#Any idea what causes this artifacting on
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another pic closer up, getting this weird green on the wall for some reason
you can also see it in this view
looks like compression artifacts
Compression artifacts can appear exaggerated if your lightmap is running out of resolution to use
That most often happens when your geometry has too many seams and when too many small or complex meshes are included in the baked lightmap
Generally only large furniture and objects bigger than those should receive lightmapping, the rest can be lit by light probes
Any objects too small to meaningfully contribute to baked shadows should not be GI static at all
baked shadows should not be GI static at all
How do I disable them being GI static?
because I have all these bottles on a back bar which i guess dont need to be mapped, not sure how to remove them from the mapping though.
ah thank you
the lighting wont match as well of course but if you have light probes in your scene, you can use the anchor override field on the mesh renderer to pick a point in your scene where the lighting looks best and matches for those bottles in the shelf
Light probes are a must in these situations