#Thread

1 messages ยท Page 1 of 1 (latest)

agile ether
#

no errors in the cosole after baking?

high latch
#

Nothing in console at all, no

agile ether
#

So.. just some ideas now..
How does it look when clearing bake?
How does it look if you deactivate all lights?

high latch
#

I'm removing some of the larger assets that I added since the most recent working bake, to see if it is somehow caused by that

agile ether
#

Can you show the environment light tab?

high latch
agile ether
#

what happens if you delete the sun and bake again?

high latch
#

just waiting for current bake to finish and I'll give it a shot

agile ether
#

ok^^

high latch
agile ether
#

and then turns completly white?

high latch
#

yep, goes back to previous screenshots

#

the sunless bake is going on rn

#

well, that bake got perpetually stuck at 92%, cleared and trying again

#

Just finished, no visible change or console messages

#

though I saw that if I clear baked data, now the one frame is almost pitch black, presumably because there is no sun

agile ether
#

and then its instantly white again? ๐Ÿ˜„

high latch
#

yup

agile ether
high latch
#

I've disabled the post processing volume and reflection probe and am trying another bake

agile ether
#

is there some realtime light left that illuminates everything?
Or do you have some weird values on some lights, light extreme multiply?

high latch
#

As far as I'm aware, the only light in the scene was the sun

#

I'm disabling every object that has been added in since the last successful bake and trying again

#

Seems to be hardstuck at 96% with no changes visible in the scene

agile ether
#

what you can do to speed up baking time is reducing the resolution to 2 for the test baked

high latch
#

oh that's far faster

agile ether
#

yeah low resolution = faster ๐Ÿ˜›

high latch
#

I'm going into a backup rn to pull the lighting data from the scene to see if that might help at all

#

it did not help at all

#

Ok I just went through and deleted every single object in the scene and it still rendered white

#

So it's not the fault of those at least

#

I just took the same lighting settings from the white scene and generated lighting for a different scene entirely. It does not render white in the other scene

agile ether
#

what i would do is, deactivate parts of your scene and have a look what it is.
OR
Create a new lighting Setting Asset and bake with this

high latch
#

I've unfortunately been doing both of those things :/

agile ether
#

lol.
Ok.

#

What you can also try is give a fk on your scene, open a new scene and copy paste everything to the new scene and try again.
(sometimes thats unity logic)

#

or wait for @analog karma blushie

high latch
#

well, the abandon ship strategy seemed to work

#

Thanks a ton for the help, but I won't deny that I'm a bit unsatisfied we couldn't actually figure out the issue

agile ether
#

you went from 40x1024x1024 lightmaps to 1x1024x1024

#

so something is completly weird in your first scene

high latch
#

Aside from some objects being in a different order in the hierarchy, I literally just copy/pasted them all over

#

I can't imagine why it's generating any smaller a number of lightmaps

agile ether
#

Unity doing Unity things

high latch
#

I'll probably mess around more tonight to see if I can identify what was going on in that one scene. For now though I've gotta head out. Thanks again, you've been a great help in all of this