#and cancelling it will cause unity to

1 messages · Page 1 of 1 (latest)

zinc moat
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Let's start a thread 😄

uncut current
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Thanks

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Latest AFAIK

zinc moat
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there should be a folder in the same directory as your scene with the same name

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how many textures are in there?

uncut current
zinc moat
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I guess you could also go to the 'baked lightmaps' view in the lighting window

uncut current
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My lighting settings are pretty low, just high amount of samples because any filtering seems to make it crash

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I've not had it crash with no filtering yet

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Scene looks like this fully baked no filtering

zinc moat
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This is likely a !bug, with these settings it shouldn't be behaving like this I believe UnityChanBugged

frozen locustBOT
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🪲 To make bug reporting as quickly as possible, we made a bug reporting application for you. When running Unity choose Help->Report a Bug in the menu, or you can access it directly through the executable in the directory where Unity is installed. It will also launch automatically if you experience a crash.

📝 If your bug report is to do with Documentation, either an error, typo, or omission, you can report it by scrolling to the bottom of the page where you found the issue and click ‘Report a problem on this page’!

💡If your report is to do with a new feature idea, you can check the Unity Product Roadmaps page to see if your idea has already been planned.

For more complete instructions on how to report bugs, access: https://unity3d.com/unity/qa/bug-reporting

uncut current
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I agree

zinc moat
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Can you report it and attach your project? It looks easy to work with

uncut current
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Baking just worked for about 4 bakes

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Each about 20-25s

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now back to crashing each time so I'll upload now

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Has to be some sort of memory leak or something similar

zinc moat
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that's most likely it. sorry about this, thanks for reporting this!

uncut current
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Just nothing this here, seems interesting

zinc moat
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oof 😦