#🛠️┃probuilder

1 messages · Page 5 of 1

prime sun
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Probuilder is not to make something look good its to quickly test your level layout, If your making parkpur game you would us probuilder to create a level with obstacles for the player to jump on. For example you could create a shipping yard where the containers are cubes. Once your level is how you like it press play and jump around see how it plays out. Once your happy with your testing, Go to your modeling tool of choice build a shipping container or find an asset. aonce you have the asset go into unity and replace your probuilder containers. It would help to enable probuilder edge size overlay this way you can compare with real life dimensions of a shipping container so replacing the cube will be more precise

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Essentially your blockouts should be very low polly of the object you want to be there, a car would essentially look like a kids drawing of one. but its important that the dimensions are correct for your game

ebon widget
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Actually, this is a good place to post - I am, of course, working on a new "ProBuilder" - would love to know (thread in here please) what people really want it to do these days. My general idea this time around is to align more directly with pure level design work, fast blockouts, setting up logic, that sort of thing. But ... more? Other? Different? I'd love to hear!

half horizon
ebon widget
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Actually, this is a good place to post

jagged sable
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Hi in a tutorial I'm following this instructor says to change the shape to another color besides white. They do this as shown in the screenshot below where they select the white color under Surface Inputs > Albedo.
However with the latest version I've installed this is greyed out

clear root
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havent used probuilder in a while but from first glance the top screen seems to be editing a URP material..
the bottom material doesn't have the _URP suffix.. maybe different types of materials? i do know that standard materials wont work in urp and vice versa.. but not sure if thats what the suffix is eluding too

maiden breach
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I'm using ProBuilder, and specifically the PolyShape tool to create a room using the Flip Normals option. The walls, floor, and ceiling have been created, but there are gaps in the room that allow light to enter. How can I fix this?

exotic tinsel
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Outer facing face will act as an occluder for the enviromental light which would fix this

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If you don't want to do any two faced shapes for performance reasons you can have a manually placed plane obscuring inner interiour from outer light

maiden breach
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how can i create two faced shapes?

ebon widget
ebon widget
# maiden breach I'm using ProBuilder, and specifically the PolyShape tool to create a room using...

Generally simplest to fix by setting the "bias" in the Directional light. But yes as @exotic tinsel says, you may need to put a light-blocking "shell" around it.

More info on this older thread:
https://discussions.unity.com/t/probuilder-meshes-show-weird-bright-lines-within-meshes-from-outside-light-sources/772153/3?clickref=1011lByfLpTu&utm_source=partnerize&utm_medium=affiliate&utm_campaign=unity_affiliate

ebon widget
proven vale
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Anybody knows how the hell do i keep probuilder from doing this shit

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It literally did the exact same thing minutes before

I am trying to build an custom blocker mesh on certain rocks that prevents player from getting onto them, and beyond this occasionally happening, probuilder is great for it

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I have been able to build borders for my map using it already but for some reason it really likes to do this and it completely screws me over

hollow gust
proven vale
winged thunder
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Anyone else experiencing a lot of errors with probuilder in the new 6.2?

harsh verge
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Anyone understand why ProBuilder doesn't let me merge these two vertices? Nothing happens when I press "Collapse Vertices" 😕

harsh verge
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Nvm just had to restart Unity

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I've had to do it three times already

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ProBuilder keeps breaking...

verbal nymph
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Has anyone else dealt with this issue? I have spent the past day and a half trying to fix it. For context, I am helping with the level design for the game while the others tackle other aspects (like the graphics/textures and coding). However, they asked me to move working on the levels directly to a project linked with the repository. When I set the project in unity up it was doing this. I verified that probuilder was indeed installed on the project and the URP/HDRP was installed. Even then, I can't seem to get probuilder to operate and don't know what to do. Any guidance?

hollow gust
fervent terrace
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how would i turn this into a border

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this kinda shit

hearty hill
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@fervent terrace - You mean like this:

fervent terrace
hearty hill
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@fervent terrace I use both Probuilder and UMX.
With Probuilder try to select your face and then go into scale mode. Extrude the scale . This may take a bit of adjustments.

I made it with UModeler X. There a tool called the inset tool where you can pull in the side of a face and the edges are balanced.

fervent terrace
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sorry

hearty hill
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Gotcha! having a inset tool is good. what ever gets the job done.

spare hearth
ebon widget
ebon widget
ebon widget
verbal nymph
warped lance
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Is there a way to edit shape according to the grid snapping?

young vapor
warped lance
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For some reason it didnt seem consistent when under certain rotations and such

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i wasnt too sure why

young vapor
warped lance
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Yeah

broken marten
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Hey everyone,

I’m working on a 3D Sonic-style game and I want to build loop-de-loops, corkscrews and spiral track pieces. Can this be done entirely in Unity using ProBuilder instead of importing from Blender? If yes, what’s the method? If not, what alternatives are there?

haughty sonnet
broken marten
haughty sonnet
broken marten
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it can?!

haughty sonnet
broken marten
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how did I not know this...

hearty hill
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@broken marten You can do that with UModelerX, inside unity so you dont have to use Blender at all

haughty sonnet
young vapor
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you can play with the Pivot and extrude into a certain direction
I did something like this for curved arched hallways.. Im sure you can probably use the same technique to do the floor
https://youtu.be/fvF1Lxe1cec?t=29

Struggling to create curved tunnels and hallways in Unity? This tutorial will show you a quick and easy method using ProBuilder! Learn the steps to effortlessly build stunning curved levels and take your game design to the next level.

Probuilder:
https://docs.unity3d.com/Packages/com.unity.probuilder@latest/

▶ Play video
wheat forge
hearty hill
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@broken marten - Yeah its pretty easy using Polyline Tool and the Follow Tool

hearty hill
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Its prob best to make some modular pieces, never tried to make Sonic style roads 😛

broken marten
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is it free?

hearty hill
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@broken marten - Not Free but I believe the 45day trial is still going on so you get a full copy for about a month and a half.

ebon widget
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Side note, I've been really having fun extending PB myself, from the outside 😄 Doing all the things I wanted before! The API is amazing (thanks team!), highly recommend others poke at it too.

young vapor
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wish we could get that awesome menu back with icons 🙂

ebon widget
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I mean, you can now 🙂 It's part of this pack. Not my pref but ... do as you like! I also added (worst of the worst) old-school editor panel 😄 😛 "overdrive toolset", let me know on our discord server or just DM if you want an early copy!

forest vortex
ebon widget
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Thanks @forest vortex ! 😄

haughty sonnet
young vapor
ebon widget
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Honestly, I chose to focus on foundational work, Unity really needed that for good tooling.

ebon widget
potent plank
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where is the editor for probuilder? i remember there's a dedicated editor window for it before

buoyant flower
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hi, is there a way to cut the same shape with the same size in different objects? i have 2 walls and i want for them to have same door cut, but i dont know how (sorry for basic question)

untold quarry
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Why this mesh looks so bad? PolyShape from ProBuilder. Can I somehow fix that? Trying to make boundaries of the map. Collider doesnt fit with the walls properly

ebon widget
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But also - in ProBuilder 6, the editor window was replaced with the (new to U6) right-click menu.

potent plank
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so basically, unity created this overlay windows api stuff which is cool. then proceeded to do a right click menu. didnt even have the option to use the previous editors and just removed it. and now, i have to pay(?) for third-party asset to have it back? i see.

ebon widget
rapid tiger
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Hey this is the map I created for FPS game by following the link https://youtu.be/OKpOJM3f5E0 anyone suggest me on improvisation! the whole map is 10x10.

This is the early stage of my FPS training map built in Unity 6! 🔫

No textures or lighting details yet — this is just the foundation for what’s coming next.

🎮 Tools & Setup:

  • Unity 6 (HDRP)
  • Basic layout and lighting for flow testing
  • Early concept phase of the FPS arena

If you’d like to follow the progress of this FPS projec...

