#💣-arena-feedback
1 messages · Page 7 of 1
Yeah alliance of 89 people and we have 1 group going, no one's interested cause of all the problems, it burnt them out on it
OK one ongoing issue so far @gritty cobalt matchmaking finishes but doesn't appear so, still shows the ... until I restart & the countdown is already ticking
Having trouble with lag again during arenas normal game play outside is fine
does a quick restart fixes it?
yes
annoying though, better if it didnt happen
its already in review hamsam!
That issue been there since day 1
Not sure why arena is back same problems exist pre test and during test.
Matchmaking continues being worse every week. Once again as requested many times if u can’t fix the matchmaking right now give us a forfeit button… it’s the same thing but much quicker then sitting for 5-10mins unable to do anything against a matchup like this
khelgar I sent you a dm
This match making...
How's this possible
yeah, that's a lie 😂
like a big fat lie
no name Voyager in theArena
his pant have disentigrated by being on fire
Now whilst in the middle of this match....
Same match
We were winning that match until we got rebooted...
I reckon they had the lag worse than we did
Maybe the ranking has higher priority then ops range? Terrible though!!
That 66 is ridiculous!!
when did that happen? just now?
Yeah, match finished... 2 mins ago, and the reboots started...
about 7 mins ago
based on our AC chat timings
The graphic glitch on changing crews when in arena is still there noticed it first during the test.
Hard to show in a static image but it’s flickering.
Doesn’t go away until app restart. Also occurs for multiple docks.
Hahaha again?!?!?!
yeah sorry mate lol
Imma go watch porn instead lol
that's... illogical Scopely!!!!!
not sure if people will keep on doing arenas if they are always matching up with impossible wins.
got 3/4 matches that are totally impossible to win.
Appreciate Scopely trying to make Arenas better. Unfortunately, the matching mechanic has not improved.
Suggestion: Implement a forfeit button. When matches are clearly unwinnable, it's a waste of time to sit there waiting for it to end. Let us put ourselves out of our misery and launch the next one.
Matching is still absolute nonsense, it really is pointless doing Arena, again matched with a team where they have 1 lvl 48 player that can easily kill all our ships, you need to sort out the matching if you want people to participate.
Also, make it so that miners already in token space don't automatically get recalled when starting Arena match, this is the worst thing ever!!!
Arena pairing. Match 1, 1500 vs 2200. No way. Match 2 vs 2500. Match 3 same opponent as match 2. End of interest
<@&509690795536941056>
This is not matchmaking.
Bronze/silver Ops64/65 vs Gold/plat Ops62/70
No way to win such matchups specially with reduced impulse speed.
g4 against high g5. Nice to see the matchmaking got better 
Fair matchmaking?!
Two times in a row!
great matchmaking skills
lag lag lag... up to 5 seconds...
and yeah, my nsea still wasnt displayed correctly despite the impulse reduction
Lol... I should be happy to stay out of this rubbish... can't even get a squad together cos my alliance is so fed up with this arena nonsense.
Genuinely hope they can get it right as I know there are some people that love it, but I suspect a number out there have just had enough of it now
Agreed, but they should get to work then. With every week they go like "whoohoo, we're back again, better than ever" without having improved anything, it will be harder to regain trust. I'm starting to lose patience as well.
make it 2 vs 2 might help
In my mind (and what would draw me back to it) would be losing the negative ranking if you lose - that way it’s not so pressured if you do have tech or matchmaking issues as you know you’re still going to score a small amount of loot but not be penalised for stuff that’s beyond your control
@gritty cobalt thought for further consideration here 👍
Some nice visual bugs as well if you want to change ships in arena.
Arena just doesn't work and needs to be removed until the general game is more stable
The matchmaking is great again please just add a button with give up that makes a lot more fun and you never get to the top with reputation that just brings a great game feeling thanks for that.
I give it to me to post pictures
cant even get a team this week alliance of 80+ members all saying there no point bothering, too glitch and what rank they have theyre not gonna risk
Rank should be a positive gain, win or lose. Then the risk goes away.
Can’t get a team together so can’t comment on the arenas, but reading above suggests that scopes haven’t learnt and continue to flog a DOA event, it promised a lot and I can see that some will like it but for me as the vindicator is locked behind it I am forced to try and engage with a failure just to get the ship. I’d be happy to enter solo and surrender if it got me the points for the ship, as it stands as I can’t get two more mugs to join me I am left with no sourcing of the bps
Tbh this game never had the necessary design and resources for large scale pvp. This has been obvious since the first high-attendance takeovers.
When will they roll out the designer or beks to tell us that despite our feedback it is much better and we should be happy with the scraps of a game that they are able to cobble together
🤣
So how long are you planning to flog this having it at the same time that people have consistently complained about every single time arena has run? Change it up, lengthen it or rotate it around different times and days so everyone gets a chance.
Every other event is 24 hours and this should be too
I think it would be better if you gave each player the entire shop. In the long run it will be cheaper for you. This way you could put the wasted resources where they are needed. e.g. that the game doesn't always crash when you pick up all the things every day. 5-6 crashes in 30 minutes is already a sign of poverty.
And again 40-53
seems people already quit doing arenas.. its horrible
wouldnt be an issue except for the pvp officer they walled behind arena
Read here I see was right choice to skip arena
Another broken useless content
Can you make arena more like waves please. You send 2 ships, it doesn't pull all your ships in, not alliance locked ( so more folks can participate, means possible more revenue) and you can shorten the lvl gap too ( or make it so you are just fighting folks of the same lvl) .. I think this would get more folks interested and possibly generate more $$$ for you. Thx
@gritty cobalt @muted badger
clicking attack and my ships aren't hitting, just sitting there, can move, but not attack, then the enemy kills me... waste of time even trying
Can't wait to see tomorrow's madness
More comp chest
Arenas is so painful, l've given up on them. Sadly, no Vindicator for me as l refuse to put myself through this nonsense, and l sure as a very sure thing ain't spending to get it.
It's broken now, and has been after every fix since day one.
Players have made many positive suggestions, but Scopely really aren't listening, and keep flogging the dead horse.
Just get rid of it in its current format. Maybe make it a weekly event style. PvP in certain areas rewards based on damage done. Arenas are dead like starbase and worms and and and
@gritty cobalt just take the negative rep loss away. That will solve all your problems. People won’t complain when they still gain even with unfair matchmaking. It’s a simple fix. Make it so!
So the fix for arenas has worked really well then...ships teleporting around the system. Kills from halfway across the system and ALLLLL the lag
If you're testing any penalties that could be caused by bugs or poor performance should be removed.
ALL players should be gifted rank points to compensate for the fact that this hasn't been run / hasn't worked now for months
Tank restrictions on store items should be removed.
You can't negatively impact players by reducing their rank because your Devs can't get their act together @gritty cobalt @muted badger @hallow hemlock
especially while troubleshooting is happening
Regardless, I don’t think you’d see 1% of the comments here if people could use the arenas and not lose ranks. One day they might learn to actually listen to us.
Feels like you just restarted the arena and added an impulse speed limiter. good job 
Arenas bugged, why even bother with this steaming pile of garbage
<@&509690795536941056> as a day 1 arena hype player i can totally say, the interest is gone.
the changes to impulse speed while not improving performance noticeable while taking away rank impact for matchmaking while punishing players for inevitable looses took away all the fun.
there is nothing that stops platinum players from farming the same team over an over.
the amount of teams feels really low compared to the initial release of this feature.
players rather do not play than loose their ranking while getting farmed.
3 hours in, 0 teams started in my alliance (third biggest on server), that about sums it up
You can make an educated guess on the loading screen that you will lose and pray that the ops 66 with the 11 billion cube has crewed so poorly that your Rotarran can win. Then within 30 seconds you give up as you have no chance of winning. Followed by your teammates who are of the same level.
That is not fun. So why carry on ?
there is nothing to worry about, ships teleport across the entire system. big delay. can't click on enemies, ships are buggy, really sad result of the developer's work https://imgur.com/vZePaGk
Matchmaking is still... suboptimal at last
Did you even try for 30 seconds ?
Never give up too early... could be that the g6 player's game crashes and he doesn't even show up. I've won three arenas that way. 😂
Game crashes, now why doesn't that surprise me 😂
Scopley logic at its best. 2 months arena downtime and they still cant fix the match making. Bunch of clowns🥴
You have a chance 😂😂
Sopley think we are stupid
Matchmaking is not really fair. ops 55 starts against ops 48-62 and ends up against ops 64.
Same with mine. Had 3 battles where we faced a g6 player
we had 57 vs 64. and since scopely decided to take away the only chance lower level had (=speed) its basically pointless. lags are worse than before and now its just a free-for-all whales. Guess its not for performance but for whales complaining about losing
Actually, i did. 64 had a max rotarran, game over
last time we had 57 vs 69. guess we should be thankful it was just a 64 this time
like always
lag, no position updates, never-ending battles
just throw it away, nobody wants it anyway
I'l lreturn to launching and not showing up
Sweet. Easy wins. Less time to get the week's pulls
I'd be interested to see engagement rates now. I bet it's plummeting week on week.
Sad, i really like arenas and incursions
if u dont cheese u dont rank and no rank means no rewards cause they are locked lol
all locked and nearly no credits from the daily claim.....
arenas used to be a nice idea, though constantly troubled with the painfully broken matchmaking and abysmal performance of the game. incursion are just boring right now. always the same enemies. rewards stay the same. most of our opponent server always had much more whales. this time even worse - faction hunt, arena, incursion, sunday dailies at all the same time
The bad matchmaking could be due to lack of engagement. More teams means more close matches.
But poor performance and punishing people for losing with negative rank, which is locking favours, is not going to drive engagement.
considering the lags right now we thought it was a lot of folks online for arena
no, rather poor programming.
Ships stuck , unable to move or repair or anything...server 155 eu
Tried rebooting and clearing local
Just give the arenas up and give us a drip of arena shards like swarm officers every week ...before u lose ur players 🙈
And I assume the incursions buffs are not supposed to work in arenas but are 😂
Mine was stuck in battle for minutes until restart the game
Been stuck for 5 mins now
I go to repair them there not there , I locate them , there not there 😂 ghost ships
Unbelievable, how Scopely keeps persisting in launching Arena when it's not working.
"Hey guys, we fixed arena" = worse every time 🤣
Sorry if that sounds mean, but it has become a meme.
Shame Scopely
Where's the eco one 👀 everything working as intended
Polite for what I have been saying 😅
No official announcements about how well it’s going, come on scopley your PR machine for a failed event is lagging, much like the game 🤔
They are cheesing the matchmaking, open with x OPs player, push down matchmaking with another x-7 OPs player, invite x+7 player to destroy the whole enemy team on its own, because they have no chance against those ships at all.
At least you are getting in, engagement on my server is rock bottom so I can’t even get on to get killed.
Scopely always running on eco mode….max money, less effort
wow iam amazed with the improvement especially the match making and the many crash improvements really amazed would not improve anything anymore amazed
astounding is perhaps the word iam looking for all these weeks for fixing and delivering this great achievement wow
If this is sarcasm you should probably mark it as such or they will take this as a success, Americans don't always understand sarcasm
I hope they just pull arena's at this rate, can't even get a team with how many issues it has had, from what I heard it is still rather broken.....
Still getting shot from across the system and cubes not moving
the ships can move?..... oh wow an other amazing improvement
but the speed is cappoed at 275 in arena, ofc, thats why he warps through the system the whole time
<@&509690795536941056> So are there any plans to deal with this disaster? Honestly, you can't go on and pretend that arenas are fixed now, blaming players for not participating and leaving them without any compensation.
This is the worst thing you’ve ever launched. The matching is rubbish. Players can’t enter the arena. I will not be doing them again.
Scopely has top technicans, if a team needs at least 3 attempts to worsen it and can still sell it as fixed they are 💯% worth the money.
Dear people at Scopely, finally get your arena fairly balanced. What you are offering the players here is a bad joke.... The game is absolutely unplayable like this.
Did anyone expect it to be anything different after the resounding success of the testing last week? (apart from Scopely!)
Running as expected, needs to be culled, and if Scopely want to try a new Arena MKII going forward, listen to the players, then listen to them again, and give it your best shot.
If you are still unable to give us the event that we deserve after that, just cease and desist with Arenas
Stop giving us the same enemy’s over and over again! Its just stupid on this point! When we lose with buffs and mantis poisen we just have to wait afk. This is just stupid!
that's a normal consequence of so few people running armada's and both teams starting the queue around the same time again
So as a non engineer type person can't u just turn off/disallow speed crews in some way if that's the "only" problem
Matchmaking is so bad this time because the pool of teams willing to put themselves through Arenas is getting ever smaller. Pretty sure you are being matched to the closest matched team available most of the time...Which kinda tells you how popular Arenas are right now.
You get dc'd once in an arena and you try and get get back in, just to constant dc over and over again until the match finishes
display bonkers ^^
we lost to 1001, but only 1 displayed
First arena battle. What a waste of time. 1 ship stuck in warp, 1 repairing. Absolutely useless feature.
Not trying it again. Just admit failure @dusky hornet your flogging a dead horse with this
Nobody in my alliance (89 member's) are interested, can't even get 3 for a team think you missed the boat Scopely
And again a waste of time, ships stuck in System, no Warp possible, i thought there was a fix ... But it's the old bug again 🙈
Out of 5 matches, booted on entering and leaving arena each time, 1x match ships stuck and wouldn't enter, 1x match ships stuck in warp forcing another reboot 🤪
Arenas 💩 matching not good what is the fun if your ops 54 against ops 56 with sanctus 800 mil plus. Where is the fun. . Lag is horrible march making is horrible. Think this is the last arena I join. What a 💩 feature
Arena has become a problem. My alliance is so fed up with it, I can't even get a team this week. 🤣
bad matchmaking is because this game is balanced for whales and its their little sandbox
@sudden phoenix our ships are stopping midflight we cant fight, we cant do armadas or hostiles, we cant even move. Pull this bs immediately, it is broken beyond repair.
Played about 20 matches today (Server 402 - Europe), matchmaking was either lucky or mostly an improvement over the last few runs. However, the lag and the bugs where almost worse than ever before across all matches. Ships rubberbanding (slow ones often more than impulse speed one), killed ships stuck in limbo (even after restarting, unrepairable untill the mantis debuff on them ran out [BUG??]), ships not moving after a movement imput, ships never beeing where they are shown on the map, ships stuck in warp.... Not fixed by far
Great matchmaking !!
<@&509690795536941056> 130, playing on PC, played 6 arenas, noticed slight lag in some battles (< 1 second delay) at times, otherwise no issues
<@&509690795536941056> and @dusky hornet great balancing at the Arena: Level 59, 60 and 62 vs. Level 59, 60 and 67 👍 👍 you are doing a great job. and i hope you understand sarcasm
Tbf those matches don’t look bad at all. Each team had one person with a G5 Rare one withs G5 Unc and well your team was missing a G4 Epic but those matches seem fair
Levels might say we were well matched but a 69 with 6b cube and verox slaughtered us. Done 4 rounds our max op level was 64 but was put against 66s - balancing is way off , match making takes ages and lag is still present when you get killed but don’t know by what.
💩 💩 💩 💩 💩 💩 💩 💩 💩 💩 💩 💩 💩 💩
Scamely still want to listen to there players... I'm done with arenas
Unplayable. Lag. Ghosting. Uneven. Impulse speed is clearly NOT the problem. Maybe have your lead dev do his job instead of dressing up as a klingon.
Really love that arena bs rn. Other teams than the "cheese" setups (Big guy, -7, --7) wont show up. So either u cheese yourself - or u get roflstomped. #Rankbased MM anyone ? Ah, wont change a thing sind most of 20k Arena players EU had are done and dusted by now ...
