#Darkness#

1 messages · Page 1 of 1 (latest)

slim lark
#

hello

tardy spade
#

screenshot

slim lark
#

kinda darker buty not enough

tardy spade
#

Click Window - > Lighting -> Light Explorer

#

click Lights

#

show all lights

#

also Shadow Type needs to be enabled

slim lark
tardy spade
#

you only need 1

slim lark
tardy spade
#

you only need 1

#

and enable shadows

#

make sure this has Hard/Soft

slim lark
#

it has hard

tardy spade
#

?

#

ok now go in the lighting tab

#

turn down enviroment reflections

slim lark
#

wheres that

tardy spade
slim lark
#

that good

tardy spade
#

you can play around with Ambient Color too and turn that down as well

#

intensity

#

turn that down

slim lark
tardy spade
#

ok closer

slim lark
#

closer to what

tardy spade
#

what

#

it's getting darker dont you see?

slim lark
#

yeah

#

but like

#

the entire map is getting darker

tardy spade
#

put the lighting intensity up on the directional light

#

those dark areas tunnels need you to put post processing to sell the pitch dark effect

#

you cnt have the whole level be darkness

slim lark
#

put that in simple terms with instructiuons

tardy spade
#

on the directional light

#

up the intensity of the light

#

change color from black to a sunny color or w/e

slim lark
#

see now thats a good light but the tunnel is light now aswell

tardy spade
slim lark
#

how

tardy spade
#

are you using unity URP or standard

slim lark
#

uh

#

whichever one this is

tardy spade
#

that would be standard

#

a bit of a pain to get Post Processing

#

basically this you need to add extra

slim lark
#

i hate unity tuts

tardy spade
#

you can make a trigger box collider area for the tunnels with that Volume that has the exposure turned down

slim lark
#

so i need to detach the tunnel?

tardy spade
#

nah

slim lark
#

.

tardy spade
#

watch a video how you add the post processing

slim lark
#

where is exposure?

tardy spade
#

I told you , you need tto add post processing

#

its on that

slim lark
#

ok kits added now what

#

@tardy spade

tardy spade
#

follow the instructions how to install it

#

come back when its done

slim lark
#

they dont explain darkness

#

its instalkled

tardy spade
#

thats not what i said

slim lark
#

and ive done it all

tardy spade
#

so when its working and the ppfx works show me

slim lark
#

english

tardy spade
#

first of all it shouldnt be Global if its only a trigger area

slim lark
#

fixed

tardy spade
#

learn how the post processing volume works and how it affects different areas

slim lark
#

cant u just tell me 😦

tardy spade
#

im already telling you more than i should, i dont gott precious time like you do

#

its not that difficult and there are plenty of resources on this

slim lark
tardy spade
#

Color Grading

slim lark
tardy spade
#

Exposure

slim lark
tardy spade
#

??

#

do you not know what Exposure is ?

#

turn it down

slim lark
#

that turns the entire scene dark

tardy spade
#

because you put it on Global mode

#

needs to be inside a trigger area like I said twice already

tardy spade
# slim lark

the camera needs to be inside the Trigger Collider to take effect

slim lark
#

but for my movement to work it needs to be inside gorilla rikg

tardy spade
#

? do you know there is a difference between scene camera and game camera

slim lark
#

listen im new alr

tardy spade
#

yeah well if you jump into things without learning how the editor even works this what happens..

slim lark
#

.

#

thres only 1 camera

tardy spade
#

the one on the player

slim lark
#

yes

tardy spade
#

ye

slim lark
#

thats the oinly 1

tardy spade
#

move the player

#

to test the zone

#

you dont have to press play

slim lark
#

wait i dont get post processing at all

#

itsd not dark all the time?

tardy spade
#

it's a tirgger volume... You only see the difference when you enter the tirgger

slim lark
#

oh

tardy spade
#

you can turn on Global on just to configure it then switch it to trigger if you dont want to do that move camera thing

slim lark
#

still dont work

tardy spade
#

works for me so you messed up something

slim lark
#

do u mind if we vc

tardy spade
#

I mind, I'm at work

slim lark
#

ok

tardy spade
#

if you followed the steps like I said it works

tardy spade
#

comprehension issue

#

didn't I say you can't see the preview unless the player camera is in the trigger?

#

i literally sent you a Gif

#

OR

#

Turn on Global first

#

to preview

#

it

tardy spade
#

A. That is the scene camera

slim lark
#

ohhh

tardy spade
#

B. if it doesn't even make it dark with Global ticked on then you did not Set PP correctly

#

look at my screenshot

slim lark
#

can i make another camera cvus i dont wanna move my rig

tardy spade
#

Box collider should be trigger, but you get the point

tardy spade
#

just turn on Global

slim lark
#

global is on

tardy spade
#

then if the effect isn't visible your Post Processing aint working

slim lark
#

aw

tardy spade
#

it's not rocket science

#

follow the simple steps I linked you

#

look the screenshot

slim lark
#

will it show in the scene camera?

#

if itds on global

tardy spade
slim lark
#

ur entire scene is dark

tardy spade
slim lark
#

oh

tardy spade
#

thats what post process does, it doesnt change any lighting

#

it just makes it appear darker

#

Volume goes inside a Post-Processing Layer

tardy spade
#

then on Camera you add a PP layer

tardy spade
#

Post Processing..

#

my patience running thin

#

have you never heard of abbreviation ?

slim lark
#

i realise

tardy spade
#

don't ask trivial questions then and pay attention

slim lark
#

this good?

tardy spade
#

now show the object with the Global Volume

slim lark
tardy spade
#

no camera doesn't need to be in post process layer

slim lark
tardy spade
#

this needs to be inside Post Processing layer you made

slim lark
#

so main czamera shouldnt have pp layer?

tardy spade
#

right

slim lark
#

okk

#

done

#

now what

tardy spade
#

the trigger u made with volume on it

slim lark
tardy spade
#

in scene view

#

make it blue and check in Post Processing

slim lark
#

bruh it gone, along with all my other object editors

tardy spade
#

you probably closed it out

slim lark
#

how i mopen it/

tardy spade
#

Presets -> Default works as wel

slim lark
#

thre we go

#

its blue

slim lark
tardy spade
#

it's not blue and it's not the same icon

slim lark
tardy spade
#

if you checked in Post Processing in the dropdown it should be working then
¯_(ツ)_/¯

slim lark
#

ok it working!

#

but kinda makes it transparent/

tardy spade
#

wdym transparent

slim lark
tardy spade
#

what is transparent ?

slim lark
#

the tunnel/

tardy spade
#

its just the grid you're seeing

#

it's not transparent

slim lark
#

ok

tardy spade
#

gizmos

#

did you make box collider a trigger ?

slim lark
#

]so just checking. that darkness effect will only happen inside the green zone/

tardy spade
#

if you uncheck global, yes

slim lark
tardy spade
#

isGlobal means the whole scene anywhere

#

unchecked means it is Local to the Collider area

slim lark
#

so it shouldnt

#

ok ok

tardy spade
#

right..

#

Global is for if you want to add other post processing to your player that isn't related to a certain area

#

like a HIT fx

#

or other stuff like Bloom for lights

slim lark
#

ok

#

ty

tardy spade
#

🫡

slim lark
#

imma build the game and test

#

i will return if it dpes not worki

tardy spade
#

it should

slim lark
#

cant test it yet