#private or here?

1 messages · Page 1 of 1 (latest)

errant moon
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Let's make a thread

red pecan
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the ceiling white boxes are emissive materials so they're basically just there for effect

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the only 2 real lights in that room as those 2 spotlights, 1 just outside the ceiling pointing down and the currently selected orange one pointing up

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oh and the white boxes have a spotlight pointing down

errant moon
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The unnatural sheen and lack of darkness that's probably bothering you is because of scene lighting that's coming from outside of the level

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Since it's a dim interior you'll probably want to set environmental lighting and reflections both to black color

red pecan
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hmmm ok i just changed that to environement lighting and ambient color black

errant moon
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You may need to Generate lighting to update it

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Without realtime or baked GI, of course

red pecan
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environment reflections i don't have an option for color

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this is what i mean with the ceiling... since there's a spot pointing downwards, the ceiling is very unrealistically lit even though there's a "light" there

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this is how it looks with just the spot lights (1 in each white square) pointing down... completely unrealistic that the ceiling is completely black

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these are the settings for those ceiling lights

errant moon
red pecan
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ok so basically what you're saying if i'm getting this right, is to invert the light to fake the bounce light

errant moon
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Yes

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In reality the lamp would not be able to light the ceiling

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Except through bounce lighting

red pecan
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hmmm yeah that's fair

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it looks a bit better with this technique but in no way this is gonna turn any heads visually if you know what i mean...

errant moon
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The secondary light is quite ways too high

red pecan
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yeah it needs a little tweaking. What i think bothers me is if there was just 1 of those ceiling lights in reality, with how bright it looks, it would most definetly be able to light up the room (in fact as a test, baking with just 1 of them makes the room look "correct")

errant moon
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Even with full RTX GI you'd have a limited approximation of bounce lighting

red pecan
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isn't there like some asset or something to help?

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would be happy to pay for an asset if it makes realtime lighting look a bit better coz let's face it... it ain't winning any awards lol

errant moon
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There's no silver bullet solutions that I've seen

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Lighting is a skill as much as it's tech

red pecan
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yeah...i guess this is what i mean by "unity look"... unreal looks so much better even out of the box and most people have gotten accustomed to how games in unreal look that you can instantly tell what was made in what engine (in most cases)

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unless you bake, go hdrp etc

errant moon
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The only advantage Unreal has in this regard is Lumen

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People haven't gotten tired of that particular look yet

red pecan
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i'm surprised that after what, 2-3 years that it's been out now? there's no solution like that for unity

errant moon
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It's a bit niche, like all RTX effects

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You don't see that many trying Unity's RTGI, or even HDRP to begin with
Because most of the time those features are not the main reason why people pick Unity

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Here's my realtime lit room using the same technique