#there is an advance:
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No, i dont think so... while in baked indirect, i set the lights to mixed again and rebaked the whole thing and the problem returned, so, the good thing now is that we can assume that the problem is the mixed lights
By shadowmask mode I might mean "lighting modes" in general
Mixed lights are realtime for direct lighting and baked for indirect, so they share limitations of both realtime and baked lights