archived-code-general

742 threads · Page 2 of 15

```using System.Collections; 65 messages
could you not just do `is_hungry( 23 messages
If I have 10 functions that I want to 6 messages
Sorry for spamming the channels so much 1 messages
Not really. Fluent API is just sugar, 3 messages
Break it down into composite parts: 7 messages
Scene reloading and reference issues 5 messages
my gamemanager is a singelton but when i 10 messages
There are all kinds of design patterns, 69 messages
Unity Web Request 27 messages
SO + Poly vs Class Inheritence 9 messages
Hastebin 5 messages
Issue with running dynamic python code as async using pythonnet 69 messages
pythonnet + openai whisper with Python.Runtime 4 messages
Not sure what exactly you are struggling 3 messages
I genuinely don't have any clue why this 7 messages
Probably some initializer list on scene 3 messages
Not sure what you mean by a fallthrough 11 messages
How to handle addition/subtraction on very distant numbers for incremental game 39 messages
hello 24 messages
How to code a rotatable Grid 1 messages
How to prohibit the use of the 28 messages
Can anybody recommend a method of 1 messages
One way that comes to mind is firing an 2 messages
Possible memory leak with addressables? 153 messages
Untracked memory issue while using addressables 8 messages
Because time isn't flowing? How are you 5 messages
Check for references in a derived class 9 messages
frontHealthBar is null / not assigned 425 messages
Since I described the way of using 13 messages
Not entirely sure what you mean. Can you 4 messages
that's the only thing of that nature 7 messages
Im doing a "Combo System" for my game, i 2 messages
how can i write like that? 3 messages
Im not really sure why you need this, 17 messages
sorry if my english is bad 2 messages
Saving/Loading Json 17 messages
Loading issue inventory system 9 messages
Correctly adjust color's brightness 5 messages
Led snake 4 messages
With 2d sprites I want the little circle 1 messages
Hello! I'm stuck on a little something I 16 messages
So is OnCollisionEnter/OnTriggerEnter 15 messages
Rotate joints just once 1 messages
Movement along Bezier 1 messages
Save/Load system parsing issue 32 messages
velocityY is not 0 , its showing very 8 messages
```cs 7 messages
Trying to get `Client.Embed` code to run 4 messages
Compute buffer 159 messages