#Shadow resolution, lighting settings

1 messages · Page 1 of 1 (latest)

woven mountain
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  • Shadow resolution: What did you change it from and to? Where did you change it? It's one of those settings that can exist in three different places being the graphics settings, any of your HDRP assets and any of your volume profiles.
  • Lighting settings: I would ask what exactly you changed but this window is only for baked lighting and judging from the appearance of your shadows they are realtime so everything in that window would be irrelevant. That is, unless you're actually looking at baked shadows in case that window is the only relevant one
  • Contact shadows and micro shadows are an additional shadow system meant to compliment your realtime shadows, so they would not be relevant yet.
  • Quality levels that you supposedly removed should be in Quality tab. As far as I recall there are no relevant settings in Player tab at all.
  • HDRP is extremely capable, especially when it comes to shadow rendering, and URP also could do much better than what you have in your screenshot. I wonder how you ended up with those kind of shadows since not even a blank project shouldn't have them jagged like that. If you want to know what HDRP can do I recommend you take a look at the template scene that you can choose when creating a new project.
hushed sonnet
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It might be just a bad UV some of the other things seem fine. The shadows are baked at either 2k to 4k I can try to up them but I worry about ram a little bit. I'll check out the template scene or maybe just watch a video I probably messed up a setting somewhere thanks for the help

woven mountain
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That would've been good to know as the first thing out the gate

hushed sonnet
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Yes, my bad bro should've said that

hushed sonnet
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