▶ Play video
haughty sonnet
rapid tiger
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the arrow icons red, blue and green present in the scene view is missing
I tried for
layout rest
Update the latest LTS version
Not found how to enable it! I'm stuck in here!

acoustic igloo
rapid tiger
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Try Window → Layouts → Default. Something got messed up with your editor layout, like maybe you had an editor window open from a plugin that you removed.

what plugin might have caused, I didn't removed any.

haughty sonnet
ebon widget
rapid tiger
violet wraith
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Ping me when you answer.

Tell me about the brand spankin' new Probuilder!

heavy arrow
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i want the newer pro builder but i dont like there isnt a window anymore

young vapor
# heavy arrow i want the newer pro builder but i dont like there isnt a window anymore

downgrade the package
or i think someone has made an extention/asset for it ?
or try the version of probuilder the original dev making
https://youtu.be/14rB2bAL3Us

Free beta on Discord! https://discord.gg/JVQecUp7rE
After being acquired by Unity, we mostly stopped ProBuilder work – so, consider this the “Directors Cut”, all our planned helpers and secondary features, finally available! Check it out, and let us know if you’d like other additions!

▶ Play video
young vapor
heavy arrow
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i didn't mean package i meant getting actual probuilder +

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nvm

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i found it

calm grove
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help I'm unable to extrude edges in probuilder!

smoky falcon
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Anyone know how to cover up the bottom side of the stairs? I hate seeing it just being invisible

calm grove
young vapor
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material got nothing to do with it staircase by default doesn't make the bottom

smoky falcon
smoky falcon
calm grove
smoky falcon
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id go with blender if theres none

young vapor
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maybe you can give bool function a try

smoky falcon
young vapor
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but fill hole should work

smoky falcon
young vapor
smoky falcon
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ahhh!!! thank you it worked!

raw torrent
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does anyone know how I cant cut a clean square hole in this pro builder shape (its a hollow block representing a hallway)

raw torrent
young vapor
raw torrent
young vapor
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tip : holding shift extrudes

raw torrent
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ye found that out already

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thats how I made the hallway (started of as a flat cube )

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idk if thats the best way but worked

young vapor
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there are many ways to approach something

smoky falcon
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I made the shape myself trying to make a curve, now how can i actually make it literally smooth curved structure instead of being a flat plane to plane?

haughty sonnet
smoky falcon
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this perfectly curve is from the arch shape which has a built in function to increase its side counts, the other doesnt because its self made shape, so i just want to know how to make that a curve

smoky falcon
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im still confused on how that works, i selected the rough edges, then selected a number(group)...

young vapor
young vapor
calm grove
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Is there a way to like, re-import probuilder? Even when starting a new project, the "extrude edges" option is still greyed out

versed tendon
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guys what was the fix so textures dont tile differently on different sized walls for example?

molten oar
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how to change orientation global to local

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got it

foggy vine
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HOW DO I DISABLE THIS!?

rich agate
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How do you guys usually put materials on walls so it doesn't get stretched? I made 1x1 walls for every meter and masking it with the default walls.
How should I do it? Make 10-15 materials and tile all of them differently?

night shore
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Okay, SERIOUSLY!! Who thought it would be a good idea to remove the previous ProBuilder interface and replace it with what we have right now in Unity 6=!

foggy vine
young vapor
rich agate
rich agate
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I used the extrude tool all the time

young vapor
rich agate
rich agate
young vapor
rich agate
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There is a uv editor I see

rich agate
rich agate
whole hawkBOT
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success @mikhail_52 muted

Reason: Too many messages in multiple channels
Duration: 29 minutes and 55 seconds

rich agate
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Anybody knows?

proper sun
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anyone know how to change tiling of probuilder materials

silk hearth
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hi guys, am quite new to Unity and learning Probuilder - is there a way to toggle wireframe on objects so I can see edge loops, subdivisions etc?

haughty sonnet
silk hearth
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either way will check it out ty

sonic timber
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can someone help me, i wanna delete faces for a door but the surrounding edges are empty and leaves a gap im using probuilder

sonic timber
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nvm it just undoes what i just cut

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what am i supposed to select

forest vortex
sonic timber
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how do i fill the edges out

solar pumice
sonic timber
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ive selected 2 edges and its still greyed out

solar pumice
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Okay, well these two options are what you use to collect vertices and add faces. If it doesn't work, then it could be how you're using them. Find a tutorial or something that explains them in better detail.

sonic timber
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so you cant help me

solar pumice
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I did, I provided two options that the tool gives you to bridge faces.

sonic timber
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its okay if you dont know how to

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ill just wait for someone else to reply

solar pumice
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Ah, okay, you're a hand holding required user. Yeah we get those from time to time. Good luck.

sonic timber
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Ah, okay, you dont know unity. Yeah I get those from time to time, Good luck.

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@whole prawn you seem smart can you help

forest vortex
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@sonic timber Don't ping people not in conversation with you into your questions. Also don't spam off-topic, read #📖┃code-of-conduct

sonic timber
sonic timber
forest vortex
sonic timber
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all the ones ive seen are usecases that dont apply to this

solar pumice
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Using the bridging tool is how.

forest vortex
sonic timber
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what do i select to fill the hole, opposite edges doesnt work

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the wiki doesnt show either

smoky falcon
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so this is basically just a cylinder, how can I add a face from the outside? it looks like a one-way mirror at this point

young vapor
# smoky falcon

what you could do is select those faces, duplicate faces as a separate gameobject or as a submesh (stays as one piece,) up to you . Then simply flip face normals for those faces

smoky falcon
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anyways is there a way to subdivide the middle part and make each of those faces a separate game object?
(im looking for a way to make a destructable object)

young vapor
median plover
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How to improve the quality? After I built the project into an apk file, the quality dropped, the shadows disappeared, the material quality dropped, etc. (onn the phone)

young vapor
lament mason
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I keep getting this error when trying to install probuilder, anyone have a solution?
Edit: downgrading to 2022 lts solved the issue

torn basin
lament mason
torn basin
lament mason
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I was doing a fresh install.

warm vapor
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What is this dropdown used for?

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Also I keep getting this error whenever I add any material to any slot. I didn't write or edit any code or scripts.

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Alternatively, can I just apply materials like the usual way (the way I apply them to Unity primitives), instead of this material editor? Or is it needed (for some reason) for objects made with ProBuilder?

half horizon
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yeah you can, just select the faces and you can drag them on

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doesn't work when your selecting multiple pro builder objects though iirc

lunar saddle
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how would I fix this shading issue here?

young vapor
rose imp
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Why is there no more editor window for pro builder but it's all under the Tools menu on the top which is really weird

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before it was like this and you didn't have to go painfully through that menu each time

warm vapor
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I'm using a custom on trigger event script to detect when I touch that fence or move away from it. I made the object using ProBuilder. But it seems like "Convex" checkbox makes even the empty area detect as enter/exit. So it keeps running even if I'm near the wall or in the middle of those walls.

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It's like a room (4 walls and an opening on one wall) but no roof.

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Like a fence.

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I want it to detect enter/exit only when I'm actually entering those walls.

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It's treating it as a filled box instead of hollow box.

tawny elbow
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Use an trigger collider only at the fence gate

warm vapor
tawny elbow
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You can setup box colliders there

warm vapor
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If I use the same mesh and add box collider component, it has same issue. So I guess I need individual collider meshes for each wall.

tawny elbow
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Just create an empty object and add 4 trigger colliders to it

warm vapor
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I did same for now

small ferry
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Any idea why my shapes are disregarding their form when I hover over them with a material preview or Polybrush

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If I reset the shape then Ctrl Z it fixes it, but it's very annoying and finnicky to do

small ferry
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Figured it out, it's this

rancid frigate
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when i create a box or something is there a way to automate applying physics materials to different faces and tags etc?

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its really annoying to separate the faces individually to apply different tags and materials

half horizon
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no

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just not how it works unity wise

rancid frigate
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Prefabs it is then

desert ridge
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Does anyone know how to fix this warning? Because my game keeps crashing

desert ridge
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but I still dunno whats wrong with this warning

young vapor
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very likely its a bug / oversight in PB code

manic zealot
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quick question how do i get the probuilder window screen?

manic zealot
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Thanks for the link

limber pier
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I've seen a lot of youtube videos on how to use probuilder to make internal spaces, or one building inside and outside in a void, but I was hoping for something that could help me wrap my head around building an external space - like a few alleyways in a city or a village.

