#okay so its normal now but not all the

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royal wing
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Whats this shadow?

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i guess the top of the cliff?

trail void
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yep

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rebake maybe?

royal wing
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Your stone have an open backside, that doesnt throw shadows by default.
You can change that by having a look into the Cliffs Mesh renderer and change "cast shadows" to two sided

trail void
royal wing
trail void
trail void
royal wing
# trail void also this is my bias

You can change it to custom, to adjust the settings in the light.
Or you change the bias settings in your freshly created Render Pipeline asset.

hushed plover
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@trail void The original problem would likely be fixed by tweaking the directional light's near plane setting

trail void
trail void
royal wing
trail void
royal wing
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Ah i see. the light in the indoor? ^^

trail void
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yes

royal wing
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i guess your ceiling is not set to two sided shadow?

trail void
trail void
hushed plover
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I'm not following what other problems were accrued but this #archived-lighting message looks most clearly like a directional light near plane issue

royal wing
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we somehow fixed it by creating a new render pipeline asset. UnityChanLOL

hushed plover
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with these settings I assume it only occurs in the first cascade which has quite a useless length of 1.34

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The trees had shadows but the ground had not because they were made of different sized polygons

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When the near plane cutoff issue occurs, big and stretchy polygons are most affected