Easy way to make it fair, disable the tech.
🤮 Typical of scopely, changing everything to change nothing, saying that everything is fixed when it is not true.🤮
$copley: "Please participate and give us feedback on the attempted bug fixes in Arenas"
Player base: "there are no noticeable improvements "
$copley: "Thanks for the feedback... regular Arenas will commence going forward As-is" ....
🤔
the matching is optimized to frustrate the players into spending money
Nah, having Whales to fight each other is the biggest $$$ - numerous other games already had proven that :D
😱 you’re asking Scopely to turn off the forbidden tech that players have invested money into. Why would they ever make it fair for f2p people (I don’t spend on the game either)
Better matchmaking, I hear better lies from 2 year old kids
u didnt cheese properly, shame on you xD
The ghost did it 😂
The whales had allready bought everything, so how shall they contribute with $$$?
Shouldn't have to cheese it, scopely should be able to actually pram things correctly, though I'd probably have better luck asking a wall to sprout legs and walk
Looks fair /s
Yup, 12b ships vs ships not even 2b, typical hogwash from scopely
Only those who spend a lot of money can win, and even they win nothing.
Would be happy to lose to people within our ops range, facing people with 2 tiers of ships bigger than ours is just a complete utter fail from scopely. No excuse for the absolute insane matchmaking arenas have had from day 1, but scopely couldn't care less. All the nonsense about them fixing things have been proven to be total rubbish week after week.
Maybe we whould need to wait 1h for a matchmaking but that might be better then matched vs ship you cant win against. Or wait till Titan Boost is ready again.
I would like that too
Oh looky, the competant scopely programmers are sooooo great at doing their job and fixing matchmaking
you lack of understanding does not constitute failure in programming 🤷♂️
I'm just waiting for the usual "Thx for ur precious feedback, arenas went supersmooth, btw. u want a 99$ rep back for terrans" post :D
No scopelys inability to do so does, when week after week they say they have fixed it, and week after week it's the same garbage day in day out. It's a scopely problem they either can't fix, or can't be bothered to fix
that is a reasonable match, avg 59 gold vs 62 silver 🤷♂️
Guessing you missed the 66 ops player there then
not at all
The amount of time your bad programming has stolen from us today is a disgrace. A game is supposed to be fun. Make an effort
If that is a reasonable match, how can l be confident which team won? Wanna offer odds?
58 + 62 + 58 => 59.3, 60 + 61 + 66 => 62.3
So, are you offering me odds
Yeah and it's been proven week after week that rubbish is utter nonsense
😀😀
I think at this point complaints that "matchmaking is broken" get a quick check if there's been an update but other than that, everyone who understands the mechanism is fine with it
If you can predict the result in over 90% matches in advance, l'd suggest matchmaking isn't actually working
the impulse "lock" is the most worse decision n kills arena for me(n all where i spoke to), u cant stand as ops 59 a ops 66 in ship power, so u need the speed... --> arena is over for me, no joy anymore
Shouldn't have to screw around with scopelys terrible matchmaking to game the system. There have been plenty of suggestions to sort out matchmaking to make them actual matches. All they've done is made it worse with the impulse, used to at least be able to outrun them, can't do that now. I get it people are enjoying gaming the system so they can whale around and stomp on players, but scopely really need to own their screw ups and say we either can't or wont fix arenas.
🤣🤣🤣 the scopley dev is now here blabering the match paring is fair
Played 4 matches. Lost 4 matches due to bad match making and thus unkillable ships. GG
Exactly, the matches are almost all decided on brute force now, only chance the smaller team have is if they are less affected by the glitches and lag than the other team
Tbf all complaints about matchmaking are likely going to get ignored, as the public squad will completely change it, and there is no point changing what we have now when it will be deleted anyway
It's more like they don't care, numerous suggestions to try and help with the matchmaking get ignored because scopely clearly couldn't care less about 99% of the players here. They only care about the big whales, which you hope will screw them in the long run
public squad?
Would assume the content creators perhaps or the mods 😄
our alliance of f2p or light spenders, winning 2/3 of matches, I don't think matchmaking is your problem 😂
https://startrekfleetcommand.com/news/arena-is-back-monday-february-3/
Why would anyone read an article about arenas, right?
As a 63 I get matched up against 65, 66 etc. however I never get matched against said 61 or 59 ... so yeah YMMV
same for me until the impulse lock, im 21th on our server in arena ranking... 😄
I was playing arena from day one
Was getting more terrible experience week by week
Every time the devs touched it to "fix" it go worse
Today is first time Im fully ignoring it and will ignore it same as asb assaults
Arena is dead broken content and only shill lie it's working correct and fair
Sure...... you realise some of these matches have absolutely nothing to do with f2p or not? There is no way a 2b ship beats a 12b ship, you're probably only winning your matches because you game the system. Of course you are going to win more if you deliberatly game the system to gain an unfair advantage...
He not even a player amigo
He talks nonsense
when will bugged/suddenly stopped attacks be fixed? super annoying
I'll wait for you to show me someone below 60 ops beating a 66 ops player with over 10b in power difference
Yep... since they introduced the impulse cap, it's basically "show off your ships, biggest one wins"
Matchmaking is very bad.
Matchmaking is getting worse. It doesn't have to do with any changes from scopley.
Its 100% due to less participation overall. They are going to match you with someone eventually.
To fix matchmaking is as simple as getting more people to engage in arenas. Limiting a major tactic (speed) was not a good choice. It makes those of us like myself who enjoyed being an underdog with a chance to not wanting to play anymore. Stop trying to fix lag, make it more enjoyable and the matchmaking will get better.
yep, n when u not have a super whale(66+) in ur team, u get banged by design 😒
As long as teams can be setup manually, arena will not be fun. Teams with high OPS level spreads will always win against teams with a very similar OPS level, no matter what their PvP performance is. Arena should have solo queues and create teams based on their arena performance (win ratio). Over time players will get a representative rank for their arena impact (no matter what the reason is, like crews, ship strength, tactics, ...). Server-side team assignments based on ranks, will make teams more even and create a much better gaming experience.
And still laaags. That‘s it
sooo arenas just havent been fixed
@dusky hornet you can't even fix your own 💩 . and your Code is 💩 ! and that is the truth. Fix the 💩💩💩💩 game or delete it....
banned in 3, 2, 1.....
impuls cap down to 50, that might fix it! :/
And zero reaction from scopely
match making will only work when the highest ship for going in sake is a 63 u cant be paired with a team that has a higher opps ship like a 66. this will make it more fair and team better ofc this would be accross the board
Everything feels like it's working in slow motion in Arenas now. Click on a target, have to wait for a few seconds for the button to swirl into a clickable state. Ship arrives at a target, a noticeable delay until combat starts. Target changes course, ship chasing it keeps moving in the wrong direction for a few seconds.
Different lag compared to last time, but lag none the less. You've obviously got something very wrong, whether it's the coding or the servers, or something else. I don't know, I just know it's frustrating to play and that's even when you get a matchup you can win.
Sort it out, or don't bother.
I'm missing the best feature of arena: the compensation chest!
When do Arenas start on the US servers?
yuo and CM/mods are AWOL. Perhaps they're saving their fortitude for tomorrows arc launch which'll be another joke
If you are lucky, they wont
Does any one know of any new codes, is there not one for Data’s birthday 🤔
I'm EU server, was just wondering about US servers start time to see if Betfair would offer me odds on arena-feedback being put into slow mode within 30 mins 😀
Matchmaking seems have have settled to a 2+1 setup, where two lower players mix with one much larger player. The group brackets need tightening significantly.
Better odds of an american football team winning the cricket world cup than you have scopely sorting arenas out
Devs - please can you consider adding an extra system to Arenas? Could you add a system with freebooters, mining nodes and faction hostiles please so we can do dailies in here when we're waiting to be beaten?
habs
Amazing idea 🤣
Got to love the pairings - 64s on the bounce
Literally start - all ships die in seconds and just switch off.
Refer to my post above and up vote it. Let's get some traction and get a PVE system implemented so we can at least make use of the wasted time
Needs something- so totally one sided you can’t compete. I know that goes both ways but seriously the arena a is over inside 30s then just clock watching
My teams arena rating is 1200, 700 and 200. We just matched a team 37500, 23190 and 8540..... Our team ops 61, 59, 58. There's 64, 57, 54. Based on those arena ratings..... There must have been no one else looking for a match. Ridiculous
I have no interest in play that game mode ever again and the more players that start to think the same the worst the makemaker gets and the more players quit arenas. Death spiral
Exactly. Matchmaking getting worse during the last weeks after improving for a while is because of declining player base. And by delivering such a mess, Scopely won't get it up ever again.
Arena isn’t fun at all for ops 63+.
Getting a group together in that range is hard as it is in your alliance.
Theres a massive difference between a tier 13 cube or a tier 14 one. Both could be lets say ops 64. But your doomed if someone has a tier 14 cube already. Not to mention getting played up against 66+.
I tried Arenas tonight. I never really get a chance to play since i have to work on Monday and go to school in the afternoon and evening. And when i was free on Monday, it was cancelled.
So my Arena rank was only 1500 because of that. Then i played some matches today. We where 2 ops 63 and myself ops 64. Matched against 1 ops 66 and two 64’s with tier 14 cubes. Stand absolutely no change. Arena rank down to 1150.
I am boycotting it from now on, i am done with it. And i am not the only ops 63+ with such ridiculous Arena score on our server. Shame on you Scopely. I put terms to the fact i never get to unlock cost efficiency, or any other stuff in the Arena store.
Did 3 or 4 today and had a ship stuck in battle for half of one. Then had one where I couldn't see my ships ro select between them and then a black message box taking up half the screen
The biggest question I have is this....
$copley, you pleaded with us to participate in you "bug fix" tests .... and pleaded with us to then give you feedback about them....
The overall majority of people said there were no noticeable fixes ....
You then with that feedback and knowledge decided to "just go with it anyway" and reinstate Arenas "as is" ....
Now to the question....
What on EARTH would be my motivation to continue to participate in this event , when you WON'T (notice I said won't and not can't) fix matchups , you WON'T (again notice the wording) fix positioning , lag and other of the technical bugs.... and WON'T address the complaint that because of these problems many people do nothing but LOSE this Arena Ranking which you REFUSE to untie from the rewards in the Teran store????
worst about arenas imo is that ranking system with Bronze, Silver and Gold, preventing players from spending that loot for something usefull.
Depending on your alliance and your teammates you will never reach Silver II or Gold anytime soon. Thanks for that....
Exactly my last point , until they Untether those rewards in that store and change them to strictly Teran rep locks ... there is no reason to risk further Arena Rank loss because $copley can't get their 💩 in a group
Happend twice today
Got kicked out of an arena for minutes. Great work Scope. Makes again no sense to participate. .....
I agree with everything but the "won't fix the bugs". I truly don't think they can. There is not any instance of a game mode in stfc that doesn't have some of the most basic bugs we see in arenas. Example would be slow movement/rubber banding. Did fh today and yesterday with 2 ships in a system by myself and saw it happen several times.
Not sure why theyvare spending so much time on the unfixable and not addressing your fixable pts.
that is still not fun!
I once made it to Silver IV....but right in the next fight dropped to bronze again.... Most of the store is locked and will never be available to me
Worse than before the ‘fix’ and noticeably worse than the test last week. Just technically awful. Potentially a great part of the game, but it is being butchered. Someone should be ashamed of their work.
The reason I say "won't fix" (and yes I know there are many more than just this one) Cube positioning which is a problem in the regular game as well , is something $copley KNOWS how to fix... they REFUSE .....
Their own Devs have stated on record that it's "positioning problem" stems from the "cube-like" graphic in the system view screen as opposed to the "normal" ship graphic they have for every other ship (green triangle/arrowhead).
But apparently (and this is just my editorializing ) since it "looks cool" they leave it.
I "get" that that would not solve ALL the issues, but Their refusal to fix one they KNOW, just shows it's a "WON'T" and not a CAN'T
Their original system architecture isn't capable of working with what they've developed. They say, they are working on it now, but a full change will take months if not years. So they just make it sorta work and hope that's good enough. 🤷♂️
need more time...
40 minutes to go, nobody to make a squad with.
matches are taking quite sometime... like been waiting for over 2min
More time at this point isn't going to make more people play.
They need to make it enjoyable again (we've all posted many good ideas).
For now, more and more are getting fed up and aren't willing to engage anymore. They haven't been given a reason to.
Not a single member of our Alliance has even attempted to make a team yet .... wonder how "participation" is game wide
I've managed 2 runs with completely broken matchmaking
Which it does sadden me some.... the Concept of the Arenas I feel was a good one .... the implementation was the Fail
just look at token mining space. I think they put arenas in that time slot to stop the node camping over the weekend, but this week its full as nobody cares about arenas.
Agree.
I loved the idea of Arenas.
Played a bunch even with the lag and matchmaking. I'm in the gold ranks. However, this speed cap is my final straw. Until it's addressed or something else is changed, I'm not losing any more ranking and will use up my accumulated loot slowly.
And not to forget a full change will come with a lot of growing pains, so obviously they think they'd lose even more players if they go that way.
What they wrote in their blog doesn't sound like a full change anyway. It sounds like "we're building a kind of auxiliary system beside the main architecture to reduce system load". Those solutions are usually the worst ones and lead to more problems.
Which us why the implementation is slow to hopefully curb some of the growing pains. A two sided sword for sure. Too slow and no one notices, too fast and it's unplayable.
@muted badger can you please confirm the 275 speed limit is still in place? I ahve every ship at 275 and am still moving at half speed compared to other ships with the same crew
Eh arena's are basically dead in my opinion, arenas have been abandoned by so many people the existing issues will only worsen which'll just drive more people away
It wasn't working in their testing more than likely still isn't working now 😂🤣😂
The limit to alliance makes it dificult to find a team.
Arenas are broken, ships don’t move and randomly explode.
they had a bug? who would have that seen ....
Mirror Uhura would have been nice to unlock, but maybe someday (if the game lasts that long) there will be another option to unlock her
Lots of rubber banding, ships not where they appear to be, cancelled actions where the ships either do not move or attack. Lag got worse as the evening went on.
uh, since when can you block mantis sting?
like prevent it from affecting your ship at all.
Matchmaking is WORSE than ever... Seriously, how can you suck this badly, Scopely? PVP games have been doing this right for decades now, WTH is your problem?
in arena, i stung an opponent and he didn't get the effect.
so it can be blocked.
my sting definitely went on cooldown, and it counted towards the daily, but his ship didn't show the logo and didn't get any weapon delay.
I never had this issue until last week. Everytime I click to attack anything in arenas, I get booted. This is on PC, which is what I ahve always used to play arenas. At this point the bugs and horrible matchmaking have made this somethign I'm not willign to even help collect data on anymore. at least when we were getting the comp packages I coudl do SOMETHING, now this whole feature has just become a wast eo f time.
stings aren't shown in the log, and it could be a desync issue, which has become more and more apparent in arena.
Wait until they announce the arena ship 🤣
oh logo, but yeah probably a desync problem
Work on that matching. That a 64 with opponent 55, 55, 59 is not playable is very clear
it's shown in that the opponent doesn't get any attacks in round 1.
but he did get a full barrage of attacks in round 1.
There was a time when arenas worked and worked well... and then you broke it and it has been worse than ever.
Impressively bad.
If you don't make Arenas FUN then they will go the way of Assaults.
performance is still suffering.
desyncs
entering combat delay
stuck in battle
general input (movement/attack) lag
Oh, and remember the speed limit?
Sometimes that applies, sometimes it does not...