I guess my main question is this: everywhere I see people using the extrude function to do basically everything, but when I that in my scene of the city it makes it difficult or impossible to move the buildings around after the fact. Should I be building as seperate objects and then plop them onto a plane?

green jacinth
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Why is my polyshape tool build my shape at some random plane (y=? ) I want to make a somewhat regular shape and click and snap to a visible progrid. I also tried adding a large basic 3e plane, when create any other probuilder shape it start on this visible plane with the grid, but starting a polyshape the points don't match the grid, and then after I extrude I see that probuilder decided to start my shape at -280

forest vortex
#

!collab

whole hawkBOT
# forest vortex !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

rose imp
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I am selecting one vertex and doing this Set Pivot to Selection, but when I exit ProBuilder edit mode the pivot is still not at that point

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Should be at the base like I selected here but it's way up where there is not even a vertex and only one selected anyway

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Solved. It was because of this selection in the scene view

warm flax
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I am trying to probuildarize this model so I can export it as an STL and 3d print it, but when the objects are selected the probuildarize option isn't available. I'm very new to this, but would really appreciate help

young vapor
warm flax
young vapor
warm flax
young vapor
warm flax
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Probuilder was recommended when I looked up how to export unity models as an STL

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So that’s what I’ve been stuck on

young vapor
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info was wrong

warm flax
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Probuildarize- > merge objects -> export

young vapor
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you can just export it as fbx , put in blender and export whatever format you want

warm flax
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Guess I’ll look into that instead

young vapor
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I mean probuilder could export as STL but you probaby wont get the animations that way

warm flax
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Damn

young vapor
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and probuilderizing sometimes breaks

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yeah its not really a modeling program like blender, mainly just grayboxing into unity

warm flax
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Well, thanks for the help anyways

rancid raven
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yo any of you guys know how to make this map better or how to make it easier

forest vortex
twilit cloud
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soooo, my probuilder meshs keep vanishing, anyone knows what could be the reason??

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this is the object when is putted on the scene

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this is the same object, after I change a bit of the thickness, it was invisible before i made a change

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it was not hidden below, there is other 4 objects that are the same way, and you might think, so this is solved right? no

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if I update the prefab or create a new prefab, the probuilder meshs will vanish again

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the only exeption it seem is when I change so the object keep being active when I instantiate it, but I would apreciate if I could at least understand why this is happening

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the read only object size seem to be the only thing that changes between the two

half horizon
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to be honest probuilder stuff in prefabs just exploding is something i've never found a solution for

forest vortex
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Might be a good idea to not keep it in editable state and export to .obj file to use. Can always convert it back if you need to.

twilit cloud
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ohhh boy...

ebon widget
runic obsidian
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I just started to learn using probuilder and i want to create a path on my gameobject but when i use polyshape it just goes through the gameobject while creating simple shapes works just fine

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erm maybe i shoud just cut out a path on the objext and extrude instead

ebon widget
# runic obsidian erm maybe i shoud just cut out a path on the objext and extrude instead

Cutting and extruding will create much messier geo, the separate shape is best.
I just tried this myself ... looks there's a bug with polyshape not respecting geometry, going straight to the grid.

If you hide the visual grid (the top button in image), it will work.
Feels fair to note, since Unity isn't updating PB anymore, that I'll add a fix for this to my PB+ task list 🙂
https://www.overdrivetoolset.com/pbplus/

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Oops, image here. So toggle the one with the "Y" (might have X or Z" in your setup, it's the top one though). That'll hide the grid and let you draw onto shapes again 🙂

gleaming dock
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I need to cut simple polygons in planes, maybe other shapes later. I used the arch tool, then deleted from faces and closed it off into a solid shape. When i applied the boolean with plane, it came out a little messy but I deleted everything I didnt need. This mesh just looks like a disaster. Is there a better way to do this?

ebon widget
gleaming dock
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Right now im taking planes and adding a hole mask on it with a material (and having to scale and align the mask)

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Then I have to create some box colliders around it to get this 2d art style

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I was just tryign to see if i could use probilder to make quick meshes to fit doors better, or to maybe even cut holes in meshes.

ebon widget
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Super cool look. Ok, so you need to create both the outer arch (a flat plane), and the inner arch, also flat plane?

gleaming dock
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yea, right now i have a wall texture that i set to world space so it will automatically align textures. Then i can connect a quad walls this doorway setup i have here and the textures align

ebon widget
#

cool, I'll make a vid, 5 min ... 😄

gleaming dock
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no rush, im a little preoccupied until this afternoon, ill check back when i can. I appreciate anything you can share!

ebon widget
gleaming dock
ebon widget
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Cool happy to help!!

grand spindle
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Is there any way to install earlier versions of probuilder in unity 6?

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I'm not a fan of the new UX and everything being located in right click menus or in the toolbar so if there's a way to switch probuilder 6 to an older style of UX that would also work for me

ebon widget
abstract forge
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you shouldn't be telling this here

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use unity discussions etc

oblique lily
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my bad

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didn't know

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also i am muslim too :D

abstract forge
oblique lily
abstract forge
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didnt have time to check pf ; D

vapid cloak
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Using polybrush to sculpt these little planets
Unity spheres are too low poly so i made a 7 subdivision UV sphere in blender and imported it.
IT WORKS
but now i have these strange seams when paining textures. Any idea what i should do?

misty fractal
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・Set custom actions to the overlay menu (like shortcuts)
・Display icons and action names (icons alone are confusing)
・Brush-based painting and sculpting (no more Polybrush)

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Please include at least these... Isn't the current design outdated?

rustic haven
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Weird Seam with Probuilder Walls

ebon widget
chilly escarp
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Got one small question regarding Probuilder:
Is there an option to do proportional editing?

ebon widget
chilly escarp
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So was wondering if there is a similar feature to this in Probuilder

ebon widget
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(er, to clarify - no PB does not currently have this)

chilly escarp
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Ah, thank you for telling me and I'll be looking forward to the future!

ebon widget
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Soft Select / Proportional Edit for ProBuilder (progress tracker)

vapid cloak
ebon widget
ebon widget
#

Hey folks, in case anyone else gets the "points aren't truly snapping" trouble, here's the script that fixed the seams issue above 🙂

  • place it in a folder named Editor (eg, "Assets/stuff/otherstuff/Editor")
  • select the verts to be super-duper-grid-snapped
  • use "Tools > ProBuilder > Push Verts to Grid" , you can also assign a shortcut if you use it frequently

This is a custom solution for PB 5.x, if you have PB6+ then PB+ is the way to go 😉
Happy snapping 😄

past oyster
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how to fix this?

ebon widget
warm vapor
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I used options Set Collider and Set Trigger from Probuilder menu. They work. But they show these green/yellow materials. Do I need to remove them? I see them both in Scene view and Game view. Shouldn't they be invisible in game view?

ebon widget
warm vapor
ebon widget
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Ah, I didn't even recall that it used components like that. Been so long. Maybe I could change that. I assume you removed them to clean things up? Understandable for sure. Could use tags/layers/something instead ... also, I think technically on build, it simply does a one-time pass and removes all the PB components and hides those objects (keeping their collision active, of course). So it's not something to worry about in-game at least.

warm vapor
wintry zodiac
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i was wonder how would i create hollow cube in probuilder?

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i searched and i saw suprisingly no results?

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anybody know how?

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mb just needed to flip faces

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😌✌️

ebon widget
warm vapor
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These are 3 verticle edges. I want to merge them and make single vertical edge. I can't find any option to do so. Is it possible?

ebon widget
warm vapor
ebon widget
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Yup, weld is more for ... you have a lot of verts pretty close, you want to "zipper them up". so they'll smartly collapse together. Collapse is just a black hole 🙂

warm vapor
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Thanks

fathom sphinx
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Hello everyone. I'm new to unity and probuilder. Is there a way to change the color of the default shaders so that they're easier on the eyes?

