#Whenever I create the lightmap through
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Keep the settings at default
Then generate baked GI (not realtime GI) from lighting window
Following all the necessary procedures such as setting meshes as static
The lightmap debug view will only show any lightmap data once you've generated lightmap data
It won't show lightmap UVs if you have no generated lightmap data
Which debug view is this exactly?
Does baking work with unity's default meshes instead
kind of works, but is very weak
Please test your light baking without post processing and custom shaders
It's difficult to see what's going on at all
It would be important to see your lighting settings uncropped as well
Have you got experience baking lights before this?
this is before baking