#not a very big scene, and currently

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steep quartz
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How many light sources do you have? ๐Ÿ˜„

knotty condor
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a lot ๐Ÿ˜…

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I placed 3 point lights in every corridor and 9 point lights in every office room (which is currently 3)

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is there a more efficient way to create an area light?

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the area option says "baked only" and doesn't really do anything

steep quartz
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But yea, thats quite a bunch of point lights

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if you want a global light, you could use the environment light.
It has a "gradient" option which lights up the whole scene.

knotty condor
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how do I bake the area lights?

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oh just using the button on the lighting window

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is there no option to use area lights like regular lights? with a live preview, I mean

steep quartz
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To bake lights, make sure your objects are set to static, otherwise they dont receive baked light

knotty condor
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aw man

knotty condor
# steep quartz No

is there any other way to light a wide area without using a lot of point lights or baking an area light?

knotty condor
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hm. I will try that

knotty condor
steep quartz
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thats right

knotty condor
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aw man

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well, back to the skybox lighting I go

knotty condor
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@steep quartz hey, I tried to go back to skybox lighting and reduced the amount of spotlights in the scene to like, 12, but my performance is still bad. any idea what's going on?

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I disabled all the lights that aren't in use. should I just delete them? or that doesn't affect performance?

steep quartz
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How many FPS do you have? And how many Batches?

knotty condor
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nvm, I just quit the scene and didn't save

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cost me like 3 hours of work but would probably be less of a headache and time waste than to fix this mess

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thanks for your help!