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never mind. just found it lol.

split crown
#

I am having a weird problem where when I resize it by an increment of 0.25 it is showing these decimals that are all off. Idk how to fix this

ebon widget
split crown
#

Im building props for my game

ebon widget
split crown
#

No I am scaling by 0.25 and the max size it would be would be around 20-30

#

Also making buildings too

ebon widget
#

Ah ok. So that warning must be something else. So I'd suggest ... use ProBuilder's mesh editing instead of scale. That's the simplest solution 🙂

split crown
#

I tried probuilder but I don't really understand it

ebon widget
jolly cargo
ebon widget
# jolly cargo Is there a drawback for having big objects ?

Unity (all game engines? all 3D software) gets wonky at extreme scale, IIRC. And apparently (just judging by the warning in that screenshot above), it's extra problematic if the object has very few verts in the geometry. I'm no expert on this, but from what I've heard, it's a "floating point" values thing. I've seen various games where they solve this with tricks like moving the world, instead of the player (so the player is always relatively close to (0,0,0) which keeps the wonkyness down).

forest vortex
#

!collab

whole hawkBOT
# forest vortex !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

waxen flint
#

Would it be easier to create my indoor environments using probuilder compared to blender? I'm not much of a visual arts-guy lmao so I'd rather use what's easier 😭

#

And plus im new to both either way

young vapor
left sapphire
#

New to probuilder.

rain gate
#

why is my UV Editor empty? where is the texture ?

young vapor
rain gate
young vapor
# rain gate model random/ no bilder

well you do realize UV editor is a Probuilder tool? It works with probuilder meshes.
if its not a skinned mesh you can probuildarize it, or just use blender.

ebon widget
#

@young vapor @rain gate Yup it does need to be a PB mesh - you can use "ProBuilderize" to make any mesh a PB mesh, then you can edit it. That said ... this appears to be a vertex colored object? Or multi-material? Those can all also be edited by PB, but same thing (need to convert). Tools > ProBuilder > Object > Probuilderize

ebon widget
pine swift
#

Hey! 👋
I'm making a small horror game in Unity. I already have movement, sprint, crouch and camera working.

I'm still a beginner and trying to build my first map (school corridor style).
Do you have any tips for level design or making it feel more like a horror game?

Thanks! 🙂

#

okay ty

ebon widget
# pine swift Hey! 👋 I'm making a small horror game in Unity. I already have movement, sprint...

If mods don't mind, I think this is an ok place for the question, as I read it. The category title does say design of levels. Delete/move my reply here as well if needed 🙇‍♂️

I would suggest looking up the Left 4 Dead (and maybe other similar games?) developer mapping videos/posts. I seem to recall some really interesting deep dives and explainers on how they chose to build and layout the levels. Of course, that has a multiplayer aspect, changes some of the design.

Another good idea is to watch some good horror movies (or, parts of). There are lots of good architectural and lighting tips in those, like:

  • long creepy corridors
  • "downward" slopes - subtle thing that affects our old brain parts about going "underground", vs straight/up
  • hallways that get smaller as you go. feeling of being forced/closed in on.
  • rickety bridges/etc, dangerous env adding an extra level of anxiety
  • lighting, lighting, lighting ... so key to good horror, and key to level design in general

All this stuff you should be able to block out nicely with ProBuilder in Unity, tweak and edit with playtesting, etc. Then detail in Blender/etc if needed.

Hope it helps!

vestal depot
#

is it possible to import meshes with world position of blender?

lucid kiln
pine swift
#

Hey! 👋
I'm making a small horror game in Unity. I already have movement, sprint, crouch and camera working.

I'm still a beginner and trying to build my first map (school corridor style).
Do you have any tips for level design or making it feel more like a horror game?

Thanks! 🙂 and please a cannot build

haughty sonnet
pine swift
#

because i really need a builder and im really sorry about it😩

young vapor
forest vortex
#

@orchid plaza This is the ProBuilder channel.

#

Check the pinned resources as well before asking questions.

stray sail
#

how do i connect this edge on the other side? im kinda new to this pro builder 6.0.9

bleak dust
stray sail
bleak dust
hollow knot
#

I just Probuilderized an Synty Polygon Landing Pad building prefab and it become glow, anyone what caused this?
Known problem?

young vapor
#

how's this related to ProBuilder ?

young vapor
hollow knot
#

After probuilderizing object become glow, disabling emmision on material have no effect on glow

hollow knot
young vapor
young vapor
#

sounds like a bug

hollow knot
ebon widget
wary panther
#

This wall dosnt give a "yellow ish" preview when i hover over stuff?

hollow knot
jolly cargo
#

interesting bug with probuilder, anyone else have it on unity 6.4 ?

#

ive done a bug report, im just curious if im the only one who had that happen

jolly cargo
#

Turns out it has to do with this, if you are in "grid" mode and then select a face and move it, it breaks and flies off
also grid gets renamed to element when in face selection mode, and keybinds to cycle through local/global/grid doesnt work while in face selection mode

ebon widget
ebon widget
jolly cargo
obtuse tendon
#

Hi, does anyone know how i could make all of this the same height? (pls ping if you reply)

barren oasis
#

tried restarting the editor too doesn't fix it

#

worse part is it was working just before I made this object

bleak dust
bleak dust
obtuse tendon
bleak dust
#

Just snap them all to have the same height first, then you can select all the verts you want and move them to the height you want

rugged verge
#

Im completely new in this space but I specifically want to focus on designing environments, what tools do I best use for that?

obtuse tendon
bleak dust
obtuse tendon
#

if i want to make a sort of entrance here, should i do that in blender or probuilder? I really dont know for what to use blender and for what probuilder

bleak dust
obtuse tendon
#

ok ty

rugged verge
#

unity tools for greyboxing, blender for detail?

bleak dust
#

pretty much

barren oasis
wild river
#

hey there is anyone here good with probuilder?

every time i place a object it just this texture it used to so like one meter on the texture so on

icy haven
#

I guess I'll have to get PB+, it looks great so it's probably worth it

bleak dust
obtuse tendon
#

Do you make caves with probuilder in unity or do u make them in blender?

jolly cargo
#

it depends what you prefer or what kind of caves you want to make
i think blender would be easier unless your caves are really simple shapes

obtuse tendon
#

okay ty

obtuse tendon
jolly cargo
#

Well like any modeling software you can do pretty much anything with probuilder, its just got its own limitations so you should choose depending on the amount of detail or complexity of your level.
if its lots of curved and complex geometry, go with blender.
if its just boxy rooms or simple things that you can do with probuilder's tools, then go with that.
I like probuilder because i dont know blender and having it directly in unity is handy, if you already know blender i think its a better idea to go with that, as its go much much more tools

if you really dont know just look at what other people make with probuilder or look at the tools it has and if they fit your needs
You can even use both if you have a mix of complex and simple geometry

jolly cargo
obtuse tendon
#

okay ty, ill go with probuilder as i just need a simple small map for my game

obtuse tendon
#

Can i modify this blender model with probuilder somehow? i want to change the height of the middle pilllar

obtuse tendon
#

tysm!

odd solar
young vapor
barren oasis
#

this boolean tool is buggy

#

How can I make it carve into the object without anything being left from the cube

sick spindle
#

its mesh based and not great, booleans are going to kinda suck, for the case showen above i would just extrude into the wall, and setup what ever edge loops you need to do so

woven depot
#

ima ask here as i cannot find it anywhere else any one got the unity package for probuilder 5.2.4 i cannot use any of the newer versions of it as it is diabolical "here have a cube" is lit all it can do, i do not care that there is a new version, i do not care if there are bug i need that version, i cannot get it to do anything im used to and ive been sat here for 2h trying

young vapor
#

as it is diabolical "here have a cube" is lit all it can do
what?

woven depot
#

i cannot get it to do any mesh vertex or rotaion snaping like v5 has

#

or edditing for that matter

young vapor
woven depot
#

i did not i thought it would have stayed the same and i would be able to carry my 3 years over and not go digging though forrums

young vapor
woven depot
young vapor
woven depot
#

thx man i hate when things change lol

young vapor
#

yea, when its drastic change it can throw ppl off

woven depot
#

so how do i gert it to do that then this is v5 in this pc, idk how on the newer version, is it not supported or? and im on about how i can build a shap on a shape and it will keep the rotation of the shape im building on

young vapor
woven depot
#

one sec

#

will not build unless its on a flat mesh no curved meshes ect

young vapor
woven depot
young vapor
#

weird its working fine for me as you see

young vapor
woven depot
#

doesnt matter if extruding or just doin gbasic box place

#

does it fine on v5

young vapor
woven depot
young vapor
#

try it with probuilder 5 then. Remove the current package and add a specific version in package manager when you add by name

woven depot
#

cant wont allow anything older than 6.0.8

young vapor
#

like this ?

woven depot
#

i havnt tryed that 1 sec

#

weaird that work thx

#

ok nvm it stright up dosnt work lol its some how worse than 6

#

ill just dev in old unity and export obj's

void tendon
#

Hey, guys! Is there is a way to actually seperate meshes in Unity?
Let's say I have clicked a game object and there are two meshes or more
on this single object selected
In Unreal Engine there is a tool within Modeling tool it's called seperate if I remember.

