players in my alliance that are Ops 48 and lower not want to play. This means I’m not able to get a squad together.
Also to add, why is it possible to get matched up with the same team twice in a row? The only people who want that are the winners of the previous match, that should be blocked
just got trashed by a team and then matched up with them again immediately, it's made me close the game and go play something else
Last week we had the same team we lost against 3 times in a row 😂 we had no hope with the power imbalance
playing helldivers now instead, much better game lol
Still having loading issues between screens once the arena is over
Had to reset to get out of the screen
Despise the Arena the more i play it. The lack of good matchmaking is an enormous problem. They should make match by ship strength, not by Ops level. Not well thought out at all. Horrible to play.
Too bad a faction is tied to this arena, it ruins everything. Just have PvP that occurs in the regular game count towards earning Terran faction. The Arena is awful.
It makes the playing the game a real chore.
once my premium mirror dust dries up, there'll be no reason for me to play arena any more... so with you there
Could we have some more lag please in arenas - I’m really enjoying it. Best part without doubt
Please change this asap, how is this fair.
I thought they fixed the match making? How can a 57 show up when matched against 50's?
What drugs are the developers on? I tried the arena. All of our players on my team were lower ops level than every player on the other team. Our average ops level was 49. Theirs was 54. WTF???????
this is a direct result of the narrowing of the bands, the game gets desperate to find a match and just scraps the limit and matches you with anyone
narrowing the bands was a ridiculous idea
It's such a shame because I LOVE arenas. I really do. But the matchmaking ruins it. I have no issues going up against tough matches, I love to punch up... but some things are doable and some things aren't. Ship bracket is the way to go, not ops
Agreed, I actually enjoy it when it works. Was much better before this epic fail of an attempt at making matchups "fairer", which actually had the opposite effect
Well, another week no arenas. Barely anyone interested and noone at my level. 🤷 Dont even have anything left to pull chests with now.
Without a public matching system in place +/-4 is too narrow, 80 people in alliance and can't run anything until maybe everyone is done work, maybe.
the squad range limit shouldn't have been adjusted before the test run.
Feedback from today as we just finished. REally battled to get teams together, and not just from the 4 level, but simply because participation is so low. Any time specific event limits participation too much, so this feature is always on an up hill battle. I had to restart after every match else I had the "max ships in system" bug on start. Blank screen when switching out of the arena joining screen, rubber banding on cubes and other ships, as well as the usual bad matchmaking resulting in matches that were not even worth trying in
<@&509690795536941056> where is the matchmaking algorithm taking its maths lessons? average ops in this match is not even close
The narrow ops range has made it impossible for our two strongest players (who are probably the most enthusiastic about arenas as well) to participate, which is just another obstacle to us getting groups together
not to mention completely unfair to them
Lost all 3 matches 1k+ to <50 and we do know what we are doing. The power balance was not even close. Match no 2 would not register that i hit "enter", started the match for my 2 teammates and didnt let me in until 2 min of the match had passed
Don't worry next change they'll do is open it up for random ppl to join to increase ability to get matches faster downside is you'll have no control on how good rando's are or if they even gonna try to help 👍can't wait for that chaos lol
<@&509690795536941056> Where's my comp chest?
Is it so difficult to match only the one who formed the group?
Im hoping the Grouping will be in a list and leaders when forming the group get the option to make it public or private and if private them leaders can select a players name and press invite.
But I would say thats wishful thinking
Now they created a new problem. Less groups running so still harder matches. Tightening the ops band omly works if people still running arena
first of all, all group events like arena or wave defense should have a chat folder to speak about the event , specially if its with people out of alliance, really hard to coordinate things
They just let you buy the ship in the event store that was the only reason half the people still put up with arena
I can’t even get a group together now…
<@&509690795536941056> Feedback.....I do not like the +/- 4 at all. It has done nothing for matchmaking except make it harder for me to get two people to play with. This was not a smart move until a public option is ready. Still has its same bugs too.....If I cannot tell where my ships are....or where there ships are....it really takes all the fun out for me.
the armada timers are wrong or lagging
Limiting the speed crews eliminated ANY chance a lower powered group could beat a higher powered group and the lag of where ships are at is STILL there, so what’s the point🤷♀️ And limiting the level spread just makes it that much harder to put a group together.