Stop pairing teams with a 70 against teams without a 70. Try totaling the power of all three to at least make it close if you can’t code something more precise.
👆 pvp primes should be a part of this metric
I had to restart several times in arena
FT and CT should also be part of the metric.
then you'll never get in a game
5 minutes left and I have not managed to create a single team from my normally active alliance, what an absolute waste of time, although by the sound of it I’m not missing anything in the poor performing arena, I just want the vindicator then I can fully ignore this disaster for ever!
How can we be heading into yet another arc with yet another ship and not have reliable sourcing for a one trick pony ship from several arcs ago….. year of hell more like decade!
realistically, the best you'll get is some limitation within ops, or alignment to similar group comp (i.e. based on group ops distribution)
Do I have to say anything about this? 😄
team 1 is average ops 46. team 2 is average ops 49. it's within the average ops limitations they set in november/december.
Unless the 64 is useless. Beat a 62 who had ent d and 1m sanctus today
They will never do that. Since whales don't like to fight other whales, they like to fight against smaller players so they can inflate their egos and justify having invested money in the game. If they did, they would lose the whales, And that scares Scopely
That’s utter bs. Whales will always spend, they just like to try power games with scopely. No whale when the game started would have stayed/spent as much if they knew all about the changes happening later
Remember this Scopely? Arena failed before, time to put this Arena to the dead list as well
closest to fair matchmaking would be having ops bands based on ship availability, ie 56-59, 60-62 and limiting matching to same number of players from each band. On other hand, that would severely limit the pool of opposing teams, so 🤷♂️
What they are going to do instead is kill arenas. A horribly one-sided battle is fun for no one.
match making is so incredibly unfair
The easiest way to band them is to make it so nobody can face a ship they can't field. In no world should a 55 be facing G5 epics.
First attempt at Arena today and it froze me out when the prep timer hit zero. Had to reset my game to launch my ships.
If i look at the whales in my alliance alone, this are their Arena scores. All are 64+.
They are not even participating, of course some whales do. But a lot don’t because they either cant find others online in the alliance with the same range, or they are matched against ops 70. Its actually shameful how low the arena scores are of some of the most powerful on the server
Yeah, I’m a 67 and got matched twice during the test against a 70. I had zero chance.
Lag is bad. Ships are entering attack animation even tho enemy ship appears to be the diamater of an armada circle away
Again , limit all to g4 ships. Remove specialty ship except for support g4 ships and these will be way fairer. No one except another 70 can fight a 70. Ops 69 best ship is about a 15 billion cube. Average 70 ships are in the 25-30 billion range and get bigger every day. With good tactics, everyone can play.
Yeah this. And worse part is you loose arena rank if you loose the match. I feel you, i am a 64 with no cube to t14 yet. I stand no chance against 64+ with t14 cubes. My akira cant do anything about it
it's another bug I believe, I had the same issue, I couldn't sting a player in arena,
Even limiting all to G4 isn't going to be fair, FT, CT and research will unbalance it.
i did manage to sting both his ships eventually, it's just the 1st attempt that didn't take effect. (but did take the fuel, and put it on cooldown)
It won't unbalance it the way a 55 facing off against a G6 rare does. These matches are completely insane.
Yes, but a mantis sting on even a better researched player will still have an effect as apposed to it is stung and still annihilates everyone.
tried three times, tbh, I didn't lose the sting, it just didn't happen, could be lag, could be the ship was moved, but lag didn't show, didn't get a chance to try a 4th time as it was killed lol
had the same thing happen twice
Matchups still suck
If you want to thwart FT and CT make it so that you cannot face a ship you cannot build - so the lowest level player in the match creates the upper bound of the ships the group can field. Moving CT and FT around depletes rss quickly.
this was before my time, what was that?
They had an arena system that you needed a warp token to get into... it was terrible.
lol, yup, the system is still there
This game mode is the definition of garbage, very fair matchmaking
I remember this is a thing. Don’t know what happens there never got in
Get stuck attacking anything but another player.
Yeah it was really early in the game. Scopely did a arena once, it failed also. Never returned. But the system is still there
You want feedback on arena - you get it - will you listen? - I doubt it!
1st attempt:
waiting for 30 min but not being able to form a full squad
2nd attempt:
15 min to find a team
7 min waiting for a matchup!!!
waiting for transfer and countdown
massive lag and getting beaten up by a lvl70 player - nevertheless trying and fighting for 5min, the giving up but having to wait 4 more min for the horror to end
waiting for arena to end and getting back - but the game crashes and having to restart which takes longer than usual
3rd attempt:
continuing with the same squad,
matching only 1min - but same opponent
giving up after 1 min, but having to wait 7 mor min for the other team to win - unable to do anything during that time
transfer back etc...
4th attempt:
20min to form a full squad
2min matching
fighting against another lvl70 player this time
game even more laggy than before,
giving up after 1min, because I'm already out of ships!!!
but having to wait again...
biggest player of my team getting thrown out of the game 4 times during the fight
summary:
I wasted nearly 2 hours of my time for the arena and got 3* 400 out of it and a demotion
I really, really hate it, but since it's the only way to get the vindicator I'll keep doing it for a couple more weeks
the way it is: 100% frustrating, 0% fun
and not being able to use impulse speed properly makes it even worse than before
possible improvements:
- most important one: SURRENDER button
- possibility to start with a partial squad
- reduce time!!!
- don't run the arena during latinum rush!!! losing a node in token space on top of all the other frustrating issues makes it even worse
all evening long I've had problems aiming at reds (game just wouldn't focus on them) and the attack button not working properly (having to hit it multiple times for the ship to move) - seems to be better now after the arena ended
Should still be in place
Hard to tell if it was in place with all the ship placement issues....
no lag, but multiple cubes were not in their attacking position. Blue 66 cub hitting the purple 62 protector.
yeah, same. during the test on thursday I've been chased down twice although all my ships had > 275 impulse in stats. but could be a positioning issue as well. unpredictable and frustrating anyway.
Please fix the ranking system, losing full rank points for a match loss (especially in a broken matchmaking system), discourages gameplay. I cannot form any of my usual teams as they are at rank points where rolling the dice isnt worth it to them. The current rank system alone will tank this gameplay loop. Since scopely decided to tie non-arena research to rank, you have created an environment where the best choice for MANY players is to stop playing. Make losses less punished, by a large margin, and you will see more people still try arenas despite the other issues. Right now its a huge gamble to try it once you are at gold 2 rank.... <@&509690795536941056>
especially an issue with cubes....
All ships where limited to 275
yeah, that's the point. no ship should be faster.
The killing speed crews really bites for lower levels. Matchmaking 2 for 1 against. With out speed how can I compete with someone with 2 shipyard levels above me. update: Lag unbearable after first few rounds. Also directly losing rank for fighting someone 6 ops above you [ in my case two- not even one! two shipyard levels above you feels brutal and frankly unfair. it has Zero baring on your skill
So far arena's rely on cheesing your setup and your alliance actually wanting to engage despite the many cancelled runs and ongoing issues (spoiler: mine couldn't be bothered)
Like for my team I'd want an ops 50 and an ops 64 player for example to join me (ops 57)
<@&509690795536941056>
So didn’t get many games but managed a few.
There are still some major technical issues rubber banding ships, ghost ship and not being able to start armadas etc. all due to poor connectivity. Also a few times my ships got stuck in battle in one case for the entire match so I was reduced to being able to use one ship on numerous occasions.
As for matchmaking, I know everyone has their own ideas but I’ll add mine in too. I would suggest you let people single, double or triple queue but fix the brackets so everyone has access to the same highest faction ships. So I’m ops 58 and therefore would be matched against and with players ops 56 to 59, it’s never going to be fair it’s a pay to win game but at least this would increase the competition and stop the META being teams with makeup such as 66,59,52 being optimum. Also allowing single-triple queues would allow more people to play while also allowing you to form a team within your alliance
I’ve attached a couple of screenshots of some of the technical issues
Arena lost what little fun it had before speed cap tactics could beat a stronger team now it's just the bigger player wins. I list around 80% matches as always matched against higher shipyard players before speed cap it was 80% win
There are not enough credits from the last comp chest for me to get the vindicator, so will be required to carry on trying arenas 😡, waited the entire duration of today and not a single team was created, when will match making be opened to the server to give players a chance, also based on the match making and the assumption that I will lose anyway can we have a surrender button to save time
Or just make the vindicator bps available somewhere else for the love of all things holy! @muted badger
I played 3 arenas earlier and here's my feedback:
- There were fewer issues with ships out of position or attacking from across the system, but these things were still happening. They were just less prevalent, but still an enormous problem.
- The speed cap doesn't seem to be working for the cube. I was chased down multiple times by an ops 66 cube when my ships had >275 impulse.
- The general glitches of armadas not starting, or the circles not appearing, ships not moving, combat lasting 15+ seconds persist and are no better than before the speed cap.
4 matches, one fair was a good match, 3 completely unbalanced, we never had a chance and could not stop their ships. Todays progress in arena ranking = zero steps ahead. I mean what's the point, I cannot progress to unlock access to the favors, and others who have them are using those abilities to reduce my chances of competitiveness.
3 matches every cube every enterprise e and the interceptor all was able to go faster then my protector they was lvl 70 but ops shouldn't matter ship shouldn't matter with a cap but each lvl 70 seemed to not be effected by the impulse speed cap
<@&509690795536941056> How many times do we have to say it, stop putting Arenas (an event that pulls all ships to base while losing their cargo) on the only day that runs a mining event that requires players to use token space to be relevant. There are 6 other days of the week that would not have conflicting events. Learn the game you manage.
3 matches and way outclassed in every one. I'm top 200 power player on my server, but F2P, so I cannot match up with FT/CT combos. Arenas only brings frustration. Need to have a much broader group of participants to match up with, not just paid PVPers. I get you got a business to run, but without small/non spenders to broaden the pool, this is a failed mechanic for me and similar players. The only remedy I can think of (other than broader participation) is to get rid of the rep loss. Makes me not even want to attempt and lose the little rep I have, which only matters for the store to me.
Last week got booted from pc, today, got booted out using mobile. This is beyond frustrating
I doubt you will get many 5 player teams, many are struggling to get 3 or even 2.
Your arena matchups still suck, the play experience still sucked, and the result still sucked. Congratulations.
Couldn’t tell where in the system my ships even were (as they all entered, but hugged the sides), got the hippy dippy trippy wave thing going if I tried to switch up ships or crews, took three taps on an enemy player ship to target anything, so I was hit by something else while taking too long, and yeah…, it sucked again…..
OH BOY! Another Happy Arena Monday! Is for me not even playing that 💩 event anyone! GO ME! Others welcome to join!
Good point about the Vindicator Bps.
Oh c’mon, don’t be negative Nancy, we need that cubic shaped icon for borg Cube as it delivers some Scoply decidents shimmers (I hope only that). So Cubes will never be represented visually in their real locations. But yeah, icon is worth it, right? RIGHT?!?
My frist arena day... this... this is awful, it might as be called feed the whales. new people are just getting spawn camped by the bigs every time. Matching is... awful. just make it pay only
where am i going?
Good job NOT fixing this bs. Its worse than it was before. Ships not being in the spots on the map that they should be, one second a ship is in one spot, the next it speed rushes half the map to take out mine. Restarted twice, no fix.
Aka they need to be put into the event store this month.
Seriously, you need to regain some good will with those of us who have put good faith into the arenas. The vindicator sourcing path being in arenas has been horribly slow especially with the cancelations.
*This from a gold ranked player in the top 10 of arena rank on his server.
Its not longer fair to punish the player base for a feature you are still fixing.
Got'cha. I've been working on something similar with the NSEA and Invasions. Will add Vindicator and Arenas to the list.
Sorry to be this way. But why aren't these already planned to be in the event store. Even vindicator has meet the 2 event store threshold to be put in.
Aside from the fact you are introducing a ship this month while f2p (even with perfect sourcing) is still behind 2 ships. Vindicator and Revenant. Now i don't expect Rev to be in this event store. But the fact that Vindicator isn't already planned is deeply concerning. How many ship behind should people be in your opinion?
@muted badger
I'm sure this has already been mentioned... but if the speed limit is the solution as opposed to a method to narrow down what's really wrong this isn't gonna work. Speed crews are the only way matches like this will have even a remote chance of being fair. That or you're gonna have to further hobble the speed of ships by either a % or differently according to generation.
42 “Ultimate Question of Life, the Universe, and Everything”
@muted badger why isn't there a 0 option for the arena feedback survey?
stiiiiiiiiiiiiiiiiillllllllllllllllllllllllllllll sucks
pop a bunch of 62 and below against a 12b cube. derp derp derp
This game is too unbalanced at its core for this mechanic to ever work, plus performance issues I suppose but at its roots this will never work.
PvP is broken beyond repair at this point.
they can't figure out matchmaching after 4? months.
70, 68, 67 vs 69, 63, 62
I suspect it's on purpose. Angry people spend
Completely unplayable.
Comstant crashing. Losing connection. Ships can't be targeted. Players can't be attacked. I die before my ship event enters the system. Have the time the system doesn't fully load. Spend 3 minutes chasing a ship that is 1 second away.
Worst experience ever in arena.
<@&509690795536941056> at this point with how bad arenas are performing, you should just gift out the vindicator bp, you can even do it as 2 to 5 per day or so many a week, but since you’ve locked it behind paywall or a broken mechanic, it’s aquisition time for f2p or light spenders is beyond terrible, not to mention most of us are still so many ships behind since all you do is introduce more and more ships
I don't think the impulse is being capped...
I just mentioned event store above. Seems they aren't even looking at more sourcing anytime soon. Seems like a good way to get a win from their playerbase to do event store or what you are suggesting.
<@&509690795536941056> , @gritty cobalt , @muted badger .... what is the point of asking us for feedback again, when your guys decided to reinstate Arenas as normal after all the negative feedback just last Thursday... without any changes ..... did you think it would magically be different? Arenas are dead till you guys fix them .... again I ask WHY would we continue to participate when all we get to do is lose and then further lose Arena Ranking which you refuse to Untether from rewards in the Teran store? And yes ... that is a SERIOUS question.
Where is that poll?
Really? How is this still happening? ONE guy that has more power than my entire team combined.
@muted badger just take the negative rep loss away. That will solve all your problems. People won’t complain when they still gain even with unfair matchmaking. It’s a simple fix. Make it so!
Got stuck in an a “check your internet connection” loop for the majority of my first run. PLEASE compensate with Levels and not credits. This is getting to be too much
In the viodo area in news
Not one person in my Alliance participated today .... NOT ONE. .... one of our people is barely hanging on to Gold 1 Ranking and will not risk losing it because of the endless list of technical issues along with mismatches.... I personally am barely hanging on to Gold 4 but it wouldn't matter much since I've already unlocked everything I can so far .... mirror Uhura doesn't look like it will happen .... or at least not until they fix the technical issues so people can/will play again.
@muted badger I only managed to participate in 1 arena matchup today because none of my alliance mates wanted me in their group because it would bring in too high a level of player on the opposing team so an automatic loss. So they don’t want to risk losing their rep so I can’t participate. This is just one example of why the negative rep needs to go. Please listen to us. We all love this game hence why we are all here writing this stuff.
Arenas are broken AF! Even IF they worked properly, matchmaking is garbage and pvp has been ruined with all the ptw garbage. Just get rid of arenas as a failed experiment, it’s not worth playing.
This is an interesting idea.
@rustic ermine it's even easier than that.... just Untether the Arena Ranking from the rewards .... Keep the gains and losses .... because some people like "being on top" of a leader board..... but Change those rewards in the Teran store to Teran Rep Ranking and NOT Arena ranking.