#

its tri select basically

#

I am playing with Rendering Layers with Lighting and you know I have some difficulties because I dont want some of my meshes to be affected by light but some of them to be and they are combined together and I have to split them.

#

I think I can do within blender but I dont want to mess right now with it because my models are already fixed and I dont want to break anything

toxic frost
#

anyone else get this issue with probuilder in unity 6.3 LTS (6000.3.10f1)

when i go to use the right click context menu buttons, this pops up and i can't edit any value

#

keeps popping up this menu action settings overlay and none of the buttons do anything

ebon widget
obtuse tendon
ebon widget
ebon widget
ebon widget
toxic frost
#

clearly unity had too many drinks becuase it kept duplicating itself over and over again

void tendon
#

The question was if there is a similar tool in Unity's Pro Builder tool

#

or something that I can use to seperate meshes

obtuse tendon
#

Hi, i have a question:
When i was working with blender i needed to make my models thick, for light to not penetrate them. Is it the same when working with probuilder? or are the walls from flipping normals of a cube enough?

haughty sonnet
haughty sonnet
haughty sonnet
obtuse tendon
#

oh i see, thanks!

latent oracle
#

I'm pretty new to Unity. Does anyone know why my Character Controller is falling through a plane? And how can I fix this?

young vapor
tight tiger
#

yo

#

i came from roblox studio

#

i want to try building in unity

#

can i have some tips?

forest vortex
# tight tiger can i have some tips?

!learn - You should start with Essentials course on Unity Learn. If you have ProBuilder specific questions, checkout pinned manual and resources.

whole hawkBOT
rotund pond
#

My character fits fine through 2 height holes, but whenever the wall is completely flat it needs to be 3 tiles high in order for my character to fit through. What's the cause of this, and is it possible to fix?

#

Also, im following a tutorial where theres a mention of increment snapping, but i can't for the life of me locate the settings for it

torn basin
hollow gust
#

When using Probuilder in Unity 2022.3.62f3, I noticed that when I create a New Poly Shape, right mouse clicking also creates a new vertex point. I don't recall this being how it worked in previous versions, and it makes it impossible to move the camera while creating a new shape. Is this just a bug or an intended feature?

hollow gust
#

It also seems like Middle Mouse Click adds vertices when in Poly Shape tool

#

I don't think this was how it worked in previous versions

timber dock
# timber dock tf?

(This happens on the Newest version of probuilder)(I selected a cube from the probuilder tool and it started to act weird when I rotate it , scale it , or even move it the problem occurs randomly after starting a new project and is bumming me out)

timber dock
ocean beacon
#

the tab thingy

timber dock
ocean beacon
#

u mean the older version

timber dock
#

As tools

ocean beacon
#

ahh ik that but you cant put it next to inspector now irght?

drifting cargo
#

I have an issue with probuilders light maps:

#

I can't fix the Real Time GI Lightmaps

#

removing the faces and then adding them back is not fixing it

lapis trench
#

Does anyone have an issue with polybrush's vertex painting not working inside convex objects?

lucid kiln
#

<@&502884371011731486> spamming that in multiple channels

bronze dagger
#

Hi everyone! I have been trying to get the alpha clipping working with the probuilder material (to add dithering transparency), but it seems like the material is not affected by that property at all? I am extremely beginner with Shader Graph, but it seems like with those values I shouldn't have anything visible at all (alpha is smaller than threshold here, period), and yet the material is rendered normally?

wild oasis
#

i'm on unity 6.4, anyone ever have an issue with probuilder's move function acting squirrely? its like the scale is off

#

if i grab a face and move it my mouse a tiny bit it moves like 10 meters and is very slippery

bleak dust
zinc wren
#

Hi everyone, Im not sure where to ask this, but my Transformation Gizmo is following my mouse when i select an object instead of staying on the center of the object, im not sure how i made this happen

I am on Pivot Mode

zinc wren
#

ill try but it needs to be a video if anything

young vapor
#

anything helps

zinc wren
young vapor
# zinc wren

ohh.. so its not a probuilder question.. #💻┃unity-talk
looks like its stuck in vertex snap mode? usually that comes up when you hold V key..
did you try restarting unity

zinc wren
meager zinc
#

Does pro builder have like a snapping feature that I missing ?🤔

rough lodge
#

can also use progrids to assist (anikki's pic has it on the left of the viewport)

sudden coyote
#

whats this thing

#

pro-builder

solar pumice
buoyant grail
#

Hey, does anyone know how I would be able to create a world like earthbound in a 3D space using probuilder?

https://youtu.be/5rFlhJPemWM

Game info/discussion at http://s.nesgui.de/eb | "EarthBound" (SNES), published by Nintendo, 1995 | Also known as "Mother 2" on the Super Famicom. | Basic demonstration of natural gameplay; no commentary, no cheats/tool-assistance, not a speed-run. Captured from an original model North American SNES console.

SNESguide is currently in the proce...

▶ Play video
torn basin
buoyant grail
torn basin
#

So what are you asking exactly?

#

if you want to use probuilder use it.

#

The way to create anything in probuilder is with its various mesh editing tools

buoyant grail
#

I'm asking if pro builder is the best tool for the job to create something like that in a 3D world

torn basin
#

It's hard to say because I'm struggling to understand what you mean since you've posted a decidedly 2D game as your example

buoyant grail
#

What dont you get? What part doesn't make sense?

torn basin
#

You said your world is 3D but you showed a video of a 2D world

#

So I'm struggling to visualize what you're actually going for

eager brook
#

I'm a bit conflicted, How can I merge two probuilder objects?

#

Also, for some reason, newly created probuilder geometry appears "black", even after assigning other materials to it. Using HDRP rendering pipeline (The material is using HDRP rendering as well)

junior sorrel
viral lynx
#

Enable experimental features for ProBuilder in your Preferences. Just click the checkbox once, it freezes the editor for a moment after you click it.

#

Then it's under Tools > ProBuilder > Experimental > Boolean (CSG) Tool

#

He should definitely do a regular merge though, and just cut and Weld. This abomination of a CSG implementation should really be tossed off a cliff.

torn basin
junior sorrel
#

poly-mesh boolean operations on arbitrary meshes seem to be a yet unsolved problem of computer science

#

it would be so amazing to have a proper CSG modeller in unity... that would open so many doors

eager brook
viral lynx
#

It's bretty gud

viral lynx
#

Because I didn't know that was even possible.

#

My experience with it years ago was, "Oh look a CSG Tool, neat let's try it out. DEAR GOD WHAT IS THAT?! KILL IT KILL IT"

#

And last night was the first time I looked at it in years, and it was only to make sure they hadn't removed it.

#

I can confirm that the rotting dead cat, is indeed still in the box.

torn basin
viral lynx
#

Funny thing is, Unity hired the RealtimeCSG developer for a while. I thought for sure they were going to improve ProBuilder, or even better, integrate RTCSG into the editor and add some probuilder features to it.

#

But it appears they just wasted his talent, and nothing appears to have come from it.

