#I'm on 2023
1 messages · Page 1 of 1 (latest)
2023 is a beta/alpha version of Unity 6 so it has most of the same features
Just different bugs
😂
APVs are baked just the same way as lightmaps, using the lightmapper
But instead of stored in textures, they're stored in probes in a 3D array
That makes sense!!
and there is a fundamental difference betwen APVs and normal probe volumes?
Biggest one is that the old Light Probe Groups are per-object
For this yes
Old probes are practically impossible to use for world geometry
As you can imagine how spotty the lighting will be when each module can sample just one probe
(or actually sample several but average their result)
As this example in the docs shows
APVs are automatically placed and almost entirely on the GPU
You'll also need to set your project to use APVs instead of LPGs
And your static meshes to receive GI from probes instead of lightmaps
Then bake and unless I missed a step it should work
Okay not sure how to chage the project to use APVs but I will read up on it so I don't bother you to much
it shouldn't be too hard to find some instructions for it
Since it's new and heavily promoted by Unity
It might not make as "retro" type lighting as is possible with lightmaps
So This is without baking
I have set up the light probe and all that
but every time I hit bake the lines re-appear
I made sure it was not the geo. I deleted the inner faces
This is the bake results unless I am missing a step
Rendering Debugger lets you debug APV probes
To see that they're where they're supposed to be
Scene view debug modes should let you confirm that they walls don't have lightmaps
It kinda looks like you might have probes but that they aren't affecting the objects correctly at alll
These are just albedo textures
no normals, hight or anything
That shouldn't have an effect
I can't really tell what probes, if any are responsible for the lighting
Which is why the frame debugger could reveal important information about if the APVs are working
I'm doing a bunch of reading . If I don't come right, I'll come annoy you again! . I myself am not sure if I did the Probe volume correctly but looking at my bake maps in unity, I can see massive issues .
the APV videos from Unity's youtube channel may be the most useful practical resource
Does it matter if I use area lights instead of point lights?
Shouldn't matter
Fixed!!!
thakn you so much for you help
Removing the filter and upping the direct and indirect samples fixed it
With lightmaps or APVs? Not sure which you were using at the moment