#I'm on 2023

1 messages · Page 1 of 1 (latest)

elfin shale
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2023 is a beta/alpha version of Unity 6 so it has most of the same features
Just different bugs

lofty zenith
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😂

elfin shale
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APVs are baked just the same way as lightmaps, using the lightmapper

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But instead of stored in textures, they're stored in probes in a 3D array

lofty zenith
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That makes sense!!

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and there is a fundamental difference betwen APVs and normal probe volumes?

elfin shale
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Biggest one is that the old Light Probe Groups are per-object

lofty zenith
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so I should be using probe volumes?

elfin shale
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For this yes

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Old probes are practically impossible to use for world geometry

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As you can imagine how spotty the lighting will be when each module can sample just one probe

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(or actually sample several but average their result)

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As this example in the docs shows

lofty zenith
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I see

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the Okay. let me give this a try

elfin shale
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APVs are automatically placed and almost entirely on the GPU

lofty zenith
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That makes me happy

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So I just add a volume and that is it?

elfin shale
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You'll also need to set your project to use APVs instead of LPGs

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And your static meshes to receive GI from probes instead of lightmaps

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Then bake and unless I missed a step it should work

lofty zenith
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Okay not sure how to chage the project to use APVs but I will read up on it so I don't bother you to much

elfin shale
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blobnodslow it shouldn't be too hard to find some instructions for it
Since it's new and heavily promoted by Unity

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It might not make as "retro" type lighting as is possible with lightmaps

lofty zenith
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So This is without baking

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I have set up the light probe and all that

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but every time I hit bake the lines re-appear

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I made sure it was not the geo. I deleted the inner faces

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This is the bake results unless I am missing a step

elfin shale
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Rendering Debugger lets you debug APV probes

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To see that they're where they're supposed to be

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Scene view debug modes should let you confirm that they walls don't have lightmaps

elfin shale
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It kinda looks like you might have probes but that they aren't affecting the objects correctly at alll

lofty zenith
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no normals, hight or anything

elfin shale
# lofty zenith no normals, hight or anything

That shouldn't have an effect
I can't really tell what probes, if any are responsible for the lighting
Which is why the frame debugger could reveal important information about if the APVs are working

lofty zenith
elfin shale
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the APV videos from Unity's youtube channel may be the most useful practical resource

lofty zenith
elfin shale
lofty zenith
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Fixed!!!

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thakn you so much for you help

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Removing the filter and upping the direct and indirect samples fixed it

elfin shale