#

Now he works at Roblox.

whole prawn
#

With the help from the community, it might end up being the next RtCSG/SabreCSG/etc.
Last I tried it it was unusable, but that was probably a year ago

viral lynx
rough lodge
#

The CSG features are... Not good to say the least. You can do better doing manual vertex/edge edits. Its not too daunting once you the hang of it

#

And I didnt realize there is a merge object feature somehow, so this new channel is already helpful!

viral lynx
#

The built-in grid system is a little better now. Not quite as good as Progrids, but it worked for me.

#

Unity seriously needs to make sure more geometry editing features are embedded in the scene view, so people can use them when the Scene tab is maximized.

#

Terrain, grids, ProBuilder, etc.

lavish isle
# viral lynx ProGrids is more or less abandoned.

Yeah, they took away Pro Grids, which was easy to use because it's controls were in the scene view, but a bit Janky. And they replaced it with their own snapping system...for which you actually need a dedicated window available if you want to change the snap size.

eager brook
# rough lodge To quote source engine level designers, "NEVER CARVE"

I came from Source SDK background, and we had to encapsulate the entire level inside BSP. We could use terrain, but that wouldn't be considered as BSP at all (VVIS would not see this as it's treated as entity instead of world brush). Funny how displacement can be something, but not visible to world optimization.

rough lodge
eager brook
#

You can still install Progrid from package manager anyway?

rough lodge
rough lodge
eager brook
#

Enable preview package.

rough lodge
#

Huh. I swear i already did that

eager brook
#

This is in 2019 version of unity, checking in 2020 version.

rough lodge
#

But i ended up having to use a link to add the asset

rough lodge
eager brook
#

What version of Unity are you using?

rough lodge
#

2021 and 2020

eager brook
#

2020 shows up under preview package only

#

This is what you have to do to get the preview packages show up in 2020 -

rough lodge
#

Im gonna have to check again on my projects, this is making me question my memories lol

eager brook
#

😅 Hard to rely on your RAM!

rough lodge
#

Lul

#

So i checked the forum post i got the asset link from, and it seems tht its gone starting 2021

#

But is experimental in 2020, so in tht version you do only need to enable experimental features and it will be available, as previously established

sudden nymph
#

Hi all! Lightmaps UV partially break in ios and android builds and look different. But the main work scene looks normally.

unity version 2021.1.19f1
I have that problem in 5.0.3 and old 4.5.0 bro-builder version

regal ledge
#

probuilder is driving me nuts, i like to model by numbers. extrude along x 0.5 for example. yet extrude only goes against normals. also if i have dimensions overlay showing they dont stay if im moving a face so I don;t know how much to move a face

#

for example if i have a square of a certain size and i move a line out i wont know how big that square is until i reselect it all

lucid kiln
steep fossil
#

what's up with that? happens after drawing the shape, as long as mouse is hovering over it.

viral lynx
regal ledge
#

thanks but i think im gonna try to learn more about blender

barren oasis
#

How do I get pro builder in unity?

#

I have been using unity for about four months now but haven't ever heard of it or saw it

whole prawn
barren oasis
#

Oh thank you

whole prawn
#

Actually, that doesn't mention how to install it 👀
You just use the package manager

#

Oh it has an Installing ProBuilder section further down

barren oasis
#

Ok thank you

scarlet cipher
#

Hi! after lightmap baking i have these flares sometimes. How can i fix it?

fathom cloak
#

After boolean subtracting a longer cylinder from inside a fatter cylinder I need to increase the sides count from 6 to 32. Can this be done afterwards? I am not sure where the tool is.

#

Replies or @s would ring my phone. Thanks

junior sorrel
fathom cloak
#

Things have arrived.
ProBuilderMesh GendPipe = ShapeGenerator.GeneratePipe(PivotLocation.Center, circleRadius, circleHeight, circleThickness, circleSubdivAxis, circleSubdivHeight);

fathom cloak
broken jacinth
#

Hi I'm new to unity and modeling and was wondering if i should use probuilder or an external program like blender to make graphics with.

junior sorrel
broken jacinth
#

Oh ok thanks

wary prawn
south brook
#

uhh.. this hard to explain but i need help lots

#

never mind i just figured it our i thinj

lilac hawk
#

whole scene each and every mesh is made with probuilder

snow solstice
#

Wow that’s impressive

lilac hawk
hollow gust
#

How do you move the Probuilder grid up or down? I'm trying to build a new poly shape, but the grid is way too high

rough lodge
rough lodge
fossil carbon
#

so why can't I find "enable preview packages" in the project settings to install ProGrids?

#

Unity 2021.1.2

#

all i got

whole prawn
#

Pre-release is preview

fossil carbon
#

well, it doesn't show up in my package manager with pre-release packages

#

the only pre-release packages the Unity Registry has is XR Interaction Toolkit and 2D Tilemaps Extras

whole prawn
#

Then just add it via name

#

com.unity.progrids

fossil carbon
#

ty

#

well, now I'm having problems with proBuilder itself

#

keeps throwing me this error whenever I make a shape and press play

#

fixed it by restarting unity

lime briar
#

how do i use probuilder

#

i want to make a slope, like a ramp type deal

#

nvm, i got it

torpid summit
#

As unity 5

#

or something as that, right?

#

Oh I see mate.

barren oasis
#

Are there supposed to be some kind of search results here or something?

barren oasis
#

Oh.
Wait then how am I supposed to install probuilder?

whole prawn
#

In the package manager

barren oasis
#

Where's the Unity Registry?

barren oasis
whole prawn
#

Your screenshot is of the project settings

barren oasis
#

Wait then where is that at?
Ugh, sorry.

whole prawn
#

Window / Package Manager

barren oasis
#

Oh, I'm so blind. How did I not see it there the first time I looked ;-;

#

Thanks.

spark locust
#

For some reason when subdivide a face it subdivides it into triangles. I want it to subdivide into squares. Sometimes it subdivides it into squares, sometimes it doesn't. How am I able to make it only subdivide into squares? (Please ping me if you respond.)

hollow gust
#

How do you move the poly shape grid up or down? I can't actually build the shape because the grid is too high up

fickle briar
#

Hello, how do I snap to grid on probuilder pls ?

rough lodge
#

note that you can only toggle the 🧲 button when youre in object selection mode, not in vert/edge/face modes

fickle briar
#

Yeah I had found it eventually, thank you

supple zodiac
lilac hawk
#

I am a simple game developer working at Ubisoft

#

just learn and try again and again till you achieve such a result

supple zodiac
#

ok thanks

quaint sky
#

it sucks how probuilder can't snap to progrids anymore

#

I'm trying to expand the edge of my cube by exactly .1 meter and probuilder isn't allowing me to do it evenly on all sides

#

originally i would expand using the scaling tool then align the positions of the faces to the right position using the snap feature
but it's grayed out

#

it is telling me it's only available when tool rotation mode is global and yet it's on global and still unavailable

#

i wish i could still use the old progrids package instead of this funky built in version

twin bolt
#

Anyway to use the Calculate pack margin for light UVs in probuilder?

desert cipher
#

is probuilder free?

whole prawn
#

Yes

quaint sky
desert cipher
#

ok. thanks

quaint sky
#

progrids though was removed around the release of unity 2020 since they integrated it into the engine

twin bolt
quaint sky
#

it is gone even with the prerelease packages box ticked

quaint sky
twin bolt
#

packages on 2021.1 and forward that are preview won't show up, only pre-release. You need to add them manually

#

for pro grids go to add using git "com.unity.progrids"

quaint sky
grizzled lichen
#

how do i open probuider/

#

?

#

guys

#

anyone

whole prawn
#

The documentation is pinned to this channel

plush crypt
#

Finally a Probuilder channel!
Quick question, is it bad to have the level be one mesh ? I feel without knowing it this might be causing my lights to disappear

paper sleet
plush crypt
forest vortex
#

One problem it may create is unable to cull meshes.

paper sleet
plush crypt
#

Oh ok , I’m coming from a Quake/half life level building so I’m used using a ton of brushes cause those brushed based editors and probuilder helps me build similar levels

forest vortex
#

You want to have at least some sections, so they won't be forced to render when you are not looking at them

barren oasis
#

I want to create a stage for basic movement.

