#This might be a bug idk
1 messages · Page 1 of 1 (latest)
Try making a test bake with new settings in a new scene using just unity's own cubes
Make sure that works properly, then introduce the house mesh into the test scene
I claimed that the indirect intensity variable would cause the glowing corners, but this doesn't seem to be the case
It's a bit weird to me that you don't have "min bounces" option at all
Which unity version + render pipeline is this?
I started playing around this in 2021 LTS, switched to 2023 alpha, but here it exactly the same. HDRP.
I can't replicate it so it might be an alpha problem
But do try a default bake test scene
Yeah baking on new scene helped somehow
hmm this is related to mixed-baked mode, not happens when using realtime baking
@silk coyote
"realtime baking"?
Is that a new thing
Realtime as opposed to mixed or baked normally means "not baked"
ig this related to enlighten
Enlighten is 100% different system from the progressive lightmapper so it's likely that they don't suffer from the same issues
You should report bugs you encounter in alpha and beta editors using the bug reporter, but note that when doing version upgrades on a project you'll likely encounter much more problems than you normally would
Thing is exact same happens in 2021 LTS, hence I thought it's fixed in new versions
You can report it for that version too if you can reliably reproduce it
Does this mean you can do non-glowy bakes with the default settings?
yes, from new scene I had directional light as realtime hence no artifacts after baking
but switching to mixed or baked showing results seen above
If a light is marked as realtime it's excluded from baking entirely
makes sense
this is different from "realtime global illumination" in the lighting window
Which refers to Enlighten, which is a "precomputed realtime global illumination" system
I mean I didn't notice that I had it in realtime, so I thought it's fixed
aight, I'll just leave a post on the forums
thanks for help
So, that seems to indicate that baking is totally broken regardless of settings or meshes used
or version used
One more thing you could try is to bake with CPU instead of GPU
they may have different quirks
oh yea, worth to try