@muted badger you give me the 🤔 ...but this is a no brainer ... obviously I don't have access to your participation numbers ... but I'd bet dollars to doughnuts that participation has plummeted . THIS is why!
Arena bug: ship flys part way to an armada and stops dead in space. Happened 3 times in a row for an armada. Has happened in at least 3 matches.
All they care for is the dollars, so anything that doesn’t give them more doesn’t really matter, it’s not necessarily the community managers’ at fault, but their bosses
We do have access to the participation numbers from a community website and they are dismal.
Hi Hammy, it was an interesting idea 3 months ago, it's pretty much the only thing that might save Arenas as they currently stand. Otherwise they are dead
The ship speed is not the problem in the arena, the poor ship matching is….the matching I understand is numbers, the number of ships to complete the arena. When there are level 60 matched to level 50 players won’t join because of power mismatch. Organise across servers ops levels to better match ship power. Feedback
Poor matchmaking and server instability are the main problems making them unplayable
Players can still be "on top of the leaderboard" even when there is no negative arena rankings points. With positive only arena points, you still retain a goal for players to strive for. If store rewards are untethered, I'm only really trying to win until I get max terran rep, then I'm spamming losing just to get credits.
Without any changes, though, I am done with arenas until I see that there are actually realistic opponents.
Do you really consider this good matchmaking???
One match ends 1000+ to 194 and the next match is the exact same team.
How stupid is the matchmaking algorithm?
<@&509690795536941056> how is it that a team with 2 silver and a bronze player gets matched against a full platinum team.......
That’s not an algorithm problem, that’s a lack of players problem
And again, what a waste of my time
No it's an algorithm problem. It should take into account the lack of players and balance things better.
lol you got matched against Nem.
Match maker not working put a level 70 in with us and it said max was 66 did
Here’s another waste of time example.
I think we are arguing the same point ... & yes I agree ... there is too much "down side" and very little chance of "upside" to keep participating in Arenas till major changes are done.
Arenas are a joke at this point. An absolute joke.
First one, the game crashed.
Second one, ships got stuck in battle, so I couldn't even do anything.
The mechanic is dead, plain and simple. Whales can pay to win now
Impulse speed was what we had to balance mismatches. Now, it's how many primes have you paid for
It popped up in the news section in game for me for some reason
We are doing AFK Arenas now since it's so unbalanced.
We join an Arena and I just close the game, put the phone down and walk away.
Always great to not be able to do arenas since I only have 4 people I can group with and all have different schedules and family situations. Now I get no rewards because you still haven't fixed the grouping restrictions <@&509690795536941056> . No, I'm not leaving my alliance of 4 years for a feature that is still mostly broken. "Arena's are back!" Not really. They may be partially functional, but they are not anything some folks can engage in .....still.
I shouldn't say "fixed" grouping restritions. There were never broken. Grouping was released in a state that doesn't work for an alliance with any type of ops diversity. Arenas should never have been launched without having both open grouping and pre-formed /partially formed group options.
love getting this error every time my ships enter the arena system. I have lost 6 ships because the game crashes every time my ships enter the system this round
I get that error code, on a new Apple iPad Air, which I just got yesterday from the store, I had it at least 5 times today, but I did not join one arena match today, teammates say, it still bad, need speed cap removed, so we can at least have the 70 run after us, 58 .
Wouldn't mind seeing a list of opponent Squads and being able to chose the match up.
The speed limit is trash. All the strategy went down the drain. Back to who paid the most for their ship or camped eons at x ops level.
At ops 60, I could pair up with a 53 and win 99%. At ops 65, no matter who I join with it's an automatic loss because nobody can touch the 66 rares or cubes the 66s bring in. So essentially after ops 62 arena is pointless to even try because you wil have a 10% chance to win before the match even happens.
Ops 59 shouldn’t get paired with a 60. All the edge pairings just end up in lopsided matches because the higher ops usually has a tiered up higher rarity ship.
There are plenty of trash tier 60s out there
Ship stuck. cannot stop it, cannot locate to system! TRASH GAME
At this point, no one in our alliance wants to participate in the arena anymore with the exception of this one clique, and they don't share. In the few times I found people willing to play, we've yet to experience anything but immediate destruction, as it always lets in an overpowered player who wipes everybody out and that's it, which is probably why no one wants to play. 😂
Not great. Ships were stuck in place, ships were stuck in battle, and after restarting one time my ability to select ships went away (pic):
Ship A in the pic was the one stuck in battle for 2 mins before restarting and triggering the glitch above
<@&509690795536941056> BTW when you guys say the impulse speed has been capped at 275 you may want to double check yourmath and coding.
From a arena match since apparently that limit doesn't apply to everyone!
that limit isn't reflected in the stat panel
Lag is freaking ridiculous and unplayable. It’s gotten worse every time you bring it back. Fix it.
And of course whatever gains I had in rank are torched. I’m punished for trying to beta test. If you’re gonna keep testing this on us then don’t disincentivize us from trying.
😂😂😂 done with this their trying to induce rage spending it's so bloody obvious but the feature is way too boring 😂😂😂
wow I love when my ship moves and inch then stops. like I have a target that someone else hit, but I'm just trying to move across the map. great game, totally fixed
brilliant matchmaking, once again, scopely.
I've attached images of the main issues I saw and could get screenshots of. All of these were while playing on a desktop PC with internet of 300+ MB up and down and 7ms latency (on fiber). PC has 32 GB memory, RTX 3080, and a i7-12700K 3.60 GHz
To summarize items in images:
-Ship management screen is a mess. It's a visual issue every time it is accessed on the arena server and resolves as soon as you leave the screen but it is mildly annoying.
-attack indicators regularly remained after attacking. Of the ~10 matches I ran I only noticed this in 2 or 3 of them.
-The armada timer for my ship and for the actual armada didn't line up. I only noticed this once but wasn't keeping an eye out for it all the time.
-Had an ally in a fight long enough that I noticed the ships still spinning and then got a screenshot. They kept spinning for about 15-20 seconds that I noticed and the ally never got their ship back for that arena.
-my ship was showing as outside the circle despite me sending it to the circle. It was counted as in and completed the armada.
-I only noticed it once, but an armada kept blinking at 0 after failing to run. There weren't many that failed to run but it's seemed in the past like that makes this issue more common.
-I was locked at the loading screen and had to completely restart the game. Only happened once.
-Alliance tournament pieces didn't register correctly after multiple matches. A visual glitch I've noticed other times the system is struggling to load things.
-About 1 min after leaving an arena I tried to start a wave. The system froze with a blurry screen and required a restart. When I got back in my ship was in the wave with the timer down 1 minute.
-After running arenas at the end of the waves they never actually booted me or showed the splash screen. I tried to join a new arena squad and couldn't becaue the game thought I was still in a wave. I had to restart. I assume that fixed it but the group filled so I'm not sure.
I don't think the matching will ever work. We had a 70 at 5.67bil more than double our 69 at 2.65bil, he was also more then our total team. Unless you can somehow reduce the power of these bigger players, for the Arena. Or maybe bosst the lower players once matched
Other issues that I didn't get screenshots of:
-Ships trying to target enemies at a different location than the enemy was. Enemy ship wasn't moving.
-enemy ships not moving and then moving very fast (over the 275) as if they were catching up to an old command my system wasn't aware of previously.
-Enemy ship was chasing to attack, reached my ship, and just stopped. I went and attacked a hostile nearby and then moved on and my ship was never attacked.
Server 20 almost complete joke to try playing
This experience risks permanently ruining what was actually a promising feature of the game at launch
Arena lag is insane (specifially in server 20)... a) ships stationary even though it says it's moving.. b) targeting getting lost half way (or even sitting on top of the) hostile c) ability to run away from pvp kills using that same targeting lost glitch... please fix this ...
If not this, then at least some locks like we have for faction rep. I like Arena, but I'm Platinum 1, so there's hesitation to play, since I don't want to risk being demoted after all that. I'm particularly partial to the idea of in addition to a few locks along the way, once we lock at Plat 1, giving us an SLB or XSLB or something like that to incentivize us to keep actively playing after that.
What they should do, if they wanted a truely "fair" option, is take a cue from something like Rockman X DiVE and give us a "Challenge Mode", in addition to the normal mode. Give us a separate version of Arena where the stats and whatnot are all balanced out. Maybe even run that version on a separate day or something.
Release as a separate App, and link to Fleet Command through Scopely Accounts. Then add other elements like Capture Nodes and Wave Defense.
Arene experience was so bad, impulse speed cap makes no sense because if you get against 70 players you can't even run and do armadas now, so much lag, ships were teleporting next to you, matchmaking 61-64-58 against 66& 70 players
As far as I understand, the Impulse cap wasn't to improve gameplay, it was cuz Impulse speeds too high were creating bugs in there.
But it's fundamental to have impulse speed
Yeah. But I think we're still in the QA phase of this thing, sadly
The idea of arena it's okay but the implementation once again it's so bad, so sorry to say that every arc but it is what it is...
At least their recent comments sound like they're moving in the right direction. They've been making comments that indicate they understand the thing I've been saying for a while; that the legacy code wasn't built to handle the kinds of features they've been adding to it, so I'm cautiously optimistic they'll improve
Played a few rounds. Had a good time this run. Arenas are good for free stuff! Just need a longer time slot or twice a week.
If my ship is within the circle for the solo armada and moves, it shouldn't disband just because the ship is moving.
Matchups are horrifyingly bad still. Had a lvl 57 start the squad. So lvls 50-64. Constantly got put up against lvl 66s. Not even possible to compete. The lag was better than before, and didn't need to reboot between every match, but kinda pointless when the Matchups are so bad.
@muted badger Worst matchmaking of any arena so far. Not sure how they are fixing it but making it worse. Pretty sure if they got docked pay for everything they got wrong they would owe scopley. This was your reworked arena match making not once but twice.
As well as enemy targeting. Not sure what my ship was attacking.
It is the one and only thing that will save the feature and even then convincing people to even try it now is impossible. I'm plat 2 and the negative penalty in a low participation environment is keeping me from being very motivated to play. Zero teams formed in my alliance today. Zero
Please fix the targeting issues and the dysinc of ship locations. Below two shots of the same armada and how my ship that was in the circle traveled by itself the the image location and was back in place after the battle was over.
It’s along the lines of the only ideas that will actually save this game loop. I am in a very active alliance, 100 members, and due hugely to the rank punishments, few played today. We are talking three groups the entire time… 9 people…
How was the speed limit supposed to work? We were up against ships with 300+ impulse.
Also, ships that have alternate options for entering the system like the Gorn Eviscerator aren't able to use the alternate methods - the jump button is greyed out, but just don't show the popup for them. It adds extra clicks and delays.
(I didn't scroll up far enough. I guess it didn't show the limit in stats)
I, arena rank 0, matched against arena rank 17000 on my very first Arena run ever. Seems right.
Alliance of 87 people here ... we had 2 people total (both less than lvl 50) attempt to make Arena teams .....
Again, I'm sure we'll never get the true participation numbers for this week .... but based on what people are saying, this is more of a norm rather than an exception....
Sad really ...for such a great concept feature. Too bad the execution was so poor.
Here's an alternative to the arena matchmaking.
The starters ops level determines the max level of ship that can be used in the arena. So if an ops51 player starts the ships that be used are G4 epic and lower. Any player can join a team, but higher levels can only use valid ships.
Personally I would say the matching up isn’t perfect. I don’t think this was a fair match up & we got this team twice too. I do like the premise but when we get matches like this it disheartens everyone.
Visual effects last night and a few ships attacking from far away.
the matchmaking is broken. max ops range should be set to not more than +3ops and -3ops level
The first few arenas I probably played for about 4 hours straight. Tonight I could get no one to join and I did zero. I got 2 in during the play test. I’m afraid it’s mostly dead for my alliance.
Could always just move forming a team to a public menu, not limited by alliance. Add a passkey option to allow teams to join one another if they wanted to form a specific team.
🤣🤣🤣
Funny you all think anyone from scop care about the feedback here
As I said already: matchmaking has been a major problem from the beginning, but used to be manageable as long as you could use speed crews and develop tactics to distract the whales and get past them. Now with the impulse cap, the biggest player just sits in both group armada circles and the match is done. Scopely completely killed this game mode.
<@&509690795536941056> is the survey that they linked in-game in any way different from the one you used last week? Seen the first page and thought: nope, cba to do that all again and achieve nothing. Consider my answers the same as last week.
Give the Hostiles/Armadas a Superweapon (with X/Y/Z% trigger chance), and disable PvP Damage.
Hello @muted badger 🙂
Despite a lot of negative vibes, I really enjoyed the Arena session yesterday.
Here is my feedback:
It has already been mentioned, but the matchmaking is still a mess.
Yes, we were able to win matches against stronger opponents, but I had the feeling we were just lucky that the enemy team wasn’t well-organized.
I had the problem twice that a ship remained stuck in battle status.
Since the match was intense, I had to manage with just one ship and couldn’t restart or delete the location.
A very unique bug occurred after I had to delete the location during a battle.
The visual display of my ships disappeared (the bottom menu showing all ships). They were still accessible via the number panel, but it made the match more difficult. The issue was resolved after restarting the app.
Using the Cube’s Cutting Beam during matches caused some minor issues.
It felt like the game wasn’t sure whether the ship was destroyed or not, leading to small hiccups.
Overall, I was able to hit Epic G5 ships with my Rare G5 ship (I am OPS 58) that were twice as powerful as mine. Yes, winning a match like that is harder, and you need some luck—especially if the other team has invested heavily in PvP—but pulling off a victory in such a situation feels absolutely amazing! 😄
My Opinion:
- I wouldn’t implement a surrender button. If one were added, surrendering teams shouldn’t receive any credits.
- Finding an Arena group shouldn’t be the game’s responsibility but rather a matter of alliance organization.
- I don’t like the option to remove negative ranking points after losing a match. A better idea would be to reduce the penalty instead.
Just get rid of arena and fix the lag, rubber banding, glitching, locking up, and crashing BEFORE coming out with more junk for us to pay for. 🤷♂️🤦♂️
Disable all Impulse Research so speed crews can still be effective.
I think if the match making was lowered to +/- 2 ops levels and your squad could be made like a wave from any alliance on your server. That would make the matches much better. Also the wait time for a match wouldn’t be too bad.
Create a server wide arena queue. It's taking too long to get groups, for the few that still have patience to play.
Do you really think that the employees can do that?
you know which game you are in?😉
Limit Squads to players in the same Arena Ranking.
You really like to wait 4 hrs to get a team during a 8hr arena lol😅
This is exactly how all my arena games went yesterday, one player out 6 was head and shoulders above the other 5 players, they camped two ships on the opponents side of the system and just blew them up as they warped in and there's nothing you can do about it, even if you manage to get past them you still then have to fight 4 opponent ships with 1 of yours and chances are you're not winning 4 fights in a row or even getting 4 fights before the strongest player catches up with you because you can no longer whiz round the arena with 350+ impulse speed and actually get something done
Bugs:
Ship looked stuck in one place while attacking a target far away. Enemy clearly knew where the ship was.
More than one of us had to restart to enter matches and we got stuck at the match enter screen.
Matches:
Without the impulse speed the matches lack any sort of strategy. Team that bough the Tantalus, Quantum, etc. win and there’s no getting away from them.
My biggest problem is the time vs the rewards. Most loops you spend 10 to 15 minutes and get one week of pulls. Here the first arena takes about 25 minutes from start to finish and end up with 1 to 3 single pulls. As the saying goes the juice is not worth the squeeze. Now with new content this is just not worth playing. the time it takes needs to be shorter or the reward increased.
You didn't even mention the time it takes to set up your entire fleet prior to starting the event....