#

How do I use that to determine what I want to create with ProBuilder?

clever talon
#

I created a 4X4 rooms through Probuilder. I saved the scenes and changed materials. Quit Unity, next day I came on to Unity, it is now a one object. I can't select faces and edges.

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Any help?

soft prism
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yo does anyone know if theres a way to turn a concave probuilder shape into multiple convex colliders without having to manually split it into pieces?

woven lake
fossil carbon
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so I need some help

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it seems that probuilder shapes has some kind of offset in relation to their center?

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for example, I've made a ring shape in probuilder for an RTS game so it can show me if the unit is selected or not

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the unit and the ring shape are both at 0,0,0. I've also decoupled them from each other

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like, it seems the 0,0,0 for the ring shape (it comes from the pipe shape, actually) starts at the top left

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instead of the center

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how could I fix this?

torn basin
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there's many ways to change the mesh's pivot in PB

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Also make sure to set this pivot/center thing to Pivot

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so you can actually see where your object's pivot is properly

soft spire
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How do I invert the material so it renders on the inside of a sphere

solar pumice
torn basin
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can be done simply in Blender by just creating a sphere and inverting its normals

soft spire
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… how

torn basin
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by just creating a sphere and inverting its normals

gaunt shore
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Hello, I am having troubles with shaders for polybrush

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Anyone think they might could help... been trying this for 5 days now

wary prawn
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better to just say whats your problem is, or else you'll spend more days trying to solve it 🙂

barren oasis
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Is there any greyboxing tutorials for ProBuilder?

daring bloom
frank dagger
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Hello gentleman, I need your opinion. I'm starting to prototype the level design for my TOPDOWN 2D game and I just want to greybox the level with tilemaps so my artist can apply the pixel art in the game. What's the best approach to do this? Is Probuilder useful for a topdown, or should I use something else?

rough lodge
hollow gust
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When I build a shape in Probuilder using the ProGrids snapping feature, the object's dimensions snap to the grid properly (1 unit x 1 unit). However, after I've built the object, if I adjust a face, it doesn't seem to snap properly. It'll first snap to a 0.5 increment before resuming the 1 unit increment. Is there a setting to change this? It makes adjusting the shape afterward cumbersome

gritty isle
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Hi, I'm trying to insert a edge loop, but it doesn't work? It stopped working when I merged some faces together?

granite socket
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does probuilder not support tessellation in HDRP ?

barren oasis
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is there a way to have the cutting tool snap to the grid? I can't get it to snap to the grid with Progrids, or by holding down Ctrl/Command like with other things.

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I can't find any info anywhere for this. Nobody seems to care about it, but cutting with precise measurements is really critical.

wary prawn
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UV editing is on progress tho, thats a plus I guess

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I wish they could add a feature to scatter prefabs based on where the normals are facing, I guess that's too much to ask

ivory pecan
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Is Progrids still a thing in 2021.2?

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I cant seem to find it

stable kraken
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im super new to probuilder, how can i remove just the middle of this face to make a doorway?

stable kraken
cunning nimbus
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Can someone give me the probuilder.unitypackage because i live on limited internet cuz me broke and i dont wanna download probuilder everytime i make a new project and i make a project like thrice a day

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i am ok to download the unitypackage once here and just import it to every project i make

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i just want the probuilder.unitypackage or whatever they use withotu downloading anything every project

stable kraken
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The probuilder boolean csg tool keeps crashing whenever i try to subtract

left stump
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I’m following a YouTube tutorial about making a map and he used Probuilder to make the map. He inserts probuilder from the tools tab and that’s my problem, for some reason I don’t have the tools tab. How do I fix this?

granite socket
barren oasis
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When I try to create a mesh collider for this (with either Set Collider or manually adding the component), I get a simple box shape, not one which also accounts for the central hollow. This shape was made using the experimental boolean tool.

dry grove
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Hi everyone ✌🏻. Im new here. I would like to create a simple lowpoly 3d game map. What tools can i use? How can i use snaps prototypes pack?

barren oasis
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w h y????

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the stretch doesn't seem to be working very well

glad helm
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How do you install probuilder on the latest version of Unity?

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To note, it's not under the Package Manager by default, for me.

solar pumice
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Show a screenshot of your package manager?

rapid lantern
glad helm
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My bad. I finally figured out that it was sorted by "In Project" as opposed to "Unity Registry". Obvious in hindsight but I didn't know that categorization tab existed as I haven't used the package manager before.

eager surge
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Anybody know how to use polybrush with probuilder shapes, if its possible at all? Im trying to get the texture brush to work on a shape but it wont work even when i change the shader to a polybrush one

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OH WAIT NVM I THINK I FIGURED IT OUT

twin aspen
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WAIT YOU CAN USE POLYBRUSH ON PROBUILDER OBJECTS fasteyes

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I feel so dumb not thinking about it

long path
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can anyone tell me if i can turn off the segment grid or change its color? ive seen that u can but i forgot how

long tide
vale charm
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Hi, I made this gun in Blender and put it in Unity and it looks like this why?

vale charm
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Okay, thank you

umbral mango
keen nova
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Hey there, I was wondering if anyone knows of a vanilla way to select a bunch of faces and assign a random material from a specific pallette to them?

Alternatively, does anyone know what I should be looking for in the API documentation to find the currently selected ProBuilder faces? (I have quite a bit of experience working with custom editors etc)

The end goal is to be able to select a large area of tiles and randomly assign varied grass materials to them
(I'm using ProBuilder 4.5.2)

jaunty crown
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what's the best intro tutorial for probuilder, progrids, and polybrush in 2021?

jaunty crown
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How come every object is on its own grid Y axis Grid? I need them to snap to the same grid wtf is this tool even doing?

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it works now, not sure how I even did what I did 😦

keen nova
smoky kestrel
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why does this allocate so much garbage?

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im activating/deactivating a bunch of objects from a list

rough lodge
umbral mango
lucid axle
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I have probuilder and progrids installed I'm trying to scale the edge of a mesh with by snapping the increments of the scale but it's not working for some reason, I have scale snapping turned on

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I'm trying to scale the edge loop inwards by a specified value

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I found a way to do it, you can go to edge selection and selection each edge manually and it will snap

haughty sonnet
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New probuilder update changed the creation of objects completely, why is the origin point of every single object I create somewhere far off in the distance??

haughty sonnet
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And why did they have to make object creation so complicated?

woven lake
median nimbus
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I'm having trouble cutting simple holes in boxes like these.
Basically, when I create Edge Loops outside, they are somehow off compared to inside edges. And as result I can't really make hole same from outside and inside.
Any idea how to deal with this?

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As of now the only solution I can think of - creating walls as separate objects

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but is there any better one?

solar pumice
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You need loop cuts to shape it, then you can delete the face where the door would be for example.

median nimbus
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for some reason when I do same thing but inside

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these edges are somehow off

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so, I either have to change grid snapping to way smaller snapping

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to get it correctly

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or there's supposedly an intended way

solar pumice
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What do you mean by "inside"? 🤔

median nimbus
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that's not just box

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cube*

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it's a box

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with empty space inside

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like house

median nimbus
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yeah, this is exactly what I'm talking about

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so, this selected edge is somehow off

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Mesh is simple cube

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texture perfectly aligns it vertically

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so it's supposed to be exactly on edge of texture, yet it's not

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to be certain I tried to move it into existing edge and this is result

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it just won't snap to it

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I feel like I'm doing smth terribly wrong

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but I can't find out what is it

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this is driving me crazy

solar pumice
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Dunno, I don't use probuilder. I see what you mean though. 😆

median nimbus
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for right now I just want to be able to do level with basic stuff like boxes, walls and etc

solar pumice
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Probuilder is meant for quick blockouts, so if it's a little off or ugly, it doesn't matter since it's just to see the level and test stuff. You would remake things anyway in another program like Blender.

barren oasis
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I'm currently unable to see the mesh collider of a mesh generated by the experimental boolean CSG tool, is there anything I should check on the generated mesh to see why it's not showing up?

