archived-code-general

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Well the sprite looks small compared to 35 messages
spell restructuring 44 messages
Here's the error, the text on my UI 54 messages
In Unity Localization, how do you add a 22 messages
Procedural Generation Issues 45 messages
code works when executed in frames but not at normal speed 7 messages
Posting code 48 messages
Hey Folks, 2 messages
Unity UI: Why does viewport.rect.width change so drastically between resolutions? 32 messages
Carrying objects in first person. Help please! 161 messages
How to swap jumping method in StateModes? 1 messages
Line 22, motor component is missing 81 messages
These are two seperate tilemaps, and in 46 messages
RenderTextures and Portals 4 messages
Hey, I'm working on monster pathfinding 10 messages
texture generation/optimization 3 messages
```cs 26 messages
Ok - code architecture question - I can' 20 messages
Movement inside car 2 messages
I want to implement a game where I will 2 messages
Prevent Wallrun 23 messages
Spline adjustment 7 messages
How to Disable Script Updating Consent Popup? 2 messages
Kinematic Character Controller Woes. 30 messages
Respawning Player 23 messages
Clean code thread 212 messages
pass data from scenes 39 messages
Unity's Input System and detecting when the button is no longer pressed. 14 messages
Code Review - Settings Script 3 messages
Is there a pattern for when a value is 23 messages
Camera Movement (Camera Jitter) 8 messages
Code Review 50 messages
can you share the factory code? 6 messages
what exactly is the new poisition they 3 messages
``` void CrosshairDetect() 67 messages
i think u can just make the lock zone 6 messages
Trying to do a very simple thing but 17 messages
Well I would prefer learning enough to 11 messages
I see, well let me be more specific: I 13 messages
Euler angles returns the full rotation, 25 messages
Hi all. I'm currently updating my ios 2 messages
Scriptable Object 5 messages
If there are 2 scripts, and both have an 2 messages
I feel like you should just use prefab 3 messages
https://docs.unity3d.com/2020.1/ 14 messages
Instead of instantiating everything in 9 messages
Does C# IEnumerable have any 4 messages
I personally shoot a raycast down and 10 messages
https://hastebin.skyra.pw/kixedinaro. 2 messages
yes. You can eliminate the first array 9 messages