#I have posted it Is there anything I can
1 messages · Page 1 of 1 (latest)
Hm, right now i have no clue.
Need to dig deeper. Can you show me the lightmap itself?
Okay.
Whats the reason you use only this one light sorce on the side?
How do you want your scene to look like?
this is my scene on blender. I tried lighting it there first
Okay. In Blender you used several different Light sources. Why didnt you do this in Unity? 🙂
I used only one light source there because I was getting the same result when I was using multiple. all of which were emissive materials. Using one area light would be way easier to bake and rebake instead of waiting long for full bake only to get same result
Ok so I should light up the area with unity point lights first?
i would recomment starting with some small tests, if you are not firm using unity lighting
Point lights are not really a good way to light up rooms
Spot?
You could start with a basic environment light.
So you have the base brightness for your rooms
(colors and shadow depending on YOUR needs)
This will help to light up the complete scene a little.
it's indoors though would it still work?
Environment light is applied on everything in the scene
oh
then i would continue and add some big area lights, to give the rooms a personal touch
and then more detailed lights (also area lights)
and for sure emission on your (texture/mesh) lights to make them look bright
I'll do that. Can I leave this thread on so I can get back to u on results?
sure
btw: its always easier to start and learn lighting in a small room, to test results
ok I should design one or probably even just make em out of cubes
And you should use GPU Lightmapper (not CPU) to speed up the process (if you have a potent GPU)
maybe start with this room first
I have a strong gpu
so go for it and use it ^^
no problem. If you like, you can join our discord too, we have a small indie gamedev community there.
link
i send you PM