#the lights at the ceiling are mixed

1 messages · Page 1 of 1 (latest)

grim cypress
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Hmm it's not apparent to me from the view where the light overlap is happening

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I expect the debug view would show the excess light as red

sly portal
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one second

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in shadowmask mode or light overlap mode?

grim cypress
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Could show both

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Note that light overlap is determined by light range
So the cones of the lights are not allowed to clip into each other which might happen here if they extend far below the floor

sly portal
grim cypress
# sly portal

It looks like they are kinda overlapping here, but I'd guess the discrepancy is that they aren't overlapping according to gizmos?

sly portal
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yeah

grim cypress
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I'm not familiar with this specific corner case but it kinda looks like the lightmapper treats them like conical spot lights

sly portal
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oh

grim cypress
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Perhaps pyramid shape is not supported

sly portal
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im using area lights

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just the shadow cone is a bit reduced

grim cypress
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Those gizmos are pyramid light gizmos though

sly portal
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so its a bug?

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i thought it was normal it usually goes from sphere to that shape after enabling shadows

grim cypress
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Realtime lights have to be spot lights, whether they be area lights or pyramid spot lights in name

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Baked area lights don't have to be, so they give you the pyramid shaped gizmos
So the result is that it's both pyramid shaped area light and a conical spot

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But the conical spot is not visible in that mode

sly portal
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Ah right

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So I'd have to mess around and guess with the range to help the spot light?

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Or is there a newer version of unity with that fixed

grim cypress
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Not that I've seen

grim cypress
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Conical specifically

sly portal
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Alright

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I've just been using area lights everywhere because they seem to work better for me/give off just better lighting but similar to how point lights do

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But I guess spots could work since it's out in the open

grim cypress
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Conical spots have a "radius" property that you can use to match with the size of your area lights

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Since your fixtures are smallish squares, the difference will not be significant

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And so there's not a big advantage from them being area lights, while spots are much easier to deal with especially when Mixed

sly portal
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Alright well I'll change some stuff around

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Thanks for your help