#Additive Scene Lighting

1 messages · Page 1 of 1 (latest)

final rose
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I'll just create a thread so its easier :)

So far:
This is the steps I've taken

  1. Lighting Setting is the same on both scene (With realtime lighting & GI turned off, and Baked GI on)
  2. Bake Lightmap (All lighting is set to baked, both directional & point)
  3. LoadSceneAdditive(additiveScene, LoadSceneMode.Additive)
  4. SetActiveScene(additiveScene)

When I build and run the scene, the scene is very dark, but I can see the light colors.
Lighting seems to be perfectly fine in Editor.

pearl kettle
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Hey yes good idea

final rose
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Editor vs Build

pearl kettle
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It looks like the environment light is missing I think? Or the directional? Kind of hard to tell.

final rose
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This is the setting for directional light

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But it shouldn't be missing, since its set to bake.

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Lighting setting is set to just bake with no realtime

pearl kettle
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Are you baking all the scenes?

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There are some weird things that can happen with env lighting and additive scenes sometimes.

final rose
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Strange part is lighting debug looks like it includes directional light.

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It looks well lit

pearl kettle
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And you're sure that this scene is the active scene when you load them in the build?

final rose
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Additive Scene Lighting

final rose
final rose
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var activeScene = SceneManager.GetActiveScene();
Debug.LogError($"{activeScene.name}({activeScene.buildIndex}) : {sceneName}({(int)sceneName})");
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Its the same scene

pearl kettle
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Hey, sorry for the delayed response. I don't know what's going on here off the top of my head and I don't think I'll be able to investigate in a timely manner. Maybe ask in the channel again and someone will have a different idea?

final rose
final rose
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I noticed I did have SSAO turned off

final rose
final rose
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This is strange

pearl kettle
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That is strange 🤔🤔

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Probably worth contributing to that forum thread

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Maybe it's a bug

pearl kettle
final rose
pearl kettle
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Hmm interesting. Makes sense but definitely doesn't sound like a feature.

final rose
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If it isn't too much trouble

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Thanks for the help!

pearl kettle
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I'll try, but we have automated systems and the public issue tracker for this reason, so I would not recommend relying on my memory about an issue that my team probably doesn't own.

final rose
pearl kettle
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If you report it you'll get it by email- which is best because we'd probably need your (edited) project to reproduce the issue instead of trying to get there from scratch.

final rose
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Then just load the scene

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Then try again with SSAO renderer feature up

final rose
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If not, I might create a report, but that will take long for QA to approve and pass it down to the GI team.

pearl kettle
final rose
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A lot of people are affected by this