I was being nice but yes the first match can easy be 45 minutes. Just not worth playing with all the bugs, lag and time vs the rewards.
I mentioned it in my survey but thought id post an image. About 1/4 of arenas I enter glitch and I can’t start anymore armadas. They either freeze at 0 or don’t appear from the start, yet others still can.
I didn’t fill out the survey because I have yet to do Arenas thanks to the short time it runs during the day. Not a good time for me 
I gave up on Arenas as have almost all of my alliance
LOL an ingame link to a survey. Hope you liked my answers on PVP I mean arena
My personal opinion, here goes. 😃
Uhhhh, Can we clarify 'our last session'? lol
The Arena went something like this, player level match up was better, however occasional to increased mismatch as evening went on. I think that was because of max out players.
Then there was the match were one side had maxed out ships fighting at lower level than me, but had tier 60 ships to my tier 45 ships. That was amazing to see maxed out g5 ships taking out higher level players regardless of crew.
Anyway here is what I think you should do and make it a promise reather then a chance.
Make Arena viewing for alliances, that what an arena should do.
Add arena preset to officer preset, this should be filled with crews and ships for Arena. That would allow you to match up better.
Last thing is the Arena lacked any imagination, 4 hostiles, 1 solo, again and straight to a rare. It's suppose to be a spectacle.
Remember it's those with maxed out G5 and G6 ships that will play and be anothers mismatch.
My biggest suggestion for arenas is tightening up the pair ups especially when it comes to level locked players going against someone in a higher level lock area like for example g4 going against g5 and g5 getting paired against g6 players
Make it pvp... not killing hostiles and armada but killing ships and bases of players to aquire loot
if they did that with the way current match making is then your basically completely disabling many players who dont have their pvp research and primes decently. Killing npc's at least gives them a way to help out other than just using venom or buffs to another player until they run outta juice in first match and for whole day
Just going to put this out there. The arena is going to continue being hot garbage until you stop matching servers at different levels. It's a waste of time. Sincerely
I agree it's atrocious at the moment but can be better with some determination
but for those of us that only engaged in arena's for the favors or ship can basically back away or not try as hard now each week so there's a good point rofl
maybe if most of us stop engaging in arenas the lag might stop for those die hards that can't get enough of pvp
So, Incursions with Extra Steps?
More like capture the flag
I know I got pushback when I said it a few days ago, buy I'll say it again ... a level 70's Pilum is bigger than a level 66's Pilum... but not insurmountable.... a level 63's Pilum is bigger than a level 59's as well ... but again NOT insurmountable.... Limit the ships to G4 & lower and SOME (please note I said SOME) of those horrible mismatches won't be so horrible.
OBVIOUSLY that has nothing to do with the biggest issues... such as stuck ships & ship positioning but that would definitely help the match-ups "issue"
And again ... Untether the Arena rank rewards in the Teran store and change them to Teran Rep Based.... KEEP the Arena Rank points system for purely leader board bragging rights.
That might be fun, Arenas for specific ship grades.
Yes.. would love a full realta pvp... honestly wish I could make a second
I'd say with all the problems they are better taking the pvp out and just leaving it as 10 mintue scramble for points
Game as a whole would be better with no pvp unless in TC
Good idea. Also, since cloaking is disabled in Arenas, Forbidden/Chaos Tech should be as well.
Exactly....
Lol never gonna happen since several chaos tech where introduced for arenas
Arena performance is rough so far for us tonight:
- Ships frozen on screen when impulsing (noticed this mostly with Protector)
- Armadas spawning back slowly or not at all
- Armada showing 0 seconds for a while
- Not joining armada and losing the armada even though there was enough time
- Can’t start brand new armada because “this hostile is about to defend”
- Ship path showing on screen even though the impulse path was cancelled
Apac arena on now... worst lag I have encountered yet. Stuck ships..40sec combat time.. no boats are where the ui says they are.. dead hostiles still floating around.. and then there's the matchmaking 🤦♂️. Superfail scopely!
Will be ignoring arenas from now on.. had a guts full!
Oh yeah.. armadas failing with ships in them also
Arena still have issues where ships can get out of the station cause timer is set to 00 meanwhile enemy team is already is a system.
Game still needs several updates cause some members are already in arena and some (mostly me) still see matching instead of join.
Several times get kicked out of the game at the start of the match due to connectivity
Still bad matchmaking where as lvl 65 ( highest lvl goes again 70 ops players)
at this point i dont care about if they improve it or not. i am rank up by cheesing the system. and i am absolutely not ashamed of it by using 1 lowest ops and 1 highest ops level players to create a wide ops spectrum squad and matching against weak players. If scopely gives you lemons, bring alcohol and make it a cocktail!
also with vindicator in end of arc event store, 90% of my alliance has given up on the terran store.
Hows our APAC peeps?
85 player alliance hasn’t had a single group running, dead feature is dead 😂
ship positioning is still erratic
Nah you had the A-Team going earlier
interestingly, our high 40's, low 50's have been doing more than anyone higher
that's the ranking dream
Can you just turn off arenas for good, give everyone highest rank and pull a daily claim? Then you can move on and focus on fixing other bugs/features? BIG THANK YOU 🥹
Bim 👀👋 a fellow 140!! completely agree with this having a rank restricted store for something that doesn't work and due to its timing stops a lot of players taking part even if it did function correctly is a joke. rank should be bragging rights only, store should not be rank restricted
Absolutely agree, scopely dragging this absolute mess out every week when it clearly needs putting out of its misery <@&509690795536941056>
4 weeks of no arenas and work you did, let this sink in...
First arena, 4 crashes, good start
Seems the only way to drop this bugged feature is by not taking part. No more arena for me. Case closed
how 40 and 50 ?
46 +/- 7 = 39 v 53
it is based on ranks too as well as level
Can write anything, thi picture is all you need. Fix it once and for all
Can no longer play arena. No-one in my range in alliance wants to play. Surely this can be opened server wide?
So depressing how bad this mode has become so quickly. The lag is still there, cubes killing things from across the screen, not showing in the correct locations. The impulse cap now makes anyone other than the biggest player in the arena basically cannon fodder. There's no escape at all.
Literally every single match up becomes the biggest guy on each team fighting it out for 30 seconds, the winner's team carry on, the losers team just sit in base and wait for it to be over.
can you make a solo arena for people who cant find a team this way 1 v 1 would be better than not doing arena at all
matchmaking sux
Fun
Please skip arena until fixed. No one in my alliance wanted to do last week, we did 3 total and everyone was sick of them. We are a top 10 alliance on our server.
Fabulous matchmaking there. This is pathetic.
🤣🤣🤣
Is there seriously anyone left doing this broken content?
Just No hell noo nooooo
does someone at scopely know how to translate without breaking the links? , bring in the anti copypaste squad, even with that they fail lol
Played 4 matches so far. Went 4-0. One of them was at an even playing field that I just finished. We still have some minor latency issues but things so far are not bad.
Ah right. The only group who can game the the match making 🫠
So looks like the average ops of your group is 59. The average ops of that g6 group is 61. Seems about right. Not sure why you want all high level ops in your group. You WANT a much lower ops to bring down your average ops. And you're also stuck at whatever squad isn't matched yet. If there's a squad with average ops 61 and a squad average ops 66, you'll get paired with the 61.
Players should maximize the 7 up, 7 down ops level banding as much as possible
What happend with EU arena time. It starts at 2300 hour. People like to be able to sleep...
maybe you are at the moon europe? here at CET timezone that is the ending time for arena, it starts at 15:00
23:00 it started 38min ago 16:00 CET not 23
Had to restart the game it now shows as open but it was weird. Small indy game glitch probably 🤣
It's far easier to get the emblems for the loss and not take part with the unbalanced matchups or wait for the comp chest. 🐕💩 Event
Arena Feedback: implement surrender button ASAP, with the impulse cap there's no way to even have a chance against higher matchups, strategy is completely gone, it's just a frustration at this point, you actually achieved to make it worse and less fun, and i'm not even starting about the teleporting cubes
It was probably that i had the game open on mobile from this morning. Counters/clocks dont work propperly when the game is in the background
restart your game, ahh i see, you solved it that way and just advised, sry i only saw the screen
Done, like mentioned 😉 #💣-arena-feedback message
sorry 😅
I kinda defended arenas when it first came out, lots of people saying it was utter trash, but I enjoyed it. Had several matches where my team beat a team with much bigger players.
I hate to say it now but as it stands, it's pretty much dead, which is a shame, because it's the only sourcing for a few things in game.
There is zero strategy and zero chance to beat a higher level team with the impulse cap.
I realise it's there for a reason, to compensate for badly written code within the game, but it's not working, Cubes are still not showing where they're supposed to be and as the whole thing feels clunky and slow as per usual anyway.
Solutions - either re-write the awful back end of this game and net code whatever it is (not likely), or the only short term fix I can see is to alter the impulse cap. Ship speed reduced by a percentage say. To allow PVE ships to still out-run a PVP crewed ship with Dane below.
Stfc just isn't a skill game. Its a point and click almost farmville game sadly sometimes. (and spend money game). 🤷♂️
For a good pvp experiance you need teams who have equal chance/resources at the start of a match and skill beyong officer crewing being able to make a change in a fight.
It's time to give it up, no amount of tinkering and "feedback" will fix Arena its a failure. Turn it off and give us other sourcing for the Terran Store
now i m the big bad abuser ^^
Just here with my weekly! Arenas may as well be shuttered if you have no plans to either extend the timescale it is available or rotate days and times. It excludes every single player who cannot play during your alloted 8 hours. Every other event runs for 24 hours so people can do them when they get a chance. This should be no different.
- Match button ain't working.
- 3 Restarts later we made it to join but OPS 64 vs 70 makes no sense at all.
I've just checked the STFC statistics discord. It's shows a notable drop in players last week. So any lag improvements then are also going to be down to server load.
But also this shows why matchmaking is going down hill. 9.5K players worldwide is only 3.2K squads worldwide. (Arena 11 would have been the Thursday short test)
I guarantee that number is going to drop off a cliff next and subsequent weeks. It's THE most frustrating game mode by a long shot.
would be nice to have metrics like
- Players forced to do Arenas while hating it
- Players quit because of Arenas
- Players not doing Arenas because they hate it
@gritty cobalt How's about a survey to get a picture how much we (dis-) like Arenas?
Maybe it's time to say to goodbye to Arenas....
You may well be right, now that people are getting vindicator BPs in the event store they no longer need to do arenas to get the ship. I spent in the event store to unlock the vindicator last week.
Swapping ships while in arena's is glitchy.
Ban the impulse speed limit. As lower ops player that is an important strategy vs higher ops. now we are just fodder.
Working as intended scopay 👌 but i guess it's probably my hardware that isn't up to your standards right?
Arena should be a really fun mode. Lots of people spend a lot of money in this game to get better ships and research than the others and arena is a good test of that.
You'd think it's in scopely financial interest to make arena fun and competitive rather than unbalanced, laggy and frustrating.
Idk about you, but when I play arena I don't think hmm I'll buy that prime to beat someone when the game is utter garbage.
@gritty cobalt @muted badger So no fixes to arena matchmaking let alone the cheesing of it?
Every single match a 66+ with no chance of winning that thanks to the impulse speed limitation now
Painful, that's what it is, and you just sit there 6-8min until it's over and starts all over 😅 Just disappointing...
Match-making is awful still. Combined power of 1 bil vs. a team with 1 player of 1bil and 2 others. speed limit makes running away impossible.
Jep, chance of winning, 0% since speed crews where made useless.
Another Monday of complain because someone had to go up against.....some bigger than them. You all are soft. Man up and take it as a challenge. Sure you wont win them all, but for every time I've had to face a player in these that was in the next ops bracket....I have just as many where my team is the "big" one too. Its a roller coaster, don't judge on the way up, but after its over. All this "boo hoo" I want only easy wins is for softys. Toughen up buttercups.
I literally posted every single match we had. 0 against lower, always 2 ships ahead of us. You don't seem to have a clue how cheesing works either, because you will never face a lower team at worst another cheeser.
Its not about skill anymore, its just impossible when your facing ships 10x more power.
All not true. Will you always win...well no. Last week my group of all 56's had about a half dozen mathces against groups with a lvl 63 in them. We went 2-4 against them. And one of the losses was super close. If you just throw hands up and say "its not about skill anymore" because of the speed cap, just remember that is not true. It may be beyond your skill level, but not everyone's.
We have tried many tactic's but lvl70 with big ships really catches all the ships we have and not able to score mutch while his team is doing armadas
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
Like this, tell me how we should dodge this? That ships impulse is 302
Scopay you are completely and utterly inept at everything you do.. what a joke you are
yeah - maybe at 56.
If you face 70, same team again, 69, 68 and then 70 again in a row it just makes no sense to continue this mess.
Speed is capped and the biggest guy is usually active hunting with 1 ship in middle to stop getting Armadas through.
Matchmaking is misused - the "overall experience" is:
- Frustrating
- Waste of time
- totally unbalanced
I agree there are some frustrations. I also don't like facing the same team two are three times in a row. If you give it about 3-4 minutes before your team clicks the "ready" buttons and enter matchmaking......it can allow that team you just faced, and clicked them buttons the same time your team did, to be mathced with someone else.
and reward/time is a joke
Completly agree, still laggy, requires a lot of time, and at the current moment far from enjoyable... maybe i should read books instead
What is the point!?
And then when it goes to start, the game crashes.
Once in, it’s laggy, ships leaping.
No wonder it’s hard just to build an arena team. Nobody wants to take part in this steaming pile of 💩
<@&509691205798592532>
Bug noticed overlapping screens : cleared location but when game restarted I was stuck in prep phase.
<@&509690795536941056> whats the point in getting us do these surveys when there has been no attempt to fix the biggest problem in arenas the matchmaking
always the same 💩
I don‘t do it anymore, waste of time. The Matchmaking is very poor, a lot of lags, bugs and now the speed limitations killed the last bit of fun.
Can only repeat it again and again for weeks... How is a 60-ship supposed to survive against a 66-ship in the arena? The matchmaking is absolute bs even months after the release of the arena. A reason for many players on our server to rage quit, because it's no fun. The stronger ones get stronger and the weaker ones get weaker!
Only real option i see for arenas is to ops caps the full thing. Match making would be bad possible, but like ops 60-62,63-65.66-69, gives 70's there own random squad mix. Diffirent server groups mixed.
<@&509690795536941056> It's now peak hours here in Europe and this is how much interest there is for Arenas in our alliance. When we ask our members why they don't partake their answer is always that, in addition to all the bugs (yes, still, even after the recent "fixes"), the matchmaking is bad and they have no chance of winning unless they "game" it by building an optimized -7/team lead/+7 team and sitting for 10 minutes through a game they can't win feels like a punishment.
They just need to remove the negative rep loss.
This too, would make loosing less painful.
Restarted, jumped to Armada system, Borg Cube stuck in warp. Restart, borg cube stuck in warp again.
Also really aggravating when targeting a hostile with the Cube and it just randomly stops flying? This lead to me getting shot by an opponent multiple times, super frustrating
To he.ll with that matching . 55, 56, 59 have a chance vs 64? It is only money making with frustration
Agree, what a yoke. 70s should not be matched like this even with OPS average being similar
And that is the tenor in my alliance. Nowadays really everything is getting in direction with making money. That’s the world you as Scopley has driven the community in
I understand that you are a company that has to pay for employees and technic and what every. But that’s really over the line
And compensation chests don’t safe anything. Players just do their thing and don’t participate in fractions or other new things because only credit card has to be in the background
Send ships into the arena and it almost instantly kicks me out so can’t do anything. Occasionally like this one it lets me attack a player or start an armada but then quickly kicks me out. Ships usually dead by the time it reconnects. No connection issues anywhere else, only when viewing the main arena system (mobile version - iOS). I get caught in a loop of “your internet is to blame” every time I try to do anything in there. No issues with my internet so something isn’t working somewhere with this
there is no balance, everything is as before, 55 against 64 is normal for skopel. why write "we try..." and other nonsense
great, another one...
