#i tought this was something i needed to

1 messages · Page 1 of 1 (latest)

fresh yoke
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No

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See "Scene" tab

magic crag
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New Lightning Settings?

fresh yoke
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Yes
Then disable realtime GI and baked GI checkboxes, and Generate

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When doing it like this, only settings in Environment tab are considered

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There you have sources for ambient light and environment reflections, for lighting outside of light components

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But again I don't think this actually has anything to do with deferred rendering
But I guess it makes sense to have this base covered

magic crag
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This is correct right?

fresh yoke
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Yes

magic crag
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Lemme check how it works now

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I dont understand how just activating a spotlight fixes everything notlikethis

fresh yoke
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It should not

magic crag
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It doesnt deactivate the light completely its like it just lowers its intensity

fresh yoke
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What other suggested steps did you try

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Updated editor, deleted library?

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Created and assigned new URP assets and Renderer assets?

magic crag
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We tried deleting library also, it didnt worked

magic crag
fresh yoke
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Quality tab of project settings as well?

magic crag
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Editor is the only thing didnt try, little afraid to break project notlikethis

magic crag
fresh yoke
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The important thing there is that that specific quality level is in use (last clicked on) and using the new URP asset

fresh yoke
magic crag
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Yeah we are using version control but afraid anyways kek

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im trying that later if nothing else works

fresh yoke
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Upgrading the middle number of the editor version changes engine's features and may break stuff
The last number is just for bugfixes

magic crag
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But one extra thing, sometimes (Randomly) it works perfectly, lgihts just work with 0 problems

fresh yoke
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Swapping to a different year version I would expect to break a lot of stuff

magic crag
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This is my quality tab

fresh yoke
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Nothing out of place there

magic crag
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and this is the ultra pipeline asset, I KNOW I KNOW it says forward rendering but its actually deferred haha.
The other renderer it actually use forward but only renders the UI and already deactivated everything of the UI and that camera and the bug still happens

fresh yoke
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I don't see any clue of what would be triggering this issue
Presence of lights nor changing of scene should not impact the rendering path

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So it could be just a !bug as Liq suggested

silk sirenBOT
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fresh yoke
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If I were troubleshooting it and absolutely had to fix it before waiting for bug QA team's opinion, I would create a new project with newest 2021.3. and import the scene into it as a .unitypackage

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Maybe import the rest of the game assets too if it works

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Or maybe the lighting breaks similarly and immediately as you import the scene and renderer settings, which would be an important clue
Or it could break when importing the other assets, which would be a clue as well
But you'd have to do checks between imports to catch when it happens
if it happens
If not, the game will be free of the issue after migrating to the new project

magic crag
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Thanks for all the help i will try everything you said and hope i can fix this, im already 2 days into fixing this

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its like re-drawing the scene i guess? idk

magic crag
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Changed Editor to 2021.3.44f1 Same problem.

magic crag
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@fresh yoke Something REALLY WEIRD is happening, i managed to adress that the problem its relate to networking.
When i spawn my player trough all my managers on scripts the lights just go crazy.
When i test the same map with a NON Networked player, lights work perfectly notlikethis