#just screenshots i put into the project

1 messages · Page 1 of 1 (latest)

runic sentinel
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With what material properties? Can you a screenshot of the inspector

thick path
runic sentinel
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Good, can you also show the wall material's properties

thick path
runic sentinel
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Bad news is there's nothing here to indicate why the walls get fog but the carpet does not

thick path
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aw man

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do you think i need to bake the lighting

runic sentinel
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No, that's not related to fog

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In this situation I would drag and drop the wall material to the ceiling or floor, to confirm if the choice of material has any effect

thick path
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im just gonna replace the floor with a new cube and see if that has any effect

runic sentinel
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This confirms that materials are fine, and something with the mesh is the issue

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If they're unity's default cubes, then we know the mesh itself is fine
especially since it'd be the same mesh as the walls

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It looks like you're looking at it through the scene window rather than game window, with scene window lighting disabled

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That might not give us accurate visual