#ok so its not doing the room first so i

1 messages · Page 1 of 1 (latest)

leaden idol
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If the problem room is a seprate mesh it'd be best to bake it in the blank scene for this reason also

strange wagon
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im baking it in another scene rn

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to test

leaden idol
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The lightmap in the window looks normal, but that suggests we're not looking at the actual problem part

strange wagon
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true

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does anything else get affected from indirect light

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like any bakes components?

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reflection probe?

leaden idol
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I don't think components to be affected differently by bounce lighting vs direct lighting, except maybe in the case of too low samples or when Importance Sampling is disabled

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Have you tried baking with different light sources?

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If there's something wrong with the lamps or the lights in them that would rule it out

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For this reason the troubleshoot scene shouldn't even include those in the first step, only lights and geometry that are confirmed to work + your room mesh

strange wagon
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i thought the same

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im testing with and without the lights

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it's not happening in the new scene, or with the lights. I suspect it may be the sun

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@leaden idol

leaden idol
strange wagon
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@leaden idol i think i figured it out

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its caused by the stars in the night time skybox

leaden idol
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The Importance Sampling setting I mentioned is supposed to be able to fix it, but I recall you had it enabled already

strange wagon