barren oasis
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Okay so following Osteel's advice I made the mesh in Blender, but I still can't see the mesh collider in Unity.

spiral berry
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Hello, so i am in unity 2020.3.25f1. and was wondering how i can select a different shape than the cube, i would like to put some stairs in my level too

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i found it

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needed to use alt

lucid axle
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How do you snap a vertex from one position to another vertex? I know aboutshift + v it wont work

stable orbit
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Just V

sharp monolith
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I looked up a couple ProBuilder tutorials and they mentioned to also download ProGrids, I tried looking up ProGrids on the Unity Registry for packages but I couldn't find it. Was there a change with ProGrids that happened lately?

fleet jasper
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its listed as a preview package for some reason. you'll need to enable preview packages from the package manager project settings

rough lodge
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personally i recommend a workflow that doesnt involve edge looping 20m cubiods though 😅 Break them down into smaller, modular, more manageable chunks

lucid axle
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okay what the heck, I have a mesh that has 2 submeshes but there's only one material on the object

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ah i fixed it

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bizarre the mesh renderer had more materials in the array than it displayed at the bottom of the inspector

forest kernel
indigo hawk
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Hello

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Why Probuilder is not snapping vertex to ProGrids?

sharp monolith
indigo hawk
hardy jolt
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Hi, I am stuck on something, and I really need your help please:

I want to collapse 2 Vertices into 1. Problem is: the 2 vertices are almost on the same position. Without that I can't fill the gap and add a face.
Please help QwQ

solar pumice
hardy jolt
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Thanks you !!

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That's exactly what I need ty again !

raw comet
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How do I add an "inside" to a 3d house that only has an outside?

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The inside of it is "filled"

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Do I have to flip the normals for it? If so, how would I select all normals at once?

wise dirge
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anyone can help?

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please?

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it wont be long

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its only 1 thing

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nvm

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i got it

solar pumice
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@wise dirge In the future, just ask your question instead of asking for help.

solar pumice
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Don't be annoying, or you won't be asking questions here for a while.

warm breach
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This tool cant be used to modify a mesh directly in unity, can it?

lethal flax
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Can I texture Pro Builder stuff with pixel art tiles? I want to achieve a pixel art style to my terrain but I don't know how. I'm making a 2.5D open world game.

pliant quarry
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Designing the entrance to a train station, how does it look?

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The building on the left and right are the waiting room and a tickets office

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The sidewalk beside the office is just another trashcan

pliant quarry
vagrant wraith
pliant quarry
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Thanks! Do you have any suggestions for it?

livid mountain
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Hey im new to all the 3D building stuff and im trying to connect the roof to the walls and it doesn't want to snap to it and i cant make it connect what can i do ?

pliant quarry
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So I finished that train station, how does it look?

stone beacon
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Like a train station!

pliant quarry
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That's good to hear 😄

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Probably should have disabled the grid before taking the screenshot

pliant quarry
stone vortex
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Hello. I'm using ProBuilder. No matter what I do, my lights in the scene won't illuminate objects I create in ProBuilder. I tried changing materials.. What am I missing?

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They only get illuminated by global lights or directional lights

dire obsidian
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Hello everyone!
Anyone got any advice on how I could make a voxel-styled game using probuilder? I can't figure grid snapping and stuff like that (also, how to I cut a damn door inside a wall? (Yes I did watch tutorials online))

steady grove
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light baked lighting wont work or dynamics dont work?

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baked lighting will only illuminate static objects

indigo hawk
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Hello, how can I create an edge like the green dot line from the 2 points marked in the image below? It is a corner but has no edge

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Thanks for the help

stone vortex
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i even tried making a simple cube with probuilder, exporting it as a mesh. importing it and adding the default "Lit" material to it

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but my dynamic light won't illuminate it. and i'm comparing it to a default unity cube side by side and i can see no difference in inspector.

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i'm lost

barren oasis
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how can you undo the removal of a face

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(Way past Ctrl Z)

stone vortex
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I think my situation was a bug.. ? After countless things i've tried, next day it's working. I have no clue what solved it.

barren oasis
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Am I able to assign a ProBuilder object as terrain?

ripe sedge
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I'm trying to edit a UV map in probuilder and every time I move a line, it just snaps back to its original position

ripe sedge
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anyone?

barren oasis
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How can I snap ProBuilder meshes to the grid?

barren oasis
twin aspen
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@barren oasis use progrids

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uv editing can be a bit tricky. And I was never able to move a line or a point. Only faces. If you find a way I wanna know @ripe sedge

bleak crest
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I have a door object, and a face I want the door to be in. How can I make a hole that is the same dimensions as the doorway, in the same place withouit manually cutting?

ripe sedge
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no idea why it's blue, but I just covered it up with a blast door (I disabled the door to show the problem)

bleak crest
bleak crest
solar pumice
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Well, then guess you're doing it manually. 😛

bleak crest
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Alright then, thanks for your help

barren oasis
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How do u even build in unity. It is hard to navigate

solar pumice
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The usual workflow is to use a proper 3D modeling program and import it. Using probuilder to do full, detailed modeling is going to be a pain for sure.

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It's real intended purpose is for blockout, though, I suppose if you got really good at it, you could go pretty far with it.

ripe sedge
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texture will appear very wierd, at least the way I did it

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here as well

bleak crest
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I have an object, and I used flip normals on it to make it visible from the inside. However, I want it to be visible from both interior and exterior, is there anyway to have normals on BOTH sides beyond copying the object, flipping normals, and merging? The model is fairly complicated so I want to avoid this if possible

barren oasis
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Hey I just started using unity and I was creating rooms in probuilder. I was wondering if it was possible to merge multiple objects together like the floor, walls, and ceiling? I was also wondering if it was possible to copy objects I’ve already made like a pillar for example?

wary prawn
wary prawn
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as to how bcos you said you're new with Unity, sorry, you must google it

vague merlin
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just started using the package but i cant seem to find which tool deletes extra edges like this?

mint belfry
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im trying to cut a rectangle [ door shape ] out of a wall, but im trying to do a bunch of them on the same wall and have them symmetrical, so was kinda wondering on how to do so. I am using probuilder atm

waxen venture
mint belfry
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so, another way of saying what im trying to do is [probably a better way of describing it]
i have a wall
the x value is 200 [ cm long ]
the y value is 40 [ cm tall ]

I need to fit 20 doors within one side of the wall

So the doors could be something like 15cm wide, 30cm tall with a spacing of 5cm inbetween each door

mint belfry
waxen venture
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uhhh...i am so sorry but umm i dont know maybe ask other poeple who could response well but umm can i get a screen shot?if u dont mind tho

waxen venture
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oh

waxen venture
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hmm should prob get someone else cus i dont know how to response abt this :/ so umm sorry bro. cya next time

mint belfry
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thanks though

waxen venture
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umm i didnt even help tho;/

mint belfry
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mm, u tried

waxen venture
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:))

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anyways good night:)

mint belfry
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gn

mint belfry
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okay... im familiar with boolean operations in something like freecad, and it seems unity has them as well, but for some reason it cant see my cube?

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well cube == door, and im trying to subtract the door from the north and south wall

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ahh okay, gotta make a probuilder cube, and not a unity cube

mint belfry
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experiemental cries.... UG nonstop crashes just trying to subtract one probuilder cube from another >.>, definitely reminds me of freecad lolz

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was working earlier, and now it is not... not sure what i was doing differently earlier

clever thicket
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how do you delete and edge?

mint belfry
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is that for me or you @clever thicket ?

clever thicket
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nvm figured it out

mint belfry
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any help with a boolean subtraction?
ive created a wall using probuilder, and a 3d rectangle using probuilder, but when i try and subtract them, i get a new game object, but it doesnt really exist, and doesnt have a hole, and is no longer a wall

steady juniper
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Hello
This happens when I am using the ProBuilder. Anyone knows why? How could I keep the materials being there in Play mode?

steady juniper
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For those wondering: I was constantly using the preview-mesh for some reason.

gritty flame
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First ever build lol, I think im gonna some home put it into a game