#Whenever I create the lightmap through

1 messages · Page 1 of 1 (latest)

sweet helm
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Keep the settings at default

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Then generate baked GI (not realtime GI) from lighting window

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Following all the necessary procedures such as setting meshes as static

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The lightmap debug view will only show any lightmap data once you've generated lightmap data

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It won't show lightmap UVs if you have no generated lightmap data

unkempt wharf
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I did all and this is what is happening

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This is what is supposed to be

sweet helm
unkempt wharf
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Baked lightmap

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this happens everytime I create the lightmap uv in the model

sweet helm
unkempt wharf
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kind of works, but is very weak

sweet helm
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It's difficult to see what's going on at all

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It would be important to see your lighting settings uncropped as well

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Have you got experience baking lights before this?

unkempt wharf
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this is before baking