It looks like they ($copley) are matchmaking with "as long as someone in the group is in the same ops range as someone else in the other group.... it's ALL good" .. 😂🤣😂
So a 54 can make a group... have a 50 (negative 4 levels) and a 58 (4 levels higher) .... and somehow it's "a valid matchup" to put them against a team made by say a 61 who teams with a 57 at the low end and a 65 at the high end......
WONDERFUL thought process $COPLEY....
That just proves the ones making these "fixes" have Never PLAYED or even have any UNDERSTANDING of the game.
@muted badger this is exactly why last week when you announced this change I told you immediately how it would not fix a single thing
Code it +/- 1 from starter to get a match… 56 starts, can only match up with groups started by 55/56/57…
I think only the ops 66-70 in my alliance are even interested in the arena given how bad the matching is. We had 85+ people participate in alliance games. So far fewer than 5 in the arena today
Matchmaking becomes much less of an issue if you remove the impulse speed caps so players can use strategy and tactics. With the impulse speed cap it literally just comes down to which single player has the strongest ship.
The performance is worse every time I try it.
Sadly though I will say $copley prioritized addressing the Matchmaking first (and obviously we all knew it wouldn't fix it) ... because they say that was the #1 complaint ...
When the TRUTH is ... you could have all 6 players the same ops level and it won't mean a thing if they don't fix the technical issues with Arenas and Prioitize that FIRST.
When you have Player A showing as if they are on the right edge of the system... and Player B zones in on the left side of the system ... than MIRACULOUSLY somehow Player A (who is still SHOWING like they are on the right side of the system) be "in combat" with Player B .... you can't have a "fair match".
The negative rep for a loss should be done away with, even if only temporarily. Until the lag, matchmaking and sped cap are fixed, it’s really unfair to the players to have to risk going down in rep by no fault of their own. I know some players that stopped doing arena’s for this reason, and I’m sure I’m not the only one.
Or remove it as a limiter for the store.. then it would only be for bragging rights.
That has been said over and over ... and it would regardless of matchups and technical problems BOOST participation.... but $copley refuses to swallow their pride and make that change. And just untie that rank from the faction store items
I don't think they should "do away" with the Ranking loss completely... just untie it from all non-cosmetic rewards in the Teran Store
But again .... stubbornness and admitting their missteps won't let them do that
Nomatter how many players say how much they like Arenas and would participate in them again if they would just make that SMALL tweak
Keep getting kicked out in the middle of arenas. This is trash
Error code 5 non stop
Wont launch armadas
Reducing ops range from 7 to 4 is a good idea, but without opening it up to public at the same time makes it that much harder to form groups. Queue time for the 1 match I have gotten was not bad, but waiting for Alliance mates to join is not great because the ops range limits options for players to join.
Just admit that arenas are a bust as is. Give us a weekly/daily comp chest for it, and move the devs to other things.
It is possible though 👀 but i still agree on 99% on cases, just got very lucky his research was horrible 🤣
Yeah, I'll give you that. It is possible... if you are lucky that the ops 66 is weak for their level, with only baby G6 rare ships... IF you are lucky 😉 Well done, this was great 😄
Oh no... what have i done.. the entire discord is typing
For the record, that was my only win lol, BST came along and it was instant home mode after 🤣
Scroll up ... they are matchmaking teams highest player vs teams that have a player around that ops level as their lowest player ... so potentially a 14 level split between the lowest player in a matchup and the highest
That was not my complaint
Reducing the ops range now makes it a lot harder for me to even join a team
Yes, but the first thing you said was "changing it from +-7 to +-4 was a good thing" ... it did nothing
I said it was a good idea because of what you just listed (14 ops range), but, without public option, making a team just got harder
@idle gale ? With the +-4 you can have that kind of mismatch 14 levels ... again SCROLL up ... someone posted their matchup .... they had a 58 as their TOP ops level and got matched against a team who's lowest was 57 .. and it's top was a 64