You know the benefit from this? Just waiting 6-8min until this disaster is over gives an excellent chance for me to catch up on some other games i've been neglecting, it's watching the matchup and if it's good, play for a bit, if it's bad, tab out and wait until it's over so you still can get the pathetic amount of loot you get but still need since you can't source it anywhere else, couldn't give a damn about rank anyway, but at the same time grind a little in WoW and use your time actually productively 👌 .
Last chance for Scopely and Arena: forget all this 💩 , next flop is born, have fun Scopely with this joke 👎
it's the "benefit" of them averaging teams based on op instead of power
idk, we were 62,3333 and they were 65, is that really still considered close?
with the amount of people running arena's, especially with a formation armada event running? Yes, yes it is
Averaging power would lead to the same cheesing and everyone possible facing ppl with 2 ship brackets above them. They need to limit who you can face. A 56 should never be able to face a 63
It would lead to cheesing but it would still be better than balancing purely based on ops
They just need to put in a limit that you can't face people beyond your ship bracket or at least not two brackets beyond it.
eh at the rate they're progressing I imagine arena's will be dead in a month
The people who want it will have unlocked the vindicator through it in a week and then it becomes "how long does it take me to get dust through arena's" and between getting a team going and the low rewards unless you can get a decent win rate the answer is "way too long" so I can't imagine it becoming more popular
I asked this last week, and I'll ask again, Scope, please PLEASE for the love of god, put some extra systems in with faction hostiles, mining nodes, borg probes etc etc
At least we have 8 or 9 extra minutes to do dailies while we wait for the guy with the primes to win
Laggy, bugged, bs match matching, nothing new from scopely and the garbage they call arenas.
So tell me scamely how is this I gonna win. Arenas is 💩💩💩💩💩💩🤮🤮🤮🤮🤮
Just when you thought mismatching cannot get worse 🤣
how to access the arena ???
Without FT, CT or any Primes?
everyone has primes; for starters one costs just dil
Not sure how anyone can say arena is better.
Matchmaking is worse then ever.
I had a blast when arena was launched. Now it's dead to me.
I can't even see how it will ever be fixed. All I see from updates are promises and I always get disappointed.
Give us another way of sourcing arena emblems at the very least since a lot of us will not take part in this anymore.
Reading through these comments is just the same thing over & over again. The main problem is the match making. It's really not that hard to limit the brackets surely? 50-52, 53-55, 56-59, 60-62.... So on & so forth. This way you only come across players of similar power & you can actually test out your different PvP crews without just being bulldozed by someone totally out of your league.
Whilst I understand this change limits the higher level ops players, another suggestion I would propose is to add a function so you can have a 'pre-made' team & choose your own team or open up a 'waiting lobby' type of thing so that anyone from your own server of the same level bracket can team up together.
It would also be nice if arenas were run more than once per week considering if I want to do max chest pulls all week, I basically need to make myself available on a Monday for around 3 hours every single week considering the abysmal match making process & suffering more losses than wins from people cheesing the current match making. Alternatively.... Make the chest pulls the same cost whether you buy 1, 2 or 3 chests, so 3 chests would only cost 900 arena emblems.
Are arenas fixed or is this another trial run?
Scopely claim they are fixed. Still full of bugs though 🙄
Ok, so max impulse again? Finally.
Fair matchmaking?!
No, that’s for testing. It needs reverted.
My mistake. Didn't know that. Hope it gets reverted then 😆
<@&509690795536941056> whats the point in claiming to be working on fixing arenas when they was broke to begin with weve just had a player quit the game because he felt you guys did nothing to the matchmaking system and for some feedback change +/- 7 to +/- 3 because i have 0 intention of playing in the arena until you do a major rework on it
Tbf its possible... i went againts lvl 70 and 65 where i am lvl 65 and had 2 lvl 58 players with me and we almost beat the 70... i was hunting and going after lvl 70 and guy were doing armadas and so on.. but yeat its still stupid
Every arena I get at least 1 disconnection. Ships don't respond. Battles happen but sometimes neither appears to die, until a minute or so later. Arena was playable last week, completely broken this week.
tbf +/-3 lvl isnt good idea maybe 5 but if you do 3 lvls no way for some players be to part of arenas... we have lvl 70 players and then 65/66 players so that would mean that lvl 70 cant participate in arenas
but you see what im aiming at something to try and make the pvp fights abit more balanced because some litterally use it for pvp
we don`t add third player(. this player have a good internet & write this problem. we have performed disbandment/formation several times
I don’t mind the tough match ups, that’s just a challenge. But it would be nice to be able to target ships without getting lagged out, or change ship types without so much screen blur that it gives you a headache
It's not about who you can queue with, but who you queue against. A team of 64 65 should not be able to face a 70 just becaucse he queues with a 63 and 56. The 70 should face 70s or at worst 66s and the 64 65 team should at worst face a 66-69
With the formation armada event today, you literally killed arena.
we don`t see squad for Arena!
oh yea i do agree with you the problem is that many ops 70 players dont have opponents to fight againts
Yep. Sorry . Not playing that bs mini game.
It should be evenly match. Like 54 vs 54 and no higher.
Complete waste of time scoeply. 🫢
i would say that they should add option to go 3v3 2v2 or 1v1 to help ops 70 players to have more options to fights
And yes its so farking annoying to go againts t9 rare g6 ships and 12b cube when you are around with t14 6-7b cube... even when srsly great research fts and so on the brute power wins i need 3 hits on t15 cube with t14 cube... so i agree if you dont have high ops players there should be some limit to players that you fight againts
Seriously fix the dam stuck in warp issue...when arena outcomes come down more to bugs than who we are against it's not any fun.
<@&509690795536941056>
If you think this is a "fair matchmaking", then I have to disappoint you - you are incapable of thinking.
This arena event is only gonna get worse, no chance of balanced matches ever coz the pool of players participating is decreasing.
Just a suggestion next have the level 52 form the squad
💩 💩
I keep wondering how there can be balance in this team, then you complain that no one uses it.... 😅
and?
the ops range for arena teams really needs to be reduced to +/-2, you shouldn't be able to look at the team and immediately know whether you'll win or lose before you even see a ship
We have just had this team, THIRD time in a row. Seriously can you mix it up a bit more scopely so that maybe we can have a chance??
And what? People seem to have no clue as to who the squad leader should be, here’s a clue the lowest lvl person in the squad. This goes for just about everyone that has put up a screenshot of their matchups. It’s almost always the highest level person and not the lowest.
do you see lvl 52 among us?
I see the matchmaking is still being done by drunk wombats.
squad leader should have zero bearing on matchmaking whatsoever
Guess it was just a reference so let me help you out YOU should have been squad leader
So, Scopely... if you look at the arena rankings you will note that very, VERY few people are in gold anything. If there is anyone there with a functioning brain cell that person should be alarmed.
And now this one. Seriously the matchmaking today has been AWFUL 😦
Ya because there is zero matchmaking parameters that take the lvl of the squad leader into account. But go ahead and do it your way.
This bad matchmaking is why people are not doing these.
was unable to move or fight, when targetting got rotating circle, I was attacked and didnt see the attacker
no I'm saying a change needs to be made because it's wrong that it currently works like that
Don't!
Don't bully wombats - they're smarter!
With matchmaking you really shouldn't be forced to fight players who are higher ops than could join your bracket in the first place. Eg at 57 you have a range 50-64. So then why can you be matched with a 65+ when you could never have had a 65 join in the first place?
2nd Monday in a row as a PVP player, im quite happy to just ignore areas.
Broken ships that bounce around system and lag , Broken matchmaking system, and the worst in my opinion Broken store that doesn't reward you for yalls time given to game with all the bad matchmaking because dumb rank system locks it all away.
Yall want it fixed , abandoned it completely and feel better. Let the cheesers and whales get annoyed because lack of easy matches or matchmaking in general taking forever so they actually fix this what could be super cool fixture of game.
Till then, join me brothers and sisters and just don't join matches. Be free, plenty other stuff to do in game.
So many complaints scopely and still your doing nothing about it. It's like assaults also nobody doing it.... give us the tokens every Monday....
Matchmaking being terrible is going to kill Arenas - which could be really fun.
The only reason I had to even bother with this rubbish was the Vindicator BP’s.
Thanks for putting it in event store, I have it now so can happily completely ignore Areana’s now.
Good job 👍 👀🤷🏻♂️😂
Not really. That squad cannot exist with the lowest player as squad leader. Highest is too high.
Well, total fights 28 tonight, with diffirent set ups and ops. Total was 1 win 27 losses. So my final word, i dont even give it a try anymore. Scoplely try'd to fix it time and again. But its dead, the speed removal was last thing. There's so many curse words i would like to say how ever manages this.
time to give feedback.
<@&509690795536941056> if scoplay tells me there is improvment i dont belive it if i dont see it.
1st. extream lag and gamefreeze - improve youre arenaserver... that is rediculess
2nd. stuck in warp.... dont know why think that is a problem of your serverpower
3rd matchmaking... i think you must be drunk and high if you build this matchmaker...
have anyone try to fight against sanctus or cube up to 1b with a 250m Ent a... you cant win you cant run and with those lags you dosnt see if you will attack unzil its to late...
improve your matchmaker...
If y'all want to improve arenas then actually improve them not say you are going to then have some fool come around and fix one tiny thing but break everything else fix matchmaking because 2 44s and a 42 can't do anything against 2 49s and a 48 whatsoever instead of faking on improving arenas actually take them down for a while and completely fix lag and matchmaking while giving us a different way to source Arena emblems and Terran Faction Rep -LtHavok+S61
Seems like a lot of players had the same unfair pairings for arena it’s killing arena. Sad
They failed the first time they had arenas they clearly aren't learning from before or these complaints they ignore.
Scopely, you will observe that in nearly every match it is a complete blow out. That is hard evidence you suck at this.,
And now we have a repeat of a completely unfair match. I am not even going to send a ship.
Please stop prompting me to create an arena squad. It has to be level 40. I am a 27. It is irritating.
Got kicked out twice and I’m on pc
You'd somehow fight a ops 70 anyway
until arenas have public squads the tighter brackets the matchmaking is always gonna be bad imo
Would that make it stop asking?
Probably not
Ah well. Arenas were a fun idea.
It's too bad they are going to die because of poor implementation.
Out of over 100 people in my alliance, we are lucky to get 20 to play because you screw up matchmaking so badly.
watching aliance chat. seems arenas going pretty sideways today. lots of issues
preventing me from actually playing arenas, now that i finally got a squad of 3 interested people after an hour of trying
can't move my ship, can't join armadas
very next matchup
this is not fair matchmaking. and i'm going to win
S95 arena lag is so bag it’s unplayable
Arena kept disconnecting me even a restart did not resolve
3 arena matches lost in a row due to a combo of extreme lag and huge matchmaking power imbalance
😩
I pay you guys many thousands of dollars fix the bugs!
1181 vs 41 btw
Please stop having the entirety of my ships zone to arena... I don't gear my miners for pvp
They only look at participation .... so as long as people are still participating... blow out or not .... that's the bottom line. Participation numbers have gone down every week, but it obviously hasn't reached their threshold for deciding they need to do something...
Especially since they can string some along by asking for "Feedback" .... and then not changing anything.
We made tweaks to the matchmaking system...and screwed anyone under 56
Arenas are dead to me now
Back to the drawing board Scopely, arena is still a huge let down. First match sent 2 ships, 1 stuck in warp
. Lag was so bad I got attacked and never saw the opponent. Match making, if you can even call it that, makes absolutely no sense when you're vs. opponent ops levels that can't even join your own squad
. Did I forget to mention the crashing and freezing?
0 out of 5 ⭐
Please stop trying to encourage more pvp on a game that is unstable
Joined a squad, but couldn’t get into the system until an armada was started and used the armada link to finally see the arena system (after 2 minutes). Once again, fail, fail, fail. If you can’t fix this after three months, just try something that actually works. I am being nice when I say, ‘just give up.” You want something laced with four letter expletives about programming incompetence, just keep trying to fix this broken piece of garbage.
Yeah, I'll drop from Plat 3 to Bronze V by the time I get my weekly pulls
Time to just make some daily or weekly pve sms for terran store
Simply not doing that BS-event anymore. And if I drop out of Top-10 because if that - Bye-Bye then.
Or even PVP dailies, kill x player ships or whatever.
Honestly... just scrap pvp as a whole unless events to dock rss or tc
Fix a lot of issues
that's a terrible take lmao
PVP is what drives a lot of their sales, they're not going to scrap it lol. But an honest solution to arenas being this bad is to just replace it with a weekly world-pvp sms to earn terran store currency
I like arenas concept, and when it works well it's fun. But I just don't know if they'll ever actually fix it
Putting in a speed cap actually destroyed one of the only strategies weaker players could use
meh, I enjoy not having 6* rares going mach jesus across the system so fast they totally lag out and I can't evade them because you can't even tell where they are
Arenas have multiple issues that cannot be addressed or at least have not been successfully addressed during the life of the game. That's before you even consider that it is based on pvp and pvp is inherently and imo catastrophically imbalanced
arenas need a stat for arena W-L...
Agreed, but a pvp game (or game mode) will have an ever declining player pool if some players literally can never gain an edge somehow. Some games force this by bringing in randomness (there could be random hostiles that when killed reward a entire-match speed bonus, or give a 1-time infinity cannon shot that one-shots any ship on the map, etc.) while others strive for almost-perfect balance. STFC will never be balanced, so without any other edge, weaker players just won't participate. If weaker players don't participate a new group of players becomes that default 'weaker' player and loses interest, and the cycle of this just drains the player pool.
The number of weaker 56-57s in power with ships two times the size means my research penalized me
Bet there's no survey this week about arenas. Just radio silence.
This matchmaking is terrible. Not to mention my ship continually gets stuck and I have to reload DURING the match. Thanks Scopely. Just declare it broken and take it offline again. This is only making Scopely look worse than they already do. <@&509690795536941056>
Arenas should be timed to allow for people with different schedules to have a chance to play. I suggest 2 days a week 10 hr windows each day.
I'm sure this has been brought up before, but the match making on Ops lvl's needs more adjusting. At the very least, you should shrink the ranges for each team to be lowest-to-highest Ops in the group once its full (maybe do this when the group flag flips to "ready" before the search begins). You also should avoid your Ops edges (G4/5/6) for a smoother experience, an Ops 58 shouldn't go against an Ops 62 (or even an Ops 60 for that matter) and especially true if their the top of the group. The lag and stuck ships are annoying, but it's the initial matchmaking that's (IMO) the biggest item that should be focused on. A lot more folks would be happy if it was just a more even match instead of a slaughter every time.
Hahaha in a match where 1 64 is running the whole thing against my 55 with a 61 and 62... One of the 64s teammates isn't even there were still getting trounced.
Get a clue Scopely.
I heard docks are missing from some in my alliance. Ships are not where they are suppose to be. Armada timer still shows zero after the armada finished. Clocked showed 00 on time and was not able to join and had to restart the game to join the match.
Huge comp pack expected!
Matchmaking is still completely screwed.
Levels for arena need to be smaller.
40-44 45-49 etc
My goodness the lag tonight is literally unbearable. I was all in to play tonight but after two matches I’m cashing out.
