#Thread
1 messages ยท Page 1 of 1 (latest)
Nothing in console at all, no
So.. just some ideas now..
How does it look when clearing bake?
How does it look if you deactivate all lights?
I'm removing some of the larger assets that I added since the most recent working bake, to see if it is somehow caused by that
Can you show the environment light tab?
what happens if you delete the sun and bake again?
just waiting for current bake to finish and I'll give it a shot
ok^^
When I clear bake data, it appears like this for about a single frame
and then turns completly white?
yep, goes back to previous screenshots
the sunless bake is going on rn
well, that bake got perpetually stuck at 92%, cleared and trying again
Just finished, no visible change or console messages
though I saw that if I clear baked data, now the one frame is almost pitch black, presumably because there is no sun
and then its instantly white again? ๐
yup

I've disabled the post processing volume and reflection probe and am trying another bake
is there some realtime light left that illuminates everything?
Or do you have some weird values on some lights, light extreme multiply?
As far as I'm aware, the only light in the scene was the sun
I'm disabling every object that has been added in since the last successful bake and trying again
Seems to be hardstuck at 96% with no changes visible in the scene
what you can do to speed up baking time is reducing the resolution to 2 for the test baked
oh that's far faster
yeah low resolution = faster ๐
I'm going into a backup rn to pull the lighting data from the scene to see if that might help at all
it did not help at all
Ok I just went through and deleted every single object in the scene and it still rendered white
So it's not the fault of those at least
I just took the same lighting settings from the white scene and generated lighting for a different scene entirely. It does not render white in the other scene
what i would do is, deactivate parts of your scene and have a look what it is.
OR
Create a new lighting Setting Asset and bake with this
I've unfortunately been doing both of those things :/
lol.
Ok.
What you can also try is give a fk on your scene, open a new scene and copy paste everything to the new scene and try again.
(sometimes thats unity logic)
or wait for @analog karma 
well, the abandon ship strategy seemed to work
Thanks a ton for the help, but I won't deny that I'm a bit unsatisfied we couldn't actually figure out the issue
you went from 40x1024x1024 lightmaps to 1x1024x1024
so something is completly weird in your first scene
Aside from some objects being in a different order in the hierarchy, I literally just copy/pasted them all over
I can't imagine why it's generating any smaller a number of lightmaps
Unity doing Unity things
I'll probably mess around more tonight to see if I can identify what was going on in that one scene. For now though I've gotta head out. Thanks again, you've been a great help in all of this