archived-code-general
```using System.Collections;
could you not just do `is_hungry(
If I have 10 functions that I want to
Sorry for spamming the channels so much
Not really. Fluent API is just sugar,
Break it down into composite parts:
Scene reloading and reference issues
my gamemanager is a singelton but when i
There are all kinds of design patterns,
Unity Web Request
SO + Poly vs Class Inheritence
Hastebin
Issue with running dynamic python code as async using pythonnet
pythonnet + openai whisper with Python.Runtime
Not sure what exactly you are struggling
I genuinely don't have any clue why this
Probably some initializer list on scene
Not sure what you mean by a fallthrough
How to handle addition/subtraction on very distant numbers for incremental game
hello
How to code a rotatable Grid
How to prohibit the use of the
Can anybody recommend a method of
One way that comes to mind is firing an
Possible memory leak with addressables?
Untracked memory issue while using addressables
Because time isn't flowing? How are you
Check for references in a derived class
frontHealthBar is null / not assigned
Since I described the way of using
Not entirely sure what you mean. Can you
that's the only thing of that nature
Im doing a "Combo System" for my game, i
how can i write like that?
Im not really sure why you need this,
sorry if my english is bad
Saving/Loading Json
Loading issue inventory system
Correctly adjust color's brightness
Led snake
With 2d sprites I want the little circle
Hello! I'm stuck on a little something I
So is OnCollisionEnter/OnTriggerEnter
Rotate joints just once
Movement along Bezier
Save/Load system parsing issue
velocityY is not 0 , its showing very
```cs
Trying to get `Client.Embed` code to run
Compute buffer