#I'm a newbie. Should I try to fix
1 messages Β· Page 1 of 1 (latest)
https://www.youtube.com/watch?v=v-dcBY1-YS8&ab_channel=WeirdChickenGames
Have a look at minute 5:00, there you can see if your normals are faced inwards.
In this video we talk about the correct workflow to export your 3D models from Blender to Unity.I'll show you the right way and introduce you to common errors and show you how to fix them.
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You can also show me your model if you like
is screenshot enough? or would you like the .blend file?
it's fine with me either way
as you like, i can have a look at the blend file
here. thanks. I'll take a look at the video in the meantime
Ah, you just have curves there
I created the model from a .svg file. Extruded it by 0.0001 and added Solidify to thicken the walls by 0.0001 too
Select your model and then do this:
ah sorry, not curve π
"Mesh"
Object > Convert > Mesh
ok, thank you π I've converted it to a mesh, imported it to unity. No errors about normals anymore, however, the light issue is the same

ah, sorry, I did get the error about Normals in Unity
check this one out. Should not have any problem
Thats your model. You have no smoothing groups.
watch in my Tutorial at Minute 6:00
there you can see how to fix.
You need to define sharp edges. (like everything about 90Β°)
And your Scaling is off... this is in Minute 2:50 in the video.
ok, got it. No more lighting issues. Two questions, please. I exported it like this, but I get this scaling after importing to Unity, which multiplies the actual scaling in Unity by 1000. How can I get 1m to 1m?
Do you use the standard FBX exporter or the exporter i mentioned in the video?
standard
try to set a check in apply transform
i did in the second screenshot
Did you do the "apply all" step?
if you select your model and press "N" you should see its transforms
if its like this, its fine
if you have weird rotations or scale, you have to apply them with CTRL+A
scale is 1000 on my model. ok. let me try that
Then you do Ctrl + A > Scale
ok, got it. my final question is how did you smooth out the walls, please? I made all edges as sharp, but it seems I missed something?
i already explained it to yourself
you made all edges sharp
If you use the auto smooth, you can define an angle above everything gets a sharp edge
if you want to do it fast
@woeful parcel - If you like, you can join our discord gamedev community (link is in my profile)
I cannot find Normals->Auto Smooth
however, I was able to smooth out edges in Edit Mode by using this:
thats weird
Which Blender Version are you using?
4.1
I have this, but all three Shade buttons do nothing
Not sure if you overwrite it with your edge settings
In latest 4.1 alpha the auto smooth option has been removed and replaced by a modifier. This means that every mesh you using auto smooth on, needs to have this modifier. Adding this optional would have been cool, but without the base function it means that linked object canβt inherit any changes, like auto smooth. So if you have a mesh, with ...
these bastards moved it to be a modifier π
never mind, you already helped me really a lot! and the issue I had is fixed π It's now just a difference in blender versions
ah, ok π I'll try that
looking smooth now π
thanks, again!
keep in mind that edges like 90Β° must be sharp