#😦 i thought you could help me

1 messages Β· Page 1 of 1 (latest)

frail widget
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wait a minute. I'm trying to get this working myself first

fallen pebble
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okay

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ping me when you do it

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actually when you finish it

frail widget
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@fallen pebble ok so this is what I got (ik the gif quality is terrible). I'm going to eat something but I'll come back to this later

fallen pebble
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omg i cant wait

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thank you again!

frail widget
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@fallen pebble if you want to learn some basics of shader writing while waiting, you can check this: https://www.youtube.com/watch?v=3penhrrKCYg (I found this video very helpful on understanding the basic structure of shader code and what vertex and fragment shaders do etc.)

fallen pebble
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yep i will!

fallen pebble
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it's exactly what i wanted

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ping me when you come back

frail widget
# fallen pebble ping me when you come back

i'm back. btw do you want the object to cast or receive shadows? do you want it to be affected by lights (like should it be brighter when you put some light source close to it)?

fallen pebble
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hey

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no i dont want

frail widget
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neither shadows nor lights?

fallen pebble
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acutally

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i dont think i want shadows or lights but i want to look like this

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we need to decrease the opacity a bit

frail widget
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so just bit darker? that shouldn't be a problem

fallen pebble
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yea

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that guy told me that he used a Screen space shader that had a customizable static effect

frail widget
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but you still want to add the shader to certain object and not fullscreen right?

fallen pebble
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i want to add it to a plane

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not fullscreen

frail widget
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is it something like a computer monitor?

fallen pebble
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it's a camera view

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first i tried to use unity's free post processing grain effect but you can barely see it even with intensity on max

frail widget
fallen pebble
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nah i better make that effect and apply it to the plane

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and then im gonna put the plane in front of the camera

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so that it gives the impression of a camera view

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could you help me with it @frail widget

frail widget
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I can try

fallen pebble
frail widget
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gimme sec. I just changed to laptop and I'll recreate that quickly

fallen pebble
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ok

frail widget
fallen pebble
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which shader do i have to use

frail widget
fallen pebble
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ok

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ok the issue is that the shader is transparent

frail widget
fallen pebble
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yea

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like i can see through the plane

frail widget
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I don't understand how that could be possible. did you copy the shader code exactly as it was?

fallen pebble
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yep

fallen pebble
frail widget
# fallen pebble

in the preview it works tho... and you're sure the material is applied to the correct mesh?

fallen pebble
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yes i's to a plane

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i tried on a cube too

frail widget
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I don't really know, it works for me with no problems

fallen pebble
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oooh

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i found why

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i was using post process on my camera

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but now how do i change the visibility

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and color

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cuz i wanna make the white gray

frail widget
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by adding these few things you can allow transparency

fallen pebble
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o

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okay but how do i change the color now

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instead of white

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and how do i change the transparency cuz its the same now

frail widget
fallen pebble
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ah

frail widget
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probably something like this

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but in any case this doesn't seem like optimal approach. using a plane with a shader would be good for a ingame monitor but for post processing effects you should probably write your own effects (which I have very little idea of how to do)

fallen pebble
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oh

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yea but you can barely see unity's post processing unity grain

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and idk how to make post processing

frail widget
fallen pebble
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idk how

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πŸ˜”

frail widget
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I dont know either. You could probably ask on the main channel or even #πŸ’₯┃post-processing about how to modify post processing effects or something like that (or just how to make the grain more noticeable)