#yo yo yo
1 messages · Page 1 of 1 (latest)
In this image I would not say the light is "transmitted"
It's ignored by the light's shadow as if it was not there
"Transmission" in rendering terms implies (in raster rendering context) that a surface can be illuminated by a light that's behind it
Or in ray/path tracing context that the light ray passes through a surface and illuminates a different surface behind it
But that only can happen if you're doing ray simulation
But you have not specified which type of light rendering you are using here
mixed
Mixed and baked lightmaps?
Mixed lights are partially realtime, partially baked either via lightmaps or probes
In addition to that you could be using RTX but I'm assuming not?
Mixed lights when not baked are same as Realtime
"Baked" lights are also rendered as Realtime until baked
So this is 'ordinary' realtime raster rendering
Another term I'm still confused about is what you mean when you say something "affects a normal map"
Normal maps generally aren't "affected" by anything, inversely they affect incoming light
That light in your case can only come from light sources directly, or from cubemaps of a reflection probe, or from screen space reflections but I also would assume you're not using SSR
i baked the light and got the same result as in real time light
yes, when i turn the light on it also illuminates the "opaque" surfaces of the object even though there is a shadow but the entire object is transparent
maybe that's why it transmits light completely
sorry i had a few things to do so i couldnt reply
the light affects the normal map on the back surface to a small extent i can think of some very crazy solutions to increase the effect of this
i just wanted to know if there was a right way to do this
Yes, actual refractive or transmissive materials as I mentioned as the very first thing
I don't know why it seems you are avoiding them as the solution
if I apply a harder normal map with a different material behind the object, the problem will most likely be solved (of course i need to adjust the opacity accordingly) frankly i did not want to deal with this and it seems to me that this is not the right thing to do
it seems like there is no other solution