Hi ! I think that I'm losing my mind with the new Input System
I have 2 scenes that have on the EventSystem a PlayerInput comp, and an Input System UI Input Module comp
They both have my own Input Action Asset plugged (With 2 maps ; Player and UI, where UI is the same as the DefaultInputActions).
Scenes :
- MainMenu : Only UI for menus
- GameDev : Where's the gameplay, with UI
The UI of the Input System works well on the MainMenu, but when I switch to GameDev (loading it), the UI doesn't work anymore. I have to go to the Input System UI Input Module, set the Actions Asset to None, then back to the good one to make it work. The second thing that I can do, is disable / enable the EventSystem GO. And I have no idea w h y
The only thing that differs is the Current Pointer ID & Index which are at 0 & 2 in MainMenu but -1 & -1 in GameDev. Also, the cameras in the 2 scenes aren't the same
I went on every forums talking about Input System's UI, but couldn't find anything that worked, any clues here ? Would save my day T_T