See, this is ridiculous. One player is as powerful as the whole other team combined.
This is dumb. Incentivize more participation. We keep getting matched back to back against the same team
Not that many people queue
“Balanced”
I don’t know about that. I’m ops 57 and been eating them all night. (Exception of that 64 from E=MC2….he got me 🤣)
no one, high enough, wants to do arena now. There is no point.
There should be no reason that a g5 rare beats a g6 uncommon.
Praise to the people who do their research and invest wisely.
My g5 rare beat 1/3 of the g6u's I faced today
which was slightly under their batting average vs g5e's
Come on. Fix the matching. Every match is a giant guy wiping us out.
This is crazy
So, created a group, level 44. Running arenas like a champ...lose some; win some...run in to t a group with a level 53 in my 40-51 group range. If that's math, you need to go back to school
Notice the yellow laser stretching across the system? Yeah that’s the level 64 borg cube some how killing my ship, and it’s not the cutting beam. Abysmal play experience yet again.
I’m on wifi.
I almost forgot to leave feedback after reading everyone else’s because there doesn’t seem to be a point. There’s a definite consensus, arenas aren’t working for us. So here’s my feedback: I’ve stopped doing arenas all together. No one likes getting absolutely crushed every time and the lag makes it impossible to dodge which is the only defense against Goliath.
In 3 different matches the opposing squad was able to take out armadas after the 10 second countdown had started. One of the hits was at the 5 second mark. Also numerous visual glitches, unable to see ships, unable to move ships even after clearing localization. Still lagging issues.
You have a low power 61 ops. All 3 are lower power for the ops range tbh. I ran into a 50 57 64 as well, but that's just how it's going go if you play the whole ops range.
The bugs are also similar to what you find across the whole game in general. They do need to fix those issues.
They have a player that starts within your ops range thet could technically bring a 58 in. That's just how it is with matchmaking being 7 up 7 down.
We were doing the new formadas and grinding events. No one in my alliance wanted to do the arena. We didn’t even form a single squad. Too bad, I used to like it.
You're both Ops70...and you're serious posting that?😂😂😂
I liked it. Great job
50vs58 shouldnt possible in arena but it happend yesterday (2×)
Worst. Arena. Experience. They were SOOOOOO buggy and laggy last night. Slingshoting all over the place, ships not moving, ships stuck in combat against hostiles or players, Several times ships wouldn't leave docks. Docks wouldn't show up even after 3 restarts in the middle of a match after restarting due to being stuck in a solo armada. You're team is going the wrong way. If you're going to mess it up this bad at least give us our speed back.
Sounds like you're not playing the spread, and they were. We were running a 47/49 for low, myself (54) mid, and a 61 high side. Sure a lot of people didn't like getting stomped, but we were just playing the spread to give ourselves the best chance possible, and with the bugs, we needed it.
And you guys really need to re-think times. We have quite a few people that don't have a chance to play at all due to the garbage schedule.
I'm ops 67, I can't possibly beat ops 70 in arena, once again game design masses up a good idea
spread isnt possible... most higher the 57... but it cant be the solution to say own fault if the ressource not aviable
and only 1 player in ops 45... a solotion is to open arenagroups for the whole server... (for waves its working)
but think that this matchmaking is far from best...
Arenas once again was a blast last night. Did 12 matches. Went 8-4. Alliance had a good time. What I see in these matches is a lot of folks who have over leveled. Paper tigers. Skipped Xindi cuz it was hard. Skipped MU cuz I don’t like going system to system. Skipped silents cuz they tough. Skipped waves cuz there too hard. Then you get to arenas, not having benefits of the previously mentioned loops….and you get your lunch ate by myself and everyone who didn’t.
You mean like this?
the problem is that only a few player try to get all... the most only ops pushing...
I went from the strongest 57 on my server to the second strongest 59. I can take down some 60's and maybe even a baby G6 Minerva (using my Crozier) but when i get matched against 60's who have stayed 60 for a while and have a 3B Rot, or a 1.5B cube, I don't stand a chance. I never purchased the whip so I only started getting shards for pvp FT recently. I am saving my event store loot to get the whip. Other players who have the ability to purchase those are miles ahead of the light spenders and F2P. It is terrible matchmaking.
And no, I didn't skip those previous loops. But again, with being a very light spender, the loops take longer because I don't have the advantages and strength that purchasing the new ships and items give. There are a lot of players who are genuinely disappointed because we want to participate, but no matter how much time we invest, it doesn't equal the benefit of spending. Just another pay to play system that gives the benefits to those who are able to spend.
So you are sometimes loosing to players who have put in more time. Well yeah 🤔 Nobody is going to win every match. Even the high spending lvl 68s and 70s loose.
I think people would participate more in Arena if they can keep the ranks they achieved. It hurts to go up in rank and then follow that up with bad matchmaking.
Yes. There is a massive gap in ship strength. Is math hard for you?
This here is part of the issues. You think there is a mismatch due to ship power. You decided to use that ship and you decided to be ops 70. Hes just a bigger 70. You cant beat him, but most likely no one below ops 69 can beat you.
It is almost amusing how some are defending the matchmaking and trying to excuse it by claiming research and "over-leveling" .....
While I ABSOLUTELY agree there are some that have "pushed" beyond where they should have and are "weak" for their level.... THAT is not why MANY are complaining.
There are still plenty of us who have "done it the right way" , but still aren't participating in Arenas any more.
ALL the research in the Game (including primes) won't make a difference when you and your Team who has a 12 or 15B Cube is matched up against a team who has a120+B cube...
That "Matchup" happens all the time.
As long as they have ships "tier-locked" by Ops level and faction ship tier such as the Cube . Matchups and participation will never pick up.
That is why AGAIN I will say.... Limit the ships usable in Arenas to G4 and Below.
A level 68's Maxed Korinar would have a chance vs a level 70's Maxed Pilum.... THEN Research and crewing WOULD come into play and not just Raw Power which is what is happening now.
BUT, even that won't make a difference if the ship you "see" on the other side of the system somehow is attacking you while you are nowhere near it... or YOU can't attack a ship that you "see" RIGHT next to you.
And once again ... REVIVE Arenas .... UN-TETHER the Arena Rank from the Rewards in the Teran Store .... $copley, you MIGHT even with the stability issues still present , get more participants if you even did that SINGLE adjustment because even if a team gets SLAUGHTERED over and over ... they can still eventually unlock these Rewards that BECAUSE OF YOUR FLAWS that you WONT address ... they will NEVER unlock.
At this point I’ve lost hope I’ll ever reach Gold I. When they implemented the speed cap, it just became a simple game of who can blow up the other team’s ships the fastest. We don’t even get a set of repair tokens for free on Mondays and no one wants to throw away currency there as the ship would just go back in to blow up.
Matchmaking still bad, serious lag, ships flying up to attack but then just sitting there, ships attacking from across the system, resetting client and computer did not help. Do MUCH better Scopely!
Can we at least have a 'surrender' option to save time when these glaring mismatches keep happening?
It is becoming comical how the 3v3 squads are producing more lopsided contests than the 5v5.
Last night my squad ended up in a 2v3 matchup because our 3rd got kicked out of the arena and all their buttons froze in the game
So much for improved experience
My ship kept getting stuck in transit last night. Worst part was it wouldn’t let me send a different ship because it was “in the match”. Terrible gameplay
@muted badger , @gritty cobalt
So , the biggest question that needs answering is .....
Are there any changes being discussed/worked on to revive Arenas? .... Or should we just quit giving feedback that is falling on deaf ears, and just stop participating in Arenas as a whole?
And that is a serious question, since the "fixes" so far have not fixed any of even the game stability/playability issues such as ...
Ship positioning
Lag in general
Ships stuck in Warp
Player connectivity
Should we keep listing items?
And that has nothing to do with the "issue" of unbalanced matches. (Which could improve SOME with better participation)
Correct me if I’m wrong, but I believe you have spent for the FT. And I believe in your group you play with ikill so you play the spread. To be fair, you also leveled up your ships for your level. If all of that is true, then of course you’re in a competitive position to win. My ships are underleveled for my level - that’s on me. I didn’t pay for any FT. I don’t expect to win in most PvP. I did have a top 50 arena ranking prior to these changes because I had a great balance of speed crews so I could be nimble. I didn’t always win, but I did win a lot by being strategic. Now with speed caps, lag, and general bugs, I no longer have the advantage of strategy and am forced to only PvP which of course I lose. Scopely “fixed” the issues some bigger players probably had by not being able to target stategic players so now I lose every single match. There’s no point to me playing now except for the few times I can manipulate the spread to be the highest powered player - and manipulating the spread is a workaround for crappy matching. At 60 I plan to pause and beef ships up which will help, but I have no plans to buy FT so I will be at a permanent disadvantage there. Scopely either killed strategy playing for pure PvP or straight up broke performance from what it used to be.
power means nothing
Bro there is PvP forbidden tech in the tournament reward store, all three types
Thank you, Captain Obvious.
ok Scopely, it is ridiculous in the extreme for none ascended players to go up against ascended players. Like I face off against 10 billion power ships everyday. Come on!!!
bro, the pvp FT that matters is Tantalus Field which is pay only. It's incredibly OP.
Tantalus field is fine. I've killed countless people who were using them
it only lets you punch up by about 3x-4x power, it still has its limits
if you can punch up by that much power that's not tantalus field, that's the everything else lmao
if it's all in the FT, I wouldn't constantly be killing people in bigger ships than mine who have it equipped. The FT is good, but is's hardly everything.
I didn't say its everything. But we're digressing. Enough on that.
That is down to you. Send a bigger ship then, improve your research, use chaos tech , favours... problem solved.
The mismatches are between ops levels . For example you at ops 70 being matched up against anyone all the way down to ops 63. No maths needed there 😉
I see you mean the Pay to Win Standard of Scopely for PVP 👆
Yeah, seeing zero input from <@&509690795536941056>s or even any of the Devs speaks volumes, all this input is falling on deaf ears.
Yeah, this happens often when they have nothing for input and don't know any way to fix things even when they have been given advice Hundreds of times that could fix these issues. After years I am starting to wonder Why I keep pouring money into a game where they seem not to care about the player base. And have seen many whales and average to non-spends leave. But part of their strategy is to get you hooked and hope you make friends and spend money and don't want to throw that away. Which has worked for them with hundreds of new servers opening they don't know the BS that lays ahead.
I would say that the punch up and punch down level being limited to 4 levels would help somewhat.
Yeah, I know I, and many others have really cut back on spending because we aren't going to reward Scopely's bad behavior. Their inability to fix what could be great parts of the game (waves, arenas, incursions) and putting out trash arcs with garbage ships....they don't deserve people tossing money at them anymore.
it was probably said, but the hotfix would be simple - remove rank requirements from non-cosmetic items in terran store, I would gladly participate even in current conditions, but not when losing locks half the items in store
Another drop in players. Not looking good.
What makes this even worse is that 2200 of those that played where new to Arenas so the lost number of players is not the 700 headline figure but actually 2900
We had one Team formed from our alliance ... was a G4 team ... not a SINGLE G5 player or above participated from our Alliance (2nd week in a row) and until adjustments are made .... that's how it will continue
Even with the game stability/playability issues, that would change SIMPLY by removing the Arena Rank requirements from the rewards in the Teran store and changing them to Teran Rep like the other rewards ... but $copley is determined to "dig in" and not budge, when the issues that are causing the plummeting participation is because of their poor implementation of what COULD be a very popular feature.
I don't think I'm off base when I say that participations numbers would at least double by just making this one change.
There are players in this game that from day 1 hated PvP... you'll never get them on-board with Arenas... but there are PLENTY of us others that either "don't mind" or even like/love the PvP aspect of the game. But even THOSE aren't participating.
Removing rank would mostly fix participation and would probably be the only thing you could do to get the most that haven't yet or only participated once or twice to participate again. And I'd probably do so as well although only afk grind with some of the alliance that would be interested still. And even that would be win-win as I would get some currency to pull stuff in store while boosting participation for those that are hardcore pvp, who could then achieve a high rank to put in their CV.
my aliance is not participating anymore, just 3 players tried once arena this time and match up was still ridiculous so gave up
totally agree, the rank is the reason most are giving up arenas
<@&509690795536941056> : A suggestion for arenas. Other than their intended purpose, what about an alliance single PvP area. It would allow two players to test their ships against another alliance mate. No repair cost. No impact to stats. Just a place to test things. Maybe Scopley doesn’t get much out of it, but it would put the arena to use, given usage seems to be dropping off.
The rank part is frustrating now as the speed cap killed what little strategy there was in arenas
<@&509690795536941056>
Am going to try to give a honest feedback on arena since they change with impulse cap
From my experience, Arena win are now too limited to who ever got the biggest ship will control the middle of the map. Their are no possibility to counter a strong middle position as you are not fast enough to play speed armada position. Which was about the only tactic to counter stronger ship. Without speed, their are simply no counter mechanic against stronger middle position. (unless you come up with more way to score point)
Their are always option of using buff and debuff like max fort, but those are very limited.
IMO, to make this less painful, you should start by removing the negative rank point on loss game . This would make people more incline to participate. And like any other loop you have done, everyone will progress with time, which is not the case as now.
In the case you want to keep the scoring as it, you should consider to make only cosmetic reward lock behind it, so the spender will still have goal, but remove the rank requirement for non cosmetic stuff so player will have a motive to get progress done.
Hopefully, some of those will be taken into concentration before this content become dead (as it was a good idea of content)
<@&509690795536941056>
Here my feedback on my last Arena day 🙂
I had some visual issues when swapping ships in the ship selecting menu. This only happens while in the arena. Never had it outside.
Buffs and debuffs where not usable for some reason. I was only able to use Mantis, Ceritos and Titan buff only once. The cooldown freezed at 0 seconds. Strangly this bug held on threw all other arena matches.
Because buffs and debuffs are important for arena, this is a bigger issue.
Out of 10 matches, we had one situation, where after the match was over, it directly returned us back, without any victory/loss screen.
And of course, I don´t have to mention that match ups 😄
I thought they removed the speed limit for last Monday? 🧐 I saw a couple people def over the 275 limit, scanned one of them with 460
The speed cap was still in place. Just because they loaded a higher impulse crew doesnt mean they were actually going that speed.
cube beam should be banned in the arena
Problem is you still have people moving faster than others even at the same capped speed
They claim this is a visual glitch... which if in fact it is a "visual glitch" then that points to Ship Positioning problem on their end.... the problem with writing it off as a "visual glitch" is, they can't explain seeing "Ship A" in combat with a ship in a middle armada ... then running down and catching a ship that is running from it with a head start.... something that I have witnessed as well as others.
I think they just really do not have a full understanding of what the game actually does in regards to impulse speed at times.
Some of us have also sat down and tested impulse times because we’ve seen speed be a very subjective thing and not a consistent objective thing. A ship with X impulse speed can cross a given distance (edge of system to edge of system) in one pretty consistent timeframe when the other ships in the system all have impulse speeds within a certain range. And the fastest ship does it in less time….. until an even faster ship enters the system and starts moving.
Then, the other ships actually seem to slow down.
The most noticeable place for this to happen is in waves where whales can just load up all the speed and be fine killing all the hostiles. They can run at 500-600 impulse no problems, so suddenly that speedy 300 impulse ship someone else had now moves with the travel times of a survey ship or old gen ship with 100 impulse.
Lag and bugs seem the worst in months. I think my 97 person alliance ran 0 arena matches last week (including our whale in Platinum league). Really need more server resources and to eliminate lag before running arena....at least comp chests don't crash 😅
Honestly if i wasn't so invested in the game and I saw at a low level that it was pvp driven and not story driven I would have left
Had I realized the game was all about punishing diminishing returns for advancement, AND PvP (which is just paid for seal clubbing) and reenforcing of societal exceptionalism between those that have tons of disposable income and those that don’t, instead of actually being “Star Trek” I would have never played, let alone spent money. Now though, after some sunken costs (both time and money) I am here till the train wreck comes to a complete stop 😋. And pretty much at the point of going rogue because not much point in the game otherwise. 🤷♂️
<@&509690795536941056> any update on arena issues? Comp chest/ running as (un)inteded? Would be nice to get some relevant feedback.
<@&509690795536941056> 1 job, simply 1 job for match ups... how this has managed to come thru is a joke!
Similar to our match up just now, though yours is worse.
need option to let others join in arena squad outside alliance :/ cant find people to play with
A solo queue and join randoms... kinda lolzy approach, but effective.
The previous run of arenas was way way better. You remember the one where you cancelled it and gave a comp chests instead. That was way better.
arena group like wave... 1 opener serverwide join and the chamce to kick player
i think it's time to just DELETE arenas out of the game completely as it's just a complete farce EVERY SINGLE WEEK.
both ship getting stuck in batlte :/
I'm actually trying to figure out where all the money goes to when players buy packs.. cos the quality of the gameplay is seriously decreasing every single week. Maybe it's time to call in some auditors to investigate the monkeys whom seem to be running this game into the ground...
<@&509690795536941056> 1 min video for your feedback tonight... arena is dead I'm sorry to say
Regardless of the in game WiFi symbol I had full WiFi coverage the entire time
For Terran faction can you start looking at introducing PVE events for Terran Creds
I wouldn't have a problem afk joining for points, but even for that its hard to find anyone interested. Just remove rank for non cosmetics and give a pve grind so we can actually buy anything in store.
<@&509690795536941056> can we do something about the leaving arena screen please? Make it shorter or give us chat during or something
<@&509690795536941056> did Scopley remove the speed cap for today run of arenas on APACz? The game was much more bugg this time around compared to last week.
Have had issues with ship positions, otherwise been OK
I had massive issues with ship location, borg cubes not moving, armadas not respawning, warp trails, ships fighting armadas outside of armada circle, and ships hitting eachother from a distance.
Now you say it, I did have one green armada not respawn for a while. Had a ship "float away" when it was in an armada. Cube's always been broken with its positioning, even out of arena
can scopley please remove the ability to go into the store and warp confirmations from borg cube during arenas too. Also please remove snapping to armadas once launched in arenas because it throws off the screen when moving the scond ship
I already give up arena. Scopely won't do any changes for players. Playing arena is not exciting, i only feel i am wasting my time.Hitting mirror miners for faction reputation is more interesting.
Haven’t been able to get a team together for past two weeks - arenas format isn’t working but the favours look good - just pity it’s unobtainable
looks like its going to be a popular arena day again! 🤦
Time for my weekly if you have no plans to extend the schedule for Arenas so everyone can participate (24 hours like every other event in game) or rotate days and times you may as well shutter the whole game mode. its alienating for large portions of the playerbase
Where are our CMs?
no need for CMs to be here, arenas is working perfectly didnt you hear? 😉
the lag in arenas are massive
lag in arenas? 🤔 but that was fixed by introducing impulse speed limit 🤣
it did not work i can assure you 🤦♂️
👌
5 min break while I go make a cup of tea and wait for them to win
😅🤗
done
Just when I was ready to share positive feedback that half the matches are ok, $copley screws it up nicely. 5G ships against 7-8B ships once more😡
Try 153bn ships
Hey I took the weaker of my 2 cubes
Lol. Yeah it's not you I'm complaining about. It's Scope. They literally cannot get this right.
Nothing ever gets fixed. The new Apex barrier crews still don't work properly, they don't add the right numbers, they know about it, it's been a month, and still not fixed. Pretty fed up of it all tbh.
Arena stuck again in a crashing loop, crashed, load back the game, 2 second, crash again and so on. Please <@&509690795536941056> , cancel the arena and issue a chest
Even if the chest has no ranking I would be fine, losing ranking due to lag and crashes is worse anyway
Only a matter of time, dead feature
There are now just 2 tactics. Have the biggest ship, or sit out and wait for it to finish.
It's gone from the most promising game mode to literally the worst. By quite a big margin too.
People are dropping out due to the horrible match making.
Damnit an alliance member started one
Not matchmaking really PVP range why a 70 is able to hit a 43 is the main issue, in TC fine defending TC, outside TC...No how is the 43 meant to defend against that. Should be 5 ops up 5 ops down
100% unplayable at the moment!!! either looking like this or restarting - and it's not my connection that's the issue!!!
👆 for the connection part. Its never our internet scamly its your servers
@muted badger time to break Terran faction rewards/favors from arena “rank” and tie it to something normal like rep.
still does not fix the main issue of (60 starts areana, range is 53-67, how the heck is a 53 supposed to win a pvp vs a 67) PVP should be 5+ 5- Arena should be 2+ 2- ops
As match-ups are rarely really balanced, it would be great to create a rule that prevents the same team from being played several times in a row. It's not very interesting for anyone imo
It would fix the fact that you are not penalized for that match. I dropped like a stone in rank last week due to match making.
<@&509690795536941056> This is the ONLY way you save arenas. You have hundreds and hundreds of posts here with this same sentiment. As long as I can lose arena rank at huge amounts thanks to inept matchmaking and bugs, it’s not worth playing. I am not alone in this issue, as your tanking engagement numbers show for arenas.
Thats true atleast. But as a person who has almost no rank, because of contstantly being matched above my weight class, not something I thought of
I also enjoy arenas ( no PvP ft here ) but that, the dwindling interest, and the speed nerf have not been great.
stability of arena is so much better this week for me
aaaand right as I said that it started to fall apart, couldn't click to attack a ship, the same ship then attacked another of my ships despite me trying to engage it multiple times
I call ship abuse at this point lol, what do you expect me to do here? 🤣
Arena Matchmaking is still broken, makes no sense at all at the Moment. What a dissapointment.
game the system the same way your opponents are
I'm currently in a team with a 59 and a 57 ops, it's the only way to ensure I don't get matched with a 70 ops
while I agree the matchmaking is dumb, the best way to ensure you are fairly matched is to try and spread your ops level as much as possible. In your case Prostii, you want a 57 ops starting your team, and someone 50+ ops to join (50 is ideal, but the lower ops the better)
Yeah i get that, it's always been like that, but the problem is that scales down, so the 57 wants a 50 and 43, and so on 😂
We were a team of two 43s and a 44. We got matched with a 50,51 and 54. You may be amazed to know we lost 🤣
yeah but you can just carry the team lol, that's what I'm doing. Let the low ops kill hostiles/start armadas, you focus on pvp
Back 2: Tie MM to the Rank ...
it is to an extent
Those were the good old days, but people keep going up in ops too fast so months ago i had the perfect team but it all closed up on me 🤣
Nope, it isnt - a Plat II 60 still gets matched vs. a Bronze IV 53
my issue is finding someone of the lower bound ops, most don't want to do arena which is super annoying for me cause they don't seem to understand that it's an almost guaranteed win, it's rare I come across someone my ops or 67 that can beat me lol
I know how you feel Prostii. Haven’t been able to do arenas for ages because of it. People don’t want to lose rep.
🤣 🤣 🤣 same crap, different week
I am in this boat now. I don’t want to engage to potentially lose rank. Last week was brutal match making for me and I can’t drop anymore.
There are far worse match ups out there. 46/52/58 vs 46/53/60 isn't horrific. When Arena started, I was 42 and was regularly up against 50+
Arena Matching is not broken, it is wanted in this form from Scopely to make more money. Not more ....It is Arena time, nobody play this 🤮 !
my bracket is 45-58
No it's not. Your bracket is average level 45-59. The average level in my group there is exactly 53, just 1 level higher than your current level
i see a ops 57 - ops66 team and they lost hard 🙈
I'm not saying the matchmaking isn't stupid, it really is, but it's been the same since it rolled out, so no one should be surprised with how it works at this point.
No one in my alliance is doing this anymore, we just tierd of loosing almost every match
bad crewing .. there are tips (contenct creators) how to do better in arena .. can't expect to come in with a northstart and beat the ... out of the opponent with a pve crew
No, terrible matchmaking. And sometimes even same team against after waiting 10min or more.
They're getting better 🤣
nah win some lose some ..
that happens often - when only few are cueing in your bracket
I think you are just slacking, have you tried being better? (Cue the Eco screenshot) ..... its ridiculous isnt it
My Minerva and Cube started crying instantly 😂
I am not saying the Arena-match-making is good but
- the amount of unprepaired players is amazing (there are video's on that to help overcome that issue)
- its not always about who has the bigger ship/gun/crew .. its team work
if its everyone for himself .. yeah you are going to have a hard time
There is no amount of max fortification or cerritos buffs in the universe to help me in that match up 😂
Last few weeks, barely 1 or 2 wins for my self in dozens of matches. And aim not fool on pvp. Its mostly couse we have ops 70 against us in nearly every match and we got barely an ops 65 in our team. So we are always outgunned badly. So just loosing indrest even to try. It happens when you loose time and time again
Are there videos where a 53 ship can kill a 60 ship?
Yeah, to be fair, at some levels you're just screwed. Our server was G4 locked when arena first opened, you can imagine how well a team of 50s fared against g5 ships
if your lucky you can but not saying your chances are high 🙂
Maybe. A high tier 53 with optimised crew against a factory fresh 60 with PMC
if that would be the case I wouldn't complain - but since the arena is back it's been 100% losses - either because of mismatched opponents or because of game crashes
of 100 matches 25-50%, mismatch sure, some matches 5-10% unplayable still leaves 40% where ... gamecrash .. kinda iffy to blame that .. tbh .. and all the other times the wifi cable snapped or so ?
now that was close 😂
match making is just as bad as ever. first match I queued. This we get.
Working as intended 👍
there's a difference between an unstable connection which causes problems with every part of the game and arena specific problems!!!
if you can load any system in max a couple of seconds but even viewing arena systems takes over a minute and the game crashes whenever you move a ship - the cause has to be related to the arena - no problems again once I left the squad and instant problems once I joined a new squad an hour later - of course my provider might be watching my phone and cutting the line once I join 😜, beu let's keep reasonable
yeah just pointing out there are a lot of reasons one can have with their connection/computer setup + scopely has their own issues .. but still in most conditions still would of every 100 matches to at least win 10 or so .. unless your very bad at this game, and that last part .. one can improve upon ..
Today my alliance is reporting lag, ships not appearing and more inefficient matchmaking. I shan't be risking my Silver IV status this week given my confidence is still very low in Arenas to providing a FAIR and fun PVP experience. All I want is G5 Engineering efficiency for when I finally move to ops 50 and just seems so far away. Anyone with a G5 ship ops 56 and above I cannot reasonably kill or outrun. Please Scopely, address the matchmaking and give us reasonably achievable matches to succeed in, and for goodness sake sort out the lag and no enemy issues!
<@&509690795536941056> no lag until later in the afternoon when people in the EU start to finish work. From 3:30pm UTC onwards, lag became worse and worse. Not quite reaching the levels it was when Arena was pulled, but getting there. Had multiple people from my alliance throw in the towel because of the lag they are facing, so I no longer have a team. So despite the game still being playable for me, I can't actually participate in arenas because the game still isn't stable enough for the majority of my alliance. Time to stop blaming our connections and take some responsibility for your end, not everyone has a high-spec gaming PC and a gigabit connection, this is primarily a mobile game so please keep that in mind when setting requirements for smooth gameplay 🙂
lag and stuff like this.
Large active alliance and I can’t get a team together, arenas have tainted opinion so much that trying to get a team to experience the lag and poor matchmaking is still my biggest problem. Only 4 officer shards from getting Mirror Troi, looks like I will never have her in my officer group
ops 41 starts arena, only allowing upto ops 48 to join... yet we face a 49? i know power isnt that bad but still not fair
Very laggy and can't see where my ships are
I agree, the matchmaking is awful. some of it is our own fault, getting ops rich but power poor. but still. when it's a basic guarantee we will lose a match, why bother. especially since it takes like 15 losses to get the points needed to buy stuff, but we've lost standing too much to even be able to buy the upgrades. I move that losing a match should still let you gain experience points as well as the credits. i imagine the devs want people to do arena. the only way to really do that is to ensure there's no backwards movement for those who always lose.
our round the 54 started, so normally a ops61 should be max even in the other team... but we got a 66 in the other team
yer its daft... factually incorrect rather... when it states upto a certian ops level
just needs to be separated into G4, G5 and G6, stick a G6 in with a team of G5's and its only going to end 1 way. For example.... OPs 50 player matched up with a 64 in a 3.5bill Akira.... please explain the "matchmaking" in that?
This is still the same garbage as before.... I don't know what kind of matching this game has but it is certainly garbage stuck on a stick
more and more
Too be clear I am trying to attack the cube, which apparently is in the armada circle, not as it appears some distance to the left of it…
@muted badger @gritty cobalt very similar issues to last week, Borg cubes all,over the places, armadas not respawning, bases not showing in home system, players stuck in matchmaking screen even though the match has started, general lag, rubber banding, ships firing from across the system, etc. This seems to be getting worse not better and people have abandoned the feature which makes the matchmaking worse week after week. This is not fun, even if you are winning, it’s simply not fun to play.
I would suggest still giving the arena gifts alongside iterations of arenas so people can still make progress even while you make incremental improvements. Firstly remove all speciality ships, run faction only, remove fts too if they might be causing issues, get it working with basic ships first then add more complexity after.
If you still wanna have a player base in the next week, stop sending player lvl 60 against lvl 66. I get boarded by ships 4 times bigger and more then my. I can’t win. I can’t addept. I can’t do anything. We have wait for 20 sec. To see another defeat. There is no sense in this. This is as much fun as waiting 15 min until a armada is done.
Just let us wait longer. 1 min, 2 or 3 min if we have a chance. But this is insane stupid.
@muted badger is any of this feedback being noted? I suspect that our overlords feel that arenas are now going well as there seems to be less complaints, however this probably directly links to the reduce player numbers rather than it actually working!
That is exactly even if you average the ops. 61.7 vs 61.7
Arena matching still totally sucks
Two times in a row the same team, which isn't a match at all... Are you still going to believe you can fix that crap that is dead by design? Fire the developers of that part and delete the lines out of the game together with the whole terran store.
terrible lagg fest party in arena...
if it ain't working, dont implement it 💩 this just gives frustration more and more (just delete the whole failure attempt of a feature and move on pls)
Average ops on both sides is exactly 57. How is that not even?
Are you joking?! Our squad had a max level of ops60. Theirs had an ops 64. The difference in ship power was a joke.
The max ops level should be the same for each squad
so when i am in arena and getting my team wiped no problems but when my teams winning 1 of my ships gets stuck in battle and so can only then use 1 ship to which then the other team catchers up and wins by 10 pts all because i could not use 2 ships
doesn't work, as the buffs and stuff can be different. ops level means nothing
its a dead design, never will work. cannot. it's not resolvable
The lag is horrible
after destroying 3 ships my crozier became stuck in battle for the rest of the match i say thats more than lag
Three times in a row the same overly strong opponents ... that's really fun!!! At least I'm now so slow that the 10-level stronger opponents can always shoot me away quickly!!! 🤮🤮🤮
for those that say stronger ships can not be beat then how this player win with a ship far less ok their ops level is 64 though ha ha ha
rly?
please tow me how this makes sense <@&509690795536941056> if u don't have higher ships u shouldn't have to face them 63 akira should be the max to match the team.....
also introduce a lock lvl mechanic.
seems fair